<SubtitleCollection>


<!-- Return To Camp -->

	<Subtitle id="1" character="Filbo" emotionEnd="Bummed"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_001_Filbo_WellhereWeAre"
setAnimation="Filbo,0,TiredIdle" setEmotion="Filbo,0,Bummed"
text="Well...here we are." />

	<Subtitle id="2" character="Wambus"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_002_Wambus_HooooweeeItsA"
setAnimation="Wambus,0,LeanForward;Wambus,1.5,LeanForwardEnd"
text="Hooooweeee, it's a regular ol' ghost town!" />

	<Subtitle id="3" character="Filbo" nextDialogueID="4" emotionStart="Sad" emotionEnd="Sad"
setAnimation="Filbo,0,SadIdle,0.5;Filbo,3.75,GestureForward,0.5"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_003_Filbo_IDontKnow"
text="I don't know what I expected.
Without Lizbert around, nobody would
wanna come back here..." />

	<Subtitle id="4" character="Filbo" emotionEnd="Bummed"
	setEmotion="Filbo,0,Unamused;Filbo,2,Neutral"
	setAnimation="Filbo,0,SadIdle,0.5;Filbo,2,StoppedDefault,0.5;Filbo,4.5,Pointing;Filbo,5.5,PointingEnd"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_003a_Filbo_ItsNotMuch"
text="*sighs*
It's not much, but it's still
home. Let's get moving." />

	<Subtitle id="5" character="Filbo" nextDialogueID="6" emotionEnd="Bummed"
	setAnimation="Filbo,0,SadIdle;Filbo,2,HandBehindHead,1" setEmotion="Filbo,0,Bummed"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_004_Filbo_ImSorryI"
text="I'm sorry, I guess you're not gonna get
that interview with Lizbert just yet." />

	<Subtitle id="6" character="Filbo" nextDialogueID="7,7"
option0="$EmojiInterview Why don't I interview you?" option1="$EmojiInterview Who needs Lizbert, you're here!" />

	<Subtitle id="7" character="Filbo" nextTriggerID="19" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_005_Filbo_ReallyMeI"
setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,0.5,GestureTowardSelf;Filbo,2,Excited,0.5;Filbo,5.5,ExcitedEnd" setEmotion="Filbo,0,Confused;Filbo,2,Happy"
text="R-really? Me?
I mean, if you want to!
Um, ask away I guess?" />

	<Subtitle id="8" character="Filbo" nextDialogueID="9" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_006_Filbo_ImFilboFiddlepie"
setAnimation="Filbo,0,GestureTowardSelf,1" setEmotion="Filbo,0,Neutral;Filbo,3,Suspicious;Filbo,5,Neutral"
text="I'm Filbo Fiddlepie.
I guess I'm sorta like a...deputy mayor, I dunno." />

	<Subtitle id="9" character="Filbo" nextDialogueID="1500" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_006a_ImNotGood"
setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" setEmotion="Filbo,0,Neutral;Filbo,1.5,Happy"
text="I'm not good at most stuff,
but I like to help out." />

	<Subtitle id="10" character="Filbo" nextDialogueID="1500" stoppedAnimation="StoppedDefault" emotionStart="Happy" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_008_Filbo_WellLizbertAsked" setQuestRequirement="FilboInterviewHere"
setAnimation="Filbo,0,Excited,1;Filbo,4,ExcitedEnd"
text="Well, Lizbert asked me 
to tag along, so I dropped 
everything and here I am!" />

	<Subtitle id="11" character="Filbo" nextDialogueID="1500" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_009_Filbo_TheyreGreatI"
setAnimation="Filbo,1,HandBehindHead;Filbo,4.5,HandBehindHeadEnd" setEmotion="Filbo,0,Happy"
text="Oh, they're great! I mean, they taste good
and they make everybody happy, so
what's not to love?" />

	<Subtitle id="12" character="Filbo" nextDialogueID="13" emotionStart="Happy" emotionEnd="Sad"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_011_Filbo_LizbertAndMe"
setAnimation="Filbo,0,Excited,1;Filbo,3,ExcitedEnd" setEmotion="Filbo,0,Happy;Filbo,4,Surprised;Filbo,6,Sad"
text="Oh! Lizbert and me go way back!
Lizbert was...IS awesome. She always knew what to do,
and she brought out the best in all of us..." />

	<Subtitle id="13" character="Filbo" nextDialogueID="1500" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_011a_ShedLeaveMe"
setAnimation="Filbo,0,GestureTowardSelf,1" setEmotion="Filbo,1,Neutral"
text="She'd leave me in charge of watching 
Snaxburg when she went out hunting." />

	<Subtitle id="14" character="Filbo" nextDialogueID="15" emotionStart="" emotionEnd="Sad"
	setAnimation="Filbo,4,SadIdle,1" setEmotion="Filbo,0,Confused;Filbo,2,Sad" 
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_012_Filbo_IMeanI"
text="I mean, *sighs* I wasn't really in charge...
Nobody took me seriously." />

	<Subtitle id="15" character="Filbo" nextDialogueID="1500" emotionStart="Sad" emotionEnd="Sad"
	setAnimation="Filbo,0,StoppedDefault,1" 
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_012a_Filbo_ButAsLong"
text="But as long as Lizbert came back
with Bugsnax, everything was fine." />

	<Subtitle id="16" character="Filbo" nextDialogueID="18" emotionStart="Sad" emotionEnd="Sad" setQuestRequirement="FilboInterviewLizbert"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_013_Filbo_OneDayLizbert"
text="One day Lizbert went out hunting
and she didn't come back." />

	<Subtitle id="18" character="Filbo" nextDialogueID="1500" emotionStart="Sad" emotionEnd="Sad"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_013a_Filbo_ITriedTo"
setAnimation="Filbo,3,GestureTowardSelf" setEmotion="Filbo,0,Sad;Filbo,3,Confused;Filbo,6,Bummed"
text="I tried to step up and keep everybody
calm. Technically I was in charge, right?
But that didn't last long..." />

	<Subtitle id="19" character="Filbo" nextDialogueID="20" emotionEnd="Sad" lookAtCharacter="Filbo"
	setAnimation="Filbo,2.5,SadIdle,1" setEmotion="Filbo,0,Bummed;Filbo,1.5,Sad"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_014_Filbo_ThereWasA" 
text="There was a big fight, and then
an earthquake, and then everybody decided
they'd be better off alone." />

	<Subtitle id="20" character="Filbo" nextDialogueID="1500" lookAtCharacter="Filbo" emotionEnd="Bummed"
	setAnimation="Filbo,3,SuperSadIdle,1" setEmotion="Filbo,0,Angry;Filbo,2,Bummed"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_014a_Filbo_ICouldntEven" setQuestRequirement="FilboInterviewLeave"
text="I couldn't even keep us together 
for one day. I honestly don't know
what Lizbert saw in me..." />

	<Subtitle id="21" character="Filbo" nextDialogueID="22" emotionEnd="Confused"
	setAnimation="Filbo,1,SadIdle,1" setEmotion="Filbo,0,Confused"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_015_Filbo_HehSorryBuddy"
text="Heh. Sorry, Buddy.
I didn't wanna bum you out." />

	<Subtitle id="22" character="Filbo" nextDialogueID="23" emotionStart="Neutral" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_016_Filbo_LizbertMightBe"
setAnimation="Filbo,0,StoppedDefault,1;Filbo,1.5,Pointing"
text="Lizbert might be gone,
but you're here now!" />

	<Subtitle id="23" character="Filbo" nextDialogueID="24" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_016a_NobodyWilListen"
setAnimation="Filbo,2,Pointing,0.5;Filbo,5,PointingEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Happy"
text="Nobody will listen to me...
but you, you're pretty good at stuff
and, well, nobody hates you yet!" />

	<Subtitle id="24" character="Filbo" nextDialogueID="25" emotionStart="Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_017_Filbo_YouCanCatch"
setAnimation="Filbo,2,Excited"
text="You can catch Bugsnax, a-and 
bring everybody back to Snaxburg!" />

	<Subtitle id="25" character="Filbo" nextDialogueID="26" emotionStart="Happy" emotionEnd="Happy"
	setAnimation="Filbo,2,ExcitedEnd"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_017a_Filbo_OnceTheyreHere"
text="Once they're here, you can do
some more interviews...
and figure out what happened to Lizbert." />

	<Subtitle id="26" character="Filbo" nextDialogueID="27,27"
option0="Where should I start?" option1="Who should I look for?" />

	<Subtitle id="27" character="Filbo" nextDialogueID="28" emotionEnd="Neutral"
	setTarget="Filbo,0,@3142;Filbo,3,@999.999" setAnimation="Filbo,1,Pointing;Filbo,3,PointingEnd" setEmotion="Filbo,0,Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018_Filbo_YouShouldFind"
text="You should find $EmojiGramble Gramble on the beach.
If we get his ranch going again,
that'll be a big help!"/>

	<Subtitle id="28" character="Filbo" nextDialogueID="31" emotionEnd="Unamused"
	setEmotion="Filbo,0,Neutral;Filbo,2.6,Unamused" 
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018a_YouCouldAlso"
text="You could also go back and 
talk to $EmojiBeffica Beffica, I guess."/>

	<Subtitle id="31" character="Filbo" emotionStart="Neutral" emotionEnd="Neutral" nextDialogueID="32"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018b_AnywayIllBe"
setAnimation="Filbo,0,GestureTowardSelf;Filbo"
text="Anyway, I'll be here if you need any advice."/>

	<Subtitle id="32" character="Filbo" emotionStart="Happy" emotionEnd="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_019_Filbo_AlrightGoodLuck"
setAnimation="Wave"
text="Alright, good luck, Buddy!"/>

	<Subtitle id="1500" character="Filbo" style="Interview" nextDialogueID="40,41,42,43,45,44,47,46" />

	<Subtitle id="40" character="Filbo" nextDialogueID="8"
option0="Who are you?" />

	<Subtitle id="41" character="Filbo" nextDialogueID="10"
option0="Why come to Snaktooth Island?" />

	<Subtitle id="42" character="Filbo" nextDialogueID="11"
option0="Thoughts on Bugsnax?" />

	<Subtitle id="43" character="Filbo" nextDialogueID="12" afterSelectionUnhide="45"
option0="Any info on Lizbert?" />

	<Subtitle id="44" character="Filbo" nextDialogueID="16" afterSelectionUnhide="47"
option0="What happened to Snaxburg?" />

	<Subtitle id="45" character="Filbo" hiddenByDefault="1" nextDialogueID="14"
option0="So that's how you became Mayor?" indent="1" />

	<Subtitle id="46" character="Filbo" hiddenByDefault="1" unHideOnQuestConditionMet="FilboInterview" nextDialogueID="21"
option0="$EmojiInterviewComplete I think we're done." allowBack="1" />

	<Subtitle id="47" character="Filbo" hiddenByDefault="1" nextDialogueID="19"
option0="Why didn't it last?" indent="1" />

	<Subtitle id="1510" character="Filbo" allowBack="1" isBack="1" nextDialogueID="1500"
option0="Back" />

<!-- Small Celebration scene -->

	<Subtitle id="50" character="Filbo" enableControls="0" nextDialogueID="51" emotionEnd="Happy" focusTargets="Filbo,Beffica"
	setAnimation="Filbo,0,StoppedDefault" setEmotion="Filbo,0,Happy;Beffica,0,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_004_Filbo_ThanksForComing"  faceSpeaker="Beffica"
text="Thanks for coming to the party, Beff!"/>

	<Subtitle id="51" character="Beffica" enableControls="0" nextDialogueID="52" emotionEnd="Smug" focusTargets="Filbo,Beffica"
	setAnimation="Beffica,2.5,PointToSelf" setEmotion="Beffica,0,Disgust;Beffica,2,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_005_Beffica_ILikeLive"  faceSpeaker="Filbo"
text="I, like, live here now. 
You started a party around ME."/>

	<Subtitle id="52" character="Filbo" enableControls="0" nextDialogueID="53" emotionEnd="Neutral" focusTargets="Filbo,Beffica"
	setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,3,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_006_Filbo_WellIllTake"
text="Well, I'll take what I can get!
How's the bug juice?"/>

	<Subtitle id="53" character="Beffica" enableControls="0" nextDialogueID="54" emotionEnd="Unamused" focusTargets="Filbo,Beffica"
	setAnimation="Beffica,0,LeanBack" setEmotion="Beffica,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_007_Beffica_IsntThisJust"
text="Isn't this just water?"/>

	<Subtitle id="54" character="Filbo" enableControls="0" nextDialogueID="55" emotionEnd="Confused" focusTargets="Filbo,Beffica"
	setAnimation="Beffica,0,LeanBackEnd;Filbo,0,HandBehindHead" setEmotion="Filbo,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_008_Filbo_EritsBuginfused"
text="Well, ah, it's...it's bug-infused!"/>

	<Subtitle id="55" character="Beffica" enableControls="0" emotionEnd="Smug" focusTargets="Filbo,Beffica"
	setAnimation="Beffica,3,DissmissiveArmWave;Filbo,1,HandBehindHeadEnd" setEmotion="Beffica,0,Judging;Beffica,3,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_009_Beffica_SoItsAbout"
text="So it's about as strong as you? *scoff*
I give this party two out of ten."/>

	<Subtitle id="56" character="Filbo" enableControls="0" nextDialogueID="57" emotionEnd="Happy" focusTargets="Filbo,Gramble"
	setAnimation="Filbo,0,StoppedDefault;Filbo,0.5,Wave" setEmotion="Filbo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_016_Filbo_GrambleWelcomeBack" faceSpeaker="Gramble"
text="Gramble! Welcome back! How's the barn?"/>

	<Subtitle id="57" character="Gramble" enableControls="0" nextDialogueID="58" emotionEnd="Suspicious" focusTargets="Filbo,Gramble"
	setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Judging;Gramble,1,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_017_Gramble_ItsGoodN" faceSpeaker="Filbo"
text="Well, it's good n' locked."/>

	<Subtitle id="58" character="Filbo" enableControls="0" nextDialogueID="59" emotionEnd="Confused" focusTargets="Filbo,Gramble"
	setAnimation="Filbo,2,HandBehindHead;Filbo;Gramble,0.5,GuardedEnd" setEmotion="Filbo,0,Fear;Filbo,2,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_018_Filbo_UhGreatIts"
text="Uh, great! It's good to be...secure!"/>

	<Subtitle id="59" character="Gramble" enableControls="0" nextDialogueID="60" emotionEnd="Suspicious" focusTargets="Filbo,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_019_Gramble_WhatHappenedTo"
setAnimation="Gramble,0.5,LeanForward" setEmotion="Gramble,0,Judging;Gramble,1,Suspicious"
text="What happened to the Snax
you were 'babysittin' for me?"/>

	<Subtitle id="60" character="Filbo" enableControls="0" emotionEnd="Neutral" focusTargets="Filbo,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_020_Filbo_GreatCatchingUp"
setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,Squat;Filbo,0,HandBehindHeadEnd" setEmotion="Filbo,0,Fear;Filbo,2,Neutral"
setTarget="Gramble,2,@18"
setLookAt="Gramble,2,@18"
text="Grrrrrreat catching up with you, buddy!"/>

	<Subtitle id="61" character="Filbo"  enableControls="0" nextDialogueID="62" emotionEnd="Happy" focusTargets="Filbo,Wambus"
	setAnimation="Filbo,0,StoppedDefault;Filbo,1,Pointing" setEmotion="Filbo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_012_Filbo_WelcomeToThe" faceSpeaker="Wambus"
text="Welcome to the party, Wambone!"/>

	<Subtitle id="62" character="Wambus" enableControls="0" emotionEnd="Unamused" focusTargets="Filbo,Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_013_Wambus_WeAreNot" faceSpeaker="Filbo"
setAnimation="Wambus,0,CrossArmsEnd;Filbo,0.5,PointingEnd" setEmotion="Wambus,0,Unamused;Filbo,0.5,Confused"
text="We are not friends."/>

	<Subtitle id="63" character="Filbo" enableControls="1" nextDialogueID="64" emotionEnd="Bummed"
	setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd;Filbo,4,Excited" setEmotion="Filbo,0,Surprised;Filbo,3,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_024_Filbo_ComeOnEverybody"  faceSpeaker="Wambus, Gramble, Beffica"
text="Uh...come on, everybody. It's a party! WooOoo...
Drink, mingle, get wild!"/>

	<Subtitle id="64" character="Filbo" enableControls="1" nextDialogueID="65" emotionEnd="Happy"
	setAnimation="Filbo,0,ExcitedEnd;Filbo,2,Dance" setEmotion="Filbo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_024a_Filbo_BefficaDoesntThis"
text="Beffica, doesn't this music make you
want to dance?"/>

	<Subtitle id="65" character="Beffica" enableControls="1" nextDialogueID="66" emotionEnd="Smug"
	setAnimation="Beffica,0.5,DissmissiveArmWave;Beffica,4,PointToSelf;Filbo,1,TiredIdle" setEmotion="Beffica,0,Disgust;Beffica,3,Smug;Filbo,1,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_025_Beffica_WithYouAs"
text="With you? As if.
My new Bestie is the only reason I'm here."/>

	<Subtitle id="66" character="Filbo" enableControls="1" nextDialogueID="67" emotionEnd="Happy"
	setAnimation="Filbo,0,GestureForward"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_026_Filbo_WambusGrambleYou"
setTarget="Filbo,0.5,Gramble" setLookAt="Filbo,0.5,Gramble"
text="Wambus, Gramble, you two probably
have loads to talk about!"/>

	<Subtitle id="67" character="Gramble" enableControls="1" nextDialogueID="68" emotionEnd="Suspicious"
	setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Judging;Gramble,2,Suspicious;Filbo,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_027_Gramble_IGotNothin"  faceSpeaker="Wambus"
text="I got nothin' to say to a guy like Wambus."/>

	<Subtitle id="68" character="Wambus" enableControls="1" nextDialogueID="69" emotionEnd="Angry"
	setAnimation="Wambus,1,CrossArms" setEmotion="Wambus,0,Disgust;Wambus,1,Angry" 
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_028_Wambus_ThatSoI"  faceSpeaker="Gramble, Beffica, Filbo"
text="That so? I got plenty to say to you."/>

	<Subtitle id="69" character="Gramble" enableControls="1" nextDialogueID="70" emotionEnd="Suspicious"
	setAnimation="Gramble,0,GuardedEnd;Gramble,1,LeanForward" setEmotion="Gramble,0,Surprised;Gramble,1,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_029_Gramble_OhYeahWell" faceSpeaker="Filbo"
text="Oh yeah? Well, go on and say it!"/>

	<Subtitle id="70" character="Wambus" enableControls="1" nextDialogueID="71" emotionEnd="Judging"
	setAnimation="Wambus,0,CrossArmsGestureForward;Wambus,1,CrossArmsEnd;Wambus,3,HandsOnHips;Gramble,1,LeanForwardEnd" setEmotion="Wambus,0,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_030_Wambus_ItsYourFault" faceSpeaker="Filbo"
text="It's your fault we're in this mess. 
If youda let us eat your precious livestock, 
we coulda kept together."/>

	<Subtitle id="71" character="Gramble" enableControls="1" nextDialogueID="72" emotionEnd="Disgust"
	setAnimation="Gramble,1,No;Gramble,3,HugSelf" setEmotion="Gramble,0,Angry;Gramble,5,Surprised;Wambus,5,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_031_Gramble_TheyWerentLivestock" faceSpeaker="Filbo"
text="They weren't livestock, 
they were my little ones!
My kin!"/>

	<Subtitle id="72" character="Gramble" enableControls="1" nextDialogueID="73" emotionEnd="Judging"
	setAnimation="Gramble,0,HugSelfEnd;Gramble,2.5,Point;Gramble,5,PointEnd" setEmotion="Gramble,0,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_031a_Gramble_YouLiedAnd" faceSpeaker="Filbo"
text="You lied and stole them away
cuz you can't grow food for yourself!"/>

	<Subtitle id="73" character="Wambus" enableControls="1" nextDialogueID="74" emotionEnd="Surprised"
	setAnimation="Wambus,0,AngryHoe;Wambus,3,StoppedDefault;Wambus,5,LeanForward" setEmotion="Wambus,0,Disgust;Wambus,2,Suspicious;Wambus,5,Surprised;Gramble,5,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_032_Wambus_YouThinkThese" faceSpeaker="Filbo"
text="You think these walkin' vegetables are your family?
I got news for you, Gramble.
Bugsnax will never love you."/>

	<Subtitle id="74" character="Gramble" enableControls="1" nextDialogueID="75" emotionEnd="Surprised"
	setAnimation="Gramble,1,No;Gramble,3,LeanForward;Wambus,3,LeanForwardEnd" setEmotion="Gramble,0,Angry;Gramble,3,Surprised;Wambus,0,Disgust;Wambus,3,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_033_Gramble_YouDontKnow" faceSpeaker="Filbo"
text="Ooooo, you don't know a thing about love! 
That's why your wife left you!"/>

	<Subtitle id="75" character="Wambus" enableControls="1" nextDialogueID="76" emotionEnd="Unamused"
	setAnimation="Wambus,0,CrossArms;Gramble,0,LeanForwardEnd" setEmotion="Wambus,0,Unamused;Gramble,0,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_034_Wambus_ImGonnaDo" faceSpeaker="Filbo"
text="I'm gonna do violence to ya."/>

	<Subtitle id="76" character="Filbo" enableControls="1" nextDialogueID="77" emotionEnd="Bummed" nextDialogueDelay="0"
	setAnimation="Filbo,0,HandBehindHead" setEmotion="Filbo,0,Fear"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_035_Filbo_HeyLetsAll" faceSpeaker="Wambus, Gramble, Beffica"
text="Hehehe ha hey, let's aaall take a breath here and-" />

	<Subtitle id="77" character="Wambus" enableControls="1" nextDialogueID="78" emotionEnd="Disgust"
	setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsGestureForward;Filbo,0,HandBehindHeadEnd;Filbo,3,SadIdle" setEmotion="Wambus,0,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_036_Wambus_DontYouAct"
text="Don't you act like you're in charge.
If you had the spine to lead us,
everybody would still be here."/>

	<Subtitle id="78" character="Beffica" enableControls="1" nextDialogueID="79" emotionEnd="Smug"
	setAnimation="Wambus,0,CrossArmsEnd;Beffica,0.5,PointForward" setEmotion="Beffica,0,Smug;Wambus,1,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_037_Beffica_DontYouMeantriffany"  faceSpeaker="Wambus, Gramble, Filbo"
text="Don't you mean... $EmojiTriffany Triffany would still be here?"/>

	<Subtitle id="79" character="Wambus" enableControls="1" nextDialogueID="80" emotionEnd="Angry"
	setAnimation="Wambus,0,Push;Wambus,2,ShakeHead" setEmotion="Wambus,0,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_038_Wambus_FineAllaYou"
text="FINE! All-a y'all gang up on me.
It don't make me wrong!"/>

	<Subtitle id="80" character="Wambus" enableControls="1" emotionEnd="Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_038a_Wambus_YouAllWant"
setAnimation="Wambus,0,HandsOnHips" setEmotion="Wambus,0,Angry;Wambus,2,Surprised"
text="You all want $EmojiTriffany Triffany back so bad,
go find her yerself!"/>

	<Subtitle id="81" character="Beffica" emotionEnd="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_039_Beffica_OmgThatWas"
setAnimation="Beffica,0,LeanForward;Beffica,4,LeanForwardEnd" setEmotion="Beffica,0,Smug;Beffica,1.3,Surprised;Beffica,2.2,Smug"
text="OMG, that was SO juicy.
This party is now a four out of ten."/>

	<Subtitle id="82" character="Filbo" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_HopeYoureHaving"
text="Hope you're, uhm, having a good time, Buddy!
You should go and mingle with your new friends!"/>

	<Subtitle id="83" character="Filbo" nextDialogueID="683" emotionEnd="Happy"
	setAnimation="Filbo,0,HandBehindHead;Filbo,5,HandBehindHeadEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_042_Filbo_WellThatWasnt"
text="Well, that wasn't ideal...
But maybe after a few dozen more parties,
we'll all be friends again!"/>

	<Subtitle id="84" character="Filbo"
option0="$EmojiQuest We should call it a night." option1="Let's keep it going." />

	<Subtitle id="85" character="Beffica" nextDialogueID="86" emotionEnd="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_002_Beffica_HeyThereBestie"
setAnimation="Beffica,0,SassyIdle;Beffica,2.5,LeanForward" setEmotion="Beffica,0,Happy;Beffica,2.5,Smug"
text="Hey there, Bestie, good to see you!
Finally somebody worth talking to."/>

	<Subtitle id="86" character="Beffica" emotionEnd="Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_003_Beffica_LivingHereIs"
setAnimation="Beffica,0,LeanForwardEnd" setEmotion="Beffica,0,Bummed;Beffica,3,Surprised"
text="Living here is better than that cave,
but it's still pretty dull.
Like, where's the drama at?"/>

	<Subtitle id="87" character="Wambus" nextDialogueID="88" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_010_Wambus_HowdyStrangerSeems"
setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Happy"
text="Howdy, Stranger.
Seems yer gettin' along just fine.
Farm's doin' okay on my end."/>

	<Subtitle id="88" character="Wambus" emotionEnd="Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_011_Wambus_ShindigsLikeThis"
setAnimation="Wambus,0,CrossArms;Wambus,1,CrossArmsShakeHead" setEmotion="Wambus,0,Bummed"
text="...
Shindigs like this don't sit right with me.
Feels like I should be gettin' work done."/>

	<Subtitle id="89" character="Gramble" nextDialogueID="90" emotionStart="Happy" emotionEnd="Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_014_Gramble_OhHeyYou"
setAnimation="Gramble,0,SquatEnd;Gramble,2,LeanForward"
text="Oh, hey! You remember Charwee?
How's my little Sprout doin'?
He miss his papa?"/>

	<Subtitle id="90" character="Gramble" emotionEnd="Happy"
	setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,FistTapping;Gramble,6,FistTappingEnd" setEmotion="Gramble,0,Smug;Gramble,2,Neutral;Gramble,6,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_015_Gramble_OhhhOfCourse"
text="Ohhh, of course he does. Maybe you 
should let me watch him fer a few days...
maybe even a week...or a year or two."/>

	<Subtitle id="91" character="Gramble" emotionStart="Bummed" emotionEnd="Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_041_Gramble_ThereThereCharwee"
setTarget="@18"
text="There, there, Charwee.
Nothing to be scared of. Papa's not gonna 
let those mean ol' Grumpuses eat you."/>

	<Subtitle id="92" character="Wambus" emotionStart="Angry" emotionEnd="Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_040_Wambus_IKnowAll"
text="I know all about love! Y'all don't even know.
Just because I don't weep all the time."/>

	<Subtitle id="93" character="Beffica" emotionEnd="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_021_Beffica_LikeOneTime"
setAnimation="Beffica,0,TellingSecret;Beffica,8,TellingSecretEnd" setEmotion="Beffica,0,Smug;Beffica,6.5,Surprised;Beffica,8,Smug"
text="Like, one time I crashed a bachelorette party for one of the Grumpdashians. 
Turns out it was the bride's 17th wedding. 
We. Got. Totes. Wild."/>

	<Subtitle id="94" character="Gramble" emotionStart="Judging" emotionEnd="Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_023_Gramble_IBetterCheck"
setAnimation="Gramble,0,SquatEnd;Gramble,10,Squat"
setTarget="Gramble,10,@18"
setLookAt="Gramble,10,@18"
text="I better check my barn soon...
Can't be too careful around these Grumps."/>

	<Subtitle id="95" character="Wambus" emotionStart="Unamused" emotionEnd="Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_022_Wambus_IDontTake"
setAnimation="Wambus,0,CrossArms;Wambus,4,CrossArmsGestureForward;Wambus,6,CrossArmsEnd"
text="I don't take to nicknames.
Wambus'll do fine.
Or Mister Troubleham if yer a doctor."/>

	<Subtitle id="683" character="Filbo" nextDialogueID="684" emotionEnd="Happy"
	setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Happy" 
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_043_Filbo_EitherWayThanks"
text="*Sigh* Either way, thanks for being here, Buddy."/>

	<Subtitle id="684" character="Filbo" nextDialogueID="685" emotionEnd="Neutral"
	setAnimation="Filbo,1.5,Pointing;Filbo,3,PointingEnd" setEmotion="Filbo,1.5,Surprised;Filbo,3,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_043a_Filbo_OhHeyI"
text="Oh hey, I just realized, you
haven't had any Bugsnax yet!
Well, you must be starving!"/>

	<Subtitle id="685" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Happy"
	setAnimation="Filbo,0.5,GestureTowardSelf" setEmotion="Filbo,0,Neutral;Filbo,2,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_044_Filbo_WellHereHaveAStrabby"
text="Well here, have a Strabby on me.
Maybe we can end this night on a high note!"/>

	<Subtitle id="686" character="Filbo" nextDialogueID="687,688,689"
option0="I'm not sure I want to eat that." option1="My journalistic integrity forbids me." option2="$EmojiQuest Down the hatch." />

	<Subtitle id="687" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Happy"
	setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Smug;Filbo,2,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_045_Filbo_ComeOnAtLeastTryIt"
text="Oh, come on, at least try it!
You gotta be curious, right?"/>

	<Subtitle id="688" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Confused"
	setAnimation="Filbo,0,HandBehindHead;Filbo,4,HandBehindHeadEnd" setEmotion="Filbo,0,Surprised;Filbo,1,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_046_Filbo_HuhHowCanYouWrite"
text="Huh? How can you write about Bugsnax
without first-hand experience?"/>

	<Subtitle id="689" character="Filbo" stoppedAnimation="StoppedDefault" emotionStart="Happy" emotionEnd="Happy"
	setAnimation="" setEmotion="Filbo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_047_Filbo_ThatsTheSpirit"
text="That's the spirit!"/>

	<Subtitle id="670" character="Filbo" nextDialogueID="671" emotionEnd="Surprised"
setEmotion="Filbo,0,Fear;Filbo,1,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_048_Filbo_AreYouOkay"
text="A-are you okay?
Oh gosh, I'm so sorry, Buddy."/>

	<Subtitle id="671" character="Filbo" nextDialogueID="672" emotionEnd="Confused"
setEmotion="Filbo,0.3,Confused"
setAnimation="Filbo,1.5,HandBehindHead"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_048a_Filbo_IUhGuess"
text="I, uh, guess you're allergic to Bugsnax?
Didn't see that coming, haha."/>

	<Subtitle id="672" character="Filbo" nextDialogueID="673,673"
option0="Don't worry about it." option1="Just give me some space." />

	<Subtitle id="673" character="Filbo" stoppedAnimation=""
	setEmotion="Filbo,0,Confused"
setAnimation="Filbo,0.5,HandBehindHeadEnd"
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_049_Filbo_AlrightAsLongAsYoureFine"
text="...Alright, as long as you're fine.
I'll, um, I'll get outta your hair."/>


<!-- The Ghost Stories scene -->

	<Subtitle id="101" character="Filbo" enableControls="1" nextDialogueID="102"
	setAnimation="Filbo,0,Excited;Filbo,2,ExcitedEnd" setEmotion="Filbo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_001_Filbo_NothingLikeA"
text="Ahh, nothing like a campfire, eh, buddies?"/>

	<Subtitle id="102" character="Gramble" enableControls="1" nextDialogueID="103" emotionEnd="Confused"
	setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_002_Gramble_BeatsSittinIn"
text="Beats sittin' in the dark.
I tell ya, there's some spooky 
stuff out there."/>

	<Subtitle id="103" character="Wambus" enableControls="1" nextDialogueID="104" emotionEnd="Smug"
	setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Unamused;Wambus,5,Smug;Gramble,5,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_003_Wambus_TheresNothinOut"
text="There ain't nothin' out there,
just Bugsnax and trees.
Yer just yellow."/>

	<Subtitle id="104" character="Gramble" enableControls="1" nextDialogueID="105" emotionEnd="Angry"
	setAnimation="Gramble,0,LeanForward;Gramble,3,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_004_Gramble_ImNotYellow" 
text="I'm not yellow, I'm pink!"/>

	<Subtitle id="105" character="Gramble" enableControls="1" nextDialogueID="106" emotionEnd="Confused"
	setAnimation="Gramble,0,HugSelf" setEmotion="Gramble,0,Confused;Gramble,4,Fear;Gramble,6,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_004a_GrambleTheresReallySomething"
text="There's really somethin' stalkin' me!
Watchin' me from the shadows.
Keeps me up at night!"/>

	<Subtitle id="106" character="Triffany" enableControls="1" nextDialogueID="107" emotionEnd="Unamused"
	setAnimation="Triffany,0,LookDown;Triffany,5,LookDownEnd" setEmotion="Triffany,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_005_Triffany_IveSeenSomethin"
text="I've seen somethin' similar.
Up on toppa the canyon.
Real curious."/>

	<Subtitle id="107" character="Wambus" enableControls="1" nextDialogueID="108" emotionEnd="Confused"
	setAnimation="Wambus,0,CrossArmsGestureForward" setEmotion="Wambus,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_006_Wambus_ProbablyJustA"
text="Probably just a wild animal-"/>

	<Subtitle id="108" character="Wiggle" enableControls="1" nextDialogueID="109" emotionEnd="Unamused"
	setAnimation="Wiggle,4,PointToSelf;Wiggle,4.5,PointToSelfEnd" setEmotion="Wiggle,0,Unamused;Wiggle,4,Surprised;Wiggle,5,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_007_Wiggle_DarlingThereAre"
text="Darling, there are no animals here.
None but we, that is!"/>

	<Subtitle id="109" character="Filbo" enableControls="1" nextDialogueID="110" emotionEnd="Confused"
	setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" setEmotion="Filbo,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_008_Filbo_IUhI"
text="I, uh, I too saw the thing!"/>

	<Subtitle id="110" character="Gramble" enableControls="1" nextDialogueID="111" emotionEnd="Sad"
	setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Fear;Gramble,2,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_009_Gramble_CanWeTalk"
text="Can we talk about something else?"/>

	<Subtitle id="111" character="Triffany" enableControls="1" nextDialogueID="112" stoppedAnimation="SitUp" nextTriggerID="@203.319"
	 setEmotion="Triffany,0,Judging" emotionEnd="Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_010_Triffany_YknowTheDesert"
text="Y'know, the Desert Grumps, 
they had some odd rituals."/>

	<Subtitle id="112" character="Triffany" enableControls="1" nextDialogueID="113" emotionEnd="Judging"
	setAnimation="Triffany,0,Bone" setEmotion="Triffany,3,Surprised;Triffany,5,Judging;Beffica,1,Judging;Wambus,1,Judging;Gramble,1,Confused;Filbo,1,Confused;Wiggle,1,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_010a_Triffany_TheydTakeTheir"
text="They'd take their old 'n dying
and seal 'em in secret caves."/>

	<Subtitle id="113" character="Wiggle" enableControls="1" nextDialogueID="114" emotionEnd="Confused"
	setAnimation="Wiggle,5,Swoon;Wiggle,6.5,SwoonEnd" setEmotion="Wiggle,0,Surprised;Wiggle,1,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_011_Wiggle_WhateverForWere" faceSpeaker="Triffany"
text="*gasp* Whatever for? Were the dead going to...
rise from the GRAVE!?"/>

	<Subtitle id="114" character="Triffany" enableControls="1" nextDialogueID="115" emotionEnd="Judging"
		setAnimation="Triffany,0,BoneTapIdle;Triffany,4,BoneEmphasis;Triffany,5,BoneEmphasisEnd" setEmotion="Triffany,0,Judging;Triffany,4,Surprised;Triffany,5,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_012_Triffany_NoNotAs"
text="No, not as such.
It's more the bodies would just...disappear!"/>

	<Subtitle id="115" character="Wambus" enableControls="1" nextDialogueID="116" emotionEnd="Judging"
	setAnimation="Wambus,0,CrossArmsEnd" setEmotion="Wambus,0,Surprised;Wambus,1,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_013_Wambus_HwutHow"
text="Hwut? How?"/>

	<Subtitle id="116" character="Triffany" enableControls="1" nextDialogueID="117"
	setAnimation="Triffany,0,BoneThinking;Triffany,2,BoneThinkingEnd" setEmotion="Triffany,0,Bummed;Triffany,2,Judging" emotionEnd="Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014_Triffany_TheWritingsKind"
text="The writing's kinda vague, sadly.
All I know is they had a rash of 
vanishing corpses."/>

	<Subtitle id="117" character="Triffany" enableControls="1" nextDialogueID="118" emotionEnd="Judging"
	setAnimation="Triffany,0,BoneTapIdle;Triffany,1,BoneEmphasis;Triffany,3,BoneEmphasisEnd;Triffany,4,BoneTapIdle" setEmotion="Triffany,1,Surprised;Triffany,4,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014a_Triffany_LongAsThey"
text="Long as they were exposed...
heck, even if they buried 'em in the sand,
the body wouldn't be there the next day."/>

	<Subtitle id="118" character="Triffany" enableControls="1" emotionEnd="Neutral"
	setAnimation="Triffany,0,BoneIdle;Triffany,2.8,BonePoint" setEmotion="Triffany,3,Smug;Triffany,5,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014b_Triffany_ThoughSommaThe"
text="Though somma the time,
there'd be a little left.
Just a few bones."/>

	<Subtitle id="119" character="Gramble" enableControls="1" nextDialogueID="120" emotionEnd="Sad"
	setAnimation="Gramble,0,HugSelf" setEmotion="Gramble,0,Fear;Gramble,4,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_015_Gramble_ImGettingA"
text="I'm gettin' a chill just thinkin'
about it..."/>

	<Subtitle id="120" character="Wambus" enableControls="1" nextDialogueID="121"  emotionEnd="Unamused"
	setAnimation="CrossArms" setEmotion="Wambus,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_016_Wambus_YerGettinA"
text="Yer gettin' a chill because 
the fire's gone out!"/>

	<Subtitle id="121" character="Filbo" enableControls="1" nextDialogueID="122"  emotionEnd="Neutral"
	setEmotion="Filbo,0,Surprised;Filbo,2,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_017_Filbo_OhYoureRight"
text="Oh, you're right!"/>

	<Subtitle id="122" character="Filbo" enableControls="1" lookAtCharacter="Player" emotionEnd="Neutral"
	setAnimation="Filbo,0,GestureForward"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_017a_Filbo_HeyBuddyWould"
text="Uh, hey, Buddy, would you mind picking up
some firewood? It's over by the mill."/>

	<Subtitle id="123" character="Filbo" enableControls="1" nextDialogueID="124"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_018_Filbo_OkayWhereWere"
text="Okay, where were we? Um...
Triffany, you were saying something
about the...zombies?"/>

	<Subtitle id="124" character="Triffany" enableControls="1" nextDialogueID="125" emotionEnd="Unamused"
	setEmotion="Triffany,0,Angry;Triffany,2,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_019_Triffany_NoNoZombies"
text="No, no zombies! Listen."/>

	<Subtitle id="125" character="Triffany" enableControls="1" nextDialogueID="126" emotionEnd="Happy"
	setEmotion="Triffany,0,Neutral;Triffany,4,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_019a_Triffany_SpookyAsDissapearin"
text="Spooky as the disappearin' stiffs may be,
that's just a story I read on a wall.
We got nothin' to fear from the dead."/>

	<Subtitle id="126" character="Beffica" enableControls="1" nextDialogueID="127" emotionStart="Smug" emotionEnd="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_020_Beffica_ImMoreWorried" stoppedAnimation="SitUp"
text="I'm more worried about the living."/>

	<Subtitle id="127" character="Gramble" enableControls="1" nextDialogueID="128"  emotionEnd="Confused"
	setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Fear;Gramble,2,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_021_Gramble_TheLiving"
text="The...living!?"/>

	<Subtitle id="128" character="Beffica" enableControls="1" nextDialogueID="129"
	setAnimation="Beffica,3.5,LeanForward;Gramble,0,GuardedEnd;Gramble,2,HugSelf" setEmotion="Beffica,0,Suspicious;Beffica,3.5,Smug;Triffany,1,Confused;Wambus,2,Confused;Filbo,1.2,Confused;Wiggle,1.8,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022_Beffica_ObviouslyWereNot"
text="Obviously we're not the first Grumpuses to
make it to Snaktooth. So what makes 
us think all the others are dead?"/>

	<Subtitle id="129" character="Beffica" enableControls="1" nextDialogueID="130" emotionEnd="Disgust"
	setAnimation="Beffica,0,LeanForwardEnd;Beffica,6.5,LeanBack;Beffica,8,LeanBackEnd" setEmotion="Beffica,0,Judging;Beffica,4,Smug;Beffica,6.5,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022a_Beffica_IveSeenThose"
text="I've seen those chewed-up skeletons
around the island. We all know something kills
Grumpuses out there, and it has teeth."/>

	<Subtitle id="130" character="Beffica" enableControls="1" nextDialogueID="131" emotionEnd="Smug"
	setAnimation="Beffica,0.5,PointForward;Beffica,6.8,PointToSelf" setEmotion="Beffica,0,Suspicious;Beffica,2,Smug;Beffica,7,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022b_Beffica_BugsnaxDontHave"
text="Bugsnax don't have teeth.
And like Wiggle said, there aren't animals
out here...other than us."/>

	<Subtitle id="131" character="Triffany" enableControls="1" nextDialogueID="132" emotionEnd="Judging"
	setAnimation="Triffany,0,LookDown" setEmotion="Triffany,0,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_023_Triffany_ShesNotWrong"
text="She's not wrong about the bones..."/>

	<Subtitle id="132" character="Filbo" enableControls="1" nextDialogueID="133" emotionEnd="Sad"
	setEmotion="Filbo,0,Fear;Filbo,1.5,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_024_Filbo_AhUmTime"
text="Ah! Ah! Um! Time out.
I gotta use the little Grump's room."/>

	<Subtitle id="133" character="Wambus" enableControls="1" nextDialogueID="135" emotionEnd="Disgust"
	setLookAt="Wambus,0,Beffica"
	setAnimation="Wambus,0,HandsOnHips;Wambus,3,HandsOnHipsEnd;Wambus,4.5,ShakeHead;Triffany,1,LookDownEnd" setEmotion="Wambus,0,Angry;Wambus,3,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_025_Wambus_NowHoldOn" faceSpeaker="Beffica"
text="Now hold on, you sayin' Grumpuses
turn cannibal? That's ridiculous,
we ain't got the stomachs for it."/>

	<Subtitle id="135" character="Beffica" enableControls="1" nextDialogueID="136" emotionEnd="Smug"
	setEmotion="Beffica,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_026_Beffica_FlooftyEatsGrumpus"
text="$EmojiFloofty Floofty eats Grumpus."/>

	<Subtitle id="136" character="Gramble" enableControls="1" nextDialogueID="137" emotionEnd="Confused"
	setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_027_Gramble_NoWayThats" faceSpeaker="Beffica"
text="Aah! No way that's true!"/>

	<Subtitle id="137" character="Beffica" enableControls="1" nextDialogueID="1137" emotionEnd="Suspicious"
	setAnimation="Gramble,0,FistTapping;Beffica,0,DissmissiveArmWave;Beffica,6,TellingSecret" setEmotion="Beffica,0,Smug;Beffica,3,Judging;Beffica,7,Suspicious;Beffica,10,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_028_Beffica_OhItsTRUE"
text="Oh, it's true. Late one night, I saw $EmojiFloofty Floofty
dragging something along the beach. When I got
closer, I saw what it was. A severed leg!"/>

	<Subtitle id="1137" character="Beffica" enableControls="1" nextDialogueID="138" emotionEnd="Smug"
	setAnimation="Beffica,2,TellingSecretEnd;Beffica,5.5,LeanForward" setEmotion="Beffica,0,Suspicious;Beffica,6,Surprised;Beffica,7.5,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_028a_Beffica_AndAsI"
text="And as I watched...they held it up
to their mouth...and then...
they took a bite out of it!"/>

	<Subtitle id="138" character="Gramble" enableControls="1" nextDialogueID="139" emotionEnd="Confused"
	setAnimation="Gramble,0.8,No;Gramble,2.5,Point;Gramble,4,PointEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_029_Gramble_DontMessWith"
text="Aah! Don't mess with my head, Beff!
You're gonna scare me snakless!"/>

	<Subtitle id="139" character="Filbo" enableControls="1" nextDialogueID="140"
	setAnimation="Gramble,0,SitUp;Wambus,0,SitUp;Beffica,0,SitUp;Wiggle,0,SitUp;Triffany,0,SitUp"
	setEmotion="Gramble,0,Confused;Wambus,0,Confused;Beffica,0,Confused;Wiggle,0,Confused;Triffany,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_029a_Filbo_Scream"
text="AAAAAAAAARGH!"/>

	<Subtitle id="140" character="Gramble" enableControls="1" emotionEnd="Confused"
	setLookAt="Gramble,3,Player;Wambus,0,@35000.9012"
	setAnimation="Gramble,3,GestureForward" setEmotion="Gramble,0,Sad;Gramble,3,Surprised;Gramble,6,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_030_Gramble_OhGrumpiisSomebody"
text="...oh grump...
I-is somebody gonna check on $EmojiFilbo Filbo?"/>

	<Subtitle id="141" character="Filbo" speakerText="$Unknown" nextDialogueID="142" useTriggerForPosition="1" enableControls="1"
text="*gurgle*"/>

	<Subtitle id="142" character="Filbo" 
option0="Filbo?" option1="Who's in there?" />

	<Subtitle id="1142" character="Filbo" speakerText="$Unknown" useTriggerForPosition="1" enableControls="1"
text="*unnatural growl*"/>

	<Subtitle id="143" character="Filbo" nextDialogueID="144" emotionEnd="Sad"
	setAnimation="Filbo,0,Wave" setEmotion="Filbo,0,Happy;Filbo,2,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_031_Filbo_OhHeyBuddy"
text="Oh, hey, Buddy!
Uh, sorry, I uh, I got a little too spooked
and I came here to calm down."/>

	<Subtitle id="144" character="Filbo" nextDialogueID="145,145,145"
option0="What was that!?" option1="Who's in the bathroom!?" option2="How'd you get behind me!?" />

	<Subtitle id="145" character="Filbo" nextDialogueID="146" emotionEnd="Confused"
	setAnimation="Filbo,0.5,HandBehindHead" setEmotion="Filbo,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_032_Filbo_HuhIDont"
text="Huh? I-I-I don't know what you're talking
about, Buddy."/>

	<Subtitle id="146" character="Filbo" nextDialogueID="1146" emotionEnd="Smug"
	setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,1.5,GestureForward" setEmotion="Filbo,2,Surprised;Filbo,3.2,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_033_Filbo_AreYouFeeling"
text="Are you feeling okay?
You look like you've seen a ghost!
He hye hya!"/>

	<Subtitle id="1146" character="Filbo"  emotionEnd="Neutral"
	setAnimation="Filbo,0,GestureTowardSelf" setEmotion="Filbo,0,Suspicious;Filbo,1,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_033a_Filbo_WellLetsKeep"
text="*ahem*
Well, let's keep it together
and get back to the fire!"/>

	<Subtitle id="147" character="Filbo" enableControls="1" nextDialogueID="148"  emotionEnd="Confused"
	setAnimation="Filbo,0,TiredIdle;Filbo,1,StoppedDefault" setEmotion="Filbo,0,Bummed;Filbo,1,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_034_Filbo_SorryAboutThat"
text="Sorry about that!
What'd I miss?"/>

	<Subtitle id="148" character="Gramble" enableControls="1" nextDialogueID="149" 
	setLookAt="Gramble,0,@35000.9012" emotionEnd="Confused"
	setAnimation="Gramble,0,GestureForward;Gramble,3,HugSelf" setEmotion="Gramble,0,Sad;Gramble,3,Fear;Gramble,5,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_035_Gramble_CanWweJust"
text="Can we just quit it with the spooky stuff?
I don't think I'm gonna get any sleep!"/>

	<Subtitle id="149" character="Wiggle" enableControls="1" nextDialogueID="150"  emotionEnd="Judging" nextDialogueDelay="0" unskippable="1"
	setEmotion="Wiggle,0,Judging" stoppedAnimation="SitUp" setAnimation="Wiggle,3,PointToSelf;Wiggle,7,PointToSelfEnd" setTrigger="0,10045"
eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_001_DarlingCalm"
text="Darling, calm yourself.
For I know what lurks in the shadows."/>

	<Subtitle id="150" character="Wiggle" enableControls="1" nextDialogueID="151" emotionEnd="Suspicious" nextDialogueDelay="0" unskippable="1"
	setAnimation="Wiggle,0,Presenting;Wiggle,4.2,PointForward;Wiggle,8,PointForwardEnd;Wiggle,9,GetOutBanjo" setEmotion="Wiggle,0.5,Surprised;Wiggle,4,Suspicious"
eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_002_ItsTheQueen"
text="It is the Queen of Bugsnax!
A Bugsnak bigger than any we've ever seen."/>

	<Subtitle id="151" character="Wiggle" enableControls="1" nextDialogueID="152"  emotionEnd="Smug" nextDialogueDelay="0" unskippable="1"
	setAnimation="" setEmotion="Wiggle,0,Smug"
eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_003_SheConducts"
text="She conducts this delicious orchestra,
bringing music to our mouths."/>

	<Subtitle id="152" character="Wiggle" enableControls="1" nextDialogueID="153" emotionEnd="Suspicious"
	setAnimation="Wiggle,1.5,BanjoLeanForward;Gramble,0,HugSelfEnd" setEmotion="Wiggle,0,Suspicious"
eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_004_AndOnceWereAll" unskippable="1"
text="...and once we're
dancing to her tune..."/>

	<Subtitle id="153" character="Gramble" enableControls="1" nextDialogueID="154"  emotionEnd="Confused"
	setAnimation="Gramble,0,FistTapping;Wiggle,0,BanjoLeanForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_038_Gramble_SheGobblesUs" faceSpeaker="Wiggle"
text="She gobbles us up?"/>

	<Subtitle id="154" character="Wiggle" enableControls="1" nextDialogueID="155" emotionEnd="Happy"
	setEmotion="Wiggle,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_039_Wiggle_ThatsPreciselyRight"
text="That's precisely right, darling!"/>

	<Subtitle id="155" character="Wambus" enableControls="1" nextDialogueID="156"  emotionEnd="Judging"
	setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Disgust;Wambus,3,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_040_Wambus_ThisStoryMakes" faceSpeaker="Wiggle"
text="This story makes no sense.
Why would Bugsnax have a monarchy?"/>

	<Subtitle id="156" character="Wiggle" enableControls="1" nextDialogueID="157" emotionEnd="Judging"
	setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_041_Wiggle_OhWambusIts"
text="Oh, Wambus, it's just a title."/>

	<Subtitle id="157" character="Wiggle" enableControls="1" nextDialogueID="158" emotionEnd="Judging"
	setAnimation="Wiggle,2.2,Presenting" setEmotion="Wiggle,0,Surprised;Wiggle,4,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_041a_Wiggle_IveSeenBugsnax"
text="I've seen Bugsnax big enough 
to eclipse the moon! 
What else would you call that?"/>

	<Subtitle id="158" character="Wambus" enableControls="1" nextDialogueID="159" emotionEnd="Judging"
	setAnimation="Wambus,1,CrossArmsGestureForward" setEmotion="Wambus,0,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_042_Wambus_AHallucination"
text="Uh...a hallucination."/>

	<Subtitle id="159" character="Wiggle" enableControls="1" nextDialogueID="160" emotionEnd="Unamused" nextDialogueDelay="0"
	setAnimation="Wiggle,2,PointToSelf;Wiggle,5,PointToSelfEnd" setEmotion="Wiggle,0,Judging;Wiggle,2,Surprised" setTrigger="0,10046" unskippable="1"
eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_005_BelieveWhatYou"
text="Believe what you will, Wambus.
For I know what I've seen."/>

	<Subtitle id="160" character="Wiggle" enableControls="1" nextDialogueID="161" emotionEnd="Unamused" nextDialogueDelay="0" unskippable="1"
	setAnimation="Wiggle,3.5,LeanForward;Wiggle,7,LeanForwardEnd;Wiggle,8,GetOutBanjo" setEmotion="Wiggle,0,Unamused;Wiggle,3.5,Suspicious;Wiggle,5,Unamused" 
eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_006_AndRegardless"
text="Regardless of what sort of monster
you believe in, SOMETHING is lurking out there!
And it's only a matter of time"/>

	<Subtitle id="161" character="Wiggle" enableControls="1" emotionEnd="Suspicious"
	setAnimation="Wiggle,1.2,BanjoLeanForward" setEmotion="Wiggle,0,Suspicious" unskippable="1"
eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_007_BeforeItComes"
text="before it comes for US!"/>

	<Subtitle id="162" character="Gramble" enableControls="1" nextDialogueID="11162"
	setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd;Wiggle,0,BanjoLeanForwardEnd" setEmotion="Gramble,0,Surprised;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Confused;Beffica,1,Confused;Filbo,1,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_044_Gramble_GrumpinSnaxIts"
text="Grumpin' Snax!
It's comin' for us!"/>


	<Subtitle id="11162" character="Wiggle" enableControls="1" nextDialogueID="163"  setTrigger="0,10047"
	setEmotion="Gramble,0,Surprised;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Suspicious;Beffica,1,Confused;Filbo,1,Confused"
	setAnimation="Wiggle,0,BanjoLeanForward;Wiggle,5,BanjoLeanForwardEnd" emotionEnd="Confused"
eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_008_ISaidIts"
text="I said she's comin' for us!
Yeah-yeah! She's gonna get us!
Ohhhhh, ooooo!"/>

	<Subtitle id="163" character="Wambus" enableControls="1" nextDialogueID="1163" emotionEnd="Confused"
	setAnimation="Wambus,0,ShakeHead;Wambus,2,LookDown;Wambus,4,LookDownEnd;Wiggle,0,PutAwayBanjo" setEmotion="Wambus,0,Confused"
	setTarget="Gramble,0,Wambus;Wambus,0,@35000.9012;Beffica,0,@35000.9012;Triffany,0,@35000.9012;Wiggle,0,@35000.9012;Filbo,0,@35000.9012;"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_045_Wambus_NoNeedTo"
text="W-w-wai- no need to freak out, 
it's prolly just a...
something safe."/>

	<Subtitle id="1163" character="Gramble" enableControls="1" nextDialogueID="164" emotionEnd="Confused"
	setAnimation="Gramble,0,No;Gramble,2,Guarded;Gramble,4,GuardedEnd;Gramble,5,Point;Gramble,6,PointEnd" setEmotion="Gramble,0,Surprised;Gramble,2,Angry;Gramble,6,Confused" 
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_046_Gramble_ImFreakinOut"
text="I'm freaking out, Wambus!
I'm not getting eaten by some monster OR Floofty
just cuz you won't admit you're scared!"/>

	<Subtitle id="164" character="Filbo" enableControls="1" nextDialogueID="165" emotionEnd="Neutral"
	setAnimation="Filbo,1,GestureTowardSelf;Filbo,3,StoppedDefault;Gramble,0,HugSelf" setEmotion="Filbo,0,Neutral;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Confused;Beffica,1,Confused" faceSpeaker="Gramble,Beffica,Wiggle,Wambus,Triffany" 
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_047_Filbo_DontWorryGramble"
text="Don't worry, Gramble!
We'll go check it out!"/>

	<Subtitle id="165" character="Beffica" enableControls="1" emotionEnd="Confused"
	setAnimation="Beffica,1,DissmissiveArmWave" setEmotion="Beffica,0,Smug;Beffica,2,Confused" setTarget="Beffica,0,Player"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_048_Beffica_IfSomethingGoes"
text="If something goes wrong,
sacrifice Filbo first!"/>

	<Subtitle id="166" character="Filbo" nextDialogueID="167"
	setEmotion="Filbo,0,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_049_Filbo_Chandlo" 
text="Chandlo?"/>

	<Subtitle id="167" character="Chandlo" nextDialogueID="168" emotionEnd="Happy"
	setAnimation="Chandlo,0,OpenArms;Chandlo,1.5,OpenArmsEnd;Chandlo,4,Point;Chandlo,5.5,PointEnd" setEmotion="Chandlo,0,Happy" setTarget="Chandlo,2,Player"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_050_Chandlo_WoahItsFilbo"
text="Whoa, it's Filbo!
And somebody new?
Hey, how are ya?"/>

	<Subtitle id="168" character="Filbo" nextDialogueID="169" emotionEnd="Happy"
	setAnimation="Filbo,0,Excited;Filbo,4,ExcitedEnd" setEmotion="Filbo,0,Happy" setTarget="Chandlo,0,Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_051_Filbo_DoingBetterThese"
text="Doing better these days, yeah!
Snaxburg is coming back together!"/>

	<Subtitle id="169" character="Chandlo" nextDialogueID="170" emotionEnd="Smug"
	setAnimation="Chandlo,0,HandsOnHips;Chandlo,4,HandsOnHipsEnd" setEmotion="Chandlo,0,Smug;Chandlo,3,Surprised;Chandlo,5,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_052_Chandlo_INoticedI" 
text="I noticed! I saw the fire and I thought
whoa...Snaxburg's on fire...so I came
down here to check on it."/>

	<Subtitle id="170" character="Chandlo" nextDialogueID="171" emotionEnd="Confused"
	setAnimation="Chandlo,0,PunchHand;Chandlo,3,PunchHandEnd" setEmotion="Chandlo,5,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_052a_Chandlo_ThenIRemembered" 
text="Then I remembered I left
some stuff at the mill, so here I am.
Is $EmojiShelda Shelda around?"/>

	<Subtitle id="171" character="Filbo" nextDialogueID="172" emotionEnd="Bummed"
	setAnimation="Filbo,0,HandBehindHead" setEmotion="Filbo,0,Bummed" 
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_053_Filbo_NonobodysSeenShelda" 
text="Oh...no...
nobody's seen Shelda since the, uh, the fight."/>

	<Subtitle id="172" character="Chandlo" nextDialogueID="173" emotionEnd="Bummed"
	setAnimation="Chandlo,0,ShakingHead;Chandlo,2,HandsOnHips;Filbo,1,HandBehindHeadEnd" setEmotion="Chandlo,0,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_054_Chandlo_MajorBummerBro" 
text="Major bummer, bro.
I could use her wisdom right now."/>

	<Subtitle id="173" character="Chandlo" nextDialogueID="174" emotionEnd="Smug"
		setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,2,RightFlex;Chandlo,5,RightFlexEnd" setEmotion="Chandlo,0,Neutral;Chandlo,3,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_055_Chandlo_AnywayCantStay" 
text="Anyway, can't stay and hang.
I gotta get all this stuff back to Snorpy right away.
You know how he gets."/>

	<Subtitle id="174" character="Filbo" nextDialogueID="175" emotionEnd="Confused"
		setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_056_Filbo_DontYouAt" 
text="Don't you at least wanna say hi
to everybody?"/>

	<Subtitle id="175" character="Chandlo" nextDialogueID="176" emotionEnd="Smug" unskippable="1"
	setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed;Chandlo,2,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_057_Chandlo_NahIfI"
text="Nah, if I do that they're
gonna want me to stay.
Catch ya later, bros!"/>

	<Subtitle id="176" character="Filbo" nextDialogueID="177" emotionEnd="Neutral"
		setAnimation="Filbo,2,SuperSadIdle" setEmotion="Filbo,0,Neutral" setTarget="Filbo,2,Player"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_058_Filbo_ButIDo"
text="But I- but I DO want you to stay...
Darn it."/>

	<Subtitle id="177" character="Filbo" emotionEnd="Bummed"
	setAnimation="Filbo,1,StoppedDefault" setEmotion="Filbo,0,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_058a_Filbo_OhWellLets"
text="Oh well.
Let's get back and tell the others."/>

	<Subtitle id="178" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IThinkThat"
text="I think that sound came from the mill.
Maybe there's a trail we can follow?"/>

	<Subtitle id="179" character="Filbo" enableControls="1" emotionEnd="Happy"
	setAnimation="Filbo,0.5,GestureTowardSelf" setEmotion="Filbo,0,Happy" setTarget="Gramble,0,Filbo;Wiggle,0,Filbo;Wambus,0,Filbo;Beffica,0,Filbo;Triffany,0,Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_059_Filbo_DontWorryFolks"
text="Don't worry, folks, I'm fine!
Heh heh heh heh!"/>

	<Subtitle id="180" character="Filbo" enableControls="1" nextDialogueID="181" emotionEnd="Bummed"
	 setEmotion="Filbo,0,Bummed;Triffany,1,Neutral;Wambus,1,Neutral;Beffica,1,Neutral;Wiggle,1,Neutral;Gramble,1,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_060_Filbo_OhAndThe"
text="Uhm...oh, a-a-and the noise was just Chandlo."/>

	<Subtitle id="181" character="Gramble" enableControls="1" nextDialogueID="182" emotionEnd="Neutral"
	setAnimation="Gramble,0,Relaxed" setEmotion="Gramble,0,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_061_Gramble_ThatsARelief"
text="Phew, that's a relief!"/>

	<Subtitle id="182" character="Wambus" enableControls="1" nextDialogueID="183" emotionEnd="Neutral"
	setAnimation="Wambus,0,TipHat;Wambus,2,HandsOnHips" setEmotion="Wambus,0,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_062_Wambus_SoThatSettles"
text="So that settles it.
Things are good n' safe n' boring."/>

	<Subtitle id="183" character="Gramble" enableControls="1" nextDialogueID="184" emotionEnd="Suspicious"
setAnimation="Gramble,0,RelaxedEnd;Gramble,1,LeanForward" setEmotion="Gramble,0,Surprised;Gramble,1,Suspicious"	
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_063_Gramble_ButWaitWhat"
text="But wait...
What if Chandlo WAS the Queen of Bugsnax?"/>

	<Subtitle id="184" character="Wiggle" enableControls="1" nextDialogueID="185" emotionEnd="Smug"
	setAnimation="Wiggle,1,Swoon" setEmotion="Wiggle,0,Disgust;Wiggle,1,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_064_Wiggle_OhPleaseThat"
text="Oh please, that brute doesn't
have the grace required for royalty!"/>

	<Subtitle id="185" character="Beffica" enableControls="1" nextDialogueID="186" emotionEnd="Smug"
	setAnimation="Beffica,2.5,PointToSelf;Wiggle,0,SwoonEnd" setEmotion="Beffica,0,Neutral;Beffica,2.5,Smug" 
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_065_Beffica_IfAnybodysKween"
text="Yeah, if anybody's Kween around here, it's me."/>

	<Subtitle id="186" character="Triffany" enableControls="1" nextDialogueID="187" emotionEnd="Happy"
	setAnimation="Triffany,0.5,InspectingWall;Triffany,3,InspectingWallPoint;Triffany,5,InspectingWallPointEnd" setEmotion="Triffany,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_066_Triffany_YaKnowThe"
text="Ya know, the Desert Grumps had a
history of matriarchal leadership.
Real fascinatin' system they had!"/>

	<Subtitle id="187" character="Triffany" enableControls="1" emotionEnd="Happy"
	setAnimation="Triffany,1,InspectingWallEnd;Triffany,4,HandsTogether;Triffany,6,HandTogetherEnd" setEmotion="Triffany,0,Neutral;Triffany,4,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_066a_Triffany_EveryYearThe"
text="Every year the ladies would go huntin'
and the one to bring back the biggest
Bugsnak was the new head honcho..."/>


	<Subtitle id="190" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_OohIThink"
text="Boo...uhm, boom, crash.
Uh oh! I think I heard something
out in the woods..."/>

	<Subtitle id="191" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_HmphZombiesRidiculous"
text="Hmph. Zombies...ridiculous..."/>

	<Subtitle id="192" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbit_Gramble_SoWeJust"
text="Sooo we just gonna sit here in silence or...
Well, okay then."/>

	<Subtitle id="193" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Tidbits/Tidbit_Wiggle_GhostStories"
text="*humming a spooky tune*"/>

	<Subtitle id="194" character="Triffany" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_HmmShouldaBrought"
text="Hmm, shoulda brought some Snax to roast!"/>


<!-- The Intruder scene -->

	<Subtitle id="200" character="Beffica" enableControls="1" emotionEnd="Confused" 
	setEmotion="Filbo,0,Confused;Wambus,0,Confused;Gramble,0,Confused;Cromdo,0,Confused;Wiggle,0,Confused;Chandlo,0,Confused;Snorpy,0,Confused;Beffica,0,Confused;Triffany,0,Confused"
	setAnimation="Beffica,0,StoppedDefault;Gramble,0,HugSelf;Wiggle,0,BarelyDancing"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_000_Beffica_Scream"
text="*Beffica screams*"/>

	<Subtitle id="201" character="Filbo" emotionEnd="Confused"
	setAnimation="Filbo,0,TiredIdle" setEmotion="Filbo,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_001_Filbo_SomethingsWrongBuddy"
text="Something's wrong, Buddy.
We better take a look."/>

	<Subtitle id="202" character="Filbo" enableControls="1" nextDialogueID="203" faceSpeaker="Gramble, Beffica" emotionEnd="Confused"
	setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_002_Filbo_BefficaGrambleWhat"
text="Beffica, Gramble, 
what happened?"/>

	<Subtitle id="203" character="Gramble" enableControls="1" nextDialogueID="204" faceSpeaker="Wambus, Triffany, Cromdo, Chandlo, Wiggle, Filbo, Snorpy" emotionEnd="Confused"
	setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Fear;Gramble,2,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_003_Gramble_WweSawSomething"
text="W-we saw something real spooky
walk right into town!"/>

	<Subtitle id="204" character="Beffica" enableControls="1" nextDialogueID="205" emotionEnd="Confused" faceSpeaker="Wambus, Triffany, Cromdo, Chandlo, Wiggle, Filbo, Snorpy"
	setAnimation="Beffica,0,LookOverShoulder;Beffica,3,LookOverShoulderEnd" setEmotion="Beffica,0,Confused;Beffica,4,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_004_Beffica_IThoughtIt"
text="I thought it was a Grumpus at first,
but, like, something about it was...wrong!"/>

	<Subtitle id="205" character="Wiggle" enableControls="1" nextDialogueID="206" faceSpeaker="Beffica, Gramble" emotionEnd="Suspicious"
	setAnimation="Wiggle,0.5,LeanForward" setEmotion="Wiggle,0,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_005_Wiggle_WasThisCreature"
text="Was this creature wearing
a crown by any chance?"/>

	<Subtitle id="206" character="Snorpy" enableControls="1" nextDialogueID="207" faceSpeaker="Beffica, Gramble" emotionEnd="Suspicious"
	setAnimation="Snorpy,0,LeanForward" setEmotion="Snorpy,0,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_006_Snorpy_OrWasIt"
text="Or was it perhaps holding some
sort of ceremonial dagger?"/>

	<Subtitle id="207" character="Gramble" enableControls="1" nextDialogueID="208" emotionEnd="Confused" setTarget="Gramble,4,@4351"
	setAnimation="Gramble,0,FistTappingEnd;Gramble,4,HugSelf;Wiggle,0.5,LeanForwardEnd;Snorpy,0.8,LeanForwardEnd" setEmotion="Gramble,0,Surprised;Gramble,1,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_007_Gramble_NoNothingLike"
text="What? No, nothing like that.
It looked kinda normal until it,
uhm...until it..."/>

	<Subtitle id="208" character="Beffica" enableControls="1" emotionEnd="Confused" setTarget="Beffica,0,@4351"
	setAnimation="Beffica,2,LeanForward" setEmotion="Beffica,3,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_008_Beffica_ItTurnedInto"
text="It turned into a bunch of
Bugsnax and, like, scattered!"/>

	<Subtitle id="209" character="Wambus" enableControls="1" nextDialogueID="210" faceSpeaker="Beffica, Gramble" emotionEnd="Unamused"
setAnimation="Wambus, 1, CrossArms;Beffica,1.5,LeanForwardEnd" setEmotion="Wambus,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_009_Wambus_FranklyIFind"
text="Frankly, I find that hard to swallow."/>

	<Subtitle id="210" character="Cromdo" enableControls="1" nextDialogueID="211" emotionStart="Smug" faceSpeaker="Beffica, Gramble"
setAnimation="Cromdo, 0, DismissiveThrow;Cromdo,2,PointForward;Cromdo,4,PointForwardEnd" setEmotion="Cromdo,0,Angry;Cromdo,2,Smug;Beffica,0.5,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_010_Cromdo_WhatALoad"
text="Nah, what a load, Beff!
Not enough drama around town for ya lately, eh?"/>

	<Subtitle id="211" character="Beffica" enableControls="1" nextDialogueID="212" emotionEnd="Disgust"
setAnimation="Beffica, 0, DissmissiveArmWave;Beffica,2,LeanForward;Gramble,0,HugSelfEnd" setEmotion="Beffica,0,Angry;Beffica,2,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_011_Beffica_ZonkOffCromdo"
text="Zonk off, Cromdo!
Unlike you, I don't lie for a living."/>

	<Subtitle id="212" character="Cromdo" enableControls="1" nextDialogueID="214" emotionEnd="Angry"
	setAnimation="Cromdo,0,Dealmaker;Cromdo,2,DealmakerEnd;Cromdo,3,LeanForward;Beffica,3.1,LeanForwardEnd;Cromdo,8.5,PointForward" setEmotion="Cromdo,0,Surprised;Cromdo,2,Smug;Cromdo,5,Angry" 
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_012_Cromdo_OhHoHo"
text="Oh ho ho, wow!
So tell me, then, what were you doing skulkin'
around at midnight? Breaking into huts...AGAIN?"/>

	<Subtitle id="214" character="Gramble" enableControls="1" nextDialogueID="215" emotionEnd="Confused" faceSpeaker="Wambus"
	setAnimation="Gramble,0,Point;Gramble,1,PointEnd;Gramble,3,FistTapping;Cromdo,0,PointForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Surprised;Beffica,0,Confused"
setTarget="Gramble, 1, @4351"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_013_Gramble_ISeenIt"
text="I seen it, too!
And this time I know it's not
just one of my nightmares!"/>

	<Subtitle id="215" character="Wambus" enableControls="1" nextDialogueID="216" emotionEnd="Unamused" faceSpeaker="Gramble,Beffica"
	setAnimation="Wambus,0,CrossArmsShakeHead;Gramble,2,FistTappingEnd" setEmotion="Wambus,0,Unamused;Gramble,2,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_014_Wambus_GetSomeGrumping"
text="Get some grumping sleep, Gramble."/>

	<Subtitle id="216" character="Gramble" enableControls="1" nextDialogueID="217" emotionEnd="Angry" faceSpeaker="Wambus"
	setAnimation="Gramble,0.25,No;Gramble,2,Guarded" setEmotion="Gramble,0,Angry;Gramble,3.7,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_015_Gramble_ICantNot"
text="I CAN'T!
Not with all-a-y'all round here
with your HUNGRY MOUTHS!"/>

	<Subtitle id="217" character="Wiggle" enableControls="1" nextDialogueID="218" faceSpeaker="Gramble,Beffica"
	setAnimation="Wiggle,0,BarelyDancing;Wiggle,4,PointToSelf;Wiggle,5.5,PointToSelfEnd;Gramble,2,GuardedEnd" setEmotion="Wiggle,0,Judging;Gramble,2,Confused;Wiggle,4,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_016_Wiggle_DontTakeThis"
text="Don't take this the wrong way, darling,
but you ARE a bit high-strung. A little
beauty sleep would do you wonders."/>

	<Subtitle id="218" character="Wambus" enableControls="1" nextDialogueID="219" emotionEnd="Angry" faceSpeaker="Gramble,Beffica"
	setAnimation="Wambus,0,CrossArmsEnd;Wambus,1.5,LeanForward;Wiggle,0,BarelyDancing" setEmotion="Wambus,0,Smug;Wambus,1.5,Angry;Gramble,1,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017_Wambus_MaybeThenYoud"
text="Heh...Maybe then you'd finally
let us eat a few pets!"/>

	<Subtitle id="219" character="Gramble" enableControls="1" emotionEnd="Angry" nextDialogueID="12019, 12020" 
	setAnimation="Gramble,0,Point;Gramble,1,PointEnd" setEmotion="Gramble,0,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017a_Gramble_YouSayThatAgain"
text="You say that again!"/>

		<Subtitle id="12019" character="Filbo" speakerText="$Everyone" enableControls="1" 
	emotionStart="Surprised" emotionEnd="Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017b_Gramble_Slapfight" 
text="*slap fighting*"/>

	<!-- Slapfight -->
	<Subtitle id="12020" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017c_Wambus_Slapfight" />

	<Subtitle id="220" character="Chandlo" enableControls="1" nextDialogueID="221" emotionEnd="Unamused"
	setAnimation="Chandlo,2,OpenArms;Chandlo,4,OpenArmsEnd" setEmotion="Chandlo,0,Surprised;Chandlo,2,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_018_Chandlo_WoahHeyChill"
text="WHOA! Hey!
Chill the grump out, bros!"/>

	<Subtitle id="221" character="Triffany" enableControls="1" nextDialogueID="222" emotionEnd="Unamused"
	setAnimation="Triffany,0,HandsTogether" setEmotion="Triffany,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_019_Triffany_TheresNoNeed"
text="There's no need for all that."/>

	<Subtitle id="222" character="Triffany" enableControls="1" nextDialogueID="223" emotionEnd="Unamused" setTarget="Triffany,0,@4351"
	setAnimation="Triffany,0,HandsTogetherEnd;Triffany,2,InspectingWall" setEmotion="Triffany,0,Suspicious;Triffany,3.5,Surprised;Triffany,4,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_019a_Triffany_IfWhatGramble"
text="If what Gramble n' Beffica are
sayin' is true, there's gotta be some
physical evidence left behind, yeah?"/>

	<Subtitle id="223" character="Snorpy" enableControls="1" nextDialogueID="224" emotionEnd="Suspicious" setTarget="Snorpy,0,@4351"
	setAnimation="Snorpy,0,TummyTap;Snorpy,2,HeadBack;Snorpy,3.5,HeadBackEnd;Triffany,0,InspectingWallEnd" setEmotion="Snorpy,0,Surprised;Snorpy,1,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_020_Snorpy_IndeedWeShould"
text="Indeed! We should sweep the perimeter,
and keep watch in case the creature returns!"/>

	<Subtitle id="224" character="Filbo" enableControls="1" nextDialogueID="225" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_021_Filbo_UmGoodIdea"
text="Um, good idea."/>

	<Subtitle id="225" character="Filbo" enableControls="1" emotionEnd="Confused"
	setAnimation="Filbo,0.5,GestureForward;" setEmotion="Filbo,1,Surprised;Filbo,2.5,Confused"
setTarget="Filbo,0,Player"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_021a_Filbo_BuddyDoYou"
text="Buddy, do you think you can scope 
out the restroom? You know. 
Find out what they saw?"/>

---

	<Subtitle id="230" character="Triffany" nextDialogueID="231" emotionEnd="Bummed"
	setAnimation="Triffany,0,InspectingWallEnd;Triffany,2.5,LookDown" setEmotion="Triffany,0,Confused;Triffany,2.5,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_022_Triffany_MightWannaGet"
text="Might wanna get outta town for a hot
minute or two, let things cool down."/>

	<Subtitle id="231" character="Triffany" emotionEnd="Bummed"
	setAnimation="Triffany,1,HandsTogether,1;Triffany,4,HandsTogetherEnd" setEmotion="Triffany,0,Confused;Triffany,2.5,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_022a_Triffany_JudginByHistory"
text="Judgin' by history, if this keeps
up we're due for a fistfight."/>

	<Subtitle id="232" character="Wambus" nextDialogueID="233" emotionEnd="Unamused"
	setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_023_Wambus_ThisWholeMess"
text="This whole mess is a waste of time."/>

	<Subtitle id="233" character="Wambus" emotionEnd="Unamused"
	setAnimation="Wambus,1.5,CrossArmsShakeHead;Wambus,3,CrossArmsGestureForward;Wambus,5,CrossArmsEnd" setEmotion="Wambus,1.5,Disgust;Wambus,3,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_023a_Wambus_IBetGramble"
text="I bet Gramble just had a bad dream
and he spooked Beffica while he was at it."/>

	<Subtitle id="234" character="Wiggle" nextDialogueID="235" emotionEnd="Bummed"
	setAnimation="Wiggle,0,BarelyDancing,1;Wiggle,3,Presenting" setEmotion="Wiggle,0,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_024_Wiggle_IBelieveOur"
text="I believe our time here is running out, Darling.
I better find my inspiration soon..."/>

	<Subtitle id="235" character="Wiggle" emotionEnd="Bummed"
	setAnimation="Wiggle,0.5,Swoon;Wiggle,2,SwoonEnd;Wiggle,4,BarelyDancing" setEmotion="Wiggle,0.5,Fear;Wiggle,2,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_024a_Wiggle_IJustHope"
text="I just hope my poor, dear Gramble
and his Bugsnax are alright..."/>

	<Subtitle id="236" character="Chandlo" emotionEnd="Bummed"
	setAnimation="Chandlo,0,HandsOnHips;Chandlo,2,ShakingHead;Chandlo,4.5,HandsOnHipsEnd" setEmotion="Chandlo,0,Bummed;Chandlo,2,Confused;Chandlo,4.5,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_025_Chandlo_WhatABummer"
text="What a bummer, Bro,
I thought Snaxburg would be better this time."/>

	<Subtitle id="238" character="Filbo" emotionEnd="Sad"
	setAnimation="Filbo,0,HandBehindHead;Filbo,2.5,HandBehindHeadEnd;Filbo,4,TiredIdle;Filbo,7,StoppedDefault" setEmotion="Filbo,0,Bummed;Filbo,2.5,Confused;Filbo,4,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_030_Filbo_HeyUhBuddysorry"
text="Hey...uh...Buddy.
Sorry, I can't stand it when everybody fights.
I hope this is over soon."/>

	<Subtitle id="239" character="Snorpy" nextDialogueID="240" emotionEnd="Judging"
	setAnimation="Snorpy,0,LeanForward;Snorpy,2.5,LeanForwardEnd" setEmotion="Snorpy,0,Unamused;Snorpy,2.5,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_026_Snorpy_ImNotBack"
text="I'm not back five minutes and we're in a crisis!
Grumpinati sabotage in action!"/>

	<Subtitle id="240" character="Snorpy" emotionEnd="Judging"
	setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd" setEmotion="Snorpy,0,Judging;Snorpy,2,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_026a_Snorpy_HasFloofty"
text="Has Floofty been around?
My sibling has long been prone to
such sinister deeds and sneakery."/>

	<Subtitle id="241" character="Beffica" emotionEnd="Sad"
	setAnimation="Beffica,0,PointToSelf;Beffica,1.5,LeanForward;Beffica,3,LeanForwardEnd" setEmotion="Beffica,0,Confused;Beffica,1.5,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_027_Beffica_MyHeartsPounding"
text="My heart's pounding like crazy!
You believe me, don't you, Bestie?"/>

	<Subtitle id="243" character="Cromdo" nextDialogueID="244" emotionEnd="Smug"
	setAnimation="Cromdo,0,DismissiveThrow" setEmotion="Cromdo,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_028_Cromdo_HoaxesAreA"
text="Heh! Hoaxes are a dime a dozen, Pal..."/>

	<Subtitle id="244" character="Cromdo" emotionEnd="Judging"
	setAnimation="Cromdo,1.5,Excited;Cromdo,4,ExcitedEnd;Cromdo,6,GestureToSelf" setEmotion="Cromdo,0,Judging;Cromdo,1.5,Disgust;Cromdo,4,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_028a_Cromdo_AndEvenIf"
text="And even if they aren't fakin' it,
those two ain't exactly the most, uh, 
reliable witnesses if ya catch my drift."/>

	<Subtitle id="245" character="Gramble" emotionEnd="Confused"
	setAnimation="Gramble,0,FistTappingEnd;Gramble,1,HugSelf;Gramble,4,HugSelfEnd" setEmotion="Gramble,0,Bummed;Gramble,1.5,Fear;Gramble,3,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_029_Gramble_ImSoTiredbut"
text="I'm so tired...
but so, so scared.
I just wish I could rest easy for once."/>

	<Subtitle id="247" character="Filbo" nextDialogueID="248"
	setAnimation="Filbo,0,TiredIdle;Filbo,1.5,StoppedDefault,0.75;Filbo,2.5,GestureTowardSelf" setEmotion="Filbo,0,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_031_Filbo_YouFoundWhat"
text="You found what you were looking for?
Alright, I'll call everybody together!"/>

	<Subtitle id="248" character="Filbo"
option0="$EmojiQuest Yes, I'm ready." option1="Not just yet." />

---

	<Subtitle id="249" character="Filbo" nextDialogueID="250" emotionEnd="Confused"
	setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Confused" 
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_032_Filbo_WellWhatDid"
text="Well? W-w-what did you find?"/>

	<Subtitle id="250" character="Filbo"
option0="There are tracks that aren't quite Grumpus." option1="Something left a deadly message behind." option2="It's probably aliens." />

	<Subtitle id="251" character="Wambus" enableControls="1" nextDialogueID="252" emotionEnd="Confused" faceSpeaker="Cromdo"
	setAnimation="Wambus,0,HandsOnHips;Wambus,2,HandsOnHipsEnd;Wambus,2.5,LookDown" setEmotion="Wambus,0,Judging;Wambus,1,Fear;Wambus,2,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_033_Wambus_WellThatsiReckon"
text="Well, that's...ugh...I-I reckon there's
gotta be some other explanation-"/>

	<Subtitle id="252" character="Cromdo" enableControls="1" nextDialogueID="253" emotionEnd="Angry" faceSpeaker="Wambus,Triffany"
	setAnimation="Cromdo,0,PointForward;Cromdo,0.5,PointForwardEnd;Cromdo,1,GroundExcited;Cromdo,3,GroundExcitedEnd;Wambus,0,LookDownEnd" 
	setEmotion="Wambus,0.5,Angry;Cromdo,0,Angry;Cromdo,1.8,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_034_Cromdo_CramItWambone"
text="Cram it, Wambone!
We've got a genuine monster on our paws!"/>

	<Subtitle id="253" character="Triffany" enableControls="1" nextDialogueID="254" emotionEnd="Judging"
	setAnimation="Triffany,0,InspectingWall;Triffany,2.5,InspectingWallEnd;Triffany,5,HandsTogether;Triffany,7,BoneEmphasis,0.5;Triffany,8,StoppedDefault,0.5" 
	setEmotion="Triffany,0,Judging;Triffany,3.8,Surprised;Triffany,4.5,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_035_Triffany_HmMonstersA"
text="Hm, monster's a bit of a prejudicial
term, doncha think? I'd call it more of a
cryptid or undiscovered animal!"/>

	<Subtitle id="254" character="Wiggle" enableControls="1" nextDialogueID="255" emotionEnd="Suspicious"
	setAnimation="Wiggle,2,LeanForward;Wiggle,5.5,PointForward;Wiggle,6.5,PointForwardEnd" 
	setEmotion="Wiggle,0,Bummed;Wiggle,2.5,Surprised;Wiggle,5.5,Suspicious"
	setTarget="Filbo,6,Wiggle;Cromdo,6,Wiggle;Chandlo,6,Wiggle;Wambus,6,Wiggle;Beffica,6,Wiggle;Triffany,6,Wiggle;Snorpy,6,Wiggle"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_036_Wiggle_ItsNoAnimal"
text="It's no animal, darling.
We're witnessing the Queen of Bugsnax
in action. She's giving us a warning."/>

	<Subtitle id="255" character="Snorpy" enableControls="1" nextDialogueID="256" emotionEnd="Suspicious"
	setTarget="Snorpy,0,Wiggle; Wiggle,1,Snorpy"
	setAnimation="Snorpy,0,ArmSwing;Snorpy,5,HeadBack" setEmotion="Snorpy,0,Disgust;Snorpy,2,Judging;Snorpy,5,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_037_Snorpy_ThatsAbsurdWhich"
text="Oh, that is absurd! Which is more likely?
That a so-far unseen giant Bugsnak
politely left a note on our door-"/>

	<Subtitle id="256" character="Snorpy" enableControls="1" nextDialogueID="257" nextDialogueDelay="-0.5" emotionEnd="Surprised"
	setAnimation="Snorpy,0,HeadBackEnd;Snorpy,1.5,WavingArms" setEmotion="Snorpy,0,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_037a_Snorpy_OrThatThis"
text="-oooor that this is some form
of coordinated gaslighting by the Grump-"/>

	<Subtitle id="257" character="Wiggle" enableControls="1" nextDialogueID="258" emotionEnd="Smug"
	setAnimation="Snorpy,0.5,WavingArmsEnd;Wiggle,2,PointForward;Wiggle,3,PointForwardEnd" setEmotion="Wiggle,0,Smug;Snorpy,1,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_038_Wiggle_WhatsMoreLikely"
text="What's more likely, dear, is that
you've watched far too many movies."/>

	<Subtitle id="258" character="Snorpy" enableControls="1" nextDialogueID="259" emotionEnd="Disgust"
	setAnimation="Snorpy,0,TummyTap;Snorpy,2.5,LeanForward" setEmotion="Snorpy,0,Angry;Snorpy,2.5,Disgust;Wiggle,3,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_039_Snorpy_AtLeastMy"
text="At least my theory has scientific
data behind it! Whereas you haven't
even drawn one chart!"/>

	<Subtitle id="259" character="Wiggle" enableControls="1" nextDialogueID="260" emotionEnd="Angry"
	setAnimation="Wiggle,0,Swoon;Wiggle,2,SwoonEnd;Snorpy,1,LeanForwardEnd" setEmotion="Wiggle,0,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_040_Wiggle_IWasTop"
text="I was TOP of the charts, thank you!"/>

	<Subtitle id="260" character="Cromdo" enableControls="1" nextDialogueID="261" emotionEnd="Smug" faceSpeaker="Snorpy, Wiggle"
	setTarget="Cromdo,0,Wiggle;Triffany,0,@4373;Wambus,0,@4373;Filbo,0,Cromdo;Beffica,0,@4373;Chandlo,0,@4373"
	setAnimation="Cromdo,0,DismissiveWave;Cromdo,3,Dealmaker;Cromdo,4,DealmakerEnd" 
	setEmotion="Cromdo,0,Surprised;Cromdo,1,Judging;Cromdo,3,Smug;Wiggle,0,Unamused;Snorpy,0,Unamused;Snorpy,3,Angry;Wiggle,3,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_041_Cromdo_YouKnowWhat"
text="Whoa, whoa, whoa, whoa, whoa!
You know what? Let's split the
difference, eh? You're both wrong!"/>

	<Subtitle id="261" character="Beffica" enableControls="1" nextDialogueID="262" emotionEnd="Sad" faceSpeaker="Filbo"
	setAnimation="Beffica,0,DissmissiveArmWave;Beffica,2,LeanForward;Beffica,3.5,LeanForwardEnd" setEmotion="Beffica,0,Disgust;Beffica,2,Angry;Beffica,3.5,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_042_Beffica_UrghWhatDoes"
text="Urgh, what does it even matter?
Whatever it is, it wants us dead."/>

	<Subtitle id="262" character="Triffany" enableControls="1" nextDialogueID="263" emotionEnd="Bummed" faceSpeaker="Filbo"
	setAnimation="Triffany,2,LookDown" setEmotion="Triffany,0,Sad;Triffany,2,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_043_Triffany_BetweenThisAnd"
text="Between this and the earthquakes,
Snaxburg's becomin' pretty unlivable."/>

	<Subtitle id="263" character="Chandlo" enableControls="1" nextDialogueID="264" emotionEnd="Bummed" faceSpeaker="Filbo"
	setAnimation="Chandlo,0,ShakingHead;Chandlo,4,HandsOnHipsEnd;Chandlo,5,PunchHand" setEmotion="Chandlo,0,Sad;Chandlo,4,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_044_Chandlo_IHateTo"
text="I hate to say it, bro, but I regret
comin' down from the mountain. Me and Snorpy
were a lot safer before we came back."/>

	<Subtitle id="264" character="Gramble" enableControls="1" nextDialogueID="265" emotionEnd="Confused" faceSpeaker="Filbo"
	setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_045_Gramble_SameGoesFor"
text="Same goes for me and my little ones!"/>

	<Subtitle id="265" character="Filbo" enableControls="1" nextDialogueID="266" emotionEnd="Sad" faceSpeaker="Beffica, Cromdo, Chandlo, Wambus, Triffany, Gramble, Snorpy"
	setAnimation="Gramble,1.2,GuardedEnd;Triffany,1,LookDownEnd;Chandlo,0.8,PunchHandEnd;Filbo,4.5,GestureTowardSelf"
	setEmotion="Filbo,0,Fear;Filbo,1.5,Sad;Wiggle,1,Bummed;Snorpy,1,Bummed;"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_046_Filbo_NoweShouldntSplit"
text="Oh, no, no! We shouldn't split up again.
We're better off if we're all here together!"/>

	<Subtitle id="266" character="Wambus" enableControls="1" nextDialogueID="267" emotionEnd="Sad" faceSpeaker="Filbo" 
	setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsLookDown" setEmotion="Wambus,0,Unamused;Wambus,2.5,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_047_Wambus_ThatMightaBeen"
text="That mighta been true when
Lizbert was around, but those
days're long gone."/>

	<Subtitle id="267" character="Filbo" enableControls="1" nextDialogueID="268" emotionEnd="Sad" faceSpeaker="Beffica, Cromdo, Chandlo, Wambus, Triffany, Gramble, Snorpy"
	setAnimation="Filbo,0,Pointing;Filbo,1.5,SadIdle;Wambus,0.5,CrossArmsLookDownEnd" setEmotion="Filbo,0,Angry;Filbo,1.5,Sad" 
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_048_Filbo_YyouDontKnow"
text="Y-you don't know that.
She might come back!"/>

	<Subtitle id="268" character="Cromdo" enableControls="1" nextDialogueID="269" faceSpeaker="Filbo" emotionEnd="Unamused"
	setAnimation="Cromdo,0.5,LeanForward;Cromdo,2,LeanForwardEnd" setEmotion="Cromdo,0,Disgust;Cromdo,1,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_049_Cromdo_DontHoldYour"
text="*scoffs* Don't hold your breath, pal."/>

	<Subtitle id="269" character="Beffica" enableControls="1" nextDialogueID="270" faceSpeaker="Filbo" emotionEnd="Disgust"
	setAnimation="Beffica,0,LeanForward;Beffica,2.5,DissmissiveArmWave,0.5" setEmotion="Beffica,0,Unamused;Beffica,2,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_050_Beffica_FaceItFilbo"
text="Face it, Filbo.
Without Lizbert, all we have is YOU."/>

	<Subtitle id="270" character="Filbo" enableControls="1" nextDialogueID="271" emotionEnd="Bummed"
	setAnimation="Filbo,0.5,SuperSadIdle" setEmotion="Filbo,0,Fear;Filbo,0.5,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_051_Filbo_ThatsthatsNotTrue"
text="That's...that's not true..."/>

	<Subtitle id="271" character="Filbo" enableControls="1" nextDialogueID="272" emotionEnd="Unamused"
	setAnimation="Filbo,0.5,StoppedDefault,1;Filbo,3,GestureTowardSelf;Filbo,5,Pointing" setEmotion="Filbo,0,Unamused"
	setTarget="Filbo, 1.5,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052_Filbo_IDontKnow"
text="Listen, I don't know why Lizbert put
me in charge, but I do know this.
None of you were really happy out there alone."/>

	<Subtitle id="272" character="Filbo" enableControls="1" nextDialogueID="273" emotionEnd="Happy"
	setAnimation="Filbo,0,PointingEnd;Filbo,2.5,GestureForward" setEmotion="Filbo,0,Bummed;Filbo,2,Happy"
	setTarget="Filbo,0.5,Chandlo;Filbo,2.5,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052a_Filbo_WeDontHave"
text="We don't have Lizbert...
but we have each other."/>

	<Subtitle id="273" character="Filbo" enableControls="1" nextDialogueID="274" emotionEnd="Neutral"
	setTarget="Filbo, 0.5,@999.999"
	setAnimation="Filbo,0.5,HandBehindHead;Filbo,3.5,HandBehindHeadEnd" setEmotion="Filbo,0,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052b_Filbo_MaybeIfWe"
text="Maybe, if we try, we could
all add up to one of her."/>

	<Subtitle id="274" character="Beffica" enableControls="1" nextDialogueID="275" emotionStart="Unamused" faceSpeaker="Filbo"
	setEmotion="Beffica,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_053_Beffica_UghIGuess"
text="Ugh, I guess you're not wrong."/>

	<Subtitle id="275" character="Triffany" enableControls="1" nextDialogueID="276" faceSpeaker="Filbo" emotionEnd="Judging"
	setAnimation="Triffany,0.5,HandsTogether;Beffica,0,LookOverShoulderEnd" setEmotion="Triffany,0,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_054_Triffany_SooooooWereAll"
text="Sooooo we're all stayin' in town, then?"/>

	<Subtitle id="276" character="Wambus" enableControls="1" nextDialogueID="277" faceSpeaker="Filbo" emotionEnd="Neutral"
	setAnimation="Wambus,0,CrossArmsEnd;Wambus,2,TipHat;Triffany,2.5,HandTogetherEnd" setEmotion="Wambus,0,Unamused;Wambus,2,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_055_Wambus_SeemsLikeIt"
text="Seems like it. Long as we
can watch each others' backs."/>

	<Subtitle id="277" character="Filbo" enableControls="1" nextDialogueID="278" emotionEnd="Confused"
	setAnimation="Filbo,5,HandBehindHead" setEmotion="Filbo,0,Judging;Filbo,2.5,Unamused;Filbo,5,Confused"
	setTarget="Filbo,2.5,@999.999"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_056_Filbo_IfWereGonna"
text="If we're gonna make it, we need
everybody here. Floofty and Shelda are still
out there, a-and who knows if they're safe?"/>

	<Subtitle id="278" character="Snorpy" enableControls="1" nextDialogueID="279" faceSpeaker="Filbo" emotionEnd="Unamused"
	setAnimation="Filbo,0,HandBehindHeadEnd;Snorpy,3,HeadBack;Snorpy,5,HeadBackEnd" setEmotion="Snorpy,0,Disgust;Snorpy,2,Unamused"
	setTarget="Snorpy,4,@3142"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_057_Snorpy_IfYouMust"
text="If you must find Floofty, according to
the tracking device I placed on them,
they're out by Boiling Bay."/>

	<Subtitle id="279" character="Chandlo" enableControls="1" nextDialogueID="280" faceSpeaker="Filbo"
	setAnimation="Chandlo,3,Point" setEmotion="Chandlo,0,Suspicious;Chandlo,2,Neutral"
	setTarget="Chandlo,3,@3141;Snorpy,1,@201.7201"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_058_Chandlo_AndLastTime"
text="And last time I saw Shelda, she
was meditating in the Sizzlin' Sands."/>

	<Subtitle id="280" character="Chandlo" enableControls="1" nextDialogueID="281"
	setAnimation="Chandlo,0,PointEnd;Chandlo,3,PunchHand" setEmotion="Chandlo,0,Surprised;Chandlo,2,Bummed"
	setTarget="Chandlo,0,@999.999"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_058a_Chandlo_ButDontForget"
text="But don't forget about Eggabell!
If she's not with Lizbert, we gotta find her."/>

	<Subtitle id="281" character="Filbo" enableControls="1" emotionEnd="Happy" nextDialogueID="282, 28200, 28201, 28202, 28203, 28204, 28205, 28206, 28207"
	setAnimation="Filbo,2.5,Excited;Filbo,5,ExcitedEnd;Chandlo,1,PunchHandEnd" setEmotion="Filbo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059_Filbo_WeWillChandlo"
text="We will, Chandlo. And once we do,
we'll throw a big welcome back party!
How does that sound?"/>

	<Subtitle id="282" character="Chandlo" speakerText="$Everyone" enableControls="1" nextDialogueID="283"
text="*muttering agreement*"/>


	<Subtitle id="28200" character="Beffica" enableControls="1"
	setAnimation="Beffica,0,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" emotionEnd="Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Beffica_Grumbling"/>

	<Subtitle id="28201" character="Chandlo" enableControls="1" 
	setAnimation="Chandlo,0,ThumpChest" setEmotion="Chandlo,0,Smug" emotionEnd="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Chandlo_Grumbling"/>

	<Subtitle id="28202" character="Cromdo" enableControls="1"
	setAnimation="Cromdo,0,DismissiveWave" setEmotion="Cromod,0,Unamused" emotionEnd="Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Cromdo_Grumbling"/>

	<Subtitle id="28203" character="Gramble" enableControls="1"
	setAnimation="Gramble,0,Relaxed" setEmotion="Gramble,0,Confused" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Gramble_Grumbling"/>

	<Subtitle id="28204" character="Snorpy" enableControls="1"
	setAnimation="Snorpy,1,ArmSwing" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Snorpy_Grumbling"/>

	<Subtitle id="28205" character="Triffany" enableControls="1"
	setAnimation="Triffany,1,LookDown" setEmotion="Triffany,0,Judging" emotionEnd="Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Triffany_Grumbling"/>

	<Subtitle id="28206" character="Wambus" enableControls="1"
	setAnimation="Wambus,0,LookDown" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Wambus_Grumbling"/>

	<Subtitle id="28207" character="Wiggle" enableControls="1"
	setAnimation="Wiggle,1,LeanForward" setEmotion="Wiggle,0,Suspicious;Wiggle,1,Unamused" emotionEnd="Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Wiggle_Grumbling"/>


	<Subtitle id="283" character="Filbo" enableControls="1" emotionEnd="Neutral"
	setAnimation="Wambus,0,LookDownEnd;Triffany,0,LookDownEnd;Wiggle,0,LeanForwardEnd;Filbo,0,Excited;Filbo,1,TiredIdle,1"
	setEmotion="Filbo,0,Happy;Filbo,1,Neutral"
	setLookAt="Filbo,0,@999.999"
eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_060_Filbo_GreatNowLets"
text="Great! Now let's go get some sleep."/>


<!-- Major Celebration scene -->

	<Subtitle id="300" character="Filbo" emotionEnd="Happy"
	setAnimation="Filbo,0,Excited;Filbo,4.5,ExcitedEnd" setEmotion="Filbo,0,Happy;Filbo,4.5,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_003_Filbo_ThisIsAwesome"
text="This is awesome!
But it'll be even more awesome
once everybody's on the dance flooooor!"/>

	<!-- Beffica solo -->
	<Subtitle id="301" character="Beffica" 
option0="You should go dance!" option1="Back to the party..."/>

	<Subtitle id="302" character="Beffica"  nextDialogueID="301" emotionEnd="Neutral"
	setAnimation="Beffica,3,LookOverShoulder;Beffica,5,LookOverShoulderEnd" setEmotion="Beffica,0,Suspicious;Beffica,2,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_011_Beffica_IGiveThis"
text="I give this party seven outta ten.
Which is pretty good, I guess...for Filbo."/>

	<Subtitle id="303" character="Beffica" nextDialogueID="304" emotionEnd="Smug"
	setAnimation="Beffica,0,LeanBack;Beffica,1.5,LeanBackEnd" setEmotion="Beffica,0,Unamused;Beffica,1.5,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_012_Beffica_MeDanceI"
text="Me dance?
I don't think this party could handle it!"/>

	<Subtitle id="304" character="Beffica" 
	setAnimation="Beffica,0.5,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" emotionEnd="Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_012a_Beffica_BesidesThisIsnt"
text="Besides, this isn't really my song."/>

	<Subtitle id="305" character="Beffica" emotionEnd="Smug"
	setAnimation="Beffica,1.7,PointToSelf" setEmotion="Beffica,0,Happy; Beffica,2,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_013_Beffica_OmgTheyrePlaying"
text="OMG, they're playing my song!
I'm gonna show them what 
a REAL party looks like!"/>

	<!-- Cromdo solo -->
	<Subtitle id="306" character="Cromdo" 
option0="You should go dance!" option1="Back to the party..."/>

	<Subtitle id="307" character="Cromdo" nextDialogueID="306"
	setAnimation="Cromdo,0,Dealmaker;Cromdo,5,DealmakerEnd" setEmotion="Cromdo,0,Happy;Cromdo,6,Smug" emotionEnd="Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_050_Cromdo_SnakwaterGetchaSnakwater"
text="Snakwater! Getcha Snakwater here!
Fresh, organic, cruelty-fr-...lite!"/>

	<Subtitle id="308" character="Cromdo" emotionEnd="Unamused"
	setAnimation="Cromdo,1,GroundExcited;Cromdo,3,GroundExcitedEnd;Cromdo,5,GestureToSelf" setEmotion="Cromdo,0,Surprised;Cromdo,3,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_051_Cromdo_HeyTheresBusiness"
text="What are youse, kiddin'? There's business to be done here.
I'm not leavin' this stand until
I get some of these Grumps to loosen up!"/>

	<Subtitle id="309" character="Cromdo" emotionEnd="Happy"
	setAnimation="Cromdo,0,DismissiveWave;Cromdo,5.5,WavingArms,0.25;Cromdo,6.5,GroundExcited;Cromdo,7,DealmakerIdle,0.25" setEmotion="Cromdo,0,Neutral;Cromdo,4,Smug;Cromdo,5.5,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_052_Cromdo_AlrightThatsEnough"
text="Ah-ha-aaaalright, that's enough work.
Now it's time to work the dance floor!
Ah dink-dink-den-neh ba-donk-donk-DAY!"/>

	<!-- Floofty solo -->
	<Subtitle id="310" character="Floofty" 
option0="You should go dance!" option1="Back to the party..."/>

	<Subtitle id="311" character="Floofty" nextDialogueID="310" emotionEnd="Disgust"
	setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" setEmotion="Floofty,0,Unamused;Floofty,2,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_018_Floofty_YoureInterruptingPersonal"
text="You're interrupting personal
business. Unless you have something 
intelligent to say, BEGONE."/>

	<Subtitle id="312" character="Floofty" emotionEnd="Smug"
	setAnimation="" setEmotion="Floofty,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_019_Floofty_RhythmicGyrationHas"
text="Rhythmic gyration has no purpose."/>

	<Subtitle id="313" character="Floofty" emotionEnd="Neutral"
	setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd,0.5;Floofty,4.5,GestureToSelf" setEmotion="Floofty,0,Neutral;Floofty,4.5,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_020_Floofty_MissTriffanyHas"
text="Triffany has convinced me of the
historic and cultural value of expressive movement.
Perhaps I should experiment."/>

	<!-- Snorpy solo -->
	<Subtitle id="314" character="Snorpy" 
option0="You should go dance!" option1="Back to the party..."/>

	<Subtitle id="315" character="Snorpy" nextDialogueID="314" emotionEnd="Smug"
	setAnimation="Snorpy,0,ArmSwing;Snorpy,3,TummyTap" setEmotion="Snorpy,0,Happy;Snorpy,3,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_021_Snorpy_BeAtEase"
text="Be at ease!
The party lights double as a wave
inhibitor. This party is secure."/>

	<Subtitle id="316" character="Snorpy" emotionEnd="Bummed"
	setAnimation="Snorpy,0,LookDown;Snorpy,2.5,LookDownEnd" setEmotion="Snorpy,0,Bummed;Snorpy,3.5,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_022_Snorpy_IHaveSomething"
text="I have something important to ask Chandlo,
but a certain annoying sibling of mine
won't leave me be."/>

	<Subtitle id="317" character="Snorpy" emotionEnd="Bummed"
	setAnimation="Snorpy,0,LookDown;Snorpy,2.5,LookDownEnd" setEmotion="Snorpy,0,Bummed;Snorpy,3.5,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_023_Snorpy_IWantTo"
text="I want to tell Chandlo how I feel
...but he seems busy taking
advice from that ridiculous hippie."/>

	<Subtitle id="318" character="Snorpy" emotionEnd="Confused"
	setAnimation="Snorpy,1,TummyTap" setEmotion="Snorpy,0,Surprised;Snorpy,1,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_024_Snorpy_MyChanceHas"
text="My chance has arrived!
Don't blow it, Fizzlebean...."/>

	<!-- Chandlo solo -->
	<Subtitle id="319" character="Chandlo" 
option0="You should go dance!" option1="Back to the party..."/>

	<Subtitle id="320" character="Chandlo" nextDialogueID="319" emotionEnd="Smug"
	setAnimation="Chandlo,1.5,OpenArms;Chandlo,4,OpenArmsEnd" setEmotion="Chandlo,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_027_Chandlo_IfIKnew"
text="If I knew we were throwin' parties
like this, I'da come back weeks ago!"/>

	<Subtitle id="321" character="Chandlo" emotionEnd="Neutral"
	setAnimation="Chandlo,0,ShakingHead;Chandlo,3,ThumpChest" setEmotion="Chandlo,0,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_028_Chandlo_MaybeLaterBro"
text="Maybe later, Bro,
I'm busy soakin' up Shelda's wisdom!"/>

	<Subtitle id="327" character="Chandlo" emotionEnd="Bummed"
	setAnimation="Chandlo,1,RightFlex;Chandlo,3,RightUpFlex;Chandlo,5,ShakingHead,1;Chandlo,8,HandsOnHipsEnd" setEmotion="Chandlo,0,Happy;Chandlo,3,Smug;Chandlo,5,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_029_Chandlo_DawgYouKnow"
text="Dawg, you know I'm DTD: 'Down. To. Dance.'
But I'm not hittin' that dance
floor without Snorpy."/>

	<!-- Shelda solo -->
	<Subtitle id="322" character="Shelda" 
option0="You should go dance!" option2="Back to the party..."/>

	<Subtitle id="323" character="Shelda" nextDialogueID="322" emotionEnd="Sad"
	setAnimation="Shelda,0,GestureForward;Shelda,4.5,LookLeftAndRight" 
	setEmotion="Shelda,0,Suspicious;Shelda,2.5,Surprised;Shelda,6.5,Suspicious;Shelda,10,Sad,1"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_030_Shelda_OurDoomIs"
text="Our doom is nigh.
A rain of venom- *hic*
-a wellspring of sorrows."/>

	<Subtitle id="324" character="Shelda" nextDialogueID="325" emotionEnd="Smug"
	setAnimation="Shelda,2.5,GestureToCosmos" 
	setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious;Shelda,5,Neutral;Shelda,9,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_031_Shelda_AnOrbCleaved"
text="*gasps* An orb cleaved.
A snow of paper shards.
So this must be before one dances."/>

	<Subtitle id="326" character="Shelda" emotionEnd="Happy"
	setAnimation="Shelda,0,Doom;Shelda,4,DoomEnd;Shelda,7,Dance,1" 
	setEmotion="Shelda,0,Happy;Shelda,5,Suspicious;Shelda,6,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_032_Shelda_AHeartEnraptured"
text="A heart enraptured is mine.
So it is- *hic* -One tears up the dance floor!
Boogie, boogie!"/>

	<!-- Wiggle solo -->
	<Subtitle id="330" character="Wiggle" 
option0="You should go dance!" option3="Back to the party..."/>

	<Subtitle id="331" character="Wiggle" nextDialogueID="330" emotionEnd="Neutral"
	setAnimation="Wiggle,0,Presenting;Wiggle,3,PointToSelf;Wiggle,5,PointToSelfEnd" setEmotion="Wiggle,0,Happy;Wiggle,2,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_035_Wiggle_WhatAFabulous"
text="What a FABulous party.
It's no Grumpapalooza, but we make do!"/>

	<Subtitle id="332" character="Wiggle" nextDialogueID="333" emotionEnd="Smug"
	setAnimation="Wiggle,0,PointToSelf;Wiggle,2,PointToSelfEnd" setEmotion="Wiggle,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_036_Wiggle_MyDarlingI"
text="My Darling, I'm ALWAYS dancing!"/>

	<Subtitle id="333" character="Wiggle" emotionEnd="Bummed"
	setAnimation="Wiggle,0,BarelyDancing;Wiggle,4,Swoon;Wiggle,6,SwoonEnd" setEmotion="Wiggle,0,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_037_Wiggle_IdLoveTo"
text="I'd love to storm the dance floor but
I prefer to sing along. And tragically
my vocal chords are fried!"/>

	<Subtitle id="334" character="Wiggle" emotionEnd="Happy"
	setAnimation="Wiggle,0,HoldDrinkEnd;Wiggle,2.5,PointForward;Wiggle,4,PointForwardEnd" setEmotion="Wiggle,0,Happy;Wiggle,3,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_038_Wiggle_AtLastBeverage"
text="At last, beverage service!
Now I can sing the night away!"/>

	<!-- Gramble solo -->
	<Subtitle id="337" character="Gramble" 
option0="You should go dance!" option1="Back to the party..."/>

	<Subtitle id="338" character="Gramble" nextDialogueID="337" emotionEnd="Bummed"
	setAnimation="Gramble,0,Relaxed;Gramble,2,RelaxedEnd;Gramble,3,FistTapping;Gramble,5,FistTappingEnd" setEmotion="Gramble,0,Surprised;Gramble,3,Fear;Gramble,5,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_039_Gramble_NeverSeenEverybody"
text="Never seen everybody gettin' so rowdy
before. Usually means somethin'
bad's about to happen."/>

	<Subtitle id="339" character="Gramble" emotionEnd="Bummed"
	setAnimation="Gramble,1,GestureForward;Gramble,3,Guarded;Gramble,6,GuardedEnd" setEmotion="Gramble,0,Confused;Gramble,3,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_040_Gramble_IDunnoI"
text="I dunno, I remember the last party.
As long as Wambus is around, I can't
let my guard down."/>

	<!-- Wambus solo -->
	<Subtitle id="342" character="Wambus" 
option0="You should go dance!" option2="Back to the party..."/>

	<Subtitle id="343" character="Wambus" nextDialogueID="342" emotionEnd="Unamused"
	setAnimation="Wambus,0,TipHat;Wambus,2,LookDown;Wambus,4,LookDownEnd" setEmotion="Wambus,0,Happy;Wambus,2.5,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_047_Wambus_MightyFineShindig"
text="Mighty fine shindig we got here.
Better than the last one, that's fer sure!"/>

	<Subtitle id="344" character="Wambus" nextDialogueID="345" emotionEnd="Sad"
	setAnimation="Wambus,0,CrossArms;Wambus,4,CrossArmsShakeHead" setEmotion="Wambus,0,Confused;Wambus,3,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_048_Wambus_ImThinkinI"
text="I'm thinkin' I should
apologize to Gramble first.
But I can't muster up the words."/>

	<Subtitle id="345" character="Wambus" emotionEnd="Confused"
	setAnimation="Wambus,0.5,CrossArmsGestureForward;Wambus,3,CrossArmsEnd" setEmotion="Wambus,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_048a_Wambus_MaybeICould"
text="Maybe I could use some
of that there, uh, liquid courage."/>

	<Subtitle id="341" character="Wambus" emotionEnd="Confused"
	setAnimation="Wambus,1,HoldDrinkEnd" setEmotion="Wambus,0,Suspicious;Wambus,1,Neutral;Wambus,4,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_049_Wambus_MuchObligedStranger"
text="*belch* Much obliged, Stranger.
I better talk to Gramble 
before I lose my nerve."/>

	<!-- Triffany solo -->
	<Subtitle id="348" character="Triffany" 
option0="You should go dance!" option1="You should talk to Floofty!" option2="Back to the party..."/>

	<Subtitle id="1348" character="Triffany" 
option0="You should go dance!" option1="Back to the party..."/>

	<Subtitle id="349" character="Triffany" nextDialogueID="1348" emotionEnd="Happy"
	setAnimation="" setEmotion="Triffany,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_043_Triffany_ThisPartysA"
text="This party's a real hoot."/>

	<Subtitle id="351" character="Triffany" emotionEnd="Happy"
	setAnimation="Triffany,0,LookDown;Triffany,3,HandsTogether,1;Triffany,6,HandsTogetherEnd" setEmotion="Triffany,0,Confused;Triffany,3,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_044_Triffany_IDunnoI"
text="Oh gosh, I dunno, I got two left feet.
Wouldn't ya rather hear about
the captivating history of dance?"/>

	<Subtitle id="352" character="Triffany" emotionEnd="Happy"
	setAnimation="Triffany,0,HandsTogether,0.25;Triffany,2,InspectingWall,1;Triffany,5.5,InspectingWallEnd" setEmotion="Triffany,0,Surprised;Triffany,1,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_045_Triffany_OhIBet"
text="Oh! I bet Floofty will wanna
learn ALL about the Desert Empire's
dance of certain death!"/>

	<Subtitle id="353" character="Triffany" enableControls="1" emotionEnd="Happy"
	setAnimation="Triffany,2,Dance,1" setEmotion="Triffany,0,Neutral;Triffany,2,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_046_Triffany_PhewImAll"
text="Phew, I'm all talked out!
Makes me wanna shake my tailbone!"/>

	<!-- Floofty Snorpy duo -->
	<Subtitle id="354" character="Floofty" nextDialogueID="355" enableControls="0" emotionEnd="Bummed" focusTargets="Floofty,Snorpy"
	setAnimation="Floofty,0,GestureToSelf" setEmotion="Floofty,0,Unamused;Floofty,4,Bummed;Snorpy,0,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_014_Floofty_IOweYou"
text="I owe you an apology, brother.
My earlier insults were...unnecessary."/>

	<Subtitle id="355" character="Floofty" nextDialogueID="356" enableControls="0" emotionEnd="Neutral" focusTargets="Floofty,Snorpy"
	setAnimation="Floofty,0,Pondering;Floofty,4,PonderingGestureForward" setEmotion="Floofty,0,Neutral;Snorpy,4,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_014a_Floofty_YourInventionsAre"
text="Your inventions are quite valuable
in capturing research samples and I...
appreciate that...about you..."/>

	<Subtitle id="356" character="Snorpy" nextDialogueID="357" enableControls="0" emotionEnd="Neutral" focusTargets="Floofty,Snorpy"
	setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_015_Snorpy_YourApologyIs"
text="Your apology is as lacking as your
ethical standards, but...
it's a start."/>

	<Subtitle id="357" character="Floofty" nextDialogueID="1357" enableControls="0" emotionEnd="Unamused" focusTargets="Floofty,Snorpy"
	setAnimation="Floofty,0,PonderingChop;Floofty,2,PonderingLeanForward" setEmotion="Floofty,0,Smug;Floofty,1,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_016_Floofty_ExcellentNowThat"
text="Excellent. Now that we are reconciled,
I have a dozen research papers that 
could use peer review."/>

	<Subtitle id="1357" character="Floofty" nextDialogueID="358" enableControls="0" emotionEnd="Smug" focusTargets="Floofty,Snorpy"
	setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,2,PonderingEnd" setEmotion="Floofty,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_016a_Floofty_AsYouSeem"
text="As you seem to have free time
right now, let us begin-"/>

	<Subtitle id="358" character="Snorpy" enableControls="0" emotionEnd="Disgust" focusTargets="Floofty,Snorpy"
	setAnimation="" setEmotion="Snorpy,0,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_017_Snorpy_ITakeIt"
text="And I take it all back."/>

	<!-- Shelda Chandlo duo -->
	<Subtitle id="359" character="Shelda" nextDialogueID="360" enableControls="0" emotionEnd="Judging" focusTargets="Shelda,Chandlo"
	setAnimation="Shelda,7.2,DismissiveWave;Shelda,11.5,GestureToCosmos" 
	setEmotion="Shelda,0,Suspicious;Shelda,4,Surprised;Shelda,7,Judging;Shelda,11,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_025_Shelda_OneWhoIs"
text="One who is me has foreseen, the path to
enlightenment is not walked with the feet.
It is a journey taken with the mind."/>

	<Subtitle id="360" character="Chandlo" nextDialogueID="1360" enableControls="0" emotionEnd="Happy" unskippable="1" focusTargets="Shelda,Chandlo"
	setAnimation="Chandlo,2,PunchHand;Chandlo,6,PunchHandEnd;Chandlo,8,HoldDrink" setEmotion="Chandlo,0,Suspicious;Chandlo,4,Smug;Chandlo,8,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_026_Chandlo_IUnderstandYour"
text="I understand your wisdom, oh great Shelda.
You're saying I should chug this Snakwater
UPSIDE-DOWN, DAWG!"/>

	<Subtitle id="1360" character="Shelda" enableControls="1" emotionEnd="Happy" unskippable="1" focusTargets="Shelda,Chandlo"
	setAnimation="Chandlo,0,Drink;Shelda,0,GestureForward" setEmotion="Shelda,0,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_026a_Shelda_Yes_ADD"
text="YES!!!"/>

	<!-- Gramble Wiggle duo -->
	<Subtitle id="361" character="Gramble" nextDialogueID="362" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wiggle"
	setAnimation="Gramble,1.5,Relaxed;Gramble,3.5,RelaxedEnd" setEmotion="Gramble,0,Suspicious;Gramble,1.5,Surprised;Gramble,3.5,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_033_Gramble_ThisSongsAmazin"
text="I was worried at first,
but this party's kinda nice!
Even the little ones are having fun!"/>

	<Subtitle id="362" character="Wiggle" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wiggle"
	setAnimation="Wiggle,1,LeanForward;Wiggle,4,LeanForwardEnd" setEmotion="Wiggle,0,Smug;Wiggle,3,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_034_Wiggle_ItsAmazingMy"
text="*laughs* We'll make a party animal out 
of you yet, darling! Now,
let's work on your dance moves!"/>

	<!-- Triffany Wambus duo -->
	<Subtitle id="363" character="Triffany" nextDialogueID="364" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Wambus"
	setAnimation="Triffany,0,InspectingWall;Triffany,4,InspectingWallEnd" setEmotion="Triffany,0,Happy;Triffany,2.5,Smug;Triffany,5.5,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_041_Triffany_SoTheOsteoblast"
text="So the osteoblast says
'Looks like the two of us are really boned!'
*chuckles*"/>

	<Subtitle id="364" character="Wambus" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Wambus"
	setAnimation="Wambus,0,HandsOnHips;Wambus,2,LeanForward,0.5;Wambus,4,ShakeHead,1" setEmotion="Wambus,0,Smug;Wambus,1,Happy;Wambus,3,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_042_Wambus_AwTriffyYer"
text="Haha, really boned!
Haha!
Yeah, Triffy, yer such a treasure!"/>

	<!-- Wambus Gramble duo -->
	<Subtitle id="365" character="Gramble" nextDialogueID="366" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus"
	setAnimation="Gramble,1,Guarded" setEmotion="Gramble,0,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_053_Gramble_HeyNowI"
text="H-hey now, I don't want any trouble, Wambus..."/>

	<Subtitle id="366" character="Wambus" nextDialogueID="367" enableControls="0" emotionEnd="Bummed" focusTargets="Gramble,Wambus"
	setAnimation="Wambus,0,LookDown;Wambus,3,LookDownEnd;Gramble,2,GuardedEnd" setEmotion="Wambus,0,Bummed;Gramble,2,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_054_Wambus_GrambleImSorry"
text="Gramble, I'm sorry.
I been rude to ya and even 
worse to yer little ones."/>

	<Subtitle id="367" character="Gramble" nextDialogueID="368" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus"
	setAnimation="Gramble,0,Point;Gramble,2,PointEnd" setEmotion="Gramble,0,Confused;Gramble,1.5,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_055_Gramble_YouyoureSeriousNo"
text="You-you're serious? No foolin'?"/>

	<Subtitle id="368" character="Wambus" nextDialogueID="369" enableControls="0" emotionEnd="Suspicious" focusTargets="Gramble,Wambus"
	setAnimation="Wambus,0,CrossArms;Wambus,2,CrossArmsShakeHead" setEmotion="Wambus,0,Unamused;Wambus,2,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_056_Wambus_IDontTell"
text="I don't tell jokes, Gramble.
I am not creative."/>

	<Subtitle id="369" character="Gramble" nextDialogueID="370"  enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wambus"
	setAnimation="Gramble,0,Relaxed;Gramble,4.5,SquatArmsWide,1" setEmotion="Gramble,0,Surprised;Gramble,1,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_057_Gramble_ApologyAcceptedOcourse"
text="Oh!! Apology accepted!
O'course no forgivin' is complete
without a hug!"/>

	<Subtitle id="370" character="Wambus" nextDialogueID="371" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus"
	setAnimation="Gramble,0,StoppedDefault,1" setEmotion="Wambus,0,Judging;Gramble,0,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_058_Wambus_No"
text="No."/>

	<Subtitle id="371" character="Wambus" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wambus"
	setAnimation="Wambus,0,CrossArmsEnd" setEmotion="Wambus,0,Happy;Gramble,1,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_058a_Wambus_ButISuppose"
text="But I suppose a dance couldn't hurt."/>

	<!-- Triffany Floofty Snorpy trio -->
	<Subtitle id="374" character="Triffany" nextDialogueID="375" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Floofty,Snorpy"
	setAnimation="Triffany,0,StoppedDefault;Triffany,2,Dance,1;Triffany,5.5,StoppedDefault,0.5;Triffany,7,HandsTogether,0.5" setEmotion="Triffany,0,Happy;Triffany,3,Suspicious;Triffany,5,Neutral;Triffany,7,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_059_Triffany_SoYaSee"
text="-so ya see, the Desert Dance mirrors
the moves for hand-to-hand combat against
Bugsnax. Thus the youth were tricked into learning!"/>

	<Subtitle id="375" character="Floofty" nextDialogueID="376" enableControls="0" emotionEnd="Smug" focusTargets="Triffany,Floofty,Snorpy"
	setAnimation="Floofty,0,Pondering;Floofty,1,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" setEmotion="Floofty,0,Surprised;Floofty,1,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_060_Floofty_FascinatingHidingPurpose"
text="Fascinating!
Hiding purpose in frivolous waste.
I will make use of this principle."/>

	<Subtitle id="376" character="Snorpy" nextDialogueID="377" enableControls="0" emotionEnd="Disgust" focusTargets="Triffany,Floofty,Snorpy"
	setAnimation="Snorpy,0,HeadBack;Snorpy,1.5,HeadBackEnd" setEmotion="Snorpy,0,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_061_Snorpy_OhYouBelieve"
text="Oh, you believe it when SHE says it!"/>

	<Subtitle id="377" character="Floofty" nextDialogueID="353" enableControls="0" emotionEnd="Neutral" focusTargets="Triffany,Floofty,Snorpy"
	setAnimation="Floofty,0,PonderingGestureForward;Floofty,3,PonderingEnd;Floofty,5,GestureToSelf" setEmotion="Floofty,0,Neutral;Floofty,5,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_020_Floofty_MissTriffanyHas"
text="Triffany has convinced me
of the historic and cultural value of expressive movement,
perhaps I should experiment."/>

	<!-- Snorpy Chandlo duo -->
	<Subtitle id="378" character="Snorpy" nextDialogueID="1378" enableControls="0" emotionEnd="Confused" focusTargets="Snorpy,Chandlo"
	setAnimation="Snorpy,5.5,LookDown;Snorpy,9,LookDownEnd" setEmotion="Snorpy,0,Suspicious;Snorpy,1,Confused"
	setTarget="Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_062_Snorpy_ChandloiweveBeenTogether"
text="*ahem* Chandlo...I-I...we've been together for 
so long and I've always wondered how you feel 
about me and...d-do you want to be my boyfriend?"/>

	<Subtitle id="1378" character="Chandlo" nextDialogueID="1379" enableControls="0" emotionEnd="Confused" focusTargets="Snorpy,Chandlo"
	setAnimation="Chandlo,1,ShakingHead" setEmotion="Chandlo,0,Judging;Chandlo,1,Confused"
	setTarget="Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_063_Chandlo_WhatBroThat"
text="What!? Bro, that doesn't make any sense."/>

	<Subtitle id="1379" character="Snorpy" nextDialogueID="1380" enableControls="0" emotionEnd="Bummed" focusTargets="Snorpy,Chandlo"
	setAnimation="Snorpy,3,HeadBack" setEmotion="Snorpy,0,Sad;Snorpy,2,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_064_Snorpy_AhISee"
text="Oh, I see. Y-yes.
Never mind.
Forget what I said-"/>

	<Subtitle id="1380" character="Chandlo" nextDialogueID="1381" enableControls="0" emotionEnd="Judging" focusTargets="Snorpy,Chandlo"
	setAnimation="Snorpy,0,HeadBackEnd;Chandlo,2,OpenArms" setEmotion="Chandlo,0,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_065_Chandlo_SnorpyWeveBeen"
text="Snorpy, we've been dating for YEARS."/>

	<Subtitle id="1381" character="Snorpy" nextDialogueID="1382" enableControls="0" emotionEnd="Judging" focusTargets="Snorpy,Chandlo"
	setAnimation="Chandlo,0,OpenArmsEnd" setEmotion="Snorpy,0,Surprised;Snorpy,2,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_066_Snorpy_WhatHowIs"
text="W-wait...what!? How is that possible?"/>

	<Subtitle id="1382" character="Chandlo" nextDialogueID="1383" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo"
	setAnimation="Chandlo,2,LeanForward;Chandlo,5,LeanForwardEnd" setEmotion="Chandlo,0,Happy;Chandlo,2,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_067_Chandlo_DudeRememberThat"
text="Dude, remember that time we made out
on that ferris wheel and I said 
we should move in together..."/>

	<Subtitle id="1383" character="Snorpy" nextDialogueID="1384" enableControls="0" emotionEnd="Neutral" focusTargets="Snorpy,Chandlo"
	setAnimation="Snorpy,2,LookDown,1;Snorpy,5,LookDownEnd" setEmotion="Snorpy,0,Surprised;Snorpy,5,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_068_Snorpy_WwellIJust"
text="W-w-well, w-yes, I-I just thought we
were...roommates with benefits.
You know I hate ambiguity!"/>

	<Subtitle id="1384" character="Chandlo" nextDialogueID="379" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo"
	setAnimation="Snorpy,2,LeanForward;Chandlo,2,LeanForward" setEmotion="Chandlo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_069_Chandlo_SorrySnorpdawg"
text="Sorry, Snorp-Dawg!
*kiss*"/>

	<Subtitle id="379" character="Chandlo" enableControls="0" nextDialogueID="3790" emotionEnd="Smug" focusTargets="Snorpy,Chandlo"
	setAnimation="Chandlo,0,LeanForwardEnd;Snorpy,1,LeanForwardEnd" setEmotion="Chandlo,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_070_Chandlo_IsThatClear"
text="Is that clear enough for ya?"/>

	<Subtitle id="3790" character="Snorpy" enableControls="0" nextDialogueID="3791" emotionEnd="Smug" focusTargets="Snorpy,Chandlo"
	setAnimation="" setEmotion="Snorpy,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_071_Snorpy_Yuhhuh"
text="Hahuheh...yuh-huh"/>

	<Subtitle id="3791" character="Chandlo" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo"
	setAnimation="Chandlo,0,ThumpChest" setEmotion="Chandlo,0,Smug;Chandlo,2,Happy" setTarget="Snorpy,0,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_072_Chandlo_ILoveYou"
text="I love you, dawg!
Now, let's dance!"/>

	<!-- Filbo Beffica duo -->
	<Subtitle id="381" character="Filbo" nextDialogueID="382" enableControls="0" emotionEnd="Neutral" focusTargets="Filbo,Beffica"
	setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_004_Filbo_HowsTheParty"
text="How's the party treating you, Beff?"/>

	<Subtitle id="382" character="Beffica" nextDialogueID="383" enableControls="0" emotionEnd="Unamused" focusTargets="Filbo,Beffica"
	setAnimation="Beffica,0,DissmissiveArmWave" setEmotion="Beffica,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_005_Beffica_OhIveSeen"
text="Eh, I've seen worse."/>

	<Subtitle id="383" character="Filbo" nextDialogueID="384" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica"
	setAnimation="Filbo,1,HandBehindHead,1;Filbo,4,HandBehindHeadEnd" setEmotion="Filbo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_006_Filbo_YeahItsReally"
text="Yeah, it's really coming together!
It's nice to see everybody gettin' along!"/>

	<Subtitle id="384" character="Beffica" nextDialogueID="385" enableControls="0" emotionEnd="Judging" focusTargets="Filbo,Beffica"
	setAnimation="Beffica,1.5,PointForward;Beffica,4,LeanForward" setEmotion="Beffica,0,Bummed;Beffica,4,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_007_Beffica_ListenFilboI"
text="*sighs* Listen, Filbo, I appreciate what 
you're doing, like, getting everybody here.
It's way less boring now."/>

	<Subtitle id="385" character="Beffica" nextDialogueID="386" enableControls="0" emotionEnd="Judging" focusTargets="Filbo,Beffica"
	setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,LeanBack" setEmotion="Beffica,0,Suspicious;Beffica,2,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_007a_Beffica_ButTheseGrumps"
text="But these Grumps aren't friends.
They're just making nice cuz it's better
than being alone."/>

	<Subtitle id="386" character="Filbo" nextDialogueID="387" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica"
	setAnimation="Beffica,0.5,LeanBackEnd;Filbo,0.5,GestureTowardSelf" setEmotion="Beffica,0.5,Neutral;Filbo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_008_Filbo_SureButWho"
text="Sure, but who wants to be alone?"/>

	<Subtitle id="387" character="Beffica" nextDialogueID="388" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica"
	setAnimation="Beffica,1,DissmissiveArmWave" setEmotion="Beffica,0,Smug;Beffica,3,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_009_Beffica_YoureSuchA"
text="*laughs* You're such a squeeb.
But, like, in a good way."/>

	<Subtitle id="388" character="Filbo" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica"
	setAnimation="Filbo,0,HandBehindHead,1;Filbo,2,HandBehindHeadEnd;Filbo,4,Wave" setEmotion="Filbo,0,Smug;Filbo2,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_010_Filbo_AwThanksIm"
text="Aw, thanks! *laughs*
I'm gonna hit the dance floor,
hope I see you there!"/>

	<!-- Filbo ending talk -->
	<Subtitle id="389" character="Filbo" nextDialogueID="390" emotionEnd="Bummed" unskippable="1"
	setAnimation="Filbo,4,HandBehindHead,1" setEmotion="Filbo,0,Happy;Filbo,4,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_073_Filbo_WeDidIt"
text="*sighs* We did it, Buddy.
We're all together again...
Well, almost all of us."/>

	<Subtitle id="390" character="Filbo" nextDialogueID="391" emotionEnd="Happy" unskippable="1"
	setAnimation="Filbo,1,HandBehindHeadEnd,1" setEmotion="Filbo,0,Neutral;Filbo,4,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_074_Filbo_ButKnowingEggabell"
text="But you know what?
 knowing Eggabell is out there
gives me hope that Lizbert is out there, too."/>

	<Subtitle id="391" character="Filbo" nextDialogueID="392" emotionEnd="Neutral"
	setAnimation="Filbo,2,Pointing" setEmotion="Filbo,0,Neutral" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075_Filbo_NoneOfThis"
text="I mean, none of this 
would've been possible
without you, Buddy."/>

	<Subtitle id="392" character="Filbo" nextDialogueID="393" emotionEnd="Confused" unskippable="1"
	setAnimation="Filbo,0,PointingEnd,1;Filbo,3.5,GestureTowardSelf" setEmotion="Filbo,0,Bummed;Filbo,3,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075a_Filbo_IKnowYou"
text="I know you have to go back
for your job eventually, but I'd sure
miss you if you left."/>

	<Subtitle id="393" character="Filbo" emotionEnd="Neutral" unskippable="1"
	setAnimation="Filbo,1,HandBehindHead,1" setEmotion="Filbo,1,Neutral" 
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075b_Filbo_AndYouStill"
text="A-and w-well, you still need to
interview Lizbert, right? So-"/>

	<Subtitle id="394" character="Shelda" nextDialogueID="395" emotionEnd="Suspicious"
	setAnimation="Shelda,0,LookLeftAndRight" setEmotion="Shelda,0,Suspicious;Shelda,1.5,Surprised"  
	setTarget="Filbo,0,Shelda" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_076_Shelda_OurEndIs"
text="Our end is nigh."/>

	<Subtitle id="395" character="Filbo" emotionEnd="Judging" unskippable="1"
	setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,3,GestureForward" setEmotion="Filbo,0,Surprised;Filbo,3,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_077_Filbo_WhuhEndIs"
text="WHUH! End? 
Well...is-is that a metaphor, or-"/> 

	<Subtitle id="396" character="Filbo" enableControls="1" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/ImagineAReallyBig"
text="Imagine a really big earthquake
happening right now."/>

	<Subtitle id="397" character="Filbo" enableControls="1" emotionEnd="Suspicious"
	setAnimation="" setEmotion="Filbo,0,Suspicious;Filbo,1,Surprised" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_078_Filbo_WeGottaMove"
text="WE GOTTA MOVE!
NOW!"/>

	<!-- Party barks -->
	<Subtitle id="550" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/IveGotAParty"
text="I've got a party in my mouth and I'm invited!"/>

	<Subtitle id="551" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WooYeah"
text="Woo! Yeah!"/>

	<Subtitle id="552" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/IPutTheHoeInHoedown"
text="I put the hoe in hoedown!"/>

	<Subtitle id="553" character="Wambus" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Yeehaw"
text="Yeeehaw!"/>

	<Subtitle id="554" character="Triffany" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/SendsShiversDownYourSpine"
text="Send shivers down your spine!"/>

	<Subtitle id="555" character="Triffany" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Wahoo"
text="Wahoo!"/>

	<Subtitle id="556" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/DJTurnThatMusic"
text="DJ turn that music up!"/>

	<Subtitle id="557" character="Beffica" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/OMG"
text="OMG!"/>

	<Subtitle id="558" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/DanceLikeItllPay"
text="Dance like it'll pay yer rent!"/>

	<Subtitle id="559" character="Cromdo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/AhahahCromdo"
text="Ahaha!"/>

	<Subtitle id="560" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/YoureAShiningStar"
text="You're a shining star no matter who you are!"/>

	<Subtitle id="561" character="Wiggle" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Ohoho"
text="Ohoho!"/>

	<Subtitle id="562" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/GoGramble"
text="Go Gramble, it's your birthday!"/>

	<Subtitle id="563" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Whee"
text="Wheee!"/>

	<Subtitle id="564" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WatchMeBreakThisWholeThingDown"
text="Watch me break this whole thing down!"/>

	<Subtitle id="565" character="Chandlo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/AwYeah"
text="Awww yeaaah!"/>

	<Subtitle id="566" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WeAllBecomeOne"
text="We all become one!"/>

	<Subtitle id="567" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/HaHmmm"
text="Ha hmm!"/>

	<Subtitle id="568" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/ILookRidiculous"
text="I look ridiculous but that's alright!"/>

	<Subtitle id="569" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/OohAha"
text="Ooo! Aha!"/>

	<Subtitle id="570" character="Floofty" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WhatAFascinating"
text="What a fascinating yet wasteful performance!"/>

	<Subtitle id="571" character="Floofty" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Indeed"
text="Indeed!"/>


<!-- The Quake scene -->

	<!-- Pre Eggabell Group Chat -->
	<Subtitle id="400" character="Filbo" enableControls="1" emotionEnd="Confused"
	setAnimation="Filbo,0,Crouched,1" 
	setEmotion="Filbo,0,Fear;Beffica,0,Confused;Wambus,0,Confused;Triffany,0,Confused;Cromdo,0,Confused;Wiggle,0,Confused;Gramble,0,Confused;
	Shelda,0,Confused;Floofty,0,Confused;Snorpy,0,Confused;Chandlo,0,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_001_Filbo_AreYouOkay"
text="Ugh. A-a-are you okay, Buddy?" />

	<Subtitle id="401" character="Filbo" enableControls="1" nextDialogueID="402" emotionEnd="Neutral"
	setAnimation="Filbo,0,HandBehindHead,1;Filbo,3,HandBehindHeadEnd,1" setEmotion="Filbo,0,Confused;Filbo,2,Neutral" 
	faceSpeaker="Beffica,Wambus,Triffany,Gramble,Wiggle,Cromdo,Chandlo,Snorpy,Floofty,Shelda"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_002_Filbo_AlrightIKnow"
text="Alright, I know this looks bad,
but as long as we keep calm-" />

	<Subtitle id="402" character="Shelda" enableControls="1" nextDialogueID="403" emotionEnd="Fear"
	setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,4,Fear" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_003_Shelda_OurDoomApproaches"
text="OUR DOOM APPROACHES!
PRAY TO YOUR GODS, CHILDREN!" />

	<Subtitle id="403" character="Wiggle" enableControls="1" nextDialogueID="404" emotionEnd="Confused"
	setAnimation="Wiggle,0,PointToSelf;Wiggle,4.5,PointForward" setEmotion="Wiggle,0,Fear;Wiggle,3,Surprised" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_004_Wiggle_ItsTheQueen"
text="It's the Queen of Bugsnax!
She's rising from the
depths to devour us all!" />

	<Subtitle id="404" character="Snorpy" enableControls="1" nextDialogueID="405" emotionEnd="Confused"
	setAnimation="Snorpy,0,LeanForward;Snorpy,2,WavingArms" setEmotion="Snorpy,0,Fear;Snorpy,2,Surprised" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_005_Snorpy_TheGrumpinatiAim"
text="The Grumpinati aim to
silence us FOR GOOD. Their machinations 
are coming to fruition!" />

	<Subtitle id="405" character="Wambus" enableControls="1" nextDialogueID="406" emotionEnd="Unamused"
	setAnimation="Snorpy,0,WavingArmsEnd;Wiggle,0,PointForwardEnd;Wambus,0,CrossArms;Wambus,1,CrossArmsShakeHead" 
	setEmotion="Wambus,0,Unamused" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_006_Wambus_NowHoldOn"
text="Now, hold on!
We're not gonna die cuz-a
some cult or monster." />

	<Subtitle id="406" character="Filbo" enableControls="1" nextDialogueID="407" emotionEnd="Happy"
	setAnimation="Filbo,0,Pointing" setEmotion="Filbo,0,Happy" setTarget="Filbo,0,Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_007_Filbo_ThatsRight"
text="That's right!" />

	<Subtitle id="407" character="Wambus" enableControls="1" nextDialogueID="408" emotionEnd="Angry"
	setAnimation="Filbo,0,PointingEnd;Wambus,1,CrossArmsGestureForward" setEmotion="Wambus,0,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_008_Wambus_WereGonnaDie"
text="We're gonna die cuz the
volcano's goin' off!" />

	<Subtitle id="408" character="Filbo" enableControls="1" nextDialogueID="409" emotionEnd="Confused"
	setAnimation="Filbo,0,Pointing;Filbo,0.8,HandBehindHead,0.5" setEmotion="Filbo,0,Happy;Filbo,0.8,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_009_Filbo_ThatsRightwaitWhat"
text="That's right- wait, what!?" />

	<Subtitle id="409" character="Triffany" enableControls="1" nextDialogueID="410" emotionEnd="Bummed"
	setAnimation="Triffany,2,LookDown" setEmotion="Triffany,0,Unamused;Triffany,2,Bummed" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_010_Triffany_OpeBadTiming"
text="Ope, bad timing.
S'pose we're gonna end up
buried like all the others, eh?" />

	<Subtitle id="410" character="Chandlo" enableControls="1" nextDialogueID="411" emotionEnd="Smug"
	setAnimation="Triffany,0.5,LookDownEnd;Filbo,0,HandBehindHeadEnd;Chandlo,0,LeanForward;Chandlo,3,LeanForwardEnd;Chandlo,5,ThumpChest" 
	setEmotion="Chandlo,0,Surprised;Chandlo,2,Smug" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_011_Chandlo_CmonBroWe"
text="C'mon, bro, we can survive this!
As long as we got Bugsnax,
we'll be fine!" />

	<Subtitle id="411" character="Gramble" enableControls="1" nextDialogueID="412" emotionEnd="Sad"
	setAnimation="Gramble,0,No;Gramble,1.5,HugSelf" setEmotion="Gramble,0,Surprised;Gramble,1.5,Fear" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_012_Gramble_MyBarnCollapsed"
text="MY BARN COLLAPSED!
ALL-A MY LITTLE ONES ESCAPED!" />

	<Subtitle id="412" character="Chandlo" enableControls="1" nextDialogueID="413" emotionEnd="Bummed"
	setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_013_Chandlo_Bummer"
text="Bummer." />

	<Subtitle id="413" character="Cromdo" enableControls="1" nextDialogueID="414" emotionEnd="Disgust"
	setAnimation="Cromdo,0,DismissiveWave;Cromdo,3,PointForward;Cromdo,5,PointForwardEnd" 
	setEmotion="Cromdo,0,Surprised;Cromdo,3,Disgust" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_014_Cromdo_WereHomelessAnd"
text="Whoa, whoa, whoa, whoa,
We're homeless and outta Bugsnax?
Hoo, it's a Grump-eat-Grump world now!" />

	<Subtitle id="414" character="Beffica" enableControls="1" nextDialogueID="415" emotionEnd="Confused"
	setAnimation="Beffica,1,LeanBack;Beffica,2.5,LeanBackEnd" setEmotion="Beffica,0,Fear;Beffica,1,Confused" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_015_Beffica_DibsOnEating"
text="*laughs* Ehh...dibs on eating Filbo!" />

	<Subtitle id="415" character="Floofty" enableControls="1" nextDialogueID="416" emotionEnd="Happy"
	setAnimation="Floofty,0.5,GestureToSelf;Floofty,3,LeanForward;Floofty,5,LeanForwardEnd;Floofty,6,Clipboard" 
	setEmotion="Floofty,0,Smug;Floofty,3,Suspicious;Floofty,6,Happy" setTrigger="6,@211.329" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_016_Floofty_PleaseDoIm"
text="Please do, I'm quite curious to see the result.
will Beffica turn into Filbo, or the Bugsnax he's eaten?
Hold on a moment while I retrieve my notes!" />

	<Subtitle id="416" character="Filbo" enableControls="1" nextDialogueID="417" emotionEnd="Confused"
	setAnimation="Filbo,0,Wave;Filbo,4,GestureTowardSelf" setEmotion="Filbo,0,Unamused;Filbo,2,Confused"
	faceSpeaker="Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty"
	setTarget="Filbo,0,@9004"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_017_Filbo_HeyDontGive"
text="Hey, hey, hey! Don't give up yet!
We may not have homes or Snax,
but we have each other!" />

	<Subtitle id="417" character="Filbo" enableControls="1" nextDialogueID="418" emotionEnd="Unamused"
	setAnimation="Filbo,2.5,AngryIdle,1;Gramble,1,HugSelfEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Unamused"
	setTarget="Filbo,0,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_018_Filbo_IKnowIts"
text="I know it's pretty scary right now,
but we can't fall apart every single
time something bad happens!" />

	<Subtitle id="418" character="Filbo" enableControls="1" nextDialogueID="1418" emotionEnd="Neutral"
	setAnimation="" setEmotion="Neutral" setTarget="Filbo,0,Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_018a_Filbo_WeHaveTo"
text="We have to stick together!" />

	<Subtitle id="1418" character="Eggabell" enableControls="1" emotionEnd="Unamused"
	setAnimation="Filbo,0,StoppedDefault,1" setEmotion="Eggabell,0,Unamused"
	nextDialogueID="1419, 10412, 10422, 10423, 10424, 10425, 10426, 10427, 10428, 10429, 10430" 
	faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_019_Eggabell_WellSaidFilbo"
text="Well said, Filbo." />

	<Subtitle id="1419" character="Filbo" speakerText="$Everyone" enableControls="1" nextDialogueID="1420" 
	emotionStart="Surprised" emotionEnd="Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_020_Filbo_Adlib_Eggabell" 
text="EGGABELL!?"/>

	<!-- Everybody Eggabell -->
	<Subtitle id="10421" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_021_Wambus_Adlib_Eggabell" />

	<Subtitle id="10422" character="Beffica" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_022_Beffica_Adlib_Eggabell" />

	<Subtitle id="10423" character="Floofty" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_023_Floofty_Adlib_Eggabell" />

	<Subtitle id="10424" character="Gramble" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_024_Gramble_Adlib_Eggabell" />

	<Subtitle id="10425" character="Wiggle" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_025_Wiggle_Adlib_Eggabell" />

	<Subtitle id="10426" character="Triffany" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_026_Triffany_Adlib_Eggabell" />

	<Subtitle id="10427" character="Cromdo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_027_Cromdo_Adlib_Eggabell" />

	<Subtitle id="10427" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_021_Wambus_Adlib_Eggabell" />

	<Subtitle id="10428" character="Chandlo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_028_Chandlo_Adlib_Eggabell" />

	<Subtitle id="10429" character="Snorpy" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_029_Snorpy_Adlib_Eggabell" />

	<Subtitle id="10430" character="Shelda" enableControls="1" emotionStart="Surprised" emotionEnd="Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_030_Shelda_Adlib_Eggabell" />

	<!-- Post Eggabell Group Chat -->
	<Subtitle id="1420" character="Chandlo" enableControls="1" nextDialogueID="1421" emotionEnd="Happy"
	setAnimation="Chandlo,0,OpenArms;Chandlo,2,OpenArmsEnd" setEmotion="Chandlo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_031_Chandlo_EggabroYoureAlright"
text="Eggabro, you're alright!" />

	<Subtitle id="1421" character="Floofty" enableControls="1" nextDialogueID="1422" emotionEnd="Happy"
	setAnimation="Floofty,0,ClipboardReact;Floofty,1.5,ClipboardEnd" setEmotion="Floofty,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_032_Floofty_WhatAPleasant"
text="What a pleasant surprise.
Welcome back, Doctor Batternugget." />

	<Subtitle id="1422" character="Eggabell" enableControls="1" nextDialogueID="1423" emotionEnd="Neutral"
	setAnimation="" setEmotion="Eggabell,0,Happy;Eggabell,3,Neutral"
	setTarget="Eggabell,1.5,Chandlo;Eggabell,2.2,Floofty;Eggabell,3.2,Wambus"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_033_Eggabell_HheyEverybodyChandlo"
text="Hey, everybody!
Chandlo! Floofty!
Mister Troubleham." />

	<Subtitle id="1423" character="Wambus" enableControls="1" nextDialogueID="1424" emotionEnd="Smug"
	setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_034_Wambus_Doc"
text="Doc." />

	<Subtitle id="1424" character="Filbo" enableControls="1" nextDialogueID="1425" faceSpeaker="Eggabell" emotionEnd="Happy"
	setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_035_Filbo_ImGladYou"
text="I'm glad you made it.
Does that mean you figured it out?" />

	<Subtitle id="1425" character="Eggabell" enableControls="1" nextDialogueID="1426" emotionEnd="Unamused"
	setAnimation="Eggabell,1,AngryIdle,1" setEmotion="Eggabell,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_036_Eggabell_ThatsRightFilbo"
text="That's right, Filbo.
I know how to get to Liz." />

	<Subtitle id="1426" character="Filbo" enableControls="1" nextDialogueID="1427" emotionEnd="Happy"
	setAnimation="Filbo,1,Excited" setEmotion="Filbo,0,Surprised;Filbo,1,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_037_Filbo_ThatsAmazingWe"
text="That's amazing!
We gotta go right away!" />

	<Subtitle id="1427" character="Triffany" enableControls="1" nextDialogueID="1428" emotionEnd="Judging"
	setAnimation="Filbo,1,ExcitedEnd;Triffany,2,HandsTogether" setEmotion="Triffany,0,Sad;Triffany,2,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_038_Triffany_SorryToSay"
text="Ooooh...sorry to say it, but
is now really the best time?" />

	<Subtitle id="1428" character="Eggabell" enableControls="1" nextDialogueID="1429" emotionEnd="Unamused"
	setAnimation="Triffany,0.5,HandsTogetherEnd" setEmotion="Eggabell,0,Angry;Eggabell,2,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_039_Eggabell_ThisMightBe"
text="This might be the only chance we get.
Liz is in danger, and this disaster
is only getting started." />

	<Subtitle id="1429" character="Shelda" enableControls="1" nextDialogueID="1430" emotionEnd="Surprised"
	setAnimation="Shelda,3,Doom" setEmotion="Shelda,0,Suspicious;Shelda,3,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_040_Shelda_TheWorstIs"
text="The worst is yet to come!
SO SPILLS FORTH THE TOXIN UNENDING-" />

	<Subtitle id="1430" character="Floofty" enableControls="1" nextDialogueID="1431" emotionEnd="Disgust"
	setAnimation="Shelda,0,DoomEnd" setEmotion="Floofty,0,Disgust;Shelda,0,Unamused"
	setTarget="Floofty,0,Shelda"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_041_Floofty_QuietYou"
text="Quiet, you!" />

	<Subtitle id="1431" character="Floofty" enableControls="1" nextDialogueID="1432" emotionEnd="Bummed"
	setAnimation="Floofty,3,Snacktivator;Floofty,4,SnacktivatorEnd" setEmotion="Floofty,0,Unamused;Floofty,3,Bummed"
	setTarget="Floofty,0,Eggabell"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_041a_Floofty_DoctorYouAre"
text="Doctor, you are only
subjecting yourself to needless risk.
Elizabert is likely deceased!" />

	<Subtitle id="1432" character="Chandlo" enableControls="1" nextDialogueID="1433" emotionEnd="Unamused"
	setAnimation="Chandlo,0.5,PunchHand;Chandlo,3,PunchHandEnd" setEmotion="Chandlo,0,Surprised;Chandlo,2,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_042_Chandlo_DawgLizbertIs"
text="Dawg, Lizbert is alive!
And we're not gonna leave her behind." />

	<Subtitle id="1433" character="Eggabell" enableControls="1" nextDialogueID="1434" emotionEnd="Bummed"
	setAnimation="" setEmotion="Eggabell,0,Unamused;Eggabell,1.5,Confused;Eggabell,3.5,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_043_Eggabell_IJustNeed"
text="I just need Filbo and, uh,
Filbo's Buddy. Sorry, Chandlo." />

	<Subtitle id="1434" character="Chandlo" enableControls="1" nextDialogueID="419" emotionEnd="Bummed"
	setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_044_Chandlo_Bummer"
text="Bummer." />

	<Subtitle id="419" character="Gramble" enableControls="1" nextDialogueID="420" emotionEnd="Confused"
	setAnimation="Gramble,2,Point;Gramble,3,PointEnd" setEmotion="Gramble,0,Judging;Gramble,2,Confused"
	faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_045_Gramble_WellWhatAre"
text="Well, what are the rest of us supposed to do
while y'all are gone!?" />

	<Subtitle id="420" character="Filbo" enableControls="1" nextDialogueID="421" emotionEnd="Neutral"
	setAnimation="Filbo,2,GestureForward" setEmotion="Filbo,0,Unamused;Filbo,1.5,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_046_Filbo_YouPrepareFor"
text="You prepare for the worst.
What do we need right now?" />

	<Subtitle id="421" character="Beffica" enableControls="1" nextDialogueID="422" emotionEnd="Confused"
	setAnimation="Beffica,0,PointToSelf;Beffica,2,LeanForward;Beffica,3.5,LeanForwardEnd" setEmotion="Beffica,0,Disgust;Beffica,2,Confused"
	faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_047_Beffica_WellImSick"
text="Well, I'm sick of being in the dark, for one
I wanna know what's out there!" />

	<Subtitle id="422" character="Chandlo" enableControls="1" nextDialogueID="423" faceSpeaker="Beffica" emotionEnd="Smug"
	setAnimation="Chandlo,1,HandsOnHips;Chandlo,6,HandsOnHipsEnd;Chandlo,7,ThumpChest" setEmotion="Chandlo,0,Happy;Chandlo,6,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_048_Chandlo_NoWorriesBeff"
text="No worries, Beff,
I'll build a couple bonfires, maybe a watchtower.
Whatever's out there, we'll see it comin'." />

	<Subtitle id="423" character="Wiggle" enableControls="1" nextDialogueID="424" emotionEnd="Confused"
	setAnimation="Wiggle,1,PointToSelf" setEmotion="Wiggle,0,Confused"
	faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_049_Wiggle_ButWhatDo"
text="But what do we do
when the queen comes to devour us?" />

	<Subtitle id="424" character="Snorpy" enableControls="1" nextDialogueID="425" faceSpeaker="Wiggle" emotionEnd="Neutral"
	setAnimation="Wiggle,0,PointToSelfEnd;Snorpy,0,LeanForward;Snorpy,3,LeanForwardEnd" 
	setEmotion="Snorpy,0,Neutral;Snorpy,1,Suspicious;Snorpy,3,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_050_Snorpy_IHaveA"
text="Well, I have a few...prototype traps
that I could put to use." />

	<Subtitle id="425" character="Triffany" enableControls="1" nextDialogueID="426" emotionEnd="Confused"
	setAnimation="Triffany,0,Bone;Triffany,1,BoneTapIdle;Triffany,2,BoneLeanForward;Triffany,3.5,BoneEmphasis,1;Triffany,4.5,BoneEmphasisEnd" 
	setEmotion="Triffany,0,Surprised;Triffany,2,Confused" setTrigger="0,@203.319"
	faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_051_Triffany_HowAboutThe"
text="How about the more practical threats?
Y'know, the earthquakes, the volcanos,
and what have ya." />

	<Subtitle id="426" character="Floofty" enableControls="1" nextDialogueID="427" faceSpeaker="Triffany" emotionEnd="Neutral"
	setAnimation="Floofty,1,LeanForward;Floofty,3,LeanForwardEnd" setEmotion="Floofty,0,Smug;Floofty,1,Neutral"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_052_Floofty_SimpleWeFind"
text="Simple. We find a way to get off
the ground if the need arises." />

	<Subtitle id="427" character="Cromdo" enableControls="1" nextDialogueID="428" emotionEnd=""
	setAnimation="Cromdo,0.7,GestureToSelf" setEmotion="Cromdo,0,Angry"
	faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_053_Cromdo_WellNoneOf"
text="Well, none of that matters
if I starve to death!" />

	<Subtitle id="428" character="Wambus" enableControls="1" nextDialogueID="429" faceSpeaker="Cromdo" emotionEnd="Neutral"
	setAnimation="" setEmotion=""
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_054_Wambus_WeGotMy"
text="We got my sauce." />

	<Subtitle id="429" character="Cromdo" enableControls="1" emotionEnd="Disgust"
	setAnimation="Cromdo,0.5,DismissiveWave;Cromdo,2,DismissiveThrow" setEmotion="Cromdo,0,Smug;Cromdo,1,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_055_Cromdo_NoWayPal"
text="Heh heh. No way, pal! I ain't gonna chow
down on that nasty plant goop!" />

	<Subtitle id="430" character="Cromdo" enableControls="1" nextDialogueID="433" emotionEnd="Unamused"
	setAnimation="Cromdo,0,AngryIdle" setEmotion="Cromdo,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_056_Cromdo_IStandCorrected"
text="Mh...I stand corrected." />

	<Subtitle id="433" character="Filbo" enableControls="1" emotionEnd="Happy"
	setAnimation="Filbo,1.5,Excited;Filbo,3,ExcitedEnd" setEmotion="Filbo,0,Happy"
	faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_057_Filbo_NoMoreConcerns"
text="No more concerns?
Great! Let's get to it, then!" />


	<!-- Solo Quake Lines -->
	<Subtitle id="440" character="Wambus" nextDialogueID="441" emotionEnd="Bummed"
	setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_058_Wambus_WithoutThemBugsnax"
text="Without them Bugsnax, my garden's
the only food source we got." />

	<Subtitle id="441" character="Wambus" emotionStart="Angry" emotionEnd="Sad"
	setAnimation="Wambus,0,CrossArmsShakeHead;Wambus,2,CrossArmsLookDown;Wambus,5,CrossArmsLookDownEnd" setEmotion="Wambus,0,Unamused;Wambus,2,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_058a_Wambus_CantGoLosin"
text="Can't go losing it now.
How can I protect anyone if I can't
even protect my own garden?" />

	<Subtitle id="442" character="Triffany" nextDialogueID="443" emotionStart="Bummed" emotionEnd="Bummed"
	setAnimation="Triffany,0,BoneTapIdle" setEmotion=""
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_059_Triffany_LooksLikeWere"
text="Looks like we're on the
brink of bein' wiped out." />

	<Subtitle id="443" character="Triffany" emotionEnd="Sad"
	setAnimation="Triffany,0,BoneLeanForward;Triffany,2,BoneLeanForwardEnd;Triffany,3,BoneTapIdle;Triffany,5,BoneIdle" 
	setEmotion="Triffany,0,Unamused;Triffany,2,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_059a_Triffany_ShameWeOnly"
text="Shame we only made it a year here.
Hardly long enough to learn anything, doncha think?" />

	<Subtitle id="444" character="Wiggle" nextDialogueID="445" emotionEnd="Bummed"
	setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Confused;Wiggle,3,Surprised;Wiggle,5,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_060_Wiggle_TheQueenOf"
text="The Queen of Bugsnax, 
what a terrifying figure.
And yet...so inspiring." />

	<Subtitle id="445" character="Wiggle" emotionStart="Smug" emotionEnd="Bummed"
	setAnimation="Wiggle,1,Presenting" setEmotion="Wiggle,0,Smug;Wiggle,2,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_060a_Wiggle_IBetI"
text="I bet I could write a thousand
songs if I only had a taste." />

	<Subtitle id="446" character="Gramble" nextDialogueID="447" emotionEnd="Confused"
	setAnimation="Gramble,1,HugSelf;Gramble,3.5,HugSelfEnd" setEmotion="Gramble,0,Fear;Gramble,4,Surprised;Gramble,5,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_061_Gramble_IIThink"
text="I...I think I saw something out
there just before the quake. The shadow,
stalkin' me like always." />

	<Subtitle id="447" character="Gramble" emotionStart="Confused" emotionEnd="Sad"
	setAnimation="Gramble,0,FistTapping;Gramble,2,FistTappingEnd;Gramble,3,GestureForward" setEmotion="Gramble,0,Confused;Gramble,2,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_061a_Gramble_DidItTake"
text="Did it take my little ones on purpose?
Ohhh, please get 'em back to me!" />

	<Subtitle id="448" character="Beffica" nextDialogueID="449" emotionStart="Bummed" emotionEnd="Bummed"
	setAnimation="Beffica,2,LookOverShoulder" setEmotion=""
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_062_Beffica_WithoutBugsnaxIts"
text="Without Bugsnax, it's only a matter
of time before we all turn on each other." />

	<Subtitle id="449" character="Beffica" emotionEnd="Bummed"
	setAnimation="Beffica,0,LookOverShoulderEnd;Beffica,5,TellingSecret;Beffica,6.5,TellingSecretEnd" 
	setEmotion="Beffica,1,Smug;Beffica,5,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_062a_Beffica_NowIMight"
text="*sighs* I might as well have fun
watching who cracks first.
I bet it's Wiggle." />

	<Subtitle id="450" character="Cromdo" nextDialogueID="451" emotionEnd="Disgust"
	setAnimation="Cromdo,1,LeanForward;Cromdo,3,LeanForwardEnd" setEmotion="Cromdo,0,Angry;Cromdo,1,Surprised;Cromdo,3,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_063_Cromdo_GrumpMeThis"
text="Grump me, this island wants us dead.
But I'm not flyin' the coop
without a little nest egg." />

	<Subtitle id="451" character="Cromdo" emotionStart="Disgust" emotionEnd="Disgust"
	setAnimation="Cromdo,1,DismissiveThrow" setEmotion="Cromdo,0,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_063a_Cromdo_SoonAsI"
text="Soon as I get a few Bugsnax,
I'm outta here, Pal." />

	<Subtitle id="452" character="Snorpy" nextDialogueID="453" emotionStart="Bummed" emotionEnd=""
	setAnimation="" setEmotion=""
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_064_Snorpy_IFearThat"
text="I fear that I've agitated the Grumpinati
with my investigations. Or perhaps this
was their plan from the very beginning." />

	<Subtitle id="453" character="Snorpy" emotionStart="Angry" emotionEnd=""
	setAnimation="" setEmotion=""
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_064a_Snorpy_WhateverTheCase"
text="Whatever the case may be, 
I must protect Chandlo from their 
machinations at all costs." />

	<Subtitle id="454" character="Chandlo" nextDialogueID="455" emotionEnd="Bummed"
	setAnimation="Chandlo,0,OpenArms;Chandlo,2,OpenArmsEnd;Chandlo,5,HandsOnHips" 
	setEmotion="Chandlo,0,Surprised;Chandlo,2,Bummed;Chandlo,6,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_065_Chandlo_ThisIsIt"
text="This is it, dawg. This is the island's
final test. It's gonna take everything
we've got to survive!" />

	<Subtitle id="455" character="Chandlo" emotionEnd="Angry"
	setAnimation="Chandlo,0,ShakingHead,1;Chandlo,3,HandsOnHipsEnd;Chandlo,5,PunchHand,0.25;Chandlo,6.3,PunchHandEnd" 
	setEmotion="Chandlo,0,Bummed;Chandlo,3,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_065a_Chandlo_IDontKnow"
text="I don't know if Snorpy's got
what it takes...so I'm gonna make sure
he gets through even if it kills me." />

	<Subtitle id="456" character="Shelda" nextDialogueID="457" emotionEnd="Disgust"
	setAnimation="" setEmotion="Shelda,0,Sad;Shelda,2.5,Surprised;Shelda,6,Disgust"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_066_Shelda_DoomIsYet"
text="Doom is yet upon us.
Forsake the Toxin now!
Let it not even enter your mind!" />

	<Subtitle id="457" character="Shelda" emotionEnd="Suspicious"
	setAnimation="" setEmotion="Shelda,0,Unamused;Shelda,4,Suspicious"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_066a_Shelda_OneNeedNot"
text="One need not understand the Toxin.
One need only fear it." />

	<Subtitle id="458" character="Floofty" nextDialogueID="459" emotionEnd="Unamused"
	setAnimation="Floofty,2,LeanForward;Floofty,5,LeanForwardEnd" setEmotion="Floofty,0,Unamused;Floofty,2,Disgust;Floofty,5,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_067_Floofty_ThisIsA"
text="This is a serious setback.
However, unlike the rest of these ignoramuses,
I will maintain emotional distance." />

	<Subtitle id="459" character="Floofty" emotionEnd="Angry"
	setAnimation="Floofty,0,GestureToSelf" setEmotion="Floofty,0,Angry"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_067a_Floofty_IWillContinue"
text="I will continue my work
no matter how great the risk." />


	<!-- Group Quake Lines -->
	
	<!-- Triffany Wambus -->
	<Subtitle id="480" character="Triffany" enableControls="1" nextDialogueID="481" emotionEnd="Confused"
	setAnimation="Triffany,0,BoneTapIdle;Triffany,3.5,BoneEmphasis;Triffany,5,BoneEmphasisEnd" setEmotion="Triffany,0,Bummed;Triffany,1.5,Surprised;Triffany,4,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_068_Triffany_ImThinkinSomething"
text="I'm thinkin' something 
big is coming, Wamby.
The End, ya know?" />

	<Subtitle id="481" character="Wambus" enableControls="1" nextDialogueID="482" emotionEnd="Confused"
	setAnimation="Wambus,1,ShakeHead;Wambus,3,HandsOnHips" setEmotion="Wambus,0,Bummed;Wambus,3,Confused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_069_Wambus_IKnowDont"
text="I know. Don't go givin' up
just yet. And don't run away this time." />

	<Subtitle id="482" character="Triffany" enableControls="1" nextDialogueID="483" emotionEnd="Happy"
	setAnimation="Triffany,0,BoneTapIdle;Triffany,2,BoneIdle;Triffany,4,BonePoint;Triffany,6,BonePointEnd" 
	setEmotion="Triffany,0,Bummed;Triffany,2,Unamused;Triffany,4,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_070_Triffany_SometimesItsSmart"
text="Sometimes it's smart to run.
But I won't. Unless you're right 
there runnin' beside me." />

	<Subtitle id="483" character="Wambus" enableControls="1" nextDialogueID="1483" emotionEnd="Happy"
	setAnimation="Wambus,0,HandsOnHipsEnd;Wambus,1,TipHat" setEmotion="Wambus,0,Unamused;Wambus,1,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_071_Wambus_AlrightTriffyWe"
text="...Alright, Triffy.
We stick together." />

	<Subtitle id="1483" character="Triffany" enableControls="1" emotionEnd="Happy"
	setAnimation="" setEmotion="Triffany,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_072_Triffany_EvenIfWere"
text="Even if we're history." />

	<!-- Wiggle Gramble -->
	<Subtitle id="484" character="Wiggle" enableControls="1" nextDialogueID="485" emotionEnd="Bummed"
	setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Bummed"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_073_Wiggle_GrambleDarlingYou"
text="Gramble, darling, you have to
say goodbye to them." />

	<Subtitle id="485" character="Gramble" enableControls="1" nextDialogueID="486" emotionEnd="Sad"
	setAnimation="Gramble,0.5,HugSelf" setEmotion="Gramble,0,Sad"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_074_Gramble_BbutItHurts"
text="B-but it hurts to leave
'em behind like this." />

	<Subtitle id="486" character="Wiggle" enableControls="1" nextDialogueID="487" emotionEnd=""
	setAnimation="Wiggle,2,LeanForward" setEmotion="Wiggle,0,Bummed;Wiggle,2,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_075_Wiggle_ItsOkayTo"
text="It's okay to hurt, darling,
but you don't need Bugsnax,
and neither do I." />

	<Subtitle id="487" character="Gramble" enableControls="1" emotionEnd="Happy"
	setAnimation="Wiggle,0.5,LeanForwardEnd;Gramble,0,HugSelfEnd;Gramble,2.5,Point;Gramble,3.5,PointEnd" setEmotion="Gramble,0,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_076_Gramble_YyoureRightWell"
text="Y-you're right.
We'll still have a family without 'em." />

	<!-- Cromdo Beffica -->
	<Subtitle id="488" character="Cromdo" enableControls="1" nextDialogueID="489" emotionEnd="Unamused"
	setAnimation="Cromdo,0,LeanForward;Cromdo,2.5,DismissiveThrow" setEmotion="Cromdo,0,Suspicious;Cromdo,2,Surprised"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_077_Cromdo_ISayWe"
text="I say we fix up the balloon!
Get it ready to go and
all of us pile in there!" />

	<Subtitle id="489" character="Beffica" enableControls="1" nextDialogueID="490" emotionEnd="Smug"
	setAnimation="Beffica,0,LeanBack;Beffica,1,LeanBackEnd;Beffica,2,PointForward" setEmotion="Beffica,0,Surprised;Beffica,2,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_078_Beffica_AllOfUs"
text="All of us!?
For FREE? Ha!
What'd you do with Cromdo?" />

	<Subtitle id="490" character="Cromdo" enableControls="1" nextDialogueID="491" emotionEnd="Smug"
	setAnimation="Cromdo,0,GestureToSelf" setEmotion="Cromdo,0,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_079_Cromdo_IAintAll"
text="I ain't all heartless, Beff." />

	<Subtitle id="491" character="Beffica" enableControls="1" emotionEnd="Happy"
	setAnimation="Beffica,0,LeanForward;Beffica,2,LeanForwardEnd" setEmotion="Beffica,0,Surprised;Beffica,1,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_080_Beffica_WowYouActually"
text="Wow, you actually surprised me today." />

	<!-- Snorpy Chandlo -->
	<Subtitle id="492" character="Snorpy" enableControls="1" nextDialogueID="493" emotionEnd="Smug"
	setAnimation="Snorpy,0,TummyTap;Snorpy,2,LeanForward" setEmotion="Snorpy,0,Suspicious;Snorpy,2,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_081_Snorpy_ICanMake" 
text="I can make the trap
twenty percent deadlier.
Twenty-five percent if I hurry." />

	<Subtitle id="493" character="Chandlo" enableControls="1" nextDialogueID="494" emotionEnd="Smug"
	setAnimation="Chandlo,2,PunchHand;Snorpy,0,LeanForwardEnd" setEmotion="Chandlo,0,Judging;Chandlo,2,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_082_Chandlo_ThinkIShould"
text="Think I should take out those bridges?
Only takes on good punch, bro!" />

	<Subtitle id="494" character="Snorpy" enableControls="1" nextDialogueID="495" emotionEnd="Judging"
	setAnimation="Chandlo,0.5,PunchHandEnd;Snorpy,0,ArmSwing;Snorpy,3,HeadBack;Snorpy,5,HeadBackEnd" 
	setEmotion="Snorpy,0,Happy;Snorpy,1,Suspicious;Snorpy,5,Judging"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_083_Snorpy_GoodThinkingWe"
text="Good thinking. We don't know quite how
many assailants we're facing. Best to be
ready for literally everything." />

	<Subtitle id="495" character="Chandlo" enableControls="1" emotionEnd="Happy"
	setAnimation="Chandlo,0,ShakingHead;Chandlo,4,ThumpChest" setEmotion="Chandlo,0,Happy;Snorpy,2,Happy"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_084_Chandlo_DoesntMatterWhat"
text="Doesn't matter what comes at us, Snorp-dawg.
You and me together, 
we're ready for anything." />

	<!-- Shelda Floofty -->
	<Subtitle id="496" character="Shelda" enableControls="1" nextDialogueID="497" emotionEnd="Smug"
	setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,3.5,Unamused;Shelda,8,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_085_Shelda_SoItIs"
text="So it is that Toxin- *ahem* Well, we're 
certainly doomed, I was right about that. I don't 
suppose you'd reconsider your stance on Bugsnax, huh?" />

	<Subtitle id="497" character="Floofty" enableControls="1" nextDialogueID="498" emotionEnd="Unamused"
	setAnimation="Floofty,2,Snacktivator;Floofty,3,SnacktivatorEnd" setEmotion="Floofty,0,Judging;Floofty,2,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_086_Floofty_WhileIDont"
text="While I don't necessarily agree with you,
I'll admit that there's more to learn
about Bugsnax than I anticipated." />

	<Subtitle id="498" character="Shelda" enableControls="1" nextDialogueID="499" emotionEnd="Smug"
	setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,3,Smug"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_087_Shelda_ThatIsThe"
text="That is the longest you've
ever gone without insulting me." />

	<Subtitle id="499" character="Floofty" enableControls="1" emotionEnd="Unamused"
	setAnimation="Floofty,0.5,GestureToSelf" setEmotion="Floofty,0,Unamused"
eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_088_Floofty_ThankYouIm"
text="Thank you.
I'm trying very hard." />


<!-- Conversations -->

<!-- Wambus Triffany -->

	<Subtitle id="1000" character="Wambus" enableControls="0" nextDialogueID="1001" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_001_Wambus_YerBack"
	setEmotion="Wambus,0,Confused" emotionEnd="Confused" setTarget="Wambus,0,Triffany;Triffany,0,Wambus"
	setAnimation="Triffany,0,Bone"
text="Yer back." />

	<Subtitle id="1001" character="Triffany" enableControls="0" nextDialogueID="1002" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_002_Triffany_HadToCome"
	setEmotion="Triffany,0,Unamused" emotionEnd="Unamused"
	setAnimation="Triffany,0,BoneTapIdle;Triffany,3,BonePoint;Triffany,6,BonePointEnd"
text="Had to come by and pick up supplies.
Is that a new garden ya got there?" />

	<Subtitle id="1002" character="Wambus" enableControls="0" nextDialogueID="1003" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_003_Wambus_YepAreYa"
	setEmotion="Wambus,0,Bummed;Wambus,1.5,Confused" emotionEnd="Confused"
	setAnimation="Wambus,0,CrossArms;Wambus,1.5,CrossArmsGestureForward"
text="Yep.
Are ya gonna stay for long?" />

	<Subtitle id="1003" character="Triffany" enableControls="0" nextDialogueID="1004" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_004_Triffany_ThatDependsThere"
	setEmotion="Triffany,0,Judging" emotionEnd="Judging"
	setAnimation="Triffany,2,BoneLeanForward"
text="Well, that depends.
There any reason for me to stick around?" />

	<Subtitle id="1004" character="Wambus" enableControls="0" nextDialogueID="1005" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_005_Wambus_TriffyImSorry"
	setEmotion="Wambus,0,Sad" emotionEnd="Sad"
	setAnimation="Wambus,1,CrossArmsLookDown"
text="Man..Triffy...I'm sorry.
I been a dang fool." />

	<Subtitle id="1005" character="Triffany" enableControls="0" nextDialogueID="1006" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_006_Triffany_Yep"
	setEmotion="Triffany,0,Unamused" emotionEnd="Unamused"
	setAnimation="Triffany,0,BoneLeanForwardEnd"
text="Yep." />

	<Subtitle id="1006" character="Wambus" enableControls="0" nextDialogueID="1007" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_007_Wambus_ItsJustI"
	setEmotion="Wambus,0,Sad" emotionEnd="Sad"
	setAnimation="Wambus,0,CrossArmsLookDownEnd;Wambus,1,CrossArmsShakeHead"
text="It's just...I can't grow much
out in that desert-" />

	<Subtitle id="1007" character="Triffany" enableControls="0" nextDialogueID="1008" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_008_Triffany_AndYouGot"
	setEmotion="Triffany,0,Angry;Triffany,4,Bummed" emotionEnd="Bummed"
	setAnimation="Triffany,0.5,BoneEmphasis;Triffany,3,BoneEmphasisEnd"
text="Yeah, and you got a lotta growing to do.
*sighs* 
I wasn't gonna give up my dig site either." />

	<Subtitle id="1008" character="Triffany" enableControls="0" nextDialogueID="1011" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_008a_Triffany_WeMayHave"
	setEmotion="Triffany,0,Bummed;Triffany,5.6,Neutral" emotionEnd="Neutral"
	setAnimation="Triffany,0,BoneTapIdle;Triffany,3,BoneEnd;Triffany,5.6,HandsTogether"
text="We may have different goals sometimes,
and we may not be in the same place,
but that doesn't mean we're not together." />

	<Subtitle id="1011" character="Wambus" enableControls="0" nextDialogueID="1012" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_009_Wambus_IGuessI"
	setEmotion="Wambus,0,Sad;Wambus,4.5,Neutral" emotionEnd="Neutral"
	setAnimation="Wambus,0,CrossArmsEnd;Wambus,4.5,HandsOnHips"
text="I guess I could leave my farm every now
and again and come see yer dig site,
maybe even lend a helping paw." />

	<Subtitle id="1012" character="Triffany" enableControls="0" nextDialogueID="10013" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_010_Triffany_YouBetterNow"
	setEmotion="Triffany,0,Judging;Triffany,1,Happy" emotionEnd="Happy"
	setAnimation="Triffany,0,HandsTogetherEnd"
text="You better!
Now give a kiss, ya hot dish!" />

	<Subtitle id="10013" character="Wambus" enableControls="0" nextDialogueID="1013" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_010a_Wambus_GladlySmooch"
	setEmotion="Wambus,0,Happy" emotionEnd="Happy"
	setAnimation="Wambus,1,LeanForward,0.5"
text="Gladly. *smooch*" />

	<Subtitle id="1013" character="Wambus" enableControls="0" nextDialogueID="1014" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_011_Wambus_WelcomeHomeTriffy"
	setEmotion="Wambus,0,Smug;Wambus,2,Suspicious" emotionEnd="Suspicious"
	setAnimation="Wambus,0,LeanForwardEnd;Wambus,2,LookDown"
text="Welcome home, Triffy...
I hope the cactus doesn't get jealous." />

	<Subtitle id="1014" character="Triffany" enableControls="0" nextDialogueID="1015" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_012_Triffany_WhuzzatNow"
	setEmotion="Triffany,0,Suspicious" emotionEnd="Neutral"
	setAnimation="Wambus,0,LookDownEnd"
text="Wuzzat now?" />

	<Subtitle id="1015" character="Wambus" enableControls="0" focusTargets="Wambus,Triffany"
eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_013_Wambus_Nothin"
	setEmotion="Wambus,0,Judging" emotionEnd="Neutral"
	setAnimation=""
text="Nothin'." />

<!-- Gramble Wambus -->

	<Subtitle id="1100" character="Wambus" enableControls="0" nextDialogueID="1101" focusTargets="Wambus,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_001_Wambus_WellLookWhat"
	setEmotion="Wambus,0,Smug" emotionEnd="Smug" setTarget="Wambus,0,Gramble;Gramble,0,Wambus"
	setAnimation="Wambus,0,CrossArms"
text="Well, well, well, look 
what the Snak dragged in." />

	<Subtitle id="1101" character="Gramble" enableControls="0" nextDialogueID="1102" focusTargets="Wambus,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_002_Gramble_OhIWouldnt"
	setEmotion="Gramble,0,Disgust" emotionEnd="Disgust"
	setAnimation="Gramble,1,Guarded"
text="Oh. I wouldn't have come back
if I knew YOU were here." />

	<Subtitle id="1102" character="Wambus" enableControls="0" nextDialogueID="1103" focusTargets="Wambus,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_003_Wambus_ThatSoWell"
	setEmotion="Wambus,0,Unamused" emotionEnd="Unamused"
	setAnimation="Wambus,2,CrossArmsShakeHead"
text="That so?
Well, I ain't about to leave now." />

	<Subtitle id="1103" character="Gramble" enableControls="0" nextDialogueID="1104" focusTargets="Wambus,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_004_Gramble_OhYeahMe"
	setEmotion="Gramble,0,Suspicious;Gramble,1,Angry" emotionEnd="Angry"
	setAnimation="Gramble,0,GuardedEnd;Gramble,1,LeanForward"
text="Oh yeah?
Me neither." />

	<Subtitle id="1104" character="Wambus" enableControls="0" nextDialogueID="1105" focusTargets="Wambus,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_005_Wambus_ThenIReckon"
	setEmotion="Wambus,0,Smug" emotionEnd="Smug"
	setAnimation="Wambus,0,CrossArmsEnd;Wambus,3,TipHat"
text="Then I reckon we're neighbors again.
Howdy, neighbor." />

	<Subtitle id="1105" character="Gramble" enableControls="0" nextDialogueID="1106" focusTargets="Wambus,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_006_Gramble_IGotMy"
	setEmotion="Gramble,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Gramble,0.5,Point;Gramble,2,PointEnd"
text="I got my eye on you, Wambus Troubleham!" />

	<Subtitle id="1106" character="Wambus" enableControls="0" nextDialogueID="1107" focusTargets="Wambus,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_007_Wambus_YouBestKeep"
	setEmotion="Wambus,0,Unamused;Wambus,3,Smug" emotionEnd="Smug"
	setAnimation="Wambus,0,LeanForward;Wambus,3,LeanForwardEnd"
text="You best keep your eyes on yer Snax.
Seems like they're gettin' away from ya." />

	<Subtitle id="1107" character="Gramble" enableControls="0" focusTargets="Wambus,Gramble"
eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_008_Gramble_OoooCharweeWhered"
	setEmotion="Gramble,0,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0.5,LeanForwardEnd"
text="Oooo...Charwee, where'd you run off to?" />

<!-- Cromdo Beffica -->

	<Subtitle id="1200" character="Cromdo" enableControls="0" nextDialogueID="1201" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_001_Cromdo_BefficaToWhat"
	setEmotion="Cromdo,0,Smug" emotionEnd="Smug" setTarget="Cromdo,0,Beffica;Beffica,0,Cromdo"
	setAnimation="Cromdo,1,LeanForward"
text="Beffica! To what do I owe the honor?" />

	<Subtitle id="1201" character="Beffica" enableControls="0" nextDialogueID="1202" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_002_Beffica_OhImJust"
	setEmotion="Beffica,0,Smug;Beffica,1,Disgust" emotionEnd="Disgust"
	setAnimation="Beffica,1,LeanForward"
text="Oh, I'm just curious what
you think you're doing here." />

	<Subtitle id="1202" character="Cromdo" enableControls="0" nextDialogueID="1203" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_003_Cromdo_WhatAmI"
	setEmotion="Cromdo,0,Judging;Cromdo,2,Smug" emotionEnd="Smug"
	setAnimation="Cromdo,1,Dealmaker,0.5;Cromdo,4,DealmakerEnd"
text="What am I doing?
I'm workin' the counter! 
Cromdo Mart's back in business, baby!" />

	<Subtitle id="1203" character="Beffica" enableControls="0" nextDialogueID="1204" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_004_Beffica_DontActAll"
	setEmotion="Beffica,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Beffica,0,DissmissiveArmWave,0.5;Beffica,2.5,PointToSelf"
text="Don't act all innocent.
If you start running scams again,
I'll know." />

	<Subtitle id="1204" character="Cromdo" enableControls="0" nextDialogueID="1205" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_005_Cromdo_YeahYeahCuz"
	setEmotion="Cromdo,0,Disgust" emotionEnd="Disgust"
	setAnimation="Cromdo,0,DismissiveWave"
text="Yeah, yeah, cuz you know everything." />

	<Subtitle id="1205" character="Cromdo" enableControls="0" nextDialogueID="1206" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_005a_Cromdo_AndHeresWhat"
	setEmotion="Cromdo,0,Smug;Cromdo,1,Judging" emotionEnd="Judging"
	setAnimation="Cromdo,1.5,PointForward;Cromdo,3.5,PointForwardEnd"
text="And here's what I know:
You're not better than me, Beff.
Nobody likes all your snoopin' around." />

	<Subtitle id="1206" character="Beffica" enableControls="0" nextDialogueID="1207" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_006_Beffica_IDontCare"
	setEmotion="Beffica,0,Smug" emotionEnd="Smug"
	setAnimation="Beffica,0,LeanBack;Beffica,1,LeanBackEnd;Beffica,2.5,PointForward"
text="Ha! I don't care what they think 
about me, as long as I make sure 
you get what you deserve~" />

	<Subtitle id="1207" character="Cromdo" enableControls="0" nextDialogueID="1208" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_007_Cromdo_DontIAlways"
	setEmotion="Cromdo,0,Unamused;Cromdo,1,Angry" emotionEnd="Angry"
	setAnimation="Cromdo,1,LeanForward"
text="Don't I always.
Are you gonna buy somethin' or what?" />

	<Subtitle id="1208" character="Beffica" enableControls="0" nextDialogueID="1209" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_008_Beffica_YeahIllTake"
	setEmotion="Beffica,0,Neutral" emotionEnd="Neutral"
	setAnimation="Beffica,0,LeanForward;Beffica,1.5,LeanForwardEnd"
text="Yeah, I'll take a tall Snakwater, extra fizz!" />

	<Subtitle id="1209" character="Cromdo" enableControls="0" focusTargets="Cromdo,Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_009_Cromdo_CominRightUp"
	setEmotion="Cromdo,0,Neutral" emotionEnd="Neutral"
	setAnimation="Cromdo,0,LeanForwardEnd"
text="Comin' right up!" />

<!-- Shelda Chandlo -->

	<Subtitle id="1300" character="Chandlo" enableControls="0" nextDialogueID="1301" focusTargets="Shelda,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_001_Chandlo_WoahSheldasBack"
	setEmotion="Chandlo,0,Surprised;Chandlo,2,Happy" emotionEnd="Happy" setTarget="Chandlo,0,Shelda;Shelda,0,Chandlo"
	setAnimation="Chandlo,2,OpenArms"
text="Whoa, Shelda's back!
Wiggle and Gramble are gonna
be so stoked!" />

	<Subtitle id="1301" character="Shelda" enableControls="0" nextDialogueID="1302" focusTargets="Shelda,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_002_Shelda_OneHasReturned"
	setEmotion="Shelda,0,Surprised;Shelda,5,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,1.5,GestureToCosmos;Chandlo,0,OpenArmsEnd"
text="One has returned from a great 
spiritual sojourn. So it is, one would 
really like to lie down-" />

	<Subtitle id="1302" character="Chandlo" enableControls="0" nextDialogueID="1303" focusTargets="Shelda,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_003_Chandlo_SoundsIntenseI"
	setEmotion="Chandlo,0,Happy" emotionEnd="Happy"
	setAnimation="Chandlo,0,PunchHand;Chandlo,3,PunchHandEnd;Chandlo,5.5,ThumpChest"
text="Sounds intense! I bet you're
overflowing with wisdom, now. Go ahead
and lay it on me, Sheldawg!" />

	<Subtitle id="1303" character="Shelda" enableControls="0" nextDialogueID="1304" focusTargets="Shelda,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_004_Shelda_AhYesWisdom"
	setEmotion="Shelda,0,Judging" emotionEnd="Judging"
	setAnimation="Shelda,0,LookLeftAndRight"
text="Ah, yes, wisdom. Um." />

	<Subtitle id="1304" character="Shelda" enableControls="0" nextDialogueID="1305" focusTargets="Shelda,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_004a_Shelda_TheStrengthYou"
	setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,3,DismissiveWave;Shelda,9.5,GestureForward"
text="The strength you seek cannot be
found within Toxins, for truest strength
is the will to resist." />

	<Subtitle id="1305" character="Chandlo" enableControls="0" nextDialogueID="1306" focusTargets="Shelda,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_005_Chandlo_WoahIGet"
	setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Happy" emotionEnd="Happy"
	setAnimation="Chandlo,0,LeanBack;Chandlo,1.5,LeanBackEnd;Chandlo,6,ShakingHead"
text="Whoa, I get it.
I gotta check my Snax, and if they
look toxic, I won't eat em!" />

	<Subtitle id="1306" character="Shelda" enableControls="0" nextDialogueID="1307" focusTargets="Shelda,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_006_Shelda_OneIsNot"
	setEmotion="Shelda,0,Angry;Shelda,3,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0,Relaxed;Shelda,5,RelaxedEnd"
text="No! One is not...
You...
Clearly you need more guidance." />

	<Subtitle id="1307" character="Chandlo" enableControls="0" nextDialogueID="1308" focusTargets="Shelda,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_007_Chandlo_GrumpYeahI"
	setEmotion="Chandlo,0,Happy" emotionEnd="Happy"
	setAnimation="Chandlo,1.5,HandsOnHipsEnd"
text="Grump yeah, I do!
I'll bring the others, too!" />

	<Subtitle id="1308" character="Shelda" enableControls="0" focusTargets="Shelda,Chandlo"
eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_008_Shelda_OneIsSure"
	setEmotion="Shelda,0,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0,GestureToCosmos"
text="...one is sure it will be enlightening." />

<!-- Floofty Snorpy -->

	<Subtitle id="1400" character="Snorpy" enableControls="0" nextDialogueID="1401" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_001_Snorpy_Floofty"
	setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setTarget="Snorpy,0,Floofty;Floofty,0,Snorpy"
	setAnimation=""
text="Floofty." />

	<Subtitle id="1401" character="Floofty" enableControls="0" nextDialogueID="1402" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_002_Floofty_Snorpington"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation=""
text="Snorpington." />

	<Subtitle id="1402" character="Snorpy" enableControls="0" nextDialogueID="1403" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_003_Snorpy_SoYouveSlithered"
	setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,0,LeanForward;Snorpy,2,HeadBack,0.5"
text="So, you've slithered back into town.
Up to another Grumpinati scheme?" />

	<Subtitle id="1403" character="Floofty" enableControls="0" nextDialogueID="1404" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_004_Floofty_ImNotParticipating"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,Pondering"
text="I'm not participating in
your delusions, brother." />

	<Subtitle id="1404" character="Floofty" enableControls="0" nextDialogueID="1405" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_004a_Floofty_YouWasteYour"
	setEmotion="Floofty,0,Disgust" emotionEnd="Unamused"
	setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd"
text="You waste your talented mind
playing spy games when you could be
assisting my research." />

	<Subtitle id="1405" character="Snorpy" enableControls="0" nextDialogueID="1406" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_005_Snorpy_ImNeverAssisting"
	setEmotion="Snorpy,0,Suspicious;Snorpy,2,Angry" emotionEnd="Angry"
	setAnimation="Snorpy,0,LeanForward,0.5;Snorpy,2,WavingArms"
text="I'm never 'assisting' you again.
Not until you find your moral compass,
and stop working for the MAN." />

	<Subtitle id="1406" character="Floofty" enableControls="0" nextDialogueID="1407" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_006_Floofty_OhPleaseDont"
	setEmotion="Floofty,0,Unamused;Floofty,1,Smug" emotionEnd="Smug"
	setAnimation="Floofty,1,PonderingArmTwirl;Snorpy,0,WavingArmsEnd"
text="Oh please,
don't try to dress up your cowardice." />

	<Subtitle id="1407" character="Snorpy" enableControls="0" nextDialogueID="1408" nextDialogueDelay="0" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_007_Snorpy_ImNoCoward"
	setEmotion="Snorpy,0,Angry" emotionEnd="Angry"
	setAnimation="Snorpy,0,LeanForward"
text="I'm no coward! I-" />

	<Subtitle id="1408" character="Floofty" enableControls="0" nextDialogueID="1409" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_008_Floofty_YouStillHavent"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,PonderingGestureForward,0.5;Snorpy,0,LeanForwardEnd"
text="You still haven't told the
green meathead how you feel." />

	<Subtitle id="1409" character="Snorpy" enableControls="0" nextDialogueID="1410" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_009_Snorpy_WWellTThatsDifferent"
	setEmotion="Snorpy,0,Surprised;Snorpy,1.3,Angry" emotionEnd="Angry"
	setAnimation="Snorpy,0,LookDown;Snorpy,1.3,LookDownEnd"
text="W-well! That's different!
Don't try to confuse the issue!" />

	<Subtitle id="1410" character="Floofty" enableControls="0" focusTargets="Floofty,Snorpy"
eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_010_Floofty_IThoughtSo"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,PonderingEnd;Floofty,1,GestureToSelf"
text="I thought so.
Leave me to my business,
and I'll leave you to yours." />

<!-- Abandon Quest Selection -->

	<Subtitle id="10001" character="Player" speakerText="$AlertLoseProgress" useTriggerForPosition="1"
option0="$EmojiQuest Abandon Quest" option1="Go back..." />

	<Subtitle id="10002" character="Player" speakerText="$AlertBossReplay" useTriggerForPosition="1"
option0="$EmojiQuest Summon the Bugsnak!" option1="Don't..." />

</SubtitleCollection>
