Exploits, Manipulations, and Glitches
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Exploits, Manipulations, and Glitches
Updated 1 year ago by 40wattrange

Shield Manipulation Press start until you reach the high score screen and wait for the demo to start.

Player 1 Spot Press and hold start once the screen fades to black after the demo selects 2 Player. This will manipulate your first item to be a razor shield right above you. You have until the first GO! to press start, so if you miss it during the fadeout, you have plenty of time.

Player 2 Spot Instead of holding start as the screen fades to black - wait and press start on the 6th GO! This will place a razor shield right next to the right door.

Arena 1: Initial Enemy Spawn Manipulation If you are quick enough to kill all on screen enemies before the next enemy spawn, this will force the next set of enemies to come out of the top door in abundance. If you do this too slow the enemies will be more scattered coming out of all 4 doors in less density. An easy way to do this is in one fluid movement, go up to grab your shield, while firing right, and then immediately move right while firing down/left to kill the last guy, and using your shield to kill the first couple enemies that spawn from the right door. At that point you can start firing at the top door while covering the right door with the razor shield. This is by no means needed to achieve top times - but may be easier for some people to control.

GoveRazor DO NOT DO THIS - it will soft lock the game on the next room. Extremely situational, but it has been found that if you can collect a razor shield as you are leaving a room, and if the drop is close enough to the door that the room transition takes hold, you can carry a razor shield through to the next room.

This will ultimately soft lock the game as the next room wont know that you have a razor shield. When it is gone the game will still prevent you from getting close to a wall, which in turn will prevent you from getting to the door to trigger the next room.


The following glitches are specific to Mutoid Man and the Evil M.C. - For detailed information about the hitboxes and weak spots, please see the guide specifically on Mutoid Man.

Spreader Glitch During Mutoid Man, you can jab the end of a spreader inside the top 60-85% of the left or right hand side of the boss’ sprite. This will cause the sprites and hit boxes of the weapon and boss to overlap. By firing the weapon within this range, and overlapping, you can deal up to 8x damage. When utilized properly you can do 2 form changes, possibly even 3 if you are already at the tail end of one. This damage can be applied all the way up until the final transformation has completed. A good indicator is the audio “NO WAY!” and the appearance of only the final sprite in which the damage will no longer be multiplied by the sprite/hitbox overlap. At this point there is no further way to deal extra damage, but please note that the final form will take extra damage until that point - this is known as transfer damage.

A common practice is to take an intentional death upon sight of a spreader within your half of the room so you can come back with an invulnerability and grab the spreader, making the action of overlapping much easier to do without dying, since your hitbox will have to be within a few pixels of the boss’ hitbox. An easy way to know if you are dealing multiplied damage is that you will not see your blasts come out of the boss like usual. It are these blast sprites that are causing the glitch and doing the extra damage, so if you see the blasts firing out of the boss - it’s not taking the extra damage.

Also note that you can glitch through/inside Mutoid Man. When you are "inside" Mutoid Man, the damage can be increased even further if you hit a very specific spot, otherwise normal glitch damage will happen.

Lobber Damage Exploit You can multiply your damage with Lobbers against Mutoid Man by hitting areas where objects overlap - not specifically hit boxes. If you hit the shaded region between the brown patch under his chin, and the red dot on his belly, you can get up to 5x damage.

Ball Buster (Orb Damage on Mutoid Man) The orb can be used to deal a 1 time hit that can cause ~40% damage to the current form of Mutoid Man. You will need to line up where your orb will impact right where the hitboxes meet (like where an arm meets the body). If this is successful you should notice that the orb does not fly out of Mutoid Man, and that he will vibrate as if he got hit by something. You will know it was effective because your next form change should either occur due to the impact, or shortly there after.

This will work on all forms other than the final.

EXAMPLE: https://www.twitch.tv/40wattrange/clip/OriginalDiligentWoodcockBudBlast

Main credit for research: Jackimus Wedge brisulph Gorlock9000 40wattRange Xexzy Space Colonizer Threecreepio

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Players
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1 year ago
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