<SubtitleCollection>

<!-- Chandlo & Snorpy: Both Dead -->

	<Subtitle id="1" character="Chandlo" enableControls="0" nextDialogueID="2" nextDialogueDelay="0.1" emotionStart="Sad" emotionEnd="Sad" 
eventName="GameAudio/Voiceovers/General/Mayor/Talking" faceSpeaker="Snorpy"
text="It was a nice place, when we first settled in.
Really lively, and I had a lot more friends."/>

<!-- Starting the Battle -->
<Subtitle id="400" character="Filbo" nextDialogueID="401" setTarget="Filbo, 0.0, Snorpy; Snorpy, 0.0, Filbo" nextDialogueDelay="0.2"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_001_Filbo_Snorpy"
	setEmotion="Filbo,0,Happy" emotionEnd="Happy"
	setAnimation=""
text="Snorpy!"/>

<Subtitle id="401" character="Snorpy" nextDialogueID="402" setTarget="Filbo, 0.0, Snorpy; Snorpy, 0.0, Filbo; Snorpy, 1.2, Player"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_002_Snorpy_ThereTheyAre"
	setEmotion="Snorpy,0,Surprised;Snorpy,2,Judging" emotionEnd="Judging"
	setAnimation="Snorpy,1.3,LeanForward"
text="There they are!
Where in Grump's name have you two been?!"/>

<Subtitle id="402" character="Filbo" nextDialogueID="403" setTarget="Snorpy, 0.0, Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_003_Filbo_IllExplainLater"
	setEmotion="Filbo,0,Confused;Filbo,3,Angry" emotionEnd="Angry"
	setAnimation="Filbo,0,GestureTowardSelf;Filbo,3,Excited"
text="I'll explain later! 
The Bugsnax are coming to wipe us out!
We gotta get off this island now!"/>

<Subtitle id="403" character="Snorpy" nextDialogueID="404"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_004_Snorpy_ISuspectedAs"
	setEmotion="Snorpy,0,Confused;Snorpy,1.5,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,TummyTap"
text="I suspected as much. 
Luckily, the balloon is almost ready to take flight."/>

<Subtitle id="404" character="Filbo" 
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_005_Filbo_GreatButWhere"
	setEmotion="Filbo,0,Happy;Filbo,1,Confused" emotionEnd="Confused"
	setAnimation="Filbo,0,ExcitedEnd;Filbo,1,HandBehindHead"
text="Great! But where is everybody?"/>

<Subtitle id="405" character="Snorpy" nextDialogueID="406"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_006_Snorpy_TheyreHoldingOff"
	setEmotion="Snorpy,0,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,0,LeanForward;Snorpy,6,LeanForwardEnd"
text="They're holding off the swarm as best they can.
I've supplied them with all my most dangerous inventions, 
but that'll only buy us time."/>

<Subtitle id="406" character="Chandlo" nextDialogueID="407" setTarget="Snorpy, 0.0, Player; Player, 0.0, Snorpy; Filbo, 0.0, Snorpy"
setAnimation="Snorpy,0,PullOutRadio" setTrigger="0,@304.330"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_007_Chandlo_SnorpDawgTheyreComing"
text="SNORP-DAWG! They're coming down from the mountain!
I need you here! NOW!"/>

<Subtitle id="407" character="Snorpy" nextDialogueID="408"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_008_Snorpy_HoldSteadyMy"
	setEmotion="Snorpy,0,Surprised" emotionEnd="Surprised"
	setAnimation=""
text="Hold steady, my love, I'm on my way!"/>

<Subtitle id="408" character="Snorpy" nextDialogueID="409"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_009_Snorpy_OhButSomebody"
	setEmotion="Snorpy,0,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,0,PutAwayRadio" setTrigger="0,@304.332"
text="Oh, but somebody needs
to finish fueling the balloon..."/>

<Subtitle id="409" character="Filbo" nextDialogueID="410"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_010_Filbo_DontWorrySnorpy"
	setEmotion="Filbo,0,Happy" emotionEnd="Happy" setTarget="Snorpy,0,Filbo"
	setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,0.7,GestureTowardSelf"
text="Don't worry, Snorpy, leave the balloon to me!
Go and help Chandlo."/>

<Subtitle id="410" character="Snorpy" setTarget="Player, 0.0, Snorpy; Snorpy,1,Player" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_011_Snorpy_SplendidAsFor"
	setEmotion="Snorpy,0,Happy;Snorpy,1,Judging;Snorpy,6,Smug" emotionEnd="Smug"
	setAnimation="Snorpy,0,ArmSwing"
text="Splendid. As for you, you may need my Snak Chop.
It's much like the Snak Trap if it were set to, aha, puree.
Good luck."/>

<Subtitle id="411" character="Filbo" nextDialogueID="412" setTarget="Snorpy, 0.0, Filbo; Filbo, 0.0, Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_012_Filbo_WaitCanYou"
	setEmotion="Filbo,0,Judging" emotionEnd="Judging"
	setAnimation="Filbo,1,Pointing;Filbo,6,PointingEnd"
text="Wait! Leave your radio with me.
I-I can see everybody from up here.
I should be able to lead them to safety."/>

<Subtitle id="412" character="Snorpy" setTarget="Player, 0.0, Snorpy; Snorpy, 1.0, Player"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_013_Snorpy_CapitalIdeaWith"
	setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,ArmSwing"
text="Capital idea!
With you here, we might yet survive this."/>

<Subtitle id="413" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_014_Filbo_OkayThisLooks"
	setEmotion="Filbo,0,Judging" emotionEnd="Judging"
	setAnimation=""
text="Okay, uh, this looks simple enough."/>

<Subtitle id="414" character="Filbo" setTarget="Filbo, 0.0, Player" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_015_Filbo_NevermindBuddyYou"
	setEmotion="Filbo,0,Fear;Filbo,2,Confused" emotionEnd="Confused"
	setAnimation="Filbo,0,GestureForward"
text="Ah! Never mind! 
Buddy, you better put that trap to good use!"/>

<Subtitle id="415" character="Filbo" setTarget="Player, 0.0, Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_016_Filbo_PhewIllBe"
	setEmotion="Filbo,0,Smug;Filbo,1,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd"
text="Phew! Okay. I'll be fine for now, Buddy. 
Go and help the others! I'll have the balloon 
ready by the time you get back!"/>

<Subtitle id="416" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_BuddyWhere_FOLLOWUP"
	setEmotion="Filbo,0,Confused" emotionEnd="Confused"
	setAnimation=""
text="Buddy, where are you going!?"/>


<!-- Wambus & Triffany -->

<Subtitle id="900" character="Wambus" nextDialogueID="901" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_001_Wambus_GitYaVarmints"
	setEmotion="Wambus,0,Angry" emotionEnd="Angry"
	setAnimation="Wambus,0,AngryHoe; Wambus,2.0,WeaponIdle"
text="GO ON NOW! 
GIT, GIT, YA VARMINTS! "/>

<Subtitle id="901" character="Triffany" nextDialogueID="902" setTarget="Triffany, 0.0, Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_002_Triffany_ItsNoUse"
	setEmotion="Triffany,0,Unamused;Triffany,1.5,Confused" emotionEnd="Confused"
	setAnimation="Triffany,1.5,BoneLeanForward"
text="It's no use, Wamby! 
Musta learned a few things since the stone age..."/>

<Subtitle id="902" character="Wambus" nextDialogueID="903" setTarget="Wambus, 0.0, Triffany" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_003_Wambus_WellWhatDo"
	setEmotion="Wambus,0,Angry" emotionEnd="Angry"
	setAnimation="Wambus,0,StoppedDefault,0.5;Wambus,1.5,ShakeHead"
text="Well, what do you want me to do!? 
I won't let them take my garden!"/>

<Subtitle id="903" character="Triffany" nextDialogueID="904" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_004_Triffany_TheresHardlyAny"
	setEmotion="Triffany,0,Judging" emotionEnd="Judging"
	setAnimation="Triffany,0,WeaponIdle"
text="There's hardly any garden left…"/>

<Subtitle id="904" character="Wambus" nextDialogueID="905" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_005_Wambus_TheresEnoughI"
	setEmotion="Wambus,0,Confused;Wambus,1.5,Neutral" emotionEnd="Neutral"
	setAnimation="Wambus,0,LeanForward;Wambus,1.5,LeanForwardEnd"
text="There's enough!
I still got my Special Sauce, fresh-grown!"/>

<Subtitle id="905" character="Triffany" nextDialogueID="906" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_006_Triffany_OhGoodThinkin"
	setEmotion="Triffany,0,Happy" emotionEnd="Happy"
text="Oh! Good thinkin'!"/>

<Subtitle id="906" character="Wambus" nextDialogueID="907" nextDialogueDelay="-0.3" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_007_Wambus_ThatsNotWhat"
	setEmotion="Wambus,0,Confused" emotionEnd="Unamused"
	setAnimation="Wambus,0.3,ShakeHead"
text="What? That's not what I meant-"/>

<Subtitle id="907" character="Triffany" setTarget="Triffany, 0.0, Player; Wambus, 0.6, Player" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_008_Triffany_OhDidntSee"
	setEmotion="Triffany,0,Surprised;Triffany,1.5,Judging;Triffany,3,Surprised" emotionEnd="Unamused"
	setAnimation="Triffany,0,WeaponIdle,0.5"
text="Oh, didn't see ya there! 
Wouldja mind helpin' out? 
Just a matter of life and death is all!"/>

<Subtitle id="908" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_009_Wambus_MightyFineWork"
	emotionStart="Smug" emotionEnd="Unamused"
text="Mighty fine work, Stranger!"/>

<Subtitle id="909" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_010_Wambus_HowsThatTaste"
	emotionStart="Smug" emotionEnd="Unamused"
text="How's that taste?"/>

<Subtitle id="910" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_011_Wambus_DarnBugsnaxGet"
	emotionStart="Angry" emotionEnd="Unamused"
text="Darn Bugsnax, get off my lawn!"/>

<Subtitle id="1910" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_012_Wambus_"
	emotionStart="Smug" emotionEnd="Unamused"
text="All right!"/>

<Subtitle id="911" character="Triffany" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_013_Triffany_Goodness"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Goodness!"/>

<Subtitle id="912" character="Triffany" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_014_Triffany_OhTheyreHistory"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Oh, they're history."/>

<Subtitle id="913" character="Triffany" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_015_Triffany_YouReallyTaught"
	emotionStart="Smug" emotionEnd="Unamused"
text="You really taught ‘em a lesson."/>


<Subtitle id="1913" character="Triffany" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_016_Triffany_"
	emotionStart="Smug" emotionEnd="Unamused"
text="Hoho!"/>

<Subtitle id="914" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_017_Wambus_MorePests"
	emotionStart="Angry" emotionEnd="Unamused"
text="More pests!"/>

<Subtitle id="915" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_018_Wambus_TheresAWhole"
	emotionStart="Surprised" emotionEnd="Unamused"
text="There's a whole mess of 'em!"/>

<Subtitle id="916" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_019_Wambus_TheyreCominOutta"
	emotionStart="Surprised" emotionEnd="Unamused"
text="They're comin' outta the ground!"/>

<Subtitle id="917" character="Triffany" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_020_Triffany_KeepAnEye"
	emotionStart="Judging" emotionEnd="Unamused"
text="Keep an eye out!"/>

<Subtitle id="918" character="Triffany" enableControls="1"
eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_021_Triffany_AnotherBatchOf"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Another batch of Snax!"/>

<Subtitle id="919" character="Triffany" enableControls="1"
eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_022_Triffany_ItsNotOver"
	emotionStart="Confused" emotionEnd="Unamused"
text="It's not over yet!"/>

<Subtitle id="920" character="Wambus" 
eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_025_Wambus_ImStarvinGit"
	emotionStart="Angry" emotionEnd="Angry"
text="I'm starvin'! Git over here, ya varmints!"/>

<Subtitle id="921" character="Wambus" setTarget="Wambus, 0.0, Player; Triffany, 0.0, Wambus; Player, 0.0, Wambus" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_026_Wambus_ImSuchA"
	setEmotion="Wambus,0,Bummed;Wambus,2,Sad" emotionEnd="Sad"
	setAnimation="Wambus,0,CrossArms;Wambus,2,CrossArmsShakeHead;Wambus,4.5,CrossArmsLookDown"
text="I'm such a failure...
I couldn't even control my hunger. 
No wonder nobody believed in me."/>

<Subtitle id="922" character="Triffany" 
eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_027_Triffany_NoSenseDelayin"
	emotionStart="Bummed" emotionEnd="Unamused"
text="No sense delayin' the inevitable."/>

<Subtitle id="923" character="Triffany" setTarget="Triffany, 0.0, Player; Wambus, 0.0, Triffany; Player, 0.0, Triffany" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_028_Triffany_ThisIsThe"
	setEmotion="Triffany,0,Bummed" emotionEnd="Bummed"
	setAnimation="Triffany,0,HandsTogether;Triffany,2.5,HandsTogetherEnd;Triffany,5.5,LookDown"
text="This is the end, yeah? I was gonna end up here
one way or another. Not that it matters anyhow...
The only thing that matters out here is Bugsnax."/>

<Subtitle id="924" character="Wambus" setTarget="Wambus, 0.0, Triffany; Player, 0.0, Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_029_Wambus_TriffyNoThat"
	setEmotion="Wambus,0,Confused;Wambus,1,Sad" emotionEnd="Sad"
	setAnimation="Wambus,0,LeanForward;Wambus,1.5,ShakeHead,0.5"
text="Triffy? No, that...that can't be..."/>

<Subtitle id="925" character="Triffany" setTarget="Triffany, 0.0, Wambus; Player, 0.0, Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_030_Triffany_WambusYouYou"
	setEmotion="Triffany,0,Fear;Triffany,1,Sad" emotionEnd="Sad"
	setAnimation="Triffany,1,LookDown"
text="Wambus! You...you big dumb fool..."/>

<Subtitle id="926" character="Triffany" nextDialogueID="927" setTarget="Triffany, 0.0, Player; Wambus, 0.0, Player; Triffany,3, Wambus; Player, 0.0, Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_031_Triffany_ThatsAboutAs"
	setEmotion="Triffany,0,Bummed;Triffany,3,Neutral" emotionEnd="Neutral"
	setAnimation="Triffany,0,StoppedDefault,0.5"
text="That's about as big a break as we're gonna get. 
C'mon, Wamby, it's now or never!"/>

<Subtitle id="927" character="Wambus" setTarget="Wambus, 0.0, Player; Wambus, 4, Triffany; Player, 0.0, Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_032_Wambus_IGaveIt"
	setEmotion="Wambus,0,Unamused;Wambus,1.5,Neutral" emotionEnd="Neutral"
	setAnimation="Wambus,0,LookDown;Wambus,1.5,LookDownEnd"
text="I gave it my best. Alright, Triffy, let's go home."/>

<Subtitle id="930" character="Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_023_Wambus_DontWanderOff"
	emotionStart="Angry" emotionEnd="Unamused"
text="Don't you wander off, Stranger, git back here!"/>

<Subtitle id="931" character="Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_024_Triffany_WereNotRunnin"
	emotionStart="Judging" emotionEnd="Unamused"
text="We're not runnin' away just yet!"/>

<Subtitle id="950" character="Wambus" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 1"/>

<Subtitle id="951" character="Wambus" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="952" character="Wambus" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="955" character="Wambus" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 1"/>

<Subtitle id="956" character="Wambus" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 2"/>

<Subtitle id="957" character="Wambus" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>

<Subtitle id="960" character="Triffany" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 1"/>

<Subtitle id="961" character="Triffany" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="962" character="Triffany" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="965" character="Triffany" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 1"/>

<Subtitle id="966" character="Triffany" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 2"/>

<Subtitle id="967" character="Triffany" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>


<!-- Wiggle & Gramble -->

<Subtitle id="800" character="Wiggle" nextDialogueID="801"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_001_Wiggle_RunAwaySnax"
	setEmotion="Wiggle,0,Surprised;Wiggle,4,Suspicious" emotionEnd="Suspicious"
	setAnimation="Wiggle,0,LeanForward;Wiggle,4,LeanForwardEnd"
text="RUN AWAY SNAX, NEVER COME BACK! *cough*"/>

<Subtitle id="801" character="Gramble" nextDialogueID="802" setTarget="Gramble, 0.0, Wiggle; Wiggle, 0.5, Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_002_Gramble_IDontGet"
	setEmotion="Gramble,0,Confused;Gramble,3.5,Sad" emotionEnd="Sad"
	setAnimation="Gramble,0,LeanForward;Gramble,3.5,HugSelf,0.5"
text="I don't get it, why are the lil' ones attacking us!? 
They...they love me."/>

<Subtitle id="802" character="Wiggle" nextDialogueID="803" setTarget="Wiggle, 0.0, Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_003_Wiggle_TheyreLikeA"
	setEmotion="Wiggle,0,Judging;Wiggle,3,Surprised" emotionEnd="Surprised"
	setAnimation="Wiggle,3,LeanForward"
text="They're like a mob of adoring fans, darling. 
They love you SO much that 
they each want a piece of you..."/>

<Subtitle id="803" character="Gramble" nextDialogueID="804" setTarget="Gramble, 0.0, Wiggle"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_004_Gramble_EvenSoI"
	setEmotion="Gramble,0,Confused;Gramble,4.5,Angry" emotionEnd="Angry"
	setAnimation="Gramble,0,HugSelfEnd;Gramble,1,FistTapping;Gramble,4.5,FistTappingEnd"
text="Even so, I can't bring myself to...to hurt ‘em. 
So why'd Snorpy have to go and weaponize Sprout!?"/>

<Subtitle id="804" character="Wiggle" nextDialogueID="805" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_005_Wiggle_GrambleIDidnt"
	setEmotion="Wiggle,0,Surprised;Wiggle,1,Smug" emotionEnd="Smug"
	setAnimation="Wiggle,1,LeanForwardEnd"
text="Gramble! I didn't know you were so punk rock!"/>

<Subtitle id="805" character="Gramble" nextDialogueID="806" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_006_Gramble_ImNotA"
	setEmotion="Gramble,0,Confused;Gramble,3,Sad" emotionEnd="Sad"
	setAnimation="Gramble,0,No;Gramble,3,HugSelf"
text="I'm not a punk OR a rock!
I...I can't do this!"/>

<Subtitle id="806" character="Wiggle" setTarget="Wiggle, 1.5, Player; Gramble, 1.8, Player"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_007_Wiggle_WellIKnow"
	setEmotion="Wiggle,0,Judging;Wiggle,3,Surprised;Wiggle,6,Suspicious" emotionEnd="Suspicious"
	setAnimation="Wiggle,3,LeanForward;Wiggle,6,LeanForwardEnd;Gramble,0,HugSelfEnd"
text="Well, I know who CAN. 
Darling, I've got them all warmed up. 
It's time for you to bring the house down!"/>

<Subtitle id="807" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_008_Wiggle_HowInspired"
	emotionStart="Happy" emotionEnd="Unamused"
text="How inspired!"/>

<Subtitle id="808" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_009_Wiggle_GreatPerformanceDarling"
	emotionStart="Happy" emotionEnd="Unamused"
text="Great performance, Darling!"/>

<Subtitle id="809" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_010_Wiggle_ThatCameIn"
	emotionStart="Surprised" emotionEnd="Unamused"
text="That came in like a wrecking ball!"/>

<Subtitle id="1809" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_011_Wiggle_"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Whoa-oooo-ooooo!"/>

<Subtitle id="810" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_012_Gramble_ICantWatch"
	emotionStart="Fear" emotionEnd="Unamused"
text="I can't watch!"/>

<Subtitle id="811" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_013_Gramble_ThatSoundedBad"
	emotionStart="Confused" emotionEnd="Unamused"
text="That sounded bad..."/>

<Subtitle id="812" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_014_Gramble_IsSproutOkay"
	emotionStart="Confused" emotionEnd="Unamused"
text="Is Sprout okay?"/>

<Subtitle id="1812" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_015_Gramble_"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Ahh-oooh!"/>

<Subtitle id="813" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_016_Wiggle_SnaxOnThe"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Snax on the way!"/>

<Subtitle id="814" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_017_Wiggle_TheShowsNot"
	emotionStart="Judging" emotionEnd="Unamused"
text="The show's not over!"/>

<Subtitle id="815" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_018_Wiggle_HereTheyCome"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Here they come, Darling!"/>

<Subtitle id="816" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_019_Gramble_TheresMoreOf"
	emotionStart="Fear" emotionEnd="Unamused"
text="There's more of ‘em!"/>

<Subtitle id="817" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_020_Gramble_WhyWontThey"
	emotionStart="Confused" emotionEnd="Unamused"
text="Why won't they stop?"/>

<Subtitle id="818" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_021_Gramble_TheyreEndless"
	emotionStart="Fear" emotionEnd="Unamused"
text="They're endless!"/>

<Subtitle id="819" character="Gramble" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_024_Gramble_OhhhMyLittle"
	emotionStart="Confused" emotionEnd="Unamused"
text="Ohhh, my little ones need me! Papa's comin' for ya!"/>

<Subtitle id="820" character="Gramble" setTarget="Gramble, 0.0, Player; Wiggle, 0.0, Gramble; Player, 0.0, Gramble" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_025_Gramble_ThereThereLittle"
	setEmotion="Gramble,0,Sad;Gramble,4,Smug;Gramble,6,Smug" emotionEnd="Smug"
	setAnimation="Gramble,0,HugSelf;Gramble,4,HugSelfEnd;Gramble,6,Relaxed"
text="There there, little one.
I would never abandon you. We're family now! 
And we're gonna be together forever..."/>

<Subtitle id="821" character="Wiggle" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_026_Wiggle_ISimplyCant"
	emotionStart="Angry" emotionEnd="Unamused"
text="I simply can't stand it anymore! I'm famished!"/>

<Subtitle id="822" character="Wiggle" setTarget="Wiggle, 0.0, Player; Gramble, 0.0, Wiggle; Player, 0.0, Wiggle" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_027_Wiggle_TheyCallMe"
	setEmotion="Wiggle,0,Bummed;Wiggle,5,Surprised;Wiggle,7,Judging" emotionEnd="Judging"
	setAnimation="Wiggle,5,PointForward;Wiggle,7,Swoon,0.5;Wiggle,10,SwoonEnd;Wiggle,13,LeanForward"
text="They call me a faded star, but for just 
this moment I will burn bright again! 
This is my swan song...and I devote my final ballad to Bugsnax!"/>

<Subtitle id="823" character="Wiggle" setTarget="Wiggle, 0.0, Gramble; Player, 0.0, Wiggle"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_028_Wiggle_GrambleMyLove"
	setEmotion="Wiggle,0,Sad" emotionEnd="Sad"
	setAnimation="Wiggle,0,StandardIdle,0.5"
text="Gramble, my love, I'm so sorry..."/>

<Subtitle id="824" character="Gramble" setTarget="Gramble, 0.0, Wiggle; Player, 0.0, Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_029_Gramble_WiggleWhyWhyd"
	setEmotion="Gramble,0,Fear;Gramble,2,Sad" emotionEnd="Sad"
	setAnimation="Gramble,2,HugSelf"
text="Wiggle! Why…why'd you have to go?"/>

<Subtitle id="825" character="Gramble" nextDialogueID="826" setTarget="Gramble, 0.0, Player; Wiggle, 0.0, Player; Player, 0.0, Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_030_Gramble_IsItOver"
	setEmotion="Gramble,0,Confused;Gramble,4,Bummed" emotionEnd="Bummed"
	setAnimation="Gramble,1,FistTapping,0.5;Gramble,4,FistTappingEnd"
text="Is it over? Please say it's over. 
My heart can't take much more of this..."/>

<Subtitle id="826" character="Wiggle" setTarget="Wiggle, 0.0, Gramble; Gramble, 0.3, Wiggle; Player, 0.0, Wiggle"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_031_Wiggle_NoTimeFor"
	setEmotion="Wiggle,0,Suspicious;Wiggle,2.5,Surprised" emotionEnd="Neutral"
	setAnimation="Wiggle,0.5,LeanForward;Wiggle,2.5,LeanForwardEnd"
text="No time for an encore, Gramble dear. 
We better boogie."/>

<Subtitle id="830" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_023_Gramble_WWhereYouGoing"
	emotionStart="Confused" emotionEnd="Unamused"
text="W-where are you going!? Don't leave us!"/>

<Subtitle id="831" character="Wiggle"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_022_Wiggle_ComeBackDarling"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Come back, Darling, we need help!"/>

<Subtitle id="850" character="Gramble" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 1"/>

<Subtitle id="851" character="Gramble" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="852" character="Gramble" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="855" character="Gramble" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 1"/>

<Subtitle id="856" character="Gramble" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 2"/>

<Subtitle id="857" character="Gramble" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>

<Subtitle id="860" character="Wiggle" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 1"/>

<Subtitle id="861" character="Wiggle" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="862" character="Wiggle" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="865" character="Wiggle" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 1"/>

<Subtitle id="866" character="Wiggle" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 2"/>

<Subtitle id="867" character="Wiggle" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>

<!-- Beffica & Cromdo -->

<Subtitle id="600" character="Cromdo" nextDialogueID="601" setTarget="Cromdo, 0.0, Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_001_Cromdo_YouSeeAnything"
	setEmotion="Cromdo,0,Confused;Cromdo,2.5,Suspicious" emotionEnd="Suspicious"
	setAnimation="Cromdo,0.5,LeanForward;Cromdo,2.5,LeanForwardEnd"
text="You see anything yet?
All this smoke is makin' my eyes water!"/>

<Subtitle id="601" character="Beffica" nextDialogueID="602" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_002_Beffica_DontWorryIf"
	setEmotion="Beffica,0,Smug;Beffica,4,Unamused" emotionEnd="Unamused"
	setAnimation="Beffica,1,PointToSelf;Beffica,4,GetSnaxscope"
text="Don't worry, if there's one thing I'm good at, 
it's looking for trouble~! 
Speaking of, Snax at three-o-clock!"/>

<Subtitle id="602" character="Cromdo" nextDialogueID="1602"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_003_Cromdo_YouGotIt"
	setEmotion="Cromdo,0,Smug" emotionEnd="Smug"
	setAnimation="Cromdo,0,GestureToSelf"
text="You got it!"/>

<Subtitle id="1602" character="Cromdo" setTarget="Cromdo, 2.0, @7000.3001"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_003a_Cromdo_FireInThe"
	setEmotion="Cromdo,0,Angry" emotionEnd="Angry"
	setAnimation="Cromdo,0,DismissiveThrow"
text="Fire in the hole!"/>

<Subtitle id="603" character="Cromdo" nextDialogueID="604" setTarget="Cromdo, 0.0, Beffica; Beffica, 0.3, Cromdo; Cromdo, 1.0, Player; Player, 0.0, Cromdo"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_004_Cromdo_WoahHoHoTheyreToast"
	setEmotion="Cromdo,0,Surprised;Cromdo,2,Smug" emotionEnd="Smug"
	setAnimation="Cromdo,0,Dealmaker;Cromdo,2,LeanForward,0.5"
text="Whoa-ho-ho, they're toast! 
Who knew Snakwater was so flammable, eh?"/>

<Subtitle id="604" character="Beffica" nextDialogueID="605" setTarget="Beffica, 0.0, Cromdo; Cromdo, 0.0, Beffica; Player,0,@5005"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_005_Beffica_ItsAlmostA"
	setEmotion="Beffica,0,Bummed" emotionEnd="Bummed"
	setAnimation="Beffica,0,PutAwaySnaxscope"
text="It's almost a shame to waste it like this."/>

<Subtitle id="605" character="Beffica" nextDialogueID="606" setTarget="Beffica, 0.0, Player; Cromdo, 0.3, Player"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_006_Beffica_OhBestieYoure"
	setEmotion="Beffica,0,Happy;Beffica,1.5,Smug" emotionEnd="Smug"
	setAnimation="Beffica,1.5,LeanForward"
text="Oh! Bestie!
You're just in time for the end of the world."/>

<Subtitle id="606" character="Beffica" nextDialogueID="607" setTarget="Beffica, 0.0, Player; Cromdo, 1.0, Beffica; Beffica,7.5,Cromdo"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_007_Beffica_BuuutNowThat"
	setEmotion="Beffica,0,Smug;Beffica,3,Happy" emotionEnd="Happy"
	setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,PointForward"
text="Buuut now that you're here, if you
take over the Lunchpad, Cromdo can pick up the speed
on those barrels...can't you, Cromdo?"/>

<Subtitle id="607" character="Cromdo" setTarget="Cromdo, 0.0, Beffica; Cromdo, 2.2, Player"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_008_Cromdo_SureThingBeff"
	setEmotion="Cromdo,0,Smug;Cromdo,2,Unamused" emotionEnd="Unamused"
	setAnimation="Cromdo,0,PointForward;Cromdo,2,PointForwardEnd"
text="Sure thing, Beff. 
If I don't break my grumpin' back first."/>

<Subtitle id="608" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_009_Beffica_Omg"
	emotionStart="Surprised" emotionEnd="Unamused"
text="OMG!"/>

<Subtitle id="609" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_010_Beffica_YouNailedIt"
	emotionStart="Happy" emotionEnd="Unamused"
text="You nailed it!"/>

<Subtitle id="610" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_011_Beffica_WayToGo"
	emotionStart="Happy" emotionEnd="Unamused"
text="Way to go, Bestie!"/>

<Subtitle id="1610" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_012_Beffica_"
	emotionStart="Smug" emotionEnd="Unamused"
text="Haha, nice!"/>

<Subtitle id="612" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_013_Cromdo_HeheNiceShot"
	emotionStart="Smug" emotionEnd="Unamused"
text="Hehe, nice shot!"/>

<Subtitle id="613" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_014_Cromdo_TheyAintGettin"
	emotionStart="Smug" emotionEnd="Unamused"
text="They ain't gettin' up from that!"/>

<Subtitle id="614" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_015_Cromdo_BoomBaby"
	emotionStart="Happy" emotionEnd="Unamused"
text="BOOM, baby!"/>

<Subtitle id="1614" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_016_Cromdo_"
	emotionStart="Smug" emotionEnd="Unamused"
text="Nnnnnnnnice!"/>


<Subtitle id="616" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_017_Beffica_MoreSnaxAre"
	emotionStart="Confused" emotionEnd="Unamused"
text="More Snax are coming!"/>

<Subtitle id="617" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_018_Beffica_WatchOutBestie"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Watch out, Bestie!"/>

<Subtitle id="618" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_019_Beffica_HereTheyCome"
	emotionStart="Judging" emotionEnd="Unamused"
text="Here they come!"/>

<Subtitle id="619" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_020_Cromdo_ThereYaGo"
	emotionStart="Judging" emotionEnd="Unamused"
text="There ya go."/>

<Subtitle id="620" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_021_Cromdo_TakeThis"
	emotionStart="Judging" emotionEnd="Unamused"
text="Take this."/>

<Subtitle id="621" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_022_Cromdo_AnotherOneFor"
	emotionStart="Judging" emotionEnd="Unamused"
text="Another one for yas."/>

<Subtitle id="622" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_023_Cromdo_"
	emotionStart="Suspicious" emotionEnd="Unamused"
text="*grunts with effort*"/>

<Subtitle id="1622" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_023_Cromdo_ALT01"
	emotionStart="Suspicious" emotionEnd="Unamused"
text="Hnnng, OH! My back!"/>

<Subtitle id="1623" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_023_Cromdo_ALT02"
	emotionStart="Suspicious" emotionEnd="Unamused"
text="Hnnnng! Oh, oh, that's heavy!"/>

<Subtitle id="623" character="Beffica" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_026_Beffica_ImSoGrumping"
	emotionStart="Angry" emotionEnd="Unamused"
text="I'm so grumping hungry!"/>

<Subtitle id="624" character="Beffica" setTarget="Beffica, 0.0, Player; Cromdo, 0.0, Beffica; Player, 0.0, Beffica" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_027_Beffica_TheresNoPoint"
	setEmotion="Beffica,0,Sad;Beffica,2,Bummed;Beffica,7,Smug" emotionEnd="Smug"
	setAnimation="Beffica,2,LookOverShoulder;Beffica,5,LookOverShoulderEnd;Beffica,7,TellingSecret"
text="There's no point in going back with them. 
I don't have a life, or friends...nobody I can really trust, anyway. 
But Bugsnax...I can trust you to be delicious."/>

<Subtitle id="625" character="Cromdo" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_028_Cromdo_OuttaMyWay"
	emotionStart="Angry" emotionEnd="Unamused"
text="Outta my way, rubes! Gimme them Snax!"/>

<Subtitle id="626" character="Cromdo" setTarget="Cromdo, 0.0, Player; Beffica, 0.0, Cromdo; Player, 0.0, Cromdo" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_029_Cromdo_IAintGonna"
	setEmotion="Cromdo,0,Disgust;Cromdo,3.3,Angry;Cromdo,5,Surprised;Cromdo,9.5,Smug" emotionEnd="Smug"
	setAnimation="Cromdo,0,DismissiveThrow;Cromdo,3.3,LeanForward,0.5;Cromdo,5,Excited,0.5;Cromdo,7.3,Excited,0.25;Cromdo,8.3,Excited,0.25;Cromdo,9.3,Excited,0.25"
text="I ain't gonna get rich and famous if I listen to these suckers. 
They're just holdin' me back! 
Now's my chance! The Snax are mine! Mine! Mine!"/>

<Subtitle id="627" character="Beffica" setTarget="Beffica, 0.0, Cromdo; Player, 0.0, Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_030_Beffica_OhNoCromdo"
	setEmotion="Beffica,0,Confused" emotionEnd="Confused"
	setAnimation="Beffica,0,LeanForward;Beffica,1.5,LeanForwardEnd"
text="Oh no! Cromdo..."/>

<Subtitle id="628" character="Cromdo" setTarget="Cromdo, 0.0, Beffica; Player, 0.0, Cromdo"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_031_Cromdo_SorryBeff"
	setEmotion="Cromdo,0,Bummed" emotionEnd="Bummed"
	setAnimation="Cromdo,0,StoppedDefault,0.5"
text="Sorry, Beff."/>

<Subtitle id="629" character="Beffica" nextDialogueID="630" setTarget="Beffica, 0.0, Player; Cromdo, 0.0, Player; Player, 0.0, Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_032_Beffica_PhewItLooked"
	setEmotion="Beffica,0,Bummed;Beffica,2,Happy" emotionEnd="Happy"
	setAnimation="Beffica,0,DissmissiveArmWave;Beffica,1.5,LeanForward;Beffica,4,Wink,0.5"
text="Phew! Huh! It looked pretty nasty for a sec, 
but I knew you'd pull through, Bestie!"/>

<Subtitle id="630" character="Cromdo" setTarget="Cromdo, 0.0, Player; Player, 0.0, Cromdo"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_033_Cromdo_WeMadeIt"
	setEmotion="Cromdo,0,Happy;Cromdo,1.7,Smug" emotionEnd="Smug"
	setAnimation="Cromdo,0,Excited;Cromdo,1.7,LeanForward,0.5;Cromdo,4,LeanForwardEnd"
text="We made it!
Haha, that means Snorpy owes me five bucks. 
Let's blow this popsicle stand, huh?"/>

<Subtitle id="640" character="Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_024_Beffica_BestieWhereAre"
	emotionStart="Confused" emotionEnd="Unamused"
text="Bestie, where are you!? Come back!"/>

<Subtitle id="641" character="Cromdo"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_025_Cromdo_WhereDoYou"
	emotionStart="Angry" emotionEnd="Unamused"
text="Where do you think you're goin', Pal?"/>

<Subtitle id="652" character="Cromdo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Gimme more! More!"/>

<Subtitle id="653" character="Cromdo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="654" character="Cromdo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="655" character="Cromdo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Get outta here, ya worthless Snax!"/>

<Subtitle id="656" character="Cromdo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="I got big dreams and you ain't in 'em!"/>

<Subtitle id="657" character="Cromdo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>

<Subtitle id="660" character="Beffica" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="So delish!"/>

<Subtitle id="661" character="Beffica" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="662" character="Beffica" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="665" character="Beffica" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Zonk off! I'm done eating my feelings."/>

<Subtitle id="666" character="Beffica" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="My friends are here for me!"/>

<Subtitle id="667" character="Beffica" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>


<!-- Chandlo & Snorpy -->

<Subtitle id="700" character="Chandlo" nextDialogueID="701" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_001_Chandlo_ComeOnSnax"
	setEmotion="Chandlo,0,Angry" emotionEnd="Angry"
	setAnimation="Chandlo,0,PunchHand;Chandlo,2,PunchHandEnd"
text="Come on, Snax, let's see what you got!"/>

<Subtitle id="701" character="Snorpy" nextDialogueID="702" setTarget="Snorpy, 0.0, Player; Player, 0.3, Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_002_Snorpy_AhChumOver"
	setEmotion="Snorpy,0,Surprised" emotionEnd="Surprised"
	setAnimation="Snorpy,0.2,LeanForward"
text="Ah, Chum, over here!"/>

<Subtitle id="702" character="Snorpy" nextDialogueID="703"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_003_Snorpy_IveJustFinished"
	setEmotion="Snorpy,0,Happy;Snorpy,5,Surprised" emotionEnd="Confused"
	setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,1.5,ArmSwing;Snorpy,3,TummyTap"
text="I've just finished another device: the Trip Drone! 
With this, we can hold off the Bugsnax
and escape before Chandlo collapses!"/>

<Subtitle id="703" character="Chandlo" nextDialogueID="704" setTarget="Chandlo, 0.0, Snorpy; Snorpy, 0.2, Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_004_Chandlo_DontWorrySnorpDawg"
	setEmotion="Chandlo,0,Judging;Chandlo,2,Smug" emotionEnd="Smug"
	setAnimation="Chandlo,0,ShakingHead;Chandlo,2,UpFlex,0.5"
text="Don't worry, Snorp-dawg,
I could do this aaall day!"/>

<Subtitle id="704" character="Snorpy" nextDialogueID="705" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_005_Snorpy_OhYouBeautiful"
	setEmotion="Snorpy,0,Smug" emotionEnd="Smug"
	setAnimation="Snorpy,0,LookDown"
text="Oh, you beautiful fool."/>

<Subtitle id="705" character="Snorpy" nextDialogueID="706" setTarget="Snorpy, 0.0, Player"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_006_Snorpy_IllPilotThe"
	setEmotion="Snorpy,0,Judging;Snorpy,3,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LookDownEnd;Snorpy,3,LeanForward"
text="I'll pilot the drone, you aim the shot. 
Unfortunately, we're short on connective surfaces..."/>

<Subtitle id="706" character="Chandlo" setTarget="Snorpy, 0.3, Chandlo; Snorpy, 2.0, Player"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_007_Chandlo_HowBoutThis"
	setEmotion="Chandlo,0,Angry;Chandlo,1,Surprised" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LeanForwardEnd"
text="How 'bout this? ALLEY-OOP!"/>

<Subtitle id="707" character="Snorpy" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_008_Snorpy_HmThatllDo"
	setEmotion="Snorpy,0,Neutral" emotionEnd="Unamused"
	setAnimation="Chandlo,0,PointEnd"
text="Hm. That'll do."/>

<Subtitle id="708" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_009_Snorpy_DontTripHaha"
	emotionStart="Smug" emotionEnd="Unamused"
text="Don't trip! Haha."/>

<Subtitle id="709" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_010_Snorpy_FineWorkChum"
	emotionStart="Happy" emotionEnd="Unamused"
text="Fine work, Chum!"/>

<Subtitle id="710" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_011_Snorpy_TakeThatGrumpinati"
	emotionStart="Angry" emotionEnd="Unamused"
text="Take that, Grumpinati!"/>

<Subtitle id="710" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_012_Snorpy_"
	emotionStart="Happy" emotionEnd="Unamused"
text="Ha ha!"/>

<Subtitle id="712" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_013_Chandlo_YouGotThis"
	emotionStart="Smug" emotionEnd="Unamused"
text="You got this, Bro!"/>

<Subtitle id="713" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_014_Chandlo_ThreePoints"
	emotionStart="Smug" emotionEnd="Unamused"
text="Three points!"/>

<Subtitle id="714" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_015_Chandlo_GetDunkedOn"
	emotionStart="Smug" emotionEnd="Unamused"
text="Get dunked on!"/>

<Subtitle id="1714" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_016_Chandlo_"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Whoa!"/>

<Subtitle id="716" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_017_Snorpy_InPosition"
	emotionStart="Judging" emotionEnd="Unamused"
text="I'm in position!"/>

<Subtitle id="717" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_018_Snorpy_Relocating"
	emotionStart="Judging" emotionEnd="Unamused"
text="Relocating!"/>

<Subtitle id="718" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_019_Snorpy_LetsGetAnother"
	emotionStart="Judging" emotionEnd="Unamused"
text="Let's get another angle!"/>


<Subtitle id="1718" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_020_Snorpy_"
	emotionStart="Happy" emotionEnd="Unamused"
text="Hoo hoo hoo hoo!"/>

<Subtitle id="720" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_021_Chandlo_ChandlosGottaGo"
	emotionStart="Smug" emotionEnd="Unamused"
text="Chandlo's gotta go to work!"/>

<Subtitle id="721" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_022_Chandlo_ThisOnesFor"
	emotionStart="Smug" emotionEnd="Unamused"
text="This one's for Snorp-dawg!"/>

<Subtitle id="722" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_023_Chandlo_NothinButLog"
	emotionStart="Smug" emotionEnd="Unamused"
text="Nothin' but log!"/>

<Subtitle id="1722" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_024_Chandlo_"
	emotionStart="Angry" emotionEnd="Unamused"
text="*log-throwing grunt*"/>

<Subtitle id="723" character="Chandlo" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_027_Chandlo_BroImAbout"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Bro, I'm about to CARBO LOAD!"/>

<Subtitle id="724" character="Chandlo" setTarget="Chandlo, 0.0, Player; Snorpy, 0.0, Chandlo; Player, 0.0, Chandlo" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_028_Chandlo_ICantTake"
	setEmotion="Chandlo,0,Confused;Chandlo,4,Sad;Chandlo,7,Angry" emotionEnd="Angry"
	setAnimation="Chandlo,0,ShakingHead;Chandlo,2,PunchHand,0.5;Chandlo,4,PunchHandEnd;Chandlo,7,LeanForward;Chandlo,9,LeanForwardEnd"
text="I can't take 'em all. Gotta protect Snorpy. 
I'll never be strong enough. I gotta be more than me. 
I gotta be Bugsnax."/>

<Subtitle id="725" character="Snorpy" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_029_Snorpy_ImLosingControl"
	emotionStart="Confused" emotionEnd="Unamused"
text="I'm losing control! Can't! Resist! The Snax!"/>

<Subtitle id="726" character="Snorpy" setTarget="Snorpy, 0.0, Player; Chandlo, 0.0, Snorpy; Player, 0.0, Snorpy" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_030_Snorpy_ISeeWhat"
	setEmotion="Snorpy,0,Suspicious;Snorpy,3,Bummed;Snorpy,7,Confused;Snorpy,9.5,Unamused;Snorpy,12,Suspicious" emotionEnd="Suspicious"
	setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd;Snorpy,7,LeanForward;Snorpy,9.5,LeanForwardEnd;Snorpy,13,TummyTap"
text="I see what you're doing, you delectable automatons. I know too much. 
I have to be destroyed. It's the only way to keep Chandlo safe. 
You win, Grumpinati. Your secrets die with me!"/>

<Subtitle id="727" character="Snorpy" setTarget="Snorpy, 0.0, Chandlo; Player, 0.0, Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_032_Snorpy_ChandloNooooooo"
	setEmotion="Snorpy,0,Fear" emotionEnd="Confused"
	setAnimation="Snorpy,0.2,LeanForward"
text="CHANDLO! NOOOOOOO!"/>

<Subtitle id="728" character="Chandlo" setTarget="Chandlo, 0.0, Snorpy; Player, 0.0, Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_033_Chandlo_SnorpyNooooooo"
	setEmotion="Chandlo,0,Fear" emotionEnd="Confused"
	setAnimation="Chandlo,0.2,LeanForward"
text="SNORPY! NOOOOOOO!"/>

<Subtitle id="729" character="Chandlo" nextDialogueID="730" setTarget="Chandlo, 0.0, Player; Snorpy, 0.0, Chandlo; Player, 0.0, Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_034_Chandlo_WeCrushedIt"
	setEmotion="Chandlo,0,Smug;Chandlo,2,Surprised" emotionEnd="Neutral"
	setAnimation="Chandlo,0,ThumpChest;Chandlo,3,OpenArms"
text="WE CRUSHED IT, DAWG! 
I'm gonna give you the hug of your LIFE!"/>

<Subtitle id="730" character="Snorpy" setTarget="Snorpy, 1.0, Player; Player, 0.0, Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_035_Snorpy_DontCelebrateToo"
	setEmotion="Snorpy,0,Suspicious;Snorpy,2,Unamused;Snorpy,4,Happy" emotionEnd="Neutral"
	setAnimation="Snorpy,1.2,LeanForward;Snorpy,4,ArmSwing,0.5;Chandlo,0,OpenArmsEnd"
text="Don't celebrate too soon. 
We're not safe until we're off this horrid rock! 
To the balloon!"/>

<Subtitle id="740" character="Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_025_Chandlo_BroWeCant"
	emotionStart="Confused" emotionEnd="Unamused"
text="Bro, we can't do this without you!"/>

<Subtitle id="741" character="Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_026_Snorpy_WrongWayChum"
	emotionStart="Confused" emotionEnd="Unamused"
text="Wrong way, Chum! The battle is over here!"/>

<Subtitle id="752" character="Chandlo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Aw yeah, more Snax!!"/>

<Subtitle id="753" character="Chandlo" enableControls="1" nextDialogueID="754"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Get lost, bugs, I've had enough of you!"/>

<Subtitle id="754" character="Chandlo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="You're not what makes me strong!"/>

<Subtitle id="755" character="Snorpy" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="So tantalizing!"/>

<Subtitle id="756" character="Snorpy" enableControls="1" nextDialogueID="757"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Living snackfoods, how ridiculous!"/>

<Subtitle id="757" character="Snorpy" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="I've got more important things to worry about!"/>

<Subtitle id="760" character="Chandlo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 1"/>

<Subtitle id="761" character="Chandlo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="762" character="Chandlo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="765" character="Chandlo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 1"/>

<Subtitle id="766" character="Chandlo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 2"/>

<Subtitle id="767" character="Chandlo" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>

<Subtitle id="770" character="Snorpy" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 1"/>

<Subtitle id="771" character="Snorpy" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="772" character="Snorpy" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="775" character="Snorpy" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 1"/>

<Subtitle id="776" character="Snorpy" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 2"/>

<Subtitle id="777" character="Snorpy" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>

<!-- Shelda & Floofty -->

<Subtitle id="500" character="Floofty" nextDialogueID="501" setTarget="Floofty, 1.3, Shelda; Shelda, 2, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_001_Floofty_StayStillYou"
	setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,HoldGrappler;Floofty,2,HoldGrappler"
text="Stay still, you pugnacious pests!
Gah, why did Snorpington make this so cumbersome?"/>

<Subtitle id="501" character="Shelda" nextDialogueID="502" setTarget="Shelda, 0.0, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_002_Shelda_OneHasForeseen"
	setEmotion="Shelda,0,Surprised;Shelda,2,Judging" emotionEnd="Judging"
text="One has foreseen!
The Bugsnax will be five feet to the 
right of where you're aiming!"/>

<Subtitle id="502" character="Floofty" nextDialogueID="503" setTarget="Floofty, 0.0, Shelda"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_003_Floofty_ImAScientist"
	setEmotion="Floofty,0,Angry;Floofty,2,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,2.5,GiveGrappler"
text="I'm a scientist, not an exterminator!
You do it if you're so inclined!"/>

<Subtitle id="503" character="Shelda" nextDialogueID="504" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_004_Shelda_OneIsStrictly"
	setEmotion="Shelda,0,Judging;Shelda,2,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0,GestureToSelf;Shelda,2.5,Relaxed;Floofty,1,CancelGiveGrappler"
text="One is strictly a pacifist! 
Also, one is pushing seventy."/>

<Subtitle id="504" character="Floofty" setTarget="Floofty, 0.4, Player; Shelda, 0.7, Player" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_005_Floofty_FairEnoughAh"
	setEmotion="Floofty,0,Unamused;Floofty,1,Smug;Floofty,4.5,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,5,GiveGrappler;Floofty,6,GiveGrapplerEnd;Shelda,1,RelaxedEnd"
text="Fair enough. Ah, but here comes someone
with a healthy capacity for violence!
Take this device and clear a path for us...please."/>

<Subtitle id="505" character="Floofty" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_006_Floofty_ExcellentViolence"
	emotionStart="Smug" emotionEnd="Unamused"
text="Excellent violence."/>

<Subtitle id="506" character="Floofty" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_007_Floofty_AhFascinating"
	emotionStart="Smug" emotionEnd="Unamused"
text="Ah, fascinating."/>

<Subtitle id="507" character="Floofty" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_008_Floofty_YoureGoodFor"
	emotionStart="Smug" emotionEnd="Unamused"
text="You're good for something after all."/>

<Subtitle id="1507" character="Floofty" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_009_Floofty_"
	emotionStart="Smug" emotionEnd="Unamused"
text="Hooo!"/>

<Subtitle id="510" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_010_Shelda_BugsnaxBegone"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Bugsnax begone!"/>

<Subtitle id="511" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_011_Shelda_ToxinsPurged"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Toxins purged!"/>

<Subtitle id="512" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_012_Shelda_ThatLookedPainful"
	emotionStart="Judging" emotionEnd="Unamused"
text="That looked painful!"/>

<Subtitle id="1512" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_013_Shelda_"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Oooh!"/>

<Subtitle id="514" character="Floofty" enableControls="1"
eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_014_Floofty_MoreSpecimensArriving"
	emotionStart="Judging" emotionEnd="Unamused"
text="More specimens arriving."/>

<Subtitle id="515" character="Floofty" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_015_Floofty_HaveCaution"
	emotionStart="Judging" emotionEnd="Unamused"
text="Have caution."/>

<Subtitle id="516" character="Floofty" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_016_Floofty_WereNotFinished"
	emotionStart="Judging" emotionEnd="Unamused"
text="We're not finished yet."/>

<Subtitle id="517" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_017_Shelda_EverMoreToxins"
	emotionStart="Judging" emotionEnd="Unamused"
text="Ever more Toxins rise!"/>

<Subtitle id="518" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_018_Shelda_LookOut"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Look out!"/>

<Subtitle id="519" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_019_Shelda_Beware"
	emotionStart="Surprised" emotionEnd="Unamused"
text="Beware!"/>

<Subtitle id="520" character="Shelda" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_022_Shelda_OneIsCalled"
	emotionStart="Suspicious" emotionEnd="Unamused"
text="One is called. One must answer..."/>

<Subtitle id="521" character="Shelda" setTarget="Shelda, 0.0, Player; Floofty, 0.0, Shelda; Player, 0.0, Shelda" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_023_Shelda_OneIsDevoted"
	setEmotion="Shelda,0,Suspicious;Shelda,2,Surprised;Shelda,4.3,Judging;Shelda,6.5,Angry" emotionEnd="Angry" 
	setAnimation="Shelda,0,GestureToSelf;Shelda,2.8,GestureForward;Shelda,6.5,Doom"
text="One is devoted! One is wise! One is pure! 
The Bugsnax have no power over me!"/>

<Subtitle id="522" character="Floofty" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_024_Floofty_ICannotLet"
	emotionStart="Judging" emotionEnd="Unamused"
text="I cannot let this opportunity pass!"/>

<Subtitle id="523" character="Floofty" setTarget="Floofty, 0.0, Player; Shelda, 0.0, Floofty; Player, 0.0, Floofty" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_025_Floofty_ICanFeel"
	setEmotion="Floofty,0,Suspicious;Floofty,1.5,Surprised;Floofty,5,Smug;Floofty,8,Angry" emotionEnd="Angry"
	setAnimation="Floofty,0,Pondering;Floofty,3,PonderingArmTwirl;Floofty,8,PonderingLeanForward,0.5"
text="I can feel it! The precipice! 
In Bugsnax, potential to understand the very nature of being. 
I would be a fool not to indulge!"/>

<Subtitle id="524" character="Shelda" setTarget="Shelda, 0.0, Floofty; Player, 0.0, Shelda" 
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_026_Shelda_FlooftyNotEven"
	setEmotion="Shelda,0,Confused" emotionEnd="Confused"
	setAnimation="Shelda,0,Relaxed;Shelda,3,RelaxedEnd"
text="Floofty...not even you deserved that..."/>

<Subtitle id="525" character="Floofty" setTarget="Floofty, 0.0, Shelda; Player, 0.0, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_027_Floofty_ThatWasRegrettable"
	setEmotion="Floofty,0,Confused" emotionEnd="Confused"
	setAnimation=""
text="That was...regrettable..."/>

<Subtitle id="526" character="Floofty" nextDialogueID="527" setTarget="Floofty, 0.0, Player; Shelda, 0.0, Floofty; Player, 0.0, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_028_Floofty_ThatsEnoughMortal"
	setEmotion="Floofty,0,Unamused;Floofty,2,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd"
text="That's enough mortal danger for one day. 
Let's abscond while the Bugsnax have subsided."/>

<Subtitle id="527" character="Shelda" setTarget="Shelda, 0.0, Player; Player, 0.0, Shelda"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_029_Shelda_YouDontHave"
	setEmotion="Shelda,0,Judging;Shelda,2,Unamused;Shelda,5,Surprised" emotionEnd="Unamused"
	setAnimation="Shelda,0,DismissiveWave;Shelda,3,GestureForward"
text="You don't have to tell me twice.
You, however, must continue.
The others still need your help!"/>

<Subtitle id="530" character="Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_020_Floofty_TheresNoTime"
	emotionStart="Angry" emotionEnd="Unamused"
text="There's no time for cowardice! Assist us!"/>

<Subtitle id="531" character="Shelda"
eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_021_Shelda_YouAreClearly"
	emotionStart="Surprised" emotionEnd="Unamused"
text="You are clearly lost! Return to us!"/>

<Subtitle id="560" character="Floofty" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 1"/>

<Subtitle id="561" character="Floofty" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="562" character="Floofty" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="565" character="Floofty" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 1"/>

<Subtitle id="566" character="Floofty" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 2"/>

<Subtitle id="567" character="Floofty" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>

<Subtitle id="570" character="Shelda" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 1"/>

<Subtitle id="571" character="Shelda" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 2"/>

<Subtitle id="572" character="Shelda" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug acceptance line 3"/>

<Subtitle id="575" character="Shelda" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 1"/>

<Subtitle id="576" character="Shelda" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 2"/>

<Subtitle id="577" character="Shelda" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="[TEMP] bug rejection line 3"/>


<!-- The Escape! -->

	<Subtitle id="200" character="Filbo" setTarget="Filbo,0.0,@999.999"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_001_Filbo_OkayWereAll"
	setEmotion="Filbo,0,Neutral;Filbo,1.5,Judging" emotionEnd="Judging"
	setAnimation="Filbo,0,Excited;Filbo,1.5,ExcitedEnd"
text="Okay, we're all here! 
Though I- though I think the balloon 
needs another minute..."/>

	<Subtitle id="201" character="Filbo" setTarget="Filbo, 0.0, Player; Player, 0.0, Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_002_Filbo_IsThisReally_SUCCESS-HIGH"
	setEmotion="Filbo,0,Confused;Filbo,1.5,Sad" emotionEnd="Sad"
	setAnimation="Filbo,0,TiredIdle,0.5"
text="Is this really everybody? What happened!?"/>

   <Subtitle id="11201" character="Filbo" setTarget="Filbo, 0.0, Player; Player, 0.0, Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_002_Filbo_IsThisReally_SUCCESS-LOW"
	setEmotion="Filbo,0,Confused;Filbo,1.5,Sad" emotionEnd="Sad"
	setAnimation="Filbo,0,TiredIdle,0.5"
text="Is this really everybody? What happened!?"/>

	<Subtitle id="202" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_003_Filbo_NevermindWeGotta" enableControls="1"
	setEmotion="Filbo,0,Fear;Filbo,1,Surprised" emotionEnd="Confused"
	setAnimation="Filbo,0,StoppedDefault,0.5;Filbo,1,Pointing;Filbo,2,PointingEnd"
text="Ah. Never mind! 
We gotta get on board, NOW!"/>

<Subtitle id="203" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_004_Filbo_ComeOnCome" enableControls="1" unskippable="1"
	emotionStart="Fear" emotionEnd="Confused"
text="Come on! Come on! We're not gonna make it!"/>

<Subtitle id="204" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_005_Filbo_ThanksLizEgg" enableControls="1"
	emotionStart="Sad" emotionEnd="Sad"
text="Thanks, Liz...Egg..."/>

<Subtitle id="205" character="Filbo"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Don't go, Buddy! I'm still in a lotta trouble!"/>

<!-- Reflection -->

	<Subtitle id="51" character="Wambus" nextDialogueID="52"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_001_Wambus_WelpThereGoes"
	setEmotion="Wambus,0,Unamused" emotionEnd="Unamused"
	setAnimation="Wambus,0.5,CrossArms;Wambus,4,CrossArmsGestureForward"
text="Welp. There goes another farm.
Serves me right for buildin' it on top
of an island-sized pest."/>

	<Subtitle id="52" character="Wambus" nextDialogueID="53"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_001a_Wambus_IGuessTheres"
	setEmotion="Wambus,0,Smug" emotionEnd="Smug"
	setAnimation="Wambus,2,CrossArmsShakeHead"
text="Heh, I guess there's no shame in startin' fresh."/>

	<Subtitle id="53" character="Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_001b_Wambus_IllFindA"
	setEmotion="Wambus,0,Neutral;Wambus,3,Happy" emotionEnd="Neutral"
	setAnimation="Wambus,0,CrossArmsEnd;Wambus,3,HandsOnHips;Wambus,7,HandsOnHipsEnd"
text="I'll find a place with rich soil,
and even richer history, where me
an' Triffy can settle down."/>

	<Subtitle id="54" character="Wambus" nextDialogueID="55"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_002_Wambus_ImSorryTriffy"
	setEmotion="Wambus,0,Sad" emotionEnd="Sad"
	setAnimation="Wambus,0,LookDown;Wambus,5,LookDownEnd"
text="I'm sorry, Triffy.
I know what you wanted most
was to be remembered."/>

	<Subtitle id="55" character="Wambus" nextDialogueID="56"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_002a_Wambus_SoIllRemember"
	setEmotion="Wambus,0,Sad" emotionEnd="Sad"
	setAnimation="Wambus,0,TipHat;Wambus,3,LeanForward"
text="So I'll remember you every day.
I'll buy back our old house."/>

	<Subtitle id="56" character="Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_002b_Wambus_IllPreserveIt"
	setEmotion="Wambus,0,Bummed;Wambus,2,Confused;Wambus,7,Bummed" emotionEnd="Bummed"
	setAnimation="Wambus,0,LeanForwardEnd;Wambus,7.5,ShakeHead"
text="I'll preserve it, everything you
and me ever did. I'll pass it down
so nobody ever forgets."/>

	<Subtitle id="57" character="Triffany" nextDialogueID="58"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_003_Triffany_IWasSo"
	setEmotion="Triffany,0,Bummed" emotionEnd="Bummed"
	setAnimation="Triffany,0,LookDown"
text="I was so close to givin' up back there."/>

	<Subtitle id="58" character="Triffany" nextDialogueID="59"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_003a_Triffany_IGetSo"
	setEmotion="Triffany,0,Unamused;Triffany,4,Neutral" emotionEnd="Neutral"
	setAnimation="Triffany,0,LookDownEnd;Triffany,4,BoneEmphasis,0.5;Triffany,5.5,StoppedDefault,0.5"
text="I get so caught up dwellin' on
the way lives end, but that's not
the only thing that matters, yeah?"/>

	<Subtitle id="59" character="Triffany" 
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_003b_Triffany_WambusAndI"
	setEmotion="Triffany,0,Happy" emotionEnd="Happy"
	setAnimation="Triffany,1.5,HandsTogether;Triffany,4,HandsTogetherEnd"
text="Wambus and I, we're gonna
start the rest of our lives today."/>

	<Subtitle id="60" character="Triffany" nextDialogueID="61"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_004_Triffany_WambyWhyDid"
	setEmotion="Triffany,0,Confused;Triffany,3,Bummed" emotionEnd="Bummed"
	setAnimation="Triffany,0.5,LookDown"
text="Wamby, why did you stay?
I was always ready for my end...
but not yours."/>

	<Subtitle id="61" character="Triffany" nextDialogueID="62"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_004a_Triffany_IKnowYou"
	setEmotion="Triffany,0,Sad;Triffany,4,Confused" emotionEnd="Confused"
	setAnimation="Triffany,0,LookDownEnd;Triffany,4.5,HandsTogether"
text="I know you just wanted a place to call your own...
I'll grow a garden with all yer favorite plants."/>

	<Subtitle id="62" character="Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_004b_Triffany_IllMakeSure"
	setEmotion="Triffany,0,Neutral;Triffany,2,Bummed" emotionEnd="Bummed"
	setAnimation="Triffany,2,HandsTogetherEnd"
text="I'll make sure it lasts.
Longer than us, at least."/>

	<Subtitle id="63" character="Gramble" nextDialogueID="64"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_005_Gramble_IThoughtId"
	setEmotion="Gramble,0,Confused" emotionEnd="Confused"
	setAnimation="Gramble,1.3,FistTapping"
text="I thought I'd be real sad when
I left all my little ones behind."/>

	<Subtitle id="64" character="Gramble" nextDialogueID="65"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_005a_Gramble_ButIFeel"
	setEmotion="Gramble,0,Confused;Gramble,1.2,Neutral;Gramble,3,Judging" emotionEnd="Judging"
	setAnimation="Gramble,1.2,FistTappingEnd;Gramble,3.8,LeanForward"
text="But I feel...okay.
I'unno, mebbe it helps
they tried to murder me."/>

	<Subtitle id="65" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_005b_Gramble_ButAlsoI"
	setEmotion="Gramble,0,Neutral;Gramble,2,Happy" emotionEnd="Happy"
	setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,Relaxed;Gramble,5.5,RelaxedEnd"
text="But also, I got folks who 
love me back for real.
Like...well, Wiggle."/>

	<Subtitle id="66" character="Gramble" nextDialogueID="67"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_006_Gramble_WiggleWhydYou"
	setEmotion="Gramble,0,Confused;Gramble,4,Sad" emotionEnd="Sad"
	setAnimation="Gramble,1,HugSelf"
text="Wiggle...why'd you have to go an' leave me?
I finally had somebody who cared about me."/>

	<Subtitle id="67" character="Gramble" nextDialogueID="68"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_006a_Gramble_ButItWas"
	setEmotion="Gramble,0,Sad;Gramble,1,Bummed" emotionEnd="Bummed"
	setAnimation="Gramble,1,HugSelfEnd"
text="But...but it was nice while it lasted."/>

	<Subtitle id="68" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_006a_Gramble_IPromiseYou"
	setEmotion="Gramble,0,Confused;Gramble,3,Unamused" emotionEnd="Unamused"
	setAnimation="Gramble,0,LeanForward;Gramble,3,No,0.5"
text="I promise you, I'll carry your
love with me. And I won't go givin'
it away to things that don't deserve it."/>

	<Subtitle id="69" character="Wiggle" nextDialogueID="70"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_007_Wiggle_ItsFunnyI"
	setEmotion="Wiggle,0,Unamused;Wiggle,6,Smug" emotionEnd="Smug"
	setAnimation="Wiggle,0.5,PointToSelf;Wiggle,7,Presenting,0.5"
text="It's funny, I spent all my time
chasing one muse, and as soon as I put
it out of my mind, another strikes me."/>

	<Subtitle id="70" character="Wiggle" nextDialogueID="71"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_007a_Wiggle_AsWeFloated"
	setEmotion="Wiggle,0,Judging;Wiggle,6,Neutral" emotionEnd="Neutral"
	setAnimation="Wiggle,0,Swoon;Wiggle,2.5,SwoonEnd;Wiggle,6,LeanForward"
text="As we floated down from the sky,
watching our home crumble to dust,
a little song sprung into my head."/>

	<Subtitle id="71" character="Wiggle"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_007b_Wiggle_ICallIt"
	setEmotion="Wiggle,0,Smug" emotionEnd="Smug"
	setAnimation="Wiggle,1,LeanForwardEnd"
text="I call it an ode to Gramble."/>

	<Subtitle id="72" character="Wiggle" nextDialogueID="73"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_008_Wiggle_GrambleMyDearest"
	setEmotion="Wiggle,0,Sad" emotionEnd="Sad"
	setAnimation="Wiggle,1,BarelyDancing,0.5"
text="Gramble...my dearest.
You had such an amazing, 
sweet, honest heart."/>

	<Subtitle id="73" character="Wiggle" nextDialogueID="74"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_008a_Wiggle_ForSoLong"
	setEmotion="Wiggle,0,Confused" emotionEnd="Confused"
	setAnimation="Wiggle,0,LeanForward;Wiggle,4,LeanForwardEnd"
text="For so long, I've tried to
write for myself...but you showed
me what I was missing."/>

	<Subtitle id="74" character="Wiggle"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_008b_Wiggle_IllDoWhat"
	setEmotion="Wiggle,0,Confused" emotionEnd="Confused"
	setAnimation="Wiggle,0,PointToSelf;Wiggle,4,PointToSelfEnd"
text="I'll do what I can to care for
others as deeply as you did."/>

	<Subtitle id="75" character="Chandlo" nextDialogueID="76"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_009_Chandlo_BroThatWas"
	setEmotion="Chandlo,0,Surprised;Chandlo,2.5,Unamused" emotionEnd="Unamused"
	setAnimation="Chandlo,0,LeanForward;Chandlo,2,ShakingHead,0.5"
text="Bro, that was intense! There's no
way I ever woulda made it outta
there by myself."/>

	<Subtitle id="76" character="Chandlo" nextDialogueID="77"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_009a_Chandlo_GoodThingSnorpy"
	setEmotion="Chandlo,0,Smug;Chandlo,3,Surprised" emotionEnd="Surprised"
	setAnimation="Chandlo,3.5,PunchHand,0.5"
text="Good thing Snorpy had my back.
When did he get so strong?"/>

	<Subtitle id="77" character="Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_009b_Chandlo_MaybeIHit"
	setEmotion="Chandlo,0,Judging;Chandlo,4,Happy" emotionEnd="Happy"
	setAnimation="Chandlo,0,PunchHandEnd;Chandlo,2,ShakingHead;Chandlo,5,HandsOnHipsEnd"
text="Maybe I hit my personal limit,
but that doesn't matter. There's no
limit to what we can do together."/>

	<Subtitle id="78" character="Chandlo" nextDialogueID="79"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_010_Chandlo_WeWereAmazing"
	setEmotion="Chandlo,0,Sad;Chandlo,3,Bummed" emotionEnd="Bummed"
	setAnimation="Chandlo,3,LeanForward"
text="We were amazing together, Snorpy.
I feel so weak without you."/>

	<Subtitle id="79" character="Chandlo" nextDialogueID="80"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_010a_Chandlo_TheresNeverGonna"
	setEmotion="Chandlo,0,Confused" emotionEnd="Confused"
	setAnimation="Chandlo,0,ShakingHead,0.5"
text="There's never gonna be another
Snorpington Fizzlebean,
not in a million years."/>

	<Subtitle id="80" character="Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_010b_Chandlo_AndDawgIf"
	setEmotion="Chandlo,0,Unamused;Chandlo,4,Angry" emotionEnd="Angry"
	setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,4.5,PunchHand;Chandlo,6.2,PunchHandEnd"
text="And Dawg, if the Grumpinati are
out there...I'm gonna CRUSH THEM!"/>

	<Subtitle id="81" character="Snorpy" nextDialogueID="82"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_011_Snorpy_LookAtThat"
	setEmotion="Snorpy,0,Unamused;Snorpy,3,Smug" emotionEnd="Smug"
	setAnimation="Snorpy,1.5,LeanForward"
text="Look at that mess. It seems my
enemies aren't so all-powerful after all!"/>

	<Subtitle id="82" character="Snorpy" nextDialogueID="83"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_011a_Snorpy_ButStillThere"
	setEmotion="Snorpy,0,Unamused;Snorpy,3,Neutral" emotionEnd="Neutral"
	setAnimation="Snorpy,0.5,LeanForwardEnd;Snorpy,3.5,TummyTap"
text="But still, there were so many
close calls, and Chandlo was
always there for me."/>

	<Subtitle id="83" character="Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_011b_Snorpy_IThinkPerhaps"
	setEmotion="Snorpy,0,Judging;Snorpy,2,Happy" emotionEnd="Happy"
	setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd"
text="I think, perhaps, I could
share everything with him."/>

	<Subtitle id="84" character="Snorpy" nextDialogueID="85"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_012_Snorpy_ISeeTheres"
	setEmotion="Snorpy,0,Unamused;Snorpy,1,Bummed" emotionEnd="Bummed"
	setAnimation="Snorpy,1,HeadBack"
text="...I see. There's no need to kill
me if I'm already dead inside."/>

	<Subtitle id="85" character="Snorpy" nextDialogueID="86"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_012a_Snorpy_ChandloOfAll"
	setEmotion="Snorpy,0,Sad" emotionEnd="Sad"
	setAnimation="Snorpy,1.5,HeadBackEnd"
text="Chandlo, of all the secrets I kept,
at least I got to tell you the one that
really mattered."/>

	<Subtitle id="86" character="Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_012b_Snorpy_AndNowWhatever"
	setEmotion="Snorpy,0,Unamused;Snorpy,4,Angry" emotionEnd="Angry"
	setAnimation="Snorpy,4,LeanForward;Snorpy,6,LeanForwardEnd"
text="And now, whatever machinations the
Grumpinati may be planning...
I'm going to CRUSH THEM!"/>

	<Subtitle id="87" character="Beffica" nextDialogueID="88"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_013_Beffica_HeyBestieI"
	setEmotion="Beffica,0,Bummed;Beffica,2,Smug" emotionEnd="Smug"
	setAnimation="Beffica,2,LeanForward"
text="Uh, hey, Bestie. I think I need a
vacay from this vacayyy."/>

	<Subtitle id="88" character="Beffica" nextDialogueID="89"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_013a_Beffica_GoingHomeDoesnt"
	setEmotion="Beffica,0,Bummed;Beffica,3,Sad" emotionEnd="Sad"
	setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,LookOverShoulder"
text="Going home doesn't seem so bad anymore.
My old life, my old friends, they're all gone..."/>

	<Subtitle id="89" character="Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_013b_Beffica_NowIKnow"
	setEmotion="Beffica,0,Bummed;Beffica,3,Smug" emotionEnd="Neutral"
	setAnimation="Beffica,2,LookOverShoulderEnd;Beffica,7,PointToSelf"
text="...but, like, now I know that
I can make new friends. And this time,
I won't ruin it for myself."/>

	<Subtitle id="90" character="Cromdo" nextDialogueID="91"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_014_Cromdo_OkayIKnow"
	setEmotion="Cromdo,0,Unamused;Cromdo,2.5,Judging" emotionEnd="Judging"
	setAnimation="Cromdo,0.4,GestureToSelf;Cromdo,2.5,LeanForward"
text="Okay, I know when I'm beat.
I draw the line at island fulla monsters."/>

	<Subtitle id="91" character="Cromdo" nextDialogueID="92"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_014a_Cromdo_AllIwanted"
	setEmotion="Cromdo,0,Unamused" emotionEnd="Unamused"
	setAnimation="Cromdo,2.5,LeanForwardEnd"
text="All I wanted to do was quit my
dead-end job and do what makes me happy."/>

	<Subtitle id="92" character="Cromdo"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_014b_Cromdo_IDontNeed"
	setEmotion="Cromdo,0,Disgust;Cromdo,3.1,Smug" emotionEnd="Smug"
	setAnimation="Cromdo,0.2,DismissiveThrow"
text="I don't need some big Bugsnax
scam to do that! Maybe I'll get
started in the music business..."/>

	<Subtitle id="93" character="Shelda" nextDialogueID="94"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_015_Shelda_IveNeverFelt"
	setEmotion="Shelda,0,Unamused;Shelda,3,Bummed" emotionEnd="Bummed"
	setAnimation="Shelda,3,Relaxed"
text="I've never felt so wrong being right.
I wish I hadn't wasted so
much time telling riddles."/>

	<Subtitle id="94" character="Shelda" nextDialogueID="95"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_015a_Shelda_IDontNeed"
	setEmotion="Shelda,0,Judging" emotionEnd="Judging"
	setAnimation="Shelda,0,DismissiveWave,0.5"
text="I don't need to be
all-powerful to give good advice..."/>

	<Subtitle id="95" character="Shelda"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_015b_Shelda_IJustNeed"
	setEmotion="Shelda,0,Smug;Shelda,2.5,Neutral" emotionEnd="Neutral"
	setAnimation="Shelda,0,GestureToSelf,0.5"
text="I just need to be me
and those who listen, will listen."/>

	<Subtitle id="96" character="Floofty" nextDialogueID="97"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_016_Floofty_WhileIRegret"
	setEmotion="Floofty,0,Unamused;Floofty,2.5,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,0,LeanForward;Floofty,2.5,LeanForwardEnd"
text="While I regret that all my
research was destroyed, I have
come away with a revelation."/>

	<Subtitle id="97" character="Floofty" nextDialogueID="98"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_016a_Floofty_ICannotImprove"
	setEmotion="Floofty,0,Bummed" emotionEnd="Bummed"
	setAnimation="Floofty,1.5,GestureToSelf"
text="I cannot improve Grumpus-kind
if I refuse to understand it."/>

	<Subtitle id="98" character="Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_016b_Floofty_ItMayBe"
	setEmotion="Floofty,0,Unamused;Floofty,1,Angry;Floofty,3,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,3,HoldDrink;Floofty,4,HoldDrinkEnd,0.5"
text="It may be a long, and frankly
annoying, endeavor...
but it is one worth pursuing."/>

<!-- Filbo Leaving -->

	<Subtitle id="10001" character="Player" speakerText="$AlertReadyToLeave" useTriggerForPosition="1"
option0="$EmojiQuest Continue on." option1="Go back..." />

	<Subtitle id="100" character="Filbo" nextDialogueID="101"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_017_Filbo_BuddyAreYou"
	setEmotion="Filbo,0,Content" emotionEnd="Content"
	setAnimation="Filbo,0.5,GestureForward"
text="Hey Buddy, are you ready to go?"/>

	<Subtitle id="101" character="Filbo"
option0="Not just yet." option1="$EmojiQuest I guess it's time." />

	<Subtitle id="102" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_018_Filbo_AlrightEverybodyWe"
	setEmotion="Filbo,0,Unamused" emotionEnd="Unamused"
	setAnimation="Filbo,0,Wave"
text="Alright everybody, we should head out!"/>

	<Subtitle id="103" character="Filbo" nextDialogueID="104"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_019_Filbo_IHateLeaving"
	setEmotion="Filbo,0,Bummed;Filbo,2,Confused" emotionEnd="Confused"
	setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd"
text="I hate leaving it like this.
Liz and Egg...what if they're still out there?"/>

	<Subtitle id="104" character="Filbo" nextDialogueID="105,106,107"
option0="Liz and Egg can take care of themselves." option1="You can't be thinking of going back." option2="We have to move on." />

	<Subtitle id="105" character="Filbo" nextDialogueID="104"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_020_Filbo_YeahIfAnybody"
	setEmotion="Filbo,0,Bummed;Filbo,1,Unamused" emotionEnd="Unamused"
	setAnimation="Filbo,3,GestureForward"
text="Yeah...if anybody can
survive in that terrible place, it's them."/>

	<Subtitle id="106" character="Filbo" nextDialogueID="104"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_021_Filbo_NoYoureRight"
	setEmotion="Filbo,0,Bummed;Filbo,2,Unamused" emotionEnd="Unamused"
	setAnimation="Filbo,0,SadIdle,0.5;Filbo,2,StoppedDefault,0.5"
text="...No, you're right.
Nobody should ever set
foot on Snaktooth Island again."/>

	<Subtitle id="107" character="Filbo" nextDialogueID="108"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_022_Filbo_IKnowI"
	setEmotion="Filbo,0,Bummed;Filbo,3,Confused" emotionEnd="Confused"
	setAnimation="Filbo,1,GestureTowardSelf"
text="I know. I can't go wallowing
in regret now. We're barely
even out of the woods."/>

	<Subtitle id="108" character="Filbo" nextDialogueID="109"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_023_Filbo_ItsGonnaTake"
	setEmotion="Filbo,0,Unamused" emotionEnd="Unamused"
	setAnimation="Filbo,0,ReactionLArm"
text="It's gonna take a while for
the Bugsnax to wear off on us."/>

	<Subtitle id="109" character="Filbo" nextDialogueID="111"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_023a_Filbo_ICantGo"
	setEmotion="Filbo,0,Judging;Filbo,2,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,4,Pointing;Filbo,5,PointingEnd"
text="I can't go back home like this, so...
is it alright if I stay with you for a while?"/>

	<Subtitle id="110" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_025_Filbo_GreatLetsGo"
	setEmotion="Filbo,0,Neutral" emotionEnd="Neutral"
	setAnimation=""
text="Great. Let's go."/>

	<Subtitle id="111" character="Filbo" nextDialogueID="112"
eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_024_Filbo_ICouldHelp"
	setEmotion="Filbo,0,Happy" emotionEnd="Happy"
	setAnimation="Filbo,0,GestureTowardSelf"
text="I could help you with your story.
Maybe figure out which parts to tell, or?"/>

	<Subtitle id="112" character="Filbo" nextDialogueID="110,110"
option0="That sounds good, Filbo." option1="I guess I've got a spare room..." />

	<Subtitle id="113" character="Filbo" nextDialogueID="114"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IDontKnow"
	setEmotion="Filbo,0,Confused;Filbo,2,Bummed" emotionEnd="Bummed"
	setAnimation="Filbo,0,TiredIdle,0.5;Filbo,2,SadIdle,0.5"
text="I don't know if I CAN move on...
not when we lost so many friends..."/>

	<Subtitle id="114" character="Filbo" nextDialogueID="115"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IJustWish"
	setEmotion="Filbo,0,Sad;Filbo,3,Confused" emotionEnd="Confused"
	setAnimation="Filbo,0.5,TiredIdle,1;Filbo,4.8,GestureForward,0.5"
text="I just wish there was a way
we could go back and...and make
things right. Don't you?"/>

	<Subtitle id="115" character="Filbo" nextDialogueID="1115,116"
option0="$EmojiQuest I wish I could do it over..." option1="$EmojiQuest No, there's no going back." />

	<Subtitle id="1115" character="Filbo" speakerText="$AlertBeforeParty"
option0="$EmojiQuest No" option1="$EmojiQuest Yes" />

	<Subtitle id="116" character="Filbo" nextDialogueID="117"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_YeahYoureRight"
	setEmotion="Filbo,0,Bummed" emotionEnd="Bummed"
	setAnimation="Filbo,0,SadIdle,0.5;Filbo,3,TiredIdle,1"
text="*sighs* Yeah...you're right, I guess
there's no use thinking that way."/>

	<Subtitle id="117" character="Filbo" nextDialogueID="118"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ICantUndo"
	setEmotion="Filbo,0,Bummed;Filbo,2,Unamused" emotionEnd="Unamused"
	setAnimation="Filbo,0,GestureTowardSelf,0.5"
text="I can't undo what happened.
But I can learn, and try to put
some good back in the world."/>

	<Subtitle id="118" character="Filbo" nextDialogueID="119"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ICantUndo_002"
	setEmotion="Filbo,0,Neutral" emotionEnd="Neutral"
	setAnimation=""
text="That has to be enough, right?"/>

	<Subtitle id="119" character="Filbo" nextDialogueID="108,108"
option0="I think so." option1="We'll see." />

<!-- Epilogue -->

	<Subtitle id="120" character="Clumby" nextDialogueID="121" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_001_Clumby_IHaveTo"
	setEmotion="Clumby,0,Smug" emotionEnd="Smug"
	setAnimation="Clumby,1,LeanForward"
text="I have to admit, you got guts."/>

	<Subtitle id="121" character="Clumby" nextDialogueID="122" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_001a_Clumby_TrackingDownElizabert"
	setEmotion="Clumby,0,Judging;Clumby,3,Smug;Clumby,5,Surprised" emotionEnd="Surprised"
	setAnimation="Clumby,0,LeanForwardEnd;Clumby,5,SlamDesk" setTrigger="5.4,@85"
text="Tracking down Elizabert inside an
erupting volcano...it's compelling,
dramatic, sensational!"/>

	<Subtitle id="122" character="Clumby" nextDialogueID="123" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_001b_Clumby_IdCallIt"
	setEmotion="Clumby,0,Unamused" emotionEnd="Unamused"
	setAnimation="Clumby,0.5,SlamDeskEnd;Clumby,2,ThrowHands"
text="I'd call it fiction if you didn't
have this Filibus yahoo along as a witness."/>

	<Subtitle id="123" character="Filbo" nextDialogueID="124" enableControls="0" nextDialogueDelay="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_002_Filbo_ItsFilboActually"
	setEmotion="Filbo,0,Confused" emotionEnd="Confused"
	setAnimation="Filbo,0,GestureTowardSelf"
text="It's Filbo, actually-"/>

	<Subtitle id="124" character="Clumby" nextDialogueID="125" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_003_Clumby_PointIsYoure"
	setEmotion="Clumby,0,Unamused;Clumby,5,Smug" emotionEnd="Smug"
	setAnimation="Clumby,0.5,LeanForward;Clumby,5,ShakeHead,0.5"
text="Point is, you're a regular Grumpter S Thompson.
It's just too bad those Bugsnax weren't real, huh?"/>

	<Subtitle id="125" character="Filbo" nextDialogueID="126" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_004_Filbo_HaHaYeah"
	setEmotion="Filbo,0,Smug;Filbo,3,Bummed" emotionEnd="Bummed"
	setAnimation="Filbo,0,HandBehindHead;Filbo,4,HandBehindHeadEnd"
text="Ha ha, yeah, too bad!
I-I-I hate to think we went through
all that for nothing, so..."/>

	<Subtitle id="126" character="Filbo" nextDialogueID="127" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_004a_Filbo_UmIHope"
	setEmotion="Filbo,0,Sad" emotionEnd="Sad"
	setAnimation="Filbo,1.3,GestureForward"
text="...uhm, I hope you can spread the
truth about Snaktooth before
anybody else gets hurt."/>

	<Subtitle id="127" character="Clumby" nextDialogueID="128" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_005_Clumby_DontWorryGnn"
	setEmotion="Clumby,0,Judging;Clumby,3.5,Smug" emotionEnd="Smug"
	setAnimation=""
text="Don't worry, GNN specializes
in painful truths. And speaking of..."/>

	<Subtitle id="128" character="Clumby" nextDialogueID="129"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_006_Clumby_YoureFiredThis"
	setEmotion="Clumby,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Clumby,0,LeanForward"
text="You're fired."/>

	<Subtitle id="129" character="Clumby" nextDialogueID="130" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_006a_Clumby_ThisStorysA"
	setEmotion="Clumby,0,Unamused;Clumby,3,Disgust" emotionEnd="Disgust"
	setAnimation="Clumby,0.5,LeanForwardEnd;Clumby,3,ShakeHead"
text="This story's a page-turner and all,
but you lost your job the second
you walked out that door."/>

	<Subtitle id="130" character="Clumby" nextDialogueID="131,131"
option0="Whaaaat?" option1="How dare you!" />

	<Subtitle id="131" character="Clumby" nextDialogueID="132" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_007_Clumby_OhPleaseIts"
	setEmotion="Clumby,0,Disgust" emotionEnd="Disgust"
	setAnimation="Clumby,1,FacePalm"
text="Oh please, it's not like
I expected you to come back!"/>

	<Subtitle id="132" character="Clumby" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_007a_Clumby_AlsoYoureLegally"
	setEmotion="Clumby,0,Unamused;Clumby,2.5,Smug" emotionEnd="Smug"
	setAnimation="Clumby,0,FacePalmEnd"
text="Also you're legally dead.
Might wanna clear that up soon."/>

	<Subtitle id="133" character="Filbo" nextDialogueID="135" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_008_Filbo_WellThatWasnt"
	setEmotion="Filbo,0,Confused;Filbo,2,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,3,Pointing;Filbo,4,PointingEnd"
text="Well, that wasn't ideal.
But you've had worse days, eh, Buddy?"/>

	<Subtitle id="135" character="Filbo" nextDialogueID="1135" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_009_Filbo_IHearThe"
	setEmotion="Filbo,0,Judging;Filbo,3,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,3.5,GestureTowardSelf"
text="So, I hear the elections are coming up
and...uh...I was thinking of running for mayor!"/>

	<Subtitle id="1135" character="Filbo" nextDialogueID="136" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_010_Filbo_ICouldUse"
	setEmotion="Filbo,0,Happy" emotionEnd="Happy"
	setAnimation="Filbo,2,GestureForward"
text="I could use a helping paw!
How about it?"/>

	<Subtitle id="136" character="Filbo"
option0="Sounds good, Filbo." />


<!-- Stinger -->

	<Subtitle id="140" character="Clumby" nextDialogueID="141" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_011_Clumby_NoNoI"
text="No, no, I sent them away.
It would be hard to make them
disappear at this point."/>

	<Subtitle id="141" character="Lizbert" speakerText="$Unknown" nextDialogueID="142" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/ClumbysOfficeEpilogue_Voice_DoTheySuspect"
text="...Do they suspect anything?"/>

	<Subtitle id="142" character="Clumby" nextDialogueID="143" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_013_Clumby_HardToSay"
text="Hmm...hard to say. Could be they're idiots.
Could be they know the truth and
they're keeping it quiet."/>

	<Subtitle id="143" character="Lizbert" speakerText="$Unknown" nextDialogueID="144" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/ClumbysOfficeEpilogue_Voice_VeryWellWeWill"
text="Very well...we will have to
keep our eye on them..."/>

	<Subtitle id="144" character="Lizbert" speakerText="$Unknown" nextDialogueID="145" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/ClumbysOfficeEpilogue_Voice_TuQuidEdas"
text="Tu Quid Edas."/>

	<Subtitle id="145" character="Clumby" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_016_Clumby_OmneVivumEx"
text="Omne Vivum Ex Bugsnax."/>

<!-- Hungry and not hungry lines -->

	<Subtitle id="2000" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_001"
text="No!"/>

	<Subtitle id="2001" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_002"
text="Not anymore!"/>

	<Subtitle id="2002" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_003"
text="No! No, no, no, no, no, noooooo!"/>


	<Subtitle id="2003" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_003_ALT01"
text="I don't need you!"/>

	<Subtitle id="2004" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Ravenous_001"
text="Oooh! GIMME!"/>

	<Subtitle id="2005" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Ravenous_002"
text="Oh, I'm so hungry, Darling!"/>

	<Subtitle id="2006" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Ravenous_003"
text="More Snax!"/>


	<Subtitle id="3000" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_NotHungry_001"
text="No thanks!"/>

	<Subtitle id="3001" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_002"
text="I don't need you!"/>

	<Subtitle id="3002" character="Wiggle" useTriggerForPosition="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_NotHungry_003"
text="Not today!"/>


	<!-- Everybody Eggabell -->
	<Subtitle id="50001" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Misc_Wambus_Surprised" />

	<Subtitle id="50002" character="Beffica" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Misc_Beffica_Surprised" />

	<Subtitle id="50003" character="Floofty" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Misc_Floofty_Surprised" />

	<Subtitle id="50003" character="Gramble" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Misc_Gramble_Surprised" />

	<Subtitle id="50004" character="Wiggle" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Surprised" />

	<Subtitle id="50005" character="Triffany" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Misc_Triffany_Surprised" />

	<Subtitle id="50006" character="Cromdo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Cromdo/Misc_Cromdo_Surprised" />


	<Subtitle id="50007" character="Chandlo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Chandlo/Misc_Chandlo_Surprised" />

	<Subtitle id="50008" character="Snorpy" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Misc_Snorpy_Surprised" />

	<Subtitle id="50009" character="Shelda" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Misc_Shelda_Surprised" />

	<Subtitle id="50010" character="Eggabell" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Systemic/FinalBattleGoodbye/Eggabell_Woohoo" />



</SubtitleCollection>
