<SubtitleCollection type="Character">



	<Subtitle id="401" character="Triffany" nextDialogueID="402" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyMeet/MeetTriffany_001_Triffany_HmYesOh" setEmotion="Triffany,0,Suspicious;Triffany,1,Surprised;Triffany,3,Happy" emotionEnd="Happy" setAnimation="Triffany,2,BoneEmphasis,0.5;Triffany,3,StoppedDefault,0.5" text="Uhm... sì? Oh, cielo, non mi ero accorta di te.
Ciao, come stai?" />

	<Subtitle id="402" character="Triffany" nextDialogueID="403" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyMeet/MeetTriffany_001a_Triffany_ImTriffanyLottablog" setEmotion="Triffany,0,Happy" emotionEnd="Happy" setAnimation="Triffany,0,HandsTogether" text="Sono Triffany Lottablog.
Sto facendo qualche scavo archeologico!" />

	<Subtitle id="403" character="Triffany" nextTriggerID="9007" promptChatFeed="1" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyMeet/MeetTriffany_001b_Triffany_TryNotTo" setEmotion="Triffany,0,Judging;Triffany,2,Happy" emotionEnd="Happy" setAnimation="Triffany,0,HandsTogetherEnd" text="Cerca di non calpestare i teschi, d'accordo?" />

	<Subtitle id="404" character="Triffany" nextDialogueID="1404" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_001_Triffany_YouWantMe" setTrigger="1.5,@201.319" setEmotion="Triffany,0,Disgust;Triffany,3,Confused" emotionEnd="Confused" setAnimation="" text="Vuoi che torni a Snaxopoli?
Perbacco, guardati intorno." />

	<Subtitle id="1404" character="Triffany" nextDialogueID="1405" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_001a_Triffany_TheresAWhole" setEmotion="Triffany,0,Judging;Triffany,3,Surprised" emotionEnd="Surprised" setAnimation="Triffany,0,Bone;Triffany,3,BoneEmphasis" text="C'è un'intera civiltà sepolta qui sotto
e io ho a malapena iniziato il primo scavo!" />

	<Subtitle id="1405" character="Triffany" nextDialogueID="405" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_002_Triffany_BuuutICould" setEmotion="Triffany,0,Smug;Triffany,1,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,BoneEmphasisEnd" text="… Però non mi dispiacerebbe fare un salto
alla vecchia tenda dopo che avrò raccolto
dei campioni." />

	<Subtitle id="405" character="Triffany" nextDialogueID="406" nextTriggerID="@201.317" quest="TriffanyMainQuest1" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_003_Triffany_SeeTheseSkeletons" setEmotion="Triffany,0,Suspicious" emotionEnd="Suspicious" setAnimation="Triffany,0,BonePoint;Triffany,4.5,BonePointEnd" setTarget="Triffany,0.0,@204;Player,1.5,@204;Player,3.5,0" text="Vedi quegli scheletri? C'è qualcosa che si è
fossilizzato nel loro stomaco.
Sembrerebbe una varietà locale di Bugsnak." />

	<Subtitle id="406" character="Triffany" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_004_Triffany_IllNeedSome" setEmotion="Triffany,0,Neutral" emotionEnd="Neutral" setAnimation="Triffany,1,BoneEmphasis;Triffany,2,BoneEmphasisEnd;Triffany,5,BoneEnd" setTarget="Triffany,0.0,Player;" text="Mi serviranno delle Cotolente vive!
Se non ti dispiace, mi aiuteresti a trovarne qualcuna?
In genere si nascondono sulle mura di queste rovine." />

	<Subtitle id="407" character="Triffany" nextDialogueID="408" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_001_Triffany_OhThatsCurious" setEmotion="Triffany,0,Surprised;Triffany,2,Judging" emotionEnd="Judging" setAnimation="Triffany,0,HandsTogether;Triffany,2,HandsTogetherEnd;Triffany,5,Bone" setTrigger="0.5,@201.319" text="Oh, che stranezza!
Queste Cotolente non hanno uno scheletro.
Sono morbide e cedevoli." />

	<Subtitle id="408" character="Triffany" nextDialogueID="1408" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_002_Triffany_SoWhatdThese" setEmotion="Triffany,0,Confused" emotionEnd="Confused" setAnimation="Triffany,0,BoneTapIdle" text="Allora cosa avevano mangiato questi tizi...?" />

	<Subtitle id="1408" character="Triffany" nextDialogueID="409" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_003_Triffany_WellLikeGramma" setEmotion="Triffany,0,Neutral;Triffany,3.5,Happy" emotionEnd="Happy" setAnimation="Triffany,0,BoneIdle;Triffany,3.5,BoneEmphasis;Triffany,4.5,BoneEmphasisEnd" text="Beh, come diceva sempre mia nonna:
se vuoi risposte, fruga nel cassetto dei calzini." />

	<Subtitle id="409" character="Triffany" nextDialogueID="410" quest="TriffanyMainQuest2" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_004_Triffany_IWannaGet" setTrigger="0,@201.319" setEmotion="Triffany,0,Suspicious" emotionEnd="Suspicious" setAnimation="Triffany,0,BonePoint" setTarget="Triffany,0.0,@320.315" text="Vorrei entrare in quell'abitazione laggiù, 
ma la porta è bloccata." />

	<Subtitle id="410" character="Triffany" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_005_Triffany_IfYouCould" setTarget="Triffany,0.0,Player" setEmotion="Triffany,0,Happy" emotionEnd="Happy" setAnimation="Triffany,1,BonePointEnd;Triffany,3,BoneEnd" text="Se tu riuscissi ad aprire quella porta,
sarebbe davvero fantastico." />



	<Subtitle id="411" character="Triffany" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_001_Triffany_OhYoureToo" setEmotion="Triffany,0,Happy" emotionEnd="Happy" setAnimation="Triffany,0,HandsTogether;Triffany,2,HandsTogetherEnd" text="Oh, sei troppo gentile!
Ti aspetto dentro." />

	<Subtitle id="412" character="Triffany" nextDialogueID="413" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_002_Triffany_CheckItOut" setEmotion="Triffany,0,Smug;Triffany,2,Surprised" emotionEnd="Surprised" setAnimation="Triffany,0,InspectingWallPoint" setTarget="Triffany,0.0,@206;Player,1,@206" text="Che roba, eh?
Queste pitture si sono conservate perfettamente!" />

	<Subtitle id="413" character="Triffany" nextDialogueID="414" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_003_Triffany_AsFarAs" setEmotion="Triffany,0,Judging;Triffany,5,Surprised" emotionEnd="Surprised" setAnimation="Triffany,1.5,InspectingWallPointEnd" setTarget="Player,0,Triffany" text="Pensavo fossimo stati i primi Grumpus
a insediarsi su quest'isola. Ma qui abbiamo
migliaia di anni di storia che mancano all'appello!" />

	<Subtitle id="414" character="Triffany" nextDialogueID="415" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_003a_Triffany_GenerationsOfGrumpuses" setEmotion="Triffany,0,Suspicious;Triffany,2,Happy;Triffany,4,Smug" emotionEnd="Smug" setAnimation="" text="Generazioni di Grumpus che cacciavano e mangiavano
Bugsnax! Un promemoria del fatto che
niente dura per sempre, eh?" />

	<Subtitle id="415" character="Triffany" nextDialogueID="416" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_004_Triffany_HmWhatsThis" setTarget="Triffany,0.0,@205;Player,1,@205" setEmotion="Triffany,0,Judging;Triffany,2,Happy;Triffany,5.5,Judging" emotionEnd="Judging" setAnimation="Triffany,0,InspectingWallPoint;Triffany,5,InspectingWallPointEnd" text="Uhm, cos'è questo? Sembra ci sia una camera
nascosta da qualche parte nel canyon.
Forse è lì che tenevano i Bugsnax?" />

	<Subtitle id="416" character="Triffany" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_005_Triffany_WouldjaMindFinding" setEmotion="Triffany,0,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,InspectingWallEnd;Triffany,1,HandsTogether;Triffany,5,HandsTogetherEnd" setTarget="Triffany,1,Player;Player,0,Triffany" text="Ti dispiacerebbe trovare quella camera?
E se ci trovi dentro dei Bugsnax, portameli!" />

	<Subtitle id="1416" character="Triffany" quest="TriffanyMainQuest3" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_005_Triffany_WouldjaMindFinding" setEmotion="Triffany,0,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,HandsTogether;Triffany,5,HandsTogetherEnd" text="Ti dispiacerebbe trovare quella camera?
E se ci trovi dentro dei Bugsnax, portameli!" />

	<Subtitle id="417" character="Triffany" nextDialogueID="418" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_001_Triffany_TheTasteIs" setEmotion="Triffany,0,Suspicious;Triffany,3,Confused" emotionEnd="Confused" setAnimation="Triffany,3,Bone" setTrigger="0.5,@201.319" text="Sanno un po' di stantio.
Chissà quanto tempo sono
rimasti lì dentro questi Snax." />

	<Subtitle id="418" character="Triffany" nextDialogueID="419" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_001a_Triffany_DidjaFindAnything" setEmotion="Triffany,0,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,BoneLeanForward" text="Hai trovato nient'altro nella camera?" />

	<Subtitle id="419" character="Triffany" option0="Una trappola gigantesca." option1="Un mucchio di cadaveri." />

	<Subtitle id="420" character="Triffany" nextDialogueID="1430" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_002_Triffany_HmmThatsA" setEmotion="Triffany,0,Suspicious;Triffany,1,Judging;Triffany,4,Happy" emotionEnd="Happy" setAnimation="Triffany,0.5,BoneLeanForwardEnd;Triffany,6,BoneEmphasis;Triffany,7,BoneEmphasisEnd" text="Uhm. Mi sembra un po' eccessivo per un magazzino.
Forse quella che hai trovato
era una camera di sepoltura!" />

	<Subtitle id="1430" character="Triffany" nextDialogueID="1431" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_003_Triffany_ButIfThats" setEmotion="Triffany,0,Suspicious;Triffany,2,Unamused" emotionEnd="Unamused" setAnimation="Triffany,0,BoneThinking" text="Ma se è lì che mettevano i loro morti,
perché ci sono tutte queste ossa
sparpagliate all'aperto?" />

	<Subtitle id="1431" character="Triffany" nextDialogueID="1420" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_004_Triffany_HmmIGotta" setEmotion="Triffany,0,Suspicious;Triffany,1,Happy" emotionEnd="Happy" setAnimation="Triffany,1,BoneThinkingEnd" text="Uhm... Devo risolvere questo mistero!
Mi dispiace, ma non tornerò a Snaxopoli!" />

	<Subtitle id="1420" character="Triffany" option0="E che mi dici di Wambus?" option1="Filbo ha bisogno del tuo aiuto." />

	<Subtitle id="1421" character="Triffany" nextDialogueID="421" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_005_Triffany_IfWambusWants" setEmotion="Triffany,0,Angry" emotionEnd="Angry" setAnimation="Triffany,2,BoneLeanForward" text="Se Wambus vuole che torni,
può venire qui a dirmelo di persona!" />

	<Subtitle id="1422" character="Triffany" nextDialogueID="421" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_006_Triffany_OhIHate" setEmotion="Triffany,0,Confused;Triffany,7,Bummed" emotionEnd="Bummed" setAnimation="Triffany,1,BoneTapIdle;Triffany,6,BoneLeanForward" text="Oh, mi dispiace lasciare Filbo nei guai.
Poverino, riesce a malapena a badare a sé stesso.
Ma... all'accampamento c'è anche Wambus." />

	<Subtitle id="421" character="Triffany" nextDialogueID="422" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_007_Triffany_YaMightveHeard" setEmotion="Triffany,0,Sad" emotionEnd="Sad" setAnimation="Triffany,0,BoneLeanForwardEnd" text="Come forse saprai,
le cose tra noi non vanno molto bene." />

	<Subtitle id="422" character="Triffany" nextDialogueID="1424" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_007a_Triffany_IKeepTellin" setEmotion="Triffany,0,Unamused;Triffany,5,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0,BoneTapIdle;Triffany,6,BoneEnd" text="Continuo a dirmi che prima o poi andrò
a trovarlo, ma è più semplice...
restare qui tra le ossa." />

	<Subtitle id="1424" character="Triffany" option0="E la tua tenda con i materiali di ricerca?" option1="Dovrai tornare, prima o poi." option2="Wambus ha rivestito un cactus con i tuoi abiti." />

	<Subtitle id="1425" character="Triffany" nextDialogueID="1428" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_008_Triffany_YaGotA" setEmotion="Triffany,0,Unamused;Triffany,5,Neutral" emotionEnd="Neutral" setAnimation="Triffany,2,InspectingWall;Triffany,5,InspectingWallEnd" text="Non hai tutti i torti.
Se m'imbattessi in Wambus mentre sto lavorando
lì, potremmo approfittarne per parlare..." />

	<Subtitle id="1426" character="Triffany" nextDialogueID="1428" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_009_Triffany_IDoDont" setEmotion="Triffany,0,Bummed;Triffany,2,Sad" emotionEnd="Sad" setAnimation="Triffany,2,HandsTogether;Triffany,5.5,HandsTogetherEnd" text="Già, è vero.
Anche perché non saprei dove altro andare.
Se solo parlare con lui fosse più facile..." />

	<Subtitle id="1427" character="Triffany" nextDialogueID="1428" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_010_Triffany_OhMySweet" setEmotion="Triffany,0,Surprised;Triffany,2,Bummed;Triffany,6,Unamused" emotionEnd="Unamused" setAnimation="Triffany,2,HandsTogether;Triffany,4.5,HandsTogetherEnd" text="Oh, povero caro.
Quel testone deve davvero sentire la mia mancanza.
Anche lui mi manca, ma sono ancora arrabbiata..." />

	<Subtitle id="1428" character="Triffany" nextDialogueID="1429" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_011_Triffany_IThoughtMaybe" setEmotion="Triffany,0,Bummed;Triffany,3,Confused" emotionEnd="Confused" setAnimation="Triffany,2,LookDown" text="… Pensavo che il tempo mi avrebbe aiutato.
Invece non fa che avvicinarmi alla tomba,
e non mi sento affatto meglio." />

	<Subtitle id="1429" character="Triffany" emotionStart="" eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_012_Triffany_ISupposeI" setEmotion="Triffany,0,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0,LookDownEnd" text="Suppongo che potrei provare a tornare
tra i vivi per un po'." />



	<Subtitle id="431" character="Triffany" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_YouHaventRun" setEmotion="Triffany,0,Judging;Triffany,3,Unamused" emotionEnd="Unamused" setAnimation="Triffany,3,LookDown;Triffany,5,LookDownEnd" text="Hai visto Wambus, per caso?
Quell'uomo ha la testa più dura del diamante,
te l'assicuro." />

	<Subtitle id="432" character="Triffany" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_IGottaAdmit" setEmotion="Triffany,0,Neutral;Triffany,2,Happy;Triffany,5,Judging" emotionEnd="Judging" setAnimation="Triffany,0,HandsTogether;Triffany,5,HandsTogetherEnd" text="Devo ammettere che è bello avere di nuovo
Wambus vicino. Resta da vedere
se ha davvero imparato la lezione." />

	<Subtitle id="433" character="Triffany" nextDialogueID="1433" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_YaKnowIve" setEmotion="Triffany,0,Suspicious;Triffany,1,Judging" emotionEnd="Judging" setAnimation="Triffany,1,InspectingWall" text="Sai, non ho mai trovato alcun 
riferimento a criptidi nei testi 
degli antichi Grumpus." />

	<Subtitle id="1433" character="Triffany" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_YaKnowIve_002" setEmotion="Triffany,0,Suspicious;Triffany,4,Happy" emotionEnd="Happy" setAnimation="Triffany,4,InspectingWallEnd" text="Significa che abbiamo a che fare con qualcosa di nuovo...
Non è emozionante?" />

	<Subtitle id="434" character="Triffany" nextDialogueID="435" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_ITryTo_002" setEmotion="Triffany,0,Confused;Triffany,3,Judging;Triffany,5.5,Angry" emotionEnd="Angry" setAnimation="Triffany,0,Bone;Triffany,5.5,BoneEmphasis;Triffany,6.5,BoneEmphasisEnd" text="Mi sforzo di essere gentile con tutti,
persino con Cromdo. Ma Snorpy non ha alcun 
rispetto per la storia di questo posto." />

	<Subtitle id="435" character="Triffany" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_ITryTo" setEmotion="Triffany,0,Disgust;Triffany,2.5,Unamused" emotionEnd="Unamused" setAnimation="Triffany,0,BoneLeanForward;Triffany,2,BoneLeanForwardEnd;Triffany,3,BoneEnd" text="Se glielo permettessimo, asfalterebbe
il paradiso per farne un parcheggio." />

	<Subtitle id="436" character="Triffany" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_YaKnowWere" setEmotion="Triffany,0,Judging;Triffany,4,Suspicious;Triffany,6,Surprised" emotionEnd="Happy" setAnimation="Triffany,0,InspectingWall;Triffany,4,InspectingWallEnd" text="Sai, il nostro è il quinto gruppo a insediarsi qui.
È da millenni che generazioni successive
di Grumpus 'scoprono' i Bugsnax." />

	<Subtitle id="437" character="Triffany" nextTriggerID="9007" quest="TriffanyMainQuest1" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_IGottaEat" setEmotion="Triffany,0,Happy" emotionEnd="Happy" setAnimation="" text="Devo assolutamente mangiare quelle Cotolente!" />

	<Subtitle id="438" character="Triffany" nextTriggerID="9007" quest="TriffanyMainQuest2" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_OhDidjaBring" setEmotion="Triffany,0,Happy" emotionEnd="Happy" setAnimation="" text="Oh, mi hai portato un Bruchito?" />




	<Subtitle id="450" character="Triffany" allowBack="1" nextDialogueID="Quest" option0="Cos'è che devo fare?" />

	<Subtitle id="16000" character="Triffany" isEat="1" option0="Mangiamo." />

	<Subtitle id="451" character="Triffany" allowBack="1" option0="Parliamo." />

	<Subtitle id="452" character="Triffany" allowBack="1" isBack="1" option0="Alla prossima." />

	<Subtitle id="453" character="Triffany" allowBack="1" option0="$EmojiQuest Tornerai all'accampamento?" />

	<Subtitle id="454" character="Triffany" allowBack="1" quest="TriffanyMainQuest2" questStage="1" questState="Active" option0="$EmojiQuestComplete Ho sbloccato l'accesso alle rovine." />

	<Subtitle id="455" character="Triffany" allowBack="1" quest="TriffanyMainQuest2" questStage="1" questState="ConditionMet" option0="$EmojiQuest Cosa stai guardando?" />

	<Subtitle id="456" character="Triffany" allowBack="1" option0="$EmojiInterview Hai tempo per un'intervista?" />

	<Subtitle id="457" character="Triffany" allowBack="1" quest="TriffanySideQuest1" questState="Available" option0="$EmojiSidequest Come vanno le tue ricerche?" />

	<Subtitle id="458" character="Triffany" allowBack="1" quest="TriffanySideQuest1a" questState="ConditionMet" option0="$EmojiSidequest Ho trovato il Grumpus di pietra." />

	<Subtitle id="459" character="Triffany" allowBack="1" quest="TriffanySideQuest2" questState="Available" option0="$EmojiSidequest Pronta a iniziare l'esplorazione?" />

	<Subtitle id="460" character="Triffany" allowBack="1" quest="TriffanySideQuest2a" questState="ConditionMet" option0="$EmojiSidequest Ho trovato il tesoro." />

	<Subtitle id="461" character="Triffany" allowBack="1" quest="TriffanySideQuest3" questState="Available" option0="$EmojiSidequest Pronta a esplorare di nuovo?" />

	<Subtitle id="462" character="Triffany" allowBack="1" quest="TriffanySideQuest3" questStage="1" questState="ConditionMet" option0="$EmojiSidequest È questo?" />

	<Subtitle id="463" character="Triffany" allowBack="1" quest="TriffanySideQuest3" questState="Complete" option0="$EmojiSidequest Stai bene?" />

	<Subtitle id="464" character="Triffany" allowBack="1" quest="TriffanySideQuest1" questState="ConditionMet" option0="$EmojiSidequest È tutto, giusto?" />

	<Subtitle id="465" character="Triffany" allowBack="1" quest="TriffanySideQuest2" questState="ConditionMet" option0="$EmojiSidequest Nient'altro?" />

	<Subtitle id="466" character="Triffany" allowBack="1" quest="TriffanySideQuest3" questStage="1" questState="Active" option0="$EmojiSidequest È questo che stavi cercando?" />

	<Subtitle id="467" character="Triffany" allowBack="1" quest="TriffanySideQuest3a" questStage="1" questState="Available" option0="$EmojiSidequest Stai bene?" />

	<Subtitle id="490" character="Triffany" enableControls="1" emotionEnd="Ignore" eventName="GameAudio/Voiceovers/General/Triffany/Ow" text="Ahi!" />



	<Subtitle id="1500" character="Triffany" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1306,1307,1308,1309,1310,1311" />

	<Subtitle id="1301" character="Triffany" nextDialogueID="1202" afterSelectionUnhide="1302" option0="Chi sei?" />

	<Subtitle id="1302" character="Triffany" hiddenByDefault="1" nextDialogueID="1204" option0="Uhm. E il tuo nome è...?" indent="1" />

	<Subtitle id="1303" character="Triffany" nextDialogueID="1205" afterSelectionUnhide="1304" option0="Cosa ti ha portato all'Isola Snakeronte?" />

	<Subtitle id="1304" character="Triffany" hiddenByDefault="1" nextDialogueID="1207" option0="Chi è tua nonna?" indent="1" />

	<Subtitle id="1305" character="Triffany" nextDialogueID="1209" option0="Che ne pensi dei Bugsnax?" />

	<Subtitle id="1306" character="Triffany" nextDialogueID="1211" afterSelectionUnhide="1307" option0="Perché hai lasciato il villaggio?" />

	<Subtitle id="1307" character="Triffany" hiddenByDefault="1" nextDialogueID="1213" option0="È per questo che tu e Wambus vi siete separati?" indent="1" />

	<Subtitle id="1308" character="Triffany" nextDialogueID="1215" afterSelectionUnhide="1309,1310" option0="Hai notizie su Liz?" />

	<Subtitle id="1309" character="Triffany" hiddenByDefault="1" nextDialogueID="1218" option0="Vi capitava così spesso di ferirvi?" indent="1" />

	<Subtitle id="1310" character="Triffany" hiddenByDefault="1" nextDialogueID="1220" option0="Cos'è successo a Liz?" indent="1" />

	<Subtitle id="1311" character="Triffany" hiddenByDefault="1" unHideOnQuestConditionMet="TriffanyInterview" nextDialogueID="1223" option0="$EmojiInterviewComplete Grazie, Triffany, ho imparato molto." allowBack="1" />

	<Subtitle id="1312" character="Triffany" nextDialogueID="1224,1224" option0="Hai qualcosa per me?" option1="Hai scoperto qualcosa?" />

	<Subtitle id="1313" character="Triffany" allowBack="1" isBack="1" nextDialogueID="1500" option0="Indietro" />

	<Subtitle id="1350" character="Triffany" option0="$EmojiInterview Inizia l'intervista" option1="Lascia perdere" />



	<Subtitle id="1201" character="Triffany" emotionEnd="Happy" nextDialogueID="1350" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_001_Triffany_OhSureSounds" text="Oh, certo! Che idea divertente!" />

	<Subtitle id="1202" character="Triffany" emotionEnd="Happy" nextDialogueID="1203" setEmotion="Triffany,0,Neutral;Triffany,2,Happy" setAnimation="Triffany,2,BoneEmphasis" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_002_Triffany_OhIGo" text="Oh, porto alla luce frammenti di storia
e cerco di rimetterli insieme!" />

	<Subtitle id="1203" character="Triffany" emotionEnd="Happy" nextDialogueID="1500" setEmotion="Triffany,0,Neutral;Triffany,2,Judging;Triffany,6,Happy" setAnimation="Triffany,0,BoneEmphasisEnd;Triffany,2,BoneTapIdle;Triffany,6,BonePoint;Triffany,8,BonePointEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_002a_Triffany_ItsUsuallyNot" text="In genere non trovo nulla di così drammatico, giusto
una moneta o un alluce mozzato sotto una pietra,
ma quest'isola è zeppa di reperti!" />

	<Subtitle id="1204" character="Triffany" emotionEnd="Neutral" nextDialogueID="1500" setEmotion="Triffany,0,Surprised;Triffany,0.5,Neutral" setAnimation="Triffany,0,BoneEmphasis;Triffany,1,BoneEmphasisEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_003_Triffany_OhGoodnessMy" text="Oh, giusto, non ti ho detto il mio nome!
Sono Triffany Lottablog!" />

	<Subtitle id="1205" character="Triffany" emotionEnd="Judging" nextDialogueID="1206" setEmotion="Triffany,0,Neutral;Triffany,2.7,Judging" setAnimation="Triffany,3.5,BoneThinking" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_004_Triffany_IHeardAbout" text="Ho saputo del viaggio a Snakeronte e 
mi sono detta, beh, posso continuare a scavare 
dietro casa fino al giorno della mia morte..." />

	<Subtitle id="1206" character="Triffany" emotionEnd="Happy" nextDialogueID="1500" setQuestRequirement="TriffanyInterviewHere" setEmotion="Triffany,0,Neutral;Triffany,1.5,Surprised;Triffany,2.5,Happy" setAnimation="Triffany,1,BoneThinkingEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_004a_Triffany_OrICouldReally" text="… oppure affrontare una vera spedizione.
Cercare di seguire le orme della nonna." />

	<Subtitle id="1207" character="Triffany" emotionEnd="Happy" nextDialogueID="1208" setEmotion="Triffany,0,Smug;Triffany,3,Happy" setAnimation="Triffany,0,BoneTapIdle;Triffany,4,BonePoint" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_005_Triffany_YaMightaHeard" text="Bronica Lottablog. Forse l'hai sentita nominare?
Era un'amante dell'avventura, proprio come Liz!" />

	<Subtitle id="1208" character="Triffany" emotionEnd="Neutral" nextDialogueID="1500" setEmotion="Triffany,0,Happy;Triffany,4,Neutral" setAnimation="Triffany,0,BonePointEnd;Triffany,4,HandsTogether,0.5;Triffany,6,BoneIdle,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_005a_Triffany_SheFilledUp" text="Aveva riempito la nostra vecchia casa di schizzi
e mi ha trasmesso l'amore per la storia." />

	<Subtitle id="1209" character="Triffany" emotionEnd="Surprised" nextDialogueID="1210" setEmotion="Triffany,0,Surprised;Triffany,2.5,Judging;Triffany,4.5,Surprised" setAnimation="Triffany,2.5,BonePoint;Triffany,4.5,BoneEmphasis,1" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_006_Triffany_AmazingDonchaThink" text="È incredibile, non trovi?
Abbiamo rappresentazioni pittoriche di Bugsnax
che risalgono a migliaia di anni fa." />

	<Subtitle id="1210" character="Triffany" emotionEnd="Happy" nextDialogueID="1500" setEmotion="Triffany,0,Judging;Triffany,3,Surprised;Triffany,4.5,Happy" setAnimation="Triffany,0,BoneEmphasisEnd;Triffany,1,BoneTapIdle;Triffany,4,HandsTogether,0.5;Triffany,8,BoneIdle,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_006a_Triffany_GrumpusCivilzation" text="La civiltà dei Grumpus sorge, declina e
diventa polvere, ma i Bugsnax restano sempre.
Sono archivi storici ambulanti." />

	<Subtitle id="1211" character="Triffany" emotionEnd="Sad" nextDialogueID="1212" setEmotion="Triffany,0,Bummed;Triffany,3,Sad" setAnimation="Triffany,0,BoneThinking;Triffany,2,BoneThinkingEnd;Triffany,4,BoneEnd,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_007_Triffany_ItsLessI" text="Non è tanto che me ne sono andata, quanto
che ho smesso di tornare. Non ero
neppure lì quando è scoppiato il litigio." />

	<Subtitle id="1212" character="Triffany" emotionEnd="Unamused" nextDialogueID="1500" setQuestRequirement="TriffanyInterviewLeave" setEmotion="Triffany,0,Unamused" setAnimation="Triffany,0,LookDown;Triffany,3,LookDownEnd;Triffany,5,Bone,1" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_007a_Triffany_ImagineMeComin" text="Immaginati la scena! Torno a casa e trovo Wambus
con la faccia rossa che le sta suonando a Gramble." />

	<Subtitle id="1213" character="Triffany" emotionEnd="Surprised" nextDialogueID="1214" setEmotion="Triffany,0,Bummed;Triffany,5.4,Surprised" setAnimation="Triffany,0,BoneTapIdle;Triffany,5,BoneEmphasis" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_008_Triffany_NoNoNothin" text="No, no, niente di così semplice.
A essere sincera, volevo che venisse con me." />

	<Subtitle id="1214" character="Triffany" emotionEnd="Angry" nextDialogueID="1500" setEmotion="Triffany,0,Unamused;Triffany,4,Angry" setAnimation="Triffany,0,BoneEmphasisEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_008a_Triffany_ButHeWouldnt" text="Ma lui non ha voluto rinunciare alla sua fattoria
neppure per me. Stupido testone." />

	<Subtitle id="1215" character="Triffany" emotionEnd="Neutral" nextDialogueID="1216" setEmotion="Triffany,0,Neutral" setAnimation="Triffany,0.5,BonePoint;Triffany,2,BonePointEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_009_Triffany_LovelyGalThat" text="Una ragazza adorabile, quella Liz! Non capitava 
spesso che fossimo entrambe all'accampamento..." />

	<Subtitle id="1216" character="Triffany" emotionEnd="Happy" nextDialogueID="1217" setEmotion="Triffany,0,Happy" setAnimation="Triffany,0,BoneTapIdle;Triffany,2,BoneThinking" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_009a_Triffany_AndWhenWe" text="… e quando succedeva, di solito era perché
eravamo nella tenda medica a farci
rattoppare da Eggabell." />

	<Subtitle id="1217" character="Triffany" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Triffany,0,Happy;Triffany,3,Smug" setAnimation="Triffany,0,BoneThinkingEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_009b_WedSwapStories" text="Ci scambiavamo storie sulle nostre scoperte
e ci mostravamo le nostre cicatrici più cruente." />

	<Subtitle id="1218" character="Triffany" emotionEnd="Neutral" nextDialogueID="1219" setEmotion="Triffany,0,Surprised;Triffany,2,Judging;Triffany,5,Neutral" setAnimation="Triffany,0,BoneEmphasis;Triffany,2,BoneEmphasisEnd;Triffany,4,BoneTapIdle" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_010_Triffany_AdventurinIsA" text="Quello dell'avventuriera è un mestiere pericoloso!
Quello dell'archeologa di meno, ma noi
Lottablog adottiamo metodi poco convenzionali." />

	<Subtitle id="1219" character="Triffany" emotionEnd="Bummed" nextDialogueID="1500" setEmotion="Triffany,0,Bummed" setAnimation="Triffany,1,BoneIdle" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_010a_Triffany_BuggedTheHeck" text="Eggabell si arrabbiava moltissimo.
Non ha mai sopportato vedere soffrire qualcuno,
tantomeno Liz." />

	<Subtitle id="1220" character="Triffany" emotionEnd="Unamused" nextDialogueID="1221" setEmotion="Triffany,0,Unamused;Triffany,3,Surprised" setAnimation="Triffany,0,BoneTapIdle;Triffany,4,BoneEnd,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_011_Triffany_YaKnowOut" text="Sai, da queste parti basta davvero poco
per cadere in una buca o restare
incastrati in un crepaccio." />

	<Subtitle id="1221" character="Triffany" emotionEnd="Judging" nextDialogueID="1222" setEmotion="Triffany,0,Judging" setAnimation="Triffany,0,InspectingWall;Triffany,3,InspectingWallEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_011a_Triffany_EspeciallyWithAll" text="Soprattutto con tutti questi terremoti
che cambiano la geografia del posto..." />

	<Subtitle id="1222" character="Triffany" emotionEnd="Bummed" nextDialogueID="1500" setQuestRequirement="TriffanyInterviewLizbert" setEmotion="Triffany,0,Bummed" setAnimation="Triffany,0,LookDown;Triffany,2,LookDownEnd;Triffany,5,Bone" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_011b_Triffany_NotToBeMorbid" text="Non vorrei essere morbosa, ma potrebbero
passare mille anni prima che qualcuno
scopra dov'è finita Liz." />

	<Subtitle id="1223" character="Triffany" emotionEnd="Smug" nextDialogueID="1312" setEmotion="Triffany,0,Neutral;Triffany,2,Happy;Triffany,6,Smug" setAnimation="Triffany,0,BoneEnd;Triffany,2,HandsTogether;Triffany,6,HandsTogetherEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_012_Triffany_OhYoureToo" text="Oh, sei troppo gentile. Se posso contribuire
a risolvere un mistero, ne sono ben felice.
E a proposito di misteri..." />

	<Subtitle id="1224" character="Triffany" emotionEnd="Happy" nextDialogueID="" unskippable="1" setEmotion="Triffany,0,Happy" setAnimation="" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_013_Triffany_YouBetchaLizbert" text="Puoi scommetterci! Liz aveva nascosto un diario 
nelle rovine per tenerlo al sicuro!" />

	<Subtitle id="1225" character="Triffany" emotionEnd="Judging" nextDialogueID="1226" setEmotion="Triffany,0,Judging" setAnimation="Triffany,0,InspectingWall" setTarget="Triffany,0,@30310,7001;Triffany,3.5,@999.999" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_013a_Triffany_ICantGet" text="Non riesco ad aprirlo senza danneggiarne
il contenuto, ma forse tu avrai
maggior fortuna." />

	<Subtitle id="1226" character="Triffany" emotionEnd="Neutral" setEmotion="Triffany,0,Happy;Triffany,3,neutral" setAnimation="Triffany,1,InspectingWallEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_013b_Triffany_AnywhoIveNearly" text="Beh, immagino che le tue orecchie 
siano stufe delle mie chiacchiere!
Meglio che mi rimetta al lavoro, eh?" />



<Subtitle id="10001" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_001" text="Oh, salve." />

<Subtitle id="10002" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_002" text="Oh, salve." />

<Subtitle id="10003" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_003" text="Lieta di vederti." />

<Subtitle id="10004" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_004" text="Lieta di vederti." />

<Subtitle id="10005" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_005" text="Tutto bene?" />

<Subtitle id="10006" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_006" text="Tutto bene?" />

<Subtitle id="10007" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_007" text="Oh ciao, tesoro!" />

<Subtitle id="10008" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_008" text="Ehi! Che si dice?" />

<Subtitle id="10009" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_009" text="Ehi, come ti va?" />

<Subtitle id="10010" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_010" text="Stai bene, sì?" />



<Subtitle id="10051" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_001" text="Ci risentiamo." />

<Subtitle id="10052" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_002" text="Ci risentiamo." />

<Subtitle id="10053" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_003" text="Buona giornata." />

<Subtitle id="10054" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_004" text="Buona giornata." />

<Subtitle id="10055" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_005" text="Ciao, a dopo." />

<Subtitle id="10056" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_006" text="Ciao, a dopo." />

<Subtitle id="10057" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_007" text="Stammi bene." />

<Subtitle id="10058" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_008" text="Ciao!" />

<Subtitle id="10059" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_009" text="Ci si vede dopo." />

<Subtitle id="10060" character="Triffany" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_010" text="Ciao ciao!" />

</SubtitleCollection>