<SubtitleCollection type="Character">

	<Subtitle id="100" character="Filbo" allowBack="1" option0="$EmojiQuest Fragen, was ich tun soll." option1="Über Klatsch reden." option2="Über Lizbert reden." option3="Über Bugsnax reden." option4="Tschüss, bis später." />

	<Subtitle id="101" character="Filbo" nextTriggerID="9007" quest="FilboReturnToCamp" questState="Completed" setEmotion="Filbo,1.4,Neutral;Filbo,2.8,Happy;Filbo,5.0,Neutral" setAnimation="Filbo,1.75,Excited;Filbo,10,ExcitedEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_FindTheOther" text="Finde die anderen Grumpusse,
bring in Erfahrung, was sie wissen,
und überzeuge sie, in die Stadt zurück zu gehen!" />

	<Subtitle id="1234321" character="Filbo" setEmotion="Filbo,1.4,Neutral;Filbo,2.8,Happy;Filbo,5.0,Neutral" setAnimation="Filbo,1.75,Excited;Filbo,10,ExcitedEnd" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Test of degree symbol º
ºººººººººº" />



	<Subtitle id="102" character="Filbo" nextDialogueID="103" nextDialogueDelay="0" setEmotion="Filbo,0.3,Happy" setAnimation="Filbo,0.1,Excited" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_JustYouWatch" text="Schau nur gut hin, Kumpel, schon bald
wird Naschingen so gut wie neu sein!" />

	<Subtitle id="103" character="Filbo" nextTriggerID="9007" setEmotion="Filbo,6.5,Smug;Filbo,9,Neutral" setAnimation="Filbo,0,ExcitedEnd;Filbo,3,HandBehindHead;Filbo,8,HandBehindHeadEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_JustYouWatch_002" text="Ich streiche immer noch die ganzen Hütten an,
aber das dauert, weil ich nicht so viel Farbe habe,
und vom letzten Schwung wurde mir ziemlich schwindlig." />

	<Subtitle id="104" character="Filbo" nextDialogueID="105" setEmotion="Filbo,0,Sad" setAnimation="Filbo,0,SadIdle" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IWishI" text="Ich wünschte, ich wäre wie Lizbert.
Sie wusste immer, was sie tun und sagen musste." />

	<Subtitle id="105" character="Filbo" nextTriggerID="9007" setEmotion="Filbo,0,Neutral;Filbo,5,Bummed" setAnimation="Filbo,0,StoppedDefault,1;Filbo,5,GestureTowardSelf" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IWishI_002" text="Wenn sie einen Plan gemacht hat, wusste ich immer,
dass ich mich nur dran halten musste,
und alles wurde gut. Aber jetzt hängt alles von mir ab." />

	<Subtitle id="106" character="Filbo" nextDialogueID="107" setEmotion="Filbo,2,Suspicious" setAnimation="Filbo,4,GestureForward" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_EveryTimeI" text="Jedes Mal, wenn ich heimkomme, 
sind meine ganzen Sachen verschoben und 
auf dem Boden sind neue Pfotenspuren." />

	<Subtitle id="107" character="Filbo" nextTriggerID="9007" setEmotion="Filbo,3.7,Surprised" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_EveryTimeI_002" text="Ich fange langsam an, wirklich 
an Gespenster zu glauben!" />

	<Subtitle id="108" character="Filbo" nextTriggerID="9007" setEmotion="Filbo,0,Happy" setAnimation="Filbo,0,Pointing;Filbo,1,PointingEnd;Filbo,5,Excited;Filbo,8.5,ExcitedEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_DontWorryBuddy" text="Keine Sorge, Kumpel! Bald sind alle wieder in der Stadt,
und all unser Ärger ist vorbei. Und DANN
werde ich eine richtige Willkommensparty feiern!" />




	<Subtitle id="109" character="Filbo" nextDialogueID="110" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_004_Filbo_ImJustHappy" setAnimation="Filbo,3.5,LayingSitUpEnd" text="Ich bin bloß froh, dass du mit Wambus klarkommst. 
Er macht eine schwere Zeit durch, und seine Frau
lässt sich nicht oft blicken in letzter Zeit." />

	<Subtitle id="110" character="Filbo" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_005_Filbo_SoJustSee" setAnimation="Filbo,0,LayingSitUp;Filbo,4,LayingSitUpEnd" text="Schau einfach, ob du ihm etwas helfen kannst.
Ich werde hierbleiben, bis mein Kopf aufhört,
so bestialisch zu schmerzen." />

	<Subtitle id="111" character="Filbo" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ICanSee" text="Wie ich sehe, gewöhnt sich $EmojiWambus Wambus an dich!
Weiter so, Kumpel!" />


	<Subtitle id="113" character="Filbo" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_YoureDoingGood" setAnimation="Filbo,0,GestureForward" text="Du machst das gut, Kumpel!
Vergiss nur nicht deinen Snacanner und deine Soße!" />

	<Subtitle id="115" character="Filbo" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Woozy" text="*Stöhn*" />

	<Subtitle id="120" character="Filbo" nextDialogueID="121" setLookAt="Player" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_001_Filbo_YoureReallyDoing" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setAnimation="Filbo,1.2,Excited" text="Du schaffst es wirklich!
Du holst sie alle wieder zurück!" />

	<Subtitle id="121" character="Filbo" nextDialogueID="122" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_001a_Filbo_YouEvenGot" setEmotion="Filbo,0,Surprised;Filbo,1.5,Smug" emotionEnd="Smug" setAnimation="Filbo,1.5,ExcitedEnd" text="Du hast sogar $EmojiBeffica Beffica hergeholt,
und sie ist furchtbar!" />

	<Subtitle id="122" character="Filbo" nextDialogueID="123" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_001b_Filbo_YouKnowWhat" setEmotion="Filbo,0,Judging;Filbo,1.5,Happy" emotionEnd="Happy" setAnimation="Filbo,0,Pointing;Filbo,1.5,GestureTowardSelf,0.5" text="Weißt du, was wir tun sollten?
Wir sollten eine Willkommensparty feiern!" />

	<Subtitle id="123" character="Filbo" option0="Ich bin noch nicht so weit ..." option1="$EmojiQuest Ja, dann tun wir das mal!" />
	
	<Subtitle id="124" character="Filbo" nextDialogueID="125" setLookAt="Player" setEmotion="Filbo,0,Neutral;Filbo,1.5,Smug;Filbo,3,Neutral" emotionEnd="Neutral" setAnimation="Filbo,0,HandBehindHead" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_SnaxburgIsLooking" text="In Naschingen ist heute Abend ganz schön was los!" />

	<Subtitle id="125" character="Filbo" nextDialogueID="126" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_SeemsLikeA" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,1.8,GestureForward" text="Sieht aus wie ein guter Zeitpunkt, um alle
am guten alten Lagerfeuer zu versammeln!" />

	<Subtitle id="126" character="Filbo" option0="Ich bin noch nicht so weit ..." option1="$EmojiQuest Ja, dann tun wir das mal!" />
	
	<Subtitle id="127" character="Filbo" nextDialogueID="128" setLookAt="Player" setEmotion="Filbo,0,Happy;Filbo,2,Judging" emotionEnd="Judging" setAnimation="Filbo,0,Pointing;Filbo,1,PointingEnd" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_YoureDoingSuch" text="Kumpel, du hast ziemlich hart gearbeitet!" />

	<Subtitle id="128" character="Filbo" nextDialogueID="129" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ButHeyDont" setEmotion="Filbo,0,Judging;Filbo,2.6,Happy" emotionEnd="Happy" setAnimation="Filbo,0.8,GestureForward" text="Du solltest dich etwas hinlegen und entspannen!" />

	<Subtitle id="129" character="Filbo" option0="Vielleicht später." option1="$EmojiQuest Gute Idee!" />

	<Subtitle id="130" character="Filbo" nextDialogueID="134" setLookAt="Player" setEmotion="Filbo,0,Surprised;Filbo,1,Smug;Filbo,3,Happy" emotionEnd="Happy" setAnimation="Filbo,3,Excited" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_001_Filbo_WowItsGetting" text="Mann, es wird ja echt voll hier!
Das glaube ich einfach nicht!
Das müssen wir ganz groß feiern!" />

	<Subtitle id="134" character="Filbo" nextDialogueID="131" setEmotion="Filbo,0,Happy;Filbo,3,Neutral" emotionEnd="Neutral" setAnimation="Filbo,3,ExcitedEnd" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_002_Filbo_ThisPartysGonna" text="Diese Party wird alles verändern, Kumpel!
Bist du sicher, dass du dafür bereit bist?" />

	<Subtitle id="131" character="Filbo" option0="Ich bin noch nicht so weit ..." option1="$EmojiQuest Lass uns feiern!" />

	<Subtitle id="132" character="Filbo" nextDialogueID="133,133" option0="Alles in Ordnung, Filbo?" option1="Schlaf nicht ein, du hast bestimmt 
eine Gehirnerschütterung." />

	<Subtitle id="133" character="Filbo" nextDialogueID="109" eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_003_Filbo_DontYouWorry" setAnimation="Filbo,0,LayingSitUp" text="Ach was ... mach dir da mal keine Sorgen!
Ich bin nur etwas mitgenommen, aber 
das wird schon wieder." />


	<Subtitle id="135" character="Filbo" nextDialogueID="136" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_001_EggabellIsThat" setEmotion="Filbo,0,Suspicious" emotionEnd="Suspicious" setAnimation="Filbo,0,LayingSitUp" text="Eggabell, bist du das?" />

	<Subtitle id="136" character="Filbo" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_002_OhSorryBuddy_FOLLOWUP_" setEmotion="Filbo,0,Surprised;Filbo,1,Judging;Filbo,5,Suspicious;Filbo,11,Surprised" emotionEnd="Unamused" setAnimation="Filbo,3,LayingSitUpEnd;Filbo,8.5,LayingSitUp;Filbo,10,LayingSitUpEnd;Filbo,11,LayingSitUp" text="Oh! Tut mir leid, Kumpel, böse Kopfschmerzen.
Aber keine Zeit zum Erholen, wir müssen
die Anderen im Lager retten!" />

	<Subtitle id="137" character="Filbo" nextDialogueID="138" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_003_WeveGottaGet" setEmotion="Filbo,0,Confused" emotionEnd="Confused" text="Wir müssen so schnell wie möglich 
nach Naschingen zurück." />

	<Subtitle id="138" character="Filbo" nextDialogueID="139" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_004_WeCantLet" setEmotion="Filbo,0,Unamused;Filbo,2,Fear;Filbo,4,Confused" emotionEnd="Confused" text="Wir können zu zulassen, dass die anderen noch mehr
Bugsnax essen! Wenn sie sich völlig verwandeln, dann ...
wer weiß, was dann passiert?!" />

	<Subtitle id="139" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_005_OhWhyDid" setEmotion="Filbo,0,Fear;Filbo,3,Confused" emotionEnd="Confused" text="Oh, wieso haben wir bloß schon so viele an sie
verfüttert? Ich hoffe, sie können der Wirkung
widerstehen, bis wir alle hier weg sind!" />

	<Subtitle id="1139" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_006_NoTimeTo" setEmotion="Filbo,0,Unamused" emotionEnd="Unamused" setAnimation="Filbo,1,GestureTowardSelf" text="Keine Zeit zum Reden, Kumpel,
wir müssen weiter!" />


	<Subtitle id="140" character="Filbo" allowBack="1" nextDialogueID="Quest" option0="Was soll ich tun?" />

	<Subtitle id="16000" character="Filbo" isEat="1" option0="Lass uns essen." />

	<Subtitle id="141" character="Filbo" allowBack="1" option0="Lass uns reden." />

	<Subtitle id="142" character="Filbo" allowBack="1" isBack="1" option0="Tschüs." />

	<Subtitle id="143" character="Filbo" allowBack="1" quest="SmallCelebration" questState="Active" option0="$EmojiQuest Du siehst aufgeregt aus." />

	<Subtitle id="144" character="Filbo" allowBack="1" quest="GhostStories" questState="Active" option0="$EmojiQuest Du hast schon wieder diesen „Party!“-Blick drauf." />

	<Subtitle id="145" character="Filbo" allowBack="1" quest="TheIntruder" questState="Active" option0="$EmojiQuest Wir haben fast alle zusammen." />

	<Subtitle id="146" character="Filbo" allowBack="1" quest="MajorCelebration" questState="Active" option0="$EmojiQuest Alle sind wieder zurück." />

	<Subtitle id="147" character="Filbo" allowBack="1" quest="EggabellMainQuest3" questState="Active" option0="$EmojiQuest Ich brauche deine Hilfe." />

	<Subtitle id="170" character="Filbo" nextDialogueID="171" emotionStart="Surprised" eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_009_Filbo_YouDoWith" text="Wirklich? Wobei?" />

	<Subtitle id="171" character="Filbo" nextDialogueID="172, 172" option0="Ich glaube, ich weiß, wo Lizbert ist." option1="Wir müssen dringend ein Rätsel lösen." />

	<Subtitle id="172" character="Filbo" nextDialogueID="173" emotionStart="Happy" eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_010_Filbo_ReallyBuddySay" text="Im Ernst? Du brauchst gar nicht weiterreden, ich bin dabei!" />

	<Subtitle id="173" character="Filbo" option0="$EmojiQuest Das erkläre ich dir unterwegs." option1="Ich sag dir bescheid deswegen." />


	<Subtitle id="180" character="Filbo" nextDialogueID="181" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_HeyBuddyGlad" setEmotion="Filbo,0,Happy;Filbo,2,Neutral;Filbo,5,Judging" emotionEnd="Judging" setAnimation="Filbo,0,Wave;Filbo,3,GestureTowardSelf" text="Hallo, Kumpel, schön, dass du da bist! Ich habe mich
mal mit den anderen Grumpussen unterhalten,
und ich glaube, sie könnten deine Hilfe gebrauchen." />

	<Subtitle id="181" character="Filbo" nextDialogueID="182" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_NotJustWith" setEmotion="Filbo,0,Judging;Filbo,3,Suspicious" emotionEnd="Suspicious" setAnimation="Filbo,2.5,GestureForward" text="Nicht nur mit Aufgaben und Erledigungen und so ...
auch bei ... du weißt schon, persönlichen Sachen." />

	<Subtitle id="182" character="Filbo" nextDialogueID="183" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ItCanBe_FOLLOWUP_" setEmotion="Filbo,0,Confused" emotionEnd="Confused" setAnimation="Filbo,0,SadIdle,0.5;Filbo,1,HandBehindHead,1" text="*Seufzt* Es kann ganz schön schwer werden, wenn
man alleine mit seinen Problemen klarkommen muss." />

	<Subtitle id="183" character="Filbo" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ItCanBe_FOLLOWUP_002" setEmotion="Filbo,0,Judging;Filbo,3,Neutral" emotionEnd="Neutral" setAnimation="Filbo,2,HandBehindHeadEnd;Filbo,3,Pointing;Filbo,5,PointingEnd" text="Es wird dir vielleicht nicht helfen, Lizbert zu finden,
aber es wäre schon sehr wichtig, wenn du
den anderen helfen könntest." />


	<Subtitle id="184" character="Filbo" nextDialogueID="185" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_OhWowHowd" setEmotion="Filbo,0,Surprised;Filbo,1,Happy" emotionEnd="Happy" setTarget="Filbo,0,@38" setAnimation="Filbo,1,Pointing;Filbo,2.5,Excited,0.5" text="Boah!
Wie kommt denn das Schiff hier hin?
*Keucht* Ist das da ein Heißluftballon?" />

	<Subtitle id="185" character="Filbo" nextDialogueID="188" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ItLooksJust_FOLLOWUP_" setEmotion="Filbo,0,Judging;Filbo,4,Neutral" emotionEnd="Neutral" setAnimation="Filbo,0,ExcitedEnd;Filbo,1.5,HandBehindHead;Filbo,4,HandBehindHeadEnd" setTarget="Filbo,0,@999.999" text="Er sieht ein wenig ... explodiert aus.
Aber ich bin sicher, den kriegen wir wieder
zusammengeflickt." />

	<Subtitle id="188" character="Filbo" nextDialogueID="186,186" option0="Eigentlich gehört das mir." option1="Wo ist das bloß hingekommen?" />

	<Subtitle id="186" character="Filbo" nextDialogueID="187" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_OhItsYours" setEmotion="Filbo,0,Surprised;Filbo,1.5,Smug" emotionEnd="Smug" setAnimation="Filbo,1.5,Pointing;Filbo,4,PointingEnd" text="Oh, ist das deiner? 
Du reist wirklich stilvoll, Kumpel!" />

	<Subtitle id="187" character="Filbo" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_OhItsYours002" setEmotion="Filbo,0,Neutral" emotionEnd="Neutral" setAnimation="Filbo,2,GestureTowardSelf" text="Wenn es dir nichts ausmacht,
würde ich ihn heute gerne fliegen." />

	<Subtitle id="190" character="Filbo" enableControls="1" emotionEnd="Ignore" setAnimation="Filbo,0,Shocked" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Ow" text="Autsch!" />




<Subtitle id="10001" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_001" text="Hey, Kumpel!" />

<Subtitle id="10002" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_002" text="Heee, Kumpel!" />

<Subtitle id="10003" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_003" text="Wie läuft es denn so?" />

<Subtitle id="10004" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_004" text="Wie läuft es denn so?" />

<Subtitle id="10005" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_005" text="Halloooo!" />

<Subtitle id="10006" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_006" text="Hallo!" />

<Subtitle id="10007" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_007" text="Grüß dich!" />

<Subtitle id="10008" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_008" text="Wie läuft es denn so?" />

<Subtitle id="10009" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_009" text="Wie geht es dir?" />

<Subtitle id="10010" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_010" text="Hey, Kumpel!" />



<Subtitle id="10051" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_001" text="Schönen Tag noch!" />

<Subtitle id="10052" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_002" text="Schönen Tag noch!" />

<Subtitle id="10053" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_003" text="Tschüs!" />

<Subtitle id="10054" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_004" text="Tschüs!" />

<Subtitle id="10055" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_005" text="Bis zum nächsten Mal!" />

<Subtitle id="10056" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_006" text="Bis zum nächsten Mal!" />

<Subtitle id="10057" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_007" text="Tschööö!" />

<Subtitle id="10058" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_008" text="Später!" />

<Subtitle id="10059" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_009" text="Wir sehen uns!" />

<Subtitle id="10060" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_010" text="Bis zum nächsten Mal!" />








<Subtitle id="11001" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Beffica_001" text="Tagchen, Beffica!" />

<Subtitle id="11002" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Beffica_002" text="Hallo, Beffica!" />

<Subtitle id="11003" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Beffica_003" text="Oh, Beff, wie geht‘s?" />

<Subtitle id="11004" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Chandlo_001" text="Tagchen, Chandlo!" />

<Subtitle id="11005" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Chandlo_002" text="Hallo, Chandlo!" />

<Subtitle id="11006" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Chandlo_003" text="Chandlo! Was geht ab?" />

<Subtitle id="11007" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Cromdo_001" text="Cromdo ... hallo." />

<Subtitle id="11008" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Cromdo_002" text="Tagchen, Cromdo!" />

<Subtitle id="11009" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Cromdo_003" text="Cromdo, wie geht es dir?" />

<Subtitle id="11011" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Gramble_001" text="Tagchen, Gramble!" />

<Subtitle id="11012" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Gramble_002" text="Hallo, Gramble!" />

<Subtitle id="11013" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Gramble_003" text="Wie läuft es denn, Gramble?" />

<Subtitle id="11014" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Floofty_001" text="Hallo, Floofty!" />

<Subtitle id="11015" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Floofty_002" text="Tagchen, Floofty!" />

<Subtitle id="11016" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Floofty_003" text="Flooftyyyyy!" />

<Subtitle id="11017" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Eggabell_001" text="Hallo, Eggabell!" />

<Subtitle id="11018" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Eggabell_002" text="Halloooo, Eggabell!" />

<Subtitle id="10019" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Eggabell_003" text="Eggabell! Was geht ab?" />

<Subtitle id="11021" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Shelda_001" text="Hallo, Shelda!" />

<Subtitle id="11022" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Shelda_002" text="Wie steht‘s denn so, Shelda?" />

<Subtitle id="11023" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Shelda_003" text="Hallo, Shelda!" />

<Subtitle id="11031" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Snorpy_001" text="Tagchen, Snorpy!" />

<Subtitle id="11032" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Snorpy_002" text="Wie läuft es denn so, Snorpy?" />

<Subtitle id="11033" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Snorpy_003" text="Halloooo, Snorpy!" />

<Subtitle id="11034" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Triffany_001" text="Triffany, hallo!" />

<Subtitle id="11035" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Triffany_002" text="Hallo, Triffany!" />

<Subtitle id="11036" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Triffany_003" text="Hi Triffany, was liegt an?" />


<Subtitle id="11041" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wambus_001" text="Tagchen, Wambus!" />

<Subtitle id="11042" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wambus_002" text="Hallo, Wambus!" />

<Subtitle id="11043" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wambus_003" text="Wambuuuuus!" />

<Subtitle id="11051" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wiggle_001" text="Uuund Wiggle-Wiggle-Wiggle-Wiggle!" />

<Subtitle id="11052" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wiggle_002" text="Heeeey, Wiggle!" />

<Subtitle id="11053" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wiggle_003" text="Was läuft, Wiggle?" />




<Subtitle id="12001" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ChillyTonightHuh_01" text="Puuuh, ganz schön frisch heute Abend, was?" />

<Subtitle id="12002" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ChillyTonightHuh_02" text="Es geht doch nichts über ein Lagerfeuer!" />

<Subtitle id="12003" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ChillyTonightHuh_03" text="*Seufzt* Wieder einen schönen Tag abgeschlossen!" />



<Subtitle id="13000" character="Filbo" emotionStart="Suspicious" emotionEnd="Neutral" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Push" text="*Grunzt*" />
	
	

<Subtitle id="13001" character="Filbo" emotionStart="Bummed" emotionEnd="Bummed" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Woozy" text="*Stöhnt*" />


<Subtitle id="14000" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Dance_001" text="Ha ha ha! Ich habe eine Party im Mund, 
und ich bin dazu eingeladen!" />

<Subtitle id="14001" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Dance_002" text="Wooo!" />

<Subtitle id="14002" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Dance_003_FOLLOWUP" text="Oh ja! Uh-huh!" />

<Subtitle id="14003" character="Filbo" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Dance_004" text="Uh-huh, schau dir das an!
Uh-huh!" />


</SubtitleCollection>