<SubtitleCollection type="Character">

	<Subtitle id="901" character="Snorpy" nextDialogueID="902" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,Hug;Snorpy,1,HugEnd;Snorpy,3,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_001_Snorpy_AhChumGood" text="Anda, camarada, me alegra verte en este
día tan corriente y libre de tiranía.
Me encantaría hablar del tiempo." />

	<Subtitle id="902" character="Snorpy" nextDialogueID="903,903" option0="¿Qué está pasando?" option1="Ah, sí, el tiempo. *guiño*" />

	<Subtitle id="903" character="Snorpy" nextDialogueID="904" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_002_Snorpy_IveDiscoveredSomething" text="¡He averiguado algo horrible!" />

	<Subtitle id="904" character="Snorpy" nextDialogueID="905" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Angry" emotionEnd="Angry" setAnimation="Snorpy,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_002a_Snorpy_MySeismicReadings" text="¡Mis analizadores sísmicos indican que
cada vez hay más actividad en la montaña
y con mayor frecuencia!" />

	<Subtitle id="905" character="Snorpy" nextDialogueID="906" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_003_Snorpy_WeMustFind" text="Tenemos que encontrar el origen de los terremotos
antes de que la situación se nos vaya de las manos." />

	<Subtitle id="906" character="Snorpy" nextDialogueID="907" quest="SnorpySideQuest1" questState="Active,ConditionMet" setEmotion="Snorpy,0,Judging;Snorpy,2.5,Surprised;Snorpy,5,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,HeadBack;Snorpy,5,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_004_Snorpy_TheresAnUnusually" text="En la montaña hay un Bichisnax extraordinariamente grande
que apuesto a que tiene algo que ver.
El formidable Heladitus Bananitus." />

	<Subtitle id="907" character="Snorpy" setEmotion="Snorpy,0,Judging;Snorpy,2,Smug;Snorpy,3,Happy" emotionEnd="Happy" setAnimation="Snorpy,2,TummyTap;Snorpy,4,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_005_Snorpy_DisassembleItAnd" text="Desmóntalo y deshazte de los
componentes en mi boca, ¡así habremos
vuelto a boicotear a los Gruñequinati!" />



	<Subtitle id="910" character="Snorpy" nextDialogueID="911" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_006_Snorpy_IApologizeFor" text="Perdóname por 
haberte metido en otro lío." />

	<Subtitle id="911" character="Snorpy" nextDialogueID="912" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_007_Snorpy_IWouldTake" text="Me habría ocupado yo mismo,
de no ser tan larguirucho y solitario." />

	<Subtitle id="912" character="Snorpy" nextDialogueID="913" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_008_Snorpy_IKnowWhat" text="Ya sé lo que estás pensando.
¿Que por qué no se lo he pedido a Fortacho?" />

	<Subtitle id="913" character="Snorpy" nextDialogueID="914" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_009_Snorpy_ButICould" text="Jamás. No podría.
Fortacho es demasiado puritano, no está preparado para
un mundo de caos y corrupción." />

	<Subtitle id="914" character="Chandlo" nextDialogueID="915" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_010_Chandlo_DidIHear" text="¿Alguien me ha llamado, tronco?
¿Algo de un melón?" />

	<Subtitle id="915" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_011_Snorpy_ChandloUuhhhFwooshing" text="¡FORTACHO! Ehhh...
Mira, ¡la radio está en llamas!" />



	<Subtitle id="916" character="Snorpy" nextDialogueID="917" setEmotion="Snorpy,0,Smug;Snorpy,1,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,TummyTap;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_012_Snorpy_DeliciousThankYou" text="¡Qué delicia! Gracias, camarada, ¡por alimentar mi apetito
con Bichisnax!" />

	<Subtitle id="917" character="Snorpy" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3.5,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_013_Snorpy_AndWhileWere" text="Y aprovechando la frivolidad de nuestras acciones,
tengo otra tarea para ti.
¡Búscame en la parte trasera!" />

	<Subtitle id="920" character="Snorpy" nextDialogueID="921" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_001_Snorpy_ImAfraidThat" text="Temo que nuestro éxito provoque
sed de venganza por parte de
los Gruñequinati." />

	<Subtitle id="921" character="Snorpy" nextDialogueID="922" setEmotion="Snorpy,0,Smug;Snorpy,3,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_002_Snorpy_HoweverIHave" text="¡De igual manera, nuestras defensas están listas!
Bueno, o casi listas." />

	<Subtitle id="922" character="Snorpy" nextDialogueID="923" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd;Snorpy,3,LookUp" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_003_Snorpy_IveSetUp" text="He colocado braseros por toda la ciudad.
Se encargarán de ahuyentar depredadores
snax que intenten atacarnos." />

	<Subtitle id="923" character="Snorpy" nextDialogueID="924,924" option0="¿Qué tengo que hacer?" option1="¿Cómo funcionan?" />

	<Subtitle id="924" character="Snorpy" nextDialogueID="925" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LookUpEnd;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004_Snorpy_ImSoGlad" text="¡Buena pregunta!
¿Sabías que mi Tiro Ñam tiene
más funciones?" />

	<Subtitle id="925" character="Snorpy" nextDialogueID="926" setEmotion="Snorpy,0,Happy;Snorpy,2.3,Judging;Snorpy,3.8,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004a_Snorpy_ItCanAlso" text="También puede propagar incendios...
o agua. Controla los elementos
de la naturaleza a placer." />

	<Subtitle id="926" character="Snorpy" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_005_Snorpy_WithThatIn" text="Con eso, ¡ya deberías
poder iluminar mis otros braseros!" />



	<Subtitle id="1924" character="Snorpy" nextDialogueID="1925" quest="SnorpySideQuest2" questState="Active" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LookUpEnd;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004_Snorpy_ImSoGlad" text="¡Buena pregunta!
¿Sabías que mi Tiro Ñam tiene
más funciones?" />

	<Subtitle id="1925" character="Snorpy" nextDialogueID="1926" setEmotion="Snorpy,0,Happy;Snorpy,2.3,Judging;Snorpy,3.8,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004a_Snorpy_ItCanAlso" text="También puede propagar incendios...
o agua. Controla los elementos
de la naturaleza a placer." />

	<Subtitle id="1926" character="Snorpy" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_005_Snorpy_WithThatIn" text="Con eso, ¡ya deberías
poder iluminar mis otros braseros!" />

	<Subtitle id="930" character="Chandlo" nextDialogueID="931" setEmotion="Chandlo,0,Surprised;Chandlo,1,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,LeanBack;Chandlo,1,LeanBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_006_Chandlo_WoahBroYoure" text="Pero criatura, ¡ten cuidado o vas
a quemar Snaxburgo con eso!" />

	<Subtitle id="931" character="Chandlo" nextDialogueID="932" setEmotion="Chandlo,0,Judging" emotionEnd="Judging" setAnimation="Chandlo,0,HandsOnHips" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_006a_Chandlo_WhyAreYou" text="¿Qué haces iluminando
las cosas esas?" />

	<Subtitle id="932" character="Chandlo" nextDialogueID="933,933" option0="Secreto de sumario." option1="¡No tiene nada que ver con Zuki!" />

	<Subtitle id="933" character="Chandlo" nextDialogueID="934" setEmotion="Chandlo,0,Suspicious" emotionEnd="Suspicious" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,1,LeanForward,0.5" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_007_Chandlo_BroISaw" text="Tío, que he visto a Zuki colocándolas." />

	<Subtitle id="934" character="Chandlo" setEmotion="Chandlo,0,Judging;Chandlo,4,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,ShakingHead;Chandlo,2.5,HandsOnHipsEnd;Chandlo,4,PunchHand;Chandlo,5.5,PunchHandEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_007a_Chandlo_IfYouDontWanna" text="Si no me quieres contar qué trama,
lo respeto. Pero no me
trates como si fuera imbécil, ¿vale?" />

	<Subtitle id="935" character="Snorpy" nextDialogueID="936" setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_008_Snorpy_ExcellentWereProtected" text="¡Genial!
De momento, estamos protegidos." />

	<Subtitle id="936" character="Snorpy" nextDialogueID="937" option0="Fortacho hace muchas preguntas." />

	<Subtitle id="937" character="Snorpy" nextDialogueID="938" setEmotion="Snorpy,0,Unamused;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,2,LookDown" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_009_Snorpy_YesHeDoes" text="Sí, lo hace a veces...
Es tan adorable como curioso." />

	<Subtitle id="938" character="Snorpy" nextDialogueID="939" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LookDownEnd;Snorpy,1.5,TummyTap" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_009a_Snorpy_YouLetMe" text="¡Ya me preocupo yo de eso!
Estoy acostumbrado." />

	<Subtitle id="939" character="Snorpy" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_010_Snorpy_ForNowEase" text="Tranquilízate, de momento.
Te avisaré si
surgen más problemas..." />

	<Subtitle id="940" character="Snorpy" nextDialogueID="941" setEmotion="Snorpy,0,Confused;Snorpy,2,Fear" emotionEnd="Confused" setAnimation="Snorpy,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_001_Snorpy_ImAfraidWe" text="Me temo que hemos ido a por el objetivo equivocado.
¡La montaña está más activa que nunca!" />

	<Subtitle id="941" character="Snorpy" nextDialogueID="942" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_002_Snorpy_ButTheGood" text="¡Lo bueno es que
he ubicado el origen
de la actividad sísmica!" />

	<Subtitle id="942" character="Snorpy" nextDialogueID="943" quest="SnorpySideQuest3" questState="Active" setEmotion="Snorpy,0,Judging;Snorpy,3,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_002_Snorpy_TheBadNews" text="Lo malo es que está en la Cumbre Glaseada.
Y esta vez no tengo ni idea de qué puede ser." />

	<Subtitle id="943" character="Snorpy" setEmotion="Snorpy,0,Confused;Snorpy,1,Suspicious" emotionEnd="Suspicious" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_003_Snorpy_BeOnYour" text="Mantén los pies en la tierra, camarada.
Podría complicarse, y mucho." />





	<Subtitle id="945" character="Snorpy" nextDialogueID="946" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_004_Snorpy_ThatsTheWorst" text="Eso es lo peor de los Gruñequinati." />

	<Subtitle id="946" character="Snorpy" nextDialogueID="947" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_005_Snorpy_NoMatterHow" text="Da igual cuántas minivictorias
consiga, siempre habrá
un suceso inesperado que resolver." />

	<Subtitle id="947" character="Snorpy" nextDialogueID="948" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_005a_Snorpy_AlwaysAnotherDanger" text="Siempre hay un peligro
al otro lado de la esquina." />

	<Subtitle id="948" character="Snorpy" nextDialogueID="949" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_006_Snorpy_IRefusedTo" text="Me negué a seguir sus reglas,
¡desde entonces no dejan de entrometerse
en mi vida cada vez que pueden!" />

	<Subtitle id="949" character="Snorpy" nextDialogueID="950" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_006a_Snorpy_TheyBlacklisted" text="Me desterraron de mi campo,
me embargaron la casa, ¡y hasta
cancelaron mi serie favorita: El gruñón de los anillos!" />

	<Subtitle id="950" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_007_Snorpy_ButNowThat" text="Pero creo que he descubierto el secreto
de su poder... El Bichisnax...
¡Se van a enterar!" />

	<Subtitle id="951" character="Snorpy" nextDialogueID="952" enableControls="1" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_008_Snorpy_YoureAlmostThere" text="¡Ya casi está, camarada!
Por el camino deberías ver algunos braseros." />

	<Subtitle id="952" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_008a_Snorpy_ThoughYouMay" text="Aunque quizá necesites ayuda para iluminarlas." />



	<Subtitle id="953" character="Snorpy" nextDialogueID="954,954" option0="Zuki, ¿qué haces aquí?" option1="Pensé que odiabas los exteriores..." />

	<Subtitle id="954" character="Snorpy" nextDialogueID="955" setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" emotionEnd="Smug" setAnimation="Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_009_Snorpy_AhaItsThe" text="Así es, ¡los
Gruñequinati jamás esperarían encontrarme en un sitio así!" />

	<Subtitle id="955" character="Snorpy" setEmotion="Snorpy,0,Neutral;Snorpy,1.4,Sad" emotionEnd="Sad" setAnimation="Snorpy,0,HeadBack,0.5;Snorpy,1.4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_010_Snorpy_ThatAndId" text="Eso, y que sería incapaz
de dejarte solo en una misión así." />



	<Subtitle id="956" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Surprised;Snorpy,2.5,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,WavingArms;Snorpy,2.5,WavingArmsEnd;Snorpy,5.5,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_013_Snorpy_ThatsItThe" text="Eso es, ¡el arma secreta de los Gruñequinati!
Rápido, camarada, ¡deshazte de este retorcido postre 
antes de que nos tire la montaña encima!" />

	<Subtitle id="957" character="Snorpy" nextDialogueID="958" setEmotion="Snorpy,0,Smug;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,TummyTap;Snorpy,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_024_Snorpy_AHappyBirthday" text="¡¡Un feliz cumpleaños, sin duda!!
¡Gracias a ti hemos salvado la isla!" />

	<Subtitle id="958" character="Snorpy" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2.4,LookDown;Snorpy,4,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_025_Snorpy_NowLetsHurry" text="¡Volvamos a Snaxburgo a toda prisa!
Se me van a congelar las patas." />

	<Subtitle id="1901" character="Snorpy" nextDialogueID="1902" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward;Snorpy,3,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_011_Snorpy_HereWeAre" text="Ya hemos llegado al origen de los movimientos
sísmicos. Pero ¿cuál es el motivo?" />

	<Subtitle id="1902" character="Snorpy" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_012_Snorpy_HmmitsStillA" text="Mmmm...
Seguimos a oscuras. ¿Y si
enciendes aquella vela de allí?" />

	<Subtitle id="1903" character="Snorpy" nextDialogueID="1904" setEmotion="Snorpy,0,Angry;Snorpy,1,Surprised" emotionEnd="Surprised" setAnimation="Snorpy,0,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_015_Snorpy_BlastItThat" text="Vaya,
¡el pastel se ha dado el piro!" />

	<Subtitle id="1904" character="Snorpy" setEmotion="Snorpy,0,Neutral;Snorpy,1.5,Judging;Snorpy,4.5,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,1.5,LeanForward;Snorpy,4.5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_016_Snorpy_WellNotTo" text="En fin, no hay de qué preocuparse.
Según mis análisis, sigue por aquí
en alguna parte. Vamos a buscarlo y a finiquitar esto." />

	<Subtitle id="1905" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward;Snorpy,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_019_Snorpy_AhThereIt" text="Ah, ¡ahí está!
¡No tienes salida, astuta golosina!" />

	<Subtitle id="1906" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Disgust;Snorpy,3,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,HeadBack;Snorpy,1.7,HeadBackEnd;Snorpy,3,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_018_Snorpy_AnotherTacticalRetreat" text="te deprimas, camarada, ya casi está." />

	<Subtitle id="1907" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Smug" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,2.5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_017_Snorpy_AhaIveGot" text="¡Aja! ¡Te tengo!
¿Qué dices? ¿Cogemos la tarta?" />

	<Subtitle id="1908" character="Snorpy" nextDialogueID="1909" enableControls="0" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" setTarget="Snorpy,0,@999.999" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_020_Snorpy_BrilliantWorkThe" text="¡Gran trabajo!
La actividad sísmica ha cesado,
de momento." />

	<Subtitle id="1909" character="Snorpy" nextDialogueID="1910" enableControls="0" setEmotion="Snorpy,0,Judging;Snorpy,1,Suspicious;Snorpy,5,Angry" emotionEnd="Angry" setAnimation="Snorpy,1,HeadBack;Snorpy,5,LeanForward,0.5" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_021_Snorpy_YouKnowFor" text="Pues... para ser un 'arma secreta',
no se ha ocultado tan bien...
¿A quién se creen que engañan los Gruñequinati?" />

	<Subtitle id="1910" character="Snorpy" nextDialogueID="1911" enableControls="0" setEmotion="Snorpy,0,Surprised;Snorpy,1,Judging;Snorpy,3,Surprised;Snorpy,4,Disgust" emotionEnd="Disgust" setAnimation="Snorpy,4,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_022_Snorpy_IMeanHonestly" text="Seamos sinceros, ¡¿cuál es
el proceso evolutivo natural de 
una tarta de cumpleaños?!" />

	<Subtitle id="1911" character="Snorpy" setEmotion="Snorpy,0,Judging;Snorpy,1,Happy" emotionEnd="Happy" setAnimation="Snorpy,1.5,TummyTap" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_023_Snorpy_ButNoMatter" enableControls="0" text="En fin.
¡Dame Papasteles o Bebesteles y podremos salir pitando 
de la montaña!" />



	<Subtitle id="960" character="Chandlo" nextDialogueID="961" setEmotion="Chandlo,0,Surprised" emotionEnd="Surprised" setAnimation="Chandlo,0,HandsOnHips" setTarget="Chandlo,0,Snorpy;Snorpy,0,Chandlo" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_026_Chandlo_SnorpyWhatThe" text="Zuki, ¡¿pero qué GRUÑONES?!" />

	<Subtitle id="961" character="Chandlo" nextDialogueID="962" setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Confused;Chandlo,3,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,3,OpenArms" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_027_Chandlo_YouClimbedUp" text="¡¿Has escalado la montaña?!
¡¿Sin MÍ?!
¡¿Qué gruñones, Snorpy?!" />

	<Subtitle id="962" character="Snorpy" nextDialogueID="963" setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,0,LookDown;Chandlo,0.5,OpenArmsEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_028_Snorpy_IIIWish" text="O... Ojalá pudiera decírtelo." />

	<Subtitle id="963" character="Chandlo" nextDialogueID="964" setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Confused;Chandlo,4,Surprised;Chandlo,5.8,Sad" emotionEnd="Sad" setAnimation="Chandlo,0,LeanForward;Chandlo,2,LeanForwardEnd;Chandlo,4,PunchHand;Chandlo,6,PunchHandEnd;Snorpy,0,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_029_Chandlo_ThenTellMe" text="¡Dímelo! Se acabaron los 
jueguecitos, colega. ¡Podrías haber muerto! 
¿¿Y luego qué haría yo, eh??" />

	<Subtitle id="964" character="Snorpy" nextDialogueID="965" setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_030_Snorpy_ImSorryChandlo" text="Perdóname, Fortacho." />

	<Subtitle id="965" character="Chandlo" nextDialogueID="966" setEmotion="Chandlo,0,Disgust;Chandlo,3,Bummed" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead;Chandlo,3,HandsOnHipsEnd;Snorpy,0,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_031_Chandlo_ThatWasNot" text="MUY mal.
Voy a intentar calmarme." />

	<Subtitle id="966" character="Chandlo" setEmotion="Chandlo,0,Unamused" emotionEnd="Unamused" setAnimation="Chandlo,0,LeanForward;Chandlo,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_031a_Chandlo_YouFigureOut" text="Avísame cuando estés
preparado para hablar conmigo." />

	<Subtitle id="970" character="Snorpy" nextDialogueID="971" setEmotion="Snorpy,0,Sad;Snorpy,5,Confused" emotionEnd="Confused" setAnimation="Snorpy,0.5,LeanForward;Snorpy,5,LeanForwardEnd" setTarget="Snorpy,0,@999.999" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_032_Snorpy_IIKnow" text="Sé... Sé que odia la oscuridad.
Y yo odio dejarlo en ella.
Quiero contarle todo, pero..." />

	<Subtitle id="971" character="Snorpy" nextDialogueID="972" setEmotion="Snorpy,0,Sad" emotionEnd="Sad" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_032a_Snorpy_ButIDont" text="... No quiero perderle." />

	<Subtitle id="972" character="Snorpy" nextDialogueID="973,973" option0="Si se entera, ¿se meterá en problemas?" option1="¿No sabría encajar la verdad?" />

	<Subtitle id="973" character="Snorpy" nextDialogueID="974" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_033_Snorpy_IsThatReally" text="¿Es por eso?" />

	<Subtitle id="974" character="Snorpy" nextDialogueID="975" setEmotion="Snorpy,1,Surprised;Snorpy,2,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_033a_Snorpy_NoNoThe" text="... NO... No, la verdad es
que no creo que me vaya a creer..." />

	<Subtitle id="975" character="Snorpy" nextDialogueID="976" setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_034_Snorpy_ButNowIt" text="Pero ahora parece que lo voy a perder
se lo cuente o no se lo cuente." />

	<Subtitle id="976" character="Snorpy" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,2.5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_035_Snorpy_SoCongratulationsGrumpinati" text="Así que nada, enhorabuena, Gruñequinati.
Habéis ganado." />

</SubtitleCollection>