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			<node type="TriggerObject">
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					<string name="ConditionQuestName" value="MeetFloofty" />
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					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
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			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="MeetFlooftyReady" />
					<int name="Id" value="308" />
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					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
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			</node>

			<node type="TriggerObject">
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					<string name="Name" value="MeetFlooftyComplete" />
					<int name="Id" value="309" />
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					<enum name="OnTriggerEvent" value="Nothing" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="GiveSnaktivator" />
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					<string name="VoiceTrackName" value="Floofty" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty.xml" />
					<int name="SubtitleID" value="1109" />
					<enum name="OnTriggerEvent" value="Nothing" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="GrabItem" />
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				<node type="TriggerEventObject">
					<attributes>
						<float name="EventDelay" value="4.000000" />
						<enum name="OnTriggerEvent" value="Play Sound" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="TakeSnaktivator" />
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					<string name="VoiceTrackName" value="Floofty" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty.xml" />
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					<enum name="OnTriggerEvent" value="Nothing" />
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				<node type="TriggerEventObject">
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						<float name="EventDelay" value="0.500000" />
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				<node type="TriggerEventObject">
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						<float name="EventDelay" value="3.000000" />
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				<node type="TriggerEventObject">
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						<string name="Name" value="GrabItem" />
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			<node type="VariableObject">
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					<string name="Name" value="StrabbyInventory" />
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					<enum name="VariableType" value="Integer" />
					<path name="DefinitionPath" value="Content/Definitions/Bugs/Strawberry.xml" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="StartFeeding" />
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					<enum name="ReweightCondTriggers" value="None" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
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						<bool name="ForcePin" value="false" />
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				</node>

				<node type="ConditionalTrigger">
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						<string name="Name" value="DoOnce" />
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					<node type="ConditionalTrigger">
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							<string name="Name" value="HasNoStrabby" />
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						<node type="TriggerEventObject">
							<attributes>
								<enum name="OnTriggerEvent" value="Change Game Attribute" />
								<enum name="SaveAttributeCategory" value="Inventory" />
								<enum name="SaveAttributeType" value="int" />
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					<node type="TriggerEventObject">
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							<enum name="OnTriggerEvent" value="Change UI" />
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							<enum name="UIElement" value="Feeding Menu" />
							<enum name="UIAction" value="Show" />
							<bool name="AllowBack" value="false" />
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					</node>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="MeetFlooftyOnComplete" />
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					<enum name="OnTriggerEvent" value="Nothing" />
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				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Play Sound" />
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						<int name="SubtitleID" value="1136" />
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				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="FlooftyLeaveCamp" />
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					<string name="VoiceTrackName" value="Floofty" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty.xml" />
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					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
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				<node type="TriggerEventObject">
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						<enum name="OnTriggerEvent" value="Change Character State" />
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						<bool name="ForceAnimationStart" value="false" />
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				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Variable" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetInterviewAvailable" />
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				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
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			<node type="SceneObject">
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					<string name="Name" value="Sidequest" />
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			<node type="TriggerObject">
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					<string name="Name" value="SetSQ1Available" />
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				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SQ2OnComplete" />
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					<enum name="OnTriggerEvent" value="Nothing" />
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				<node type="TriggerEventObject">
					<attributes>
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			<node type="TriggerObject">
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			<node type="TriggerObject">
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			<node type="TriggerObject">
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetSceneVisible" />
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				<node type="TriggerEventObject">
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						<string name="Name" value="FlooftyExperiment" />
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				</node>

				<node type="TriggerEventObject">
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						<string name="Name" value="SetFlooftyQuestUnAble" />
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			<node type="TriggerObject">
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				<node type="TriggerEventObject">
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						<enum name="OnTriggerEvent" value="Change Quest" />
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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				<string name="Name" value="FlooftyConversation" />
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			<node type="TriggerObject">
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					<string name="Name" value="StartTalk" />
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					<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
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				<node type="ConditionalTrigger">
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					<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
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				<node type="ConditionalTrigger">
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					<node type="TriggerEventObject">
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				<node type="ConditionalTrigger">
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					<node type="ConditionalTrigger">
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							<string name="Name" value="Q1Active" />
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						<node type="TriggerEventObject">
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								<enum name="OnTriggerEvent" value="Play Sound" />
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								<enum name="SoundAction" value="Play Dialogue" />
								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty.xml" />
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						<node type="TriggerEventObject">
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								<enum name="OnTriggerEvent" value="Play Sound" />
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								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty.xml" />
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						<node type="TriggerEventObject">
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								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty.xml" />
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					<node type="ConditionalTrigger">
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							<string name="Name" value="Q4Active" />
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						<node type="TriggerEventObject">
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								<enum name="OnTriggerEvent" value="Play Sound" />
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								<enum name="SoundAction" value="Play Dialogue" />
								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty.xml" />
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				<node type="ConditionalTrigger">
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						<string name="Name" value="SecondQuestNotComplete" />
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					<node type="TriggerEventObject">
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							<string name="Name" value="PlayStartTalk" />
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							<enum name="SoundAction" value="Play Dialogue" />
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							<int name="SubtitleID" value="1155" />
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				<node type="ConditionalTrigger">
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					<node type="TriggerEventObject">
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				<node type="ConditionalTrigger">
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					<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
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			<node type="TriggerObject">
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				<node type="ConditionalTrigger">
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					<node type="ConditionalTrigger">
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						<node type="TriggerEventObject">
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								<string name="Name" value="Gossip" />
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						<node type="TriggerEventObject">
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					<node type="ConditionalTrigger">
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						<node type="TriggerEventObject">
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								<enum name="OnTriggerEvent" value="Play Sound" />
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					<node type="ConditionalTrigger">
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							<string name="Name" value="PickEggabell" />
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						<node type="TriggerEventObject">
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								<enum name="OnTriggerEvent" value="Play Sound" />
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						<node type="TriggerEventObject">
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								<enum name="OnTriggerEvent" value="Play Sound" />
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								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty.xml" />
								<int name="SubtitleID" value="1126" />
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					<node type="ConditionalTrigger">
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					<node type="ConditionalTrigger">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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								<bool name="ForcePin" value="false" />
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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					<node type="ConditionalTrigger">
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							<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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			<vector3d name="Position" value="-0.000001, 0.000000, -0.000004" />
			<vector3d name="Rotation" value="0.000037, 0.000002, 0.000013" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="On Variable Condition" />
			<enum name="AttributeAction" value="Is Condition" />
			<expression name="VariableID" value="36" />
			<enum name="CompareAction" value="Equal To" />
			<string name="CompareValue" value="InnerBeach" />
			<ids name="CompareVariableID" value="" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="true" />
		</attributes>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="TeleportFloofty" />
			<int name="Id" value="1000" />
			<vector3d name="Position" value="0.000000, 0.441999, -0.469002" />
			<vector3d name="Rotation" value="0.000000, 0.000003, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<string name="Tags" value="Teleport" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="@#DoSchedules, 325" />
			<enum name="TriggerCondition" value="Immediately" />
			<float name="MinimumTimeUntilMet" value="0.100000" />
			<bool name="ResetTimerIfUnmet" value="true" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="true" />
			<enum name="ReweightCondTriggers" value="None" />
		</attributes>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="MorningRoutine" />
				<vector3d name="Position" value="0.000001, 0.000000, -0.000003" />
				<vector3d name="Rotation" value="0.000000, 360.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="!InScene" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="7201" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Contains" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<enum name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="MorningRoutine" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<vector2d name="TimeSpan" value="0.000000, 0.000000" />
				<bool name="BreakIfTrue" value="true" />
				<float name="Randomness" value="1.000000" />
				<bool name="UseObjectFromParent" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Move Object" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="MoveMode" value="Reference Node" />
					<ids name="TargetID" value="@3339" />
					<bool name="FollowTarget" value="false" />
					<float name="MoveDuration" value="0.000000" />
					<bool name="IgnorePosition" value="false" />
					<bool name="IgnoreRotation" value="false" />
					<bool name="DisableColWhileMoving" value="false" />
					<bool name="DropIfGrabbed" value="false" />
					<bool name="SetAsNewRespawnPoint" value="false" />
					<bool name="MoveBottomNotCenter" value="false" />
					<bool name="MoveTopNotCenter" value="false" />
					<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
				</attributes>

			</node>

		</node>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="DayRoutine" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="!InScene" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="7201" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Contains" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<enum name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="DayRoutine" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<vector2d name="TimeSpan" value="0.000000, 0.000000" />
				<bool name="BreakIfTrue" value="true" />
				<float name="Randomness" value="1.000000" />
				<bool name="UseObjectFromParent" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Move Object" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="MoveMode" value="Reference Node" />
					<ids name="TargetID" value="@3339" />
					<bool name="FollowTarget" value="false" />
					<float name="MoveDuration" value="0.000000" />
					<bool name="IgnorePosition" value="false" />
					<bool name="IgnoreRotation" value="false" />
					<bool name="DisableColWhileMoving" value="false" />
					<bool name="DropIfGrabbed" value="false" />
					<bool name="SetAsNewRespawnPoint" value="false" />
					<bool name="MoveBottomNotCenter" value="false" />
					<bool name="MoveTopNotCenter" value="false" />
					<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SubtractTagUnreactive" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Unreactive" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagNoTalk" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="NoTalk" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetTalkAble" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="9200" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetFeedAble" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="9202" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

		</node>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="EveningRoutine" />
				<vector3d name="Position" value="0.000001, 0.000000, -0.000003" />
				<vector3d name="Rotation" value="0.000000, 360.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="!InScene" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="7201" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Contains" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<enum name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="EveningRoutine" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<vector2d name="TimeSpan" value="0.000000, 0.000000" />
				<bool name="BreakIfTrue" value="true" />
				<float name="Randomness" value="1.000000" />
				<bool name="UseObjectFromParent" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Move Object" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="MoveMode" value="Reference Node" />
					<ids name="TargetID" value="@3340" />
					<bool name="FollowTarget" value="false" />
					<float name="MoveDuration" value="0.000000" />
					<bool name="IgnorePosition" value="false" />
					<bool name="IgnoreRotation" value="false" />
					<bool name="DisableColWhileMoving" value="false" />
					<bool name="DropIfGrabbed" value="false" />
					<bool name="SetAsNewRespawnPoint" value="false" />
					<bool name="MoveBottomNotCenter" value="false" />
					<bool name="MoveTopNotCenter" value="false" />
					<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SubtractTagUnreactive" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Unreactive" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagNoTalk" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="NoTalk" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetTalkAble" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="9200" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetFeedAble" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="9202" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

		</node>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="NightRoutine" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="!InScene" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="7201" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Contains" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<enum name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="NightRoutine" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<vector2d name="TimeSpan" value="0.000000, 0.000000" />
				<bool name="BreakIfTrue" value="true" />
				<float name="Randomness" value="1.000000" />
				<bool name="UseObjectFromParent" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Move Object" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="MoveMode" value="Reference Node" />
					<ids name="TargetID" value="@3338" />
					<bool name="FollowTarget" value="false" />
					<float name="MoveDuration" value="0.000000" />
					<bool name="IgnorePosition" value="false" />
					<bool name="IgnoreRotation" value="true" />
					<bool name="DisableColWhileMoving" value="false" />
					<bool name="DropIfGrabbed" value="false" />
					<bool name="SetAsNewRespawnPoint" value="false" />
					<bool name="MoveBottomNotCenter" value="true" />
					<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveAllRoutines" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="MorningRoutine, DayRoutine, PoopRoutine, EveningRoutine, NightRoutine, SleepRoutine" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddNightRoutine" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="NightRoutine" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Character State" />
					<enum name="RotationFacing" value="No Change" />
					<ids name="CharacterID" value="7201" />
					<ids name="BehaviorID" value="GoToBed" />
					<bool name="ForceBehaviorStart" value="false" />
					<bool name="IgnoreBehaviorStartExpression" value="true" />
				</attributes>

			</node>

		</node>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="SleepRoutine" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="!InScene" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="7201" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Contains" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<enum name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="SleepRoutine" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<vector2d name="TimeSpan" value="0.000000, 0.000000" />
				<bool name="BreakIfTrue" value="true" />
				<float name="Randomness" value="1.000000" />
				<bool name="UseObjectFromParent" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Move Object" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="MoveMode" value="Reference Node" />
					<ids name="TargetID" value="@3338" />
					<bool name="FollowTarget" value="false" />
					<float name="MoveDuration" value="0.000000" />
					<bool name="IgnorePosition" value="false" />
					<bool name="IgnoreRotation" value="true" />
					<bool name="DisableColWhileMoving" value="false" />
					<bool name="DropIfGrabbed" value="false" />
					<bool name="SetAsNewRespawnPoint" value="false" />
					<bool name="MoveBottomNotCenter" value="true" />
					<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveAllRoutines" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="MorningRoutine, DayRoutine, PoopRoutine, EveningRoutine, NightRoutine, SleepRoutine" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddNightRoutine" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="NightRoutine" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Character State" />
					<enum name="RotationFacing" value="No Change" />
					<ids name="CharacterID" value="7201" />
					<ids name="BehaviorID" value="GoToBed" />
					<bool name="ForceBehaviorStart" value="false" />
					<bool name="IgnoreBehaviorStartExpression" value="true" />
				</attributes>

			</node>

		</node>

	</node>

	<node type="ClassObject">
		<attributes>
			<int name="Id" value="6001" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<path name="SubLevelFileName" value="Content/Levels/FlavorAndElementsSystem.irr" />
			<bool name="HasRenderables" value="false" />
			<bool name="ClassCollision" value="true" />
			<expression name="RemoveTempJointsTagged" value="" />
			<expression name="TempJointObjects" value="" />
			<string name="TempJointTags" value="" />
			<path name="DefinitionOverridePath" value="" />
			<int name="VariableOverrideCount" value="1" />
			<int name="AttributeOverrideCount" value="1" />
		</attributes>

	</node>

</irr_scene>

