<SubtitleCollection>




	<Subtitle id="1" character="Filbo" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_001_Filbo_WellhereWeAre" setAnimation="Filbo,0,TiredIdle" setEmotion="Filbo,0,Bummed" text="Beh, eccoci qui." />

	<Subtitle id="2" character="Wambus" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_002_Wambus_HooooweeeItsA" setAnimation="Wambus,0,LeanForward;Wambus,1.5,LeanForwardEnd" text="Uuuh, sembra proprio una città fantasma!" />

	<Subtitle id="3" character="Filbo" nextDialogueID="4" emotionStart="Sad" emotionEnd="Sad" setAnimation="Filbo,0,SadIdle,0.5;Filbo,3.75,GestureForward,0.5" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_003_Filbo_IDontKnow" text="Non so bene cosa mi aspettassi.
Ora che non c'è Liz, nessuno ha voglia
di ritornare qui." />

	<Subtitle id="4" character="Filbo" emotionEnd="Bummed" setEmotion="Filbo,0,Unamused;Filbo,2,Neutral" setAnimation="Filbo,0,SadIdle,0.5;Filbo,2,StoppedDefault,0.5;Filbo,4.5,Pointing;Filbo,5.5,PointingEnd" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_003a_Filbo_ItsNotMuch" text="*sospira*
Non è molto, ma è comunque
casa. Andiamo." />

	<Subtitle id="5" character="Filbo" nextDialogueID="6" emotionEnd="Bummed" setAnimation="Filbo,0,SadIdle;Filbo,2,HandBehindHead,1" setEmotion="Filbo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_004_Filbo_ImSorryI" text="Mi dispiace, credo che la tua intervista
con Liz dovrà aspettare." />

	<Subtitle id="6" character="Filbo" nextDialogueID="7,7" option0="$EmojiInterview E se intervistassi te, invece?" option1="$EmojiInterview Chi ha bisogno di Liz? Ci sei tu!" />

	<Subtitle id="7" character="Filbo" nextTriggerID="19" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_005_Filbo_ReallyMeI" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,0.5,GestureTowardSelf;Filbo,2,Excited,0.5;Filbo,5.5,ExcitedEnd" setEmotion="Filbo,0,Confused;Filbo,2,Happy" text="S-sul serio?
Voglio dire, se ci tieni!
Parti pure con le domande!" />

	<Subtitle id="8" character="Filbo" nextDialogueID="9" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_006_Filbo_ImFilboFiddlepie" setAnimation="Filbo,0,GestureTowardSelf,1" setEmotion="Filbo,0,Neutral;Filbo,3,Suspicious;Filbo,5,Neutral" text="Mi chiamo Filbo Fiddlepie.
Sono... una specie di vicesindaco, diciamo." />

	<Subtitle id="9" character="Filbo" nextDialogueID="1500" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_006a_ImNotGood" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" setEmotion="Filbo,0,Neutral;Filbo,1.5,Happy" text="Sono una schiappa un po' in tutto,
ma mi piace rendermi utile." />

	<Subtitle id="10" character="Filbo" nextDialogueID="1500" stoppedAnimation="StoppedDefault" emotionStart="Happy" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_008_Filbo_WellLizbertAsked" setQuestRequirement="FilboInterviewHere" setAnimation="Filbo,0,Excited,1;Filbo,4,ExcitedEnd" text="Beh, Liz mi ha chiesto
di unirmi a lei, così ho mollato
tutto ed eccomi qui!" />

	<Subtitle id="11" character="Filbo" nextDialogueID="1500" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_009_Filbo_TheyreGreatI" setAnimation="Filbo,1,HandBehindHead;Filbo,4.5,HandBehindHeadEnd" setEmotion="Filbo,0,Happy" text="Oh, sono fantastici! Hanno un ottimo sapore
e rendono tutti felici.
Come potrebbero non piacermi?" />

	<Subtitle id="12" character="Filbo" nextDialogueID="13" emotionStart="Happy" emotionEnd="Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_011_Filbo_LizbertAndMe" setAnimation="Filbo,0,Excited,1;Filbo,3,ExcitedEnd" setEmotion="Filbo,0,Happy;Filbo,4,Surprised;Filbo,6,Sad" text="Oh! Liz e io ci conosciamo da tantissimo tempo!
Liz era... È... fantastica. Sapeva sempre cosa fare
e tirava fuori il meglio da tutti noi..." />

	<Subtitle id="13" character="Filbo" nextDialogueID="1500" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_011a_ShedLeaveMe" setAnimation="Filbo,0,GestureTowardSelf,1" setEmotion="Filbo,1,Neutral" text="Quando andava a caccia, lasciava a me 
l'incarico di vegliare su Snaxopoli." />

	<Subtitle id="14" character="Filbo" nextDialogueID="15" emotionStart="" emotionEnd="Sad" setAnimation="Filbo,4,SadIdle,1" setEmotion="Filbo,0,Confused;Filbo,2,Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_012_Filbo_IMeanI" text="Voglio dire... *sospira* Non che comandassi davvero.
Nessuno mi prendeva sul serio." />

	<Subtitle id="15" character="Filbo" nextDialogueID="1500" emotionStart="Sad" emotionEnd="Sad" setAnimation="Filbo,0,StoppedDefault,1" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_012a_Filbo_ButAsLong" text="Ma finché Liz tornava
con i Bugsnax, andava tutto bene." />

	<Subtitle id="16" character="Filbo" nextDialogueID="18" emotionStart="Sad" emotionEnd="Sad" setQuestRequirement="FilboInterviewLizbert" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_013_Filbo_OneDayLizbert" text="Poi un giorno Liz andò a caccia
e non torno più." />

	<Subtitle id="18" character="Filbo" nextDialogueID="1500" emotionStart="Sad" emotionEnd="Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_013a_Filbo_ITriedTo" setAnimation="Filbo,3,GestureTowardSelf" setEmotion="Filbo,0,Sad;Filbo,3,Confused;Filbo,6,Bummed" text="Cercai di farmi valere e di riportare la calma.
Tecnicamente ero al comando, giusto?
Ma non è durato molto..." />

	<Subtitle id="19" character="Filbo" nextDialogueID="20" emotionEnd="Sad" lookAtCharacter="Filbo" setAnimation="Filbo,2.5,SadIdle,1" setEmotion="Filbo,0,Bummed;Filbo,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_014_Filbo_ThereWasA" text="Ci fu un litigio spaventoso, e poi
un terremoto, e alla fine tutti decisero
che sarebbero stati meglio da soli." />

	<Subtitle id="20" character="Filbo" nextDialogueID="1500" lookAtCharacter="Filbo" emotionEnd="Bummed" setAnimation="Filbo,3,SuperSadIdle,1" setEmotion="Filbo,0,Angry;Filbo,2,Bummed" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_014a_Filbo_ICouldntEven" setQuestRequirement="FilboInterviewLeave" text="Non sono stato capace di tenerli uniti 
nemmeno per un giorno. Onestamente
non so cosa ci vedesse in me, Liz." />

	<Subtitle id="21" character="Filbo" nextDialogueID="22" emotionEnd="Confused" setAnimation="Filbo,1,SadIdle,1" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_015_Filbo_HehSorryBuddy" text="Eh. Scusa.
Non volevo deprimerti con le mie lagne." />

	<Subtitle id="22" character="Filbo" nextDialogueID="23" emotionStart="Neutral" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_016_Filbo_LizbertMightBe" setAnimation="Filbo,0,StoppedDefault,1;Filbo,1.5,Pointing" text="Liz se ne sarà anche andata,
ma tu sei qui!" />

	<Subtitle id="23" character="Filbo" nextDialogueID="24" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_016a_NobodyWilListen" setAnimation="Filbo,2,Pointing,0.5;Filbo,5,PointingEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Happy" text="Nessuno mi ascolta...
Ma tu sei in gamba in tante cose
e... beh, nessuno ti odia, per il momento!" />

	<Subtitle id="24" character="Filbo" nextDialogueID="25" emotionStart="Happy" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_017_Filbo_YouCanCatch" setAnimation="Filbo,2,Excited" text="Puoi acchiappare i Bugsnax e... 
riportare tutti a Snaxopoli!" />

	<Subtitle id="25" character="Filbo" nextDialogueID="26" emotionStart="Happy" emotionEnd="Happy" setAnimation="Filbo,2,ExcitedEnd" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_017a_Filbo_OnceTheyreHere" text="Una volta che saranno tutti qui, potrai fare
qualche altra intervista...
e scoprire cos'è successo a Liz." />

	<Subtitle id="26" character="Filbo" nextDialogueID="27,27" option0="Da dove posso iniziare?" option1="Chi devo cercare?" />

	<Subtitle id="27" character="Filbo" nextDialogueID="28" emotionEnd="Neutral" setTarget="Filbo,0,@3142;Filbo,3,@999.999" setAnimation="Filbo,1,Pointing;Filbo,3,PointingEnd" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018_Filbo_YouShouldFind" text="Credo che $EmojiGramble Gramble sia sulla spiaggia.
Se riuscissimo a rimettere in sesto il suo ranch,
sarebbe un buon punto di partenza!" />

	<Subtitle id="28" character="Filbo" nextDialogueID="31" emotionEnd="Unamused" setEmotion="Filbo,0,Neutral;Filbo,2.6,Unamused" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018a_YouCouldAlso" text="Potresti anche tornare indietro e 
parlare con $EmojiBeffica Beffica, suppongo." />

	<Subtitle id="31" character="Filbo" emotionStart="Neutral" emotionEnd="Neutral" nextDialogueID="32" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018b_AnywayIllBe" setAnimation="Filbo,0,GestureTowardSelf;Filbo" text="In ogni caso, se hai bisogno di consigli, sono qui." />

	<Subtitle id="32" character="Filbo" emotionStart="Happy" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_019_Filbo_AlrightGoodLuck" setAnimation="Wave" text="Bene, allora. Buona fortuna!" />

	<Subtitle id="1500" character="Filbo" style="Interview" nextDialogueID="40,41,42,43,45,44,47,46" />

	<Subtitle id="40" character="Filbo" nextDialogueID="8" option0="Chi sei?" />

	<Subtitle id="41" character="Filbo" nextDialogueID="10" option0="Cosa ti ha portato all'Isola Snakeronte?" />

	<Subtitle id="42" character="Filbo" nextDialogueID="11" option0="Che ne pensi dei Bugsnax?" />

	<Subtitle id="43" character="Filbo" nextDialogueID="12" afterSelectionUnhide="45" option0="Hai notizie su Liz?" />

	<Subtitle id="44" character="Filbo" nextDialogueID="16" afterSelectionUnhide="47" option0="Cos'è successo a Snaxopoli?" />

	<Subtitle id="45" character="Filbo" hiddenByDefault="1" nextDialogueID="14" option0="Allora è per questo che sei diventato sindaco?" indent="1" />

	<Subtitle id="46" character="Filbo" hiddenByDefault="1" unHideOnQuestConditionMet="FilboInterview" nextDialogueID="21" option0="$EmojiInterviewComplete Direi che abbiamo finito." allowBack="1" />

	<Subtitle id="47" character="Filbo" hiddenByDefault="1" nextDialogueID="19" option0="Perché non è durato?" indent="1" />

	<Subtitle id="1510" character="Filbo" allowBack="1" isBack="1" nextDialogueID="1500" option0="Indietro" />



	<Subtitle id="50" character="Filbo" enableControls="0" nextDialogueID="51" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,StoppedDefault" setEmotion="Filbo,0,Happy;Beffica,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_004_Filbo_ThanksForComing" faceSpeaker="Beffica" text="Grazie per essere venuta alla festa, Beff!" />

	<Subtitle id="51" character="Beffica" enableControls="0" nextDialogueID="52" emotionEnd="Smug" focusTargets="Filbo,Beffica" setAnimation="Beffica,2.5,PointToSelf" setEmotion="Beffica,0,Disgust;Beffica,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_005_Beffica_ILikeLive" faceSpeaker="Filbo" text="Se non te ne fossi accorto, io vivo qui, adesso. 
Praticamente è la festa che è venuta da ME!" />

	<Subtitle id="52" character="Filbo" enableControls="0" nextDialogueID="53" emotionEnd="Neutral" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_006_Filbo_WellIllTake" text="Beh, mi fa comunque piacere che tu sia qui!
Com'è quel succo di Bugsnax?" />

	<Subtitle id="53" character="Beffica" enableControls="0" nextDialogueID="54" emotionEnd="Unamused" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,LeanBack" setEmotion="Beffica,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_007_Beffica_IsntThisJust" text="Ah, non è semplicemente acqua?" />

	<Subtitle id="54" character="Filbo" enableControls="0" nextDialogueID="55" emotionEnd="Confused" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,LeanBackEnd;Filbo,0,HandBehindHead" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_008_Filbo_EritsBuginfused" text="Beh, ah, è... aromatizzata ai Bugsnax!" />

	<Subtitle id="55" character="Beffica" enableControls="0" emotionEnd="Smug" focusTargets="Filbo,Beffica" setAnimation="Beffica,3,DissmissiveArmWave;Filbo,1,HandBehindHeadEnd" setEmotion="Beffica,0,Judging;Beffica,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_009_Beffica_SoItsAbout" text="Forte quanto te, quindi? Bah!
A questa festa do 2 stelle su 10." />

	<Subtitle id="56" character="Filbo" enableControls="0" nextDialogueID="57" emotionEnd="Happy" focusTargets="Filbo,Gramble" setAnimation="Filbo,0,StoppedDefault;Filbo,0.5,Wave" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_016_Filbo_GrambleWelcomeBack" faceSpeaker="Gramble" text="Gramble! Bentornato!
Come vanno le cose alla stalla?" />

	<Subtitle id="57" character="Gramble" enableControls="0" nextDialogueID="58" emotionEnd="Suspicious" focusTargets="Filbo,Gramble" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Judging;Gramble,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_017_Gramble_ItsGoodN" faceSpeaker="Filbo" text="Beh, l'ho chiusa a doppia mandata." />

	<Subtitle id="58" character="Filbo" enableControls="0" nextDialogueID="59" emotionEnd="Confused" focusTargets="Filbo,Gramble" setAnimation="Filbo,2,HandBehindHead;Filbo;Gramble,0.5,GuardedEnd" setEmotion="Filbo,0,Fear;Filbo,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_018_Filbo_UhGreatIts" text="Oh, fantastico! La... sicurezza è importante!" />

	<Subtitle id="59" character="Gramble" enableControls="0" nextDialogueID="60" emotionEnd="Suspicious" focusTargets="Filbo,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_019_Gramble_WhatHappenedTo" setAnimation="Gramble,0.5,LeanForward" setEmotion="Gramble,0,Judging;Gramble,1,Suspicious" text="Cos'è successo agli Snax
che stavi 'accudendo' per me?" />

	<Subtitle id="60" character="Filbo" enableControls="0" emotionEnd="Neutral" focusTargets="Filbo,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_020_Filbo_GreatCatchingUp" setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,Squat;Filbo,0,HandBehindHeadEnd" setEmotion="Filbo,0,Fear;Filbo,2,Neutral" setTarget="Gramble,2,@18" setLookAt="Gramble,2,@18" text="Èèèè... stato un piacere rivederti, amico mio!" />

	<Subtitle id="61" character="Filbo" enableControls="0" nextDialogueID="62" emotionEnd="Happy" focusTargets="Filbo,Wambus" setAnimation="Filbo,0,StoppedDefault;Filbo,1,Pointing" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_012_Filbo_WelcomeToThe" faceSpeaker="Wambus" text="Benvenuto alla festa, Wambone!" />

	<Subtitle id="62" character="Wambus" enableControls="0" emotionEnd="Unamused" focusTargets="Filbo,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_013_Wambus_WeAreNot" faceSpeaker="Filbo" setAnimation="Wambus,0,CrossArmsEnd;Filbo,0.5,PointingEnd" setEmotion="Wambus,0,Unamused;Filbo,0.5,Confused" text="Io e te non siamo amici." />

	<Subtitle id="63" character="Filbo" enableControls="1" nextDialogueID="64" emotionEnd="Bummed" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd;Filbo,4,Excited" setEmotion="Filbo,0,Surprised;Filbo,3,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_024_Filbo_ComeOnEverybody" faceSpeaker="Wambus, Gramble, Beffica" text="Uh... Avanti, gente. È una festa! Uuuh uh...
Bevete, socializzate, datevi alla pazza gioia!" />

	<Subtitle id="64" character="Filbo" enableControls="1" nextDialogueID="65" emotionEnd="Happy" setAnimation="Filbo,0,ExcitedEnd;Filbo,2,Dance" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_024a_Filbo_BefficaDoesntThis" text="Beffica, questa musica non ti fa
venire voglia di ballare?" />

	<Subtitle id="65" character="Beffica" enableControls="1" nextDialogueID="66" emotionEnd="Smug" setAnimation="Beffica,0.5,DissmissiveArmWave;Beffica,4,PointToSelf;Filbo,1,TiredIdle" setEmotion="Beffica,0,Disgust;Beffica,3,Smug;Filbo,1,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_025_Beffica_WithYouAs" text="Con te? Figuriamoci.
Sono venuta solo perché c'è anche Cicci!" />

	<Subtitle id="66" character="Filbo" enableControls="1" nextDialogueID="67" emotionEnd="Happy" setAnimation="Filbo,0,GestureForward" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_026_Filbo_WambusGrambleYou" setTarget="Filbo,0.5,Gramble" setLookAt="Filbo,0.5,Gramble" text="Wambus, Gramble, voi due probabilmente
avrete un sacco di cose da dirvi!" />

	<Subtitle id="67" character="Gramble" enableControls="1" nextDialogueID="68" emotionEnd="Suspicious" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Judging;Gramble,2,Suspicious;Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_027_Gramble_IGotNothin" faceSpeaker="Wambus" text="Non ho niente da dire a uno come Wambus." />

	<Subtitle id="68" character="Wambus" enableControls="1" nextDialogueID="69" emotionEnd="Angry" setAnimation="Wambus,1,CrossArms" setEmotion="Wambus,0,Disgust;Wambus,1,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_028_Wambus_ThatSoI" faceSpeaker="Gramble, Beffica, Filbo" text="Ah sì? Io di cose da dire a te ne ho un sacco." />

	<Subtitle id="69" character="Gramble" enableControls="1" nextDialogueID="70" emotionEnd="Suspicious" setAnimation="Gramble,0,GuardedEnd;Gramble,1,LeanForward" setEmotion="Gramble,0,Surprised;Gramble,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_029_Gramble_OhYeahWell" faceSpeaker="Filbo" text="Ma davvero? Allora dille, avanti!" />

	<Subtitle id="70" character="Wambus" enableControls="1" nextDialogueID="71" emotionEnd="Judging" setAnimation="Wambus,0,CrossArmsGestureForward;Wambus,1,CrossArmsEnd;Wambus,3,HandsOnHips;Gramble,1,LeanForwardEnd" setEmotion="Wambus,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_030_Wambus_ItsYourFault" faceSpeaker="Filbo" text="È colpa tua se siamo in questa situazione.
Se ci avessi lasciato mangiare il tuo bestiame,
saremmo rimasti tutti insieme." />

	<Subtitle id="71" character="Gramble" enableControls="1" nextDialogueID="72" emotionEnd="Disgust" setAnimation="Gramble,1,No;Gramble,3,HugSelf" setEmotion="Gramble,0,Angry;Gramble,5,Surprised;Wambus,5,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_031_Gramble_TheyWerentLivestock" faceSpeaker="Filbo" text="Non erano capi di bestiame, 
erano i miei piccini!
La mia famiglia!" />

	<Subtitle id="72" character="Gramble" enableControls="1" nextDialogueID="73" emotionEnd="Judging" setAnimation="Gramble,0,HugSelfEnd;Gramble,2.5,Point;Gramble,5,PointEnd" setEmotion="Gramble,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_031a_Gramble_YouLiedAnd" faceSpeaker="Filbo" text="Tu hai mentito e me li hai portati via
perché non sai coltivarti il cibo da solo!" />

	<Subtitle id="73" character="Wambus" enableControls="1" nextDialogueID="74" emotionEnd="Surprised" setAnimation="Wambus,0,AngryHoe;Wambus,3,StoppedDefault;Wambus,5,LeanForward" setEmotion="Wambus,0,Disgust;Wambus,2,Suspicious;Wambus,5,Surprised;Gramble,5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_032_Wambus_YouThinkThese" faceSpeaker="Filbo" text="Pensi che quelle verdure con le zampe siano
la tua famiglia? Ho una notizia per te, Gramble.
I Bugsnax non ti ameranno mai." />

	<Subtitle id="74" character="Gramble" enableControls="1" nextDialogueID="75" emotionEnd="Surprised" setAnimation="Gramble,1,No;Gramble,3,LeanForward;Wambus,3,LeanForwardEnd" setEmotion="Gramble,0,Angry;Gramble,3,Surprised;Wambus,0,Disgust;Wambus,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_033_Gramble_YouDontKnow" faceSpeaker="Filbo" text="Ooh, ma che ne sai tu dell'amore?! 
Persino tua moglie ti ha lasciato!" />

	<Subtitle id="75" character="Wambus" enableControls="1" nextDialogueID="76" emotionEnd="Unamused" setAnimation="Wambus,0,CrossArms;Gramble,0,LeanForwardEnd" setEmotion="Wambus,0,Unamused;Gramble,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_034_Wambus_ImGonnaDo" faceSpeaker="Filbo" text="Sto per usare violenza contro di te." />

	<Subtitle id="76" character="Filbo" enableControls="1" nextDialogueID="77" emotionEnd="Bummed" nextDialogueDelay="0" setAnimation="Filbo,0,HandBehindHead" setEmotion="Filbo,0,Fear" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_035_Filbo_HeyLetsAll" faceSpeaker="Wambus, Gramble, Beffica" text="Eheheh ah... Ehi, facciamo tutti un bel respiro e..." />

	<Subtitle id="77" character="Wambus" enableControls="1" nextDialogueID="78" emotionEnd="Disgust" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsGestureForward;Filbo,0,HandBehindHeadEnd;Filbo,3,SadIdle" setEmotion="Wambus,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_036_Wambus_DontYouAct" text="Non comportarti come se fossi al comando.
Se tu fossi stato un vero leader,
sarebbero ancora tutti qui." />

	<Subtitle id="78" character="Beffica" enableControls="1" nextDialogueID="79" emotionEnd="Smug" setAnimation="Wambus,0,CrossArmsEnd;Beffica,0.5,PointForward" setEmotion="Beffica,0,Smug;Wambus,1,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_037_Beffica_DontYouMeantriffany" faceSpeaker="Wambus, Gramble, Filbo" text="Forse volevi dire che... $EmojiTriffany Triffany sarebbe ancora qui?" />

	<Subtitle id="79" character="Wambus" enableControls="1" nextDialogueID="80" emotionEnd="Angry" setAnimation="Wambus,0,Push;Wambus,2,ShakeHead" setEmotion="Wambus,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_038_Wambus_FineAllaYou" text="E VA BENE! Prendetevela pure tutti con me.
Non mi convincerete che ho torto!" />

	<Subtitle id="80" character="Wambus" enableControls="1" emotionEnd="Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_038a_Wambus_YouAllWant" setAnimation="Wambus,0,HandsOnHips" setEmotion="Wambus,0,Angry;Wambus,2,Surprised" text="Se ci tenete tanto a riavere $EmojiTriffany Triffany,
andateci voi a cercarla!" />

	<Subtitle id="81" character="Beffica" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_039_Beffica_OmgThatWas" setAnimation="Beffica,0,LeanForward;Beffica,4,LeanForwardEnd" setEmotion="Beffica,0,Smug;Beffica,1.3,Surprised;Beffica,2.2,Smug" text="Cioè, no, pazzesco, che situazione imbarazzante.
Il voto di questa festa è salito a 4 stelle su 10." />

	<Subtitle id="82" character="Filbo" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_HopeYoureHaving" text="Ti stai divertendo, spero!
Dovresti socializzare un po' con i tuoi nuovi amici!" />

	<Subtitle id="83" character="Filbo" nextDialogueID="683" emotionEnd="Happy" setAnimation="Filbo,0,HandBehindHead;Filbo,5,HandBehindHeadEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_042_Filbo_WellThatWasnt" text="Beh, non è andata benissimo...
Ma forse dopo un'altra decine di feste,
torneremo tutti amici come prima!" />

	<Subtitle id="84" character="Filbo" option0="$EmojiQuest Chiudiamo qui la serata." option1="No, continuiamo." />

	<Subtitle id="85" character="Beffica" nextDialogueID="86" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_002_Beffica_HeyThereBestie" setAnimation="Beffica,0,SassyIdle;Beffica,2.5,LeanForward" setEmotion="Beffica,0,Happy;Beffica,2.5,Smug" text="Ehilà, Cicci, che bello vederti!
Finalmente qualcuno con cui vale la pena parlare." />

	<Subtitle id="86" character="Beffica" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_003_Beffica_LivingHereIs" setAnimation="Beffica,0,LeanForwardEnd" setEmotion="Beffica,0,Bummed;Beffica,3,Surprised" text="Qui si sta meglio che nella grotta,
ma è comunque un mortorio.
Cioè, non succede mai niente!" />

	<Subtitle id="87" character="Wambus" nextDialogueID="88" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_010_Wambus_HowdyStrangerSeems" setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Happy" text="Ehilà.
Vedo che te la stai cavando bene.
Anche alla fattoria è tutto a posto." />

	<Subtitle id="88" character="Wambus" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_011_Wambus_ShindigsLikeThis" setAnimation="Wambus,0,CrossArms;Wambus,1,CrossArmsShakeHead" setEmotion="Wambus,0,Bummed" text="...
Fare baldoria non è roba per me.
Se penso a tutto il lavoro che ho da fare..." />

	<Subtitle id="89" character="Gramble" nextDialogueID="90" emotionStart="Happy" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_014_Gramble_OhHeyYou" setAnimation="Gramble,0,SquatEnd;Gramble,2,LeanForward" text="Oh, ehi! Ti ricordi di Quiwi?
Come sta il mio piccolo Germoglio?
Gli manca il suo papà?" />

	<Subtitle id="90" character="Gramble" emotionEnd="Happy" setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,FistTapping;Gramble,6,FistTappingEnd" setEmotion="Gramble,0,Smug;Gramble,2,Neutral;Gramble,6,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_015_Gramble_OhhhOfCourse" text="Ooh, ma certo che gli manca. Forse dovresti 
lasciarmelo tenere per qualche giorno...
Magari anche una settimana... o un paio di anni." />

	<Subtitle id="91" character="Gramble" emotionStart="Bummed" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_041_Gramble_ThereThereCharwee" setTarget="@18" text="Su, su, Quiwi.
Non c'è niente di cui aver paura. Papà 
non permetterà che quei cattivoni ti mangino." />

	<Subtitle id="92" character="Wambus" emotionStart="Angry" emotionEnd="Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_040_Wambus_IKnowAll" text="Io so tutto sull'amore! Voi pensate che non sia così
solo perché non frigno di continuo." />

	<Subtitle id="93" character="Beffica" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_021_Beffica_LikeOneTime" setAnimation="Beffica,0,TellingSecret;Beffica,8,TellingSecretEnd" setEmotion="Beffica,0,Smug;Beffica,6.5,Surprised;Beffica,8,Smug" text="Tipo, una volta mi sono imbucata all'addio al nubilato
di una delle Grumpdashian. Era la diciassettesima volta
che si sposava. È stato PAZZESCO." />

	<Subtitle id="94" character="Gramble" emotionStart="Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_023_Gramble_IBetterCheck" setAnimation="Gramble,0,SquatEnd;Gramble,10,Squat" setTarget="Gramble,10,@18" setLookAt="Gramble,10,@18" text="Meglio che torni subito alla mia stalla...
Non c'è da fidarsi di questi Grumpus." />

	<Subtitle id="95" character="Wambus" emotionStart="Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_022_Wambus_IDontTake" setAnimation="Wambus,0,CrossArms;Wambus,4,CrossArmsGestureForward;Wambus,6,CrossArmsEnd" text="Non mi piacciono i soprannomi.
Chiamami semplicemente Wambus.
O signor Troubleham se sei un medico." />

	<Subtitle id="683" character="Filbo" nextDialogueID="684" emotionEnd="Happy" setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_043_Filbo_EitherWayThanks" text="*sospira* Grazie comunque per aver
partecipato alla festa." />

	<Subtitle id="684" character="Filbo" nextDialogueID="685" emotionEnd="Neutral" setAnimation="Filbo,1.5,Pointing;Filbo,3,PointingEnd" setEmotion="Filbo,1.5,Surprised;Filbo,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_043a_Filbo_OhHeyI" text="Oh ehi, mi sono appena reso conto
che non hai mangiato neanche un Bugsnak!
Starai morendo di fame!" />

	<Subtitle id="685" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Happy" setAnimation="Filbo,0.5,GestureTowardSelf" setEmotion="Filbo,0,Neutral;Filbo,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_044_Filbo_WellHereHaveAStrabby" text="Ecco, tieni, ti offro un Fragoletto.
Chiudiamo la serata su una nota di allegria!" />

	<Subtitle id="686" character="Filbo" nextDialogueID="687,688,689" option0="Non credo di volerlo mangiare." option1="La mia integrità giornalistica me lo vieta." option2="$EmojiQuest Giù nel gargarozzo!" />

	<Subtitle id="687" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Happy" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Smug;Filbo,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_045_Filbo_ComeOnAtLeastTryIt" text="Andiamo, provane uno, almeno!
Anche solo per curiosità!" />

	<Subtitle id="688" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Confused" setAnimation="Filbo,0,HandBehindHead;Filbo,4,HandBehindHeadEnd" setEmotion="Filbo,0,Surprised;Filbo,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_046_Filbo_HuhHowCanYouWrite" text="Uh? Come puoi scrivere un articolo sui Bugsnax
se non li assaggi?" />

	<Subtitle id="689" character="Filbo" stoppedAnimation="StoppedDefault" emotionStart="Happy" emotionEnd="Happy" setAnimation="" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_047_Filbo_ThatsTheSpirit" text="Così si fa!" />

	<Subtitle id="670" character="Filbo" nextDialogueID="671" emotionEnd="Surprised" setEmotion="Filbo,0,Fear;Filbo,1,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_048_Filbo_AreYouOkay" text="S-stai bene?
Oh cavolo, mi dispiace tanto." />

	<Subtitle id="671" character="Filbo" nextDialogueID="672" emotionEnd="Confused" setEmotion="Filbo,0.3,Confused" setAnimation="Filbo,1.5,HandBehindHead" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_048a_Filbo_IUhGuess" text="Forse hai un'allergia ai Bugsnax?
Non me l'aspettavo, ahah." />

	<Subtitle id="672" character="Filbo" nextDialogueID="673,673" option0="Non preoccuparti." option1="Dammi solo un po' di spazio." />

	<Subtitle id="673" character="Filbo" stoppedAnimation="" setEmotion="Filbo,0,Confused" setAnimation="Filbo,0.5,HandBehindHeadEnd" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_049_Filbo_AlrightAsLongAsYoureFine" text="… D'accordo, se dici che stai bene.
Io... mi tolgo dai piedi." />




	<Subtitle id="101" character="Filbo" enableControls="1" nextDialogueID="102" setAnimation="Filbo,0,Excited;Filbo,2,ExcitedEnd" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_001_Filbo_NothingLikeA" text="Aaah, non c'è niente di meglio di un bel falò,
eh, amici?" />

	<Subtitle id="102" character="Gramble" enableControls="1" nextDialogueID="103" emotionEnd="Confused" setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_002_Gramble_BeatsSittinIn" text="Sempre meglio che starsene al buio.
Là fuori ci sono cose spaventose, 
ve lo dico io." />

	<Subtitle id="103" character="Wambus" enableControls="1" nextDialogueID="104" emotionEnd="Smug" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Unamused;Wambus,5,Smug;Gramble,5,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_003_Wambus_TheresNothinOut" text="Non c'è nulla là fuori,
a parte alberi e Bugsnax.
Hai solo una fifa blu." />

	<Subtitle id="104" character="Gramble" enableControls="1" nextDialogueID="105" emotionEnd="Angry" setAnimation="Gramble,0,LeanForward;Gramble,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_004_Gramble_ImNotYellow" text="Ma io non sono blu, sono rosa!" />

	<Subtitle id="105" character="Gramble" enableControls="1" nextDialogueID="106" emotionEnd="Confused" setAnimation="Gramble,0,HugSelf" setEmotion="Gramble,0,Confused;Gramble,4,Fear;Gramble,6,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_004a_GrambleTheresReallySomething" text="C'è davvero qualcosa che mi insegue!
Mi scruta dall'ombra.
Mi tiene sveglio di notte!" />

	<Subtitle id="106" character="Triffany" enableControls="1" nextDialogueID="107" emotionEnd="Unamused" setAnimation="Triffany,0,LookDown;Triffany,5,LookDownEnd" setEmotion="Triffany,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_005_Triffany_IveSeenSomethin" text="Ho visto qualcosa del genere anch'io.
Su in cima al canyon.
" />

	<Subtitle id="107" character="Wambus" enableControls="1" nextDialogueID="108" emotionEnd="Confused" setAnimation="Wambus,0,CrossArmsGestureForward" setEmotion="Wambus,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_006_Wambus_ProbablyJustA" text="Sarà stato un animale selvatico..." />

	<Subtitle id="108" character="Wiggle" enableControls="1" nextDialogueID="109" emotionEnd="Unamused" setAnimation="Wiggle,4,PointToSelf;Wiggle,4.5,PointToSelfEnd" setEmotion="Wiggle,0,Unamused;Wiggle,4,Surprised;Wiggle,5,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_007_Wiggle_DarlingThereAre" text="Tesoruccio, qui non ci sono animali.
A parte noi, intendo!" />

	<Subtitle id="109" character="Filbo" enableControls="1" nextDialogueID="110" emotionEnd="Confused" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_008_Filbo_IUhI" text="Anch'io ho... uh... visto quella cosa!" />

	<Subtitle id="110" character="Gramble" enableControls="1" nextDialogueID="111" emotionEnd="Sad" setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Fear;Gramble,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_009_Gramble_CanWeTalk" text="Possiamo parlare di qualcos'altro?" />

	<Subtitle id="111" character="Triffany" enableControls="1" nextDialogueID="112" stoppedAnimation="SitUp" nextTriggerID="@203.319" setEmotion="Triffany,0,Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_010_Triffany_YknowTheDesert" text="Sapete, i Grumpus del deserto 
avevano degli strani rituali." />

	<Subtitle id="112" character="Triffany" enableControls="1" nextDialogueID="113" emotionEnd="Judging" setAnimation="Triffany,0,Bone" setEmotion="Triffany,3,Surprised;Triffany,5,Judging;Beffica,1,Judging;Wambus,1,Judging;Gramble,1,Confused;Filbo,1,Confused;Wiggle,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_010a_Triffany_TheydTakeTheir" text="Prendevano i vecchi e gli agonizzanti
e li rinchiudevano dentro delle grotte segrete." />

	<Subtitle id="113" character="Wiggle" enableControls="1" nextDialogueID="114" emotionEnd="Confused" setAnimation="Wiggle,5,Swoon;Wiggle,6.5,SwoonEnd" setEmotion="Wiggle,0,Surprised;Wiggle,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_011_Wiggle_WhateverForWere" faceSpeaker="Triffany" text="*sussulta* E perché? Forse perché i morti...
uscivano dalle TOMBE?!" />

	<Subtitle id="114" character="Triffany" enableControls="1" nextDialogueID="115" emotionEnd="Judging" setAnimation="Triffany,0,BoneTapIdle;Triffany,4,BoneEmphasis;Triffany,5,BoneEmphasisEnd" setEmotion="Triffany,0,Judging;Triffany,4,Surprised;Triffany,5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_012_Triffany_NoNotAs" text="No, non proprio.
Semplicemente, i loro cadaveri... sparivano!" />

	<Subtitle id="115" character="Wambus" enableControls="1" nextDialogueID="116" emotionEnd="Judging" setAnimation="Wambus,0,CrossArmsEnd" setEmotion="Wambus,0,Surprised;Wambus,1,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_013_Wambus_HwutHow" text="Eh? Come?" />

	<Subtitle id="116" character="Triffany" enableControls="1" nextDialogueID="117" setAnimation="Triffany,0,BoneThinking;Triffany,2,BoneThinkingEnd" setEmotion="Triffany,0,Bummed;Triffany,2,Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014_Triffany_TheWritingsKind" text="Purtroppo la storia è un po' vaga.
So solo che a un certo punto ci fu 
un'ondata di sparizioni di cadaveri." />

	<Subtitle id="117" character="Triffany" enableControls="1" nextDialogueID="118" emotionEnd="Judging" setAnimation="Triffany,0,BoneTapIdle;Triffany,1,BoneEmphasis;Triffany,3,BoneEmphasisEnd;Triffany,4,BoneTapIdle" setEmotion="Triffany,1,Surprised;Triffany,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014a_Triffany_LongAsThey" text="Se lasciavano esposto un corpo...
o anche se lo seppellivano nella sabbia,
il giorno dopo era scomparso." />

	<Subtitle id="118" character="Triffany" enableControls="1" emotionEnd="Neutral" setAnimation="Triffany,0,BoneIdle;Triffany,2.8,BonePoint" setEmotion="Triffany,3,Smug;Triffany,5,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014b_Triffany_ThoughSommaThe" text="Anche se, a volte,
qualcosa rimaneva.
Qualche osso, non di più." />

	<Subtitle id="119" character="Gramble" enableControls="1" nextDialogueID="120" emotionEnd="Sad" setAnimation="Gramble,0,HugSelf" setEmotion="Gramble,0,Fear;Gramble,4,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_015_Gramble_ImGettingA" text="Ho i brividi solo a pensarci..." />

	<Subtitle id="120" character="Wambus" enableControls="1" nextDialogueID="121" emotionEnd="Unamused" setAnimation="CrossArms" setEmotion="Wambus,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_016_Wambus_YerGettinA" text="Hai i brividi perché 
il fuoco si è spento!" />

	<Subtitle id="121" character="Filbo" enableControls="1" nextDialogueID="122" emotionEnd="Neutral" setEmotion="Filbo,0,Surprised;Filbo,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_017_Filbo_OhYoureRight" text="Oh, hai ragione!" />

	<Subtitle id="122" character="Filbo" enableControls="1" lookAtCharacter="Player" emotionEnd="Neutral" setAnimation="Filbo,0,GestureForward" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_017a_Filbo_HeyBuddyWould" text="Uh, ehi, ti dispiacerebbe raccogliere della legna
da ardere? La troverai vicino alla segheria." />

	<Subtitle id="123" character="Filbo" enableControls="1" nextDialogueID="124" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_018_Filbo_OkayWhereWere" text="Allora, dove eravamo rimasti? Uh...
Triffany, stavi parlando...
di zombi?" />

	<Subtitle id="124" character="Triffany" enableControls="1" nextDialogueID="125" emotionEnd="Unamused" setEmotion="Triffany,0,Angry;Triffany,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_019_Triffany_NoNoZombies" text="No no, non erano zombi! Ascoltate." />

	<Subtitle id="125" character="Triffany" enableControls="1" nextDialogueID="126" emotionEnd="Happy" setEmotion="Triffany,0,Neutral;Triffany,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_019a_Triffany_SpookyAsDissapearin" text="La storia dei cadaveri scomparsi fa paura,
ma è solo una cosa che ho letto in giro.
Non abbiamo nulla da temere dai morti." />

	<Subtitle id="126" character="Beffica" enableControls="1" nextDialogueID="127" emotionStart="Smug" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_020_Beffica_ImMoreWorried" stoppedAnimation="SitUp" text="Mi preoccupano molto di più i vivi." />

	<Subtitle id="127" character="Gramble" enableControls="1" nextDialogueID="128" emotionEnd="Confused" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_021_Gramble_TheLiving" text="I... vivi?!" />

	<Subtitle id="128" character="Beffica" enableControls="1" nextDialogueID="129" setAnimation="Beffica,3.5,LeanForward;Gramble,0,GuardedEnd;Gramble,2,HugSelf" setEmotion="Beffica,0,Suspicious;Beffica,3.5,Smug;Triffany,1,Confused;Wambus,2,Confused;Filbo,1.2,Confused;Wiggle,1.8,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022_Beffica_ObviouslyWereNot" text="Ovviamente non siamo i primi Grumpus
a raggiungere Snakeronte. Chi ci dice 
che tutti gli altri siano morti?" />

	<Subtitle id="129" character="Beffica" enableControls="1" nextDialogueID="130" emotionEnd="Disgust" setAnimation="Beffica,0,LeanForwardEnd;Beffica,6.5,LeanBack;Beffica,8,LeanBackEnd" setEmotion="Beffica,0,Judging;Beffica,4,Smug;Beffica,6.5,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022a_Beffica_IveSeenThose" text="Ho visto quegli scheletri spolpati in giro
per l'isola. È chiaro che là fuori c'è qualcosa
che uccide i Grumpus, e ha denti affilati." />

	<Subtitle id="130" character="Beffica" enableControls="1" nextDialogueID="131" emotionEnd="Smug" setAnimation="Beffica,0.5,PointForward;Beffica,6.8,PointToSelf" setEmotion="Beffica,0,Suspicious;Beffica,2,Smug;Beffica,7,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022b_Beffica_BugsnaxDontHave" text="I Bugsnax non hanno denti.
E come ha detto Wiggle, non ci sono animali
qui... a parte noi." />

	<Subtitle id="131" character="Triffany" enableControls="1" nextDialogueID="132" emotionEnd="Judging" setAnimation="Triffany,0,LookDown" setEmotion="Triffany,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_023_Triffany_ShesNotWrong" text="Però sulle ossa ha ragione..." />

	<Subtitle id="132" character="Filbo" enableControls="1" nextDialogueID="133" emotionEnd="Sad" setEmotion="Filbo,0,Fear;Filbo,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_024_Filbo_AhUmTime" text="Ah! Ah! Uhm. Pausa.
Devo andare in quel posticino." />

	<Subtitle id="133" character="Wambus" enableControls="1" nextDialogueID="135" emotionEnd="Disgust" setLookAt="Wambus,0,Beffica" setAnimation="Wambus,0,HandsOnHips;Wambus,3,HandsOnHipsEnd;Wambus,4.5,ShakeHead;Triffany,1,LookDownEnd" setEmotion="Wambus,0,Angry;Wambus,3,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_025_Wambus_NowHoldOn" faceSpeaker="Beffica" text="Aspetta un momento, parli di Grumpus
che sono diventati cannibali? È ridicolo,
non abbiamo il fegato per certe cose." />

	<Subtitle id="135" character="Beffica" enableControls="1" nextDialogueID="136" emotionEnd="Smug" setEmotion="Beffica,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_026_Beffica_FlooftyEatsGrumpus" text="$EmojiFloofty Floofty li mangia, i Grumpus." />

	<Subtitle id="136" character="Gramble" enableControls="1" nextDialogueID="137" emotionEnd="Confused" setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_027_Gramble_NoWayThats" faceSpeaker="Beffica" text="Aah! Non può essere vero!" />

	<Subtitle id="137" character="Beffica" enableControls="1" nextDialogueID="1137" emotionEnd="Suspicious" setAnimation="Gramble,0,FistTapping;Beffica,0,DissmissiveArmWave;Beffica,6,TellingSecret" setEmotion="Beffica,0,Smug;Beffica,3,Judging;Beffica,7,Suspicious;Beffica,10,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_028_Beffica_OhItsTRUE" text="Oh, è vero eccome. Una notte, ho visto $EmojiFloofty Floofty
che trascinava qualcosa lungo la spiaggia.
Avvicinandomi, ho visto cos'era: una gamba amputata!" />

	<Subtitle id="1137" character="Beffica" enableControls="1" nextDialogueID="138" emotionEnd="Smug" setAnimation="Beffica,2,TellingSecretEnd;Beffica,5.5,LeanForward" setEmotion="Beffica,0,Suspicious;Beffica,6,Surprised;Beffica,7.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_028a_Beffica_AndAsI" text="E mentre guardavo... se l'è portata alla bocca...
e poi... e poi...
l'ha morsicata!" />

	<Subtitle id="138" character="Gramble" enableControls="1" nextDialogueID="139" emotionEnd="Confused" setAnimation="Gramble,0.8,No;Gramble,2.5,Point;Gramble,4,PointEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_029_Gramble_DontMessWith" text="Aah! Non prendermi in giro, Beff!
Mi farai morire di paura!" />

	<Subtitle id="139" character="Filbo" enableControls="1" nextDialogueID="140" setAnimation="Gramble,0,SitUp;Wambus,0,SitUp;Beffica,0,SitUp;Wiggle,0,SitUp;Triffany,0,SitUp" setEmotion="Gramble,0,Confused;Wambus,0,Confused;Beffica,0,Confused;Wiggle,0,Confused;Triffany,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_029a_Filbo_Scream" text="AAAAAAAAARGH!" />

	<Subtitle id="140" character="Gramble" enableControls="1" emotionEnd="Confused" setLookAt="Gramble,3,Player;Wambus,0,@35000.9012" setAnimation="Gramble,3,GestureForward" setEmotion="Gramble,0,Sad;Gramble,3,Surprised;Gramble,6,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_030_Gramble_OhGrumpiisSomebody" text="… Oh Grump...
N-nessuno va a vedere come sta $EmojiFilbo Filbo?" />

	<Subtitle id="141" character="Filbo" speakerText="$Unknown" nextDialogueID="142" useTriggerForPosition="1" enableControls="1" text="*gorgoglio*" />

	<Subtitle id="142" character="Filbo" option0="Filbo?" option1="Chi c'è lì dentro?" />

	<Subtitle id="1142" character="Filbo" speakerText="$Unknown" useTriggerForPosition="1" enableControls="1" text="*ringhio mostruoso*" />

	<Subtitle id="143" character="Filbo" nextDialogueID="144" emotionEnd="Sad" setAnimation="Filbo,0,Wave" setEmotion="Filbo,0,Happy;Filbo,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_031_Filbo_OhHeyBuddy" text="Oh, ehi salve!
Uh, scusa. Io, uh, mi ero spaventato un po' troppo
e sono venuto qui per calmarmi." />

	<Subtitle id="144" character="Filbo" nextDialogueID="145,145,145" option0="Cos'è stato quel rumore?!" option1="Chi c'è in bagno?!" option2="Come hai fatto ad arrivarmi alle spalle?!" />

	<Subtitle id="145" character="Filbo" nextDialogueID="146" emotionEnd="Confused" setAnimation="Filbo,0.5,HandBehindHead" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_032_Filbo_HuhIDont" text="Uh? N-n-non so di cosa stai parlando,
amico." />

	<Subtitle id="146" character="Filbo" nextDialogueID="1146" emotionEnd="Smug" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,1.5,GestureForward" setEmotion="Filbo,2,Surprised;Filbo,3.2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_033_Filbo_AreYouFeeling" text="Ti senti bene?
Sembra tu abbia visto un fantasma!
Eh ah ah!" />

	<Subtitle id="1146" character="Filbo" emotionEnd="Neutral" setAnimation="Filbo,0,GestureTowardSelf" setEmotion="Filbo,0,Suspicious;Filbo,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_033a_Filbo_WellLetsKeep" text="*ahem*
Beh, ricomponiamoci
e torniamo al falò!" />

	<Subtitle id="147" character="Filbo" enableControls="1" nextDialogueID="148" emotionEnd="Confused" setAnimation="Filbo,0,TiredIdle;Filbo,1,StoppedDefault" setEmotion="Filbo,0,Bummed;Filbo,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_034_Filbo_SorryAboutThat" text="Scusate!
Cosa mi sono perso?" />

	<Subtitle id="148" character="Gramble" enableControls="1" nextDialogueID="149" setLookAt="Gramble,0,@35000.9012" emotionEnd="Confused" setAnimation="Gramble,0,GestureForward;Gramble,3,HugSelf" setEmotion="Gramble,0,Sad;Gramble,3,Fear;Gramble,5,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_035_Gramble_CanWweJust" text="Possiamo smetterla con le storie paurose?
Questa notte non chiuderò occhio!" />

	<Subtitle id="149" character="Wiggle" enableControls="1" nextDialogueID="150" emotionEnd="Judging" nextDialogueDelay="0" unskippable="1" setEmotion="Wiggle,0,Judging" stoppedAnimation="SitUp" setAnimation="Wiggle,3,PointToSelf;Wiggle,7,PointToSelfEnd" setTrigger="0,10045" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_001_DarlingCalm" text="Calmati, tesoruccio.
Io sono cosa si nasconde nelle tenebre." />

	<Subtitle id="150" character="Wiggle" enableControls="1" nextDialogueID="151" emotionEnd="Suspicious" nextDialogueDelay="0" unskippable="1" setAnimation="Wiggle,0,Presenting;Wiggle,4.2,PointForward;Wiggle,8,PointForwardEnd;Wiggle,9,GetOutBanjo" setEmotion="Wiggle,0.5,Surprised;Wiggle,4,Suspicious" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_002_ItsTheQueen" text="È la regina dei Bugsnax!
Più grossa di qualunque Bugsnak tu abbia mai visto!" />

	<Subtitle id="151" character="Wiggle" enableControls="1" nextDialogueID="152" emotionEnd="Smug" nextDialogueDelay="0" unskippable="1" setAnimation="" setEmotion="Wiggle,0,Smug" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_003_SheConducts" text="Conduce una deliziosa orchestrina
che porta la musica nelle nostre bocche." />

	<Subtitle id="152" character="Wiggle" enableControls="1" nextDialogueID="153" emotionEnd="Suspicious" setAnimation="Wiggle,1.5,BanjoLeanForward;Gramble,0,HugSelfEnd" setEmotion="Wiggle,0,Suspicious" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_004_AndOnceWereAll" unskippable="1" text="… E quando tutti 
danziamo al suono della sua musica..." />

	<Subtitle id="153" character="Gramble" enableControls="1" nextDialogueID="154" emotionEnd="Confused" setAnimation="Gramble,0,FistTapping;Wiggle,0,BanjoLeanForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_038_Gramble_SheGobblesUs" faceSpeaker="Wiggle" text="Ci divora?" />

	<Subtitle id="154" character="Wiggle" enableControls="1" nextDialogueID="155" emotionEnd="Happy" setEmotion="Wiggle,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_039_Wiggle_ThatsPreciselyRight" text="Proprio così, tesoruccio!" />

	<Subtitle id="155" character="Wambus" enableControls="1" nextDialogueID="156" emotionEnd="Judging" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Disgust;Wambus,3,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_040_Wambus_ThisStoryMakes" faceSpeaker="Wiggle" text="Questa storia non ha senso.
Perché i Bugsnax dovrebbero avere una monarchia?" />

	<Subtitle id="156" character="Wiggle" enableControls="1" nextDialogueID="157" emotionEnd="Judging" setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_041_Wiggle_OhWambusIts" text="Oh, Wambus, è solo un titolo." />

	<Subtitle id="157" character="Wiggle" enableControls="1" nextDialogueID="158" emotionEnd="Judging" setAnimation="Wiggle,2.2,Presenting" setEmotion="Wiggle,0,Surprised;Wiggle,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_041a_Wiggle_IveSeenBugsnax" text="Ho visto Bugsnax così grandi 
da eclissare la luna! 
Come la definiresti una cosa del genere?" />

	<Subtitle id="158" character="Wambus" enableControls="1" nextDialogueID="159" emotionEnd="Judging" setAnimation="Wambus,1,CrossArmsGestureForward" setEmotion="Wambus,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_042_Wambus_AHallucination" text="Uh... Un'allucinazione." />

	<Subtitle id="159" character="Wiggle" enableControls="1" nextDialogueID="160" emotionEnd="Unamused" nextDialogueDelay="0" setAnimation="Wiggle,2,PointToSelf;Wiggle,5,PointToSelfEnd" setEmotion="Wiggle,0,Judging;Wiggle,2,Surprised" setTrigger="0,10046" unskippable="1" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_005_BelieveWhatYou" text="Pensala come vuoi, Wambus.
Io so quello che ho visto." />

	<Subtitle id="160" character="Wiggle" enableControls="1" nextDialogueID="161" emotionEnd="Unamused" nextDialogueDelay="0" unskippable="1" setAnimation="Wiggle,3.5,LeanForward;Wiggle,7,LeanForwardEnd;Wiggle,8,GetOutBanjo" setEmotion="Wiggle,0,Unamused;Wiggle,3.5,Suspicious;Wiggle,5,Unamused" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_006_AndRegardless" text="Non importa in che tipo di mostro credi.
Quello che conta è che là fuori c'è QUALCOSA!
Ed è solo questione di tempo..." />

	<Subtitle id="161" character="Wiggle" enableControls="1" emotionEnd="Suspicious" setAnimation="Wiggle,1.2,BanjoLeanForward" setEmotion="Wiggle,0,Suspicious" unskippable="1" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_007_BeforeItComes" text="… prima che venga a prenderci!" />

	<Subtitle id="162" character="Gramble" enableControls="1" nextDialogueID="11162" setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd;Wiggle,0,BanjoLeanForwardEnd" setEmotion="Gramble,0,Surprised;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Confused;Beffica,1,Confused;Filbo,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_044_Gramble_GrumpinSnaxIts" text="Per tutti gli Snax!
Sta venendo a prenderci!" />


	<Subtitle id="11162" character="Wiggle" enableControls="1" nextDialogueID="163" setTrigger="0,10047" setEmotion="Gramble,0,Surprised;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Suspicious;Beffica,1,Confused;Filbo,1,Confused" setAnimation="Wiggle,0,BanjoLeanForward;Wiggle,5,BanjoLeanForwardEnd" emotionEnd="Confused" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_008_ISaidIts" text="Ho detto che sta venendo a prenderci!
Sì, sì! Ci prenderà!
Ohhhhh!" />

	<Subtitle id="163" character="Wambus" enableControls="1" nextDialogueID="1163" emotionEnd="Confused" setAnimation="Wambus,0,ShakeHead;Wambus,2,LookDown;Wambus,4,LookDownEnd;Wiggle,0,PutAwayBanjo" setEmotion="Wambus,0,Confused" setTarget="Gramble,0,Wambus;Wambus,0,@35000.9012;Beffica,0,@35000.9012;Triffany,0,@35000.9012;Wiggle,0,@35000.9012;Filbo,0,@35000.9012;" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_045_Wambus_NoNeedTo" text="A-a-aspetta. Non c'è nulla di cui avere paura, 
probabilmente è solo un...
qualcosa di innocuo." />

	<Subtitle id="1163" character="Gramble" enableControls="1" nextDialogueID="164" emotionEnd="Confused" setAnimation="Gramble,0,No;Gramble,2,Guarded;Gramble,4,GuardedEnd;Gramble,5,Point;Gramble,6,PointEnd" setEmotion="Gramble,0,Surprised;Gramble,2,Angry;Gramble,6,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_046_Gramble_ImFreakinOut" text="Ma ho paura comunque, Wambus!
Non mi farò mangiare da un mostro o da Floofty
solo perché tu non vuoi ammettere di aver paura!" />

	<Subtitle id="164" character="Filbo" enableControls="1" nextDialogueID="165" emotionEnd="Neutral" setAnimation="Filbo,1,GestureTowardSelf;Filbo,3,StoppedDefault;Gramble,0,HugSelf" setEmotion="Filbo,0,Neutral;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Confused;Beffica,1,Confused" faceSpeaker="Gramble,Beffica,Wiggle,Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_047_Filbo_DontWorryGramble" text="Non preoccuparti, Gramble!
Andremo a vedere di cosa si tratta!" />

	<Subtitle id="165" character="Beffica" enableControls="1" emotionEnd="Confused" setAnimation="Beffica,1,DissmissiveArmWave" setEmotion="Beffica,0,Smug;Beffica,2,Confused" setTarget="Beffica,0,Player" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_048_Beffica_IfSomethingGoes" text="Se qualcosa va storto,
sacrificate Filbo per primo!" />

	<Subtitle id="166" character="Filbo" nextDialogueID="167" setEmotion="Filbo,0,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_049_Filbo_Chandlo" text="Chandlo?" />

	<Subtitle id="167" character="Chandlo" nextDialogueID="168" emotionEnd="Happy" setAnimation="Chandlo,0,OpenArms;Chandlo,1.5,OpenArmsEnd;Chandlo,4,Point;Chandlo,5.5,PointEnd" setEmotion="Chandlo,0,Happy" setTarget="Chandlo,2,Player" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_050_Chandlo_WoahItsFilbo" text="Ooh, è Filbo!
E con lui c'è una faccia nuova, vedo.
Ehi, come va?" />

	<Subtitle id="168" character="Filbo" nextDialogueID="169" emotionEnd="Happy" setAnimation="Filbo,0,Excited;Filbo,4,ExcitedEnd" setEmotion="Filbo,0,Happy" setTarget="Chandlo,0,Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_051_Filbo_DoingBetterThese" text="Meglio, grazie!
Snaxopoli sta rinascendo!" />

	<Subtitle id="169" character="Chandlo" nextDialogueID="170" emotionEnd="Smug" setAnimation="Chandlo,0,HandsOnHips;Chandlo,4,HandsOnHipsEnd" setEmotion="Chandlo,0,Smug;Chandlo,3,Surprised;Chandlo,5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_052_Chandlo_INoticedI" text="L'ho notato! Ho visto il fuoco e ho pensato
che Snaxopoli stesse bruciando...
così sono venuto qui a controllare." />

	<Subtitle id="170" character="Chandlo" nextDialogueID="171" emotionEnd="Confused" setAnimation="Chandlo,0,PunchHand;Chandlo,3,PunchHandEnd" setEmotion="Chandlo,5,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_052a_Chandlo_ThenIRemembered" text="Poi mi sono ricordato di aver lasciato
delle cose alla segheria ed eccomi qui.
 $EmojiShelda Shelda è con voi?" />

	<Subtitle id="171" character="Filbo" nextDialogueID="172" emotionEnd="Bummed" setAnimation="Filbo,0,HandBehindHead" setEmotion="Filbo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_053_Filbo_NonobodysSeenShelda" text="Oh...No...
Nessuno ha visto Shelda dopo il, uh, litigio." />

	<Subtitle id="172" character="Chandlo" nextDialogueID="173" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead;Chandlo,2,HandsOnHips;Filbo,1,HandBehindHeadEnd" setEmotion="Chandlo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_054_Chandlo_MajorBummerBro" text="Che sfiga, bro.
Avrei proprio avuto bisogno di un suo consiglio." />

	<Subtitle id="173" character="Chandlo" nextDialogueID="174" emotionEnd="Smug" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,2,RightFlex;Chandlo,5,RightFlexEnd" setEmotion="Chandlo,0,Neutral;Chandlo,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_055_Chandlo_AnywayCantStay" text="Comunque, ora devo andare.
Devo riportare subito questa roba a Snorpy.
Sai come si agita." />

	<Subtitle id="174" character="Filbo" nextDialogueID="175" emotionEnd="Confused" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_056_Filbo_DontYouAt" text="Non vuoi almeno venire a fare
un salutino a tutti?" />

	<Subtitle id="175" character="Chandlo" nextDialogueID="176" emotionEnd="Smug" unskippable="1" setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed;Chandlo,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_057_Chandlo_NahIfI" text="Nah. Se lo facessi,
mi chiederebbero di restare.
Ci vediamo dopo!" />

	<Subtitle id="176" character="Filbo" nextDialogueID="177" emotionEnd="Neutral" setAnimation="Filbo,2,SuperSadIdle" setEmotion="Filbo,0,Neutral" setTarget="Filbo,2,Player" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_058_Filbo_ButIDo" text="Ma io... io VOGLIO che tu rimanga...
Maledizione." />

	<Subtitle id="177" character="Filbo" emotionEnd="Bummed" setAnimation="Filbo,1,StoppedDefault" setEmotion="Filbo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_058a_Filbo_OhWellLets" text="Oh beh.
Torniamo a riferirlo agli altri." />

	<Subtitle id="178" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IThinkThat" text="Credo che quel rumore venisse dalla segheria.
Forse c'è un sentiero per arrivarci?" />

	<Subtitle id="179" character="Filbo" enableControls="1" emotionEnd="Happy" setAnimation="Filbo,0.5,GestureTowardSelf" setEmotion="Filbo,0,Happy" setTarget="Gramble,0,Filbo;Wiggle,0,Filbo;Wambus,0,Filbo;Beffica,0,Filbo;Triffany,0,Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_059_Filbo_DontWorryFolks" text="Non preoccupatevi, amici, sto bene!
Eh eh eh eh!" />

	<Subtitle id="180" character="Filbo" enableControls="1" nextDialogueID="181" emotionEnd="Bummed" setEmotion="Filbo,0,Bummed;Triffany,1,Neutral;Wambus,1,Neutral;Beffica,1,Neutral;Wiggle,1,Neutral;Gramble,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_060_Filbo_OhAndThe" text="Uhm... Oh, e-e-e quel rumore... Era solo Chandlo." />

	<Subtitle id="181" character="Gramble" enableControls="1" nextDialogueID="182" emotionEnd="Neutral" setAnimation="Gramble,0,Relaxed" setEmotion="Gramble,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_061_Gramble_ThatsARelief" text="Fiuuu, che sollievo!" />

	<Subtitle id="182" character="Wambus" enableControls="1" nextDialogueID="183" emotionEnd="Neutral" setAnimation="Wambus,0,TipHat;Wambus,2,HandsOnHips" setEmotion="Wambus,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_062_Wambus_SoThatSettles" text="Tutto a posto, allora.
Tutto tranquillo e noioso come sempre." />

	<Subtitle id="183" character="Gramble" enableControls="1" nextDialogueID="184" emotionEnd="Suspicious" setAnimation="Gramble,0,RelaxedEnd;Gramble,1,LeanForward" setEmotion="Gramble,0,Surprised;Gramble,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_063_Gramble_ButWaitWhat" text="Un momento...
E se Chandlo fosse la Regina dei Bugsnax?" />

	<Subtitle id="184" character="Wiggle" enableControls="1" nextDialogueID="185" emotionEnd="Smug" setAnimation="Wiggle,1,Swoon" setEmotion="Wiggle,0,Disgust;Wiggle,1,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_064_Wiggle_OhPleaseThat" text="Ma per favore! Quel bruto
non ha la grazia che si confà a un sovrano!" />

	<Subtitle id="185" character="Beffica" enableControls="1" nextDialogueID="186" emotionEnd="Smug" setAnimation="Beffica,2.5,PointToSelf;Wiggle,0,SwoonEnd" setEmotion="Beffica,0,Neutral;Beffica,2.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_065_Beffica_IfAnybodysKween" text="Già. Se c'è una regina qui, sono io." />

	<Subtitle id="186" character="Triffany" enableControls="1" nextDialogueID="187" emotionEnd="Happy" setAnimation="Triffany,0.5,InspectingWall;Triffany,3,InspectingWallPoint;Triffany,5,InspectingWallPointEnd" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_066_Triffany_YaKnowThe" text="Sapete, i Grumpus del deserto
erano una civiltà matriarcale.
Avevano un sistema davvero affascinante!" />

	<Subtitle id="187" character="Triffany" enableControls="1" emotionEnd="Happy" setAnimation="Triffany,1,InspectingWallEnd;Triffany,4,HandsTogether;Triffany,6,HandTogetherEnd" setEmotion="Triffany,0,Neutral;Triffany,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_066a_Triffany_EveryYearThe" text="Ogni anno, le signore andavano a caccia
e quella che riportava il Bugsnak più grosso
diventava il nuovo capo..." />


	<Subtitle id="190" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_OohIThink" text="Buu... uhm, bum, crash.
Oh oh! Mi è sembrato di sentire
un rumore nel bosco..." />

	<Subtitle id="191" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_HmphZombiesRidiculous" text="Bah. Zombi... Ridicolo..." />

	<Subtitle id="192" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbit_Gramble_SoWeJust" text="Allora, vogliamo restarcene qui in silenzio o...
Beh, come volete." />

	<Subtitle id="193" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Tidbits/Tidbit_Wiggle_GhostStories" text="*canticchiando un motivo sinistro*" />

	<Subtitle id="194" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_HmmShouldaBrought" text="Uhm, dovevamo portare degli Snax da arrostire!" />




	<Subtitle id="200" character="Beffica" enableControls="1" emotionEnd="Confused" setEmotion="Filbo,0,Confused;Wambus,0,Confused;Gramble,0,Confused;Cromdo,0,Confused;Wiggle,0,Confused;Chandlo,0,Confused;Snorpy,0,Confused;Beffica,0,Confused;Triffany,0,Confused" setAnimation="Beffica,0,StoppedDefault;Gramble,0,HugSelf;Wiggle,0,BarelyDancing" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_000_Beffica_Scream" text="*Beffica grida*" />

	<Subtitle id="201" character="Filbo" emotionEnd="Confused" setAnimation="Filbo,0,TiredIdle" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_001_Filbo_SomethingsWrongBuddy" text="C'è qualcosa che non va.
Sarà meglio andare a dare un'occhiata." />

	<Subtitle id="202" character="Filbo" enableControls="1" nextDialogueID="203" faceSpeaker="Gramble, Beffica" emotionEnd="Confused" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_002_Filbo_BefficaGrambleWhat" text="Beffica, Gramble, 
cos'è successo?" />

	<Subtitle id="203" character="Gramble" enableControls="1" nextDialogueID="204" faceSpeaker="Wambus, Triffany, Cromdo, Chandlo, Wiggle, Filbo, Snorpy" emotionEnd="Confused" setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_003_Gramble_WweSawSomething" text="A-abbiamo visto qualcosa di spaventoso
entrare nel villaggio!" />

	<Subtitle id="204" character="Beffica" enableControls="1" nextDialogueID="205" emotionEnd="Confused" faceSpeaker="Wambus, Triffany, Cromdo, Chandlo, Wiggle, Filbo, Snorpy" setAnimation="Beffica,0,LookOverShoulder;Beffica,3,LookOverShoulderEnd" setEmotion="Beffica,0,Confused;Beffica,4,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_004_Beffica_IThoughtIt" text="All'inizio ho pensato fosse un Grumpus,
ma, tipo, c'era qualcosa di... sbagliato, in lui!" />

	<Subtitle id="205" character="Wiggle" enableControls="1" nextDialogueID="206" faceSpeaker="Beffica, Gramble" emotionEnd="Suspicious" setAnimation="Wiggle,0.5,LeanForward" setEmotion="Wiggle,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_005_Wiggle_WasThisCreature" text="Questa creatura indossava
una corona, per caso?" />

	<Subtitle id="206" character="Snorpy" enableControls="1" nextDialogueID="207" faceSpeaker="Beffica, Gramble" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward" setEmotion="Snorpy,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_006_Snorpy_OrWasIt" text="O magari brandiva
un pugnale cerimoniale?" />

	<Subtitle id="207" character="Gramble" enableControls="1" nextDialogueID="208" emotionEnd="Confused" setTarget="Gramble,4,@4351" setAnimation="Gramble,0,FistTappingEnd;Gramble,4,HugSelf;Wiggle,0.5,LeanForwardEnd;Snorpy,0.8,LeanForwardEnd" setEmotion="Gramble,0,Surprised;Gramble,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_007_Gramble_NoNothingLike" text="Che? No no, niente del genere.
Sembrava normale, fino a quando non...
fino a quando..." />

	<Subtitle id="208" character="Beffica" enableControls="1" emotionEnd="Confused" setTarget="Beffica,0,@4351" setAnimation="Beffica,2,LeanForward" setEmotion="Beffica,3,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_008_Beffica_ItTurnedInto" text="Si è trasformato in un mucchio di Bugsnax
che, tipo, si sono sparpagliati dappertutto!" />

	<Subtitle id="209" character="Wambus" enableControls="1" nextDialogueID="210" faceSpeaker="Beffica, Gramble" emotionEnd="Unamused" setAnimation="Wambus, 1, CrossArms;Beffica,1.5,LeanForwardEnd" setEmotion="Wambus,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_009_Wambus_FranklyIFind" text="No, questa non me la bevo." />

	<Subtitle id="210" character="Cromdo" enableControls="1" nextDialogueID="211" emotionStart="Smug" faceSpeaker="Beffica, Gramble" setAnimation="Cromdo, 0, DismissiveThrow;Cromdo,2,PointForward;Cromdo,4,PointForwardEnd" setEmotion="Cromdo,0,Angry;Cromdo,2,Smug;Beffica,0.5,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_010_Cromdo_WhatALoad" text="Ma che sciocchezze, Beff!
Cos'è, non c'è abbastanza dramma al villaggio per i tuoi gusti?" />

	<Subtitle id="211" character="Beffica" enableControls="1" nextDialogueID="212" emotionEnd="Disgust" setAnimation="Beffica, 0, DissmissiveArmWave;Beffica,2,LeanForward;Gramble,0,HugSelfEnd" setEmotion="Beffica,0,Angry;Beffica,2,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_011_Beffica_ZonkOffCromdo" text="Piantala, Cromdo!
A differenza di te, io non mento
per guadagnarmi da vivere." />

	<Subtitle id="212" character="Cromdo" enableControls="1" nextDialogueID="214" emotionEnd="Angry" setAnimation="Cromdo,0,Dealmaker;Cromdo,2,DealmakerEnd;Cromdo,3,LeanForward;Beffica,3.1,LeanForwardEnd;Cromdo,8.5,PointForward" setEmotion="Cromdo,0,Surprised;Cromdo,2,Smug;Cromdo,5,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_012_Cromdo_OhHoHo" text="Oh oh oh, wow!
Ripetimi un po' cosa ci facevi in giro a mezzanotte?
Volevi intrufolarti nelle capanne... DI NUOVO?" />

	<Subtitle id="214" character="Gramble" enableControls="1" nextDialogueID="215" emotionEnd="Confused" faceSpeaker="Wambus" setAnimation="Gramble,0,Point;Gramble,1,PointEnd;Gramble,3,FistTapping;Cromdo,0,PointForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Surprised;Beffica,0,Confused" setTarget="Gramble, 1, @4351" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_013_Gramble_ISeenIt" text="L'ho visto anch'io!
E questa volta sono sicuro
che non era uno dei miei incubi!" />

	<Subtitle id="215" character="Wambus" enableControls="1" nextDialogueID="216" emotionEnd="Unamused" faceSpeaker="Gramble,Beffica" setAnimation="Wambus,0,CrossArmsShakeHead;Gramble,2,FistTappingEnd" setEmotion="Wambus,0,Unamused;Gramble,2,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_014_Wambus_GetSomeGrumping" text="Fatti una bella dormita, Gramble." />

	<Subtitle id="216" character="Gramble" enableControls="1" nextDialogueID="217" emotionEnd="Angry" faceSpeaker="Wambus" setAnimation="Gramble,0.25,No;Gramble,2,Guarded" setEmotion="Gramble,0,Angry;Gramble,3.7,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_015_Gramble_ICantNot" text="NON POSSO!
Non con tutte le vostre BOCCHE FAMELICHE
in giro!" />

	<Subtitle id="217" character="Wiggle" enableControls="1" nextDialogueID="218" faceSpeaker="Gramble,Beffica" setAnimation="Wiggle,0,BarelyDancing;Wiggle,4,PointToSelf;Wiggle,5.5,PointToSelfEnd;Gramble,2,GuardedEnd" setEmotion="Wiggle,0,Judging;Gramble,2,Confused;Wiggle,4,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_016_Wiggle_DontTakeThis" text="Non prenderla per il verso sbagliato, tesoruccio,
ma effettivamente sei un po' teso.
Un sonnellino di bellezza ti rimetterebbe in sesto." />

	<Subtitle id="218" character="Wambus" enableControls="1" nextDialogueID="219" emotionEnd="Angry" faceSpeaker="Gramble,Beffica" setAnimation="Wambus,0,CrossArmsEnd;Wambus,1.5,LeanForward;Wiggle,0,BarelyDancing" setEmotion="Wambus,0,Smug;Wambus,1.5,Angry;Gramble,1,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017_Wambus_MaybeThenYoud" text="Eh... Forse allora ci permetterai finalmente
di mangiare un po' delle tue bestiole!" />

	<Subtitle id="219" character="Gramble" enableControls="1" emotionEnd="Angry" nextDialogueID="12019, 12020" setAnimation="Gramble,0,Point;Gramble,1,PointEnd" setEmotion="Gramble,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017a_Gramble_YouSayThatAgain" text="Ripetilo, se ne hai il coraggio!" />

		<Subtitle id="12019" character="Filbo" speakerText="$Everyone" enableControls="1" emotionStart="Surprised" emotionEnd="Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017b_Gramble_Slapfight" text="*Ceffoni*" />

	
	<Subtitle id="12020" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017c_Wambus_Slapfight" />

	<Subtitle id="220" character="Chandlo" enableControls="1" nextDialogueID="221" emotionEnd="Unamused" setAnimation="Chandlo,2,OpenArms;Chandlo,4,OpenArmsEnd" setEmotion="Chandlo,0,Surprised;Chandlo,2,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_018_Chandlo_WoahHeyChill" text="EHI! Ehi!
Datevi una calmata, gente!" />

	<Subtitle id="221" character="Triffany" enableControls="1" nextDialogueID="222" emotionEnd="Unamused" setAnimation="Triffany,0,HandsTogether" setEmotion="Triffany,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_019_Triffany_TheresNoNeed" text="Non c'è bisogno di arrivare alle mani." />

	<Subtitle id="222" character="Triffany" enableControls="1" nextDialogueID="223" emotionEnd="Unamused" setTarget="Triffany,0,@4351" setAnimation="Triffany,0,HandsTogetherEnd;Triffany,2,InspectingWall" setEmotion="Triffany,0,Suspicious;Triffany,3.5,Surprised;Triffany,4,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_019a_Triffany_IfWhatGramble" text="Se quello che stanno dicendo Gramble e Beffica
è vero, la creatura avrà lasciato
delle tracce, giusto?" />

	<Subtitle id="223" character="Snorpy" enableControls="1" nextDialogueID="224" emotionEnd="Suspicious" setTarget="Snorpy,0,@4351" setAnimation="Snorpy,0,TummyTap;Snorpy,2,HeadBack;Snorpy,3.5,HeadBackEnd;Triffany,0,InspectingWallEnd" setEmotion="Snorpy,0,Surprised;Snorpy,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_020_Snorpy_IndeedWeShould" text="Giusto! Dobbiamo perlustrare il perimetro
e tenere gli occhi aperti in caso tornasse!" />

	<Subtitle id="224" character="Filbo" enableControls="1" nextDialogueID="225" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_021_Filbo_UmGoodIdea" text="Uhm, buona idea." />

	<Subtitle id="225" character="Filbo" enableControls="1" emotionEnd="Confused" setAnimation="Filbo,0.5,GestureForward;" setEmotion="Filbo,1,Surprised;Filbo,2.5,Confused" setTarget="Filbo,0,Player" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_021a_Filbo_BuddyDoYou" text="Ehi, non è che potresti analizzare il 
gabinetto, per favore? Cercare di 
scoprire cos'hanno visto?" />

---

	<Subtitle id="230" character="Triffany" nextDialogueID="231" emotionEnd="Bummed" setAnimation="Triffany,0,InspectingWallEnd;Triffany,2.5,LookDown" setEmotion="Triffany,0,Confused;Triffany,2.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_022_Triffany_MightWannaGet" text="Meglio allontanarsi dal villaggio per un po'.
Aspettare che la situazione si calmi." />

	<Subtitle id="231" character="Triffany" emotionEnd="Bummed" setAnimation="Triffany,1,HandsTogether,1;Triffany,4,HandsTogetherEnd" setEmotion="Triffany,0,Confused;Triffany,2.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_022a_Triffany_JudginByHistory" text="Se va avanti così,
finirà in una scazzottata. È già successo." />

	<Subtitle id="232" character="Wambus" nextDialogueID="233" emotionEnd="Unamused" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_023_Wambus_ThisWholeMess" text="Tutta questa storia è solo una perdita di tempo." />

	<Subtitle id="233" character="Wambus" emotionEnd="Unamused" setAnimation="Wambus,1.5,CrossArmsShakeHead;Wambus,3,CrossArmsGestureForward;Wambus,5,CrossArmsEnd" setEmotion="Wambus,1.5,Disgust;Wambus,3,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_023a_Wambus_IBetGramble" text="Scommetto che Gramble ha avuto un incubo
ed è riuscito a suggestionare pure Beffica." />

	<Subtitle id="234" character="Wiggle" nextDialogueID="235" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing,1;Wiggle,3,Presenting" setEmotion="Wiggle,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_024_Wiggle_IBelieveOur" text="Credo che non ci resti più molto tempo, tesoruccio.
Meglio che mi faccia venire l'ispirazione
quanto prima..." />

	<Subtitle id="235" character="Wiggle" emotionEnd="Bummed" setAnimation="Wiggle,0.5,Swoon;Wiggle,2,SwoonEnd;Wiggle,4,BarelyDancing" setEmotion="Wiggle,0.5,Fear;Wiggle,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_024a_Wiggle_IJustHope" text="Spero solo che il mio povero caro Gramble
e i suoi Bugsnax stiano bene..." />

	<Subtitle id="236" character="Chandlo" emotionEnd="Bummed" setAnimation="Chandlo,0,HandsOnHips;Chandlo,2,ShakingHead;Chandlo,4.5,HandsOnHipsEnd" setEmotion="Chandlo,0,Bummed;Chandlo,2,Confused;Chandlo,4.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_025_Chandlo_WhatABummer" text="Che sfiga.
Pensavo che questa volta Snaxopoli sarebbe stata meglio." />

	<Subtitle id="238" character="Filbo" emotionEnd="Sad" setAnimation="Filbo,0,HandBehindHead;Filbo,2.5,HandBehindHeadEnd;Filbo,4,TiredIdle;Filbo,7,StoppedDefault" setEmotion="Filbo,0,Bummed;Filbo,2.5,Confused;Filbo,4,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_030_Filbo_HeyUhBuddysorry" text="Ehi... uh.
Scusa, non sopporto quando la gente litiga.
Spero che questa faccenda si risolva presto." />

	<Subtitle id="239" character="Snorpy" nextDialogueID="240" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward;Snorpy,2.5,LeanForwardEnd" setEmotion="Snorpy,0,Unamused;Snorpy,2.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_026_Snorpy_ImNotBack" text="Sono qui da neanche cinque minuti e già è scoppiata una crisi!
È un sabotaggio dei Grumpinati!" />

	<Subtitle id="240" character="Snorpy" emotionEnd="Judging" setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd" setEmotion="Snorpy,0,Judging;Snorpy,2,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_026a_Snorpy_HasFloofty" text="Avete visto Floofty in giro?
Non mi stupirei se c'entrasse qualcosa
con questi comportamenti subdoli e sinistri." />

	<Subtitle id="241" character="Beffica" emotionEnd="Sad" setAnimation="Beffica,0,PointToSelf;Beffica,1.5,LeanForward;Beffica,3,LeanForwardEnd" setEmotion="Beffica,0,Confused;Beffica,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_027_Beffica_MyHeartsPounding" text="Ho il cuore che va a mille!
Mi credi, vero, Cicci?" />

	<Subtitle id="243" character="Cromdo" nextDialogueID="244" emotionEnd="Smug" setAnimation="Cromdo,0,DismissiveThrow" setEmotion="Cromdo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_028_Cromdo_HoaxesAreA" text="Eh! Di bufale ne girano tante..." />

	<Subtitle id="244" character="Cromdo" emotionEnd="Judging" setAnimation="Cromdo,1.5,Excited;Cromdo,4,ExcitedEnd;Cromdo,6,GestureToSelf" setEmotion="Cromdo,0,Judging;Cromdo,1.5,Disgust;Cromdo,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_028a_Cromdo_AndEvenIf" text="E anche se sono sinceri,
quei due non sono esattamente dei, uh, 
testimoni affidabili, se capisci cosa intendo." />

	<Subtitle id="245" character="Gramble" emotionEnd="Confused" setAnimation="Gramble,0,FistTappingEnd;Gramble,1,HugSelf;Gramble,4,HugSelfEnd" setEmotion="Gramble,0,Bummed;Gramble,1.5,Fear;Gramble,3,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_029_Gramble_ImSoTiredbut" text="Sono stanco...
e spaventato.
Vorrei solo poter dormire tranquillo, per una volta." />

	<Subtitle id="247" character="Filbo" nextDialogueID="248" setAnimation="Filbo,0,TiredIdle;Filbo,1.5,StoppedDefault,0.75;Filbo,2.5,GestureTowardSelf" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_031_Filbo_YouFoundWhat" text="Hai trovato quello che cercavi?
Bene, riunirò tutti!" />

	<Subtitle id="248" character="Filbo" option0="$EmojiQuest Sì, è tutto pronto." option1="Non ancora." />

---

	<Subtitle id="249" character="Filbo" nextDialogueID="250" emotionEnd="Confused" setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_032_Filbo_WellWhatDid" text="Beh? C-c-cosa hai scoperto?" />

	<Subtitle id="250" character="Filbo" option0="Ho trovato delle tracce e non sono di Grumpus." option1="Ci hanno lasciato un messaggio minatorio." option2="Probabilmente si tratta di alieni." />

	<Subtitle id="251" character="Wambus" enableControls="1" nextDialogueID="252" emotionEnd="Confused" faceSpeaker="Cromdo" setAnimation="Wambus,0,HandsOnHips;Wambus,2,HandsOnHipsEnd;Wambus,2.5,LookDown" setEmotion="Wambus,0,Judging;Wambus,1,Fear;Wambus,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_033_Wambus_WellThatsiReckon" text="Beh, ma... ugh... Deve esserci
un'altra spiegazione..." />

	<Subtitle id="252" character="Cromdo" enableControls="1" nextDialogueID="253" emotionEnd="Angry" faceSpeaker="Wambus,Triffany" setAnimation="Cromdo,0,PointForward;Cromdo,0.5,PointForwardEnd;Cromdo,1,GroundExcited;Cromdo,3,GroundExcitedEnd;Wambus,0,LookDownEnd" setEmotion="Wambus,0.5,Angry;Cromdo,0,Angry;Cromdo,1.8,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_034_Cromdo_CramItWambone" text="Chiudi il becco, Wambone!
C'è un vero mostro in circolazione!" />

	<Subtitle id="253" character="Triffany" enableControls="1" nextDialogueID="254" emotionEnd="Judging" setAnimation="Triffany,0,InspectingWall;Triffany,2.5,InspectingWallEnd;Triffany,5,HandsTogether;Triffany,7,BoneEmphasis,0.5;Triffany,8,StoppedDefault,0.5" setEmotion="Triffany,0,Judging;Triffany,3.8,Surprised;Triffany,4.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_035_Triffany_HmMonstersA" text="Uhm, 'mostro' è un termine offensivo,
non ti pare? Diciamo piuttosto
un criptide o un animale misterioso." />

	<Subtitle id="254" character="Wiggle" enableControls="1" nextDialogueID="255" emotionEnd="Suspicious" setAnimation="Wiggle,2,LeanForward;Wiggle,5.5,PointForward;Wiggle,6.5,PointForwardEnd" setEmotion="Wiggle,0,Bummed;Wiggle,2.5,Surprised;Wiggle,5.5,Suspicious" setTarget="Filbo,6,Wiggle;Cromdo,6,Wiggle;Chandlo,6,Wiggle;Wambus,6,Wiggle;Beffica,6,Wiggle;Triffany,6,Wiggle;Snorpy,6,Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_036_Wiggle_ItsNoAnimal" text="Non è un animale, tesoruccio.
Questa è opera della Regina dei Bugsnax.
Ci sta dando un avvertimento." />

	<Subtitle id="255" character="Snorpy" enableControls="1" nextDialogueID="256" emotionEnd="Suspicious" setTarget="Snorpy,0,Wiggle; Wiggle,1,Snorpy" setAnimation="Snorpy,0,ArmSwing;Snorpy,5,HeadBack" setEmotion="Snorpy,0,Disgust;Snorpy,2,Judging;Snorpy,5,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_037_Snorpy_ThatsAbsurdWhich" text="Oh, che assurdità! Cos'è più probabile?
Che un Bugsnak gigante mai visto prima
ci abbia lasciato un biglietto..." />

	<Subtitle id="256" character="Snorpy" enableControls="1" nextDialogueID="257" nextDialogueDelay="-0.5" emotionEnd="Surprised" setAnimation="Snorpy,0,HeadBackEnd;Snorpy,1.5,WavingArms" setEmotion="Snorpy,0,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_037a_Snorpy_OrThatThis" text="...o che si tratti di un tentativo
di depistaggio da parte dei Grum-" />

	<Subtitle id="257" character="Wiggle" enableControls="1" nextDialogueID="258" emotionEnd="Smug" setAnimation="Snorpy,0.5,WavingArmsEnd;Wiggle,2,PointForward;Wiggle,3,PointForwardEnd" setEmotion="Wiggle,0,Smug;Snorpy,1,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_038_Wiggle_WhatsMoreLikely" text="La cosa più probabile, caro, è che
tu abbia guardato troppi film." />

	<Subtitle id="258" character="Snorpy" enableControls="1" nextDialogueID="259" emotionEnd="Disgust" setAnimation="Snorpy,0,TummyTap;Snorpy,2.5,LeanForward" setEmotion="Snorpy,0,Angry;Snorpy,2.5,Disgust;Wiggle,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_039_Snorpy_AtLeastMy" text="Almeno la mia teoria ha
un fondamento scientifico.
Tu non hai neanche classificato i dati!" />

	<Subtitle id="259" character="Wiggle" enableControls="1" nextDialogueID="260" emotionEnd="Angry" setAnimation="Wiggle,0,Swoon;Wiggle,2,SwoonEnd;Snorpy,1,LeanForwardEnd" setEmotion="Wiggle,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_040_Wiggle_IWasTop" text="Per tua informazione, io le classifiche le SCALO!" />

	<Subtitle id="260" character="Cromdo" enableControls="1" nextDialogueID="261" emotionEnd="Smug" faceSpeaker="Snorpy, Wiggle" setTarget="Cromdo,0,Wiggle;Triffany,0,@4373;Wambus,0,@4373;Filbo,0,Cromdo;Beffica,0,@4373;Chandlo,0,@4373" setAnimation="Cromdo,0,DismissiveWave;Cromdo,3,Dealmaker;Cromdo,4,DealmakerEnd" setEmotion="Cromdo,0,Surprised;Cromdo,1,Judging;Cromdo,3,Smug;Wiggle,0,Unamused;Snorpy,0,Unamused;Snorpy,3,Angry;Wiggle,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_041_Cromdo_YouKnowWhat" text="Ehi, ehi, ehi, ehi!
Sapete che vi dico? Raggiungiamo
un compromesso, eh? Avete torto entrambi!" />

	<Subtitle id="261" character="Beffica" enableControls="1" nextDialogueID="262" emotionEnd="Sad" faceSpeaker="Filbo" setAnimation="Beffica,0,DissmissiveArmWave;Beffica,2,LeanForward;Beffica,3.5,LeanForwardEnd" setEmotion="Beffica,0,Disgust;Beffica,2,Angry;Beffica,3.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_042_Beffica_UrghWhatDoes" text="Urgh, ma alla fine cosa importa?
Qualunque cosa sia, ci vuole morti." />

	<Subtitle id="262" character="Triffany" enableControls="1" nextDialogueID="263" emotionEnd="Bummed" faceSpeaker="Filbo" setAnimation="Triffany,2,LookDown" setEmotion="Triffany,0,Sad;Triffany,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_043_Triffany_BetweenThisAnd" text="Tra questa faccenda e i terremoti,
Snaxopoli è diventata invivibile." />

	<Subtitle id="263" character="Chandlo" enableControls="1" nextDialogueID="264" emotionEnd="Bummed" faceSpeaker="Filbo" setAnimation="Chandlo,0,ShakingHead;Chandlo,4,HandsOnHipsEnd;Chandlo,5,PunchHand" setEmotion="Chandlo,0,Sad;Chandlo,4,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_044_Chandlo_IHateTo" text="Mi dispiace dirlo, ma rimpiango
di essere sceso dalla montagna. Io e Snorpy
eravamo molto più sicuri lì." />

	<Subtitle id="264" character="Gramble" enableControls="1" nextDialogueID="265" emotionEnd="Confused" faceSpeaker="Filbo" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_045_Gramble_SameGoesFor" text="Lo stesso vale per me e per i miei piccini!" />

	<Subtitle id="265" character="Filbo" enableControls="1" nextDialogueID="266" emotionEnd="Sad" faceSpeaker="Beffica, Cromdo, Chandlo, Wambus, Triffany, Gramble, Snorpy" setAnimation="Gramble,1.2,GuardedEnd;Triffany,1,LookDownEnd;Chandlo,0.8,PunchHandEnd;Filbo,4.5,GestureTowardSelf" setEmotion="Filbo,0,Fear;Filbo,1.5,Sad;Wiggle,1,Bummed;Snorpy,1,Bummed;" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_046_Filbo_NoweShouldntSplit" text="Oh, no, no! Non dobbiamo separarci di nuovo.
Uniti ce la caveremo meglio!" />

	<Subtitle id="266" character="Wambus" enableControls="1" nextDialogueID="267" emotionEnd="Sad" faceSpeaker="Filbo" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsLookDown" setEmotion="Wambus,0,Unamused;Wambus,2.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_047_Wambus_ThatMightaBeen" text="Forse era vero quando c'era
Liz, ma quei giorni
sono finiti da un pezzo." />

	<Subtitle id="267" character="Filbo" enableControls="1" nextDialogueID="268" emotionEnd="Sad" faceSpeaker="Beffica, Cromdo, Chandlo, Wambus, Triffany, Gramble, Snorpy" setAnimation="Filbo,0,Pointing;Filbo,1.5,SadIdle;Wambus,0.5,CrossArmsLookDownEnd" setEmotion="Filbo,0,Angry;Filbo,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_048_Filbo_YyouDontKnow" text="N-non puoi saperlo per certo.
Lei potrebbe tornare!" />

	<Subtitle id="268" character="Cromdo" enableControls="1" nextDialogueID="269" faceSpeaker="Filbo" emotionEnd="Unamused" setAnimation="Cromdo,0.5,LeanForward;Cromdo,2,LeanForwardEnd" setEmotion="Cromdo,0,Disgust;Cromdo,1,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_049_Cromdo_DontHoldYour" text="*ironico* Non trattenere il fiato, amico." />

	<Subtitle id="269" character="Beffica" enableControls="1" nextDialogueID="270" faceSpeaker="Filbo" emotionEnd="Disgust" setAnimation="Beffica,0,LeanForward;Beffica,2.5,DissmissiveArmWave,0.5" setEmotion="Beffica,0,Unamused;Beffica,2,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_050_Beffica_FaceItFilbo" text="Ammettilo, Filbo.
Senza Liz, ci resti solo TU." />

	<Subtitle id="270" character="Filbo" enableControls="1" nextDialogueID="271" emotionEnd="Bummed" setAnimation="Filbo,0.5,SuperSadIdle" setEmotion="Filbo,0,Fear;Filbo,0.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_051_Filbo_ThatsthatsNotTrue" text="Questo... non è vero..." />

	<Subtitle id="271" character="Filbo" enableControls="1" nextDialogueID="272" emotionEnd="Unamused" setAnimation="Filbo,0.5,StoppedDefault,1;Filbo,3,GestureTowardSelf;Filbo,5,Pointing" setEmotion="Filbo,0,Unamused" setTarget="Filbo, 1.5,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052_Filbo_IDontKnow" text="Ascoltate, non so perché Liz
abbia affidato il comando a me, ma so che
nessuno di voi era veramente felice da solo." />

	<Subtitle id="272" character="Filbo" enableControls="1" nextDialogueID="273" emotionEnd="Happy" setAnimation="Filbo,0,PointingEnd;Filbo,2.5,GestureForward" setEmotion="Filbo,0,Bummed;Filbo,2,Happy" setTarget="Filbo,0.5,Chandlo;Filbo,2.5,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052a_Filbo_WeDontHave" text="Non abbiamo Liz...
Ma ognuno di noi ha tutti gli altri." />

	<Subtitle id="273" character="Filbo" enableControls="1" nextDialogueID="274" emotionEnd="Neutral" setTarget="Filbo, 0.5,@999.999" setAnimation="Filbo,0.5,HandBehindHead;Filbo,3.5,HandBehindHeadEnd" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052b_Filbo_MaybeIfWe" text="Forse, se ci proviamo, tutti insieme
potremmo valere quanto una Liz." />

	<Subtitle id="274" character="Beffica" enableControls="1" nextDialogueID="275" emotionStart="Unamused" faceSpeaker="Filbo" setEmotion="Beffica,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_053_Beffica_UghIGuess" text="Ugh, non hai tutti i torti." />

	<Subtitle id="275" character="Triffany" enableControls="1" nextDialogueID="276" faceSpeaker="Filbo" emotionEnd="Judging" setAnimation="Triffany,0.5,HandsTogether;Beffica,0,LookOverShoulderEnd" setEmotion="Triffany,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_054_Triffany_SooooooWereAll" text="Allora che si fa? Restiamo tutti al villaggio?" />

	<Subtitle id="276" character="Wambus" enableControls="1" nextDialogueID="277" faceSpeaker="Filbo" emotionEnd="Neutral" setAnimation="Wambus,0,CrossArmsEnd;Wambus,2,TipHat;Triffany,2.5,HandTogetherEnd" setEmotion="Wambus,0,Unamused;Wambus,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_055_Wambus_SeemsLikeIt" text="Così pare. Almeno
potremo guardarci le spalle a vicenda." />

	<Subtitle id="277" character="Filbo" enableControls="1" nextDialogueID="278" emotionEnd="Confused" setAnimation="Filbo,5,HandBehindHead" setEmotion="Filbo,0,Judging;Filbo,2.5,Unamused;Filbo,5,Confused" setTarget="Filbo,2.5,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_056_Filbo_IfWereGonna" text="Per farcela abbiamo bisogno della
presenza di tutti. Floofty e Shelda sono ancora
là fuori, e chissà se sono al sicuro!" />

	<Subtitle id="278" character="Snorpy" enableControls="1" nextDialogueID="279" faceSpeaker="Filbo" emotionEnd="Unamused" setAnimation="Filbo,0,HandBehindHeadEnd;Snorpy,3,HeadBack;Snorpy,5,HeadBackEnd" setEmotion="Snorpy,0,Disgust;Snorpy,2,Unamused" setTarget="Snorpy,4,@3142" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_057_Snorpy_IfYouMust" text="Se vuoi trovare Floofty,
il dispositivo di tracciamento che ha addosso
mostra che si trova a Baia Bollore." />

	<Subtitle id="279" character="Chandlo" enableControls="1" nextDialogueID="280" faceSpeaker="Filbo" setAnimation="Chandlo,3,Point" setEmotion="Chandlo,0,Suspicious;Chandlo,2,Neutral" setTarget="Chandlo,3,@3141;Snorpy,1,@201.7201" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_058_Chandlo_AndLastTime" text="E l'ultima volta che l'ho vista, Shelda
stava meditando nelle Sabbie Sfrigolanti." />

	<Subtitle id="280" character="Chandlo" enableControls="1" nextDialogueID="281" setAnimation="Chandlo,0,PointEnd;Chandlo,3,PunchHand" setEmotion="Chandlo,0,Surprised;Chandlo,2,Bummed" setTarget="Chandlo,0,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_058a_Chandlo_ButDontForget" text="Ma non dimenticarti di Eggabell!
Se non è con Liz, dobbiamo trovare anche lei." />

	<Subtitle id="281" character="Filbo" enableControls="1" emotionEnd="Happy" nextDialogueID="282, 28200, 28201, 28202, 28203, 28204, 28205, 28206, 28207" setAnimation="Filbo,2.5,Excited;Filbo,5,ExcitedEnd;Chandlo,1,PunchHandEnd" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059_Filbo_WeWillChandlo" text="La troveremo, Chandlo. E allora
organizzeremo una grande festa di bentornato!
Che ne dici?" />

	<Subtitle id="282" character="Chandlo" speakerText="$Everyone" enableControls="1" nextDialogueID="283" text="*borbottio di assenso*" />


	<Subtitle id="28200" character="Beffica" enableControls="1" setAnimation="Beffica,0,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Beffica_Grumbling" />

	<Subtitle id="28201" character="Chandlo" enableControls="1" setAnimation="Chandlo,0,ThumpChest" setEmotion="Chandlo,0,Smug" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Chandlo_Grumbling" />

	<Subtitle id="28202" character="Cromdo" enableControls="1" setAnimation="Cromdo,0,DismissiveWave" setEmotion="Cromod,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Cromdo_Grumbling" />

	<Subtitle id="28203" character="Gramble" enableControls="1" setAnimation="Gramble,0,Relaxed" setEmotion="Gramble,0,Confused" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Gramble_Grumbling" />

	<Subtitle id="28204" character="Snorpy" enableControls="1" setAnimation="Snorpy,1,ArmSwing" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Snorpy_Grumbling" />

	<Subtitle id="28205" character="Triffany" enableControls="1" setAnimation="Triffany,1,LookDown" setEmotion="Triffany,0,Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Triffany_Grumbling" />

	<Subtitle id="28206" character="Wambus" enableControls="1" setAnimation="Wambus,0,LookDown" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Wambus_Grumbling" />

	<Subtitle id="28207" character="Wiggle" enableControls="1" setAnimation="Wiggle,1,LeanForward" setEmotion="Wiggle,0,Suspicious;Wiggle,1,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Wiggle_Grumbling" />


	<Subtitle id="283" character="Filbo" enableControls="1" emotionEnd="Neutral" setAnimation="Wambus,0,LookDownEnd;Triffany,0,LookDownEnd;Wiggle,0,LeanForwardEnd;Filbo,0,Excited;Filbo,1,TiredIdle,1" setEmotion="Filbo,0,Happy;Filbo,1,Neutral" setLookAt="Filbo,0,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_060_Filbo_GreatNowLets" text="Ottimo! Adesso cerchiamo di dormire un po'." />




	<Subtitle id="300" character="Filbo" emotionEnd="Happy" setAnimation="Filbo,0,Excited;Filbo,4.5,ExcitedEnd" setEmotion="Filbo,0,Happy;Filbo,4.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_003_Filbo_ThisIsAwesome" text="Fantastico!
E sarà ancora più fantastico
quando scenderemo tutti in pistaaa!" />

	
	<Subtitle id="301" character="Beffica" option0="Dovresti andare a ballare!" option1="Torniamo alla festa..." />

	<Subtitle id="302" character="Beffica" nextDialogueID="301" emotionEnd="Neutral" setAnimation="Beffica,3,LookOverShoulder;Beffica,5,LookOverShoulderEnd" setEmotion="Beffica,0,Suspicious;Beffica,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_011_Beffica_IGiveThis" text="Questa festa merita 7 stelle su 10.
Non male... per una festa di Filbo." />

	<Subtitle id="303" character="Beffica" nextDialogueID="304" emotionEnd="Smug" setAnimation="Beffica,0,LeanBack;Beffica,1.5,LeanBackEnd" setEmotion="Beffica,0,Unamused;Beffica,1.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_012_Beffica_MeDanceI" text="Io... ballare?
Non penso che la festa sopravvivrebbe a tanto!" />

	<Subtitle id="304" character="Beffica" setAnimation="Beffica,0.5,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_012a_Beffica_BesidesThisIsnt" text="E poi, questa canzone non mi dice niente." />

	<Subtitle id="305" character="Beffica" emotionEnd="Smug" setAnimation="Beffica,1.7,PointToSelf" setEmotion="Beffica,0,Happy; Beffica,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_013_Beffica_OmgTheyrePlaying" text="Pazzesco, stanno suonando la mia canzone!
Ora farò vedere a tutti 
com'è una VERA festa!" />

	
	<Subtitle id="306" character="Cromdo" option0="Dovresti andare a ballare!" option1="Torniamo alla festa..." />

	<Subtitle id="307" character="Cromdo" nextDialogueID="306" setAnimation="Cromdo,0,Dealmaker;Cromdo,5,DealmakerEnd" setEmotion="Cromdo,0,Happy;Cromdo,6,Smug" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_050_Cromdo_SnakwaterGetchaSnakwater" text="Snakqua! Comprate una Snakqua!
Fresca, biologica, non testata sugli anima-ehm,
testata POCO sugli animali!" />

	<Subtitle id="308" character="Cromdo" emotionEnd="Unamused" setAnimation="Cromdo,1,GroundExcited;Cromdo,3,GroundExcitedEnd;Cromdo,5,GestureToSelf" setEmotion="Cromdo,0,Surprised;Cromdo,3,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_051_Cromdo_HeyTheresBusiness" text="Stai scherzando? Ho da lavorare.
Non lascerò questo stand fino a quando
questi Grumpus non si saranno sciolti un po'!" />

	<Subtitle id="309" character="Cromdo" emotionEnd="Happy" setAnimation="Cromdo,0,DismissiveWave;Cromdo,5.5,WavingArms,0.25;Cromdo,6.5,GroundExcited;Cromdo,7,DealmakerIdle,0.25" setEmotion="Cromdo,0,Neutral;Cromdo,4,Smug;Cromdo,5.5,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_052_Cromdo_AlrightThatsEnough" text="Va beeeene, basta lavorare.
È tempo di scendere in pista!
Ah dink-dink-den-neh ba-donk-donk-DA!" />

	
	<Subtitle id="310" character="Floofty" option0="Dovresti andare a ballare!" option1="Torniamo alla festa..." />

	<Subtitle id="311" character="Floofty" nextDialogueID="310" emotionEnd="Disgust" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" setEmotion="Floofty,0,Unamused;Floofty,2,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_018_Floofty_YoureInterruptingPersonal" text="Questa è una conversazione privata.
Se non hai nulla di 
intelligente da dire, SPARISCI." />

	<Subtitle id="312" character="Floofty" emotionEnd="Smug" setAnimation="" setEmotion="Floofty,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_019_Floofty_RhythmicGyrationHas" text="La rotazione ritmica non ha alcuna funzione pratica.
Fammi cambiare idea, se ci riesci." />

	<Subtitle id="313" character="Floofty" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd,0.5;Floofty,4.5,GestureToSelf" setEmotion="Floofty,0,Neutral;Floofty,4.5,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_020_Floofty_MissTriffanyHas" text="Triffany mi ha fatto comprendere l'importanza
storica e culturale del movimento espressivo.
Forse dovrei sperimentarlo di persona." />

	
	<Subtitle id="314" character="Snorpy" option0="Dovresti andare a ballare!" option1="Torniamo alla festa..." />

	<Subtitle id="315" character="Snorpy" nextDialogueID="314" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing;Snorpy,3,TummyTap" setEmotion="Snorpy,0,Happy;Snorpy,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_021_Snorpy_BeAtEase" text="Rilassati!
Le luci della festa servono anche
a inibire le onde. Qui siamo al sicuro!" />

	<Subtitle id="316" character="Snorpy" emotionEnd="Bummed" setAnimation="Snorpy,0,LookDown;Snorpy,2.5,LookDownEnd" setEmotion="Snorpy,0,Bummed;Snorpy,3.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_022_Snorpy_IHaveSomething" text="Ho una cosa importante da chiedere a Chandlo,
ma una certa persona fastidiosa non vuole saperne
di lasciarmi in pace." />

	<Subtitle id="317" character="Snorpy" emotionEnd="Bummed" setAnimation="Snorpy,0,LookDown;Snorpy,2.5,LookDownEnd" setEmotion="Snorpy,0,Bummed;Snorpy,3.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_023_Snorpy_IWantTo" text="Voglio dire a Chandlo quello che provo...
ma sembra occupato a farsi dare
consigli da quella ridicola hippie." />

	<Subtitle id="318" character="Snorpy" emotionEnd="Confused" setAnimation="Snorpy,1,TummyTap" setEmotion="Snorpy,0,Surprised;Snorpy,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_024_Snorpy_MyChanceHas" text="È la mia occasione!
Non sprecarla, Fizzlebean..." />

	
	<Subtitle id="319" character="Chandlo" option0="Dovresti andare a ballare!" option1="Torniamo alla festa..." />

	<Subtitle id="320" character="Chandlo" nextDialogueID="319" emotionEnd="Smug" setAnimation="Chandlo,1.5,OpenArms;Chandlo,4,OpenArmsEnd" setEmotion="Chandlo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_027_Chandlo_IfIKnew" text="Se avessi saputo che avremmo organizzato
feste del genere, sarei tornato settimane fa!" />

	<Subtitle id="321" character="Chandlo" emotionEnd="Neutral" setAnimation="Chandlo,0,ShakingHead;Chandlo,3,ThumpChest" setEmotion="Chandlo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_028_Chandlo_MaybeLaterBro" text="Forse dopo, bro.
Ora devo assorbire la saggezza di Shelda!" />

	<Subtitle id="327" character="Chandlo" emotionEnd="Bummed" setAnimation="Chandlo,1,RightFlex;Chandlo,3,RightUpFlex;Chandlo,5,ShakingHead,1;Chandlo,8,HandsOnHipsEnd" setEmotion="Chandlo,0,Happy;Chandlo,3,Smug;Chandlo,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_029_Chandlo_DawgYouKnow" text="Bro, io non mi tiro mai indietro
quando c'è da ballare, ma senza Snorpy
non se ne parla." />

	
	<Subtitle id="322" character="Shelda" option0="Dovresti andare a ballare!" option2="Torniamo alla festa..." />

	<Subtitle id="323" character="Shelda" nextDialogueID="322" emotionEnd="Sad" setAnimation="Shelda,0,GestureForward;Shelda,4.5,LookLeftAndRight" setEmotion="Shelda,0,Suspicious;Shelda,2.5,Surprised;Shelda,6.5,Suspicious;Shelda,10,Sad,1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_030_Shelda_OurDoomIs" text="La nostra fine è vicina.
Una pioggia di veleno...*hic*
Una sorgente di dolore." />

	<Subtitle id="324" character="Shelda" nextDialogueID="325" emotionEnd="Smug" setAnimation="Shelda,2.5,GestureToCosmos" setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious;Shelda,5,Neutral;Shelda,9,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_031_Shelda_AnOrbCleaved" text="*sussulta* Un globo che si apre.
Una nevicata di frammenti di carta.
Questo deve accadere prima che ella balli." />

	<Subtitle id="326" character="Shelda" emotionEnd="Happy" setAnimation="Shelda,0,Doom;Shelda,4,DoomEnd;Shelda,7,Dance,1" setEmotion="Shelda,0,Happy;Shelda,5,Suspicious;Shelda,6,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_032_Shelda_AHeartEnraptured" text="Un cuore rapito è il mio.
Sicché... *hic*... ella scende in pista!
Boogie, boogie!" />

	
	<Subtitle id="330" character="Wiggle" option0="Dovresti andare a ballare!" option3="Torniamo alla festa..." />

	<Subtitle id="331" character="Wiggle" nextDialogueID="330" emotionEnd="Neutral" setAnimation="Wiggle,0,Presenting;Wiggle,3,PointToSelf;Wiggle,5,PointToSelfEnd" setEmotion="Wiggle,0,Happy;Wiggle,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_035_Wiggle_WhatAFabulous" text="Questa festa è FA-VO-LO-SA.
Non sarà il Grumpapalooza, ma ci difendiamo!" />

	<Subtitle id="332" character="Wiggle" nextDialogueID="333" emotionEnd="Smug" setAnimation="Wiggle,0,PointToSelf;Wiggle,2,PointToSelfEnd" setEmotion="Wiggle,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_036_Wiggle_MyDarlingI" text="Tesoruccio, io ballo SEMPRE!" />

	<Subtitle id="333" character="Wiggle" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing;Wiggle,4,Swoon;Wiggle,6,SwoonEnd" setEmotion="Wiggle,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_037_Wiggle_IdLoveTo" text="Vorrei tanto scendere in pista, ma
mentre ballo mi piace cantare. E purtroppo
le mie corde vocali sono riarse come il deserto!" />

	<Subtitle id="334" character="Wiggle" emotionEnd="Happy" setAnimation="Wiggle,0,HoldDrinkEnd;Wiggle,2.5,PointForward;Wiggle,4,PointForwardEnd" setEmotion="Wiggle,0,Happy;Wiggle,3,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_038_Wiggle_AtLastBeverage" text="Servizio di ristoro, finalmente!
Ora potrò cantare per tutta la notte!" />

	
	<Subtitle id="337" character="Gramble" option0="Dovresti andare a ballare!" option1="Torniamo alla festa..." />

	<Subtitle id="338" character="Gramble" nextDialogueID="337" emotionEnd="Bummed" setAnimation="Gramble,0,Relaxed;Gramble,2,RelaxedEnd;Gramble,3,FistTapping;Gramble,5,FistTappingEnd" setEmotion="Gramble,0,Surprised;Gramble,3,Fear;Gramble,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_039_Gramble_NeverSeenEverybody" text="Non avevo mai visto gli altri scatenarsi tanto.
Di solito significa che sta per succedere
qualcosa di brutto." />

	<Subtitle id="339" character="Gramble" emotionEnd="Bummed" setAnimation="Gramble,1,GestureForward;Gramble,3,Guarded;Gramble,6,GuardedEnd" setEmotion="Gramble,0,Confused;Gramble,3,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_040_Gramble_IDunnoI" text="Non so, ricordo ancora l'ultima festa.
Finché c'è Wambus in giro,
non posso abbassare la guardia." />

	
	<Subtitle id="342" character="Wambus" option0="Dovresti andare a ballare!" option2="Torniamo alla festa..." />

	<Subtitle id="343" character="Wambus" nextDialogueID="342" emotionEnd="Unamused" setAnimation="Wambus,0,TipHat;Wambus,2,LookDown;Wambus,4,LookDownEnd" setEmotion="Wambus,0,Happy;Wambus,2.5,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_047_Wambus_MightyFineShindig" text="Gran bella festicciola, eh?
Meglio di quella dell'altra volta, di sicuro!" />

	<Subtitle id="344" character="Wambus" nextDialogueID="345" emotionEnd="Sad" setAnimation="Wambus,0,CrossArms;Wambus,4,CrossArmsShakeHead" setEmotion="Wambus,0,Confused;Wambus,3,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_048_Wambus_ImThinkinI" text="Penso che prima dovrei
chiedere scusa a Gramble.
Ma non riesco a trovare le parole." />

	<Subtitle id="345" character="Wambus" emotionEnd="Confused" setAnimation="Wambus,0.5,CrossArmsGestureForward;Wambus,3,CrossArmsEnd" setEmotion="Wambus,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_048a_Wambus_MaybeICould" text="Forse ho bisogno di un po'
di quel... uh... coraggio liquido." />

	<Subtitle id="341" character="Wambus" emotionEnd="Confused" setAnimation="Wambus,1,HoldDrinkEnd" setEmotion="Wambus,0,Suspicious;Wambus,1,Neutral;Wambus,4,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_049_Wambus_MuchObligedStranger" text="*Rutta* Grazie mille.
Meglio che vada a parlare con Gramble 
prima che il coraggio mi abbandoni." />

	
	<Subtitle id="348" character="Triffany" option0="Dovresti andare a ballare!" option1="Dovresti parlare con Floofty!" option2="Torniamo alla festa..." />

	<Subtitle id="1348" character="Triffany" option0="Dovresti andare a ballare!" option1="Torniamo alla festa..." />

	<Subtitle id="349" character="Triffany" nextDialogueID="1348" emotionEnd="Happy" setAnimation="" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_043_Triffany_ThisPartysA" text="Questa festa è uno spasso." />

	<Subtitle id="351" character="Triffany" emotionEnd="Happy" setAnimation="Triffany,0,LookDown;Triffany,3,HandsTogether,1;Triffany,6,HandsTogetherEnd" setEmotion="Triffany,0,Confused;Triffany,3,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_044_Triffany_IDunnoI" text="Oh cavolo, non saprei, sono proprio goffa.
Non preferiresti che ti parlassi
dell'affascinante storia della danza?" />

	<Subtitle id="352" character="Triffany" emotionEnd="Happy" setAnimation="Triffany,0,HandsTogether,0.25;Triffany,2,InspectingWall,1;Triffany,5.5,InspectingWallEnd" setEmotion="Triffany,0,Surprised;Triffany,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_045_Triffany_OhIBet" text="Oh! Floofty sarà entusiasta
di sapere TUTTO sulla Danza della morte certa
dell'Impero del deserto!" />

	<Subtitle id="353" character="Triffany" enableControls="1" emotionEnd="Happy" setAnimation="Triffany,2,Dance,1" setEmotion="Triffany,0,Neutral;Triffany,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_046_Triffany_PhewImAll" text="Fiuuu, non ne posso più di parlare!
Ora ho proprio voglia di scuotere un po' il sedere!" />

	
	<Subtitle id="354" character="Floofty" nextDialogueID="355" enableControls="0" emotionEnd="Bummed" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,GestureToSelf" setEmotion="Floofty,0,Unamused;Floofty,4,Bummed;Snorpy,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_014_Floofty_IOweYou" text="Ti devo le mie scuse, fratello.
Averti insultato prima è stato... fuori luogo." />

	<Subtitle id="355" character="Floofty" nextDialogueID="356" enableControls="0" emotionEnd="Neutral" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,Pondering;Floofty,4,PonderingGestureForward" setEmotion="Floofty,0,Neutral;Snorpy,4,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_014a_Floofty_YourInventionsAre" text="Le tue invenzioni sono preziose
nel procurare campioni per la ricerca e io...
apprezzo questo... di te..." />

	<Subtitle id="356" character="Snorpy" nextDialogueID="357" enableControls="0" emotionEnd="Neutral" focusTargets="Floofty,Snorpy" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_015_Snorpy_YourApologyIs" text="Le tue scuse sono carenti quanto i tuoi
standard etici, ma...
è un inizio." />

	<Subtitle id="357" character="Floofty" nextDialogueID="1357" enableControls="0" emotionEnd="Unamused" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,PonderingChop;Floofty,2,PonderingLeanForward" setEmotion="Floofty,0,Smug;Floofty,1,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_016_Floofty_ExcellentNowThat" text="Eccellente. Ora che ci siamo riconciliati,
ho una decina di pubblicazioni scientifiche che 
necessitano di revisione..." />

	<Subtitle id="1357" character="Floofty" nextDialogueID="358" enableControls="0" emotionEnd="Smug" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,2,PonderingEnd" setEmotion="Floofty,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_016a_Floofty_AsYouSeem" text="Visto che sembri avere del tempo libero
al momento, cominciamo con..." />

	<Subtitle id="358" character="Snorpy" enableControls="0" emotionEnd="Disgust" focusTargets="Floofty,Snorpy" setAnimation="" setEmotion="Snorpy,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_017_Snorpy_ITakeIt" text="Mi rimangio tutto." />

	
	<Subtitle id="359" character="Shelda" nextDialogueID="360" enableControls="0" emotionEnd="Judging" focusTargets="Shelda,Chandlo" setAnimation="Shelda,7.2,DismissiveWave;Shelda,11.5,GestureToCosmos" setEmotion="Shelda,0,Suspicious;Shelda,4,Surprised;Shelda,7,Judging;Shelda,11,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_025_Shelda_OneWhoIs" text="Ella, che sono io, ha presagito che la via
dell'illuminazione non si percorre a piedi.
È un viaggio della mente." />

	<Subtitle id="360" character="Chandlo" nextDialogueID="1360" enableControls="0" emotionEnd="Happy" unskippable="1" focusTargets="Shelda,Chandlo" setAnimation="Chandlo,2,PunchHand;Chandlo,6,PunchHandEnd;Chandlo,8,HoldDrink" setEmotion="Chandlo,0,Suspicious;Chandlo,4,Smug;Chandlo,8,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_026_Chandlo_IUnderstandYour" text="Riconosco la tua saggezza, oh grande Shelda.
Stai dicendo che dovrei ingollare questa Snakqua
A TESTA IN GIÙ!" />

	<Subtitle id="1360" character="Shelda" enableControls="1" emotionEnd="Happy" unskippable="1" focusTargets="Shelda,Chandlo" setAnimation="Chandlo,0,Drink;Shelda,0,GestureForward" setEmotion="Shelda,0,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_026a_Shelda_Yes_ADD" text="SÌ!!!" />

	
	<Subtitle id="361" character="Gramble" nextDialogueID="362" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wiggle" setAnimation="Gramble,1.5,Relaxed;Gramble,3.5,RelaxedEnd" setEmotion="Gramble,0,Suspicious;Gramble,1.5,Surprised;Gramble,3.5,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_033_Gramble_ThisSongsAmazin" text="All'inizio ero preoccupato,
ma questa festa mi sta piacendo!
Anche i miei piccini si stanno divertendo!" />

	<Subtitle id="362" character="Wiggle" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wiggle" setAnimation="Wiggle,1,LeanForward;Wiggle,4,LeanForwardEnd" setEmotion="Wiggle,0,Smug;Wiggle,3,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_034_Wiggle_ItsAmazingMy" text="*ride* Ti faremo diventare un festaiolo 
con i fiocchi, tesoruccio!
Ora lavoriamo sui tuoi passi di danza!" />

	
	<Subtitle id="363" character="Triffany" nextDialogueID="364" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Wambus" setAnimation="Triffany,0,InspectingWall;Triffany,4,InspectingWallEnd" setEmotion="Triffany,0,Happy;Triffany,2.5,Smug;Triffany,5.5,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_041_Triffany_SoTheOsteoblast" text="Un osteoblasto fa all'altro:
'Molla l'osso, è mio!'
*ridacchia*" />

	<Subtitle id="364" character="Wambus" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Wambus" setAnimation="Wambus,0,HandsOnHips;Wambus,2,LeanForward,0.5;Wambus,4,ShakeHead,1" setEmotion="Wambus,0,Smug;Wambus,1,Happy;Wambus,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_042_Wambus_AwTriffyYer" text="Ahah, molla l'osso!
Ahah!
Triffy, sei proprio una sagoma!" />

	
	<Subtitle id="365" character="Gramble" nextDialogueID="366" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus" setAnimation="Gramble,1,Guarded" setEmotion="Gramble,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_053_Gramble_HeyNowI" text="E-ehi, non voglio rogne, Wambus..." />

	<Subtitle id="366" character="Wambus" nextDialogueID="367" enableControls="0" emotionEnd="Bummed" focusTargets="Gramble,Wambus" setAnimation="Wambus,0,LookDown;Wambus,3,LookDownEnd;Gramble,2,GuardedEnd" setEmotion="Wambus,0,Bummed;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_054_Wambus_GrambleImSorry" text="Mi dispiace, Gramble.
Sono stato scortese con te e 
quel che è peggio con i tuoi piccini." />

	<Subtitle id="367" character="Gramble" nextDialogueID="368" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus" setAnimation="Gramble,0,Point;Gramble,2,PointEnd" setEmotion="Gramble,0,Confused;Gramble,1.5,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_055_Gramble_YouyoureSeriousNo" text="D-dici sul serio? O è una battuta?" />

	<Subtitle id="368" character="Wambus" nextDialogueID="369" enableControls="0" emotionEnd="Suspicious" focusTargets="Gramble,Wambus" setAnimation="Wambus,0,CrossArms;Wambus,2,CrossArmsShakeHead" setEmotion="Wambus,0,Unamused;Wambus,2,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_056_Wambus_IDontTell" text="Io non faccio battute, Gramble.
Non sono creativo." />

	<Subtitle id="369" character="Gramble" nextDialogueID="370" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wambus" setAnimation="Gramble,0,Relaxed;Gramble,4.5,SquatArmsWide,1" setEmotion="Gramble,0,Surprised;Gramble,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_057_Gramble_ApologyAcceptedOcourse" text="Oh! Scuse accettate!
E per suggellare la pace...
ci vuole un abbraccio!" />

	<Subtitle id="370" character="Wambus" nextDialogueID="371" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus" setAnimation="Gramble,0,StoppedDefault,1" setEmotion="Wambus,0,Judging;Gramble,0,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_058_Wambus_No" text="No." />

	<Subtitle id="371" character="Wambus" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wambus" setAnimation="Wambus,0,CrossArmsEnd" setEmotion="Wambus,0,Happy;Gramble,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_058a_Wambus_ButISuppose" text="Però potremmo ballare..." />

	
	<Subtitle id="374" character="Triffany" nextDialogueID="375" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Triffany,0,StoppedDefault;Triffany,2,Dance,1;Triffany,5.5,StoppedDefault,0.5;Triffany,7,HandsTogether,0.5" setEmotion="Triffany,0,Happy;Triffany,3,Suspicious;Triffany,5,Neutral;Triffany,7,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_059_Triffany_SoYaSee" text="… Per cui, capisci, la Danza del deserto
imita le mosse del combattimento a mani nude
contro i Bugsnax per inculcarle nei giovani!" />

	<Subtitle id="375" character="Floofty" nextDialogueID="376" enableControls="0" emotionEnd="Smug" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Floofty,0,Pondering;Floofty,1,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" setEmotion="Floofty,0,Surprised;Floofty,1,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_060_Floofty_FascinatingHidingPurpose" text="Affascinante!
Nascondere uno scopo nobile in un fatuo passatempo...
Farò uso di questo principio." />

	<Subtitle id="376" character="Snorpy" nextDialogueID="377" enableControls="0" emotionEnd="Disgust" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Snorpy,0,HeadBack;Snorpy,1.5,HeadBackEnd" setEmotion="Snorpy,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_061_Snorpy_OhYouBelieve" text="Oh, se lo dice LEI ci credi!" />

	<Subtitle id="377" character="Floofty" nextDialogueID="353" enableControls="0" emotionEnd="Neutral" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Floofty,0,PonderingGestureForward;Floofty,3,PonderingEnd;Floofty,5,GestureToSelf" setEmotion="Floofty,0,Neutral;Floofty,5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_020_Floofty_MissTriffanyHas" text="Triffany mi ha fatto comprendere
l'importanza storica e culturale del movimento espressivo.
Forse dovrei sperimentarlo di persona." />

	
	<Subtitle id="378" character="Snorpy" nextDialogueID="1378" enableControls="0" emotionEnd="Confused" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,5.5,LookDown;Snorpy,9,LookDownEnd" setEmotion="Snorpy,0,Suspicious;Snorpy,1,Confused" setTarget="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_062_Snorpy_ChandloiweveBeenTogether" text="*ahem* Chandlo... I-io... Ci frequentiamo
da tanto tempo e mi sono sempre chiesto cosa provi per me, e...
V-vuoi essere il mio ragazzo?" />

	<Subtitle id="1378" character="Chandlo" nextDialogueID="1379" enableControls="0" emotionEnd="Confused" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,1,ShakingHead" setEmotion="Chandlo,0,Judging;Chandlo,1,Confused" setTarget="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_063_Chandlo_WhatBroThat" text="Che? Bro, che assurdità!" />

	<Subtitle id="1379" character="Snorpy" nextDialogueID="1380" enableControls="0" emotionEnd="Bummed" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,3,HeadBack" setEmotion="Snorpy,0,Sad;Snorpy,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_064_Snorpy_AhISee" text="Oh, capisco. S-sì.
Non importa.
Dimentica quello che ho detto..." />

	<Subtitle id="1380" character="Chandlo" nextDialogueID="1381" enableControls="0" emotionEnd="Judging" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,0,HeadBackEnd;Chandlo,2,OpenArms" setEmotion="Chandlo,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_065_Chandlo_SnorpyWeveBeen" text="Snorpy, sono ANNI che stiamo insieme." />

	<Subtitle id="1381" character="Snorpy" nextDialogueID="1382" enableControls="0" emotionEnd="Judging" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,0,OpenArmsEnd" setEmotion="Snorpy,0,Surprised;Snorpy,2,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_066_Snorpy_WhatHowIs" text="A-aspetta... Cosa?! Com'è possibile?" />

	<Subtitle id="1382" character="Chandlo" nextDialogueID="1383" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,2,LeanForward;Chandlo,5,LeanForwardEnd" setEmotion="Chandlo,0,Happy;Chandlo,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_067_Chandlo_DudeRememberThat" text="Bro, ti ricordi quella volta che ci siamo baciati
sulla ruota panoramica e io ho detto 
che avremmo dovuto andare a vivere insieme..." />

	<Subtitle id="1383" character="Snorpy" nextDialogueID="1384" enableControls="0" emotionEnd="Neutral" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,2,LookDown,1;Snorpy,5,LookDownEnd" setEmotion="Snorpy,0,Surprised;Snorpy,5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_068_Snorpy_WwellIJust" text="B-b-beh, sì, m-ma io pensavo che fossimo...
coinquilini con benefici.
Sai quanto odio le ambiguità!" />

	<Subtitle id="1384" character="Chandlo" nextDialogueID="379" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,2,LeanForward;Chandlo,2,LeanForward" setEmotion="Chandlo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_069_Chandlo_SorrySnorpdawg" text="Mi dispiace, Snorpino!
*lo bacia*" />

	<Subtitle id="379" character="Chandlo" enableControls="0" nextDialogueID="3790" emotionEnd="Smug" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,0,LeanForwardEnd;Snorpy,1,LeanForwardEnd" setEmotion="Chandlo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_070_Chandlo_IsThatClear" text="Questo è abbastanza chiaro per te?" />

	<Subtitle id="3790" character="Snorpy" enableControls="0" nextDialogueID="3791" emotionEnd="Smug" focusTargets="Snorpy,Chandlo" setAnimation="" setEmotion="Snorpy,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_071_Snorpy_Yuhhuh" text="Ahuheh... Yuh-uh!" />

	<Subtitle id="3791" character="Chandlo" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,0,ThumpChest" setEmotion="Chandlo,0,Smug;Chandlo,2,Happy" setTarget="Snorpy,0,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_072_Chandlo_ILoveYou" text="Ti amo, bro!
Andiamo a ballare, adesso!" />

	
	<Subtitle id="381" character="Filbo" nextDialogueID="382" enableControls="0" emotionEnd="Neutral" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_004_Filbo_HowsTheParty" text="Che te ne pare della festa, Beff?" />

	<Subtitle id="382" character="Beffica" nextDialogueID="383" enableControls="0" emotionEnd="Unamused" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_005_Beffica_OhIveSeen" text="Eh, ho visto di peggio." />

	<Subtitle id="383" character="Filbo" nextDialogueID="384" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Filbo,1,HandBehindHead,1;Filbo,4,HandBehindHeadEnd" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_006_Filbo_YeahItsReally" text="Sì, sta andando tutto a meraviglia!
È bello vedere come vanno tutti d'accordo!" />

	<Subtitle id="384" character="Beffica" nextDialogueID="385" enableControls="0" emotionEnd="Judging" focusTargets="Filbo,Beffica" setAnimation="Beffica,1.5,PointForward;Beffica,4,LeanForward" setEmotion="Beffica,0,Bummed;Beffica,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_007_Beffica_ListenFilboI" text="*sospira* Ascolta, Filbo, apprezzo quello che 
stai facendo, cioè, tipo, questa cosa di riportare tutti qui.
Ci si annoia molto di meno, adesso." />

	<Subtitle id="385" character="Beffica" nextDialogueID="386" enableControls="0" emotionEnd="Judging" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,LeanBack" setEmotion="Beffica,0,Suspicious;Beffica,2,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_007a_Beffica_ButTheseGrumps" text="Ma questi Grumpus non sono amici.
Fanno i carini solo perché è meglio
che stare da soli." />

	<Subtitle id="386" character="Filbo" nextDialogueID="387" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Beffica,0.5,LeanBackEnd;Filbo,0.5,GestureTowardSelf" setEmotion="Beffica,0.5,Neutral;Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_008_Filbo_SureButWho" text="Certo, ma chi vuole stare da solo?" />

	<Subtitle id="387" character="Beffica" nextDialogueID="388" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Beffica,1,DissmissiveArmWave" setEmotion="Beffica,0,Smug;Beffica,3,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_009_Beffica_YoureSuchA" text="*ride* Sei un tale babbeo.
In senso buono, intendo." />

	<Subtitle id="388" character="Filbo" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,HandBehindHead,1;Filbo,2,HandBehindHeadEnd;Filbo,4,Wave" setEmotion="Filbo,0,Smug;Filbo2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_010_Filbo_AwThanksIm" text="Ooh, grazie! *ride*
Vado a ballare,
spero di vederti in pista!" />

	
	<Subtitle id="389" character="Filbo" nextDialogueID="390" emotionEnd="Bummed" unskippable="1" setAnimation="Filbo,4,HandBehindHead,1" setEmotion="Filbo,0,Happy;Filbo,4,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_073_Filbo_WeDidIt" text="*sospira* Ce l'abbiamo fatta.
Siamo di nuovo tutti insieme...
Beh, quasi tutti." />

	<Subtitle id="390" character="Filbo" nextDialogueID="391" emotionEnd="Happy" unskippable="1" setAnimation="Filbo,1,HandBehindHeadEnd,1" setEmotion="Filbo,0,Neutral;Filbo,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_074_Filbo_ButKnowingEggabell" text="Ma sai che ti dico?
Sapere che Eggabell è là fuori
mi fa sperare che lo stesso valga anche per Liz." />

	<Subtitle id="391" character="Filbo" nextDialogueID="392" emotionEnd="Neutral" setAnimation="Filbo,2,Pointing" setEmotion="Filbo,0,Neutral" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075_Filbo_NoneOfThis" text="Voglio dire, niente di tutto questo 
sarebbe stato possibile
senza il tuo aiuto." />

	<Subtitle id="392" character="Filbo" nextDialogueID="393" emotionEnd="Confused" unskippable="1" setAnimation="Filbo,0,PointingEnd,1;Filbo,3.5,GestureTowardSelf" setEmotion="Filbo,0,Bummed;Filbo,3,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075a_Filbo_IKnowYou" text="So che prima o poi dovrai tornare
al tuo lavoro, ma se te ne andrai
sentirò la tua mancanza." />

	<Subtitle id="393" character="Filbo" emotionEnd="Neutral" unskippable="1" setAnimation="Filbo,1,HandBehindHead,1" setEmotion="Filbo,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075b_Filbo_AndYouStill" text="E-e-e... b-beh, devi ancora
intervistare Liz, giusto? Per cui..." />

	<Subtitle id="394" character="Shelda" nextDialogueID="395" emotionEnd="Suspicious" setAnimation="Shelda,0,LookLeftAndRight" setEmotion="Shelda,0,Suspicious;Shelda,1.5,Surprised" setTarget="Filbo,0,Shelda" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_076_Shelda_OurEndIs" text="La fine è vicina." />

	<Subtitle id="395" character="Filbo" emotionEnd="Judging" unskippable="1" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,3,GestureForward" setEmotion="Filbo,0,Surprised;Filbo,3,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_077_Filbo_WhuhEndIs" text="EEH? La fine?
Beh... è u-u-una metafora, oppure..." /> 

	<Subtitle id="396" character="Filbo" enableControls="1" unskippable="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/ImagineAReallyBig" text="Che coincidenza! Un fortissimo terremoto
proprio ora!" />

	<Subtitle id="397" character="Filbo" enableControls="1" emotionEnd="Suspicious" setAnimation="" setEmotion="Filbo,0,Suspicious;Filbo,1,Surprised" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_078_Filbo_WeGottaMove" text="GAMBE IN SPALLA!
SUBITO!" />

	
	<Subtitle id="550" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/IveGotAParty" text="Ho una festa in bocca e sono invitato!" />

	<Subtitle id="551" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WooYeah" text="Uuh! Sì!" />

	<Subtitle id="552" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/IPutTheHoeInHoedown" text="Sono un maestro della quadriglia!" />

	<Subtitle id="553" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Yeehaw" text="Iih-ooh!" />

	<Subtitle id="554" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/SendsShiversDownYourSpine" text="Da brividi proprio!" />

	<Subtitle id="555" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Wahoo" text="Uauuh!" />

	<Subtitle id="556" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/DJTurnThatMusic" text="Alza il volume, DJ!" />

	<Subtitle id="557" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/OMG" text="PAZZESCO!" />

	<Subtitle id="558" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/DanceLikeItllPay" text="Ballate come se vi pagassero per farlo!" />

	<Subtitle id="559" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/AhahahCromdo" text="Ahahah!" />

	<Subtitle id="560" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/YoureAShiningStar" text="Chiunque tu sia, sei una star!" />

	<Subtitle id="561" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Ohoho" text="Ohohoh!" />

	<Subtitle id="562" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/GoGramble" text="Vai, Gramble, è il tuo compleanno!" />

	<Subtitle id="563" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Whee" text="Uhiii!" />

	<Subtitle id="564" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WatchMeBreakThisWholeThingDown" text="Guardate come ci do dentro!" />

	<Subtitle id="565" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/AwYeah" text="Ooooh yeah!" />

	<Subtitle id="566" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WeAllBecomeOne" text="Diventiamo una cosa sola!" />

	<Subtitle id="567" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/HaHmmm" text="Ah hmm!" />

	<Subtitle id="568" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/ILookRidiculous" text="Sembro ridicolo, ma non m'importa!" />

	<Subtitle id="569" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/OohAha" text="Ooh! Aha!" />

	<Subtitle id="570" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WhatAFascinating" text="Un'esibizione inefficiente, eppure affascinante!" />

	<Subtitle id="571" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Indeed" text="Davvero!" />




	
	<Subtitle id="400" character="Filbo" enableControls="1" emotionEnd="Confused" setAnimation="Filbo,0,Crouched,1" setEmotion="Filbo,0,Fear;Beffica,0,Confused;Wambus,0,Confused;Triffany,0,Confused;Cromdo,0,Confused;Wiggle,0,Confused;Gramble,0,Confused;
 Shelda,0,Confused;Floofty,0,Confused;Snorpy,0,Confused;Chandlo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_001_Filbo_AreYouOkay" text="Ugh. S-s-stai bene?" />

	<Subtitle id="401" character="Filbo" enableControls="1" nextDialogueID="402" emotionEnd="Neutral" setAnimation="Filbo,0,HandBehindHead,1;Filbo,3,HandBehindHeadEnd,1" setEmotion="Filbo,0,Confused;Filbo,2,Neutral" faceSpeaker="Beffica,Wambus,Triffany,Gramble,Wiggle,Cromdo,Chandlo,Snorpy,Floofty,Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_002_Filbo_AlrightIKnow" text="So che la situazione sembra brutta,
ma se manteniamo la calma..." />

	<Subtitle id="402" character="Shelda" enableControls="1" nextDialogueID="403" emotionEnd="Fear" setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,4,Fear" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_003_Shelda_OurDoomApproaches" text="LA FINE SI AVVICINA!
PREGATE I VOSTRI DEI, FIGLI MIEI!" />

	<Subtitle id="403" character="Wiggle" enableControls="1" nextDialogueID="404" emotionEnd="Confused" setAnimation="Wiggle,0,PointToSelf;Wiggle,4.5,PointForward" setEmotion="Wiggle,0,Fear;Wiggle,3,Surprised" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_004_Wiggle_ItsTheQueen" text="È la Regina dei Bugsnax!
Sta uscendo degli abissi
per divorarci tutti!" />

	<Subtitle id="404" character="Snorpy" enableControls="1" nextDialogueID="405" emotionEnd="Confused" setAnimation="Snorpy,0,LeanForward;Snorpy,2,WavingArms" setEmotion="Snorpy,0,Fear;Snorpy,2,Surprised" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_005_Snorpy_TheGrumpinatiAim" text="I Grumpinati vogliono imbavagliarci
PER SEMPRE. Le loro macchinazioni 
sono divenute realtà!" />

	<Subtitle id="405" character="Wambus" enableControls="1" nextDialogueID="406" emotionEnd="Unamused" setAnimation="Snorpy,0,WavingArmsEnd;Wiggle,0,PointForwardEnd;Wambus,0,CrossArms;Wambus,1,CrossArmsShakeHead" setEmotion="Wambus,0,Unamused" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_006_Wambus_NowHoldOn" text="Aspettate un momento!
Non moriremo per opera
di una setta o di un mostro." />

	<Subtitle id="406" character="Filbo" enableControls="1" nextDialogueID="407" emotionEnd="Happy" setAnimation="Filbo,0,Pointing" setEmotion="Filbo,0,Happy" setTarget="Filbo,0,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_007_Filbo_ThatsRight" text="Giusto!" />

	<Subtitle id="407" character="Wambus" enableControls="1" nextDialogueID="408" emotionEnd="Angry" setAnimation="Filbo,0,PointingEnd;Wambus,1,CrossArmsGestureForward" setEmotion="Wambus,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_008_Wambus_WereGonnaDie" text="Moriremo perché il vulcano
sta eruttando!" />

	<Subtitle id="408" character="Filbo" enableControls="1" nextDialogueID="409" emotionEnd="Confused" setAnimation="Filbo,0,Pointing;Filbo,0.8,HandBehindHead,0.5" setEmotion="Filbo,0,Happy;Filbo,0.8,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_009_Filbo_ThatsRightwaitWhat" text="Giusto! Aspetta... Cos'hai detto?!" />

	<Subtitle id="409" character="Triffany" enableControls="1" nextDialogueID="410" emotionEnd="Bummed" setAnimation="Triffany,2,LookDown" setEmotion="Triffany,0,Unamused;Triffany,2,Bummed" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_010_Triffany_OpeBadTiming" text="Ops, tempismo perfetto.
Immagino che finiremo sepolti
come tutti gli altri, eh?" />

	<Subtitle id="410" character="Chandlo" enableControls="1" nextDialogueID="411" emotionEnd="Smug" setAnimation="Triffany,0.5,LookDownEnd;Filbo,0,HandBehindHeadEnd;Chandlo,0,LeanForward;Chandlo,3,LeanForwardEnd;Chandlo,5,ThumpChest" setEmotion="Chandlo,0,Surprised;Chandlo,2,Smug" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_011_Chandlo_CmonBroWe" text="Andiamo, possiamo farcela!
Finché avremo i Bugsnax,
andrà tutto bene!" />

	<Subtitle id="411" character="Gramble" enableControls="1" nextDialogueID="412" emotionEnd="Sad" setAnimation="Gramble,0,No;Gramble,1.5,HugSelf" setEmotion="Gramble,0,Surprised;Gramble,1.5,Fear" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_012_Gramble_MyBarnCollapsed" text="LA STALLA È CROLLATA!
I MIEI PICCINI SONO SCAPPATI!" />

	<Subtitle id="412" character="Chandlo" enableControls="1" nextDialogueID="413" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_013_Chandlo_Bummer" text="Che sfiga." />

	<Subtitle id="413" character="Cromdo" enableControls="1" nextDialogueID="414" emotionEnd="Disgust" setAnimation="Cromdo,0,DismissiveWave;Cromdo,3,PointForward;Cromdo,5,PointForwardEnd" setEmotion="Cromdo,0,Surprised;Cromdo,3,Disgust" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_014_Cromdo_WereHomelessAnd" text="Come, come, come?!!
Siamo dei senzatetto e abbiamo finito i Bugsnax?
Ooh, d'ora in avanti sarà Grumpus mangia Grumpus!" />

	<Subtitle id="414" character="Beffica" enableControls="1" nextDialogueID="415" emotionEnd="Confused" setAnimation="Beffica,1,LeanBack;Beffica,2.5,LeanBackEnd" setEmotion="Beffica,0,Fear;Beffica,1,Confused" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_015_Beffica_DibsOnEating" text="*ride* Eeh... Filbo me lo prenoto io!" />

	<Subtitle id="415" character="Floofty" enableControls="1" nextDialogueID="416" emotionEnd="Happy" setAnimation="Floofty,0.5,GestureToSelf;Floofty,3,LeanForward;Floofty,5,LeanForwardEnd;Floofty,6,Clipboard" setEmotion="Floofty,0,Smug;Floofty,3,Suspicious;Floofty,6,Happy" setTrigger="6,@211.329" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_016_Floofty_PleaseDoIm" text="Prego, mi incuriosisce vedere il risultato.
Beffica si trasformerà in Filbo
o nei Bugsnax che lui ha mangiato?
Un attimo che recupero i miei appunti!" />

	<Subtitle id="416" character="Filbo" enableControls="1" nextDialogueID="417" emotionEnd="Confused" setAnimation="Filbo,0,Wave;Filbo,4,GestureTowardSelf" setEmotion="Filbo,0,Unamused;Filbo,2,Confused" faceSpeaker="Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" setTarget="Filbo,0,@9004" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_017_Filbo_HeyDontGive" text="Ehi, non arrendetevi!
Saremo anche rimasti senza casa e senza Snax,
ma abbiamo noi stessi!" />

	<Subtitle id="417" character="Filbo" enableControls="1" nextDialogueID="418" emotionEnd="Unamused" setAnimation="Filbo,2.5,AngryIdle,1;Gramble,1,HugSelfEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Unamused" setTarget="Filbo,0,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_018_Filbo_IKnowIts" text="So che la situazione ci fa paura,
ma non possiamo crollare
ogni volta che succede qualcosa di brutto!" />

	<Subtitle id="418" character="Filbo" enableControls="1" nextDialogueID="1418" emotionEnd="Neutral" setAnimation="" setEmotion="Neutral" setTarget="Filbo,0,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_018a_Filbo_WeHaveTo" text="Dobbiamo restare uniti!" />

	<Subtitle id="1418" character="Eggabell" enableControls="1" emotionEnd="Unamused" setAnimation="Filbo,0,StoppedDefault,1" setEmotion="Eggabell,0,Unamused" nextDialogueID="1419, 10412, 10422, 10423, 10424, 10425, 10426, 10427, 10428, 10429, 10430" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_019_Eggabell_WellSaidFilbo" text="Ben detto, Filbo!" />

	<Subtitle id="1419" character="Filbo" speakerText="$Everyone" enableControls="1" nextDialogueID="1420" emotionStart="Surprised" emotionEnd="Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_020_Filbo_Adlib_Eggabell" text="EGGABELL?!" />

	
	<Subtitle id="10421" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_021_Wambus_Adlib_Eggabell" />

	<Subtitle id="10422" character="Beffica" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_022_Beffica_Adlib_Eggabell" />

	<Subtitle id="10423" character="Floofty" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_023_Floofty_Adlib_Eggabell" />

	<Subtitle id="10424" character="Gramble" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_024_Gramble_Adlib_Eggabell" />

	<Subtitle id="10425" character="Wiggle" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_025_Wiggle_Adlib_Eggabell" />

	<Subtitle id="10426" character="Triffany" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_026_Triffany_Adlib_Eggabell" />

	<Subtitle id="10427" character="Cromdo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_027_Cromdo_Adlib_Eggabell" />

	<Subtitle id="10427" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_021_Wambus_Adlib_Eggabell" />

	<Subtitle id="10428" character="Chandlo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_028_Chandlo_Adlib_Eggabell" />

	<Subtitle id="10429" character="Snorpy" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_029_Snorpy_Adlib_Eggabell" />

	<Subtitle id="10430" character="Shelda" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_030_Shelda_Adlib_Eggabell" />

	
	<Subtitle id="1420" character="Chandlo" enableControls="1" nextDialogueID="1421" emotionEnd="Happy" setAnimation="Chandlo,0,OpenArms;Chandlo,2,OpenArmsEnd" setEmotion="Chandlo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_031_Chandlo_EggabroYoureAlright" text="Eggabro! Sei viva!" />

	<Subtitle id="1421" character="Floofty" enableControls="1" nextDialogueID="1422" emotionEnd="Happy" setAnimation="Floofty,0,ClipboardReact;Floofty,1.5,ClipboardEnd" setEmotion="Floofty,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_032_Floofty_WhatAPleasant" text="Che piacevole sorpresa.
Bentornata, dottoressa Batternugget." />

	<Subtitle id="1422" character="Eggabell" enableControls="1" nextDialogueID="1423" emotionEnd="Neutral" setAnimation="" setEmotion="Eggabell,0,Happy;Eggabell,3,Neutral" setTarget="Eggabell,1.5,Chandlo;Eggabell,2.2,Floofty;Eggabell,3.2,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_033_Eggabell_HheyEverybodyChandlo" text="Salve a tutti!
Chandlo! Floofty!
Signor Troubleham." />

	<Subtitle id="1423" character="Wambus" enableControls="1" nextDialogueID="1424" emotionEnd="Smug" setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_034_Wambus_Doc" text="Dottoressa." />

	<Subtitle id="1424" character="Filbo" enableControls="1" nextDialogueID="1425" faceSpeaker="Eggabell" emotionEnd="Happy" setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_035_Filbo_ImGladYou" text="Sono lieto che tu ce l'abbia fatta.
Questo significa che hai risolto il mistero?" />

	<Subtitle id="1425" character="Eggabell" enableControls="1" nextDialogueID="1426" emotionEnd="Unamused" setAnimation="Eggabell,1,AngryIdle,1" setEmotion="Eggabell,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_036_Eggabell_ThatsRightFilbo" text="Proprio così, Filbo.
So come arrivare da Liz." />

	<Subtitle id="1426" character="Filbo" enableControls="1" nextDialogueID="1427" emotionEnd="Happy" setAnimation="Filbo,1,Excited" setEmotion="Filbo,0,Surprised;Filbo,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_037_Filbo_ThatsAmazingWe" text="Fantastico!
Dobbiamo partire subito!" />

	<Subtitle id="1427" character="Triffany" enableControls="1" nextDialogueID="1428" emotionEnd="Judging" setAnimation="Filbo,1,ExcitedEnd;Triffany,2,HandsTogether" setEmotion="Triffany,0,Sad;Triffany,2,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_038_Triffany_SorryToSay" text="Oooh... Scusa se te lo dico, ma...
Ti sembra il momento adatto?" />

	<Subtitle id="1428" character="Eggabell" enableControls="1" nextDialogueID="1429" emotionEnd="Unamused" setAnimation="Triffany,0.5,HandsTogetherEnd" setEmotion="Eggabell,0,Angry;Eggabell,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_039_Eggabell_ThisMightBe" text="Questa potrebbe essere la nostra unica occasione.
Liz è in pericolo e questo disastro
è solo l'inizio." />

	<Subtitle id="1429" character="Shelda" enableControls="1" nextDialogueID="1430" emotionEnd="Surprised" setAnimation="Shelda,3,Doom" setEmotion="Shelda,0,Suspicious;Shelda,3,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_040_Shelda_TheWorstIs" text="Il peggio deve ancora venire!
COSÌ SI RIVERSA L'INFINITA TOSSINA..." />

	<Subtitle id="1430" character="Floofty" enableControls="1" nextDialogueID="1431" emotionEnd="Disgust" setAnimation="Shelda,0,DoomEnd" setEmotion="Floofty,0,Disgust;Shelda,0,Unamused" setTarget="Floofty,0,Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_041_Floofty_QuietYou" text="Zitta, tu!" />

	<Subtitle id="1431" character="Floofty" enableControls="1" nextDialogueID="1432" emotionEnd="Bummed" setAnimation="Floofty,3,Snacktivator;Floofty,4,SnacktivatorEnd" setEmotion="Floofty,0,Unamused;Floofty,3,Bummed" setTarget="Floofty,0,Eggabell" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_041a_Floofty_DoctorYouAre" text="Dottoressa, ti stai esponendo
a un rischio inutile.
È probabile che Elizabert sia deceduta." />

	<Subtitle id="1432" character="Chandlo" enableControls="1" nextDialogueID="1433" emotionEnd="Unamused" setAnimation="Chandlo,0.5,PunchHand;Chandlo,3,PunchHandEnd" setEmotion="Chandlo,0,Surprised;Chandlo,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_042_Chandlo_DawgLizbertIs" text="Bro, Liz è viva!
Non possiamo lasciarla da sola!" />

	<Subtitle id="1433" character="Eggabell" enableControls="1" nextDialogueID="1434" emotionEnd="Bummed" setAnimation="" setEmotion="Eggabell,0,Unamused;Eggabell,1.5,Confused;Eggabell,3.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_043_Eggabell_IJustNeed" text="Porterò con me solo Filbo e, uh,
la faccia nuova. Scusa, Chandlo." />

	<Subtitle id="1434" character="Chandlo" enableControls="1" nextDialogueID="419" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_044_Chandlo_Bummer" text="Che sfiga." />

	<Subtitle id="419" character="Gramble" enableControls="1" nextDialogueID="420" emotionEnd="Confused" setAnimation="Gramble,2,Point;Gramble,3,PointEnd" setEmotion="Gramble,0,Judging;Gramble,2,Confused" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_045_Gramble_WellWhatAre" text="Beh, e noi cosa dovremmo fare
mentre voi non ci siete?!" />

	<Subtitle id="420" character="Filbo" enableControls="1" nextDialogueID="421" emotionEnd="Neutral" setAnimation="Filbo,2,GestureForward" setEmotion="Filbo,0,Unamused;Filbo,1.5,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_046_Filbo_YouPrepareFor" text="Prepararvi al peggio.
Di cosa abbiamo bisogno adesso?" />

	<Subtitle id="421" character="Beffica" enableControls="1" nextDialogueID="422" emotionEnd="Confused" setAnimation="Beffica,0,PointToSelf;Beffica,2,LeanForward;Beffica,3.5,LeanForwardEnd" setEmotion="Beffica,0,Disgust;Beffica,2,Confused" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_047_Beffica_WellImSick" text="Beh, sono stufa di essere tenuta all'oscuro.
Voglio sapere cosa c'è là fuori!" />

	<Subtitle id="422" character="Chandlo" enableControls="1" nextDialogueID="423" faceSpeaker="Beffica" emotionEnd="Smug" setAnimation="Chandlo,1,HandsOnHips;Chandlo,6,HandsOnHipsEnd;Chandlo,7,ThumpChest" setEmotion="Chandlo,0,Happy;Chandlo,6,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_048_Chandlo_NoWorriesBeff" text="Non preoccuparti, Beff,
costruirò un paio di falò, magari una torre di vedetta.
Qualunque cosa ci sia là fuori, la vedremo arrivare." />

	<Subtitle id="423" character="Wiggle" enableControls="1" nextDialogueID="424" emotionEnd="Confused" setAnimation="Wiggle,1,PointToSelf" setEmotion="Wiggle,0,Confused" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_049_Wiggle_ButWhatDo" text="Ma cosa faremo quando
la regina verrà a divorarci?" />

	<Subtitle id="424" character="Snorpy" enableControls="1" nextDialogueID="425" faceSpeaker="Wiggle" emotionEnd="Neutral" setAnimation="Wiggle,0,PointToSelfEnd;Snorpy,0,LeanForward;Snorpy,3,LeanForwardEnd" setEmotion="Snorpy,0,Neutral;Snorpy,1,Suspicious;Snorpy,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_050_Snorpy_IHaveA" text="Beh, ho alcuni... prototipi di trappole
che potrebbero tornarci utili." />

	<Subtitle id="425" character="Triffany" enableControls="1" nextDialogueID="426" emotionEnd="Confused" setAnimation="Triffany,0,Bone;Triffany,1,BoneTapIdle;Triffany,2,BoneLeanForward;Triffany,3.5,BoneEmphasis,1;Triffany,4.5,BoneEmphasisEnd" setEmotion="Triffany,0,Surprised;Triffany,2,Confused" setTrigger="0,@203.319" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_051_Triffany_HowAboutThe" text="E che mi dite delle minacce più concrete?
Mi riferisco ai terremoti, ai vulcani
e a tutto al resto." />

	<Subtitle id="426" character="Floofty" enableControls="1" nextDialogueID="427" faceSpeaker="Triffany" emotionEnd="Neutral" setAnimation="Floofty,1,LeanForward;Floofty,3,LeanForwardEnd" setEmotion="Floofty,0,Smug;Floofty,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_052_Floofty_SimpleWeFind" text="Semplice. Se necessario, troveremo
il modo di prendere il volo." />

	<Subtitle id="427" character="Cromdo" enableControls="1" nextDialogueID="428" emotionEnd="" setAnimation="Cromdo,0.7,GestureToSelf" setEmotion="Cromdo,0,Angry" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_053_Cromdo_WellNoneOf" text="Beh, tutto questo non importerà
se muoio di fame prima!" />

	<Subtitle id="428" character="Wambus" enableControls="1" nextDialogueID="429" faceSpeaker="Cromdo" emotionEnd="Neutral" setAnimation="" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_054_Wambus_WeGotMy" text="Abbiamo la mia salsa." />

	<Subtitle id="429" character="Cromdo" enableControls="1" emotionEnd="Disgust" setAnimation="Cromdo,0.5,DismissiveWave;Cromdo,2,DismissiveThrow" setEmotion="Cromdo,0,Smug;Cromdo,1,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_055_Cromdo_NoWayPal" text="Eh eh. Scordatelo, amico! Non intendo
mangiare quella schifosa poltiglia vegetale!" />

	<Subtitle id="430" character="Cromdo" enableControls="1" nextDialogueID="433" emotionEnd="Unamused" setAnimation="Cromdo,0,AngryIdle" setEmotion="Cromdo,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_056_Cromdo_IStandCorrected" text="Mmh... Ho cambiato idea." />

	<Subtitle id="433" character="Filbo" enableControls="1" emotionEnd="Happy" setAnimation="Filbo,1.5,Excited;Filbo,3,ExcitedEnd" setEmotion="Filbo,0,Happy" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_057_Filbo_NoMoreConcerns" text="Altre obiezioni? No?
Ottimo! Mettiamoci al lavoro!" />


	
	<Subtitle id="440" character="Wambus" nextDialogueID="441" emotionEnd="Bummed" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_058_Wambus_WithoutThemBugsnax" text="Senza quei Bugsnax, il mio giardino
è la nostra unica fonte di sostentamento." />

	<Subtitle id="441" character="Wambus" emotionStart="Angry" emotionEnd="Sad" setAnimation="Wambus,0,CrossArmsShakeHead;Wambus,2,CrossArmsLookDown;Wambus,5,CrossArmsLookDownEnd" setEmotion="Wambus,0,Unamused;Wambus,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_058a_Wambus_CantGoLosin" text="Non posso rischiare di perderlo.
Come posso proteggere gli altri
se non riesco neanche a proteggere un orto?" />

	<Subtitle id="442" character="Triffany" nextDialogueID="443" emotionStart="Bummed" emotionEnd="Bummed" setAnimation="Triffany,0,BoneTapIdle" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_059_Triffany_LooksLikeWere" text="A quanto pare, verremo presto
spazzati via." />

	<Subtitle id="443" character="Triffany" emotionEnd="Sad" setAnimation="Triffany,0,BoneLeanForward;Triffany,2,BoneLeanForwardEnd;Triffany,3,BoneTapIdle;Triffany,5,BoneIdle" setEmotion="Triffany,0,Unamused;Triffany,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_059a_Triffany_ShameWeOnly" text="Peccato essere rimasti qui solo un anno.
Non c'è stato tempo di imparare granché, non pensi?" />

	<Subtitle id="444" character="Wiggle" nextDialogueID="445" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Confused;Wiggle,3,Surprised;Wiggle,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_060_Wiggle_TheQueenOf" text="La Regina dei Bugsnax... 
Che figura terrificante!
Ma, al tempo stesso... stimolante." />

	<Subtitle id="445" character="Wiggle" emotionStart="Smug" emotionEnd="Bummed" setAnimation="Wiggle,1,Presenting" setEmotion="Wiggle,0,Smug;Wiggle,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_060a_Wiggle_IBetI" text="Scommetto che potrei scrivere mille canzoni
se solo potessi assaggiarla." />

	<Subtitle id="446" character="Gramble" nextDialogueID="447" emotionEnd="Confused" setAnimation="Gramble,1,HugSelf;Gramble,3.5,HugSelfEnd" setEmotion="Gramble,0,Fear;Gramble,4,Surprised;Gramble,5,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_061_Gramble_IIThink" text="Io... credo di aver visto qualcosa là fuori
un attimo prima del terremoto.
La solita ombra che mi segue dappertutto." />

	<Subtitle id="447" character="Gramble" emotionStart="Confused" emotionEnd="Sad" setAnimation="Gramble,0,FistTapping;Gramble,2,FistTappingEnd;Gramble,3,GestureForward" setEmotion="Gramble,0,Confused;Gramble,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_061a_Gramble_DidItTake" text="Ha preso i miei piccini di proposito?
Ooh, per favore, li rivoglio!" />

	<Subtitle id="448" character="Beffica" nextDialogueID="449" emotionStart="Bummed" emotionEnd="Bummed" setAnimation="Beffica,2,LookOverShoulder" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_062_Beffica_WithoutBugsnaxIts" text="Senza Bugsnax, è solo questione di tempo
prima che ci rivoltiamo gli uni contro gli altri." />

	<Subtitle id="449" character="Beffica" emotionEnd="Bummed" setAnimation="Beffica,0,LookOverShoulderEnd;Beffica,5,TellingSecret;Beffica,6.5,TellingSecretEnd" setEmotion="Beffica,1,Smug;Beffica,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_062a_Beffica_NowIMight" text="*sospira* Ingannerò il tempo cercando di
indovinare chi crollerà per primo.
Io scommetto che sarà Wiggle." />

	<Subtitle id="450" character="Cromdo" nextDialogueID="451" emotionEnd="Disgust" setAnimation="Cromdo,1,LeanForward;Cromdo,3,LeanForwardEnd" setEmotion="Cromdo,0,Angry;Cromdo,1,Surprised;Cromdo,3,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_063_Cromdo_GrumpMeThis" text="Quest'isola ci vuole morti.
Ma non me ne andrò senza prima di
aver messo da parte un gruzzoletto." />

	<Subtitle id="451" character="Cromdo" emotionStart="Disgust" emotionEnd="Disgust" setAnimation="Cromdo,1,DismissiveThrow" setEmotion="Cromdo,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_063a_Cromdo_SoonAsI" text="Il tempo di recuperare qualche Bugsnax
e taglio la corda." />

	<Subtitle id="452" character="Snorpy" nextDialogueID="453" emotionStart="Bummed" emotionEnd="" setAnimation="" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_064_Snorpy_IFearThat" text="Temo che le mie indagini abbiano irritato
i Grumpinati. O forse è sempre stato
questo il loro piano." />

	<Subtitle id="453" character="Snorpy" emotionStart="Angry" emotionEnd="" setAnimation="" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_064a_Snorpy_WhateverTheCase" text="Comunque sia, devo 
proteggere Chandlo dalle loro 
macchinazioni, costi quel che costi." />

	<Subtitle id="454" character="Chandlo" nextDialogueID="455" emotionEnd="Bummed" setAnimation="Chandlo,0,OpenArms;Chandlo,2,OpenArmsEnd;Chandlo,5,HandsOnHips" setEmotion="Chandlo,0,Surprised;Chandlo,2,Bummed;Chandlo,6,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_065_Chandlo_ThisIsIt" text="Ci siamo, bro. Questa è la prova finale
dell'isola. Dovremo dare fondo a tutte
le nostre risorse per sopravvivere!" />

	<Subtitle id="455" character="Chandlo" emotionEnd="Angry" setAnimation="Chandlo,0,ShakingHead,1;Chandlo,3,HandsOnHipsEnd;Chandlo,5,PunchHand,0.25;Chandlo,6.3,PunchHandEnd" setEmotion="Chandlo,0,Bummed;Chandlo,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_065a_Chandlo_IDontKnow" text="Non so se Snorpy ha i mezzi per farcela da solo...
così farò di tutto perché sopravviva,
a costo di morire io stesso." />

	<Subtitle id="456" character="Shelda" nextDialogueID="457" emotionEnd="Disgust" setAnimation="" setEmotion="Shelda,0,Sad;Shelda,2.5,Surprised;Shelda,6,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_066_Shelda_DoomIsYet" text="La rovina incombe su di noi.
Rinunciate alla tossina ora!
Che il suo pensiero non vi sfiori neppure!" />

	<Subtitle id="457" character="Shelda" emotionEnd="Suspicious" setAnimation="" setEmotion="Shelda,0,Unamused;Shelda,4,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_066a_Shelda_OneNeedNot" text="Ella non ha bisogno di capire la tossina.
Ella deve solo temerla." />

	<Subtitle id="458" character="Floofty" nextDialogueID="459" emotionEnd="Unamused" setAnimation="Floofty,2,LeanForward;Floofty,5,LeanForwardEnd" setEmotion="Floofty,0,Unamused;Floofty,2,Disgust;Floofty,5,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_067_Floofty_ThisIsA" text="È un grave contrattempo.
Tuttavia, a differenza di questi stolti,
io manterrò il mio consueto distacco." />

	<Subtitle id="459" character="Floofty" emotionEnd="Angry" setAnimation="Floofty,0,GestureToSelf" setEmotion="Floofty,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_067a_Floofty_IWillContinue" text="Porterò avanti il mio lavoro
incurante dei rischi." />


	
	
	
	<Subtitle id="480" character="Triffany" enableControls="1" nextDialogueID="481" emotionEnd="Confused" setAnimation="Triffany,0,BoneTapIdle;Triffany,3.5,BoneEmphasis;Triffany,5,BoneEmphasisEnd" setEmotion="Triffany,0,Bummed;Triffany,1.5,Surprised;Triffany,4,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_068_Triffany_ImThinkinSomething" text="Penso che stia per succedere 
qualcosa di grosso, Wamby.
La fine, capisci?" />

	<Subtitle id="481" character="Wambus" enableControls="1" nextDialogueID="482" emotionEnd="Confused" setAnimation="Wambus,1,ShakeHead;Wambus,3,HandsOnHips" setEmotion="Wambus,0,Bummed;Wambus,3,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_069_Wambus_IKnowDont" text="Lo so. Non arrenderti proprio adesso.
E questa volta non scappare." />

	<Subtitle id="482" character="Triffany" enableControls="1" nextDialogueID="483" emotionEnd="Happy" setAnimation="Triffany,0,BoneTapIdle;Triffany,2,BoneIdle;Triffany,4,BonePoint;Triffany,6,BonePointEnd" setEmotion="Triffany,0,Bummed;Triffany,2,Unamused;Triffany,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_070_Triffany_SometimesItsSmart" text="A volte scappare è la cosa più saggia da fare.
Ma non scapperò, a meno che tu non sia 
al mio fianco." />

	<Subtitle id="483" character="Wambus" enableControls="1" nextDialogueID="1483" emotionEnd="Happy" setAnimation="Wambus,0,HandsOnHipsEnd;Wambus,1,TipHat" setEmotion="Wambus,0,Unamused;Wambus,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_071_Wambus_AlrightTriffyWe" text="… D'accordo, Triffy.
Resteremo insieme." />

	<Subtitle id="1483" character="Triffany" enableControls="1" emotionEnd="Happy" setAnimation="" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_072_Triffany_EvenIfWere" text="Anche se per noi è finita." />

	
	<Subtitle id="484" character="Wiggle" enableControls="1" nextDialogueID="485" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_073_Wiggle_GrambleDarlingYou" text="Gramble, caro, devi
salutarli per l'ultima volta." />

	<Subtitle id="485" character="Gramble" enableControls="1" nextDialogueID="486" emotionEnd="Sad" setAnimation="Gramble,0.5,HugSelf" setEmotion="Gramble,0,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_074_Gramble_BbutItHurts" text="M-ma mi si spezza il cuore
a lasciarli così." />

	<Subtitle id="486" character="Wiggle" enableControls="1" nextDialogueID="487" emotionEnd="" setAnimation="Wiggle,2,LeanForward" setEmotion="Wiggle,0,Bummed;Wiggle,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_075_Wiggle_ItsOkayTo" text="Capisco il tuo dolore, caro,
ma tu non hai bisogno di Bugsnax,
e neanch'io." />

	<Subtitle id="487" character="Gramble" enableControls="1" emotionEnd="Happy" setAnimation="Wiggle,0.5,LeanForwardEnd;Gramble,0,HugSelfEnd;Gramble,2.5,Point;Gramble,3.5,PointEnd" setEmotion="Gramble,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_076_Gramble_YyoureRightWell" text="H-hai ragione.
Potremo avere una famiglia anche senza di loro." />

	
	<Subtitle id="488" character="Cromdo" enableControls="1" nextDialogueID="489" emotionEnd="Unamused" setAnimation="Cromdo,0,LeanForward;Cromdo,2.5,DismissiveThrow" setEmotion="Cromdo,0,Suspicious;Cromdo,2,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_077_Cromdo_ISayWe" text="Io dico di riparare la mongolfiera!
Prepariamola e saltiamoci dentro
tutti quanti!" />

	<Subtitle id="489" character="Beffica" enableControls="1" nextDialogueID="490" emotionEnd="Smug" setAnimation="Beffica,0,LeanBack;Beffica,1,LeanBackEnd;Beffica,2,PointForward" setEmotion="Beffica,0,Surprised;Beffica,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_078_Beffica_AllOfUs" text="Tutti quanti?!
GRATIS? Ah!
Cosa ne hai fatto del vero Cromdo?!" />

	<Subtitle id="490" character="Cromdo" enableControls="1" nextDialogueID="491" emotionEnd="Smug" setAnimation="Cromdo,0,GestureToSelf" setEmotion="Cromdo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_079_Cromdo_IAintAll" text="Non sono del tutto insensibile, Beff." />

	<Subtitle id="491" character="Beffica" enableControls="1" emotionEnd="Happy" setAnimation="Beffica,0,LeanForward;Beffica,2,LeanForwardEnd" setEmotion="Beffica,0,Surprised;Beffica,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_080_Beffica_WowYouActually" text="Wow, oggi sei proprio riuscito a sorprendermi." />

	
	<Subtitle id="492" character="Snorpy" enableControls="1" nextDialogueID="493" emotionEnd="Smug" setAnimation="Snorpy,0,TummyTap;Snorpy,2,LeanForward" setEmotion="Snorpy,0,Suspicious;Snorpy,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_081_Snorpy_ICanMake" text="Posso aumentare del 20%
la letalità della trappola.
25%, se mi sbrigo." />

	<Subtitle id="493" character="Chandlo" enableControls="1" nextDialogueID="494" emotionEnd="Smug" setAnimation="Chandlo,2,PunchHand;Snorpy,0,LeanForwardEnd" setEmotion="Chandlo,0,Judging;Chandlo,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_082_Chandlo_ThinkIShould" text="Che ne dici, butto giù quei ponti?
Basterà un pugno ben assestato!" />

	<Subtitle id="494" character="Snorpy" enableControls="1" nextDialogueID="495" emotionEnd="Judging" setAnimation="Chandlo,0.5,PunchHandEnd;Snorpy,0,ArmSwing;Snorpy,3,HeadBack;Snorpy,5,HeadBackEnd" setEmotion="Snorpy,0,Happy;Snorpy,1,Suspicious;Snorpy,5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_083_Snorpy_GoodThinkingWe" text="Ottima idea. Non sappiamo quanti
assalitori dovremo affrontare.
Meglio essere pronti a tutto." />

	<Subtitle id="495" character="Chandlo" enableControls="1" emotionEnd="Happy" setAnimation="Chandlo,0,ShakingHead;Chandlo,4,ThumpChest" setEmotion="Chandlo,0,Happy;Snorpy,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_084_Chandlo_DoesntMatterWhat" text="Non importa quello che succederà, Snorpino.
Insieme, tu e io possiamo affrontare 
qualsiasi cosa." />

	
	<Subtitle id="496" character="Shelda" enableControls="1" nextDialogueID="497" emotionEnd="Smug" setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,3.5,Unamused;Shelda,8,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_085_Shelda_SoItIs" text="Sicché quella tossina... *ahem* 
Beh, siamo spacciati, su questo avevo ragione. 
Immagino tu non intenda cambiare idea sui Bugsnax, eh?" />

	<Subtitle id="497" character="Floofty" enableControls="1" nextDialogueID="498" emotionEnd="Unamused" setAnimation="Floofty,2,Snacktivator;Floofty,3,SnacktivatorEnd" setEmotion="Floofty,0,Judging;Floofty,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_086_Floofty_WhileIDont" text="Anche se non sono del tutto d'accordo con te,
ammetto che sui Bugsnax c'è da imparare
più di quanto pensassi." />

	<Subtitle id="498" character="Shelda" enableControls="1" nextDialogueID="499" emotionEnd="Smug" setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_087_Shelda_ThatIsThe" text="È la conversazione più lunga che abbiamo avuto
senza che tu mi insultassi." />

	<Subtitle id="499" character="Floofty" enableControls="1" emotionEnd="Unamused" setAnimation="Floofty,0.5,GestureToSelf" setEmotion="Floofty,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_088_Floofty_ThankYouIm" text="Grazie.
Ce la sto mettendo tutta." />






	<Subtitle id="1000" character="Wambus" enableControls="0" nextDialogueID="1001" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_001_Wambus_YerBack" setEmotion="Wambus,0,Confused" emotionEnd="Confused" setTarget="Wambus,0,Triffany;Triffany,0,Wambus" setAnimation="Triffany,0,Bone" text="Sei tornata." />

	<Subtitle id="1001" character="Triffany" enableControls="0" nextDialogueID="1002" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_002_Triffany_HadToCome" setEmotion="Triffany,0,Unamused" emotionEnd="Unamused" setAnimation="Triffany,0,BoneTapIdle;Triffany,3,BonePoint;Triffany,6,BonePointEnd" text="Avevo lasciato qui delle provviste.
Hai un nuovo giardino?" />

	<Subtitle id="1002" character="Wambus" enableControls="0" nextDialogueID="1003" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_003_Wambus_YepAreYa" setEmotion="Wambus,0,Bummed;Wambus,1.5,Confused" emotionEnd="Confused" setAnimation="Wambus,0,CrossArms;Wambus,1.5,CrossArmsGestureForward" text="Già.
Ti tratterrai a lungo?" />

	<Subtitle id="1003" character="Triffany" enableControls="0" nextDialogueID="1004" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_004_Triffany_ThatDependsThere" setEmotion="Triffany,0,Judging" emotionEnd="Judging" setAnimation="Triffany,2,BoneLeanForward" text="Beh, dipende.
Ho qualche motivo per rimanere?" />

	<Subtitle id="1004" character="Wambus" enableControls="0" nextDialogueID="1005" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_005_Wambus_TriffyImSorry" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,1,CrossArmsLookDown" text="Triffy... mi dispiace.
Sono stato uno stupido." />

	<Subtitle id="1005" character="Triffany" enableControls="0" nextDialogueID="1006" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_006_Triffany_Yep" setEmotion="Triffany,0,Unamused" emotionEnd="Unamused" setAnimation="Triffany,0,BoneLeanForwardEnd" text="Già." />

	<Subtitle id="1006" character="Wambus" enableControls="0" nextDialogueID="1007" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_007_Wambus_ItsJustI" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,0,CrossArmsLookDownEnd;Wambus,1,CrossArmsShakeHead" text="È solo che... Non posso coltivare
granché in quel deserto..." />

	<Subtitle id="1007" character="Triffany" enableControls="0" nextDialogueID="1008" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_008_Triffany_AndYouGot" setEmotion="Triffany,0,Angry;Triffany,4,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0.5,BoneEmphasis;Triffany,3,BoneEmphasisEnd" text="Già, e tu hai sempre tanto da coltivare.
*sospira* 
Anch'io non ero disposta a rinunciare ai miei scavi." />

	<Subtitle id="1008" character="Triffany" enableControls="0" nextDialogueID="1011" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_008a_Triffany_WeMayHave" setEmotion="Triffany,0,Bummed;Triffany,5.6,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,BoneTapIdle;Triffany,3,BoneEnd;Triffany,5.6,HandsTogether" text="Anche se i nostri obiettivi non sempre coincidono,
e ci troviamo in posti diversi,
questo non significa che non stiamo insieme." />

	<Subtitle id="1011" character="Wambus" enableControls="0" nextDialogueID="1012" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_009_Wambus_IGuessI" setEmotion="Wambus,0,Sad;Wambus,4.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,CrossArmsEnd;Wambus,4.5,HandsOnHips" text="Penso che potrei allontanarmi dalla fattoria,
ogni tanto. Venire al tuo sito archeologico,
magari darti una mano." />

	<Subtitle id="1012" character="Triffany" enableControls="0" nextDialogueID="10013" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_010_Triffany_YouBetterNow" setEmotion="Triffany,0,Judging;Triffany,1,Happy" emotionEnd="Happy" setAnimation="Triffany,0,HandsTogetherEnd" text="Lo spero proprio!
Ora dammi un bacio, bel bocconcino!" />

	<Subtitle id="10013" character="Wambus" enableControls="0" nextDialogueID="1013" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_010a_Wambus_GladlySmooch" setEmotion="Wambus,0,Happy" emotionEnd="Happy" setAnimation="Wambus,1,LeanForward,0.5" text="Con piacere. *bacio*" />

	<Subtitle id="1013" character="Wambus" enableControls="0" nextDialogueID="1014" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_011_Wambus_WelcomeHomeTriffy" setEmotion="Wambus,0,Smug;Wambus,2,Suspicious" emotionEnd="Suspicious" setAnimation="Wambus,0,LeanForwardEnd;Wambus,2,LookDown" text="Bentornata, Triffy...
Spero che il cactus non si ingelosisca." />

	<Subtitle id="1014" character="Triffany" enableControls="0" nextDialogueID="1015" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_012_Triffany_WhuzzatNow" setEmotion="Triffany,0,Suspicious" emotionEnd="Neutral" setAnimation="Wambus,0,LookDownEnd" text="Cos'hai detto?" />

	<Subtitle id="1015" character="Wambus" enableControls="0" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_013_Wambus_Nothin" setEmotion="Wambus,0,Judging" emotionEnd="Neutral" setAnimation="" text="Niente." />



	<Subtitle id="1100" character="Wambus" enableControls="0" nextDialogueID="1101" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_001_Wambus_WellLookWhat" setEmotion="Wambus,0,Smug" emotionEnd="Smug" setTarget="Wambus,0,Gramble;Gramble,0,Wambus" setAnimation="Wambus,0,CrossArms" text="Guarda un po' chi si rivede." />

	<Subtitle id="1101" character="Gramble" enableControls="0" nextDialogueID="1102" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_002_Gramble_OhIWouldnt" setEmotion="Gramble,0,Disgust" emotionEnd="Disgust" setAnimation="Gramble,1,Guarded" text="Oh. Non sarei tornato
se avessi saputo di trovarti qui." />

	<Subtitle id="1102" character="Wambus" enableControls="0" nextDialogueID="1103" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_003_Wambus_ThatSoWell" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,2,CrossArmsShakeHead" text="Ah sì?
Beh, io non ho intenzione di andarmene." />

	<Subtitle id="1103" character="Gramble" enableControls="0" nextDialogueID="1104" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_004_Gramble_OhYeahMe" setEmotion="Gramble,0,Suspicious;Gramble,1,Angry" emotionEnd="Angry" setAnimation="Gramble,0,GuardedEnd;Gramble,1,LeanForward" text="Ah no?
Beh, neanch'io." />

	<Subtitle id="1104" character="Wambus" enableControls="0" nextDialogueID="1105" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_005_Wambus_ThenIReckon" setEmotion="Wambus,0,Smug" emotionEnd="Smug" setAnimation="Wambus,0,CrossArmsEnd;Wambus,3,TipHat" text="Allora immagino che saremo di nuovo vicini.
Salve, vicino." />

	<Subtitle id="1105" character="Gramble" enableControls="0" nextDialogueID="1106" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_006_Gramble_IGotMy" setEmotion="Gramble,0,Suspicious" emotionEnd="Suspicious" setAnimation="Gramble,0.5,Point;Gramble,2,PointEnd" text="Ti tengo d'occhio, Wambus Troubleham!" />

	<Subtitle id="1106" character="Wambus" enableControls="0" nextDialogueID="1107" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_007_Wambus_YouBestKeep" setEmotion="Wambus,0,Unamused;Wambus,3,Smug" emotionEnd="Smug" setAnimation="Wambus,0,LeanForward;Wambus,3,LeanForwardEnd" text="Tieni d'occhio i tuoi Snax, piuttosto.
Stanno scappando." />

	<Subtitle id="1107" character="Gramble" enableControls="0" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_008_Gramble_OoooCharweeWhered" setEmotion="Gramble,0,Confused" emotionEnd="Confused" setAnimation="Gramble,0.5,LeanForwardEnd" text="Oooh... Quiwi, dove vai?" />



	<Subtitle id="1200" character="Cromdo" enableControls="0" nextDialogueID="1201" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_001_Cromdo_BefficaToWhat" setEmotion="Cromdo,0,Smug" emotionEnd="Smug" setTarget="Cromdo,0,Beffica;Beffica,0,Cromdo" setAnimation="Cromdo,1,LeanForward" text="Beffica! A cosa devo questo onore?" />

	<Subtitle id="1201" character="Beffica" enableControls="0" nextDialogueID="1202" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_002_Beffica_OhImJust" setEmotion="Beffica,0,Smug;Beffica,1,Disgust" emotionEnd="Disgust" setAnimation="Beffica,1,LeanForward" text="Oh, sono solo curiosa di sapere
cosa stai combinando qui." />

	<Subtitle id="1202" character="Cromdo" enableControls="0" nextDialogueID="1203" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_003_Cromdo_WhatAmI" setEmotion="Cromdo,0,Judging;Cromdo,2,Smug" emotionEnd="Smug" setAnimation="Cromdo,1,Dealmaker,0.5;Cromdo,4,DealmakerEnd" text="Cosa sto combinando?
Lavoro! 
L'Emporio di Cromdo ha riaperto i battenti!" />

	<Subtitle id="1203" character="Beffica" enableControls="0" nextDialogueID="1204" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_004_Beffica_DontActAll" setEmotion="Beffica,0,Suspicious" emotionEnd="Suspicious" setAnimation="Beffica,0,DissmissiveArmWave,0.5;Beffica,2.5,PointToSelf" text="Non fare l'innocentino.
Se ricominci con i tuoi imbrogli,
lo verrò a sapere." />

	<Subtitle id="1204" character="Cromdo" enableControls="0" nextDialogueID="1205" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_005_Cromdo_YeahYeahCuz" setEmotion="Cromdo,0,Disgust" emotionEnd="Disgust" setAnimation="Cromdo,0,DismissiveWave" text="Già, perché tu sai sempre tutto." />

	<Subtitle id="1205" character="Cromdo" enableControls="0" nextDialogueID="1206" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_005a_Cromdo_AndHeresWhat" setEmotion="Cromdo,0,Smug;Cromdo,1,Judging" emotionEnd="Judging" setAnimation="Cromdo,1.5,PointForward;Cromdo,3.5,PointForwardEnd" text="Io invece so questo:
tu non sei migliore di me, Beff.
A nessuno piacciono i tuoi modi da ficcanaso." />

	<Subtitle id="1206" character="Beffica" enableControls="0" nextDialogueID="1207" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_006_Beffica_IDontCare" setEmotion="Beffica,0,Smug" emotionEnd="Smug" setAnimation="Beffica,0,LeanBack;Beffica,1,LeanBackEnd;Beffica,2.5,PointForward" text="Ah! Non m'importa cosa pensano 
di me, purché io riesca fare in modo 
che tu abbia quello che meriti..." />

	<Subtitle id="1207" character="Cromdo" enableControls="0" nextDialogueID="1208" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_007_Cromdo_DontIAlways" setEmotion="Cromdo,0,Unamused;Cromdo,1,Angry" emotionEnd="Angry" setAnimation="Cromdo,1,LeanForward" text="Come sempre, del resto.
Allora, hai intenzione di comprare qualcosa o no?" />

	<Subtitle id="1208" character="Beffica" enableControls="0" nextDialogueID="1209" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_008_Beffica_YeahIllTake" setEmotion="Beffica,0,Neutral" emotionEnd="Neutral" setAnimation="Beffica,0,LeanForward;Beffica,1.5,LeanForwardEnd" text="Sì. Una Snakqua grande, super frizzante!" />

	<Subtitle id="1209" character="Cromdo" enableControls="0" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_009_Cromdo_CominRightUp" setEmotion="Cromdo,0,Neutral" emotionEnd="Neutral" setAnimation="Cromdo,0,LeanForwardEnd" text="Arriva subito!" />



	<Subtitle id="1300" character="Chandlo" enableControls="0" nextDialogueID="1301" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_001_Chandlo_WoahSheldasBack" setEmotion="Chandlo,0,Surprised;Chandlo,2,Happy" emotionEnd="Happy" setTarget="Chandlo,0,Shelda;Shelda,0,Chandlo" setAnimation="Chandlo,2,OpenArms" text="Woah, Shelda è tornata!
Wiggle e Gramble saranno
al settimo cielo!" />

	<Subtitle id="1301" character="Shelda" enableControls="0" nextDialogueID="1302" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_002_Shelda_OneHasReturned" setEmotion="Shelda,0,Surprised;Shelda,5,Unamused" emotionEnd="Unamused" setAnimation="Shelda,1.5,GestureToCosmos;Chandlo,0,OpenArmsEnd" text="Ella è tornata da un grande 
ritiro spirituale. Sicché ella 
apprezzerebbe distendersi e..." />

	<Subtitle id="1302" character="Chandlo" enableControls="0" nextDialogueID="1303" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_003_Chandlo_SoundsIntenseI" setEmotion="Chandlo,0,Happy" emotionEnd="Happy" setAnimation="Chandlo,0,PunchHand;Chandlo,3,PunchHandEnd;Chandlo,5.5,ThumpChest" text="Wow, pazzesco!
Scommetto che scoppi di saggezza, ora.
Avanti, riversala su di me, Sheldabro!" />

	<Subtitle id="1303" character="Shelda" enableControls="0" nextDialogueID="1304" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_004_Shelda_AhYesWisdom" setEmotion="Shelda,0,Judging" emotionEnd="Judging" setAnimation="Shelda,0,LookLeftAndRight" text="Ah, sì. Saggezza. Uhm." />

	<Subtitle id="1304" character="Shelda" enableControls="0" nextDialogueID="1305" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_004a_Shelda_TheStrengthYou" setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,3,DismissiveWave;Shelda,9.5,GestureForward" text="La forza che cerchi non si trova
nelle tossine. La vera forza
è la volontà di resistere." />

	<Subtitle id="1305" character="Chandlo" enableControls="0" nextDialogueID="1306" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_005_Chandlo_WoahIGet" setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Happy" emotionEnd="Happy" setAnimation="Chandlo,0,LeanBack;Chandlo,1.5,LeanBackEnd;Chandlo,6,ShakingHead" text="Wow! Ho capito.
Controllerò i miei Snax e, se
mi sembrano tossici, non li mangerò!" />

	<Subtitle id="1306" character="Shelda" enableControls="0" nextDialogueID="1307" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_006_Shelda_OneIsNot" setEmotion="Shelda,0,Angry;Shelda,3,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,Relaxed;Shelda,5,RelaxedEnd" text="Ella non è...
Tu...
Vedo che hai ancora bisogno di una guida." />

	<Subtitle id="1307" character="Chandlo" enableControls="0" nextDialogueID="1308" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_007_Chandlo_GrumpYeahI" setEmotion="Chandlo,0,Happy" emotionEnd="Happy" setAnimation="Chandlo,1.5,HandsOnHipsEnd" text="Eccome!
Porterò anche gli altri!" />

	<Subtitle id="1308" character="Shelda" enableControls="0" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_008_Shelda_OneIsSure" setEmotion="Shelda,0,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,GestureToCosmos" text="… Ella è sicura che sarà un'esperienza illuminante." />



	<Subtitle id="1400" character="Snorpy" enableControls="0" nextDialogueID="1401" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_001_Snorpy_Floofty" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setTarget="Snorpy,0,Floofty;Floofty,0,Snorpy" setAnimation="" text="Floofty." />

	<Subtitle id="1401" character="Floofty" enableControls="0" nextDialogueID="1402" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_002_Floofty_Snorpington" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="" text="Snorpington." />

	<Subtitle id="1402" character="Snorpy" enableControls="0" nextDialogueID="1403" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_003_Snorpy_SoYouveSlithered" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,2,HeadBack,0.5" text="Vedo che sei tornat* in città.
Cos'è, un altro complotto dei Grumpinati?" />

	<Subtitle id="1403" character="Floofty" enableControls="0" nextDialogueID="1404" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_004_Floofty_ImNotParticipating" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,Pondering" text="Non asseconderò
le tue allucinazioni, fratello." />

	<Subtitle id="1404" character="Floofty" enableControls="0" nextDialogueID="1405" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_004a_Floofty_YouWasteYour" setEmotion="Floofty,0,Disgust" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" text="Sprechi il tuo talento giocando a fare la spia,
quando invece potresti assistermi
nelle mie ricerche." />

	<Subtitle id="1405" character="Snorpy" enableControls="0" nextDialogueID="1406" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_005_Snorpy_ImNeverAssisting" setEmotion="Snorpy,0,Suspicious;Snorpy,2,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward,0.5;Snorpy,2,WavingArms" text="Non ti 'assisterò' mai più.
Non finché non avrai trovato la tua bussola morale
e avrai smesso di lavorare per IL SISTEMA." />

	<Subtitle id="1406" character="Floofty" enableControls="0" nextDialogueID="1407" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_006_Floofty_OhPleaseDont" setEmotion="Floofty,0,Unamused;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingArmTwirl;Snorpy,0,WavingArmsEnd" text="Oh ti prego,
non cercare di trovare pretesti per la tua viltà." />

	<Subtitle id="1407" character="Snorpy" enableControls="0" nextDialogueID="1408" nextDialogueDelay="0" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_007_Snorpy_ImNoCoward" setEmotion="Snorpy,0,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward" text="Io non sono un vigliacco! Io..." />

	<Subtitle id="1408" character="Floofty" enableControls="0" nextDialogueID="1409" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_008_Floofty_YouStillHavent" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingGestureForward,0.5;Snorpy,0,LeanForwardEnd" text="Non hai ancora detto a quello zuccone verde
cosa provi per lui." />

	<Subtitle id="1409" character="Snorpy" enableControls="0" nextDialogueID="1410" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_009_Snorpy_WWellTThatsDifferent" setEmotion="Snorpy,0,Surprised;Snorpy,1.3,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LookDown;Snorpy,1.3,LookDownEnd" text="B-beh! Quella è tutta un'altra faccenda!
Non cercare di confondere le acque!" />

	<Subtitle id="1410" character="Floofty" enableControls="0" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_010_Floofty_IThoughtSo" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingEnd;Floofty,1,GestureToSelf" text="Proprio come pensavo.
Lasciami alle mie faccende
e io ti lascerò alle tue." />



	<Subtitle id="10001" character="Player" speakerText="$AlertLoseProgress" useTriggerForPosition="1" option0="$EmojiQuest Abbandona missione" option1="Torna indietro..." />

	<Subtitle id="10002" character="Player" speakerText="$AlertBossReplay" useTriggerForPosition="1" option0="$EmojiQuest Evoca il Bugsnak!" option1="Non farlo..." />

</SubtitleCollection>