
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

<!--	<Subtitle id="900" character="Snorpy" nextTriggerID="9007" quest="SnorpyMainQuest1" questState="Completed"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="I have nothing at the moment.
Come see me later." /> -->

	<Subtitle id="901" character="Snorpy" 
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_001_Snorpy_MoveAlongInterloper"
setEmotion="Snorpy,0,Disgust" emotionEnd="Disgust" 
setAnimation="Snorpy,0,HeadBack;Snorpy,5,HeadBackEnd"
text="Move along, interloper.
Whatever sort of spy or counter-agent you are,
I'm not about to fall for your tricks." />

	<Subtitle id="902" character="Snorpy" nextDialogueID="903"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_002_Snorpy_HeDidDid"
setEmotion="Snorpy,0,Judging;Snorpy,3,Unamused" emotionEnd="Unamused" 
setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd"
text="Oh he did, did he?
My poor, sweet Chandlo has 
always been too trusting." />

	<Subtitle id="903" character="Snorpy" nextDialogueID="1903"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_002a_Snorpy_WhatIsYour"
setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
setAnimation="Snorpy,0,LeanForward"
text="What is your business with me?" />

	<Subtitle id="1903" character="Snorpy" nextDialogueID="904, 904"
option0="Will you come back to Snaxburg?" option1="Anything I can do to help?" />

	<Subtitle id="904" character="Snorpy" nextDialogueID="905"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_003_Snorpy_HmmImNot"
setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious"
setAnimation="Snorpy,0,LeanForwardEnd"
text="Hmm, I'm not DISinterested...but
you're still a suspicious individual." />

	<Subtitle id="905" character="Snorpy" nextDialogueID="906" unskippable="1"	
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_004_Snorpy_IProposeA"
setTarget="Snorpy,0,@10002;Snorpy,2,Player"
setTrigger="1.5,202.312"
setEmotion="Snorpy,0,Smug;Snorpy,1,Neutral" emotionEnd="Neutral"
setAnimation="Snorpy,1,Grappler"
text="I propose a test.
Here, take my newest invention:
the Snakgrappler." />

	<Subtitle id="906" character="Snorpy" nextDialogueID="907" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_005_Snorpy_IBuiltIt"
setTrigger="2,999.701;2.15,202.313"
setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
setAnimation="Snorpy,2.15,GrapplerEnd"
text="I built it so that I could help
Chandlo with his basketballing problem." />

	<Subtitle id="907" character="Snorpy"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_005a_Snorpy_ButIForgot"
setEmotion="Snorpy,0,Unamused;Snorpy,3,Judging" emotionEnd="Judging"
setAnimation="Snorpy,3,LeanForward;Snorpy,5,LeanForwardEnd"
text="But I forgot that meant going outside.
So you do it.
And then maybe we'll talk." />

	<Subtitle id="908" character="Snorpy" quest="GetHook" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_006_Snorpy_HelpChandloThen"
setEmotion="Snorpy,0,Unamused;Snorpy,1,Judging" emotionEnd="Judging"
setAnimation=""
text="Help Chandlo.
Then maybe we'll talk." />

	<Subtitle id="910" character="Snorpy" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_IveKnownChandlo"
	setEmotion="Snorpy,0,Neutral;Snorpy,6,Smug;Snorpy,10,Neutral" emotionEnd="Neutral"
	setAnimation="Snorpy,0,TummyTap;Snorpy,6,LookDown;Snorpy,10,LookDownEnd"
text="I've known Chandlo for ages. He does what he
says and says what he thinks. In this mad, mad world 
he is uncomplicated, reliable, and...surprisingly gentle." />

	<Subtitle id="911" character="Snorpy" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_TheOutdoorsAre"
	setEmotion="Snorpy,0,Disgust;Snorpy,4,Unamused" emotionEnd="Unamused"
	setAnimation="Snorpy,4,LeanForward;Snorpy,6,LeanForwardEnd"
text="The outdoors are dangerous, unpredictable,
and smelly. Get me enough material, and
I'll make us a roof over this entire island." />

	<Subtitle id="912" character="Snorpy" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_BugsnaxLookLike"
	setEmotion="Snorpy,0,Unamused;Snorpy,5,Suspicious" emotionEnd="Suspicious"
	setAnimation="Snorpy,2,HeadBack;Snorpy,5,LeanForward,0.5;Snorpy,9,LeanForwardEnd"
text="Bugsnax look like living creatures but they
act more like tiny little machines.Tiny, little, delicious machines built
explicitly to appeal to a mass audience." />

	<Subtitle id="1912" character="Snorpy" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_OfAllThe"
	setEmotion="Snorpy,0,Judging;Snorpy,5,Confused" emotionEnd="Confused"
	setAnimation="Snorpy,2,LeanForward;Snorpy,5,HeadBack;Snorpy,8,HeadBackEnd"
text="Of all the unknowns in this world, one plagues 
me more than any other. How does Chandlo truly 
feel about me? Does he want us to be something...more?" />

	<Subtitle id="1913" character="Snorpy" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_RestAssuredChum"
	setEmotion="Snorpy,0,Unamused;Snorpy,1,Suspicious" emotionEnd="Suspicious"
	setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd"
text="Rest assured, Chum,
I have my eye on Floofty." />

	<Subtitle id="913" character="Snorpy" nextDialogueID="914"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_002_Snorpy_AnywayYouHave"
setEmotion="Snorpy,0,Neutral;Snorpy,3,Judging" emotionEnd="Judging"
setAnimation="Snorpy,1,LeanForward;Snorpy,3,HeadBack,0.5"
text="Anyway, you have my thanks for helping him.
Perhaps I can trust you after all?" />

	<Subtitle id="914" character="Snorpy" nextDialogueID="915" 
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_003_Snorpy_IAmSnorpington"
setEmotion="Snorpy,0,Smug" emotionEnd="Smug"
setAnimation="Snorpy,0,TummyTap,0.5"
text="I am Snorpington Fizzlebean, 
engineer and seeker of truths." />

	<Subtitle id="915" character="Snorpy"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_003a_Snorpy_HereNewChum"
setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral"
setAnimation="Snorpy,1.5,Hug"
text="Here, new chum, lean in close so
that I may bestow a hug on you." />

	<Subtitle id="916" character="Snorpy" nextDialogueID="918"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_004_Snorpy_AhWhatAn"
setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
setAnimation="Snorpy,1,ArmSwing"
text="Ah, what an excellent hugging experience that was!
We shall have to do that many more times." />

	<Subtitle id="917" character="Snorpy" nextDialogueID="913"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_001_Snorpy_AhYesI"
setEmotion="Snorpy,0,Bummed;Snorpy,4,Confused" emotionEnd="Confused"
setAnimation="Snorpy,1,HeadBack;Snorpy,4,HeadBackEnd,0.5"
text="Ah...yes. I wish I could tell Chandlo
everything, but knowing the truth would
only put him in more danger." />

	<Subtitle id="918" character="Snorpy" nextDialogueID="1918"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_005_Snorpy_NowINeed"
setEmotion="Snorpy,0,Neutral;Snorpy,3,Unamused" emotionEnd="Unamused"
setAnimation="Snorpy,0,LeanForward;Snorpy,3,LeanForwardEnd"
text="Now, I need your help.
Are you willing to risk your
life for the greater good?" />

	<Subtitle id="1918" character="Snorpy" nextDialogueID="919, 919"
option0="Sure, whatever." option1="I would die for you." />

	<Subtitle id="919" character="Snorpy" nextDialogueID="1919" quest="SnorpyMainQuest1" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_006_Snorpy_SplendidThereIs"
setEmotion="Snorpy,0,Neutral;Snorpy,4,Smug" emotionEnd="Smug"
setAnimation="Snorpy,0,ArmSwing"
text="Splendid! There is another device
you will need. I've hidden it inside
the Bugwatch Tower." />

	<Subtitle id="1919" character="Snorpy"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_006a_Snorpy_OnceYouHave"
setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral"
text="Once you have it, I will tell you more..." />

	<Subtitle id="920" character="Snorpy" nextDialogueID="921" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_007_Snorpy_CanYouHear"
setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
setAnimation="Snorpy,0,PullOutRadio"
text="Hello? Helloo. Can you hear me?" />

	<Subtitle id="921" character="Snorpy" nextDialogueID="922" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_008_Snorpy_ThatsRightI"
setEmotion="Snorpy,0,Smug" emotionEnd="Smug"
text="Ah, that's right, I planted a radio tracking
device on you during our mutual hugging!" />

	<Subtitle id="922" character="Snorpy" nextDialogueID="923" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_009_Snorpy_NowWeCan"
setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
text="Now we can communicate securely!" />

	<Subtitle id="923" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_009a_Snorpy_BewareTheGrumpanati"
setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious"
setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344"
text="Beware, the Grumpinati are always listening." />

	<Subtitle id="924" character="Snorpy" enableControls="1" nextDialogueID="926"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_011_Snorpy_AlthoughYouSeem"
setEmotion="Snorpy,0,Neutral;Snorpy,3,Smug" emotionEnd="Smug"
setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344"
text="Although you seem to have avoided
being trapped inside. Clever!" />

	<Subtitle id="925" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_010_Snorpy_AhAFlying"
setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry"
setAnimation="Snorpy,0,PullOutRadio"
text="Ah! One of those flying Bugsnax has 
set off the tower's alarm system again!" />

	<Subtitle id="1925" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_012_Snorpy_NotToWorry"
setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral"
setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344"
text="Not to worry. With my Trip Shot device,
you can disrupt the Snak's movement." />

	<Subtitle id="926" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_013_Snorpy_AlrightReturnTo"
setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral"
text="Alright, return to me for
the next phase of the plan." />

	<Subtitle id="927" character="Snorpy" nextDialogueID="928" quest="SnorpyMainQuest2" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_001_Snorpy_AhChumI"
setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
setAnimation="Snorpy,1,TummyTap"
text="Ah, Chum, I have such a craving for Kwookies." />

	<Subtitle id="928" character="Snorpy"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_002_Snorpy_WhyMyCraving"
setEmotion="Snorpy,0,Neutral;Snorpy,4.5,Smug" emotionEnd="Smug"
setAnimation="Snorpy,1,LeanForward;Snorpy,4.5,LeanForwardEnd"
text="Why, my craving is so terrible
that I would like my teeth to be Kwookies.
So that I may taste my own teeth, you see." />

	<Subtitle id="1928" character="Snorpy" nextDialogueID="1929" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_003_Snorpy_OhDoBe"
setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
setAnimation="Snorpy,0,PullOutRadio"
text="Oh, do be aware that the Trip Shot 
cannot attach to snow, sand, or dirt." />

	<Subtitle id="1929" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_004_Snorpy_AMinorDesign"
setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused"
setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344"
text="A minor design flaw, perhaps.
But that's what I get for using
suction cups instead of knives..." />

	<Subtitle id="929" character="Snorpy" nextDialogueID="930" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_005_Snorpy_MyRequestWas"
setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
setAnimation="Snorpy,0,PullOutRadio"
text="My request was a ruse, of course." />

	<Subtitle id="930" character="Snorpy" nextDialogueID="1930" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_006_Snorpy_TheGrumpinatiAre"
setEmotion="Snorpy,0,Angry" emotionEnd="Angry"
setAnimation=""
text="The Grumpinati are using the Kwookies
to trace my dental fillings." />

	<Subtitle id="1930" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_007_Snorpy_ButIfMy"
setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344"
text="But if my teeth ARE Kwookies, 
the resulting counter-signal will
make my location untraceable!" />

	<Subtitle id="931" character="Snorpy" nextDialogueID="932"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_001_Snorpy_SplendidINo"
setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
setAnimation="Snorpy,0,ArmSwing"
text="Splendid! I no longer have to worry
about psychotronic torture or cavities!" />

	<Subtitle id="932" character="Snorpy" quest="SnorpyMainQuest3" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_002_Snorpy_ButNowI"
setEmotion="Snorpy,0,Smug;Snorpy,2,Happy" emotionEnd="Happy"
setAnimation="Snorpy,0,TummyTap"
text="But now I hunger for Charmallows.
Can't ever have enough Charmallows!" />

	<Subtitle id="933" character="Snorpy" nextDialogueID="934" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_003_Snorpy_TheCharmallowsGive"
setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious"
setAnimation="Snorpy,0,PullOutRadio"
text="The Charmallows give off an unusual signal." />

	<Subtitle id="934" character="Snorpy" nextDialogueID="935" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_003a_Snorpy_IBelieveThey"
setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
setAnimation=""
text="I believe they may be key to the
Grumpinati surveillance system, though
I'm not yet sure how." />

	<Subtitle id="935" character="Snorpy" nextDialogueID="936" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_004_Snorpy_TheirSignalShould"
setEmotion="Snorpy,0,Smug" emotionEnd="Smug"
setAnimation=""
text="Their signal should be safely
contained inside my stomach a-" />

	<Subtitle id="936" character="Chandlo" nextDialogueID="937" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_005_Chandlo_WoahSnorpDawgYou"
setEmotion="Chandlo,0,Happy" emotionEnd="Happy"
text="Woah, Snorp-Dawg, 
you got the radio working?
Let's put some jams on!" />

	<Subtitle id="937" character="Snorpy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_006_Snorpy_ErUhNot"
setEmotion="Snorpy,0,Fear;Snorpy,3,Judging" emotionEnd="Judging"
setAnimation="Snorpy,2,PutAwayRadio" setTrigger="3.5,202.344"
text="Er, uh, not now, Chandlo!
The radio is, uh *SMASH* broken!" />

	<Subtitle id="938" character="Snorpy" nextDialogueID="939"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_007_Snorpy_ExcellentWeveDisrupted"
setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
setAnimation="Snorpy,0,ArmSwing"
text="Excellent, we've disrupted key
Grumpinati operations on this mountain!" />

	<Subtitle id="939" character="Snorpy"
eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_007a_Snorpy_WithThatBlindSpot"
setEmotion="Snorpy,0,Smug;Snorpy,3.5,Happy" emotionEnd="Happy"
setAnimation="Snorpy,0,LeanForward;Snorpy,3.5,LeanForwardEnd"
text="With that blind spot in place,
I can safely return to Snaxburg.
Meet me outside!" />

	<Subtitle id="941" character="Snorpy" nextTriggerID="9007" promptChatFeed="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_AhISee"
setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
text="Ah, I see you have the Kwookie!" />

	<Subtitle id="942" character="Snorpy" nextTriggerID="9007" promptChatFeed="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_AhISeeCharmallow"
setEmotion="Snorpy,0,Happy" emotionEnd="Happy"
text="Ah, I see you have the Charmallows!" />

	<Subtitle id="943" character="Snorpy" nextTriggerID="9007" quest="SnorpyMainQuest2" questState="ConditionMet"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_QuicklyFeedMeKwookie"
setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
setAnimation=""
text="Quickly, feed me that Kwookie!" />

	<Subtitle id="944" character="Snorpy" nextTriggerID="9007" quest="SnorpyMainQuest3" questState="ConditionMet"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_QuicklyFeedMeCharmallows"
setEmotion="Snorpy,0,Judging" emotionEnd="Judging"
setAnimation=""
text="Quickly, feed me the Charmallows!" />


	<Subtitle id="950" character="Snorpy" allowBack="1" nextDialogueID="Quest"
option0="What was I doing again?" />

	<Subtitle id="16000" character="Snorpy" isEat="1"
option0="Let's eat." />

	<Subtitle id="951" character="Snorpy" allowBack="1"
option0="Let's chat." />

	<Subtitle id="952" character="Snorpy" allowBack="1" isBack="1"
option0="Goodbye." />

	<Subtitle id="953" character="Snorpy" allowBack="1" quest="GetHook" questState="Active"
option0="$EmojiQuest Chandlo sent me." />

	<Subtitle id="954" character="Snorpy" allowBack="1" quest="SnorpyMainQuest1" questState="ConditionMet"
option0="$EmojiQuestComplete I have your device." />

	<Subtitle id="955" character="Snorpy" allowBack="1"
option0="$EmojiInterview Have time for an interview?" />

	<Subtitle id="956" character="Snorpy" allowBack="1" nextDialogueID="917" quest="SnorpyMainQuest1" questState="Available"
option0="$EmojiQuest Chandlo said you have a secret project?" />

	<Subtitle id="957" character="Snorpy" allowBack="1" quest="SnorpySideQuest1" questState="Available"
option0="$EmojiSidequest How's it going, Snorpy?" />

<Subtitle id="958" character="Snorpy" allowBack="1" quest="SnorpySideQuest2" questState="Available"
option0="$EmojiSidequest What now?" />

	<Subtitle id="959" character="Snorpy" allowBack="1" quest="SnorpySideQuest2" questState="ConditionMet"
option0="$EmojiSidequest I lit the flares." />

	<Subtitle id="960" character="Snorpy" allowBack="1" quest="SnorpySideQuest3" questState="Available"
option0="$EmojiSidequest How go the charts?" />

	<Subtitle id="961" character="Snorpy" allowBack="1" quest="SnorpySideQuest3" questState="Complete"
option0="$EmojiSidequest What are you going to do?" />

	<Subtitle id="990" character="Snorpy" enableControls="1" emotionEnd="Ignore"
eventName="GameAudio/Voiceovers/General/Snorpy/Ow"
text="Ow!"/>

<!-- SNORPY INTERVIEW QUESTIONS -->

	<Subtitle id="1500" character="Snorpy" style="Interview" nextDialogueID="1302,1303,1304,1305,1306,1307,1308,1309,1310,1311" />


	<Subtitle id="1301" character="Snorpy" nextDialogueID="1202,1203"
option0="Don't you want to find Lizbert?" option1="What if your name wasn't attached?" />

	<Subtitle id="1302" character="Snorpy" nextDialogueID="1204"
option0="Who are you?" />

	<Subtitle id="1303" character="Snorpy" nextDialogueID="1206" afterSelectionUnhide="1304"
option0="Why come to Snaktooth Island?" />

	<Subtitle id="1304" character="Snorpy" hiddenByDefault="1" nextDialogueID="1208"
option0="How long have you and REDACTED been in a relationship?" indent="1" />

	<Subtitle id="1305" character="Snorpy" nextDialogueID="1210" afterSelectionUnhide="1306"
option0="Thoughts on Bugsnax?" />

	<Subtitle id="1306" character="Snorpy" hiddenByDefault="1" nextDialogueID="1211"
option0="If Bugsnax are artificial, where do they come from?" indent="1" />

	<Subtitle id="1307" character="Snorpy" nextDialogueID="1213" afterSelectionUnhide="1308"
option0="Why did you leave town?" />

	<Subtitle id="1308" character="Snorpy" hiddenByDefault="1" nextDialogueID="1215"
option0="Grumpinati plot?" indent="1" />

	<Subtitle id="1309" character="Snorpy" nextDialogueID="1217" afterSelectionUnhide="1310"
option0="Any info on Lizbert?" />

	<Subtitle id="1310" character="Snorpy" hiddenByDefault="1" nextDialogueID="1219"
option0="What terrible secrets?" indent="1" />

	<Subtitle id="1311" character="Snorpy" hiddenByDefault="1" unHideOnQuestConditionMet="SnorpyInterview" nextDialogueID="1220"
option0="$EmojiInterviewComplete I think we're done here." allowBack="1" />

	<Subtitle id="1350" character="Snorpy"
option0="$EmojiInterview Start Interview" option1="Never mind" />

	<Subtitle id="1510" character="Snorpy" allowBack="1" isBack="1" nextDialogueID="1500"
option0="Back" />

<!-- SNORPY INTERVIEW ANSWERS -->

	<Subtitle id="1201" character="Snorpy" emotionEnd="Disgust" nextDialogueID="1301"
	setEmotion="Snorpy,0,Surprised;Snorpy,1,Disgust" setAnimation="Snorpy,1,LeanForward,0.5"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_001_Snorpy_AreYouMad"
text="Are you mad!? I can't have my 
secrets plastered all over the front page news!" />

	<Subtitle id="1202" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1203"
	setEmotion="Snorpy,0,Suspicious;Snorpy,3,Surprised" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,LeanForward;"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_002_Snorpy_OfCourseI"
text="Of course I do!
But at the same time I don't
want THEM finding ME!" />

	<Subtitle id="1203" character="Snorpy" emotionEnd="Judging" nextDialogueID="1350"
	setEmotion="Snorpy,0,Suspicious;Snorpy,3,Judging" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,1,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_003_Snorpy_HmISuppose"
text="Hm...I suppose I can reveal a tad bit
so long as my identity is protected." />

	<Subtitle id="1204" character="Snorpy" emotionStart="Surprised" nextDialogueID="1205"
	setEmotion="Snorpy,0,Suspicious;Snorpy,0.5,Surprised" setAnimation=""
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_004_Snorpy_IAmAutomated_REDACTED"
text="*ahem* I am...Snor*REDACTED*" />

	<Subtitle id="1205" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Snorpy,0,Smug" setAnimation="Snorpy,0,TummyTap"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_004a_Snorpy_AndIHave"
text="I have devoted my life to 
inventing devices that foil the 
machinations of the Grumpinati." />

	<Subtitle id="1206" character="Snorpy" emotionEnd="Happy" nextDialogueID="1207"
	setEmotion="Snorpy,0,Judging;Snorpy,1.5,Happy" setAnimation="Snorpy,1,HeadBack"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_005_Snorpy_IWasDragged_REDACED"
text="I was dragged here by my dearest
friend Cha-*REDACTED*" />

	<Subtitle id="1207" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewHere"
	setEmotion="Snorpy,0,Judging;Snorpy,3,Smug" setAnimation="Snorpy,1,HeadBackEnd;Snorpy,4,LookDown;Snorpy,5.5,LookDownEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_005a_HeThoughtI"
text="He thought I needed some 'fresh air' or something. 
Much as I hate the outdoors,
I simply can't say no to him." />

	<Subtitle id="1208" character="Snorpy" emotionEnd="Smug" nextDialogueID="1209"
	setEmotion="Snorpy,0,Surprised;Snorpy,4.5,Smug" setAnimation="Snorpy,0,WavingArms;Snorpy,1.5,StoppedDefault;Snorpy,4,LookDown"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_006_Snorpy_WellAhaI"
text="W-w-w-well! Aha! I-I-I mean, we've been together
since kindergarten. It would make perfect
sense if we were 'together' together." />

	<Subtitle id="1209" character="Snorpy" emotionEnd="Confused" nextDialogueID="1500"
	setEmotion="Snorpy,0,Bummed;Snorpy,1,Confused" setAnimation="Snorpy,1,LookDownEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_006a_Snorpy_HesNeverSaid"
text="He's never...said we are.
Has he?" />

	<Subtitle id="1210" character="Snorpy" emotionEnd="Judging" nextDialogueID="1500"
	setEmotion="Snorpy,0,Judging;Snorpy,2.5,Surprised;Snorpy,3.2,Judging" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_007_Snorpy_ISurmiseThey"
text="I surmise they are some sort of
synthetic lifeform designed to
beguile our taste buds." />

	<Subtitle id="1211" character="Snorpy" emotionEnd="Judging" nextDialogueID="1212"
	setEmotion="Snorpy,0,Happy;Snorpy,4,Judging" setAnimation="Snorpy,0.1,ArmSwing;Snorpy,1.5,LeanForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_008_Snorpy_ImSoGlad"
text="I'm so glad you asked! I believe 
there may be a factory located on this 
very island. Hidden somewhere deep underground." />

	<Subtitle id="1212" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" setAnimation="Snorpy,0,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_008a_Snorpy_IHaveCharts"
text="I have charts!
Let me show you my charts later." />

	<Subtitle id="1213" character="Snorpy" emotionEnd="Bummed" nextDialogueID="1214"
	setEmotion="Snorpy,0,Bummed;Snorpy,2,Disgust;Snorpy,4,Bummed" setAnimation="Snorpy,2,HeadBack;Snorpy,4,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_009_Snorpy_IWasToo"
text="I was too exposed. Floofty tried to
wrap me up in their experiments, now that
Lizbert and Eggabell weren't around to occupy them." />

	<Subtitle id="1214" character="Snorpy" emotionStart="Suspicious" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewLeave"
	setEmotion="Snorpy,0,Unamused;Snorpy,1.5,Suspicious" setAnimation="Snorpy,1.5,LeanForward;Snorpy,3,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_009a_Snorpy_ICouldSee"
text="I could see that this was the next 
step in the Grumpinati's plot against me." />

	<Subtitle id="1215" character="Snorpy" emotionEnd="Disgust" nextDialogueID="1216"
	setEmotion="Snorpy,0,Suspicious;Snorpy,4,Disgust" setAnimation="Snorpy,0,WavingArms;Snorpy,4,HeadBack"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_010_Snorpy_LizbertDisappearsWe"
text="Lizbert disappears, we are hit with
an earthquake, we suffer a Snak shortage.
All that in one day?" />

	<Subtitle id="1216" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1500"
	setEmotion="Snorpy,0,Surprised;Snorpy,2,Suspicious" setAnimation="Snorpy,2,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_010a_Snorpy_DoYouReally"
text="Do you really think those are
all coincidences? The timeline is on my charts." />

	<Subtitle id="1217" character="Snorpy" emotionEnd="Happy" nextDialogueID="1218"
	setEmotion="Snorpy,0,Happy;Snorpy,5,Smug;Snorpy,7,Happy" 
	setAnimation="Snorpy,5,TummyTap;Snorpy,8.5,ArmSwing"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_011_Snorpy_ElizabertMegafigWas_REDACTED"
text="Elizabert Megafig was a curious sort,
and hadn't a foolish bone in her body. She could 
rival me in wits, and *REDACTED* in arm-wrestling." />

	<Subtitle id="1218" character="Snorpy" emotionEnd="Confused" nextDialogueID="1500"
	setEmotion="Snorpy,0,Happy;Snorpy,2.5,Confused" setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_011a_Snorpy_WeWouldShare"
text="We would share secrets now and again.
Dreadful, terrible secrets." />

	<Subtitle id="1219" character="Snorpy" emotionEnd="Judging" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewLizbert"
	setEmotion="Snorpy,0,Happy;Snorpy,1,Surprised;Snorpy,2,Judging;Snorpy,4,Surprised;Snorpy,5,Judging" 
	setAnimation="Snorpy,0,LookUp;Snorpy,1,LeanForward;Snorpy,5,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_012_Snorpy_HaHaHa"
text="Ha ha ha, I'm not TELLING you
the terrible secrets because they
are TERRIBLE and SECRET!" />

	<Subtitle id="1220" character="Snorpy" emotionEnd="Happy"
	setEmotion="Snorpy,0,Happy" setAnimation="Snorpy,0,ArmSwing;Snorpy,4,Hug"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_013_Snorpy_ExcellentInterrogationChum"
text="Excellent interrogation, Chum!
So great that you deserve
another hugging experience!" />

	<Subtitle id="1221" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1222"
	setEmotion="Snorpy,0,Happy;Snorpy,1.5,Suspicious" setAnimation="Snorpy,0,HugEnd;Snorpy,5,TummyTap"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014_Snorpy_ThisMustNot"
text="Heh heh heh. This must NOT go on the record.
Elizabert Megafig discovered something
on the island and came to me for help." />

	<Subtitle id="1222" character="Snorpy" emotionStart="Surprised" nextDialogueID="1223"
	setEmotion="Snorpy,0,Suspicious;Snorpy,6,Surprised" setAnimation="Snorpy,2,HeadBack;Snorpy,4,HeadBackEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014a_Snorpy_AnEntrance"
text="An entrance to the underground, locked 
behind a strange device. I assisted her in unraveling 
its secrets and soon after, she vanished." />

	<Subtitle id="1223" character="Snorpy" emotionEnd="Unamused"
	setEmotion="Snorpy,0,Confused;Snorpy,2,Unamused" setAnimation="Snorpy,3.5,GetMap;Snorpy,5,GiveMap"
eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014b_Snorpy_YouMustTake"
text="You must take extreme caution!
I can tell you where to find it,
but the rest is up to you!" />

<!-- Snorpy Greets Player -->

<Subtitle id="10001" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_001"
text="Greetings!" />

<Subtitle id="10002" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_002"
text="Greetings!" />

<Subtitle id="10003" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_003"
text="Ah, hello." />

<Subtitle id="10004" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_004"
text="Ah, hello." />

<Subtitle id="10005" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_005"
text="Well met." />

<Subtitle id="10006" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_006"
text="Well met." />

<Subtitle id="10007" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_007"
text="Well hello there." />

<Subtitle id="10008" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_008"
text="Ah, nice to see you." />

<Subtitle id="10009" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_009"
text="Yes, yes, hello mhmm." />

<Subtitle id="10010" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_010"
text="Yes, hello." />

<!-- Snorpy Say Goobye to Player -->

<Subtitle id="10051" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_001"
text="Cheers." />

<Subtitle id="10052" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_002"
text="Cheers." />

<Subtitle id="10053" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_003"
text="Be well." />

<Subtitle id="10054" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_004"
text="Be well." />

<Subtitle id="10055" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_005"
text="Good day to you." />

<Subtitle id="10056" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_006"
text="Good day to you." />

<Subtitle id="10057" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_007"
text="Ta-ta." />

<Subtitle id="10058" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_008"
text="Goodbye now." />

<Subtitle id="10059" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_009"
text="Farewell." />

<Subtitle id="10060" character="Snorpy" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_010"
text="See you around." />

</SubtitleCollection>
