
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

	<Subtitle id="1000" character="Shelda" allowBack="1"
option0="$EmojiQuest Ask what should I do?" option1="Talk about gossip." option2="Talk about Lizbert." option3="Talk about Bugsnax." option4="Goodbye for now." />

	<Subtitle id="1001" character="Shelda" nextTriggerID="9011"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_001_Shelda_ThisOneHas"
	setEmotion="Shelda,0,Smug;Shelda,4,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,1,SittingLeanForward;Shelda,4,SittingLeanForwardEnd"
text="Hmmm...This one has many questions.
So it is my wisdom shall be shared." />

	<Subtitle id="1002" character="Shelda" nextDialogueID="1003"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_005_Shelda_OneWhoIs"
	setEmotion="Shelda,0,Unamused;Shelda,3,Disgust;Shelda,7,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0,SittingGestureForward;Shelda,4.1,SittingDismissiveWave"
text="One who is you, tainting others with
the Toxin that is Bugsnax, have strayed from 
the Mother's Path." />

	<Subtitle id="1003" character="Shelda" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_005a_Shelda_SoItIs"
	setEmotion="Shelda,0,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0.3,SittingGestureForward"
text="So it is, you must atone." />

	<Subtitle id="1004" character="Shelda" nextDialogueID="1005"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest1/SheldaQuest1_001_Shelda_InSeekingInner"
	setEmotion="Shelda,0,Suspicious;Shelda,4,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,SittingPraying"
text="In seeking inner peace, Shelda
has renounced material temptations." />

	<Subtitle id="1005" character="Shelda" nextDialogueID="1006"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest1/SheldaQuest1_002_Shelda_SoItIs"
	setEmotion="Shelda,0,Smug;Shelda,2,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0,SittingPrayingEnd"
text="So it is that Shelda is really grumping hungry." />

	<Subtitle id="1006" character="Shelda" quest="SheldaMainQuest1" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest1/SheldaQuest1_003_Shelda_SeekTheYellow"
	setEmotion="Shelda,0,Judging;Shelda,2,Surprised;Shelda,6,Judging" emotionEnd="Judging"
	setAnimation="Shelda,1,SittingGestureToCosmos"
text="Seek the yellow sauce
within the great maw of stone.
On this I shall be sustained." />

	<Subtitle id="11007" character="Shelda"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_ThatIsNot"
	setEmotion="Shelda,0,Angry;Shelda,4,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0.5,SittingDismissiveWave"
text="That is not what one meant,
but I suppose that's what 
one gets for being vague." />

	<Subtitle id="1007" character="Shelda" nextDialogueID="1008"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest2/SheldaQuest2_001_Shelda_YumIsOne"
	setEmotion="Shelda,0,Surprised" emotionEnd="Surprised"
	setAnimation="Shelda,2,SittingGestureToCosmos"
text="Ohhh...Yum is one,
and one is craving rebirth!" />

	<Subtitle id="1008" character="Shelda" nextDialogueID="1009"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest2/SheldaQuest2_002_Shelda_ConsiderTheSandscape"
	setEmotion="Shelda,0,Judging;Shelda,4.5,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,0,SittingPraying"
text="Consider the sandscape a reflection
of the mind. One unable to
escape its dry embrace." />

	<Subtitle id="1009" character="Shelda" nextDialogueID="1010" quest="SheldaMainQuest2" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest2/SheldaQuest2_003_Shelda_FirstAnAct"
	setEmotion="Shelda,0,Juding;Shelda,3,Surprised" emotionEnd="Surprised"
	setAnimation="Shelda,3,SittingPrayingEnd"
text="First, an act of rebirth.
To break out of my current Shelda." />

	<Subtitle id="1010" character="Shelda"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest2/SheldaQuest2_004_Shelda_SoTooMust"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0.5,SittingGestureForward"
text="So too must you break shells.
Crack open the Egglers, give them new life." />

	<Subtitle id="1011" character="Shelda" nextDialogueID="11011"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest3/SheldaQuest3_001_Shelda_ITooHave"
	setEmotion="Shelda,0,Surprised;Shelda,5,Smug" emotionEnd="Smug"
	setAnimation="Shelda,1,SittingGestureToCosmos"
text="I too have burst from my shell, and so
oozes forth my spiritual yolk." />

	<Subtitle id="11011" character="Shelda" nextDialogueID="1012"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest3/SheldaQuest3_002_Shelda_YetObstaclesDevour"
	setEmotion="Shelda,0,Disgust;Shelda,4,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,0,SittingLeanForward;Shelda,3.5,SittingLeanForwardEnd"
text="Yet obstacles devour that yolk,
the sinister Picantis of temptation." />

	<Subtitle id="1012" character="Shelda"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest3/SheldaQuest3_003_Shelda_ToTrulyDestroy"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,SittingPraying;Shelda,2.8,SittingPrayingEnd"
text="To truly destroy these obstacles, one
must break them down into their elements!" />

	<Subtitle id="11012" character="Shelda" quest="SheldaMainQuest3" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest3/SheldaQuest3_003_Shelda_ToTrulyDestroy"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,SittingPraying;Shelda,2.8,SittingPrayingEnd"
text="To truly destroy these obstacles, one
must break them down into their elements!" />

	<Subtitle id="1013" character="Shelda" nextDialogueID="11013"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest4/SheldaQuest4_001_Shelda_SnaxOfTemptation"
	setEmotion="Shelda,0,Smug;Shelda,4,Bummed" emotionEnd="Bummed"
	setAnimation="Shelda,1.2,SittingDismissiveWave;Shelda,3,SittingPraying"
text="Snax of temptation removed.
Yet, one still lost in darkness,
seeking the light...." />

	<Subtitle id="11013" character="Shelda" nextDialogueID="1014"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest4/SheldaQuest4_002_Shelda_ForOnlyIn"
	setEmotion="Shelda,0,Judging;Shelda,2,Surprised;Shelda,4,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,0.2,SittingGestureToCosmos,0.5"
text="For only in the light of Mother
Naturae can the Toxin be purged." />

	<Subtitle id="1014" character="Shelda" quest="SheldaMainQuest4" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaQuest4/SheldaQuest4_003_Shelda_SeekARazzby"
	setEmotion="Shelda,0,Judging;Shelda,3,Surprised;Shelda,6.2,Suspicious;Shelda,9,Smug" emotionEnd="Smug"
	setAnimation="Shelda,1,SittingLeanForward;Shelda,9,SittingLeanForwardEnd"
text="Seek a Razzby, deep below.
A hidden ruin. A maze of trials.
Guide this Razzby to one's side." />

	<Subtitle id="1015" character="Shelda" nextDialogueID="1016"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_001_Shelda_WhatOnceWas"
	setEmotion="Shelda,0,Judging;Shelda,1,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0.6,SittingPraying"
text="Ahh...what once was lost, now is found.
The path to light determined." />

	<Subtitle id="1016" character="Shelda" nextDialogueID="1017"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_001a_Shelda_TheTimeHas"
	setEmotion="Shelda,0,Judging;Shelda,5.5,Neutral" emotionEnd="Neutral"
	setAnimation="Shelda,1.2,SittingPrayingEnd"
text="The time has come.
Egress from the sandscape.
So it is that Shelda survives." />

	<Subtitle id="1017" character="Shelda" nextDialogueID="1018,1018"
option0="I don't understand why I did any of that." option1="Talk normal already!" />

	<Subtitle id="1018" character="Shelda" nextDialogueID="1019"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_002_Shelda_ItWasA"
	setEmotion="Shelda,0,Suspicious;Shelda,1,Surprised" emotionEnd="Surprised"
	setAnimation="Shelda,0,SittingGestureToCosmos"
text="It was a metaphor." />

	<Subtitle id="1019" character="Shelda"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_003_Shelda_NowToSnaxburg"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,SittingLeanForward,0.5;Shelda,3,SittingLeanForwardEnd"
text="Now to Snaxburg goes me, to bring 
such clarity to my followers!" />

	<Subtitle id="1020" character="Shelda" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaHeadsHome/SheldaHeadsHome_004_Shelda_GahMyGrumping"
	setEmotion="Shelda,0,Disgust;Shelda,4,Unamused" emotionEnd="Disgust"
	setAnimation=""
text="Gah!
My grumping butt is so sore!
Note to self: get a chair." />

	<Subtitle id="1022" character="Shelda" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_FeedMeNot"
	setEmotion="Shelda,0,Disgust" emotionEnd="Disgust"
	setAnimation="Shelda,0,SittingDismissiveWave"
text="Feed me not these Toxins!
*stomach rumble*" />

	<Subtitle id="1023" character="Shelda" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_BugsnaxAreNot"
	setEmotion="Shelda,0,Disgust;Shelda,3.2,Surprised;Shelda,6.6,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,0.7,SittingDismissiveWave"
text="Bugsnax are not of the Mother.
Not of this island...usurpers." />

	<Subtitle id="1024" character="Shelda" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_HimThatIs"
	setEmotion="Shelda,0,Suspicious;Shelda,3,Surprised;Shelda,5.5,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,5.5,GestureForward"
text="Him that is called Chandlo
teeters on the path, and yours
is the wind that topples." />

	<Subtitle id="1050" character="Shelda" allowBack="1" nextDialogueID="Quest"
option0="What did you want again?" />

	<Subtitle id="16000" character="Shelda" isEat="1"
option0="Let's Eat." />

	<Subtitle id="1051" character="Shelda" allowBack="1"
option0="Let's chat." />

	<Subtitle id="1052" character="Shelda" allowBack="1" isBack="1"
option0="Goodbye." />

	<Subtitle id="1053" character="Shelda" allowBack="1"
option0="$EmojiQuest Um...will you come to Snaxburg?" />

	<Subtitle id="1054" character="Shelda" allowBack="1" quest="SheldaMainQuest1" questState="ConditionMet"
option0="$EmojiQuestComplete Here is your material sustenance?" />

	<Subtitle id="1055" character="Shelda" allowBack="1" quest="SheldaMainQuest2" questState="ConditionMet"
option0="$EmojiQuestComplete I broke eggs and made an omelette?" />

	<Subtitle id="1056" character="Shelda" allowBack="1" quest="SheldaMainQuest4" questState="ConditionMet"
option0="$EmojiQuestComplete I got you a Razzby from the darkness?" />

	<Subtitle id="1057" character="Shelda" allowBack="1" quest="SheldaMainQuest3" questState="ConditionMet"
option0="$EmojiQuestComplete I have unblocked the obstacle?" />

	<Subtitle id="1058" character="Shelda" allowBack="1"
option0="$EmojiInterview Have time for an interview?" />

	<Subtitle id="1059" character="Shelda" allowBack="1" quest="SheldaSideQuest1" questState="Available"
option0="$EmojiSidequest What's up, Shelda?" />

	<Subtitle id="1060" character="Shelda" allowBack="1" quest="SheldaSideQuest2" questState="Available"
option0="$EmojiSidequest What happened with the box?" />

	<Subtitle id="1061" character="Shelda" allowBack="1" quest="SheldaSideQuest3" questState="Available"
option0="$EmojiSidequest Having trouble?" />

	<Subtitle id="1062" character="Shelda" allowBack="1" quest="SheldaSideQuest1" questState="ConditionMet"
option0="$EmojiSidequest I made an offering to the box." />

	<Subtitle id="1063" character="Shelda" allowBack="1" quest="SheldaSideQuest2" questState="ConditionMet"
option0="$EmojiSidequest I made more offerings to the box." />

	<Subtitle id="1064" character="Shelda" allowBack="1" quest="SheldaSideQuest3" questState="ConditionMet"
option0="$EmojiSidequest I made more offerings to the box...again." />

	<Subtitle id="1090" character="Shelda" enableControls="1" emotionEnd="Ignore"
eventName="GameAudio/Voiceovers/General/Shelda/Ow"
text="Ow!"/>

<!-- CRIME QUESTIONS -->

	<Subtitle id="1351" character="Shelda" allowBack="1"
option0="Are you Shelda?" />

	<Subtitle id="1354" character="Shelda" allowBack="1"
option0="Will you give me a straight answer?" />

	<Subtitle id="1355" character="Shelda" allowBack="1"
option0="$EmojiQuest What is your deal?" />

	<Subtitle id="1252" character="Shelda" emotionStart="" nextTriggerID="9011"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_002_Shelda_AmIOne"
	setEmotion="Shelda,0,Judging;Shelda,2,Smug" emotionEnd="Smug"
	setAnimation="Shelda,3.2,SittingGestureToCosmos"
text="Am I?
One who is called Shelda
exists beyond the self." />

	<Subtitle id="1257" character="Shelda" emotionStart="" nextTriggerID="9011"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_003_Shelda_AnswersHaveNo"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0.5,SittingDismissiveWave"
text="Answers have no shape,
yet truth comes in many flavors." />

	<Subtitle id="1258" character="Shelda" emotionStart="" nextDialogueID="1002"
eventName="event:/GameAudio/Voiceovers/Quests/SheldaMeet/MeetingShelda_004_Shelda_TheQuestionsMust"
	setEmotion="Shelda,0,Unamused;Shelda,3,Judging" emotionEnd="Judging"
	setAnimation="Shelda,0,SittingLeanForward;Shelda,3,SittingLeanForwardEnd"
text="The questions must cease.
Wisdom can be gained only
through experience." />

<!-- SHELDA INTERVIEW QUESTIONS -->

	<Subtitle id="1500" character="Shelda" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1306,1307,1308,1309,1310" />

	<Subtitle id="1301" character="Shelda" nextDialogueID="1202"
option0="Who are you?" />

	<Subtitle id="1302" character="Shelda" nextDialogueID="1204" afterSelectionUnhide="1303"
option0="Why come to Snaktooth Island?" />

	<Subtitle id="1303" character="Shelda" hiddenByDefault="1" nextDialogueID="1205"
option0="Lizbert held a raffle?" indent="1" />

	<Subtitle id="1304" character="Shelda" nextDialogueID="1206" afterSelectionUnhide="1305"
option0="Thoughts on Bugsnax?" />

	<Subtitle id="1305" character="Shelda" hiddenByDefault="1" nextDialogueID="1207"
option0="Who is the Mother anyway?" indent="1" />

	<Subtitle id="1306" character="Shelda" nextDialogueID="1208"
option0="Why did you leave town?" />

	<Subtitle id="1307" character="Shelda" nextDialogueID="1210" afterSelectionUnhide="1308"
option0="Any info on Lizbert?" />

	<Subtitle id="1308" character="Shelda" hiddenByDefault="1" nextDialogueID="1212" afterSelectionUnhide="1309"
option0="Doom? Can you be more specific?" indent="1" />

	<Subtitle id="1309" character="Shelda" hiddenByDefault="1" nextDialogueID="1215"
option0="You're a fraud, aren't you?" indent="2" />

	<Subtitle id="1310" character="Shelda" hiddenByDefault="1" unHideOnQuestConditionMet="SheldaInterview" nextDialogueID="1216"
option0="$EmojiInterviewComplete Thanks, that was all very unhelpful." allowBack="1" />

	<Subtitle id="1350" character="Shelda"
option0="$EmojiInterview Start Interview" option1="Never mind" />

	<Subtitle id="1510" character="Shelda" allowBack="1" isBack="1" nextDialogueID="1500"
option0="Back" />

<!-- SHELDA INTERVIEW QUESTIONS -->

	<Subtitle id="1201" character="Shelda" emotionStart=""  nextDialogueID="1350"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_001_Shelda_WhenOneAsks"
	setEmotion="Shelda,0,Neutral;Shelda,2.5,Smug" emotionEnd="Smug"
	setAnimation=""
text="When one asks questions,
one may receive answers." />

	<Subtitle id="1202" character="Shelda" emotionStart="" nextDialogueID="1203"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_002_Shelda_OneIsCalled"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,1,GestureToSelf"
text="One is called Shelda." />

	<Subtitle id="1203" character="Shelda" emotionStart="Happy" nextDialogueID="1500"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_002a_Shelda_OneWhois"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,3,GestureToCosmos"
text="One who is me acts as a vessel
for the will of Mother Naturae. So it is
one maintains balance and purity." />

	<Subtitle id="1204" character="Shelda" emotionStart="Unamused" nextDialogueID="1500"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_003_Shelda_ACallingFelt"
	setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious;Shelda,5,Surprised;Shelda,7,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,0,Doom;Shelda,7,DoomEnd"
text="A calling felt in the soul.
Distant voices saying 'they need you.'
Free tickets won in a raffle." />

	<Subtitle id="1205" character="Shelda" emotionStart="Unamused" nextDialogueID="1500" setQuestRequirement="SheldaInterviewHere"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_004_Shelda_TheRaffleIs"
	setEmotion="Shelda,0,Surprised;Shelda,4,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0,GestureToCosmos"
text="The raffle is a metaphor...but yes." />

	<Subtitle id="1206" character="Shelda" emotionStart="Disgust" nextDialogueID="1500"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_005_Shelda_TheToxinThe"
	setEmotion="Shelda,0,Disgust;Shelda,7,Suspicious;Shelda,9,Surprised" emotionEnd="Surprised"
	setAnimation="Shelda,0,DismissiveWave;Shelda,4,GestureForward;Shelda,7.2,LookLeftAndRight"
text="The Toxin. The Mother abhors them in
all their alluring forms. One feels it.
Crawling around us, beneath us, inside us." />

	<Subtitle id="1207" character="Shelda" emotionStart="Surprised" nextDialogueID="1500"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_006_Shelda_MotherNaturaeThe"
	setEmotion="Shelda,0,Happy;Shelda,5,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,GestureToCosmos"
text="Mother Naturae! THE Mother.
She, the purest light,
from whom all life flows." />

	<Subtitle id="1208" character="Shelda" emotionStart="Bummed" nextDialogueID="1209"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_007_Shelda_OneCastOut"
	setEmotion="Shelda,0,Disgust;Shelda,5.5,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,1,DismissiveWave;Shelda,5.5,LookLeftAndRight"
text="One cast out they, the Scion of Toxins.
Yet lessons unlearned, the cravings only grew." />

	<Subtitle id="1209" character="Shelda" emotionStart="Sad" nextDialogueID="1500" setQuestRequirement="SheldaInterviewLeave"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_007a_Shelda_SoItWas"
	setEmotion="Shelda,0,Judging;Shelda,1.5,Neutral;Shelda,7,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0,GestureToSelf;Shelda,7.5,Relaxed;Shelda,12,RelaxedEnd"
text="So it was, one journeyed far to 
isolate oneself and live by example.
So it was, one got very, very lost." />

	<Subtitle id="1210" character="Shelda" emotionStart="Judging" nextDialogueID="1211"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_008_Shelda_SheTheHuntress"
	setEmotion="Shelda,0,Unamused;Shelda,6,Sad" emotionEnd="Sad"
	setAnimation="Shelda,1.5,DismissiveWave;Shelda,5,GestureToCosmos"
text="She, the Huntress, is gone from us.
Strayed from the Mother's path,
chasing the Healer's tainted love." />

	<Subtitle id="1211" character="Shelda" emotionStart="Unamused" nextDialogueID="1500"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_008a_Shelda_ThriceWereThey"
	setEmotion="Shelda,0,Angry;Shelda,2,Suspicious;Shelda,9,Surprised;Shelda,11,Disgust" emotionEnd="Disgust"
	setAnimation="Shelda,3.2,GestureForward"
text="Thrice were they warned.
So this once you shall be warned.
A doom befalls those who consume the Toxin." />

	<Subtitle id="1212" character="Shelda" emotionStart="Surprised" nextDialogueID="1213"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_009_Shelda_ADoomOf"
	setEmotion="Shelda,0,Surprised;Shelda,4,Suspicious;Shelda,6,Surprised" emotionEnd="Surprised"
	setAnimation="Shelda,0,Doom"
text="A DOOM OF TOXIN UNENDING!
THE GROUND SHAKES, THE SKY SPLITS!" />

	<Subtitle id="1213" character="Shelda" emotionStart="Surprised" nextDialogueID="1214"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_009a_Shelda_LookNotUpon"
	setEmotion="Shelda,0,Surprised;Shelda,2,Judging;Shelda,5,Surprised;Shelda,6,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
text="LOOK NOT UPON IT, MOVE NOT AN INCH
OR BE SWALLOWED BY THE QUEEN OF VENOMS!" />

	<Subtitle id="1214" character="Shelda" emotionStart="Unamused" nextDialogueID="1500" setQuestRequirement="SheldaInterviewLizbert"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_010_Shelda_OrSoI"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,DoomEnd"
text="Or so I heard." />

	<Subtitle id="1215" character="Shelda" emotionStart="Happy" nextDialogueID="1500"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_011_Shelda_EveryoneIsA"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,GestureForward"
text="Everyone is a fraud, in a sense." />

	<Subtitle id="1216" character="Shelda" emotionStart="Unamused" nextDialogueID="1217"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_012_Shelda_EverAreMore"
	setEmotion="Shelda,0,Neutral;Shelda,3.5,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,GestureToCosmos"
text="Ever are more questions asked,
seldom are more answers given." />

	<Subtitle id="1217" character="Shelda" emotionStart=""
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_012a_Shelda_OneMustLive"
	setEmotion="Shelda,0,Unamused;Shelda,6.5,Smug" emotionEnd="Smug"
	setAnimation="Shelda,2.5,DismissiveWave"
text="One must live content with the
absence of knowing. Meditate on this." />

	<Subtitle id="1218" character="Shelda" emotionStart="Happy" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Interviews/Shelda/InterviewShelda_013_Shelda_AVesselOf"
	setEmotion="Shelda,0,Judging;Shelda,3.5,Neutral;Shelda,6,Suspicious" emotionEnd="Suspicious"
	setAnimation="" setTarget="Shelda,0,@999.999"
text="A vessel of the unknown.
May answers be found in its mystery." />

<!-- Shelda Greets Player -->

<Subtitle id="10001" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_001"
text="Yes, child?" />

<Subtitle id="10002" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_002"
text="Yes, child?" />

<Subtitle id="10003" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_003"
text="One sees you." />

<Subtitle id="10004" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_004"
text="One sees you." />

<Subtitle id="10005" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_005"
text="You are greeted." />

<Subtitle id="10006" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_006"
text="You are greeted." />

<Subtitle id="10007" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_007"
text="Been into the Bugsnax lately?" />

<Subtitle id="10008" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_008"
text="Always a pleasure to see you." />

<Subtitle id="10009" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_009"
text="Blessings be yours!" />

<Subtitle id="10010" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Greet_Player_010"
text="Blessed be!" />

<!-- Shelda Say Goobye to Player -->

<Subtitle id="10051" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_001"
text="Go in peace." />

<Subtitle id="10052" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_002"
text="Go in peace." />

<Subtitle id="10053" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_003"
text="Farewell." />

<Subtitle id="10054" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_004"
text="Farewell." />

<Subtitle id="10055" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_005"
text="Walk in the light." />

<Subtitle id="10056" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_006"
text="Walk in the light." />

<Subtitle id="10057" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_007"
text="So long!" />

<Subtitle id="10058" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_008"
text="Be happy! Be healthy!" />

<Subtitle id="10059" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_009"
text="See you soon!" />

<Subtitle id="10060" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Greetings/Tidbit_Shelda_Bye_Player_010"
text="Don't let the Bugsnax bite!" />

<!-- Shelda Sitting around campfire -->
<Subtitle id="12001" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_BeholdTheStars"
text="Behold the stars above." />

<Subtitle id="12002" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_OneFeelsThe"
text="One feels the warmth." />

<Subtitle id="12003" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_LightAgainstThe"
text="Light against the darkness." />

<Subtitle id="12004" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_AnotherLogUpon"
text="Another log upon the fire." />

<!-- Shelda Meditating -->
<Subtitle id="13001" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_InnerPeace"
text="Inner peace." />

<Subtitle id="13002" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_OpenYourMind"
text="Open your mind." />

<Subtitle id="13003" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_TheMothersWill"
text="The Mother's will calls." />

<Subtitle id="13004" character="Shelda" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Shelda/Tidbits/Tibdit_Shelda_DontThinkAbout"
text="Don't think about Bugsnax." />

</SubtitleCollection>
