<SubtitleCollection type="Character">



	<Subtitle id="901" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_001_Snorpy_MoveAlongInterloper" setEmotion="Snorpy,0,Disgust" emotionEnd="Disgust" setAnimation="Snorpy,0,HeadBack;Snorpy,5,HeadBackEnd" text="Muévete, intruso.
No sé qué clase de espía o contraagente seas,
pero no pienso caer en tus trucos." />

	<Subtitle id="902" character="Snorpy" nextDialogueID="903" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_002_Snorpy_HeDidDid" setEmotion="Snorpy,0,Judging;Snorpy,3,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" text="Oh, sí, ¿verdad?
Mi pobre y dulce Adonis
siempre ha sido demasiado confiado." />

	<Subtitle id="903" character="Snorpy" nextDialogueID="1903" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_002a_Snorpy_WhatIsYour" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward" text="¿Qué problema tienes conmigo?" />

	<Subtitle id="1903" character="Snorpy" nextDialogueID="904, 904" option0="¿Regresarás al campamento?" option1="¿Hay algo que pueda hacer para ayudar?" />

	<Subtitle id="904" character="Snorpy" nextDialogueID="905" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_003_Snorpy_HmmImNot" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForwardEnd" text="Mmm, no es que NO me interese...
pero me sigues despertando sospechas." />

	<Subtitle id="905" character="Snorpy" nextDialogueID="906" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_004_Snorpy_IProposeA" setTarget="Snorpy,0,@10002;Snorpy,2,Player" setTrigger="1.5,202.312" setEmotion="Snorpy,0,Smug;Snorpy,1,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,1,Grappler" text="Te propongo una prueba.
Toma, este es mi último invento:
el Meriengancho." />

	<Subtitle id="906" character="Snorpy" nextDialogueID="907" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_005_Snorpy_IBuiltIt" setTrigger="2,999.701;2.15,202.313" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,2.15,GrapplerEnd" text="Lo construí para poder ayudar
a Adonis con su problema basquetbolístico." />

	<Subtitle id="907" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_005a_Snorpy_ButIForgot" setEmotion="Snorpy,0,Unamused;Snorpy,3,Judging" emotionEnd="Judging" setAnimation="Snorpy,3,LeanForward;Snorpy,5,LeanForwardEnd" text="Pero me olvidé que eso implicaba salir al aire libre.
Así que hazlo tú.
Y luego, podemos hablar." />

	<Subtitle id="908" character="Snorpy" quest="GetHook" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_006_Snorpy_HelpChandloThen" setEmotion="Snorpy,0,Unamused;Snorpy,1,Judging" emotionEnd="Judging" setAnimation="" text="Ayuda a Adonis.
Luego, podemos hablar." />

	<Subtitle id="910" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_IveKnownChandlo" setEmotion="Snorpy,0,Neutral;Snorpy,6,Smug;Snorpy,10,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0,TummyTap;Snorpy,6,LookDown;Snorpy,10,LookDownEnd" text="Conozco a Adonis desde hace años. Hace lo que 
dice y dice lo que piensa. En este mundo paranoico 
él no tiene complicaciones, es de fiar y... asombrosamente amable." />

	<Subtitle id="911" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_TheOutdoorsAre" setEmotion="Snorpy,0,Disgust;Snorpy,4,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,4,LeanForward;Snorpy,6,LeanForwardEnd" text="Los espacios al aire libre son peligrosos, impredecibles
y huelen mal. Si me consigues suficiente material,
construiré un techo que cubra toda la isla." />

	<Subtitle id="912" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_BugsnaxLookLike" setEmotion="Snorpy,0,Unamused;Snorpy,5,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,2,HeadBack;Snorpy,5,LeanForward,0.5;Snorpy,9,LeanForwardEnd" text="Los Meriensectos parecen seres vivos, pero en realidad
se comportan como máquinas muy pequeñas. Máquinas pequeñas y deliciosas diseñadas
para atraer a un público masivo." />

	<Subtitle id="1912" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_OfAllThe" setEmotion="Snorpy,0,Judging;Snorpy,5,Confused" emotionEnd="Confused" setAnimation="Snorpy,2,LeanForward;Snorpy,5,HeadBack;Snorpy,8,HeadBackEnd" text="De todo lo desconocido que hay en este mundo, hay
algo que me atormenta más que nada. ¿Qué sentirá
por mí Adonis? ¿Querrá que seamos algo... más?" />

	<Subtitle id="1913" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_RestAssuredChum" setEmotion="Snorpy,0,Unamused;Snorpy,1,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd" text="Ten la certeza, camarada,
de que tengo a Proti vigilade." />

	<Subtitle id="913" character="Snorpy" nextDialogueID="914" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_002_Snorpy_AnywayYouHave" setEmotion="Snorpy,0,Neutral;Snorpy,3,Judging" emotionEnd="Judging" setAnimation="Snorpy,1,LeanForward;Snorpy,3,HeadBack,0.5" text="De todos modos, tienes mi gratitud por ayudarlo.
Tal vez pueda confiar en ti después de todo." />

	<Subtitle id="914" character="Snorpy" nextDialogueID="915" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_003_Snorpy_IAmSnorpington" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,TummyTap,0.5" text="Me llamo Inventino Frijolfrito,
ingeniero y buscador de verdades." />

	<Subtitle id="915" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_003a_Snorpy_HereNewChum" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,1.5,Hug" text="Ven, nueve camarada, acércate
para que pueda concederte un abrazo." />

	<Subtitle id="916" character="Snorpy" nextDialogueID="918" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_004_Snorpy_AhWhatAn" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,ArmSwing" text="Ah, ¡qué experiencia de abrazo excelente!
Tendremos que hacer esto muchas veces más." />

	<Subtitle id="917" character="Snorpy" nextDialogueID="913" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_001_Snorpy_AhYesI" setEmotion="Snorpy,0,Bummed;Snorpy,4,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,HeadBack;Snorpy,4,HeadBackEnd,0.5" text="Ah... sí. Quisiera poder contarle todo a Adonis,
pero saber la verdad lo podría
en un peligro mayor." />

	<Subtitle id="918" character="Snorpy" nextDialogueID="1918" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_005_Snorpy_NowINeed" setEmotion="Snorpy,0,Neutral;Snorpy,3,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,3,LeanForwardEnd" text="Bien, necesito tu ayuda.
¿Estás dispueste a arriesgar tu vida
por un bien mayor?" />

	<Subtitle id="1918" character="Snorpy" nextDialogueID="919, 919" option0="Sí, como digas." option1="Moriría por ti." />

	<Subtitle id="919" character="Snorpy" nextDialogueID="1919" quest="SnorpyMainQuest1" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_006_Snorpy_SplendidThereIs" setEmotion="Snorpy,0,Neutral;Snorpy,4,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing" text="¡Espléndido! Hay otro dispositivo
que necesitarás. Lo he escondido
en la Torre Guardainsecto." />

	<Subtitle id="1919" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_006a_Snorpy_OnceYouHave" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" text="Cuando lo tengas, te contaré más..." />

	<Subtitle id="920" character="Snorpy" nextDialogueID="921" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_007_Snorpy_CanYouHear" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,PullOutRadio" text="¿Hola? Holaaa. ¿Me escuchas?" />

	<Subtitle id="921" character="Snorpy" nextDialogueID="922" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_008_Snorpy_ThatsRightI" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" text="Ah, muy bien, te coloqué un dispositivo de rastreo
por radio durante nuestro abrazo mutuo." />

	<Subtitle id="922" character="Snorpy" nextDialogueID="923" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_009_Snorpy_NowWeCan" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" text="¡Ahora nos podemos comunicar de forma segura!" />

	<Subtitle id="923" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_009a_Snorpy_BewareTheGrumpanati" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="Ten cuidado, los Greluminati siempre están escuchando." />

	<Subtitle id="924" character="Snorpy" enableControls="1" nextDialogueID="926" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_011_Snorpy_AlthoughYouSeem" setEmotion="Snorpy,0,Neutral;Snorpy,3,Smug" emotionEnd="Smug" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="Aunque parece que has evitado
quedar atrapade adentro. ¡Muy astuto!" />

	<Subtitle id="925" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_010_Snorpy_AhAFlying" setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,PullOutRadio" text="¡Ah! ¡Uno de esos Meriensectos voladores ha activado
el sistema de alarma de la torre de nuevo!" />

	<Subtitle id="1925" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_012_Snorpy_NotToWorry" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="No es para preocuparse. Con mi dispositivo Lanzacuerdas,
puedes obstaculizar los movimientos del Meriensecto." />

	<Subtitle id="926" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_013_Snorpy_AlrightReturnTo" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" text="Muy bien, regresa a mí
para que te cuente la próxima fase del plan." />

	<Subtitle id="927" character="Snorpy" nextDialogueID="928" quest="SnorpyMainQuest2" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_001_Snorpy_AhChumI" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,TummyTap" text="Ah, camarada, tengo mucho antojo de Galletarabajos." />

	<Subtitle id="928" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_002_Snorpy_WhyMyCraving" setEmotion="Snorpy,0,Neutral;Snorpy,4.5,Smug" emotionEnd="Smug" setAnimation="Snorpy,1,LeanForward;Snorpy,4.5,LeanForwardEnd" text="Pues, mi antojo es tan terrible
que me gustaría que mis dientes fueran Galletarabajos.
Para que pueda probar mis propios dientes, sabes." />

	<Subtitle id="1928" character="Snorpy" nextDialogueID="1929" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_003_Snorpy_OhDoBe" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,PullOutRadio" text="Ah, ten en cuenta que el disparo del Lanzacuerdas 
no se adhiere a la nieve, ni a la arena ni a la tierra." />

	<Subtitle id="1929" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_004_Snorpy_AMinorDesign" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="Un defecto menor de diseño, tal vez.
Pero me lo merezco por usar
ventosas en vez de cuchillos..." />

	<Subtitle id="929" character="Snorpy" nextDialogueID="930" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_005_Snorpy_MyRequestWas" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,PullOutRadio" text="Mi solicitud fue un ardid, claro." />

	<Subtitle id="930" character="Snorpy" nextDialogueID="1930" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_006_Snorpy_TheGrumpinatiAre" setEmotion="Snorpy,0,Angry" emotionEnd="Angry" setAnimation="" text="Los Greluminati están usando los Galletarabajos
para rastrear mis empastes dentales." />

	<Subtitle id="1930" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_007_Snorpy_ButIfMy" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="Pero si mis dientes SON Galletarabajos, 
la contraseñal resultante hará
que sea imposible rastrear mi ubicación." />

	<Subtitle id="931" character="Snorpy" nextDialogueID="932" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_001_Snorpy_SplendidINo" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" text="¡Espléndido! Ya no tengo que preocuparme
por las torturas psicotrónicas ni por las caries." />

	<Subtitle id="932" character="Snorpy" quest="SnorpyMainQuest3" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_002_Snorpy_ButNowI" setEmotion="Snorpy,0,Smug;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,TummyTap" text="Pero ahora me apetecen unos Luciernaviscos.
¡Siempre quiero más Luciernaviscos!" />

	<Subtitle id="933" character="Snorpy" nextDialogueID="934" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_003_Snorpy_TheCharmallowsGive" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,PullOutRadio" text="Los Luciernaviscos emiten una señal inusual." />

	<Subtitle id="934" character="Snorpy" nextDialogueID="935" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_003a_Snorpy_IBelieveThey" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="" text="Creo que ellos pueden ser la clave
del sistema de vigilancia de los Greluminati,
aunque aún no sé bien cómo." />

	<Subtitle id="935" character="Snorpy" nextDialogueID="936" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_004_Snorpy_TheirSignalShould" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="" text="Su señal debería quedar contenida
de manera segura dentro de mi estómago..." />

	<Subtitle id="936" character="Chandlo" nextDialogueID="937" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_005_Chandlo_WoahSnorpDawgYou" setEmotion="Chandlo,0,Happy" emotionEnd="Happy" text="Vaya, Inventinete, 
¿lograste que funcione la radio?
¡Pongamos un poco de música!" />

	<Subtitle id="937" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_006_Snorpy_ErUhNot" setEmotion="Snorpy,0,Fear;Snorpy,3,Judging" emotionEnd="Judging" setAnimation="Snorpy,2,PutAwayRadio" setTrigger="3.5,202.344" text="¡Eh, uh, ahora no, Adonis!
¡La radio está, eh... *estruendo* rota!" />

	<Subtitle id="938" character="Snorpy" nextDialogueID="939" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_007_Snorpy_ExcellentWeveDisrupted" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" text="¡Excelente! ¡Hemos desbaratado
operaciones clave de los Greluminati en esta montaña!" />

	<Subtitle id="939" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_007a_Snorpy_WithThatBlindSpot" setEmotion="Snorpy,0,Smug;Snorpy,3.5,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LeanForward;Snorpy,3.5,LeanForwardEnd" text="Con ese punto ciego en su sitio,
puedo regresar a Pueblo Picnic de manera segura.
¡Te veré afuera!" />

	<Subtitle id="941" character="Snorpy" nextTriggerID="9007" promptChatFeed="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_AhISee" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" text="¡Ah, veo que tienes el Galletarabajo!" />

	<Subtitle id="942" character="Snorpy" nextTriggerID="9007" promptChatFeed="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_AhISeeCharmallow" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" text="¡Ah, veo que tienes los Luciernaviscos!" />

	<Subtitle id="943" character="Snorpy" nextTriggerID="9007" quest="SnorpyMainQuest2" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_QuicklyFeedMeKwookie" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="" text="¡Rápido, dame de comer ese Galletarabajo!" />

	<Subtitle id="944" character="Snorpy" nextTriggerID="9007" quest="SnorpyMainQuest3" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_QuicklyFeedMeCharmallows" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="" text="¡Rápido, dame de comer los Luciernaviscos!" />


	<Subtitle id="950" character="Snorpy" allowBack="1" nextDialogueID="Quest" option0="¿Qué era lo que estaba haciendo?" />

	<Subtitle id="16000" character="Snorpy" isEat="1" option0="Comamos." />

	<Subtitle id="951" character="Snorpy" allowBack="1" option0="Charlemos." />

	<Subtitle id="952" character="Snorpy" allowBack="1" isBack="1" option0="Adiós." />

	<Subtitle id="953" character="Snorpy" allowBack="1" quest="GetHook" questState="Active" option0="$EmojiQuest Adonis me envió." />

	<Subtitle id="954" character="Snorpy" allowBack="1" quest="SnorpyMainQuest1" questState="ConditionMet" option0="$EmojiQuestComplete Tengo tu dispositivo." />

	<Subtitle id="955" character="Snorpy" allowBack="1" option0="$EmojiInterview ¿Tienes tiempo para una entrevista?" />

	<Subtitle id="956" character="Snorpy" allowBack="1" nextDialogueID="917" quest="SnorpyMainQuest1" questState="Available" option0="$EmojiQuest Adonis dijo que tienes un proyecto secreto." />

	<Subtitle id="957" character="Snorpy" allowBack="1" quest="SnorpySideQuest1" questState="Available" option0="$EmojiSidequest ¿Cómo va todo, Inventín?" />

<Subtitle id="958" character="Snorpy" allowBack="1" quest="SnorpySideQuest2" questState="Available" option0="$EmojiSidequest ¿Y ahora qué?" />

	<Subtitle id="959" character="Snorpy" allowBack="1" quest="SnorpySideQuest2" questState="ConditionMet" option0="$EmojiSidequest Encendí los braseros." />

	<Subtitle id="960" character="Snorpy" allowBack="1" quest="SnorpySideQuest3" questState="Available" option0="$EmojiSidequest ¿Cómo van las gráficas?" />

	<Subtitle id="961" character="Snorpy" allowBack="1" quest="SnorpySideQuest3" questState="Complete" option0="$EmojiSidequest ¿Qué piensas hacer?" />

	<Subtitle id="990" character="Snorpy" enableControls="1" emotionEnd="Ignore" eventName="GameAudio/Voiceovers/General/Snorpy/Ow" text="¡Ay!" />



	<Subtitle id="1500" character="Snorpy" style="Interview" nextDialogueID="1302,1303,1304,1305,1306,1307,1308,1309,1310,1311" />


	<Subtitle id="1301" character="Snorpy" nextDialogueID="1202,1203" option0="¿No quieres encontrar a Isaberta?" option1="¿Y si no incluyo tu nombre?" />

	<Subtitle id="1302" character="Snorpy" nextDialogueID="1204" option0="¿Quién eres tú?" />

	<Subtitle id="1303" character="Snorpy" nextDialogueID="1206" afterSelectionUnhide="1304" option0="¿Por qué viniste a Isla Merienlandia?" />

	<Subtitle id="1304" character="Snorpy" hiddenByDefault="1" nextDialogueID="1208" option0="¿Cuánto tiempo lleváis saliendo tú y CENSURADO?" indent="1" />

	<Subtitle id="1305" character="Snorpy" nextDialogueID="1210" afterSelectionUnhide="1306" option0="¿Qué opinas de los Meriensectos?" />

	<Subtitle id="1306" character="Snorpy" hiddenByDefault="1" nextDialogueID="1211" option0="Si los Meriensectos son artificiales, ¿de dónde vienen?" indent="1" />

	<Subtitle id="1307" character="Snorpy" nextDialogueID="1213" afterSelectionUnhide="1308" option0="¿Por qué te fuiste del pueblo?" />

	<Subtitle id="1308" character="Snorpy" hiddenByDefault="1" nextDialogueID="1215" option0="¿Complot de los Greluminati?" indent="1" />

	<Subtitle id="1309" character="Snorpy" nextDialogueID="1217" afterSelectionUnhide="1310" option0="¿Tienes algún dato sobre Isaberta?" />

	<Subtitle id="1310" character="Snorpy" hiddenByDefault="1" nextDialogueID="1219" option0="¿Qué secretos terribles?" indent="1" />

	<Subtitle id="1311" character="Snorpy" hiddenByDefault="1" unHideOnQuestConditionMet="SnorpyInterview" nextDialogueID="1220" option0="$EmojiInterviewComplete Creo que terminamos." allowBack="1" />

	<Subtitle id="1350" character="Snorpy" option0="$EmojiInterview Comenzar la entrevista." option1="No importa" />

	<Subtitle id="1510" character="Snorpy" allowBack="1" isBack="1" nextDialogueID="1500" option0="Atrás" />



	<Subtitle id="1201" character="Snorpy" emotionEnd="Disgust" nextDialogueID="1301" setEmotion="Snorpy,0,Surprised;Snorpy,1,Disgust" setAnimation="Snorpy,1,LeanForward,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_001_Snorpy_AreYouMad" text="¿¡Enloqueciste!? ¡No puedo dejar que mis secretos
aparezcan en la primera plana!" />

	<Subtitle id="1202" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1203" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Surprised" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,LeanForward;" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_002_Snorpy_OfCourseI" text="¡Por supuesto que sí!
Pero, al mismo tiempo, no quiero
que ELLOS me encuentren A MÍ." />

	<Subtitle id="1203" character="Snorpy" emotionEnd="Judging" nextDialogueID="1350" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Judging" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,1,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_003_Snorpy_HmISuppose" text="Hum... Supongo que puedo revelar algo,
siempre que mi identidad esté protegida." />

	<Subtitle id="1204" character="Snorpy" emotionStart="Surprised" nextDialogueID="1205" setEmotion="Snorpy,0,Suspicious;Snorpy,0.5,Surprised" setAnimation="" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_004_Snorpy_IAmAutomated_REDACTED" text="*ejem* Me llamo... *CENSURADO*" />

	<Subtitle id="1205" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Snorpy,0,Smug" setAnimation="Snorpy,0,TummyTap" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_004a_Snorpy_AndIHave" text="He dedicado mi vida
a inventar dispositivos que frustren
los planes de los Greluminati." />

	<Subtitle id="1206" character="Snorpy" emotionEnd="Happy" nextDialogueID="1207" setEmotion="Snorpy,0,Judging;Snorpy,1.5,Happy" setAnimation="Snorpy,1,HeadBack" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_005_Snorpy_IWasDragged_REDACED" text="Me arrastró hasta aquí
mi querido amigo Ado... *CENSURADO*" />

	<Subtitle id="1207" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewHere" setEmotion="Snorpy,0,Judging;Snorpy,3,Smug" setAnimation="Snorpy,1,HeadBackEnd;Snorpy,4,LookDown;Snorpy,5.5,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_005a_HeThoughtI" text="Él creía que yo necesitaba un poco de “aire fresco” o algo de eso.
A pesar de que odio las actividades al aire libre,
simplemente no puedo decirle que no a él." />

	<Subtitle id="1208" character="Snorpy" emotionEnd="Smug" nextDialogueID="1209" setEmotion="Snorpy,0,Surprised;Snorpy,4.5,Smug" setAnimation="Snorpy,0,WavingArms;Snorpy,1.5,StoppedDefault;Snorpy,4,LookDown" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_006_Snorpy_WellAhaI" text="¡B-B-bueno! ¡Ajá! D-D-digo, nos conocemos
desde el jardín de infantes. Tendría mucho sentido
que estuviéramos “juntos”." />

	<Subtitle id="1209" character="Snorpy" emotionEnd="Confused" nextDialogueID="1500" setEmotion="Snorpy,0,Bummed;Snorpy,1,Confused" setAnimation="Snorpy,1,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_006a_Snorpy_HesNeverSaid" text="Él nunca... ha dicho que lo estemos.
¿O sí?" />

	<Subtitle id="1210" character="Snorpy" emotionEnd="Judging" nextDialogueID="1500" setEmotion="Snorpy,0,Judging;Snorpy,2.5,Surprised;Snorpy,3.2,Judging" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_007_Snorpy_ISurmiseThey" text="Mi hipótesis es que son alguna clase
de forma de vida sintética diseñada
para engañar a nuestras papilas gustativas." />

	<Subtitle id="1211" character="Snorpy" emotionEnd="Judging" nextDialogueID="1212" setEmotion="Snorpy,0,Happy;Snorpy,4,Judging" setAnimation="Snorpy,0.1,ArmSwing;Snorpy,1.5,LeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_008_Snorpy_ImSoGlad" text="¡Qué bueno que lo preguntes! Yo creo
que debe haber una fábrica en esta
misma isla. Oculta en algún lugar subterráneo muy profundo." />

	<Subtitle id="1212" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" setAnimation="Snorpy,0,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_008a_Snorpy_IHaveCharts" text="¡Tengo gráficas!
Te mostraré mis gráficas luego." />

	<Subtitle id="1213" character="Snorpy" emotionEnd="Bummed" nextDialogueID="1214" setEmotion="Snorpy,0,Bummed;Snorpy,2,Disgust;Snorpy,4,Bummed" setAnimation="Snorpy,2,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_009_Snorpy_IWasToo" text="Estaba demasiado expuesto. Proti trató
de involucrarme en sus experimentos, dado que Isaberta
y Cascabell ya no están por aquí para entretenerle." />

	<Subtitle id="1214" character="Snorpy" emotionStart="Suspicious" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewLeave" setEmotion="Snorpy,0,Unamused;Snorpy,1.5,Suspicious" setAnimation="Snorpy,1.5,LeanForward;Snorpy,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_009a_Snorpy_ICouldSee" text="Pude darme cuenta de que ese
era el paso siguiente del complot de los Greluminaticontra mí." />

	<Subtitle id="1215" character="Snorpy" emotionEnd="Disgust" nextDialogueID="1216" setEmotion="Snorpy,0,Suspicious;Snorpy,4,Disgust" setAnimation="Snorpy,0,WavingArms;Snorpy,4,HeadBack" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_010_Snorpy_LizbertDisappearsWe" text="Isaberta desaparece, somos víctimas de un terremoto,
luego sufrimos un desabastecimiento de Meriensectos.
¿Todo eso en un día?" />

	<Subtitle id="1216" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1500" setEmotion="Snorpy,0,Surprised;Snorpy,2,Suspicious" setAnimation="Snorpy,2,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_010a_Snorpy_DoYouReally" text="¿Realmente crees que son
todas coincidencias? Hice una línea de tiempo en mis gráficas." />

	<Subtitle id="1217" character="Snorpy" emotionEnd="Happy" nextDialogueID="1218" setEmotion="Snorpy,0,Happy;Snorpy,5,Smug;Snorpy,7,Happy" setAnimation="Snorpy,5,TummyTap;Snorpy,8.5,ArmSwing" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_011_Snorpy_ElizabertMegafigWas_REDACTED" text="Isaberta Megafigura era una tipa peculiar
y no tenía un pelo de tonta. Podía competir 
conmigo en ingenio, y con *CENSURADO* en pulseadas." />

	<Subtitle id="1218" character="Snorpy" emotionEnd="Confused" nextDialogueID="1500" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Confused" setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_011a_Snorpy_WeWouldShare" text="Nos contábamos secretos de vez en cuando.
Secretos terribles, espantosos." />

	<Subtitle id="1219" character="Snorpy" emotionEnd="Judging" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewLizbert" setEmotion="Snorpy,0,Happy;Snorpy,1,Surprised;Snorpy,2,Judging;Snorpy,4,Surprised;Snorpy,5,Judging" setAnimation="Snorpy,0,LookUp;Snorpy,1,LeanForward;Snorpy,5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_012_Snorpy_HaHaHa" text="Ja, ja, ja. ¡No te voy a CONTAR
esos secretos terribles
porque son TERRIBLES y SECRETOS!" />

	<Subtitle id="1220" character="Snorpy" emotionEnd="Happy" setEmotion="Snorpy,0,Happy" setAnimation="Snorpy,0,ArmSwing;Snorpy,4,Hug" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_013_Snorpy_ExcellentInterrogationChum" text="¡Excelente interrogatorio, camarada!
¡Fue tan genial que te mereces
otra experiencia de abrazo!" />

	<Subtitle id="1221" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1222" setEmotion="Snorpy,0,Happy;Snorpy,1.5,Suspicious" setAnimation="Snorpy,0,HugEnd;Snorpy,5,TummyTap" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014_Snorpy_ThisMustNot" text="Je, je, je. Esto NO debe quedar registrado.
Isaberta Megafigura descubrió algo
en la isla y vino a pedirme ayuda." />

	<Subtitle id="1222" character="Snorpy" emotionStart="Surprised" nextDialogueID="1223" setEmotion="Snorpy,0,Suspicious;Snorpy,6,Surprised" setAnimation="Snorpy,2,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014a_Snorpy_AnEntrance" text="Una entrada a un lugar subterráneo, cerrado 
con un dispositivo extraño. La ayudé a desentrañar 
sus secretos, y poco después, ella desapareció." />

	<Subtitle id="1223" character="Snorpy" emotionEnd="Unamused" setEmotion="Snorpy,0,Confused;Snorpy,2,Unamused" setAnimation="Snorpy,3.5,GetMap;Snorpy,5,GiveMap" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014b_Snorpy_YouMustTake" text="¡Debes andar con extrema cautela!
Puedo decirte dónde encontrarlo,
pero el resto depende de ti." />



<Subtitle id="10001" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_001" text="¡Saludos!" />

<Subtitle id="10002" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_002" text="¡Saludos!" />

<Subtitle id="10003" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_003" text="Ah, hola." />

<Subtitle id="10004" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_004" text="Ah, hola." />

<Subtitle id="10005" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_005" text="Feliz encuentro." />

<Subtitle id="10006" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_006" text="Feliz encuentro." />

<Subtitle id="10007" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_007" text="Oh, hola." />

<Subtitle id="10008" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_008" text="Ah, me alegro de verte." />

<Subtitle id="10009" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_009" text="Sí, sí, hola, mmm." />

<Subtitle id="10010" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_010" text="Sí, hola." />



<Subtitle id="10051" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_001" text="Adiós." />

<Subtitle id="10052" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_002" text="Adiós." />

<Subtitle id="10053" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_003" text="Que estés bien." />

<Subtitle id="10054" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_004" text="Que estés bien." />

<Subtitle id="10055" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_005" text="Que tengas un buen día." />

<Subtitle id="10056" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_006" text="Que tengas un buen día." />

<Subtitle id="10057" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_007" text="Adiosito." />

<Subtitle id="10058" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_008" text="Adiós por ahora." />

<Subtitle id="10059" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_009" text="Adiós." />

<Subtitle id="10060" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_010" text="Nos vemos por ahí." />

</SubtitleCollection>