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					<enum name="AttributeAction" value="Is Condition" />
					<expression name="VariableID" value="201" />
					<enum name="CompareAction" value="Equal To" />
					<string name="CompareValue" value="1" />
					<ids name="CompareVariableID" value="" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<enum name="ReweightCondTriggers" value="None" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="true" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfNotFrozen" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="!6001.407" />
						<enum name="TriggerCondition" value="Immediately" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="RunShutTrap" />
							<enum name="OnTriggerEvent" value="Run Trigger" />
							<expression name="ObjectIDs" value="18" />
							<bool name="SetConditionMet" value="true" />
						</attributes>

					</node>

				</node>

			</node>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="TrapActive" />
				<int name="Id" value="1" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="0" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="TrapHeld" />
				<int name="Id" value="70" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="0" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="NoPickup" />
				<int name="Id" value="71" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="0" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="SnapTrapInInventory" />
				<int name="Id" value="72" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Inventory" />
				<enum name="VariableType" value="Integer" />
				<path name="DefinitionPath" value="Content/Definitions/Tools/SnapTrap.xml" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="AttachedObject" />
				<int name="Id" value="77" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Object ID" />
				<expression name="VariableValue" value="" />
				<bool name="AllowMultiple" value="false" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="IsTrapOpen" />
				<int name="Id" value="201" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="0" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="IsTrapReady" />
				<int name="Id" value="202" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="0" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="IsTrapDamaged" />
				<int name="Id" value="203" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="0" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="IsTrapBroken" />
				<int name="Id" value="204" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="0" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="IsTrapControlled" />
				<int name="Id" value="205" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="0" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="TrapOpenCounter" />
				<int name="Id" value="208" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="0" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="LaunchpadID" />
				<int name="Id" value="209" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<string name="Tags" value="LaunchpadID" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Object ID" />
				<expression name="VariableValue" value="0" />
				<bool name="AllowMultiple" value="false" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="BugCaptureTimer" />
				<int name="Id" value="402" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Timer" />
				<enum name="VariableType" value="Float" />
				<float name="VariableValue" value="0.000000" />
				<float name="TimerMultiplier" value="-1.000000" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="MoveToAttachPoint" />
				<int name="Id" value="200" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="Manual Activation Only" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="MoveThis" />
					<enum name="OnTriggerEvent" value="Move Object" />
					<expression name="ObjectIDs" value="7000, (@#SnapTrap &amp;&amp; !7000)" />
					<enum name="MoveMode" value="Reference Node" />
					<ids name="TargetID" value="AttachedObject.420420" />
					<bool name="FollowTarget" value="true" />
					<float name="MoveDuration" value="0.300000" />
					<bool name="IgnorePosition" value="false" />
					<bool name="IgnoreRotation" value="false" />
					<bool name="DisableColWhileMoving" value="true" />
					<enum name="EaseCurve" value="None" />
					<enum name="EaseType" value="Ease In/Out" />
					<bool name="CollideTriggersWhileMoving" value="false" />
					<bool name="CollapseToTarget" value="false" />
					<bool name="StopOnTriggerCancelled" value="false" />
					<bool name="DropIfGrabbed" value="false" />
					<bool name="SetAsNewRespawnPoint" value="false" />
					<bool name="MoveBottomNotCenter" value="false" />
					<bool name="MoveTopNotCenter" value="false" />
					<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="DamageTimer" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Variable Condition" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="VariableID" value="203" />
				<enum name="CompareAction" value="Greater Than" />
				<string name="CompareValue" value="0" />
				<ids name="CompareVariableID" value="" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetTrapDamaged" />
					<float name="EventDelay" value="1.000000" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="203" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="0" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="NotDropTrap" />
				<int name="Id" value="7" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="1 &amp;&amp; 70" />
				<enum name="TriggerCondition" value="On Player Input" />
				<enum name="PlayerInput" value="Player Action" />
				<enum name="PlayerActionName" value="Tool Interact" />
				<enum name="InputCondition" value="On Released" />
				<bool name="IgnoreLocks" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="IsClosing" />
				<int name="Id" value="9" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="7000" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Contains" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<enum name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="Closing" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="PickUpTrap" />
				<int name="Id" value="4" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<string name="Tags" value="PickUpThis" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="Manual Activation Only" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="true" />
				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="Frozen" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="6001.407" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="true" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="BreakTempJoints" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="6001.737" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RunUnstuck" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="67" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RunDestroyThis" />
						<float name="EventDelay" value="0.100000" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="204" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="VariableValue" value="1" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="BugWasTrapped_NotFrozen" />
					<int name="Id" value="31" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="14" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="TellBugsTheyAreCaptured" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="CaughtBugs" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<string name="AttributeName" value="IsCaptured" />
						<enum name="AttributeType" value="bool" />
						<enum name="ValueSource" value="Literal Value" />
						<bool name="AttributeValue" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ResetCapture" />
						<enum name="OnTriggerEvent" value="Reset Trigger" />
						<ids name="ObjectIDs" value="14" />
						<bool name="IgnoreExistingCollisions" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="TurnOffFakeColumns" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="6506-6509" />
						<enum name="PropertyName" value="Visible" />
						<bool name="PropertyValue" value="false" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="TurnOnColumns" />
						<float name="EventDelay" value="3.500000" />
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						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="6506-6509, 7300-7310" />
						<enum name="PropertyName" value="Visible" />
						<bool name="PropertyValue" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ResetBugWasTrapped" />
						<float name="EventDelay" value="3.500000" />
						<enum name="OnTriggerEvent" value="Reset Trigger" />
						<ids name="ObjectIDs" value="31" />
						<bool name="IgnoreExistingCollisions" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="MoveTempInventoryToPermanent" />
						<enum name="OnTriggerEvent" value="Change Inventory" />
						<enum name="InventoryAction" value="Move Temp to Permanent" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ClearTempInventory" />
						<enum name="OnTriggerEvent" value="Change Inventory" />
						<enum name="InventoryAction" value="Clear Temp Inventory" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="BreakTempJoints" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="6001.737" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RunUnstuck" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="67" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetBoxBaseKinematic" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="7000" />
					<enum name="PropertyName" value="Kinematic" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetBoxPiecesInvisible" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="6111, 6007, 6101, 6102, 6201, 6202, 6301, 6302, 6401, 6402" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetFakePiecesVisible" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="6501-6505" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LowerRemote" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="999.1031" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="False" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetToolHeld_True" />
					<float name="EventDelay" value="0.500000" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="70" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="6012, 6013" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="SpringOpen" />
				<int name="Id" value="8" />
				<vector3d name="Position" value="0.000000, 4.200000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="Manual Activation Only" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="true" />
				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="6111" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="6111" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
			</animators>
			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="CollideElements" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#Tool" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="CollideIDsTags" />
					<enum name="AttributeType" value="expression" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="#Elements" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RunPester" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="25" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="TurnOnColumns" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="6506-6509, 7300-7310" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="HasTrapOpenedBefore" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="208" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetTrapControlledVar" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="205" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="VariableValue" value="1" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetTrapOpenCounterVar" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="208" />
					<enum name="VariableAction" value="Add" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="BreakTempJoints" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="6001.737" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddTagScary" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#SnapTrap" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Scary" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PlayOpenSound" />
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play" />
					<expression name="ObjectIDs" value="9000" />
					<float name="FadeInDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetIsTrapOpenTrue" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="201" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetIsTrapReadyTrue" />
					<float name="EventDelay" value="0.600000" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="202" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ParticlesOn" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="9029" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HideBlocker" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="3105" />
					<enum name="PropertyName" value="Physics Property" />
					<enum name="PhysicsPropertyName" value="Collidable" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ShowBlocker" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="3106" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LockJointOff" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<expression name="ObjectIDs" value="6802, 6801" />
					<enum name="PropertyName" value="Physics Joint" />
					<bool name="JointEnabled" value="false" />
					<float name="JointBreakForce" value="-1.000000" />
					<float name="JointBreakTorque" value="-1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SpringJointOn" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<expression name="ObjectIDs" value="6800" />
					<enum name="PropertyName" value="Physics Joint" />
					<bool name="JointEnabled" value="true" />
					<float name="JointBreakForce" value="-1.000000" />
					<float name="JointBreakTorque" value="-1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="StraightJointsOff" />
					<float name="EventDelay" value="0.300000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<expression name="ObjectIDs" value="6813, 6823, 6833, 6843" />
					<enum name="PropertyName" value="Physics Joint" />
					<bool name="JointEnabled" value="false" />
					<float name="JointBreakForce" value="-1.000000" />
					<float name="JointBreakTorque" value="-1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LockedJointsOff" />
					<float name="EventDelay" value="0.300000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<expression name="ObjectIDs" value="6817, 6827, 6837, 6847" />
					<enum name="PropertyName" value="Physics Joint" />
					<bool name="JointEnabled" value="false" />
					<float name="JointBreakForce" value="-1.000000" />
					<float name="JointBreakTorque" value="-1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PlayOpen2Sound" />
					<float name="EventDelay" value="0.200000" />
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play" />
					<expression name="ObjectIDs" value="9004" />
					<float name="FadeInDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AngleJointsOn" />
					<float name="EventDelay" value="0.300000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<expression name="ObjectIDs" value="6814, 6824, 6834, 6844" />
					<enum name="PropertyName" value="Physics Joint" />
					<bool name="JointEnabled" value="true" />
					<float name="JointBreakForce" value="-1.000000" />
					<float name="JointBreakTorque" value="-1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ParticlesOn" />
					<float name="EventDelay" value="0.300000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="9030" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PlayOpen3Sound" />
					<float name="EventDelay" value="0.500000" />
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play" />
					<expression name="ObjectIDs" value="9006" />
					<float name="FadeInDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SecondaryJointsOff" />
					<float name="EventDelay" value="0.600000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<expression name="ObjectIDs" value="6815, 6825, 6835, 6845" />
					<enum name="PropertyName" value="Physics Joint" />
					<bool name="JointEnabled" value="false" />
					<float name="JointBreakForce" value="-1.000000" />
					<float name="JointBreakTorque" value="-1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SecondaryJointsOn" />
					<float name="EventDelay" value="0.600000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<expression name="ObjectIDs" value="6816, 6826, 6836, 6846" />
					<enum name="PropertyName" value="Physics Joint" />
					<bool name="JointEnabled" value="true" />
					<float name="JointBreakForce" value="-1.000000" />
					<float name="JointBreakTorque" value="-1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SmokeParticlesOn" />
					<float name="EventDelay" value="0.600000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="9034" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetTrapControlledVar" />
					<float name="EventDelay" value="0.700000" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="205" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="0" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ResetUseTrap" />
					<float name="EventDelay" value="0.700000" />
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="5" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ResetSpringOpen" />
					<float name="EventDelay" value="0.700000" />
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="8" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ShowCaptureRadius" />
					<float name="EventDelay" value="0.200000" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="6010" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="3" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="False" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ShowCaptureRadius" />
					<float name="EventDelay" value="0.200000" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="6010" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="4" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="True" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="6012&amp;&amp;6013" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="SpringShut" />
				<int name="Id" value="18" />
				<vector3d name="Position" value="0.000000, 4.200000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="Manual Activation Only" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="true" />
				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="6111" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
			</animators>
			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="NoCollideElements" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#Tool" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="CollideIDsTags" />
					<enum name="AttributeType" value="expression" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="#Elements" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="UpdateTriggerOverlap" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="60, 61, 62, 63" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="CheckOverlapObjects" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="TagClosing" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#Tool" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Closing" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="BreakTempJoints" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="6001.737" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetTrapControlledVar" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="205" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetOpenAndReadyFalse" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="201, 202" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="0" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PlayCloseSound" />
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play" />
					<expression name="ObjectIDs" value="9001" />
					<float name="FadeInDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetArmsNoCollide" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="6101, 6102, 6201, 6202, 6301, 6302, 6401, 6402" />
					<enum name="PropertyName" value="Physics Property" />
					<enum name="PhysicsPropertyName" value="Collidable" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ShowBlocker" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="3105" />
					<enum name="PropertyName" value="Physics Property" />
					<enum name="PhysicsPropertyName" value="Collidable" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HideBlocker" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="3106" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RunPester" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="25" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddTagScary" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#SnapTrap" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Scary" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IceBlockInTrap" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="52 &amp;&amp; !@999.650" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="CancelThis" />
						<float name="EventDelay" value="0.300000" />
						<enum name="OnTriggerEvent" value="Cancel Trigger" />
						<expression name="ObjectIDs" value="18" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ResetThis" />
						<float name="EventDelay" value="0.300000" />
						<enum name="OnTriggerEvent" value="Reset Trigger" />
						<ids name="ObjectIDs" value="18" />
						<bool name="IgnoreExistingCollisions" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SpringOpen" />
						<float name="EventDelay" value="0.300000" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="8" />
						<bool name="SetConditionMet" value="true" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="DestroyerInTrap" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="51 &amp;&amp; !@999.650" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="CancelThis" />
						<float name="EventDelay" value="0.300000" />
						<enum name="OnTriggerEvent" value="Cancel Trigger" />
						<expression name="ObjectIDs" value="18" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ResetThis" />
						<float name="EventDelay" value="0.300000" />
						<enum name="OnTriggerEvent" value="Reset Trigger" />
						<ids name="ObjectIDs" value="18" />
						<bool name="IgnoreExistingCollisions" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SpringOpen" />
						<float name="EventDelay" value="0.300000" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="8" />
						<bool name="SetConditionMet" value="true" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="CatchBug" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="(60 || 61) &amp;&amp; !51 &amp;&amp; !52 &amp;&amp; !6001.407 &amp;&amp; !@999.650" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RunCapture" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="14" />
						<bool name="SetConditionMet" value="true" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IfSupercharged" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!6001.407 &amp;&amp; @999.650" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<enum name="ReweightCondTriggers" value="None" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RunKillBugs" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="21" />
						<bool name="SetConditionMet" value="true" />
					</attributes>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfNotFrozen" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="!6001.407" />
						<enum name="TriggerCondition" value="Immediately" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.450000, 0.450000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="RunOpenTrap" />
							<enum name="OnTriggerEvent" value="Run Trigger" />
							<expression name="ObjectIDs" value="8" />
							<bool name="SetConditionMet" value="true" />
						</attributes>

					</node>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="UncatchBug" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="19 &amp;&amp; 65 &amp;&amp; !@999.650" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="NearBug" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<string name="AttributeName" value="QueuedEmojiPath" />
						<enum name="AttributeType" value="path" />
						<enum name="ValueSource" value="Literal Value" />
						<path name="AttributeValue" value="Content/Screens/HUD/NoCatch.dds" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="600.3001" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<string name="AttributeName" value="IsHighlighted" />
						<enum name="AttributeType" value="bool" />
						<enum name="ValueSource" value="Literal Value" />
						<bool name="AttributeValue" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="600.3001" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<string name="AttributeName" value="HighlightColor" />
						<enum name="AttributeType" value="color" />
						<enum name="ValueSource" value="Literal Value" />
						<color name="AttributeValue" value="ffff0000" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="600.3001" />
						<enum name="ChangeAttributeAction" value="Interpolate Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<string name="AttributeName" value="IsHighlighted" />
						<enum name="AttributeType" value="bool" />
						<enum name="ValueSource" value="Literal Value" />
						<bool name="AttributeValue" value="false" />
						<float name="InterpolationDuration" value="0.500000" />
						<enum name="EaseCurve" value="None" />
						<enum name="EaseType" value="Ease In/Out" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IfNotSupercharged" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!@999.650" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.100000, 0.100000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SecondaryJointsOff" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<expression name="ObjectIDs" value="6816, 6826, 6836, 6846" />
						<enum name="PropertyName" value="Physics Joint" />
						<bool name="JointEnabled" value="false" />
						<float name="JointBreakForce" value="-1.000000" />
						<float name="JointBreakTorque" value="-1.000000" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SecondaryJointsOn" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<expression name="ObjectIDs" value="6815, 6825, 6835, 6845" />
						<enum name="PropertyName" value="Physics Joint" />
						<bool name="JointEnabled" value="true" />
						<float name="JointBreakForce" value="-1.000000" />
						<float name="JointBreakTorque" value="-1.000000" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="BoxCloseJoint" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<expression name="ObjectIDs" value="6801" />
					<enum name="PropertyName" value="Physics Joint" />
					<bool name="JointEnabled" value="true" />
					<float name="JointBreakForce" value="-1.000000" />
					<float name="JointBreakTorque" value="-1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SpringJointOff" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<expression name="ObjectIDs" value="6800" />
					<enum name="PropertyName" value="Physics Joint" />
					<bool name="JointEnabled" value="false" />
					<float name="JointBreakForce" value="-1.000000" />
					<float name="JointBreakTorque" value="-1.000000" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IfSupercharged" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="@999.650" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.100000, 0.100000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddForceToTop" />
						<enum name="OnTriggerEvent" value="Add Force" />
						<float name="MinMassToScaleForce" value="0.000000" />
						<vector3d name="LinearForce" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
						<bool name="VisualizeTrajectory" value="false" />
						<bool name="ShowTrajectoryLine" value="true" />
						<ids name="TrajectoryEndObjectID" value="" />
						<bool name="TrajectoryInvalid" value="false" />
						<vector3d name="AngularForce" value="0.000000, 10000.000000, 0.000000" />
						<bool name="ZeroOutPreviousVelocity" value="false" />
						<bool name="SetDynamic" value="false" />
						<string name="TrajectoryIgnoreTags" value="" />
						<string name="TrajectoryInvalidTags" value="" />
						<expression name="ObjectIDs" value="6111" />
						<enum name="LinearForceMode" value="Acceleration" />
						<enum name="AngularForceMode" value="Velocity Change" />
						<ids name="VariableObjectMultID" value="" />
						<bool name="AddContinuously" value="true" />
						<bool name="ApplyLocally" value="true" />
						<enum name="ForceSource" value="Default" />
						<bool name="RepelObjects" value="false" />
						<bool name="ApplyBuoyancy" value="false" />
						<float name="ForceDuration" value="0.000000" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play" />
						<expression name="ObjectIDs" value="9009" />
						<float name="FadeInDuration" value="0.000000" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IfNotSupercharged" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!@999.650" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.200000, 0.200000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AngleJointsOff" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<expression name="ObjectIDs" value="6814, 6824, 6834, 6844" />
						<enum name="PropertyName" value="Physics Joint" />
						<bool name="JointEnabled" value="false" />
						<float name="JointBreakForce" value="-1.000000" />
						<float name="JointBreakTorque" value="-1.000000" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="StraightJointsOn" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<expression name="ObjectIDs" value="6813, 6823, 6833, 6843" />
						<enum name="PropertyName" value="Physics Joint" />
						<bool name="JointEnabled" value="true" />
						<float name="JointBreakForce" value="-1.000000" />
						<float name="JointBreakTorque" value="-1.000000" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HideCaptureRadius" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="6010" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="3" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="True" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HideCaptureRadius" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="6010" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="4" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="False" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SmokeParticlesOn" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="9029, 9030" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SmokeParticlesOn" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="9031" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveSauce" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="@#GlobalRemoveSauces" />
					<ids name="PhysicsObjectID" value="7000" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IfNotSupercharged" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!@999.650" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.400000, 0.400000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="BoxLockJoint" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<expression name="ObjectIDs" value="6802" />
						<enum name="PropertyName" value="Physics Joint" />
						<bool name="JointEnabled" value="true" />
						<float name="JointBreakForce" value="-1.000000" />
						<float name="JointBreakTorque" value="-1.000000" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="LockedJointsOn" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<expression name="ObjectIDs" value="6817, 6827, 6837, 6847" />
						<enum name="PropertyName" value="Physics Joint" />
						<bool name="JointEnabled" value="true" />
						<float name="JointBreakForce" value="-1.000000" />
						<float name="JointBreakTorque" value="-1.000000" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetArmsCollide" />
					<float name="EventDelay" value="0.400000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="6101, 6102, 6201, 6202, 6301, 6302, 6401, 6402" />
					<enum name="PropertyName" value="Physics Property" />
					<enum name="PhysicsPropertyName" value="Collidable" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ResetSpringShut" />
					<float name="EventDelay" value="0.400000" />
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="18" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetTrapControlledVar" />
					<float name="EventDelay" value="0.400000" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="205" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
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					<enum name="CompareAttributeType" value="string" />
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					<bool name="OnceCondMetAlwaysMet" value="false" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="GlobalAddWet" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="RunBugsTrapTrigger" />
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					<expression name="ObjectIDs" value="TempCaughtBug.class.10" />
					<bool name="SetConditionMet" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play" />
					<expression name="ObjectIDs" value="9007" />
					<float name="FadeInDuration" value="0.000000" />
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			</node>

		</node>

		<node type="TriggerObject">
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				<string name="Name" value="PesterBugs" />
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				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="Manual Activation Only" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PesterEachBug" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
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					<ids name="TriggeredObjectStoreVarID" value="41" />
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		</node>

		<node type="TriggerObject">
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				<string name="Name" value="PesterTempBug" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="GlobalPestered" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="@#GlobalPestered" />
					<ids name="PhysicsObjectID" value="TempPesteredBug" />
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			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="Reset" />
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				<expression name="TriggerStartExpression" value="" />
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				<bool name="ApplyEventPerObject" value="false" />
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				<enum name="OnTriggerEvent" value="Nothing" />
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			<node type="TriggerEventObject">
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					<enum name="OnTriggerEvent" value="Run Trigger" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<float name="EventDelay" value="0.200000" />
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					<expression name="ObjectIDs" value="4" />
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		</node>

		<node type="TriggerObject">
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				<string name="Name" value="Rumble" />
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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			<node type="ConditionalTrigger">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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				</node>

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			<node type="ConditionalTrigger">
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					<string name="Name" value="RumbleC" />
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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			<node type="ConditionalTrigger">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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			<node type="ConditionalTrigger">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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		<node type="TriggerObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="TurnColor" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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		<node type="TriggerObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<enum name="BoundType" value="Cylinder" />
			<float name="Radius" value="12.000000" />
			<float name="Height" value="15.000000" />
			<float name="MinMassToScaleForce" value="0.000000" />
			<vector3d name="LinearForce" value="10000.000000, 0.000000, 10000.000000" />
			<vector3d name="GlobalLinearForce" value="0.000000, 7000.000000, 0.000000" />
			<bool name="VisualizeTrajectory" value="false" />
			<bool name="ShowTrajectoryLine" value="true" />
			<ids name="TrajectoryEndObjectID" value="" />
			<bool name="TrajectoryInvalid" value="false" />
			<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
			<bool name="ZeroOutPreviousVelocity" value="false" />
			<bool name="SetDynamic" value="false" />
			<string name="TrajectoryIgnoreTags" value="" />
			<string name="TrajectoryInvalidTags" value="" />
			<enum name="LinearForceMode" value="Force" />
			<enum name="AngularForceMode" value="Force" />
			<ids name="VariableObjectMultID" value="" />
			<bool name="AddContinuously" value="false" />
			<bool name="ApplyLocally" value="false" />
			<enum name="ForceSource" value="Default" />
			<bool name="RepelObjects" value="true" />
			<bool name="ApplyBuoyancy" value="false" />
			<float name="ForceDuration" value="0.000000" />
			<expression name="PhysicsObjectIDs" value="" />
			<expression name="ExcludedObjectIDs" value="" />
			<string name="RequiredTags" value="Bug || DeadBug" />
		</attributes>

		<animators>
			<attributes>
				<string name="Type" value="parentToObject" />
				<int name="ID" value="0" />
				<bool name="Enabled" value="true" />
				<bool name="Reversed" value="false" />
				<bool name="EnabledInEditor" value="true" />
				<enum name="ParentAction" value="Object" />
				<ids name="ParentObjectID" value="6020" />
				<bool name="UseParentPosition" value="true" />
				<string name="ExcludePositionAxes" value="" />
				<bool name="UseMeshCenterPosition" value="false" />
				<bool name="UseParentRotation" value="true" />
				<string name="ExcludeRotationAxes" value="" />
			</attributes>
		</animators>
	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IfAnyPartTaggedLaunchable" />
			<int name="Id" value="76" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="On Object Attribute" />
			<enum name="AttributeAction" value="Is Condition" />
			<expression name="CompareObjectIDs" value="#Tool" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="CompareAction" value="Contains" />
			<enum name="CompareAttributeCategory" value="SceneNode" />
			<enum name="CompareAttributeName" value="Tags" />
			<enum name="CompareAttributeType" value="string" />
			<string name="CompareAttributeValue" value="Launchable" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="TagAllLaunchable" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="#Tool" />
				<enum name="ChangeAttributeAction" value="Add" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="Launchable" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="RemoveTagLaunchableFrom6021" />
			<int name="Id" value="78" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="On Object Attribute" />
			<enum name="AttributeAction" value="Is Condition" />
			<expression name="CompareObjectIDs" value="6021" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="CompareAction" value="Contains" />
			<enum name="CompareAttributeCategory" value="SceneNode" />
			<enum name="CompareAttributeName" value="Tags" />
			<enum name="CompareAttributeType" value="string" />
			<string name="CompareAttributeValue" value="Launchable" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="Remove" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="6021" />
				<enum name="ChangeAttributeAction" value="Subtract" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="Launchable" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="Reset" />
				<float name="EventDelay" value="0.100000" />
				<enum name="OnTriggerEvent" value="Reset Trigger" />
				<ids name="ObjectIDs" value="78" />
				<bool name="IgnoreExistingCollisions" value="true" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="RemoveTagOnLaunchpadFrom6021" />
			<int name="Id" value="79" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="On Object Attribute" />
			<enum name="AttributeAction" value="Is Condition" />
			<expression name="CompareObjectIDs" value="6021" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="CompareAction" value="Contains" />
			<enum name="CompareAttributeCategory" value="SceneNode" />
			<enum name="CompareAttributeName" value="Tags" />
			<enum name="CompareAttributeType" value="string" />
			<string name="CompareAttributeValue" value="OnLaunchpad" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="Remove" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="6021" />
				<enum name="ChangeAttributeAction" value="Subtract" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="OnLaunchpad" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="Reset" />
				<float name="EventDelay" value="0.100000" />
				<enum name="OnTriggerEvent" value="Reset Trigger" />
				<ids name="ObjectIDs" value="78" />
				<bool name="IgnoreExistingCollisions" value="true" />
			</attributes>

		</node>

	</node>

</irr_scene>

