A Specter Speedrunner's Guide
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A Specter Speedrunner's Guide
Uppdaterad 2 years ago av Micerunfast

If you're new to Specter Speedrunning, This video should help you out! As an experienced runner of this game, I thought I'd give some newcomers information!

Video link:

Timer starts when you open the van door to start the ghost hunt! Timer ends when the timer to leave reaches 0! (Not when you get teleported like before.)

You MUST start in the van! You MUST have game audio in your video!

How to get clues: (You need at least two of these to leave!)

21 - 10 Celsius is considered normal temperature. 5-0 Celsius is where the ghost room is. Anything below 0 Celsius qualifies as freezing temperature evidence, which also can be determined by your breath.

EMF 1 - Default EMF 2 - Ghost's Favorite Room EMF 3 - Ghost Activity EMF 4 - Ghost Appearing/Hunt Phase EMF 5 - Evidence, you must be near a random event with a ghost that creates EMF 5 reading.

Orbs can be found by using the ghost goggles, and looking in the ghost room. They will spawn randomly, and only for a few seconds, so you may have to look for a while! (Orbs are usually too slow for Speedruns.)

Fingerprints can be found on windows or light switches in the ghost room. If you hear knocking, or the lights are turned on/off by ghost, check for fingerprints!

Identify the ghost room, and turn the spirit box on inside. You can hold it, or drop it, as long as it's turned on and you're inside the room. Make sure the rooms lights are out. Ask questions. (Spirit Box spam: Are you here? Where are you? Can you turn on the lights?)

Place a book down and wait for the ghost to write in it. (Writing is usually too slow for Speedruns.)

!i!i! PLEASE HAVE THE TIMER IN YOUR VIDEO AT ALL TIMES !i!i!

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