<SubtitleCollection type="Character">

	<Subtitle id="1101" character="Floofty" nextDialogueID="1102" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,1.5,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_001_Floofty_AhYoureHere" text="Ah, você por aqui.
Preciso da sua assistência novamente." />

	<Subtitle id="1102" character="Floofty" nextDialogueID="1103" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_002_Floofty_SinceMyLast" text="Desde a minha última descoberta,
eu venho testando os limites
da regeneração dos Bugsnax." />

	<Subtitle id="1103" character="Floofty" nextDialogueID="1104" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,1,ReactionLLeg,0.5;Floofty,3,StoppedDefault,0.5" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_002a_Floofty_UnfortunatelyIveDone" text="Infelizmente, eu já fiz tudo o que estava
ao meu alcance com apenas essa perna.
Preciso tentar algo mais sofisticado." />

	<Subtitle id="1104" character="Floofty" nextDialogueID="1105" setEmotion="Floofty,0,Unamused;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,0.5,Pondering" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_003_Floofty_PutSimply_Im" text="De forma clara e objetiva:
eu vou remover a minha cabeça." />

	<Subtitle id="1105" character="Floofty" nextDialogueID="1106,1106" option0="Não entendi." option1="Não dá pra você remover a sua cabeça." />

	<Subtitle id="1106" character="Floofty" nextDialogueID="1108" setEmotion="Floofty,0,Unamused;Floofty,2,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingGestureForward;Floofty,2,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_004_Floofty_PardonMeI" text="Perdoe-me, às vezes me esqueço de suas limitações.
Remover quer dizer cortar fora.
Cabeça quer dizer a parte que pensa." />

	<Subtitle id="1107" character="Floofty" nextDialogueID="1108" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0.5,PonderingArmTwirl" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_005_Floofty_WellItWould" text="Talvez fosse mais correto dizer
que eu vou remover o meu corpo." />

	<Subtitle id="1108" character="Floofty" nextDialogueID="1109" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0.5,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_006_Floofty_AndIAm" text="Estou convencide de que os Bugsnax
vão reconstruí-lo completamente." />

	<Subtitle id="1109" character="Floofty" nextDialogueID="1110,1110" option0="Isso não me parece seguro." option1="Você tá fora de si!" />

	<Subtitle id="1110" character="Floofty" nextDialogueID="1111" setEmotion="Floofty,0,Unamused;Floofty,1,Judging" emotionEnd="Unamused" setAnimation="Floofty,1,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_007_Floofty_IndeedPerhapsI" text="Decerto. Talvez eu pudesse trabalhar
com uma margem de segurança maior
se eu tivesse uma equipe, financiamento e cobaias." />

	<Subtitle id="1111" character="Floofty" nextDialogueID="1112" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_007a_Floofty_ButAsUsual" text="Mas, como sempre,
ninguém se voluntariou." />

	<Subtitle id="1112" character="Floofty" nextDialogueID="1113" option0="Eu vou conseguir voluntários." />

	<Subtitle id="1113" character="Floofty" setEmotion="Floofty,0,Smug;Floofty,2,Judging" emotionEnd="Judging" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_008_Floofty_OhVeryWell" text="É mesmo? Pois bem.
Seria ótimo se você tentasse." />

	<Subtitle id="1114" character="Floofty" quest="FlooftySideQuest1" questState="Active" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_009_Floofty_SpeakToThe" text="Fale com les outres grumpus.
Tente me trazer ume voluntárie." />



	<Subtitle id="1120" character="Filbo" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1121" character="Wambus" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1122" character="Beffica" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1123" character="Gramble" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1124" character="Wiggle" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1125" character="Triffany" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1126" character="Cromdo" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1127" character="Snorpy" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1128" character="Chandlo" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1129" character="Shelda" allowBack="1" option0="$EmojiSidequest Você poderia ajudar com um experimento de Floofty?" />

	<Subtitle id="1130" character="Filbo" nextDialogueID="11130" setEmotion="Filbo,0,Confused" emotionEnd="Confused" setAnimation="Filbo,0,HandBehindHead" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_010_Filbo_UmmmIDont" text="Hum... Eu acho que não tem muita coisa
que eu possa fazer pra ajudar." />

	<Subtitle id="11130" character="Filbo" setEmotion="Filbo,0,Bummed" emotionEnd="Bummed" setAnimation="Filbo,0,HandBehindHeadEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_010a_Filbo_FlooftySaidI" text="Floofty disse que eu sou tão útil
quanto um béquer sem fundo." />

	<Subtitle id="1131" character="Wambus" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,0,ShakeHead" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_011_Wambus_Nnnnope" text="Não." />

	<Subtitle id="1132" character="Beffica" setEmotion="Beffica,0,Smug;Beffica,5,Disgust" emotionEnd="Disgust" setAnimation="Beffica,0.5,TellingSecret;Beffica,4,TellingSecretEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_012_Beffica_WhyIsFloofty" text="Floofty tá atrás de alguém pra fazer de lanche?
Tô de zoa, mas não, valeu." />

	<Subtitle id="1133" character="Gramble" setEmotion="Gramble,0,Surprised;Gramble,1,Fear;Gramble,3,Confused" emotionEnd="Confused" setAnimation="Gramble,1.5,FistTapping;Gramble,5,FistTappingEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_013_Gramble_NNoThanksThat" text="Não, obrigado.
Aquile Floofty aparece nos meus pesadelos...
Sempre me observando..." />

	<Subtitle id="1134" character="Wiggle" setEmotion="Wiggle,0,Disgust;Wiggle,1,Surprised;Wiggle,3,Angry" emotionEnd="Angry" setAnimation="Wiggle,1.5,PointToSelf;Wiggle,5,Swoon,0.5;Wiggle,6.5,SwoonEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_014_Wiggle_DarlingTheyOnce" text="Meu anjo, ile me chamou de libertina tonante.
Estou profundamente ofendida,
e sequer sei o que isso significa." />

	<Subtitle id="1135" character="Triffany" setEmotion="Triffany,0,Surprised;Triffany,1,Confused;Triffany,3,Judging" emotionEnd="Judging" setAnimation="Triffany,1,LookDown;Triffany,3,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_015_Triffany_OhWellFlooftys" text="Então, adoro jogar conversa fora com Floofty,
mas os métodos dile são meio extremos, não?" />

	<Subtitle id="1136" character="Cromdo" setEmotion="Cromdo,0,Surprised;Cromdo,1,Disgust" emotionEnd="Disgust" setAnimation="Cromdo,0,Dealmaker;Cromdo,1,DealmakerEnd;Cromdo,2,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_016_Cromdo_YouKiddinMe" text="Você deve estar brincando, amizade.
Quero que meus órgãos continuem onde eles estão,
muito obrigado!" />

	<Subtitle id="1137" character="Snorpy" setEmotion="Snorpy,0,Disgust;Snorpy,1.5,Angry;Snorpy,4,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,1.5,HeadBack,0.5;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_017_Snorpy_AbsolutelyNotWhatever" text="Não mesmo.
Qualquer que seja o esquema em que minhe irmane
tenha te colocado, isso não vai acabar bem." />

	<Subtitle id="1138" character="Chandlo" setEmotion="Chandlo,0,Surprised;Chandlo,2.5,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,ShakingHead;Chandlo,2,HandsOnHipsEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_018_Chandlo_AfterWhatThey" text="Depois do que ile fez com a Eggabell?
Tô fora, irmão." />

	<Subtitle id="1139" character="Shelda" setEmotion="Shelda,0,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0.2,DismissiveWave;Shelda,4,GestureForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_019_Shelda_SpeakNotOf" text="Não fales daquile alquimista ignóbil!
Aquile que acelera a nossa ruína!" />



	<Subtitle id="1140" character="Floofty" nextDialogueID="1141" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_001_Floofty_AsExpectedMy" text="Já era de se esperar.
Eles se assustam só de ouvir o meu nome." />

	<Subtitle id="1141" character="Floofty" nextDialogueID="1142,1142" option0="Isso incomoda você?" option1="Bem feito." />

	<Subtitle id="1142" character="Floofty" nextDialogueID="1143" setEmotion="Floofty,0,Unamused;Floofty,0.5,Judging" emotionEnd="Judging" setAnimation="Floofty,0.5,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_002_Floofty_HardlyItsNot" text="Nem um pouco.
Não é de MIM que eles têm medo." />

	<Subtitle id="1143" character="Floofty" nextDialogueID="1144" setEmotion="Floofty,0,Disgust;Floofty,2,Angry" emotionEnd="Angry" setAnimation="Floofty,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_003_Floofty_TheyGiveIn" text="Iles se entregam à covardia e ignorância
porque não conseguem compreender os benefícios
da minha pesquisa." />

	<Subtitle id="1144" character="Floofty" nextDialogueID="1145" setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd;Floofty,2.5,Clipboard" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_004_Floofty_SinceIHave" text="Uma vez que eu não fui capaz
de fazê-les mudarem de ideia,
tenho que terminar meu trabalho sozinhe." />

	<Subtitle id="1145" character="Floofty" nextDialogueID="1146" setEmotion="Floofty,0,Judging" emotionEnd="Judging" setAnimation="Floofty,0,ClipboardWrite" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_004a_Floofty_PerhapsThenThey" text="Talvez aí iles entendam o valor dela." />

	<Subtitle id="1146" character="Floofty" nextDialogueID="1147" setEmotion="Floofty,0,Judging;Floofty,4.5,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,ClipboardWriteEnd;Floofty,1,ClipboardReact;Floofty,4.5,ClipboardWrite,0.5" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_005_Floofty_AsForYou" text="Quanto a você, preciso de Bugsnax suficientes
pra transformar meu corpo completamente.
Restrinja-se aos mais doces e nutritivos." />

	<Subtitle id="1147" character="Floofty" nextDialogueID="1148,1148" option0="Por quê?" option1="Nem parece coisa sua." />

	<Subtitle id="1148" character="Floofty" setEmotion="Floofty,0,Judging;Floofty,2,Smug" emotionEnd="Smug" setAnimation="Floofty,0,ClipboardWriteEnd;Floofty,3,ClipboardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_006_Floofty_ConsiderItA" text="Digamos que é um pedido pessoal.
Afinal de contas, pode ser que essa seja
a minha última refeição. Ha ha ha!" />

	<Subtitle id="11148" character="Floofty" quest="FlooftySideQuest2" questState="Active" setEmotion="Floofty,0,Unamused;Floofty,2,Smug;Floofty,4,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_007_Floofty_FullyTransformMy" text="Transforme meu corpo completamente.
De preferência, com Bugsnax doces.
É isso." />

	<Subtitle id="1149" character="Floofty" nextDialogueID="1150" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,Pondering;Floofty,1,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_008_Floofty_VeryGoodYoure" text="Ótimo!
Até que você não é tão inútil." />

	<Subtitle id="1150" character="Floofty" setEmotion="Floofty,0,Unamused;Floofty,2,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward;Floofty,2,PonderingLeanForwardEnd;Floofty,4,PonderingEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_009_Floofty_IHaveA" text="Ainda preciso terminar alguns preparativos.
O experimento começa em 24 horas." />

	<Subtitle id="1151" character="Floofty" nextDialogueID="1152" setEmotion="Floofty,0,Smug;Floofty,3.5,Suspicious" emotionEnd="Suspicious" setAnimation="Floofty,0,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_001_Floofty_IBorrowedOne" text="Peguei uma máquina de corte do meu irmão
e fiz algumas modificações." />

	<Subtitle id="1152" character="Floofty" nextDialogueID="1153" setEmotion="Floofty,0,Unamused;Floofty,3.5,Neutral" emotionEnd="Neutral" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_002_Floofty_OnceTheDevice" text="Assim que os dispositivo for ativado,
os snax serão direcionados para minha boca aberta,
o que vai iniciar a regeneração." />

	<Subtitle id="1153" character="Floofty" nextDialogueID="1154,1155" option0="Como você sabe se isso vai funcionar?" option1="Isso é assustador." />

	<Subtitle id="1154" character="Floofty" nextDialogueID="1156" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_003_Floofty_IDontThat" text="Não sei.
É por isso que fazemos experimentos!" />

	<Subtitle id="1155" character="Floofty" nextDialogueID="1156" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_004_Floofty_YesISurmise" text="Decerto.
Deduzo que seja por isso que seja eu
que esteja no dispositivo, e não você." />

	<Subtitle id="1156" character="Floofty" quest="FlooftySideQuest3" questState="Active" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_005_Floofty_INeedYou" text="Preciso que você prepare o funil na parte de trás
e então podemos começar." />

play Floofty_Sidequest 1160



	<Subtitle id="1160" character="Snorpy" nextDialogueID="1161" setEmotion="Snorpy,0,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_006_Snorpy_YouPutA" text="Pode parar com essa sandice agora mesmo!" />

	<Subtitle id="1161" character="Floofty" nextDialogueID="1162" setEmotion="Floofty,0,Unamused;Floofty,1,Angry" emotionEnd="Angry" setAnimation="Floofty,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_007_Floofty_SnorpingtonHereTo" text="Snorpington.
Veio sabotar minha carreira mais uma vez?" />

	<Subtitle id="1162" character="Snorpy" nextDialogueID="1163" setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,HeadBack,0.5;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_008_Snorpy_SabotageImTrying" text="Sabotar?! Estou tentando salvar a sua vida!" />

	<Subtitle id="1163" character="Floofty" nextDialogueID="1164" setEmotion="Floofty,0,Disgust;Floofty,1,Unamused;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForwardEnd;Floofty,2,GestureToSelf;Floofty,3.5,GestureToSelf,1" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_009_Floofty_NonsenseIfMy" text="Bobagem. Caso minha hipótese esteja correta,
eu ficarei bem e as ciências médicas
darão um salto de desenvolvimento de um século." />

	<Subtitle id="1164" character="Snorpy" nextDialogueID="1165" setEmotion="Snorpy,0,Surprised" emotionEnd="Surprised" setAnimation="Snorpy,0,WavingArms" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_010_Snorpy_AndIfYoure" text="E se ela estiver errada, você ficará sem cabeça!" />

	<Subtitle id="1165" character="Snorpy" nextDialogueID="1166" setEmotion="Snorpy,0,Angry;Snorpy,2.5,Sad" emotionEnd="Sad" setAnimation="Snorpy,0,WavingArmsEnd;Snorpy,2.5,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_010a_Snorpy_EvenAfterEverything" text="Mesmo depois de tudo o que você fez,
eu ainda me preocupo com você, Floofty." />

	<Subtitle id="1166" character="Floofty" nextDialogueID="1167" setEmotion="Floofty,0,Disgust;Snorpy,0,Angry" emotionEnd="Disgust" setAnimation="Floofty,0,PonderingGestureForward;Snorpy,0,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_011_Floofty_DontTryTo" text="Não tente me infectar com a sua covardia!" />

	<Subtitle id="1167" character="Floofty" nextDialogueID="1168" setEmotion="Floofty,0,Judging;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingLeanForward;Floofty,2,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_011a_Floofty_WhatYouShould" text="Você deveria se 'preocupar' com a minha pesquisa!
Isso é o que realmente importa!" />

	<Subtitle id="1168" character="Snorpy" nextDialogueID="1169" setEmotion="Snorpy,0,Angry;Snorpy,2,Judging;Snorpy,4,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,2,HeadBack,0.5;Snorpy,4,HeadBackEnd;Floofty,2,PonderingEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_012_Snorpy_YouAreImportant" text="VOCÊ é o que importa!
A despeito do seu ego sem limites,
o mundo continuará com ou sem seus experimentos." />

	<Subtitle id="1169" character="Floofty" nextDialogueID="1170" setEmotion="Floofty,0,Judging;Floofty,2,Suspicious;Floofty,4,Surprised" emotionEnd="Angry" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd;Floofty,4,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_013_Floofty_IWouldThink" text="Eu esperava que pelo menos você compreendesse.
Em vez disso, você insiste em agir
como uma criança egoísta, pusilânime e espavorida." />

	<Subtitle id="1170" character="Snorpy" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,Hug;Snorpy,1,HugEnd;Floofty,0,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_014_Snorpy_SeeThisIs" text="É por isso que ninguém quer ajudar você!" />

	<Subtitle id="1171" character="Floofty" nextDialogueID="1172" setEmotion="Floofty,0,Bummed" emotionEnd="Bummed" setAnimation="Floofty,0,Pondering" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_015_Floofty_ItsPitifulIsnt" text="Lamentável, não é mesmo?" />

	<Subtitle id="1172" character="Floofty" nextDialogueID="1173" setEmotion="Floofty,0,Bummed;Floofty,1,Angry;Floofty,4,Unamused" emotionEnd="Unamused" setAnimation="Floofty,1,PonderingArmTwirl;Floofty,4,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_016_Floofty_ICanRearrange" text="*suspiro* Eu consigo reorganizar tecidos fibrosos
com ondas eletroestáticas, mas não consigo
convencer meu próprio irmão a me auxiliar." />

	<Subtitle id="1173" character="Floofty" nextDialogueID="1174" setEmotion="Floofty,0,Angry;Floofty,2,Disgust;Floofty,6,Bummed" emotionEnd="Bummed" setAnimation="Floofty,2,PonderingLeanForward;Floofty,6,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_017_Floofty_MyWorkShould" text="Meu trabalho deveria falar por si só...
Eu não deveria ter que me esforçar tanto
pra me explicar. Mas é CANSATIVO!" />

	<Subtitle id="1174" character="Floofty" nextDialogueID="1175" setEmotion="Floofty,0,Unamused;Floofty,2,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_018_Floofty_WithTheOthers" text="Com as pessoas genéricas é fácil.
Posso simplesmente assumir
que são crianças assustadas e ignorantes." />

	<Subtitle id="1175" character="Floofty" nextDialogueID="1176" setEmotion="Floofty,0,Unamused;Floofty,1,Bummed" emotionEnd="Bummed" setAnimation="Floofty,0,PonderingEnd;Floofty,6,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_019_Floofty_ButNotSnorpy" text="Ah, mas não o Snorpy.
Eu sei que ele não é covarde, nem tolo.
O que significa que o erro é meu." />

	<Subtitle id="1176" character="Floofty" nextDialogueID="1177" setEmotion="Floofty,0,Unamused;Floofty,2,Bummed;Floofty,4,Confused" emotionEnd="Confused" setAnimation="Floofty,2,LeanForward;Floofty,4,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_020_Floofty_ICannotMake" text="Não consigo me fazer entender...
Então perco a paciência...
E desisto de entender." />

	<Subtitle id="1177" character="Floofty" setEmotion="Floofty,0,Unamused;Floofty,2,Confused" emotionEnd="Confused" setAnimation="Floofty,2.5,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_021_Floofty_AndPerhapsThat" text="E talvez... isso seja covardia da minha parte." />

</SubtitleCollection>