<SubtitleCollection type="Character">

		<Subtitle id="200" character="Wambus" nextTriggerID="9007" quest="WambusMainQuest1" questState="Completed" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_ImGoodFor" text="Wszystko w porządku. Dzięki." />

	<Subtitle id="201" character="Wambus" nextTriggerID="9007" eventName="GameAudio/Voiceovers/Dynamic/Wambus/IFigureBugSnax" text="Pomyślałem, że Bugsnaxy przypominają rośliny,
więc czemu by nie spróbować ich wyhodować?
Nikt nie wie, jak powstały." />

	<Subtitle id="203" character="Wambus" nextDialogueID="204" lookAtCharacter="Wambus" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_001_Wambus_ImSorryStranger" setAnimation="Wambus,0,LookDown;Wambus,8,LookDownEnd" text="Przepraszam cię, nieznajomku.
Nie chciałem, żeby coś mu się stało.
Ma rację, to wszystko mnie przerasta." />

	<Subtitle id="204" character="Wambus" nextDialogueID="205" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_002_Wambus_IKnowFarmin" setAnimation="Wambus,2,ShakeHead" text="Wiem, że łatwiej będzie hodować rośliny w miasteczku,
a poza tym Szaszki i Chraburgery są strasznie dokuczliwe!" />

	<Subtitle id="205" character="Wambus" nextDialogueID="206" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_003_Wambus_WellIllBe" setAnimation="Wambus,0,CrossArms" text="Prędzej padnę,
niż pozwolę tym człapiącym przystawkom
zagonić mnie do domu na głodniaka!" />



	<Subtitle id="5203" character="Wambus" nextDialogueID="5204" lookAtCharacter="Wambus" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_001_Wambus_ImSorryStranger" setAnimation="Wambus,0,LookDown;Wambus,8,LookDownEnd" text="Przepraszam cię, nieznajomku.
Nie chciałem, żeby coś mu się stało.
Ma rację, to wszystko mnie przerasta." />

	<Subtitle id="5204" character="Wambus" nextDialogueID="5205" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_002_Wambus_IKnowFarmin" setAnimation="Wambus,2,ShakeHead" text="Wiem, że łatwiej będzie hodować rośliny w miasteczku,
a poza tym Szaszki i Chraburgery są strasznie dokuczliwe!" />

	<Subtitle id="5205" character="Wambus" nextDialogueID="208" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_003_Wambus_WellIllBe" setAnimation="Wambus,0,CrossArms" text="Prędzej padnę,
niż pozwolę tym człapiącym przystawkom
zagonić mnie do domu na głodniaka!" />



	<Subtitle id="206" character="Wambus" emotionStart="Angry" quest="WambusMainQuest3" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest3/WambusQuest3_004_Wambus_LetsStartWith" setAnimation="Wambus,0,CrossArmsGestureForward;Wambus,10,CrossArmsEnd" text="Zacznijmy od Frytnika.
Użyj keczupu i zwab go na ziemię,
a potem mnie nim nakarm." />

	<Subtitle id="207" character="Wambus" nextDialogueID="208" emotionStart="Smug" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_001_Wambus_HmmTastierThan" setAnimation="Wambus,0,HandsOnHips;Wambus,10,HandsOnHipsEnd" text="Hmm. Smaczniejszy, niż myślałem." />

	<Subtitle id="208" character="Wambus" nextDialogueID="209" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_002_Wambus_NowiWannaEat" setAnimation="Wambus,0,LeanForward" text="A teraz… Chcę zjeść te przeklęte Szaszki!" />

	<Subtitle id="209" character="Wambus" nextDialogueID="210" emotionStart="" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_003_Wambus_ThosePestsAre" setAnimation="Wambus,1.5,LeanForwardEnd;Wambus,4,ShakeHead" setEmotion="Wambus,1.5,Disgust" text="Łatwo je przestraszyć,
na dodatek nie lubią keczupu.
Nie wiem, co je tak we mnie interesuje." />

	<Subtitle id="210" character="Wambus" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_004_Wambus_FigureOutHow" setAnimation="Wambus,0,LeanForward;Wambus,5,LeanForwardEnd;Wambus,6,StoppedDefault" text="Odkryj, jak sobie z nimi poradzić,
a będę zadowolony." />

	<Subtitle id="211" character="Wambus" emotionStart="Angry" quest="WambusMainQuest4" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest4/WambusQuest4_002_Wambus_NowiWannaEat" setAnimation="Wambus,0,LeanForward;Wambus,5,LeanForwardEnd;Wambus,6,StoppedDefault" text="A teraz… Chcę zjeść te przeklęte Szaszki!" />

	<Subtitle id="212" character="Wambus" nextDialogueID="213" emotionStart="Smug" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest5/WambusQuest5_001_Wambus_AhThatsGood" setAnimation="Wambus,0,TipHat" text="Ach! Dobra przekąska." />

	<Subtitle id="213" character="Wambus" nextDialogueID="214" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest5/WambusQuest5_002_Wambus_AlrightLastBit" setAnimation="Wambus,0,CrossArms" text="Dobra, ostatnia sprawa.
Zemścijmy się na tych Chraburgerach." />

	<Subtitle id="214" character="Wambus" emotionStart="Smug" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest5/WambusQuest5_003_Wambus_TheyreTooWily" setAnimation="Wambus,0,CrossArmsEnd;Wambus,2,GiveSlingshot" text="Są zbyt sprytne na twoją pułapkę,
ale jeśli je jakoś otumanisz i osłabisz,
dasz radę złapać je w tę Siatkę." />

	<Subtitle id="215" character="Wambus" emotionStart="Smug" quest="WambusMainQuest5" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest5/WambusQuest5_004_Wambus_KnockSomeSense" setAnimation="Wambus,0,LeanForward;Wambus,2,LeanForwardEnd" text="Naucz te Chraburgery rozumu.
A potem pora na obiad." />

	<Subtitle id="216" character="Wambus" emotionStart="Angry" eventName="event:/GameAudio/Voiceovers/Quests/WambusHeadsHome/WambusHeadsHome_001_Wambus_BelchingJusticeIs" text="*beka* Sprawiedliwości stało się zadość." />

	<Subtitle id="225" character="Wambus" eventName="event:/GameAudio/Voiceovers/Quests/WambusHeadsHome/WambusHeadsHome_008_Wambus_JusGetAlong" setAnimation="Wambus,1.5,TipHat Wambus,5,StoppedDefault" text="Dobra, lećcie.
Dogonię was." />

	<Subtitle id="227" character="Wambus" nextTriggerID="9007" emotionStart="Happy" quest="WambusMainQuest3" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_YouShouldFeedFryder" text="Lepiej nakarm mnie tym $EmojiFrenchFry Frytnikiem!" />

	<Subtitle id="228" character="Wambus" nextTriggerID="9007" emotionStart="Happy" quest="WambusMainQuest4" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_YouShouldFeedShishkabug" text="Lepiej nakarm mnie tymi $EmojiShishkabob Szaszkami!" />



	<Subtitle id="230" character="Wambus" nextTriggerID="9007" setEmotion="Wambus,0,Disgust" setAnimation="Wambus,0,CrossArms;Wambus,3,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IdHateBugsnax" text="Nienawidziłbym Bugsnaxów,
gdyby nie były takie pyszne." />

	<Subtitle id="231" character="Wambus" nextTriggerID="9007" setEmotion="Wambus,0,Unamused" setAnimation="Wambus,0,ShakeHead" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_CityFolkJust" text="Miastowi nie rozumieją." />

	<Subtitle id="232" character="Wambus" nextTriggerID="9007" setEmotion="Wambus,0,Sad" setAnimation="Wambus,2,LookDown;Wambus,6,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IOnlyCame" text="Przybyłem tu tylko dla $EmojiTriffany Triffany…
Ale czasami zastanawiam się,
czy zrobiłaby to samo dla mnie." />

	<Subtitle id="233" character="Wambus" nextTriggerID="9007" emotionStart="Unamused" setEmotion="Wambus,3,Happy" setAnimation="Wambus,2.5,TipHat" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_StrangerIWont" text="Nieznajomku, powiem wprost:
Triffy wróciła do domu i dziękuję ci za to." />

	<Subtitle id="234" character="Wambus" nextTriggerID="9007" emotionStart="Happy" setEmotion="Wambus,0,Suspicious;Wambus,2,Neutral;Wambus,5,Unamused" setAnimation="Wambus,0,CrossArms;Wambus,3,CrossArmsGestureForward;Wambus,5.5,CrossArmsEnd;Wambus,7,ShakeHead" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IBeenCallin" text="Wiesz, nazywam cię 'nieznajomkiem', ale trochę
już tu siedzisz… Przydałoby ci się imię…
Wybacz… nieznajomku, nie mam twórczego umysłu." />

	<Subtitle id="235" character="Wambus" nextTriggerID="9007" emotionStart="Bummed" setEmotion="Wambus,0,Confused;Wambus,3,Unamused" setAnimation="Wambus,0,LeanForward;Wambus,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IslandsLookinMighty" text="Wyspa wydaje się ostatnio bardzo niebezpieczna.
Zaczynam myśleć, że przydałby mi się wyższy płot." />



	<Subtitle id="237" character="Wambus" eventName="GameAudio/Voiceovers/Dynamic/Wambus/IGotNothingForYa" text="Nic dla ciebie w tej chwili nie mam!" />

	<Subtitle id="238" character="Wambus" nextDialogueID="239" emotionStart="Bummed" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_FarminDidntGo" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,1,CrossArms;Wambus,6,CrossArmsShakeHead;Wambus,9,CrossArmsGestureForward" text="Praca na roli nie szła dziś najlepiej.
Gleba jest jałowa, ale się nie poddaję.
Ciekawe, jak tobie minął dzień…" />

	<Subtitle id="239" character="Wambus" nextDialogueID="240" emotionStart="Sad" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_OhTriffyI" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,0,CrossArmsEnd;Wambus,1.5,LeanForward" text="…
Och, Triffy. Tak bardzo tęsknię!" />

	<Subtitle id="240" character="Wambus" emotionStart="Bummed" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IWouldHug" setEmotion="Wambus,0,Confused" emotionEnd="Confused" setAnimation="Wambus,0.5,LeanForwardEnd;Wambus,3,ShakeHead" text="Przytuliłbym tę kaktusową wersję ciebie,
ale bolałoby jeszcze bardziej." />

	<Subtitle id="246" character="Wambus" quest="WambusMainQuest1" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest1/WambusQuest1_002_Wambus_TheresAPen" text="Niedaleko jest zagroda.
Weź moją Sos-procę, pozbieraj trochę keczupu
i użyj go, by zaprowadzić tam Chraburgera!" />

	<Subtitle id="247" character="Wambus" nextDialogueID="248" setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Confused" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest1/WambusQuest1_001_Wambus_StrangerICould" text="Och. Witaj, nieznajomku.
Przydałaby mi się twoja pomoc!
Ten Chraburger szaleje na widok keczupu!" />
	
	<Subtitle id="248" character="Wambus" unskippable="1" setEmotion="Wambus,0,Neutral" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest1/WambusQuest1_002_Wambus_TheresAPen" setAnimation="Wambus,0,GiveSlingshot" text="Niedaleko jest zagroda.
Weź moją Sos-procę, pozbieraj trochę keczupu
i użyj go, by zaprowadzić tam Chraburgera!" />

	<Subtitle id="249" character="Wambus" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_001_Wambus_ThanksStrangerWe" setAnimation="Wambus,0,TipHat" text="Dzięki.
Lepiej sprawdźmy, co z Filbem." />

	<Subtitle id="250" character="Wambus" emotionStart="Bummed" emotionEnd="Bummed" lookAtCharacter="Wambus" quest="WambusMainQuest2" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_002_Wambus_CheckAndSee" setAnimation="Wambus,0,LookDown;Wambus,5,LookDownEnd" text="Sprawdź, czy z Filbem wszystko w porządku.
Nie jestem dobry w te medyczne klocki." />

	<Subtitle id="251" character="Wambus" enableControls="0" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_YerSpinesAre" setEmotion="Wambus,0,Confused" emotionEnd="Confused" setAnimation="Wambus,0.5,LeanForward;Wambus,3,TipHat,0.5" text="Twoje kolce bardzo pięknie dziś wyglądają.
I… czy to nowy kapelusz?" />

	<Subtitle id="252" character="Wambus" enableControls="0" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_AnotherDayAnother" setEmotion="Wambus,0,Bummed" emotionEnd="Bummed" setAnimation="Wambus,0.5,LookDown;Wambus,3,LookDownEnd;Wambus,5,ShakeHead" text="Kolejny dzień, kolejna kupa ziemi.
Przekopywana… bez sensu." />

	<Subtitle id="253" character="Wambus" enableControls="0" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_IWorryThat" setEmotion="Wambus,0,Unamused;Wambus,4.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,HandsOnHips;Wambus,4.5,HandsOnHipsEnd" text="Martwię się, że samotność pcha
mnie w dziwne rejony. Co o tym sądzisz,
Kaktriffany?" />



	<Subtitle id="280" character="Wambus" allowBack="1" option0="Porozmawiajmy." />

	<Subtitle id="16000" character="Wambus" isEat="1" option0="Zjedzmy coś." />

	<Subtitle id="281" character="Wambus" isBack="1" option0="Do widzenia." />

	<Subtitle id="282" character="Wambus" allowBack="1" quest="WambusSideQuest1" questState="Available" option0="$EmojiSidequest Potrzebujesz pomocy?" />

	<Subtitle id="283" character="Wambus" allowBack="1" nextDialogueID="Quest" option0="Przypomnisz, co mam zrobić?" />

	<Subtitle id="284" character="Wambus" allowBack="1" quest="WambusMainQuest1" questState="ConditionMet" option0="$EmojiQuestComplete Problem z Chraburgerem rozwiązany." />

	<Subtitle id="285" character="Wambus" allowBack="1" quest="WambusMainQuest2" questState="ConditionMet" option0="$EmojiQuestComplete Filbo żyje." />

	<Subtitle id="286" character="Wambus" allowBack="1" quest="WambusSideQuest1" questState="ConditionMet" option0="
Bugsnaxy zasadzone!" />

	<Subtitle id="287" character="Wambus" allowBack="1" option0="$EmojiSidequestComplete Udało mi się znaleźć nowe sosy." />

	<Subtitle id="288" character="Wambus" allowBack="1" option0="$EmojiInterview Masz chwilę na wywiad?" />

	<Subtitle id="289" character="Wambus" allowBack="1" quest="WambusSideQuest2" questState="Available" option0="$EmojiSidequest Wyhodowałeś już jakieś Bugsnaxy?" />

	<Subtitle id="310" character="Wambus" allowBack="1" quest="WambusSideQuest3" questState="Available" option0="$EmojiSidequest Jakieś sukcesy?" />

	<Subtitle id="311" character="Wambus" allowBack="1" quest="WambusSideQuest2a" questState="ConditionMet" option0="$EmojiSidequestComplete Mam twój nawóz." />

	<Subtitle id="312" character="Wambus" allowBack="1" quest="WambusSideQuest3" questState="ConditionMet" option0="
Kopiące Bugsnaxy zasadzone!" />

	<Subtitle id="313" character="Wambus" allowBack="1" quest="WambusSideQuest2" questState="Active" questStage="1" option0="$EmojiSidequest Mam dla ciebie Tofla." />

	<Subtitle id="314" character="Wambus" allowBack="1" quest="WambusSideQuest4" questState="ConditionMet" option0="$EmojiSidequestComplete Co się stało?" />
	
	<Subtitle id="290" character="Wambus" enableControls="1" emotionEnd="Ignore" eventName="" text="Auć!" />	



	<Subtitle id="1500" character="Wambus" style="Interview" nextDialogueID="291,292,293,294,295,296,297,298,303,299,300,301,302" />

	<Subtitle id="291" character="Wambus" nextDialogueID="1202" option0="Kim jesteś?" />

	<Subtitle id="292" character="Wambus" nextDialogueID="1203" afterSelectionUnhide="293" option0="Skąd decyzja o przybyciu na Snaktooth Island?" />

	<Subtitle id="293" character="Wambus" hiddenByDefault="1" nextDialogueID="1204" option0="Nie mogłeś założyć gospodarstwa u siebie?" indent="1" />

	<Subtitle id="294" character="Wambus" nextDialogueID="1205" afterSelectionUnhide="295" option0="Co myślisz o Bugsnaxach?" />

	<Subtitle id="295" character="Wambus" hiddenByDefault="1" nextDialogueID="1206" option0="Co jest w nich takiego dziwnego?" indent="1" />

	<Subtitle id="296" character="Wambus" nextDialogueID="1208" afterSelectionUnhide="297,298,303" option0="Skąd decyzja o opuszczeniu miasteczka?" />

	<Subtitle id="297" character="Wambus" hiddenByDefault="1" nextDialogueID="1210" option0="Masz problem z Gramble’em?" indent="1" />

	<Subtitle id="298" character="Wambus" hiddenByDefault="1" hideOnQuestConditionMet="TriffanyGoToCamp" nextDialogueID="1211" option0="Filbo powiedział, że masz żonę. Gdzie się podziewa?" indent="1" />

	<Subtitle id="303" character="Wambus" hiddenByDefault="1" nextDialogueID="1220" allowUnHideOnQuestConditionMet="TriffanyGoToCamp" option0="Co się stało z Triffany?" indent="1" />

	<Subtitle id="299" character="Wambus" nextDialogueID="1212" afterSelectionUnhide="300,301" option0="Powiesz mi coś o Lizbert?" />

	<Subtitle id="300" character="Wambus" hiddenByDefault="1" nextDialogueID="1213" option0="Doktor Batternugget? Kto to?" indent="1" />

	<Subtitle id="301" character="Wambus" hiddenByDefault="1" nextDialogueID="1214" option0="Co się stało z Lizbert?" indent="1" />

	<Subtitle id="302" character="Wambus" hiddenByDefault="1" unHideOnQuestConditionMet="WambusInterview" nextDialogueID="1216" allowBack="1" option0="$EmojiInterviewComplete To wszystko. Dzięki za twój czas." />

	<Subtitle id="304" character="Wambus" allowBack="1" isBack="1" nextDialogueID="1500" option0="Wróć" />

	<Subtitle id="350" character="Wambus" option0="$EmojiInterview Rozpocznij wywiad" option1="Nieważne" />



	<Subtitle id="1201" character="Wambus" nextDialogueID="350" setEmotion="Wambus,0,Judging;Wambus,2,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_001_Wambus_AnInterviewAlright" text="Wywiad?
Dobra, tylko niech nie trwa to za długo.
Mam robotę." />

	<Subtitle id="1202" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Smug;Wambus,1,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,TipHat" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_002_Wambus_WambusTroublehamFarmer" text="Wambus Troubleham. Jestem farmerem." />

	<Subtitle id="1203" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_003_Wambus_ToStartA" text="Chciałem założyć gospodarstwo." />

	<Subtitle id="1204" character="Wambus" nextDialogueID="1500" setQuestRequirement="WambusInterviewHere" setEmotion="Wambus,0,Unamused;Wambus,2.5,Judging" emotionEnd="Judging" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsShakeHead;Wambus,5,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_004_Wambus_LikeICan" text="Kogo na to stać! Widać, że podatek od nieruchomości
to dla ciebie nowość." />

	<Subtitle id="1205" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Unamused;Wambus,3,Suspicious;Wambus,5.8,Smug;Wambus,7.5,Judging" emotionEnd="Judging" setAnimation="Wambus,0,LookDown;Wambus,3,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_005_Wambus_PeskyTastyConfusing" text="Pyszne. Dokuczliwe. Dziwne." />

	<Subtitle id="1206" character="Wambus" nextDialogueID="1207" setEmotion="Wambus,0,Disgust;Wambus,4.5,Suspicious;Wambus,6.7,Surprised" emotionEnd="Surprised" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsShakeHead" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_006_Wambus_TheyArentAnimals" text="To nie zwierzęta ani rośliny.
Zero organów. Nasion też nie mają." />

	<Subtitle id="1207" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Confused;Wambus,4,Judging" emotionEnd="Judging" setAnimation="Wambus,1,CrossArmsGestureForward;Wambus,4,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_006a_Wambus_AndYouHave" text="Musisz jeść je na świeżo,
inaczej zmieniają się w papkę.
Dla mnie to dziwne." />

	<Subtitle id="1208" character="Wambus" nextDialogueID="1209" setQuestRequirement="WambusInterviewLeave" setEmotion="Wambus,0,Bummed;Wambus,5.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0.5,LookDown;Wambus,5.5,LookDownEnd;Wambus,7,TipHat" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_007_Wambus_WhenLizbertVanished" text="Gdy $EmojiLizbert Lizbert zniknęła, wiedziałem,
że będziemy potrzebowali źródła pożywienia.
Zabrakło robali, więc pomyślałem o sosie." />

	<Subtitle id="1209" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Angry" emotionEnd="Angry" setAnimation="Wambus,0,HandsOnHips;Wambus,4.5,HandsOnHipsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_007a_Wambus_ThoughWeWoulda" text="Ale i Bugsnaxy by wystarczyły,
gdyby nie $EmojiGramble Gramble." />

	<Subtitle id="1210" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Disgust" emotionEnd="Disgust" setAnimation="Wambus,0.5,LeanForward;Wambus,6.5,LookDown,0.5;Wambus,7.5,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_008_Wambus_ThatWeepyLittle" text="Ten płaczliwy ranczer myśli,
że wszystkie Bugsnaxy to jego pupile. *spluwa*" />

	<Subtitle id="1211" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Suspicious;Wambus,3.5,Judging;Wambus,7,Bummed" emotionEnd="Bummed" setAnimation="Wambus,0,LeanForward;Wambus,3.5,CrossArms,0.5;Wambus,5.5,CrossArmsGestureForward;Wambus,7.5,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_009_Wambus_FilboNeedsTo" text="Filbo powinien zamknąć swoją grumpią jadaczkę.
$EmojiTriffany Triffany szuka jakichś szkieletów.
Nie moja sprawa." />

	<Subtitle id="1220" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Confused;Wambus,7.5,Bummed" emotionEnd="Bummed" setAnimation="Wambus,1,LookDown;Wambus,5.5,LookDownEnd;Wambus,7.5,ShakeHead" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_010_Wambus_SighsWhenYouve" text="*wzdycha* Gdy jest się tak długo w małżeństwie,
ma się na koncie górę małych pretensji.
Niewiele potrzeba, by zeszła lawina." />

	<Subtitle id="1212" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0.5,TipHat;Wambus,4,CrossArms;Wambus,7.6,CrossArmsGestureForward;Wambus,11,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_011_Wambus_RespectableTypeElizabert" text="$EmojiLizbert Elizabert budzi szacunek. Czasami wymienialiśmy się
sosami i Bugsnaxami. Albo roślinami,
z których doktor Batternugget robiła nam leki." />

	<Subtitle id="1213" character="Wambus" nextDialogueID="1500" setEmotion="Wambus,0,Judging" emotionEnd="Judging" setAnimation="Wambus,0,LeanForward;Wambus,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_012_Wambus_TheTownDoctor" text="To lekarka z obozu.
No, wiesz, $EmojiEggabell Eggabell? Partnerka Liz?" />

	<Subtitle id="1214" character="Wambus" nextDialogueID="1215" setEmotion="Wambus,0,Bummed" emotionEnd="Bummed" setAnimation="Wambus,0,ShakeHead;Wambus,2,CrossArms" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_013_Wambus_ICouldntSay" text="Nie mam pojęcia.
Zwykle polowała." />

	<Subtitle id="1215" character="Wambus" nextDialogueID="1500" setQuestRequirement="WambusInterviewLizbert" setEmotion="Wambus,0,Bummed;Wambus,2,Judging;Wambus,4,Suspicious;Wambus,6,Judging" emotionEnd="Judging" setAnimation="Wambus,2,CrossArmsGestureForward;Wambus,6,CrossArmsShakeHead;Wambus,8,CrossArmsEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_013a_Wambus_DangerousWorkCoulda" text="Niebezpieczna robota. Mogła się poślizgnąć i upaść,
mogło ją coś przytrzasnąć podczas trzęsienia ziemi,
mogli ją wrzucić do wulkanu." />

	<Subtitle id="1216" character="Wambus" nextDialogueID="1217" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,1,LeanForward;Wambus,3.5,CrossArms,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_014_Wambus_HmphSeemsLike" text="Pffff. Wygląda na to, że tracisz SWÓJ.
Chcesz znaleźć odpowiedzi?
Potrzebujesz twardych dowodów." />

	<Subtitle id="1217" character="Wambus" nextDialogueID="1218" setEmotion="Wambus,0,Bummed;Wambus,3,Suspicious" emotionEnd="Suspicious" unskippable="1" setAnimation="Wambus,0,CrossArmsEnd;Wambus,2,GiveSlingshot" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_015_Wambus_HereIDug" text="Proszę. Wykopałem to niedawno.
Myślę, że pomoże ci w znalezieniu Elizabert." />

	<Subtitle id="1218" character="Wambus" setEmotion="Wambus,0,Unamused;Wambus,1,Smug" emotionEnd="Smug" setAnimation="Wambus,1,TipHat" eventName="event:/GameAudio/Voiceovers/Interviews/Wambus/InterviewWambus_015a_Wambus_NowBackTo" text="A teraz… wracam do pracy." />




<Subtitle id="10001" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_001" text="Serwus" />

<Subtitle id="10002" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_002" text="Serwus" />

<Subtitle id="10003" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_003" text="Brywieczór" />

<Subtitle id="10004" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_004" text="Brywieczór" />

<Subtitle id="10005" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_005" text="Cześć! Jak leci?" />

<Subtitle id="10006" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_006" text="Hej! Jak ci idzie?" />

<Subtitle id="10007" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_007" text="Jak się masz?" />

<Subtitle id="10008" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_008" text="Jak się masz?" />

<Subtitle id="10009" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_009" text="Miły dzień, nie?" />

<Subtitle id="10010" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_010" text="Wszystko w porządku?" />



<Subtitle id="10015" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_005_ALT" text="Wszystko okej?" />

<Subtitle id="10016" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_006_ALT" text="W porządku?" />

<Subtitle id="10017" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_007_ALT" text="Serwus, nieznajomku" />

<Subtitle id="10018" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_008_ALT" text="Dobrze cię widzieć, nieznajomku" />

<Subtitle id="10019" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_009_ALT" text="Jak leci, nieznajomku?" />

<Subtitle id="10020" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Greet_Player_010_ALT" text="Co słychać, nieznajomku?" />



<Subtitle id="10051" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_001" text="Do zobaczyska!" />

<Subtitle id="10052" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_002" text="Do zobaczyska, nieznajomku!" />

<Subtitle id="10053" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_003" text="Leć." />

<Subtitle id="10054" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_004" text="Leć, nieznajomku" />

<Subtitle id="10055" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_005" text="Adios!" />

<Subtitle id="10056" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_006" text="Adios, amigo!" />

<Subtitle id="10057" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_007" text="Pa, pa!" />

<Subtitle id="10058" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_008" text="Do widzenia, nieznajomku!" />

<Subtitle id="10059" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_009" text="Do później!" />

<Subtitle id="10060" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_010" text="Uważaj na siebie!" />


<Subtitle id="10066" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Greetings/Tidbit_Wambus_Bye_Player_006_ALT" text="Adios, amigo!" />



<Subtitle id="12001" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_NiceNightOut_001" text="Achhhh! Nie ma to jak trochę się ogrzać!" />

<Subtitle id="12002" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_NiceNightOut_002" text="Za pracowity dzień!" />

<Subtitle id="12003" character="Wambus" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_NiceNightOut_003" text="Miłe spotkanie." />
	


	
</SubtitleCollection>