

									
<SubtitleCollection type="Character" >

	<Subtitle id="1200" character="Eggabell"  nextDialogueID="1202"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_001_Eggabell_AahAhemYou"
	setEmotion="Eggabell,0,Surprised;Eggabell,1,Judging" emotionEnd="Judging"
	setAnimation="Eggabell,0,Ready"
text="AAH!
You shouldn't be here." />

	<Subtitle id="1201" character="Eggabell"  nextTriggerID="900"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_002_Eggabell_YYouKnowMe"
	setEmotion="Eggabell,0,Confused;Eggabell,3,Surprised;Eggabell,8,Bummed" emotionEnd="Bummed"
	setAnimation="Eggabell,3.5,GestureForward;Eggabell,5.5,LookingDown;Eggabell,8,LookingDownEnd"
text="Y-You know me? Oh, you’re the reporter, 
the one Liz was always talking about. 
I didn’t think you’d really come out here... " />

	<Subtitle id="1202" character="Eggabell"  nextDialogueID="1203"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_001a_Eggabell_ItsNotSafe"
	setEmotion="Eggabell,0,Confused;Eggabell,1.5,Angry" emotionEnd="Angry"
	setAnimation="Eggabell,0,LeanForward;Eggabell,1.5,HandsOnHips,0.5"
text="It's not safe! You need to get
off this mountain for the sake of
your health and well-being." />

	<Subtitle id="1203" character="Eggabell"  nextTriggerID="900"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_001b_Eggabell_TrustMeIm"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,0,HandsOnHipsEnd;Eggabell,0.8,GestureToSelf,0.5"
text="Trust me, I'm a doctor." />

	<Subtitle id="1204" character="Eggabell"  nextDialogueID="1205"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_003_Eggabell_IfAnotherEarthquake"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,1.7,LeanForward"
text="If another earthquake strikes,
it'll cause an avalanche." />

	<Subtitle id="1205" character="Eggabell"  nextTriggerID="900"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_003a_Eggabell_IfYoureUp"
	setEmotion="Eggabell,0,Confused;Eggabell,5,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,2.5,LeanForwardEnd;Eggabell,5,ShakingFist"
text="If you're up here when that happens, you'll 
be buried in snow and if you don't die from 
blunt force trauma, you'll asphyxiate!" />

	<Subtitle id="1206" character="Eggabell"  nextTriggerID="900"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_004_Eggabell_ICanHandle"
	setEmotion="Eggabell,0,Angry" emotionEnd="Angry"
	setAnimation="Eggabell,0,GestureToSelf;Eggabell,3.5,ShakingFist"
text="I can handle it! I've been up here
for weeks on my own doing FINE!" />

	<Subtitle id="1207" character="Eggabell"  nextTriggerID="900"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_005_Eggabell_ImSurviving"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation=""
text="I'm surviving." />

	<Subtitle id="1208" character="Eggabell"  nextTriggerID="900"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_006_Eggabell_NoNotUntil"
	setEmotion="Eggabell,0,Bummed;Eggabell,1.2,Unamused" emotionEnd="Unamused"
	setAnimation=""
text="No. Not until I find Liz..." />

	<Subtitle id="1209" character="Eggabell"  nextTriggerID="900"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_007_Eggabell_WeWeWere"
	setEmotion="Eggabell,0,Confused;Eggabell,4,Bummed" emotionEnd="Bummed"
	setAnimation="Eggabell,1,LookingDown;Eggabell,4,LookingDownEnd"
text="We...we were exploring the mountain...
There was an earthquake, a-and we got separated." />

	<Subtitle id="1210" character="Eggabell" nextDialogueID="1211"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_008_Eggabell_JustGoBack"
	setEmotion="Eggabell,0,Judging" emotionEnd="Judging"
	setAnimation="Eggabell,0,HandsOnHips"
text="Just go back home, okay?
Be safe!" />

	<Subtitle id="1211" character="Eggabell"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellMeet/MeetingEggabell_008a_Eggabell_AndPleaseDont"
	setEmotion="Eggabell,0,Confused" emotionEnd="Confused"
	setAnimation="Eggabell,1,HandsOnHipsEnd"
text="And please...
don't tell anybody I'm up here." />

	<Subtitle id="1212" character="Eggabell" nextDialogueID="1213"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest1/EggabellQuest1_001_Eggabell_ComeOnEgg"
	setEmotion="Eggabell,0,Suspicious;Eggabell,3.3,Confused" emotionEnd="Confused"
	setAnimation="Eggabell,0,LeanForward;Eggabell,3.3,LeanForwardEnd"
text="Come on, Egg, you can figure this out.
Just think like Liz..." />

	<Subtitle id="1213" character="Eggabell" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest1/EggabellQuest1_002_Eggabell_AahStopSneaking"
	setEmotion="Eggabell,0,Surprised;Eggabell,1,Angry" emotionEnd="Angry"
	setAnimation="Eggabell,0,Ready;Eggabell,3,ShakingFist"
text="AAH! Stop sneaking up on me
or I'll quarantine you!" />

	<Subtitle id="1214" character="Eggabell" nextDialogueID="1215"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest1/EggabellQuest1_003_Eggabell_WellpItsA"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,3.5,HandsOnHips"
text="Well, it's a big, mysterious door
and I want to open it." />

	<Subtitle id="1215" character="Eggabell" nextDialogueID="1216"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest1/EggabellQuest1_004_Eggabell_TheresSomeKind"
	setEmotion="Eggabell,0,Judging;Eggabell,3,Bummed" emotionEnd="Bummed"
	setAnimation="Eggabell,0,HandsOnHipsEnd;Eggabell,4,LeanForward"
text="There's some kinda weird lock on it.
Liz figured it out, but I don't know
what happened to her notes." />

	<Subtitle id="1216" character="Eggabell"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest1/EggabellQuest1_005_Eggabell_IveAlmostGot" quest="EggabellMainQuest1" questState="Active,ConditionMet"
	setEmotion="Eggabell,0,Unamused;Eggabell,2,Sad" emotionEnd="Sad"
	setAnimation="Eggabell,0,LeanForwardEnd;Eggabell,2,LookingDown;Eggabell,4.5,LookingDownEnd"
text="I've almost got it, I swear!
I just...need to get into Liz's head space." />

	<Subtitle id="1217" character="Eggabell" nextDialogueID="1218"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest2/EggabellQuest2_001_Eggabell_OhMyGrump"
	setEmotion="Eggabell,0,Surprised;Eggabell,0.5,Happy;Eggabell,2.5,Suspicious" emotionEnd="Suspicious"
	setAnimation="Eggabell,0,Ready;Eggabell,2.5,GestureToSelf"
text="Oh my grump, where did you find this!?
...
*ahem* Good work." />

	<Subtitle id="1218" character="Eggabell" nextDialogueID="1219"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest2/EggabellQuest2_002_Eggabell_UghWasHer"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,0.5,LookingDown;Eggabell,4.3,LookingDownEnd"
text="Ugh, was her writing always this sloppy?
It's not doctor bad, but still." />

	<Subtitle id="1219" character="Eggabell" nextDialogueID="1220"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest2/EggabellQuest2_003_Eggabell_HuhLizSays"
	setEmotion="Eggabell,0,Suspicious;Eggabell,1,Judging;Eggabell,6,Neutral" emotionEnd="Neutral"
	setAnimation="Eggabell,1.3,LeanForward"
text="Huh. Liz says I'll need to activate these statues
by feeding them the Snak they represent." />

	<Subtitle id="11219" character="Eggabell" nextDialogueID="11222" quest="EggabellMainQuest2" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest2/EggabellQuest2_003_Eggabell_HuhLizSays"
	setEmotion="Eggabell,0,Suspicious;Eggabell,1,Judging;Eggabell,6,Neutral" emotionEnd="Neutral"
	setAnimation="Eggabell,1.3,LeanForward"
text="Huh. Liz says I'll need to activate these statues
by feeding them the Snak they represent." />

	<Subtitle id="11222" character="Eggabell" nextDialogueID=""
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest2/EggabellQuest2_005_Eggabell_FineYouCatch"
	setEmotion="Eggabell,0,Bummed;Eggabell,2,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,1.8,GestureForward,0.5;Eggabell,3,GestureToSelf,0.5"
text="...*sighs* Fine.
You catch half, I'll catch the other half,
and we'll meet back here." />

	<Subtitle id="1220" character="Eggabell" nextDialogueID="1221"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest2/EggabellQuest2_004_Eggabell_ThanksForThe"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,0,LeanForwardEnd;Eggabell,1.4,GestureToSelf"
text="Thanks for the help.
I'll take it from here." />

	<Subtitle id="1221" character="Eggabell" nextDialogueID="1222, 1222"
option0="You don't need to do this alone!" option1="Stop treating me like a baby." />

	<Subtitle id="1222" character="Eggabell" nextDialogueID="1223"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest2/EggabellQuest2_005_Eggabell_FineYouCatch"
	setEmotion="Eggabell,0,Bummed;Eggabell,2,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,1.8,GestureForward;Eggabell,3,GestureToSelf,0.5"
text="...*sighs* Fine.
You catch half, I'll catch the other half,
and we'll meet back here." />

	<Subtitle id="1223" character="Eggabell"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest2/EggabellQuest2_006_Eggabell_SoundGoodGood"
	setEmotion="Eggabell,0,Judging" emotionEnd="Judging"
	setAnimation="Eggabell,0,HandsOnHips;Eggabell,1.1,HandsOnHipsEnd"
text="Sound good? GOOD." />

	<Subtitle id="1224" character="Eggabell" nextDialogueID="1225"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_001_Eggabell_YoureOkayYou"
	setEmotion="Eggabell,0,Happy;Eggabell,1.5,Judging" emotionEnd="Judging"
	setAnimation="Eggabell,0,Ready;Eggabell,2.7,LeanForward"
text="You're okay! You are okay, right?
No drowsiness, numbness, or missing limbs?" />

	<Subtitle id="1225" character="Eggabell"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_002_Eggabell_SorryHahaDont"
	setEmotion="Eggabell,0,Smug;Eggabell,2,Neutral" emotionEnd="Neutral"
	setAnimation="Eggabell,0,LookingDown,0.5;Eggabell,2,LookingDownEnd"
text="Sorry, ha ha, don't mind me.
I got the rest of the Snax." />

	<Subtitle id="1226" character="Eggabell" nextDialogueID="1227"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_003_Eggabell_OkayNextShe"
	setEmotion="Eggabell,0,Suspicious;Eggabell,3,Confused" emotionEnd="Confused"
	setAnimation="Eggabell,3,LeanForward"
text="Okay, next she says...
...oh...She says we need three
Grumpuses to do the final step." />

	<Subtitle id="1227" character="Eggabell" nextDialogueID="1228"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_004_Eggabell_NoThisMountain"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,0,LeanForwardEnd"
text="...No. This mountain is unstable!" />

	<Subtitle id="1228" character="Eggabell" nextDialogueID="1229"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_004a_Eggabell_TheMoreOf"
	setEmotion="Eggabell,0,Judging" emotionEnd="Judging"
	setAnimation="Eggabell,0,HandsOnHips;Eggabell,4,HandsOnHipsEnd"
text="The more of us there are stomping
around up here the more likely it is
we'll cause a disaster." />

	<Subtitle id="1229" character="Eggabell" nextDialogueID="1230"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_005_Eggabell_ICantLet"
	setEmotion="Eggabell,0,Sad" emotionEnd="Sad"
	setAnimation="Eggabell,0,LookingDown;Eggabell,4.5,GestureForward,0.5"
text="I can't let anybody else get hurt
for my sake...I feel bad enough
involving you!" />

	<Subtitle id="1230" character="Eggabell" nextDialogueID="1231, 1231"
option0="It's not just for your sake." option1="Well, it's that or go home." />

	<Subtitle id="1231" character="Eggabell" nextDialogueID="1232"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_006_Eggabell_ArrghWhatWould"
	setEmotion="Eggabell,0,Angry;Eggabell,0.6,Bummed" emotionEnd="Bummed"
	setAnimation="Eggabell,0.6,LookingDown"
text="Arrgh! What would Lizbert do!?" />

	<Subtitle id="1232" character="Eggabell" nextDialogueID="1233" quest="EggabellMainQuest3" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_007_Eggabell_AskFilboLiz"
	setEmotion="Eggabell,0,Bummed;Eggabell,2,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,3,LookingDownEnd"
text="...Ask Filbo.
Liz trusts Filbo, for some reason." />

	<Subtitle id="1233" character="Eggabell"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_008_Eggabell_IllWaitFor"
	setEmotion="Eggabell,0,Unamused;Eggabell,2,Sad" emotionEnd="Sad"
	setAnimation="Eggabell,0,GestureToSelf"
text="I'll wait for you here.
Watch your step on the way back down, okay?" />

	<Subtitle id="1234" character="Eggabell" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Eggabell/Tidbits/Tidbit_Eggabell_INeedSomeTime"
text="I need some time to think." />

	<Subtitle id="1240" character="Eggabell" allowBack="1"
option0="What did you want again?" />

	<Subtitle id="16000" character="Eggabell" isEat="1"
option0="Let's eat." />

	<Subtitle id="1241" character="Eggabell" allowBack="1"
option0="Let's chat." />

	<Subtitle id="1242" character="Eggabell" allowBack="1" isBack="1"
option0="Goodbye." />

	<Subtitle id="1243" character="Eggabell" allowBack="1"
option0="$EmojiQuest How can I help?" />

	<Subtitle id="1244" character="Eggabell" allowBack="1"
option0="$EmojiQuest What are you working on?" />

	<Subtitle id="1245" character="Eggabell" allowBack="1"
option0="$EmojiQuest I have Lizbert's journal." />

	<Subtitle id="1246" character="Eggabell" allowBack="1"
option0="$EmojiQuest " />

<!-- Eggabell Interview Questions -->

	<Subtitle id="1291" character="Eggabell"
option0="Aren't you Eggabell?" />

	<Subtitle id="1292" character="Eggabell"
option0="Why is it dangerous?" />

	<Subtitle id="1293" character="Eggabell"
option0="Aren't you in danger, too?" />

	<Subtitle id="1294" character="Eggabell"
option0="What are you doing up here?" />

	<Subtitle id="1295" character="Eggabell"
option0="Will you come back to Snaxburg?" />

	<Subtitle id="1296" character="Eggabell"
option0="What happened to Lizbert?" />

	<Subtitle id="190" character="Eggabell" enableControls="1" emotionEnd="Ignore"
eventName="GameAudio/Voiceovers/General/Mayor/Ow"
text="Ow!"/>




	<Subtitle id="1290" character="Eggabell" enableControls="1" emotionEnd="Ignore"
eventName="event:/GameAudio/Voiceovers/General/Eggabell/Ow"
text="Eugh..."/>

<!-- Eggabell Greets Player -->

<Subtitle id="10001" character="Eggabell" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Eggabell/Tidbits/Greetings/Tidbit_Eggabell_Greet_Player_001"
text="Okay." />

<Subtitle id="10002" character="Eggabell" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Eggabell/Tidbits/Greetings/Tidbit_Eggabell_Greet_Player_002"
text="Oh..." />

<!-- Eggabell Say Goobye to Player -->

<Subtitle id="10051" character="Eggabell" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Eggabell/Tidbits/Greetings/Tidbit_Eggabell_Bye_Player_001"
text="Stay safe." />

<Subtitle id="10052" character="Eggabell" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Eggabell/Tidbits/Greetings/Tidbit_Eggabell_Bye_Player_002"
text="Thanks for the help." />

<Subtitle id="10053" character="Eggabell" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Eggabell/Tidbits/Greetings/Tidbit_Eggabell_Bye_Player_003"
text="I'll take it from here." />

	
</SubtitleCollection>
