
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

	<Subtitle id="300" character="Beffica" allowBack="1"
option0="$EmojiQuest Ask what I should do." option1="Talk about Gossip." option2="Goodbye for now." />

	<Subtitle id="301" character="Beffica" nextDialogueID="302" 
eventName="event:/GameAudio/Voiceovers/Scenes/MeetingBeffica/MeetingBeffica_009_Beffica_OmgYoureThat"
setAnimation="Beffica,0,LeanForward;Beffica,10,LeanForwardEnd"
text="OMG, you're that journalist!
I haven't seen a new face in like forever." />

	<Subtitle id="302" character="Beffica" nextTriggerID="9007"  promptChatFeed="1"
eventName="event:/GameAudio/Voiceovers/Scenes/MeetingBeffica/MeetingBeffica_009a_Beffica_ImBefficaWinklesnoot"
setAnimation="Beffica,0,PointToSelf"
text="I'm Beffica Winklesnoot,
and I know everything about everybody." />

	<Subtitle id="10301" character="Beffica" nextDialogueID="10302" 
eventName="event:/GameAudio/Voiceovers/Dynamic/Beffica/July2019/OMGYoureThatJournalist"
text="OMG, you're that journalist!
I haven't seen a new face in like forever." />

	<Subtitle id="10302" character="Beffica" nextTriggerID="9007"  promptChatFeed="1"
eventName="GameAudio/Voiceovers/Dynamic/Beffica/ImBeffica"
text="I'm Beffica Winklesnoot,
and I know everything about everybody." />

<!-- eventName="GameAudio/Voiceovers/General/Mayor/Talking" -->
	<Subtitle id="303" character="Beffica" nextDialogueID="304" lookAtCharacter="Beffica"
eventName="event:/GameAudio/Voiceovers/Scenes/MeetingBeffica/MeetingBeffica_012_Beffica_ILoveYour"
setAnimation="Beffica,0,Wink"
text="I love your SnaxScope!
You and me are totes twinsies!;0)" />

<!-- eventName="GameAudio/Voiceovers/General/Mayor/Talking" -->
	<Subtitle id="304" character="Beffica" nextDialogueID="10304" 
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest1/BefficaQuest1_001_Beffica_IBetYouve"
setAnimation="Beffica,1,PointForward"
text="I bet you've seen lots of great stuff.
Let me take a peek at your Journal!" />

	<Subtitle id="10304" character="Beffica" nextDialogueID="305,305"
option0="I've...misplaced my Journal." option1="My Journal fell off a cliff." />

	<Subtitle id="305" character="Beffica" nextDialogueID="306" emotionStart="Surprised" emotionEnd="" quest="BefficaMainQuest1" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest1/BefficaQuest1_002_Beffica_YouLostYour"
setAnimation="Beffica,0,LeanForward"
text="...you lost your Journal!?" />

<!-- eventName="GameAudio/Voiceovers/General/Mayor/Talking" -->
	<Subtitle id="306" character="Beffica"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest1/BefficaQuest1_003_Beffica_NoBigDeal"
setAnimation="Beffica,0,LeanForwardEnd;Beffica,1.25,PointToSelf"
text="No big deal, you can borrow
one of mine! I keep 'em in my cave.
Bring it here, I'll show you how it's done!" />

	<Subtitle id="10305" character="Beffica" emotionStart="Happy" nextDialogueID="10306"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_OhYouAlready"
setAnimation="Beffica,1.75,DissmissiveArmWave"
text="Oh, you already got it?
That's totes weird but whatevs." />

	<Subtitle id="10306" character="Beffica" emotionStart="Happy" 
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest2/BefficaQuest2_001_Beffica_WayToPlay"
setAnimation="Beffica,0,LeanForward;Beffica,1.5,LeanForwardEnd"
text="Way to play fetch ;0)
Okay, now open it up!" />

	<Subtitle id="10307" character="Beffica" emotionStart="Angry" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_WhatThatsMy"
text="What!? That's my diary, you squeeb!
Keep your paws off-a that!" />

	<Subtitle id="307" character="Beffica" nextDialogueID="309" 
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest2/BefficaQuest2_002_Beffica_SeeEverythingYou"
setAnimation="Beffica,0.25,PointForward"
text="See? Everything you scan with the
SnaxScope winds up in the Journal." />

	<Subtitle id="309" character="Beffica" nextDialogueID="310" lookAtCharacter="Beffica"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest2/BefficaQuest2_003_Beffica_IHaveMore"
setAnimation="Beffica,1.5,LookOverShoulder"
text="I have more for you to do...
but $EmojiWambus Wambus is scaring
all the Snax away." />

<!-- eventName="GameAudio/Voiceovers/General/Mayor/Talking" -->
	<Subtitle id="310" character="Beffica" 
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest2/BefficaQuest2_004_Beffica_YoullHaveTo"
setAnimation="Beffica,0,LookOverShoulderEnd;Beffica,1,PointToSelf;Beffica,3.5,DissmissiveArmWave"
text="You'll have to come back later.
Until then, you should get $EmojiFilbo Filbo out of here." />

	<Subtitle id="311" character="Beffica" nextDialogueID="314" emotionStart="Surprised" emotionEnd=""
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest3/BefficaQuest3_001_Beffica_OmgYouReally"
setAnimation="Beffica,0,LeanBack;Beffica,3,LeanBackEnd"
text="OMG, you really got them all!
I knew I picked the right Grumpus." />

	<Subtitle id="314" character="Beffica" nextDialogueID="315" 
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest3/BefficaQuest3_002_Beffica_NotThatIm"
setAnimation="Beffica,0,LeanForward"
text="Not that I'm surprised.
After all, I've read ALL your articles." />

	<Subtitle id="315" character="Beffica" nextDialogueID="1315"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest3/BefficaQuest3_003_Beffica_EvenIfI"
setAnimation="Beffica,0,LeanForwardEnd;Beffica,10,PointForward"
text="Even if I don't believe in the Grumpacabra
or whatever, your interviews were 
always on point. Good pics, too." />

	<Subtitle id="1315" character="Beffica" nextDialogueID="316"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest3/BefficaQuest3_003a_Beffica_YouveGotA"
text="You've got a way of digging
up the truth outta the lies." />

	<Subtitle id="316" character="Beffica" nextDialogueID="317" 
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest3/BefficaQuest3_004_Beffica_ButEnoughAbout"
setAnimation="Beffica,1,LeanForward"
text="But enough about you, let's talk Beffica." />

	<Subtitle id="317" character="Beffica"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest3/BefficaQuest3_005_Beffica_IWantYou"
setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,PointToSelf;Beffica,10,StoppedDefault"
text="I want you to use that journalistic instinct
to find out what my favorite Bugsnak is.
And feed it to me, obvs!" />

	<Subtitle id="318" character="Beffica"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest3/BefficaQuest3_006_Beffica_GetMeMy" quest="BefficaMainQuest3" questState="Active"
setAnimation="Beffica,0,PointToSelf;Beffica,1.75,Wink"
text="Get me my favorite Bugsnak.
You'll have to dig around to
find out what it is~ ;0)" />

	<Subtitle id="319" character="Beffica" nextDialogueID="320" emotionStart="Happy" emotionEnd=""
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest4/BefficaQuest4_001_Beffica_GoodAnswerYou"
setAnimation="Beffica,0.25,PointForward"
text="Good answer! You really get me!" />

	<Subtitle id="320" character="Beffica" nextDialogueID="321" lookAtCharacter="Beffica"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest4/BefficaQuest4_002_Beffica_IKnowYoure"
setAnimation="Beffica,0,LookOverShoulder;Beffica,2,LookOverShoulderEnd"
text="I know you're just doing this stuff
for me because you want me back in Snaxburg,
but I don't mind." />

	<Subtitle id="321" character="Beffica" nextDialogueID="1322" 
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest4/BefficaQuest4_003_Beffica_IfYouReally"
setAnimation="Beffica,0,TellingSecret"
text="If you really wanna be besties
with me, I want some DIRT." />

	<Subtitle id="1322" character="Beffica" nextDialogueID="322" emotionStart="Smug" emotionEnd="" quest="BefficaMainQuest4" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest4/BefficaQuest4_004_Beffica_WambusActsTotally"
setAnimation="Beffica,10,TellingSecretEnd"
text="$EmojiWambus Wambus acts toootally mysterious before
he goes to bed around 10 every night.
I want you to find out what he's up to and tell me." />

	<Subtitle id="322" character="Beffica" emotionStart="Neutral"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest4/BefficaQuest4_005_Beffica_IfYouDont"
setAnimation="Beffica,1,DissmissiveArmWave"
text="If you don't wanna wait around,
you can always just take a nap
until it's time!" />

<!-- eventName="GameAudio/Voiceovers/General/Mayor/Talking" -->
	<Subtitle id="323" character="Beffica" nextDialogueID="324" emotionStart="Surprised" emotionEnd=""
eventName="event:/GameAudio/Voiceovers/Quests/BefficaHeadsHome/BefficaHeadsHome_001_Beffica_OmgWambusHas"
setAnimation="Beffica,0,LeanBack;Beffica,2,LeanBackEnd" setEmotion="Beffica,0,Surprised;Beffica,2,Smug"
text="OMG! $EmojiWambus Wambus has a fake cactus wife!?
Like he wasn't prickly enough already...
10/10 PERF DIRT." />

	<Subtitle id="324" character="Beffica" nextDialogueID="325" emotionStart="Sad" emotionEnd=""
eventName="event:/GameAudio/Voiceovers/Quests/BefficaHeadsHome/BefficaHeadsHome_002_Beffica_SnaxburgSoundsWay"
text="*sighs* Snaxburg sounds way more fun than
sitting around this cave. I thought it'd
be relaxing but it's totes boring." />

	<Subtitle id="325" character="Beffica" nextDialogueID="326"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaHeadsHome/BefficaHeadsHome_003_Beffica_PlusIDont"
setAnimation="Beffica,0.2,LeanForward;Beffica,10,LeanForwardEnd"
text="Plus, I don't know nearly enough
about YOU yet.
I'm just itching to dig up more dirt!" />

	<Subtitle id="326" character="Beffica" emotionStart="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaHeadsHome/BefficaHeadsHome_004_Beffica_SeeYouAround"
text="See you around town,
Bestie!" />

<!-- Chats -->

	<Subtitle id="328" character="Beffica" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_ThatWambusGuy"
setEmotion="Beffica,0,Judging;Beffica,8,Smug" setAnimation="Beffica,0,TellingSecret;Beffica,10,TellingSecretEnd;"
text="That $EmojiWambus Wambus guy is married, but his wife
totally wouldn't come farm with him.
So tragic." />

	<Subtitle id="329" character="Beffica" nextTriggerID="9007"
	setEmotion="Beffica,0,Judging" setAnimation="Beffica,0,TellingSecret;Beffica,7,TellingSecretEnd"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_FilboDoesntEven"
text="$EmojiFilbo Filbo doesn't even like Bugsnax,
he just eats them cuz that's what
everybody else does." />

	<Subtitle id="330" character="Beffica" nextTriggerID="9007" emotionStart="Smug"
	setEmotion="Beffica,0,Smug;Beffica,8,Happy" setAnimation="Beffica,0,LeanForward;Beffica,5,LeanForwardEnd;Beffica,8,PointToSelf"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_BugsnaxAreTotes"
text="Bugsnax are totes delish. 10/10 
would eat again. I could just sit 
here eating Bugsnax all day. So I do." />

	<Subtitle id="331" character="Beffica" nextTriggerID="9007"
	setEmotion="Beffica,0,Judging;Beffica,5,Surprised;Beffica,6,Neutral" setAnimation="Beffica,0,DissmissiveArmWave;Beffica,3,LeanForward;Beffica,6,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_GramblesSoTouchy"
text="Gramble's so touchy cuz he never sleeps.
Seriously, he just walks around at night
like a creepy zombie." />

	<Subtitle id="332" character="Beffica" nextTriggerID="9007" 
	setEmotion="Beffica,0,Bummed" setAnimation="Beffica,2.5,PointForward"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_ThatMonsterGrumpus"
text="That monster Grumpus thing is
still on the loose.
Be careful out there, Bestie." />

<!-- End Chats -->

	<Subtitle id="336" character="Beffica" emotionStart="Happy" nextDialogueID="337"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest2/BefficaQuest2_005_Beffica_WelcomeBackNow"
setAnimation="Beffica,0,LeanForward;Beffica,10,LeanForwardEnd"
text="Welcome back.
Now that $EmojiFilbo Filbo and $EmojiWambus Wambus are gone,
there are way more Snax around here!" />

	<Subtitle id="337" character="Beffica" emotionStart="Happy" emotionEnd="" nextDialogueID="338" quest="BefficaMainQuest2" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/BefficaQuest2/BefficaQuest2_006_Beffica_ScanAllThe"
setAnimation="Beffica,3,Wink"
text="Scan all the Snax here.
Fill up your Journal!
Then we can swap deets ;0)" />

	<Subtitle id="338" character="Beffica" emotionStart="Happy" emotionEnd=""
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_ButDontBe"
text="But don't be surprised if they're
not all out at the same time.
Bugsnax gotta sleep, too." />

	<Subtitle id="16000" character="Beffica" isEat="1"
option0="Let's eat." />

	<Subtitle id="380" character="Beffica" allowBack="1"
option0="Let's chat." />

	<Subtitle id="381" character="Beffica" allowBack="1" isBack="1"
option0="Goodbye." />

	<Subtitle id="382" character="Beffica" allowBack="1"
option0="$EmojiQuest Can I help you?" />

	<Subtitle id="383" character="Beffica" allowBack="1" nextDialogueID="Quest"
option0="What did you want again?" />

	<Subtitle id="384" character="Beffica" allowBack="1" quest="BefficaMainQuest1" questStage="1" questState="Active"
option0="$EmojiQuestComplete I have the Journal." />

	<Subtitle id="385" character="Beffica" allowBack="1" quest="BefficaMainQuest1" questState="ConditionMet"
option0="$EmojiQuestComplete This Journal will be helpful." />

	<Subtitle id="386" character="Beffica" allowBack="1" quest="BefficaMainQuest2" questState="ConditionMet"
option0="$EmojiQuestComplete I have scanned all the Grove Snax." />

	<Subtitle id="387" character="Beffica" allowBack="1" quest="BefficaMainQuest4" questState="ConditionMet"
option0="$EmojiQuestComplete I discovered Wambus' secret." />

	<Subtitle id="388" character="Beffica" allowBack="1"
option0="$EmojiInterview Have time for an interview?" />

	<Subtitle id="389" character="Beffica" allowBack="1" quest="BefficaSideQuest1" questState="Available"
option0="$EmojiSidequest What's going on?" />

	<Subtitle id="391" character="Beffica" allowBack="1" quest="BefficaSideQuest1" questState="ConditionMet"
option0="$EmojiSidequest Wiggle broke into Gramble's barn." />

	<Subtitle id="392" character="Beffica" allowBack="1" quest="BefficaSideQuest2" questState="Available"
option0="$EmojiSidequest What's going on?" />

	<Subtitle id="393" character="Beffica" allowBack="1" quest="BefficaSideQuest2" questState="ConditionMet"
option0="$EmojiSidequest Cromdo is quite the singer." />

	<Subtitle id="394" character="Beffica" allowBack="1" quest="BefficaSideQuest3" questState="Available"
option0="$EmojiSidequest Is it snooping time again?" />

	<Subtitle id="395" character="Beffica" allowBack="1" quest="BefficaSideQuest3" questState="ConditionMet"
option0="$EmojiSidequest Chandlo has no secrets." />

	<Subtitle id="396" character="Beffica" allowBack="1" quest="BefficaSideQuest2a" questState="Available"
option0="$EmojiSidequest Are you okay?" />

	<Subtitle id="390" character="Beffica" enableControls="1" emotionEnd="Ignore"
eventName="GameAudio/Voiceovers/General/Beffica/Ow"
text="Ow!"/>

<!-- BEFFICA INTERVIEW QUESTIONS -->

	<Subtitle id="1500" character="Beffica" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1306,1307,1308,1309,1310,1311,1312,1313" />

	<Subtitle id="1301" character="Beffica" nextDialogueID="1202" afterSelectionUnhide="1302"
option0="Who are you?" />

	<Subtitle id="1302" character="Beffica" hiddenByDefault="1" nextDialogueID="1203"
option0="Sure, but what do you do professionally?" indent="1" />

	<Subtitle id="1303" character="Beffica" nextDialogueID="1204" afterSelectionUnhide="1304" 
option0="Why come to Snaktooth Island?" />

	<Subtitle id="1304" character="Beffica" hiddenByDefault="1" nextDialogueID="1205" 
option0="Is that fun fact unrelated?" indent="1" />

	<Subtitle id="1305" character="Beffica" nextDialogueID="1207" 
option0="Thoughts on Bugsnax?" />

	<Subtitle id="1306" character="Beffica" nextDialogueID="1208" afterSelectionUnhide="1307,1308"
option0="Why did you leave town?" />

	<Subtitle id="1307" character="Beffica" hiddenByDefault="1" nextDialogueID="1210" 
option0="And that's why you were living in a cave?" indent="1" />

	<Subtitle id="1308" character="Beffica" hiddenByDefault="1" nextDialogueID="1211"
option0="But what specifically made you want to leave?" indent="1" />

	<Subtitle id="1309" character="Beffica" nextDialogueID="1213" afterSelectionUnhide="1310"
option0="Any info on Lizbert?" />

	<Subtitle id="1310" character="Beffica" hiddenByDefault="1" nextDialogueID="1214" afterSelectionUnhide="1311,1312"
option0="Please answer the question." indent="1" />

	<Subtitle id="1311" character="Beffica" hiddenByDefault="1" nextDialogueID="1216"
option0="Okay, I'll bite. What is her weakness?" indent="2" />

	<Subtitle id="1312" character="Beffica" hiddenByDefault="1" nextDialogueID="1218"
option0="What happened to Lizbert?" indent="2" />

	<Subtitle id="1313" character="Beffica" hiddenByDefault="1" unHideOnQuestConditionMet="BefficaInterview" nextDialogueID="1220"
option0="$EmojiInterviewComplete That's everything. Thanks, Beff." allowBack="1" />

	<Subtitle id="1314" character="Beffica" nextDialogueID="1224,1224"
option0="How did you come by that key?" option1="How many more secrets are you keeping?" />

	<Subtitle id="1350" character="Beffica"
option0="$EmojiInterview Start Interview" option1="Never mind" />

	<Subtitle id="1510" character="Beffica" allowBack="1" isBack="1" nextDialogueID="1500"
option0="Back" />

<!-- BEFFICA INTERVIEW ANSWERS -->

	<Subtitle id="1201" character="Beffica" emotionEnd="Happy" nextDialogueID="1350"
	setEmotion="Beffica,0,Happy" setAnimation="Beffica,0,LeanBack;Beffica,1.5,LeanBackEnd;Beffica,2,PointToSelf"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_001_Beffica_IThoughtYoud"
text="I thought you'd never ask!
OMG, I have so many hot takes." />

	<Subtitle id="1202" character="Beffica" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Beffica,0,Happy;Beffica,2,Smug" setAnimation="Beffica,0,PointToSelf"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_002_Beffica_ImBefficaWinklesnoot"
text="I'm Beffica Winklesnoot
and I basically do whatever I want." />

	<Subtitle id="1203" character="Beffica" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Beffica,0,Smug" setAnimation="Beffica,0.5,LeanForward;Beffica,2,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_003_Beffica_HmmLetsJust"
text="Hmm...
Let's just say I'm an 'information specialist.'" />

	<Subtitle id="1204" character="Beffica" emotionEnd="Happy" nextDialogueID="1500"
	setEmotion="Beffica,0,Happy;Beffica,1.5,Suspicious;Beffica,3.2,Happy" setAnimation="Beffica,3,TellingSecret;Beffica,6.5,TellingSecretEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_004_Beffica_ImHereOn"
text="I'm here on vacay! ;0)
Uh, unrelated fun fact: did you know that no
international laws apply out here?" />

	<Subtitle id="1205" character="Beffica" emotionEnd="Bummed" nextDialogueID="1206"
	setEmotion="Beffica,0,Neutral;Beffica,2.5,Bummed" setAnimation="Beffica,2,LeanForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_005_Beffica_ImJustSaying"
text="I'm just saying if you got in
trouble, like a LOT of trouble, and all 
your friends turned against you-" />

	<Subtitle id="1206" character="Beffica" emotionEnd="Sad" nextDialogueID="1500" setQuestRequirement="BefficaInterviewHere"
	setEmotion="Beffica,0,Sad" setAnimation="Beffica,1,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_005a_Beffica_ThisWouldBe"
text="-this would be a great place
to hide out forever." />

	<Subtitle id="1207" character="Beffica" emotionEnd="Neutral" nextDialogueID="1500"
	setEmotion="Beffica,0,Happy;Beffica,3,Happy" setAnimation="Beffica,2.6,PointToSelf"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_006_Beffica_TheyreSoCute"
text="They're SO cute I could literally
eat them up! AND I DO!!" />

	<Subtitle id="1208" character="Beffica" emotionEnd="Disgust" nextDialogueID="1209"
	setEmotion="Beffica,0,Disgust" setAnimation="Beffica,2,DissmissiveArmWave"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_007_Beffica_TheresDramaAnd"
text="Ugh, there's drama and then there's DRAMA." />

	<Subtitle id="1209" character="Beffica" emotionEnd="Unamused" nextDialogueID="1500"
	setEmotion="Beffica,0,Unamused" setAnimation="Beffica,0,LookOverShoulder;Beffica,2,LookOverShoulderEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_007a_Beffica_WeHaveToo"
text="We have too many Geminis
around here and I'm done getting
caught up in social dumpster fires." />

	<Subtitle id="1210" character="Beffica" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Beffica,0,Surprised;Beffica,3,Smug" 
	setAnimation="Beffica,0,LeanBack;Beffica,1,LeanBackEnd;Beffica,5,TellingSecret;Beffica,7.5,TellingSecretEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_008_Beffica_HeyMyCave"
text="Uch. Hey, my cave was sweet!
Plus, it was close enough to Wambus that
I could swipe some sauce when I needed to." />

	<Subtitle id="1211" character="Beffica" emotionEnd="Angry" nextDialogueID="1212" setQuestRequirement="BefficaInterviewLeave"
	setEmotion="Beffica,0,Unamused;Beffica,1.5,Disgust;Beffica,5,Angry" 
	setAnimation="Beffica,2,DissmissiveArmWave;Beffica,5,LeanForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_009_Beffica_CromdoThatGreedy"
text="Cromdo. That greedy little squeeb 
started looting the second Liz was gone.
Then he tried to sell me her projector!" />

	<Subtitle id="1212" character="Beffica" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Beffica,0,Neutral;Beffica,3.5,Smug" 
	setAnimation="Beffica,0,LeanForwardEnd;Beffica,3.5,LookOverShoulder;Beffica,5,LookOverShoulderEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_009a_Beffica_SoILike"
text="So, I like, posted pics of all his
little crimes...and then I got outta there
before he could get back at me." />

	<Subtitle id="1213" character="Beffica" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Beffica,0,Smug" setAnimation="Beffica,2,Wink"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_010_Beffica_WhatDontI"
text="What don't I know about Lizbert? ;0)" />

	<Subtitle id="1214" character="Beffica" emotionEnd="Neutral" nextDialogueID="1215"
	setEmotion="Beffica,0,Unamused;Beffica,1,Neutral" 
	setAnimation="Beffica,3,PointForward;Beffica,5,LeanForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_011_Beffica_LizIsSmart"
text="*sighs* Liz is smart and fearless
and she can see the talent in all of us.
It's impossible not to look up to her." />

	<Subtitle id="1215" character="Beffica" emotionEnd="Judging" nextDialogueID="1500"
	setEmotion="Beffica,0,Neutral;Beffica,2.5,Judging" setAnimation="Beffica,0,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_011a_Beffica_ShesPracticallyInvincible"
text="She's practically invincible...
but she does have one weakness." />

	<Subtitle id="1216" character="Beffica" emotionStart="Unamused" nextDialogueID="1217"
	setEmotion="Beffica,0,Judging;Beffica,1,Unamused" setAnimation="Beffica,2,DissmissiveArmWave"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_012_Beffica_EggabellLizWould"
text="Eggabell.
Liz would go to the end of
the world and back to make her happy." />

	<Subtitle id="1217" character="Beffica" emotionStart="Bummed" nextDialogueID="1500"
	setEmotion="Beffica,0,Unamused;Beffica,2,Bummed;Beffica,4,Disgust" setAnimation="Beffica,0,LookOverShoulder;Beffica,2,LookOverShoulderEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_012a_Beffica_AndIfIve"
text="And if I've learned anything in life,
it's that you can't let your happiness
depend on somebody else." />

	<Subtitle id="1218" character="Beffica" emotionEnd="Confused" nextDialogueID="1219"
	setEmotion="Beffica,0,Bummed;Beffica,4,Confused" setAnimation="Beffica,4,TellingSecret"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_013_Beffica_LizAndEggabell"
text="Mmm...Liz and Eggabell got in a big argument
before Liz went hunting.
I haven't seen either of them since." />

	<Subtitle id="1219" character="Beffica" emotionEnd="Neutral" nextDialogueID="1500" setQuestRequirement="BefficaInterviewLizbert"
	setEmotion="Beffica,0,Judging;Beffica,2,Neutral" setAnimation="Beffica,0,TellingSecretEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_013a_BefficaIfImBeing"
text="If I'm being optimistic,
maybe they're on a romantic
getaway sorting it out together?" />

	<Subtitle id="1220" character="Beffica" emotionEnd="Happy" nextDialogueID="1221"
	setEmotion="Beffica,0,Smug;Beffica,1,Happy" setAnimation="Beffica,1,PointForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_014_Beffica_NoProbIm"
text="No prob. I'm just happy to
see your interview skills in action!" />

	<Subtitle id="1221" character="Beffica" emotionEnd="Neutral" nextDialogueID="1222"
	setEmotion="Beffica,0,Neutral" setAnimation="Beffica,2,GetKey;Beffica,3.5,HandKey"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_014a_Beffica_OhAndBefore"
text="Oh, and before you go...
I think you should take this." />

	<Subtitle id="1222" character="Beffica" emotionEnd="Neutral" nextDialogueID="1223"
	setEmotion="Beffica,0,Neutral" setAnimation="Beffica,0,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_015_Beffica_ItsTheKey"
text="It's the key to Liz's cabinet." />

	<Subtitle id="1223" character="Beffica" emotionEnd="Happy" nextDialogueID="1314"
	setEmotion="Beffica,0,Bummed;Beffica,3,Happy" setAnimation="Beffica,0,LookOverShoulder;Beffica,3,LookOverShoulderEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_015a_Beffica_TheStuffIn"
text="The stuff in there is really personal,
but finding her is more important
than keeping all her secrets." />

	<Subtitle id="1224" character="Beffica" emotionEnd="Smug"
	setEmotion="Beffica,0,Smug" setAnimation="Beffica,0,DissmissiveArmWave;Beffica,3.1,Wink"
eventName="event:/GameAudio/Voiceovers/Interviews/Beffica/InterviewBeffica_016_Beffica_SorryInterviewsOver"
text="Sorry, interview's over! ;0)
Don't let me down, Bestie!" />


<!-- Beffica Greets Player -->

<Subtitle id="10001" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_001"
text="Heyeeey!" />

<Subtitle id="10002" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_002"
text="Hey!" />

<Subtitle id="10003" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_003"
text="What's up?" />

<Subtitle id="10004" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_004"
text="What's up?" />

<Subtitle id="10005" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_005"
text="Hiiiiii!" />

<Subtitle id="10006" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_006"
text="Hi!" />

<Subtitle id="10007" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_007"
text="Hey hey!" />

<Subtitle id="10008" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_008"
text="Hey there, how's it goin'?" />

<Subtitle id="10009" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_009"
text="Oh hey, what's up?" />

<Subtitle id="10010" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_010"
text="Hey there, Bestie!" />



<Subtitle id="10014" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_004_ALT"
text="What's up?" />

<Subtitle id="10016" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Greet_Player_006_ALT"
text="Hi!" />



<!-- Beffica Says goodbye to Player -->

<Subtitle id="10051" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_001"
text="Buh bye!" />

<Subtitle id="10052" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_002"
text="Buh byeeeee!" />

<Subtitle id="10053" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_003"
text="See ya!" />

<Subtitle id="10054" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_004"
text="See ya!" />

<Subtitle id="10055" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_005"
text="Later!" />

<Subtitle id="10056" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_006"
text="Later!" />

<Subtitle id="10057" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_007"
text="Byeeeeee!" />

<Subtitle id="10058" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_008"
text="Peace out!" />

<Subtitle id="10059" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_009"
text="Mmm, don't miss me too much!" />

<Subtitle id="10060" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_010"
text="Okay, bye!" />


<Subtitle id="10066" character="Beffica" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Greetings/Tidbit_Beffica_Bye_Player_006_ALT"
text="Later!" />

</SubtitleCollection>
