<SubtitleCollection>




	<Subtitle id="1" character="Filbo" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_001_Filbo_WellhereWeAre" setAnimation="Filbo,0,TiredIdle" setEmotion="Filbo,0,Bummed" text="Bon... nous y voilà." />

	<Subtitle id="2" character="Wambus" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_002_Wambus_HooooweeeItsA" setAnimation="Wambus,0,LeanForward;Wambus,1.5,LeanForwardEnd" text="Sapristi, on s'croirait dans une ville fantôme." />

	<Subtitle id="3" character="Filbo" nextDialogueID="4" emotionStart="Sad" emotionEnd="Sad" setAnimation="Filbo,0,SadIdle,0.5;Filbo,3.75,GestureForward,0.5" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_003_Filbo_IDontKnow" text="Je ne sais pas à quoi je m'attendais. Sans Lizbert,
personne ne voudrait revenir ici..." />

	<Subtitle id="4" character="Filbo" emotionEnd="Bummed" setEmotion="Filbo,0,Unamused;Filbo,2,Neutral" setAnimation="Filbo,0,SadIdle,0.5;Filbo,2,StoppedDefault,0.5;Filbo,4.5,Pointing;Filbo,5.5,PointingEnd" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_003a_Filbo_ItsNotMuch" text="*soupire*
Ça ne paie pas de mine,
mais c'est notre village. Venez." />

	<Subtitle id="5" character="Filbo" nextDialogueID="6" emotionEnd="Bummed" setAnimation="Filbo,0,SadIdle;Filbo,2,HandBehindHead,1" setEmotion="Filbo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_004_Filbo_ImSorryI" text="Désolé, je crois que vous allez devoir attendre
avant de pouvoir interviewer Lizbert." />

	<Subtitle id="6" character="Filbo" nextDialogueID="7,7" option0="$EmojiInterview Et si je vous interviewais, vous?" option1="$EmojiInterview Tant pis pour Lizbert. Vous êtes là, vous!" />

	<Subtitle id="7" character="Filbo" nextTriggerID="19" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_005_Filbo_ReallyMeI" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,0.5,GestureTowardSelf;Filbo,2,Excited,0.5;Filbo,5.5,ExcitedEnd" setEmotion="Filbo,0,Confused;Filbo,2,Happy" text="V-vraiment? Moi?
Euh, si vous y tenez!
Allez-y, je suis prêt." />

	<Subtitle id="8" character="Filbo" nextDialogueID="9" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_006_Filbo_ImFilboFiddlepie" setAnimation="Filbo,0,GestureTowardSelf,1" setEmotion="Filbo,0,Neutral;Filbo,3,Suspicious;Filbo,5,Neutral" text="Je m'appelle Filbo Flanquignol.
Disons que je suis...
maire adjoint, si on veut." />

	<Subtitle id="9" character="Filbo" nextDialogueID="1500" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_006a_ImNotGood" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" setEmotion="Filbo,0,Neutral;Filbo,1.5,Happy" text="Je ne sais pas faire grand-chose,
mais je suis plein de bonne volonté." />

	<Subtitle id="10" character="Filbo" nextDialogueID="1500" stoppedAnimation="StoppedDefault" emotionStart="Happy" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_008_Filbo_WellLizbertAsked" setQuestRequirement="FilboInterviewHere" setAnimation="Filbo,0,Excited,1;Filbo,4,ExcitedEnd" text="Lizbert m'a demandé de l'accompagner,
alors j'ai tout laissé tomber pour la suivre." />

	<Subtitle id="11" character="Filbo" nextDialogueID="1500" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_009_Filbo_TheyreGreatI" setAnimation="Filbo,1,HandBehindHead;Filbo,4.5,HandBehindHeadEnd" setEmotion="Filbo,0,Happy" text="Oh, ils sont super! Ils sont délicieux
et ils rendent tout le monde heureux.
Comment ne pas les aimer?" />

	<Subtitle id="12" character="Filbo" nextDialogueID="13" emotionStart="Happy" emotionEnd="Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_011_Filbo_LizbertAndMe" setAnimation="Filbo,0,Excited,1;Filbo,3,ExcitedEnd" setEmotion="Filbo,0,Happy;Filbo,4,Surprised;Filbo,6,Sad" text="Ça fait un bail qu'on se connaît! Elle était...
Elle EST géniale. Elle sait toujours quoi faire et
elle fait ressortir le meilleur de nous-mêmes..." />

	<Subtitle id="13" character="Filbo" nextDialogueID="1500" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_011a_ShedLeaveMe" setAnimation="Filbo,0,GestureTowardSelf,1" setEmotion="Filbo,1,Neutral" text="Elle me chargeait de veiller sur Snaxburg
quand elle partait chasser." />

	<Subtitle id="14" character="Filbo" nextDialogueID="15" emotionStart="" emotionEnd="Sad" setAnimation="Filbo,4,SadIdle,1" setEmotion="Filbo,0,Confused;Filbo,2,Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_012_Filbo_IMeanI" text="Oui, enfin... *soupire*
Ça ne veut pas dire grand-chose.
Personne ne me prenait au sérieux." />

	<Subtitle id="15" character="Filbo" nextDialogueID="1500" emotionStart="Sad" emotionEnd="Sad" setAnimation="Filbo,0,StoppedDefault,1" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_012a_Filbo_ButAsLong" text="Mais tant que Lizbert nous rapportait
des Bugsnax, tout allait bien." />

	<Subtitle id="16" character="Filbo" nextDialogueID="18" emotionStart="Sad" emotionEnd="Sad" setQuestRequirement="FilboInterviewLizbert" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_013_Filbo_OneDayLizbert" text="Et puis, un jour, elle est partie chasser
et elle n'est jamais revenue." />

	<Subtitle id="18" character="Filbo" nextDialogueID="1500" emotionStart="Sad" emotionEnd="Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_013a_Filbo_ITriedTo" setAnimation="Filbo,3,GestureTowardSelf" setEmotion="Filbo,0,Sad;Filbo,3,Confused;Filbo,6,Bummed" text="J'ai essayé de rassurer les autres,
puisque techniquement, c'était ma responsabilité.
Mais ça n'a pas duré bien longtemps..." />

	<Subtitle id="19" character="Filbo" nextDialogueID="20" emotionEnd="Sad" lookAtCharacter="Filbo" setAnimation="Filbo,2.5,SadIdle,1" setEmotion="Filbo,0,Bummed;Filbo,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_014_Filbo_ThereWasA" text="Une grosse dispute a éclaté,
suivie par un tremblement de terre,
et tout le monde a décidé de se séparer." />

	<Subtitle id="20" character="Filbo" nextDialogueID="1500" lookAtCharacter="Filbo" emotionEnd="Bummed" setAnimation="Filbo,3,SuperSadIdle,1" setEmotion="Filbo,0,Angry;Filbo,2,Bummed" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_014a_Filbo_ICouldntEven" setQuestRequirement="FilboInterviewLeave" text="Je n'ai même pas réussi à assurer
mon rôle l'espace d'une journée. Je me demande
vraiment ce que Lizbert voyait en moi..." />

	<Subtitle id="21" character="Filbo" nextDialogueID="22" emotionEnd="Confused" setAnimation="Filbo,1,SadIdle,1" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_015_Filbo_HehSorryBuddy" text="Ah, excusez-moi...
Je ne voulais pas vous déprimer." />

	<Subtitle id="22" character="Filbo" nextDialogueID="23" emotionStart="Neutral" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_016_Filbo_LizbertMightBe" setAnimation="Filbo,0,StoppedDefault,1;Filbo,1.5,Pointing" text="Même si Lizbert a disparu,
vous êtes là, vous!" />

	<Subtitle id="23" character="Filbo" nextDialogueID="24" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_016a_NobodyWilListen" setAnimation="Filbo,2,Pointing,0.5;Filbo,5,PointingEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Happy" text="Personne ne veut m'écouter... mais vous,
vous êtes plutôt habile et jusqu'ici,
personne ne vous déteste!" />

	<Subtitle id="24" character="Filbo" nextDialogueID="25" emotionStart="Happy" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_017_Filbo_YouCanCatch" setAnimation="Filbo,2,Excited" text="Vous pourriez attraper des Bugsnax et...
et ramener tout le monde à Snaxburg!" />

	<Subtitle id="25" character="Filbo" nextDialogueID="26" emotionStart="Happy" emotionEnd="Happy" setAnimation="Filbo,2,ExcitedEnd" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_017a_Filbo_OnceTheyreHere" text="Quand les autres seront là,
vous pourrez les interviewer...
et découvrir ce qui est arrivé à Lizbert." />

	<Subtitle id="26" character="Filbo" nextDialogueID="27,27" option0="Par où commencer?" option1="Qui devrais-je chercher en premier?" />

	<Subtitle id="27" character="Filbo" nextDialogueID="28" emotionEnd="Neutral" setTarget="Filbo,0,@3142;Filbo,3,@999.999" setAnimation="Filbo,1,Pointing;Filbo,3,PointingEnd" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018_Filbo_YouShouldFind" text="Vous devriez trouver Gramble $EmojiGramble
sur la plage. Son élevage nous sera
d'une grande aide s'il accepte de revenir!" />

	<Subtitle id="28" character="Filbo" nextDialogueID="31" emotionEnd="Unamused" setEmotion="Filbo,0,Neutral;Filbo,2.6,Unamused" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018a_YouCouldAlso" text="Vous pouvez aussi retourner
voir Beffica $EmojiBeffica, si ça vous dit." />

	<Subtitle id="31" character="Filbo" emotionStart="Neutral" emotionEnd="Neutral" nextDialogueID="32" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018b_AnywayIllBe" setAnimation="Filbo,0,GestureTowardSelf;Filbo" text="En tout cas, moi, je reste ici
si vous avez besoin de quoi que ce soit." />

	<Subtitle id="32" character="Filbo" emotionStart="Happy" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_019_Filbo_AlrightGoodLuck" setAnimation="Wave" text="Bonne chance!" />

	<Subtitle id="1500" character="Filbo" style="Interview" nextDialogueID="40,41,42,43,45,44,47,46" />

	<Subtitle id="40" character="Filbo" nextDialogueID="8" option0="Qui êtes-vous?" />

	<Subtitle id="41" character="Filbo" nextDialogueID="10" option0="Pourquoi êtes-vous venu sur l'île aux Zenkas?" />

	<Subtitle id="42" character="Filbo" nextDialogueID="11" option0="Que pensez-vous des Bugsnax?" />

	<Subtitle id="43" character="Filbo" nextDialogueID="12" afterSelectionUnhide="45" option0="Que pouvez-vous me dire au sujet de Lizbert?" />

	<Subtitle id="44" character="Filbo" nextDialogueID="16" afterSelectionUnhide="47" option0="Qu'est-il arrivé à Snaxburg?" />

	<Subtitle id="45" character="Filbo" hiddenByDefault="1" nextDialogueID="14" option0="C'est comme ça que vous êtes devenu maire?" indent="1" />

	<Subtitle id="46" character="Filbo" hiddenByDefault="1" unHideOnQuestConditionMet="FilboInterview" nextDialogueID="21" option0="$EmojiInterviewComplete Je crois qu'on en a terminé." allowBack="1" />

	<Subtitle id="47" character="Filbo" hiddenByDefault="1" nextDialogueID="19" option0="Pourquoi ça n'a pas duré?" indent="1" />

	<Subtitle id="1510" character="Filbo" allowBack="1" isBack="1" nextDialogueID="1500" option0="Retour" />



	<Subtitle id="50" character="Filbo" enableControls="0" nextDialogueID="51" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,StoppedDefault" setEmotion="Filbo,0,Happy;Beffica,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_004_Filbo_ThanksForComing" faceSpeaker="Beffica" text="Merci d'être venue à la fête, Beff!" />

	<Subtitle id="51" character="Beffica" enableControls="0" nextDialogueID="52" emotionEnd="Smug" focusTargets="Filbo,Beffica" setAnimation="Beffica,2.5,PointToSelf" setEmotion="Beffica,0,Disgust;Beffica,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_005_Beffica_ILikeLive" faceSpeaker="Filbo" text="Genre, j'habite ici, maintenant.
C'est toi qui as organisé une fête chez moi." />

	<Subtitle id="52" character="Filbo" enableControls="0" nextDialogueID="53" emotionEnd="Neutral" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_006_Filbo_WellIllTake" text="Tu es là, c'est ce qui compte!
Comment tu trouves le jus de snak?" />

	<Subtitle id="53" character="Beffica" enableControls="0" nextDialogueID="54" emotionEnd="Unamused" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,LeanBack" setEmotion="Beffica,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_007_Beffica_IsntThisJust" text="C'est juste de l'eau, non?" />

	<Subtitle id="54" character="Filbo" enableControls="0" nextDialogueID="55" emotionEnd="Confused" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,LeanBackEnd;Filbo,0,HandBehindHead" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_008_Filbo_EritsBuginfused" text="Euh, oui, mais...
on y a fait infuser des Bugsnax!" />

	<Subtitle id="55" character="Beffica" enableControls="0" emotionEnd="Smug" focusTargets="Filbo,Beffica" setAnimation="Beffica,3,DissmissiveArmWave;Filbo,1,HandBehindHeadEnd" setEmotion="Beffica,0,Judging;Beffica,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_009_Beffica_SoItsAbout" text="C'est aussi costaud que toi, en gros? Pff!
Je lui donne 2/10, à ta fête." />

	<Subtitle id="56" character="Filbo" enableControls="0" nextDialogueID="57" emotionEnd="Happy" focusTargets="Filbo,Gramble" setAnimation="Filbo,0,StoppedDefault;Filbo,0.5,Wave" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_016_Filbo_GrambleWelcomeBack" faceSpeaker="Gramble" text="Gramble! Content de te revoir!
Ça va, avec ta grange?" />

	<Subtitle id="57" character="Gramble" enableControls="0" nextDialogueID="58" emotionEnd="Suspicious" focusTargets="Filbo,Gramble" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Judging;Gramble,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_017_Gramble_ItsGoodN" faceSpeaker="Filbo" text="Oui, elle est fermée à double tour." />

	<Subtitle id="58" character="Filbo" enableControls="0" nextDialogueID="59" emotionEnd="Confused" focusTargets="Filbo,Gramble" setAnimation="Filbo,2,HandBehindHead;Filbo;Gramble,0.5,GuardedEnd" setEmotion="Filbo,0,Fear;Filbo,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_018_Filbo_UhGreatIts" text="Euh, super! C'est bien d'être... prudent!" />

	<Subtitle id="59" character="Gramble" enableControls="0" nextDialogueID="60" emotionEnd="Suspicious" focusTargets="Filbo,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_019_Gramble_WhatHappenedTo" setAnimation="Gramble,0.5,LeanForward" setEmotion="Gramble,0,Judging;Gramble,1,Suspicious" text="Qu'est-ce qui est arrivé aux Bugsnax
que tu « gardais » pour moi?" />

	<Subtitle id="60" character="Filbo" enableControls="0" emotionEnd="Neutral" focusTargets="Filbo,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_020_Filbo_GreatCatchingUp" setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,Squat;Filbo,0,HandBehindHeadEnd" setEmotion="Filbo,0,Fear;Filbo,2,Neutral" setTarget="Gramble,2,@18" setLookAt="Gramble,2,@18" text="Euhhh... Ça m'a fait plaisir de te parler!
À plus tard!" />

	<Subtitle id="61" character="Filbo" enableControls="0" nextDialogueID="62" emotionEnd="Happy" focusTargets="Filbo,Wambus" setAnimation="Filbo,0,StoppedDefault;Filbo,1,Pointing" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_012_Filbo_WelcomeToThe" faceSpeaker="Wambus" text="Bienvenue à la fête, mon vieux Wambus!" />

	<Subtitle id="62" character="Wambus" enableControls="0" emotionEnd="Unamused" focusTargets="Filbo,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_013_Wambus_WeAreNot" faceSpeaker="Filbo" setAnimation="Wambus,0,CrossArmsEnd;Filbo,0.5,PointingEnd" setEmotion="Wambus,0,Unamused;Filbo,0.5,Confused" text="On est pas potes." />

	<Subtitle id="63" character="Filbo" enableControls="1" nextDialogueID="64" emotionEnd="Bummed" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd;Filbo,4,Excited" setEmotion="Filbo,0,Surprised;Filbo,3,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_024_Filbo_ComeOnEverybody" faceSpeaker="Wambus, Gramble, Beffica" text="Euh... Allez, tout le monde. C'est la fête!
Wouhou... Buvez, discutez, éclatez-vous!" />

	<Subtitle id="64" character="Filbo" enableControls="1" nextDialogueID="65" emotionEnd="Happy" setAnimation="Filbo,0,ExcitedEnd;Filbo,2,Dance" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_024a_Filbo_BefficaDoesntThis" text="Beffica, cette musique ne te donne
pas envie de danser?" />

	<Subtitle id="65" character="Beffica" enableControls="1" nextDialogueID="66" emotionEnd="Smug" setAnimation="Beffica,0.5,DissmissiveArmWave;Beffica,4,PointToSelf;Filbo,1,TiredIdle" setEmotion="Beffica,0,Disgust;Beffica,3,Smug;Filbo,1,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_025_Beffica_WithYouAs" text="Avec toi? Dans tes rêves!
Ce n'est pas pour toi que je suis là.
Pas vrai, BFF?" />

	<Subtitle id="66" character="Filbo" enableControls="1" nextDialogueID="67" emotionEnd="Happy" setAnimation="Filbo,0,GestureForward" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_026_Filbo_WambusGrambleYou" setTarget="Filbo,0.5,Gramble" setLookAt="Filbo,0.5,Gramble" text="Wambus, Gramble, je parie que vous
avez un tas de choses à vous raconter!" />

	<Subtitle id="67" character="Gramble" enableControls="1" nextDialogueID="68" emotionEnd="Suspicious" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Judging;Gramble,2,Suspicious;Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_027_Gramble_IGotNothin" faceSpeaker="Wambus" text="Je n'ai rien à dire à quelqu'un comme Wambus." />

	<Subtitle id="68" character="Wambus" enableControls="1" nextDialogueID="69" emotionEnd="Angry" setAnimation="Wambus,1,CrossArms" setEmotion="Wambus,0,Disgust;Wambus,1,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_028_Wambus_ThatSoI" faceSpeaker="Gramble, Beffica, Filbo" text="Ah ouais? Parce que moi,
je te dirais bien deux mots..." />

	<Subtitle id="69" character="Gramble" enableControls="1" nextDialogueID="70" emotionEnd="Suspicious" setAnimation="Gramble,0,GuardedEnd;Gramble,1,LeanForward" setEmotion="Gramble,0,Surprised;Gramble,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_029_Gramble_OhYeahWell" faceSpeaker="Filbo" text="Tiens donc? Eh ben vas-y, je t'écoute!" />

	<Subtitle id="70" character="Wambus" enableControls="1" nextDialogueID="71" emotionEnd="Judging" setAnimation="Wambus,0,CrossArmsGestureForward;Wambus,1,CrossArmsEnd;Wambus,3,HandsOnHips;Gramble,1,LeanForwardEnd" setEmotion="Wambus,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_030_Wambus_ItsYourFault" faceSpeaker="Filbo" text="C'est à cause de toi qu'on est dans la mouise.
Si tu nous avais laissé manger tes « protégés »,
on aurait t'nu le coup." />

	<Subtitle id="71" character="Gramble" enableControls="1" nextDialogueID="72" emotionEnd="Disgust" setAnimation="Gramble,1,No;Gramble,3,HugSelf" setEmotion="Gramble,0,Angry;Gramble,5,Surprised;Wambus,5,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_031_Gramble_TheyWerentLivestock" faceSpeaker="Filbo" text="Mes protégés ne sont pas de la nourriture!
C'est ma famille!" />

	<Subtitle id="72" character="Gramble" enableControls="1" nextDialogueID="73" emotionEnd="Judging" setAnimation="Gramble,0,HugSelfEnd;Gramble,2.5,Point;Gramble,5,PointEnd" setEmotion="Gramble,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_031a_Gramble_YouLiedAnd" faceSpeaker="Filbo" text="Tu m'as menti et tu me les as volés parce que
tu es incapable de cultiver quoi que ce soit!" />

	<Subtitle id="73" character="Wambus" enableControls="1" nextDialogueID="74" emotionEnd="Surprised" setAnimation="Wambus,0,AngryHoe;Wambus,3,StoppedDefault;Wambus,5,LeanForward" setEmotion="Wambus,0,Disgust;Wambus,2,Suspicious;Wambus,5,Surprised;Gramble,5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_032_Wambus_YouThinkThese" faceSpeaker="Filbo" text="Tu crois qu'ces légumes à pattes sont ta
famille? J'vais t'apprendre un truc, Gramble.
Les Bugsnax t'aimeront jamais." />

	<Subtitle id="74" character="Gramble" enableControls="1" nextDialogueID="75" emotionEnd="Surprised" setAnimation="Gramble,1,No;Gramble,3,LeanForward;Wambus,3,LeanForwardEnd" setEmotion="Gramble,0,Angry;Gramble,3,Surprised;Wambus,0,Disgust;Wambus,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_033_Gramble_YouDontKnow" faceSpeaker="Filbo" text="Oooh! Tu ne connais rien à l'amour!
C'est pour ça que ta femme t'a quitté!" />

	<Subtitle id="75" character="Wambus" enableControls="1" nextDialogueID="76" emotionEnd="Unamused" setAnimation="Wambus,0,CrossArms;Gramble,0,LeanForwardEnd" setEmotion="Wambus,0,Unamused;Gramble,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_034_Wambus_ImGonnaDo" faceSpeaker="Filbo" text="Ça va chauffer pour ton matricule." />

	<Subtitle id="76" character="Filbo" enableControls="1" nextDialogueID="77" emotionEnd="Bummed" nextDialogueDelay="0" setAnimation="Filbo,0,HandBehindHead" setEmotion="Filbo,0,Fear" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_035_Filbo_HeyLetsAll" faceSpeaker="Wambus, Gramble, Beffica" text="Ha ha ha...
OK, on va tous respirer un bon coup et..." />

	<Subtitle id="77" character="Wambus" enableControls="1" nextDialogueID="78" emotionEnd="Disgust" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsGestureForward;Filbo,0,HandBehindHeadEnd;Filbo,3,SadIdle" setEmotion="Wambus,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_036_Wambus_DontYouAct" text="Fais pas comme si t'étais not' chef, toi.
Si t'avais assez d'cran pour tenir les rênes,
tout l'monde serait encore là." />

	<Subtitle id="78" character="Beffica" enableControls="1" nextDialogueID="79" emotionEnd="Smug" setAnimation="Wambus,0,CrossArmsEnd;Beffica,0.5,PointForward" setEmotion="Beffica,0,Smug;Wambus,1,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_037_Beffica_DontYouMeantriffany" faceSpeaker="Wambus, Gramble, Filbo" text="Tu ne veux pas plutôt dire que...
Triffany $EmojiTriffany serait encore là?" />

	<Subtitle id="79" character="Wambus" enableControls="1" nextDialogueID="80" emotionEnd="Angry" setAnimation="Wambus,0,Push;Wambus,2,ShakeHead" setEmotion="Wambus,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_038_Wambus_FineAllaYou" text="C'est ça, liguez-vous tous contre moi!
N'empêche que j'ai raison!" />

	<Subtitle id="80" character="Wambus" enableControls="1" emotionEnd="Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_038a_Wambus_YouAllWant" setAnimation="Wambus,0,HandsOnHips" setEmotion="Wambus,0,Angry;Wambus,2,Surprised" text="Si vous t'nez tant à c'que Triffany $EmojiTriffany
revienne, z'avez qu'à aller la chercher!" />

	<Subtitle id="81" character="Beffica" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_039_Beffica_OmgThatWas" setAnimation="Beffica,0,LeanForward;Beffica,4,LeanForwardEnd" setEmotion="Beffica,0,Smug;Beffica,1.3,Surprised;Beffica,2.2,Smug" text="OMG, c'était du grand spectacle!
Cette fête mérite 4/10, maintenant." />

	<Subtitle id="82" character="Filbo" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_HopeYoureHaving" text="J'espère que vous passez un bon moment!
Profitez-en pour discuter avec vos nouveaux amis!" />

	<Subtitle id="83" character="Filbo" nextDialogueID="683" emotionEnd="Happy" setAnimation="Filbo,0,HandBehindHead;Filbo,5,HandBehindHeadEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_042_Filbo_WellThatWasnt" text="Bon, je m'attendais à mieux...
Mais encore une douzaine de fêtes comme ça
et on réussira peut-être à se réconcilier!" />

	<Subtitle id="84" character="Filbo" option0="$EmojiQuest On ferait bien d'aller se coucher." option1="Continuons la fête." />

	<Subtitle id="85" character="Beffica" nextDialogueID="86" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_002_Beffica_HeyThereBestie" setAnimation="Beffica,0,SassyIdle;Beffica,2.5,LeanForward" setEmotion="Beffica,0,Happy;Beffica,2.5,Smug" text="Salut, BFF! Contente de vous voir!
Enfin quelqu'un à qui j'aime bien parler." />

	<Subtitle id="86" character="Beffica" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_003_Beffica_LivingHereIs" setAnimation="Beffica,0,LeanForwardEnd" setEmotion="Beffica,0,Bummed;Beffica,3,Surprised" text="Je préfère vivre ici que dans la grotte,
mais ça reste assez barbant.
Personne ne se clashe!" />

	<Subtitle id="87" character="Wambus" nextDialogueID="88" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_010_Wambus_HowdyStrangerSeems" setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Happy" text="Salut, part'naire. On dirait qu'vous
vous en sortez plutôt bien. Moi, j'fais
des progrès avec mon jardin." />

	<Subtitle id="88" character="Wambus" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_011_Wambus_ShindigsLikeThis" setAnimation="Wambus,0,CrossArms;Wambus,1,CrossArmsShakeHead" setEmotion="Wambus,0,Bummed" text="...
C'est pas mon truc, les fêtes de ce genre.
J'ai l'impression que j'perds mon temps." />

	<Subtitle id="89" character="Gramble" nextDialogueID="90" emotionStart="Happy" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_014_Gramble_OhHeyYou" setAnimation="Gramble,0,SquatEnd;Gramble,2,LeanForward" text="Oh, salut! Vous vous souvenez de Grégowi?
Comment va ma petite Charlotte?
Son papa lui manque?" />

	<Subtitle id="90" character="Gramble" emotionEnd="Happy" setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,FistTapping;Gramble,6,FistTappingEnd" setEmotion="Gramble,0,Smug;Gramble,2,Neutral;Gramble,6,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_015_Gramble_OhhhOfCourse" text="C'est sûr que oui! Vous pourriez peut-être
me la confier pendant quelques jours... voire
une petite semaine... ou quelques années..." />

	<Subtitle id="91" character="Gramble" emotionStart="Bummed" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_041_Gramble_ThereThereCharwee" setTarget="@18" text="Là, là, Grégowi... Tu n'as rien
à craindre. Papa ne laissera pas
ces méchants Grumpus te manger." />

	<Subtitle id="92" character="Wambus" emotionStart="Angry" emotionEnd="Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_040_Wambus_IKnowAll" text="C'est pas parce que j'passe pas mon temps à
pleurnicher que j'y connais rien à l'amour!" />

	<Subtitle id="93" character="Beffica" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_021_Beffica_LikeOneTime" setAnimation="Beffica,0,TellingSecret;Beffica,8,TellingSecretEnd" setEmotion="Beffica,0,Smug;Beffica,6.5,Surprised;Beffica,8,Smug" text="Un jour, je me suis invitée à l'enterrement de vie
de jeune fille d'une des Grumpdashians. C'était
pour son 17e mariage. On s'est trop éclatées." />

	<Subtitle id="94" character="Gramble" emotionStart="Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_023_Gramble_IBetterCheck" setAnimation="Gramble,0,SquatEnd;Gramble,10,Squat" setTarget="Gramble,10,@18" setLookAt="Gramble,10,@18" text="Je ferais bien d'aller jeter un coup d'œil à ma grange...
On n'est jamais trop prudent, avec ces Grumpus." />

	<Subtitle id="95" character="Wambus" emotionStart="Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_022_Wambus_IDontTake" setAnimation="Wambus,0,CrossArms;Wambus,4,CrossArmsGestureForward;Wambus,6,CrossArmsEnd" text="J'aime pas les surnoms.
Wambus, c'est très bien comme ça.
Ou m'sieur Saperligot si vous êtes toubib." />

	<Subtitle id="683" character="Filbo" nextDialogueID="684" emotionEnd="Happy" setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_043_Filbo_EitherWayThanks" text="*soupire* En tout cas, je vous remercie
d'avoir bien voulu venir." />

	<Subtitle id="684" character="Filbo" nextDialogueID="685" emotionEnd="Neutral" setAnimation="Filbo,1.5,Pointing;Filbo,3,PointingEnd" setEmotion="Filbo,1.5,Surprised;Filbo,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_043a_Filbo_OhHeyI" text="Mais j'y pense, vous n'avez
pas encore mangé de Bugsnax!
Vous devez avoir une faim de grump!" />

	<Subtitle id="685" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Happy" setAnimation="Filbo,0.5,GestureTowardSelf" setEmotion="Filbo,0,Neutral;Filbo,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_044_Filbo_WellHereHaveAStrabby" text="Tenez, je vous offre un Fraiseron.
Pour finir la soirée en beauté!" />

	<Subtitle id="686" character="Filbo" nextDialogueID="687,688,689" option0="Je n'ai pas vraiment envie d'en manger." option1="Mon intégrité de journaliste me l'interdit." option2="$EmojiQuest À table!" />

	<Subtitle id="687" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Happy" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Smug;Filbo,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_045_Filbo_ComeOnAtLeastTryIt" text="Oh, allez, vous devez au moins y goûter!
Ça doit bien susciter votre curiosité, non?" />

	<Subtitle id="688" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Confused" setAnimation="Filbo,0,HandBehindHead;Filbo,4,HandBehindHeadEnd" setEmotion="Filbo,0,Surprised;Filbo,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_046_Filbo_HuhHowCanYouWrite" text="Hein? Comment vous voulez écrire un article
sur les Bugsnax sans savoir quel goût ils ont?" />

	<Subtitle id="689" character="Filbo" stoppedAnimation="StoppedDefault" emotionStart="Happy" emotionEnd="Happy" setAnimation="" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_047_Filbo_ThatsTheSpirit" text="Bon appétit!" />

	<Subtitle id="670" character="Filbo" nextDialogueID="671" emotionEnd="Surprised" setEmotion="Filbo,0,Fear;Filbo,1,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_048_Filbo_AreYouOkay" text="E-est-ce que ça va?
Oh grump, je suis vraiment désolé." />

	<Subtitle id="671" character="Filbo" nextDialogueID="672" emotionEnd="Confused" setEmotion="Filbo,0.3,Confused" setAnimation="Filbo,1.5,HandBehindHead" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_048a_Filbo_IUhGuess" text="Euh, on dirait que vous êtes allergique aux
Bugsnax. Si je m'attendais à ça, ha ha!" />

	<Subtitle id="672" character="Filbo" nextDialogueID="673,673" option0="Ne vous en faites pas." option1="Laissez-moi respirer." />

	<Subtitle id="673" character="Filbo" stoppedAnimation="" setEmotion="Filbo,0,Confused" setAnimation="Filbo,0.5,HandBehindHeadEnd" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_049_Filbo_AlrightAsLongAsYoureFine" text="... D'accord, tant que vous allez bien.
Je, euh, je vais vous laisser tranquille." />




	<Subtitle id="101" character="Filbo" enableControls="1" nextDialogueID="102" setAnimation="Filbo,0,Excited;Filbo,2,ExcitedEnd" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_001_Filbo_NothingLikeA" text="Ah, rien de tel qu'un bon feu de camp,
pas vrai, les amis?" />

	<Subtitle id="102" character="Gramble" enableControls="1" nextDialogueID="103" emotionEnd="Confused" setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_002_Gramble_BeatsSittinIn" text="C'est mieux que de rester dans le noir.
Laissez-moi vous dire qu'il y a des trucs
qui font froid dans le dos, par ici." />

	<Subtitle id="103" character="Wambus" enableControls="1" nextDialogueID="104" emotionEnd="Smug" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Unamused;Wambus,5,Smug;Gramble,5,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_003_Wambus_TheresNothinOut" text="Y a rien du tout, à part des Bugsnax et
des arbres. T'es un foie blanc, c'est tout." />

	<Subtitle id="104" character="Gramble" enableControls="1" nextDialogueID="105" emotionEnd="Angry" setAnimation="Gramble,0,LeanForward;Gramble,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_004_Gramble_ImNotYellow" text="Je suis pas blanc, je suis rose!" />

	<Subtitle id="105" character="Gramble" enableControls="1" nextDialogueID="106" emotionEnd="Confused" setAnimation="Gramble,0,HugSelf" setEmotion="Gramble,0,Confused;Gramble,4,Fear;Gramble,6,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_004a_GrambleTheresReallySomething" text="Il y a vraiment quelque chose qui m'épie,
caché dans l'ombre!
Ça m'empêche de dormir!" />

	<Subtitle id="106" character="Triffany" enableControls="1" nextDialogueID="107" emotionEnd="Unamused" setAnimation="Triffany,0,LookDown;Triffany,5,LookDownEnd" setEmotion="Triffany,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_005_Triffany_IveSeenSomethin" text="J'ai vu quelque chose, moi aussi.
Au sommet du canyon.
C'est très curieux." />

	<Subtitle id="107" character="Wambus" enableControls="1" nextDialogueID="108" emotionEnd="Confused" setAnimation="Wambus,0,CrossArmsGestureForward" setEmotion="Wambus,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_006_Wambus_ProbablyJustA" text="Sûrement un animal sauvage." />

	<Subtitle id="108" character="Wiggle" enableControls="1" nextDialogueID="109" emotionEnd="Unamused" setAnimation="Wiggle,4,PointToSelf;Wiggle,4.5,PointToSelfEnd" setEmotion="Wiggle,0,Unamused;Wiggle,4,Surprised;Wiggle,5,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_007_Wiggle_DarlingThereAre" text="Chéri, il n'y a pas d'animaux ici.
À part nous, bien sûr!" />

	<Subtitle id="109" character="Filbo" enableControls="1" nextDialogueID="110" emotionEnd="Confused" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_008_Filbo_IUhI" text="Euh, moi aussi, je l'ai vu!" />

	<Subtitle id="110" character="Gramble" enableControls="1" nextDialogueID="111" emotionEnd="Sad" setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Fear;Gramble,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_009_Gramble_CanWeTalk" text="On peut parler d'autre chose?" />

	<Subtitle id="111" character="Triffany" enableControls="1" nextDialogueID="112" stoppedAnimation="SitUp" nextTriggerID="@203.319" setEmotion="Triffany,0,Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_010_Triffany_YknowTheDesert" text="Vous savez, les Grumpus du désert
avaient des rituels très étranges." />

	<Subtitle id="112" character="Triffany" enableControls="1" nextDialogueID="113" emotionEnd="Judging" setAnimation="Triffany,0,Bone" setEmotion="Triffany,3,Surprised;Triffany,5,Judging;Beffica,1,Judging;Wambus,1,Judging;Gramble,1,Confused;Filbo,1,Confused;Wiggle,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_010a_Triffany_TheydTakeTheir" text="Quand quelqu'un était sur le point de mourir,
ils l'enfermaient dans une grotte secrète." />

	<Subtitle id="113" character="Wiggle" enableControls="1" nextDialogueID="114" emotionEnd="Confused" setAnimation="Wiggle,5,Swoon;Wiggle,6.5,SwoonEnd" setEmotion="Wiggle,0,Surprised;Wiggle,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_011_Wiggle_WhateverForWere" faceSpeaker="Triffany" text="C'est vrai?! Mais pourquoi?
Est-ce qu'ils craignaient que les morts...
sortent de leur tombe?!" />

	<Subtitle id="114" character="Triffany" enableControls="1" nextDialogueID="115" emotionEnd="Judging" setAnimation="Triffany,0,BoneTapIdle;Triffany,4,BoneEmphasis;Triffany,5,BoneEmphasisEnd" setEmotion="Triffany,0,Judging;Triffany,4,Surprised;Triffany,5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_012_Triffany_NoNotAs" text="Non, pas exactement.
En fait, les cadavres avaient tendance à...
disparaître!" />

	<Subtitle id="115" character="Wambus" enableControls="1" nextDialogueID="116" emotionEnd="Judging" setAnimation="Wambus,0,CrossArmsEnd" setEmotion="Wambus,0,Surprised;Wambus,1,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_013_Wambus_HwutHow" text="Hein? Comment ça?" />

	<Subtitle id="116" character="Triffany" enableControls="1" nextDialogueID="117" setAnimation="Triffany,0,BoneThinking;Triffany,2,BoneThinkingEnd" setEmotion="Triffany,0,Bummed;Triffany,2,Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014_Triffany_TheWritingsKind" text="Les écrits sont assez vagues, malheureusement.
Tout ce que je sais, c'est qu'ils ont connu
une série de disparitions de cadavres." />

	<Subtitle id="117" character="Triffany" enableControls="1" nextDialogueID="118" emotionEnd="Judging" setAnimation="Triffany,0,BoneTapIdle;Triffany,1,BoneEmphasis;Triffany,3,BoneEmphasisEnd;Triffany,4,BoneTapIdle" setEmotion="Triffany,1,Surprised;Triffany,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014a_Triffany_LongAsThey" text="Si les morts n'étaient pas cachés... même s'ils
étaient enterrés dans le sable, d'ailleurs,
leurs corps n'étaient plus là le lendemain." />

	<Subtitle id="118" character="Triffany" enableControls="1" emotionEnd="Neutral" setAnimation="Triffany,0,BoneIdle;Triffany,2.8,BonePoint" setEmotion="Triffany,3,Smug;Triffany,5,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014b_Triffany_ThoughSommaThe" text="Enfin, parfois, il en restait quelque chose...
Une poignée d'os." />

	<Subtitle id="119" character="Gramble" enableControls="1" nextDialogueID="120" emotionEnd="Sad" setAnimation="Gramble,0,HugSelf" setEmotion="Gramble,0,Fear;Gramble,4,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_015_Gramble_ImGettingA" text="Rien que d'y penser,
ça me donne la chair de poule..." />

	<Subtitle id="120" character="Wambus" enableControls="1" nextDialogueID="121" emotionEnd="Unamused" setAnimation="CrossArms" setEmotion="Wambus,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_016_Wambus_YerGettinA" text="Si t'as la chair de poule,
c'est parce que l'feu s'est éteint!" />

	<Subtitle id="121" character="Filbo" enableControls="1" nextDialogueID="122" emotionEnd="Neutral" setEmotion="Filbo,0,Surprised;Filbo,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_017_Filbo_OhYoureRight" text="Oh, c'est vrai!" />

	<Subtitle id="122" character="Filbo" enableControls="1" lookAtCharacter="Player" emotionEnd="Neutral" setAnimation="Filbo,0,GestureForward" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_017a_Filbo_HeyBuddyWould" text="Euh, vous ne voudriez pas aller nous
chercher du bois? Il y en a à la scierie." />

	<Subtitle id="123" character="Filbo" enableControls="1" nextDialogueID="124" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_018_Filbo_OkayWhereWere" text="Bon, où est-ce qu'on en était?
Hmm... Triffany, tu nous parlais de...
zombies?" />

	<Subtitle id="124" character="Triffany" enableControls="1" nextDialogueID="125" emotionEnd="Unamused" setEmotion="Triffany,0,Angry;Triffany,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_019_Triffany_NoNoZombies" text="Mais non, ce n'étaient pas des zombies!
Écoutez." />

	<Subtitle id="125" character="Triffany" enableControls="1" nextDialogueID="126" emotionEnd="Happy" setEmotion="Triffany,0,Neutral;Triffany,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_019a_Triffany_SpookyAsDissapearin" text="Aussi sinistre que cette histoire de cadavres
puisse être, c'est juste quelque chose que j'ai lu
sur un mur. On n'a rien à craindre des morts." />

	<Subtitle id="126" character="Beffica" enableControls="1" nextDialogueID="127" emotionStart="Smug" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_020_Beffica_ImMoreWorried" stoppedAnimation="SitUp" text="Moi, c'est plutôt les vivants qui m'inquiètent." />

	<Subtitle id="127" character="Gramble" enableControls="1" nextDialogueID="128" emotionEnd="Confused" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_021_Gramble_TheLiving" text="Les... vivants?!" />

	<Subtitle id="128" character="Beffica" enableControls="1" nextDialogueID="129" setAnimation="Beffica,3.5,LeanForward;Gramble,0,GuardedEnd;Gramble,2,HugSelf" setEmotion="Beffica,0,Suspicious;Beffica,3.5,Smug;Triffany,1,Confused;Wambus,2,Confused;Filbo,1.2,Confused;Wiggle,1.8,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022_Beffica_ObviouslyWereNot" text="C'est clair qu'on n'est pas les premiers Grumpus
à venir sur l'île aux Zenkas. Qu'est-ce qui nous
fait croire que tous les autres sont morts?" />

	<Subtitle id="129" character="Beffica" enableControls="1" nextDialogueID="130" emotionEnd="Disgust" setAnimation="Beffica,0,LeanForwardEnd;Beffica,6.5,LeanBack;Beffica,8,LeanBackEnd" setEmotion="Beffica,0,Judging;Beffica,4,Smug;Beffica,6.5,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022a_Beffica_IveSeenThose" text="J'ai vu des squelettes avec des marques de
morsure. Il y a quelque chose qui tue les Grumpus
sur cette île, quelque chose qui a des dents." />

	<Subtitle id="130" character="Beffica" enableControls="1" nextDialogueID="131" emotionEnd="Smug" setAnimation="Beffica,0.5,PointForward;Beffica,6.8,PointToSelf" setEmotion="Beffica,0,Suspicious;Beffica,2,Smug;Beffica,7,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022b_Beffica_BugsnaxDontHave" text="Les Bugsnax n'ont pas de dents.
Et comme l'a dit Wiggle, il n'y a pas
d'animaux ici... à part nous." />

	<Subtitle id="131" character="Triffany" enableControls="1" nextDialogueID="132" emotionEnd="Judging" setAnimation="Triffany,0,LookDown" setEmotion="Triffany,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_023_Triffany_ShesNotWrong" text="Elle n'a pas tort à propos des squelettes..." />

	<Subtitle id="132" character="Filbo" enableControls="1" nextDialogueID="133" emotionEnd="Sad" setEmotion="Filbo,0,Fear;Filbo,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_024_Filbo_AhUmTime" text="Ah! Ah! Euh, temps mort!
J'ai besoin d'aller au petit coin." />

	<Subtitle id="133" character="Wambus" enableControls="1" nextDialogueID="135" emotionEnd="Disgust" setLookAt="Wambus,0,Beffica" setAnimation="Wambus,0,HandsOnHips;Wambus,3,HandsOnHipsEnd;Wambus,4.5,ShakeHead;Triffany,1,LookDownEnd" setEmotion="Wambus,0,Angry;Wambus,3,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_025_Wambus_NowHoldOn" faceSpeaker="Beffica" text="Attends un peu, tu dis qu'ces Grumpus s'raient
dev'nus cannibales? Arrête tes fadaises,
on a pas l'estomac assez bien accroché." />

	<Subtitle id="135" character="Beffica" enableControls="1" nextDialogueID="136" emotionEnd="Smug" setEmotion="Beffica,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_026_Beffica_FlooftyEatsGrumpus" text="$EmojiFloofty Floofty mange des Grumpus." />

	<Subtitle id="136" character="Gramble" enableControls="1" nextDialogueID="137" emotionEnd="Confused" setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_027_Gramble_NoWayThats" faceSpeaker="Beffica" text="Aah! Je refuse de croire ça!" />

	<Subtitle id="137" character="Beffica" enableControls="1" nextDialogueID="1137" emotionEnd="Suspicious" setAnimation="Gramble,0,FistTapping;Beffica,0,DissmissiveArmWave;Beffica,6,TellingSecret" setEmotion="Beffica,0,Smug;Beffica,3,Judging;Beffica,7,Suspicious;Beffica,10,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_028_Beffica_OhItsTRUE" text="C'est pourtant vrai. Une nuit, j'ai vu Floofty $EmojiFloofty
traîner quelque chose sur la plage. En m'approchant,
j'ai vu que c'était une jambe coupée!" />

	<Subtitle id="1137" character="Beffica" enableControls="1" nextDialogueID="138" emotionEnd="Smug" setAnimation="Beffica,2,TellingSecretEnd;Beffica,5.5,LeanForward" setEmotion="Beffica,0,Suspicious;Beffica,6,Surprised;Beffica,7.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_028a_Beffica_AndAsI" text="Et ensuite... Floofty l'a portée à sa bouche...
et... a mordu dedans!" />

	<Subtitle id="138" character="Gramble" enableControls="1" nextDialogueID="139" emotionEnd="Confused" setAnimation="Gramble,0.8,No;Gramble,2.5,Point;Gramble,4,PointEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_029_Gramble_DontMessWith" text="Aah! Arrête de raconter n'importe quoi, Beff!
Tu vas me donner des cauchemars!" />

	<Subtitle id="139" character="Filbo" enableControls="1" nextDialogueID="140" setAnimation="Gramble,0,SitUp;Wambus,0,SitUp;Beffica,0,SitUp;Wiggle,0,SitUp;Triffany,0,SitUp" setEmotion="Gramble,0,Confused;Wambus,0,Confused;Beffica,0,Confused;Wiggle,0,Confused;Triffany,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_029a_Filbo_Scream" text="AAAAAAAAARGH!" />

	<Subtitle id="140" character="Gramble" enableControls="1" emotionEnd="Confused" setLookAt="Gramble,3,Player;Wambus,0,@35000.9012" setAnimation="Gramble,3,GestureForward" setEmotion="Gramble,0,Sad;Gramble,3,Surprised;Gramble,6,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_030_Gramble_OhGrumpiisSomebody" text="Oh grump...
E-est-ce que quelqu'un peut aller
voir si Filbo $EmojiFilbo va bien?" />

	<Subtitle id="141" character="Filbo" speakerText="$Unknown" nextDialogueID="142" useTriggerForPosition="1" enableControls="1" text="*gargouillement*" />

	<Subtitle id="142" character="Filbo" option0="Filbo?" option1="Qui est là?" />

	<Subtitle id="1142" character="Filbo" speakerText="$Unknown" useTriggerForPosition="1" enableControls="1" text="*grognement étrange*" />

	<Subtitle id="143" character="Filbo" nextDialogueID="144" emotionEnd="Sad" setAnimation="Filbo,0,Wave" setEmotion="Filbo,0,Happy;Filbo,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_031_Filbo_OhHeyBuddy" text="Oh, c'est vous! Désolé, euh...
Ces histoires m'ont fait un peu paniquer
et je suis venu ici pour me calmer." />

	<Subtitle id="144" character="Filbo" nextDialogueID="145,145,145" option0="Qu'est-ce que c'était que ça?" option1="Qui est dans les toilettes?" option2="Comment vous êtes passé derrière moi?" />

	<Subtitle id="145" character="Filbo" nextDialogueID="146" emotionEnd="Confused" setAnimation="Filbo,0.5,HandBehindHead" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_032_Filbo_HuhIDont" text="Hein? J-j-je ne vois pas de quoi
vous voulez parler." />

	<Subtitle id="146" character="Filbo" nextDialogueID="1146" emotionEnd="Smug" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,1.5,GestureForward" setEmotion="Filbo,2,Surprised;Filbo,3.2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_033_Filbo_AreYouFeeling" text="Est-ce que ça va?
On croirait que vous avez vu un fantôme!
Ha ha ha!" />

	<Subtitle id="1146" character="Filbo" emotionEnd="Neutral" setAnimation="Filbo,0,GestureTowardSelf" setEmotion="Filbo,0,Suspicious;Filbo,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_033a_Filbo_WellLetsKeep" text="*ahem*
Bref, gardons notre calme
et retournons au feu de camp!" />

	<Subtitle id="147" character="Filbo" enableControls="1" nextDialogueID="148" emotionEnd="Confused" setAnimation="Filbo,0,TiredIdle;Filbo,1,StoppedDefault" setEmotion="Filbo,0,Bummed;Filbo,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_034_Filbo_SorryAboutThat" text="Désolé d'avoir mis si longtemps!
Qu'est-ce que j'ai raté?" />

	<Subtitle id="148" character="Gramble" enableControls="1" nextDialogueID="149" setLookAt="Gramble,0,@35000.9012" emotionEnd="Confused" setAnimation="Gramble,0,GestureForward;Gramble,3,HugSelf" setEmotion="Gramble,0,Sad;Gramble,3,Fear;Gramble,5,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_035_Gramble_CanWweJust" text="On peut arrêter de parler de trucs qui font peur?
Je ne vais pas fermer l'œil de la nuit!" />

	<Subtitle id="149" character="Wiggle" enableControls="1" nextDialogueID="150" emotionEnd="Judging" nextDialogueDelay="0" unskippable="1" setEmotion="Wiggle,0,Judging" stoppedAnimation="SitUp" setAnimation="Wiggle,3,PointToSelf;Wiggle,7,PointToSelfEnd" setTrigger="0,10045" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_001_DarlingCalm" text="Inutile de paniquer, trésor.
Car je sais qui rôde dans l'ombre." />

	<Subtitle id="150" character="Wiggle" enableControls="1" nextDialogueID="151" emotionEnd="Suspicious" nextDialogueDelay="0" unskippable="1" setAnimation="Wiggle,0,Presenting;Wiggle,4.2,PointForward;Wiggle,8,PointForwardEnd;Wiggle,9,GetOutBanjo" setEmotion="Wiggle,0.5,Surprised;Wiggle,4,Suspicious" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_002_ItsTheQueen" text="C'est la reine des Bugsnax!
Un Bugsnak plus gros que tous
ceux qu'on a vus jusqu'ici." />

	<Subtitle id="151" character="Wiggle" enableControls="1" nextDialogueID="152" emotionEnd="Smug" nextDialogueDelay="0" unskippable="1" setAnimation="" setEmotion="Wiggle,0,Smug" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_003_SheConducts" text="Elle dirige un orchestre de gourmandise
et nous abreuve de sa délicieuse musique." />

	<Subtitle id="152" character="Wiggle" enableControls="1" nextDialogueID="153" emotionEnd="Suspicious" setAnimation="Wiggle,1.5,BanjoLeanForward;Gramble,0,HugSelfEnd" setEmotion="Wiggle,0,Suspicious" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_004_AndOnceWereAll" unskippable="1" text="Et une fois qu'elle nous mènera
tous à la baguette..." />

	<Subtitle id="153" character="Gramble" enableControls="1" nextDialogueID="154" emotionEnd="Confused" setAnimation="Gramble,0,FistTapping;Wiggle,0,BanjoLeanForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_038_Gramble_SheGobblesUs" faceSpeaker="Wiggle" text="Elle nous gobera?" />

	<Subtitle id="154" character="Wiggle" enableControls="1" nextDialogueID="155" emotionEnd="Happy" setEmotion="Wiggle,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_039_Wiggle_ThatsPreciselyRight" text="Exactement, trésor!" />

	<Subtitle id="155" character="Wambus" enableControls="1" nextDialogueID="156" emotionEnd="Judging" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Disgust;Wambus,3,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_040_Wambus_ThisStoryMakes" faceSpeaker="Wiggle" text="Elle tient pas debout, ton histoire.
Depuis quand les Bugsnax ont une monarchie?" />

	<Subtitle id="156" character="Wiggle" enableControls="1" nextDialogueID="157" emotionEnd="Judging" setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_041_Wiggle_OhWambusIts" text="Oh, Wambus, ce n'est qu'un surnom." />

	<Subtitle id="157" character="Wiggle" enableControls="1" nextDialogueID="158" emotionEnd="Judging" setAnimation="Wiggle,2.2,Presenting" setEmotion="Wiggle,0,Surprised;Wiggle,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_041a_Wiggle_IveSeenBugsnax" text="J'ai vu un Bugsnak si gros
qu'il éclipsait la lune!
Comment appellerais-tu ça, toi?" />

	<Subtitle id="158" character="Wambus" enableControls="1" nextDialogueID="159" emotionEnd="Judging" setAnimation="Wambus,1,CrossArmsGestureForward" setEmotion="Wambus,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_042_Wambus_AHallucination" text="Euh... Une hallucination." />

	<Subtitle id="159" character="Wiggle" enableControls="1" nextDialogueID="160" emotionEnd="Unamused" nextDialogueDelay="0" setAnimation="Wiggle,2,PointToSelf;Wiggle,5,PointToSelfEnd" setEmotion="Wiggle,0,Judging;Wiggle,2,Surprised" setTrigger="0,10046" unskippable="1" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_005_BelieveWhatYou" text="Libre à toi de me croire ou non, Wambus.
Je sais ce que j'ai vu." />

	<Subtitle id="160" character="Wiggle" enableControls="1" nextDialogueID="161" emotionEnd="Unamused" nextDialogueDelay="0" unskippable="1" setAnimation="Wiggle,3.5,LeanForward;Wiggle,7,LeanForwardEnd;Wiggle,8,GetOutBanjo" setEmotion="Wiggle,0,Unamused;Wiggle,3.5,Suspicious;Wiggle,5,Unamused" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_006_AndRegardless" text="Même si tu penses que les monstres
ne sont pas réels, il y a bien quelque
chose sur cette île! Et tôt ou tard," />

	<Subtitle id="161" character="Wiggle" enableControls="1" emotionEnd="Suspicious" setAnimation="Wiggle,1.2,BanjoLeanForward" setEmotion="Wiggle,0,Suspicious" unskippable="1" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_007_BeforeItComes" text="il s'en prendra à nous!" />

	<Subtitle id="162" character="Gramble" enableControls="1" nextDialogueID="11162" setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd;Wiggle,0,BanjoLeanForwardEnd" setEmotion="Gramble,0,Surprised;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Confused;Beffica,1,Confused;Filbo,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_044_Gramble_GrumpinSnaxIts" text="Nom d'un snak!
C'est le monstre!" />


	<Subtitle id="11162" character="Wiggle" enableControls="1" nextDialogueID="163" setTrigger="0,10047" setEmotion="Gramble,0,Surprised;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Suspicious;Beffica,1,Confused;Filbo,1,Confused" setAnimation="Wiggle,0,BanjoLeanForward;Wiggle,5,BanjoLeanForwardEnd" emotionEnd="Confused" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_008_ISaidIts" text="Elle va tous nous dévorer!
Oui, oui! Mangés en une bouchée!
Oooohh, oooohhh!" />

	<Subtitle id="163" character="Wambus" enableControls="1" nextDialogueID="1163" emotionEnd="Confused" setAnimation="Wambus,0,ShakeHead;Wambus,2,LookDown;Wambus,4,LookDownEnd;Wiggle,0,PutAwayBanjo" setEmotion="Wambus,0,Confused" setTarget="Gramble,0,Wambus;Wambus,0,@35000.9012;Beffica,0,@35000.9012;Triffany,0,@35000.9012;Wiggle,0,@35000.9012;Filbo,0,@35000.9012;" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_045_Wambus_NoNeedTo" text="M-m-minute, y a pas d'quoi paniquer.
J'parie que c'est juste...
une bestiole inoffensive." />

	<Subtitle id="1163" character="Gramble" enableControls="1" nextDialogueID="164" emotionEnd="Confused" setAnimation="Gramble,0,No;Gramble,2,Guarded;Gramble,4,GuardedEnd;Gramble,5,Point;Gramble,6,PointEnd" setEmotion="Gramble,0,Surprised;Gramble,2,Angry;Gramble,6,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_046_Gramble_ImFreakinOut" text="Je panique quand même! Je ne veux pas me faire
manger par un monstre ou par Floofty juste parce
que tu refuses d'admettre que tu as peur!" />

	<Subtitle id="164" character="Filbo" enableControls="1" nextDialogueID="165" emotionEnd="Neutral" setAnimation="Filbo,1,GestureTowardSelf;Filbo,3,StoppedDefault;Gramble,0,HugSelf" setEmotion="Filbo,0,Neutral;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Confused;Beffica,1,Confused" faceSpeaker="Gramble,Beffica,Wiggle,Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_047_Filbo_DontWorryGramble" text="Ne t'inquiète pas, Gramble!
On va aller voir d'où ça vient!" />

	<Subtitle id="165" character="Beffica" enableControls="1" emotionEnd="Confused" setAnimation="Beffica,1,DissmissiveArmWave" setEmotion="Beffica,0,Smug;Beffica,2,Confused" setTarget="Beffica,0,Player" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_048_Beffica_IfSomethingGoes" text="Si ça tourne mal,
sacrifiez Filbo en premier!" />

	<Subtitle id="166" character="Filbo" nextDialogueID="167" setEmotion="Filbo,0,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_049_Filbo_Chandlo" text="Chandlo?" />

	<Subtitle id="167" character="Chandlo" nextDialogueID="168" emotionEnd="Happy" setAnimation="Chandlo,0,OpenArms;Chandlo,1.5,OpenArmsEnd;Chandlo,4,Point;Chandlo,5.5,PointEnd" setEmotion="Chandlo,0,Happy" setTarget="Chandlo,2,Player" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_050_Chandlo_WoahItsFilbo" text="Tiens, si c'est pas Filbo!
Et quelqu'un que je connais pas.
Comment va?" />

	<Subtitle id="168" character="Filbo" nextDialogueID="169" emotionEnd="Happy" setAnimation="Filbo,0,Excited;Filbo,4,ExcitedEnd" setEmotion="Filbo,0,Happy" setTarget="Chandlo,0,Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_051_Filbo_DoingBetterThese" text="Mieux, depuis quelques jours!
Snaxburg commence à revivre!" />

	<Subtitle id="169" character="Chandlo" nextDialogueID="170" emotionEnd="Smug" setAnimation="Chandlo,0,HandsOnHips;Chandlo,4,HandsOnHipsEnd" setEmotion="Chandlo,0,Smug;Chandlo,3,Surprised;Chandlo,5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_052_Chandlo_INoticedI" text="J'ai remarqué! Quand j'ai vu le feu,
j'ai cru qu'y avait un incendie à Snaxburg,
alors je suis venu voir ce qui se passait." />

	<Subtitle id="170" character="Chandlo" nextDialogueID="171" emotionEnd="Confused" setAnimation="Chandlo,0,PunchHand;Chandlo,3,PunchHandEnd" setEmotion="Chandlo,5,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_052a_Chandlo_ThenIRemembered" text="Et puis, je me suis rappelé que j'avais
laissé des trucs à la scierie, et me voilà.
Shelda $EmojiShelda est dans le coin?" />

	<Subtitle id="171" character="Filbo" nextDialogueID="172" emotionEnd="Bummed" setAnimation="Filbo,0,HandBehindHead" setEmotion="Filbo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_053_Filbo_NonobodysSeenShelda" text="Oh... Non...
Personne n'a vu Shelda depuis, euh, la dispute." />

	<Subtitle id="172" character="Chandlo" nextDialogueID="173" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead;Chandlo,2,HandsOnHips;Filbo,1,HandBehindHeadEnd" setEmotion="Chandlo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_054_Chandlo_MajorBummerBro" text="Ça craint, man...
J'aurais bien besoin de ses conseils, là." />

	<Subtitle id="173" character="Chandlo" nextDialogueID="174" emotionEnd="Smug" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,2,RightFlex;Chandlo,5,RightFlexEnd" setEmotion="Chandlo,0,Neutral;Chandlo,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_055_Chandlo_AnywayCantStay" text="Enfin bref... Faut que je file.
Je dois rapporter tout ce bazar
à Snorpy illico. Tu le connais." />

	<Subtitle id="174" character="Filbo" nextDialogueID="175" emotionEnd="Confused" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_056_Filbo_DontYouAt" text="Tu ne veux pas faire coucou
aux autres avant de partir?" />

	<Subtitle id="175" character="Chandlo" nextDialogueID="176" emotionEnd="Smug" unskippable="1" setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed;Chandlo,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_057_Chandlo_NahIfI" text="Nan. Si je vais les voir,
ils vont vouloir que je reste.
À plus, les gens!" />

	<Subtitle id="176" character="Filbo" nextDialogueID="177" emotionEnd="Neutral" setAnimation="Filbo,2,SuperSadIdle" setEmotion="Filbo,0,Neutral" setTarget="Filbo,2,Player" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_058_Filbo_ButIDo" text="Moi aussi, je voudrais que tu restes...
Ah, grump..." />

	<Subtitle id="177" character="Filbo" emotionEnd="Bummed" setAnimation="Filbo,1,StoppedDefault" setEmotion="Filbo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_058a_Filbo_OhWellLets" text="Bon, tant pis. Venez, on va rejoindre
les autres et leur expliquer." />

	<Subtitle id="178" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IThinkThat" text="Je crois que ce bruit venait de la scierie.
Il y a peut-être un sentier qui y mène." />

	<Subtitle id="179" character="Filbo" enableControls="1" emotionEnd="Happy" setAnimation="Filbo,0.5,GestureTowardSelf" setEmotion="Filbo,0,Happy" setTarget="Gramble,0,Filbo;Wiggle,0,Filbo;Wambus,0,Filbo;Beffica,0,Filbo;Triffany,0,Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_059_Filbo_DontWorryFolks" text="Pas d'inquiétude, je vais bien!
Hé hé hé hé!" />

	<Subtitle id="180" character="Filbo" enableControls="1" nextDialogueID="181" emotionEnd="Bummed" setEmotion="Filbo,0,Bummed;Triffany,1,Neutral;Wambus,1,Neutral;Beffica,1,Neutral;Wiggle,1,Neutral;Gramble,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_060_Filbo_OhAndThe" text="Euh... Oh, e-e-et ce bruit, c'était juste Chandlo." />

	<Subtitle id="181" character="Gramble" enableControls="1" nextDialogueID="182" emotionEnd="Neutral" setAnimation="Gramble,0,Relaxed" setEmotion="Gramble,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_061_Gramble_ThatsARelief" text="Ouf, ça me rassure!" />

	<Subtitle id="182" character="Wambus" enableControls="1" nextDialogueID="183" emotionEnd="Neutral" setAnimation="Wambus,0,TipHat;Wambus,2,HandsOnHips" setEmotion="Wambus,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_062_Wambus_SoThatSettles" text="Eh ben, voilà! Y a pas de danger,
tout est aussi barbant que d'habitude." />

	<Subtitle id="183" character="Gramble" enableControls="1" nextDialogueID="184" emotionEnd="Suspicious" setAnimation="Gramble,0,RelaxedEnd;Gramble,1,LeanForward" setEmotion="Gramble,0,Surprised;Gramble,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_063_Gramble_ButWaitWhat" text="Attendez...
Et si Chandlo était la reine des Bugsnax?" />

	<Subtitle id="184" character="Wiggle" enableControls="1" nextDialogueID="185" emotionEnd="Smug" setAnimation="Wiggle,1,Swoon" setEmotion="Wiggle,0,Disgust;Wiggle,1,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_064_Wiggle_OhPleaseThat" text="Arrête, cette brute n'a pas la grâce
qui sied à la royauté!" />

	<Subtitle id="185" character="Beffica" enableControls="1" nextDialogueID="186" emotionEnd="Smug" setAnimation="Beffica,2.5,PointToSelf;Wiggle,0,SwoonEnd" setEmotion="Beffica,0,Neutral;Beffica,2.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_065_Beffica_IfAnybodysKween" text="La seule reine ici, c'est moi." />

	<Subtitle id="186" character="Triffany" enableControls="1" nextDialogueID="187" emotionEnd="Happy" setAnimation="Triffany,0.5,InspectingWall;Triffany,3,InspectingWallPoint;Triffany,5,InspectingWallPointEnd" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_066_Triffany_YaKnowThe" text="Vous savez, les Grumpus du désert avaient
un système de monarchie matriarcale.
C'est grumpement fascinant!" />

	<Subtitle id="187" character="Triffany" enableControls="1" emotionEnd="Happy" setAnimation="Triffany,1,InspectingWallEnd;Triffany,4,HandsTogether;Triffany,6,HandTogetherEnd" setEmotion="Triffany,0,Neutral;Triffany,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_066a_Triffany_EveryYearThe" text="Chaque année, les femmes partaient chasser
et celle qui rapportait le plus gros Bugsnak
devenait la nouvelle souveraine." />


	<Subtitle id="190" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_OohIThink" text="Bouh... Euh, boum, crac.
Oh oh! Je crois que j'ai entendu
du bruit dans les bois..." />

	<Subtitle id="191" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_HmphZombiesRidiculous" text="Pff... Des zombies...
C'qui faut pas entendre..." />

	<Subtitle id="192" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbit_Gramble_SoWeJust" text="Alors... on va rester assis
là en silence, ou bien...
Bon, d'accord." />

	<Subtitle id="193" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Tidbits/Tidbit_Wiggle_GhostStories" text="*fredonne un air sinistre*" />

	<Subtitle id="194" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_HmmShouldaBrought" text="Hum... On aurait dû apporter
des Bugsnax à faire griller!" />




	<Subtitle id="200" character="Beffica" enableControls="1" emotionEnd="Confused" setEmotion="Filbo,0,Confused;Wambus,0,Confused;Gramble,0,Confused;Cromdo,0,Confused;Wiggle,0,Confused;Chandlo,0,Confused;Snorpy,0,Confused;Beffica,0,Confused;Triffany,0,Confused" setAnimation="Beffica,0,StoppedDefault;Gramble,0,HugSelf;Wiggle,0,BarelyDancing" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_000_Beffica_Scream" text="*Beffica hurle*" />

	<Subtitle id="201" character="Filbo" emotionEnd="Confused" setAnimation="Filbo,0,TiredIdle" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_001_Filbo_SomethingsWrongBuddy" text="Ça ne me dit rien qui vaille.
On ferait mieux d'aller voir." />

	<Subtitle id="202" character="Filbo" enableControls="1" nextDialogueID="203" faceSpeaker="Gramble, Beffica" emotionEnd="Confused" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_002_Filbo_BefficaGrambleWhat" text="Beffica, Gramble.
Qu'est-ce qui s'est passé?" />

	<Subtitle id="203" character="Gramble" enableControls="1" nextDialogueID="204" faceSpeaker="Wambus, Triffany, Cromdo, Chandlo, Wiggle, Filbo, Snorpy" emotionEnd="Confused" setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_003_Gramble_WweSawSomething" text="O-on a vu quelque chose de flippant
entrer dans le village!" />

	<Subtitle id="204" character="Beffica" enableControls="1" nextDialogueID="205" emotionEnd="Confused" faceSpeaker="Wambus, Triffany, Cromdo, Chandlo, Wiggle, Filbo, Snorpy" setAnimation="Beffica,0,LookOverShoulder;Beffica,3,LookOverShoulderEnd" setEmotion="Beffica,0,Confused;Beffica,4,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_004_Beffica_IThoughtIt" text="J'ai cru que c'était un Grumpus au début,
mais il y avait... quelque chose qui clochait!" />

	<Subtitle id="205" character="Wiggle" enableControls="1" nextDialogueID="206" faceSpeaker="Beffica, Gramble" emotionEnd="Suspicious" setAnimation="Wiggle,0.5,LeanForward" setEmotion="Wiggle,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_005_Wiggle_WasThisCreature" text="Est-ce que cette créature portait
une couronne, par hasard?" />

	<Subtitle id="206" character="Snorpy" enableControls="1" nextDialogueID="207" faceSpeaker="Beffica, Gramble" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward" setEmotion="Snorpy,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_006_Snorpy_OrWasIt" text="Ou est-ce qu'elle tenait une sorte
de dague cérémonielle?" />

	<Subtitle id="207" character="Gramble" enableControls="1" nextDialogueID="208" emotionEnd="Confused" setTarget="Gramble,4,@4351" setAnimation="Gramble,0,FistTappingEnd;Gramble,4,HugSelf;Wiggle,0.5,LeanForwardEnd;Snorpy,0.8,LeanForwardEnd" setEmotion="Gramble,0,Surprised;Gramble,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_007_Gramble_NoNothingLike" text="Hein? Non, rien de tout ça.
On aurait dit un Grumpus normal,
jusqu'à ce qu'il... euh..." />

	<Subtitle id="208" character="Beffica" enableControls="1" emotionEnd="Confused" setTarget="Beffica,0,@4351" setAnimation="Beffica,2,LeanForward" setEmotion="Beffica,3,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_008_Beffica_ItTurnedInto" text="Jusqu'à ce qu'il se transforme en un tas de
Bugsnax qui se sont tous dispersés d'un coup!" />

	<Subtitle id="209" character="Wambus" enableControls="1" nextDialogueID="210" faceSpeaker="Beffica, Gramble" emotionEnd="Unamused" setAnimation="Wambus, 1, CrossArms;Beffica,1.5,LeanForwardEnd" setEmotion="Wambus,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_009_Wambus_FranklyIFind" text="Franchement, c'est pas très crédible." />

	<Subtitle id="210" character="Cromdo" enableControls="1" nextDialogueID="211" emotionStart="Smug" faceSpeaker="Beffica, Gramble" setAnimation="Cromdo, 0, DismissiveThrow;Cromdo,2,PointForward;Cromdo,4,PointForwardEnd" setEmotion="Cromdo,0,Angry;Cromdo,2,Smug;Beffica,0.5,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_010_Cromdo_WhatALoad" text="C'est du grand n'importe quoi, oui!
Y a pas assez de remue-ménage à ton goût, Beff?" />

	<Subtitle id="211" character="Beffica" enableControls="1" nextDialogueID="212" emotionEnd="Disgust" setAnimation="Beffica, 0, DissmissiveArmWave;Beffica,2,LeanForward;Gramble,0,HugSelfEnd" setEmotion="Beffica,0,Angry;Beffica,2,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_011_Beffica_ZonkOffCromdo" text="Va te faire grumper, Cromdo!
Contrairement à toi, je ne suis
pas une menteuse professionnelle." />

	<Subtitle id="212" character="Cromdo" enableControls="1" nextDialogueID="214" emotionEnd="Angry" setAnimation="Cromdo,0,Dealmaker;Cromdo,2,DealmakerEnd;Cromdo,3,LeanForward;Beffica,3.1,LeanForwardEnd;Cromdo,8.5,PointForward" setEmotion="Cromdo,0,Surprised;Cromdo,2,Smug;Cromdo,5,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_012_Cromdo_OhHoHo" text="Ho ho ho! Alors dis-moi, pourquoi
tu traînais dans le village à minuit?
Tu fouinais encore dans nos huttes, pas vrai?" />

	<Subtitle id="214" character="Gramble" enableControls="1" nextDialogueID="215" emotionEnd="Confused" faceSpeaker="Wambus" setAnimation="Gramble,0,Point;Gramble,1,PointEnd;Gramble,3,FistTapping;Cromdo,0,PointForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Surprised;Beffica,0,Confused" setTarget="Gramble, 1, @4351" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_013_Gramble_ISeenIt" text="Moi aussi, je l'ai vu!
Et cette fois, je sais que
ce n'était pas un cauchemar!" />

	<Subtitle id="215" character="Wambus" enableControls="1" nextDialogueID="216" emotionEnd="Unamused" faceSpeaker="Gramble,Beffica" setAnimation="Wambus,0,CrossArmsShakeHead;Gramble,2,FistTappingEnd" setEmotion="Wambus,0,Unamused;Gramble,2,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_014_Wambus_GetSomeGrumping" text="Va t'pieuter, Gramble." />

	<Subtitle id="216" character="Gramble" enableControls="1" nextDialogueID="217" emotionEnd="Angry" faceSpeaker="Wambus" setAnimation="Gramble,0.25,No;Gramble,2,Guarded" setEmotion="Gramble,0,Angry;Gramble,3.7,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_015_Gramble_ICantNot" text="JE PEUX PAS!
Impossible de fermer l'œil avec
vous tous qui ne pensez qu'à MANGER!" />

	<Subtitle id="217" character="Wiggle" enableControls="1" nextDialogueID="218" faceSpeaker="Gramble,Beffica" setAnimation="Wiggle,0,BarelyDancing;Wiggle,4,PointToSelf;Wiggle,5.5,PointToSelfEnd;Gramble,2,GuardedEnd" setEmotion="Wiggle,0,Judging;Gramble,2,Confused;Wiggle,4,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_016_Wiggle_DontTakeThis" text="Sans vouloir te vexer, trésor, tu es sur
les nerfs en ce moment. Une bonne nuit
de sommeil te fera le plus grand bien." />

	<Subtitle id="218" character="Wambus" enableControls="1" nextDialogueID="219" emotionEnd="Angry" faceSpeaker="Gramble,Beffica" setAnimation="Wambus,0,CrossArmsEnd;Wambus,1.5,LeanForward;Wiggle,0,BarelyDancing" setEmotion="Wambus,0,Smug;Wambus,1.5,Angry;Gramble,1,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017_Wambus_MaybeThenYoud" text="Hé hé... Et après, p'têt' que tu nous laisseras
enfin boulotter tes p'tits compagnons!" />

	<Subtitle id="219" character="Gramble" enableControls="1" emotionEnd="Angry" nextDialogueID="12019, 12020" setAnimation="Gramble,0,Point;Gramble,1,PointEnd" setEmotion="Gramble,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017a_Gramble_YouSayThatAgain" text="Répète un peu ça pour voir!" />

		<Subtitle id="12019" character="Filbo" speakerText="$Everyone" enableControls="1" emotionStart="Surprised" emotionEnd="Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017b_Gramble_Slapfight" text="*échange de gifles*" />

	
	<Subtitle id="12020" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017c_Wambus_Slapfight" />

	<Subtitle id="220" character="Chandlo" enableControls="1" nextDialogueID="221" emotionEnd="Unamused" setAnimation="Chandlo,2,OpenArms;Chandlo,4,OpenArmsEnd" setEmotion="Chandlo,0,Surprised;Chandlo,2,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_018_Chandlo_WoahHeyChill" text="OUHLA! Hé!
Calmos, les gens!" />

	<Subtitle id="221" character="Triffany" enableControls="1" nextDialogueID="222" emotionEnd="Unamused" setAnimation="Triffany,0,HandsTogether" setEmotion="Triffany,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_019_Triffany_TheresNoNeed" text="Inutile de se disputer." />

	<Subtitle id="222" character="Triffany" enableControls="1" nextDialogueID="223" emotionEnd="Unamused" setTarget="Triffany,0,@4351" setAnimation="Triffany,0,HandsTogetherEnd;Triffany,2,InspectingWall" setEmotion="Triffany,0,Suspicious;Triffany,3.5,Surprised;Triffany,4,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_019a_Triffany_IfWhatGramble" text="Si Gramble et Beffica disent vrai,
cette créature a dû laisser des traces,
vous ne croyez pas?" />

	<Subtitle id="223" character="Snorpy" enableControls="1" nextDialogueID="224" emotionEnd="Suspicious" setTarget="Snorpy,0,@4351" setAnimation="Snorpy,0,TummyTap;Snorpy,2,HeadBack;Snorpy,3.5,HeadBackEnd;Triffany,0,InspectingWallEnd" setEmotion="Snorpy,0,Surprised;Snorpy,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_020_Snorpy_IndeedWeShould" text="Tout juste! Nous devrions inspecter le village
et monter la garde au cas où elle reviendrait!" />

	<Subtitle id="224" character="Filbo" enableControls="1" nextDialogueID="225" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_021_Filbo_UmGoodIdea" text="Euh, bonne idée." />

	<Subtitle id="225" character="Filbo" enableControls="1" emotionEnd="Confused" setAnimation="Filbo,0.5,GestureForward;" setEmotion="Filbo,1,Surprised;Filbo,2.5,Confused" setTarget="Filbo,0,Player" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_021a_Filbo_BuddyDoYou" text="Vous pourriez aller jeter un coup d'œil
aux toilettes? Histoire d'essayer de
découvrir ce qu'ils ont vu?" />

---

	<Subtitle id="230" character="Triffany" nextDialogueID="231" emotionEnd="Bummed" setAnimation="Triffany,0,InspectingWallEnd;Triffany,2.5,LookDown" setEmotion="Triffany,0,Confused;Triffany,2.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_022_Triffany_MightWannaGet" text="Il vaudrait peut-être mieux quitter le village
quelque temps, en attendant que ça se tasse." />

	<Subtitle id="231" character="Triffany" emotionEnd="Bummed" setAnimation="Triffany,1,HandsTogether,1;Triffany,4,HandsTogetherEnd" setEmotion="Triffany,0,Confused;Triffany,2.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_022a_Triffany_JudginByHistory" text="Si l'histoire se répète, c'est bien parti pour
finir en bagarre, à ce rythme." />

	<Subtitle id="232" character="Wambus" nextDialogueID="233" emotionEnd="Unamused" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_023_Wambus_ThisWholeMess" text="C'est une belle perte de temps, tout ce bazar." />

	<Subtitle id="233" character="Wambus" emotionEnd="Unamused" setAnimation="Wambus,1.5,CrossArmsShakeHead;Wambus,3,CrossArmsGestureForward;Wambus,5,CrossArmsEnd" setEmotion="Wambus,1.5,Disgust;Wambus,3,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_023a_Wambus_IBetGramble" text="J'parie que Gramble a simplement fait
un mauvais rêve et qu'il a flanqué
la frousse à Beffica au passage." />

	<Subtitle id="234" character="Wiggle" nextDialogueID="235" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing,1;Wiggle,3,Presenting" setEmotion="Wiggle,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_024_Wiggle_IBelieveOur" text="Quelque chose me dit que notre petit séjour
touche à sa fin, trésor. J'ai intérêt à trouver
l'inspiration rapidement..." />

	<Subtitle id="235" character="Wiggle" emotionEnd="Bummed" setAnimation="Wiggle,0.5,Swoon;Wiggle,2,SwoonEnd;Wiggle,4,BarelyDancing" setEmotion="Wiggle,0.5,Fear;Wiggle,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_024a_Wiggle_IJustHope" text="J'espère simplement que mon pauvre
petit Gramble et ses Bugsnax vont bien..." />

	<Subtitle id="236" character="Chandlo" emotionEnd="Bummed" setAnimation="Chandlo,0,HandsOnHips;Chandlo,2,ShakingHead;Chandlo,4.5,HandsOnHipsEnd" setEmotion="Chandlo,0,Bummed;Chandlo,2,Confused;Chandlo,4.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_025_Chandlo_WhatABummer" text="C'est moche, man. Je croyais que
Snaxburg était reparti du bon pied." />

	<Subtitle id="238" character="Filbo" emotionEnd="Sad" setAnimation="Filbo,0,HandBehindHead;Filbo,2.5,HandBehindHeadEnd;Filbo,4,TiredIdle;Filbo,7,StoppedDefault" setEmotion="Filbo,0,Bummed;Filbo,2.5,Confused;Filbo,4,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_030_Filbo_HeyUhBuddysorry" text="Hé, euh... Désolé, je ne supporte pas les
disputes. J'espère que ce sera bientôt terminé." />

	<Subtitle id="239" character="Snorpy" nextDialogueID="240" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward;Snorpy,2.5,LeanForwardEnd" setEmotion="Snorpy,0,Unamused;Snorpy,2.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_026_Snorpy_ImNotBack" text="Ça fait à peine cinq minutes que je suis
de retour et c'est déjà la zizanie!
C'est forcément un coup des Grumpinati!" />

	<Subtitle id="240" character="Snorpy" emotionEnd="Judging" setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd" setEmotion="Snorpy,0,Judging;Snorpy,2,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_026a_Snorpy_HasFloofty" text="Vous n'avez pas vu Floofty?
Ce genre de stratagèmes sinistres
et sournois, c'est sa spécialité." />

	<Subtitle id="241" character="Beffica" emotionEnd="Sad" setAnimation="Beffica,0,PointToSelf;Beffica,1.5,LeanForward;Beffica,3,LeanForwardEnd" setEmotion="Beffica,0,Confused;Beffica,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_027_Beffica_MyHeartsPounding" text="J'ai le cœur qui bat à cent à l'heure!
Vous me croyez, pas vrai, BFF?" />

	<Subtitle id="243" character="Cromdo" nextDialogueID="244" emotionEnd="Smug" setAnimation="Cromdo,0,DismissiveThrow" setEmotion="Cromdo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_028_Cromdo_HoaxesAreA" text="Ha! Les canulars, c'est pas ça qui manque..." />

	<Subtitle id="244" character="Cromdo" emotionEnd="Judging" setAnimation="Cromdo,1.5,Excited;Cromdo,4,ExcitedEnd;Cromdo,6,GestureToSelf" setEmotion="Cromdo,0,Judging;Cromdo,1.5,Disgust;Cromdo,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_028a_Cromdo_AndEvenIf" text="Et même si ces deux-là sont sincères,
c'est pas ce que j'appelle des témoins fiables,
si vous voyez ce que je veux dire." />

	<Subtitle id="245" character="Gramble" emotionEnd="Confused" setAnimation="Gramble,0,FistTappingEnd;Gramble,1,HugSelf;Gramble,4,HugSelfEnd" setEmotion="Gramble,0,Bummed;Gramble,1.5,Fear;Gramble,3,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_029_Gramble_ImSoTiredbut" text="Je suis mort de fatigue et de peur
à la fois... J'aimerais tellement
pouvoir me détendre, pour une fois." />

	<Subtitle id="247" character="Filbo" nextDialogueID="248" setAnimation="Filbo,0,TiredIdle;Filbo,1.5,StoppedDefault,0.75;Filbo,2.5,GestureTowardSelf" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_031_Filbo_YouFoundWhat" text="Vous avez trouvé quelque chose?
Super, je vais rassembler tout le monde!" />

	<Subtitle id="248" character="Filbo" option0="$EmojiQuest Oui, c'est bon." option1="Pas encore." />

---

	<Subtitle id="249" character="Filbo" nextDialogueID="250" emotionEnd="Confused" setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_032_Filbo_WellWhatDid" text="Alors? Qu-qu-qu'est-ce que vous avez trouvé?" />

	<Subtitle id="250" character="Filbo" option0="Des empreintes qui ne viennent pas d'un Grumpus." option1="Quelqu'un a laissé un message menaçant." option2="Il s'agit probablement d'extraterrestres." />

	<Subtitle id="251" character="Wambus" enableControls="1" nextDialogueID="252" emotionEnd="Confused" faceSpeaker="Cromdo" setAnimation="Wambus,0,HandsOnHips;Wambus,2,HandsOnHipsEnd;Wambus,2.5,LookDown" setEmotion="Wambus,0,Judging;Wambus,1,Fear;Wambus,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_033_Wambus_WellThatsiReckon" text="Ben ça... Euh...
Je... j'parie qu'y a une aut' explication..." />

	<Subtitle id="252" character="Cromdo" enableControls="1" nextDialogueID="253" emotionEnd="Angry" faceSpeaker="Wambus,Triffany" setAnimation="Cromdo,0,PointForward;Cromdo,0.5,PointForwardEnd;Cromdo,1,GroundExcited;Cromdo,3,GroundExcitedEnd;Wambus,0,LookDownEnd" setEmotion="Wambus,0.5,Angry;Cromdo,0,Angry;Cromdo,1.8,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_034_Cromdo_CramItWambone" text="Boucle-la, Wambus!
On a un monstre sur les bras, un vrai!" />

	<Subtitle id="253" character="Triffany" enableControls="1" nextDialogueID="254" emotionEnd="Judging" setAnimation="Triffany,0,InspectingWall;Triffany,2.5,InspectingWallEnd;Triffany,5,HandsTogether;Triffany,7,BoneEmphasis,0.5;Triffany,8,StoppedDefault,0.5" setEmotion="Triffany,0,Judging;Triffany,3.8,Surprised;Triffany,4.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_035_Triffany_HmMonstersA" text="Hmm, c'est un peu offensant de le qualifier
de monstre, non? Je dirais plutôt qu'il s'agit
d'un cryptide ou d'un animal inconnu!" />

	<Subtitle id="254" character="Wiggle" enableControls="1" nextDialogueID="255" emotionEnd="Suspicious" setAnimation="Wiggle,2,LeanForward;Wiggle,5.5,PointForward;Wiggle,6.5,PointForwardEnd" setEmotion="Wiggle,0,Bummed;Wiggle,2.5,Surprised;Wiggle,5.5,Suspicious" setTarget="Filbo,6,Wiggle;Cromdo,6,Wiggle;Chandlo,6,Wiggle;Wambus,6,Wiggle;Beffica,6,Wiggle;Triffany,6,Wiggle;Snorpy,6,Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_036_Wiggle_ItsNoAnimal" text="Ce n'est pas un animal, trésor.
C'est l'œuvre de la reine des Bugsnax.
Elle nous envoie un avertissement." />

	<Subtitle id="255" character="Snorpy" enableControls="1" nextDialogueID="256" emotionEnd="Suspicious" setTarget="Snorpy,0,Wiggle; Wiggle,1,Snorpy" setAnimation="Snorpy,0,ArmSwing;Snorpy,5,HeadBack" setEmotion="Snorpy,0,Disgust;Snorpy,2,Judging;Snorpy,5,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_037_Snorpy_ThatsAbsurdWhich" text="Oh, c'est absurde! Qu'est-ce qui est le plus
probable? Qu'un Bugsnak géant que personne n'a
encore vu nous ait poliment laissé un message..." />

	<Subtitle id="256" character="Snorpy" enableControls="1" nextDialogueID="257" nextDialogueDelay="-0.5" emotionEnd="Surprised" setAnimation="Snorpy,0,HeadBackEnd;Snorpy,1.5,WavingArms" setEmotion="Snorpy,0,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_037a_Snorpy_OrThatThis" text="Ou qu'il s'agisse d'une machination des Grumpinati
visant à nous faire tourner en bourr..." />

	<Subtitle id="257" character="Wiggle" enableControls="1" nextDialogueID="258" emotionEnd="Smug" setAnimation="Snorpy,0.5,WavingArmsEnd;Wiggle,2,PointForward;Wiggle,3,PointForwardEnd" setEmotion="Wiggle,0,Smug;Snorpy,1,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_038_Wiggle_WhatsMoreLikely" text="Ce qui est le plus probable, trésor,
c'est que tu as regardé bien trop de films." />

	<Subtitle id="258" character="Snorpy" enableControls="1" nextDialogueID="259" emotionEnd="Disgust" setAnimation="Snorpy,0,TummyTap;Snorpy,2.5,LeanForward" setEmotion="Snorpy,0,Angry;Snorpy,2.5,Disgust;Wiggle,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_039_Snorpy_AtLeastMy" text="Au moins, j'ai des preuves pour
étayer ma théorie! Tes histoires
de monstres, c'est du pipeau!" />

	<Subtitle id="259" character="Wiggle" enableControls="1" nextDialogueID="260" emotionEnd="Angry" setAnimation="Wiggle,0,Swoon;Wiggle,2,SwoonEnd;Snorpy,1,LeanForwardEnd" setEmotion="Wiggle,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_040_Wiggle_IWasTop" text="Moi, c'est du banjo que je joue, mon chou!" />

	<Subtitle id="260" character="Cromdo" enableControls="1" nextDialogueID="261" emotionEnd="Smug" faceSpeaker="Snorpy, Wiggle" setTarget="Cromdo,0,Wiggle;Triffany,0,@4373;Wambus,0,@4373;Filbo,0,Cromdo;Beffica,0,@4373;Chandlo,0,@4373" setAnimation="Cromdo,0,DismissiveWave;Cromdo,3,Dealmaker;Cromdo,4,DealmakerEnd" setEmotion="Cromdo,0,Surprised;Cromdo,1,Judging;Cromdo,3,Smug;Wiggle,0,Unamused;Snorpy,0,Unamused;Snorpy,3,Angry;Wiggle,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_041_Cromdo_YouKnowWhat" text="Ouhlà, Ouhlà, on se calme!
Écoutez, on a qu'à couper la poire en deux.
Vous avez tort tous les deux!" />

	<Subtitle id="261" character="Beffica" enableControls="1" nextDialogueID="262" emotionEnd="Sad" faceSpeaker="Filbo" setAnimation="Beffica,0,DissmissiveArmWave;Beffica,2,LeanForward;Beffica,3.5,LeanForwardEnd" setEmotion="Beffica,0,Disgust;Beffica,2,Angry;Beffica,3.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_042_Beffica_UrghWhatDoes" text="Pff... Qu'est-ce que ça peut faire?
Tout ce qu'il faut savoir,
c'est que ce truc veut notre peau." />

	<Subtitle id="262" character="Triffany" enableControls="1" nextDialogueID="263" emotionEnd="Bummed" faceSpeaker="Filbo" setAnimation="Triffany,2,LookDown" setEmotion="Triffany,0,Sad;Triffany,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_043_Triffany_BetweenThisAnd" text="Entre ça et les tremblements de terre,
Snaxburg est devenu inhabitable." />

	<Subtitle id="263" character="Chandlo" enableControls="1" nextDialogueID="264" emotionEnd="Bummed" faceSpeaker="Filbo" setAnimation="Chandlo,0,ShakingHead;Chandlo,4,HandsOnHipsEnd;Chandlo,5,PunchHand" setEmotion="Chandlo,0,Sad;Chandlo,4,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_044_Chandlo_IHateTo" text="Ça m'embête de dire ça, mais je regrette
d'avoir quitté la montagne. Snorpy et moi,
on était bien plus peinards avant de revenir." />

	<Subtitle id="264" character="Gramble" enableControls="1" nextDialogueID="265" emotionEnd="Confused" faceSpeaker="Filbo" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_045_Gramble_SameGoesFor" text="Pareil pour moi et mes petits protégés!" />

	<Subtitle id="265" character="Filbo" enableControls="1" nextDialogueID="266" emotionEnd="Sad" faceSpeaker="Beffica, Cromdo, Chandlo, Wambus, Triffany, Gramble, Snorpy" setAnimation="Gramble,1.2,GuardedEnd;Triffany,1,LookDownEnd;Chandlo,0.8,PunchHandEnd;Filbo,4.5,GestureTowardSelf" setEmotion="Filbo,0,Fear;Filbo,1.5,Sad;Wiggle,1,Bummed;Snorpy,1,Bummed;" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_046_Filbo_NoweShouldntSplit" text="Oh non, non! Il ne faut pas
qu'on reparte chacun de notre côté.
C'est plus sûr si on reste tous ensemble!" />

	<Subtitle id="266" character="Wambus" enableControls="1" nextDialogueID="267" emotionEnd="Sad" faceSpeaker="Filbo" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsLookDown" setEmotion="Wambus,0,Unamused;Wambus,2.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_047_Wambus_ThatMightaBeen" text="C'était p'têt' vrai quand Lizbert était
dans l'coin, mais ça, c'est du passé." />

	<Subtitle id="267" character="Filbo" enableControls="1" nextDialogueID="268" emotionEnd="Sad" faceSpeaker="Beffica, Cromdo, Chandlo, Wambus, Triffany, Gramble, Snorpy" setAnimation="Filbo,0,Pointing;Filbo,1.5,SadIdle;Wambus,0.5,CrossArmsLookDownEnd" setEmotion="Filbo,0,Angry;Filbo,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_048_Filbo_YyouDontKnow" text="T-tu n'en sais rien.
Elle pourrait très bien revenir!" />

	<Subtitle id="268" character="Cromdo" enableControls="1" nextDialogueID="269" faceSpeaker="Filbo" emotionEnd="Unamused" setAnimation="Cromdo,0.5,LeanForward;Cromdo,2,LeanForwardEnd" setEmotion="Cromdo,0,Disgust;Cromdo,1,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_049_Cromdo_DontHoldYour" text="Pff! Tu peux toujours attendre, toi." />

	<Subtitle id="269" character="Beffica" enableControls="1" nextDialogueID="270" faceSpeaker="Filbo" emotionEnd="Disgust" setAnimation="Beffica,0,LeanForward;Beffica,2.5,DissmissiveArmWave,0.5" setEmotion="Beffica,0,Unamused;Beffica,2,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_050_Beffica_FaceItFilbo" text="Arrête de te voiler la face, Filbo.
Sans Lizbert, tout ce qu'on a, c'est toi." />

	<Subtitle id="270" character="Filbo" enableControls="1" nextDialogueID="271" emotionEnd="Bummed" setAnimation="Filbo,0.5,SuperSadIdle" setEmotion="Filbo,0,Fear;Filbo,0.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_051_Filbo_ThatsthatsNotTrue" text="Ce... ce n'est pas vrai..." />

	<Subtitle id="271" character="Filbo" enableControls="1" nextDialogueID="272" emotionEnd="Unamused" setAnimation="Filbo,0.5,StoppedDefault,1;Filbo,3,GestureTowardSelf;Filbo,5,Pointing" setEmotion="Filbo,0,Unamused" setTarget="Filbo, 1.5,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052_Filbo_IDontKnow" text="Écoutez, j'ignore pourquoi Lizbert m'a confié
le village, mais je sais une chose : aucun de
vous n'était heureux tout seul." />

	<Subtitle id="272" character="Filbo" enableControls="1" nextDialogueID="273" emotionEnd="Happy" setAnimation="Filbo,0,PointingEnd;Filbo,2.5,GestureForward" setEmotion="Filbo,0,Bummed;Filbo,2,Happy" setTarget="Filbo,0.5,Chandlo;Filbo,2.5,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052a_Filbo_WeDontHave" text="Même si Lizbert n'est plus là...
au moins, on est ensemble." />

	<Subtitle id="273" character="Filbo" enableControls="1" nextDialogueID="274" emotionEnd="Neutral" setTarget="Filbo, 0.5,@999.999" setAnimation="Filbo,0.5,HandBehindHead;Filbo,3.5,HandBehindHeadEnd" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052b_Filbo_MaybeIfWe" text="Si on fait un petit effort, je suis sûr
qu'à nous tous, on pourra l'égaler." />

	<Subtitle id="274" character="Beffica" enableControls="1" nextDialogueID="275" emotionStart="Unamused" faceSpeaker="Filbo" setEmotion="Beffica,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_053_Beffica_UghIGuess" text="Mouais... Tu n'as peut-être pas tort." />

	<Subtitle id="275" character="Triffany" enableControls="1" nextDialogueID="276" faceSpeaker="Filbo" emotionEnd="Judging" setAnimation="Triffany,0.5,HandsTogether;Beffica,0,LookOverShoulderEnd" setEmotion="Triffany,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_054_Triffany_SooooooWereAll" text="Ça veut dire qu'on reste tous au village, alors?" />

	<Subtitle id="276" character="Wambus" enableControls="1" nextDialogueID="277" faceSpeaker="Filbo" emotionEnd="Neutral" setAnimation="Wambus,0,CrossArmsEnd;Wambus,2,TipHat;Triffany,2.5,HandTogetherEnd" setEmotion="Wambus,0,Unamused;Wambus,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_055_Wambus_SeemsLikeIt" text="Faut croire... Tant qu'on peut
veiller les uns sur les autres." />

	<Subtitle id="277" character="Filbo" enableControls="1" nextDialogueID="278" emotionEnd="Confused" setAnimation="Filbo,5,HandBehindHead" setEmotion="Filbo,0,Judging;Filbo,2.5,Unamused;Filbo,5,Confused" setTarget="Filbo,2.5,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_056_Filbo_IfWereGonna" text="Si on veut s'en sortir, il faut que tout le monde
soit là. Floofty et Shelda manquent toujours à
l'appel, e-et qui sait ce qui leur est arrivé?" />

	<Subtitle id="278" character="Snorpy" enableControls="1" nextDialogueID="279" faceSpeaker="Filbo" emotionEnd="Unamused" setAnimation="Filbo,0,HandBehindHeadEnd;Snorpy,3,HeadBack;Snorpy,5,HeadBackEnd" setEmotion="Snorpy,0,Disgust;Snorpy,2,Unamused" setTarget="Snorpy,4,@3142" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_057_Snorpy_IfYouMust" text="Si tu tiens à retrouver Floofty, c'est du
côté de la Baie Chamel qu'il faut chercher,
d'après le mouchard que je lui ai posé." />

	<Subtitle id="279" character="Chandlo" enableControls="1" nextDialogueID="280" faceSpeaker="Filbo" setAnimation="Chandlo,3,Point" setEmotion="Chandlo,0,Suspicious;Chandlo,2,Neutral" setTarget="Chandlo,3,@3141;Snorpy,1,@201.7201" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_058_Chandlo_AndLastTime" text="Et la dernière fois que j'ai vu Shelda,
elle méditait dans les Dunes sablées." />

	<Subtitle id="280" character="Chandlo" enableControls="1" nextDialogueID="281" setAnimation="Chandlo,0,PointEnd;Chandlo,3,PunchHand" setEmotion="Chandlo,0,Surprised;Chandlo,2,Bummed" setTarget="Chandlo,0,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_058a_Chandlo_ButDontForget" text="Mais faut pas oublier Eggabell!
Si elle est pas avec Lizbert, on doit la retrouver." />

	<Subtitle id="281" character="Filbo" enableControls="1" emotionEnd="Happy" nextDialogueID="282, 28200, 28201, 28202, 28203, 28204, 28205, 28206, 28207" setAnimation="Filbo,2.5,Excited;Filbo,5,ExcitedEnd;Chandlo,1,PunchHandEnd" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059_Filbo_WeWillChandlo" text="On la retrouvera, Chandlo. Et ensuite, on fera
une grande fiesta pour fêter le retour de tout
le monde! Qu'est-ce que vous en dites?" />

	<Subtitle id="282" character="Chandlo" speakerText="$Everyone" enableControls="1" nextDialogueID="283" text="*acquiesce en marmonnant*" />


	<Subtitle id="28200" character="Beffica" enableControls="1" setAnimation="Beffica,0,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Beffica_Grumbling" />

	<Subtitle id="28201" character="Chandlo" enableControls="1" setAnimation="Chandlo,0,ThumpChest" setEmotion="Chandlo,0,Smug" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Chandlo_Grumbling" />

	<Subtitle id="28202" character="Cromdo" enableControls="1" setAnimation="Cromdo,0,DismissiveWave" setEmotion="Cromod,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Cromdo_Grumbling" />

	<Subtitle id="28203" character="Gramble" enableControls="1" setAnimation="Gramble,0,Relaxed" setEmotion="Gramble,0,Confused" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Gramble_Grumbling" />

	<Subtitle id="28204" character="Snorpy" enableControls="1" setAnimation="Snorpy,1,ArmSwing" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Snorpy_Grumbling" />

	<Subtitle id="28205" character="Triffany" enableControls="1" setAnimation="Triffany,1,LookDown" setEmotion="Triffany,0,Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Triffany_Grumbling" />

	<Subtitle id="28206" character="Wambus" enableControls="1" setAnimation="Wambus,0,LookDown" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Wambus_Grumbling" />

	<Subtitle id="28207" character="Wiggle" enableControls="1" setAnimation="Wiggle,1,LeanForward" setEmotion="Wiggle,0,Suspicious;Wiggle,1,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Wiggle_Grumbling" />


	<Subtitle id="283" character="Filbo" enableControls="1" emotionEnd="Neutral" setAnimation="Wambus,0,LookDownEnd;Triffany,0,LookDownEnd;Wiggle,0,LeanForwardEnd;Filbo,0,Excited;Filbo,1,TiredIdle,1" setEmotion="Filbo,0,Happy;Filbo,1,Neutral" setLookAt="Filbo,0,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_060_Filbo_GreatNowLets" text="Génial! Maintenant, on ferait
mieux de dormir un peu." />




	<Subtitle id="300" character="Filbo" emotionEnd="Happy" setAnimation="Filbo,0,Excited;Filbo,4.5,ExcitedEnd" setEmotion="Filbo,0,Happy;Filbo,4.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_003_Filbo_ThisIsAwesome" text="C'est super! Mais ce serait encore mieux si
tout le monde venait sur la piste de danse!" />

	
	<Subtitle id="301" character="Beffica" option0="Vous devriez aller danser!" option1="À plus tard..." />

	<Subtitle id="302" character="Beffica" nextDialogueID="301" emotionEnd="Neutral" setAnimation="Beffica,3,LookOverShoulder;Beffica,5,LookOverShoulderEnd" setEmotion="Beffica,0,Suspicious;Beffica,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_011_Beffica_IGiveThis" text="Je donne 7/10 à cette fête.
Ce qui est plutôt pas mal... pour Filbo." />

	<Subtitle id="303" character="Beffica" nextDialogueID="304" emotionEnd="Smug" setAnimation="Beffica,0,LeanBack;Beffica,1.5,LeanBackEnd" setEmotion="Beffica,0,Unamused;Beffica,1.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_012_Beffica_MeDanceI" text="Moi, danser?
Je crois que cette fête ne s'en remettrait pas!" />

	<Subtitle id="304" character="Beffica" setAnimation="Beffica,0.5,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_012a_Beffica_BesidesThisIsnt" text="C'est pas vraiment mon genre de musique, en plus." />

	<Subtitle id="305" character="Beffica" emotionEnd="Smug" setAnimation="Beffica,1.7,PointToSelf" setEmotion="Beffica,0,Happy; Beffica,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_013_Beffica_OmgTheyrePlaying" text="OMG, c'est ma chanson préférée!
Je vais leur montrer comment on met l'ambiance!" />

	
	<Subtitle id="306" character="Cromdo" option0="Vous devriez aller danser!" option1="À plus tard..." />

	<Subtitle id="307" character="Cromdo" nextDialogueID="306" setAnimation="Cromdo,0,Dealmaker;Cromdo,5,DealmakerEnd" setEmotion="Cromdo,0,Happy;Cromdo,6,Smug" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_050_Cromdo_SnakwaterGetchaSnakwater" text="Eau-de-snak! Venez chercher votre eau-de-snak!
Fraîche, bio et préparée sans faire de mal aux
Bugsnax... ou pas trop, en tout cas." />

	<Subtitle id="308" character="Cromdo" emotionEnd="Unamused" setAnimation="Cromdo,1,GroundExcited;Cromdo,3,GroundExcitedEnd;Cromdo,5,GestureToSelf" setEmotion="Cromdo,0,Surprised;Cromdo,3,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_051_Cromdo_HeyTheresBusiness" text="Vous rigolez? Y a de quoi se faire de
l'oseille ici. Je quitterai pas ce stand
avant d'avoir fait picoler quelques Grumpus!" />

	<Subtitle id="309" character="Cromdo" emotionEnd="Happy" setAnimation="Cromdo,0,DismissiveWave;Cromdo,5.5,WavingArms,0.25;Cromdo,6.5,GroundExcited;Cromdo,7,DealmakerIdle,0.25" setEmotion="Cromdo,0,Neutral;Cromdo,4,Smug;Cromdo,5.5,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_052_Cromdo_AlrightThatsEnough" text="Bon, assez bossé!
C'est le moment d'aller se trémousser un peu!
Na-na-na dum-di-dum-DA!" />

	
	<Subtitle id="310" character="Floofty" option0="Vous devriez aller danser!" option1="À plus tard..." />

	<Subtitle id="311" character="Floofty" nextDialogueID="310" emotionEnd="Disgust" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" setEmotion="Floofty,0,Unamused;Floofty,2,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_018_Floofty_YoureInterruptingPersonal" text="Vous interrompez une discussion personnelle.
Si vous n'avez rien d'intelligent à dire, DU VENT." />

	<Subtitle id="312" character="Floofty" emotionEnd="Smug" setAnimation="" setEmotion="Floofty,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_019_Floofty_RhythmicGyrationHas" text="La giration rythmique n'a aucun intérêt.
Essayez donc de me faire changer d'avis." />

	<Subtitle id="313" character="Floofty" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd,0.5;Floofty,4.5,GestureToSelf" setEmotion="Floofty,0,Neutral;Floofty,4.5,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_020_Floofty_MissTriffanyHas" text="Triffany a réussi à me convaincre de la valeur
historique et culturelle de l'expression
corporelle. Je devrais en faire l'expérience." />

	
	<Subtitle id="314" character="Snorpy" option0="Vous devriez aller danser!" option1="À plus tard..." />

	<Subtitle id="315" character="Snorpy" nextDialogueID="314" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing;Snorpy,3,TummyTap" setEmotion="Snorpy,0,Happy;Snorpy,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_021_Snorpy_BeAtEase" text="Rassurez-vous!
Les éclairages servent aussi d'inhibiteurs d'ondes.
Cette fête est parfaitement sécurisée." />

	<Subtitle id="316" character="Snorpy" emotionEnd="Bummed" setAnimation="Snorpy,0,LookDown;Snorpy,2.5,LookDownEnd" setEmotion="Snorpy,0,Bummed;Snorpy,3.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_022_Snorpy_IHaveSomething" text="J'ai quelque chose d'important à demander
à Chandlo, mais Floofty a visiblement décidé
de me tenir la jambe, ce soir." />

	<Subtitle id="317" character="Snorpy" emotionEnd="Bummed" setAnimation="Snorpy,0,LookDown;Snorpy,2.5,LookDownEnd" setEmotion="Snorpy,0,Bummed;Snorpy,3.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_023_Snorpy_IWantTo" text="Je veux dire à Chandlo ce que je ressens,
mais... il a l'air trop occupé à écouter
les divagations de cette hippie ridicule." />

	<Subtitle id="318" character="Snorpy" emotionEnd="Confused" setAnimation="Snorpy,1,TummyTap" setEmotion="Snorpy,0,Surprised;Snorpy,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_024_Snorpy_MyChanceHas" text="C'est ma chance!
Tu as intérêt à assurer, Snorpy..." />

	
	<Subtitle id="319" character="Chandlo" option0="Vous devriez aller danser!" option1="À plus tard..." />

	<Subtitle id="320" character="Chandlo" nextDialogueID="319" emotionEnd="Smug" setAnimation="Chandlo,1.5,OpenArms;Chandlo,4,OpenArmsEnd" setEmotion="Chandlo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_027_Chandlo_IfIKnew" text="Si j'avais su que vous organisiez des teufs
aussi extra, je serais revenu direct!" />

	<Subtitle id="321" character="Chandlo" emotionEnd="Neutral" setAnimation="Chandlo,0,ShakingHead;Chandlo,3,ThumpChest" setEmotion="Chandlo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_028_Chandlo_MaybeLaterBro" text="On verra plus tard, man.
Là, je suis à fond dans la sagesse de Shelda!" />

	<Subtitle id="327" character="Chandlo" emotionEnd="Bummed" setAnimation="Chandlo,1,RightFlex;Chandlo,3,RightUpFlex;Chandlo,5,ShakingHead,1;Chandlo,8,HandsOnHipsEnd" setEmotion="Chandlo,0,Happy;Chandlo,3,Smug;Chandlo,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_029_Chandlo_DawgYouKnow" text="Man, tu sais que j'ai le rythme dans la peau,
mais j'irai pas danser sans Snorpy." />

	
	<Subtitle id="322" character="Shelda" option0="Vous devriez aller danser!" option2="À plus tard..." />

	<Subtitle id="323" character="Shelda" nextDialogueID="322" emotionEnd="Sad" setAnimation="Shelda,0,GestureForward;Shelda,4.5,LookLeftAndRight" setEmotion="Shelda,0,Suspicious;Shelda,2.5,Surprised;Shelda,6.5,Suspicious;Shelda,10,Sad,1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_030_Shelda_OurDoomIs" text="La fin est proche.
Une pluie de venin... *hips*
Une source de chagrin." />

	<Subtitle id="324" character="Shelda" nextDialogueID="325" emotionEnd="Smug" setAnimation="Shelda,2.5,GestureToCosmos" setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious;Shelda,5,Neutral;Shelda,9,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_031_Shelda_AnOrbCleaved" text="Oh! Une sphère percée. Une neige de
fragments de papier. Cette vision doit
se réaliser avant que nous ne dansions." />

	<Subtitle id="326" character="Shelda" emotionEnd="Happy" setAnimation="Shelda,0,Doom;Shelda,4,DoomEnd;Shelda,7,Dance,1" setEmotion="Shelda,0,Happy;Shelda,5,Suspicious;Shelda,6,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_032_Shelda_AHeartEnraptured" text="Notre cœur est en extase.
Qu'il en soit ainsi... *hips*
Nous allons mettre le feu au dance floor!" />

	
	<Subtitle id="330" character="Wiggle" option0="Vous devriez aller danser!" option3="À plus tard..." />

	<Subtitle id="331" character="Wiggle" nextDialogueID="330" emotionEnd="Neutral" setAnimation="Wiggle,0,Presenting;Wiggle,3,PointToSelf;Wiggle,5,PointToSelfEnd" setEmotion="Wiggle,0,Happy;Wiggle,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_035_Wiggle_WhatAFabulous" text="Quelle fête fabuleuse!
Bon, on est loin des Grumpofolies,
mais on fait avec ce qu'on a!" />

	<Subtitle id="332" character="Wiggle" nextDialogueID="333" emotionEnd="Smug" setAnimation="Wiggle,0,PointToSelf;Wiggle,2,PointToSelfEnd" setEmotion="Wiggle,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_036_Wiggle_MyDarlingI" text="Trésor, je passe mon temps à danser!" />

	<Subtitle id="333" character="Wiggle" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing;Wiggle,4,Swoon;Wiggle,6,SwoonEnd" setEmotion="Wiggle,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_037_Wiggle_IdLoveTo" text="J'adorerais illuminer le dance floor,
mais je préfère chanter en dansant.
Hélas, mes cordes vocales sont desséchées!" />

	<Subtitle id="334" character="Wiggle" emotionEnd="Happy" setAnimation="Wiggle,0,HoldDrinkEnd;Wiggle,2.5,PointForward;Wiggle,4,PointForwardEnd" setEmotion="Wiggle,0,Happy;Wiggle,3,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_038_Wiggle_AtLastBeverage" text="Enfin de quoi boire!
Je vais pouvoir chanter toute la nuit!" />

	
	<Subtitle id="337" character="Gramble" option0="Vous devriez aller danser!" option1="À plus tard..." />

	<Subtitle id="338" character="Gramble" nextDialogueID="337" emotionEnd="Bummed" setAnimation="Gramble,0,Relaxed;Gramble,2,RelaxedEnd;Gramble,3,FistTapping;Gramble,5,FistTappingEnd" setEmotion="Gramble,0,Surprised;Gramble,3,Fear;Gramble,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_039_Gramble_NeverSeenEverybody" text="D'habitude, quand il y a autant d'agitation
au village, c'est signe que ça va tourner
au vinaigre." />

	<Subtitle id="339" character="Gramble" emotionEnd="Bummed" setAnimation="Gramble,1,GestureForward;Gramble,3,Guarded;Gramble,6,GuardedEnd" setEmotion="Gramble,0,Confused;Gramble,3,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_040_Gramble_IDunnoI" text="Moui, je me souviens de la dernière fête.
Tant que Wambus est dans le coin,
je dois rester sur mes gardes." />

	
	<Subtitle id="342" character="Wambus" option0="Vous devriez aller danser!" option2="À plus tard..." />

	<Subtitle id="343" character="Wambus" nextDialogueID="342" emotionEnd="Unamused" setAnimation="Wambus,0,TipHat;Wambus,2,LookDown;Wambus,4,LookDownEnd" setEmotion="Wambus,0,Happy;Wambus,2.5,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_047_Wambus_MightyFineShindig" text="C'est une chouette fête qu'on a là.
Bien mieux qu'la dernière, pour sûr!" />

	<Subtitle id="344" character="Wambus" nextDialogueID="345" emotionEnd="Sad" setAnimation="Wambus,0,CrossArms;Wambus,4,CrossArmsShakeHead" setEmotion="Wambus,0,Confused;Wambus,3,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_048_Wambus_ImThinkinI" text="J'crois que j'devrais d'abord d'mander pardon
à Gramble, mais j'trouve pas les mots." />

	<Subtitle id="345" character="Wambus" emotionEnd="Confused" setAnimation="Wambus,0.5,CrossArmsGestureForward;Wambus,3,CrossArmsEnd" setEmotion="Wambus,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_048a_Wambus_MaybeICould" text="P'têt qu'un p'tit remontant
m'donnerait du courage." />

	<Subtitle id="341" character="Wambus" emotionEnd="Confused" setAnimation="Wambus,1,HoldDrinkEnd" setEmotion="Wambus,0,Suspicious;Wambus,1,Neutral;Wambus,4,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_049_Wambus_MuchObligedStranger" text="*rote* Merci bien, part'naire.
Bon, j'vais aller causer à Gramble
avant de m'dégonfler." />

	
	<Subtitle id="348" character="Triffany" option0="Vous devriez aller danser!" option1="Vous devriez parler à Floofty!" option2="À plus tard..." />

	<Subtitle id="1348" character="Triffany" option0="Vous devriez aller danser!" option1="À plus tard..." />

	<Subtitle id="349" character="Triffany" nextDialogueID="1348" emotionEnd="Happy" setAnimation="" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_043_Triffany_ThisPartysA" text="Il y a de l'ambiance, ce soir!" />

	<Subtitle id="351" character="Triffany" emotionEnd="Happy" setAnimation="Triffany,0,LookDown;Triffany,3,HandsTogether,1;Triffany,6,HandsTogetherEnd" setEmotion="Triffany,0,Confused;Triffany,3,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_044_Triffany_IDunnoI" text="Oh, il ne vaut mieux pas, j'ai deux pieds gauches.
Vous ne préférez pas que je vous parle de
l'histoire captivante de la danse?" />

	<Subtitle id="352" character="Triffany" emotionEnd="Happy" setAnimation="Triffany,0,HandsTogether,0.25;Triffany,2,InspectingWall,1;Triffany,5.5,InspectingWallEnd" setEmotion="Triffany,0,Surprised;Triffany,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_045_Triffany_OhIBet" text="Oh! Je parie que Floofty voudra tout savoir
sur la danse de la mort de l'empire du désert!" />

	<Subtitle id="353" character="Triffany" enableControls="1" emotionEnd="Happy" setAnimation="Triffany,2,Dance,1" setEmotion="Triffany,0,Neutral;Triffany,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_046_Triffany_PhewImAll" text="Pfiou, j'ai trop parlé! Ça me donne
envie de remuer mon popotin!" />

	
	<Subtitle id="354" character="Floofty" nextDialogueID="355" enableControls="0" emotionEnd="Bummed" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,GestureToSelf" setEmotion="Floofty,0,Unamused;Floofty,4,Bummed;Snorpy,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_014_Floofty_IOweYou" text="Je te dois des excuses, Snorpy. Les insultes
que je t'ai adressées étaient... injustifiées." />

	<Subtitle id="355" character="Floofty" nextDialogueID="356" enableControls="0" emotionEnd="Neutral" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,Pondering;Floofty,4,PonderingGestureForward" setEmotion="Floofty,0,Neutral;Snorpy,4,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_014a_Floofty_YourInventionsAre" text="Tes inventions sont très utiles pour capturer
des spécimens à étudier et je... t'en...
remercie..." />

	<Subtitle id="356" character="Snorpy" nextDialogueID="357" enableControls="0" emotionEnd="Neutral" focusTargets="Floofty,Snorpy" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_015_Snorpy_YourApologyIs" text="Tes excuses laissent autant à désirer
que ton éthique, mais... c'est un début." />

	<Subtitle id="357" character="Floofty" nextDialogueID="1357" enableControls="0" emotionEnd="Unamused" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,PonderingChop;Floofty,2,PonderingLeanForward" setEmotion="Floofty,0,Smug;Floofty,1,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_016_Floofty_ExcellentNowThat" text="Excellent. Maintenant que nous nous sommes
réconciliés, j'ai une douzaine d'études qui
attendent d'être évaluées." />

	<Subtitle id="1357" character="Floofty" nextDialogueID="358" enableControls="0" emotionEnd="Smug" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,2,PonderingEnd" setEmotion="Floofty,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_016a_Floofty_AsYouSeem" text="Comme tu sembles avoir du temps libre,
commençons..." />

	<Subtitle id="358" character="Snorpy" enableControls="0" emotionEnd="Disgust" focusTargets="Floofty,Snorpy" setAnimation="" setEmotion="Snorpy,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_017_Snorpy_ITakeIt" text="Je retire ce que j'ai dit." />

	
	<Subtitle id="359" character="Shelda" nextDialogueID="360" enableControls="0" emotionEnd="Judging" focusTargets="Shelda,Chandlo" setAnimation="Shelda,7.2,DismissiveWave;Shelda,11.5,GestureToCosmos" setEmotion="Shelda,0,Suspicious;Shelda,4,Surprised;Shelda,7,Judging;Shelda,11,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_025_Shelda_OneWhoIs" text="Nous présageons que la voie de l'illumination
ne s'emprunte pas à pied. C'est un voyage que
l'on entreprend par l'esprit." />

	<Subtitle id="360" character="Chandlo" nextDialogueID="1360" enableControls="0" emotionEnd="Happy" unskippable="1" focusTargets="Shelda,Chandlo" setAnimation="Chandlo,2,PunchHand;Chandlo,6,PunchHandEnd;Chandlo,8,HoldDrink" setEmotion="Chandlo,0,Suspicious;Chandlo,4,Smug;Chandlo,8,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_026_Chandlo_IUnderstandYour" text="Je capte carrément, ô grande Shelda.
Tu dis que je devrais descendre cette eau-de-snak
LA TÊTE EN BAS, MAN!" />

	<Subtitle id="1360" character="Shelda" enableControls="1" emotionEnd="Happy" unskippable="1" focusTargets="Shelda,Chandlo" setAnimation="Chandlo,0,Drink;Shelda,0,GestureForward" setEmotion="Shelda,0,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_026a_Shelda_Yes_ADD" text="OUI!!!" />

	
	<Subtitle id="361" character="Gramble" nextDialogueID="362" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wiggle" setAnimation="Gramble,1.5,Relaxed;Gramble,3.5,RelaxedEnd" setEmotion="Gramble,0,Suspicious;Gramble,1.5,Surprised;Gramble,3.5,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_033_Gramble_ThisSongsAmazin" text="Je m'inquiétais un peu, mais en fait,
cette fête est plutôt sympa!
Même mes petits protégés s'amusent!" />

	<Subtitle id="362" character="Wiggle" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wiggle" setAnimation="Wiggle,1,LeanForward;Wiggle,4,LeanForwardEnd" setEmotion="Wiggle,0,Smug;Wiggle,3,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_034_Wiggle_ItsAmazingMy" text="*rit* On finira par faire de toi
un fêtard, trésor! Maintenant,
travaillons tes pas de danse!" />

	
	<Subtitle id="363" character="Triffany" nextDialogueID="364" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Wambus" setAnimation="Triffany,0,InspectingWall;Triffany,4,InspectingWallEnd" setEmotion="Triffany,0,Happy;Triffany,2.5,Smug;Triffany,5.5,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_041_Triffany_SoTheOsteoblast" text="Et l'ostéoblaste dit :
« On dirait que vous l'avez dans l'os! »
*rit*" />

	<Subtitle id="364" character="Wambus" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Wambus" setAnimation="Wambus,0,HandsOnHips;Wambus,2,LeanForward,0.5;Wambus,4,ShakeHead,1" setEmotion="Wambus,0,Smug;Wambus,1,Happy;Wambus,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_042_Wambus_AwTriffyYer" text="Ha ha, dans l'os!
Ha ha!
Triffy, y en a pas deux comme toi!" />

	
	<Subtitle id="365" character="Gramble" nextDialogueID="366" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus" setAnimation="Gramble,1,Guarded" setEmotion="Gramble,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_053_Gramble_HeyNowI" text="H-hé, je ne veux pas d'ennuis, Wambus..." />

	<Subtitle id="366" character="Wambus" nextDialogueID="367" enableControls="0" emotionEnd="Bummed" focusTargets="Gramble,Wambus" setAnimation="Wambus,0,LookDown;Wambus,3,LookDownEnd;Gramble,2,GuardedEnd" setEmotion="Wambus,0,Bummed;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_054_Wambus_GrambleImSorry" text="Gramble, j'suis désolé. J'me suis comporté
comme un malappris avec toi et encore pire
avec tes p'tits protégés." />

	<Subtitle id="367" character="Gramble" nextDialogueID="368" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus" setAnimation="Gramble,0,Point;Gramble,2,PointEnd" setEmotion="Gramble,0,Confused;Gramble,1.5,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_055_Gramble_YouyoureSeriousNo" text="T-tu es sincère?
Ce n'est pas pour te moquer?" />

	<Subtitle id="368" character="Wambus" nextDialogueID="369" enableControls="0" emotionEnd="Suspicious" focusTargets="Gramble,Wambus" setAnimation="Wambus,0,CrossArms;Wambus,2,CrossArmsShakeHead" setEmotion="Wambus,0,Unamused;Wambus,2,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_056_Wambus_IDontTell" text="J'suis pas un blagueur, Gramble.
J'ai pas assez d'imagination." />

	<Subtitle id="369" character="Gramble" nextDialogueID="370" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wambus" setAnimation="Gramble,0,Relaxed;Gramble,4.5,SquatArmsWide,1" setEmotion="Gramble,0,Surprised;Gramble,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_057_Gramble_ApologyAcceptedOcourse" text="Oh! J'accepte tes excuses, alors!
Et pour bien montrer que je te pardonne,
je vais te faire un câlin!" />

	<Subtitle id="370" character="Wambus" nextDialogueID="371" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus" setAnimation="Gramble,0,StoppedDefault,1" setEmotion="Wambus,0,Judging;Gramble,0,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_058_Wambus_No" text="Non." />

	<Subtitle id="371" character="Wambus" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wambus" setAnimation="Wambus,0,CrossArmsEnd" setEmotion="Wambus,0,Happy;Gramble,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_058a_Wambus_ButISuppose" text="Mais on peut danser, si ça t'dit." />

	
	<Subtitle id="374" character="Triffany" nextDialogueID="375" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Triffany,0,StoppedDefault;Triffany,2,Dance,1;Triffany,5.5,StoppedDefault,0.5;Triffany,7,HandsTogether,0.5" setEmotion="Triffany,0,Happy;Triffany,3,Suspicious;Triffany,5,Neutral;Triffany,7,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_059_Triffany_SoYaSee" text="Ainsi, la danse du désert s'inspire de techniques
de combat au corps à corps contre les Bugsnax.
C'était donc une façon d'apprendre aux jeunes!" />

	<Subtitle id="375" character="Floofty" nextDialogueID="376" enableControls="0" emotionEnd="Smug" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Floofty,0,Pondering;Floofty,1,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" setEmotion="Floofty,0,Surprised;Floofty,1,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_060_Floofty_FascinatingHidingPurpose" text="Fascinant!
Donner un but caché à une activité futile.
Il faudra que je mette ce principe en application." />

	<Subtitle id="376" character="Snorpy" nextDialogueID="377" enableControls="0" emotionEnd="Disgust" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Snorpy,0,HeadBack;Snorpy,1.5,HeadBackEnd" setEmotion="Snorpy,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_061_Snorpy_OhYouBelieve" text="Ben voyons, quand c'est elle
qui le dit, tu la crois!" />

	<Subtitle id="377" character="Floofty" nextDialogueID="353" enableControls="0" emotionEnd="Neutral" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Floofty,0,PonderingGestureForward;Floofty,3,PonderingEnd;Floofty,5,GestureToSelf" setEmotion="Floofty,0,Neutral;Floofty,5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_020_Floofty_MissTriffanyHas" text="Triffany a réussi à me convaincre de la valeur
historique et culturelle de l'expression
corporelle. Je devrais en faire l'expérience." />

	
	<Subtitle id="378" character="Snorpy" nextDialogueID="1378" enableControls="0" emotionEnd="Confused" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,5.5,LookDown;Snorpy,9,LookDownEnd" setEmotion="Snorpy,0,Suspicious;Snorpy,1,Confused" setTarget="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_062_Snorpy_ChandloiweveBeenTogether" text="*ahem* Chandlo... Ç-ça fait longtemps qu'on est
ensemble et je me suis toujours demandé ce que tu
pensais de moi et... T-tu veux sortir avec moi?" />

	<Subtitle id="1378" character="Chandlo" nextDialogueID="1379" enableControls="0" emotionEnd="Confused" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,1,ShakingHead" setEmotion="Chandlo,0,Judging;Chandlo,1,Confused" setTarget="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_063_Chandlo_WhatBroThat" text="Hein? Qu'est-ce que tu me chantes, man?" />

	<Subtitle id="1379" character="Snorpy" nextDialogueID="1380" enableControls="0" emotionEnd="Bummed" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,3,HeadBack" setEmotion="Snorpy,0,Sad;Snorpy,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_064_Snorpy_AhISee" text="Oh, je vois. Ou-oui.
Laisse tomber. Oublie ce que j'ai dit..." />

	<Subtitle id="1380" character="Chandlo" nextDialogueID="1381" enableControls="0" emotionEnd="Judging" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,0,HeadBackEnd;Chandlo,2,OpenArms" setEmotion="Chandlo,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_065_Chandlo_SnorpyWeveBeen" text="Snorpy, ça fait des ANNÉES qu'on est maqués." />

	<Subtitle id="1381" character="Snorpy" nextDialogueID="1382" enableControls="0" emotionEnd="Judging" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,0,OpenArmsEnd" setEmotion="Snorpy,0,Surprised;Snorpy,2,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_066_Snorpy_WhatHowIs" text="A-attends... Quoi? Comment c'est possible?" />

	<Subtitle id="1382" character="Chandlo" nextDialogueID="1383" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,2,LeanForward;Chandlo,5,LeanForwardEnd" setEmotion="Chandlo,0,Happy;Chandlo,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_067_Chandlo_DudeRememberThat" text="Tu te souviens pas de la fois où on s'est bécotés
sur la grande roue? C'est là que j'ai proposé
qu'on s'installe ensemble..." />

	<Subtitle id="1383" character="Snorpy" nextDialogueID="1384" enableControls="0" emotionEnd="Neutral" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,2,LookDown,1;Snorpy,5,LookDownEnd" setEmotion="Snorpy,0,Surprised;Snorpy,5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_068_Snorpy_WwellIJust" text="Euh, ou-oui, m-mais je croyais qu'on était
juste... des colocs un peu plus proches que la
moyenne. Tu sais que j'ai horreur de l'ambiguïté!" />

	<Subtitle id="1384" character="Chandlo" nextDialogueID="379" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,2,LeanForward;Chandlo,2,LeanForward" setEmotion="Chandlo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_069_Chandlo_SorrySnorpdawg" text="Désolé, Snorp-man!
*smack*" />

	<Subtitle id="379" character="Chandlo" enableControls="0" nextDialogueID="3790" emotionEnd="Smug" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,0,LeanForwardEnd;Snorpy,1,LeanForwardEnd" setEmotion="Chandlo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_070_Chandlo_IsThatClear" text="Là, c'est assez clair pour toi?" />

	<Subtitle id="3790" character="Snorpy" enableControls="0" nextDialogueID="3791" emotionEnd="Smug" focusTargets="Snorpy,Chandlo" setAnimation="" setEmotion="Snorpy,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_071_Snorpy_Yuhhuh" text="Hahuheh... Vou-voui..." />

	<Subtitle id="3791" character="Chandlo" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,0,ThumpChest" setEmotion="Chandlo,0,Smug;Chandlo,2,Happy" setTarget="Snorpy,0,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_072_Chandlo_ILoveYou" text="Je t'aime, man!
Et maintenant, viens danser!" />

	
	<Subtitle id="381" character="Filbo" nextDialogueID="382" enableControls="0" emotionEnd="Neutral" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_004_Filbo_HowsTheParty" text="Ça va, Beff? Tu t'amuses bien?" />

	<Subtitle id="382" character="Beffica" nextDialogueID="383" enableControls="0" emotionEnd="Unamused" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_005_Beffica_OhIveSeen" text="Bah, j'ai connu pire." />

	<Subtitle id="383" character="Filbo" nextDialogueID="384" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Filbo,1,HandBehindHead,1;Filbo,4,HandBehindHeadEnd" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_006_Filbo_YeahItsReally" text="Oui, il y a une super ambiance!
C'est génial de voir tout le monde
passer un bon moment ensemble!" />

	<Subtitle id="384" character="Beffica" nextDialogueID="385" enableControls="0" emotionEnd="Judging" focusTargets="Filbo,Beffica" setAnimation="Beffica,1.5,PointForward;Beffica,4,LeanForward" setEmotion="Beffica,0,Bummed;Beffica,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_007_Beffica_ListenFilboI" text="*soupire! Écoute, Filbo, je trouve ça cool que
tu aies réussi à faire revenir tout le monde.
C'est beaucoup moins barbant, maintenant." />

	<Subtitle id="385" character="Beffica" nextDialogueID="386" enableControls="0" emotionEnd="Judging" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,LeanBack" setEmotion="Beffica,0,Suspicious;Beffica,2,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_007a_Beffica_ButTheseGrumps" text="Mais ces Grumpus ne sont pas amis.
Ils s'efforcent juste d'être aimables
parce que c'est mieux que d'être seul." />

	<Subtitle id="386" character="Filbo" nextDialogueID="387" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Beffica,0.5,LeanBackEnd;Filbo,0.5,GestureTowardSelf" setEmotion="Beffica,0.5,Neutral;Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_008_Filbo_SureButWho" text="Peut-être, mais qui voudrait être seul?" />

	<Subtitle id="387" character="Beffica" nextDialogueID="388" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Beffica,1,DissmissiveArmWave" setEmotion="Beffica,0,Smug;Beffica,3,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_009_Beffica_YoureSuchA" text="*rit* T'es vraiment un cas, toi.
Mais dans le bon sens du terme." />

	<Subtitle id="388" character="Filbo" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,HandBehindHead,1;Filbo,2,HandBehindHeadEnd;Filbo,4,Wave" setEmotion="Filbo,0,Smug;Filbo2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_010_Filbo_AwThanksIm" text="Merci, c'est gentil! *rit*
Bon, je vais aller danser.
J'espère que tu me rejoindras!" />

	
	<Subtitle id="389" character="Filbo" nextDialogueID="390" emotionEnd="Bummed" unskippable="1" setAnimation="Filbo,4,HandBehindHead,1" setEmotion="Filbo,0,Happy;Filbo,4,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_073_Filbo_WeDidIt" text="*soupire* On a réussi.
Notre petite bande est à nouveau réunie...
Enfin, presque." />

	<Subtitle id="390" character="Filbo" nextDialogueID="391" emotionEnd="Happy" unskippable="1" setAnimation="Filbo,1,HandBehindHeadEnd,1" setEmotion="Filbo,0,Neutral;Filbo,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_074_Filbo_ButKnowingEggabell" text="Mais vous savez quoi?
Maintenant qu'on sait qu'Eggabell est vivante,
j'ai bon espoir que Lizbert ait survécu aussi." />

	<Subtitle id="391" character="Filbo" nextDialogueID="392" emotionEnd="Neutral" setAnimation="Filbo,2,Pointing" setEmotion="Filbo,0,Neutral" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075_Filbo_NoneOfThis" text="En tout cas, rien de tout ça
n'aurait été possible sans vous." />

	<Subtitle id="392" character="Filbo" nextDialogueID="393" emotionEnd="Confused" unskippable="1" setAnimation="Filbo,0,PointingEnd,1;Filbo,3.5,GestureTowardSelf" setEmotion="Filbo,0,Bummed;Filbo,3,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075a_Filbo_IKnowYou" text="Je sais que vous devrez quitter cette île
tôt ou tard pour continuer votre travail,
mais vous allez vraiment me manquer." />

	<Subtitle id="393" character="Filbo" emotionEnd="Neutral" unskippable="1" setAnimation="Filbo,1,HandBehindHead,1" setEmotion="Filbo,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075b_Filbo_AndYouStill" text="E-et puis, vous n'avez pas encore
interviewé Lizbert, hein? Alors..." />

	<Subtitle id="394" character="Shelda" nextDialogueID="395" emotionEnd="Suspicious" setAnimation="Shelda,0,LookLeftAndRight" setEmotion="Shelda,0,Suspicious;Shelda,1.5,Surprised" setTarget="Filbo,0,Shelda" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_076_Shelda_OurEndIs" text="La fin est proche." />

	<Subtitle id="395" character="Filbo" emotionEnd="Judging" unskippable="1" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,3,GestureForward" setEmotion="Filbo,0,Surprised;Filbo,3,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_077_Filbo_WhuhEndIs" text="AAH! La fin?
Euh... C-c'est une métaphore, ou bien..." /> 

	<Subtitle id="396" character="Filbo" enableControls="1" unskippable="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/ImagineAReallyBig" text="Imaginez qu'un énorme tremblement de terre
se produise là, tout de suite." />

	<Subtitle id="397" character="Filbo" enableControls="1" emotionEnd="Suspicious" setAnimation="" setEmotion="Filbo,0,Suspicious;Filbo,1,Surprised" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_078_Filbo_WeGottaMove" text="IL FAUT PARTIR!
TOUT DE SUITE!" />

	
	<Subtitle id="550" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/IveGotAParty" text="C'est la fête dans mon bec et je suis invité!" />

	<Subtitle id="551" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WooYeah" text="Wouhou! Ouais!" />

	<Subtitle id="552" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/IPutTheHoeInHoedown" text="La bourrée, c'est la danse du fermier!" />

	<Subtitle id="553" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Yeehaw" text="Yiihaa!" />

	<Subtitle id="554" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/SendsShiversDownYourSpine" text="Ça me donne des frissons!" />

	<Subtitle id="555" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Wahoo" text="Wahou!" />

	<Subtitle id="556" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/DJTurnThatMusic" text="DJ, monte le son!" />

	<Subtitle id="557" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/OMG" text="OMG!" />

	<Subtitle id="558" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/DanceLikeItllPay" text="Dansez comme si ça allait payer le loyer!" />

	<Subtitle id="559" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/AhahahCromdo" text="Ha ha ha!" />

	<Subtitle id="560" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/YoureAShiningStar" text="Ce soir, tout le monde est une star!" />

	<Subtitle id="561" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Ohoho" text="Ho ho ho!" />

	<Subtitle id="562" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/GoGramble" text="Vas-y, Gramble, c'est ton anniversaire!" />

	<Subtitle id="563" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Whee" text="Youpiii!" />

	<Subtitle id="564" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WatchMeBreakThisWholeThingDown" text="Je vais vous en mettre plein la vue!" />

	<Subtitle id="565" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/AwYeah" text="Oh yeahhhh!" />

	<Subtitle id="566" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WeAllBecomeOne" text="Nous ne faisons plus qu'un!" />

	<Subtitle id="567" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/HaHmmm" text="Ha ooohm!" />

	<Subtitle id="568" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/ILookRidiculous" text="J'ai l'air ridicule, mais ce n'est pas grave!" />

	<Subtitle id="569" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/OohAha" text="Wouh! Aha!" />

	<Subtitle id="570" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WhatAFascinating" text="Quelle activité à la fois fascinante et futile!" />

	<Subtitle id="571" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Indeed" text="En effet!" />




	
	<Subtitle id="400" character="Filbo" enableControls="1" emotionEnd="Confused" setAnimation="Filbo,0,Crouched,1" setEmotion="Filbo,0,Fear;Beffica,0,Confused;Wambus,0,Confused;Triffany,0,Confused;Cromdo,0,Confused;Wiggle,0,Confused;Gramble,0,Confused;
 Shelda,0,Confused;Floofty,0,Confused;Snorpy,0,Confused;Chandlo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_001_Filbo_AreYouOkay" text="Argh... T-t-tout va bien?" />

	<Subtitle id="401" character="Filbo" enableControls="1" nextDialogueID="402" emotionEnd="Neutral" setAnimation="Filbo,0,HandBehindHead,1;Filbo,3,HandBehindHeadEnd,1" setEmotion="Filbo,0,Confused;Filbo,2,Neutral" faceSpeaker="Beffica,Wambus,Triffany,Gramble,Wiggle,Cromdo,Chandlo,Snorpy,Floofty,Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_002_Filbo_AlrightIKnow" text="Écoutez, je sais qu'il y a de quoi paniquer,
mais tant qu'on garde notre calme..." />

	<Subtitle id="402" character="Shelda" enableControls="1" nextDialogueID="403" emotionEnd="Fear" setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,4,Fear" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_003_Shelda_OurDoomApproaches" text="LA FIN APPROCHE!
PRIEZ LES DIEUX, MES ENFANTS!" />

	<Subtitle id="403" character="Wiggle" enableControls="1" nextDialogueID="404" emotionEnd="Confused" setAnimation="Wiggle,0,PointToSelf;Wiggle,4.5,PointForward" setEmotion="Wiggle,0,Fear;Wiggle,3,Surprised" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_004_Wiggle_ItsTheQueen" text="C'est la reine des Bugsnax!
Elle émerge des profondeurs
pour tous nous dévorer!" />

	<Subtitle id="404" character="Snorpy" enableControls="1" nextDialogueID="405" emotionEnd="Confused" setAnimation="Snorpy,0,LeanForward;Snorpy,2,WavingArms" setEmotion="Snorpy,0,Fear;Snorpy,2,Surprised" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_005_Snorpy_TheGrumpinatiAim" text="Les Grumpinati comptent nous faire taire
pour de bon. Ils s'apprêtent à mettre un
point final à leurs machinations!" />

	<Subtitle id="405" character="Wambus" enableControls="1" nextDialogueID="406" emotionEnd="Unamused" setAnimation="Snorpy,0,WavingArmsEnd;Wiggle,0,PointForwardEnd;Wambus,0,CrossArms;Wambus,1,CrossArmsShakeHead" setEmotion="Wambus,0,Unamused" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_006_Wambus_NowHoldOn" text="Arrêtez un peu vos âneries!
On va pas clamser à cause
d'une secte ou d'un monstre." />

	<Subtitle id="406" character="Filbo" enableControls="1" nextDialogueID="407" emotionEnd="Happy" setAnimation="Filbo,0,Pointing" setEmotion="Filbo,0,Happy" setTarget="Filbo,0,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_007_Filbo_ThatsRight" text="Tout juste!" />

	<Subtitle id="407" character="Wambus" enableControls="1" nextDialogueID="408" emotionEnd="Angry" setAnimation="Filbo,0,PointingEnd;Wambus,1,CrossArmsGestureForward" setEmotion="Wambus,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_008_Wambus_WereGonnaDie" text="On va clamser parce que l'volcan
va nous péter à la tronche!" />

	<Subtitle id="408" character="Filbo" enableControls="1" nextDialogueID="409" emotionEnd="Confused" setAnimation="Filbo,0,Pointing;Filbo,0.8,HandBehindHead,0.5" setEmotion="Filbo,0,Happy;Filbo,0.8,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_009_Filbo_ThatsRightwaitWhat" text="Tout ju... Attends, quoi?!" />

	<Subtitle id="409" character="Triffany" enableControls="1" nextDialogueID="410" emotionEnd="Bummed" setAnimation="Triffany,2,LookDown" setEmotion="Triffany,0,Unamused;Triffany,2,Bummed" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_010_Triffany_OpeBadTiming" text="Oups, ça tombe mal.
On dirait qu'on va finir engloutis
comme les autres, hein?" />

	<Subtitle id="410" character="Chandlo" enableControls="1" nextDialogueID="411" emotionEnd="Smug" setAnimation="Triffany,0.5,LookDownEnd;Filbo,0,HandBehindHeadEnd;Chandlo,0,LeanForward;Chandlo,3,LeanForwardEnd;Chandlo,5,ThumpChest" setEmotion="Chandlo,0,Surprised;Chandlo,2,Smug" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_011_Chandlo_CmonBroWe" text="Dis pas ça, man, on va s'en tirer!
Tant qu'on a des Bugsnax,
y a pas de souci à se faire!" />

	<Subtitle id="411" character="Gramble" enableControls="1" nextDialogueID="412" emotionEnd="Sad" setAnimation="Gramble,0,No;Gramble,1.5,HugSelf" setEmotion="Gramble,0,Surprised;Gramble,1.5,Fear" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_012_Gramble_MyBarnCollapsed" text="MA GRANGE S'EST EFFONDRÉE!
TOUS MES PETITS PROTÉGÉS SE SONT ÉCHAPPÉS!" />

	<Subtitle id="412" character="Chandlo" enableControls="1" nextDialogueID="413" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_013_Chandlo_Bummer" text="Pas cool..." />

	<Subtitle id="413" character="Cromdo" enableControls="1" nextDialogueID="414" emotionEnd="Disgust" setAnimation="Cromdo,0,DismissiveWave;Cromdo,3,PointForward;Cromdo,5,PointForwardEnd" setEmotion="Cromdo,0,Surprised;Cromdo,3,Disgust" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_014_Cromdo_WereHomelessAnd" text="Minute, on a plus de maisons ni de Bugsnax?
Alors, c'est chacun pour sa pomme!
Bouffer ou être bouffé!" />

	<Subtitle id="414" character="Beffica" enableControls="1" nextDialogueID="415" emotionEnd="Confused" setAnimation="Beffica,1,LeanBack;Beffica,2.5,LeanBackEnd" setEmotion="Beffica,0,Fear;Beffica,1,Confused" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_015_Beffica_DibsOnEating" text="*rit* Si on doit se bouffer, je prends Filbo!" />

	<Subtitle id="415" character="Floofty" enableControls="1" nextDialogueID="416" emotionEnd="Happy" setAnimation="Floofty,0.5,GestureToSelf;Floofty,3,LeanForward;Floofty,5,LeanForwardEnd;Floofty,6,Clipboard" setEmotion="Floofty,0,Smug;Floofty,3,Suspicious;Floofty,6,Happy" setTrigger="6,@211.329" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_016_Floofty_PleaseDoIm" text="Je t'en prie, j'aimerais voir le résultat. Beffica
prendra-t-elle l'apparence de Filbo ou des Bugsnax
qu'il a mangés? Vite, mon carnet de notes!" />

	<Subtitle id="416" character="Filbo" enableControls="1" nextDialogueID="417" emotionEnd="Confused" setAnimation="Filbo,0,Wave;Filbo,4,GestureTowardSelf" setEmotion="Filbo,0,Unamused;Filbo,2,Confused" faceSpeaker="Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" setTarget="Filbo,0,@9004" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_017_Filbo_HeyDontGive" text="Hé oh! Il faut pas baisser
les bras! Même si on n'a plus de maisons
ni de Bugsnax, on est toujours là, nous!" />

	<Subtitle id="417" character="Filbo" enableControls="1" nextDialogueID="418" emotionEnd="Unamused" setAnimation="Filbo,2.5,AngryIdle,1;Gramble,1,HugSelfEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Unamused" setTarget="Filbo,0,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_018_Filbo_IKnowIts" text="Je sais qu'il y a de quoi céder à la panique,
mais on ne peut pas craquer chaque fois que
quelque chose ne tourne pas rond!" />

	<Subtitle id="418" character="Filbo" enableControls="1" nextDialogueID="1418" emotionEnd="Neutral" setAnimation="" setEmotion="Neutral" setTarget="Filbo,0,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_018a_Filbo_WeHaveTo" text="Il faut qu'on se serre les coudes!" />

	<Subtitle id="1418" character="Eggabell" enableControls="1" emotionEnd="Unamused" setAnimation="Filbo,0,StoppedDefault,1" setEmotion="Eggabell,0,Unamused" nextDialogueID="1419, 10412, 10422, 10423, 10424, 10425, 10426, 10427, 10428, 10429, 10430" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_019_Eggabell_WellSaidFilbo" text="Bien dit, Filbo." />

	<Subtitle id="1419" character="Filbo" speakerText="$Everyone" enableControls="1" nextDialogueID="1420" emotionStart="Surprised" emotionEnd="Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_020_Filbo_Adlib_Eggabell" text="EGGABELL?!" />

	
	<Subtitle id="10421" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_021_Wambus_Adlib_Eggabell" />

	<Subtitle id="10422" character="Beffica" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_022_Beffica_Adlib_Eggabell" />

	<Subtitle id="10423" character="Floofty" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_023_Floofty_Adlib_Eggabell" />

	<Subtitle id="10424" character="Gramble" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_024_Gramble_Adlib_Eggabell" />

	<Subtitle id="10425" character="Wiggle" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_025_Wiggle_Adlib_Eggabell" />

	<Subtitle id="10426" character="Triffany" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_026_Triffany_Adlib_Eggabell" />

	<Subtitle id="10427" character="Cromdo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_027_Cromdo_Adlib_Eggabell" />

	<Subtitle id="10427" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_021_Wambus_Adlib_Eggabell" />

	<Subtitle id="10428" character="Chandlo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_028_Chandlo_Adlib_Eggabell" />

	<Subtitle id="10429" character="Snorpy" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_029_Snorpy_Adlib_Eggabell" />

	<Subtitle id="10430" character="Shelda" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_030_Shelda_Adlib_Eggabell" />

	
	<Subtitle id="1420" character="Chandlo" enableControls="1" nextDialogueID="1421" emotionEnd="Happy" setAnimation="Chandlo,0,OpenArms;Chandlo,2,OpenArmsEnd" setEmotion="Chandlo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_031_Chandlo_EggabroYoureAlright" text="Egga-man, t'es vivante!" />

	<Subtitle id="1421" character="Floofty" enableControls="1" nextDialogueID="1422" emotionEnd="Happy" setAnimation="Floofty,0,ClipboardReact;Floofty,1.5,ClipboardEnd" setEmotion="Floofty,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_032_Floofty_WhatAPleasant" text="Quelle agréable surprise.
C'est un plaisir de vous revoir,
docteure Dorlomelette." />

	<Subtitle id="1422" character="Eggabell" enableControls="1" nextDialogueID="1423" emotionEnd="Neutral" setAnimation="" setEmotion="Eggabell,0,Happy;Eggabell,3,Neutral" setTarget="Eggabell,1.5,Chandlo;Eggabell,2.2,Floofty;Eggabell,3.2,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_033_Eggabell_HheyEverybodyChandlo" text="Salut, tout le monde!
Chandlo! Floofty!
Monsieur Saperligot." />

	<Subtitle id="1423" character="Wambus" enableControls="1" nextDialogueID="1424" emotionEnd="Smug" setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_034_Wambus_Doc" text="Doc." />

	<Subtitle id="1424" character="Filbo" enableControls="1" nextDialogueID="1425" faceSpeaker="Eggabell" emotionEnd="Happy" setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_035_Filbo_ImGladYou" text="Je suis content de te voir.
Ça veut dire que tu as résolu l'énigme?" />

	<Subtitle id="1425" character="Eggabell" enableControls="1" nextDialogueID="1426" emotionEnd="Unamused" setAnimation="Eggabell,1,AngryIdle,1" setEmotion="Eggabell,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_036_Eggabell_ThatsRightFilbo" text="C'est exact, Filbo.
Je sais comment atteindre Liz." />

	<Subtitle id="1426" character="Filbo" enableControls="1" nextDialogueID="1427" emotionEnd="Happy" setAnimation="Filbo,1,Excited" setEmotion="Filbo,0,Surprised;Filbo,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_037_Filbo_ThatsAmazingWe" text="C'est génial!
Il faut qu'on y aille tout de suite!" />

	<Subtitle id="1427" character="Triffany" enableControls="1" nextDialogueID="1428" emotionEnd="Judging" setAnimation="Filbo,1,ExcitedEnd;Triffany,2,HandsTogether" setEmotion="Triffany,0,Sad;Triffany,2,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_038_Triffany_SorryToSay" text="Hmmmm... Désolée de doucher votre enthousiasme,
mais le moment est un peu mal choisi, non?" />

	<Subtitle id="1428" character="Eggabell" enableControls="1" nextDialogueID="1429" emotionEnd="Unamused" setAnimation="Triffany,0.5,HandsTogetherEnd" setEmotion="Eggabell,0,Angry;Eggabell,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_039_Eggabell_ThisMightBe" text="C'est sûrement notre seule chance.
Liz est en danger, et cette catastrophe
ne fait que commencer." />

	<Subtitle id="1429" character="Shelda" enableControls="1" nextDialogueID="1430" emotionEnd="Surprised" setAnimation="Shelda,3,Doom" setEmotion="Shelda,0,Suspicious;Shelda,3,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_040_Shelda_TheWorstIs" text="Le pire est à venir!
LA TOXINE SANS FIN VA SE RÉPANDRE..." />

	<Subtitle id="1430" character="Floofty" enableControls="1" nextDialogueID="1431" emotionEnd="Disgust" setAnimation="Shelda,0,DoomEnd" setEmotion="Floofty,0,Disgust;Shelda,0,Unamused" setTarget="Floofty,0,Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_041_Floofty_QuietYou" text="Oh la ferme!" />

	<Subtitle id="1431" character="Floofty" enableControls="1" nextDialogueID="1432" emotionEnd="Bummed" setAnimation="Floofty,3,Snacktivator;Floofty,4,SnacktivatorEnd" setEmotion="Floofty,0,Unamused;Floofty,3,Bummed" setTarget="Floofty,0,Eggabell" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_041a_Floofty_DoctorYouAre" text="Docteure, vous prenez des risques inconsidérés.
Elizabert est certainement décédée!" />

	<Subtitle id="1432" character="Chandlo" enableControls="1" nextDialogueID="1433" emotionEnd="Unamused" setAnimation="Chandlo,0.5,PunchHand;Chandlo,3,PunchHandEnd" setEmotion="Chandlo,0,Surprised;Chandlo,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_042_Chandlo_DawgLizbertIs" text="Lizbert est vivante, man!
Et y a pas moyen qu'on l'abandonne." />

	<Subtitle id="1433" character="Eggabell" enableControls="1" nextDialogueID="1434" emotionEnd="Bummed" setAnimation="" setEmotion="Eggabell,0,Unamused;Eggabell,1.5,Confused;Eggabell,3.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_043_Eggabell_IJustNeed" text="J'ai juste besoin de Filbo et, euh,
de notre journaliste. Désolée, Chandlo." />

	<Subtitle id="1434" character="Chandlo" enableControls="1" nextDialogueID="419" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_044_Chandlo_Bummer" text="Pas cool." />

	<Subtitle id="419" character="Gramble" enableControls="1" nextDialogueID="420" emotionEnd="Confused" setAnimation="Gramble,2,Point;Gramble,3,PointEnd" setEmotion="Gramble,0,Judging;Gramble,2,Confused" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_045_Gramble_WellWhatAre" text="Et nous, alors? Qu'est-ce qu'on est
censés faire pendant ce temps?" />

	<Subtitle id="420" character="Filbo" enableControls="1" nextDialogueID="421" emotionEnd="Neutral" setAnimation="Filbo,2,GestureForward" setEmotion="Filbo,0,Unamused;Filbo,1.5,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_046_Filbo_YouPrepareFor" text="Préparez-vous au pire.
De quoi est-ce qu'on a besoin?" />

	<Subtitle id="421" character="Beffica" enableControls="1" nextDialogueID="422" emotionEnd="Confused" setAnimation="Beffica,0,PointToSelf;Beffica,2,LeanForward;Beffica,3.5,LeanForwardEnd" setEmotion="Beffica,0,Disgust;Beffica,2,Confused" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_047_Beffica_WellImSick" text="Perso, j'en ai marre qu'on me laisse dans l'ombre.
Je veux savoir ce qui se passe!" />

	<Subtitle id="422" character="Chandlo" enableControls="1" nextDialogueID="423" faceSpeaker="Beffica" emotionEnd="Smug" setAnimation="Chandlo,1,HandsOnHips;Chandlo,6,HandsOnHipsEnd;Chandlo,7,ThumpChest" setEmotion="Chandlo,0,Happy;Chandlo,6,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_048_Chandlo_NoWorriesBeff" text="T'inquiète, Beff. Je vais allumer des feux de
camp, peut-être même construire une tour de guet.
Comme ça, on verra le danger arriver." />

	<Subtitle id="423" character="Wiggle" enableControls="1" nextDialogueID="424" emotionEnd="Confused" setAnimation="Wiggle,1,PointToSelf" setEmotion="Wiggle,0,Confused" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_049_Wiggle_ButWhatDo" text="Mais qu'est-ce qu'on fera quand
la reine viendra nous dévorer?" />

	<Subtitle id="424" character="Snorpy" enableControls="1" nextDialogueID="425" faceSpeaker="Wiggle" emotionEnd="Neutral" setAnimation="Wiggle,0,PointToSelfEnd;Snorpy,0,LeanForward;Snorpy,3,LeanForwardEnd" setEmotion="Snorpy,0,Neutral;Snorpy,1,Suspicious;Snorpy,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_050_Snorpy_IHaveA" text="Eh bien, j'ai quelques... prototypes de pièges
qui pourraient nous servir." />

	<Subtitle id="425" character="Triffany" enableControls="1" nextDialogueID="426" emotionEnd="Confused" setAnimation="Triffany,0,Bone;Triffany,1,BoneTapIdle;Triffany,2,BoneLeanForward;Triffany,3.5,BoneEmphasis,1;Triffany,4.5,BoneEmphasisEnd" setEmotion="Triffany,0,Surprised;Triffany,2,Confused" setTrigger="0,@203.319" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_051_Triffany_HowAboutThe" text="Et pour les menaces plus concrètes?
Les tremblements de terre, le volcan,
ce genre de choses." />

	<Subtitle id="426" character="Floofty" enableControls="1" nextDialogueID="427" faceSpeaker="Triffany" emotionEnd="Neutral" setAnimation="Floofty,1,LeanForward;Floofty,3,LeanForwardEnd" setEmotion="Floofty,0,Smug;Floofty,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_052_Floofty_SimpleWeFind" text="C'est simple. Nous devons trouver un moyen
de prendre de la hauteur en cas de besoin." />

	<Subtitle id="427" character="Cromdo" enableControls="1" nextDialogueID="428" emotionEnd="" setAnimation="Cromdo,0.7,GestureToSelf" setEmotion="Cromdo,0,Angry" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_053_Cromdo_WellNoneOf" text="C'est bien beau, tout ça,
mais ça nous empêchera pas de crever de faim!" />

	<Subtitle id="428" character="Wambus" enableControls="1" nextDialogueID="429" faceSpeaker="Cromdo" emotionEnd="Neutral" setAnimation="" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_054_Wambus_WeGotMy" text="On a ma sauce." />

	<Subtitle id="429" character="Cromdo" enableControls="1" emotionEnd="Disgust" setAnimation="Cromdo,0.5,DismissiveWave;Cromdo,2,DismissiveThrow" setEmotion="Cromdo,0,Smug;Cromdo,1,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_055_Cromdo_NoWayPal" text="Ha ha. Sans moi, mon vieux! Tu peux te la garder,
ta pâte végétale gerbante!" />

	<Subtitle id="430" character="Cromdo" enableControls="1" nextDialogueID="433" emotionEnd="Unamused" setAnimation="Cromdo,0,AngryIdle" setEmotion="Cromdo,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_056_Cromdo_IStandCorrected" text="Hum... Je retire ce que j'ai dit." />

	<Subtitle id="433" character="Filbo" enableControls="1" emotionEnd="Happy" setAnimation="Filbo,1.5,Excited;Filbo,3,ExcitedEnd" setEmotion="Filbo,0,Happy" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_057_Filbo_NoMoreConcerns" text="Pas d'autres questions?
Génial! On se met en route, alors!" />


	
	<Subtitle id="440" character="Wambus" nextDialogueID="441" emotionEnd="Bummed" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_058_Wambus_WithoutThemBugsnax" text="Sans les Bugsnax, not' seule source
de nourriture, c'est mon jardin." />

	<Subtitle id="441" character="Wambus" emotionStart="Angry" emotionEnd="Sad" setAnimation="Wambus,0,CrossArmsShakeHead;Wambus,2,CrossArmsLookDown;Wambus,5,CrossArmsLookDownEnd" setEmotion="Wambus,0,Unamused;Wambus,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_058a_Wambus_CantGoLosin" text="J'peux pas l'perdre maintenant.
Comment j'pourrais protéger qui que ce soit si
j'suis même pas capable de protéger mon jardin?" />

	<Subtitle id="442" character="Triffany" nextDialogueID="443" emotionStart="Bummed" emotionEnd="Bummed" setAnimation="Triffany,0,BoneTapIdle" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_059_Triffany_LooksLikeWere" text="On dirait qu'on est au bord de l'extinction." />

	<Subtitle id="443" character="Triffany" emotionEnd="Sad" setAnimation="Triffany,0,BoneLeanForward;Triffany,2,BoneLeanForwardEnd;Triffany,3,BoneTapIdle;Triffany,5,BoneIdle" setEmotion="Triffany,0,Unamused;Triffany,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_059a_Triffany_ShameWeOnly" text="C'est triste qu'on ne soit restés qu'un an ici.
C'est loin d'être assez long pour apprendre
quoi que ce soit..." />

	<Subtitle id="444" character="Wiggle" nextDialogueID="445" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Confused;Wiggle,3,Surprised;Wiggle,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_060_Wiggle_TheQueenOf" text="La reine des Bugsnax est une créature terrifiante,
mais en même temps... tellement fascinante." />

	<Subtitle id="445" character="Wiggle" emotionStart="Smug" emotionEnd="Bummed" setAnimation="Wiggle,1,Presenting" setEmotion="Wiggle,0,Smug;Wiggle,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_060a_Wiggle_IBetI" text="Je parie qu'elle m'inspirerait
mille chansons si je pouvais y goûter." />

	<Subtitle id="446" character="Gramble" nextDialogueID="447" emotionEnd="Confused" setAnimation="Gramble,1,HugSelf;Gramble,3.5,HugSelfEnd" setEmotion="Gramble,0,Fear;Gramble,4,Surprised;Gramble,5,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_061_Gramble_IIThink" text="Je... je crois avoir vu quelque chose
juste avant le tremblement de terre.
L'ombre qui m'épie constamment." />

	<Subtitle id="447" character="Gramble" emotionStart="Confused" emotionEnd="Sad" setAnimation="Gramble,0,FistTapping;Gramble,2,FistTappingEnd;Gramble,3,GestureForward" setEmotion="Gramble,0,Confused;Gramble,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_061a_Gramble_DidItTake" text="Est-ce qu'elle a fait exprès de me prendre mes
petits? Oh, par pitié, rendez-les-moi!" />

	<Subtitle id="448" character="Beffica" nextDialogueID="449" emotionStart="Bummed" emotionEnd="Bummed" setAnimation="Beffica,2,LookOverShoulder" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_062_Beffica_WithoutBugsnaxIts" text="Sans Bugsnax, on finira tôt ou tard par
se retourner les uns contre les autres." />

	<Subtitle id="449" character="Beffica" emotionEnd="Bummed" setAnimation="Beffica,0,LookOverShoulderEnd;Beffica,5,TellingSecret;Beffica,6.5,TellingSecretEnd" setEmotion="Beffica,1,Smug;Beffica,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_062a_Beffica_NowIMight" text="*soupire* Autant en profiter pour s'amuser
un peu en devinant qui craquera en premier.
Je parie sur Wiggle." />

	<Subtitle id="450" character="Cromdo" nextDialogueID="451" emotionEnd="Disgust" setAnimation="Cromdo,1,LeanForward;Cromdo,3,LeanForwardEnd" setEmotion="Cromdo,0,Angry;Cromdo,1,Surprised;Cromdo,3,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_063_Cromdo_GrumpMeThis" text="Nom de Grump, cette île veut notre peau.
Mais pas question de plier bagage sans
un petit bas de laine." />

	<Subtitle id="451" character="Cromdo" emotionStart="Disgust" emotionEnd="Disgust" setAnimation="Cromdo,1,DismissiveThrow" setEmotion="Cromdo,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_063a_Cromdo_SoonAsI" text="Dès que j'aurai mis la main sur
quelques Bugsnax, je mets les voiles." />

	<Subtitle id="452" character="Snorpy" nextDialogueID="453" emotionStart="Bummed" emotionEnd="" setAnimation="" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_064_Snorpy_IFearThat" text="On dirait que mes enquêtes m'ont attiré
les foudres des Grumpinati. Ou alors,
c'est ce qu'ils avaient prévu depuis le début." />

	<Subtitle id="453" character="Snorpy" emotionStart="Angry" emotionEnd="" setAnimation="" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_064a_Snorpy_WhateverTheCase" text="Quoi qu'il en soit, je dois à tout prix
protéger Chandlo de leurs machinations." />

	<Subtitle id="454" character="Chandlo" nextDialogueID="455" emotionEnd="Bummed" setAnimation="Chandlo,0,OpenArms;Chandlo,2,OpenArmsEnd;Chandlo,5,HandsOnHips" setEmotion="Chandlo,0,Surprised;Chandlo,2,Bummed;Chandlo,6,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_065_Chandlo_ThisIsIt" text="C'est le moment de vérité, man.
L'épreuve ultime de l'île.
Va falloir tout donner pour s'en tirer!" />

	<Subtitle id="455" character="Chandlo" emotionEnd="Angry" setAnimation="Chandlo,0,ShakingHead,1;Chandlo,3,HandsOnHipsEnd;Chandlo,5,PunchHand,0.25;Chandlo,6.3,PunchHandEnd" setEmotion="Chandlo,0,Bummed;Chandlo,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_065a_Chandlo_IDontKnow" text="Je sais pas si Snorpy fera le poids face à
tout ça... Alors, je veillerai à ce qu'il s'en
sorte même si je dois y rester." />

	<Subtitle id="456" character="Shelda" nextDialogueID="457" emotionEnd="Disgust" setAnimation="" setEmotion="Shelda,0,Sad;Shelda,2.5,Surprised;Shelda,6,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_066_Shelda_DoomIsYet" text="Nous courons à notre perte.
Renoncez à la toxine!
Ne la laissez pas s'insinuer dans votre esprit!" />

	<Subtitle id="457" character="Shelda" emotionEnd="Suspicious" setAnimation="" setEmotion="Shelda,0,Unamused;Shelda,4,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_066a_Shelda_OneNeedNot" text="Il n'est pas nécessaire de comprendre la toxine.
Il suffit de la craindre." />

	<Subtitle id="458" character="Floofty" nextDialogueID="459" emotionEnd="Unamused" setAnimation="Floofty,2,LeanForward;Floofty,5,LeanForwardEnd" setEmotion="Floofty,0,Unamused;Floofty,2,Disgust;Floofty,5,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_067_Floofty_ThisIsA" text="C'est un revers de taille pour mes recherches.
Mais contrairement à ces ignares, je ne laisserai
pas mes émotions prendre le dessus." />

	<Subtitle id="459" character="Floofty" emotionEnd="Angry" setAnimation="Floofty,0,GestureToSelf" setEmotion="Floofty,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_067a_Floofty_IWillContinue" text="Je poursuivrai mon travail,
quels que soient les risques." />


	
	
	
	<Subtitle id="480" character="Triffany" enableControls="1" nextDialogueID="481" emotionEnd="Confused" setAnimation="Triffany,0,BoneTapIdle;Triffany,3.5,BoneEmphasis;Triffany,5,BoneEmphasisEnd" setEmotion="Triffany,0,Bummed;Triffany,1.5,Surprised;Triffany,4,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_068_Triffany_ImThinkinSomething" text="Je crois que c'est du sérieux, Wamby.
C'est la fin qui nous guette, tu sais." />

	<Subtitle id="481" character="Wambus" enableControls="1" nextDialogueID="482" emotionEnd="Confused" setAnimation="Wambus,1,ShakeHead;Wambus,3,HandsOnHips" setEmotion="Wambus,0,Bummed;Wambus,3,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_069_Wambus_IKnowDont" text="J'sais bien, mais va pas baisser les bras
surtout. Et t'as pas intérêt à te
carapater, cette fois." />

	<Subtitle id="482" character="Triffany" enableControls="1" nextDialogueID="483" emotionEnd="Happy" setAnimation="Triffany,0,BoneTapIdle;Triffany,2,BoneIdle;Triffany,4,BonePoint;Triffany,6,BonePointEnd" setEmotion="Triffany,0,Bummed;Triffany,2,Unamused;Triffany,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_070_Triffany_SometimesItsSmart" text="Parfois, la fuite est l'option la plus sensée.
Mais je ne fuirai pas. Sauf si tu pars avec moi." />

	<Subtitle id="483" character="Wambus" enableControls="1" nextDialogueID="1483" emotionEnd="Happy" setAnimation="Wambus,0,HandsOnHipsEnd;Wambus,1,TipHat" setEmotion="Wambus,0,Unamused;Wambus,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_071_Wambus_AlrightTriffyWe" text="... Ça m'va, Triffy.
On reste ensemble." />

	<Subtitle id="1483" character="Triffany" enableControls="1" emotionEnd="Happy" setAnimation="" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_072_Triffany_EvenIfWere" text="Même si on est fichus." />

	
	<Subtitle id="484" character="Wiggle" enableControls="1" nextDialogueID="485" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_073_Wiggle_GrambleDarlingYou" text="Gramble, mon chou,
tu dois leur dire au revoir." />

	<Subtitle id="485" character="Gramble" enableControls="1" nextDialogueID="486" emotionEnd="Sad" setAnimation="Gramble,0.5,HugSelf" setEmotion="Gramble,0,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_074_Gramble_BbutItHurts" text="M-mais c'est si dur de partir sans eux." />

	<Subtitle id="486" character="Wiggle" enableControls="1" nextDialogueID="487" emotionEnd="" setAnimation="Wiggle,2,LeanForward" setEmotion="Wiggle,0,Bummed;Wiggle,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_075_Wiggle_ItsOkayTo" text="C'est normal, trésor,
mais tu n'as pas besoin des Bugsnax,
et moi non plus." />

	<Subtitle id="487" character="Gramble" enableControls="1" emotionEnd="Happy" setAnimation="Wiggle,0.5,LeanForwardEnd;Gramble,0,HugSelfEnd;Gramble,2.5,Point;Gramble,3.5,PointEnd" setEmotion="Gramble,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_076_Gramble_YyoureRightWell" text="T-tu as raison. On sera toujours
une famille, même sans eux." />

	
	<Subtitle id="488" character="Cromdo" enableControls="1" nextDialogueID="489" emotionEnd="Unamused" setAnimation="Cromdo,0,LeanForward;Cromdo,2.5,DismissiveThrow" setEmotion="Cromdo,0,Suspicious;Cromdo,2,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_077_Cromdo_ISayWe" text="Je propose qu'on répare la montgolfière!
On la prépare au décollage
et on monte tous à bord!" />

	<Subtitle id="489" character="Beffica" enableControls="1" nextDialogueID="490" emotionEnd="Smug" setAnimation="Beffica,0,LeanBack;Beffica,1,LeanBackEnd;Beffica,2,PointForward" setEmotion="Beffica,0,Surprised;Beffica,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_078_Beffica_AllOfUs" text="Nous tous?
Sans payer? Ha!
Où est passé le vrai Cromdo?" />

	<Subtitle id="490" character="Cromdo" enableControls="1" nextDialogueID="491" emotionEnd="Smug" setAnimation="Cromdo,0,GestureToSelf" setEmotion="Cromdo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_079_Cromdo_IAintAll" text="J'ai quand même un cœur, Beff." />

	<Subtitle id="491" character="Beffica" enableControls="1" emotionEnd="Happy" setAnimation="Beffica,0,LeanForward;Beffica,2,LeanForwardEnd" setEmotion="Beffica,0,Surprised;Beffica,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_080_Beffica_WowYouActually" text="Eh ben, tu as réussi à me surprendre." />

	
	<Subtitle id="492" character="Snorpy" enableControls="1" nextDialogueID="493" emotionEnd="Smug" setAnimation="Snorpy,0,TummyTap;Snorpy,2,LeanForward" setEmotion="Snorpy,0,Suspicious;Snorpy,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_081_Snorpy_ICanMake" text="Je peux augmenter la létalité
du piège de vingt pour cent.
Vingt-cinq si je me dépêche." />

	<Subtitle id="493" character="Chandlo" enableControls="1" nextDialogueID="494" emotionEnd="Smug" setAnimation="Chandlo,2,PunchHand;Snorpy,0,LeanForwardEnd" setEmotion="Chandlo,0,Judging;Chandlo,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_082_Chandlo_ThinkIShould" text="Tu crois que je devrais démolir ces ponts?
Un bon coup de poing et c'est plié, man!" />

	<Subtitle id="494" character="Snorpy" enableControls="1" nextDialogueID="495" emotionEnd="Judging" setAnimation="Chandlo,0.5,PunchHandEnd;Snorpy,0,ArmSwing;Snorpy,3,HeadBack;Snorpy,5,HeadBackEnd" setEmotion="Snorpy,0,Happy;Snorpy,1,Suspicious;Snorpy,5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_083_Snorpy_GoodThinkingWe" text="Bonne idée. On pourrait faire face à des
assaillants bien plus nombreux qu'on ne
l'imagine, mieux vaut être prévoyants." />

	<Subtitle id="495" character="Chandlo" enableControls="1" emotionEnd="Happy" setAnimation="Chandlo,0,ShakingHead;Chandlo,4,ThumpChest" setEmotion="Chandlo,0,Happy;Snorpy,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_084_Chandlo_DoesntMatterWhat" text="Je me fais pas de bile, Snorp-man.
Quand on est tous les deux,
y a rien qui peut nous arrêter." />

	
	<Subtitle id="496" character="Shelda" enableControls="1" nextDialogueID="497" emotionEnd="Smug" setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,3.5,Unamused;Shelda,8,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_085_Shelda_SoItIs" text="Ainsi, la toxine... *ahem* Bon, on est bel et bien
fichus, j'avais vu juste. J'imagine que tu n'as
toujours pas changé d'avis à propos des Bugsnax?" />

	<Subtitle id="497" character="Floofty" enableControls="1" nextDialogueID="498" emotionEnd="Unamused" setAnimation="Floofty,2,Snacktivator;Floofty,3,SnacktivatorEnd" setEmotion="Floofty,0,Judging;Floofty,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_086_Floofty_WhileIDont" text="Même si je ne suis pas forcément d'accord avec
toi, j'admets que les Bugsnax requièrent des
études plus approfondies que je ne le pensais." />

	<Subtitle id="498" character="Shelda" enableControls="1" nextDialogueID="499" emotionEnd="Smug" setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_087_Shelda_ThatIsThe" text="C'est la première fois que tu formules
une phrase entière sans m'insulter." />

	<Subtitle id="499" character="Floofty" enableControls="1" emotionEnd="Unamused" setAnimation="Floofty,0.5,GestureToSelf" setEmotion="Floofty,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_088_Floofty_ThankYouIm" text="Merci.
Je fais de gros efforts." />






	<Subtitle id="1000" character="Wambus" enableControls="0" nextDialogueID="1001" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_001_Wambus_YerBack" setEmotion="Wambus,0,Confused" emotionEnd="Confused" setTarget="Wambus,0,Triffany;Triffany,0,Wambus" setAnimation="Triffany,0,Bone" text="Te r'voilà." />

	<Subtitle id="1001" character="Triffany" enableControls="0" nextDialogueID="1002" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_002_Triffany_HadToCome" setEmotion="Triffany,0,Unamused" emotionEnd="Unamused" setAnimation="Triffany,0,BoneTapIdle;Triffany,3,BonePoint;Triffany,6,BonePointEnd" text="Il fallait que je revienne chercher des affaires.
Tu t'es fait un nouveau jardin?" />

	<Subtitle id="1002" character="Wambus" enableControls="0" nextDialogueID="1003" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_003_Wambus_YepAreYa" setEmotion="Wambus,0,Bummed;Wambus,1.5,Confused" emotionEnd="Confused" setAnimation="Wambus,0,CrossArms;Wambus,1.5,CrossArmsGestureForward" text="Ouaip.
Tu comptes rester longtemps?" />

	<Subtitle id="1003" character="Triffany" enableControls="0" nextDialogueID="1004" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_004_Triffany_ThatDependsThere" setEmotion="Triffany,0,Judging" emotionEnd="Judging" setAnimation="Triffany,2,BoneLeanForward" text="Eh bien, ça dépend.
Est-ce que j'ai une raison de m'attarder?" />

	<Subtitle id="1004" character="Wambus" enableControls="0" nextDialogueID="1005" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_005_Wambus_TriffyImSorry" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,1,CrossArmsLookDown" text="Triffy... J'suis désolé.
J'me suis comporté comme une andouille." />

	<Subtitle id="1005" character="Triffany" enableControls="0" nextDialogueID="1006" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_006_Triffany_Yep" setEmotion="Triffany,0,Unamused" emotionEnd="Unamused" setAnimation="Triffany,0,BoneLeanForwardEnd" text="Tu l'as dit." />

	<Subtitle id="1006" character="Wambus" enableControls="0" nextDialogueID="1007" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_007_Wambus_ItsJustI" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,0,CrossArmsLookDownEnd;Wambus,1,CrossArmsShakeHead" text="L'problème... c'est que j'peux pas
planter grand-chose dans l'désert..." />

	<Subtitle id="1007" character="Triffany" enableControls="0" nextDialogueID="1008" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_008_Triffany_AndYouGot" setEmotion="Triffany,0,Angry;Triffany,4,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0.5,BoneEmphasis;Triffany,3,BoneEmphasisEnd" text="À part moi, visiblement.
*soupire* Je ne pouvais pas non plus
abandonner mon site de fouilles." />

	<Subtitle id="1008" character="Triffany" enableControls="0" nextDialogueID="1011" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_008a_Triffany_WeMayHave" setEmotion="Triffany,0,Bummed;Triffany,5.6,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,BoneTapIdle;Triffany,3,BoneEnd;Triffany,5.6,HandsTogether" text="Même si nos buts divergent parfois et
nous conduisent dans des endroits différents,
on est toujours ensemble." />

	<Subtitle id="1011" character="Wambus" enableControls="0" nextDialogueID="1012" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_009_Wambus_IGuessI" setEmotion="Wambus,0,Sad;Wambus,4.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,CrossArmsEnd;Wambus,4.5,HandsOnHips" text="J'suppose que j'pourrais quitter ma ferme
de temps en temps. Pour t'rendre visite,
p'têt' même te filer un coup d'main." />

	<Subtitle id="1012" character="Triffany" enableControls="0" nextDialogueID="10013" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_010_Triffany_YouBetterNow" setEmotion="Triffany,0,Judging;Triffany,1,Happy" emotionEnd="Happy" setAnimation="Triffany,0,HandsTogetherEnd" text="Tu as intérêt!
Allez, fais-moi un bisou, gros balourd!" />

	<Subtitle id="10013" character="Wambus" enableControls="0" nextDialogueID="1013" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_010a_Wambus_GladlySmooch" setEmotion="Wambus,0,Happy" emotionEnd="Happy" setAnimation="Wambus,1,LeanForward,0.5" text="Avec plaisir. *smack*" />

	<Subtitle id="1013" character="Wambus" enableControls="0" nextDialogueID="1014" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_011_Wambus_WelcomeHomeTriffy" setEmotion="Wambus,0,Smug;Wambus,2,Suspicious" emotionEnd="Suspicious" setAnimation="Wambus,0,LeanForwardEnd;Wambus,2,LookDown" text="Bienvenue à la maison, Triffy...
J'espère que l'cactus s'ra pas jaloux." />

	<Subtitle id="1014" character="Triffany" enableControls="0" nextDialogueID="1015" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_012_Triffany_WhuzzatNow" setEmotion="Triffany,0,Suspicious" emotionEnd="Neutral" setAnimation="Wambus,0,LookDownEnd" text="Pardon?" />

	<Subtitle id="1015" character="Wambus" enableControls="0" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_013_Wambus_Nothin" setEmotion="Wambus,0,Judging" emotionEnd="Neutral" setAnimation="" text="Non, rien..." />



	<Subtitle id="1100" character="Wambus" enableControls="0" nextDialogueID="1101" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_001_Wambus_WellLookWhat" setEmotion="Wambus,0,Smug" emotionEnd="Smug" setTarget="Wambus,0,Gramble;Gramble,0,Wambus" setAnimation="Wambus,0,CrossArms" text="R'gardez c'que l'bon vent nous amène." />

	<Subtitle id="1101" character="Gramble" enableControls="0" nextDialogueID="1102" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_002_Gramble_OhIWouldnt" setEmotion="Gramble,0,Disgust" emotionEnd="Disgust" setAnimation="Gramble,1,Guarded" text="Oh. Je ne serais pas revenu
si j'avais su que tu étais là." />

	<Subtitle id="1102" character="Wambus" enableControls="0" nextDialogueID="1103" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_003_Wambus_ThatSoWell" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,2,CrossArmsShakeHead" text="Tiens donc...
Ben, j'ai pas l'intention d'partir." />

	<Subtitle id="1103" character="Gramble" enableControls="0" nextDialogueID="1104" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_004_Gramble_OhYeahMe" setEmotion="Gramble,0,Suspicious;Gramble,1,Angry" emotionEnd="Angry" setAnimation="Gramble,0,GuardedEnd;Gramble,1,LeanForward" text="Ah oui? Moi non plus." />

	<Subtitle id="1104" character="Wambus" enableControls="0" nextDialogueID="1105" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_005_Wambus_ThenIReckon" setEmotion="Wambus,0,Smug" emotionEnd="Smug" setAnimation="Wambus,0,CrossArmsEnd;Wambus,3,TipHat" text="Eh ben, ça veut dire qu'on est r'devenus voisins.
Salut, voisin." />

	<Subtitle id="1105" character="Gramble" enableControls="0" nextDialogueID="1106" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_006_Gramble_IGotMy" setEmotion="Gramble,0,Suspicious" emotionEnd="Suspicious" setAnimation="Gramble,0.5,Point;Gramble,2,PointEnd" text="Je t'ai à l'œil, Wambus Saperligot!" />

	<Subtitle id="1106" character="Wambus" enableControls="0" nextDialogueID="1107" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_007_Wambus_YouBestKeep" setEmotion="Wambus,0,Unamused;Wambus,3,Smug" emotionEnd="Smug" setAnimation="Wambus,0,LeanForward;Wambus,3,LeanForwardEnd" text="C'est tes Bugsnax qu'tu f'rais mieux
d'surveiller. Ils ont l'chic pour
prendre la poudre d'escampette." />

	<Subtitle id="1107" character="Gramble" enableControls="0" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_008_Gramble_OoooCharweeWhered" setEmotion="Gramble,0,Confused" emotionEnd="Confused" setAnimation="Gramble,0.5,LeanForwardEnd" text="Oooohhh... Grégowi, où est-ce que tu es passé?" />



	<Subtitle id="1200" character="Cromdo" enableControls="0" nextDialogueID="1201" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_001_Cromdo_BefficaToWhat" setEmotion="Cromdo,0,Smug" emotionEnd="Smug" setTarget="Cromdo,0,Beffica;Beffica,0,Cromdo" setAnimation="Cromdo,1,LeanForward" text="Beffica! Qu'est-ce qui me vaut ce plaisir?" />

	<Subtitle id="1201" character="Beffica" enableControls="0" nextDialogueID="1202" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_002_Beffica_OhImJust" setEmotion="Beffica,0,Smug;Beffica,1,Disgust" emotionEnd="Disgust" setAnimation="Beffica,1,LeanForward" text="Oh, je me demandais juste ce que tu faisais ici." />

	<Subtitle id="1202" character="Cromdo" enableControls="0" nextDialogueID="1203" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_003_Cromdo_WhatAmI" setEmotion="Cromdo,0,Judging;Cromdo,2,Smug" emotionEnd="Smug" setAnimation="Cromdo,1,Dealmaker,0.5;Cromdo,4,DealmakerEnd" text="Ça se voit pas?
Je tiens ma boutique, pardi!
Le Cromdo Market a rouvert ses portes!" />

	<Subtitle id="1203" character="Beffica" enableControls="0" nextDialogueID="1204" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_004_Beffica_DontActAll" setEmotion="Beffica,0,Suspicious" emotionEnd="Suspicious" setAnimation="Beffica,0,DissmissiveArmWave,0.5;Beffica,2.5,PointToSelf" text="Arrête de faire l'innocent.
Si tu te remets à magouiller, je le saurai." />

	<Subtitle id="1204" character="Cromdo" enableControls="0" nextDialogueID="1205" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_005_Cromdo_YeahYeahCuz" setEmotion="Cromdo,0,Disgust" emotionEnd="Disgust" setAnimation="Cromdo,0,DismissiveWave" text="Ouais, ouais, parce que tu sais tout." />

	<Subtitle id="1205" character="Cromdo" enableControls="0" nextDialogueID="1206" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_005a_Cromdo_AndHeresWhat" setEmotion="Cromdo,0,Smug;Cromdo,1,Judging" emotionEnd="Judging" setAnimation="Cromdo,1.5,PointForward;Cromdo,3.5,PointForwardEnd" text="Voilà ce que je sais, moi :
tu vaux pas mieux que moi, Beff.
Personne aime que tu fourres ton nez partout." />

	<Subtitle id="1206" character="Beffica" enableControls="0" nextDialogueID="1207" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_006_Beffica_IDontCare" setEmotion="Beffica,0,Smug" emotionEnd="Smug" setAnimation="Beffica,0,LeanBack;Beffica,1,LeanBackEnd;Beffica,2.5,PointForward" text="Ha! Je me fiche de ce qu'ils pensent,
tant que je peux m'assurer que
tu récoltes ce que tu sèmes." />

	<Subtitle id="1207" character="Cromdo" enableControls="0" nextDialogueID="1208" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_007_Cromdo_DontIAlways" setEmotion="Cromdo,0,Unamused;Cromdo,1,Angry" emotionEnd="Angry" setAnimation="Cromdo,1,LeanForward" text="Comme si j'avais pas l'habitude...
Bon, tu veux acheter quelque chose ou pas?" />

	<Subtitle id="1208" character="Beffica" enableControls="0" nextDialogueID="1209" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_008_Beffica_YeahIllTake" setEmotion="Beffica,0,Neutral" emotionEnd="Neutral" setAnimation="Beffica,0,LeanForward;Beffica,1.5,LeanForwardEnd" text="Oui, je vais prendre une grande
eau-de-snak, bien pétillante!" />

	<Subtitle id="1209" character="Cromdo" enableControls="0" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_009_Cromdo_CominRightUp" setEmotion="Cromdo,0,Neutral" emotionEnd="Neutral" setAnimation="Cromdo,0,LeanForwardEnd" text="Ça vient!" />



	<Subtitle id="1300" character="Chandlo" enableControls="0" nextDialogueID="1301" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_001_Chandlo_WoahSheldasBack" setEmotion="Chandlo,0,Surprised;Chandlo,2,Happy" emotionEnd="Happy" setTarget="Chandlo,0,Shelda;Shelda,0,Chandlo" setAnimation="Chandlo,2,OpenArms" text="Sans déc', Shelda est revenue!
Wiggle et Gramble vont être trop contents!" />

	<Subtitle id="1301" character="Shelda" enableControls="0" nextDialogueID="1302" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_002_Shelda_OneHasReturned" setEmotion="Shelda,0,Surprised;Shelda,5,Unamused" emotionEnd="Unamused" setAnimation="Shelda,1.5,GestureToCosmos;Chandlo,0,OpenArmsEnd" text="Nous revenons d'un grand voyage spirituel.
Ainsi, nous aimerions beaucoup nous allonger..." />

	<Subtitle id="1302" character="Chandlo" enableControls="0" nextDialogueID="1303" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_003_Chandlo_SoundsIntenseI" setEmotion="Chandlo,0,Happy" emotionEnd="Happy" setAnimation="Chandlo,0,PunchHand;Chandlo,3,PunchHandEnd;Chandlo,5.5,ThumpChest" text="Ça devait être ultra intense! Je parie
que tu débordes de sagesse, du coup.
Vas-y, fais péter, Shelda-man!" />

	<Subtitle id="1303" character="Shelda" enableControls="0" nextDialogueID="1304" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_004_Shelda_AhYesWisdom" setEmotion="Shelda,0,Judging" emotionEnd="Judging" setAnimation="Shelda,0,LookLeftAndRight" text="Ah, oui, notre sagesse. Hmm..." />

	<Subtitle id="1304" character="Shelda" enableControls="0" nextDialogueID="1305" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_004a_Shelda_TheStrengthYou" setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,3,DismissiveWave;Shelda,9.5,GestureForward" text="La puissance que tu désires ne réside pas
dans les toxines, car c'est la volonté de
résister qui est une véritable force." />

	<Subtitle id="1305" character="Chandlo" enableControls="0" nextDialogueID="1306" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_005_Chandlo_WoahIGet" setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Happy" emotionEnd="Happy" setAnimation="Chandlo,0,LeanBack;Chandlo,1.5,LeanBackEnd;Chandlo,6,ShakingHead" text="Ah ouais, j'ai capté.
Faut que j'inspecte mes Bugsnax et que
je balance ceux qui ont l'air toxiques!" />

	<Subtitle id="1306" character="Shelda" enableControls="0" nextDialogueID="1307" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_006_Shelda_OneIsNot" setEmotion="Shelda,0,Angry;Shelda,3,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,Relaxed;Shelda,5,RelaxedEnd" text="Ce n'est pas ce que nous...
Il est clair que tu as encore besoin
d'aide pour trouver le droit chemin." />

	<Subtitle id="1307" character="Chandlo" enableControls="0" nextDialogueID="1308" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_007_Chandlo_GrumpYeahI" setEmotion="Chandlo,0,Happy" emotionEnd="Happy" setAnimation="Chandlo,1.5,HandsOnHipsEnd" text="Mais carrément!
J'amènerai les autres aussi!" />

	<Subtitle id="1308" character="Shelda" enableControls="0" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_008_Shelda_OneIsSure" setEmotion="Shelda,0,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,GestureToCosmos" text="Nous sommes sûres que ce sera très instructif..." />



	<Subtitle id="1400" character="Snorpy" enableControls="0" nextDialogueID="1401" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_001_Snorpy_Floofty" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setTarget="Snorpy,0,Floofty;Floofty,0,Snorpy" setAnimation="" text="Floofty." />

	<Subtitle id="1401" character="Floofty" enableControls="0" nextDialogueID="1402" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_002_Floofty_Snorpington" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="" text="Snorpington." />

	<Subtitle id="1402" character="Snorpy" enableControls="0" nextDialogueID="1403" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_003_Snorpy_SoYouveSlithered" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,2,HeadBack,0.5" text="Alors comme ça, tu as décidé de revenir
au village. Tu prépares encore un coup
pour les Grumpinati?" />

	<Subtitle id="1403" character="Floofty" enableControls="0" nextDialogueID="1404" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_004_Floofty_ImNotParticipating" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,Pondering" text="Je n'encouragerai pas ton délire, Snorpington." />

	<Subtitle id="1404" character="Floofty" enableControls="0" nextDialogueID="1405" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_004a_Floofty_YouWasteYour" setEmotion="Floofty,0,Disgust" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" text="Tu gâches ton esprit brillant avec
ces complots à dormir debout alors que
tu pourrais m'assister dans mes recherches." />

	<Subtitle id="1405" character="Snorpy" enableControls="0" nextDialogueID="1406" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_005_Snorpy_ImNeverAssisting" setEmotion="Snorpy,0,Suspicious;Snorpy,2,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward,0.5;Snorpy,2,WavingArms" text="Ne compte pas sur moi pour « t'assister »,
à moins que tu ne retrouves ton sens moral
et que tu arrêtes de collaborer avec EUX." />

	<Subtitle id="1406" character="Floofty" enableControls="0" nextDialogueID="1407" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_006_Floofty_OhPleaseDont" setEmotion="Floofty,0,Unamused;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingArmTwirl;Snorpy,0,WavingArmsEnd" text="Oh, allez, n'essaie pas de déguiser ta lâcheté." />

	<Subtitle id="1407" character="Snorpy" enableControls="0" nextDialogueID="1408" nextDialogueDelay="0" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_007_Snorpy_ImNoCoward" setEmotion="Snorpy,0,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward" text="Je ne suis pas un lâche! Je..." />

	<Subtitle id="1408" character="Floofty" enableControls="0" nextDialogueID="1409" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_008_Floofty_YouStillHavent" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingGestureForward,0.5;Snorpy,0,LeanForwardEnd" text="Tu n'as toujours pas avoué
tes sentiments à cet Ostrogoth vert." />

	<Subtitle id="1409" character="Snorpy" enableControls="0" nextDialogueID="1410" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_009_Snorpy_WWellTThatsDifferent" setEmotion="Snorpy,0,Surprised;Snorpy,1.3,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LookDown;Snorpy,1.3,LookDownEnd" text="M-mais ça n'a rien à voir!
Ne fais pas l'amalgame!" />

	<Subtitle id="1410" character="Floofty" enableControls="0" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_010_Floofty_IThoughtSo" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingEnd;Floofty,1,GestureToSelf" text="C'est bien ce que je pensais.
Occupe-toi de tes affaires
et je m'occuperai des miennes." />



	<Subtitle id="10001" character="Player" speakerText="$AlertLoseProgress" useTriggerForPosition="1" option0="$EmojiQuest Abandonner la quête" option1="Attendre" />

	<Subtitle id="10002" character="Player" speakerText="$AlertBossReplay" useTriggerForPosition="1" option0="$EmojiQuest Invoquer le Bugsnak!" option1="S'abstenir..." />

</SubtitleCollection>