<SubtitleCollection>



	<Subtitle id="1" character="Chandlo" enableControls="0" nextDialogueID="2" nextDialogueDelay="0.1" emotionStart="Sad" emotionEnd="Sad" eventName="GameAudio/Voiceovers/General/Mayor/Talking" faceSpeaker="Snorpy" text="C'était sympa, au début.
Y avait une bonne ambiance
et j'avais beaucoup plus de potes." />


<Subtitle id="400" character="Filbo" nextDialogueID="401" setTarget="Filbo, 0.0, Snorpy; Snorpy, 0.0, Filbo" nextDialogueDelay="0.2" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_001_Filbo_Snorpy" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setAnimation="" text="Snorpy!" />

<Subtitle id="401" character="Snorpy" nextDialogueID="402" setTarget="Filbo, 0.0, Snorpy; Snorpy, 0.0, Filbo; Snorpy, 1.2, Player" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_002_Snorpy_ThereTheyAre" setEmotion="Snorpy,0,Surprised;Snorpy,2,Judging" emotionEnd="Judging" setAnimation="Snorpy,1.3,LeanForward" text="Les voilà!
Où est-ce que vous étiez passés,
tous les deux?" />

<Subtitle id="402" character="Filbo" nextDialogueID="403" setTarget="Snorpy, 0.0, Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_003_Filbo_IllExplainLater" setEmotion="Filbo,0,Confused;Filbo,3,Angry" emotionEnd="Angry" setAnimation="Filbo,0,GestureTowardSelf;Filbo,3,Excited" text="Je t'expliquerai plus tard!
Les Bugsnax veulent notre peau!
Il faut qu'on quitte l'île tout de suite!" />

<Subtitle id="403" character="Snorpy" nextDialogueID="404" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_004_Snorpy_ISuspectedAs" setEmotion="Snorpy,0,Confused;Snorpy,1.5,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,TummyTap" text="Je m'en doutais.
Heureusement, la montgolfière
est presque prête à décoller." />

<Subtitle id="404" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_005_Filbo_GreatButWhere" setEmotion="Filbo,0,Happy;Filbo,1,Confused" emotionEnd="Confused" setAnimation="Filbo,0,ExcitedEnd;Filbo,1,HandBehindHead" text="Génial! Mais où sont les autres?" />

<Subtitle id="405" character="Snorpy" nextDialogueID="406" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_006_Snorpy_TheyreHoldingOff" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,LeanForward;Snorpy,6,LeanForwardEnd" text="Ils font de leur mieux pour repousser l'assaut.
Je leur ai filé mes inventions les plus dangereuses,
mais... je crois que c'est peine perdue." />

<Subtitle id="406" character="Chandlo" nextDialogueID="407" setTarget="Snorpy, 0.0, Player; Player, 0.0, Snorpy; Filbo, 0.0, Snorpy" setAnimation="Snorpy,0,PullOutRadio" setTrigger="0,@304.330" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_007_Chandlo_SnorpDawgTheyreComing" text="SNORP-MAN! Ils descendent de la montagne!
Ramène-toi illico!" />

<Subtitle id="407" character="Snorpy" nextDialogueID="408" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_008_Snorpy_HoldSteadyMy" setEmotion="Snorpy,0,Surprised" emotionEnd="Surprised" setAnimation="" text="Tiens bon, mon amour! J'arrive!" />

<Subtitle id="408" character="Snorpy" nextDialogueID="409" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_009_Snorpy_OhButSomebody" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,PutAwayRadio" setTrigger="0,@304.332" text="Mince, je n'ai pas fini de faire
le plein de la montgolfière..." />

<Subtitle id="409" character="Filbo" nextDialogueID="410" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_010_Filbo_DontWorrySnorpy" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setTarget="Snorpy,0,Filbo" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,0.7,GestureTowardSelf" text="Ne t'en fais pas, Snorpy!
Je m'occupe de la montgolfière!
Va aider Chandlo." />

<Subtitle id="410" character="Snorpy" setTarget="Player, 0.0, Snorpy; Snorpy,1,Player" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_011_Snorpy_SplendidAsFor" setEmotion="Snorpy,0,Happy;Snorpy,1,Judging;Snorpy,6,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing" text="Parfait. Quant à vous, prenez mon pulvérisnax.
On va dire que c'est un attrape-snax en mode...
écrabouillage. Bonne chance." />

<Subtitle id="411" character="Filbo" nextDialogueID="412" setTarget="Snorpy, 0.0, Filbo; Filbo, 0.0, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_012_Filbo_WaitCanYou" setEmotion="Filbo,0,Judging" emotionEnd="Judging" setAnimation="Filbo,1,Pointing;Filbo,6,PointingEnd" text="Attends! Tu peux me laisser ta radio?
J-je vois tout le monde d'ici.
Je devrais pouvoir les guider jusqu'ici." />

<Subtitle id="412" character="Snorpy" setTarget="Player, 0.0, Snorpy; Snorpy, 1.0, Player" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_013_Snorpy_CapitalIdeaWith" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" text="Excellente idée!
Avec votre aide à tous les deux, on a
peut-être une chance de s'en sortir." />

<Subtitle id="413" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_014_Filbo_OkayThisLooks" setEmotion="Filbo,0,Judging" emotionEnd="Judging" setAnimation="" text="Bon, ça n'a pas l'air bien sorcier." />

<Subtitle id="414" character="Filbo" setTarget="Filbo, 0.0, Player" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_015_Filbo_NevermindBuddyYou" setEmotion="Filbo,0,Fear;Filbo,2,Confused" emotionEnd="Confused" setAnimation="Filbo,0,GestureForward" text="J'ai parlé un peu vite!
Vous avez intérêt à vous servir
de ce piège!" />

<Subtitle id="415" character="Filbo" setTarget="Player, 0.0, Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEnd/TheEnd_016_Filbo_PhewIllBe" setEmotion="Filbo,0,Smug;Filbo,1,Neutral" emotionEnd="Neutral" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" text="Ouf! Je vais m'en sortir, je crois.
Allez aider les autres!
La montgolfière sera prête à votre retour!" />

<Subtitle id="416" character="Filbo" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_BuddyWhere_FOLLOWUP" setEmotion="Filbo,0,Confused" emotionEnd="Confused" setAnimation="" text="Où est-ce que vous allez?" />




<Subtitle id="900" character="Wambus" nextDialogueID="901" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_001_Wambus_GitYaVarmints" setEmotion="Wambus,0,Angry" emotionEnd="Angry" setAnimation="Wambus,0,AngryHoe; Wambus,2.0,WeaponIdle" text="ALLEZ, BON SANG!
SATANÉS BUGSNAX! " />

<Subtitle id="901" character="Triffany" nextDialogueID="902" setTarget="Triffany, 0.0, Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_002_Triffany_ItsNoUse" setEmotion="Triffany,0,Unamused;Triffany,1.5,Confused" emotionEnd="Confused" setAnimation="Triffany,1.5,BoneLeanForward" text="Ça ne sert à rien, Wamby!
Ils ont dû apprendre une chose ou deux
depuis l'âge de pierre..." />

<Subtitle id="902" character="Wambus" nextDialogueID="903" setTarget="Wambus, 0.0, Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_003_Wambus_WellWhatDo" setEmotion="Wambus,0,Angry" emotionEnd="Angry" setAnimation="Wambus,0,StoppedDefault,0.5;Wambus,1.5,ShakeHead" text="Qu'est-ce que tu veux qu'je fasse?
Pas question que j'les laisse prendre mon jardin!" />

<Subtitle id="903" character="Triffany" nextDialogueID="904" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_004_Triffany_TheresHardlyAny" setEmotion="Triffany,0,Judging" emotionEnd="Judging" setAnimation="Triffany,0,WeaponIdle" text="Il n'en reste déjà presque plus rien..." />

<Subtitle id="904" character="Wambus" nextDialogueID="905" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_005_Wambus_TheresEnoughI" setEmotion="Wambus,0,Confused;Wambus,1.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,LeanForward;Wambus,1.5,LeanForwardEnd" text="Mais ça suffit!
J'ai encore ma sauce spéciale,
fraîchement cultivée!" />

<Subtitle id="905" character="Triffany" nextDialogueID="906" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_006_Triffany_OhGoodThinkin" setEmotion="Triffany,0,Happy" emotionEnd="Happy" text="Ah, bonne idée!" />

<Subtitle id="906" character="Wambus" nextDialogueID="907" nextDialogueDelay="-0.3" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_007_Wambus_ThatsNotWhat" setEmotion="Wambus,0,Confused" emotionEnd="Unamused" setAnimation="Wambus,0.3,ShakeHead" text="C'est pas c'que j'voulais dire..." />

<Subtitle id="907" character="Triffany" setTarget="Triffany, 0.0, Player; Wambus, 0.6, Player" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_008_Triffany_OhDidntSee" setEmotion="Triffany,0,Surprised;Triffany,1.5,Judging;Triffany,3,Surprised" emotionEnd="Unamused" setAnimation="Triffany,0,WeaponIdle,0.5" text="Oh, vous voilà! Je crois que vous visez mieux que
moi, vous voulez bien m'aider?
C'est juste une question de vie ou de mort!" />

<Subtitle id="908" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_009_Wambus_MightyFineWork" emotionStart="Smug" emotionEnd="Unamused" text="Vous avez l'coup d'main, part'naire!" />

<Subtitle id="909" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_010_Wambus_HowsThatTaste" emotionStart="Smug" emotionEnd="Unamused" text="Goûtez-moi ça!" />

<Subtitle id="910" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_011_Wambus_DarnBugsnaxGet" emotionStart="Angry" emotionEnd="Unamused" text="Hors de mes plates-bandes,
fichus Bugsnax!" />

<Subtitle id="1910" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_012_Wambus_" emotionStart="Smug" emotionEnd="Unamused" text="Ouais!" />

<Subtitle id="911" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_013_Triffany_Goodness" emotionStart="Surprised" emotionEnd="Unamused" text="Impressionnant!" />

<Subtitle id="912" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_014_Triffany_OhTheyreHistory" emotionStart="Surprised" emotionEnd="Unamused" text="Oh, ils sont cuits, cette fois." />

<Subtitle id="913" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_015_Triffany_YouReallyTaught" emotionStart="Smug" emotionEnd="Unamused" text="Vous leur avez donné une bonne leçon." />


<Subtitle id="1913" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_016_Triffany_" emotionStart="Smug" emotionEnd="Unamused" text="Ho ho!" />

<Subtitle id="914" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_017_Wambus_MorePests" emotionStart="Angry" emotionEnd="Unamused" text="En v'là d'autres!" />

<Subtitle id="915" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_018_Wambus_TheresAWhole" emotionStart="Surprised" emotionEnd="Unamused" text="Y en a un paquet qui rappliquent!" />

<Subtitle id="916" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_019_Wambus_TheyreCominOutta" emotionStart="Surprised" emotionEnd="Unamused" text="Ils sortent du sol!" />

<Subtitle id="917" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_020_Triffany_KeepAnEye" emotionStart="Judging" emotionEnd="Unamused" text="Ouvrez l'œil, et le bon!" />

<Subtitle id="918" character="Triffany" enableControls="1" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_021_Triffany_AnotherBatchOf" emotionStart="Surprised" emotionEnd="Unamused" text="Un autre groupe de Bugsnax!" />

<Subtitle id="919" character="Triffany" enableControls="1" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_022_Triffany_ItsNotOver" emotionStart="Confused" emotionEnd="Unamused" text="Ce n'est pas terminé!" />

<Subtitle id="920" character="Wambus" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_025_Wambus_ImStarvinGit" emotionStart="Angry" emotionEnd="Angry" text="J'ai les crocs!
Amenez-vous, vermines!" />

<Subtitle id="921" character="Wambus" setTarget="Wambus, 0.0, Player; Triffany, 0.0, Wambus; Player, 0.0, Wambus" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_026_Wambus_ImSuchA" setEmotion="Wambus,0,Bummed;Wambus,2,Sad" emotionEnd="Sad" setAnimation="Wambus,0,CrossArms;Wambus,2,CrossArmsShakeHead;Wambus,4.5,CrossArmsLookDown" text="J'ai même pas été capable de résister
à la faim. J'suis qu'un raté.
Pas étonnant qu'personne ait cru en moi." />

<Subtitle id="922" character="Triffany" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_027_Triffany_NoSenseDelayin" emotionStart="Bummed" emotionEnd="Unamused" text="Inutile de retarder l'inévitable." />

<Subtitle id="923" character="Triffany" setTarget="Triffany, 0.0, Player; Wambus, 0.0, Triffany; Player, 0.0, Triffany" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_028_Triffany_ThisIsThe" setEmotion="Triffany,0,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0,HandsTogether;Triffany,2.5,HandsTogetherEnd;Triffany,5.5,LookDown" text="C'est la fin, hein? Oui, c'était couru d'avance.
Enfin, ça n'a pas d'importance... Tout ce qui
compte, désormais, ce sont les Bugsnax." />

<Subtitle id="924" character="Wambus" setTarget="Wambus, 0.0, Triffany; Player, 0.0, Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_029_Wambus_TriffyNoThat" setEmotion="Wambus,0,Confused;Wambus,1,Sad" emotionEnd="Sad" setAnimation="Wambus,0,LeanForward;Wambus,1.5,ShakeHead,0.5" text="Triffy? Non...
Dites-moi que c'est pas vrai..." />

<Subtitle id="925" character="Triffany" setTarget="Triffany, 0.0, Wambus; Player, 0.0, Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_030_Triffany_WambusYouYou" setEmotion="Triffany,0,Fear;Triffany,1,Sad" emotionEnd="Sad" setAnimation="Triffany,1,LookDown" text="Wambus! Espèce de gros nigaud..." />

<Subtitle id="926" character="Triffany" nextDialogueID="927" setTarget="Triffany, 0.0, Player; Wambus, 0.0, Player; Triffany,3, Wambus; Player, 0.0, Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_031_Triffany_ThatsAboutAs" setEmotion="Triffany,0,Bummed;Triffany,3,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,StoppedDefault,0.5" text="Je crois que c'est le moment ou jamais.
Viens, Wamby, profitons de cette trêve
pour filer!" />

<Subtitle id="927" character="Wambus" setTarget="Wambus, 0.0, Player; Wambus, 4, Triffany; Player, 0.0, Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_032_Wambus_IGaveIt" setEmotion="Wambus,0,Unamused;Wambus,1.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,LookDown;Wambus,1.5,LookDownEnd" text="J'ai fait d'mon mieux.
Allez, Triffy, on s'rentre." />

<Subtitle id="930" character="Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_023_Wambus_DontWanderOff" emotionStart="Angry" emotionEnd="Unamused" text="Vous allez pas partir maintenant!
Ramenez vos miches, part'naire!" />

<Subtitle id="931" character="Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/WambusTriffany/WambusTriffanyBattle_024_Triffany_WereNotRunnin" emotionStart="Judging" emotionEnd="Unamused" text="C'est trop tôt pour prendre la fuite!" />

<Subtitle id="950" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="951" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="952" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="955" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="956" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="957" character="Wambus" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="960" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="961" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="962" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="965" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="966" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="967" character="Triffany" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />




<Subtitle id="800" character="Wiggle" nextDialogueID="801" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_001_Wiggle_RunAwaySnax" setEmotion="Wiggle,0,Surprised;Wiggle,4,Suspicious" emotionEnd="Suspicious" setAnimation="Wiggle,0,LeanForward;Wiggle,4,LeanForwardEnd" text="DÉGAGEZ, FICHUS BUGSNAX,
ET NE REVENEZ JAMAIS! *tousse*" />

<Subtitle id="801" character="Gramble" nextDialogueID="802" setTarget="Gramble, 0.0, Wiggle; Wiggle, 0.5, Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_002_Gramble_IDontGet" setEmotion="Gramble,0,Confused;Gramble,3.5,Sad" emotionEnd="Sad" setAnimation="Gramble,0,LeanForward;Gramble,3.5,HugSelf,0.5" text="Je n'y comprends rien,
pourquoi est-ce qu'ils nous attaquent?
Ils... ils m'adorent, pourtant." />

<Subtitle id="802" character="Wiggle" nextDialogueID="803" setTarget="Wiggle, 0.0, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_003_Wiggle_TheyreLikeA" setEmotion="Wiggle,0,Judging;Wiggle,3,Surprised" emotionEnd="Surprised" setAnimation="Wiggle,3,LeanForward" text="Ils sont comme une horde de fans en liesse,
mon chou. Ils t'aiment tellement qu'ils veulent
tous te manger tout cru..." />

<Subtitle id="803" character="Gramble" nextDialogueID="804" setTarget="Gramble, 0.0, Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_004_Gramble_EvenSoI" setEmotion="Gramble,0,Confused;Gramble,4.5,Angry" emotionEnd="Angry" setAnimation="Gramble,0,HugSelfEnd;Gramble,1,FistTapping;Gramble,4.5,FistTappingEnd" text="Même, je ne peux pas me résoudre à...
leur faire du mal. Alors, pourquoi est-ce que
Snorpy a transformé Charlotte en arme?" />

<Subtitle id="804" character="Wiggle" nextDialogueID="805" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_005_Wiggle_GrambleIDidnt" setEmotion="Wiggle,0,Surprised;Wiggle,1,Smug" emotionEnd="Smug" setAnimation="Wiggle,1,LeanForwardEnd" text="Gramble! Je ne savais pas que tu avais
des tendances punk rock!" />

<Subtitle id="805" character="Gramble" nextDialogueID="806" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_006_Gramble_ImNotA" setEmotion="Gramble,0,Confused;Gramble,3,Sad" emotionEnd="Sad" setAnimation="Gramble,0,No;Gramble,3,HugSelf" text="Je ne croque rien du tout!
Je... je vais plutôt craquer!" />

<Subtitle id="806" character="Wiggle" setTarget="Wiggle, 1.5, Player; Gramble, 1.8, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_007_Wiggle_WellIKnow" setEmotion="Wiggle,0,Judging;Wiggle,3,Surprised;Wiggle,6,Suspicious" emotionEnd="Suspicious" setAnimation="Wiggle,3,LeanForward;Wiggle,6,LeanForwardEnd;Gramble,0,HugSelfEnd" text="Heureusement, on a quelqu'un pour te remplacer.
Trésor, j'ai déjà chauffé la salle.
À vous de casser la baraque!" />

<Subtitle id="807" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_008_Wiggle_HowInspired" emotionStart="Happy" emotionEnd="Unamused" text="Quel talent!" />

<Subtitle id="808" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_009_Wiggle_GreatPerformanceDarling" emotionStart="Happy" emotionEnd="Unamused" text="Une prestation époustouflante, trésor!" />

<Subtitle id="809" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_010_Wiggle_ThatCameIn" emotionStart="Surprised" emotionEnd="Unamused" text="Vous faites un carton!" />

<Subtitle id="1809" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_011_Wiggle_" emotionStart="Surprised" emotionEnd="Unamused" text="Aah-oooo-ooooo!" />

<Subtitle id="810" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_012_Gramble_ICantWatch" emotionStart="Fear" emotionEnd="Unamused" text="Je ne veux pas voir ça!" />

<Subtitle id="811" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_013_Gramble_ThatSoundedBad" emotionStart="Confused" emotionEnd="Unamused" text="Ce bruit n'est pas rassurant..." />

<Subtitle id="812" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_014_Gramble_IsSproutOkay" emotionStart="Confused" emotionEnd="Unamused" text="Charlotte va bien?" />

<Subtitle id="1812" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_015_Gramble_" emotionStart="Surprised" emotionEnd="Unamused" text="Ahh-oooh!" />

<Subtitle id="813" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_016_Wiggle_SnaxOnThe" emotionStart="Surprised" emotionEnd="Unamused" text="Bugsnax en approche!" />

<Subtitle id="814" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_017_Wiggle_TheShowsNot" emotionStart="Judging" emotionEnd="Unamused" text="Le spectacle n'est pas terminé!" />

<Subtitle id="815" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_018_Wiggle_HereTheyCome" emotionStart="Surprised" emotionEnd="Unamused" text="Les voilà, trésor!" />

<Subtitle id="816" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_019_Gramble_TheresMoreOf" emotionStart="Fear" emotionEnd="Unamused" text="En voilà d'autres!" />

<Subtitle id="817" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_020_Gramble_WhyWontThey" emotionStart="Confused" emotionEnd="Unamused" text="Pourquoi ils ne veulent pas s'arrêter?" />

<Subtitle id="818" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_021_Gramble_TheyreEndless" emotionStart="Fear" emotionEnd="Unamused" text="Ça n'en finit jamais!" />

<Subtitle id="819" character="Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_024_Gramble_OhhhMyLittle" emotionStart="Confused" emotionEnd="Unamused" text="Ooh, mes petits protégés ont besoin de moi!
Papa arrive!" />

<Subtitle id="820" character="Gramble" setTarget="Gramble, 0.0, Player; Wiggle, 0.0, Gramble; Player, 0.0, Gramble" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_025_Gramble_ThereThereLittle" setEmotion="Gramble,0,Sad;Gramble,4,Smug;Gramble,6,Smug" emotionEnd="Smug" setAnimation="Gramble,0,HugSelf;Gramble,4,HugSelfEnd;Gramble,6,Relaxed" text="Là, là, mon petit. Je n'allais pas t'abandonner.
On forme une famille maintenant!
Et on restera ensemble pour toujours..." />

<Subtitle id="821" character="Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_026_Wiggle_ISimplyCant" emotionStart="Angry" emotionEnd="Unamused" text="Je n'en peux plus!
Je meurs de faim!" />

<Subtitle id="822" character="Wiggle" setTarget="Wiggle, 0.0, Player; Gramble, 0.0, Wiggle; Player, 0.0, Wiggle" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_027_Wiggle_TheyCallMe" setEmotion="Wiggle,0,Bummed;Wiggle,5,Surprised;Wiggle,7,Judging" emotionEnd="Judging" setAnimation="Wiggle,5,PointForward;Wiggle,7,Swoon,0.5;Wiggle,10,SwoonEnd;Wiggle,13,LeanForward" text="Même si je suis bien loin des feux de la rampe,
mon étoile va briller une dernière fois!
Voilà mon chant du cygne... que je dédicace aux Bugsnax!" />

<Subtitle id="823" character="Wiggle" setTarget="Wiggle, 0.0, Gramble; Player, 0.0, Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_028_Wiggle_GrambleMyLove" setEmotion="Wiggle,0,Sad" emotionEnd="Sad" setAnimation="Wiggle,0,StandardIdle,0.5" text="Gramble, mon amour,
je... je suis désolée..." />

<Subtitle id="824" character="Gramble" setTarget="Gramble, 0.0, Wiggle; Player, 0.0, Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_029_Gramble_WiggleWhyWhyd" setEmotion="Gramble,0,Fear;Gramble,2,Sad" emotionEnd="Sad" setAnimation="Gramble,2,HugSelf" text="Wiggle!
Pourquoi... pourquoi m'abandonnes-tu?" />

<Subtitle id="825" character="Gramble" nextDialogueID="826" setTarget="Gramble, 0.0, Player; Wiggle, 0.0, Player; Player, 0.0, Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_030_Gramble_IsItOver" setEmotion="Gramble,0,Confused;Gramble,4,Bummed" emotionEnd="Bummed" setAnimation="Gramble,1,FistTapping,0.5;Gramble,4,FistTappingEnd" text="C'est fini? Dites-moi que c'est fini.
Mon cœur est sur le point de lâcher..." />

<Subtitle id="826" character="Wiggle" setTarget="Wiggle, 0.0, Gramble; Gramble, 0.3, Wiggle; Player, 0.0, Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_031_Wiggle_NoTimeFor" setEmotion="Wiggle,0,Suspicious;Wiggle,2.5,Surprised" emotionEnd="Neutral" setAnimation="Wiggle,0.5,LeanForward;Wiggle,2.5,LeanForwardEnd" text="Pas le temps pour un bis, mon Gramble chéri.
Mieux vaut tirer notre révérence." />

<Subtitle id="830" character="Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_023_Gramble_WWhereYouGoing" emotionStart="Confused" emotionEnd="Unamused" text="O-où est-ce que vous allez?
Ne nous abandonnez pas!" />

<Subtitle id="831" character="Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/GrambleWiggle/GrambleWiggleBattle_022_Wiggle_ComeBackDarling" emotionStart="Surprised" emotionEnd="Unamused" text="Revenez, trésor, on a besoin d'aide!" />

<Subtitle id="850" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="851" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="852" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="855" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="856" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="857" character="Gramble" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="860" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="861" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="862" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="865" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="866" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="867" character="Wiggle" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />



<Subtitle id="600" character="Cromdo" nextDialogueID="601" setTarget="Cromdo, 0.0, Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_001_Cromdo_YouSeeAnything" setEmotion="Cromdo,0,Confused;Cromdo,2.5,Suspicious" emotionEnd="Suspicious" setAnimation="Cromdo,0.5,LeanForward;Cromdo,2.5,LeanForwardEnd" text="Tu vois quelque chose?
J'ai les yeux qui pleurent à cause de cette fumée!" />

<Subtitle id="601" character="Beffica" nextDialogueID="602" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_002_Beffica_DontWorryIf" setEmotion="Beffica,0,Smug;Beffica,4,Unamused" emotionEnd="Unamused" setAnimation="Beffica,1,PointToSelf;Beffica,4,GetSnaxscope" text="T'inquiète. S'il y a bien une chose
que je sais faire, c'est chercher les ennuis~!
D'ailleurs, Bugsnax à trois heures!" />

<Subtitle id="602" character="Cromdo" nextDialogueID="1602" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_003_Cromdo_YouGotIt" setEmotion="Cromdo,0,Smug" emotionEnd="Smug" setAnimation="Cromdo,0,GestureToSelf" text="Compris!" />

<Subtitle id="1602" character="Cromdo" setTarget="Cromdo, 2.0, @7000.3001" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_003a_Cromdo_FireInThe" setEmotion="Cromdo,0,Angry" emotionEnd="Angry" setAnimation="Cromdo,0,DismissiveThrow" text="Ça va péter!" />

<Subtitle id="603" character="Cromdo" nextDialogueID="604" setTarget="Cromdo, 0.0, Beffica; Beffica, 0.3, Cromdo; Cromdo, 1.0, Player; Player, 0.0, Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_004_Cromdo_WoahHoHoTheyreToast" setEmotion="Cromdo,0,Surprised;Cromdo,2,Smug" emotionEnd="Smug" setAnimation="Cromdo,0,Dealmaker;Cromdo,2,LeanForward,0.5" text="Nom de Grump, ils se sont fait rôtir!
Je savais pas que l'eau-de-snak était
aussi inflammable!" />

<Subtitle id="604" character="Beffica" nextDialogueID="605" setTarget="Beffica, 0.0, Cromdo; Cromdo, 0.0, Beffica; Player,0,@5005" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_005_Beffica_ItsAlmostA" setEmotion="Beffica,0,Bummed" emotionEnd="Bummed" setAnimation="Beffica,0,PutAwaySnaxscope" text="C'est presque dommage de la gâcher comme ça." />

<Subtitle id="605" character="Beffica" nextDialogueID="606" setTarget="Beffica, 0.0, Player; Cromdo, 0.3, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_006_Beffica_OhBestieYoure" setEmotion="Beffica,0,Happy;Beffica,1.5,Smug" emotionEnd="Smug" setAnimation="Beffica,1.5,LeanForward" text="Oh! BFF!
Vous arrivez juste à temps
pour assister à la fin du monde." />

<Subtitle id="606" character="Beffica" nextDialogueID="607" setTarget="Beffica, 0.0, Player; Cromdo, 1.0, Beffica; Beffica,7.5,Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_007_Beffica_BuuutNowThat" setEmotion="Beffica,0,Smug;Beffica,3,Happy" emotionEnd="Happy" setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,PointForward" text="Enfin, puisque vous êtes là, prenez l'encatapulte.
Ça nous permettra d'accélérer la cadence
avec les tonneaux. Ça te va, Cromdo?" />

<Subtitle id="607" character="Cromdo" setTarget="Cromdo, 0.0, Beffica; Cromdo, 2.2, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_008_Cromdo_SureThingBeff" setEmotion="Cromdo,0,Smug;Cromdo,2,Unamused" emotionEnd="Unamused" setAnimation="Cromdo,0,PointForward;Cromdo,2,PointForwardEnd" text="Pas de problème, Beff.
Si je me fais pas un tour de reins avant." />

<Subtitle id="608" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_009_Beffica_Omg" emotionStart="Surprised" emotionEnd="Unamused" text="OMG!" />

<Subtitle id="609" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_010_Beffica_YouNailedIt" emotionStart="Happy" emotionEnd="Unamused" text="En plein dans le mille!" />

<Subtitle id="610" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_011_Beffica_WayToGo" emotionStart="Happy" emotionEnd="Unamused" text="Bien joué, BFF!" />

<Subtitle id="1610" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_012_Beffica_" emotionStart="Smug" emotionEnd="Unamused" text="Ha ha, bien joué!" />

<Subtitle id="612" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_013_Cromdo_HeheNiceShot" emotionStart="Smug" emotionEnd="Unamused" text="Hé hé, joli tir!" />

<Subtitle id="613" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_014_Cromdo_TheyAintGettin" emotionStart="Smug" emotionEnd="Unamused" text="Ils s'en remettront pas!" />

<Subtitle id="614" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_015_Cromdo_BoomBaby" emotionStart="Happy" emotionEnd="Unamused" text="BOUM!" />

<Subtitle id="1614" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_016_Cromdo_" emotionStart="Smug" emotionEnd="Unamused" text="Joli!" />


<Subtitle id="616" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_017_Beffica_MoreSnaxAre" emotionStart="Confused" emotionEnd="Unamused" text="Voilà d'autres Bugsnax!" />

<Subtitle id="617" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_018_Beffica_WatchOutBestie" emotionStart="Surprised" emotionEnd="Unamused" text="Attention, BFF!" />

<Subtitle id="618" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_019_Beffica_HereTheyCome" emotionStart="Judging" emotionEnd="Unamused" text="Les voilà!" />

<Subtitle id="619" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_020_Cromdo_ThereYaGo" emotionStart="Judging" emotionEnd="Unamused" text="Tenez." />

<Subtitle id="620" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_021_Cromdo_TakeThis" emotionStart="Judging" emotionEnd="Unamused" text="Prenez ça." />

<Subtitle id="621" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_022_Cromdo_AnotherOneFor" emotionStart="Judging" emotionEnd="Unamused" text="En voilà un autre pour vous." />

<Subtitle id="622" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_023_Cromdo_" emotionStart="Suspicious" emotionEnd="Unamused" text="*grogne*" />

<Subtitle id="1622" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_023_Cromdo_ALT01" emotionStart="Suspicious" emotionEnd="Unamused" text="Hngh! Oh, mon dos!" />

<Subtitle id="1623" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_023_Cromdo_ALT02" emotionStart="Suspicious" emotionEnd="Unamused" text="Hnngh! Nom de Grump, c'est lourd!" />

<Subtitle id="623" character="Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_026_Beffica_ImSoGrumping" emotionStart="Angry" emotionEnd="Unamused" text="OMG, j'ai une faim de grump!" />

<Subtitle id="624" character="Beffica" setTarget="Beffica, 0.0, Player; Cromdo, 0.0, Beffica; Player, 0.0, Beffica" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_027_Beffica_TheresNoPoint" setEmotion="Beffica,0,Sad;Beffica,2,Bummed;Beffica,7,Smug" emotionEnd="Smug" setAnimation="Beffica,2,LookOverShoulder;Beffica,5,LookOverShoulderEnd;Beffica,7,TellingSecret" text="À quoi bon partir? Je n'ai pas de vie, pas d'amis...
personne sur qui compter. Mais les Bugsnax...
ils seront toujours là pour me contenter." />

<Subtitle id="625" character="Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_028_Cromdo_OuttaMyWay" emotionStart="Angry" emotionEnd="Unamused" text="Hors de mon chemin, les baltringues!
Raboulez les Bugsnax!" />

<Subtitle id="626" character="Cromdo" setTarget="Cromdo, 0.0, Player; Beffica, 0.0, Cromdo; Player, 0.0, Cromdo" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_029_Cromdo_IAintGonna" setEmotion="Cromdo,0,Disgust;Cromdo,3.3,Angry;Cromdo,5,Surprised;Cromdo,9.5,Smug" emotionEnd="Smug" setAnimation="Cromdo,0,DismissiveThrow;Cromdo,3.3,LeanForward,0.5;Cromdo,5,Excited,0.5;Cromdo,7.3,Excited,0.25;Cromdo,8.3,Excited,0.25;Cromdo,9.3,Excited,0.25" text="Je ferai jamais fortune si j'écoute ces branques.
Ils me barrent la route du succès! Je dois saisir
ma chance! Les Bugsnax sont à moi!" />

<Subtitle id="627" character="Beffica" setTarget="Beffica, 0.0, Cromdo; Player, 0.0, Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_030_Beffica_OhNoCromdo" setEmotion="Beffica,0,Confused" emotionEnd="Confused" setAnimation="Beffica,0,LeanForward;Beffica,1.5,LeanForwardEnd" text="Oh non! Cromdo..." />

<Subtitle id="628" character="Cromdo" setTarget="Cromdo, 0.0, Beffica; Player, 0.0, Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_031_Cromdo_SorryBeff" setEmotion="Cromdo,0,Bummed" emotionEnd="Bummed" setAnimation="Cromdo,0,StoppedDefault,0.5" text="Désolé, Beff." />

<Subtitle id="629" character="Beffica" nextDialogueID="630" setTarget="Beffica, 0.0, Player; Cromdo, 0.0, Player; Player, 0.0, Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_032_Beffica_PhewItLooked" setEmotion="Beffica,0,Bummed;Beffica,2,Happy" emotionEnd="Happy" setAnimation="Beffica,0,DissmissiveArmWave;Beffica,1.5,LeanForward;Beffica,4,Wink,0.5" text="Ouf! C'était un peu tendu pendant un moment,
mais je savais que vous réussiriez, BFF!" />

<Subtitle id="630" character="Cromdo" setTarget="Cromdo, 0.0, Player; Player, 0.0, Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_033_Cromdo_WeMadeIt" setEmotion="Cromdo,0,Happy;Cromdo,1.7,Smug" emotionEnd="Smug" setAnimation="Cromdo,0,Excited;Cromdo,1.7,LeanForward,0.5;Cromdo,4,LeanForwardEnd" text="On a réussi! Ha ha, ça veut dire que
Snorpy me doit cinq balles.
Allez, on met les voiles." />

<Subtitle id="640" character="Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_024_Beffica_BestieWhereAre" emotionStart="Confused" emotionEnd="Unamused" text="BFF, où êtes-vous? Revenez!" />

<Subtitle id="641" character="Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/BefficaCromdo/BefficaCromdoBattle_025_Cromdo_WhereDoYou" emotionStart="Angry" emotionEnd="Unamused" text="Je peux savoir où vous allez comme ça?" />

<Subtitle id="652" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Il m'en faut plus! Plus!" />

<Subtitle id="653" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="654" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="655" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Fichez-moi le camp, Bugsnax à la manque!" />

<Subtitle id="656" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="J'ai des rêves à réaliser
et vous en faites pas partie!" />

<Subtitle id="657" character="Cromdo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="660" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Un délice!" />

<Subtitle id="661" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="662" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="665" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Allez vous faire grumper!
J'arrête de manger pour me réconforter." />

<Subtitle id="666" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Mes amis sont là pour moi!" />

<Subtitle id="667" character="Beffica" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />




<Subtitle id="700" character="Chandlo" nextDialogueID="701" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_001_Chandlo_ComeOnSnax" setEmotion="Chandlo,0,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,PunchHand;Chandlo,2,PunchHandEnd" text="Allez, les Bugsnax, faites voir
ce que vous avez dans le ventre!
Chandlo va se mettre au boulot!" />

<Subtitle id="701" character="Snorpy" nextDialogueID="702" setTarget="Snorpy, 0.0, Player; Player, 0.3, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_002_Snorpy_AhChumOver" setEmotion="Snorpy,0,Surprised" emotionEnd="Surprised" setAnimation="Snorpy,0.2,LeanForward" text="Ah, par ici!" />

<Subtitle id="702" character="Snorpy" nextDialogueID="703" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_003_Snorpy_IveJustFinished" setEmotion="Snorpy,0,Happy;Snorpy,5,Surprised" emotionEnd="Confused" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,1.5,ArmSwing;Snorpy,3,TummyTap" text="Je viens de finir un nouvel appareil : le drone
entraveur! Il nous permettra de repousser les
Bugsnax et de filer avant que Chandlo s'épuise!" />

<Subtitle id="703" character="Chandlo" nextDialogueID="704" setTarget="Chandlo, 0.0, Snorpy; Snorpy, 0.2, Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_004_Chandlo_DontWorrySnorpDawg" setEmotion="Chandlo,0,Judging;Chandlo,2,Smug" emotionEnd="Smug" setAnimation="Chandlo,0,ShakingHead;Chandlo,2,UpFlex,0.5" text="T'inquiète, Snorp-man, je pourrais
faire ça toute la journée!" />

<Subtitle id="704" character="Snorpy" nextDialogueID="705" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_005_Snorpy_OhYouBeautiful" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,LookDown" text="Oh, grand fou!" />

<Subtitle id="705" character="Snorpy" nextDialogueID="706" setTarget="Snorpy, 0.0, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_006_Snorpy_IllPilotThe" setEmotion="Snorpy,0,Judging;Snorpy,3,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LookDownEnd;Snorpy,3,LeanForward" text="Vous allez viser pendant que je piloterai.
Le problème, c'est qu'on manque de surfaces
où l'accrocher..." />

<Subtitle id="706" character="Chandlo" setTarget="Snorpy, 0.3, Chandlo; Snorpy, 2.0, Player" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_007_Chandlo_HowBoutThis" setEmotion="Chandlo,0,Angry;Chandlo,1,Surprised" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForwardEnd" text="Je vais arranger ça. HOP LÀ!" />

<Subtitle id="707" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_008_Snorpy_HmThatllDo" setEmotion="Snorpy,0,Neutral" emotionEnd="Unamused" setAnimation="Chandlo,0,PointEnd" text="Hum... Ça fera l'affaire." />

<Subtitle id="708" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_009_Snorpy_DontTripHaha" emotionStart="Smug" emotionEnd="Unamused" text="Ne tirez pas au flan, ha ha!" />

<Subtitle id="709" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_010_Snorpy_FineWorkChum" emotionStart="Happy" emotionEnd="Unamused" text="Beau travail!" />

<Subtitle id="710" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_011_Snorpy_TakeThatGrumpinati" emotionStart="Angry" emotionEnd="Unamused" text="Ha ha!" />

<Subtitle id="710" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_012_Snorpy_" emotionStart="Happy" emotionEnd="Unamused" text="Ha ha!" />

<Subtitle id="712" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_013_Chandlo_YouGotThis" emotionStart="Smug" emotionEnd="Unamused" text="T'assures, man!" />

<Subtitle id="713" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_014_Chandlo_ThreePoints" emotionStart="Smug" emotionEnd="Unamused" text="Trois points!" />

<Subtitle id="714" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_015_Chandlo_GetDunkedOn" emotionStart="Smug" emotionEnd="Unamused" text="Dans les dents!" />

<Subtitle id="1714" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_016_Chandlo_" emotionStart="Surprised" emotionEnd="Unamused" text="Ouh là!" />

<Subtitle id="716" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_017_Snorpy_InPosition" emotionStart="Judging" emotionEnd="Unamused" text="Je suis en position!" />

<Subtitle id="717" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_018_Snorpy_Relocating" emotionStart="Judging" emotionEnd="Unamused" text="Je me repositionne!" />

<Subtitle id="718" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_019_Snorpy_LetsGetAnother" emotionStart="Judging" emotionEnd="Unamused" text="On va trouver un meilleur angle!" />


<Subtitle id="1718" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_020_Snorpy_" emotionStart="Happy" emotionEnd="Unamused" text="Ho ho ho ho!" />

<Subtitle id="720" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_021_Chandlo_ChandlosGottaGo" emotionStart="Smug" emotionEnd="Unamused" text="Touchez du bois!" />

<Subtitle id="721" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_022_Chandlo_ThisOnesFor" emotionStart="Smug" emotionEnd="Unamused" text="Ça, c'est pour Snorp-man!" />

<Subtitle id="722" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_023_Chandlo_NothinButLog" emotionStart="Smug" emotionEnd="Unamused" text="Vous allez voir de quel bois je me chauffe!" />

<Subtitle id="1722" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_024_Chandlo_" emotionStart="Angry" emotionEnd="Unamused" text="*grognement d'effort*" />

<Subtitle id="723" character="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_027_Chandlo_BroImAbout" emotionStart="Surprised" emotionEnd="Unamused" text="JE SUIS CHARGÉ AU MAX, MAN!" />

<Subtitle id="724" character="Chandlo" setTarget="Chandlo, 0.0, Player; Snorpy, 0.0, Chandlo; Player, 0.0, Chandlo" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_028_Chandlo_ICantTake" setEmotion="Chandlo,0,Confused;Chandlo,4,Sad;Chandlo,7,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,ShakingHead;Chandlo,2,PunchHand,0.5;Chandlo,4,PunchHandEnd;Chandlo,7,LeanForward;Chandlo,9,LeanForwardEnd" text="Je fais pas le poids. Je serai jamais assez fort
pour protéger Snorpy. Si je veux me dépasser,
je dois évoluer... en Bugsnax." />

<Subtitle id="725" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_029_Snorpy_ImLosingControl" emotionStart="Confused" emotionEnd="Unamused" text="Je perds le contrôle!
Impossible... de résister... aux Bugsnax!" />

<Subtitle id="726" character="Snorpy" setTarget="Snorpy, 0.0, Player; Chandlo, 0.0, Snorpy; Player, 0.0, Snorpy" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_030_Snorpy_ISeeWhat" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Bummed;Snorpy,7,Confused;Snorpy,9.5,Unamused;Snorpy,12,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd;Snorpy,7,LeanForward;Snorpy,9.5,LeanForwardEnd;Snorpy,13,TummyTap" text="Je vois clair dans votre jeu. J'en sais trop. Si je veux
protéger Chandlo, je dois disparaître. Vous avez gagné,
les Grumpinati. J'emporterai vos secrets dans la tombe!" />

<Subtitle id="727" character="Snorpy" setTarget="Snorpy, 0.0, Chandlo; Player, 0.0, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_032_Snorpy_ChandloNooooooo" setEmotion="Snorpy,0,Fear" emotionEnd="Confused" setAnimation="Snorpy,0.2,LeanForward" text="CHANDLO! NOOOONNN!" />

<Subtitle id="728" character="Chandlo" setTarget="Chandlo, 0.0, Snorpy; Player, 0.0, Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_033_Chandlo_SnorpyNooooooo" setEmotion="Chandlo,0,Fear" emotionEnd="Confused" setAnimation="Chandlo,0.2,LeanForward" text="SNORPY! NOOOONNN!" />

<Subtitle id="729" character="Chandlo" nextDialogueID="730" setTarget="Chandlo, 0.0, Player; Snorpy, 0.0, Chandlo; Player, 0.0, Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_034_Chandlo_WeCrushedIt" setEmotion="Chandlo,0,Smug;Chandlo,2,Surprised" emotionEnd="Neutral" setAnimation="Chandlo,0,ThumpChest;Chandlo,3,OpenArms" text="ON A TROP GÉRÉ, MAN!
Je vais te serrer dans mes bras si fort
que tu pourras plus respirer!" />

<Subtitle id="730" character="Snorpy" setTarget="Snorpy, 1.0, Player; Player, 0.0, Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_035_Snorpy_DontCelebrateToo" setEmotion="Snorpy,0,Suspicious;Snorpy,2,Unamused;Snorpy,4,Happy" emotionEnd="Neutral" setAnimation="Snorpy,1.2,LeanForward;Snorpy,4,ArmSwing,0.5;Chandlo,0,OpenArmsEnd" text="Ne te réjouis pas trop vite. Tant qu'on reste
sur cette île cauchemardesque, on est en danger.
Vite, à la montgolfière!" />

<Subtitle id="740" character="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_025_Chandlo_BroWeCant" emotionStart="Confused" emotionEnd="Unamused" text="Man, on peut pas faire ça sans toi!" />

<Subtitle id="741" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/ChandloSnorpy/ChandloSnorpyBattle_026_Snorpy_WrongWayChum" emotionStart="Confused" emotionEnd="Unamused" text="Où est-ce que vous allez?
C'est par ici que ça se passe!" />

<Subtitle id="752" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Oh yeah, v'là d'autres Bugsnax!" />

<Subtitle id="753" character="Chandlo" enableControls="1" nextDialogueID="754" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Barrez-vous, les Bugsnax,
je peux plus vous blairer!" />

<Subtitle id="754" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="J'ai pas besoin de vous pour être fort!" />

<Subtitle id="755" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Si alléchants!" />

<Subtitle id="756" character="Snorpy" enableControls="1" nextDialogueID="757" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Des en-cas vivants,
c'est tout bonnement ridicule!" />

<Subtitle id="757" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="J'ai des préoccupations bien plus importantes!" />

<Subtitle id="760" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="761" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="762" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="765" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="766" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="767" character="Chandlo" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="770" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="771" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="772" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="775" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="776" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="777" character="Snorpy" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />



<Subtitle id="500" character="Floofty" nextDialogueID="501" setTarget="Floofty, 1.3, Shelda; Shelda, 2, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_001_Floofty_StayStillYou" setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,HoldGrappler;Floofty,2,HoldGrappler" text="Tenez-vous tranquilles, maudits parasites!
Gah, Snorpington n'aurait-il pas pu créer
un engin moins encombrant?" />

<Subtitle id="501" character="Shelda" nextDialogueID="502" setTarget="Shelda, 0.0, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_002_Shelda_OneHasForeseen" setEmotion="Shelda,0,Surprised;Shelda,2,Judging" emotionEnd="Judging" text="Une vision nous est venue!
Les Bugsnax seront un mètre cinquante
à droite de l'endroit où tu vises!" />

<Subtitle id="502" character="Floofty" nextDialogueID="503" setTarget="Floofty, 0.0, Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_003_Floofty_ImAScientist" setEmotion="Floofty,0,Angry;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,2.5,GiveGrappler" text="Mon domaine, c'est la science,
pas l'extermination de nuisibles!
Si vous pensez faire mieux, essayez donc!" />

<Subtitle id="503" character="Shelda" nextDialogueID="504" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_004_Shelda_OneIsStrictly" setEmotion="Shelda,0,Judging;Shelda,2,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,GestureToSelf;Shelda,2.5,Relaxed;Floofty,1,CancelGiveGrappler" text="Nous sommes de ferventes adeptes du pacifisme!
De plus, nous avons presque soixante-dix ans." />

<Subtitle id="504" character="Floofty" setTarget="Floofty, 0.4, Player; Shelda, 0.7, Player" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_005_Floofty_FairEnoughAh" setEmotion="Floofty,0,Unamused;Floofty,1,Smug;Floofty,4.5,Unamused" emotionEnd="Unamused" setAnimation="Floofty,5,GiveGrappler;Floofty,6,GiveGrapplerEnd;Shelda,1,RelaxedEnd" text="Certes. Ah, mais voilà quelqu'un qui ne répugne
pas à se salir les mains! Prenez donc cet engin
et ouvrez-nous la voie... s'il vous plaît." />

<Subtitle id="505" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_006_Floofty_ExcellentViolence" emotionStart="Smug" emotionEnd="Unamused" text="Une belle démonstration de violence." />

<Subtitle id="506" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_007_Floofty_AhFascinating" emotionStart="Smug" emotionEnd="Unamused" text="Absolument fascinant." />

<Subtitle id="507" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_008_Floofty_YoureGoodFor" emotionStart="Smug" emotionEnd="Unamused" text="Comme quoi, vous n'êtes pas totalement incapable." />

<Subtitle id="1507" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_009_Floofty_" emotionStart="Smug" emotionEnd="Unamused" text="Hooo!" />

<Subtitle id="510" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_010_Shelda_BugsnaxBegone" emotionStart="Surprised" emotionEnd="Unamused" text="Disparaissez, Bugsnax!" />

<Subtitle id="511" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_011_Shelda_ToxinsPurged" emotionStart="Surprised" emotionEnd="Unamused" text="Que les toxines soient purgées!" />

<Subtitle id="512" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_012_Shelda_ThatLookedPainful" emotionStart="Judging" emotionEnd="Unamused" text="Ça avait l'air douloureux!" />

<Subtitle id="1512" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_013_Shelda_" emotionStart="Surprised" emotionEnd="Unamused" text="Oooh!" />

<Subtitle id="514" character="Floofty" enableControls="1" eventName="Gevent:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_014_Floofty_MoreSpecimensArriving" emotionStart="Judging" emotionEnd="Unamused" text="D'autres spécimens arrivent." />

<Subtitle id="515" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_015_Floofty_HaveCaution" emotionStart="Judging" emotionEnd="Unamused" text="Faites preuve de prudence." />

<Subtitle id="516" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_016_Floofty_WereNotFinished" emotionStart="Judging" emotionEnd="Unamused" text="Nous n'en avons pas encore terminé." />

<Subtitle id="517" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_017_Shelda_EverMoreToxins" emotionStart="Judging" emotionEnd="Unamused" text="Les toxines prolifèrent!" />

<Subtitle id="518" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_018_Shelda_LookOut" emotionStart="Surprised" emotionEnd="Unamused" text="Attention!" />

<Subtitle id="519" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_019_Shelda_Beware" emotionStart="Surprised" emotionEnd="Unamused" text="Méfiance!" />

<Subtitle id="520" character="Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_022_Shelda_OneIsCalled" emotionStart="Suspicious" emotionEnd="Unamused" text="On nous appelle. Nous devons répondre..." />

<Subtitle id="521" character="Shelda" setTarget="Shelda, 0.0, Player; Floofty, 0.0, Shelda; Player, 0.0, Shelda" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_023_Shelda_OneIsDevoted" setEmotion="Shelda,0,Suspicious;Shelda,2,Surprised;Shelda,4.3,Judging;Shelda,6.5,Angry" emotionEnd="Angry" setAnimation="Shelda,0,GestureToSelf;Shelda,2.8,GestureForward;Shelda,6.5,Doom" text="Nous sommes dévouées! Sages! Pures!
Les Bugsnax n'ont aucune emprise sur nous!" />

<Subtitle id="522" character="Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_024_Floofty_ICannotLet" emotionStart="Judging" emotionEnd="Unamused" text="Je dois saisir cette occasion!" />

<Subtitle id="523" character="Floofty" setTarget="Floofty, 0.0, Player; Shelda, 0.0, Floofty; Player, 0.0, Floofty" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_025_Floofty_ICanFeel" setEmotion="Floofty,0,Suspicious;Floofty,1.5,Surprised;Floofty,5,Smug;Floofty,8,Angry" emotionEnd="Angry" setAnimation="Floofty,0,Pondering;Floofty,3,PonderingArmTwirl;Floofty,8,PonderingLeanForward,0.5" text="Au-delà se trouve la vérité. Les Bugsnax sont
la clé pour comprendre la nature même de l'être.
Je serais bien bête de ne pas en profiter!" />

<Subtitle id="524" character="Shelda" setTarget="Shelda, 0.0, Floofty; Player, 0.0, Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_026_Shelda_FlooftyNotEven" setEmotion="Shelda,0,Confused" emotionEnd="Confused" setAnimation="Shelda,0,Relaxed;Shelda,3,RelaxedEnd" text="Floofty...
Personne ne méritait cela,
pas même toi..." />

<Subtitle id="525" character="Floofty" setTarget="Floofty, 0.0, Shelda; Player, 0.0, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_027_Floofty_ThatWasRegrettable" setEmotion="Floofty,0,Confused" emotionEnd="Confused" setAnimation="" text="C'était... regrettable..." />

<Subtitle id="526" character="Floofty" nextDialogueID="527" setTarget="Floofty, 0.0, Player; Shelda, 0.0, Floofty; Player, 0.0, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_028_Floofty_ThatsEnoughMortal" setEmotion="Floofty,0,Unamused;Floofty,2,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" text="J'ai eu ma dose de danger mortel pour
aujourd'hui. Fuyons avant que
les Bugsnax ne reviennent à la charge." />

<Subtitle id="527" character="Shelda" setTarget="Shelda, 0.0, Player; Player, 0.0, Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_029_Shelda_YouDontHave" setEmotion="Shelda,0,Judging;Shelda,2,Unamused;Shelda,5,Surprised" emotionEnd="Unamused" setAnimation="Shelda,0,DismissiveWave;Shelda,3,GestureForward" text="Inutile de nous le dire deux fois.
Vous, en revanche, devez continuer.
Les autres ont besoin de votre aide!" />

<Subtitle id="530" character="Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_020_Floofty_TheresNoTime" emotionStart="Angry" emotionEnd="Unamused" text="Ce n'est pas le moment de céder à la lâcheté!
Prêtez-nous main-forte!" />

<Subtitle id="531" character="Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/FinalBattle/FlooftyShelda/FlooftySheldaBattle_021_Shelda_YouAreClearly" emotionStart="Surprised" emotionEnd="Unamused" text="Vous vous écartez du droit chemin!
Revenez-nous!" />

<Subtitle id="560" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="561" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="562" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="565" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="566" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="567" character="Floofty" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />

<Subtitle id="570" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 1" />

<Subtitle id="571" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 2" />

<Subtitle id="572" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug acceptance line 3" />

<Subtitle id="575" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 1" />

<Subtitle id="576" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 2" />

<Subtitle id="577" character="Shelda" enableControls="1" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="[TEMP] bug rejection line 3" />




	<Subtitle id="200" character="Filbo" setTarget="Filbo,0.0,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_001_Filbo_OkayWereAll" setEmotion="Filbo,0,Neutral;Filbo,1.5,Judging" emotionEnd="Judging" setAnimation="Filbo,0,Excited;Filbo,1.5,ExcitedEnd" text="Bon, on est tous là!
Mais je crois que la montgolfière
n'est pas tout à fait prête..." />

	<Subtitle id="201" character="Filbo" setTarget="Filbo, 0.0, Player; Player, 0.0, Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_002_Filbo_IsThisReally_SUCCESS-HIGH" setEmotion="Filbo,0,Confused;Filbo,1.5,Sad" emotionEnd="Sad" setAnimation="Filbo,0,TiredIdle,0.5" text="Il manque du monde.
Qu'est-ce qui s'est passé?" />

   <Subtitle id="11201" character="Filbo" setTarget="Filbo, 0.0, Player; Player, 0.0, Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_002_Filbo_IsThisReally_SUCCESS-LOW" setEmotion="Filbo,0,Confused;Filbo,1.5,Sad" emotionEnd="Sad" setAnimation="Filbo,0,TiredIdle,0.5" text="Il manque du monde.
Qu'est-ce qui s'est passé?" />

	<Subtitle id="202" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_003_Filbo_NevermindWeGotta" enableControls="1" setEmotion="Filbo,0,Fear;Filbo,1,Surprised" emotionEnd="Confused" setAnimation="Filbo,0,StoppedDefault,0.5;Filbo,1,Pointing;Filbo,2,PointingEnd" text="Euh, tant pis!
Montez à bord, vite!" />

<Subtitle id="203" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_004_Filbo_ComeOnCome" enableControls="1" unskippable="1" emotionStart="Fear" emotionEnd="Confused" text="Allez, allez!
On ne va pas y arriver!" />

<Subtitle id="204" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheEscape/TheEscape_005_Filbo_ThanksLizEgg" enableControls="1" emotionStart="Sad" emotionEnd="Sad" text="Merci, Liz et Egg..." />

<Subtitle id="205" character="Filbo" eventName="GameAudio/Voiceovers/General/Mayor/Talking" text="Ne partez pas!
Je suis encore dans la panade!" />



	<Subtitle id="51" character="Wambus" nextDialogueID="52" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_001_Wambus_WelpThereGoes" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,0.5,CrossArms;Wambus,4,CrossArmsGestureForward" text="Et voilà, une aut' ferme de perdue.
Faut croire que c'était pas une bonne idée
d'la construire sur une île bourrée d'parasites." />

	<Subtitle id="52" character="Wambus" nextDialogueID="53" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_001a_Wambus_IGuessTheres" setEmotion="Wambus,0,Smug" emotionEnd="Smug" setAnimation="Wambus,2,CrossArmsShakeHead" text="Enfin, y a pas de honte à r'partir de zéro." />

	<Subtitle id="53" character="Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_001b_Wambus_IllFindA" setEmotion="Wambus,0,Neutral;Wambus,3,Happy" emotionEnd="Neutral" setAnimation="Wambus,0,CrossArmsEnd;Wambus,3,HandsOnHips;Wambus,7,HandsOnHipsEnd" text="J'trouverai un endroit où on pourra vivre
heureux, Triffany et moi. Un coin où la terre
est riche et l'histoire, encore plus." />

	<Subtitle id="54" character="Wambus" nextDialogueID="55" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_002_Wambus_ImSorryTriffy" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,0,LookDown;Wambus,5,LookDownEnd" text="Pardonne-moi, Triffy.
J'sais que ton souhait le plus cher,
c'était d'rester dans les mémoires." />

	<Subtitle id="55" character="Wambus" nextDialogueID="56" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_002a_Wambus_SoIllRemember" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,0,TipHat;Wambus,3,LeanForward" text="Alors, j'penserai à toi tous les jours.
J'rachèterai not' vieille bicoque." />

	<Subtitle id="56" character="Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_002b_Wambus_IllPreserveIt" setEmotion="Wambus,0,Bummed;Wambus,2,Confused;Wambus,7,Bummed" emotionEnd="Bummed" setAnimation="Wambus,0,LeanForwardEnd;Wambus,7.5,ShakeHead" text="Tout c'qu'on a fait ensemble,
j'le préserverai pour que personne
oublie jamais." />

	<Subtitle id="57" character="Triffany" nextDialogueID="58" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_003_Triffany_IWasSo" setEmotion="Triffany,0,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0,LookDown" text="J'étais sur le point de m'avouer vaincue." />

	<Subtitle id="58" character="Triffany" nextDialogueID="59" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_003a_Triffany_IGetSo" setEmotion="Triffany,0,Unamused;Triffany,4,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,LookDownEnd;Triffany,4,BoneEmphasis,0.5;Triffany,5.5,StoppedDefault,0.5" text="Je me préoccupe tant de la façon dont
nos vies s'achèvent, mais ce n'est pas
la seule chose qui compte, hein?" />

	<Subtitle id="59" character="Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_003b_Triffany_WambusAndI" setEmotion="Triffany,0,Happy" emotionEnd="Happy" setAnimation="Triffany,1.5,HandsTogether;Triffany,4,HandsTogetherEnd" text="Aujourd'hui, on entame un nouveau
chapitre de notre vie, Wambus et moi." />

	<Subtitle id="60" character="Triffany" nextDialogueID="61" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_004_Triffany_WambyWhyDid" setEmotion="Triffany,0,Confused;Triffany,3,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0.5,LookDown" text="Wamby, pourquoi es-tu resté?
J'ai toujours été prête à accepter ma mort...
mais pas la tienne." />

	<Subtitle id="61" character="Triffany" nextDialogueID="62" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_004a_Triffany_IKnowYou" setEmotion="Triffany,0,Sad;Triffany,4,Confused" emotionEnd="Confused" setAnimation="Triffany,0,LookDownEnd;Triffany,4.5,HandsTogether" text="Je sais que tu voulais seulement trouver
un endroit bien à toi... Alors, je planterai
un jardin avec toutes tes plantes préférées." />

	<Subtitle id="62" character="Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_004b_Triffany_IllMakeSure" setEmotion="Triffany,0,Neutral;Triffany,2,Bummed" emotionEnd="Bummed" setAnimation="Triffany,2,HandsTogetherEnd" text="Je veillerai à ce qu'il dure...
plus longtemps que nous, en tout cas." />

	<Subtitle id="63" character="Gramble" nextDialogueID="64" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_005_Gramble_IThoughtId" setEmotion="Gramble,0,Confused" emotionEnd="Confused" setAnimation="Gramble,1.3,FistTapping" text="Je pensais être inconsolable si je devais
abandonner mes petits protégés." />

	<Subtitle id="64" character="Gramble" nextDialogueID="65" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_005a_Gramble_ButIFeel" setEmotion="Gramble,0,Confused;Gramble,1.2,Neutral;Gramble,3,Judging" emotionEnd="Judging" setAnimation="Gramble,1.2,FistTappingEnd;Gramble,3.8,LeanForward" text="Mais en fait... ça va plutôt bien.
C'est peut-être parce qu'ils ont
essayé de me tuer, allez savoir." />

	<Subtitle id="65" character="Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_005b_Gramble_ButAlsoI" setEmotion="Gramble,0,Neutral;Gramble,2,Happy" emotionEnd="Happy" setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,Relaxed;Gramble,5.5,RelaxedEnd" text="Et puis, parce qu'il y a des Grumpus
qui me rendent vraiment mon amour.
Comme... Wiggle, par exemple." />

	<Subtitle id="66" character="Gramble" nextDialogueID="67" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_006_Gramble_WiggleWhydYou" setEmotion="Gramble,0,Confused;Gramble,4,Sad" emotionEnd="Sad" setAnimation="Gramble,1,HugSelf" text="Wiggle... Pourquoi tu m'as quitté?
J'avais enfin trouvé quelqu'un qui tenait à moi." />

	<Subtitle id="67" character="Gramble" nextDialogueID="68" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_006a_Gramble_ButItWas" setEmotion="Gramble,0,Sad;Gramble,1,Bummed" emotionEnd="Bummed" setAnimation="Gramble,1,HugSelfEnd" text="Enfin... on a passé de bons moments ensemble." />

	<Subtitle id="68" character="Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_006a_Gramble_IPromiseYou" setEmotion="Gramble,0,Confused;Gramble,3,Unamused" emotionEnd="Unamused" setAnimation="Gramble,0,LeanForward;Gramble,3,No,0.5" text="Je te promets de garder ton amour
dans mon cœur et de ne jamais le donner
à ceux qui ne le méritent pas." />

	<Subtitle id="69" character="Wiggle" nextDialogueID="70" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_007_Wiggle_ItsFunnyI" setEmotion="Wiggle,0,Unamused;Wiggle,6,Smug" emotionEnd="Smug" setAnimation="Wiggle,0.5,PointToSelf;Wiggle,7,Presenting,0.5" text="C'est drôle. J'ai passé tout mon temps à courir
après une muse, et dès que je l'ai chassée de
mon esprit, une autre a pris sa place." />

	<Subtitle id="70" character="Wiggle" nextDialogueID="71" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_007a_Wiggle_AsWeFloated" setEmotion="Wiggle,0,Judging;Wiggle,6,Neutral" emotionEnd="Neutral" setAnimation="Wiggle,0,Swoon;Wiggle,2.5,SwoonEnd;Wiggle,6,LeanForward" text="Une petite chanson m'est venue à bord
de la montgolfière, pendant que je regardais
notre île être réduite à néant." />

	<Subtitle id="71" character="Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_007b_Wiggle_ICallIt" setEmotion="Wiggle,0,Smug" emotionEnd="Smug" setAnimation="Wiggle,1,LeanForwardEnd" text="Je l'ai intitulée « Ode à Gramble »." />

	<Subtitle id="72" character="Wiggle" nextDialogueID="73" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_008_Wiggle_GrambleMyDearest" setEmotion="Wiggle,0,Sad" emotionEnd="Sad" setAnimation="Wiggle,1,BarelyDancing,0.5" text="Gramble, mon amour...
Tu avais une âme extraordinaire,
si douce et si honnête." />

	<Subtitle id="73" character="Wiggle" nextDialogueID="74" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_008a_Wiggle_ForSoLong" setEmotion="Wiggle,0,Confused" emotionEnd="Confused" setAnimation="Wiggle,0,LeanForward;Wiggle,4,LeanForwardEnd" text="Je n'ai jamais pensé qu'à moi en
écrivant mes chansons... mais tu m'as
montré ce qui me faisait défaut." />

	<Subtitle id="74" character="Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_008b_Wiggle_IllDoWhat" setEmotion="Wiggle,0,Confused" emotionEnd="Confused" setAnimation="Wiggle,0,PointToSelf;Wiggle,4,PointToSelfEnd" text="Je ferai de mon mieux pour aimer
aussi sincèrement que toi." />

	<Subtitle id="75" character="Chandlo" nextDialogueID="76" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_009_Chandlo_BroThatWas" setEmotion="Chandlo,0,Surprised;Chandlo,2.5,Unamused" emotionEnd="Unamused" setAnimation="Chandlo,0,LeanForward;Chandlo,2,ShakingHead,0.5" text="Man, c'était intense au max!
J'aurais jamais réussi à m'en tirer tout seul." />

	<Subtitle id="76" character="Chandlo" nextDialogueID="77" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_009a_Chandlo_GoodThingSnorpy" setEmotion="Chandlo,0,Smug;Chandlo,3,Surprised" emotionEnd="Surprised" setAnimation="Chandlo,3.5,PunchHand,0.5" text="Heureusement que Snorpy était là.
Depuis quand il est aussi balèze?" />

	<Subtitle id="77" character="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_009b_Chandlo_MaybeIHit" setEmotion="Chandlo,0,Judging;Chandlo,4,Happy" emotionEnd="Happy" setAnimation="Chandlo,0,PunchHandEnd;Chandlo,2,ShakingHead;Chandlo,5,HandsOnHipsEnd" text="J'ai peut-être atteint mes limites,
mais c'est pas grave.
Ensemble, y a rien qui peut nous arrêter." />

	<Subtitle id="78" character="Chandlo" nextDialogueID="79" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_010_Chandlo_WeWereAmazing" setEmotion="Chandlo,0,Sad;Chandlo,3,Bummed" emotionEnd="Bummed" setAnimation="Chandlo,3,LeanForward" text="Snorpy, on déchirait grave, tous les deux.
Sans toi, j'ai l'impression d'avoir perdu
toute ma force." />

	<Subtitle id="79" character="Chandlo" nextDialogueID="80" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_010a_Chandlo_TheresNeverGonna" setEmotion="Chandlo,0,Confused" emotionEnd="Confused" setAnimation="Chandlo,0,ShakingHead,0.5" text="Y aura jamais un autre
Snorpington Flopinambour.
T'étais unique au monde." />

	<Subtitle id="80" character="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_010b_Chandlo_AndDawgIf" setEmotion="Chandlo,0,Unamused;Chandlo,4,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,4.5,PunchHand;Chandlo,6.2,PunchHandEnd" text="Et laisse-moi te dire que
si les Grumpinati existent vraiment...
je vais leur FRACASSER LA TRONCHE!" />

	<Subtitle id="81" character="Snorpy" nextDialogueID="82" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_011_Snorpy_LookAtThat" setEmotion="Snorpy,0,Unamused;Snorpy,3,Smug" emotionEnd="Smug" setAnimation="Snorpy,1.5,LeanForward" text="Regardez-moi ça.
On dirait que mes ennemis ne sont
pas invincibles, finalement!" />

	<Subtitle id="82" character="Snorpy" nextDialogueID="83" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_011a_Snorpy_ButStillThere" setEmotion="Snorpy,0,Unamused;Snorpy,3,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0.5,LeanForwardEnd;Snorpy,3.5,TummyTap" text="Enfin, je l'ai échappé belle plus
d'une fois, et Chandlo a toujours
été là pour me tirer d'affaire." />

	<Subtitle id="83" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_011b_Snorpy_IThinkPerhaps" setEmotion="Snorpy,0,Judging;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd" text="Je commence à croire que je pourrais
tout partager avec lui." />

	<Subtitle id="84" character="Snorpy" nextDialogueID="85" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_012_Snorpy_ISeeTheres" setEmotion="Snorpy,0,Unamused;Snorpy,1,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,1,HeadBack" text="Je vois... Inutile de me tuer
si mon cœur est déjà mort." />

	<Subtitle id="85" character="Snorpy" nextDialogueID="86" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_012a_Snorpy_ChandloOfAll" setEmotion="Snorpy,0,Sad" emotionEnd="Sad" setAnimation="Snorpy,1.5,HeadBackEnd" text="Chandlo, de tous mes secrets,
j'ai au moins été capable de t'avouer
celui qui comptait vraiment." />

	<Subtitle id="86" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_012b_Snorpy_AndNowWhatever" setEmotion="Snorpy,0,Unamused;Snorpy,4,Angry" emotionEnd="Angry" setAnimation="Snorpy,4,LeanForward;Snorpy,6,LeanForwardEnd" text="Et maintenant, quoi que les Grumpinati
puissent manigancer...
je vais leur FRACASSER LA TRONCHE!" />

	<Subtitle id="87" character="Beffica" nextDialogueID="88" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_013_Beffica_HeyBestieI" setEmotion="Beffica,0,Bummed;Beffica,2,Smug" emotionEnd="Smug" setAnimation="Beffica,2,LeanForward" text="Euh, BFF? Je crois que j'ai besoin de vacances
pour me remettre de ces vacances-là." />

	<Subtitle id="88" character="Beffica" nextDialogueID="89" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_013a_Beffica_GoingHomeDoesnt" setEmotion="Beffica,0,Bummed;Beffica,3,Sad" emotionEnd="Sad" setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,LookOverShoulder" text="Finalement, je suis plutôt contente
de rentrer à la maison. J'ai perdu tout
ce qui faisait mon ancienne vie..." />

	<Subtitle id="89" character="Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_013b_Beffica_NowIKnow" setEmotion="Beffica,0,Bummed;Beffica,3,Smug" emotionEnd="Neutral" setAnimation="Beffica,2,LookOverShoulderEnd;Beffica,7,PointToSelf" text="Mais maintenant, je sais que je peux
me faire de nouveaux amis. Et cette fois,
je ne gâcherai pas tout." />

	<Subtitle id="90" character="Cromdo" nextDialogueID="91" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_014_Cromdo_OkayIKnow" setEmotion="Cromdo,0,Unamused;Cromdo,2.5,Judging" emotionEnd="Judging" setAnimation="Cromdo,0.4,GestureToSelf;Cromdo,2.5,LeanForward" text="Je connais mes limites,
et une île remplie de monstres,
ça dépasse carrément les bornes." />

	<Subtitle id="91" character="Cromdo" nextDialogueID="92" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_014a_Cromdo_AllIwanted" setEmotion="Cromdo,0,Unamused" emotionEnd="Unamused" setAnimation="Cromdo,2.5,LeanForwardEnd" text="Tout ce que je voulais,
c'était quitter mon turbin pour
faire ce qui me plaît vraiment." />

	<Subtitle id="92" character="Cromdo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_014b_Cromdo_IDontNeed" setEmotion="Cromdo,0,Disgust;Cromdo,3.1,Smug" emotionEnd="Smug" setAnimation="Cromdo,0.2,DismissiveThrow" text="J'ai pas besoin de ces Bugsnax à la noix
pour y arriver! Je vais peut-être me
lancer dans la chanson, tiens..." />

	<Subtitle id="93" character="Shelda" nextDialogueID="94" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_015_Shelda_IveNeverFelt" setEmotion="Shelda,0,Unamused;Shelda,3,Bummed" emotionEnd="Bummed" setAnimation="Shelda,3,Relaxed" text="Je n'ai jamais autant regretté d'avoir raison.
Je n'aurais pas dû perdre tout ce temps à jouer
les prophètes énigmatiques." />

	<Subtitle id="94" character="Shelda" nextDialogueID="95" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_015a_Shelda_IDontNeed" setEmotion="Shelda,0,Judging" emotionEnd="Judging" setAnimation="Shelda,0,DismissiveWave,0.5" text="Je n'ai pas besoin de faire semblant
d'être omnisciente pour donner de bons conseils..." />

	<Subtitle id="95" character="Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_015b_Shelda_IJustNeed" setEmotion="Shelda,0,Smug;Shelda,2.5,Neutral" emotionEnd="Neutral" setAnimation="Shelda,0,GestureToSelf,0.5" text="Il me suffit d'être moi-même
et mes paroles trouveront leur auditoire." />

	<Subtitle id="96" character="Floofty" nextDialogueID="97" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_016_Floofty_WhileIRegret" setEmotion="Floofty,0,Unamused;Floofty,2.5,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,2.5,LeanForwardEnd" text="Même s'il est fâcheux que j'aie perdu
toutes mes recherches, cette mésaventure
m'a ouvert les yeux." />

	<Subtitle id="97" character="Floofty" nextDialogueID="98" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_016a_Floofty_ICannotImprove" setEmotion="Floofty,0,Bummed" emotionEnd="Bummed" setAnimation="Floofty,1.5,GestureToSelf" text="Jamais je ne pourrai améliorer la condition
des Grumpus si je refuse de la comprendre." />

	<Subtitle id="98" character="Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_016b_Floofty_ItMayBe" setEmotion="Floofty,0,Unamused;Floofty,1,Angry;Floofty,3,Neutral" emotionEnd="Neutral" setAnimation="Floofty,3,HoldDrink;Floofty,4,HoldDrinkEnd,0.5" text="Il s'agit certainement d'une entreprise
de longue haleine et franchement pénible...
mais elle en vaut la peine." />



	<Subtitle id="10001" character="Player" speakerText="$AlertReadyToLeave" useTriggerForPosition="1" option0="$EmojiQuest Continuer" option1="Attendre" />

	<Subtitle id="100" character="Filbo" nextDialogueID="101" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_017_Filbo_BuddyAreYou" setEmotion="Filbo,0,Content" emotionEnd="Content" setAnimation="Filbo,0.5,GestureForward" text="On peut y aller?" />

	<Subtitle id="101" character="Filbo" option0="Pas encore." option1="$EmojiQuest Oui, il est temps." />

	<Subtitle id="102" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_018_Filbo_AlrightEverybodyWe" setEmotion="Filbo,0,Unamused" emotionEnd="Unamused" setAnimation="Filbo,0,Wave" text="Bon, on devrait se mettre en route!" />

	<Subtitle id="103" character="Filbo" nextDialogueID="104" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_019_Filbo_IHateLeaving" setEmotion="Filbo,0,Bummed;Filbo,2,Confused" emotionEnd="Confused" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" text="Ça m'embête de partir comme ça.
Liz... Et si elle était toujours en vie, là-bas?" />

	<Subtitle id="104" character="Filbo" nextDialogueID="105,106,107" option0="Liz et Egg sauront se débrouiller." option1="Ne me dites pas que vous voulez y retourner." option2="Il faut tourner la page." />

	<Subtitle id="105" character="Filbo" nextDialogueID="104" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_020_Filbo_YeahIfAnybody" setEmotion="Filbo,0,Bummed;Filbo,1,Unamused" emotionEnd="Unamused" setAnimation="Filbo,3,GestureForward" text="Oui, sûrement. Si quelqu'un est capable
de survivre sur cette île, c'est bien elle." />

	<Subtitle id="106" character="Filbo" nextDialogueID="104" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_021_Filbo_NoYoureRight" setEmotion="Filbo,0,Bummed;Filbo,2,Unamused" emotionEnd="Unamused" setAnimation="Filbo,0,SadIdle,0.5;Filbo,2,StoppedDefault,0.5" text="... Non, vous avez raison.
On ne devrait plus jamais mettre
les pieds sur l'île aux Zenkas." />

	<Subtitle id="107" character="Filbo" nextDialogueID="108" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_022_Filbo_IKnowI" setEmotion="Filbo,0,Bummed;Filbo,3,Confused" emotionEnd="Confused" setAnimation="Filbo,1,GestureTowardSelf" text="Je sais, ce n'est pas le moment de
se laisser aller aux regrets. On n'est
pas encore sortis de l'auberge." />

	<Subtitle id="108" character="Filbo" nextDialogueID="109" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_023_Filbo_ItsGonnaTake" setEmotion="Filbo,0,Unamused" emotionEnd="Unamused" setAnimation="Filbo,0,ReactionLArm" text="L'effet des Bugsnax ne va pas
se dissiper du jour au lendemain." />

	<Subtitle id="109" character="Filbo" nextDialogueID="111" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_023a_Filbo_ICantGo" setEmotion="Filbo,0,Judging;Filbo,2,Neutral" emotionEnd="Neutral" setAnimation="Filbo,4,Pointing;Filbo,5,PointingEnd" text="Je ne peux pas rentrer chez moi
dans cet état... Vous voulez bien que
je reste avec vous en attendant?" />

	<Subtitle id="110" character="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_025_Filbo_GreatLetsGo" setEmotion="Filbo,0,Neutral" emotionEnd="Neutral" setAnimation="" text="Génial. En route." />

	<Subtitle id="111" character="Filbo" nextDialogueID="112" eventName="event:/GameAudio/Voiceovers/Scenes/TimeForReflection/TimeForReflection_024_Filbo_ICouldHelp" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setAnimation="Filbo,0,GestureTowardSelf" text="Je pourrai vous aider à rédiger
votre article. On réfléchira ensemble
à ce qu'on peut révéler ou non." />

	<Subtitle id="112" character="Filbo" nextDialogueID="110,110" option0="Bonne idée, Filbo." option1="Eh bien, j'ai bien une chambre d'ami..." />

	<Subtitle id="113" character="Filbo" nextDialogueID="114" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IDontKnow" setEmotion="Filbo,0,Confused;Filbo,2,Bummed" emotionEnd="Bummed" setAnimation="Filbo,0,TiredIdle,0.5;Filbo,2,SadIdle,0.5" text="Je ne sais pas si je suis capable de reprendre
une vie normale après avoir perdu tant d'amis..." />

	<Subtitle id="114" character="Filbo" nextDialogueID="115" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IJustWish" setEmotion="Filbo,0,Sad;Filbo,3,Confused" emotionEnd="Confused" setAnimation="Filbo,0.5,TiredIdle,1;Filbo,4.8,GestureForward,0.5" text="J'aimerais tellement qu'il soit possible
de revenir en arrière pour... arranger
les choses. Pas vous?" />

	<Subtitle id="115" character="Filbo" nextDialogueID="1115,116" option0="$EmojiQuest Oui, j'aimerais pouvoir recommencer..." option1="$EmojiQuest Non, ce qui est fait est fait." />

	<Subtitle id="1115" character="Filbo" speakerText="$AlertBeforeParty" option0="$EmojiQuest Non" option1="$EmojiQuest Oui" />

	<Subtitle id="116" character="Filbo" nextDialogueID="117" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_YeahYoureRight" setEmotion="Filbo,0,Bummed" emotionEnd="Bummed" setAnimation="Filbo,0,SadIdle,0.5;Filbo,3,TiredIdle,1" text="*soupire* Oui... vous avez raison.
Les regrets ne servent à rien." />

	<Subtitle id="117" character="Filbo" nextDialogueID="118" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ICantUndo" setEmotion="Filbo,0,Bummed;Filbo,2,Unamused" emotionEnd="Unamused" setAnimation="Filbo,0,GestureTowardSelf,0.5" text="Je ne peux pas changer le passé, mais je peux
en tirer des leçons et me racheter en faisant
plein de bonnes actions." />

	<Subtitle id="118" character="Filbo" nextDialogueID="119" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ICantUndo_002" setEmotion="Filbo,0,Neutral" emotionEnd="Neutral" setAnimation="" text="C'est suffisant, pas vrai?" />

	<Subtitle id="119" character="Filbo" nextDialogueID="108,108" option0="Je crois." option1="On verra." />



	<Subtitle id="120" character="Clumby" nextDialogueID="121" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_001_Clumby_IHaveTo" setEmotion="Clumby,0,Smug" emotionEnd="Smug" setAnimation="Clumby,1,LeanForward" text="Je dois bien admettre que vous avez du cran." />

	<Subtitle id="121" character="Clumby" nextDialogueID="122" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_001a_Clumby_TrackingDownElizabert" setEmotion="Clumby,0,Judging;Clumby,3,Smug;Clumby,5,Surprised" emotionEnd="Surprised" setAnimation="Clumby,0,LeanForwardEnd;Clumby,5,SlamDesk" setTrigger="5.4,@85" text="Sur la piste d'Elizabert jusque dans
un volcan en éruption... Voilà une histoire
captivante, dramatique, sensationnelle!" />

	<Subtitle id="122" character="Clumby" nextDialogueID="123" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_001b_Clumby_IdCallIt" setEmotion="Clumby,0,Unamused" emotionEnd="Unamused" setAnimation="Clumby,0.5,SlamDeskEnd;Clumby,2,ThrowHands" text="Je vous accuserais de fumisterie si vous
n'aviez pas amené ce Filibus comme témoin." />

	<Subtitle id="123" character="Filbo" nextDialogueID="124" enableControls="0" nextDialogueDelay="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_002_Filbo_ItsFilboActually" setEmotion="Filbo,0,Confused" emotionEnd="Confused" setAnimation="Filbo,0,GestureTowardSelf" text="C'est Filbo, en fait..." />

	<Subtitle id="124" character="Clumby" nextDialogueID="125" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_003_Clumby_PointIsYoure" setEmotion="Clumby,0,Unamused;Clumby,5,Smug" emotionEnd="Smug" setAnimation="Clumby,0.5,LeanForward;Clumby,5,ShakeHead,0.5" text="L'important, c'est que vous avez réussi
l'impossible. Dommage que les Bugsnax
ne soient pas réels, par contre." />

	<Subtitle id="125" character="Filbo" nextDialogueID="126" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_004_Filbo_HaHaYeah" setEmotion="Filbo,0,Smug;Filbo,3,Bummed" emotionEnd="Bummed" setAnimation="Filbo,0,HandBehindHead;Filbo,4,HandBehindHeadEnd" text="Oui, c'est vraiment dommage.
Je ne veux pas croire qu'on a pris
tous ces risques pour rien..." />

	<Subtitle id="126" character="Filbo" nextDialogueID="127" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_004a_Filbo_UmIHope" setEmotion="Filbo,0,Sad" emotionEnd="Sad" setAnimation="Filbo,1.3,GestureForward" text="Alors, j'espère que vous révélerez
la vérité sur l'île aux Zenkas avant
qu'il n'arrive malheur à quelqu'un d'autre." />

	<Subtitle id="127" character="Clumby" nextDialogueID="128" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_005_Clumby_DontWorryGnn" setEmotion="Clumby,0,Judging;Clumby,3.5,Smug" emotionEnd="Smug" setAnimation="" text="Ne vous en faites pas. Les vérités qui font mal,
c'est la spécialité de GNN. À ce propos..." />

	<Subtitle id="128" character="Clumby" nextDialogueID="129" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_006_Clumby_YoureFiredThis" setEmotion="Clumby,0,Suspicious" emotionEnd="Suspicious" setAnimation="Clumby,0,LeanForward" text="Je vous vire." />

	<Subtitle id="129" character="Clumby" nextDialogueID="130" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_006a_Clumby_ThisStorysA" setEmotion="Clumby,0,Unamused;Clumby,3,Disgust" emotionEnd="Disgust" setAnimation="Clumby,0.5,LeanForwardEnd;Clumby,3,ShakeHead" text="Cette histoire est passionnante, mais vous avez
perdu votre boulot dès l'instant où vous avez
quitté mon bureau la dernière fois." />

	<Subtitle id="130" character="Clumby" nextDialogueID="131,131" option0="Quoi?!" option1="Vous en avez, du culot!" />

	<Subtitle id="131" character="Clumby" nextDialogueID="132" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_007_Clumby_OhPleaseIts" setEmotion="Clumby,0,Disgust" emotionEnd="Disgust" setAnimation="Clumby,1,FacePalm" text="Oh, ça va. Ce n'est pas comme si
je m'attendais à ce que vous reveniez!" />

	<Subtitle id="132" character="Clumby" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_007a_Clumby_AlsoYoureLegally" setEmotion="Clumby,0,Unamused;Clumby,2.5,Smug" emotionEnd="Smug" setAnimation="Clumby,0,FacePalmEnd" text="Et au fait, on a annoncé votre mort.
Vous feriez bien de dissiper
ce malentendu en partant." />

	<Subtitle id="133" character="Filbo" nextDialogueID="135" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_008_Filbo_WellThatWasnt" setEmotion="Filbo,0,Confused;Filbo,2,Neutral" emotionEnd="Neutral" setAnimation="Filbo,3,Pointing;Filbo,4,PointingEnd" text="Bon, ça aurait pu mieux se passer...
Mais vous avez connu pire, pas vrai?" />

	<Subtitle id="135" character="Filbo" nextDialogueID="1135" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_009_Filbo_IHearThe" setEmotion="Filbo,0,Judging;Filbo,3,Neutral" emotionEnd="Neutral" setAnimation="Filbo,3.5,GestureTowardSelf" text="Les élections municipales sont pour bientôt et...
euh... je pensais me présenter comme maire!
Donc j'aurais besoin d'un coup de main!" />

	<Subtitle id="1135" character="Filbo" nextDialogueID="136" enableControls="0" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_010_Filbo_ICouldUse" setEmotion="Filbo,0,Happy" emotionEnd="Happy" setAnimation="Filbo,2,GestureForward" text="J'aurais besoin d'un coup de main!
Qu'est-ce que vous en dites?" />

	<Subtitle id="136" character="Filbo" option0="Bonne idée, Filbo." />




	<Subtitle id="140" character="Clumby" nextDialogueID="141" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_011_Clumby_NoNoI" text="Ils sont partis. En l'état
actuel des choses, il serait assez délicat
de les faire disparaître." />

	<Subtitle id="141" character="Lizbert" speakerText="$Unknown" nextDialogueID="142" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/ClumbysOfficeEpilogue_Voice_DoTheySuspect" text="Ils ont des soupçons?" />

	<Subtitle id="142" character="Clumby" nextDialogueID="143" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_013_Clumby_HardToSay" text="Hmm... Difficile à dire. Soit ils sont
complètement idiots, soit ils connaissent
la vérité et préfèrent la taire." />

	<Subtitle id="143" character="Lizbert" speakerText="$Unknown" nextDialogueID="144" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/ClumbysOfficeEpilogue_Voice_VeryWellWeWill" text="Je vois...
Il va falloir les garder à l'œil." />

	<Subtitle id="144" character="Lizbert" speakerText="$Unknown" nextDialogueID="145" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/ClumbysOfficeEpilogue_Voice_TuQuidEdas" text="Tu quid edas." />

	<Subtitle id="145" character="Clumby" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Scenes/ClumbysOfficeEpilogue/Epilogue_016_Clumby_OmneVivumEx" text="Omne vivum ex Bugsnax." />



	<Subtitle id="2000" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_001" text="Non!" />

	<Subtitle id="2001" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_002" text="Ça suffit!" />

	<Subtitle id="2002" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_003" text="Non! Non, non, non, non, non et noooooon!" />


	<Subtitle id="2003" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_003_ALT01" text="Je n'en ai pas besoin!" />

	<Subtitle id="2004" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Ravenous_001" text="Oooh! À MOI!" />

	<Subtitle id="2005" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Ravenous_002" text="Oh, j'ai tellement faim, trésor!" />

	<Subtitle id="2006" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Ravenous_003" text="Encore des Bugsnax!" />


	<Subtitle id="3000" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_NotHungry_001" text="Non, merci!" />

	<Subtitle id="3001" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_NotHungry_002" text="Je peux me débrouiller seule!" />

	<Subtitle id="3002" character="Wiggle" useTriggerForPosition="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_NotHungry_003" text="Pas aujourd'hui!" />


	
	<Subtitle id="50001" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Misc_Wambus_Surprised" />

	<Subtitle id="50002" character="Beffica" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Misc_Beffica_Surprised" />

	<Subtitle id="50003" character="Floofty" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Misc_Floofty_Surprised" />

	<Subtitle id="50003" character="Gramble" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Misc_Gramble_Surprised" />

	<Subtitle id="50004" character="Wiggle" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Misc_Wiggle_Surprised" />

	<Subtitle id="50005" character="Triffany" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Misc_Triffany_Surprised" />

	<Subtitle id="50006" character="Cromdo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Cromdo/Misc_Cromdo_Surprised" />


	<Subtitle id="50007" character="Chandlo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Chandlo/Misc_Chandlo_Surprised" />

	<Subtitle id="50008" character="Snorpy" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Misc_Snorpy_Surprised" />

	<Subtitle id="50009" character="Shelda" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Misc_Shelda_Surprised" />

	<Subtitle id="50010" character="Eggabell" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/FinalBattleGoodbye/Eggabell_Woohoo" />



</SubtitleCollection>