<SubtitleCollection>



	<Subtitle id="1" character="Chandlo" enableControls="0" nextDialogueID="2" nextDialogueDelay="0.1" emotionStart="Sad" emotionEnd="Sad" eventName="GameAudio/Voiceovers/General/Mayor/Talking" faceSpeaker="Snorpy" text="Gdy się tu po raz pierwszy osiedliliśmy, było miło.
Osada tętniła życiem, a ja miałem więcej przyjaciół." />


<Subtitle id="400" character="Filbo" nextDialogueID="401" setTarget="Filbo, 0.0, Snorpy; Snorpy, 0.0, Filbo" nextDialogueDelay="0.2" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_001_Filbo_Snorpy" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setAnimation="" text="Snorpy!" />

<Subtitle id="401" character="Snorpy" nextDialogueID="402" setTarget="Filbo, 0.0, Snorpy; Snorpy, 0.0, Filbo; Snorpy, 1.2, Player" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_002_Snorpy_ThereTheyAre" setEmotion="Snorpy,0,Surprised;Snorpy,2,Judging" emotionEnd="Judging" setAnimation="Snorpy,1.3,LeanForward" text="Tutaj są! Gdzie żeście się podziewali, na grumpa?!" />

<Subtitle id="402" character="Filbo" nextDialogueID="403" setTarget="Snorpy, 0.0, Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_003_Filbo_IllExplainLater" setEmotion="Filbo,0,Confused;Filbo,3,Angry" emotionEnd="Angry" setAnimation="Filbo,0,GestureTowardSelf;Filbo,3,Excited" text="Wytłumaczę później! Bugsnaxy już tu idą
i chcą nas załatwić! Musimy uciekać z wyspy!" />

<Subtitle id="403" character="Snorpy" nextDialogueID="404" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_004_Snorpy_ISuspectedAs" setEmotion="Snorpy,0,Confused;Snorpy,1.5,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,TummyTap" text="Tak, jak podejrzewałem. 
Na szczęście balon jest już prawie gotowy do lotu." />

<Subtitle id="404" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_005_Filbo_GreatButWhere" setEmotion="Filbo,0,Happy;Filbo,1,Confused" emotionEnd="Confused" setAnimation="Filbo,0,ExcitedEnd;Filbo,1,HandBehindHead" text="Doskonale, tylko gdzie reszta?" />

<Subtitle id="405" character="Snorpy" nextDialogueID="406" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_006_Snorpy_TheyreHoldingOff" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,LeanForward;Snorpy,6,LeanForwardEnd" text="Odpierają hordy Bugsnaxów, jak tylko potrafią.
Wyposażyłem ich w najbardziej zabójcze z moich
urządzeń, ale… Sprawa jest chyba przegrana." />

<Subtitle id="406" character="Chandlo" nextDialogueID="407" setTarget="Snorpy, 0.0, Player; Player, 0.0, Snorpy; Filbo, 0.0, Snorpy" setAnimation="Snorpy,0,PullOutRadio" setTrigger="0,@304.330" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_007_Chandlo_SnorpDawgTheyreComing" text="SNORP! Schodzą z góry!
Potrzebuję cię tu i to JUŻ!" />

<Subtitle id="407" character="Snorpy" nextDialogueID="408" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_008_Snorpy_HoldSteadyMy" setEmotion="Snorpy,0,Surprised" emotionEnd="Surprised" setAnimation="" text="Trzymaj się, miłości moja! Już biegnę!" />

<Subtitle id="408" character="Snorpy" nextDialogueID="409" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_009_Snorpy_OhButSomebody" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,PutAwayRadio" setTrigger="0,@304.332" text="Dobra, tyle że ktoś musi dokończyć
tankowanie balonu…" />

<Subtitle id="409" character="Filbo" nextDialogueID="410" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_010_Filbo_DontWorrySnorpy" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setTarget="Snorpy,0,Filbo" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,0.7,GestureTowardSelf" text="Nie martw się, Snorpy. Balon zostaw mnie.
Idź i pomóż Chandlowi." />

<Subtitle id="410" character="Snorpy" setTarget="Player, 0.0, Snorpy; Snorpy,1,Player" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_011_Snorpy_SplendidAsFor" setEmotion="Snorpy,0,Happy;Snorpy,1,Judging;Snorpy,6,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing" text="Doskonale. A ty weź mój Snaxosiekacz. 
Jest jak Snaxołap, gdyby go przełączyć w tryb 'Puree'. 
Powodzenia." />

<Subtitle id="411" character="Filbo" nextDialogueID="412" setTarget="Snorpy, 0.0, Filbo; Filbo, 0.0, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_012_Filbo_WaitCanYou" setEmotion="Filbo,0,Judging" emotionEnd="Judging" setAnimation="Filbo,1,Pointing;Filbo,6,PointingEnd" text="Czekaj! Może zostawisz mi krótkofalówkę?
W-wszystkich stąd widzę.
Doprowadzę ich w bezpieczne miejsce." />

<Subtitle id="412" character="Snorpy" setTarget="Player, 0.0, Snorpy; Snorpy, 1.0, Player" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_013_Snorpy_CapitalIdeaWith" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" text="Doskonały pomysł!
Może damy radę to przeżyć." />

<Subtitle id="413" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_014_Filbo_OkayThisLooks" setEmotion="Filbo,0,Judging" emotionEnd="Judging" setAnimation="" text="Okej. Wygląda dość prosto." />

<Subtitle id="414" character="Filbo" setTarget="Filbo, 0.0, Player" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_015_Filbo_NevermindBuddyYou" setEmotion="Filbo,0,Fear;Filbo,2,Confused" emotionEnd="Confused" setAnimation="Filbo,0,GestureForward" text="Nieważne! Lepiej zrób dobry użytek z tej pułapki!" />

<Subtitle id="415" character="Filbo" setTarget="Player, 0.0, Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_016_Filbo_PhewIllBe" setEmotion="Filbo,0,Smug;Filbo,1,Neutral" emotionEnd="Neutral" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" text="Uff! Dam sobie radę, więc lepiej leć pomóc innym!
Jak tu przybiegniecie, balon będzie gotowy!" />

<Subtitle id="416" character="Filbo" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_BuddyWhere_FOLLOWUP" setEmotion="Filbo,0,Confused" emotionEnd="Confused" setAnimation="" text="Gdzie idziesz?!" />




<Subtitle id="900" character="Wambus" nextDialogueID="901" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_001_Wambus_GitYaVarmints" setEmotion="Wambus,0,Angry" emotionEnd="Angry" setAnimation="Wambus,0,AngryHoe; Wambus,2.0,WeaponIdle" text="NO JUŻ!
WŁAZIĆ, SZKODNIKI! " />

<Subtitle id="901" character="Triffany" nextDialogueID="902" setTarget="Triffany, 0.0, Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_002_Triffany_ItsNoUse" setEmotion="Triffany,0,Unamused;Triffany,1.5,Confused" emotionEnd="Confused" setAnimation="Triffany,1.5,BoneLeanForward" text="Wambusiu, to nie ma sensu!
Od czasu epoki kamienia łupanego
musiały się nauczyć kilku rzeczy…" />

<Subtitle id="902" character="Wambus" nextDialogueID="903" setTarget="Wambus, 0.0, Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_003_Wambus_WellWhatDo" setEmotion="Wambus,0,Angry" emotionEnd="Angry" setAnimation="Wambus,0,StoppedDefault,0.5;Wambus,1.5,ShakeHead" text="To co mam robić?!
Nie pozwolę, żeby przejęły mój ogród!" />

<Subtitle id="903" character="Triffany" nextDialogueID="904" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_004_Triffany_TheresHardlyAny" setEmotion="Triffany,0,Judging" emotionEnd="Judging" setAnimation="Triffany,0,WeaponIdle" text="Twojego ogrodu już prawie nie ma…" />

<Subtitle id="904" character="Wambus" nextDialogueID="905" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_005_Wambus_TheresEnoughI" setEmotion="Wambus,0,Confused;Wambus,1.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,LeanForward;Wambus,1.5,LeanForwardEnd" text="Zostało wystarczająco dużo! A ja mam jeszcze
mój Specjalny Sos, prosto z krzaka!" />

<Subtitle id="905" character="Triffany" nextDialogueID="906" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_006_Triffany_OhGoodThinkin" setEmotion="Triffany,0,Happy" emotionEnd="Happy" text="Och! Dobry pomysł!" />

<Subtitle id="906" character="Wambus" nextDialogueID="907" nextDialogueDelay="-0.3" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_007_Wambus_ThatsNotWhat" setEmotion="Wambus,0,Confused" emotionEnd="Unamused" setAnimation="Wambus,0.3,ShakeHead" text="Nie to miałem na my…" />

<Subtitle id="907" character="Triffany" setTarget="Triffany, 0.0, Player; Wambus, 0.6, Player" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_008_Triffany_OhDidntSee" setEmotion="Triffany,0,Surprised;Triffany,1.5,Judging;Triffany,3,Surprised" emotionEnd="Unamused" setAnimation="Triffany,0,WeaponIdle,0.5" text="A! Nie zauważyłam cię! Masz chyba pewniejszą rękę, niż ja!
Pomożesz nam? Wiesz, to zaledwie kwestia życia i śmierci!" />

<Subtitle id="908" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_009_Wambus_MightyFineWork" emotionStart="Smug" emotionEnd="Unamused" text="Doskonała robota, nieznajomku!" />

<Subtitle id="909" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_010_Wambus_HowsThatTaste" emotionStart="Smug" emotionEnd="Unamused" text="Smakuje?" />

<Subtitle id="910" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_011_Wambus_DarnBugsnaxGet" emotionStart="Angry" emotionEnd="Unamused" text="Durne Bugsnaxy! Zmiatajcie z mojego trawnika!" />

<Subtitle id="1910" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_012_Wambus_" emotionStart="Smug" emotionEnd="Unamused" text="Dobra!" />

<Subtitle id="911" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_013_Triffany_Goodness" emotionStart="Surprised" emotionEnd="Unamused" text="Boziuniu!" />

<Subtitle id="912" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_014_Triffany_OhTheyreHistory" emotionStart="Surprised" emotionEnd="Unamused" text="Och. I już są pieśnią przeszłości." />

<Subtitle id="913" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_015_Triffany_YouReallyTaught" emotionStart="Smug" emotionEnd="Unamused" text="Dałeś im do wiwatu." />


<Subtitle id="1913" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_016_Triffany_" emotionStart="Smug" emotionEnd="Unamused" text="Ho, ho, ho!" />

<Subtitle id="914" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_017_Wambus_MorePests" emotionStart="Angry" emotionEnd="Unamused" text="Więcej szkodników!" />

<Subtitle id="915" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_018_Wambus_TheresAWhole" emotionStart="Surprised" emotionEnd="Unamused" text="Mnóstwo ich!" />

<Subtitle id="916" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_019_Wambus_TheyreCominOutta" emotionStart="Surprised" emotionEnd="Unamused" text="Wyłażą spod ziemi!" />

<Subtitle id="917" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_020_Triffany_KeepAnEye" emotionStart="Judging" emotionEnd="Unamused" text="Uważaj na nie!" />

<Subtitle id="918" character="Triffany" enableControls="1" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_021_Triffany_AnotherBatchOf" emotionStart="Surprised" emotionEnd="Unamused" text="Kolejna porcja Bugsnaxów!" />

<Subtitle id="919" character="Triffany" enableControls="1" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_022_Triffany_ItsNotOver" emotionStart="Confused" emotionEnd="Unamused" text="Jeszcze nie koniec!" />

<Subtitle id="920" character="Wambus" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_025_Wambus_ImStarvinGit" emotionStart="Angry" emotionEnd="Angry" text="Umieram z głodu! Chodźcie tu, szkodniki!" />

<Subtitle id="921" character="Wambus" setTarget="Wambus, 0.0, Player; Triffany, 0.0, Wambus; Player, 0.0, Wambus" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_026_Wambus_ImSuchA" setEmotion="Wambus,0,Bummed;Wambus,2,Sad" emotionEnd="Sad" setAnimation="Wambus,0,CrossArms;Wambus,2,CrossArmsShakeHead;Wambus,4.5,CrossArmsLookDown" text="Nie umiałem nawet zapanować nad głodem.
Jestem porażką. Nie dziwota, że nikt we mnie nie wierzył." />

<Subtitle id="922" character="Triffany" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_027_Triffany_NoSenseDelayin" emotionStart="Bummed" emotionEnd="Unamused" text="Odwlekanie nieuniknionego nie ma sensu." />

<Subtitle id="923" character="Triffany" setTarget="Triffany, 0.0, Player; Wambus, 0.0, Triffany; Player, 0.0, Triffany" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_028_Triffany_ThisIsThe" setEmotion="Triffany,0,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0,HandsTogether;Triffany,2.5,HandsTogetherEnd;Triffany,5.5,LookDown" text="To już koniec, prawda? Tak, czy inaczej, skończyłabym
w tym samym miejscu. Nie żeby to miało znaczenie…
Bugsnaxy to jedyne, co się tu liczy." />

<Subtitle id="924" character="Wambus" setTarget="Wambus, 0.0, Triffany; Player, 0.0, Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_029_Wambus_TriffyNoThat" setEmotion="Wambus,0,Confused;Wambus,1,Sad" emotionEnd="Sad" setAnimation="Wambus,0,LeanForward;Wambus,1.5,ShakeHead,0.5" text="Triffy? Nie, to niemożliwe…" />

<Subtitle id="925" character="Triffany" setTarget="Triffany, 0.0, Wambus; Player, 0.0, Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_030_Triffany_WambusYouYou" setEmotion="Triffany,0,Fear;Triffany,1,Sad" emotionEnd="Sad" setAnimation="Triffany,1,LookDown" text="Wambus! Ty… gamoniu…" />

<Subtitle id="926" character="Triffany" nextDialogueID="927" setTarget="Triffany, 0.0, Player; Wambus, 0.0, Player; Triffany,3, Wambus; Player, 0.0, Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_031_Triffany_ThatsAboutAs" setEmotion="Triffany,0,Bummed;Triffany,3,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,StoppedDefault,0.5" text="Lepszego momentu nie będzie.
Wambusiu, chodź. Teraz albo nigdy!" />

<Subtitle id="927" character="Wambus" setTarget="Wambus, 0.0, Player; Wambus, 4, Triffany; Player, 0.0, Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_032_Wambus_IGaveIt" setEmotion="Wambus,0,Unamused;Wambus,1.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,LookDown;Wambus,1.5,LookDownEnd" text="Dałem z siebie wszystko. Dobrze, Triffy. Wracajmy do domu." />

<Subtitle id="930" character="Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_023_Wambus_DontWanderOff" emotionStart="Angry" emotionEnd="Unamused" text="Nie oddalaj się, nieznajomku! Wracaj!" />

<Subtitle id="931" character="Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_024_Triffany_WereNotRunnin" emotionStart="Judging" emotionEnd="Unamused" text="Jeszcze nie uciekamy!" />

<Subtitle id="950" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="951" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="952" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="955" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="956" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="957" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="960" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="961" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="962" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="965" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="966" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="967" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />




<Subtitle id="800" character="Wiggle" nextDialogueID="801" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_001_Wiggle_RunAwaySnax" setEmotion="Wiggle,0,Surprised;Wiggle,4,Suspicious" emotionEnd="Suspicious" setAnimation="Wiggle,0,LeanForward;Wiggle,4,LeanForwardEnd" text="ZMIATAJCIE, BUGSNAXY! I NIGDY NIE WRACAJCIE! *kaszle*" />

<Subtitle id="801" character="Gramble" nextDialogueID="802" setTarget="Gramble, 0.0, Wiggle; Wiggle, 0.5, Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_002_Gramble_IDontGet" setEmotion="Gramble,0,Confused;Gramble,3.5,Sad" emotionEnd="Sad" setAnimation="Gramble,0,LeanForward;Gramble,3.5,HugSelf,0.5" text="Nie rozumiem! Dlaczego maluchy nas atakują?!
Przecież… kochają mnie." />

<Subtitle id="802" character="Wiggle" nextDialogueID="803" setTarget="Wiggle, 0.0, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_003_Wiggle_TheyreLikeA" setEmotion="Wiggle,0,Judging;Wiggle,3,Surprised" emotionEnd="Surprised" setAnimation="Wiggle,3,LeanForward" text="Są jak rozwrzeszczany tłum fanów, skarbie.
Kochają cię TAK BARDZO, że chętnie
uszczknęłyby sobie kawałek…" />

<Subtitle id="803" character="Gramble" nextDialogueID="804" setTarget="Gramble, 0.0, Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_004_Gramble_EvenSoI" setEmotion="Gramble,0,Confused;Gramble,4.5,Angry" emotionEnd="Angry" setAnimation="Gramble,0,HugSelfEnd;Gramble,1,FistTapping;Gramble,4.5,FistTappingEnd" text="Nawet jeśli, to i tak nie umiem ich… skrzywdzić.
Czemu Snorpy musiał zmienić Kiełka w broń?!" />

<Subtitle id="804" character="Wiggle" nextDialogueID="805" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_005_Wiggle_GrambleIDidnt" setEmotion="Wiggle,0,Surprised;Wiggle,1,Smug" emotionEnd="Smug" setAnimation="Wiggle,1,LeanForwardEnd" text="Gramble! Nie wiedziałam, że taki z ciebie buntownik!" />

<Subtitle id="805" character="Gramble" nextDialogueID="806" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_006_Gramble_ImNotA" setEmotion="Gramble,0,Confused;Gramble,3,Sad" emotionEnd="Sad" setAnimation="Gramble,0,No;Gramble,3,HugSelf" text="Nie jestem buntownikiem! Nie… nie dam rady!" />

<Subtitle id="806" character="Wiggle" setTarget="Wiggle, 1.5, Player; Gramble, 1.8, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_007_Wiggle_WellIKnow" setEmotion="Wiggle,0,Judging;Wiggle,3,Surprised;Wiggle,6,Suspicious" emotionEnd="Suspicious" setAnimation="Wiggle,3,LeanForward;Wiggle,6,LeanForwardEnd;Gramble,0,HugSelfEnd" text="A ja wiem, kto DA.
Skarbie, zapewniłam im rozgrzewkę.
Pora na ciebie!" />

<Subtitle id="807" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_008_Wiggle_HowInspired" emotionStart="Happy" emotionEnd="Unamused" text="Znakomite!" />

<Subtitle id="808" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_009_Wiggle_GreatPerformanceDarling" emotionStart="Happy" emotionEnd="Unamused" text="Świetny występ, skarbie!" />

<Subtitle id="809" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_010_Wiggle_ThatCameIn" emotionStart="Surprised" emotionEnd="Unamused" text="Wjechało jak kula w gruzy!" />

<Subtitle id="1809" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_011_Wiggle_" emotionStart="Surprised" emotionEnd="Unamused" text="Łohoo-oooo-oooo!" />

<Subtitle id="810" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_012_Gramble_ICantWatch" emotionStart="Fear" emotionEnd="Unamused" text="Nie mogę na to patrzeć!" />

<Subtitle id="811" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_013_Gramble_ThatSoundedBad" emotionStart="Confused" emotionEnd="Unamused" text="Nie brzmiało to dobrze…" />

<Subtitle id="812" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_014_Gramble_IsSproutOkay" emotionStart="Confused" emotionEnd="Unamused" text="Czy z Kiełkiem wszystko w porządku?" />

<Subtitle id="1812" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_015_Gramble_" emotionStart="Surprised" emotionEnd="Unamused" text="Aaaa-ooooch" />

<Subtitle id="813" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_016_Wiggle_SnaxOnThe" emotionStart="Surprised" emotionEnd="Unamused" text="Nadciągają Bugsnaxy!" />

<Subtitle id="814" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_017_Wiggle_TheShowsNot" emotionStart="Judging" emotionEnd="Unamused" text="To jeszcze nie koniec!" />

<Subtitle id="815" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_018_Wiggle_HereTheyCome" emotionStart="Surprised" emotionEnd="Unamused" text="Nadchodzą, skarbie!" />

<Subtitle id="816" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_019_Gramble_TheresMoreOf" emotionStart="Fear" emotionEnd="Unamused" text="Jest ich więcej!" />

<Subtitle id="817" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_020_Gramble_WhyWontThey" emotionStart="Confused" emotionEnd="Unamused" text="Czemu nie przestaną?" />

<Subtitle id="818" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_021_Gramble_TheyreEndless" emotionStart="Fear" emotionEnd="Unamused" text="Jest ich mnóstwo!" />

<Subtitle id="819" character="Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_024_Gramble_OhhhMyLittle" emotionStart="Confused" emotionEnd="Unamused" text="Och! Moje maleństwa mnie potrzebują! Tatuś już biegnie!" />

<Subtitle id="820" character="Gramble" setTarget="Gramble, 0.0, Player; Wiggle, 0.0, Gramble; Player, 0.0, Gramble" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_025_Gramble_ThereThereLittle" setEmotion="Gramble,0,Sad;Gramble,4,Smug;Gramble,6,Smug" emotionEnd="Smug" setAnimation="Gramble,0,HugSelf;Gramble,4,HugSelfEnd;Gramble,6,Relaxed" text="Już dobrze, maluchy. Nigdy bym was nie opuścił.
Jesteśmy rodziną i pozostaniemy razem na zawsze…" />

<Subtitle id="821" character="Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_026_Wiggle_ISimplyCant" emotionStart="Angry" emotionEnd="Unamused" text="Dłużej nie dam rady! Jestem zbyt głodna!" />

<Subtitle id="822" character="Wiggle" setTarget="Wiggle, 0.0, Player; Gramble, 0.0, Wiggle; Player, 0.0, Wiggle" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_027_Wiggle_TheyCallMe" setEmotion="Wiggle,0,Bummed;Wiggle,5,Surprised;Wiggle,7,Judging" emotionEnd="Judging" setAnimation="Wiggle,5,PointForward;Wiggle,7,Swoon,0.5;Wiggle,10,SwoonEnd;Wiggle,13,LeanForward" text="Mówili, że moja sława przygasła, ale na chwilę znowu
zaświeci pełnym blaskiem! To moja łabędzia pieśń…
Ostatnią balladę dedykuję Bugsnaxom!" />

<Subtitle id="823" character="Wiggle" setTarget="Wiggle, 0.0, Gramble; Player, 0.0, Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_028_Wiggle_GrambleMyLove" setEmotion="Wiggle,0,Sad" emotionEnd="Sad" setAnimation="Wiggle,0,StandardIdle,0.5" text="Gramble, kochany… W-wybacz mi…" />

<Subtitle id="824" character="Gramble" setTarget="Gramble, 0.0, Wiggle; Player, 0.0, Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_029_Gramble_WiggleWhyWhyd" setEmotion="Gramble,0,Fear;Gramble,2,Sad" emotionEnd="Sad" setAnimation="Gramble,2,HugSelf" text="Wiggle! Czemu… Czemu padło na ciebie?" />

<Subtitle id="825" character="Gramble" nextDialogueID="826" setTarget="Gramble, 0.0, Player; Wiggle, 0.0, Player; Player, 0.0, Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_030_Gramble_IsItOver" setEmotion="Gramble,0,Confused;Gramble,4,Bummed" emotionEnd="Bummed" setAnimation="Gramble,1,FistTapping,0.5;Gramble,4,FistTappingEnd" text="Czy już po wszystkim? Powiedz, że tak.
Moje serce długo tego nie wytrzyma…" />

<Subtitle id="826" character="Wiggle" setTarget="Wiggle, 0.0, Gramble; Gramble, 0.3, Wiggle; Player, 0.0, Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_031_Wiggle_NoTimeFor" setEmotion="Wiggle,0,Suspicious;Wiggle,2.5,Surprised" emotionEnd="Neutral" setAnimation="Wiggle,0.5,LeanForward;Wiggle,2.5,LeanForwardEnd" text="Nie ma czasu na bisy, drogi Gramble. Musimy spadać." />

<Subtitle id="830" character="Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_023_Gramble_WWhereYouGoing" emotionStart="Confused" emotionEnd="Unamused" text="G-gdzie idziesz?! Nie zostawiaj nas!" />

<Subtitle id="831" character="Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_022_Wiggle_ComeBackDarling" emotionStart="Surprised" emotionEnd="Unamused" text="Chodź, skarbie! Potrzebujemy pomocy!" />

<Subtitle id="850" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="851" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="852" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="855" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="856" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="857" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="860" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="861" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="862" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="865" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="866" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="867" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />



<Subtitle id="600" character="Cromdo" nextDialogueID="601" setTarget="Cromdo, 0.0, Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_001_Cromdo_YouSeeAnything" setEmotion="Cromdo,0,Confused;Cromdo,2.5,Suspicious" emotionEnd="Suspicious" setAnimation="Cromdo,0.5,LeanForward;Cromdo,2.5,LeanForwardEnd" text="Widzisz coś? Przez ten dym oczy mi łzawią!" />

<Subtitle id="601" character="Beffica" nextDialogueID="602" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_002_Beffica_DontWorryIf" setEmotion="Beffica,0,Smug;Beffica,4,Unamused" emotionEnd="Unamused" setAnimation="Beffica,1,PointToSelf;Beffica,4,GetSnaxscope" text="Nie martw się! Jeśli jestem w czymś dobra, 
to w szukaniu kłopotów! 
A skoro o tym mowa… Bugsnaxy na trzeciej!" />

<Subtitle id="602" character="Cromdo" nextDialogueID="1602" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_003_Cromdo_YouGotIt" setEmotion="Cromdo,0,Smug" emotionEnd="Smug" setAnimation="Cromdo,0,GestureToSelf" text="Załatwione!" />

<Subtitle id="1602" character="Cromdo" setTarget="Cromdo, 2.0, @7000.3001" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_003a_Cromdo_FireInThe" setEmotion="Cromdo,0,Angry" emotionEnd="Angry" setAnimation="Cromdo,0,DismissiveThrow" text="Uwaga!" />

<Subtitle id="603" character="Cromdo" nextDialogueID="604" setTarget="Cromdo, 0.0, Beffica; Beffica, 0.3, Cromdo; Cromdo, 1.0, Player; Player, 0.0, Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_004_Cromdo_WoahHoHoTheyreToast" setEmotion="Cromdo,0,Surprised;Cromdo,2,Smug" emotionEnd="Smug" setAnimation="Cromdo,0,Dealmaker;Cromdo,2,LeanForward,0.5" text="Ło, ho, ho! Spalone!
Kto by pomyślał, że snaxowoda jest tak łatwopalna, hę?" />

<Subtitle id="604" character="Beffica" nextDialogueID="605" setTarget="Beffica, 0.0, Cromdo; Cromdo, 0.0, Beffica; Player,0,@5005" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_005_Beffica_ItsAlmostA" setEmotion="Beffica,0,Bummed" emotionEnd="Bummed" setAnimation="Beffica,0,PutAwaySnaxscope" text="Aż szkoda ją tak marnować." />

<Subtitle id="605" character="Beffica" nextDialogueID="606" setTarget="Beffica, 0.0, Player; Cromdo, 0.3, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_006_Beffica_OhBestieYoure" setEmotion="Beffica,0,Happy;Beffica,1.5,Smug" emotionEnd="Smug" setAnimation="Beffica,1.5,LeanForward" text="Och! Jesteś! Załapiesz się na koniec świata." />

<Subtitle id="606" character="Beffica" nextDialogueID="607" setTarget="Beffica, 0.0, Player; Cromdo, 1.0, Beffica; Beffica,7.5,Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_007_Beffica_BuuutNowThat" setEmotion="Beffica,0,Smug;Beffica,3,Happy" emotionEnd="Happy" setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,PointForward" text="Ale skoro już cię tu mamy… Jeśli przejmiesz
Wyrzutnię, Cromdo będzie mógł szybciej
uwijać się z beczkami… Prawda, Cromdo?" />

<Subtitle id="607" character="Cromdo" setTarget="Cromdo, 0.0, Beffica; Cromdo, 2.2, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_008_Cromdo_SureThingBeff" setEmotion="Cromdo,0,Smug;Cromdo,2,Unamused" emotionEnd="Unamused" setAnimation="Cromdo,0,PointForward;Cromdo,2,PointForwardEnd" text="Jasne, Beff. O ile plecy mi wcześniej nie wysiądą." />

<Subtitle id="608" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_009_Beffica_Omg" emotionStart="Surprised" emotionEnd="Unamused" text="O. Mój. Grumpie!" />

<Subtitle id="609" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_010_Beffica_YouNailedIt" emotionStart="Happy" emotionEnd="Unamused" text="Doskonale!" />

<Subtitle id="610" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_011_Beffica_WayToGo" emotionStart="Happy" emotionEnd="Unamused" text="Świetna robota!" />

<Subtitle id="1610" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_012_Beffica_" emotionStart="Smug" emotionEnd="Unamused" text="Ha, ha! Nieźle!" />

<Subtitle id="612" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_013_Cromdo_HeheNiceShot" emotionStart="Smug" emotionEnd="Unamused" text="He, he! Dobry strzał!" />

<Subtitle id="613" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_014_Cromdo_TheyAintGettin" emotionStart="Smug" emotionEnd="Unamused" text="Po tym to się nie podniosą!" />

<Subtitle id="614" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_015_Cromdo_BoomBaby" emotionStart="Happy" emotionEnd="Unamused" text="BUUUM!" />

<Subtitle id="1614" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_016_Cromdo_" emotionStart="Smug" emotionEnd="Unamused" text="Nnnnnnieźle!" />


<Subtitle id="616" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_017_Beffica_MoreSnaxAre" emotionStart="Confused" emotionEnd="Unamused" text="Nadciągają kolejne Bugsnaxy!" />

<Subtitle id="617" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_018_Beffica_WatchOutBestie" emotionStart="Surprised" emotionEnd="Unamused" text="Uważaj!" />

<Subtitle id="618" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_019_Beffica_HereTheyCome" emotionStart="Judging" emotionEnd="Unamused" text="Nadchodzą!" />

<Subtitle id="619" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_020_Cromdo_ThereYaGo" emotionStart="Judging" emotionEnd="Unamused" text="I już." />

<Subtitle id="620" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_021_Cromdo_TakeThis" emotionStart="Judging" emotionEnd="Unamused" text="A macie." />

<Subtitle id="621" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_022_Cromdo_AnotherOneFor" emotionStart="Judging" emotionEnd="Unamused" text="Kolejna porcja." />

<Subtitle id="622" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_023_Cromdo_" emotionStart="Suspicious" emotionEnd="Unamused" text="*stęka*" />

<Subtitle id="1622" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_023_Cromdo_ALT01" emotionStart="Suspicious" emotionEnd="Unamused" text="Hnnnng, AU! Moje plecy!" />

<Subtitle id="1623" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_023_Cromdo_ALT02" emotionStart="Suspicious" emotionEnd="Unamused" text="Hnnnnngg! Och, och, ale to ciężkie!" />

<Subtitle id="623" character="Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_026_Beffica_ImSoGrumping" emotionStart="Angry" emotionEnd="Unamused" text="Jestem tak potwornie głodna!" />

<Subtitle id="624" character="Beffica" setTarget="Beffica, 0.0, Player; Cromdo, 0.0, Beffica; Player, 0.0, Beffica" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_027_Beffica_TheresNoPoint" setEmotion="Beffica,0,Sad;Beffica,2,Bummed;Beffica,7,Smug" emotionEnd="Smug" setAnimation="Beffica,2,LookOverShoulder;Beffica,5,LookOverShoulderEnd;Beffica,7,TellingSecret" text="Nie wrócę z nimi. To nie ma sensu. Nie mam
żadnego życia, przyjaciół… Nikogo, komu mogę ufać. 
A Bugsnaxy… Zawsze mam pewność, że będą przepyszne." />

<Subtitle id="625" character="Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_028_Cromdo_OuttaMyWay" emotionStart="Angry" emotionEnd="Unamused" text="Z drogi, buraki! Dawać mi te Bugsnaxy!" />

<Subtitle id="626" character="Cromdo" setTarget="Cromdo, 0.0, Player; Beffica, 0.0, Cromdo; Player, 0.0, Cromdo" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_029_Cromdo_IAintGonna" setEmotion="Cromdo,0,Disgust;Cromdo,3.3,Angry;Cromdo,5,Surprised;Cromdo,9.5,Smug" emotionEnd="Smug" setAnimation="Cromdo,0,DismissiveThrow;Cromdo,3.3,LeanForward,0.5;Cromdo,5,Excited,0.5;Cromdo,7.3,Excited,0.25;Cromdo,8.3,Excited,0.25;Cromdo,9.3,Excited,0.25" text="Nigdy nie będę sławny i bogaty, jak będę słuchał
tych cieniasów. Tylko mnie ograniczają.
To moja szansa. Te Bugsnaxy są moje! Moje! Moje!" />

<Subtitle id="627" character="Beffica" setTarget="Beffica, 0.0, Cromdo; Player, 0.0, Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_030_Beffica_OhNoCromdo" setEmotion="Beffica,0,Confused" emotionEnd="Confused" setAnimation="Beffica,0,LeanForward;Beffica,1.5,LeanForwardEnd" text="O, nie! Cromdo…" />

<Subtitle id="628" character="Cromdo" setTarget="Cromdo, 0.0, Beffica; Player, 0.0, Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_031_Cromdo_SorryBeff" setEmotion="Cromdo,0,Bummed" emotionEnd="Bummed" setAnimation="Cromdo,0,StoppedDefault,0.5" text="Wybacz, Beff." />

<Subtitle id="629" character="Beffica" nextDialogueID="630" setTarget="Beffica, 0.0, Player; Cromdo, 0.0, Player; Player, 0.0, Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_032_Beffica_PhewItLooked" setEmotion="Beffica,0,Bummed;Beffica,2,Happy" emotionEnd="Happy" setAnimation="Beffica,0,DissmissiveArmWave;Beffica,1.5,LeanForward;Beffica,4,Wink,0.5" text="Uff! Przez chwilę było megaciężko,
ale wiedziałam, że dasz radę!" />

<Subtitle id="630" character="Cromdo" setTarget="Cromdo, 0.0, Player; Player, 0.0, Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_033_Cromdo_WeMadeIt" setEmotion="Cromdo,0,Happy;Cromdo,1.7,Smug" emotionEnd="Smug" setAnimation="Cromdo,0,Excited;Cromdo,1.7,LeanForward,0.5;Cromdo,4,LeanForwardEnd" text="Udało się! Ha, ha! Snorpy wisi mi 5 dolców.
Wysadźmy to stoisko z lodami w diabły." />

<Subtitle id="640" character="Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_024_Beffica_BestieWhereAre" emotionStart="Confused" emotionEnd="Unamused" text="Gdzie jesteś?! Wracaj!" />

<Subtitle id="641" character="Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_025_Cromdo_WhereDoYou" emotionStart="Angry" emotionEnd="Unamused" text="Gdzie leziesz, co?" />

<Subtitle id="652" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Chcę więcej! Więcej!" />

<Subtitle id="653" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="654" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="655" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Chodźcie tu, bezużyteczne Bugsnaxy!" />

<Subtitle id="656" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Mam wielkie marzenia, a was w nich nie ma!" />

<Subtitle id="657" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="660" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Pychota!" />

<Subtitle id="661" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="662" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="665" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Spadaj! Nie zamierzam już zajadać uczuć." />

<Subtitle id="666" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Przyjaciele mnie wspierają!" />

<Subtitle id="667" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />




<Subtitle id="700" character="Chandlo" nextDialogueID="701" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_001_Chandlo_ComeOnSnax" setEmotion="Chandlo,0,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,PunchHand;Chandlo,2,PunchHandEnd" text="Pokażcie, co potraficie, Bugsnaxy! Chandlo bierze się do roboty!" />

<Subtitle id="701" character="Snorpy" nextDialogueID="702" setTarget="Snorpy, 0.0, Player; Player, 0.3, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_002_Snorpy_AhChumOver" setEmotion="Snorpy,0,Surprised" emotionEnd="Surprised" setAnimation="Snorpy,0.2,LeanForward" text="A! Tutaj!" />

<Subtitle id="702" character="Snorpy" nextDialogueID="703" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_003_Snorpy_IveJustFinished" setEmotion="Snorpy,0,Happy;Snorpy,5,Surprised" emotionEnd="Confused" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,1.5,ArmSwing;Snorpy,3,TummyTap" text="Skończyłem kolejne urządzenie:
Drona Zawadzającego! Dzięki niemu odeprzemy ataki
Bugsnaxów i uciekniemy, nim Chandlo osłabnie!" />

<Subtitle id="703" character="Chandlo" nextDialogueID="704" setTarget="Chandlo, 0.0, Snorpy; Snorpy, 0.2, Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_004_Chandlo_DontWorrySnorpDawg" setEmotion="Chandlo,0,Judging;Chandlo,2,Smug" emotionEnd="Smug" setAnimation="Chandlo,0,ShakingHead;Chandlo,2,UpFlex,0.5" text="Nie martw się, Snorp! Mógłbym tak caaały dzień!" />

<Subtitle id="704" character="Snorpy" nextDialogueID="705" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_005_Snorpy_OhYouBeautiful" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,LookDown" text="Och, ty piękny głupolu." />

<Subtitle id="705" character="Snorpy" nextDialogueID="706" setTarget="Snorpy, 0.0, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_006_Snorpy_IllPilotThe" setEmotion="Snorpy,0,Judging;Snorpy,3,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LookDownEnd;Snorpy,3,LeanForward" text="Będę pilotował drona, a ty celuj.
Niestety, mamy tu niewiele przyczepnych powierzchni…" />

<Subtitle id="706" character="Chandlo" setTarget="Snorpy, 0.3, Chandlo; Snorpy, 2.0, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_007_Chandlo_HowBoutThis" setEmotion="Chandlo,0,Angry;Chandlo,1,Surprised" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForwardEnd" text="A co powiecie na to? OOO-PA!" />

<Subtitle id="707" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_008_Snorpy_HmThatllDo" setEmotion="Snorpy,0,Neutral" emotionEnd="Unamused" setAnimation="Chandlo,0,PointEnd" text="Daje radę." />

<Subtitle id="708" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_009_Snorpy_DontTripHaha" emotionStart="Smug" emotionEnd="Unamused" text="Nie potknij się! Ha, ha!" />

<Subtitle id="709" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_010_Snorpy_FineWorkChum" emotionStart="Happy" emotionEnd="Unamused" text="Dobra robota!" />

<Subtitle id="710" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_011_Snorpy_TakeThatGrumpinati" emotionStart="Angry" emotionEnd="Unamused" text="Ha, ha!" />

<Subtitle id="710" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_012_Snorpy_" emotionStart="Happy" emotionEnd="Unamused" text="Ha ha!" />

<Subtitle id="712" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_013_Chandlo_YouGotThis" emotionStart="Smug" emotionEnd="Unamused" text="Dasz radę, mordeczko!" />

<Subtitle id="713" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_014_Chandlo_ThreePoints" emotionStart="Smug" emotionEnd="Unamused" text="Trzy punkty!" />

<Subtitle id="714" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_015_Chandlo_GetDunkedOn" emotionStart="Smug" emotionEnd="Unamused" text="Rozniosę was!" />

<Subtitle id="1714" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_016_Chandlo_" emotionStart="Surprised" emotionEnd="Unamused" text="Łoł!" />

<Subtitle id="716" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_017_Snorpy_InPosition" emotionStart="Judging" emotionEnd="Unamused" text="Jestem na pozycji!" />

<Subtitle id="717" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_018_Snorpy_Relocating" emotionStart="Judging" emotionEnd="Unamused" text="Zmieniam pozycję!" />

<Subtitle id="718" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_019_Snorpy_LetsGetAnother" emotionStart="Judging" emotionEnd="Unamused" text="Pora zmienić pozycję!" />


<Subtitle id="1718" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_020_Snorpy_" emotionStart="Happy" emotionEnd="Unamused" text="Ho, ho, ho, ho!" />

<Subtitle id="720" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_021_Chandlo_ChandlosGottaGo" emotionStart="Smug" emotionEnd="Unamused" text="Chandlo bierze się do roboty!" />

<Subtitle id="721" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_022_Chandlo_ThisOnesFor" emotionStart="Smug" emotionEnd="Unamused" text="A to za Snorpa!" />

<Subtitle id="722" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_023_Chandlo_NothinButLog" emotionStart="Smug" emotionEnd="Unamused" text="Pora na dwutakt z kłodą!" />

<Subtitle id="1722" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_024_Chandlo_" emotionStart="Angry" emotionEnd="Unamused" text="*stęka, rzucając kłodą*" />

<Subtitle id="723" character="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_027_Chandlo_BroImAbout" emotionStart="Surprised" emotionEnd="Unamused" text="Mordeczko, zaraz wciągnę KUPĘ WĘGLI!" />

<Subtitle id="724" character="Chandlo" setTarget="Chandlo, 0.0, Player; Snorpy, 0.0, Chandlo; Player, 0.0, Chandlo" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_028_Chandlo_ICantTake" setEmotion="Chandlo,0,Confused;Chandlo,4,Sad;Chandlo,7,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,ShakingHead;Chandlo,2,PunchHand,0.5;Chandlo,4,PunchHandEnd;Chandlo,7,LeanForward;Chandlo,9,LeanForwardEnd" text="Nie dam rady im wszystkim. Muszę chronić
Snorpy’ego. Nigdy nie będę wystarczająco silny.
Muszę stać się czymś innym. Bugsnaxem." />

<Subtitle id="725" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_029_Snorpy_ImLosingControl" emotionStart="Confused" emotionEnd="Unamused" text="Tracę nad sobą kontrolę! Nie! Mogę! Odmówić! Bugsnaxów!" />

<Subtitle id="726" character="Snorpy" setTarget="Snorpy, 0.0, Player; Chandlo, 0.0, Snorpy; Player, 0.0, Snorpy" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_030_Snorpy_ISeeWhat" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Bummed;Snorpy,7,Confused;Snorpy,9.5,Unamused;Snorpy,12,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd;Snorpy,7,LeanForward;Snorpy,9.5,LeanForwardEnd;Snorpy,13,TummyTap" text="Widzę, co robicie, smakowite roboty. Zbyt dużo wiem.
Musicie mnie zniszczyć. Tylko to sprawi, że Chandlo będzie bezpieczny.
Grumpinaci, wygraliście. Wasze sekrety umrą wraz ze mną!" />

<Subtitle id="727" character="Snorpy" setTarget="Snorpy, 0.0, Chandlo; Player, 0.0, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_032_Snorpy_ChandloNooooooo" setEmotion="Snorpy,0,Fear" emotionEnd="Confused" setAnimation="Snorpy,0.2,LeanForward" text="CHANDLO! NIEEEEEEEE!" />

<Subtitle id="728" character="Chandlo" setTarget="Chandlo, 0.0, Snorpy; Player, 0.0, Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_033_Chandlo_SnorpyNooooooo" setEmotion="Chandlo,0,Fear" emotionEnd="Confused" setAnimation="Chandlo,0.2,LeanForward" text="SNORPY! NIEEEEEEE!" />

<Subtitle id="729" character="Chandlo" nextDialogueID="730" setTarget="Chandlo, 0.0, Player; Snorpy, 0.0, Chandlo; Player, 0.0, Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_034_Chandlo_WeCrushedIt" setEmotion="Chandlo,0,Smug;Chandlo,2,Surprised" emotionEnd="Neutral" setAnimation="Chandlo,0,ThumpChest;Chandlo,3,OpenArms" text="ZAŁATWILIŚMY ICH, MORDECZKO!
Tak cię przytulę, że do końca życia nie zapomnisz!" />

<Subtitle id="730" character="Snorpy" setTarget="Snorpy, 1.0, Player; Player, 0.0, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_035_Snorpy_DontCelebrateToo" setEmotion="Snorpy,0,Suspicious;Snorpy,2,Unamused;Snorpy,4,Happy" emotionEnd="Neutral" setAnimation="Snorpy,1.2,LeanForward;Snorpy,4,ArmSwing,0.5;Chandlo,0,OpenArmsEnd" text="Jeszcze się nie ciesz. Nie będziemy bezpieczni,
póki nie wyniesiemy się z tej kupy kamieni! 
Do balonu!" />

<Subtitle id="740" character="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_025_Chandlo_BroWeCant" emotionStart="Confused" emotionEnd="Unamused" text="Mordeczko, bez ciebie nie dam rady!" />

<Subtitle id="741" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_026_Snorpy_WrongWayChum" emotionStart="Confused" emotionEnd="Unamused" text="Zły kierunek! Tutaj bitwa się skończyła!" />

<Subtitle id="752" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="O, tak! Więcej Bugsnaxów!" />

<Subtitle id="753" character="Chandlo" enableControls="1" nextDialogueID="754" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Spadajcie, robale! Mam was dość!" />

<Subtitle id="754" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Wcale mnie nie wzmacniacie!" />

<Subtitle id="755" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Kuszące…!" />

<Subtitle id="756" character="Snorpy" enableControls="1" nextDialogueID="757" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Żyjące przekąski! Śmieszne!" />

<Subtitle id="757" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Mam ważniejsze rzeczy na głowie!" />

<Subtitle id="760" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="761" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="762" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="765" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="766" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="767" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="770" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="771" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="772" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="775" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="776" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="777" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />



<Subtitle id="500" character="Floofty" nextDialogueID="501" setTarget="Floofty, 1.3, Shelda; Shelda, 2, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_001_Floofty_StayStillYou" setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,HoldGrappler;Floofty,2,HoldGrappler" text="Stójcie w miejscu, ohydne szkodniki!
Uch, czemu Snorpington zbudował to
tak nieefektywnie?" />

<Subtitle id="501" character="Shelda" nextDialogueID="502" setTarget="Shelda, 0.0, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_002_Shelda_OneHasForeseen" setEmotion="Shelda,0,Surprised;Shelda,2,Judging" emotionEnd="Judging" text="Byt widzi przyszłość! Bugsnax
znajdzie się 1,5 metra w prawo od punktu,
w który celujesz!" />

<Subtitle id="502" character="Floofty" nextDialogueID="503" setTarget="Floofty, 0.0, Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_003_Floofty_ImAScientist" setEmotion="Floofty,0,Angry;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,2.5,GiveGrappler" text="Jestem naukowcum! Nie likwiduję szkodników!
Ty się tym zajmij, jeśli łaska!" />

<Subtitle id="503" character="Shelda" nextDialogueID="504" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_004_Shelda_OneIsStrictly" setEmotion="Shelda,0,Judging;Shelda,2,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,GestureToSelf;Shelda,2.5,Relaxed;Floofty,1,CancelGiveGrappler" text="Byt jest pacyfistką!
I to prawie 70-letnią." />

<Subtitle id="504" character="Floofty" setTarget="Floofty, 0.4, Player; Shelda, 0.7, Player" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_005_Floofty_FairEnoughAh" setEmotion="Floofty,0,Unamused;Floofty,1,Smug;Floofty,4.5,Unamused" emotionEnd="Unamused" setAnimation="Floofty,5,GiveGrappler;Floofty,6,GiveGrapplerEnd;Shelda,1,RelaxedEnd" text="Dobra. O, nadchodzi ktoś, kto zna się na przemocy!
Weź to urządzenie i stwórz dla nas przejście… Proszę." />

<Subtitle id="505" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_006_Floofty_ExcellentViolence" emotionStart="Smug" emotionEnd="Unamused" text="Doskonały przykład przemocy." />

<Subtitle id="506" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_007_Floofty_AhFascinating" emotionStart="Smug" emotionEnd="Unamused" text="Ach, fascynujące." />

<Subtitle id="507" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_008_Floofty_YoureGoodFor" emotionStart="Smug" emotionEnd="Unamused" text="Czyli jednak jest coś, co dobrze ci idzie." />

<Subtitle id="1507" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_009_Floofty_" emotionStart="Smug" emotionEnd="Unamused" text="Hooo!" />

<Subtitle id="510" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_010_Shelda_BugsnaxBegone" emotionStart="Surprised" emotionEnd="Unamused" text="Przepadnijcie, Bugsnaxy!" />

<Subtitle id="511" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_011_Shelda_ToxinsPurged" emotionStart="Surprised" emotionEnd="Unamused" text="Detoks!" />

<Subtitle id="512" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_012_Shelda_ThatLookedPainful" emotionStart="Judging" emotionEnd="Unamused" text="Wyglądało boleśnie!" />

<Subtitle id="1512" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_013_Shelda_" emotionStart="Surprised" emotionEnd="Unamused" text="Oooch!" />

<Subtitle id="514" character="Floofty" enableControls="1" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_014_Floofty_MoreSpecimensArriving" emotionStart="Judging" emotionEnd="Unamused" text="Przybywa więcej osobników." />

<Subtitle id="515" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_015_Floofty_HaveCaution" emotionStart="Judging" emotionEnd="Unamused" text="Uwaga." />

<Subtitle id="516" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_016_Floofty_WereNotFinished" emotionStart="Judging" emotionEnd="Unamused" text="Jeszcze nie skończyliśmy." />

<Subtitle id="517" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_017_Shelda_EverMoreToxins" emotionStart="Judging" emotionEnd="Unamused" text="Coraz więcej toksyn!" />

<Subtitle id="518" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_018_Shelda_LookOut" emotionStart="Surprised" emotionEnd="Unamused" text="Uwaga!" />

<Subtitle id="519" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_019_Shelda_Beware" emotionStart="Surprised" emotionEnd="Unamused" text="Strzeż się!" />

<Subtitle id="520" character="Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_022_Shelda_OneIsCalled" emotionStart="Suspicious" emotionEnd="Unamused" text="Byt jest wzywany. Byt musi odpowiedzieć…" />

<Subtitle id="521" character="Shelda" setTarget="Shelda, 0.0, Player; Floofty, 0.0, Shelda; Player, 0.0, Shelda" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_023_Shelda_OneIsDevoted" setEmotion="Shelda,0,Suspicious;Shelda,2,Surprised;Shelda,4.3,Judging;Shelda,6.5,Angry" emotionEnd="Angry" setAnimation="Shelda,0,GestureToSelf;Shelda,2.8,GestureForward;Shelda,6.5,Doom" text="Byt wierzy! Byt jest mądry i czysty!
Bugsnaxy nie mają nade mną władzy!" />

<Subtitle id="522" character="Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_024_Floofty_ICannotLet" emotionStart="Judging" emotionEnd="Unamused" text="Nie mogę przegapić takiej okazji." />

<Subtitle id="523" character="Floofty" setTarget="Floofty, 0.0, Player; Shelda, 0.0, Floofty; Player, 0.0, Floofty" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_025_Floofty_ICanFeel" setEmotion="Floofty,0,Suspicious;Floofty,1.5,Surprised;Floofty,5,Smug;Floofty,8,Angry" emotionEnd="Angry" setAnimation="Floofty,0,Pondering;Floofty,3,PonderingArmTwirl;Floofty,8,PonderingLeanForward,0.5" text="W nich prawda.
W Bugsnaxach. Potencjał pozwalający na zrozumienie natury bytu.
Tylko głupiec by odmówił!" />

<Subtitle id="524" character="Shelda" setTarget="Shelda, 0.0, Floofty; Player, 0.0, Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_026_Shelda_FlooftyNotEven" setEmotion="Shelda,0,Confused" emotionEnd="Confused" setAnimation="Shelda,0,Relaxed;Shelda,3,RelaxedEnd" text="Floofty… Nawet ty na to nie zasługiwałuś…" />

<Subtitle id="525" character="Floofty" setTarget="Floofty, 0.0, Shelda; Player, 0.0, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_027_Floofty_ThatWasRegrettable" setEmotion="Floofty,0,Confused" emotionEnd="Confused" setAnimation="" text="Poszło… nie najlepiej…" />

<Subtitle id="526" character="Floofty" nextDialogueID="527" setTarget="Floofty, 0.0, Player; Shelda, 0.0, Floofty; Player, 0.0, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_028_Floofty_ThatsEnoughMortal" setEmotion="Floofty,0,Unamused;Floofty,2,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" text="Ale dość śmiertelnych
niebezpieczeństw jak na jeden dzień.
Oddalmy się, skoro Bugsnaxy się wycofały." />

<Subtitle id="527" character="Shelda" setTarget="Shelda, 0.0, Player; Player, 0.0, Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_029_Shelda_YouDontHave" setEmotion="Shelda,0,Judging;Shelda,2,Unamused;Shelda,5,Surprised" emotionEnd="Unamused" setAnimation="Shelda,0,DismissiveWave;Shelda,3,GestureForward" text="Nie musisz mi tego powtarzać.
Na ciebie czeka jednak więcej pracy. Pozostali wciąż potrzebują pomocy!" />

<Subtitle id="530" character="Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_020_Floofty_TheresNoTime" emotionStart="Angry" emotionEnd="Unamused" text="Nie ma czasu na tchórzostwo! Wspomóż nas!" />

<Subtitle id="531" character="Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_021_Shelda_YouAreClearly" emotionStart="Surprised" emotionEnd="Unamused" text="Chyba nie wiesz, gdzie iść. Powróć do nas!" />

<Subtitle id="560" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="561" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="562" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="565" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="566" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="567" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="570" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="571" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="572" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="575" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="576" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="577" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />




	<Subtitle id="200" character="Filbo" setTarget="Filbo,0.0,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_001_Filbo_OkayWereAll" setEmotion="Filbo,0,Neutral;Filbo,1.5,Judging" emotionEnd="Judging" setAnimation="Filbo,0,Excited;Filbo,1.5,ExcitedEnd" text="Dobra, mamy tu wszystkich!
Ale balon potrzebuje jeszcze tak z minuty…" />

	<Subtitle id="201" character="Filbo" setTarget="Filbo, 0.0, Player; Player, 0.0, Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_002_Filbo_IsThisReally_SUCCESS-HIGH" setEmotion="Filbo,0,Confused;Filbo,1.5,Sad" emotionEnd="Sad" setAnimation="Filbo,0,TiredIdle,0.5" text="To naprawdę wszyscy? Co się stało?!" />

   <Subtitle id="11201" character="Filbo" setTarget="Filbo, 0.0, Player; Player, 0.0, Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_002_Filbo_IsThisReally_SUCCESS-LOW" setEmotion="Filbo,0,Confused;Filbo,1.5,Sad" emotionEnd="Sad" setAnimation="Filbo,0,TiredIdle,0.5" text="To naprawdę wszyscy? Co się stało?!" />

	<Subtitle id="202" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_003_Filbo_NevermindWeGotta" enableControls="1" setEmotion="Filbo,0,Fear;Filbo,1,Surprised" emotionEnd="Confused" setAnimation="Filbo,0,StoppedDefault,0.5;Filbo,1,Pointing;Filbo,2,PointingEnd" text="Nieważne! Musimy wsiadać! JUŻ!" />

<Subtitle id="203" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_004_Filbo_ComeOnCome" enableControls="1" unskippable="1" emotionStart="Fear" emotionEnd="Confused" text="Szybko, szybko! Inaczej po nas!" />

<Subtitle id="204" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_005_Filbo_ThanksLizEgg" enableControls="1" emotionStart="Sad" emotionEnd="Sad" text="Dzięki, Liz… Egg…" />

<Subtitle id="205" character="Filbo" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Nie odchodź! Sytuacja nadal jest ciężka!" />



	<Subtitle id="51" character="Wambus" nextDialogueID="52" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_001_Wambus_WelpThereGoes" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,0.5,CrossArms;Wambus,4,CrossArmsGestureForward" text="Ech. I po kolejnej farmie.
Zbudowałem ją na wyspie-szkodniku,
to mam za swoje." />

	<Subtitle id="52" character="Wambus" nextDialogueID="53" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_001a_Wambus_IGuessTheres" setEmotion="Wambus,0,Smug" emotionEnd="Smug" setAnimation="Wambus,2,CrossArmsShakeHead" text="Zacznę od początku. Chyba nie ma się czego wstydzić." />

	<Subtitle id="53" character="Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_001b_Wambus_IllFindA" setEmotion="Wambus,0,Neutral;Wambus,3,Happy" emotionEnd="Neutral" setAnimation="Wambus,0,CrossArmsEnd;Wambus,3,HandsOnHips;Wambus,7,HandsOnHipsEnd" text="Znajdę miejsce ze wspaniałą ziemią i jeszcze lepszą
historią, gdzie będziemy się mogli
osiedlić z Triffany." />

	<Subtitle id="54" character="Wambus" nextDialogueID="55" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_002_Wambus_ImSorryTriffy" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,0,LookDown;Wambus,5,LookDownEnd" text="Wybacz, Triffy.
Wiem, że najbardziej chciałaś,
żeby cię zapamiętano." />

	<Subtitle id="55" character="Wambus" nextDialogueID="56" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_002a_Wambus_SoIllRemember" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,0,TipHat;Wambus,3,LeanForward" text="Więc będę o tobie myślał każdego dnia.
Odkupię nasz stary dom." />

	<Subtitle id="56" character="Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_002b_Wambus_IllPreserveIt" setEmotion="Wambus,0,Bummed;Wambus,2,Confused;Wambus,7,Bummed" emotionEnd="Bummed" setAnimation="Wambus,0,LeanForwardEnd;Wambus,7.5,ShakeHead" text="Zachowam wszystko,
co kiedykolwiek razem zrobiliśmy i przekażę,
żeby nie przepadło." />

	<Subtitle id="57" character="Triffany" nextDialogueID="58" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_003_Triffany_IWasSo" setEmotion="Triffany,0,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0,LookDown" text="Prawie się poddałam." />

	<Subtitle id="58" character="Triffany" nextDialogueID="59" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_003a_Triffany_IGetSo" setEmotion="Triffany,0,Unamused;Triffany,4,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,LookDownEnd;Triffany,4,BoneEmphasis,0.5;Triffany,5.5,StoppedDefault,0.5" text="Mnóstwo rozmyślam o tym,
jak kończą się życia, ale inne rzeczy
też się liczą, prawda?" />

	<Subtitle id="59" character="Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_003b_Triffany_WambusAndI" setEmotion="Triffany,0,Happy" emotionEnd="Happy" setAnimation="Triffany,1.5,HandsTogether;Triffany,4,HandsTogetherEnd" text="Dzisiaj zaczyna się reszta naszego życia.
Mojego i Wambusa." />

	<Subtitle id="60" character="Triffany" nextDialogueID="61" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_004_Triffany_WambyWhyDid" setEmotion="Triffany,0,Confused;Triffany,3,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0.5,LookDown" text="Wambusiu, czemu tam zostałeś?
Byłam gotowa na swój koniec…
Ale nie na twój." />

	<Subtitle id="61" character="Triffany" nextDialogueID="62" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_004a_Triffany_IKnowYou" setEmotion="Triffany,0,Sad;Triffany,4,Confused" emotionEnd="Confused" setAnimation="Triffany,0,LookDownEnd;Triffany,4.5,HandsTogether" text="Wiem, że chciałeś gdzieś zapuścić korzenie…
Założę ogród z twoimi ulubionymi roślinami." />

	<Subtitle id="62" character="Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_004b_Triffany_IllMakeSure" setEmotion="Triffany,0,Neutral;Triffany,2,Bummed" emotionEnd="Bummed" setAnimation="Triffany,2,HandsTogetherEnd" text="Zrobię wszystko,
żeby przetrwał dłużej, niż my." />

	<Subtitle id="63" character="Gramble" nextDialogueID="64" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_005_Gramble_IThoughtId" setEmotion="Gramble,0,Confused" emotionEnd="Confused" setAnimation="Gramble,1.3,FistTapping" text="Gdy zostawiłem swoje maluchy,
pomyślałem, że będę strasznie smutny." />

	<Subtitle id="64" character="Gramble" nextDialogueID="65" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_005a_Gramble_ButIFeel" setEmotion="Gramble,0,Confused;Gramble,1.2,Neutral;Gramble,3,Judging" emotionEnd="Judging" setAnimation="Gramble,1.2,FistTappingEnd;Gramble,3.8,LeanForward" text="Ale czuję się… dobrze.
Nie wiem, może to dlatego, że próbowały mnie zabić." />

	<Subtitle id="65" character="Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_005b_Gramble_ButAlsoI" setEmotion="Gramble,0,Neutral;Gramble,2,Happy" emotionEnd="Happy" setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,Relaxed;Gramble,5.5,RelaxedEnd" text="A poza tym mam tu Grumpy,
które naprawdę mnie kochają.
Na przykład… Wiggle." />

	<Subtitle id="66" character="Gramble" nextDialogueID="67" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_006_Gramble_WiggleWhydYou" setEmotion="Gramble,0,Confused;Gramble,4,Sad" emotionEnd="Sad" setAnimation="Gramble,1,HugSelf" text="Wiggle… Dlaczego mnie zostawiłaś?
W końcu miałem kogoś, komu na mnie zależało." />

	<Subtitle id="67" character="Gramble" nextDialogueID="68" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_006a_Gramble_ButItWas" setEmotion="Gramble,0,Sad;Gramble,1,Bummed" emotionEnd="Bummed" setAnimation="Gramble,1,HugSelfEnd" text="Było miło, zanim się skończyło…" />

	<Subtitle id="68" character="Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_006a_Gramble_IPromiseYou" setEmotion="Gramble,0,Confused;Gramble,3,Unamused" emotionEnd="Unamused" setAnimation="Gramble,0,LeanForward;Gramble,3,No,0.5" text="Obiecuję ci, że wszędzie będę niósł ze sobą
twoją miłość. I skończę z obdarzaniem nią tych,
którzy na to nie zasługują." />

	<Subtitle id="69" character="Wiggle" nextDialogueID="70" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_007_Wiggle_ItsFunnyI" setEmotion="Wiggle,0,Unamused;Wiggle,6,Smug" emotionEnd="Smug" setAnimation="Wiggle,0.5,PointToSelf;Wiggle,7,Presenting,0.5" text="Ciekawe… Tyle czasu spędziłam w pogoni za muzą,
a gdy tylko przestałam o tym myśleć,
to mnie natchnęło." />

	<Subtitle id="70" character="Wiggle" nextDialogueID="71" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_007a_Wiggle_AsWeFloated" setEmotion="Wiggle,0,Judging;Wiggle,6,Neutral" emotionEnd="Neutral" setAnimation="Wiggle,0,Swoon;Wiggle,2.5,SwoonEnd;Wiggle,6,LeanForward" text="Gdy płynęliśmy przez niebo, patrząc,
jak nasz dom rozsypuje się w proch,
w mojej głowie pojawiła się piosenka." />

	<Subtitle id="71" character="Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_007b_Wiggle_ICallIt" setEmotion="Wiggle,0,Smug" emotionEnd="Smug" setAnimation="Wiggle,1,LeanForwardEnd" text="Zatytułuję ją 'Oda do Gramble’a'." />

	<Subtitle id="72" character="Wiggle" nextDialogueID="73" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_008_Wiggle_GrambleMyDearest" setEmotion="Wiggle,0,Sad" emotionEnd="Sad" setAnimation="Wiggle,1,BarelyDancing,0.5" text="Gramble, najdroższy…
Miałeś takie wielkie, cudowne
i szczere serce." />

	<Subtitle id="73" character="Wiggle" nextDialogueID="74" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_008a_Wiggle_ForSoLong" setEmotion="Wiggle,0,Confused" emotionEnd="Confused" setAnimation="Wiggle,0,LeanForward;Wiggle,4,LeanForwardEnd" text="Tak długo starałam się pisać dla siebie…
A ty pokazałeś mi, czego
mi brakowało." />

	<Subtitle id="74" character="Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_008b_Wiggle_IllDoWhat" setEmotion="Wiggle,0,Confused" emotionEnd="Confused" setAnimation="Wiggle,0,PointToSelf;Wiggle,4,PointToSelfEnd" text="Zrobię, co w mojej mocy,
by dbać o innych tak, jak ty to robiłeś." />

	<Subtitle id="75" character="Chandlo" nextDialogueID="76" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_009_Chandlo_BroThatWas" setEmotion="Chandlo,0,Surprised;Chandlo,2.5,Unamused" emotionEnd="Unamused" setAnimation="Chandlo,0,LeanForward;Chandlo,2,ShakingHead,0.5" text="Mordeczko, to było mocne!
Nie było szans, żebym sam wyszedł z tego cało." />

	<Subtitle id="76" character="Chandlo" nextDialogueID="77" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_009a_Chandlo_GoodThingSnorpy" setEmotion="Chandlo,0,Smug;Chandlo,3,Surprised" emotionEnd="Surprised" setAnimation="Chandlo,3.5,PunchHand,0.5" text="Dobrze, że Snorpy mi pomagał.
Kiedy on się zrobił taki silny?" />

	<Subtitle id="77" character="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_009b_Chandlo_MaybeIHit" setEmotion="Chandlo,0,Judging;Chandlo,4,Happy" emotionEnd="Happy" setAnimation="Chandlo,0,PunchHandEnd;Chandlo,2,ShakingHead;Chandlo,5,HandsOnHipsEnd" text="Może dotarłem do kresu możliwości,
ale to nieważne. To, co możemy zrobić razem,
nie ma granic." />

	<Subtitle id="78" character="Chandlo" nextDialogueID="79" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_010_Chandlo_WeWereAmazing" setEmotion="Chandlo,0,Sad;Chandlo,3,Bummed" emotionEnd="Bummed" setAnimation="Chandlo,3,LeanForward" text="Snorpy, niesamowity był z nas zespół.
Bez ciebie, czuję się taki słaby." />

	<Subtitle id="79" character="Chandlo" nextDialogueID="80" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_010a_Chandlo_TheresNeverGonna" setEmotion="Chandlo,0,Confused" emotionEnd="Confused" setAnimation="Chandlo,0,ShakingHead,0.5" text="Nigdy nie będzie drugiego
Snorpingtona Fizzlebeana.
Nawet za milion lat." />

	<Subtitle id="80" character="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_010b_Chandlo_AndDawgIf" setEmotion="Chandlo,0,Unamused;Chandlo,4,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,4.5,PunchHand;Chandlo,6.2,PunchHandEnd" text="I, mordeczko… Jeśli Grumpinaci gdzieś się czają…
To ich ROZNIOSĘ!" />

	<Subtitle id="81" character="Snorpy" nextDialogueID="82" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_011_Snorpy_LookAtThat" setEmotion="Snorpy,0,Unamused;Snorpy,3,Smug" emotionEnd="Smug" setAnimation="Snorpy,1.5,LeanForward" text="Patrz na ten bałagan.
Moi wrogowie chyba nie są aż tak silni!" />

	<Subtitle id="82" character="Snorpy" nextDialogueID="83" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_011a_Snorpy_ButStillThere" setEmotion="Snorpy,0,Unamused;Snorpy,3,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0.5,LeanForwardEnd;Snorpy,3.5,TummyTap" text="Ale i tak było kilka sytuacji, gdy niewiele brakowało.
I zawsze mogłem liczyć na Chandla." />

	<Subtitle id="83" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_011b_Snorpy_IThinkPerhaps" setEmotion="Snorpy,0,Judging;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd" text="Myślę, że chyba powinienem
mu o wszystkim powiedzieć." />

	<Subtitle id="84" character="Snorpy" nextDialogueID="85" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_012_Snorpy_ISeeTheres" setEmotion="Snorpy,0,Unamused;Snorpy,1,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,1,HeadBack" text="Rozumiem. Nie ma sensu mnie zabijać,
skoro i tak jestem martwy w środku." />

	<Subtitle id="85" character="Snorpy" nextDialogueID="86" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_012a_Snorpy_ChandloOfAll" setEmotion="Snorpy,0,Sad" emotionEnd="Sad" setAnimation="Snorpy,1.5,HeadBackEnd" text="Chandlo… Muszę zdradzić ci jeden sekret.
Najważniejszy ze wszystkich." />

	<Subtitle id="86" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_012b_Snorpy_AndNowWhatever" setEmotion="Snorpy,0,Unamused;Snorpy,4,Angry" emotionEnd="Angry" setAnimation="Snorpy,4,LeanForward;Snorpy,6,LeanForwardEnd" text="Niezależnie od tego, co knują Grumpinaci,
teraz mogę ich ZMIAŻDŻYĆ!" />

	<Subtitle id="87" character="Beffica" nextDialogueID="88" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_013_Beffica_HeyBestieI" setEmotion="Beffica,0,Bummed;Beffica,2,Smug" emotionEnd="Smug" setAnimation="Beffica,2,LeanForward" text="Hej. Chyba potrzeba
mi wakacji od tych wakacji." />

	<Subtitle id="88" character="Beffica" nextDialogueID="89" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_013a_Beffica_GoingHomeDoesnt" setEmotion="Beffica,0,Bummed;Beffica,3,Sad" emotionEnd="Sad" setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,LookOverShoulder" text="Powrót do domu nagle nie wydaje się tak straszny.
Moje stare życie przepadło. Przyjaciele odeszli…" />

	<Subtitle id="89" character="Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_013b_Beffica_NowIKnow" setEmotion="Beffica,0,Bummed;Beffica,3,Smug" emotionEnd="Neutral" setAnimation="Beffica,2,LookOverShoulderEnd;Beffica,7,PointToSelf" text="Ale teraz wiem, że mogę poznać nowych.
I tym razem niczego nie spaprzę." />

	<Subtitle id="90" character="Cromdo" nextDialogueID="91" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_014_Cromdo_OkayIKnow" setEmotion="Cromdo,0,Unamused;Cromdo,2.5,Judging" emotionEnd="Judging" setAnimation="Cromdo,0.4,GestureToSelf;Cromdo,2.5,LeanForward" text="Dobra. Wiem, kiedy jestem pokonany.
Wyspa pełna potworów to właśnie taki moment." />

	<Subtitle id="91" character="Cromdo" nextDialogueID="92" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_014a_Cromdo_AllIwanted" setEmotion="Cromdo,0,Unamused" emotionEnd="Unamused" setAnimation="Cromdo,2.5,LeanForwardEnd" text="Chciałem tylko wyrwać się z kieratu
i robić coś, co sprawia mi radość." />

	<Subtitle id="92" character="Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_014b_Cromdo_IDontNeed" setEmotion="Cromdo,0,Disgust;Cromdo,3.1,Smug" emotionEnd="Smug" setAnimation="Cromdo,0.2,DismissiveThrow" text="Nie potrzebuję do tego żadnych Bugsnaxów!
Może zacznę pracować w przemyśle muzycznym…" />

	<Subtitle id="93" character="Shelda" nextDialogueID="94" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_015_Shelda_IveNeverFelt" setEmotion="Shelda,0,Unamused;Shelda,3,Bummed" emotionEnd="Bummed" setAnimation="Shelda,3,Relaxed" text="Nigdy nie czułam się tak źle, mając rację.
Żałuję, że zmarnowałam tyle czasu na zagadki i metafory." />

	<Subtitle id="94" character="Shelda" nextDialogueID="95" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_015a_Shelda_IDontNeed" setEmotion="Shelda,0,Judging" emotionEnd="Judging" setAnimation="Shelda,0,DismissiveWave,0.5" text="Nie muszę być wszechmocna,
by dawać dobre rady…" />

	<Subtitle id="95" character="Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_015b_Shelda_IJustNeed" setEmotion="Shelda,0,Smug;Shelda,2.5,Neutral" emotionEnd="Neutral" setAnimation="Shelda,0,GestureToSelf,0.5" text="Wystarczy, że będę sobą.
A kto ma posłuchać, ten posłucha." />

	<Subtitle id="96" character="Floofty" nextDialogueID="97" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_016_Floofty_WhileIRegret" setEmotion="Floofty,0,Unamused;Floofty,2.5,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,2.5,LeanForwardEnd" text="Szkoda, że cała moja
dokumentacja przepadła,
ale doznałum oświecenia." />

	<Subtitle id="97" character="Floofty" nextDialogueID="98" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_016a_Floofty_ICannotImprove" setEmotion="Floofty,0,Bummed" emotionEnd="Bummed" setAnimation="Floofty,1.5,GestureToSelf" text="Nie dam rady ulepszyć grumpów,
dopóki ich nie zrozumiem." />

	<Subtitle id="98" character="Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_016b_Floofty_ItMayBe" setEmotion="Floofty,0,Unamused;Floofty,1,Angry;Floofty,3,Neutral" emotionEnd="Neutral" setAnimation="Floofty,3,HoldDrink;Floofty,4,HoldDrinkEnd,0.5" text="To będzie długa i zapewne
denerwująca przygoda…
Ale i tak warta wysiłku." />



	<Subtitle id="10001" character="Player" speakerText="$AlertReadyToLeave" useTriggerForPosition="1" option0="$EmojiQuest Kontynuuj." option1="Wróć…" />

	<Subtitle id="100" character="Filbo" nextDialogueID="101" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_017_Filbo_BuddyAreYou" setEmotion="Filbo,0,Content" emotionEnd="Content" setAnimation="Filbo,0.5,GestureForward" text="Możemy lecieć?" />

	<Subtitle id="101" character="Filbo" option0="Jeszcze nie." option1="$EmojiQuest Chyba już czas." />

	<Subtitle id="102" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_018_Filbo_AlrightEverybodyWe" setEmotion="Filbo,0,Unamused" emotionEnd="Unamused" setAnimation="Filbo,0,Wave" text="Dobra! Pora iść!" />

	<Subtitle id="103" character="Filbo" nextDialogueID="104" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_019_Filbo_IHateLeaving" setEmotion="Filbo,0,Bummed;Filbo,2,Confused" emotionEnd="Confused" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" text="Nie podoba mi się, że tak to wszystko zostawiamy.
A co jeśli Liz wciąż tam jest?" />

	<Subtitle id="104" character="Filbo" nextDialogueID="105,106,107" option0="Liz i Egg dadzą sobie radę." option1="Nawet nie myśl o powrocie." option2="Musimy patrzeć w przyszłość." />

	<Subtitle id="105" character="Filbo" nextDialogueID="104" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_020_Filbo_YeahIfAnybody" setEmotion="Filbo,0,Bummed;Filbo,1,Unamused" emotionEnd="Unamused" setAnimation="Filbo,3,GestureForward" text="Pewnie…
Jeśli ktoś może dać sobie tam radę, to właśnie ona." />

	<Subtitle id="106" character="Filbo" nextDialogueID="104" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_021_Filbo_NoYoureRight" setEmotion="Filbo,0,Bummed;Filbo,2,Unamused" emotionEnd="Unamused" setAnimation="Filbo,0,SadIdle,0.5;Filbo,2,StoppedDefault,0.5" text="Masz rację. Nikt nigdy nie powinien już
postawić stopy na tej wyspie." />

	<Subtitle id="107" character="Filbo" nextDialogueID="108" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_022_Filbo_IKnowI" setEmotion="Filbo,0,Bummed;Filbo,3,Confused" emotionEnd="Confused" setAnimation="Filbo,1,GestureTowardSelf" text="Wiem.
Nie mogę teraz tonąć w żalu.
Ledwo co wylecieliśmy z lasu." />

	<Subtitle id="108" character="Filbo" nextDialogueID="109" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_023_Filbo_ItsGonnaTake" setEmotion="Filbo,0,Unamused" emotionEnd="Unamused" setAnimation="Filbo,0,ReactionLArm" text="Trochę minie,
nim efekty jedzenia Bugsnaxów ustąpią." />

	<Subtitle id="109" character="Filbo" nextDialogueID="111" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_023a_Filbo_ICantGo" setEmotion="Filbo,0,Judging;Filbo,2,Neutral" emotionEnd="Neutral" setAnimation="Filbo,4,Pointing;Filbo,5,PointingEnd" text="Nie mogę wrócić do domu w takim stanie.
Mogę trochę z tobą pobyć?" />

	<Subtitle id="110" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_025_Filbo_GreatLetsGo" setEmotion="Filbo,0,Neutral" emotionEnd="Neutral" setAnimation="" text="Świetnie, chodźmy." />

	<Subtitle id="111" character="Filbo" nextDialogueID="112" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_024_Filbo_ICouldHelp" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setAnimation="Filbo,0,GestureTowardSelf" text="Może pomogę ci przy artykule?
Podpowiem, o czym napisać?" />

	<Subtitle id="112" character="Filbo" nextDialogueID="110,110" option0="Jasne, Filbo." option1="Mam wolny pokój dla gości…" />

	<Subtitle id="113" character="Filbo" nextDialogueID="114" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IDontKnow" setEmotion="Filbo,0,Confused;Filbo,2,Bummed" emotionEnd="Bummed" setAnimation="Filbo,0,TiredIdle,0.5;Filbo,2,SadIdle,0.5" text="Nie wiem, czy DAM RADĘ się z tym pogodzić…
Straciliśmy tylu przyjaciół…" />

	<Subtitle id="114" character="Filbo" nextDialogueID="115" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IJustWish" setEmotion="Filbo,0,Sad;Filbo,3,Confused" emotionEnd="Confused" setAnimation="Filbo,0.5,TiredIdle,1;Filbo,4.8,GestureForward,0.5" text="Chciałbym, żebyśmy mogli cofnąć się w czasie…
I wszystko naprawić. Ty nie?" />

	<Subtitle id="115" character="Filbo" nextDialogueID="1115,116" option0="$EmojiQuest Chcę spróbować od nowa…" option1="$EmojiQuest Nie. Czasu nie da się cofnąć." />

	<Subtitle id="1115" character="Filbo" speakerText="$AlertBeforeParty" option0="$EmojiQuest Nie" option1="$EmojiQuest Tak" />

	<Subtitle id="116" character="Filbo" nextDialogueID="117" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_YeahYoureRight" setEmotion="Filbo,0,Bummed" emotionEnd="Bummed" setAnimation="Filbo,0,SadIdle,0.5;Filbo,3,TiredIdle,1" text="*Wzdycha* Tak… Chyba masz rację.
Nie ma sensu się nad tym rozwodzić." />

	<Subtitle id="117" character="Filbo" nextDialogueID="118" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ICantUndo" setEmotion="Filbo,0,Bummed;Filbo,2,Unamused" emotionEnd="Unamused" setAnimation="Filbo,0,GestureTowardSelf,0.5" text="Nie zmienię tego, co się stało,
ale mogę się czegoś nauczyć
i starać się dać światu coś dobrego." />

	<Subtitle id="118" character="Filbo" nextDialogueID="119" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ICantUndo_002" setEmotion="Filbo,0,Neutral" emotionEnd="Neutral" setAnimation="" text="To chyba wystarczy, co?" />

	<Subtitle id="119" character="Filbo" nextDialogueID="108,108" option0="Tak sądzę." option1="Zobaczymy." />



	<Subtitle id="120" character="Clumby" nextDialogueID="121" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_001_Clumby_IHaveTo" setEmotion="Clumby,0,Smug" emotionEnd="Smug" setAnimation="Clumby,1,LeanForward" text="Muszę przyznać, że masz ikrę." />

	<Subtitle id="121" character="Clumby" nextDialogueID="122" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_001a_Clumby_TrackingDownElizabert" setEmotion="Clumby,0,Judging;Clumby,3,Smug;Clumby,5,Surprised" emotionEnd="Surprised" setAnimation="Clumby,0,LeanForwardEnd;Clumby,5,SlamDesk" setTrigger="5.4,@85" text="Tropienie Lizbert we wnętrzu wybuchającego
wulkanu… Fascynujące, dramatyczne, wspaniałe!" />

	<Subtitle id="122" character="Clumby" nextDialogueID="123" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_001b_Clumby_IdCallIt" setEmotion="Clumby,0,Unamused" emotionEnd="Unamused" setAnimation="Clumby,0.5,SlamDeskEnd;Clumby,2,ThrowHands" text="Powiedziałabym, że to wszystko ściema,
gdyby ten Filibus jakiśtam nie robił za świadka." />

	<Subtitle id="123" character="Filbo" nextDialogueID="124" enableControls="0" nextDialogueDelay="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_002_Filbo_ItsFilboActually" setEmotion="Filbo,0,Confused" emotionEnd="Confused" setAnimation="Filbo,0,GestureTowardSelf" text="Mam na imię Filbo…" />

	<Subtitle id="124" character="Clumby" nextDialogueID="125" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_003_Clumby_PointIsYoure" setEmotion="Clumby,0,Unamused;Clumby,5,Smug" emotionEnd="Smug" setAnimation="Clumby,0.5,LeanForward;Clumby,5,ShakeHead,0.5" text="W każdym razie udało ci się dokonać niemożliwego.
Szkoda, że Bugsnaxy nie były prawdziwe, hę?" />

	<Subtitle id="125" character="Filbo" nextDialogueID="126" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_004_Filbo_HaHaYeah" setEmotion="Filbo,0,Smug;Filbo,3,Bummed" emotionEnd="Bummed" setAnimation="Filbo,0,HandBehindHead;Filbo,4,HandBehindHeadEnd" text="Niestety.
To okropne, że tyle przeszliśmy na próżno…" />

	<Subtitle id="126" character="Filbo" nextDialogueID="127" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_004a_Filbo_UmIHope" setEmotion="Filbo,0,Sad" emotionEnd="Sad" setAnimation="Filbo,1.3,GestureForward" text="Więc mam nadzieję, że przekażecie
wszystkim prawdę o Wyspie Snaktooth,
nim ktoś inny na niej ucierpi." />

	<Subtitle id="127" character="Clumby" nextDialogueID="128" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_005_Clumby_DontWorryGnn" setEmotion="Clumby,0,Judging;Clumby,3.5,Smug" emotionEnd="Smug" setAnimation="" text="Nie martw się, bolesna prawda to specjalność
GNN. A skoro już o tym mowa…" />

	<Subtitle id="128" character="Clumby" nextDialogueID="129" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_006_Clumby_YoureFiredThis" setEmotion="Clumby,0,Suspicious" emotionEnd="Suspicious" setAnimation="Clumby,0,LeanForward" text="Wylatujesz." />

	<Subtitle id="129" character="Clumby" nextDialogueID="130" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_006a_Clumby_ThisStorysA" setEmotion="Clumby,0,Unamused;Clumby,3,Disgust" emotionEnd="Disgust" setAnimation="Clumby,0.5,LeanForwardEnd;Clumby,3,ShakeHead" text="Twój artykuł jest wciągający i tak dalej,
ale twoja kariera zakończyła się w momencie
przekroczenia wtedy progu tych drzwi." />

	<Subtitle id="130" character="Clumby" nextDialogueID="131,131" option0="Cooooo?" option1="Jak śmiesz!" />

	<Subtitle id="131" character="Clumby" nextDialogueID="132" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_007_Clumby_OhPleaseIts" setEmotion="Clumby,0,Disgust" emotionEnd="Disgust" setAnimation="Clumby,1,FacePalm" text="Zlituj się, przecież
nawet nie wierzyłam, że wrócisz!" />

	<Subtitle id="132" character="Clumby" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_007a_Clumby_AlsoYoureLegally" setEmotion="Clumby,0,Unamused;Clumby,2.5,Smug" emotionEnd="Smug" setAnimation="Clumby,0,FacePalmEnd" text="Poza tym oficjalnie jesteś trupem.
Możesz to sprostować, jak będziesz wychodzić." />

	<Subtitle id="133" character="Filbo" nextDialogueID="135" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_008_Filbo_WellThatWasnt" setEmotion="Filbo,0,Confused;Filbo,2,Neutral" emotionEnd="Neutral" setAnimation="Filbo,3,Pointing;Filbo,4,PointingEnd" text="Nie poszło idealnie,
ale bywały gorsze dni, nie?" />

	<Subtitle id="135" character="Filbo" nextDialogueID="1135" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_009_Filbo_IHearThe" setEmotion="Filbo,0,Judging;Filbo,3,Neutral" emotionEnd="Neutral" setAnimation="Filbo,3.5,GestureTowardSelf" text="Słyszałem, że nadchodzą wybory i…
um… pomyślałem, że mógłbym kandydować
na fotel burmistrza! Przydałaby mi się pomoc!" />

	<Subtitle id="1135" character="Filbo" nextDialogueID="136" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_010_Filbo_ICouldUse" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setAnimation="Filbo,2,GestureForward" text="Przydałaby mi się pomocna łapa!" />

	<Subtitle id="136" character="Filbo" option0="Jasne, Filbo." />




	<Subtitle id="140" character="Clumby" nextDialogueID="141" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_011_Clumby_NoNoI" text="Już się ich pozbyłam.
Teraz ciężko byłoby sprawić,
by zniknęli." />

	<Subtitle id="141" character="Lizbert" speakerText="$Unknown" nextDialogueID="142" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/ClumbysOfficeEpilogue_Voice_DoTheySuspect" text="Czy coś podejrzewają…?" />

	<Subtitle id="142" character="Clumby" nextDialogueID="143" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_013_Clumby_HardToSay" text="Hmmm… Trudno powiedzieć.
Może to kretyni.
Może znają prawdę i ją ukrywają." />

	<Subtitle id="143" character="Lizbert" speakerText="$Unknown" nextDialogueID="144" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/ClumbysOfficeEpilogue_Voice_VeryWellWeWill" text="Dobrze…
Wobec tego musimy mieć na nich oko…" />

	<Subtitle id="144" character="Lizbert" speakerText="$Unknown" nextDialogueID="145" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/ClumbysOfficeEpilogue_Voice_TuQuidEdas" text="Tu Quid Edas." />

	<Subtitle id="145" character="Clumby" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_016_Clumby_OmneVivumEx" text="Omne Vivum Ex Bugsnax." />



	<Subtitle id="2000" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_001" text="Nie!" />

	<Subtitle id="2001" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_002" text="Nigdy więcej!" />

	<Subtitle id="2002" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_003" text="Nie! Nie, nie, nie, nie, nieeeeee!" />


	<Subtitle id="2003" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_003_ALT01" text="Nie potrzebuję was!" />

	<Subtitle id="2004" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Ravenous_001" text="Och! DAWAĆ MI TO!" />

	<Subtitle id="2005" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Ravenous_002" text="Skarbie, jestem taka głodna!" />

	<Subtitle id="2006" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Ravenous_003" text="Więcej Bugsnaxów!" />


	<Subtitle id="3000" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_NotHungry_001" text="Nie, dzięki!" />

	<Subtitle id="3001" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_002" text="Nie potrzebuję was!" />

	<Subtitle id="3002" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_NotHungry_003" text="Nie dzisiaj!" />


	
	<Subtitle id="50001" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Misc_Wambus_Surprised" />

	<Subtitle id="50002" character="Beffica" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Misc_Beffica_Surprised" />

	<Subtitle id="50003" character="Floofty" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Misc_Floofty_Surprised" />

	<Subtitle id="50003" character="Gramble" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Misc_Gramble_Surprised" />

	<Subtitle id="50004" character="Wiggle" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Surprised" />

	<Subtitle id="50005" character="Triffany" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Misc_Triffany_Surprised" />

	<Subtitle id="50006" character="Cromdo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Cromdo/Misc_Cromdo_Surprised" />


	<Subtitle id="50007" character="Chandlo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Chandlo/Misc_Chandlo_Surprised" />

	<Subtitle id="50008" character="Snorpy" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Misc_Snorpy_Surprised" />

	<Subtitle id="50009" character="Shelda" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Misc_Shelda_Surprised" />

	<Subtitle id="50010" character="Eggabell" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/FinalBattleGoodbye/Eggabell_Woohoo" />



</SubtitleCollection>