As often happens around GDQ I get the itch to have another go at this game. But I've worked out I think you can do a "true" 100% - catching Jerry where he is sat waving at you at the end of stage 6....
oh interesting! Do you have a video of tom catching jerry at the top of this platform? Looks like you found a way to avoid getting attack by the dog
speaking of that, the current "100%" category might be rename to "Full Levels" category. There were a discussion on the TAS run here: https://tasvideos.org/Forum/Topics/24155
The key trick is basically to get the dog to catch you at the same time as you hit a mine that Jerry has laid. You can then use the iframes to jump past the dog. Interestingly, there end up being some quite janky physics as you head towards the end of the level!
oh I see, you still have the "push" from the dog but the mine allow you to gain control again, it's like a wind effect ahah. Is it hard to do? I will try some time tonight.
If we want to go for a proper 100% that makes sense to catch jerry when it start weaving or when he reach his final spot. I guess the rules would say : "Jerry must have 1 frame of waving animation before catching it". It would be tricky for some stage to wait enough and catch at the right moment.
It's a little fiddly, but I managed to get it twice in relatively quick succession. I don't think it's much harder than the Jerry manips in any%.
Regarding category naming, it seems like there are two natural categories for a 100%-type category, namely:
- Having the screen scroll as far as possible (and catching Jerry ASAP after it stops!)
- Catching Jerry after he starts waving
To me option (2) makes more sense:
- It's the closest there is to an in-game equivalent of "end of level".
- If completed optimally, case (1) includes 0 frames of chase after the screen stops scrolling. This makes (2) clearer for both validation and for the casual viewer.
I suppose having one category for each is problematic as they are so close to one another. So my preference would be (2) with a title of 100% (but probably, for consistency with TAS, better to switch to "full levels"?).
I agree with you, it's weird to have both of them but at the same time it's not great to reject those existing run. so having a separate 100% category makes sense, I renaming the other category now.
I was thinking, do we want to "collect all potions" for the 100% category? They are on the way most of the time.
Also I've noticed it might be impossible for the Level 5 (mountain), jerry would be too high. So maybe it's not possible?
actually ... you can beat the snowman and you will have a stair case to catch jerry! I just found out about it today, so yes 100% would be possible. I'm wondering if we can also beat the dog for level 6.
I think we can forget about collecting all the potion, it's kind of difficult to collect both at level 5.
and the answer is YES!!! from what I understood you need to make the dog chase you to the edge many time, the dog get closer and closer then it will fall.
looks like after the 3rd or 4th time it will fall if you jump at the very last moment. I will explore a bit more.
so I'm proposing this for 100%:
- only catch jerry when jerry reaches the end of the level and start waving (at least one frame of waving animation)
- Beat the level 5 boss: snow man fall down and the stair comes up
- Beat the level 6 boss: dog falls in the pit
Thse are cool discoveries, well done! I will explore shortly too.
RE level 6: is the requirement to make the dog fall in the pit, or just to catch Jerry once he starts waving? (i.e. is the speed strat to do the tick with the mine, and the backup is to do what you did in your video?)
defeating the dog should be part of 100% in my opinion. it's not about "jerry is waving", it's about doing everything available in the game. Basically see every aspect of the game, that would make the 100% category more different than "Full Levels" category
There is a way to defeat him faster: you just need to make the dog chase you 3rd (short chase) then the 4th chase you need to make the dog run until the edge
Talking with other runners, it might be fun to have a "100%" category: catching jerry at the end of each stage, when the screen stop scrolling.
The run would focus more on making jerry runs as much as possible without catching him.
for the stage 6, it's very tricky because of the dog. I Found