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				<bool name="IgnoreExistingCollisions" value="true" />
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			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SetInvisible" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
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				<expression name="ObjectIDs" value="3001" />
				<enum name="PropertyName" value="Visible" />
				<bool name="PropertyValue" value="false" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SetSmashed" />
				<enum name="OnTriggerEvent" value="Change Variable" />
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				<enum name="VariableAction" value="Set Value" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="VariableValue" value="1" />
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		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="MeltedParticles" />
			<int name="Id" value="37" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="407 || Melted_Enraged || Melted_EnragedSeek || GetReadToExplode" />
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			<bool name="OnceCondMetAlwaysMet" value="false" />
			<enum name="ReweightCondTriggers" value="None" />
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		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="BopsicleParticle" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<node type="TriggerEventObject">
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					<enum name="OnTriggerEvent" value="Set Object Property" />
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			</node>

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		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="PaletasParticle" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<float name="Randomness" value="1.000000" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="841-843" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
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			</node>

		</node>

	</node>

	<node type="TriggerObject">
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			<string name="Name" value="MeltedParticles" />
			<int name="Id" value="38" />
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			<enum name="OnTriggerEvent" value="Nothing" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="HideMeltedParticles" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
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				<expression name="ObjectIDs" value="840, 841-843" />
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				<bool name="PropertyValue" value="false" />
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		</node>

	</node>

	<node type="BugsnaxObject">
		<attributes>
			<string name="Name" value="IcePopDouble" />
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			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<string name="Tags" value="Bug, Destroyer, Attacker, Frozen, Frosty, DoubleIcePop, ScopeTarget, Elements" />
			<bool name="Visible" value="true" />
			<bool name="IsPickable" value="true" />
			<path name="MeshFileName" value="Content/Models/Bugs/IcePop/IcePop.x" />
			<path name="UseAnimationFrom" value="Content/Models/Bugs/IcePop/IcePop.x" />
			<float name="AnimFPS" value="30.000000" />
			<int name="SpawnFrame" value="0" />
			<int name="StartFrame" value="162" />
			<int name="EndFrame" value="322" />
			<path name="SauceMapPath" value="Content/Models/Bugs/IcePop/IcePopSauced.dds" />
			<colorf name="SauceColor" value="0.439200, 0.341200, 0.054900, 1.000000" />
			<enum name="BoundType" value="Capsule" />
			<float name="Height" value="1.000000" />
			<float name="Radius" value="4.000000" />
			<enum name="PhysicsState" value="Kinematic" />
			<float name="Mass" value="10.000000" />
			<float name="Friction" value="0.500000" />
			<float name="WalkSpeed" value="4.000000" />
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			<vector3d name="ControllerExtents" value="0.000000, 0.000000, 0.000000" />
			<enum name="ControllerShape" value="Capsule" />
			<bool name="MeshControlled" value="false" />
			<ids name="NavMeshID" value="NavMesh" />
			<expression name="Obstacles" value="" />
			<bool name="CutOutNav" value="false" />
			<bool name="ConstrainedByNavMesh" value="true" />
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			<float name="StoppingDistance" value="3.000000" />
			<bool name="RotateToFloorNormal" value="true" />
			<float name="ClimbLimitAngle" value="60.000000" />
			<bool name="UprightWhileFlying" value="true" />
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			<path name="ProfileName" value="Content/Models/Bugs/IcePop/IcePop.xml" />
			<vector3d name="MeshOffset" value="0.000000, 0.200000, 0.000000" />
			<expression name="PreviousBehavior" value="" />
			<bool name="ReversePathIfBlocked" value="false" />
			<bool name="UsingNavMesh" value="false" />
			<bool name="AvoidingObstacles" value="false" />
			<path name="QueuedEmojiPath" value="" />
			<ids name="OnSpawnTriggerID" value="" />
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			<enum name="DefaultBehavior" value="Wander" />
			<enum name="StartState" value="Walking" />
			<expression name="Target1" value="" />
			<float name="Target1Distance" value="0.000000" />
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			<bool name="PlayerControlled" value="false" />
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			<enum name="PathBehavior" value="Wander" />
			<vector3d name="Jump" value="5.000000, 100.000000, -200.000000" />
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		<materials>
			<attributes>
				<color name="Ambient" value="ffffffff" />
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				<texture name="Texture1" value="Content/Models/Bugs/IcePop/IcePop_D.dds" />
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				<texture name="Texture3" value="Content/Models/Bugs/IcePop/IcePop_S.dds" />
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			<attributes>
				<string name="Type" value="parentToObject" />
				<string name="Name" value="ParentToIceBlock" />
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				<bool name="EnabledInEditor" value="true" />
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				<bool name="UseMeshCenterPosition" value="false" />
				<bool name="UseParentRotation" value="true" />
				<string name="ExcludeRotationAxes" value="" />
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			<attributes>
				<string name="Type" value="animateAttribute" />
				<string name="Name" value="AnimateSwelling" />
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				<enum name="AttributeCategory" value="SceneNode" />
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				<bool name="ResetOnDisable" value="true" />
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				<bool name="UseSlerp" value="false" />
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			<attributes>
				<string name="Type" value="animateAttribute" />
				<string name="Name" value="AnimateDiffuse" />
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				<bool name="Enabled" value="false" />
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				<string name="AttributeName" value="Diffuse" />
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				<bool name="StartFromOriginalValue" value="true" />
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				<float name="SpawnTime" value="0.000000" />
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				<bool name="ResetOnDisable" value="true" />
				<bool name="AnimateOnVariableRange" value="false" />
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				<bool name="Visible" value="true" />
				<path name="SubLevelFileName" value="Content/Levels/Bugsnax/Bugsnak_BaseBehaviors.irr" />
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				<bool name="AllowOutliers" value="true" />
				<ids name="SubLevelBoundsID" value="" />
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		<node type="SceneObject">
			<attributes>
				<string name="Name" value="Interactions" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<bool name="Visible" value="true" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="AwayFromHomeTooLong" />
					<int name="Id" value="27" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
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			</node>

			<node type="VariableObject">
				<attributes>
					<string name="Name" value="TimeSinceAtHome" />
					<int name="Id" value="33" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector2d name="VariableRange" value="0.000000, 0.000000" />
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			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="AttackingOnSnow" />
					<int name="Id" value="5030" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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					<expression name="TriggerStartExpression" value="(Attack || Melted_EnragedSeek) &amp;&amp; 633" />
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					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="TurnOnSnowPlowParticle" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
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						<expression name="ObjectIDs" value="9009" />
						<enum name="PropertyName" value="Visible" />
						<bool name="PropertyValue" value="true" />
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				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="NotAttackingOnSnow" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!5030" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="TurnOffSnowPlowParticle" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="9009" />
						<enum name="PropertyName" value="Visible" />
						<bool name="PropertyValue" value="false" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="HitObject" />
					<int name="Id" value="18" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="Attack || Melted_EnragedSeek" />
					<enum name="TriggerCondition" value="On Object Collision" />
					<string name="RequiredTags" value="!Retracted &amp;&amp; !Ground &amp;&amp; !Lure &amp;&amp; !SnowPile &amp;&amp; !TrapBroken" />
					<expression name="ColliderIDs" value="" />
					<enum name="CollisionAction" value="On Collision" />
					<ids name="TargetObjectIDs" value="3001" />
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					<enum name="ThresholdType" value="All" />
					<enum name="CollisionComparison" value="Velocity" />
					<bool name="ApplyEventPerObject" value="true" />
					<bool name="LogAdditionalInfo" value="true" />
					<ids name="TriggeredObjectStoreVarID" value="8" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<enum name="ReweightCondTriggers" value="None" />
					<float name="LimitPerObjectDuration" value="0.200000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Character" />
						<string name="CharacterSoundName" value="Hit" />
						<expression name="CharacterObjectID" value="3001" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayBump" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play" />
						<expression name="ObjectIDs" value="705" />
						<float name="FadeInDuration" value="0.000000" />
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				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfNotFlinging" />
						<int name="Id" value="60" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="Immediately" />
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					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="FlingAnimation" />
							<enum name="OnTriggerEvent" value="Change Character State" />
							<enum name="RotationFacing" value="No Change" />
							<ids name="CharacterID" value="3001" />
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							<enum name="CharacterState" value="No Change" />
							<float name="CharacterSpeed" value="0.000000" />
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							<float name="CharacterRotateSpeed" value="0.000000" />
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							<enum name="PathBehavior" value="No Change" />
							<enum name="MovementMode" value="No Change" />
							<ids name="TargetWaypointID" value="" />
							<bool name="StartAtClosestWaypoint" value="false" />
							<expression name="Target1" value="" />
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							<float name="Target1StoppingDistance" value="-1.000000" />
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							<ids name="EyeLookatID" value="" />
							<enum name="WalkingAnimName" value="Fling" />
							<enum name="StoppedAnimName" value="Fling" />
							<enum name="ReactingAnimName" value="" />
							<enum name="FlyingAnimName" value="" />
							<enum name="StrafeLeftAnimName" value="" />
							<enum name="StrafeRightAnimName" value="" />
							<enum name="DefaultBehaviorID" value="" />
							<bool name="StopForPlayer" value="true" />
							<bool name="ChangePlayerControlled" value="false" />
							<float name="StoppingDistance" value="-1.000000" />
							<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
							<float name="CharacterHeight" value="0.000000" />
							<vector2d name="TimeRange" value="-1.000000, -1.000000" />
							<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
							<bool name="ForceAnimationStart" value="true" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="Reset" />
							<float name="EventDelay" value="0.500000" />
							<enum name="OnTriggerEvent" value="Reset Trigger" />
							<ids name="ObjectIDs" value="60" />
							<bool name="IgnoreExistingCollisions" value="true" />
						</attributes>

					</node>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTargetToRecentlyKnocked" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="20" />
						<enum name="VariableAction" value="Add" />
						<enum name="ValueSource" value="VariableObject" />
						<ids name="VariableObjectID" value="8" />
						<string name="SeparatorValue" value="" />
					</attributes>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfKnockable" />
						<vector3d name="Position" value="0.000015, -0.000002, -0.000015" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Knockable" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetKnocked" />
							<enum name="OnTriggerEvent" value="Run Trigger" />
							<expression name="ObjectIDs" value="SecondaryTarget.class.#Knocked" />
							<bool name="SetConditionMet" value="true" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddTagKnocked" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="SecondaryTarget" />
							<enum name="ChangeAttributeAction" value="Add" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Knocked" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfBreakable" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Breakable" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="TagTargetBroken" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="SecondaryTarget" />
							<enum name="ChangeAttributeAction" value="Add" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Broken" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfTool" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<string name="RequiredTags" value="!Retracted" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Tool" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="NoDamping" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="SecondaryTarget.class.#Tool" />
							<enum name="ChangeAttributeAction" value="Set Value" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="LinearDamping" />
							<enum name="AttributeType" value="float" />
							<enum name="ValueSource" value="Literal Value" />
							<float name="AttributeValue" value="0.000000" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddForce" />
							<enum name="OnTriggerEvent" value="Add Force" />
							<float name="MinMassToScaleForce" value="0.000000" />
							<vector3d name="LinearForce" value="0.000000, 0.000000, -2200.000000" />
							<vector3d name="GlobalLinearForce" value="0.000000, 2200.000000, 0.000000" />
							<bool name="VisualizeTrajectory" value="false" />
							<bool name="ShowTrajectoryLine" value="true" />
							<ids name="TrajectoryEndObjectID" value="" />
							<bool name="TrajectoryInvalid" value="false" />
							<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
							<bool name="ZeroOutPreviousVelocity" value="false" />
							<bool name="SetDynamic" value="false" />
							<string name="TrajectoryIgnoreTags" value="" />
							<string name="TrajectoryInvalidTags" value="" />
							<expression name="ObjectIDs" value="SecondaryTarget.class.#Tool" />
							<enum name="LinearForceMode" value="Acceleration" />
							<enum name="AngularForceMode" value="Force" />
							<ids name="VariableObjectMultID" value="" />
							<bool name="AddContinuously" value="false" />
							<bool name="ApplyLocally" value="true" />
							<enum name="ForceSource" value="Default" />
							<bool name="RepelObjects" value="false" />
							<bool name="ApplyBuoyancy" value="false" />
							<float name="ForceDuration" value="0.000000" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetToolKnocked" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="SecondaryTarget" />
							<enum name="ChangeAttributeAction" value="Add" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Knocked" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfHoldable" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<string name="RequiredTags" value="!Tool &amp;&amp; !IceBlock" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Base" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="NoDamping" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="SecondaryTarget" />
							<enum name="ChangeAttributeAction" value="Set Value" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="LinearDamping" />
							<enum name="AttributeType" value="float" />
							<enum name="ValueSource" value="Literal Value" />
							<float name="AttributeValue" value="0.000000" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddForce" />
							<enum name="OnTriggerEvent" value="Add Force" />
							<float name="MinMassToScaleForce" value="0.000000" />
							<vector3d name="LinearForce" value="0.000000, 2000.000000, -1800.000000" />
							<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
							<bool name="VisualizeTrajectory" value="false" />
							<bool name="ShowTrajectoryLine" value="true" />
							<ids name="TrajectoryEndObjectID" value="" />
							<bool name="TrajectoryInvalid" value="false" />
							<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
							<bool name="ZeroOutPreviousVelocity" value="true" />
							<bool name="SetDynamic" value="false" />
							<string name="TrajectoryIgnoreTags" value="" />
							<string name="TrajectoryInvalidTags" value="" />
							<expression name="ObjectIDs" value="SecondaryTarget" />
							<enum name="LinearForceMode" value="Acceleration" />
							<enum name="AngularForceMode" value="Force" />
							<ids name="VariableObjectMultID" value="" />
							<bool name="AddContinuously" value="false" />
							<bool name="ApplyLocally" value="true" />
							<enum name="ForceSource" value="Default" />
							<bool name="RepelObjects" value="false" />
							<bool name="ApplyBuoyancy" value="false" />
							<float name="ForceDuration" value="0.000000" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetToolKnocked" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="SecondaryTarget" />
							<enum name="ChangeAttributeAction" value="Add" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Knocked" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfPlayer" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Variable Condition" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="VariableID" value="8" />
						<enum name="CompareAction" value="Equal To" />
						<string name="CompareValue" value="@999.999" />
						<ids name="CompareVariableID" value="" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<enum name="ReweightCondTriggers" value="None" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="ConditionalTrigger">
						<attributes>
							<string name="Name" value="IfTaggedPlayer" />
							<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<bool name="Visible" value="true" />
							<expression name="TriggerStartExpression" value="" />
							<enum name="TriggerCondition" value="On Object Attribute" />
							<enum name="AttributeAction" value="Is Condition" />
							<expression name="CompareObjectIDs" value="SecondaryTarget" />
							<bool name="ApplyEventPerObject" value="false" />
							<enum name="CompareAction" value="Contains" />
							<enum name="CompareAttributeCategory" value="SceneNode" />
							<string name="CompareAttributeName" value="Tags" />
							<enum name="CompareAttributeType" value="string" />
							<string name="CompareAttributeValue" value="Player" />
							<enum name="OnTriggerEvent" value="Nothing" />
							<bool name="OnceCondMetAlwaysMet" value="false" />
							<vector2d name="TimeSpan" value="0.000000, 0.000000" />
							<bool name="BreakIfTrue" value="true" />
							<float name="Randomness" value="1.000000" />
							<bool name="UseObjectFromParent" value="false" />
						</attributes>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="Dynamic" />
								<enum name="OnTriggerEvent" value="Set Object Property" />
								<bool name="UndoOnTriggerRevert" value="false" />
								<expression name="ObjectIDs" value="3001" />
								<enum name="PropertyName" value="Kinematic" />
								<bool name="PropertyValue" value="false" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="RunGlobalFalling" />
								<enum name="OnTriggerEvent" value="Run Trigger" />
								<expression name="ObjectIDs" value="@#GlobalFalling" />
								<ids name="PhysicsObjectID" value="3001" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="AddForce" />
								<enum name="OnTriggerEvent" value="Add Force" />
								<float name="MinMassToScaleForce" value="0.000000" />
								<vector3d name="LinearForce" value="0.000000, 3000.000000, -2000.000000" />
								<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
								<bool name="VisualizeTrajectory" value="false" />
								<bool name="ShowTrajectoryLine" value="true" />
								<ids name="TrajectoryEndObjectID" value="" />
								<bool name="TrajectoryInvalid" value="false" />
								<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
								<bool name="ZeroOutPreviousVelocity" value="false" />
								<bool name="SetDynamic" value="false" />
								<string name="TrajectoryIgnoreTags" value="" />
								<string name="TrajectoryInvalidTags" value="" />
								<expression name="ObjectIDs" value="SecondaryTarget" />
								<enum name="LinearForceMode" value="Acceleration" />
								<enum name="AngularForceMode" value="Force" />
								<ids name="VariableObjectMultID" value="" />
								<bool name="AddContinuously" value="false" />
								<bool name="ApplyLocally" value="true" />
								<enum name="ForceSource" value="Default" />
								<bool name="RepelObjects" value="false" />
								<bool name="ApplyBuoyancy" value="false" />
								<float name="ForceDuration" value="0.000000" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="AddForce" />
								<enum name="OnTriggerEvent" value="Add Force" />
								<float name="MinMassToScaleForce" value="0.000000" />
								<vector3d name="LinearForce" value="0.000000, 2300.000000, 1300.000000" />
								<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
								<bool name="VisualizeTrajectory" value="false" />
								<bool name="ShowTrajectoryLine" value="true" />
								<ids name="TrajectoryEndObjectID" value="" />
								<bool name="TrajectoryInvalid" value="false" />
								<vector3d name="AngularForce" value="300.000000, 0.000000, 0.000000" />
								<bool name="ZeroOutPreviousVelocity" value="false" />
								<bool name="SetDynamic" value="false" />
								<string name="TrajectoryIgnoreTags" value="" />
								<string name="TrajectoryInvalidTags" value="" />
								<expression name="ObjectIDs" value="3001" />
								<enum name="LinearForceMode" value="Acceleration" />
								<enum name="AngularForceMode" value="Acceleration" />
								<ids name="VariableObjectMultID" value="" />
								<bool name="AddContinuously" value="false" />
								<bool name="ApplyLocally" value="true" />
								<enum name="ForceSource" value="Default" />
								<bool name="RepelObjects" value="false" />
								<bool name="ApplyBuoyancy" value="false" />
								<float name="ForceDuration" value="0.000000" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="AddTagKnocked" />
								<enum name="OnTriggerEvent" value="Change Attribute" />
								<expression name="ObjectIDs" value="SecondaryTarget" />
								<enum name="ChangeAttributeAction" value="Add" />
								<enum name="AttributeCategory" value="SceneNode" />
								<string name="AttributeName" value="Tags" />
								<enum name="AttributeType" value="string" />
								<enum name="ValueSource" value="Literal Value" />
								<string name="AttributeValue" value="Knocked" />
							</attributes>

						</node>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfAttackingBug" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<string name="RequiredTags" value="!InIceBlock" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Bug" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<enum name="ReweightCondTriggers" value="None" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetBugKnocked" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="SecondaryTarget" />
							<enum name="ChangeAttributeAction" value="Add" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Knocked" />
						</attributes>

					</node>

					<node type="ConditionalTrigger">
						<attributes>
							<string name="Name" value="IfTargetAttacking" />
							<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<bool name="Visible" value="true" />
							<expression name="TriggerStartExpression" value="" />
							<enum name="TriggerCondition" value="On Object Attribute" />
							<enum name="AttributeAction" value="Is Condition" />
							<expression name="CompareObjectIDs" value="SecondaryTarget" />
							<bool name="ApplyEventPerObject" value="false" />
							<enum name="CompareAction" value="Contains" />
							<enum name="CompareAttributeCategory" value="SceneNode" />
							<string name="CompareAttributeName" value="Tags" />
							<enum name="CompareAttributeType" value="string" />
							<string name="CompareAttributeValue" value="Attacking" />
							<enum name="OnTriggerEvent" value="Nothing" />
							<bool name="OnceCondMetAlwaysMet" value="false" />
							<vector2d name="TimeSpan" value="0.000000, 0.000000" />
							<bool name="BreakIfTrue" value="true" />
							<float name="Randomness" value="1.000000" />
							<bool name="UseObjectFromParent" value="false" />
						</attributes>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="Dynamic" />
								<enum name="OnTriggerEvent" value="Set Object Property" />
								<bool name="UndoOnTriggerRevert" value="false" />
								<expression name="ObjectIDs" value="3001" />
								<enum name="PropertyName" value="Kinematic" />
								<bool name="PropertyValue" value="false" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="Dynamic" />
								<enum name="OnTriggerEvent" value="Set Object Property" />
								<bool name="UndoOnTriggerRevert" value="false" />
								<expression name="ObjectIDs" value="SecondaryTarget" />
								<enum name="PropertyName" value="Kinematic" />
								<bool name="PropertyValue" value="false" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="RunGlobalFalling" />
								<enum name="OnTriggerEvent" value="Run Trigger" />
								<expression name="ObjectIDs" value="@#GlobalFalling" />
								<ids name="PhysicsObjectID" value="3001" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="RunGlobalFalling" />
								<enum name="OnTriggerEvent" value="Run Trigger" />
								<expression name="ObjectIDs" value="@#GlobalFalling" />
								<ids name="PhysicsObjectID" value="SecondaryTarget" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="AddForce" />
								<enum name="OnTriggerEvent" value="Add Force" />
								<float name="MinMassToScaleForce" value="0.000000" />
								<vector3d name="LinearForce" value="0.000000, 3000.000000, 2000.000000" />
								<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
								<bool name="VisualizeTrajectory" value="false" />
								<bool name="ShowTrajectoryLine" value="true" />
								<ids name="TrajectoryEndObjectID" value="" />
								<bool name="TrajectoryInvalid" value="false" />
								<vector3d name="AngularForce" value="300.000000, 0.000000, 0.000000" />
								<bool name="ZeroOutPreviousVelocity" value="false" />
								<bool name="SetDynamic" value="false" />
								<string name="TrajectoryIgnoreTags" value="" />
								<string name="TrajectoryInvalidTags" value="" />
								<expression name="ObjectIDs" value="3001" />
								<enum name="LinearForceMode" value="Acceleration" />
								<enum name="AngularForceMode" value="Acceleration" />
								<ids name="VariableObjectMultID" value="" />
								<bool name="AddContinuously" value="false" />
								<bool name="ApplyLocally" value="true" />
								<enum name="ForceSource" value="Default" />
								<bool name="RepelObjects" value="false" />
								<bool name="ApplyBuoyancy" value="false" />
								<float name="ForceDuration" value="0.000000" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="AddForce" />
								<enum name="OnTriggerEvent" value="Add Force" />
								<float name="MinMassToScaleForce" value="0.000000" />
								<vector3d name="LinearForce" value="0.000000, 3000.000000, -2000.000000" />
								<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
								<bool name="VisualizeTrajectory" value="false" />
								<bool name="ShowTrajectoryLine" value="true" />
								<ids name="TrajectoryEndObjectID" value="" />
								<bool name="TrajectoryInvalid" value="false" />
								<vector3d name="AngularForce" value="-300.000000, 0.000000, 0.000000" />
								<bool name="ZeroOutPreviousVelocity" value="false" />
								<bool name="SetDynamic" value="false" />
								<string name="TrajectoryIgnoreTags" value="" />
								<string name="TrajectoryInvalidTags" value="" />
								<expression name="ObjectIDs" value="SecondaryTarget, SecondaryTarget.class.510" />
								<enum name="LinearForceMode" value="Acceleration" />
								<enum name="AngularForceMode" value="Acceleration" />
								<ids name="VariableObjectMultID" value="" />
								<bool name="AddContinuously" value="false" />
								<bool name="ApplyLocally" value="true" />
								<enum name="ForceSource" value="Default" />
								<bool name="RepelObjects" value="false" />
								<bool name="ApplyBuoyancy" value="false" />
								<float name="ForceDuration" value="0.000000" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="TagKnocked" />
								<enum name="OnTriggerEvent" value="Change Attribute" />
								<expression name="ObjectIDs" value="3001" />
								<enum name="ChangeAttributeAction" value="Add" />
								<enum name="AttributeCategory" value="SceneNode" />
								<enum name="AttributeName" value="Tags" />
								<enum name="AttributeType" value="string" />
								<enum name="ValueSource" value="Literal Value" />
								<string name="AttributeValue" value="Knocked" />
							</attributes>

						</node>

					</node>

					<node type="ConditionalTrigger">
						<attributes>
							<string name="Name" value="IfTargetNotAttacking" />
							<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<bool name="Visible" value="true" />
							<expression name="TriggerStartExpression" value="" />
							<enum name="TriggerCondition" value="On Object Attribute" />
							<enum name="AttributeAction" value="Is Condition" />
							<expression name="CompareObjectIDs" value="SecondaryTarget" />
							<bool name="ApplyEventPerObject" value="false" />
							<enum name="CompareAction" value="Does Not Contain" />
							<enum name="CompareAttributeCategory" value="SceneNode" />
							<string name="CompareAttributeName" value="Tags" />
							<enum name="CompareAttributeType" value="string" />
							<string name="CompareAttributeValue" value="Attacking" />
							<enum name="OnTriggerEvent" value="Nothing" />
							<bool name="OnceCondMetAlwaysMet" value="false" />
							<vector2d name="TimeSpan" value="0.000000, 0.000000" />
							<bool name="BreakIfTrue" value="true" />
							<float name="Randomness" value="1.000000" />
							<bool name="UseObjectFromParent" value="false" />
						</attributes>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="RunGlobalFalling" />
								<enum name="OnTriggerEvent" value="Run Trigger" />
								<expression name="ObjectIDs" value="@#GlobalFalling" />
								<ids name="PhysicsObjectID" value="SecondaryTarget" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="Dynamic" />
								<enum name="OnTriggerEvent" value="Set Object Property" />
								<bool name="UndoOnTriggerRevert" value="false" />
								<expression name="ObjectIDs" value="SecondaryTarget" />
								<enum name="PropertyName" value="Kinematic" />
								<bool name="PropertyValue" value="false" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="AddForce" />
								<enum name="OnTriggerEvent" value="Add Force" />
								<float name="MinMassToScaleForce" value="0.000000" />
								<vector3d name="LinearForce" value="0.000000, 2000.000000, -2000.000000" />
								<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
								<bool name="VisualizeTrajectory" value="false" />
								<bool name="ShowTrajectoryLine" value="true" />
								<ids name="TrajectoryEndObjectID" value="" />
								<bool name="TrajectoryInvalid" value="false" />
								<vector3d name="AngularForce" value="-300.000000, 0.000000, 0.000000" />
								<bool name="ZeroOutPreviousVelocity" value="false" />
								<bool name="SetDynamic" value="true" />
								<string name="TrajectoryIgnoreTags" value="" />
								<string name="TrajectoryInvalidTags" value="" />
								<expression name="ObjectIDs" value="SecondaryTarget, SecondaryTarget.class.510" />
								<enum name="LinearForceMode" value="Acceleration" />
								<enum name="AngularForceMode" value="Acceleration" />
								<ids name="VariableObjectMultID" value="" />
								<bool name="AddContinuously" value="false" />
								<bool name="ApplyLocally" value="true" />
								<enum name="ForceSource" value="Default" />
								<bool name="RepelObjects" value="false" />
								<bool name="ApplyBuoyancy" value="false" />
								<float name="ForceDuration" value="0.000000" />
							</attributes>

						</node>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="Else" />
						<vector3d name="Position" value="0.000015, -0.000002, -0.000015" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="Immediately" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddForce" />
							<enum name="OnTriggerEvent" value="Add Force" />
							<float name="MinMassToScaleForce" value="0.000000" />
							<vector3d name="LinearForce" value="0.000000, 3000.000000, -2000.000000" />
							<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
							<bool name="VisualizeTrajectory" value="false" />
							<bool name="ShowTrajectoryLine" value="true" />
							<ids name="TrajectoryEndObjectID" value="" />
							<bool name="TrajectoryInvalid" value="false" />
							<vector3d name="AngularForce" value="-300.000000, 0.000000, 0.000000" />
							<bool name="ZeroOutPreviousVelocity" value="true" />
							<bool name="SetDynamic" value="false" />
							<string name="TrajectoryIgnoreTags" value="" />
							<string name="TrajectoryInvalidTags" value="" />
							<expression name="ObjectIDs" value="SecondaryTarget" />
							<enum name="LinearForceMode" value="Acceleration" />
							<enum name="AngularForceMode" value="Acceleration" />
							<ids name="VariableObjectMultID" value="" />
							<bool name="AddContinuously" value="false" />
							<bool name="ApplyLocally" value="true" />
							<enum name="ForceSource" value="Default" />
							<bool name="RepelObjects" value="false" />
							<bool name="ApplyBuoyancy" value="false" />
							<float name="ForceDuration" value="0.000000" />
						</attributes>

					</node>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="HitWall" />
					<int name="Id" value="21" />
					<vector3d name="Position" value="0.000000, 1.500000, -3.600000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="4.000000, 3.000000, 3.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="Attack || Melted_EnragedSeek" />
					<enum name="BoundType" value="Box" />
					<enum name="TriggerCondition" value="On Object Inside" />
					<string name="RequiredTags" value="!SnowPile &amp;&amp; !Breakable &amp;&amp; !Rubble &amp;&amp; !HidingBush &amp;&amp; !Player &amp;&amp; !Bug &amp;&amp; !Tool &amp;&amp; !Base &amp;&amp; !Grumpus" />
					<bool name="AllowStaticObjects" value="true" />
					<expression name="PhysicsObjectIDs" value="" />
					<expression name="ExcludedObjectIDs" value="3001" />
					<bool name="ApplyEventPerObject" value="false" />
					<float name="MinimumTimeUntilMet" value="0.100000" />
					<bool name="ResetTimerIfUnmet" value="true" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<bool name="CreateSkin" value="false" />
					<bool name="GetAccurateContacts" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Character" />
						<string name="CharacterSoundName" value="Hit" />
						<expression name="CharacterObjectID" value="3001" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayBump" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play" />
						<expression name="ObjectIDs" value="705" />
						<float name="FadeInDuration" value="0.000000" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RunGlobalFalling" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="@#GlobalFalling" />
						<ids name="PhysicsObjectID" value="3001" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="TagKnocked" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Add" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Knocked" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddForce" />
						<enum name="OnTriggerEvent" value="Add Force" />
						<float name="MinMassToScaleForce" value="0.000000" />
						<vector3d name="LinearForce" value="0.000000, 2300.000000, 1300.000000" />
						<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
						<bool name="VisualizeTrajectory" value="false" />
						<bool name="ShowTrajectoryLine" value="true" />
						<ids name="TrajectoryEndObjectID" value="" />
						<bool name="TrajectoryInvalid" value="false" />
						<vector3d name="AngularForce" value="300.000000, 0.000000, 0.000000" />
						<bool name="ZeroOutPreviousVelocity" value="true" />
						<bool name="SetDynamic" value="true" />
						<string name="TrajectoryIgnoreTags" value="" />
						<string name="TrajectoryInvalidTags" value="" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="LinearForceMode" value="Acceleration" />
						<enum name="AngularForceMode" value="Acceleration" />
						<ids name="VariableObjectMultID" value="" />
						<bool name="AddContinuously" value="false" />
						<bool name="ApplyLocally" value="true" />
						<enum name="ForceSource" value="Default" />
						<bool name="RepelObjects" value="false" />
						<bool name="ApplyBuoyancy" value="false" />
						<float name="ForceDuration" value="0.000000" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="KeepUpElementsTimer" />
					<int name="Id" value="29" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="6001.409 || 407 || Melted_Enraged || Melted_EnragedSeek" />
					<enum name="TriggerCondition" value="On Variable Condition" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="VariableID" value="6001.421" />
					<enum name="CompareAction" value="Less Than" />
					<string name="CompareValue" value="5" />
					<ids name="CompareVariableID" value="" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ResetElementsTimer" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="6001.421" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="VariableValue" value="10" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="Melted" />
					<int name="Id" value="43" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!6001.407" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SteamOn" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="9008" />
						<enum name="PropertyName" value="Visible" />
						<bool name="PropertyValue" value="true" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="NotMelted" />
					<int name="Id" value="44" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="6001.407" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SteamOff" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="9008" />
						<enum name="PropertyName" value="Visible" />
						<bool name="PropertyValue" value="false" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="HideExplodeTimer" />
					<int name="Id" value="47" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="64003 || 6001.407 || 6001.409" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="HideExplodeTimer" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="64004" />
						<enum name="PropertyName" value="Visible" />
						<bool name="PropertyValue" value="false" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="ShowExplodeTimer" />
					<int name="Id" value="48" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!64003 &amp;&amp; !6001.407 &amp;&amp; !6001.409" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="HideExplodeTimer" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="64004" />
						<enum name="PropertyName" value="Visible" />
						<bool name="PropertyValue" value="true" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="ResetExplodeTimer" />
					<int name="Id" value="49" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="(6001.407 || 6001.409) &amp;&amp; !GetReadyToExplode &amp;&amp; !Melted_Enraged &amp;&amp; !Melted_EnragedSeek" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetExplodeTimer" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="407" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="VariableValue" value="0" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="StartExplodeTimer" />
					<int name="Id" value="50" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!6001.407 &amp;&amp; !6001.409" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetExplodeTimer" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="407" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="VariableValue" value="15" />
					</attributes>

				</node>

			</node>

			<node type="VariableObject">
				<attributes>
					<string name="Name" value="ExplodeTimer" />
					<int name="Id" value="407" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<enum name="VariableObjectType" value="Timer" />
					<enum name="VariableType" value="Float" />
					<float name="VariableValue" value="0.000000" />
					<float name="TimerMultiplier" value="-1.000000" />
					<vector2d name="VariableRange" value="0.000000, 20.000000" />
				</attributes>

			</node>

		</node>

		<node type="CharacterBehaviorObject">
			<attributes>
				<string name="Name" value="Flee" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<float name="TimeUntilStart" value="0.000000" />
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