<SubtitleCollection type="Character">

	<Subtitle id="901" character="Snorpy" nextDialogueID="902" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,Hug;Snorpy,1,HugEnd;Snorpy,3,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_001_Snorpy_AhChumGood" text="Ah, c'est un plaisir de vous voir en ce jour
ordinaire sans la moindre tyrannie. Parlons
allègrement de la pluie et du beau temps." />

	<Subtitle id="902" character="Snorpy" nextDialogueID="903,903" option0="Que se passe-t-il?" option1="Oui, la pluie et le beau temps. *clin d'œil*" />

	<Subtitle id="903" character="Snorpy" nextDialogueID="904" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_002_Snorpy_IveDiscoveredSomething" text="J'ai fait une terrible découverte!" />

	<Subtitle id="904" character="Snorpy" nextDialogueID="905" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Angry" emotionEnd="Angry" setAnimation="Snorpy,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_002a_Snorpy_MySeismicReadings" text="D'après mes relevés, l'activité sismique
de la montagne s'intensifie, avec des secousses
de plus en plus fréquentes!" />

	<Subtitle id="905" character="Snorpy" nextDialogueID="906" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_003_Snorpy_WeMustFind" text="Nous devons trouver la cause des tremblements
de terre avant que la situation n'empire." />

	<Subtitle id="906" character="Snorpy" nextDialogueID="907" quest="SnorpySideQuest1" questState="Active,ConditionMet" setEmotion="Snorpy,0,Judging;Snorpy,2.5,Surprised;Snorpy,5,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,HeadBack;Snorpy,5,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_004_Snorpy_TheresAnUnusually" text="Je suis certain que ce phénomène est lié à un
Bugsnak d'une taille remarquable que l'on trouve
sur la montagne : la formidable Miamanamite." />

	<Subtitle id="907" character="Snorpy" setEmotion="Snorpy,0,Judging;Snorpy,2,Smug;Snorpy,3,Happy" emotionEnd="Happy" setAnimation="Snorpy,2,TummyTap;Snorpy,4,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_005_Snorpy_DisassembleItAnd" text="Désassemblez-la et jetez ses composants dans
ma bouche. Ainsi, nous aurons une fois de plus
contrarié les plans des Grumpinati!" />



	<Subtitle id="910" character="Snorpy" nextDialogueID="911" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_006_Snorpy_IApologizeFor" text="Je m'excuse de vous mêler
à mes histoires encore une fois." />

	<Subtitle id="911" character="Snorpy" nextDialogueID="912" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_007_Snorpy_IWouldTake" text="Je m'en chargerais bien moi-même
si je n'étais pas aussi grêle et asocial." />

	<Subtitle id="912" character="Snorpy" nextDialogueID="913" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_008_Snorpy_IKnowWhat" text="Je sais ce que vous vous demandez.
Pourquoi n'ai-je pas fait appel à Chandlo?" />

	<Subtitle id="913" character="Snorpy" nextDialogueID="914" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_009_Snorpy_ButICould" text="Je ne peux pas faire ça. Chandlo est bien
trop pur, il n'est pas prêt à affronter la face
chaotique et retorse du monde." />

	<Subtitle id="914" character="Chandlo" nextDialogueID="915" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_010_Chandlo_DidIHear" text="J'ai entendu mon nom, man?
Un truc à propos de mon torse?" />

	<Subtitle id="915" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_011_Snorpy_ChandloUuhhhFwooshing" text="CHANDLO! Euhhhh...
Mince alors, la radio est en feu!" />



	<Subtitle id="916" character="Snorpy" nextDialogueID="917" setEmotion="Snorpy,0,Smug;Snorpy,1,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,TummyTap;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_012_Snorpy_DeliciousThankYou" text="Délicieux! Merci de m'avoir si gentiment
offert ce Bugsnak que je ne vous avais
certainement pas demandé!" />

	<Subtitle id="917" character="Snorpy" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3.5,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_013_Snorpy_AndWhileWere" text="Tant que nous nous adonnons à des activités
frivoles, j'en ai une autre à vous proposer.
Rejoignez-moi à l'arrière!" />

	<Subtitle id="920" character="Snorpy" nextDialogueID="921" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_001_Snorpy_ImAfraidThat" text="Je crains que le succès de nos récentes opérations
ne pousse les Grumpinati à contre-attaquer." />

	<Subtitle id="921" character="Snorpy" nextDialogueID="922" setEmotion="Snorpy,0,Smug;Snorpy,3,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_002_Snorpy_HoweverIHave" text="Heureusement, j'ai préparé des défenses!
Enfin, presque..." />

	<Subtitle id="922" character="Snorpy" nextDialogueID="923" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd;Snorpy,3,LookUp" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_003_Snorpy_IveSetUp" text="J'ai installé des braseros tout autour du village.
Ils devraient repousser tout Bugsnak prédateur
qui nous prendrait pour cible." />

	<Subtitle id="923" character="Snorpy" nextDialogueID="924,924" option0="Qu'est-ce que je dois faire?" option1="Comment ça marche?" />

	<Subtitle id="924" character="Snorpy" nextDialogueID="925" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LookUpEnd;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004_Snorpy_ImSoGlad" text="Excellente question! Saviez-vous que
mon entraveur ne se contente pas d'entraver?" />

	<Subtitle id="925" character="Snorpy" nextDialogueID="926" setEmotion="Snorpy,0,Happy;Snorpy,2.3,Judging;Snorpy,3.8,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004a_Snorpy_ItCanAlso" text="Il peut aussi répandre le feu... ou l'eau.
Exploiter les éléments naturels, si vous voulez." />

	<Subtitle id="926" character="Snorpy" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_005_Snorpy_WithThatIn" text="Sachant cela, vous devriez pouvoir
allumer mes autres braseros!" />



	<Subtitle id="1924" character="Snorpy" nextDialogueID="1925" quest="SnorpySideQuest2" questState="Active" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LookUpEnd;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004_Snorpy_ImSoGlad" text="Excellente question! Saviez-vous que
mon entraveur ne se contente pas d'entraver?" />

	<Subtitle id="1925" character="Snorpy" nextDialogueID="1926" setEmotion="Snorpy,0,Happy;Snorpy,2.3,Judging;Snorpy,3.8,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004a_Snorpy_ItCanAlso" text="Il peut aussi répandre le feu... ou l'eau.
Exploiter les éléments naturels, si vous voulez." />

	<Subtitle id="1926" character="Snorpy" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_005_Snorpy_WithThatIn" text="Utilisez l'entraveur pour allumer
tous les braseros du village." />

	<Subtitle id="930" character="Chandlo" nextDialogueID="931" setEmotion="Chandlo,0,Surprised;Chandlo,1,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,LeanBack;Chandlo,1,LeanBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_006_Chandlo_WoahBroYoure" text="Fais gaffe, man, tu vas faire cramer
Snaxburg avec ces machins!" />

	<Subtitle id="931" character="Chandlo" nextDialogueID="932" setEmotion="Chandlo,0,Judging" emotionEnd="Judging" setAnimation="Chandlo,0,HandsOnHips" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_006a_Chandlo_WhyAreYou" text="Pourquoi t'allumes tout ça?" />

	<Subtitle id="932" character="Chandlo" nextDialogueID="933,933" option0="C'est top secret." option1="Ça n'a aucun rapport avec Snorpy!" />

	<Subtitle id="933" character="Chandlo" nextDialogueID="934" setEmotion="Chandlo,0,Suspicious" emotionEnd="Suspicious" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,1,LeanForward,0.5" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_007_Chandlo_BroISaw" text="Man, j'ai vu Snorpy les installer." />

	<Subtitle id="934" character="Chandlo" setEmotion="Chandlo,0,Judging;Chandlo,4,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,ShakingHead;Chandlo,2.5,HandsOnHipsEnd;Chandlo,4,PunchHand;Chandlo,5.5,PunchHandEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_007a_Chandlo_IfYouDontWanna" text="Si tu veux pas me dire ce qu'il fabrique,
j'insisterai pas. Mais me prends pas
pour une bille, OK?" />

	<Subtitle id="935" character="Snorpy" nextDialogueID="936" setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_008_Snorpy_ExcellentWereProtected" text="Excellent!
Nous sommes à l'abri... pour le moment." />

	<Subtitle id="936" character="Snorpy" nextDialogueID="937" option0="Chandlo pose des questions." />

	<Subtitle id="937" character="Snorpy" nextDialogueID="938" setEmotion="Snorpy,0,Unamused;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,2,LookDown" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_009_Snorpy_YesHeDoes" text="Oui, ça lui arrive...
Il est adorablement curieux." />

	<Subtitle id="938" character="Snorpy" nextDialogueID="939" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LookDownEnd;Snorpy,1.5,TummyTap" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_009a_Snorpy_YouLetMe" text="Laissez-moi m'en préoccuper!
J'ai l'habitude de me faire du souci." />

	<Subtitle id="939" character="Snorpy" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_010_Snorpy_ForNowEase" text="Pour l'heure, rassurez-vous.
Je vous préviendrai si je rencontre
d'autres problèmes..." />

	<Subtitle id="940" character="Snorpy" nextDialogueID="941" setEmotion="Snorpy,0,Confused;Snorpy,2,Fear" emotionEnd="Confused" setAnimation="Snorpy,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_001_Snorpy_ImAfraidWe" text="J'ai bien peur que nous nous soyons trompés
de cible. L'activité sismique de la montagne
est plus intense que jamais!" />

	<Subtitle id="941" character="Snorpy" nextDialogueID="942" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_002_Snorpy_ButTheGood" text="La bonne nouvelle, c'est que j'ai réussi
à en déterminer la source!" />

	<Subtitle id="942" character="Snorpy" nextDialogueID="943" quest="SnorpySideQuest3" questState="Active" setEmotion="Snorpy,0,Judging;Snorpy,3,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_002_Snorpy_TheBadNews" text="La mauvaise nouvelle, c'est qu'elle se trouve
sur le Mont-blanc et que je n'ai pas la moindre
idée de ce que ça peut être." />

	<Subtitle id="943" character="Snorpy" setEmotion="Snorpy,0,Confused;Snorpy,1,Suspicious" emotionEnd="Suspicious" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_003_Snorpy_BeOnYour" text="Restez sur vos gardes.
Il n'est pas impossible que ça tourne mal." />





	<Subtitle id="945" character="Snorpy" nextDialogueID="946" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_004_Snorpy_ThatsTheWorst" text="C'est ça, le pire avec les Grumpinati." />

	<Subtitle id="946" character="Snorpy" nextDialogueID="947" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_005_Snorpy_NoMatterHow" text="Malgré toutes mes petites victoires, il y a
toujours un nouveau complot tordu à démêler." />

	<Subtitle id="947" character="Snorpy" nextDialogueID="948" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_005a_Snorpy_AlwaysAnotherDanger" text="Toujours un nouveau danger
au prochain coin de rue." />

	<Subtitle id="948" character="Snorpy" nextDialogueID="949" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_006_Snorpy_IRefusedTo" text="J'ai refusé de me plier à leurs règles,
et depuis, ils ne cessent de me mettre
des bâtons dans les roues!" />

	<Subtitle id="949" character="Snorpy" nextDialogueID="950" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_006a_Snorpy_TheyBlacklisted" text="Ils m'ont fait exclure de mon domaine d'activité,
ils ont saisi ma maison et ils ont même annulé
ma série préférée, Grump Peaks!" />

	<Subtitle id="950" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_007_Snorpy_ButNowThat" text="Mais maintenant que j'ai découvert qu'ils tirent
leur pouvoir des Bugsnax, je peux enfin riposter!" />

	<Subtitle id="951" character="Snorpy" nextDialogueID="952" enableControls="1" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_008_Snorpy_YoureAlmostThere" text="Vous y êtes presque!
Vous devriez voir des braseros sur le chemin." />

	<Subtitle id="952" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_008a_Snorpy_ThoughYouMay" text="Enfin, vous risquez d'avoir besoin
d'aide pour les allumer." />



	<Subtitle id="953" character="Snorpy" nextDialogueID="954,954" option0="Snorpy, qu'est-ce que vous faites là?" option1="Je croyais que vous détestiez sortir..." />

	<Subtitle id="954" character="Snorpy" nextDialogueID="955" setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" emotionEnd="Smug" setAnimation="Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_009_Snorpy_AhaItsThe" text="Aha, c'est le dernier endroit où les Grumpinati
s'attendraient à me trouver!" />

	<Subtitle id="955" character="Snorpy" setEmotion="Snorpy,0,Neutral;Snorpy,1.4,Sad" emotionEnd="Sad" setAnimation="Snorpy,0,HeadBack,0.5;Snorpy,1.4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_010_Snorpy_ThatAndId" text="En plus, je ne pouvais pas vous laisser
entreprendre une mission aussi dangereuse
sans aide." />



	<Subtitle id="956" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Surprised;Snorpy,2.5,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,WavingArms;Snorpy,2.5,WavingArmsEnd;Snorpy,5.5,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_013_Snorpy_ThatsItThe" text="C'est ça! L'arme secrète des Grumpinati!
Vite, débarrassez-vous de ce dangereux dessert
avant qu'il ne fasse tomber la montagne sur nous!" />

	<Subtitle id="957" character="Snorpy" nextDialogueID="958" setEmotion="Snorpy,0,Smug;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,TummyTap;Snorpy,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_024_Snorpy_AHappyBirthday" text="C'était du gâteau!
Grâce à vous, nous avons sauvé l'île!" />

	<Subtitle id="958" character="Snorpy" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2.4,LookDown;Snorpy,4,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_025_Snorpy_NowLetsHurry" text="Maintenant, dépêchons-nous de retourner
à Snaxburg! J'ai les pattes gelées." />

	<Subtitle id="1901" character="Snorpy" nextDialogueID="1902" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward;Snorpy,3,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_011_Snorpy_HereWeAre" text="Nous voilà à l'épicentre, mais je ne vois
rien qui pourrait causer ces secousses." />

	<Subtitle id="1902" character="Snorpy" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_012_Snorpy_HmmitsStillA" text="Hmm... Il fait un peu sombre.
Vous devriez allumer cette bougie hautement
suspecte." />

	<Subtitle id="1903" character="Snorpy" nextDialogueID="1904" setEmotion="Snorpy,0,Angry;Snorpy,1,Surprised" emotionEnd="Surprised" setAnimation="Snorpy,0,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_015_Snorpy_BlastItThat" text="Bon sang, ce gâteau finaud
a pris la poudre d'escampette!" />

	<Subtitle id="1904" character="Snorpy" setEmotion="Snorpy,0,Neutral;Snorpy,1.5,Judging;Snorpy,4.5,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,1.5,LeanForward;Snorpy,4.5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_016_Snorpy_WellNotTo" text="Pas d'inquiétude. D'après mes capteurs,
il est toujours dans les parages. Dépêchons-nous
de le retrouver pour terminer le travail." />

	<Subtitle id="1905" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward;Snorpy,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_019_Snorpy_AhThereIt" text="Ah, le voilà! Tu ne nous échapperas pas,
sale sucrerie sournoise!" />

	<Subtitle id="1906" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Disgust;Snorpy,3,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,HeadBack;Snorpy,1.7,HeadBackEnd;Snorpy,3,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_018_Snorpy_AnotherTacticalRetreat" text="Encore un repli tactique.
*soupire de lassitude*
Haut les cœurs, il est presque cuit." />

	<Subtitle id="1907" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Smug" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,2.5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_017_Snorpy_AhaIveGot" text="Aha! Je l'ai repéré!
Que diriez-vous de vous en payer une tranche?" />

	<Subtitle id="1908" character="Snorpy" nextDialogueID="1909" enableControls="0" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" setTarget="Snorpy,0,@999.999" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_020_Snorpy_BrilliantWorkThe" text="Excellent travail! L'activité sismique
a cessé pour le moment." />

	<Subtitle id="1909" character="Snorpy" nextDialogueID="1910" enableControls="0" setEmotion="Snorpy,0,Judging;Snorpy,1,Suspicious;Snorpy,5,Angry" emotionEnd="Angry" setAnimation="Snorpy,1,HeadBack;Snorpy,5,LeanForward,0.5" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_021_Snorpy_YouKnowFor" text="Vous savez, pour une « arme secrète », il manquait
un peu de subtilité... Les Grumpinati pensaient
vraiment nous berner avec ça?" />

	<Subtitle id="1910" character="Snorpy" nextDialogueID="1911" enableControls="0" setEmotion="Snorpy,0,Surprised;Snorpy,1,Judging;Snorpy,3,Surprised;Snorpy,4,Disgust" emotionEnd="Disgust" setAnimation="Snorpy,4,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_022_Snorpy_IMeanHonestly" text="Sérieusement, quel processus évolutionnaire
naturel pourrait engendrer un gâteau
d'anniversaire sur pattes?" />

	<Subtitle id="1911" character="Snorpy" setEmotion="Snorpy,0,Judging;Snorpy,1,Happy" emotionEnd="Happy" setAnimation="Snorpy,1.5,TummyTap" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_023_Snorpy_ButNoMatter" enableControls="0" text="Enfin, peu importe...
Faites-moi manger le Pattacake et nous
pourrons quitter cette montagne infernale!" />



	<Subtitle id="960" character="Chandlo" nextDialogueID="961" setEmotion="Chandlo,0,Surprised" emotionEnd="Surprised" setAnimation="Chandlo,0,HandsOnHips" setTarget="Chandlo,0,Snorpy;Snorpy,0,Chandlo" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_026_Chandlo_SnorpyWhatThe" text="Snorpy, c'est quoi, ce délire?!" />

	<Subtitle id="961" character="Chandlo" nextDialogueID="962" setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Confused;Chandlo,3,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,3,OpenArms" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_027_Chandlo_YouClimbedUp" text="T'es allé dans la montagne?
Sans moi?
Mais pourquoi, nom de Grump?!" />

	<Subtitle id="962" character="Snorpy" nextDialogueID="963" setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,0,LookDown;Chandlo,0.5,OpenArmsEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_028_Snorpy_IIIWish" text="Je... j'aimerais pouvoir t'expliquer." />

	<Subtitle id="963" character="Chandlo" nextDialogueID="964" setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Confused;Chandlo,4,Surprised;Chandlo,5.8,Sad" emotionEnd="Sad" setAnimation="Chandlo,0,LeanForward;Chandlo,2,LeanForwardEnd;Chandlo,4,PunchHand;Chandlo,6,PunchHandEnd;Snorpy,0,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_029_Chandlo_ThenTellMe" text="Eh ben, explique! J'en ai ras le bol
de tes petits jeux, man. T'aurais pu mourir!
Qu'est-ce que j'aurais fait, moi?" />

	<Subtitle id="964" character="Snorpy" nextDialogueID="965" setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_030_Snorpy_ImSorryChandlo" text="Je suis désolé, Chandlo." />

	<Subtitle id="965" character="Chandlo" nextDialogueID="966" setEmotion="Chandlo,0,Disgust;Chandlo,3,Bummed" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead;Chandlo,3,HandsOnHipsEnd;Snorpy,0,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_031_Chandlo_ThatWasNot" text="C'était carrément pas cool.
Je... Faut que je me calme." />

	<Subtitle id="966" character="Chandlo" setEmotion="Chandlo,0,Unamused" emotionEnd="Unamused" setAnimation="Chandlo,0,LeanForward;Chandlo,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_031a_Chandlo_YouFigureOut" text="Tu sais où me trouver quand
tu seras prêt à me parler." />

	<Subtitle id="970" character="Snorpy" nextDialogueID="971" setEmotion="Snorpy,0,Sad;Snorpy,5,Confused" emotionEnd="Confused" setAnimation="Snorpy,0.5,LeanForward;Snorpy,5,LeanForwardEnd" setTarget="Snorpy,0,@999.999" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_032_Snorpy_IIKnow" text="Je... je sais qu'il a horreur que je lui fasse
des cachotteries. Je n'aime pas ça non plus.
Je voudrais pouvoir tout lui dire." />

	<Subtitle id="971" character="Snorpy" nextDialogueID="972" setEmotion="Snorpy,0,Sad" emotionEnd="Sad" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_032a_Snorpy_ButIDont" text="Mais je ne veux pas le perdre." />

	<Subtitle id="972" character="Snorpy" nextDialogueID="973,973" option0="S'il est au courant, il sera en danger?" option1="Il ne supporterait pas la vérité?" />

	<Subtitle id="973" character="Snorpy" nextDialogueID="974" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_033_Snorpy_IsThatReally" text="C'est vraiment la raison?" />

	<Subtitle id="974" character="Snorpy" nextDialogueID="975" setEmotion="Snorpy,1,Surprised;Snorpy,2,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_033a_Snorpy_NoNoThe" text="NON... Non, en vérité,
je pense qu'il ne me croirait pas..." />

	<Subtitle id="975" character="Snorpy" nextDialogueID="976" setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_034_Snorpy_ButNowIt" text="Mais après ce qui vient de se passer,
j'ai l'impression que je risque de le perdre,
que je lui avoue la vérité ou non." />

	<Subtitle id="976" character="Snorpy" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,2.5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_035_Snorpy_SoCongratulationsGrumpinati" text="Alors, félicitations, les Grumpinati.
Vous avez gagné." />

</SubtitleCollection>