
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

	<Subtitle id="1101" character="Floofty" nextDialogueID="1102"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,1.5,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_001_Floofty_AhYoureHere"
text="Ah, you're here.
I have need of your assistance again." />

	<Subtitle id="1102" character="Floofty" nextDialogueID="1103"
	setEmotion="Floofty,0,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,GestureToSelf"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_002_Floofty_SinceMyLast"
text="Since my last discovery, I've been
testing the limits of Bugsnax regeneration." />

	<Subtitle id="1103" character="Floofty" nextDialogueID="1104"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,1,ReactionLLeg,0.5;Floofty,3,StoppedDefault,0.5"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_002a_Floofty_UnfortunatelyIveDone"
text="Unfortunately I've done all I can
with this one leg. I want to try
something rather more advanced." />

	<Subtitle id="1104" character="Floofty" nextDialogueID="1105"
	setEmotion="Floofty,0,Unamused;Floofty,1,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0.5,Pondering"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_003_Floofty_PutSimply_Im"
text="Put simply:
I'm going to remove my head." />

	<Subtitle id="1105" character="Floofty" nextDialogueID="1106,1106"
option0="Come again?" option1="You can't remove your head." />

	<Subtitle id="1106" character="Floofty" nextDialogueID="1108"
	setEmotion="Floofty,0,Unamused;Floofty,2,Judging" emotionEnd="Judging"
	setAnimation="Floofty,0,PonderingGestureForward;Floofty,2,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_004_Floofty_PardonMeI"
text="Pardon me, I forgot your limitations.
Remove, as in cut off.
Head, as in the thinky part." />

	<Subtitle id="1107" character="Floofty" nextDialogueID="1108"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0.5,PonderingArmTwirl"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_005_Floofty_WellItWould"
text="Well, it would be more accurate to say
that I'm going to remove my body." />

	<Subtitle id="1108" character="Floofty" nextDialogueID="1109"
	setEmotion="Floofty,0,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,0.5,PonderingArmTwirlEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_006_Floofty_AndIAm"
text="And I am reasonably certain that 
Bugsnax will regrow it in its entirety." />

	<Subtitle id="1109" character="Floofty" nextDialogueID="1110,1110"
option0="This seems unsafe." option1="You're out of control!" />

	<Subtitle id="1110" character="Floofty" nextDialogueID="1111"
	setEmotion="Floofty,0,Unamused;Floofty,1,Judging" emotionEnd="Unamused"
	setAnimation="Floofty,1,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_007_Floofty_IndeedPerhapsI"
text="Indeed. Perhaps I could do something
more measured if I had a full team,
funding, and a great deal more subjects." />

	<Subtitle id="1111" character="Floofty" nextDialogueID="1112"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,PonderingEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_007a_Floofty_ButAsUsual"
text="But as usual,
nobody is volunteering." />

	<Subtitle id="1112" character="Floofty" nextDialogueID="1113"
option0="I can find more volunteers." />

	<Subtitle id="1113" character="Floofty"
	setEmotion="Floofty,0,Smug;Floofty,2,Judging" emotionEnd="Judging"
	setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_008_Floofty_OhVeryWell"
text="Oh? Very well.
You're welcome to try." />

	<Subtitle id="1114" character="Floofty" quest="FlooftySideQuest1" questState="Active"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_009_Floofty_SpeakToThe"
text="Speak to the other Grumpuses.
See if you can find a volunteer among them." />

<!-- Talking to other Grumps -->

	<Subtitle id="1120" character="Filbo" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1121" character="Wambus" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1122" character="Beffica" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1123" character="Gramble" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1124" character="Wiggle" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1125" character="Triffany" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1126" character="Cromdo" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1127" character="Snorpy" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1128" character="Chandlo" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1129" character="Shelda" allowBack="1" 
option0="$EmojiSidequest Will you help with Floofty's experiment?" />

	<Subtitle id="1130" character="Filbo" nextDialogueID="11130"
	setEmotion="Filbo,0,Confused" emotionEnd="Confused"
	setAnimation="Filbo,0,HandBehindHead"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_010_Filbo_UmmmIDont"
text="Ummm...I don't think I'd be
any help in that department." />

	<Subtitle id="11130" character="Filbo"
	setEmotion="Filbo,0,Bummed" emotionEnd="Bummed"
	setAnimation="Filbo,0,HandBehindHeadEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_010a_Filbo_FlooftySaidI"
text="Floofty said I was about as
useful as a beaker without a bottom." />

	<Subtitle id="1131" character="Wambus"
	setEmotion="Wambus,0,Unamused" emotionEnd="Unamused"
	setAnimation="Wambus,0,ShakeHead"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_011_Wambus_Nnnnope"
text="Nooo..." />

	<Subtitle id="1132" character="Beffica"
	setEmotion="Beffica,0,Smug;Beffica,5,Disgust" emotionEnd="Disgust"
	setAnimation="Beffica,0.5,TellingSecret;Beffica,4,TellingSecretEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_012_Beffica_WhyIsFloofty"
text="Why, is Floofty looking for someone
to Snak on? Loljk but srsly no." />

	<Subtitle id="1133" character="Gramble"
	setEmotion="Gramble,0,Surprised;Gramble,1,Fear;Gramble,3,Confused" emotionEnd="Confused"
	setAnimation="Gramble,1.5,FistTapping;Gramble,5,FistTappingEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_013_Gramble_NNoThanksThat"
text="N-no thanks.
That Floofty shows up in my nightmares...
always watchin' me..." />

	<Subtitle id="1134" character="Wiggle"
	setEmotion="Wiggle,0,Disgust;Wiggle,1,Surprised;Wiggle,3,Angry" emotionEnd="Angry"
	setAnimation="Wiggle,1.5,PointToSelf;Wiggle,5,Swoon,0.5;Wiggle,6.5,SwoonEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_014_Wiggle_DarlingTheyOnce"
text="Darling, they once called me a
vociferous profligate. I'm terribly insulted 
though I have NO idea what that even means." />

	<Subtitle id="1135" character="Triffany"
	setEmotion="Triffany,0,Surprised;Triffany,1,Confused;Triffany,3,Judging" emotionEnd="Judging"
	setAnimation="Triffany,1,LookDown;Triffany,3,LookDownEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_015_Triffany_OhWellFlooftys"
text="Oh! Well, Floofty's fun to gab with,
but their methods are pretty extreme,
doncha think?" />

	<Subtitle id="1136" character="Cromdo"
	setEmotion="Cromdo,0,Surprised;Cromdo,1,Disgust" emotionEnd="Disgust"
	setAnimation="Cromdo,0,Dealmaker;Cromdo,1,DealmakerEnd;Cromdo,2,GestureToSelf"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_016_Cromdo_YouKiddinMe"
text="What are you, kiddin' me, Pal!?
I like my organs where they
are, thank you very much!" />

	<Subtitle id="1137" character="Snorpy"
	setEmotion="Snorpy,0,Disgust;Snorpy,1.5,Angry;Snorpy,4,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LeanForward;Snorpy,1.5,HeadBack,0.5;Snorpy,4,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_017_Snorpy_AbsolutelyNotWhatever"
text="Absolutely not.
Whatever scheme my sibling put you up
to, it certainly won't end well." />

	<Subtitle id="1138" character="Chandlo"
	setEmotion="Chandlo,0,Surprised;Chandlo,2.5,Angry" emotionEnd="Angry"
	setAnimation="Chandlo,0,ShakingHead;Chandlo,2,HandsOnHipsEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_018_Chandlo_AfterWhatThey"
text="After what they put Eggabell through?
No way, Bro." />

	<Subtitle id="1139" character="Shelda"
	setEmotion="Shelda,0,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0.2,DismissiveWave;Shelda,4,GestureForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest1/FlooftySidequest1_019_Shelda_SpeakNotOf"
text="Speak not of the wicked alchemist!!
They who gladly hasten our doom!!" />

<!-- Back to the quests -->

	<Subtitle id="1140" character="Floofty" nextDialogueID="1141"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,LeanForward;Floofty,1,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_001_Floofty_AsExpectedMy"
text="As expected. My name alone 
is enough to frighten them off." />

	<Subtitle id="1141" character="Floofty" nextDialogueID="1142,1142"
option0="Does that bother you?" option1="You deserve it." />

	<Subtitle id="1142" character="Floofty" nextDialogueID="1143"
	setEmotion="Floofty,0,Unamused;Floofty,0.5,Judging" emotionEnd="Judging"
	setAnimation="Floofty,0.5,GestureToSelf"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_002_Floofty_HardlyItsNot"
text="Hardly.
It's not ME they're truly afraid of." />

	<Subtitle id="1143" character="Floofty" nextDialogueID="1144"
	setEmotion="Floofty,0,Disgust;Floofty,2,Angry" emotionEnd="Angry"
	setAnimation="Floofty,2,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_003_Floofty_TheyGiveIn"
text="They give in to cowardice and ignorance 
because they cannot fathom the tremendous
good that my research can do." />

	<Subtitle id="1144" character="Floofty" nextDialogueID="1145"
	setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,LeanForwardEnd;Floofty,2.5,Clipboard"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_004_Floofty_SinceIHave"
text="Since I have failed time and again
to change their minds, the burden
rests on me to complete the work." />

	<Subtitle id="1145" character="Floofty" nextDialogueID="1146"
	setEmotion="Floofty,0,Judging" emotionEnd="Judging"
	setAnimation="Floofty,0,ClipboardWrite"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_004a_Floofty_PerhapsThenThey"
text="Perhaps then they will understand its value." />

	<Subtitle id="1146" character="Floofty" nextDialogueID="1147"
	setEmotion="Floofty,0,Judging;Floofty,4.5,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,ClipboardWriteEnd;Floofty,1,ClipboardReact;Floofty,4.5,ClipboardWrite,0.5"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_005_Floofty_AsForYou"
text="As for you, I require enough Bugsnax
to fully transform my body. Only the sweetest
and most filling will be acceptable." />

	<Subtitle id="1147" character="Floofty" nextDialogueID="1148,1148"
option0="Why is that?" option1="That seems out of character." />

	<Subtitle id="1148" character="Floofty"
	setEmotion="Floofty,0,Judging;Floofty,2,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,ClipboardWriteEnd;Floofty,3,ClipboardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_006_Floofty_ConsiderItA"
text="Consider it a personal request.
This could be my last meal, after all.
Ha ha ha!" />

	<Subtitle id="11148" character="Floofty" quest="FlooftySideQuest2" questState="Active"
	setEmotion="Floofty,0,Unamused;Floofty,2,Smug;Floofty,4,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,GestureToSelf"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_007_Floofty_FullyTransformMy"
text="Fully transform my body.
Ideally with sweet Bugsnax.
That is all." />

	<Subtitle id="1149" character="Floofty" nextDialogueID="1150"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,Pondering;Floofty,1,PonderingGestureForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_008_Floofty_VeryGoodYoure"
text="Very good!
You're actually being useful." />

	<Subtitle id="1150" character="Floofty"
	setEmotion="Floofty,0,Unamused;Floofty,2,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,PonderingLeanForward;Floofty,2,PonderingLeanForwardEnd;Floofty,4,PonderingEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest2/FlooftySidequest2_009_Floofty_IHaveA"
text="I have a few more preparations to make.
The experiment will begin in 24 hours." />

	<Subtitle id="1151" character="Floofty" nextDialogueID="1152"
	setEmotion="Floofty,0,Smug;Floofty,3.5,Suspicious" emotionEnd="Suspicious"
	setAnimation="Floofty,0,GestureToSelf"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_001_Floofty_IBorrowedOne"
text="I've borrowed one of my brother's
patented 'Grumpinati traps' and
made some modifications." />

	<Subtitle id="1152" character="Floofty" nextDialogueID="1153"
	setEmotion="Floofty,0,Unamused;Floofty,3.5,Neutral" emotionEnd="Neutral"
	setAnimation=""
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_002_Floofty_OnceTheDevice"
text="Once the device is activated, Snax
will flow into my open mouth,
thus triggering my regeneration." />

	<Subtitle id="1153" character="Floofty" nextDialogueID="1154,1155"
option0="How do you know this will work?" option1="This is terrifying." />

	<Subtitle id="1154" character="Floofty" nextDialogueID="1156"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation=""
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_003_Floofty_IDontThat"
text="I don't.
That's what the experiment is for!" />

	<Subtitle id="1155" character="Floofty" nextDialogueID="1156"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation=""
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_004_Floofty_YesISurmise"
text="Yes. 
I surmise that is why I am
inside the device and you are not." />

	<Subtitle id="1156" character="Floofty" quest="FlooftySideQuest3" questState="Active"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation=""
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_005_Floofty_INeedYou"
text="I need you to load the funnel at
the back and then we can begin." />

play Floofty_Sidequest 1160

<!-- Snorpy Floofty scene -->

	<Subtitle id="1160" character="Snorpy" nextDialogueID="1161"
	setEmotion="Snorpy,0,Angry" emotionEnd="Angry"
	setAnimation="Snorpy,0,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_006_Snorpy_YouPutA"
text="You put a stop to this nonsense right now!" />

	<Subtitle id="1161" character="Floofty" nextDialogueID="1162"
	setEmotion="Floofty,0,Unamused;Floofty,1,Angry" emotionEnd="Angry"
	setAnimation="Floofty,1,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_007_Floofty_SnorpingtonHereTo"
text="Snorpington.
Here to sabotage my career again?" />

	<Subtitle id="1162" character="Snorpy" nextDialogueID="1163"
	setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry"
	setAnimation="Snorpy,0,HeadBack,0.5;Snorpy,1,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_008_Snorpy_SabotageImTrying"
text="Sabotage!? I'm trying to save your life!" />

	<Subtitle id="1163" character="Floofty" nextDialogueID="1164"
	setEmotion="Floofty,0,Disgust;Floofty,1,Unamused;Floofty,3,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,LeanForwardEnd;Floofty,2,GestureToSelf;Floofty,3.5,GestureToSelf,1"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_009_Floofty_NonsenseIfMy"
text="Nonsense. If my hypothesis is correct,
I will be perfectly fine and I will have
advanced medical knowledge by a century." />

	<Subtitle id="1164" character="Snorpy" nextDialogueID="1165"
	setEmotion="Snorpy,0,Surprised" emotionEnd="Surprised"
	setAnimation="Snorpy,0,WavingArms"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_010_Snorpy_AndIfYoure"
text="And if you're wrong, you'll be headless!" />

	<Subtitle id="1165" character="Snorpy" nextDialogueID="1166"
	setEmotion="Snorpy,0,Angry;Snorpy,2.5,Sad" emotionEnd="Sad"
	setAnimation="Snorpy,0,WavingArmsEnd;Snorpy,2.5,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_010a_Snorpy_EvenAfterEverything"
text="Even after everything you've done,
I still care about you, Floofty." />

	<Subtitle id="1166" character="Floofty" nextDialogueID="1167"
	setEmotion="Floofty,0,Disgust;Snorpy,0,Angry" emotionEnd="Disgust"
	setAnimation="Floofty,0,PonderingGestureForward;Snorpy,0,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_011_Floofty_DontTryTo"
text="Don't try to infect me
with your cowardice!" />

	<Subtitle id="1167" character="Floofty" nextDialogueID="1168"
	setEmotion="Floofty,0,Judging;Floofty,2,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,PonderingLeanForward;Floofty,2,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_011a_Floofty_WhatYouShould"
text="What you should 'care' about is my work! 
That is what is truly important!" />

	<Subtitle id="1168" character="Snorpy" nextDialogueID="1169"
	setEmotion="Snorpy,0,Angry;Snorpy,2,Judging;Snorpy,4,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LeanForward;Snorpy,2,HeadBack,0.5;Snorpy,4,HeadBackEnd;Floofty,2,PonderingEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_012_Snorpy_YouAreImportant"
text="YOU are important!
Despite your rampaging ego, the world will
go on with or without your experiments." />

	<Subtitle id="1169" character="Floofty" nextDialogueID="1170"
	setEmotion="Floofty,0,Judging;Floofty,2,Suspicious;Floofty,4,Surprised" emotionEnd="Angry"
	setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd;Floofty,4,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_013_Floofty_IWouldThink"
text="I would think you, at least, would
understand. Instead you insist on being a
selfish, spineless, slack-jawed baby." />

	<Subtitle id="1170" character="Snorpy"
	setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
	setAnimation="Snorpy,0,Hug;Snorpy,1,HugEnd;Floofty,0,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_014_Snorpy_SeeThisIs"
text="See, this is why nobody wants to help you!" />

	<Subtitle id="1171" character="Floofty" nextDialogueID="1172"
	setEmotion="Floofty,0,Bummed" emotionEnd="Bummed"
	setAnimation="Floofty,0,Pondering"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_015_Floofty_ItsPitifulIsnt"
text="It's pitiful, isn't it?" />

	<Subtitle id="1172" character="Floofty" nextDialogueID="1173"
	setEmotion="Floofty,0,Bummed;Floofty,1,Angry;Floofty,4,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,1,PonderingArmTwirl;Floofty,4,PonderingArmTwirlEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_016_Floofty_ICanRearrange"
text="*sighs* I can rearrange fibrous tissue with
electrostatic waves...but I cannot convince
my own brother to help me." />

	<Subtitle id="1173" character="Floofty" nextDialogueID="1174"
	setEmotion="Floofty,0,Angry;Floofty,2,Disgust;Floofty,6,Bummed" emotionEnd="Bummed"
	setAnimation="Floofty,2,PonderingLeanForward;Floofty,6,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_017_Floofty_MyWorkShould"
text="My work should stand for itself...
I shouldn't need to put so much effort
into explaining myself. But...it DOES take effort." />

	<Subtitle id="1174" character="Floofty" nextDialogueID="1175"
	setEmotion="Floofty,0,Unamused;Floofty,2,Judging" emotionEnd="Judging"
	setAnimation="Floofty,0,PonderingGestureForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_018_Floofty_WithTheOthers"
text="With the others it is simple.
I can write them off as ignorant, frightened children." />

	<Subtitle id="1175" character="Floofty" nextDialogueID="1176"
	setEmotion="Floofty,0,Unamused;Floofty,1,Bummed" emotionEnd="Bummed"
	setAnimation="Floofty,0,PonderingEnd;Floofty,6,GestureToSelf"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_019_Floofty_ButNotSnorpy"
text="Ugh. But not Snorpy.
I know he's not a coward or a fool.
Which means that the error is mine." />

	<Subtitle id="1176" character="Floofty" nextDialogueID="1177"
	setEmotion="Floofty,0,Unamused;Floofty,2,Bummed;Floofty,4,Confused" emotionEnd="Confused"
	setAnimation="Floofty,2,LeanForward;Floofty,4,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_020_Floofty_ICannotMake"
text="I cannot make myself understood...
so I lose patience...
and I give up on understanding." />

	<Subtitle id="1177" character="Floofty"
	setEmotion="Floofty,0,Unamused;Floofty,2,Confused" emotionEnd="Confused"
	setAnimation="Floofty,2.5,GestureToSelf"
eventName="event:/GameAudio/Voiceovers/Sidequests/FlooftySidequest3/FlooftySidequest3_021_Floofty_AndPerhapsThat"
text="And perhaps...that is cowardice on my part." />

</SubtitleCollection>
