
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

	<Subtitle id="901" character="Snorpy" nextDialogueID="902" 
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,Hug;Snorpy,1,HugEnd;Snorpy,3,ArmSwing"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_001_Snorpy_AhChumGood"
text="Ah, Chum, good to see you on
this ordinary, tyranny-free day.
Let us talk pleasantly of the weathers." />

	<Subtitle id="902" character="Snorpy" nextDialogueID="903,903"
option0="What's going on?" option1="Yes. The weathers. *wink*" />

	<Subtitle id="903" character="Snorpy" nextDialogueID="904" 
	setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Snorpy,0,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_002_Snorpy_IveDiscoveredSomething"
text="I've discovered something terrible!" />

	<Subtitle id="904" character="Snorpy" nextDialogueID="905"
	setEmotion="Snorpy,0,Suspicious;Snorpy,3,Angry" emotionEnd="Angry"
	setAnimation="Snorpy,3,LeanForwardEnd"	
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_002a_Snorpy_MySeismicReadings"
text="My seismic readings show that
activity in the mountain is growing
stronger and more frequent over time!" />

	<Subtitle id="905" character="Snorpy" nextDialogueID="906" 
	setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_003_Snorpy_WeMustFind"
text="We must find the source of the quakes
before the situation grows out of control." />

	<Subtitle id="906" character="Snorpy" nextDialogueID="907" quest="SnorpySideQuest1" questState="Active,ConditionMet"
	setEmotion="Snorpy,0,Judging;Snorpy,2.5,Surprised;Snorpy,5,Suspicious" emotionEnd="Suspicious"
	setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,HeadBack;Snorpy,5,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_004_Snorpy_TheresAnUnusually"
text="There is an unusually large Bugsnak on
the mountain that I'm certain is involved.
The formidable Scoopy Banoopy." />

	<Subtitle id="907" character="Snorpy"
	setEmotion="Snorpy,0,Judging;Snorpy,2,Smug;Snorpy,3,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,2,TummyTap;Snorpy,4,ArmSwing"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_005_Snorpy_DisassembleItAnd"
text="Disassemble it and dispose of the
components in my mouth, and once more we
will have thwarted the Grumpinati!" />

<!-- Radio lines one -->

	<Subtitle id="910" character="Snorpy" nextDialogueID="911" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_006_Snorpy_IApologizeFor"
text="I apologize for dragging 
you into this mess again." />

	<Subtitle id="911" character="Snorpy" nextDialogueID="912" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_007_Snorpy_IWouldTake"
text="I would take care of this issue myself
if I weren't so spindly and reclusive." />

	<Subtitle id="912" character="Snorpy" nextDialogueID="913" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_008_Snorpy_IKnowWhat"
text="I know what you're thinking.
Why don't I just ask Chandlo?" />

	<Subtitle id="913" character="Snorpy" nextDialogueID="914" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_009_Snorpy_ButICould"
text="But I could never do that.
Chandlo is far too pure, he's not ready
for this world of chaos and turpitude." />

	<Subtitle id="914" character="Chandlo" nextDialogueID="915" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_010_Chandlo_DidIHear"
text="Did I hear my name, bro?
Somethin' about my 'tude?" />

	<Subtitle id="915" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_011_Snorpy_ChandloUuhhhFwooshing"
text="CHANDLO! Uuhhh...
Look at that, the radio's on fire!" />

<!-- End radio lines one -->

	<Subtitle id="916" character="Snorpy" nextDialogueID="917"
	setEmotion="Snorpy,0,Smug;Snorpy,1,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,TummyTap;Snorpy,1,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_012_Snorpy_DeliciousThankYou"
text="Delicious! Thank you, Chum, for feeding
me that random Bugsnak for no reason!" />

	<Subtitle id="917" character="Snorpy"
	setEmotion="Snorpy,0,Happy;Snorpy,2.5,Smug" emotionEnd="Smug"
	setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3.5,HeadBack"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_013_Snorpy_AndWhileWere"
text="And while we're enjoying frivolous
activities, I have another for you.
Meet me out back!" />

	<Subtitle id="920" character="Snorpy" nextDialogueID="921"
	setEmotion="Snorpy,0,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,1,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_001_Snorpy_ImAfraidThat"
text="I'm afraid that our success may
provoke a counter-attack from
the Grumpinati." />

	<Subtitle id="921" character="Snorpy" nextDialogueID="922"
	setEmotion="Snorpy,0,Smug;Snorpy,3,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,1,ArmSwing"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_002_Snorpy_HoweverIHave"
text="However, I have defenses prepared!
Or, well, almost prepared." />

	<Subtitle id="922" character="Snorpy" nextDialogueID="923"
	setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
	setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd;Snorpy,3,LookUp"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_003_Snorpy_IveSetUp"
text="I've set up flares around town.
They should ward away any predator
Snax looking to take action against us." />

	<Subtitle id="923" character="Snorpy" nextDialogueID="924,924"
option0="What do I need to do?" option1="How do they work?" />

	<Subtitle id="924" character="Snorpy" nextDialogueID="925"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,LookUpEnd;Snorpy,1,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004_Snorpy_ImSoGlad"
text="I'm so glad you asked!
Did you know that my Trip Shot can
do more than, well, trip?" />

	<Subtitle id="925" character="Snorpy" nextDialogueID="926"
	setEmotion="Snorpy,0,Happy;Snorpy,2.3,Judging;Snorpy,3.8,Neutral" emotionEnd="Neutral"
	setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3,HeadBack"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004a_Snorpy_ItCanAlso"
text="It can also spread fires...
or spread waters. Harness the elements
of nature if you will." />

	<Subtitle id="926" character="Snorpy"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,1,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_005_Snorpy_WithThatIn"
text="With that in mind, you should
be able to light the rest of my flares!" />

<!--	<Subtitle id="1926" character="Snorpy" quest="SnorpySideQuest2" questState="Active"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,LeanForward;Snorpy,3,Lean"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Use the Trip Shot to light
all of the flares around town." /> -->

	<Subtitle id="1924" character="Snorpy" nextDialogueID="1925" quest="SnorpySideQuest2" questState="Active"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,LookUpEnd;Snorpy,1,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004_Snorpy_ImSoGlad"
text="I'm so glad you asked!
Did you know that my Trip Shot can
do more than, well, trip?" />

	<Subtitle id="1925" character="Snorpy" nextDialogueID="1926"
	setEmotion="Snorpy,0,Happy;Snorpy,2.3,Judging;Snorpy,3.8,Neutral" emotionEnd="Neutral"
	setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3,HeadBack"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004a_Snorpy_ItCanAlso"
text="It can also spread fires...
or spread waters. Harness the elements
of nature if you will." />

	<Subtitle id="1926" character="Snorpy"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,1,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_005_Snorpy_WithThatIn"
text="With that in mind, you should
be able to light the rest of my flares!" />

	<Subtitle id="930" character="Chandlo" nextDialogueID="931"
	setEmotion="Chandlo,0,Surprised;Chandlo,1,Angry" emotionEnd="Angry"
	setAnimation="Chandlo,0,LeanBack;Chandlo,1,LeanBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_006_Chandlo_WoahBroYoure"
text="Whoa, Bro, you're gonna burn
down Snaxburg with those things!" />

	<Subtitle id="931" character="Chandlo" nextDialogueID="932"
	setEmotion="Chandlo,0,Judging" emotionEnd="Judging"
	setAnimation="Chandlo,0,HandsOnHips"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_006a_Chandlo_WhyAreYou"
text="Why are you lightin'
all this stuff up?" />

	<Subtitle id="932" character="Chandlo" nextDialogueID="933,933"
option0="That is classified." option1="It has nothing to do with Snorpy!" />

	<Subtitle id="933" character="Chandlo" nextDialogueID="934"
	setEmotion="Chandlo,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,1,LeanForward,0.5"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_007_Chandlo_BroISaw"
text="Bro, I saw Snorpy set these up." />

	<Subtitle id="934" character="Chandlo"
	setEmotion="Chandlo,0,Judging;Chandlo,4,Angry" emotionEnd="Angry"
	setAnimation="Chandlo,0,ShakingHead;Chandlo,2.5,HandsOnHipsEnd;Chandlo,4,PunchHand;Chandlo,5.5,PunchHandEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_007a_Chandlo_IfYouDontWanna"
text="If you don't wanna tell me what
he's up to, I'll respect that. But don't
treat me like I'm stupid, got it?" />

	<Subtitle id="935" character="Snorpy" nextDialogueID="936"
	setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" emotionEnd="Smug"
	setAnimation="Snorpy,0,ArmSwing"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_008_Snorpy_ExcellentWereProtected"
text="Excellent!
We're protected for the time being." />

	<Subtitle id="936" character="Snorpy" nextDialogueID="937"
option0="Chandlo is asking questions." />

	<Subtitle id="937" character="Snorpy" nextDialogueID="938"
	setEmotion="Snorpy,0,Unamused;Snorpy,2,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,2,LookDown"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_009_Snorpy_YesHeDoes"
text="Yes, he does that sometimes...
he's adorably inquisitive." />

	<Subtitle id="938" character="Snorpy" nextDialogueID="939"
	setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LookDownEnd;Snorpy,1.5,TummyTap"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_009a_Snorpy_YouLetMe"
text="You let me worry about that!
I'm very used to worrying." />

	<Subtitle id="939" character="Snorpy"
	setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
	setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_010_Snorpy_ForNowEase"
text="For now, ease your mind.
I'll let you know if any
more trouble arises..." />

	<Subtitle id="940" character="Snorpy" nextDialogueID="941"
	setEmotion="Snorpy,0,Confused;Snorpy,2,Fear" emotionEnd="Confused"
	setAnimation="Snorpy,2,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_001_Snorpy_ImAfraidWe"
text="I'm afraid we went after the wrong target.
The mountain is now more active than ever!" />

	<Subtitle id="941" character="Snorpy" nextDialogueID="942"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,1,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_002_Snorpy_ButTheGood"
text="But the good news is
I've isolated the source of
the seismic activity!" />

	<Subtitle id="942" character="Snorpy" nextDialogueID="943" quest="SnorpySideQuest3" questState="Active"
	setEmotion="Snorpy,0,Judging;Snorpy,3,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_002_Snorpy_TheBadNews"
text="The bad news is it's on the Frosted Peak.
And this time I've no idea what it might be." />

	<Subtitle id="943" character="Snorpy"
	setEmotion="Snorpy,0,Confused;Snorpy,1,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_003_Snorpy_BeOnYour"
text="Be on your toes, Chum.
This one could get messy." />

<!--	<Subtitle id="1943" character="Snorpy" quest="SnorpySideQuest3" questState="Active"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,LeanForward"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Go to the Frosted Peak and find
the source of the seismic activity." /> -->

<!-- Radio lines two -->

	<Subtitle id="945" character="Snorpy" nextDialogueID="946" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_004_Snorpy_ThatsTheWorst"
text="That's the worst thing about the Grumpinati." />

	<Subtitle id="946" character="Snorpy" nextDialogueID="947" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_005_Snorpy_NoMatterHow"
text="No matter how many small victories
I achieve, there's always another
twisted plot to unravel." />

	<Subtitle id="947" character="Snorpy" nextDialogueID="948" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_005a_Snorpy_AlwaysAnotherDanger"
text="Always another danger
around the corner." />

	<Subtitle id="948" character="Snorpy" nextDialogueID="949" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_006_Snorpy_IRefusedTo"
text="I refused to play by their rules,
and ever since then they've interfered
in my life at every turn!" />

	<Subtitle id="949" character="Snorpy" nextDialogueID="950" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_006a_Snorpy_TheyBlacklisted"
text="They blacklisted me from my field,
foreclosed on my house, and even
cancelled my favorite show, 'Grump Peaks'!" />

	<Subtitle id="950" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_007_Snorpy_ButNowThat"
text="But now that I've found the secret
to their power...the Bugsnax...
I can finally fight back!" />

	<Subtitle id="951" character="Snorpy" nextDialogueID="952" enableControls="1"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation=""
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_008_Snorpy_YoureAlmostThere"
text="You're almost there, Chum!
You should see some flares along the way." />

	<Subtitle id="952" character="Snorpy" enableControls="1"
	setEmotion="Snorpy,0,Smug" emotionEnd="Smug"
	setAnimation=""
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_008a_Snorpy_ThoughYouMay"
text="Though, you may need help lighting them." />

<!-- End radio lines one -->

	<Subtitle id="953" character="Snorpy" nextDialogueID="954,954"
option0="Snorpy, why are you here?" option1="I thought you hated the outside..." />

	<Subtitle id="954" character="Snorpy" nextDialogueID="955"
	setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" emotionEnd="Smug"
	setAnimation="Snorpy,1,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_009_Snorpy_AhaItsThe"
text="Ahaha! It's the last place the
Grumpinati would expect me to be!" />

	<Subtitle id="955" character="Snorpy"
	setEmotion="Snorpy,0,Neutral;Snorpy,1.4,Sad" emotionEnd="Sad"
	setAnimation="Snorpy,0,HeadBack,0.5;Snorpy,1.4,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_010_Snorpy_ThatAndId"
text="That, and I'd hate to make you
do such a dangerous mission alone." />

<!-- Cake barks -->

	<Subtitle id="956" character="Snorpy" enableControls="1"
	setEmotion="Snorpy,0,Surprised;Snorpy,2.5,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,WavingArms;Snorpy,2.5,WavingArmsEnd;Snorpy,5.5,ArmSwing"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_013_Snorpy_ThatsItThe"
text="That's it, the Grumpinati's secret weapon!
Quickly, Chum, dispose of this devious dessert 
before it brings the mountain down on us!" />

	<Subtitle id="957" character="Snorpy" nextDialogueID="958"
	setEmotion="Snorpy,0,Smug;Snorpy,2,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,TummyTap;Snorpy,2,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_024_Snorpy_AHappyBirthday"
text="A happy birthday indeed!!
Thanks to you, we've saved the island!" />

	<Subtitle id="958" character="Snorpy"
	setEmotion="Snorpy,0,Happy;Snorpy,2.5,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2.4,LookDown;Snorpy,4,LookDownEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_025_Snorpy_NowLetsHurry"
text="Now let's hurry back to Snaxburg post-haste!
My paws are about to freeze off." />

	<Subtitle id="1901" character="Snorpy" nextDialogueID="1902"
	setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Snorpy,0,LeanForward;Snorpy,3,HeadBack"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_011_Snorpy_HereWeAre"
text="Here we are, at the source of the seismic 
readings. But where is the cause?" />

	<Subtitle id="1902" character="Snorpy" 
	setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Snorpy,0,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_012_Snorpy_HmmitsStillA"
text="Hmmm...
It's still a little dark in here. Perhaps you
should light that suspicious candle." />

	<Subtitle id="1903" character="Snorpy" nextDialogueID="1904"
	setEmotion="Snorpy,0,Angry;Snorpy,1,Surprised" emotionEnd="Surprised"
	setAnimation="Snorpy,0,ArmSwing"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_015_Snorpy_BlastItThat"
text="Blast it, 
that clever cake has buggered off!" />

	<Subtitle id="1904" character="Snorpy"
	setEmotion="Snorpy,0,Neutral;Snorpy,1.5,Judging;Snorpy,4.5,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,1.5,LeanForward;Snorpy,4.5,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_016_Snorpy_WellNotTo"
text="Well, not to worry.
According to my readings, it's still around here
somewhere. We better go find it and finish the job." />

	<Subtitle id="1905" character="Snorpy" enableControls="1"
	setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry"
	setAnimation="Snorpy,0,LeanForward;Snorpy,1,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_019_Snorpy_AhThereIt"
text="Ah, there it is!
No escape now, you cunning confection!" />

	<Subtitle id="1906" character="Snorpy" enableControls="1"
	setEmotion="Snorpy,0,Disgust;Snorpy,3,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,HeadBack;Snorpy,1.7,HeadBackEnd;Snorpy,3,ArmSwing"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_018_Snorpy_AnotherTacticalRetreat"
text="Another tactical retreat.
*weary sighs*
Chin up, Chum, we've almost got it." />

	<Subtitle id="1907" character="Snorpy" enableControls="1"
	setEmotion="Snorpy,0,Happy;Snorpy,2.5,Smug" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LeanForward;Snorpy,2.5,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_017_Snorpy_AhaIveGot"
text="Aha! I've got it in my sights!
What's say we take the cake?" />

	<Subtitle id="1908" character="Snorpy" nextDialogueID="1909" enableControls="0"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,ArmSwing" setTarget="Snorpy,0,@999.999"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_020_Snorpy_BrilliantWorkThe"
text="Brilliant work!
The seismic activity has ceased
for the moment." />

	<Subtitle id="1909" character="Snorpy" nextDialogueID="1910" enableControls="0"
	setEmotion="Snorpy,0,Judging;Snorpy,1,Suspicious;Snorpy,5,Angry" emotionEnd="Angry"
	setAnimation="Snorpy,1,HeadBack;Snorpy,5,LeanForward,0.5"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_021_Snorpy_YouKnowFor"
text="You know, for a 'secret weapon' that
was a little lacking in subtlety...
Who do the Grumpinati think they're fooling?" />

	<Subtitle id="1910" character="Snorpy" nextDialogueID="1911" enableControls="0"
	setEmotion="Snorpy,0,Surprised;Snorpy,1,Judging;Snorpy,3,Surprised;Snorpy,4,Disgust" emotionEnd="Disgust"
	setAnimation="Snorpy,4,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_022_Snorpy_IMeanHonestly"
text="I mean honestly, what natural 
evolutionary process could possibly 
result in a birthday cake!?" />

	<Subtitle id="1911" character="Snorpy"
	setEmotion="Snorpy,0,Judging;Snorpy,1,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,1.5,TummyTap"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_023_Snorpy_ButNoMatter" enableControls="0"
text="But no matter.
Feed me the Cakelegs and we can leave 
this dreadful mountain!" />

<!-- Chandlo and Snorpy -->

	<Subtitle id="960" character="Chandlo" nextDialogueID="961"
	setEmotion="Chandlo,0,Surprised" emotionEnd="Surprised"
	setAnimation="Chandlo,0,HandsOnHips" setTarget="Chandlo,0,Snorpy;Snorpy,0,Chandlo"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_026_Chandlo_SnorpyWhatThe"
text="Snorpy, what the GRUMP!?" />

	<Subtitle id="961" character="Chandlo" nextDialogueID="962"
	setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Confused;Chandlo,3,Angry" emotionEnd="Angry"
	setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,3,OpenArms"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_027_Chandlo_YouClimbedUp"
text="You climbed up the mountain!?
Without ME!?
Grumping WHY!?" />

	<Subtitle id="962" character="Snorpy" nextDialogueID="963"
	setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed"
	setAnimation="Snorpy,0,LookDown;Chandlo,0.5,OpenArmsEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_028_Snorpy_IIIWish"
text="I...I-I wish I could tell you." />

	<Subtitle id="963" character="Chandlo" nextDialogueID="964"
	setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Confused;Chandlo,4,Surprised;Chandlo,5.8,Sad" emotionEnd="Sad"
	setAnimation="Chandlo,0,LeanForward;Chandlo,2,LeanForwardEnd;Chandlo,4,PunchHand;Chandlo,6,PunchHandEnd;Snorpy,0,LookDownEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_029_Chandlo_ThenTellMe"
text="Then tell me! I'm done playing 
games, dawg. You coulda died up there! 
And then what would I do, huh??" />

	<Subtitle id="964" character="Snorpy" nextDialogueID="965"
	setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed"
	setAnimation="Snorpy,0,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_030_Snorpy_ImSorryChandlo"
text="I'm sorry, Chandlo." />

	<Subtitle id="965" character="Chandlo" nextDialogueID="966"
	setEmotion="Chandlo,0,Disgust;Chandlo,3,Bummed" emotionEnd="Bummed"
	setAnimation="Chandlo,0,ShakingHead;Chandlo,3,HandsOnHipsEnd;Snorpy,0,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_031_Chandlo_ThatWasNot"
text="That was NOT cool.
Just...I gotta chill out." />

	<Subtitle id="966" character="Chandlo"
	setEmotion="Chandlo,0,Unamused" emotionEnd="Unamused"
	setAnimation="Chandlo,0,LeanForward;Chandlo,2,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_031a_Chandlo_YouFigureOut"
text="You figure out when you're
ready to talk to me." />

	<Subtitle id="970" character="Snorpy" nextDialogueID="971"
	setEmotion="Snorpy,0,Sad;Snorpy,5,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,0.5,LeanForward;Snorpy,5,LeanForwardEnd" setTarget="Snorpy,0,@999.999"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_032_Snorpy_IIKnow"
text="I...I know he hates being in the dark.
And I hate leaving him there.
I want to tell him everything, but..." />

	<Subtitle id="971" character="Snorpy" nextDialogueID="972"
	setEmotion="Snorpy,0,Sad" emotionEnd="Sad"
	setAnimation=""
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_032a_Snorpy_ButIDont"
text="...I don't want to lose him." />

	<Subtitle id="972" character="Snorpy" nextDialogueID="973,973"
option0="If he knows, he'll be a target?" option1="He can't handle the truth?" />

	<Subtitle id="973" character="Snorpy" nextDialogueID="974"
	setEmotion="Snorpy,0,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,0,HeadBack"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_033_Snorpy_IsThatReally"
text="Is that really it?" />

	<Subtitle id="974" character="Snorpy" nextDialogueID="975"
	setEmotion="Snorpy,1,Surprised;Snorpy,2,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,1,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_033a_Snorpy_NoNoThe"
text="...NO...no, the truth is,
I don't think he'll believe me..." />

	<Subtitle id="975" character="Snorpy" nextDialogueID="976"
	setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed"
	setAnimation="Snorpy,0,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_034_Snorpy_ButNowIt"
text="But now it seems like I might lose
him whether I tell him or not." />

	<Subtitle id="976" character="Snorpy"
	setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,2.5,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_035_Snorpy_SoCongratulationsGrumpinati"
text="So congratulations, Grumpinati.
You win." />

</SubtitleCollection>
