<SubtitleCollection type="Character">

	<Subtitle id="1100" character="Floofty" allowBack="1" option0="$EmojiQuest Qu'est-ce que je dois faire?" option1="Des rumeurs intéressantes?" option2="Parlons de Lizbert." option3="Parlons des Bugsnax." option4="À plus tard." />

	<Subtitle id="1101" character="Floofty" nextDialogueID="1102" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_001_Floofty_YouTookYour" setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,2,ReactionLLeg,1" text="Vous avez pris votre temps, dites donc.
Ma jambe était sur le point de commencer
à se putréfier." />

	<Subtitle id="1102" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002a_Floofty_ComeLetsFinish" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd,0.5" text="Bien, terminons notre travail." />

	<Subtitle id="1103" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002_Floofty_MyExperimentCost" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="Il y a des choses qui coûtent un bras.
D'autres, comme mon expérience, une jambe." />

	<Subtitle id="1104" character="Floofty" nextDialogueID="1105" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_003_Floofty_AbsolutelyNotIm" setEmotion="Floofty,0,Disgust;Floofty,1.5,Surprised;Floofty,3,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd" text="Hors de question! Je suis sur le point
de faire une découverte capitale.
Alors, aidez-moi ou déguerpissez!" />

	<Subtitle id="1105" character="Floofty" allowBack="1" nextDialogueID="1106,1106" option0="En quoi puis-je vous aider?" option1="Que désirez-vous, ô formidable Floofty?" />

	<Subtitle id="1106" character="Floofty" nextDialogueID="1107" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_001_Floofty_AhhhAlwaysA" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,Pondering" text="Voilà une question qui vaut
toujours la peine d'être posée." />

	<Subtitle id="1107" character="Floofty" nextDialogueID="1108" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_002_Floofty_PreparationsForMy" setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" text="Les préparatifs de ma grande expérience
sont presque terminés. Nous verrons bientôt
si je peux reconstituer mon membre ambulatoire." />

	<Subtitle id="1108" character="Floofty" quest="FlooftyMainQuest1" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_003_Floofty_ButForNow" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,1,PonderingGestureForward" text="Mais pour l'heure, contentez-vous de
transformer ma main en Bananautrelle rouge." />

	<Subtitle id="1109" character="Floofty" nextDialogueID="1110" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_001_Floofty_ExcellentThereIs" setEmotion="Floofty,0,Smug;Floofty,1,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingEnd;Floofty,2,Snacktivator" setTrigger="4.1,331" text="Excellent.
Il me reste une dernière chose à faire.
Passez-moi le snaktivateur." />

	<Subtitle id="1110" character="Floofty" nextDialogueID="1111" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_002_Floofty_YourOldSnaktivator" setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Unamused" setAnimation="Floofty,0,SnacktivatorEnd" text="La version d'origine était bonne pour la poubelle.
Je lui ai apporté quelques améliorations." />

	<Subtitle id="1111" character="Floofty" nextDialogueID="1112" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_003_Floofty_ItIsNow" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setTrigger="3.2,332" setAnimation="Floofty,0,Snacktivator;Floofty,3,SnacktivatorEnd" text="Il est désormais capable de modifier
la matière des Bugsnax par le biais
d'un processus d'anamnèse sonique..." />

	<Subtitle id="1112" character="Floofty" nextDialogueID="1113" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_004_Floofty_MyBodyRemembers" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.5,LeanForward" text="*soupire* Mon corps se « souvient » de ce que
j'ingère. Le snaktivateur peut changer les
membres snakifiés en tout ce que j'ai mangé." />

	<Subtitle id="1113" character="Floofty" quest="FlooftyMainQuest2" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_005_Floofty_UseItChange" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering" text="Essayez donc. Après la Bananautrelle,
changez ma main en Fraiseron." />

	<Subtitle id="1114" character="Floofty" nextDialogueID="1115" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_006_Floofty_AreYouAmazed" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingGestureForward" text="Prodigieux, n'est-ce pas?
Et vous n'avez encore rien vu." />

	<Subtitle id="1115" character="Floofty" nextDialogueID="1116" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_007_Floofty_IfMyHypothesis" setEmotion="Floofty,0,Judging;Floofty,2,Neutral" emotionEnd="Neutral" setAnimation="Floofty,2,PonderingLeanForward" text="Si mon hypothèse est correcte,
les Bugsnax peuvent se « souvenir »
de la forme de mon corps." />

	<Subtitle id="1116" character="Floofty" nextDialogueID="1117" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008_Floofty_ItIsTime" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForwardEnd" text="Il est temps de mettre cette hypothèse à l'essai!" />

	<Subtitle id="1117" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008a_Floofty_UseTheSnaktivator" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,PonderingEnd" text="Utilisez le snaktivateur sur la jambe
qu'il me manque!" />

	<Subtitle id="1118" character="Floofty" nextDialogueID="1140" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_001_Floofty_MyLegIs" setEmotion="Floofty,0,Happy;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,ReactionLLeg,0.5" text="Aha! J'ai retrouvé ma jambe." />

---

	<Subtitle id="1120" character="Floofty" speakerText="$Unknown" nextDialogueID="1121" setEmotion="Floofty,0,Neutral;Floofty,2,Judging" emotionEnd="Judging" setAnimation="Floofty,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_001_Floofty_SnaxburgIsInhabited" text="Snaxburg est à nouveau habité.
Voilà une découverte étonnante." />

	<Subtitle id="1121" character="Floofty" speakerText="$Unknown" setEmotion="Floofty,0,Unamused;Floofty,1,Judging" emotionEnd="Judging" setAnimation="Floofty,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002_Floofty_YouYouAre" text="Vous. L'inepte journaliste." />

	<Subtitle id="1122" character="Floofty" speakerText="$Unknown" nextDialogueID="1123" emotionStart="Smug" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,Pondering;Floofty,2.5,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002a_Floofty_DespiteYourLack" text="Bien que vous n'ayez pas la moindre compétence
utile, j'ai besoin de votre concours." />

	<Subtitle id="1123" character="Floofty" option0="Le journalisme, c'est une compétence utile!" option1="Qui êtes-vous?" option2="En quoi puis-je vous aider?" />

	<Subtitle id="1124" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_003_Floofty_AsIsExtracting" text="Au même titre que savoir récurer les toilettes." />

	<Subtitle id="1125" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Disgust" emotionEnd="Disgust" setAnimation="Floofty,0,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_004_Floofty_WhatAMeritless" text="Une question sans intérêt." />

	<Subtitle id="1126" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0.5,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_005_Floofty_AhObedienceIs" text="Ah, l'obéissance compense
adéquatement l'inaptitude." />

	<Subtitle id="1127" character="Floofty" speakerText="$Unknown" nextDialogueID="11127" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.5,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006_Floofty_NowMyExperiments" text="Bref, mes expériences ont été interrompues
par la regrettable disparition d'Eggabell." />

	<Subtitle id="11127" character="Floofty" speakerText="$Unknown" nextDialogueID="1128" setEmotion="Floofty,0,Angry" emotionEnd="Angry" setAnimation="" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006a_Floofty_SinceTheSettlements" text="Depuis l'exode, il m'est problématique
de trouver de nouveaux cobayes." />

	<Subtitle id="1128" character="Floofty" option0="Quel genre d'expériences?" option1="Qui est Eggabell?" option2="Non, mais sérieusement, qui êtes-vous?" />

	<Subtitle id="1129" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_007_Floofty_ABitOf" text="Il s'agit de biochimie gastronomique.
Les détails sont sans importance." />

	<Subtitle id="1130" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Unamused;Floofty,3,Bummed" emotionEnd="Bummed" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_008_Floofty_TheLocalPhysician" text="Le médecin du village et la compagne de Lizbert.
Elle est très probablement décédée." />

	<Subtitle id="1131" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_009_Floofty_SomebodyWhoAsks" text="Quelqu'un qui préfère poser les questions
plutôt que d'y répondre." />

	<Subtitle id="1132" character="Floofty" speakerText="$Unknown" nextDialogueID="11132" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,1.5,PonderingChop" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010_Floofty_SilenceYourselfAnd" text="Taisez-vous donc et écoutez." />

	<Subtitle id="11132" character="Floofty" speakerText="$Unknown" nextDialogueID="11332" setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingGestureForward;Floofty,3,PonderingArmTwirl" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010a_Floofty_YouveLikelyWitnessed" text="Vous avez certainement vu les membres
des Grumpus se changer en Bugsnax.
J'appelle ce phénomène la snakification." />

	<Subtitle id="11332" character="Floofty" speakerText="$Unknown" nextDialogueID="1133" setEmotion="Floofty,0,Unamused;Floofty,4,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward,0.5;Floofty,4.1,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010b_Floofty_UnderNormalCirumstances" text="En temps normal, la snakification est aléatoire.
J'ai toutefois mis au point une méthode permettant
de l'appliquer à des membres précis. " />

	<Subtitle id="1133" character="Floofty" speakerText="$Unknown" nextDialogueID="11133" emotionStart="Smug" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,4,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010c_Floofty_ItsSimpleOnce" text="C'est très simple quand on comprend les mécanismes
internes qui régissent la dissémination
moléculaire des particules snakitoires..." />

	<Subtitle id="11133" character="Floofty" speakerText="$Unknown" nextDialogueID="1134" emotionStart="Unamused" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010d_Floofty_Sigh" text="*soupire*" />

	<Subtitle id="1134" character="Floofty" speakerText="$Unknown" nextDialogueID="1135" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,Snacktivator" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011_Floofty_ThisIsThe" text="Voici le snaktivateur!" />

	<Subtitle id="1135" character="Floofty" speakerText="$Unknown" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.2,SnacktivatorEnd;Floofty,3.5,LeanForward;Floofty,6,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011a_Floofty_FeedMeStrabby" text="Faites-moi manger un Fraiseron.
Visez mon pied avec le snaktivateur.
Mon pied se change en Fraiseron. Compris?" />

	<Subtitle id="1136" character="Floofty" speakerText="$Unknown" nextDialogueID="1137" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012_Floofty_VeryGoodI" setEmotion="Floofty,0,Smug;Floofty,1,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,1,LeanForwardEnd" text="Très bien. Pour l'heure, je vais vous
permettre d'emporter le snaktivateur
afin de le tester vous-même." />

	<Subtitle id="1137" character="Floofty" speakerText="$Unknown" nextDialogueID="1138" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012a_Floofty_IMeanwhileHave" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="De mon côté, j'ai des projets très
intéressants concernant ma jambe." />

	<Subtitle id="1138" character="Floofty" speakerText="$Unknown" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012b_Floofty_ILookForward" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,6,StoppedDefault" text="Il me tarde de poursuivre mon travail avec vous." />

	<Subtitle id="1139" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IfYouSee" setEmotion="Floofty,0,Neutral;Floofty,4,Smug" emotionEnd="Smug" setAnimation="Floofty,1,LeanForward;Floofty,4,LeanForwardEnd" text="Si vous voyez Triffany, demandez-lui
ce que l'ostéoblaste a dit à l'ostéocyte.
C'est à mourir de rire!" />

	<Subtitle id="1160" character="Floofty" nextDialogueID="1161" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA" setEmotion="Floofty,0,Judging;Floofty,4.5,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,Pondering;Floofty,4.5,PonderingLeanForward" text="Selon ma théorie, la substance émise par le volcan
n'est pas de la lave, mais de la fondue
chauffée à très haute température." />

	<Subtitle id="1161" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA_002" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,4,PonderingEnd" text="Malheureusement, j'ai dû interrompre mes analyses
après que j'ai fait fondre mon équipement
en prélevant des échantillons." />

---

	<Subtitle id="1140" character="Floofty" nextDialogueID="1141" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_002_Floofty_BugsnaxCanCure" setEmotion="Floofty,0,Surprised;Floofty,3.5,Suspicious" emotionEnd="Suspicious" setAnimation="Floofty,0,Clipboard;Floofty,3,ClipboardWrite" text="Les Bugsnax peuvent soigner les malades
et donner des forces aux chétifs.
Cette découverte va changer la face du monde." />

	<Subtitle id="1141" character="Floofty" nextDialogueID="1142" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_003_Floofty_ToThinkElizabert" setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" emotionEnd="Disgust" setAnimation="Floofty,0,ClipboardReact,0.5" text="Dire qu'Elizabert et Eggabell ont tourné
le dos à un tel prodige...
C'est pitoyable." />

	<Subtitle id="1142" character="Floofty" nextDialogueID="1143" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_004_Floofty_AhemButI" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd" text="*AHEM* Mais je ne me laisserai pas distraire
par ce genre de préoccupations personnelles
avant d'avoir parachevé mon œuvre." />

	<Subtitle id="1143" character="Floofty" quest="FlooftyMainQuest3" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_005_Floofty_UseTheSnaktivator" setEmotion="Floofty,0,Unamused;Floofty,2,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,2,Pondering,0.5" text="Utilisez à nouveau le snaktivateur.
Transformez mes membres en Cocomites." />

	<Subtitle id="1144" character="Floofty" nextDialogueID="1145" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_001_Floofty_MyBodyHas" setEmotion="Floofty,0,Suspicious;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingArmTwirl" text="Hum... Mon corps a pris la forme de plus
de Cocomites que je n'en ai mangé." />

	<Subtitle id="1145" character="Floofty" nextDialogueID="1146" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_002_Floofty_CanYouEven" setEmotion="Floofty,0,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingLeanForward,0.5" text="Comprenez-vous seulement ce que cela signifie?" />

	<Subtitle id="1146" character="Floofty" nextDialogueID="1147" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003_Floofty_ThisMeansThat" setEmotion="Floofty,0,Surprised;Floofty,3,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,3,PonderingEnd" text="Fondamentalement, tous les Bugsnax sont identiques.
Avec le stimulus approprié, chacun pourrait
prendre la forme de n'importe quel autre spécimen." />

	<Subtitle id="1147" character="Floofty" nextDialogueID="1148" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003a_Floofty_AndNowThat" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,1,GestureToSelf" text="Désormais, c'est mon cas également." />

	<Subtitle id="1148" character="Floofty" nextDialogueID="1149" quest="FlooftyMainQuest4" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004_Floofty_NowUseThe" setEmotion="Floofty,0,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,LeanForward" text="Et maintenant, vous allez utiliser
le plein potentiel du snaktivateur." />

	<Subtitle id="1149" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004a_Floofty_IWantLimbs" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForwardEnd" text="Changez mes membres en Soupolet, en Cocomite,
en Bananautrelle et en Fraiseron en même temps!" />

	<Subtitle id="1170" character="Floofty" nextDialogueID="1171" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001_Floofty_IHaveLearned" setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,3.5,GestureToSelf" text="J'ai fait d'incroyables progrès.
Malgré votre ignorance,
vous m'avez été d'une certaine utilité." />

	<Subtitle id="1171" character="Floofty" nextDialogueID="1172" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001a_Floofty_GoodJob" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward,0.5" text="Beau travail!" />

	<Subtitle id="1172" character="Floofty" nextDialogueID="1173" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002_Floofty_NoMatterHow" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd;Floofty,2,Clipboard" text="Quels que soient les Bugsnax que j'intègre
à mon corps, je ne ressens aucune différence." />

	<Subtitle id="1173" character="Floofty" nextDialogueID="1174" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002a_Floofty_IsThereA" setEmotion="Floofty,0,Suspicious;Floofty,6,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,ClipboardWrite" text="Y a-t-il un seuil au-delà duquel on cesse d'être
un Grumpus? Si toutes mes cellules deviennent des
Bugsnax, serai-je toujours Floofty Flopinambour?" />

	<Subtitle id="1174" character="Floofty" nextDialogueID="11174" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002b_Floofty_OrWillI" setEmotion="Floofty,0,Judging;Floofty,4,Suspicious" emotionEnd="Suspicious" setAnimation="Floofty,0,ClipboardWriteEnd,0.5;Floofty,4,ClipboardWrite" text="Ou deviendrai-je simplement un Bugsnak,
de l'apparence jusqu'au goût?
Je dois en avoir le cœur net!" />

	<Subtitle id="11174" character="Floofty" nextDialogueID="1175" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_003_Floofty_" setEmotion="Floofty,0,Smug;Floofty,2,Happy;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,ClipboardReact,0.5" text="Hum... Ha ha ha ha ha ha ha!
Hmmm..." />

	<Subtitle id="1175" character="Floofty" nextDialogueID="1176" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004_Floofty_TheAnswersWont" setEmotion="Floofty,0,Suspicious;Floofty,3,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd" text="*AHEM* Seuls de nouveaux tests sont à même
de m'apporter des réponses. Cependant,
je n'ai plus rien à étudier ici." />

	<Subtitle id="1176" character="Floofty" nextDialogueID="1177" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004a_Floofty_IWillExperiment" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="Je continuerai mes expériences sur Snaxburg." />

	<Subtitle id="1177" character="Floofty" allowBack="1" nextDialogueID="1178,1178" option0="À Snaxburg, vous voulez dire?" option1="Sans commentaire..." />

	<Subtitle id="1178" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_005_Floofty_ILookForward" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" text="Il me tarde de poursuivre mon travail avec vous." />



	<Subtitle id="1150" character="Floofty" allowBack="1" nextDialogueID="Quest" option0="Qu'est-ce que vous vouliez, déjà?" />

	<Subtitle id="16000" character="Floofty" isEat="1" option0="Un petit casse-croûte?" />

	<Subtitle id="1151" character="Floofty" allowBack="1" option0="Discutons un peu." />

	<Subtitle id="1152" character="Floofty" allowBack="1" isBack="1" option0="Au revoir." />

	<Subtitle id="1153" character="Floofty" allowBack="1" option0="$EmojiQuest Vous voulez bien retourner au village?" />

	<Subtitle id="1154" character="Floofty" allowBack="1" option0="$EmojiInterview Vous auriez le temps de m'accorder une interview?" />

	<Subtitle id="1155" character="Floofty" allowBack="1" option0="Qu'est-ce qui est arrivé à votre jambe?" />

	<Subtitle id="1156" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="Available" option0="$EmojiSidequest Qu'est-ce que vous faites?" />

	<Subtitle id="1157" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="ConditionMet" option0="$EmojiSidequest Aucun volontaire..." />

	<Subtitle id="1158" character="Floofty" allowBack="1" quest="FlooftySideQuest2" questState="ConditionMet" option0="$EmojiSidequest J'ai vos Bugsnax." />

	<Subtitle id="1159" character="Floofty" allowBack="1" quest="FlooftySideQuest3" questState="Available" option0="$EmojiSidequest Qu'est-ce que c'est que ça?" />

	<Subtitle id="11159" character="Floofty" allowBack="1" quest="FlooftySideQuestTemp" questState="Active" option0="$EmojiSidequest Tout va bien?" />

	<Subtitle id="1190" character="Floofty" enableControls="1" emotionEnd="Ignore" eventName="GameAudio/Voiceovers/General/Floofty/Ow" text="Aïe!" />



	<Subtitle id="1500" character="Floofty" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1315,1306,1307,1308,1309,1310,1311,1312,1313" />

	<Subtitle id="1301" character="Floofty" nextDialogueID="1203" afterSelectionUnhide="1302" option0="Qui êtes-vous?" />

	<Subtitle id="1302" character="Floofty" hiddenByDefault="1" nextDialogueID="1204" option0="Gastroentomologiste? Qu'est-ce que c'est?" indent="1" />

	<Subtitle id="1303" character="Floofty" nextDialogueID="1205" afterSelectionUnhide="1304" option0="Pourquoi êtes-vous venue sur l'île aux Zenkas?" />

	<Subtitle id="1304" character="Floofty" hiddenByDefault="1" nextDialogueID="1206" option0="Mais vous ne saviez rien des Bugsnax avant de venir." indent="1" />

	<Subtitle id="1305" character="Floofty" nextDialogueID="1208" afterSelectionUnhide="1315" option0="Que pensez-vous des Bugsnax?" />

	<Subtitle id="1306" character="Floofty" nextDialogueID="1209" afterSelectionUnhide="1307,1308" option0="Pourquoi avez-vous quitté le village?" />

	<Subtitle id="1307" character="Floofty" hiddenByDefault="1" nextDialogueID="1211" option0="Est-il vrai que vous mangez des Grumpus?" indent="1" />

	<Subtitle id="1308" character="Floofty" hiddenByDefault="1" nextDialogueID="1212" option0="Pourquoi y a-t-il une jambe amputée dans votre hutte?" indent="1" />

	<Subtitle id="1309" character="Floofty" nextDialogueID="1213" afterSelectionUnhide="1310" option0="Que pouvez-vous me dire au sujet de Lizbert?" />

	<Subtitle id="1310" character="Floofty" hiddenByDefault="1" nextDialogueID="1214" afterSelectionUnhide="1311,1312" option0="Qu'en est-il d'Eggabell?" indent="1" />

	<Subtitle id="1311" character="Floofty" hiddenByDefault="1" nextDialogueID="1216" option0="Qui ça?" indent="2" />

	<Subtitle id="1312" character="Floofty" hiddenByDefault="1" nextDialogueID="1218" option0="Que s'est-il passé ensuite?" indent="2" />

	<Subtitle id="1313" character="Floofty" hiddenByDefault="1" unHideOnQuestConditionMet="FlooftyInterview" nextDialogueID="1219" option0="$EmojiInterviewComplete Avez-vous quelque chose à ajouter?" />

	<Subtitle id="1314" character="Floofty" nextDialogueID="1202,1202" option0="Je m'intéresse uniquement à la vérité." option1="Je veux m'entretenir avec le cerveau de cette île." allowBack="1" />

	<Subtitle id="1315" character="Floofty" hiddenByDefault="1" nextDialogueID="11208" option0="Parasite émotionnel?!" indent="1" />

	<Subtitle id="1350" character="Floofty" option0="$EmojiInterview Commencer l'interview" option1="Finalement, laissez tomber." />

	<Subtitle id="1510" character="Floofty" allowBack="1" isBack="1" nextDialogueID="1500" option0="Retour" />



	<Subtitle id="1201" character="Floofty" emotionEnd="Disgust" nextDialogueID="1314" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_001_Floofty_IAmNot" text="Ne comptez pas sur moi pour alimenter
les racontars de votre exécrable torchon." />

	<Subtitle id="1202" character="Floofty" emotionEnd="Smug" nextDialogueID="1350" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_002_Floofty_VeryWellIf" text="Très bien. Si vous insistez,
je vais vous éduquer." />

	<Subtitle id="1203" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_003_Floofty_IAmFloofty" text="Je m'appelle Floofty Flopinambour
et je suis actuellement l'unique
gastroentomologiste au monde." />

	<Subtitle id="1204" character="Floofty" emotionEnd="Neutral" nextDialogueID="1500" setEmotion="Floofty,0,Smug;Floofty,2,Neutral" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_004_Floofty_InBabyLanguage" text="En termes élémentaires, j'étudie les Bugsnax
et leur effet sur les Grumpus." />

	<Subtitle id="1205" character="Floofty" emotionEnd="Unamused" nextDialogueID="1500" setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingLeanForward;Floofty,2,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_005_Floofty_ToStudyBugsnax" text="Je suis là pour étudier les Bugsnax.
C'est pourtant évident." />

	<Subtitle id="1206" character="Floofty" emotionEnd="Judging" nextDialogueID="1207" setEmotion="Floofty,0,Unamused;Floofty,5,Judging" setAnimation="Floofty,0,PonderingEnd;Floofty,4.5,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006_Floofty_SighsWhenElizabert" text="Lorsqu'Elizabert Mégafig recrutait pour
sa petite secte personnelle, j'ai remarqué
quelque chose d'étrange sur son bras." />

	<Subtitle id="1207" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewHere" setEmotion="Floofty,0,Judging;Floofty,4.5,Smug" setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd;Floofty,4.5,Pondering" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006a_Floofty_SheWasKeeping" text="Elle le cachait, mais j'ai aperçu
des signes de snakification.
C'est ce qui a suscité mon intérêt." />

	<Subtitle id="1208" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,3,Judging;Floofty,5,Disgust" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd;Floofty,5,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_007_Floofty_YouAreAsking" text="Vous demandez des opinions au lieu de faits.
Je refuse de discuter de mes sentiments avec
vous, espèce de parasite émotionnel." />

	<Subtitle id="11208" character="Floofty" emotionEnd="Disgust" nextDialogueID="11209" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingGestureForward,0.5;Floofty,5,PonderingArmTwirl" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008_Floofty_EveryTimeI" text="Chaque fois que j'essaie de publier mes
recherches révolutionnaires, les journalistes
comme vous me traînent dans la boue..." />

	<Subtitle id="11209" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,3,PonderingArmTwirlEnd;Floofty,5,PonderingChop;Floofty,5.3,PonderingChop,0.1;Floofty,5.7,PonderingChop,0.1" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008a_Floofty_DangerousMethodsOr" text="sous prétexte que mes méthodes sont « dangereuses »
ou mon comportement « inapproprié »!
Concentrez-vous plutôt sur la science!" />

	<Subtitle id="1209" character="Floofty" emotionEnd="Unamused" nextDialogueID="1210" setEmotion="Floofty,0,Unamused;Floofty,3,Angry;Floofty,5,Unamused" setAnimation="Floofty,3,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009_Floofty_ISimplyWanted" text="Je voulais simplement poursuivre mon travail,
avec ou sans Eggabell, mais Shelda m'a mis
les disparitions sur le dos." />

	<Subtitle id="1210" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLeave" setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" setAnimation="Floofty,2,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009a_Floofty_ImNoStranger" text="J'ai l'habitude des chasses aux sorcières.
J'ai donc préféré prendre mes distances
avant que le lynchage ne commence." />

	<Subtitle id="1211" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,2,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_010_Floofty_DontBeRidiculous" text="Ne soyez pas ridicule.
Je n'ai mangé qu'un seul Grumpus." />

	<Subtitle id="1212" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_011_Floofty_WouldYouPrefer" text="Préféreriez-vous que je laisse
ma jambe dans les toilettes?" />

	<Subtitle id="1213" character="Floofty" emotionEnd="Judging" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,1,Smug;Floofty,2,Judging" setAnimation="Floofty,2,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_012_Floofty_TheTruthLaughing" text="La vérité. Ha!
Elizabert était lâche et arrogante,
contrairement à Eggabell." />

	<Subtitle id="1214" character="Floofty" emotionEnd="Neutral" nextDialogueID="1215" setEmotion="Floofty,0,Neutral" setAnimation="Floofty,2,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013_Floofty_EggabellTrulyUnderstood" text="Eggabell comprenait réellement mes recherches.
Elle désirait ardemment y participer." />

	<Subtitle id="1215" character="Floofty" emotionStart="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Neutral;Floofty,3,Disgust" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013a_Floofty_OurWorkTogether" text="Notre collaboration était productive,
voire agréable, jusqu'à ce que
quelqu'un vienne s'en mêler." />

	<Subtitle id="1216" character="Floofty" emotionEnd="Disgust" nextDialogueID="1217" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,0,PonderingEnd;Floofty,3,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014_Floofty_SheldaThatMummified" text="Shelda. Cette bonimenteuse a attisé les craintes
d'Elizabert vis-à-vis de mon travail et exploité
sa relation avec Eggabell à mes dépens." />

	<Subtitle id="1217" character="Floofty" emotionEnd="Angry" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,2,Angry" setAnimation="Floofty,0,LeanForward;Floofty,3,Pondering,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014a_Floofty_ScramblingHerFragile" text="En bouleversant leurs émotions fragiles, elle a
créé un choix binaire entre Elizabert et moi." />

	<Subtitle id="1218" character="Floofty" emotionEnd="Bummed" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLizbert" setEmotion="Floofty,0,Unamused;Floofty,4,Bummed" setAnimation="Floofty,0,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_015_Floofty_UltimatelyEggabellChose" text="Eggabell a fini par faire passer
ses sentiments avant la science.
Je présume que c'est ce qui a causé sa perte." />

	<Subtitle id="1219" character="Floofty" emotionEnd="Unamused" nextDialogueID="1221" setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingEnd;Floofty,3,Snacktivator" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_016_Floofty_YesIHave" text="Oui. J'ai le mot de passe de la caissette
personnelle d'Eggabell. Son contenu est
susceptible de vous intéresser." />

	<Subtitle id="1221" character="Floofty" emotionEnd="Angry" setEmotion="Floofty,0,Angry" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_017_Floofty_YouveWastedEnough" text="Vous m'avez déjà fait perdre
assez de temps. Partez." />



<Subtitle id="10001" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_001" text="Encore vous." />

<Subtitle id="10002" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_002" text="Encore vous." />

<Subtitle id="10003" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_003" text="Quoi?" />

<Subtitle id="10004" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_004" text="Quoi?" />

<Subtitle id="10005" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_005" text="Salutations." />

<Subtitle id="10006" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_006" text="Salutations." />

<Subtitle id="10007" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_007" text="Oh, bonjour." />

<Subtitle id="10008" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_008" text="Je vous salue." />

<Subtitle id="10009" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_009" text="Bien le bonjour." />

<Subtitle id="10010" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_010" text="Bonjour." />



<Subtitle id="10051" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_001" text="Ce sera tout." />

<Subtitle id="10052" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_002" text="Ce sera tout." />

<Subtitle id="10053" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_003" text="Bon débarras." />

<Subtitle id="10054" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_004" text="Bon débarras." />

<Subtitle id="10055" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_005" text="Où en étais-je?" />

<Subtitle id="10056" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_006" text="Où en étais-je?" />

<Subtitle id="10057" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_007" text="Au revoir." />

<Subtitle id="10058" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_008" text="Mon travail m'attend." />

<Subtitle id="10059" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_009" text="Tâchez de bien vous conduire." />

<Subtitle id="10060" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010" text="Efforcez-vous d'utiliser votre cerveau." />

<Subtitle id="11011" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT01" text="Maintenant que c'est terminé..." />

<Subtitle id="11012" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT02" text="Ce sera tout. Oust!" />

<Subtitle id="11013" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT03" text="Du balai!" />

</SubtitleCollection>