
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

	<Subtitle id="1100" character="Floofty" allowBack="1"
option0="$EmojiQuest Ask what should I do?" option1="Talk about Gossip." option2="Talk about Lizbert." option3="Talk about Bugsnax." option4="Goodbye for now." />

	<Subtitle id="1101" character="Floofty" nextDialogueID="1102" 
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_001_Floofty_YouTookYour"
	setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,LeanForward;Floofty,2,ReactionLLeg,1"
text="You took your precious time getting here.
Any longer and my leg might've rotted away." />

	<Subtitle id="1102" character="Floofty" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002a_Floofty_ComeLetsFinish"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,LeanForwardEnd,0.5"
text="Come, let's finish our work." />

	<Subtitle id="1103" character="Floofty" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002_Floofty_MyExperimentCost"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,GestureToSelf"
text="My experiment cost an arm and a leg.
And nobody else was offering. Hm." />

	<Subtitle id="1104" character="Floofty" nextDialogueID="1105"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_003_Floofty_AbsolutelyNotIm"
	setEmotion="Floofty,0,Disgust;Floofty,1.5,Surprised;Floofty,3,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd"
text="Absolutely NOT!
I'm on the verge of a breakthrough.
Now, assist me or begone with you!" />

	<Subtitle id="1105" character="Floofty" allowBack="1" nextDialogueID="1106,1106"
option0="How can I assist you?" option1="What is your desire, oh great Floofty?" />

	<Subtitle id="1106" character="Floofty" nextDialogueID="1107"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_001_Floofty_AhhhAlwaysA"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,Pondering"
text="Ah, always a question worth asking." />

	<Subtitle id="1107" character="Floofty" nextDialogueID="1108"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_002_Floofty_PreparationsForMy"
	setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd"
text="Preparations for my grand experiment 
are nearly complete. Soon we will 
see if I can amend my ambulation." />

	<Subtitle id="1108" character="Floofty" quest="FlooftyMainQuest1" questState="Active,ConditionMet"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_003_Floofty_ButForNow"
	setEmotion="Floofty,0,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,1,PonderingGestureForward"
text="But for now, simply transform 
my arm into a Red Banopper." />

	<Subtitle id="1109" character="Floofty" nextDialogueID="1110"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_001_Floofty_ExcellentThereIs"
	setEmotion="Floofty,0,Smug;Floofty,1,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,PonderingEnd;Floofty,2,Snacktivator" setTrigger="4.1,331"
text="Excellent.
There is one more thing I must do.
Hand me the Snaktivator." />

	<Subtitle id="1110" character="Floofty" nextDialogueID="1111"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_002_Floofty_YourOldSnaktivator"
	setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Unamused"
	setAnimation="Floofty,0,SnacktivatorEnd"
text="The old Snaktivator was worthless scrap.
I have updated it." />

	<Subtitle id="1111" character="Floofty" nextDialogueID="1112"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_003_Floofty_ItIsNow"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug" setTrigger="3.2,332"
	setAnimation="Floofty,0,Snacktivator;Floofty,3,SnacktivatorEnd"
text="It is now capable of altering Snak
matter through a process of sonic anamnesis..." />

	<Subtitle id="1112" character="Floofty" nextDialogueID="1113"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_004_Floofty_MyBodyRemembers"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0.5,LeanForward"
text="*SIGH* My body 'remembers' what I eat.
The Snaktivator can change Snakified
limbs into anything I've ever eaten." />

	<Subtitle id="1113" character="Floofty" quest="FlooftyMainQuest2" questState="Active,ConditionMet"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_005_Floofty_UseItChange"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering"
text="Use it. Change my arm from Banopper to Strabby." />

	<Subtitle id="1114" character="Floofty" nextDialogueID="1115"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_006_Floofty_AreYouAmazed"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,1,PonderingGestureForward"
text="Are you amazed?
You've seen nothing yet." />

	<Subtitle id="1115" character="Floofty" nextDialogueID="1116"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_007_Floofty_IfMyHypothesis"
	setEmotion="Floofty,0,Judging;Floofty,2,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,2,PonderingLeanForward"
text="If my hypothesis is correct, the Bugsnax
can 'remember' the shape of my body." />

	<Subtitle id="1116" character="Floofty" nextDialogueID="1117"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008_Floofty_ItIsTime"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,PonderingLeanForwardEnd"
text="It is time to test that hypothesis!" />

	<Subtitle id="1117" character="Floofty"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008a_Floofty_UseTheSnaktivator"
	setEmotion="Floofty,0,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,0,PonderingEnd"
text="Use the Snaktivator on my missing leg!" />

	<Subtitle id="1118" character="Floofty" nextDialogueID="1140"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_001_Floofty_MyLegIs"
	setEmotion="Floofty,0,Happy;Floofty,1,Smug" emotionEnd="Smug"
	setAnimation="Floofty,1,ReactionLLeg,0.5"
text="Aha! My leg is back." />

---

	<Subtitle id="1120" character="Floofty" speakerText="$Unknown" nextDialogueID="1121"
	setEmotion="Floofty,0,Neutral;Floofty,2,Judging" emotionEnd="Judging"
	setAnimation="Floofty,2,LeanForward"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_001_Floofty_SnaxburgIsInhabited"
text="Snaxburg is inhabited again. A surprising discovery." />

	<Subtitle id="1121" character="Floofty" speakerText="$Unknown"
	setEmotion="Floofty,0,Unamused;Floofty,1,Judging" emotionEnd="Judging"
	setAnimation="Floofty,1,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002_Floofty_YouYouAre"
text="You. You are the ignoble journalist." />

	<Subtitle id="1122" character="Floofty" speakerText="$Unknown" nextDialogueID="1123" emotionStart="Smug"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,Pondering;Floofty,2.5,PonderingGestureForward"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002a_Floofty_DespiteYourLack"
text="Despite your lack of any and all useful 
skills, I require your assistance." />

	<Subtitle id="1123" character="Floofty"
option0="Journalism is a useful skill!" option1="Who are you?" option2="How can I assist you?" />

	<Subtitle id="1124" character="Floofty" speakerText="$Unknown" nextDialogueID="1127"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,PonderingLeanForward"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_003_Floofty_AsIsExtracting"
text="As is extracting feces from the latrine." />

	<Subtitle id="1125" character="Floofty" speakerText="$Unknown" nextDialogueID="1127"
	setEmotion="Floofty,0,Disgust" emotionEnd="Disgust"
	setAnimation="Floofty,0,PonderingLeanForward"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_004_Floofty_WhatAMeritless"
text="What a meritless question." />

	<Subtitle id="1126" character="Floofty" speakerText="$Unknown" nextDialogueID="1127"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0.5,PonderingLeanForward"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_005_Floofty_AhObedienceIs"
text="Ah, obedience is a fine substitute for competence." />

	<Subtitle id="1127" character="Floofty" speakerText="$Unknown" nextDialogueID="11127"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0.5,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006_Floofty_NowMyExperiments"
text="Now, my experiments were halted with the
unfortunate disappearance of Eggabell." />

	<Subtitle id="11127" character="Floofty" speakerText="$Unknown" nextDialogueID="1128"
	setEmotion="Floofty,0,Angry" emotionEnd="Angry"
	setAnimation=""
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006a_Floofty_SinceTheSettlements"
text="Since the settlement's dissolution, finding 
new subjects has been vexing." />

	<Subtitle id="1128" character="Floofty"
option0="What experiments?" option1="Who is Eggabell?" option2="No, seriously, who are you?" />

	<Subtitle id="1129" character="Floofty" speakerText="$Unknown" nextDialogueID="1132"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_007_Floofty_ABitOf"
text="A bit of gastronomic biochemistry.
Never mind the details." />

	<Subtitle id="1130" character="Floofty" speakerText="$Unknown" nextDialogueID="1132"
	setEmotion="Floofty,0,Unamused;Floofty,3,Bummed" emotionEnd="Bummed"
	setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_008_Floofty_TheLocalPhysician"
text="The local physician. Lizbert's companion. Very likely deceased." />

	<Subtitle id="1131" character="Floofty" speakerText="$Unknown" nextDialogueID="1132"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_009_Floofty_SomebodyWhoAsks"
text="Somebody who asks questions
rather than answering them." />

	<Subtitle id="1132" character="Floofty" speakerText="$Unknown" nextDialogueID="11132"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,1.5,PonderingChop"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010_Floofty_SilenceYourselfAnd"
text="Silence yourself and listen." />

	<Subtitle id="11132" character="Floofty" speakerText="$Unknown" nextDialogueID="11332"
	setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,PonderingGestureForward;Floofty,3,PonderingArmTwirl"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010a_Floofty_YouveLikelyWitnessed"
text="You've likely witnessed Grumpus
limbs transforming into Bugsnax.
I call this process Snakification." />

	<Subtitle id="11332" character="Floofty" speakerText="$Unknown" nextDialogueID="1133"
	setEmotion="Floofty,0,Unamused;Floofty,4,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,PonderingLeanForward,0.5;Floofty,4.1,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010b_Floofty_UnderNormalCirumstances"
text="Under normal circumstances this occurs
at random. However, I have developed a method
to direct the effect to specific limbs. " />

	<Subtitle id="1133" character="Floofty" speakerText="$Unknown" nextDialogueID="11133" emotionStart="Smug"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,PonderingArmTwirl;Floofty,4,PonderingArmTwirlEnd"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010c_Floofty_ItsSimpleOnce"
text="It's simple once you understand the internal
mechanisms behind the molecular dissemination
of Snak particles-" />

	<Subtitle id="11133" character="Floofty" speakerText="$Unknown" nextDialogueID="1134" emotionStart="Unamused"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,PonderingEnd"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010d_Floofty_Sigh"
text="...*sighs*" />

	<Subtitle id="1134" character="Floofty" speakerText="$Unknown" nextDialogueID="1135"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,Snacktivator"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011_Floofty_ThisIsThe"
text="This is the Snaktivator!" />

	<Subtitle id="1135" character="Floofty" speakerText="$Unknown"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0.2,SnacktivatorEnd;Floofty,3.5,LeanForward;Floofty,6,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011a_Floofty_FeedMeStrabby"
text="Feed me Strabby.
Poke Snaktivator in foot. 
Foot turns into Strabby. Understand?" />

	<Subtitle id="1136" character="Floofty" speakerText="$Unknown" nextDialogueID="1137"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012_Floofty_VeryGoodI"
	setEmotion="Floofty,0,Smug;Floofty,1,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,0,LeanForward;Floofty,1,LeanForwardEnd"
text="Very good.
I will allow you to field test the
Snaktivator for the time being." />

	<Subtitle id="1137" character="Floofty" speakerText="$Unknown" nextDialogueID="1138"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012a_Floofty_IMeanwhileHave"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,GestureToSelf"
text="I, meanwhile, have some very
interesting plans for my leg." />

	<Subtitle id="1138" character="Floofty" speakerText="$Unknown" 
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012b_Floofty_ILookForward"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,6,StoppedDefault"
text="I look forward to working with you further." />

	<Subtitle id="1139" character="Floofty" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IfYouSee"
	setEmotion="Floofty,0,Neutral;Floofty,4,Smug" emotionEnd="Smug"
	setAnimation="Floofty,1,LeanForward;Floofty,4,LeanForwardEnd"
text="If you see Triffany, ask her what
the osteoblast said to the osteocyte.
It's hilarious!" />

	<Subtitle id="1160" character="Floofty" nextDialogueID="1161" 
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA"
	setEmotion="Floofty,0,Judging;Floofty,4.5,Surprised" emotionEnd="Surprised"
	setAnimation="Floofty,0,Pondering;Floofty,4.5,PonderingLeanForward"
text="I have a hypothesis that the substance
leaking out of the volcano is not lava,
but rather a superheated fondue." />

	<Subtitle id="1161" character="Floofty" nextTriggerID="9007" 
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA_002"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,4,PonderingEnd"
text="Unfortunately, my studies had to be put
on hold when my sampling equipment melted." />

---

	<Subtitle id="1140" character="Floofty" nextDialogueID="1141"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_002_Floofty_BugsnaxCanCure"
	setEmotion="Floofty,0,Surprised;Floofty,3.5,Suspicious" emotionEnd="Suspicious"
	setAnimation="Floofty,0,Clipboard;Floofty,3,ClipboardWrite"
text="Bugsnax can cure the sick,
revitalize the frail.
This discovery will reshape the world." />

	<Subtitle id="1141" character="Floofty" nextDialogueID="1142"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_003_Floofty_ToThinkElizabert"
	setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" emotionEnd="Disgust"
	setAnimation="Floofty,0,ClipboardReact,0.5"
text="To think Elizabert and Eggabell
walked away from that. Hm. Pathetic." />

	<Subtitle id="1142" character="Floofty" nextDialogueID="1143"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_004_Floofty_AhemButI"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd"
text="*AHEM* But I refuse to dwell on personal
matters while there is yet more work to do." />

	<Subtitle id="1143" character="Floofty" quest="FlooftyMainQuest3" questState="Active,ConditionMet"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_005_Floofty_UseTheSnaktivator"
	setEmotion="Floofty,0,Unamused;Floofty,2,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,0,LeanForward;Floofty,2,Pondering,0.5"
text="Use the Snaktivator again.
Transform my limbs into Cocomites." />

	<Subtitle id="1144" character="Floofty" nextDialogueID="1145" 
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_001_Floofty_MyBodyHas"
	setEmotion="Floofty,0,Suspicious;Floofty,1,Smug" emotionEnd="Smug"
	setAnimation="Floofty,1,PonderingArmTwirl"
text="Hmm...my body has changed into more
Cocomites than I've eaten." />

	<Subtitle id="1145" character="Floofty" nextDialogueID="1146"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_002_Floofty_CanYouEven"
	setEmotion="Floofty,0,Judging" emotionEnd="Judging"
	setAnimation="Floofty,0,PonderingLeanForward,0.5"
text="Can you even comprehend what has happened!?" />

	<Subtitle id="1146" character="Floofty" nextDialogueID="1147"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003_Floofty_ThisMeansThat"
	setEmotion="Floofty,0,Surprised;Floofty,3,Judging" emotionEnd="Judging"
	setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,3,PonderingEnd"
text="This means that all Bugsnax are
one and the same. Each one could change
into any other with the right stimulus." />

	<Subtitle id="1147" character="Floofty" nextDialogueID="1148"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003a_Floofty_AndNowThat"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,1,GestureToSelf"
text="And now, that is true of me." />

	<Subtitle id="1148" character="Floofty" nextDialogueID="1149" quest="FlooftyMainQuest4" questState="Active,ConditionMet"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004_Floofty_NowUseThe"
	setEmotion="Floofty,0,Surprised" emotionEnd="Surprised"
	setAnimation="Floofty,0,LeanForward"
text="Now, use the Snaktivator to its full potential." />

	<Subtitle id="1149" character="Floofty"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004a_Floofty_IWantLimbs"
	setEmotion="Floofty,0,Neutral" emotionEnd="Neutral"
	setAnimation="Floofty,0,LeanForwardEnd"
text="I want limbs of Noodler, Cocomite,
Banopper, and Strabby all at once!" />

	<Subtitle id="1170" character="Floofty" nextDialogueID="1171"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001_Floofty_IHaveLearned"
	setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug"
	setAnimation="Floofty,3.5,GestureToSelf"
text="I have learned much.
Despite your general ignorance,
you have been of use to me." />

	<Subtitle id="1171" character="Floofty" nextDialogueID="1172" 
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001a_Floofty_GoodJob"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,LeanForward,0.5"
text="Good job!" />

	<Subtitle id="1172" character="Floofty" nextDialogueID="1173"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002_Floofty_NoMatterHow"
	setEmotion="Floofty,0,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,LeanForwardEnd;Floofty,2,Clipboard"
text="No matter how many Bugsnax I become,
my body feels no different." />

	<Subtitle id="1173" character="Floofty" nextDialogueID="1174"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002a_Floofty_IsThereA"
	setEmotion="Floofty,0,Suspicious;Floofty,6,Surprised" emotionEnd="Surprised"
	setAnimation="Floofty,0,ClipboardWrite"
text="Is there a threshold of Grumpusness?
When every cell of my body is Bugsnax,
will I remain Floofty Fizzlebean?" />

	<Subtitle id="1174" character="Floofty" nextDialogueID="11174"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002b_Floofty_OrWillI"
	setEmotion="Floofty,0,Judging;Floofty,4,Suspicious" emotionEnd="Suspicious"
	setAnimation="Floofty,0,ClipboardWriteEnd,0.5;Floofty,4,ClipboardWrite"
text="Or will I simply be Bugsnax,
right down to the taste?
I MUST find out." />

	<Subtitle id="11174" character="Floofty" nextDialogueID="1175"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_003_Floofty_"
	setEmotion="Floofty,0,Smug;Floofty,2,Happy;Floofty,3,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,ClipboardReact,0.5"
text="Hmm....hahahahahahaha!
Hmmm..." />

	<Subtitle id="1175" character="Floofty" nextDialogueID="1176"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004_Floofty_TheAnswersWont"
	setEmotion="Floofty,0,Suspicious;Floofty,3,Unamused" emotionEnd="Unamused"
	setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd"
text="*AHEM* The answers won't come to me
without further testing. However, I have
exhausted my research here." />

	<Subtitle id="1176" character="Floofty" nextDialogueID="1177"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004a_Floofty_IWillExperiment"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,GestureToSelf"
text="I will experiment on Snaxburg." />

	<Subtitle id="1177" character="Floofty" allowBack="1" nextDialogueID="1178,1178"
option0="Do you mean experiment IN Snaxburg?" option1="No comment." />

	<Subtitle id="1178" character="Floofty"
eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_005_Floofty_ILookForward"
	setEmotion="Floofty,0,Smug" emotionEnd="Smug"
	setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd"
text="Hehehe...I look forward 
to working with you further." />

<!-- Dialogue Menu -->

	<Subtitle id="1150" character="Floofty" allowBack="1" nextDialogueID="Quest"
option0="What did you want again?" />

	<Subtitle id="16000" character="Floofty" isEat="1"
option0="Let's eat." />

	<Subtitle id="1151" character="Floofty" allowBack="1"
option0="Let's chat." />

	<Subtitle id="1152" character="Floofty" allowBack="1" isBack="1"
option0="Goodbye." />

	<Subtitle id="1153" character="Floofty" allowBack="1"
option0="$EmojiQuest Will you come back to Snaxburg?" />

	<Subtitle id="1154" character="Floofty" allowBack="1"
option0="$EmojiInterview Have time for an interview?" />

	<Subtitle id="1155" character="Floofty" allowBack="1"
option0="What happened to your leg?" />

	<Subtitle id="1156" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="Available"
option0="$EmojiSidequest What are you up to?" />

	<Subtitle id="1157" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="ConditionMet"
option0="$EmojiSidequest No volunteers..." />

	<Subtitle id="1158" character="Floofty" allowBack="1" quest="FlooftySideQuest2" questState="ConditionMet"
option0="$EmojiSidequest I have your Bugsnax." />

	<Subtitle id="1159" character="Floofty" allowBack="1" quest="FlooftySideQuest3" questState="Available"
option0="$EmojiSidequest What is all this?" />

	<Subtitle id="11159" character="Floofty" allowBack="1" quest="FlooftySideQuestTemp" questState="Active"
option0="$EmojiSidequest What are you up to?" />

	<Subtitle id="1190" character="Floofty" enableControls="1" emotionEnd="Ignore"
eventName="GameAudio/Voiceovers/General/Floofty/Ow"
text="Ow!"/>

<!-- FLOOFTY INTERVIEW QUESTIONS -->

	<Subtitle id="1500" character="Floofty" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1315,1306,1307,1308,1309,1310,1311,1312,1313" />

	<Subtitle id="1301" character="Floofty" nextDialogueID="1203" afterSelectionUnhide="1302"
option0="Who are you?" />

	<Subtitle id="1302" character="Floofty" hiddenByDefault="1" nextDialogueID="1204"
option0="What is a gastroentomologist exactly?" indent="1" />

	<Subtitle id="1303" character="Floofty" nextDialogueID="1205" afterSelectionUnhide="1304"
option0="Why come to Snaktooth Island?" />

	<Subtitle id="1304" character="Floofty" hiddenByDefault="1" nextDialogueID="1206"
option0="But you didn't know what Bugsnax were until you got here." indent="1" />

	<Subtitle id="1305" character="Floofty" nextDialogueID="1208" afterSelectionUnhide="1315"
option0="Thoughts on Bugsnax?" />

	<Subtitle id="1306" character="Floofty" nextDialogueID="1209" afterSelectionUnhide="1307,1308"
option0="Why did you leave town?" />

	<Subtitle id="1307" character="Floofty" hiddenByDefault="1" nextDialogueID="1211"
option0="Is it true that you eat Grumpuses?" indent="1" />

	<Subtitle id="1308" character="Floofty" hiddenByDefault="1" nextDialogueID="1212"
option0="Why is there a severed leg in your hut?" indent="1" />

	<Subtitle id="1309" character="Floofty" nextDialogueID="1213" afterSelectionUnhide="1310"
option0="Any info on Lizbert?" />

	<Subtitle id="1310" character="Floofty" hiddenByDefault="1" nextDialogueID="1214" afterSelectionUnhide="1311,1312"
option0="What about Eggabell?" indent="1" />

	<Subtitle id="1311" character="Floofty" hiddenByDefault="1" nextDialogueID="1216"
option0="Who interfered?" indent="2" />

	<Subtitle id="1312" character="Floofty" hiddenByDefault="1" nextDialogueID="1218"
option0="So what happened?" indent="2" />

	<Subtitle id="1313" character="Floofty" hiddenByDefault="1" unHideOnQuestConditionMet="FlooftyInterview" nextDialogueID="1219"
option0="$EmojiInterviewComplete Any final thoughts?" />

	<Subtitle id="1314" character="Floofty" nextDialogueID="1202,1202"
option0="I'm only after the truth." option1="I want to hear from the smartest grump in town." allowBack="1" />

	<Subtitle id="1315" character="Floofty" hiddenByDefault="1" nextDialogueID="11208" 
option0="Emotional parasite!?" indent="1" />

	<Subtitle id="1350" character="Floofty"
option0="$EmojiInterview Start Interview" option1="Never mind" />

	<Subtitle id="1510" character="Floofty" allowBack="1" isBack="1" nextDialogueID="1500"
option0="Back" />

<!-- SHELDA INTERVIEW QUESTIONS -->

	<Subtitle id="1201" character="Floofty" emotionEnd="Disgust" nextDialogueID="1314"
	setEmotion="Floofty,0,Disgust" setAnimation="Floofty,1,LeanForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_001_Floofty_IAmNot"
text="I am not here to spew gossip 
for that obnoxious rag 
you call a newspaper." />

	<Subtitle id="1202" character="Floofty" emotionEnd="Smug" nextDialogueID="1350"
	setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_002_Floofty_VeryWellIf"
text="Very well.
If you insist, I will educate you." />

	<Subtitle id="1203" character="Floofty" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_003_Floofty_IAmFloofty"
text="I am Floofty Fizzlebean, the
world's first gastroentomologist." />

	<Subtitle id="1204" character="Floofty" emotionEnd="Neutral" nextDialogueID="1500"
	setEmotion="Floofty,0,Smug;Floofty,2,Neutral" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_004_Floofty_InBabyLanguage"
text="In baby language, I study
Bugsnax and their effect on Grumpuses." />

	<Subtitle id="1205" character="Floofty" emotionEnd="Unamused" nextDialogueID="1500"
	setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingLeanForward;Floofty,2,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_005_Floofty_ToStudyBugsnax"
text="To study Bugsnax.
Obviously." />

	<Subtitle id="1206" character="Floofty" emotionEnd="Judging" nextDialogueID="1207"
	setEmotion="Floofty,0,Unamused;Floofty,5,Judging" setAnimation="Floofty,0,PonderingEnd;Floofty,4.5,GestureToSelf"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006_Floofty_SighsWhenElizabert"
text="*sighs* When Elizabert Megafig was recruiting for
her cult of personality, I observed
something strange about her arm." />

	<Subtitle id="1207" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewHere"
	setEmotion="Floofty,0,Judging;Floofty,4.5,Smug" setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd;Floofty,4.5,Pondering"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006a_Floofty_SheWasKeeping"
text="She was keeping it hidden, but she
displayed early stages of Snakification.
That piqued my interest." />

	<Subtitle id="1208" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500"
	setEmotion="Floofty,0,Unamused;Floofty,3,Judging;Floofty,5,Disgust" 
	setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd;Floofty,5,PonderingGestureForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_007_Floofty_YouAreAsking"
text="You are asking for opinions instead 
of facts. I'm not going to discuss my 
feelings with you, you emotional parasite." />

	<Subtitle id="11208" character="Floofty" emotionEnd="Disgust" nextDialogueID="11209"
	setEmotion="Floofty,0,Disgust" 
	setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingGestureForward,0.5;Floofty,5,PonderingArmTwirl"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008_Floofty_EveryTimeI"
text="Every time I try to publish my
groundbreaking research, you journalists
instead churn out slander about my-" />

	<Subtitle id="11209" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500"
	setEmotion="Floofty,0,Disgust" 
	setAnimation="Floofty,3,PonderingArmTwirlEnd;Floofty,5,PonderingChop;Floofty,5.3,PonderingChop,0.1;Floofty,5.7,PonderingChop,0.1"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008a_Floofty_DangerousMethodsOr"
text="-'dangerous' methods
or my 'questionable' behavior!
Stop editorializing and focus on the science!" />

	<Subtitle id="1209" character="Floofty" emotionEnd="Unamused" nextDialogueID="1210"
	setEmotion="Floofty,0,Unamused;Floofty,3,Angry;Floofty,5,Unamused" setAnimation="Floofty,3,PonderingLeanForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009_Floofty_ISimplyWanted"
text="I simply wanted to continue my work,
Eggabell or no, but Shelda blamed
ME for the disappearances." />

	<Subtitle id="1210" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLeave"
	setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" setAnimation="Floofty,2,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009a_Floofty_ImNoStranger"
text="I'm no stranger to witch hunts.
I vacated before the pitchforks
could come out." />

	<Subtitle id="1211" character="Floofty" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,2,PonderingArmTwirlEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_010_Floofty_DontBeRidiculous"
text="Heh heh. Don't be ridiculous.
I've only eaten one Grumpus." />

	<Subtitle id="1212" character="Floofty" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_011_Floofty_WouldYouPrefer"
text="Would you prefer I keep
my severed leg in the outhouse?" />

	<Subtitle id="1213" character="Floofty" emotionEnd="Judging" nextDialogueID="1500"
	setEmotion="Floofty,0,Unamused;Floofty,1,Smug;Floofty,2,Judging" 
	setAnimation="Floofty,2,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_012_Floofty_TheTruthLaughing"
text="The truth. Ha.
Elizabert was an arrogant coward,
unlike Eggabell." />

	<Subtitle id="1214" character="Floofty" emotionEnd="Neutral" nextDialogueID="1215"
	setEmotion="Floofty,0,Neutral" setAnimation="Floofty,2,PonderingGestureForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013_Floofty_EggabellTrulyUnderstood"
text="Eggabell truly understood my research.
She was hungry to participate in it." />

	<Subtitle id="1215" character="Floofty" emotionStart="Disgust" nextDialogueID="1500"
	setEmotion="Floofty,0,Neutral;Floofty,3,Disgust" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013a_Floofty_OurWorkTogether"
text="Our work together was fruitful,
even pleasant, until somebody interfered." />

	<Subtitle id="1216" character="Floofty" emotionEnd="Disgust" nextDialogueID="1217"
	setEmotion="Floofty,0,Disgust" setAnimation="Floofty,0,PonderingEnd;Floofty,3,GestureToSelf"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014_Floofty_SheldaThatMummified"
text="Shelda. That mummified fraud stoked
Elizabert's fear of my work, weaponizing
her 'relationship' to Eggabell." />

	<Subtitle id="1217" character="Floofty" emotionEnd="Angry" nextDialogueID="1500"
	setEmotion="Floofty,0,Unamused;Floofty,2,Angry" setAnimation="Floofty,0,LeanForward;Floofty,3,Pondering,0.5"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014a_Floofty_ScramblingHerFragile"
text="Scrambling her fragile emotions,
and fabricating a binary choice between
myself and Elizabert." />

	<Subtitle id="1218" character="Floofty" emotionEnd="Bummed" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLizbert"
	setEmotion="Floofty,0,Unamused;Floofty,4,Bummed" setAnimation="Floofty,0,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_015_Floofty_UltimatelyEggabellChose"
text="Ultimately, Eggabell chose
sentiment over science. And I
surmise that was the death of her." />

	<Subtitle id="1219" character="Floofty" emotionEnd="Unamused" nextDialogueID="1221"
	setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingEnd;Floofty,3,Snacktivator"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_016_Floofty_YesIHave"
text="Yes. I have the password to 
Eggabell's personal storage box. 
It may be of interest to you." />

	<Subtitle id="1221" character="Floofty" emotionEnd="Angry"
	setEmotion="Floofty,0,Angry" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_017_Floofty_YouveWastedEnough"
text="You've wasted enough of
my time now. Leave." />

<!-- Floofty Greets Player -->

<Subtitle id="10001" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_001"
text="You again." />

<Subtitle id="10002" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_002"
text="You again." />

<Subtitle id="10003" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_003"
text="What?" />

<Subtitle id="10004" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_004"
text="What?" />

<Subtitle id="10005" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_005"
text="Salutations." />

<Subtitle id="10006" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_006"
text="Salutations." />

<Subtitle id="10007" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_007"
text="Oh, hello." />

<Subtitle id="10008" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_008"
text="Greetings." />

<Subtitle id="10009" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_009"
text="Well met." />

<Subtitle id="10010" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_010"
text="Hello." />

<!-- Floofty Say Goobye to Player -->

<Subtitle id="10051" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_001"
text="That is all." />

<Subtitle id="10052" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_002"
text="That is all." />

<Subtitle id="10053" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_003"
text="Good riddance." />

<Subtitle id="10054" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_004"
text="Good riddance." />

<Subtitle id="10055" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_005"
text="Where was I?" />

<Subtitle id="10056" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_006"
text="Where was I?" />

<Subtitle id="10057" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_007"
text="Farewell." />

<Subtitle id="10058" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_008"
text="Back to work." />

<Subtitle id="10059" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_009"
text="Don't do anything I wouldn't." />

<Subtitle id="10060" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010"
text="Try not to do anything too stupid." />

<Subtitle id="11011" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT01"
text="Now that that's over..." />

<Subtitle id="11012" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT02"
text="That is all, shoo!" />

<Subtitle id="11013" character="Floofty" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT03"
text="Away with you!" />

</SubtitleCollection>
