<SubtitleCollection type="Character">



	<Subtitle id="901" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_001_Snorpy_MoveAlongInterloper" setEmotion="Snorpy,0,Disgust" emotionEnd="Disgust" setAnimation="Snorpy,0,HeadBack;Snorpy,5,HeadBackEnd" text="저리 가요, 침입자.
당신이 스파이인지 요원인지는 모르겠지만
전 당신의 속임수에 걸리지 않아요." />

	<Subtitle id="902" character="Snorpy" nextDialogueID="903" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_002_Snorpy_HeDidDid" setEmotion="Snorpy,0,Judging;Snorpy,3,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" text="앗, 찬들로는 걸렸군요?
아이고, 내 친구 찬들로는
언제나 타인을 너무 잘 믿는다니까요." />

	<Subtitle id="903" character="Snorpy" nextDialogueID="1903" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_002a_Snorpy_WhatIsYour" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward" text="저한테 무슨 볼일이시죠?" />

	<Subtitle id="1903" character="Snorpy" nextDialogueID="904, 904" option0="캠프엔 언제 돌아올 건가요?" option1="제가 도울 일이 있나요?" />

	<Subtitle id="904" character="Snorpy" nextDialogueID="905" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_003_Snorpy_HmmImNot" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForwardEnd" text="흐음, 흥미가 없는 건 아니지만...
당신은 아직 의심스러워요." />

	<Subtitle id="905" character="Snorpy" nextDialogueID="906" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_004_Snorpy_IProposeA" setTarget="Snorpy,0,@10002;Snorpy,2,Player" setTrigger="1.5,202.312" setEmotion="Snorpy,0,Smug;Snorpy,1,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,1,Grappler" text="그럼 시험을 제안하죠.
자, 이건 제가 새로 만든
스낵 갈고리예요." />

	<Subtitle id="906" character="Snorpy" nextDialogueID="907" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_005_Snorpy_IBuiltIt" setTrigger="2,999.701;2.15,202.313" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,2.15,GrapplerEnd" text="찬들로가 농구를 좀 더 쉽게
할 수 있도록 이걸 만들었죠." />

	<Subtitle id="907" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_005a_Snorpy_ButIForgot" setEmotion="Snorpy,0,Unamused;Snorpy,3,Judging" emotionEnd="Judging" setAnimation="Snorpy,3,LeanForward;Snorpy,5,LeanForwardEnd" text="하지만 밖으로 나가야 한다는 사실을 깜빡했어요.
그러니 당신이 사용해요.
대화는 그 이후에 나누도록 하죠." />

	<Subtitle id="908" character="Snorpy" quest="GetHook" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_006_Snorpy_HelpChandloThen" setEmotion="Snorpy,0,Unamused;Snorpy,1,Judging" emotionEnd="Judging" setAnimation="" text="찬들로를 도와주세요.
대화는 그 다음에 하죠." />

	<Subtitle id="910" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_IveKnownChandlo" setEmotion="Snorpy,0,Neutral;Snorpy,6,Smug;Snorpy,10,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0,TummyTap;Snorpy,6,LookDown;Snorpy,10,LookDownEnd" text="전 찬들로와 오래 알고 지냈어요.
온 세상이 미쳐 돌아갈 떄도 그는 꿍꿍이가 없고,
믿음직하며...놀라울 정도로 상냥했어요." />

	<Subtitle id="911" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_TheOutdoorsAre" setEmotion="Snorpy,0,Disgust;Snorpy,4,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,4,LeanForward;Snorpy,6,LeanForwardEnd" text="바깥은 위험하고 예측 불가능하며
냄새까지 나요. 저한테 재료만 가져다 주면
이 섬 전체를 덮는 지붕을 만들 수 있어요." />

	<Subtitle id="912" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_BugsnaxLookLike" setEmotion="Snorpy,0,Unamused;Snorpy,5,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,2,HeadBack;Snorpy,5,LeanForward,0.5;Snorpy,9,LeanForwardEnd" text="버그스낵스는 살아 있는 생명체처럼 보이지만
실은 작은 기계에 더 가까워요. 다수의 대중에게
호감을 얻기 위해 만든 기계죠." />

	<Subtitle id="1912" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_OfAllThe" setEmotion="Snorpy,0,Judging;Snorpy,5,Confused" emotionEnd="Confused" setAnimation="Snorpy,2,LeanForward;Snorpy,5,HeadBack;Snorpy,8,HeadBackEnd" text="미지로 가득한 이 세계에서 저를 괴롭게 하는
것이 딱 하나 있어요. 찬들로는 저를
진심으로 어떻게 생각할까요? 우리 둘의 관계를 좀 더...진전시킬 수 있을까요?" />

	<Subtitle id="1913" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_RestAssuredChum" setEmotion="Snorpy,0,Unamused;Snorpy,1,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd" text="안심해요, 친구.
플루프티 형은 제가 감시할 테니까요." />

	<Subtitle id="913" character="Snorpy" nextDialogueID="914" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_002_Snorpy_AnywayYouHave" setEmotion="Snorpy,0,Neutral;Snorpy,3,Judging" emotionEnd="Judging" setAnimation="Snorpy,1,LeanForward;Snorpy,3,HeadBack,0.5" text="아무튼 찬들로를 도와주셔서 고마워요.
이제 당신을 믿어도 되겠죠?" />

	<Subtitle id="914" character="Snorpy" nextDialogueID="915" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_003_Snorpy_IAmSnorpington" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,TummyTap,0.5" text="전 스노핑턴 피즐빈이에요.
공학자이자 진실의 탐구자이죠." />

	<Subtitle id="915" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_003a_Snorpy_HereNewChum" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,1.5,Hug" text="새 친구, 이리 가까이 와요
당신을 한 번 안아주고 싶거든요." />

	<Subtitle id="916" character="Snorpy" nextDialogueID="918" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_004_Snorpy_AhWhatAn" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,ArmSwing" text="오우, 정말 멋진 포옹이었어요!
앞으로 자주 포옹해야겠는데요." />

	<Subtitle id="917" character="Snorpy" nextDialogueID="913" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_001_Snorpy_AhYesI" setEmotion="Snorpy,0,Bummed;Snorpy,4,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,HeadBack;Snorpy,4,HeadBackEnd,0.5" text="어...맞아요. 찬들로에게
모두 털어놓고 싶은데 그가 진실을 알면
더욱 위험해질 뿐이에요." />

	<Subtitle id="918" character="Snorpy" nextDialogueID="1918" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_005_Snorpy_NowINeed" setEmotion="Snorpy,0,Neutral;Snorpy,3,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,3,LeanForwardEnd" text="그래서 당신의 도움이 필요해요.
대의를 위해 당신의 삶을
희생할 각오가 되셨나요?" />

	<Subtitle id="1918" character="Snorpy" nextDialogueID="919, 919" option0="그럼요, 물론이죠." option1="전 당신을 위해 죽을 수도 있어요." />

	<Subtitle id="919" character="Snorpy" nextDialogueID="1919" quest="SnorpyMainQuest1" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_006_Snorpy_SplendidThereIs" setEmotion="Snorpy,0,Neutral;Snorpy,4,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing" text="아주 좋아요! 이번에는
이 장비가 필요할 거예요. 벌레
감시탑 안에 숨겨놨어요." />

	<Subtitle id="1919" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_006a_Snorpy_OnceYouHave" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" text="그걸 찾아오면 이야기해줄게요..." />

	<Subtitle id="920" character="Snorpy" nextDialogueID="921" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_007_Snorpy_CanYouHear" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,PullOutRadio" text="저기요? 저기요오. 제 말 들려요?" />

	<Subtitle id="921" character="Snorpy" nextDialogueID="922" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_008_Snorpy_ThatsRightI" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" text="네, 맞아요, 아까 포옹했을 때
당신한테 무선 추적 장치를 심었거든요!" />

	<Subtitle id="922" character="Snorpy" nextDialogueID="923" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_009_Snorpy_NowWeCan" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" text="이제 안전하게 대화할 수 있어요!" />

	<Subtitle id="923" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_009a_Snorpy_BewareTheGrumpanati" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="그럼피나티가 사방에서 듣고 있으니 조심하세요." />

	<Subtitle id="924" character="Snorpy" enableControls="1" nextDialogueID="926" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_011_Snorpy_AlthoughYouSeem" setEmotion="Snorpy,0,Neutral;Snorpy,3,Smug" emotionEnd="Smug" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="당신은 놈들의 덫에
걸리지 않은 것 같긴 하지만요. 제법인데요?" />

	<Subtitle id="925" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_010_Snorpy_AhAFlying" setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,PullOutRadio" text="앗! 날아다니는 버그스낵스 한 마리가
감시탑의 보안 장치를 울렸어요!" />

	<Subtitle id="1925" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_012_Snorpy_NotToWorry" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="걱정하지 말아요. 제 트립 샷이 있으면
벌레의 움직임을 방해할 수 있거든요." />

	<Subtitle id="926" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_013_Snorpy_AlrightReturnTo" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" text="좋아요. 계획의 다음 단계를
진행해야 하니 그만 돌아오세요." />

	<Subtitle id="927" character="Snorpy" nextDialogueID="928" quest="SnorpyMainQuest2" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_001_Snorpy_AhChumI" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,TummyTap" text="어, 친구, 전 딱정쿠키를 정말 좋아하거든요." />

	<Subtitle id="928" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_002_Snorpy_WhyMyCraving" setEmotion="Snorpy,0,Neutral;Snorpy,4.5,Smug" emotionEnd="Smug" setAnimation="Snorpy,1,LeanForward;Snorpy,4.5,LeanForwardEnd" text="전 딱정쿠키가 너무 좋아서
제 이를 모두 딱정쿠키로 바꾸고 싶어요.
그럼 제 이를 맛있게 핥아먹을 수 있잖아요." />

	<Subtitle id="1928" character="Snorpy" nextDialogueID="1929" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_003_Snorpy_OhDoBe" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,PullOutRadio" text="아 참, 트립 샷은 눈이나 모래 위에
세울 수 없으니까 조심하세요." />

	<Subtitle id="1929" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_004_Snorpy_AMinorDesign" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="약간의 디자인 결함이 있어서요.
칼 대신 흡입 컵을 사용하다 보니
그렇게 됐어요..." />

	<Subtitle id="929" character="Snorpy" nextDialogueID="930" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_005_Snorpy_MyRequestWas" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,PullOutRadio" text="제 부탁은 당연히 계략이었어요." />

	<Subtitle id="930" character="Snorpy" nextDialogueID="1930" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_006_Snorpy_TheGrumpinatiAre" setEmotion="Snorpy,0,Angry" emotionEnd="Angry" setAnimation="" text="그럼피나티는 제 치아 충전재를 추적하려고
딱정쿠키를 사용해요." />

	<Subtitle id="1930" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_007_Snorpy_ButIfMy" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="하지만 만일 제 이가 딱정쿠키가 된다면
놈들은 더는 제 위치를
추적할 수 없게 되겠죠!" />

	<Subtitle id="931" character="Snorpy" nextDialogueID="932" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_001_Snorpy_SplendidINo" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" text="좋았어요! 이제 심리 고문이나 치아의 구멍
같은 건 걱정하지 않아도 되겠네요!" />

	<Subtitle id="932" character="Snorpy" quest="SnorpyMainQuest3" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_002_Snorpy_ButNowI" setEmotion="Snorpy,0,Smug;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,TummyTap" text="하지만 이젠 반디숯불이가 먹고 싶어요.
반디숯불이는 아무리 먹어도 질리지 않죠!" />

	<Subtitle id="933" character="Snorpy" nextDialogueID="934" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_003_Snorpy_TheCharmallowsGive" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,PullOutRadio" text="반디숯불이는 아주 독특한 신호를 발산해요." />

	<Subtitle id="934" character="Snorpy" nextDialogueID="935" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_003a_Snorpy_IBelieveThey" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="" text="모르긴 몰라도 반디술붗이는 그럼피나티의
감시 체계에서 아주 중요한
역할을 맡고 있을 거예요." />

	<Subtitle id="935" character="Snorpy" nextDialogueID="936" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_004_Snorpy_TheirSignalShould" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="" text="녀석들의 신호는 제 뱃속에
안전하게 집어넣어야 해요-" />

	<Subtitle id="936" character="Chandlo" nextDialogueID="937" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_005_Chandlo_WoahSnorpDawgYou" setEmotion="Chandlo,0,Happy" emotionEnd="Happy" text="워우, 스노피.
그 무선 통신기 지금 작동하는 거야?
잠깐 좀 멈춰 봐!" />

	<Subtitle id="937" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_006_Snorpy_ErUhNot" setEmotion="Snorpy,0,Fear;Snorpy,3,Judging" emotionEnd="Judging" setAnimation="Snorpy,2,PutAwayRadio" setTrigger="3.5,202.344" text="어, 어, 안 돼, 찬들로!
무선 통신기가, 어 *쾅* 부서졌어!" />

	<Subtitle id="938" character="Snorpy" nextDialogueID="939" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_007_Snorpy_ExcellentWeveDisrupted" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" text="좋아요, 이 산에서 펼쳐지는
그럼피나티의 주요 작전을 방해하는 데 성공했어요!" />

	<Subtitle id="939" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_007a_Snorpy_WithThatBlindSpot" setEmotion="Snorpy,0,Smug;Snorpy,3.5,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LeanForward;Snorpy,3.5,LeanForwardEnd" text="녀석들의 계획에 차질을 만들었으니
안전하게 스낵스버그로 복귀할 수 있겠네요.
밖에서 다시 만나요!" />

	<Subtitle id="941" character="Snorpy" nextTriggerID="9007" promptChatFeed="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_AhISee" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" text="오, 딱정쿠키를 가져오셨군요!" />

	<Subtitle id="942" character="Snorpy" nextTriggerID="9007" promptChatFeed="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_AhISeeCharmallow" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" text="오, 반디숯불이를 가져오셨군요!" />

	<Subtitle id="943" character="Snorpy" nextTriggerID="9007" quest="SnorpyMainQuest2" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_QuicklyFeedMeKwookie" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="" text="어서 저한테 딱정쿠키를 먹여주세요!" />

	<Subtitle id="944" character="Snorpy" nextTriggerID="9007" quest="SnorpyMainQuest3" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_QuicklyFeedMeCharmallows" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="" text="어서 저한테 반디숯불이를 먹여주세요!" />


	<Subtitle id="950" character="Snorpy" allowBack="1" nextDialogueID="Quest" option0="내가 또 뭘 하고 있었지?" />

	<Subtitle id="16000" character="Snorpy" isEat="1" option0="식사를 하죠." />

	<Subtitle id="951" character="Snorpy" allowBack="1" option0="대화 좀 하죠." />

	<Subtitle id="952" character="Snorpy" allowBack="1" isBack="1" option0="잘 있어요." />

	<Subtitle id="953" character="Snorpy" allowBack="1" quest="GetHook" questState="Active" option0="$EmojiQuest 찬들로가 절 보냈어요." />

	<Subtitle id="954" character="Snorpy" allowBack="1" quest="SnorpyMainQuest1" questState="ConditionMet" option0="$EmojiQuestComplete 당신의 장치를 가지고 있어요." />

	<Subtitle id="955" character="Snorpy" allowBack="1" option0="$EmojiInterview 잠깐 인터뷰 좀 해도 될까요?" />

	<Subtitle id="956" character="Snorpy" allowBack="1" nextDialogueID="917" quest="SnorpyMainQuest1" questState="Available" option0="$EmojiQuest 찬들로가 당신에게 비밀 프로젝트가 있다고 하던데요?" />

	<Subtitle id="957" character="Snorpy" allowBack="1" quest="SnorpySideQuest1" questState="Available" option0="$EmojiSidequest 잘 되가요, 스노피?" />

<Subtitle id="958" character="Snorpy" allowBack="1" quest="SnorpySideQuest2" questState="Available" option0="$EmojiSidequest 지금은요?" />

	<Subtitle id="959" character="Snorpy" allowBack="1" quest="SnorpySideQuest2" questState="ConditionMet" option0="$EmojiSidequest 조명탄에 불을 붙였어요." />

	<Subtitle id="960" character="Snorpy" allowBack="1" quest="SnorpySideQuest3" questState="Available" option0="$EmojiSidequest 지진계 측정치는 어떻게 됐죠?" />

	<Subtitle id="961" character="Snorpy" allowBack="1" quest="SnorpySideQuest3" questState="Complete" option0="$EmojiSidequest 당신은 어떻게 할 거죠?" />

	<Subtitle id="990" character="Snorpy" enableControls="1" emotionEnd="Ignore" eventName="GameAudio/Voiceovers/General/Snorpy/Ow" text="앗!" />



	<Subtitle id="1500" character="Snorpy" style="Interview" nextDialogueID="1302,1303,1304,1305,1306,1307,1308,1309,1310,1311" />


	<Subtitle id="1301" character="Snorpy" nextDialogueID="1202,1203" option0="리즈버트를 찾고 싶지 않아요?" option1="당신의 이름을 안 적으면요?" />

	<Subtitle id="1302" character="Snorpy" nextDialogueID="1204" option0="당신은 누구죠?" />

	<Subtitle id="1303" character="Snorpy" nextDialogueID="1206" afterSelectionUnhide="1304" option0="스낵투스섬에 온 이유가 뭐죠?" />

	<Subtitle id="1304" character="Snorpy" hiddenByDefault="1" nextDialogueID="1208" option0="당신과 *삭제*는 친구 이상인가요?" indent="1" />

	<Subtitle id="1305" character="Snorpy" nextDialogueID="1210" afterSelectionUnhide="1306" option0="버그스낵스에 대해 어떻게 생각하세요?" />

	<Subtitle id="1306" character="Snorpy" hiddenByDefault="1" nextDialogueID="1211" option0="버그스낵스가 인조라면 대체 어디서 만들어진 걸까요?" indent="1" />

	<Subtitle id="1307" character="Snorpy" nextDialogueID="1213" afterSelectionUnhide="1308" option0="마을을 떠난 이유가 뭐죠?" />

	<Subtitle id="1308" character="Snorpy" hiddenByDefault="1" nextDialogueID="1215" option0="그럼피나티의 계획이요?" indent="1" />

	<Subtitle id="1309" character="Snorpy" nextDialogueID="1217" afterSelectionUnhide="1310" option0="리즈버트에 관해 뭔가 아는 사실 없나요?" />

	<Subtitle id="1310" character="Snorpy" hiddenByDefault="1" nextDialogueID="1219" option0="끔찍한 비밀이 뭐죠?" indent="1" />

	<Subtitle id="1311" character="Snorpy" hiddenByDefault="1" unHideOnQuestConditionMet="SnorpyInterview" nextDialogueID="1220" option0="$EmojiInterviewComplete 이 정도면 된 것 같아요." allowBack="1" />

	<Subtitle id="1350" character="Snorpy" option0="$EmojiInterview 인터뷰 시작" option1="아니, 됐어요" />

	<Subtitle id="1510" character="Snorpy" allowBack="1" isBack="1" nextDialogueID="1500" option0="돌아가기" />



	<Subtitle id="1201" character="Snorpy" emotionEnd="Disgust" nextDialogueID="1301" setEmotion="Snorpy,0,Surprised;Snorpy,1,Disgust" setAnimation="Snorpy,1,LeanForward,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_001_Snorpy_AreYouMad" text="미쳤어요!? 신문 1면에
제 비밀로 도배하고 싶은 생각은 조금도 없다고요!" />

	<Subtitle id="1202" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1203" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Surprised" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,LeanForward;" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_002_Snorpy_OfCourseI" text="물론 찾고 싶죠!
하지만 그럼피나티에게 제 정체를
발각당할 순 없어요!" />

	<Subtitle id="1203" character="Snorpy" emotionEnd="Judging" nextDialogueID="1350" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Judging" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,1,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_003_Snorpy_HmISuppose" text="흐음... 제 신원이 보호받을 수만 있다면
조금은 털어놓을 수 있어요.," />

	<Subtitle id="1204" character="Snorpy" emotionStart="Surprised" nextDialogueID="1205" setEmotion="Snorpy,0,Suspicious;Snorpy,0.5,Surprised" setAnimation="" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_004_Snorpy_IAmAutomated_REDACTED" text="전...*삭제*" />

	<Subtitle id="1205" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Snorpy,0,Smug" setAnimation="Snorpy,0,TummyTap" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_004a_Snorpy_AndIHave" text="전 그럼피나티의 계획을
막을 수 있는 장치를
만드는 데 온 생애를 바쳤어요." />

	<Subtitle id="1206" character="Snorpy" emotionEnd="Happy" nextDialogueID="1207" setEmotion="Snorpy,0,Judging;Snorpy,1.5,Happy" setAnimation="Snorpy,1,HeadBack" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_005_Snorpy_IWasDragged_REDACED" text="전 가장 친한 친구 차-*삭제*
를 따라 여기까지 왔어요." />

	<Subtitle id="1207" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewHere" setEmotion="Snorpy,0,Judging;Snorpy,3,Smug" setAnimation="Snorpy,1,HeadBackEnd;Snorpy,4,LookDown;Snorpy,5.5,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_005a_HeThoughtI" text="그는 제가 '신선한 공기'를 좀 쐬야 한다고 했죠.
전 밖으로 나가는 걸 싫어하지만
친구에게 싫다고 말할 수도 없었어요." />

	<Subtitle id="1208" character="Snorpy" emotionEnd="Smug" nextDialogueID="1209" setEmotion="Snorpy,0,Surprised;Snorpy,4.5,Smug" setAnimation="Snorpy,0,WavingArms;Snorpy,1.5,StoppedDefault;Snorpy,4,LookDown" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_006_Snorpy_WellAhaI" text="그, 그, 그, 글쎄요! 하하! 저, 저, 저, 우리는
유치원 시절부터 함께 지냈어요. 우린 항상 '함께'였다고
말하는 게 정확하겠네요." />

	<Subtitle id="1209" character="Snorpy" emotionEnd="Confused" nextDialogueID="1500" setEmotion="Snorpy,0,Bummed;Snorpy,1,Confused" setAnimation="Snorpy,1,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_006a_Snorpy_HesNeverSaid" text="물론 그는...그렇게 말하지 않았겠죠.
아닌가요?" />

	<Subtitle id="1210" character="Snorpy" emotionEnd="Judging" nextDialogueID="1500" setEmotion="Snorpy,0,Judging;Snorpy,2.5,Surprised;Snorpy,3.2,Judging" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_007_Snorpy_ISurmiseThey" text="녀석들은 우리의 미뢰를 속이기 위해
설계된 가짜 생명 형태의
일종이라고 생각해요." />

	<Subtitle id="1211" character="Snorpy" emotionEnd="Judging" nextDialogueID="1212" setEmotion="Snorpy,0,Happy;Snorpy,4,Judging" setAnimation="Snorpy,0.1,ArmSwing;Snorpy,1.5,LeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_008_Snorpy_ImSoGlad" text="정말 반가운 질문이군요! 전
녀석들을 생산하는 공장이 바로 이 섬에
있다고 생각해요. 저기 밑바닥 어딘가에 숨겨져 있겠죠." />

	<Subtitle id="1212" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" setAnimation="Snorpy,0,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_008a_Snorpy_IHaveCharts" text="저한테 도표가 있어요!
나중에 보여드릴게요." />

	<Subtitle id="1213" character="Snorpy" emotionEnd="Bummed" nextDialogueID="1214" setEmotion="Snorpy,0,Bummed;Snorpy,2,Disgust;Snorpy,4,Bummed" setAnimation="Snorpy,2,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_009_Snorpy_IWasToo" text="제 신원이 너무 노출됐거든요. 플루프티는
절 자기 실험에 끌어들이려고 했고 이제
리즈버트와 에가벨까지 없어서 실험을 도울 이도 없었죠." />

	<Subtitle id="1214" character="Snorpy" emotionStart="Suspicious" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewLeave" setEmotion="Snorpy,0,Unamused;Snorpy,1.5,Suspicious" setAnimation="Snorpy,1.5,LeanForward;Snorpy,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_009a_Snorpy_ICouldSee" text="이건 모두 그럼피나티가
절 상대로 세운 계획의
다음 단계였을 거예요." />

	<Subtitle id="1215" character="Snorpy" emotionEnd="Disgust" nextDialogueID="1216" setEmotion="Snorpy,0,Suspicious;Snorpy,4,Disgust" setAnimation="Snorpy,0,WavingArms;Snorpy,4,HeadBack" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_010_Snorpy_LizbertDisappearsWe" text="리즈버트가 사라진 후, 지진이
발생했잖아요. 덕분에 스낵스가 부족해졌죠.
모두 하루만에 벌어졌다고요?" />

	<Subtitle id="1216" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1500" setEmotion="Snorpy,0,Surprised;Snorpy,2,Suspicious" setAnimation="Snorpy,2,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_010a_Snorpy_DoYouReally" text="과연 그게 전부 다
우연이라고 생각하세요? 제 도표에 타임라인이 그려져 있어요." />

	<Subtitle id="1217" character="Snorpy" emotionEnd="Happy" nextDialogueID="1218" setEmotion="Snorpy,0,Happy;Snorpy,5,Smug;Snorpy,7,Happy" setAnimation="Snorpy,5,TummyTap;Snorpy,8.5,ArmSwing" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_011_Snorpy_ElizabertMegafigWas_REDACTED" text="엘리자버트 메가피그는 흥미로운 인물이에요.
바보 같은 구석은 전혀 없었죠.
그녀의 지혜는 저와 버금갔고, 팔씨름도 *삭제*했죠." />

	<Subtitle id="1218" character="Snorpy" emotionEnd="Confused" nextDialogueID="1500" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Confused" setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_011a_Snorpy_WeWouldShare" text="우린 종종 비밀을 공유했어요.
무시무시하고 끔찍한 비밀이요." />

	<Subtitle id="1219" character="Snorpy" emotionEnd="Judging" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewLizbert" setEmotion="Snorpy,0,Happy;Snorpy,1,Surprised;Snorpy,2,Judging;Snorpy,4,Surprised;Snorpy,5,Judging" setAnimation="Snorpy,0,LookUp;Snorpy,1,LeanForward;Snorpy,5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_012_Snorpy_HaHaHa" text="하 하 하, 당신에게 그 비밀을
말할 일은 없을 거예요.
왜냐하면 아주 끔찍한 비밀이거든요!" />

	<Subtitle id="1220" character="Snorpy" emotionEnd="Happy" setEmotion="Snorpy,0,Happy" setAnimation="Snorpy,0,ArmSwing;Snorpy,4,Hug" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_013_Snorpy_ExcellentInterrogationChum" text="훌륭한 인터뷰군요, 친구!
칭찬의 의미로 포옹을 한 번 더
해주고 싶은데요!" />

	<Subtitle id="1221" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1222" setEmotion="Snorpy,0,Happy;Snorpy,1.5,Suspicious" setAnimation="Snorpy,0,HugEnd;Snorpy,5,TummyTap" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014_Snorpy_ThisMustNot" text="헤 헤 헤. 이건 기록에 남기면 안 돼요.
엘리자버트 메가피그는 이 섬에서 뭔가를 발견한 뒤
제게 자신을 도우러 와 달라고 했어요." />

	<Subtitle id="1222" character="Snorpy" emotionStart="Surprised" nextDialogueID="1223" setEmotion="Snorpy,0,Suspicious;Snorpy,6,Surprised" setAnimation="Snorpy,2,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014a_Snorpy_AnEntrance" text="이상한 장치로 잠긴 문 뒤에
지하로 가는 입구가 있었죠. 전 그녀를 도와 그 비밀을
파헤치고 있었는데 얼마 뒤 리즈버트가 사라졌어요." />

	<Subtitle id="1223" character="Snorpy" emotionEnd="Unamused" setEmotion="Snorpy,0,Confused;Snorpy,2,Unamused" setAnimation="Snorpy,3.5,GetMap;Snorpy,5,GiveMap" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014b_Snorpy_YouMustTake" text="조심 또 조심해야 해요!
그 입구를 어디서 찾으면 될지 알려드릴게요.
나머지는 당신이 직접 해야 해요!" />



<Subtitle id="10001" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_001" text="반가워요!" />

<Subtitle id="10002" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_002" text="반가워요!" />

<Subtitle id="10003" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_003" text="앗, 안녕." />

<Subtitle id="10004" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_004" text="앗, 안녕." />

<Subtitle id="10005" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_005" text="잘 만났네요." />

<Subtitle id="10006" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_006" text="잘 만났네요." />

<Subtitle id="10007" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_007" text="오, 안녕하세요." />

<Subtitle id="10008" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_008" text="만나서 반가워요." />

<Subtitle id="10009" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_009" text="그래요, 반가워요." />

<Subtitle id="10010" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_010" text="안녕, 안녕." />



<Subtitle id="10051" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_001" text="좋은 하루예요." />

<Subtitle id="10052" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_002" text="좋은 하루예요." />

<Subtitle id="10053" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_003" text="잘 지내요." />

<Subtitle id="10054" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_004" text="잘 지내요." />

<Subtitle id="10055" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_005" text="좋은 하루 보내요." />

<Subtitle id="10056" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_006" text="좋은 하루 보내요." />

<Subtitle id="10057" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_007" text="잘 있어요." />

<Subtitle id="10058" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_008" text="그럼 안녕히." />

<Subtitle id="10059" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_009" text="잘 가요." />

<Subtitle id="10060" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_010" text="또 봐요." />

</SubtitleCollection>