<SubtitleCollection>

<!-- Chandlo and Snorpy cabin -->

	<Subtitle id="1" character="Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_001_Chandlo_SnorpySnorpyBro"
	setEmotion="Chandlo,0,Judging;Chandlo,2,Neutral" emotionEnd="Neutral"
	setAnimation="Chandlo,0,LeanForward;Chandlo,5,LeanForwardEnd"
text="Snorpy? Snorpy!
Bro, Snorpy, get out here!"/>

	<Subtitle id="2" character="Snorpy" nextDialogueID="3"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_002_Snorpy_ImSorryChandlo"
	setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
	setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd;Snorpy,5,TummyTap"
text="I'm sorry, Chandlo, I'm not coming outside.
I'm this close to finishing my next invention!
Return to your lifting in peace."/>

	<Subtitle id="3" character="Chandlo" nextDialogueID="4"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_003_Chandlo_SnorpyWeTalked"
	setEmotion="Chandlo,0,Unamused" emotionEnd="Unamused"
	setAnimation="Chandlo,0,ShakingHead"
text="Snorpy, we talked about this, bro."/>

	<Subtitle id="4" character="Chandlo" nextDialogueID="5"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_003a_Chandlo_YouGottaGo"
	setEmotion="Chandlo,3,Smug" emotionEnd="Smug"
	setAnimation="Chandlo,3,PunchHand,0.5"
text="You gotta go outside at least
one hour a day! Gotta get
some fresh air, dawg."/>

	<Subtitle id="5" character="Snorpy" nextDialogueID="6"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_004_Snorpy_WhatIllGet"
	setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Snorpy,0,DoorHide;Chandlo,0,HandsOnHips,0.5"
text="Yes, what I'll 'get' is the 
attention of the Grumpinati.."/>

	<Subtitle id="6" character="Chandlo" nextDialogueID="7"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_005_Chandlo_WhoTheresNobody"
	setEmotion="Chandlo,0,Judging;Chandlo,1,Happy" emotionEnd="Happy"
	setAnimation="Chandlo,1,HandsOnHipsEnd"
text="Who? There's nobody out here 
but us, bro!"/>

	<Subtitle id="7" character="Snorpy" nextDialogueID="8"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_006_Snorpy_BetterToWork"
	setEmotion="Snorpy,0,Suspicious;Snorpy,3,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,2.5,DoorHideEnd"
text="Better to work in the shadows
where I cannot be seen.
Also, it's cold out there."/>

	<Subtitle id="8" character="Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_007_Chandlo_BroIfYoure"
	setEmotion="Chandlo,0,Unamused" emotionEnd="Unamused"
	setAnimation="Chandlo,3,Point;Chandlo,6,PointEnd"
text="Bro, if you're not comin' outside,
I'm bringin' the outside to you!"/>

	<Subtitle id="9" character="Snorpy" nextDialogueID="10"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_008_Snorpy_HeyNoWhat"
	setEmotion="Snorpy,0,Surprised;Snorpy,2,Confused" emotionEnd="Confused"
text="H-hey, no. What?
You cannot lift my entire house!"/>

	<Subtitle id="10" character="Chandlo" nextDialogueID="11"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_009_Chandlo_OhYesI"
	setEmotion="Chandlo,0,Smug" emotionEnd="Smug"
	setTrigger="1,@3303"
	setLookAt="Chandlo,1,Chandlo"
	setAnimation="Chandlo,1,CribLift;Snorpy,1.2,WavingArms"
text="Oh yes I can!
I'ma lift your crib, dawg!"/>

	<Subtitle id="11" character="Snorpy" nextDialogueID="12" nextDialogueDelay="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_010_Snorpy_DoNotLift"
	setEmotion="Snorpy,0,Fear;Snorpy,2,Surprised" emotionEnd="Surprised"
	setAnimation=""
text="Do not lift my crib, Chandlo!
I have delicate instruments in here and-"/>

	<Subtitle id="12" character="Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_011_Chandlo_LiftinYourCrib"
	setEmotion="Chandlo,0,Surprised" emotionEnd="Smug"
	setTrigger="5,@3304;5.133,@3305"
	setLookAt="Chandlo,5,Snorpy"
	setAnimation="Snorpy,5,WavingArmsEnd;Chandlo,5,CribLiftEnd"
text="LIFTIN' YOUR CRIB, DAWG!"/>

	<Subtitle id="13" character="Snorpy" nextDialogueID="14"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_012_Snorpy_ThereImOut"
	setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,2,LookUp"
text="There.
I'm out in the 'fresh' air...
And I can smell the chemtrails."/>

	<Subtitle id="14" character="Chandlo" emotionStart="Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/ChandloSnorpyWoods/SnorpyChandloWoods_013_Chandlo_ThatsRightBro"
	setEmotion="Chandlo,0,Smug" emotionEnd="Smug"
	setAnimation="Chandlo,2,ThumpChest;Snorpy,0,LookUpEnd"
text="That's right, bro. 
One step atta time."/>

<!-- Chandlo and Snorpy return -->

	<Subtitle id="20" character="Snorpy" emotionStart="Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_001_Snorpy_HmTheSky"
	setEmotion="Snorpy,0,Suspicious;Snorpy,3,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LookUp;Snorpy,3,LookUpEnd"
text="Hm, the sky seems clear of danger...
I suppose it's now or never."/>

	<Subtitle id="21" character="Chandlo" nextDialogueID="22"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_002_Chandlo_WoahSnorpysReady"
	setEmotion="Chandlo,0,Surprised;Chandlo,3,Smug" emotionEnd="Smug"
	setAnimation="Chandlo,0,LeanForward;Chandlo,3,PunchHand,0.5"
text="Whoa, Snorpy's ready to go?
Alright, dawg, let's do this!" />

	<Subtitle id="22" character="Snorpy" nextDialogueID="23"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_003_Snorpy_InJustA"
	setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral"
	setAnimation="Chandlo,0,PunchHandEnd"
text="In just a moment, Chandlo."/>

	<Subtitle id="23" character="Snorpy" nextDialogueID="24"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_004_Snorpy_YouveBeenAn"
	setEmotion="Snorpy,0,Happy;Snorpy,3.3,Suspicious" emotionEnd="Suspicious"
	setAnimation="Snorpy,0,TummyTap;Snorpy,3.3,LeanForward"
text="You've been an invaluable ally.
I'm even tempted to call you a friend.
But quietly, so I'm not overheard." />

	<Subtitle id="24" character="Chandlo" nextDialogueID="25"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_005_Chandlo_BroIfI"
	setEmotion="Chandlo,0,Smug" emotionEnd="Smug"
	setAnimation="Chandlo,0.5,ShakingHead"
text="Bro, if I didn't think it'd 
crush you like a tin can, I would 
hug the GRUMP outta you!" />

	<Subtitle id="25" character="Chandlo" emotionStart="Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_006_Chandlo_AwWhatThe"
	setEmotion="Chandlo,0,Happy" emotionEnd="Happy"
	setAnimation="Chandlo,1.5,OpenArms,0.5"
text="Aw, what the grump.
Here it comes!" />

	<Subtitle id="26" character="Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_007_Snorpy_WhatExpertHugging"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,ArmSwing"
text="What expert hugging that is.
You do that hug!" />

	<Subtitle id="27" character="Chandlo" nextDialogueID="28"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_008_Chandlo_AlrightLetsGet"
	setEmotion="Chandlo,0,Neutral" emotionEnd="Neutral"
	setAnimation="Chandlo,2,RightFlex"
text="Alright, let's get outta here!
Race ya back to town, Snorp-Dawg!" />

	<Subtitle id="28" character="Snorpy" nextDialogueID="29"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_009_Snorpy_PleaseDontMake"
	setEmotion="Snorpy,0,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd;Chandlo,0,RightFlexEnd"
text="Please don't make me run with you, Chandlo.
I'll go weak in the knees." />

	<Subtitle id="29" character="Chandlo" nextDialogueID="30" emotionStart="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_010_Chandlo_IfYoureNot"
	setEmotion="Chandlo,0,Smug" emotionEnd="Smug"
	setAnimation="Chandlo,1,LeanForward"
text="If you're not up for it,
I could always carry you." />

	<Subtitle id="30" character="Snorpy" nextDialogueID="31" emotionStart="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_011_Snorpy_NNoThatsQuite"
	setEmotion="Snorpy,0,Smug" emotionEnd="Smug"
	setAnimation="Snorpy,0,LookDown;Snorpy,5,LookDownEnd;Chandlo,0,LeanForwardEnd"
text="*blushing intensifies*
oh, no, that's...quite alright." />

	<Subtitle id="31" character="Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_012_Chandlo_YourLossSee"
	setEmotion="Chandlo,0,Happy" emotionEnd="Happy"
	setAnimation=""
text="Your loss! SEE YA BACK IN TOWN, BROOOOOOOooooo!" />

	<Subtitle id="32" character="Snorpy" emotionStart=""
eventName="event:/GameAudio/Voiceovers/Scenes/SnorpyChandloGoHome/SnorpyChandloGoHome_013_Snorpy_WaitChandlo"
	setEmotion="Snorpy,0,Confused" emotionEnd="Confused"
text="Wait! Chandlo!" />

<!-- Filbo and Eggabell going up -->

	<Subtitle id="50" character="Filbo" enableControls="1" nextDialogueID="51"
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_001_Filbo_HeyEggabellAfter"
	setEmotion="Filbo,0,Happy" emotionEnd="Happy"
	setAnimation=""
text="Ha! Hey, Eggabell, after we get Lizbert
are you two gonna come back to town?" />

	<Subtitle id="51" character="Eggabell" enableControls="1" nextDialogueID="52"
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/TheWayUp_002_Eggabell_IDunnoIm"
	setEmotion="Eggabell,0,Happy;Eggabell,2,Unamused" emotionEnd="Unamused"
	setAnimation=""
text="Oh, I dunno, I'm starting to like
sleeping on freezing cold rocks." />

	<Subtitle id="52" character="Eggabell" enableControls="1" nextDialogueID="53"
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_002a_Eggabell_ButImSure"
	setEmotion="Eggabell,0,Neutral" emotionEnd="Neutral"
	setAnimation=""
text="Buuuut, I'm sure Liz misses our bed." />

	<Subtitle id="53" character="Filbo" enableControls="1" nextDialogueID="54"
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_003_Filbo_WellItllBe"
	setEmotion="Filbo,0,Happy" emotionEnd="Happy"
	setAnimation=""
text="Well, it'll be ready for you!" />

	<Subtitle id="54" character="Filbo" enableControls="1" nextDialogueID="55"
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_003a_Filbo_IveBeenKeeping"
	setEmotion="Filbo,0,Happy" emotionEnd="Neutral"
	setAnimation=""
text="I've been keeping your hut clean
for whenever you got back." />

	<Subtitle id="55" character="Eggabell" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_004_Eggabell_YoureSuchA"
	setEmotion="Eggabell,0,Smug" emotionEnd="Neutral"
	setAnimation=""
text="*laughs* You're such a weird guy, Filbo." />

<!-- Triffany and Wambus clear the avalanche -->

	<Subtitle id="60" character="Triffany" nextDialogueID="61"
eventName="event:/GameAudio/Voiceovers/Scenes/TriffanyWambusClearMountain/TriffanyWambusClearMountain_001_Triffany_WowFiveHours"
	setEmotion="Triffany,0,Happy" emotionEnd="Happy"
	setAnimation="Triffany,0,HandsTogether;Triffany,3,HandsTogetherEnd"
text="Wow, five hours go by pretty fast 
when we're workin' together, Wamby!" />

	<Subtitle id="61" character="Triffany" nextDialogueID="62"
eventName="event:/GameAudio/Voiceovers/Scenes/TriffanyWambusClearMountain/TriffanyWambusClearMountain_002_Triffany_AndNowThat"
	setEmotion="Triffany,0,Happy" emotionEnd="Neutral"
	setAnimation="Triffany,0,InspectingWall;Triffany,2,InspectingWallPoint"
	setTarget="Triffany,0,@3006"
text="And now that the avalanche is cleared away,
we can go explore the top of the mountain!" />

	<Subtitle id="62" character="Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/TriffanyWambusClearMountain/TriffanyWambusClearMountain_003_Wambus_TriffyImAlmost"
	setEmotion="Wambus,0,Confused;Wambus,5,Bummed" emotionEnd="Bummed"
	setAnimation="Wambus,0,HandsOnHips;Wambus,3,ShakeHead,0.5;Triffany,0,InspectingWallEnd,0.5"
	setTarget="Triffany,0,Wambus"
text="*wheeze* Triffy, I'm almost fifty, 
and my back's at least a hundred.
Let's go lie down for a spell." />

</SubtitleCollection>
