<SubtitleCollection type="Character">

		<Subtitle id="200" character="Wambus" nextTriggerID="9007" quest="WambusMainQuest1" questState="Completed" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_ImGoodFor" text="Estoy bien por ahora, gracias." />

	<Subtitle id="201" character="Wambus" nextTriggerID="9007" eventName="GameAudio/Voiceovers/Dynamic/Wambus/IFigureBugSnax" text="Me imagino que los Meriensectos son parientes
de las plantas, así que ¿por qué no cultivarlos?
Nadie sabe cómo están hechos." />

	<Subtitle id="203" character="Wambus" nextDialogueID="204" lookAtCharacter="Wambus" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_001_Wambus_ImSorryStranger" setAnimation="Wambus,0,LookDown;Wambus,8,LookDownEnd" text="Lo siento, camarada.
No quise que Filbo se lastimara así.
Él tiene razón, estoy sobrepasado." />

	<Subtitle id="204" character="Wambus" nextDialogueID="205" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_002_Wambus_IKnowFarmin" setAnimation="Wambus,2,ShakeHead" text="Sé que cultivar la tierra sería más fácil en el pueblo, 
y esos Shishkabichos y Hamburbajos no paran de molestarme." />

	<Subtitle id="205" character="Wambus" nextDialogueID="206" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_003_Wambus_WellIllBe" setAnimation="Wambus,0,CrossArms" text="¡Mejor muerto y enterrado
antes de que esos aperitivos ambulantes
me obliguen a irme a casa hambriento!" />



	<Subtitle id="5203" character="Wambus" nextDialogueID="5204" lookAtCharacter="Wambus" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_001_Wambus_ImSorryStranger" setAnimation="Wambus,0,LookDown;Wambus,8,LookDownEnd" text="Lo siento, camarada.
No quise que Filbo se lastimara así.
Él tiene razón, estoy sobrepasado." />

	<Subtitle id="5204" character="Wambus" nextDialogueID="5205" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_002_Wambus_IKnowFarmin" setAnimation="Wambus,2,ShakeHead" text="Sé que cultivar la tierra sería más fácil en el pueblo, 
y esos Shishkabichos y Hamburbajos no paran de molestarme." />

	<Subtitle id="5205" character="Wambus" nextDialogueID="208" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_003_Wambus_WellIllBe" setAnimation="Wambus,0,CrossArms" text="¡Mejor muerto y enterrado
antes de que esos aperitivos ambulantes
me obliguen a irme a casa hambriento!" />



	<Subtitle id="206" character="Wambus" emotionStart="Angry" quest="WambusMainQuest3" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_004_Wambus_LetsStartWith" setAnimation="Wambus,0,CrossArmsGestureForward;Wambus,10,CrossArmsEnd" text="Empecemos con la Fritaraña.
Atráela con el kétchup
y, luego, deja que me la coma." />

	<Subtitle id="207" character="Wambus" nextDialogueID="208" emotionStart="Smug" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_001_Wambus_HmmTastierThan" setAnimation="Wambus,0,HandsOnHips;Wambus,10,HandsOnHipsEnd" text="Mmm. Es más sabrosa de lo que pensaba." />

	<Subtitle id="208" character="Wambus" nextDialogueID="209" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_002_Wambus_NowiWannaEat" setAnimation="Wambus,0,LeanForward" text="Ahora... ¡quiero comerme esos malditos Shishkabichos!" />

	<Subtitle id="209" character="Wambus" nextDialogueID="210" emotionStart="" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_003_Wambus_ThosePestsAre" setAnimation="Wambus,1.5,LeanForwardEnd;Wambus,4,ShakeHead" setEmotion="Wambus,1.5,Disgust" text="Esas alimañas son fáciles de asustar,
y ni siquiera les gusta el kétchup.
No sé bien por qué se meten conmigo." />

	<Subtitle id="210" character="Wambus" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_004_Wambus_FigureOutHow" setAnimation="Wambus,0,LeanForward;Wambus,5,LeanForwardEnd;Wambus,6,StoppedDefault" text="Averigua cómo arrearlos,
y me daré por satisfecho." />

	<Subtitle id="211" character="Wambus" emotionStart="Angry" quest="WambusMainQuest4" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_002_Wambus_NowiWannaEat" setAnimation="Wambus,0,LeanForward;Wambus,5,LeanForwardEnd;Wambus,6,StoppedDefault" text="Ahora... ¡quiero comerme esos malditos Shishkabichos!" />

	<Subtitle id="212" character="Wambus" nextDialogueID="213" emotionStart="Smug" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest5/WambusQuest5_001_Wambus_AhThatsGood" setAnimation="Wambus,0,TipHat" text="¡Ah, qué buena comida!" />

	<Subtitle id="213" character="Wambus" nextDialogueID="214" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest5/WambusQuest5_002_Wambus_AlrightLastBit" setAnimation="Wambus,0,CrossArms" text="Bien, un último asunto.
Venguémonos de esos Hamburbajos." />

	<Subtitle id="214" character="Wambus" emotionStart="Smug" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest5/WambusQuest5_003_Wambus_TheyreTooWily" setAnimation="Wambus,0,CrossArmsEnd;Wambus,2,GiveSlingshot" text="Son muy astutos para caer en tu trampa,
pero, si puedes dejarlos aturdidos e indefensos,
puedes recogerlos con esta red." />

	<Subtitle id="215" character="Wambus" emotionStart="Smug" quest="WambusMainQuest5" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest5/WambusQuest5_004_Wambus_KnockSomeSense" setAnimation="Wambus,0,LeanForward;Wambus,2,LeanForwardEnd" text="Haz entrar en razón a esos Hamburbajos.
Luego, comienza el festín." />

	<Subtitle id="216" character="Wambus" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusHeadsHome/WambusHeadsHome_001_Wambus_BelchingJusticeIs" text="Se hizo justicia." />

	<Subtitle id="225" character="Wambus" eventName="event:/GameAudio/Voiceovers/Quests/WambusHeadsHome/WambusHeadsHome_008_Wambus_JusGetAlong" setAnimation="Wambus,1.5,TipHat Wambus,5,StoppedDefault" text="Ahora váyanse.
Yo iré después." />

	<Subtitle id="227" character="Wambus" nextTriggerID="9007" emotionStart="Happy" quest="WambusMainQuest3" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_YouShouldFeedFryder" text="¡Debes darme de comer esa $EmojiFrenchFry Fritaraña!" />

	<Subtitle id="228" character="Wambus" nextTriggerID="9007" emotionStart="Happy" quest="WambusMainQuest4" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_YouShouldFeedShishkabug" text="¡Debes darme de comer esos $EmojiShishkabob Shishkabichos!" />



	<Subtitle id="230" character="Wambus" nextTriggerID="9007" setEmotion="Wambus,0,Disgust" setAnimation="Wambus,0,CrossArms;Wambus,3,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IdHateBugsnax" text="Hombre... Odiaría a los Meriensectos
si los malditos no fuesen tan deliciosos." />

	<Subtitle id="231" character="Wambus" nextTriggerID="9007" setEmotion="Wambus,0,Unamused" setAnimation="Wambus,0,ShakeHead" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_CityFolkJust" text="La gente de ciudad no lo entiende." />

	<Subtitle id="232" character="Wambus" nextTriggerID="9007" setEmotion="Wambus,0,Sad" setAnimation="Wambus,2,LookDown;Wambus,6,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IOnlyCame" text="Solo vine aquí por $EmojiTriffany Estrefanía...
pero a veces me pregunto si haría lo mismo por mí." />

	<Subtitle id="233" character="Wambus" nextTriggerID="9007" emotionStart="Unamused" setEmotion="Wambus,3,Happy" setAnimation="Wambus,2.5,TipHat" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_StrangerIWont" text="Camarada, no me andaré con rodeos.
Gracias por traer a Estrefi a casa." />

	<Subtitle id="234" character="Wambus" nextTriggerID="9007" emotionStart="Happy" setEmotion="Wambus,0,Suspicious;Wambus,2,Neutral;Wambus,5,Unamused" setAnimation="Wambus,0,CrossArms;Wambus,3,CrossArmsGestureForward;Wambus,5.5,CrossArmsEnd;Wambus,7,ShakeHead" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IBeenCallin" text="Sabes, te he estado llamando, camarada,
pero ya estás aquí hace tiempo. Necesito
otro nombre... Perdón, no soy creativo, camarada." />

	<Subtitle id="235" character="Wambus" nextTriggerID="9007" emotionStart="Bummed" setEmotion="Wambus,0,Confused;Wambus,3,Unamused" setAnimation="Wambus,0,LeanForward;Wambus,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IslandsLookinMighty" text="La isla está bastante peligrosa últimamente.
Creo que debería construir una valla más alta." />



	<Subtitle id="237" character="Wambus" eventName="GameAudio/Voiceovers/Dynamic/Wambus/IGotNothingForYa" text="¡No tengo nada para ti en este momento!" />

	<Subtitle id="238" character="Wambus" nextDialogueID="239" emotionStart="Bummed" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_FarminDidntGo" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,1,CrossArms;Wambus,6,CrossArmsShakeHead;Wambus,9,CrossArmsGestureForward" text="Sí... la cosecha no ha ido muy bien hoy.
El suelo está agotado, pero no me rendiré aún.
Me pregunto cómo irá tu día..." />

	<Subtitle id="239" character="Wambus" nextDialogueID="240" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_OhTriffyI" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,0,CrossArmsEnd;Wambus,1.5,LeanForward" text="...
¡Oh, Estrefi, te extraño tanto!" />

	<Subtitle id="240" character="Wambus" emotionStart="Bummed" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IWouldHug" setEmotion="Wambus,0,Confused" emotionEnd="Confused" setAnimation="Wambus,0.5,LeanForwardEnd;Wambus,3,ShakeHead" text="Abrazaría tu copia de cactus,
pero solo me lastimaría aún más." />

	<Subtitle id="246" character="Wambus" quest="WambusMainQuest1" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest1/WambusQuest1_002_Wambus_TheresAPen" text="Hay un corral cerca. Toma mi Lanzador de Salsa.
Recolecta un poco de kétchup
y úsalo para llevar al Hamburbajo allá." />

	<Subtitle id="247" character="Wambus" nextDialogueID="248" setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Confused" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest1/WambusQuest1_001_Wambus_StrangerICould" text="Oh. Hola... camarada, ¡me vendría bien tu ayuda!
¡Este Hamburbajo enloquece por el kétchup!" />
	
	<Subtitle id="248" character="Wambus" unskippable="1" setEmotion="Wambus,0,Neutral" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest1/WambusQuest1_002_Wambus_TheresAPen" setAnimation="Wambus,0,GiveSlingshot" text="Hay un corral cerca. Toma mi Lanzador de Salsa.
Recolecta un poco de kétchup
y úsalo para llevar al Hamburbajo allá." />

	<Subtitle id="249" character="Wambus" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_001_Wambus_ThanksStrangerWe" setAnimation="Wambus,0,TipHat" text="Gracias, camarada.
Será mejor que veamos si Filbo está bien." />

	<Subtitle id="250" character="Wambus" emotionStart="Bummed" emotionEnd="Bummed" lookAtCharacter="Wambus" quest="WambusMainQuest2" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_002_Wambus_CheckAndSee" setAnimation="Wambus,0,LookDown;Wambus,5,LookDownEnd" text="Fíjate si Filbo está bien.
Yo no soy bueno con las cosas médicas." />

	<Subtitle id="251" character="Wambus" enableControls="0" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_YerSpinesAre" setEmotion="Wambus,0,Confused" emotionEnd="Confused" setAnimation="Wambus,0.5,LeanForward;Wambus,3,TipHat,0.5" text="Tus espinas se ven hermosas hoy.
... Oye, ¿tienes un nuevo sombrero?" />

	<Subtitle id="252" character="Wambus" enableControls="0" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_AnotherDayAnother" setEmotion="Wambus,0,Bummed" emotionEnd="Bummed" setAnimation="Wambus,0.5,LookDown;Wambus,3,LookDownEnd;Wambus,5,ShakeHead" text="En fin... un nuevo día, un nuevo montón de tierra.
Solo... cavo... en vano." />

	<Subtitle id="253" character="Wambus" enableControls="0" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IWorryThat" setEmotion="Wambus,0,Unamused;Wambus,4.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,HandsOnHips;Wambus,4.5,HandsOnHipsEnd" text="Me preocupa que la soledad haga
que me comporte de manera extraña.
¿Tú qué opinas, Estrefi de Cactus?" />



	<Subtitle id="280" character="Wambus" allowBack="1" option0="Charlemos." />

	<Subtitle id="16000" character="Wambus" isEat="1" option0="Comamos." />

	<Subtitle id="281" character="Wambus" isBack="1" option0="Adiós." />

	<Subtitle id="282" character="Wambus" allowBack="1" quest="WambusSideQuest1" questState="Available" option0="$EmojiSidequest ¿Necesitas ayuda?" />

	<Subtitle id="283" character="Wambus" allowBack="1" nextDialogueID="Quest" option0="¿Qué era lo que estaba haciendo?" />

	<Subtitle id="284" character="Wambus" allowBack="1" quest="WambusMainQuest1" questState="ConditionMet" option0="$EmojiQuestComplete Ya me encargué de ese Hamburbajo." />

	<Subtitle id="285" character="Wambus" allowBack="1" quest="WambusMainQuest2" questState="ConditionMet" option0="$EmojiQuestComplete Filbo está vivo." />

	<Subtitle id="286" character="Wambus" allowBack="1" quest="WambusSideQuest1" questState="ConditionMet" option0="$EmojiSidequest Planté tu Meriensecto." />

	<Subtitle id="287" character="Wambus" allowBack="1" option0="$EmojiSidequestComplete Encontré algunas salsas nuevas." />

	<Subtitle id="288" character="Wambus" allowBack="1" option0="$EmojiInterview ¿Tienes tiempo para una entrevista?" />

	<Subtitle id="289" character="Wambus" allowBack="1" quest="WambusSideQuest2" questState="Available" option0="$EmojiSidequest ¿Cultivaste algún Meriensecto?" />

	<Subtitle id="310" character="Wambus" allowBack="1" quest="WambusSideQuest3" questState="Available" option0="$EmojiSidequest ¿Has tenido suerte?" />

	<Subtitle id="311" character="Wambus" allowBack="1" quest="WambusSideQuest2a" questState="ConditionMet" option0="$EmojiSidequestComplete Conseguí el Fertilizante." />

	<Subtitle id="312" character="Wambus" allowBack="1" quest="WambusSideQuest3" questState="ConditionMet" option0="$EmojiSidequestComplete Planté tu Meriensecto excavador." />

	<Subtitle id="313" character="Wambus" allowBack="1" quest="WambusSideQuest2" questState="Active" questStage="1" option0="$EmojiSidequest Conseguí tu Paparabajo." />

	<Subtitle id="314" character="Wambus" allowBack="1" quest="WambusSideQuest4" questState="ConditionMet" option0="$EmojiSidequestComplete ¿Qué sucedió?" />
	
	<Subtitle id="290" character="Wambus" enableControls="1" emotionEnd="Ignore" eventName="" text="¡Ay!" />	



	<Subtitle id="1500" character="Wambus" style="Interview" nextDialogueID="291,292,293,294,295,296,297,298,303,299,300,301,302" />

	<Subtitle id="291" character="Wambus" nextDialogueID="1202" option0="¿Quién eres tú?" />

	<Subtitle id="292" character="Wambus" nextDialogueID="1203" afterSelectionUnhide="293" option0="¿Por qué viniste a Isla Merienlandia?" />

	<Subtitle id="293" character="Wambus" hiddenByDefault="1" nextDialogueID="1204" option0="¿No podías montar una granja en tu casa?" indent="1" />

	<Subtitle id="294" character="Wambus" nextDialogueID="1205" afterSelectionUnhide="295" option0="¿Qué opinas de los Meriensectos?" />

	<Subtitle id="295" character="Wambus" hiddenByDefault="1" nextDialogueID="1206" option0="¿Por qué son desconcertantes los Meriensectos?" indent="1" />

	<Subtitle id="296" character="Wambus" nextDialogueID="1208" afterSelectionUnhide="297,298,303" option0="¿Por qué te fuiste del pueblo?" />

	<Subtitle id="297" character="Wambus" hiddenByDefault="1" nextDialogueID="1210" option0="¿Cuál es tu problema con Bondoso?" indent="1" />

	<Subtitle id="298" character="Wambus" hiddenByDefault="1" hideOnQuestConditionMet="TriffanyGoToCamp" nextDialogueID="1211" option0="Filbo dijo que tenías una esposa. ¿Dónde está?" indent="1" />

	<Subtitle id="303" character="Wambus" hiddenByDefault="1" nextDialogueID="1220" allowUnHideOnQuestConditionMet="TriffanyGoToCamp" option0="¿Qué sucedió con Estrefanía?" indent="1" />

	<Subtitle id="299" character="Wambus" nextDialogueID="1212" afterSelectionUnhide="300,301" option0="¿Tienes algún dato sobre Isaberta?" />

	<Subtitle id="300" character="Wambus" hiddenByDefault="1" nextDialogueID="1213" option0="¿Quién es la doctora Patipollo?" indent="1" />

	<Subtitle id="301" character="Wambus" hiddenByDefault="1" nextDialogueID="1214" option0="¿Qué le sucedió a Isaberta?" indent="1" />

	<Subtitle id="302" character="Wambus" hiddenByDefault="1" unHideOnQuestConditionMet="WambusInterview" nextDialogueID="1216" allowBack="1" option0="$EmojiInterviewComplete Eso es todo. Gracias por tu tiempo." />

	<Subtitle id="304" character="Wambus" allowBack="1" isBack="1" nextDialogueID="1500" option0="Atrás" />

	<Subtitle id="350" character="Wambus" option0="$EmojiInterview Comenzar la entrevista." option1="No importa" />



	<Subtitle id="1201" character="Wambus" nextDialogueID="350" setEmotion="Wambus,0,Judging;Wambus,2,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_001_Wambus_AnInterviewAlright" text="¿Una entrevista?
Está bien, pero que sea rápida.
Tengo trabajo que hacer." />

	<Subtitle id="1202" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Smug;Wambus,1,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,TipHat" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_002_Wambus_WambusTroublehamFarmer" text="Granjo Aralatierra. Granjero." />

	<Subtitle id="1203" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_003_Wambus_ToStartA" text="Para montar una granja." />

	<Subtitle id="1204" character="Wambus" nextDialogueID="1500" setQuestRequirement="WambusInterviewHere" setEmotion="Wambus,0,Unamused;Wambus,2.5,Judging" emotionEnd="Judging" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsShakeHead;Wambus,5,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_004_Wambus_LikeICan" text="Como si pudiera pagar eso.
Parece que nunca tuviste que pagar impuestos de propiedad." />

	<Subtitle id="1205" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Unamused;Wambus,3,Suspicious;Wambus,5.8,Smug;Wambus,7.5,Judging" emotionEnd="Judging" setAnimation="Wambus,0,LookDown;Wambus,3,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_005_Wambus_PeskyTastyConfusing" text="Eh...¿qué opinas de los Meriensectos?
Son problemáticos, deliciosos y confusos." />

	<Subtitle id="1206" character="Wambus" nextDialogueID="1207" setEmotion="Wambus,0,Disgust;Wambus,4.5,Suspicious;Wambus,6.7,Surprised" emotionEnd="Surprised" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsShakeHead" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_006_Wambus_TheyArentAnimals" text="Bueno, no son animales ni plantas.
No tienen órganos ni semillas, nada." />

	<Subtitle id="1207" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Confused;Wambus,4,Judging" emotionEnd="Judging" setAnimation="Wambus,1,CrossArmsGestureForward;Wambus,4,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_006a_Wambus_AndYouHave" text="Y... y tienes que comerlos crudos porque, si no,
se convierten en papilla. Eso es desconcertante." />

	<Subtitle id="1208" character="Wambus" nextDialogueID="1209" setQuestRequirement="WambusInterviewLeave" setEmotion="Wambus,0,Bummed;Wambus,5.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0.5,LookDown;Wambus,5.5,LookDownEnd;Wambus,7,TipHat" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_007_Wambus_WhenLizbertVanished" text="Bueno, cuando $EmojiLizbert Isaberta desapareció, sabía
que necesitaríamos una fuente de alimento confiable.
Sin los Meriensectos, cultivar salsa era una opción." />

	<Subtitle id="1209" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Angry" emotionEnd="Angry" setAnimation="Wambus,0,HandsOnHips;Wambus,4.5,HandsOnHipsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_007a_Wambus_ThoughWeWoulda" text="Aunque no nos hubieran faltado los Meriensectos
si no hubiera sido por $EmojiGramble Bondoso." />

	<Subtitle id="1210" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Disgust" emotionEnd="Disgust" setAnimation="Wambus,0.5,LeanForward;Wambus,6.5,LookDown,0.5;Wambus,7.5,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_008_Wambus_ThatWeepyLittle" text="Ese rancherito llorón cree que todos
los Meriensectos son sus mascotas." />

	<Subtitle id="1211" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Suspicious;Wambus,3.5,Judging;Wambus,7,Bummed" emotionEnd="Bummed" setAnimation="Wambus,0,LeanForward;Wambus,3.5,CrossArms,0.5;Wambus,5.5,CrossArmsGestureForward;Wambus,7.5,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_009_Wambus_FilboNeedsTo" text="Filbo tiene que callarse la greldita boca.
$EmojiTriffany Estrefanía se fue por ahí a revolver esqueletos.
No es nada que me incumba." />

	<Subtitle id="1220" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Confused;Wambus,7.5,Bummed" emotionEnd="Bummed" setAnimation="Wambus,1,LookDown;Wambus,5.5,LookDownEnd;Wambus,7.5,ShakeHead" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_010_Wambus_SighsWhenYouve" text="Bueno, cuando has estado casado tanto tiempo,
las discusiones se acumulan.
No hace falta mucho para que se venga todo abajo." />

	<Subtitle id="1212" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0.5,TipHat;Wambus,4,CrossArms;Wambus,7.6,CrossArmsGestureForward;Wambus,11,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_011_Wambus_RespectableTypeElizabert" text="Es alguien respetable $EmojiLizbert Isaberta. Cada tanto
intercambiábamos salsa por Meriensectos. O por plantas,
para que la doctora Patipollo hiciera medicamentos." />

	<Subtitle id="1213" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Judging" emotionEnd="Judging" setAnimation="Wambus,0,LeanForward;Wambus,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_012_Wambus_TheTownDoctor" text="La médica del pueblo.
Ya sabes, $EmojiEggabell Cascabell. ¿La pareja de Isa?" />

	<Subtitle id="1214" character="Wambus" nextDialogueID="1215" setEmotion="Wambus,0,Bummed" emotionEnd="Bummed" setAnimation="Wambus,0,ShakeHead;Wambus,2,CrossArms" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_013_Wambus_ICouldntSay" text="No sabría decirte.
Se la pasaba afuera cazando." />

	<Subtitle id="1215" character="Wambus" nextDialogueID="1500" setQuestRequirement="WambusInterviewLizbert" setEmotion="Wambus,0,Bummed;Wambus,2,Judging;Wambus,4,Suspicious;Wambus,6,Judging" emotionEnd="Judging" setAnimation="Wambus,2,CrossArmsGestureForward;Wambus,6,CrossArmsShakeHead;Wambus,8,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_013a_Wambus_DangerousWorkCoulda" text="Un trabajo peligroso. Podría haberse resbalado,
podría haber quedado atrapada en un terremoto,
podría haber caído dentro de un volcán." />

	<Subtitle id="1216" character="Wambus" nextDialogueID="1217" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,1,LeanForward;Wambus,3.5,CrossArms,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_014_Wambus_HmphSeemsLike" text="Bah. Parece una pérdida de TU tiempo.
Si quieres respuestas,
necesitas pruebas sólidas." />

	<Subtitle id="1217" character="Wambus" nextDialogueID="1218" setEmotion="Wambus,0,Bummed;Wambus,3,Suspicious" emotionEnd="Suspicious" unskippable="1" setAnimation="Wambus,0,CrossArmsEnd;Wambus,2,GiveSlingshot" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_015_Wambus_HereIDug" text="Toma. Desenterré esto el otro día.
Creo que te podría ayudar a encontrar a Isaberta." />

	<Subtitle id="1218" character="Wambus" setEmotion="Wambus,0,Unamused;Wambus,1,Smug" emotionEnd="Smug" setAnimation="Wambus,1,TipHat" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_015a_Wambus_NowBackTo" text="Ahora... debo seguir trabajando." />




<Subtitle id="10001" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_001" text="¿Qué tal?" />

<Subtitle id="10002" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_002" text="¿Qué tal?" />

<Subtitle id="10003" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_003" text="¡Buenas tardes!" />

<Subtitle id="10004" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_004" text="¡Buenas tardes!" />

<Subtitle id="10005" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_005" text="Eh, ¿cómo va todo?" />

<Subtitle id="10006" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_006" text="Eh, ¿cómo va la jornada?" />

<Subtitle id="10007" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_007" text="¿Cómo te va?" />

<Subtitle id="10008" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_008" text="¿Cómo te va?" />

<Subtitle id="10009" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_009" text="Realmente es un lindo día, ¿no?" />

<Subtitle id="10010" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_010" text="¿Va todo bien?" />



<Subtitle id="10015" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_005_ALT" text="¿Está todo bien?" />

<Subtitle id="10016" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_006_ALT" text="¿Todo bien?" />

<Subtitle id="10017" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_007_ALT" text="¿Qué tal, camarada?" />

<Subtitle id="10018" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_008_ALT" text="Qué bueno verte, camarada." />

<Subtitle id="10019" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_009_ALT" text="¿Cómo va todo, camarada?" />

<Subtitle id="10020" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_010_ALT" text="¿Cómo marcha todo, camarada?" />



<Subtitle id="10051" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_001" text="¡Hasta pronto!" />

<Subtitle id="10052" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_002" text="¡Hasta pronto, camarada!" />

<Subtitle id="10053" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_003" text="Márchate." />

<Subtitle id="10054" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_004" text="Márchate, camarada." />

<Subtitle id="10055" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_005" text="¡Ciao!" />

<Subtitle id="10056" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_006" text="¡Ciao, amici!" />

<Subtitle id="10057" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_007" text="Adiós, adiós." />

<Subtitle id="10058" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_008" text="¡Hasta luego, camarada!" />

<Subtitle id="10059" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_009" text="¡Nos vemos luego!" />

<Subtitle id="10060" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_010" text="¡Cuídate!" />


<Subtitle id="10066" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_006_ALT" text="¡Ciao, amici!" />



<Subtitle id="12001" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_NiceNightOut_001" text="¡Aahhh, no hay nada como estar calentito!" />

<Subtitle id="12002" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_NiceNightOut_002" text="¡Brindo por un día duro de trabajo!" />

<Subtitle id="12003" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_NiceNightOut_003" text="¡Qué linda noche!" />
	


	
</SubtitleCollection>