<SubtitleCollection type="Character">

	<Subtitle id="1100" character="Floofty" allowBack="1" option0="$EmojiQuest Dime qué debo hacer." option1="Hablar de chismes." option2="Hablar de Isaberta." option3="Hablar de los Meriensectos." option4="Adiós por ahora." />

	<Subtitle id="1101" character="Floofty" nextDialogueID="1102" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_001_Floofty_YouTookYour" setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,2,ReactionLLeg,1" text="Te tomaste un buen tiempo para llegar aquí.
Un poco más y se me pudría la pierna." />

	<Subtitle id="1102" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002a_Floofty_ComeLetsFinish" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd,0.5" text="Ven, terminemos nuestro trabajo." />

	<Subtitle id="1103" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002_Floofty_MyExperimentCost" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="El experimento me costó un brazo y una pierna.
Y nadie más se ofreció. Mm." />

	<Subtitle id="1104" character="Floofty" nextDialogueID="1105" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_003_Floofty_AbsolutelyNotIm" setEmotion="Floofty,0,Disgust;Floofty,1.5,Surprised;Floofty,3,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd" text="¡NO, en absoluto!
Estoy a punto de hacer un descubrimiento.
Ahora, ¡ayúdame o largo de aquí!" />

	<Subtitle id="1105" character="Floofty" allowBack="1" nextDialogueID="1106,1106" option0="¿Cómo te puedo ayudar?" option1="¿Qué se le ofrece, oh, gran Proti?" />

	<Subtitle id="1106" character="Floofty" nextDialogueID="1107" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_001_Floofty_AhhhAlwaysA" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,Pondering" text="Ah, esa es una pregunta que siempre sirve hacer." />

	<Subtitle id="1107" character="Floofty" nextDialogueID="1108" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_002_Floofty_PreparationsForMy" setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" text="Los preparativos para mi gran experimento 
ya están casi terminados. Pronto veremos 
si puedo mejorar mi deambulación." />

	<Subtitle id="1108" character="Floofty" quest="FlooftyMainQuest1" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_003_Floofty_ButForNow" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,1,PonderingGestureForward" text="Pero, por ahora, solo transforma 
mi brazo en un Banamontes Rojo." />

	<Subtitle id="1109" character="Floofty" nextDialogueID="1110" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_001_Floofty_ExcellentThereIs" setEmotion="Floofty,0,Smug;Floofty,1,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingEnd;Floofty,2,Snacktivator" setTrigger="4.1,331" text="Excelente.
Hay algo más que debo hacer.
Pásame el Activador de Meriensectos." />

	<Subtitle id="1110" character="Floofty" nextDialogueID="1111" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_002_Floofty_YourOldSnaktivator" setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Unamused" setAnimation="Floofty,0,SnacktivatorEnd" text="El viejo Activador de Meriensectos
era una chatarra inútil. Lo he actualizado." />

	<Subtitle id="1111" character="Floofty" nextDialogueID="1112" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_003_Floofty_ItIsNow" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setTrigger="3.2,332" setAnimation="Floofty,0,Snacktivator;Floofty,3,SnacktivatorEnd" text="Ahora es capaz de alterar la materia meriensectil
mediante un proceso de anamnesis sónica..." />

	<Subtitle id="1112" character="Floofty" nextDialogueID="1113" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_004_Floofty_MyBodyRemembers" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.5,LeanForward" text="Mi cuerpo “recuerda” lo que como.
El Activador de Meriensectos puede transformar
los miembros meriendificados en lo que haya comido." />

	<Subtitle id="1113" character="Floofty" quest="FlooftyMainQuest2" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_005_Floofty_UseItChange" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering" text="Úsalo. Cambia mi brazo de un Banamontes a un Frútido." />

	<Subtitle id="1114" character="Floofty" nextDialogueID="1115" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_006_Floofty_AreYouAmazed" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingGestureForward" text="¿Te parece increíble?
No has visto nada aún." />

	<Subtitle id="1115" character="Floofty" nextDialogueID="1116" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_007_Floofty_IfMyHypothesis" setEmotion="Floofty,0,Judging;Floofty,2,Neutral" emotionEnd="Neutral" setAnimation="Floofty,2,PonderingLeanForward" text="Si mi hipótesis es correcta, los Meriensectos
pueden “recordar” la forma de mi cuerpo." />

	<Subtitle id="1116" character="Floofty" nextDialogueID="1117" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008_Floofty_ItIsTime" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForwardEnd" text="¡Es hora de poner a prueba esa hipótesis!" />

	<Subtitle id="1117" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008a_Floofty_UseTheSnaktivator" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,PonderingEnd" text="¡Usa el Activador de Meriensectos en mi pierna faltante!" />

	<Subtitle id="1118" character="Floofty" nextDialogueID="1140" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_001_Floofty_MyLegIs" setEmotion="Floofty,0,Happy;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,ReactionLLeg,0.5" text="¡Ajá! Mi pierna ha vuelto." />

---

	<Subtitle id="1120" character="Floofty" speakerText="$Unknown" nextDialogueID="1121" setEmotion="Floofty,0,Neutral;Floofty,2,Judging" emotionEnd="Judging" setAnimation="Floofty,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_001_Floofty_SnaxburgIsInhabited" text="Pueblo Picnic se pobló otra vez. Un descubrimiento sorprendente." />

	<Subtitle id="1121" character="Floofty" speakerText="$Unknown" setEmotion="Floofty,0,Unamused;Floofty,1,Judging" emotionEnd="Judging" setAnimation="Floofty,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002_Floofty_YouYouAre" text="Tú. Tú eres le innoble periodista." />

	<Subtitle id="1122" character="Floofty" speakerText="$Unknown" nextDialogueID="1123" emotionStart="Smug" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,Pondering;Floofty,2.5,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002a_Floofty_DespiteYourLack" text="A pesar de tu completa ausencia
de aptitudes útiles, solicito tu ayuda." />

	<Subtitle id="1123" character="Floofty" option0="¡El periodismo es una aptitud útil!" option1="¿Quién eres tú?" option2="¿Cómo te puedo ayudar?" />

	<Subtitle id="1124" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_003_Floofty_AsIsExtracting" text="Tal como lo es extraer heces de la letrina." />

	<Subtitle id="1125" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Disgust" emotionEnd="Disgust" setAnimation="Floofty,0,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_004_Floofty_WhatAMeritless" text="Qué pregunta sin mérito." />

	<Subtitle id="1126" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0.5,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_005_Floofty_AhObedienceIs" text="Ah, la obediencia es un buen reemplazo de la aptitud." />

	<Subtitle id="1127" character="Floofty" speakerText="$Unknown" nextDialogueID="11127" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.5,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006_Floofty_NowMyExperiments" text="Bien, mis experimentos quedaron interrumpidos
con la desafortunada desaparición de Cascabell." />

	<Subtitle id="11127" character="Floofty" speakerText="$Unknown" nextDialogueID="1128" setEmotion="Floofty,0,Angry" emotionEnd="Angry" setAnimation="" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006a_Floofty_SinceTheSettlements" text="Desde la desintegración del asentamiento,
encontrar nuevos sujetos ha sido problemático." />

	<Subtitle id="1128" character="Floofty" option0="¿Qué experimentos?" option1="¿Quién es Cascabell?" option2="No, en serio, ¿quién eres tú?" />

	<Subtitle id="1129" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_007_Floofty_ABitOf" text="Un poco de bioquímica gastronómica.
No importan los detalles." />

	<Subtitle id="1130" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Unamused;Floofty,3,Bummed" emotionEnd="Bummed" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_008_Floofty_TheLocalPhysician" text="La médica del pueblo. La pareja de Isaberta. Muy probablemente fallecida." />

	<Subtitle id="1131" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_009_Floofty_SomebodyWhoAsks" text="Alguien que hace preguntas,
en lugar de responderlas." />

	<Subtitle id="1132" character="Floofty" speakerText="$Unknown" nextDialogueID="11132" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,1.5,PonderingChop" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010_Floofty_SilenceYourselfAnd" text="Silénciate y escucha." />

	<Subtitle id="11132" character="Floofty" speakerText="$Unknown" nextDialogueID="11332" setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingGestureForward;Floofty,3,PonderingArmTwirl" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010a_Floofty_YouveLikelyWitnessed" text="Seguramente, has presenciado transformaciones
de extremidades de los Greluches en Meriensectos.
A este proceso lo llamo “Meriendificación”." />

	<Subtitle id="11332" character="Floofty" speakerText="$Unknown" nextDialogueID="1133" setEmotion="Floofty,0,Unamused;Floofty,4,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward,0.5;Floofty,4.1,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010b_Floofty_UnderNormalCirumstances" text="En circunstancias normales, esto ocurre
de forma aleatoria. Pero he desarrollado un método
para dirigir el efecto a extremidades específicas. " />

	<Subtitle id="1133" character="Floofty" speakerText="$Unknown" nextDialogueID="11133" emotionStart="Smug" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,4,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010c_Floofty_ItsSimpleOnce" text="Es simple, una vez que entiendes
los mecanismos internos detrás de la diseminación
molecular de las merienpartículas..." />

	<Subtitle id="11133" character="Floofty" speakerText="$Unknown" nextDialogueID="1134" emotionStart="Unamused" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010d_Floofty_Sigh" text="..." />

	<Subtitle id="1134" character="Floofty" speakerText="$Unknown" nextDialogueID="1135" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,Snacktivator" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011_Floofty_ThisIsThe" text="¡Este es el Activador de Meriensectos!" />

	<Subtitle id="1135" character="Floofty" speakerText="$Unknown" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.2,SnacktivatorEnd;Floofty,3.5,LeanForward;Floofty,6,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011a_Floofty_FeedMeStrabby" text="Me das de comer un Frútido.
Me tocas el pie con el Activador. 
El pie se convierte en un Frútido. ¿Entiendes?" />

	<Subtitle id="1136" character="Floofty" speakerText="$Unknown" nextDialogueID="1137" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012_Floofty_VeryGoodI" setEmotion="Floofty,0,Smug;Floofty,1,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,1,LeanForwardEnd" text="Muy bien.
Te permitiré hacer un ensayo de campo
con el Activador, por el momento." />

	<Subtitle id="1137" character="Floofty" speakerText="$Unknown" nextDialogueID="1138" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012a_Floofty_IMeanwhileHave" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="Yo, mientras tanto, tengo unos planes
muy interesantes para mi pierna." />

	<Subtitle id="1138" character="Floofty" speakerText="$Unknown" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012b_Floofty_ILookForward" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,6,StoppedDefault" text="Espero con ansias poder seguir trabajando contigo." />

	<Subtitle id="1139" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IfYouSee" setEmotion="Floofty,0,Neutral;Floofty,4,Smug" emotionEnd="Smug" setAnimation="Floofty,1,LeanForward;Floofty,4,LeanForwardEnd" text="Si ves a Estrefanía, pregúntale
qué le dijo el osteoblasto al osteocito.
¡Es muy gracioso!" />

	<Subtitle id="1160" character="Floofty" nextDialogueID="1161" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA" setEmotion="Floofty,0,Judging;Floofty,4.5,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,Pondering;Floofty,4.5,PonderingLeanForward" text="Tengo la hipótesis de que la sustancia
que sale del volcán no es lava,
sino una fondue sobrecalentada." />

	<Subtitle id="1161" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA_002" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,4,PonderingEnd" text="Por desgracia, mis estudios quedaron en suspenso
cuando mis equipos de muestreo se derritieron." />

---

	<Subtitle id="1140" character="Floofty" nextDialogueID="1141" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_002_Floofty_BugsnaxCanCure" setEmotion="Floofty,0,Surprised;Floofty,3.5,Suspicious" emotionEnd="Suspicious" setAnimation="Floofty,0,Clipboard;Floofty,3,ClipboardWrite" text="Los Meriensectos pueden curar a les enfermes,
revitalizar a les débiles.
Este descubrimiento reestructurará el mundo." />

	<Subtitle id="1141" character="Floofty" nextDialogueID="1142" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_003_Floofty_ToThinkElizabert" setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" emotionEnd="Disgust" setAnimation="Floofty,0,ClipboardReact,0.5" text="Y pensar que Isaberta y Cascabell
se alejaron de eso. Mm. Patético." />

	<Subtitle id="1142" character="Floofty" nextDialogueID="1143" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_004_Floofty_AhemButI" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd" text="*EJEM* Pero me niego a detenerme
en cuestiones personales mientras todavía
haya trabajo que hacer." />

	<Subtitle id="1143" character="Floofty" quest="FlooftyMainQuest3" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_005_Floofty_UseTheSnaktivator" setEmotion="Floofty,0,Unamused;Floofty,2,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,2,Pondering,0.5" text="Usa el Activador de Meriensectos otra vez.
Transfórmame las extremidades en Cócoros." />

	<Subtitle id="1144" character="Floofty" nextDialogueID="1145" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_001_Floofty_MyBodyHas" setEmotion="Floofty,0,Suspicious;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingArmTwirl" text="Hum... Mi cuerpo ha incorporado
más Cócoros de los que he comido." />

	<Subtitle id="1145" character="Floofty" nextDialogueID="1146" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_002_Floofty_CanYouEven" setEmotion="Floofty,0,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingLeanForward,0.5" text="¿¡Acaso comprendes algo de lo que ha sucedido!?" />

	<Subtitle id="1146" character="Floofty" nextDialogueID="1147" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003_Floofty_ThisMeansThat" setEmotion="Floofty,0,Surprised;Floofty,3,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,3,PonderingEnd" text="Esto significa que todos los Meriensectos
son una misma entidad. Cada uno podría
transformarse en otro con el estímulo adecuado." />

	<Subtitle id="1147" character="Floofty" nextDialogueID="1148" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003a_Floofty_AndNowThat" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,1,GestureToSelf" text="Y ahora, eso es lo que pasó conmigo." />

	<Subtitle id="1148" character="Floofty" nextDialogueID="1149" quest="FlooftyMainQuest4" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004_Floofty_NowUseThe" setEmotion="Floofty,0,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,LeanForward" text="Bien, usa el Activador en su máxima potencia." />

	<Subtitle id="1149" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004a_Floofty_IWantLimbs" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForwardEnd" text="¡Quiero extremidades de Fidérrido, Cócoro,
Banamontes y Frútido, todos a la vez!" />

	<Subtitle id="1170" character="Floofty" nextDialogueID="1171" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001_Floofty_IHaveLearned" setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,3.5,GestureToSelf" text="He aprendido mucho.
A pesar de tu ignorancia general,
me has sido útil." />

	<Subtitle id="1171" character="Floofty" nextDialogueID="1172" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001a_Floofty_GoodJob" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward,0.5" text="¡Buen trabajo!" />

	<Subtitle id="1172" character="Floofty" nextDialogueID="1173" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002_Floofty_NoMatterHow" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd;Floofty,2,Clipboard" text="Sin importar en cuántos Meriensectos me convierta,
mi cuerpo no siente la diferencia." />

	<Subtitle id="1173" character="Floofty" nextDialogueID="1174" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002a_Floofty_IsThereA" setEmotion="Floofty,0,Suspicious;Floofty,6,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,ClipboardWrite" text="¿Habrá un umbral de Greluchidad?
Cuando cada célula de mi cuerpo sea
de Meriensectos, ¿seguiré siendo Proti Frijolfrito?" />

	<Subtitle id="1174" character="Floofty" nextDialogueID="11174" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002b_Floofty_OrWillI" setEmotion="Floofty,0,Judging;Floofty,4,Suspicious" emotionEnd="Suspicious" setAnimation="Floofty,0,ClipboardWriteEnd,0.5;Floofty,4,ClipboardWrite" text="¿O seré simplemente Meriensectos,
hasta en el sabor?
DEBO averiguarlo." />

	<Subtitle id="11174" character="Floofty" nextDialogueID="1175" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_003_Floofty_" setEmotion="Floofty,0,Smug;Floofty,2,Happy;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,ClipboardReact,0.5" text="Hum... ¡Ja, ja, ja, ja, ja, ja!
Huuum..." />

	<Subtitle id="1175" character="Floofty" nextDialogueID="1176" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004_Floofty_TheAnswersWont" setEmotion="Floofty,0,Suspicious;Floofty,3,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd" text="EJEM, las respuestas no vendrán a mí
sin pruebas adicionales. Sin embargo, he agotado
mi investigación aquí." />

	<Subtitle id="1176" character="Floofty" nextDialogueID="1177" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004a_Floofty_IWillExperiment" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="Experimentaré con Pueblo Picnic." />

	<Subtitle id="1177" character="Floofty" allowBack="1" nextDialogueID="1178,1178" option0="¿Te refieres a experimentar EN Pueblo Picnic?" option1="Sin comentarios." />

	<Subtitle id="1178" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_005_Floofty_ILookForward" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" text="Jejeje... Espero con ansias 
poder seguir trabajando contigo." />



	<Subtitle id="1150" character="Floofty" allowBack="1" nextDialogueID="Quest" option0="¿Me repites qué querías?" />

	<Subtitle id="16000" character="Floofty" isEat="1" option0="Comamos." />

	<Subtitle id="1151" character="Floofty" allowBack="1" option0="Charlemos." />

	<Subtitle id="1152" character="Floofty" allowBack="1" isBack="1" option0="Adiós." />

	<Subtitle id="1153" character="Floofty" allowBack="1" option0="$EmojiQuest ¿Regresarás al campamento?" />

	<Subtitle id="1154" character="Floofty" allowBack="1" option0="$EmojiInterview ¿Tienes tiempo para una entrevista?" />

	<Subtitle id="1155" character="Floofty" allowBack="1" option0="¿Qué te pasó en la pierna?" />

	<Subtitle id="1156" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="Available" option0="$EmojiSidequest ¿Qué estás haciendo?" />

	<Subtitle id="1157" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="ConditionMet" option0="$EmojiSidequest No hay voluntarios..." />

	<Subtitle id="1158" character="Floofty" allowBack="1" quest="FlooftySideQuest2" questState="ConditionMet" option0="$EmojiSidequest Tengo tus Meriensectos." />

	<Subtitle id="1159" character="Floofty" allowBack="1" quest="FlooftySideQuest3" questState="Available" option0="$EmojiSidequest ¿Qué es todo esto?" />

	<Subtitle id="11159" character="Floofty" allowBack="1" quest="FlooftySideQuestTemp" questState="Active" option0="$EmojiSidequest ¿Qué estás haciendo?" />

	<Subtitle id="1190" character="Floofty" enableControls="1" emotionEnd="Ignore" eventName="GameAudio/Voiceovers/General/Floofty/Ow" text="¡Ay!" />



	<Subtitle id="1500" character="Floofty" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1315,1306,1307,1308,1309,1310,1311,1312,1313" />

	<Subtitle id="1301" character="Floofty" nextDialogueID="1203" afterSelectionUnhide="1302" option0="¿Quién eres tú?" />

	<Subtitle id="1302" character="Floofty" hiddenByDefault="1" nextDialogueID="1204" option0="¿Qué es exactamente une gastroentomólogue?" indent="1" />

	<Subtitle id="1303" character="Floofty" nextDialogueID="1205" afterSelectionUnhide="1304" option0="¿Por qué viniste a Isla Merienlandia?" />

	<Subtitle id="1304" character="Floofty" hiddenByDefault="1" nextDialogueID="1206" option0="Pero no sabías qué eran los Meriensectos hasta que viniste." indent="1" />

	<Subtitle id="1305" character="Floofty" nextDialogueID="1208" afterSelectionUnhide="1315" option0="¿Qué opinas de los Meriensectos?" />

	<Subtitle id="1306" character="Floofty" nextDialogueID="1209" afterSelectionUnhide="1307,1308" option0="¿Por qué te fuiste del pueblo?" />

	<Subtitle id="1307" character="Floofty" hiddenByDefault="1" nextDialogueID="1211" option0="¿Es cierto que comes Greluches?" indent="1" />

	<Subtitle id="1308" character="Floofty" hiddenByDefault="1" nextDialogueID="1212" option0="¿Por qué hay pierna amputada en tu cabaña?" indent="1" />

	<Subtitle id="1309" character="Floofty" nextDialogueID="1213" afterSelectionUnhide="1310" option0="¿Tienes algún dato sobre Isaberta?" />

	<Subtitle id="1310" character="Floofty" hiddenByDefault="1" nextDialogueID="1214" afterSelectionUnhide="1311,1312" option0="¿Y qué hay de Cascabell?" indent="1" />

	<Subtitle id="1311" character="Floofty" hiddenByDefault="1" nextDialogueID="1216" option0="¿Quién interfirió?" indent="2" />

	<Subtitle id="1312" character="Floofty" hiddenByDefault="1" nextDialogueID="1218" option0="Entonces, ¿qué sucedió?" indent="2" />

	<Subtitle id="1313" character="Floofty" hiddenByDefault="1" unHideOnQuestConditionMet="FlooftyInterview" nextDialogueID="1219" option0="$EmojiInterviewComplete ¿Alguna reflexión final?" />

	<Subtitle id="1314" character="Floofty" nextDialogueID="1202,1202" option0="Solo estoy en búsqueda de la verdad." option1="Quiero saber más de le Greluche más inteligente del pueblo." allowBack="1" />

	<Subtitle id="1315" character="Floofty" hiddenByDefault="1" nextDialogueID="11208" option0="¿¡Parásite emocional!?" indent="1" />

	<Subtitle id="1350" character="Floofty" option0="$EmojiInterview Comenzar la entrevista." option1="No importa" />

	<Subtitle id="1510" character="Floofty" allowBack="1" isBack="1" nextDialogueID="1500" option0="Atrás" />



	<Subtitle id="1201" character="Floofty" emotionEnd="Disgust" nextDialogueID="1314" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_001_Floofty_IAmNot" text="No vine aquí a vomitar chismes 
para ese pasquín odioso 
al que llamas periódico." />

	<Subtitle id="1202" character="Floofty" emotionEnd="Smug" nextDialogueID="1350" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_002_Floofty_VeryWellIf" text="Muy bien.
Si insistes, te educaré." />

	<Subtitle id="1203" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_003_Floofty_IAmFloofty" text="Me llamo Proti Frijolfrito,
le primere gastroentomólogue del mundo." />

	<Subtitle id="1204" character="Floofty" emotionEnd="Neutral" nextDialogueID="1500" setEmotion="Floofty,0,Smug;Floofty,2,Neutral" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_004_Floofty_InBabyLanguage" text="En lenguaje de bebé, estudio
a los Meriensectos y su efecto en les Greluches." />

	<Subtitle id="1205" character="Floofty" emotionEnd="Unamused" nextDialogueID="1500" setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingLeanForward;Floofty,2,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_005_Floofty_ToStudyBugsnax" text="Estudiar a los Meriensectos.
Obviamente." />

	<Subtitle id="1206" character="Floofty" emotionEnd="Judging" nextDialogueID="1207" setEmotion="Floofty,0,Unamused;Floofty,5,Judging" setAnimation="Floofty,0,PonderingEnd;Floofty,4.5,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006_Floofty_SighsWhenElizabert" text="Cuando Isaberta Megafigura estaba reclutando
gente para el culto a su personalidad, observé
algo extraño en su brazo." />

	<Subtitle id="1207" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewHere" setEmotion="Floofty,0,Judging;Floofty,4.5,Smug" setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd;Floofty,4.5,Pondering" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006a_Floofty_SheWasKeeping" text="Lo estaba manteniendo oculto,
pero mostraba etapas tempranas de meriendificación.
Eso me despertó el interés." />

	<Subtitle id="1208" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,3,Judging;Floofty,5,Disgust" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd;Floofty,5,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_007_Floofty_YouAreAsking" text="Me estás pidiendo opiniones,
en lugar de hechos. No discutiré mis sentimientos
contigo, parásite emocional." />

	<Subtitle id="11208" character="Floofty" emotionEnd="Disgust" nextDialogueID="11209" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingGestureForward,0.5;Floofty,5,PonderingArmTwirl" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008_Floofty_EveryTimeI" text="Cada vez que intento publicar
mi revolucionaria investigación, en lugar de eso,
les periodistas producen calumnias en masa sobre mis..." />

	<Subtitle id="11209" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,3,PonderingArmTwirlEnd;Floofty,5,PonderingChop;Floofty,5.3,PonderingChop,0.1;Floofty,5.7,PonderingChop,0.1" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008a_Floofty_DangerousMethodsOr" text="... métodos “peligrosos”
o mi conducta “cuestionable”.
¡Dejen de editorializar y concéntrese en la ciencia!" />

	<Subtitle id="1209" character="Floofty" emotionEnd="Unamused" nextDialogueID="1210" setEmotion="Floofty,0,Unamused;Floofty,3,Angry;Floofty,5,Unamused" setAnimation="Floofty,3,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009_Floofty_ISimplyWanted" text="Simplemente quería continuar mi trabajo,
con Cascabell o sin ella, pero Chamala
me culpó A MÍ por las desapariciones." />

	<Subtitle id="1210" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLeave" setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" setAnimation="Floofty,2,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009a_Floofty_ImNoStranger" text="Conozco las cacerías de brujas.
Evacué el lugar antes de que salieran
con los tridentes." />

	<Subtitle id="1211" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,2,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_010_Floofty_DontBeRidiculous" text="Je je. No digas ridiculeces.
Solo he comido un Greluche." />

	<Subtitle id="1212" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_011_Floofty_WouldYouPrefer" text="¿Preferirías que guarde
mi pierna amputada en la letrina?" />

	<Subtitle id="1213" character="Floofty" emotionEnd="Judging" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,1,Smug;Floofty,2,Judging" setAnimation="Floofty,2,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_012_Floofty_TheTruthLaughing" text="La verdad. Ja.
Isaberta era una cobarde arrogante,
a diferencia de Cascabell." />

	<Subtitle id="1214" character="Floofty" emotionEnd="Neutral" nextDialogueID="1215" setEmotion="Floofty,0,Neutral" setAnimation="Floofty,2,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013_Floofty_EggabellTrulyUnderstood" text="Cascabell entendía de verdad mi investigación.
Estaba hambrienta por participar en ella." />

	<Subtitle id="1215" character="Floofty" emotionStart="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Neutral;Floofty,3,Disgust" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013a_Floofty_OurWorkTogether" text="El trabajo que hacíamos juntes era fructífero,
incluso agradable, hasta que alguien interfirió." />

	<Subtitle id="1216" character="Floofty" emotionEnd="Disgust" nextDialogueID="1217" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,0,PonderingEnd;Floofty,3,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014_Floofty_SheldaThatMummified" text="Chamala. Ese fraude momificado alimentó
el miedo que sentía Isaberta de mi trabajo,
y convirtió en un arma su “relación” con Cascabell." />

	<Subtitle id="1217" character="Floofty" emotionEnd="Angry" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,2,Angry" setAnimation="Floofty,0,LeanForward;Floofty,3,Pondering,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014a_Floofty_ScramblingHerFragile" text="Jugó con sus frágiles emociones,
e inventó una elección binaria
entre Isaberta y yo." />

	<Subtitle id="1218" character="Floofty" emotionEnd="Bummed" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLizbert" setEmotion="Floofty,0,Unamused;Floofty,4,Bummed" setAnimation="Floofty,0,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_015_Floofty_UltimatelyEggabellChose" text="En última instancia, Cascabell
priorizó los sentimientos sobre la ciencia.
Y yo deduzco que eso la llevó a la muerte." />

	<Subtitle id="1219" character="Floofty" emotionEnd="Unamused" nextDialogueID="1221" setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingEnd;Floofty,3,Snacktivator" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_016_Floofty_YesIHave" text="Sí. Tengo la contraseña de la caja
de herramientas personal de Cascabell.
Tal vez te interese." />

	<Subtitle id="1221" character="Floofty" emotionEnd="Angry" setEmotion="Floofty,0,Angry" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_017_Floofty_YouveWastedEnough" text="Ya me has hecho perder
bastante tiempo. Vete." />



<Subtitle id="10001" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_001" text="Tú otra vez." />

<Subtitle id="10002" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_002" text="Tú otra vez." />

<Subtitle id="10003" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_003" text="¿Qué?" />

<Subtitle id="10004" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_004" text="¿Qué?" />

<Subtitle id="10005" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_005" text="Salutaciones." />

<Subtitle id="10006" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_006" text="Salutaciones." />

<Subtitle id="10007" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_007" text="Oh, hola." />

<Subtitle id="10008" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_008" text="Saludos." />

<Subtitle id="10009" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_009" text="Feliz encuentro." />

<Subtitle id="10010" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_010" text="Hola." />



<Subtitle id="10051" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_001" text="Eso es todo." />

<Subtitle id="10052" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_002" text="Eso es todo." />

<Subtitle id="10053" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_003" text="¡Por fin!" />

<Subtitle id="10054" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_004" text="¡Por fin!" />

<Subtitle id="10055" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_005" text="¿Qué estaba diciendo?" />

<Subtitle id="10056" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_006" text="¿Qué estaba diciendo?" />

<Subtitle id="10057" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_007" text="Adiós." />

<Subtitle id="10058" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_008" text="De vuelta al trabajo." />

<Subtitle id="10059" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_009" text="No hagas nada que yo no haría." />

<Subtitle id="10060" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010" text="Intenta no hacer nada demasiado estúpido." />

<Subtitle id="11011" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT01" text="Ahora que eso se terminó..." />

<Subtitle id="11012" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT02" text="Eso es todo, ¡fuera!" />

<Subtitle id="11013" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT03" text="¡Vete!" />

</SubtitleCollection>