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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SetStunnedTimer" />
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		<node type="TriggerEventObject">
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				<string name="Name" value="ShowDizzyParticle" />
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				<bool name="UndoOnTriggerRevert" value="false" />
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	<node type="TriggerObject">
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			<string name="Name" value="IfFlyingAndKnockedByDestroyer" />
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		<node type="TriggerEventObject">
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				<enum name="OnTriggerEvent" value="Run Trigger" />
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	<node type="TriggerObject">
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			<string name="Name" value="IsTaggedKnocked" />
			<int name="Id" value="8040" />
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			<enum name="CompareAttributeType" value="string" />
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			<enum name="ReweightCondTriggers" value="None" />
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		<node type="ConditionalTrigger">
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				<expression name="CompareObjectIDs" value="3001" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagKnocked" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="TagStunned" />
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			</node>

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		<node type="ConditionalTrigger">
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				<string name="Name" value="Else" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="TagStunned" />
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					<ids name="PhysicsObjectID" value="3001" />
				</attributes>

			</node>

		</node>

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	<node type="TriggerObject">
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			<string name="Name" value="IsTaggedJumping" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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	<node type="TriggerObject">
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			<string name="Name" value="IsTaggedFlying" />
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	<node type="TriggerObject">
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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	<node type="TriggerObject">
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			<string name="Name" value="HeldObjectIsDestroyed" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RunDropHeld" />
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		</node>

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	<node type="TriggerObject">
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			<string name="Name" value="DefaultBehavior" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="Default" />
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	<node type="TriggerObject">
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			<string name="Name" value="TrapThis" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="Trapped" />
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		</node>

		<node type="TriggerEventObject">
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				<string name="Name" value="LockBehavior" />
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		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RemoveTagStunned" />
				<enum name="OnTriggerEvent" value="Run Trigger" />
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			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
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			<string name="Name" value="UntrapThis" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="UnlockBehavior" />
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				<expression name="ObjectIDs" value="3001" />
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				<enum name="AttributeType" value="bool" />
				<enum name="ValueSource" value="Literal Value" />
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			</attributes>

		</node>

		<node type="TriggerEventObject">
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				<string name="Name" value="DefaultBehavior" />
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				<enum name="BehaviorID" value="[Default]" />
				<bool name="ForceBehaviorStart" value="true" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
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			<string name="Name" value="DropHeld" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
			<enum name="ReweightCondTriggers" value="None" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="BreakJoint" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
				<expression name="ObjectIDs" value="501" />
				<enum name="PropertyName" value="Physics Joint" />
				<bool name="JointEnabled" value="false" />
				<float name="JointBreakForce" value="-1.000000" />
				<float name="JointBreakTorque" value="-1.000000" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="AddToRecentlyHeld" />
				<enum name="OnTriggerEvent" value="Change Variable" />
				<ids name="ObjectIDs" value="445" />
				<enum name="VariableAction" value="Add" />
				<enum name="ValueSource" value="VariableObject" />
				<ids name="VariableObjectID" value="402" />
				<string name="SeparatorValue" value="" />
			</attributes>

		</node>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="IfBug" />
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				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="HeldObject" />
				<bool name="ApplyEventPerObject" value="false" />
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				<enum name="CompareAttributeCategory" value="SceneNode" />
				<string name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="Bug" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
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				<bool name="BreakIfTrue" value="false" />
				<float name="Randomness" value="1.000000" />
				<bool name="UseObjectFromParent" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="Fall" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="@#GlobalFalling" />
					<ids name="PhysicsObjectID" value="HeldObject" />
				</attributes>

			</node>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="HeldObject_None" />
				<enum name="OnTriggerEvent" value="Change Variable" />
				<ids name="ObjectIDs" value="402" />
				<enum name="VariableAction" value="Set Value" />
				<enum name="ValueSource" value="Literal Value" />
				<ids name="VariableValue" value="0" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
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			<string name="Name" value="IsHeld" />
			<int name="Id" value="13" />
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			<expression name="TriggerStartExpression" value="" />
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			<enum name="CompareAttributeType" value="string" />
			<string name="CompareAttributeValue" value="Jumping" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="TaggedKnockedForABit" />
			<int name="Id" value="646" />
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			<string name="CompareAttributeValue" value="Knocked" />
			<float name="MinimumTimeUntilMet" value="0.200000" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RemoveTagKnocked" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
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				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="Knocked" />
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		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="TaggedVulnerable" />
			<int name="Id" value="670" />
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			<enum name="OnTriggerEvent" value="Nothing" />
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			<enum name="ReweightCondTriggers" value="None" />
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		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="HasHandNet" />
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				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Game Save Attribute" />
				<enum name="GameAttributeCategory" value="Inventory" />
				<enum name="GameAttributeType" value="int" />
				<string name="GameAttributeName" value="Content/Definitions/Tools/HandNet.xml" />
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				<float name="GameAttributeValue" value="0.000000" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
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				<bool name="BreakIfTrue" value="true" />
				<float name="Randomness" value="1.000000" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="TurnOnCatchableTimer" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="64003" />
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					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="NotTaggedVulnerable" />
			<int name="Id" value="671" />
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			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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			<expression name="TriggerStartExpression" value="" />
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			<expression name="CompareObjectIDs" value="3001" />
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			<enum name="CompareAction" value="Does Not Contain" />
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			<enum name="CompareAttributeType" value="string" />
			<string name="CompareAttributeValue" value="Vulnerable" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="TurnOffCatchableTimer" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
				<bool name="UndoOnTriggerRevert" value="false" />
				<expression name="ObjectIDs" value="64003" />
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				<bool name="PropertyValue" value="false" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="OnTagAdded" />
			<int name="Id" value="672" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<enum name="CompareAttributeCategory" value="SceneNode" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
			<enum name="ReweightCondTriggers" value="None" />
		</attributes>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="SaucesOnly" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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				<enum name="TriggerCondition" value="On Object Attribute" />
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				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Within String" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<enum name="CompareAttributeName" value="StoreValue" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="Cheese,Chocolate,Ketchup,PeanutButter,HotSauce,Ranch," />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<enum name="ReweightCondTriggers" value="None" />
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				<float name="Randomness" value="1.000000" />
				<bool name="UseObjectFromParent" value="false" />
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			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsInLikesList" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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					<expression name="TriggerStartExpression" value="" />
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					<expression name="CompareObjectIDs" value="672" />
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					<enum name="CompareAction" value="Within String" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
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					<string name="CompareAttributeValue" value="" />
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				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<float name="EventDelay" value="0.250000" />
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						<enum name="SoundAction" value="Play Character" />
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						<expression name="CharacterObjectID" value="3001" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsNotInLikesList" />
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					<enum name="TriggerCondition" value="Immediately" />
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				<node type="TriggerEventObject">
					<attributes>
						<float name="EventDelay" value="0.250000" />
						<enum name="OnTriggerEvent" value="Play Sound" />
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						<string name="CharacterSoundName" value="Pestered" />
						<expression name="CharacterObjectID" value="3001" />
					</attributes>

				</node>

			</node>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="FallingForABitAndHitGround" />
			<int name="Id" value="640" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<expression name="TriggerStartExpression" value="638" />
			<enum name="TriggerCondition" value="On Object Collision" />
			<string name="RequiredTags" value="Ground || Launchpad || HidingBush" />
			<expression name="ColliderIDs" value="" />
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			<enum name="ThresholdType" value="All" />
			<bool name="ApplyEventPerObject" value="false" />
			<bool name="LogAdditionalInfo" value="true" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
			<enum name="ReweightCondTriggers" value="None" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RemoveTagFalling" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
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				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="Falling" />
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		</node>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="IfThrown" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagThrown" />
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					<enum name="ValueSource" value="Literal Value" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddTagKnocked" />
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					<string name="AttributeValue" value="Knocked" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
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			</node>

		</node>

		<node type="ConditionalTrigger">
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				<string name="Name" value="IfNotFrozenAndNotStuckAndIsBug" />
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				<expression name="TriggerStartExpression" value="!6001.422 &amp;&amp; !6001.621" />
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				<enum name="CompareAttributeCategory" value="SceneNode" />
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				<string name="CompareAttributeValue" value="Bug" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetBugKinematic" />
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					<bool name="PropertyValue" value="true" />
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			</node>

		</node>

		<node type="TriggerEventObject">
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				<bool name="Visible" value="false" />
				<enum name="OnTriggerEvent" value="Play Sound" />
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				<string name="CharacterSoundName" value="Land" />
				<expression name="CharacterObjectID" value="3001" />
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		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="ExitFallingFailsafe" />
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			<enum name="OnTriggerEvent" value="Nothing" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RemoveTagFalling" />
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				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="Falling" />
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		<node type="TriggerEventObject">
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				<string name="Name" value="SetBugKinematic" />
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				<expression name="ObjectIDs" value="3001" />
				<enum name="PropertyName" value="Kinematic" />
				<bool name="PropertyValue" value="true" />
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		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="DefaultBehavior" />
				<enum name="OnTriggerEvent" value="Change Character State" />
				<enum name="RotationFacing" value="No Change" />
				<ids name="CharacterID" value="3001" />
				<enum name="BehaviorID" value="[Default]" />
				<bool name="ForceBehaviorStart" value="true" />
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		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="HasFightPartner" />
			<int name="Id" value="639" />
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			<expression name="TriggerStartExpression" value="3001.class.#FightPartner" />
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			<enum name="OnTriggerEvent" value="Nothing" />
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	</node>

	<node type="TriggerObject">
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			<string name="Name" value="AllowedToBeSpawned" />
			<int name="Id" value="669" />
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	<node type="TriggerObject">
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				<string name="AttributeValue" value="OnSoil" />
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		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsOnDiggableSurface" />
			<int name="Id" value="637" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="633 || 622 || 648" />
			<enum name="TriggerCondition" value="Immediately" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsNotOnDiggableSurface" />
			<int name="Id" value="644" />
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			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="630 &amp;&amp; 635 &amp;&amp; 664" />
			<enum name="TriggerCondition" value="Immediately" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsOnSand_SomeLeeway" />
			<int name="Id" value="625" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="!630" />
			<enum name="TriggerCondition" value="On Object Attribute" />
			<enum name="AttributeAction" value="Is Condition" />
			<expression name="CompareObjectIDs" value="3001" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="CompareAction" value="Contains" />
			<enum name="CompareAttributeCategory" value="SceneNode" />
			<enum name="CompareAttributeName" value="Tags" />
			<enum name="CompareAttributeType" value="string" />
			<string name="CompareAttributeValue" value="OnSand" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="AddTagOnSand" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="3001" />
				<enum name="ChangeAttributeAction" value="Add" />
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				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="OnSand" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsOnSnow_SomeLeeway" />
			<int name="Id" value="634" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="!635" />
			<enum name="TriggerCondition" value="On Object Attribute" />
			<enum name="AttributeAction" value="Is Condition" />
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			<enum name="CompareAction" value="Contains" />
			<enum name="CompareAttributeCategory" value="SceneNode" />
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			<enum name="CompareAttributeType" value="string" />
			<string name="CompareAttributeValue" value="OnSnow" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="AddTagOnSnow" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
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				<enum name="ChangeAttributeAction" value="Add" />
				<enum name="AttributeCategory" value="SceneNode" />
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				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="OnSnow" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsOnSoil_SomeLeeway" />
			<int name="Id" value="659" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="!664" />
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			<enum name="AttributeAction" value="Is Condition" />
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			<enum name="CompareAction" value="Contains" />
			<enum name="CompareAttributeCategory" value="SceneNode" />
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			<enum name="CompareAttributeType" value="string" />
			<string name="CompareAttributeValue" value="OnSoil" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="AddTagOnSoil" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
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				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="OnSoil" />
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		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsOnHardSurface" />
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			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="621 || 632 || 645" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsNotOnSand" />
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			<expression name="TriggerStartExpression" value="!622" />
			<bool name="SupressLogOutput" value="true" />
			<enum name="TriggerCondition" value="Immediately" />
			<float name="MinimumTimeUntilMet" value="0.100000" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SubtractTagOnSand" />
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				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="OnSand" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsNotOnSoil" />
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			<expression name="TriggerStartExpression" value="!648" />
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		<node type="TriggerEventObject">
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				<string name="Name" value="SubtractTagOnSoil" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
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				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="OnSoil" />
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		</node>

	</node>

	<node type="TriggerObject">
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			<string name="Name" value="IsNotOnSnow" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SubtractTagOnSnow" />
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				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="OnSnow" />
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		</node>

	</node>

	<node type="TriggerObject">
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			<string name="Name" value="IfIceBlockInvisibleWithElementsTransition" />
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			<enum name="OnTriggerEvent" value="Nothing" />
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	</node>

	<node type="TriggerObject">
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			<string name="Name" value="IfIceBlockInvisibleWithElementsTransition" />
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			<string name="CompareAttributeValue" value="ElementsTransition" />
			<enum name="OnTriggerEvent" value="Nothing" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="Remove" />
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				<string name="AttributeValue" value="ElementsTransition" />
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		</node>

	</node>

	<node type="TriggerObject">
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			<string name="Name" value="IfBugInvisible" />
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			<enum name="OnTriggerEvent" value="Nothing" />
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	</node>

	<node type="TriggerObject">
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			<string name="Name" value="IfDizzyVisible" />
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			<enum name="OnTriggerEvent" value="Nothing" />
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	</node>

	<node type="TriggerObject">
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			<string name="Name" value="HideDizzy" />
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		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="HideDizzyParticle" />
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				<bool name="PropertyValue" value="false" />
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	</node>

	<node type="VariableObject">
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			<string name="Name" value="Eaten" />
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	<node type="SceneObject">
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		<animators>
			<attributes>
				<string name="Type" value="parentToObject" />
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				<bool name="EnabledInEditor" value="true" />
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				<ids name="ParentObjectID" value="999.1036" />
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				<bool name="UseMeshCenterPosition" value="false" />
				<bool name="UseParentRotation" value="true" />
				<string name="ExcludeRotationAxes" value="" />
			</attributes>
		</animators>
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</irr_scene>

