Would like more insight on why this ICS setup fails
8 years ago
Wisconsin, USA

Sorry for the long video, but I found a "setup" (probably old) for ICS that doesn't work and I don't understand why. Basically, from what I understand, after unpausing or after getting out of the S+Q menu, buffering direction + map moves you a set amount of pixels. For some reason this is really inconsistent with ICS and I don't really understand. I tried to troubleshoot why this was happening and concluded it came down to when you unpaused/came out of the SQ menu. I'm just wondering what others make of this.

Warr90 tycker om detta
Wisconsin, USA

After being not lazy and downloading an emu with frame advance, I looked at the various ICS setups to see if they were "random" like mine above.

First, testing my method, buffering up+select out of the SQ menu 3 pixels away from the instrument would oscillate between failing and succeeding every consecutive frame. e.g. (frame 1 starts on the SQ menu)

Trial 1

frame 1: up+select+A result:failure

Trial 2

frame 1:up+select frame 2: up+select+A result:success

Trial 3

frame 1:up+select frame 2:up+select frame 3: up+select+A result:failure

Trial 4

frame 1:up+select frame 2:up+select frame 3:up+select frame 4: up+select+A result:success

Also, other methods similar to this (getting 1 pixel from the instrument and pressing map and direction a few frames after) have a similar issue unsurprisingly. I specifically inputted select and left two frames later 1 pixel to the right of the instrument. This gave the same results as above.

However, trying the "yolo jump" method, I think this is 100% consistent assuming you pause on the correct frame. Now, I'm not sure if this frame is always the same but there seems to always exist a frame to pause when you land on the instrument. I only did a few trials of this to see if it had similar issues as the other methods so I could be wrong.

Redigerad av författaren 8 years ago
Bretagne, France

Nice, thanks a lot for the work, and grats for not being lazy for a moment :P

So now we definitely know that it is what we were afraid of: a weird frame rule ruining it all...

The yolo jump indeed is only about timing. I will test randomly items and stuff to miraculously find a new method. Let's pray.

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