<SubtitleCollection type="Character">

	<Subtitle id="1000" character="Shelda" allowBack="1" option0="$EmojiQuest Qu'est-ce que je dois faire?" option1="Des rumeurs intéressantes?" option2="Parlons de Lizbert." option3="Parlons des Bugsnax." option4="À plus tard." />

	<Subtitle id="1001" character="Shelda" nextTriggerID="9011" eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_001_Shelda_ThisOneHas" setEmotion="Shelda,0,Smug;Shelda,4,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,1,SittingLeanForward;Shelda,4,SittingLeanForwardEnd" text="Les questions se bousculent dans votre esprit.
Ainsi, nous partagerons notre sagesse." />

	<Subtitle id="1002" character="Shelda" nextDialogueID="1003" eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_005_Shelda_OneWhoIs" setEmotion="Shelda,0,Unamused;Shelda,3,Disgust;Shelda,7,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,SittingGestureForward;Shelda,4.1,SittingDismissiveWave" text="En avilissant les autres avec la toxine
que sont les Bugsnax, vous avez divergé
de la voie de la Mère." />

	<Subtitle id="1003" character="Shelda" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_005a_Shelda_SoItIs" setEmotion="Shelda,0,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0.3,SittingGestureForward" text="Ainsi, il vous faut vous racheter." />

	<Subtitle id="1004" character="Shelda" nextDialogueID="1005" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest1/SheldaQuest1_001_Shelda_InSeekingInner" setEmotion="Shelda,0,Suspicious;Shelda,4,Smug" emotionEnd="Smug" setAnimation="Shelda,0,SittingPraying" text="Dans notre quête de la paix intérieure,
nous avons renoncé aux tentations matérielles." />

	<Subtitle id="1005" character="Shelda" nextDialogueID="1006" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest1/SheldaQuest1_002_Shelda_SoItIs" setEmotion="Shelda,0,Smug;Shelda,2,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,SittingPrayingEnd" text="Ainsi, nous sommes grumpement affamées." />

	<Subtitle id="1006" character="Shelda" quest="SheldaMainQuest1" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest1/SheldaQuest1_003_Shelda_SeekTheYellow" setEmotion="Shelda,0,Judging;Shelda,2,Surprised;Shelda,6,Judging" emotionEnd="Judging" setAnimation="Shelda,1,SittingGestureToCosmos" text="Cherchez la sauce jaune
dans la grande mâchoire de pierre.
Elle nous sustentera." />

	<Subtitle id="11007" character="Shelda" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_ThatIsNot" setEmotion="Shelda,0,Angry;Shelda,4,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0.5,SittingDismissiveWave" text="*crache* Ce n'est pas ce que nous attendions,
mais cela nous apprendra à faire des requêtes
trop vagues." />

	<Subtitle id="1007" character="Shelda" nextDialogueID="1008" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest2/SheldaQuest2_001_Shelda_YumIsOne" setEmotion="Shelda,0,Surprised" emotionEnd="Surprised" setAnimation="Shelda,2,SittingGestureToCosmos" text="La faim n'est plus.
À présent, nous avons soif de renaissance." />

	<Subtitle id="1008" character="Shelda" nextDialogueID="1009" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest2/SheldaQuest2_002_Shelda_ConsiderTheSandscape" setEmotion="Shelda,0,Judging;Shelda,4.5,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,0,SittingPraying" text="Voyez les étendues de sable
comme un reflet de l'esprit.
Un esprit piégé dans une étreinte aride." />

	<Subtitle id="1009" character="Shelda" nextDialogueID="1010" quest="SheldaMainQuest2" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest2/SheldaQuest2_003_Shelda_FirstAnAct" setEmotion="Shelda,0,Juding;Shelda,3,Surprised" emotionEnd="Surprised" setAnimation="Shelda,3,SittingPrayingEnd" text="Pour commencer, un acte de renaissance,
qui nous aidera à sortir de notre coquille." />

	<Subtitle id="1010" character="Shelda" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest2/SheldaQuest2_004_Shelda_SoTooMust" setEmotion="Shelda,0,Smug" emotionEnd="Smug" setAnimation="Shelda,0.5,SittingGestureForward" text="Ainsi devrez-vous briser celles des Ovis.
Ouvrez-les, donnez-leur une nouvelle vie." />

	<Subtitle id="1011" character="Shelda" nextDialogueID="11011" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest3/SheldaQuest3_001_Shelda_ITooHave" setEmotion="Shelda,0,Surprised;Shelda,5,Smug" emotionEnd="Smug" setAnimation="Shelda,1,SittingGestureToCosmos" text="Nous avons nous aussi délaissé notre coquille
et libéré notre substantifique spiritualité." />

	<Subtitle id="11011" character="Shelda" nextDialogueID="1012" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest3/SheldaQuest3_002_Shelda_YetObstaclesDevour" setEmotion="Shelda,0,Disgust;Shelda,4,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,0,SittingLeanForward;Shelda,3.5,SittingLeanForwardEnd" text="Toutefois, des obstacles menacent de la consumer :
les sinistres Meximantes de la tentation." />

	<Subtitle id="1012" character="Shelda" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest3/SheldaQuest3_003_Shelda_ToTrulyDestroy" setEmotion="Shelda,0,Smug" emotionEnd="Smug" setAnimation="Shelda,0,SittingPraying;Shelda,2.8,SittingPrayingEnd" text="Pour réellement anéantir ces obstacles,
il convient de les décomposer!" />

	<Subtitle id="11012" character="Shelda" quest="SheldaMainQuest3" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest3/SheldaQuest3_003_Shelda_ToTrulyDestroy" setEmotion="Shelda,0,Smug" emotionEnd="Smug" setAnimation="Shelda,0,SittingPraying;Shelda,2.8,SittingPrayingEnd" text="Pour réellement anéantir ces obstacles,
il convient de les décomposer!" />

	<Subtitle id="1013" character="Shelda" nextDialogueID="11013" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest4/SheldaQuest4_001_Shelda_SnaxOfTemptation" setEmotion="Shelda,0,Smug;Shelda,4,Bummed" emotionEnd="Bummed" setAnimation="Shelda,1.2,SittingDismissiveWave;Shelda,3,SittingPraying" text="Les Bugsnax de la tentation ne sont plus.
Pourtant, nous sommes toujours perdues
dans les ténèbres, en quête de lumière..." />

	<Subtitle id="11013" character="Shelda" nextDialogueID="1014" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest4/SheldaQuest4_002_Shelda_ForOnlyIn" setEmotion="Shelda,0,Judging;Shelda,2,Surprised;Shelda,4,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,0.2,SittingGestureToCosmos,0.5" text="Car seule la lumière de Mère Naturae
est à même de purger la toxine." />

	<Subtitle id="1014" character="Shelda" quest="SheldaMainQuest4" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest4/SheldaQuest4_003_Shelda_SeekARazzby" setEmotion="Shelda,0,Judging;Shelda,3,Surprised;Shelda,6.2,Suspicious;Shelda,9,Smug" emotionEnd="Smug" setAnimation="Shelda,1,SittingLeanForward;Shelda,9,SittingLeanForwardEnd" text="Cherchez une Cocciboise dans les profondeurs.
Une ruine cachée. Un dédale d'épreuves.
Guidez cette Cocciboise jusqu'à nous." />

	<Subtitle id="1015" character="Shelda" nextDialogueID="1016" eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_001_Shelda_WhatOnceWas" setEmotion="Shelda,0,Judging;Shelda,1,Smug" emotionEnd="Smug" setAnimation="Shelda,0.6,SittingPraying" text="Ce qui était perdu a été retrouvé.
La voie vers la lumière est tracée." />

	<Subtitle id="1016" character="Shelda" nextDialogueID="1017" eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_001a_Shelda_TheTimeHas" setEmotion="Shelda,0,Judging;Shelda,5.5,Neutral" emotionEnd="Neutral" setAnimation="Shelda,1.2,SittingPrayingEnd" text="L'heure est venue.
Quittez les étendues de sable.
Ainsi, nous survivrons." />

	<Subtitle id="1017" character="Shelda" nextDialogueID="1018,1018" option0="Je ne comprends pas pourquoi j'ai fait tout ça." option1="Vous ne pourriez pas parler normalement?" />

	<Subtitle id="1018" character="Shelda" nextDialogueID="1019" eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_002_Shelda_ItWasA" setEmotion="Shelda,0,Suspicious;Shelda,1,Surprised" emotionEnd="Surprised" setAnimation="Shelda,0,SittingGestureToCosmos" text="C'était une métaphore." />

	<Subtitle id="1019" character="Shelda" eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_003_Shelda_NowToSnaxburg" setEmotion="Shelda,0,Smug" emotionEnd="Smug" setAnimation="Shelda,0,SittingLeanForward,0.5;Shelda,3,SittingLeanForwardEnd" text="Sur ce, à Snaxburg nous nous rendons
afin d'apporter la lumière à nos disciples!" />

	<Subtitle id="1020" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_004_Shelda_GahMyGrumping" setEmotion="Shelda,0,Disgust;Shelda,4,Unamused" emotionEnd="Disgust" setAnimation="" text="Gah! J'ai les fesses en compote!
La prochaine fois, je penserai
à prendre une chaise." />

	<Subtitle id="1022" character="Shelda" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_FeedMeNot" setEmotion="Shelda,0,Disgust" emotionEnd="Disgust" setAnimation="Shelda,0,SittingDismissiveWave" text="Nous protestons.
Ne nous exposez pas à la toxine!
*gargouillis*" />

	<Subtitle id="1023" character="Shelda" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_BugsnaxAreNot" setEmotion="Shelda,0,Disgust;Shelda,3.2,Surprised;Shelda,6.6,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,0.7,SittingDismissiveWave" text="Les Bugsnax ne sont pas nés de la Mère.
De cette île non plus... Ce sont des usurpateurs." />

	<Subtitle id="1024" character="Shelda" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_HimThatIs" setEmotion="Shelda,0,Suspicious;Shelda,3,Surprised;Shelda,5.5,Unamused" emotionEnd="Unamused" setAnimation="Shelda,5.5,GestureForward" text="Le dénommé Chandlo vacille sur la voie,
et vous êtes le vent qui menace
de le faire chuter." />

	<Subtitle id="1050" character="Shelda" allowBack="1" nextDialogueID="Quest" option0="Qu'est-ce que vous vouliez, déjà?" />

	<Subtitle id="16000" character="Shelda" isEat="1" option0="Un petit casse-croûte?" />

	<Subtitle id="1051" character="Shelda" allowBack="1" option0="Discutons un peu." />

	<Subtitle id="1052" character="Shelda" allowBack="1" isBack="1" option0="Au revoir." />

	<Subtitle id="1053" character="Shelda" allowBack="1" option0="$EmojiQuest Euh... Vous voulez bien retourner à Snaxburg?" />

	<Subtitle id="1054" character="Shelda" allowBack="1" quest="SheldaMainQuest1" questState="ConditionMet" option0="$EmojiQuestComplete Voici votre sustentation." />

	<Subtitle id="1055" character="Shelda" allowBack="1" quest="SheldaMainQuest2" questState="ConditionMet" option0="$EmojiQuestComplete J'ai cassé des œufs et fait une omelette." />

	<Subtitle id="1056" character="Shelda" allowBack="1" quest="SheldaMainQuest4" questState="ConditionMet" option0="$EmojiQuestComplete Je vous ai rapporté une Cocciboise des ténèbres." />

	<Subtitle id="1057" character="Shelda" allowBack="1" quest="SheldaMainQuest3" questState="ConditionMet" option0="$EmojiQuestComplete J'ai décomposé les obstacles." />

	<Subtitle id="1058" character="Shelda" allowBack="1" option0="$EmojiInterview Vous auriez le temps de m'accorder une interview?" />

	<Subtitle id="1059" character="Shelda" allowBack="1" quest="SheldaSideQuest1" questState="Available" option0="$EmojiSidequest Quoi de neuf, Shelda?" />

	<Subtitle id="1060" character="Shelda" allowBack="1" quest="SheldaSideQuest2" questState="Available" option0="$EmojiSidequest Qu'est-ce que ça a donné, avec le coffre?" />

	<Subtitle id="1061" character="Shelda" allowBack="1" quest="SheldaSideQuest3" questState="Available" option0="$EmojiSidequest Ça va comme vous voulez?" />

	<Subtitle id="1062" character="Shelda" allowBack="1" quest="SheldaSideQuest1" questState="ConditionMet" option0="$EmojiSidequest J'ai fait une offrande au coffre." />

	<Subtitle id="1063" character="Shelda" allowBack="1" quest="SheldaSideQuest2" questState="ConditionMet" option0="$EmojiSidequest J'ai fait d'autres offrandes au coffre." />

	<Subtitle id="1064" character="Shelda" allowBack="1" quest="SheldaSideQuest3" questState="ConditionMet" option0="$EmojiSidequest J'ai encore fait des offrandes au coffre." />

	<Subtitle id="1090" character="Shelda" enableControls="1" emotionEnd="Ignore" eventName="GameAudio/Voiceovers/General/Shelda/Ow" text="Aïe!" />



	<Subtitle id="1351" character="Shelda" allowBack="1" option0="Êtes-vous Shelda?" />

	<Subtitle id="1354" character="Shelda" allowBack="1" option0="Vous ne pourriez pas me donner une réponse claire?" />

	<Subtitle id="1355" character="Shelda" allowBack="1" option0="$EmojiQuest Mais qu'est-ce que vous racontez?" />

	<Subtitle id="1252" character="Shelda" emotionStart="" nextTriggerID="9011" eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_002_Shelda_AmIOne" setEmotion="Shelda,0,Judging;Shelda,2,Smug" emotionEnd="Smug" setAnimation="Shelda,3.2,SittingGestureToCosmos" text="Sommes-nous Shelda?
La dénommée Shelda existe au-delà du soi." />

	<Subtitle id="1257" character="Shelda" emotionStart="" nextTriggerID="9011" eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_003_Shelda_AnswersHaveNo" setEmotion="Shelda,0,Smug" emotionEnd="Smug" setAnimation="Shelda,0.5,SittingDismissiveWave" text="Les réponses n'ont pas de forme, mais la vérité
se décline en de nombreuses variétés." />

	<Subtitle id="1258" character="Shelda" emotionStart="" nextDialogueID="1002" eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_004_Shelda_TheQuestionsMust" setEmotion="Shelda,0,Unamused;Shelda,3,Judging" emotionEnd="Judging" setAnimation="Shelda,0,SittingLeanForward;Shelda,3,SittingLeanForwardEnd" text="Les questions doivent cesser.
Seule l'expérience apporte la sagesse." />



	<Subtitle id="1500" character="Shelda" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1306,1307,1308,1309,1310" />

	<Subtitle id="1301" character="Shelda" nextDialogueID="1202" option0="Qui êtes-vous?" />

	<Subtitle id="1302" character="Shelda" nextDialogueID="1204" afterSelectionUnhide="1303" option0="Pourquoi êtes-vous venue sur l'île aux Zenkas?" />

	<Subtitle id="1303" character="Shelda" hiddenByDefault="1" nextDialogueID="1205" option0="Lizbert a organisé une tombola?" indent="1" />

	<Subtitle id="1304" character="Shelda" nextDialogueID="1206" afterSelectionUnhide="1305" option0="Que pensez-vous des Bugsnax?" />

	<Subtitle id="1305" character="Shelda" hiddenByDefault="1" nextDialogueID="1207" option0="Qui est cette Mère dont vous parlez?" indent="1" />

	<Subtitle id="1306" character="Shelda" nextDialogueID="1208" option0="Pourquoi avez-vous quitté le village?" />

	<Subtitle id="1307" character="Shelda" nextDialogueID="1210" afterSelectionUnhide="1308" option0="Que pouvez-vous me dire au sujet de Lizbert?" />

	<Subtitle id="1308" character="Shelda" hiddenByDefault="1" nextDialogueID="1212" afterSelectionUnhide="1309" option0="Le malheur? Vous pouvez préciser?" indent="1" />

	<Subtitle id="1309" character="Shelda" hiddenByDefault="1" nextDialogueID="1215" option0="Vous êtes une impostrice, pas vrai?" indent="2" />

	<Subtitle id="1310" character="Shelda" hiddenByDefault="1" unHideOnQuestConditionMet="SheldaInterview" nextDialogueID="1216" option0="$EmojiInterviewComplete Merci de m'avoir fait perdre mon temps." allowBack="1" />

	<Subtitle id="1350" character="Shelda" option0="$EmojiInterview Commencer l'interview" option1="Finalement, laissez tomber." />

	<Subtitle id="1510" character="Shelda" allowBack="1" isBack="1" nextDialogueID="1500" option0="Retour" />



	<Subtitle id="1201" character="Shelda" emotionStart="" nextDialogueID="1350" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_001_Shelda_WhenOneAsks" setEmotion="Shelda,0,Neutral;Shelda,2.5,Smug" emotionEnd="Smug" setAnimation="" text="Qui pose des questions peut
espérer recevoir des réponses." />

	<Subtitle id="1202" character="Shelda" emotionStart="" nextDialogueID="1203" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_002_Shelda_OneIsCalled" setEmotion="Shelda,0,Smug" emotionEnd="Smug" setAnimation="Shelda,1,GestureToSelf" text="Nous nous nommons Shelda." />

	<Subtitle id="1203" character="Shelda" emotionStart="Happy" nextDialogueID="1500" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_002a_Shelda_OneWhois" setEmotion="Shelda,0,Smug" emotionEnd="Smug" setAnimation="Shelda,3,GestureToCosmos" text="Shelda a été choisie pour servir d'hôte à la
volonté de Mère Naturae. Ainsi, nous préservons
ensemble l'équilibre et la pureté." />

	<Subtitle id="1204" character="Shelda" emotionStart="Unamused" nextDialogueID="1500" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_003_Shelda_ACallingFelt" setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious;Shelda,5,Surprised;Shelda,7,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,0,Doom;Shelda,7,DoomEnd" text="Un appel résonnant au plus profond de l'âme.
Des voix lointaines disant : « ils ont besoin
de toi ». Des tickets gagnés à une tombola." />

	<Subtitle id="1205" character="Shelda" emotionStart="Unamused" nextDialogueID="1500" setQuestRequirement="SheldaInterviewHere" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_004_Shelda_TheRaffleIs" setEmotion="Shelda,0,Surprised;Shelda,4,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,GestureToCosmos" text="La tombola est une métaphore, mais... oui." />

	<Subtitle id="1206" character="Shelda" emotionStart="Disgust" nextDialogueID="1500" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_005_Shelda_TheToxinThe" setEmotion="Shelda,0,Disgust;Shelda,7,Suspicious;Shelda,9,Surprised" emotionEnd="Surprised" setAnimation="Shelda,0,DismissiveWave;Shelda,4,GestureForward;Shelda,7.2,LookLeftAndRight" text="Les toxines. La tentation incarnée que la Mère
hait de tout son cœur. Nous les sentons. Ils
grouillent autour de nous, sous nos pieds, en nous." />

	<Subtitle id="1207" character="Shelda" emotionStart="Surprised" nextDialogueID="1500" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_006_Shelda_MotherNaturaeThe" setEmotion="Shelda,0,Happy;Shelda,5,Smug" emotionEnd="Smug" setAnimation="Shelda,0,GestureToCosmos" text="Mère Naturae! LA Mère.
Une entité de pure lumière
qui donne naissance à toute vie." />

	<Subtitle id="1208" character="Shelda" emotionStart="Bummed" nextDialogueID="1209" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_007_Shelda_OneCastOut" setEmotion="Shelda,0,Disgust;Shelda,5.5,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,1,DismissiveWave;Shelda,5.5,LookLeftAndRight" text="Nous avons banni l'Adepte des toxines.
Hélas, la leçon n'a pas suffi
et la faim n'a fait que grandir." />

	<Subtitle id="1209" character="Shelda" emotionStart="Sad" nextDialogueID="1500" setQuestRequirement="SheldaInterviewLeave" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_007a_Shelda_SoItWas" setEmotion="Shelda,0,Judging;Shelda,1.5,Neutral;Shelda,7,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,GestureToSelf;Shelda,7.5,Relaxed;Shelda,12,RelaxedEnd" text="Ainsi, nous avons voyagé loin pour nous
isoler et donner l'exemple. Et ce faisant, nous
nous sommes complètement perdues." />

	<Subtitle id="1210" character="Shelda" emotionStart="Judging" nextDialogueID="1211" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_008_Shelda_SheTheHuntress" setEmotion="Shelda,0,Unamused;Shelda,6,Sad" emotionEnd="Sad" setAnimation="Shelda,1.5,DismissiveWave;Shelda,5,GestureToCosmos" text="La Chasseresse nous a quittés.
Elle s'est éloignée de la voie de la Mère,
en traquant l'amour corrompu de la Guérisseuse." />

	<Subtitle id="1211" character="Shelda" emotionStart="Unamused" nextDialogueID="1500" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_008a_Shelda_ThriceWereThey" setEmotion="Shelda,0,Angry;Shelda,2,Suspicious;Shelda,9,Surprised;Shelda,11,Disgust" emotionEnd="Disgust" setAnimation="Shelda,3.2,GestureForward" text="Par trois fois les avons-nous averties.
Nous vous mettons en garde à votre tour.
Le malheur guette quiconque consomme la toxine." />

	<Subtitle id="1212" character="Shelda" emotionStart="Surprised" nextDialogueID="1213" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_009_Shelda_ADoomOf" setEmotion="Shelda,0,Surprised;Shelda,4,Suspicious;Shelda,6,Surprised" emotionEnd="Surprised" setAnimation="Shelda,0,Doom" text="UNE ÉTERNITÉ DE TOXINE!
LA TERRE TREMBLE, LE CIEL SE FEND!" />

	<Subtitle id="1213" character="Shelda" emotionStart="Surprised" nextDialogueID="1214" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_009a_Shelda_LookNotUpon" setEmotion="Shelda,0,Surprised;Shelda,2,Judging;Shelda,5,Surprised;Shelda,6,Suspicious" emotionEnd="Suspicious" setAnimation="" text="DÉTOURNEZ LE REGARD, NE BOUGEZ PAS
D'UN POUCE OU VOUS SUCCOMBEREZ
À L'ÉTREINTE DE LA REINE DES VENINS!" />

	<Subtitle id="1214" character="Shelda" emotionStart="Unamused" nextDialogueID="1500" setQuestRequirement="SheldaInterviewLizbert" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_010_Shelda_OrSoI" setEmotion="Shelda,0,Smug" emotionEnd="Smug" setAnimation="Shelda,0,DoomEnd" text="À ce qu'il paraît." />

	<Subtitle id="1215" character="Shelda" emotionStart="Happy" nextDialogueID="1500" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_011_Shelda_EveryoneIsA" setEmotion="Shelda,0,Smug" emotionEnd="Smug" setAnimation="Shelda,0,GestureForward" text="Nous sommes tous des imposteurs,
d'une certaine manière." />

	<Subtitle id="1216" character="Shelda" emotionStart="Unamused" nextDialogueID="1217" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_012_Shelda_EverAreMore" setEmotion="Shelda,0,Neutral;Shelda,3.5,Smug" emotionEnd="Smug" setAnimation="Shelda,0,GestureToCosmos" text="Les questions abondent,
mais les réponses se font rares." />

	<Subtitle id="1217" character="Shelda" emotionStart="" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_012a_Shelda_OneMustLive" setEmotion="Shelda,0,Unamused;Shelda,6.5,Smug" emotionEnd="Smug" setAnimation="Shelda,2.5,DismissiveWave" text="Il faut se satisfaire de l'absence de savoir.
Méditez donc sur ces paroles." />

	<Subtitle id="1218" character="Shelda" emotionStart="Happy" unskippable="1" eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_013_Shelda_AVesselOf" setEmotion="Shelda,0,Judging;Shelda,3.5,Neutral;Shelda,6,Suspicious" emotionEnd="Suspicious" setAnimation="" setTarget="Shelda,0,@999.999" text="Une boîte remplie de mystère. Puisse-t-elle
receler les réponses que vous cherchez." />



<Subtitle id="10001" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_001" text="Oui, mon enfant?" />

<Subtitle id="10002" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_002" text="Oui, mon enfant?" />

<Subtitle id="10003" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_003" text="Nous vous voyons." />

<Subtitle id="10004" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_004" text="Nous vous voyons." />

<Subtitle id="10005" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_005" text="Nous vous saluons." />

<Subtitle id="10006" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_006" text="Nous vous saluons." />

<Subtitle id="10007" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_007" text="Alors, vous avez mangé des Bugsnax dernièrement?" />

<Subtitle id="10008" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_008" text="C'est toujours un plaisir de vous voir." />

<Subtitle id="10009" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_009" text="Que la Mère vous bénisse!" />

<Subtitle id="10010" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_010" text="Marchez dans la lumière!" />



<Subtitle id="10051" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_001" text="Allez en paix." />

<Subtitle id="10052" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_002" text="Allez en paix." />

<Subtitle id="10053" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_003" text="Au revoir." />

<Subtitle id="10054" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_004" text="Au revoir." />

<Subtitle id="10055" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_005" text="Suivez la lumière." />

<Subtitle id="10056" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_006" text="Suivez la lumière." />

<Subtitle id="10057" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_007" text="Au revoir!" />

<Subtitle id="10058" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_008" text="Nous vous souhaitons bonheur et santé!" />

<Subtitle id="10059" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_009" text="À bientôt!" />

<Subtitle id="10060" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_010" text="Méfiez-vous des Bugsnax!" />


<Subtitle id="12001" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_BeholdTheStars" text="Contemplez les étoiles." />

<Subtitle id="12002" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_OneFeelsThe" text="La chaleur nous envahit." />

<Subtitle id="12003" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_LightAgainstThe" text="La lumière chasse les ténèbres." />

<Subtitle id="12004" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_AnotherLogUpon" text="Au feu va le bois." />


<Subtitle id="13001" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_InnerPeace" text="La paix intérieure." />

<Subtitle id="13002" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_OpenYourMind" text="Ouvrez votre esprit." />

<Subtitle id="13003" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_TheMothersWill" text="La volonté de la Mère nous appelle." />

<Subtitle id="13004" character="Shelda" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_DontThinkAbout" text="Chassez les Bugsnax de vos pensées." />

</SubtitleCollection>