<SubtitleCollection>



	<Subtitle id="1" character="Filbo" stoppedDefault="TiredIdle" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_001_Filbo_ThatsAThats" setEmotion="Filbo,0,Judging;Filbo,3,Suspicious" emotionEnd="Suspicious" setAnimation="" text="To… to wielka góra, nie?
Długa… *rzęzi* wspinaczka." />

	<Subtitle id="2" character="Eggabell" nextDialogueID="3" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_002_Eggabell_OhGrumpI" setEmotion="Eggabell,0,Bummed" emotionEnd="Bummed" setAnimation="Eggabell,0,LookingDown" text="Na grumpa, wiedziałam, że to był zły pomysł." />

	<Subtitle id="3" character="Filbo" nextDialogueID="" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_003_Filbo_ImFineReally" setEmotion="Filbo,0,Smug" emotionEnd="Smug" setAnimation="Eggabell,0,LookingDownEnd;Filbo,0,LayingCelebration;Filbo,3,LayingSitUp" text="Wszytko w porządku!
O! Wyglądasz zupełnie jak moja przyjaciółka Eggabell!" />

	<Subtitle id="103" character="Filbo" nextDialogueID="104" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_004_Filbo_EggabellItsReally" setEmotion="Filbo,0,Surprised;Filbo,2.5,Happy" emotionEnd="Happy" setAnimation="Filbo,0,LayingSitUp,1" text="EGGABELL?!
To naprawdę ty! Jesteś tu!
I to żywa, nie martwa!" />

	<Subtitle id="104" character="Eggabell" nextDialogueID="105" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_005_Eggabell_YesItsMe" setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused" setAnimation="Eggabell,0.5,GestureToSelf" text="Tak, to ja, Filbo.
Spokojnie, bo dojdzie do hiperwentylacji." />

	<Subtitle id="105" character="Filbo" nextDialogueID="4" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_006_Filbo_OkayOkayPhew" setEmotion="Filbo,0,Confused;Filbo,5,Sad" emotionEnd="Sad" setAnimation="Filbo,2.3,LayingSitUpEnd;Filbo,5,LayingSitUp" text="Dobra. Dobra. Fiu!
Wrócisz do Snaxburga?" />

	<Subtitle id="4" character="Eggabell" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_007_Eggabell_ComeOnGet" setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused" setAnimation="Eggabell,0,HandsOnHips;Eggabell,4,HandsOnHipsEnd;Filbo,0,LayingSitUpEnd" setTarget="Filbo,3.3,Eggabell" text="Lepiej wstawaj i otwórzmy
te wrota, nim dopadnie cię
choroba wysokościowa." />

	<Subtitle id="5" character="Filbo" nextDialogueID="6" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_018_Filbo_WoooahWhatIs" setEmotion="Filbo,0,Surprise" emotionEnd="Neutral" setAnimation="Filbo,1,Pointing;Filbo,3,PointingEnd" text="Łooooł! Co TO za ustrojstwo?" />

	<Subtitle id="6" character="Eggabell" nextDialogueID="48" enableControls="0" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_019_Eggabell_LizThoughtIt" setEmotion="Eggabell,0,Judging" emotionEnd="Judging" setAnimation="Eggabell,0,HandsOnHips" setTarget="Filbo,0,Eggabell" text="Liz uważała, że to może być jakaś
starożytna świątynia poświęcona Bugsnaxom." />

	<Subtitle id="7" character="Filbo" nextDialogueID="8" enableControls="0" faceSpeaker="Eggabell" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_020_Filbo_WellItDefinitely" setEmotion="Filbo,0,Neutral;Filbo,3,Suspicious" emotionEnd="Suspicious" setAnimation="Filbo,3,HandBehindHead" text="Wygląda na ważną!
Jak, um, dostaniemy się do środka?" />

	<Subtitle id="8" character="Eggabell" enableControls="0" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_021_Eggabell_RightWeNeed" setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused" setAnimation="Eggabell,0,HandsOnHipsEnd;Filbo,0,HandBehindHeadEnd" text="Musimy stanąć tu, tu i tam.
Na 'trzy' popchniemy wrota." />

	<Subtitle id="14" character="Eggabell" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_022_Eggabell_ThisIsIt" setEmotion="Eggabell,0,Unamused;Eggabell,5,Suspicious" emotionEnd="Suspicious" setAnimation="" text="Gotowi?
Raz! Dwa! TRZYYYYY!" />

	<Subtitle id="1114" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_023_Filbo_Hnnnggghhhhh" setEmotion="Filbo,0,Suspicious" emotionEnd="Suspicious" setAnimation="" text="" />




	<Subtitle id="15" character="Eggabell" nextDialogueID="16" setTarget="Eggabell,0.0,@803;Filbo,0.5,Eggabell" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_001_Eggabell_OhGrumpI" setEmotion="Eggabell,0,Fear;Eggabell,3,Angry" emotionEnd="Angry" setAnimation="Eggabell,0,Ready;Eggabell,3,LookingDown" text="Na grumpa, mogłam nas wszystkich zabić!
Co zrobiłam źle?" />

	<Subtitle id="16" character="Filbo" nextDialogueID="17" faceSpeaker="Eggabell" nextDialogueDelay="0" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_002_Filbo_HeyItsOkay" setEmotion="Filbo,0,Confused;Filbo,2,Neutral" emotionEnd="Neutral" setAnimation="Filbo,0,GestureForward;Filbo,3.5,GestureTowardSelf;Eggabell,1,LookingDownEnd" text="Nie martw się, Eggabell!
Było strasznie, ale jesteśmy cali!
Spróbujemy jeszcze raz." />

	<Subtitle id="17" character="Eggabell" nextDialogueID="18" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_003_Eggabell_NoIllTry" setEmotion="Eggabell,0,Angry;Filbo,0,Confused" emotionEnd="Angry" setAnimation="Eggabell,0.5,GestureToSelf;Eggabell,2,GestureForward" text="Nie. JA spróbuję jeszcze raz.
Wy wracacie do domu." />

	<Subtitle id="18" character="Filbo" nextDialogueID="19" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_004_Filbo_EggabellIWant" setEmotion="Filbo,0,Unamused;Filbo,2,Confused" emotionEnd="Confused" setAnimation="Filbo,2.75,Pointing,0.5;Filbo,4,PointingEnd" text="Eggabell, chcę znaleźć Lizbert tak bardzo, jak ty.
Nie musisz robić tego sama!" />

	<Subtitle id="19" character="Eggabell" nextDialogueID="20" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_005_Eggabell_YesIDo" setEmotion="Eggabell,0,Angry;Eggabell,2,Sad" emotionEnd="Sad" setAnimation="Eggabell,0,LeanForward;Eggabell,3.5,LookingDown,0.5" text="Muszę!
Jestem ciężarem dla wszystkich wokół!
To dlatego odeszła!" />

	<Subtitle id="20" character="Filbo" nextDialogueID="21" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_006_Filbo_WWhatDoYou" setEmotion="Filbo,0,Confused" emotionEnd="Confused" setAnimation="Filbo,0,TiredIdle,0.5" text="C-co masz na myśli?" />

	<Subtitle id="21" character="Eggabell" nextDialogueID="22" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_007_Eggabell_IWasBeing" setEmotion="Eggabell,0,Bummed" emotionEnd="Bummed" setAnimation="Eggabell,2,LookingDownEnd" setTarget="Eggabell,0.5,@6014" text="Byłam głupia…
Poślizgnęłam się, bo chciałam się popisać." />

	<Subtitle id="22" character="Eggabell" nextDialogueID="23" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_007a_Eggabell_TheEarthquakeHit" setEmotion="Eggabell,0,Sad" emotionEnd="Sad" setAnimation="Eggabell,1,LeanForward;Eggabell,3.5,LeanForwardEnd" setTarget="Eggabell,0.5,@999.999" text="Potem zatrzęsła się ziemia…
Spadłabym, gdyby Liz mnie nie uratowała…
Jak zawsze." />

	<Subtitle id="23" character="Eggabell" nextDialogueID="24" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_007b_Eggabell_SheGotSwept" setEmotion="Eggabell,0,Sad" emotionEnd="Sad" setAnimation="Eggabell,0,LookingDown,0.5;Eggabell,5,LookingDownEnd,0.5" setTarget="Eggabell,0.5,@6014" text="Zmiotło ją…
Ziemia się pod nią otworzyła…
i wpadła w szczelinę." />

	<Subtitle id="24" character="Filbo" nextDialogueID="25" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_008_Filbo_ImSoSorry" setEmotion="Filbo,0,Sad" emotionEnd="Sad" setAnimation="Filbo,0,GestureTowardSelf" text="Eggabell, tak mi przykro." />

	<Subtitle id="25" character="Eggabell" nextDialogueID="26" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_009_Eggabell_DontBeIm" setEmotion="Eggabell,0,Bummed" emotionEnd="Bummed" setAnimation="Eggabell,0,HandsOnHips" setTarget="Eggabell,0.0,Filbo" text="Nie. Jestem do tego przyzwyczajona." />

	<Subtitle id="26" character="Eggabell" nextDialogueID="27" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_009a_Eggabell_PleaseJustGo" setEmotion="Eggabell,0,Confused;Eggabell,2,Sad" emotionEnd="Sad" setAnimation="Eggabell,0.1,GestureForward,0.5" text="Idźcie.
Nie zniosę, jeżeli komuś jeszcze coś się stanie." />

	<Subtitle id="27" character="Filbo" nextDialogueID="28" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_010_Filbo_HaYouKnow" setEmotion="Filbo,0,Neutral" emotionEnd="Neutral" setAnimation="Filbo,0,TiredIdle,0.5" text="Ha… Wiesz, kiedy tak szukałem Lizbert,
zrobiłem się bardzo, bardzo głodny." />

	<Subtitle id="28" character="Filbo" nextDialogueID="29" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_010a_Filbo_ICouldntCatch" setEmotion="Filbo,0,Neutral;Filbo,3,Judging" emotionEnd="Judging" setAnimation="Filbo,0.5,HandBehindHead,0.5;Filbo,4.5,HandBehindHeadEnd" text="Nie mogłem złapać Bugsnaxa, więc zjadłem
taki fioletowy kwiatek. Potem zwymiotowałem
i na trochę oślepłem. Wtedy wpadłem do dziury." />

	<Subtitle id="29" character="Filbo" nextDialogueID="30" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_010b_Filbo_AndByThe" setEmotion="Filbo,0,Suspicious;Filbo,3,Surprised" emotionEnd="Surprised" setAnimation="Filbo,0.5,GestureTowardSelf" text="Gdy w końcu się wyczołgałem,
byłem tak zmęczony i głodny,
że prawie nie mogłem się ruszać!" />

	<Subtitle id="30" character="Filbo" nextDialogueID="31" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_010c_Filbo_ThatsWhenWe" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setAnimation="Filbo,0,Pointing;Filbo,2,PointingEnd" setTarget="Filbo,0.0,@999.999" text="Wtedy się spotkaliśmy!" />

	<Subtitle id="31" character="Eggabell" nextDialogueID="32" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_011_Eggabell_FilboThatsAwful" setEmotion="Eggabell,0,Confused" emotionEnd="Confused" setAnimation="Eggabell,0,LeanForward" text="Filbo, to okropne." />

	<Subtitle id="32" character="Filbo" nextDialogueID="33" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_012_Filbo_ItWasSheepish" setEmotion="Filbo,0,Smug;Filbo,1.5,Bummed" emotionEnd="Bummed" setAnimation="Filbo,2,HandBehindHead;Eggabell,0,LeanForwardEnd" text="Jak najbardziej!
Bo w przeciwieństwie do ciebie i Lizbert,
ja nie dałbym sobie rady sam." />

	<Subtitle id="33" character="Filbo" nextDialogueID="34" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_012a_Filbo_AndItsTimes" setEmotion="Filbo,0,Neutral" emotionEnd="Neutral" setAnimation="Filbo,1,HandBehindHeadEnd" text="I w takich momentach naprawdę
przydałby się nam lekarz." />

	<Subtitle id="34" character="Eggabell" nextDialogueID="1134" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_013_Eggabell_HehAlrightI" setEmotion="Eggabell,0,Neutral" emotionEnd="Neutral" setAnimation="Eggabell,0,LookingDown" text="Ha. Dobra, rozumiem…" />

	<Subtitle id="1134" character="Eggabell" nextDialogueID="35" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_014_Eggabell_INeedSome" setEmotion="Eggabell,0,Bummed" emotionEnd="Bummed" setAnimation="Eggabell,1,LookingDownEnd;Eggabell,8,GestureForward" text="Muszę trochę pomyśleć.
Chcę się dowiedzieć, co poszło nie tak.
A jak się dowiem, to jakoś cię znajdę." />

	<Subtitle id="35" character="Filbo" nextDialogueID="36" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_015_Filbo_AndThenWell" setEmotion="Filbo,0,Neutral" emotionEnd="Neutral" setAnimation="Filbo,1,GestureTowardSelf" text="I razem odszukamy Liz." />

	<Subtitle id="36" character="Eggabell" eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_016_Eggabell_ThankYouFilbo" setEmotion="Eggabell,0,Bummed;Eggabell,1.5,Neutral" emotionEnd="Neutral" setAnimation="" text="Dzięki, Filbo.
Uważaj na siebie." />



	<Subtitle id="40" character="Filbo" nextDialogueID="42" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_008_Filbo_EggabellItsSo" setEmotion="Filbo,0,Happy" emotionEnd="Happy" text="Eggabell, jak dobrze cię widzieć!
Nie mogę uwierzyć, że przez ten cały czas
tu byłaś. Wydajesz się… inna!" />

	<Subtitle id="42" character="Eggabell" nextDialogueID="43" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_009_Eggabell_ThatsRightThe" setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused" text="To prawda.
Wrażliwa, mała Eggabell, którą znałeś, już nie istnieje." />

	<Subtitle id="43" character="Filbo" nextDialogueID="44" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_010_Filbo_YeahYouReally" setEmotion="Filbo,0,Smug" emotionEnd="Smug" text="Tak! Jakbyś wyszła ze skorupy!" />

	<Subtitle id="44" character="Filbo" nextDialogueID="45" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_011_Filbo_HeySoWhy" setEmotion="Filbo,0,Neutral" emotionEnd="Neutral" text="Ej, czemu poprosiłaś o pomoc mnie?
Chandlo chyba lepiej by pasował…" />

	<Subtitle id="45" character="Eggabell" nextDialogueID="46" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_012_Eggabell_ChandlosGotSnorpy" setEmotion="Eggabell,0,Bummed;Eggabell,3,Smug" emotionEnd="Smug" text="Chandlo martwi się o Snorpy’ego.
Poza tym przez lata
podążałeś za Liz." />

	<Subtitle id="46" character="Filbo" nextDialogueID="47" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_013_Filbo_IDontFollow" setEmotion="Filbo,0,Surprised;Filbo,0.5,Disgust" emotionEnd="Disgust" text="Wcale nie…" />

	<Subtitle id="47" character="Eggabell" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_014_Eggabell_UhHuhPointIs" setEmotion="Eggabell,0,Unamused;Eggabell,1,Neutral;Filbo,1.5,Neutral" emotionEnd="Neutral" text="Uhu. W każdym razie wiem, że ci zależy.
A skoro potrzebuję 3 grumpów,
to możesz być jednym z nich." />

	<Subtitle id="48" character="Filbo" nextDialogueID="49" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_015_Filbo_OhWaitA" setEmotion="Filbo,0,Confused" emotionEnd="Confused" setAnimation="Eggabell,0,HandsOnHipsEnd" text="Och…
Chwileczkę." />

	<Subtitle id="49" character="Filbo" nextDialogueID="50" enableControls="0" faceSpeaker="Eggabell" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_015a_Filbo_IfThisDoor" setEmotion="Filbo,0,Judging;Filbo,6,Confused" emotionEnd="Judging" setAnimation="Filbo,1.5,GestureForward;Filbo,5,Pointing;Filbo,6,PointingEnd" text="Jeśli do otwarcia wrót potrzeba 3 Grumpów,
to jak Lizbert dostała się do środka?
Czemu myślisz, że tam jest?" />

	<Subtitle id="50" character="Eggabell" nextDialogueID="7" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_016_Eggabell_BecauseSheHas" setEmotion="Eggabell,0,Bummed;Eggabell,2,Sad" emotionEnd="Sad" setAnimation="Eggabell,0,HandsOnHips" text="Bo musi tam być.
Szukałam wszędzie!" />

	<Subtitle id="51" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_017_Filbo_WellIfWere" setEmotion="Filbo,0,Happy;Eggabell,2,Happy" emotionEnd="Happy" text="Cóż, dla Lizbert nie ma
rzeczy niemożliwych!" />

	<Subtitle id="52" character="Eggabell" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" setEmotion="Eggabell,0,Happy" emotionEnd="Happy" text="Właśnie!" />



	<Subtitle id="60" character="Filbo" nextDialogueID="61" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_005_Filbo_Mountainstilltall" setEmotion="Filbo,0,Suspicious" emotionEnd="Suspicious" text="*sapie* Góra… nadal jest… wysoka…" />

	<Subtitle id="61" character="Eggabell" nextDialogueID="62" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_006_Eggabell_DoYouNeed" setEmotion="Eggabell,0,Confused" emotionEnd="Confused" text="Chwila. Potrzebujesz przerwy?
A-a może wody?
Niech no sprawdzę twój puls…" />

	<Subtitle id="62" character="Filbo" nextDialogueID="63" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_007_Filbo_NoNoIm" setEmotion="Filbo,0,Judging;Filbo,1,Neutral" emotionEnd="Neutral" text="Nie, nie, wszystko okej!
Poza tym już prawie jesteśmy na miejscu, nie?" />

	<Subtitle id="63" character="Eggabell" nextDialogueID="64" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_008_Eggabell_Right" setEmotion="Eggabell,0,Happy" emotionEnd="Happy" text="Dokładnie!" />

	<Subtitle id="64" character="Eggabell" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_008a_Eggabell_ButInThe" setEmotion="Eggabell,0,Judging;Eggabell,4,Happy" emotionEnd="Happy" text="A na przyszłość,
przydałyby ci się ćwiczenia…
Wystarczy, że pokręcisz się wokół Chandla!" />


	<Subtitle id="65" character="Filbo" nextDialogueID="66" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_009_Filbo_WereHereHow" setEmotion="Filbo,0,Happy;Filbo,2.5,Judging" emotionEnd="Judging" setAnimation="Filbo,0,Excited;Filbo,2.5,ExcitedEnd" text="Dobra! Jesteśmy! Um…
Jak możemy to otworzyć, Eggabell?" />

	<Subtitle id="66" character="Eggabell" nextDialogueID="67" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_010_Eggabell_TurnsOutShe" setEmotion="Eggabell,0,Smug;Eggabell,2,Neutral" emotionEnd="Neutral" setAnimation="Eggabell,0,HandsOnHips;Eggabell,4,HandsOnHipsEnd" text="Wygląda na to, że zapisała kroki w odwrotnej
kolejności. Najwidoczniej nawet wspaniała
Elizabert Megafig popełnia błędy." />

	<Subtitle id="67" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_011_Filbo_PobodysNerfectRight" setEmotion="Filbo,0,Smug;Filbo,4,Neutral" emotionEnd="Neutral" setAnimation="Filbo,0,HandBehindHead;Filbo,4.5,HandBehindHeadEnd" text="Cóż… Dikt nie jest noskonały, nie?
*śmieje się*
Dobra, jestem gotowy!" />

	<Subtitle id="68" character="Eggabell" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_012_Eggabell_WereComingLiz" setEmotion="Eggabell,0,Neutral;Eggabell,5,Suspicious" emotionEnd="Suspicious" setAnimation="" text="Liz, nadchodzimy!
RAZ! DWA! TRZYYYYYY!" />



	<Subtitle id="69" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_013_Filbo_Aaaaaaahhhh" setEmotion="Filbo,0,Surprised" emotionEnd="Surprised" text="Aaaaaaaaaaa!" />

	<Subtitle id="70" character="Eggabell" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_014_Eggabell_Aaaaaaahhhh" setEmotion="Eggabell,0,Surprised" emotionEnd="Surprised" />





</SubtitleCollection>