<SubtitleCollection>

	<Subtitle id="101" character="Filbo" nextDialogueID="105"
eventName="event:/GameAudio/Voiceovers/Quests/MeetingFilbo/MeetingFilbo_001_Filbo_LlizbertIsThat"
setAnimation="Filbo,0.5,LayingSitUp;Filbo,3,LayingSitUpEnd,1" setEmotion="Filbo,1,Surprised;Filbo,3,Smug" emotionEnd="Bummed"
text="L-lizbert, is that you?
Oh, thank grump you're alive...
too bad I'm dying, though!" />

	<Subtitle id="102" character="Filbo" nextDialogueID="105" 
eventName="event:/GameAudio/Voiceovers/Quests/MeetingFilbo/MeetingFilbo_002_Filbo_WhatItsMe"
setAnimation="Filbo,0,LayingSitUp;Filbo,2,LayingSitUpEnd,1" setEmotion="Filbo,0,Confused" emotionEnd="Confused"
text="What? Wha? I-it's me, Filbo!" />

	<Subtitle id="103" character="Filbo" nextDialogueID="105" setEmotion="Filbo,0,Bummed" emotionEnd="Bummed"
eventName="event:/GameAudio/Voiceovers/Quests/MeetingFilbo/MeetingFilbo_003_Filbo_IWasLooking"
text="I was looking for you,
but, uh, I got hungry and I couldn't
catch any Bugsnax and-" />

	<Subtitle id="104" character="Filbo" nextDialogueID="105" emotionStart="Confused" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Quests/MeetingFilbo/MeetingFilbo_005_Filbo_ThatsAWeird"
setAnimation="Filbo,0,LayingSitUp;Filbo,2,LayingSitUpEnd"
text="What? That's a weird question, Lizbert..." />

	<Subtitle id="105" character="Filbo"
option0="Who are you?" option1="What happened?" option2="Where is Lizbert?" option3="$EmojiQuest Moving on..." />

	<Subtitle id="106" character="Filbo" nextDialogueID="107" emotionStart="Suspicious" emotionEnd="Suspicious"
eventName="event:/GameAudio/Voiceovers/Quests/MeetingFilbo/MeetingFilbo_006_Filbo_WaitYoureNot"
setAnimation="Filbo,0,LayingSitUp"
text="Wait, you're not Lizbert!" />

	<Subtitle id="107" character="Filbo" nextDialogueID="108" emotionStart="Bummed" emotionEnd="Bummed"
eventName="event:/GameAudio/Voiceovers/Quests/MeetingFilbo/MeetingFilbo_007_Filbo_OhGrumpIt"
setAnimation="Filbo,2,LayingSitUpEnd"
text="Oh grump, it doesn't matter who you are!
Please get me something to eat!" />

	<Subtitle id="108" character="Filbo"
option0="Sure thing, buddy!" option1="I might as well." />

	<Subtitle id="109" character="Filbo" nextDialogueID="114" setEmotion="Filbo,0,Happy;Filbo,2,Sad" emotionEnd="Sad"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_001_Filbo_Hooraaaaaay"
setAnimation="Filbo,0,LayingCelebration"
text="Hooraaaaaay. Ow." />

	<Subtitle id="110" character="Filbo" 
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_004_Filbo_OkayDoMe"
text="Okay, do me a favor and take my Snak Trap." />

	<Subtitle id="111" character="Filbo" allowBack="1"
option0="What did you need again?" />

	<Subtitle id="112" character="Filbo" allowBack="1"
option0="Let's chat." />

	<Subtitle id="113" character="Filbo" allowBack="1" isBack="1"
option0="Goodbye." />

	<Subtitle id="114" character="Filbo" setEmotion="Filbo,0,Suspicious;Filbo,2,Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_002_Filbo_IThinkTheres"
text="I think there's a Bugsnak right over there.
Could you get a good look at it?
Find out which one it is for me?" />

	<Subtitle id="115" character="Filbo" allowBack="1"
option0="$EmojiQuestComplete I scanned a Strabby." />

	<Subtitle id="116" character="Filbo" nextDialogueID="110" setEmotion="Filbo,0,Happy;Filbo,3,Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_003_Filbo_OhGoodThat"
text="Oh, good! That one's pretty easy to catch.
If you aren't me, anyway." />

	<Subtitle id="121" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_005_Filbo_ItsTracksCome"
text="Its tracks come outta this bush!
Put the Snak Trap down there and then we'll hide." />

	<Subtitle id="1105" character="Filbo" enableControls="1" emotionStart="Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_006_Filbo_NicePickIt"
text="Oh, nice! Uh- pick it up before it escapes!" />

	<Subtitle id="122" character="Filbo" emotionStart="Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_011_Filbo_ImSureThatScope"
setAnimation="Filbo,0,GestureForward;Filbo,2.5,GestureTowardSelf;Filbo,10,StoppedDefault"
text="I'm sure that scope of yours
will come in handy!
Scan and plan, I always say!" />
 
	<Subtitle id="124" character="Filbo" setEmotion="Filbo,0,Surprised;Filbo,2,Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_007_Filbo_WwowYouCaught"
text="W-wow, you caught it!!
Okay, now toss it into my mouth hole!" />

	<Subtitle id="125" character="Filbo" nextDialogueID="126"  emotionStart="Smug" emotionEnd="Smug"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_008_Filbo_PhewImSaved"
text="Ohh yes, I'm saved!" />

	<Subtitle id="126" character="Filbo" nextDialogueID="127,127"
option0="What happened to your arm!?" option1="S-strawberry arm!!" />

	<Subtitle id="127" character="Filbo" nextDialogueID="128" lookAtCharacter="Filbo"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_009_Filbo_OhThisPretty"
setAnimation="Filbo,0,ReactionRArm;Filbo,100,StoppedDefault" setEmotion="Filbo,0,Surprised;Filbo,1,Happy" emotionEnd="Happy"
text="Oh, this? Pretty neat, huh?
It's a side-effect of eating Bugsnax!" />

	<Subtitle id="128" character="Filbo" nextDialogueID="122" emotionStart="Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest1/FilboQuest1_010_Filbo_AnywhoImStill"
text="Anywho, I'm still recovering.
I could use maybe three more Bugsnax?" />

	<Subtitle id="1104" character="Filbo" enableControls="1" emotionStart="Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IThinkThis"
text="I think this bush is fresh outta Bugsnax.
You might want to look somewhere else." />

	<Subtitle id="130" character="Filbo" allowBack="1"
option0="$EmojiQuest What did you want again?" option1="Let's chat." option2="Goodbye for now." />

	<Subtitle id="131" character="Filbo" nextTriggerID="@9007" emotionStart="Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_GetMeThree"
text="Get me three more of
those Bugsnax, please!" /> *a bit tired*

	<Subtitle id="132" character="Filbo" nextTriggerID="@9007"  setEmotion="Filbo,0,Neutral;Filbo,1.5,Sad" emotionEnd="Sad"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IThoughtI"
setAnimation="Filbo,0,GestureTowardSelf;Filbo,100,StoppedDefault"
text="I thought I could hack it
on my own, but I guess I'm
just not good at anything." /> *sad, a bit tired*

	<Subtitle id="133" character="Filbo" nextDialogueID="134" emotionStart="Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_001_Filbo_YoureALifesaver"
setAnimation="Filbo,0,GestureForward;Filbo,100,StoppedDefault"
text="You. Are. A. Lifesaver, Buddy!" /> *relieved, recovered*

	<Subtitle id="134" character="Filbo" nextDialogueID="135" 
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_001a_Filbo_SorryIWas"
text="Sorry, I was too busy dying to
introduce myself." /> *cheerfully dismissive*

	<Subtitle id="135" character="Filbo" nextDialogueID="136" setEmotion="Filbo,0,Happy;Filbo,2.3,Judging;Filbo,3.3,Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_001b_Filbo_ImFilboFiddlepie"
setAnimation="Filbo,0,GestureTowardSelf" 
text="I'm Filbo Fiddlepie.
I'm the, uh, mayor around here." /> *cheerful*

	<Subtitle id="136" character="Filbo" nextDialogueID="137" setEmotion="Filbo,0,Neutral;Filbo,4,Judging" emotionEnd="Judging"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_002_Filbo_UmsorryIfThis"
setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd;Filbo,100,StoppedDefault"
text="Um...sorry if this is a stupid question
but, uh, what are you doing out here?" /> *curious*

	<Subtitle id="137" character="Filbo"
option0="Lizbert Megafig asked me to join her." option1="I'm here to investigate Bugsnax." option2="This is my last chance to find a good story." />

	<Subtitle id="138" character="Filbo" nextDialogueID="141" setEmotion="Filbo,0,Surprised;Filbo,0.5,Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_004_Filbo_OhYouGot"
setAnimation="Filbo,1.5,GestureTowardSelf;Filbo,100,StoppedDefault"
text="O-oh, you got the film!
I helped Lizbert make that." />

	<Subtitle id="139" character="Filbo" nextDialogueID="141" setEmotion="Filbo,0,Happy;Filbo,3.3,Judging" emotionEnd="Judging"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_005_Filbo_WellGoodNews"
setAnimation="Filbo,0,HandBehindHead;Filbo,2.5,HandBehindHeadEnd;Filbo,100,StoppedDefault"
text="Well, good news, they're all over the place!
Darn hard to catch, though..." />

	<Subtitle id="140" character="Filbo" nextDialogueID="141" setEmotion="Filbo,0,Bummed;Filbo,2,Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_005_010_Filbo_WellGoodNews"
text="I understand.
We're all on our last chances around here, Buddy." />

	<Subtitle id="141" character="Filbo" nextDialogueID="142" setEmotion="Filbo,0,Suspicious;Filbo,1.5,Happy;Filbo,3.5,Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_006_Filbo_IKnowWho"
setAnimation="Filbo,0,Pointing;Filbo,3,PointingEnd"
text="I know who you are!
You're the journalist!
I knew it was stupid to ask..." />

	<Subtitle id="142" character="Filbo" nextDialogueID="1142" setEmotion="Filbo,0,Neutral;Filbo,2,Judging" emotionEnd="Judging"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_007_Filbo_LizbertSaidYoud"
setAnimation="Filbo,0,GestureForward;Filbo,100,StoppedDefault"
text="$EmojiLizbert Lizbert said you'd be coming.
Hm, you're a bit late, though..." />

	<Subtitle id="1142" character="Filbo" setEmotion="Filbo,0,Bummed;Filbo,2,Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/FilboQuest2/FilboQuest2_008_Filbo_StillitsMyJob"
text="*sighs* Still...it's my job to 
show you the way to town.
Follow me." />

	<Subtitle id="148" character="Filbo" nextDialogueID="149" emotionStart="Sad" emotionEnd="Sad"
eventName="event:/GameAudio/Voiceovers/Quests/FilboHeadsHome/FilboHeadsHome_001_Filbo_BuddyIHave"
text="Hey...Buddy, I have to tell you something." /> *sad*

	<Subtitle id="149" character="Filbo" nextDialogueID="150"  emotionStart="Sad" emotionEnd="Sad"
eventName="event:/GameAudio/Voiceovers/Quests/FilboHeadsHome/FilboHeadsHome_001a_Filbo_ImSupposedTo"
setAnimation="Filbo,0,GestureTowardSelf;Filbo,100,StoppedDefault"
text="I'm supposed to take you home but...
Lizbert might not be there." />

	<Subtitle id="150" character="Filbo" nextDialogueID="151,151"
option0="Where is Lizbert?" option1="Why are you sad?" />

	<Subtitle id="151" character="Filbo" nextDialogueID="152"  emotionStart="Sad" emotionEnd="Sad"
eventName="event:/GameAudio/Voiceovers/Quests/FilboHeadsHome/FilboHeadsHome_002_Filbo_IDontKnow"
text="I don't know where Lizbert is.
I was out here looking for her." />

	<Subtitle id="152" character="Filbo" nextDialogueID="155"  emotionStart="Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/FilboHeadsHome/FilboHeadsHome_003_Filbo_ButWhoKnows"
setAnimation="Filbo,0,Excited"
text="But who knows, maybe she 
WILL be there when we get back!" />

	<Subtitle id="155" character="Filbo" nextDialogueID="153"  emotionStart="Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/FilboHeadsHome/FilboHeadsHome_003a_Filbo_ImSureShe"
setAnimation="Filbo,0,ExcitedEnd;Filbo,1.5,Pointing;Filbo,2.5,PointingEnd"
text="I'm sure she wouldn't want
to miss her interview with you!" />

	<Subtitle id="153" character="Filbo" nextDialogueID="154"  emotionStart="Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/FilboHeadsHome/FilboHeadsHome_004_Filbo_ReadyToGo"
text="Ready to go, Buddy?" />

	<Subtitle id="154" character="Filbo"
option0="$EmojiQuest Let's go, then." option1="Wait a moment..." />

	<Subtitle id="157" character="Filbo" nextDialogueID="1157" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/FilboHeadsHome/FilboHeadsHome_005_Filbo_AlrightThroughHere"
text="Alright, through here!" /> *excited*

	<Subtitle id="1157" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/FilboHeadsHome/FilboHeadsHome_006_Filbo_Hyah"
text="HYAAAW!" /> *excited*

	<Subtitle id="158" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_FeedMeThat"
text="Feed me that $EmojiStrawberry Strabby, please!" /> *tired*

	<Subtitle id="159" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_FeedMeMore"
text="Feed me more Bugsnax, please!" /> *cheerful*

	<Subtitle id="160" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_HideNextTo"
text="Hide next to me, Buddy!" /> *tired, but hopeful*

	<Subtitle id="161" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_AlrightLetsHide"
text="Alright, let's hide behind this rock!" /> *tired, but hopeful*

	<Subtitle id="164" character="Filbo" enableControls="1"
eventName="GameAudio/Voiceovers/Dynamic/Mayor/Hoowah"
text="HOOWAH!" /> *excited*

<!-- Clumby Scene -->

	<Subtitle id="180" character="Clumby" nextDialogueID="181" emotionStart="Disgust" 
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_001_Clumby_WowThatsYour"
setAnimation="Clumby,2.5,ShakeHead"
text="Wow. That's your new lead?
Another monster hunt..." />

	<Subtitle id="181" character="Clumby" nextDialogueID="182" emotionStart="Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_002_Clumby_DoYouHave"
setAnimation="Clumby,0,SlamDesk" setTrigger="0.4,@85"
text="Do you have any idea how much 
trouble you've caused me!?" />

	<Subtitle id="182" character="Clumby" nextDialogueID="183" emotionStart="Disgust" nextDialogueDelay="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_002a_Clumby_IHadTo"
setAnimation="Clumby,0,SlamDeskEnd;Clumby,2.2,LeanForward"
text="I had to recall half a million
papers AND give a public apology." />

	<Subtitle id="183" character="Clumby" nextDialogueID="184" emotionStart="Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_002b_Clumby_AllBecauseYour"
setAnimation="Clumby,0,LeanForwardEnd;Clumby,3,ThrowHands"
text="All because your Grumpfoot turned out
to be a lost football mascot!" />

	<Subtitle id="184" character="Clumby" nextDialogueID="1184" emotionStart="Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_002c_Clumby_WeveBeenOver"
setAnimation="Clumby,0,FacePalm;Clumby,4,FacePalmEnd"
text="We've been over this...It doesn't matter
how eye-catching your articles are if I'm
stuck cleaning up your sloppy work!" />

	<Subtitle id="1184" character="Clumby" nextDialogueID="185" emotionStart="Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_002d_Clumby_YoureAlreadyOut"
setAnimation="Clumby,0.5,ShakeHead"
text="You are already out of second chances!" />

	<Subtitle id="185" character="Clumby" nextDialogueID="186" emotionStart="Angry" nextDialogueDelay="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_003_Clumby_AndNowYoure"
setAnimation="Clumby,0,SlamDesk;Clumby,3,SlamDeskEnd" setTrigger="0.4,@85"
text="And now you're gonna follow Elizabert
to some grumpforsaken island!?" />

	<Subtitle id="186" character="Clumby" nextDialogueID="187" emotionStart="Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_003a_ElizabertMegafigIs"
setAnimation="Clumby,3,LeanForward"
text="Elizabert Megafig is either
a con artist or a lunatic." />

	<Subtitle id="187" character="Clumby" nextDialogueID="188" emotionStart="Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_003b_RememberThatWhole"
setAnimation="Clumby,3,LeanForwardEnd"
text="Remember that whole mess with Grumplantis?
This Bugsnax thing is just her latest delusion." />

	<Subtitle id="188" character="Clumby"
option0="Why don't you believe in Bugsnax?" option1="What's wrong with Snaktooth Island?" option2="What do you know about Lizbert?" option3="$EmojiQuest Well, I'm going!" />

	<Subtitle id="189" character="Clumby" nextDialogueID="188" emotionStart="Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_004_Clumby_BecauseIveGot"
setAnimation="Clumby,0.2,ThrowHands" 
text="Because I've got a working brain." />

	<Subtitle id="190" character="Clumby" nextDialogueID="188" emotionStart="Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_005_Clumby_DoYourResearch" 
setAnimation="Clumby,0,SlamDesk;Clumby,4,SlamDeskEnd" setTrigger="0.4,@85"
text="Do your research. Ships go missing
around there all the time. The place is like
me before I get my coffee. Deadly." />

	<Subtitle id="191" character="Clumby" nextDialogueID="192" emotionStart="Suspicious" nextDialogueDelay="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_006_Clumby_SheGotA"
setAnimation="Clumby,0,LeanForward"
text="She got a little famous after stumbling
across some forgotten civilization in
Grumpsylvania." />

	<Subtitle id="192" character="Clumby" nextDialogueID="188" emotionStart="Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_006a_ShesBeenCoasting"
setAnimation="Clumby,0,LeanForwardEnd"
text="She's been coasting off that
success ever since." />

	<Subtitle id="193" character="Clumby" emotionStart="Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_007_Clumby_ThisIsAbsurd"
setAnimation="Clumby,0,FacePalm"
text="This is absurd.
Only a desperate loser would follow Lizbert..." />

	<Subtitle id="194" character="Clumby" nextDialogueID="195" emotionStart="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_008_Clumby_WellItIs"
setAnimation="Clumby,0,FacePalmEnd;Clumby,4,LeanForward"
text="...Well, it IS a tantalizing story if true.
We'll just have to hear it from Lizbert herself." />

	<Subtitle id="195" character="Clumby" nextDialogueID="196" emotionStart="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_008a_SayYouGet"
setAnimation="Clumby,0,LeanForwardEnd"
text="Say you get an interview with her
and make it back alive,
you just might keep your job." />

	<Subtitle id="196" character="Clumby" emotionStart="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOffice/ClumbysOffice_008b_NowGetGoing"
setAnimation="Clumby,2,ThrowHands"
text="Now get going.
And try not to fall off
a cliff or something!" />

<!-- Projector Scene -->

	<Subtitle id="1200" character="Lizbert" allowBack="1" 
option0="What should I do?" option1="Let's chat!" option2="Let's eat!" option3="Goodbye for now." />

	<Subtitle id="1210" character="Lizbert" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_001_Lizbert_AreWeRolling"
	setEmotion="Lizbert,0,Judging;Lizbert,1,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
text="Are we rolling?
*ahem* *ahem*" />

	<Subtitle id="1211" character="Lizbert" nextDialogueID="1212" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_001a_Lizbert_GreetingsIAm"
	setEmotion="Lizbert,0,Happy" emotionEnd="Happy"
	setAnimation="Lizbert,0.8,GestureToSelf;Lizbert,3,LeanForward;Lizbert,6,LeanForwardEnd"
text="Greetings! I am Lizbert Megafig;
Intrepid explorer, seeker of the unknown,
hunter of undiscovered creatures-" />

	<Subtitle id="1212" character="DiaryEggabell" speakerText="$Eggabell" nextDialogueID="1213" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_002_Eggabell_AndShesA"
	setEmotion="DiaryEggabell,0,Happy;Lizbert,0,Surprised" emotionEnd="Happy"
	setAnimation="DiaryEggabell,0,EggabellKiss;Lizbert,0,LizbertKiss,0.5;DiaryEggabell,2,TimidGestureForward" setTarget="DiaryEggabell,0.8,@50"
text="*smooch* 
And she's a real charmer!" />

	<Subtitle id="1213" character="Lizbert" nextDialogueID="1214" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_003_Lizbert_AhahaEggabellStop"
	setEmotion="Lizbert,0,Smug;Lizbert,0.5,Surprised" emotionEnd="Smug"
	setAnimation="" setTarget="DiaryEggabell,0,@216.7201"
text="Ahaha, Eggabell, stop!" />

	<Subtitle id="1214" character="DiaryEggabell" speakerText="$Eggabell" nextDialogueID="1215" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_004_Eggabell_WhatThePeople"
	setEmotion="DiaryEggabell,0.5,Smug" emotionEnd="Smug"
	setAnimation="DiaryEggabell,0.5,HandsOnHips"
text="What? The people deserve to know!" />

	<Subtitle id="1215" character="Lizbert" nextDialogueID="11215" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_005_Lizbert_YoureTheOnly"
	setEmotion="Lizbert,0,Smug" emotionEnd="Smug"
	setAnimation="Lizbert,0,LeanForward;DiaryEggabell,2,HandsOnHipsEnd"
text="You're the only one who gets to know!" />

	<Subtitle id="11215" character="DiaryEggabell" speakerText="$Eggabell" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_005a_Eggabell_giggles"
	setEmotion="DiaryEggabell,0,Smug" emotionEnd="Smug"
	setAnimation="Lizbert,0,LeanForwardEnd"
text="*giggles* Okay, okay, okay." />

	<Subtitle id="1216" character="Lizbert" nextDialogueID="1217" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_006_Lizbert_AhemAhemAhem"
	setEmotion="Lizbert,0,Suspicious;Lizbert,1,Happy" emotionEnd="Happy"
	setAnimation="Lizbert,0,ClearingThroat;Lizbert,3,GestureToCamera"
text="*ahem* *ahem* *ahem*
I'm Lizbert, and I have made an incredible
discovery here on Snaktooth Island!" />

	<Subtitle id="1217" character="Lizbert" nextDialogueID="1218" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_007_Lizbert_ButThisIs"
	setEmotion="Lizbert,0,Neutral" emotionEnd="Neutral"
	setAnimation=""
text="But this is more than a mere expedition!
My followers and I have started building a new
community here!" />

	<Subtitle id="1218" character="Lizbert" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_007a_Lizbert_ConstructionOfOur"
	setEmotion="Lizbert,0,Neutral" emotionEnd="Neutral"
	setAnimation="Lizbert,0,ExcitedArmSwing"
text="Construction of our settlement is well underway!" />

	<Subtitle id="1219" character="Lizbert" nextDialogueID="1220" useTriggerForPosition="1" unskippable="1" nextDialogueDelay="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_008_Lizbert_WhatDrawsUs"
	setEmotion="Lizbert,0,Judging;Lizbert,3,Suspicious;Lizbert,5,Surprised" emotionEnd="Surprised"
	setAnimation="Lizbert,3,LeanForward;Lizbert,9,GestureToCamera,0.5"
text="And what draws us so far away 
from civilization? What discovery could tempt 
us to start a new life in the untamed wild?" />

	<Subtitle id="1220" character="Lizbert" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_009_Lizbert_Bugsnax"
	setEmotion="Lizbert,0,Happy" emotionEnd="Happy"
	setAnimation=""
text="BUGSNAX!" />

	<Subtitle id="1221" character="DiaryEggabell" speakerText="$Eggabell" nextDialogueID="1222" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_010_Eggabell_TheyreTheMost"
	setEmotion="DiaryEggabell,0,Happy;DiaryEggabell,3,Smug" emotionEnd="Smug"
	setAnimation="DiaryEggabell,0,Excited"
text="They're the most delicious thing in the world!
You haven't lived until you've tried one!" />

	<Subtitle id="1222" character="Lizbert" nextDialogueID="1223" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_011_Lizbert_ItsTrueHalf"
	setEmotion="Lizbert,0,Neutral;Lizbert,3,Happy" emotionEnd="Happy"
	setAnimation="Lizbert,3,ExcitedArmSwing;DiaryEggabell,1,ExcitedEnd"
text="It's true!
Half Bug, half Snak. 
There's nothing quite like 'em!" />

	<Subtitle id="1223" character="DiaryEggabell" speakerText="$Eggabell" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_012_Eggabell_TheresOneNow"
	setEmotion="DiaryEggabell,0,Happy" emotionEnd="Happy"
	setAnimation="DiaryEggabell,0,TimidGestureForward"
text="There's one now!!" />

	<Subtitle id="1224" character="Filbo" nextDialogueID="11225" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_013_Filbo_IGotIt"
	setEmotion="Filbo,0,Happy" emotionEnd="Happy"
	setAnimation=""
text="I got it! I got it!" />

	<Subtitle id="1225" character="Lizbert" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_014_Lizbert_GoodEffortFilbo"
	setEmotion="Lizbert,0,Confused" emotionEnd="Confused"
	setAnimation="Lizbert,0,UnenthusiasticCheer"
text="Good effort, Filbo..." />

	<Subtitle id="11225" character="Filbo" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_014a_Filbo_Ouch"
	setEmotion="Filbo,0,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
text="Ouuuch..." />

	<Subtitle id="1226" character="Lizbert" nextDialogueID="1227" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_015_Lizbert_AsForYou"
	setEmotion="Lizbert,0,Neutral" emotionEnd="Neutral"
	setAnimation="Lizbert,0,LeanForward"
text="As for you, I'm sure you're
wondering why I've sent you this film." />

	<Subtitle id="1227" character="Lizbert" nextDialogueID="1228" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_016_Lizbert_IveReadYour"
	setEmotion="Lizbert,0,Neutral;Lizbert,1.2,Judging;Lizbert,5,Happy" emotionEnd="Happy"
	setAnimation="Lizbert,1.2,LeanForwardEnd;Lizbert,4.5,GestureToCamera"
text="I've read your work. 'The Shadow of Grumpfoot.'
'The Secret of Soylent Grump.'
Stellar pieces of journalism!" />

	<Subtitle id="1228" character="Lizbert" nextDialogueID="1229" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_016a_Lizbert_LikeMeYou"
	setEmotion="Lizbert,0,Neutral;Lizbert,4.2,Unamused" emotionEnd="Unamused"
	setAnimation="Lizbert,0,GestureToSelf"
text="Like me, you have a passion for
discovering unknown truths, and also like me,
few truly recognize your talent." />

	<Subtitle id="1229" character="Lizbert" nextDialogueID="1230" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_016b_YouAreJust"
	setEmotion="Lizbert,0,Happy" emotionEnd="Happy"
	setAnimation="Lizbert,0,ExcitedArmSwing"
text="You are just the Grumpus I need
to share my story with the world!" />

	<Subtitle id="1230" character="Lizbert" nextDialogueID="1231" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_017_Lizbert_IveSentYou"
	setEmotion="Lizbert,0,Neutral;Lizbert,2,Happy" emotionEnd="Happy"
	setAnimation="Lizbert,1.5,LeanForward"
text="I've sent you a map to our settlement.
Come to Snaktooth Island!" />

	<Subtitle id="1231" character="Lizbert" nextDialogueID="1232" useTriggerForPosition="1" unskippable="1"
	eventName="event:/GameAudio/Voiceovers/Scenes/Prologue/Prologue_017a_TogetherYouAnd"
	setEmotion="Lizbert,0,Neutral" emotionEnd="Neutral"
	setAnimation="Lizbert,0,LeanForwardEnd"
text="Together, you and I will share
the incredible tale of Bugsnax!" />



</SubtitleCollection>
