<?xml version="1.0"?>
<irr_scene>
	<attributes>
		<string name="Name" value="root" />
		<int name="Id" value="-1" />
		<colorf name="AmbientLight" value="0.862700, 0.874500, 0.894100, 0.000000" />
		<enum name="FogType" value="" />
		<colorf name="FogColor" value="0.000000, 0.000000, 0.000000, 0.000000" />
		<float name="FogStart" value="0.000000" />
		<float name="FogEnd" value="0.000000" />
		<float name="FogDensity" value="0.000100" />
		<bool name="FogPixel" value="false" />
		<bool name="FogRange" value="false" />
	</attributes>

	<node type="PhysicsObject">
		<attributes>
			<string name="Name" value="Scarecrow" />
			<int name="Id" value="3511" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<string name="Tags" value="ScopeTarget, Elements, Knockable, Tool, Base" />
			<bool name="Visible" value="true" />
			<bool name="IsPickable" value="true" />
			<path name="MeshFileName" value="Content/Models/Environment/Structures/Scarecrow.obj" />
			<bool name="UseTransparencyRef" value="true" />
			<bool name="UseRimShading" value="false" />
			<path name="SauceMapPath" value="Content/Models/Environment/Structures/ScarecrowSauced.dds" />
			<colorf name="SauceColor" value="0.376500, 0.376500, 0.949000, 1.000000" />
			<enum name="BoundType" value="Convex" />
			<path name="ColMeshFileName" value="Content/Models/Environment/Structures/Scarecrow.obj" />
			<enum name="PhysicsState" value="Kinematic" />
			<float name="Mass" value="10.000000" />
			<float name="Friction" value="0.500000" />
			<enum name="SoundMaterial01" value="Wood" />
		</attributes>

		<materials>
			<attributes>
				<color name="Ambient" value="ff000000" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ff808080" />
				<float name="Shininess" value="128.000000" />
				<texture name="Texture1" value="Content/Models/Environment/Structures/Scarecrow_D.dds" />
				<texture name="Texture2" value="Content/Models/Environment/Structures/Scarecrow_N.dds" />
				<texture name="Texture3" value="Content/Models/Environment/Structures/Scarecrow_S.dds" />
				<int name="AntiAliasing" value="17" />
			</attributes>
		</materials>
		<animators>
			<attributes>
				<string name="Type" value="moveSpline" />
				<int name="ID" value="0" />
				<bool name="Enabled" value="false" />
				<bool name="Reversed" value="false" />
				<bool name="EnabledInEditor" value="true" />
				<float name="SpawnTime" value="0.000000" />
				<float name="TimeToComplete" value="1.000000" />
				<float name="Tightness" value="0.500000" />
				<bool name="Loop" value="false" />
				<bool name="PingPong" value="false" />
				<bool name="LinearMovement" value="false" />
				<bool name="AnimatePosition" value="false" />
				<bool name="AnimateRotation" value="true" />
				<bool name="AnimateScale" value="false" />
				<bool name="ResetOnDisable" value="true" />
				<bool name="DisableOnComplete" value="false" />
				<vector3d name="Point1" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation1" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Point2" value="10.000000, 5.000000, 10.000000" />
				<vector3d name="Rotation2" value="-30.000000, 0.000000, 0.000000" />
				<vector3d name="Point3" value="0.000000, 0.100000, 0.000000" />
				<vector3d name="Rotation3" value="9.999982, 0.000000, 0.000000" />
				<vector3d name="Point4" value="0.000000, 0.100000, 0.000000" />
				<vector3d name="Rotation4" value="-4.999998, 0.000000, 0.000000" />
				<vector3d name="Point5" value="0.000000, 0.100000, 0.000000" />
				<vector3d name="Rotation5" value="4.999998, 0.000000, 0.000000" />
				<vector3d name="Point6" value="0.000000, 0.100000, 0.000000" />
				<vector3d name="Rotation6" value="0.000000, 0.000000, 0.000000" />
			</attributes>
		</animators>
		<node type="ParticleObject">
			<attributes>
				<string name="Name" value="Hay" />
				<int name="Id" value="3521" />
				<vector3d name="Position" value="-0.255000, 8.864000, 0.135000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="false" />
				<vector2d name="MinStartSize" value="2.500000, 2.500000" />
				<vector2d name="MaxStartSize" value="3.000000, 3.000000" />
				<vector3d name="StartDirection" value="0.000000, 9.999999, 0.000000" />
				<float name="DirectionNoise" value="0.000000" />
				<float name="SineAmplitude" value="0.000000" />
				<float name="SinePeriod" value="20.000000" />
				<dimension2d name="ParticlesPerSecond" value="130, 140" />
				<vector2d name="ParticlesPerDistance" value="0.000000, 0.000000" />
				<color name="MinStartColor" value="00ffffff" />
				<color name="MaxStartColor" value="ffffffff" />
				<int name="MinLifeTime" value="500" />
				<int name="MaxLifeTime" value="600" />
				<int name="MaxAngleDegrees" value="360" />
				<vector2d name="StartRotation" value="0.000000, 90.000000" />
				<bool name="BurstSpawn" value="false" />
				<float name="DepthFade" value="1.000000" />
				<ids name="TrailParticleSystemID" value="" />
				<ids name="DeathParticleSystemID" value="" />
				<ids name="PostRenderParticleSystemID" value="" />
				<bool name="GlobalParticles" value="true" />
				<bool name="TransformDirection" value="false" />
				<float name="RotationSpeed" value="1.000000" />
				<bool name="RotateToVelocity" value="false" />
				<float name="ScaleVelocityBySize" value="0.000000" />
				<enum name="EmitterType" value="Point" />
				<enum name="BlendType" value="Alpha Blend" />
				<enum name="SortType" value="None" />
				<int name="FadeInTime" value="0" />
				<int name="FadeOutTime" value="125" />
				<enum name="ScaleType" value="Size Over Time" />
				<vector2d name="MaxEndSize" value="1.500000, 1.500000" />
				<vector3d name="Gravity" value="0.000000, -0.030000, 0.000000" />
				<int name="GravityFullEffectMS" value="1000" />
				<enum name="Face" value="Camera" />
				<bool name="HasAttractPoint" value="false" />
				<vector3d name="PivotRotationSpeed" value="0.000000, 0.000000, 0.000000" />
				<ids name="PivotRotationObjectID" value="" />
				<vector3d name="PivotRotationPosition" value="0.000000, 0.000000, 0.000000" />
				<float name="DurationTimer" value="0.500000" />
				<enum name="ScaleVelocityEaseCurve" value="None" />
				<enum name="ScaleVelocityEaseType" value="Ease In" />
				<int name="ScaleVelocityEaseTime" value="0" />
				<float name="ScaleVelocityEndAmount" value="0.000000" />
				<bool name="Prewarm" value="false" />
			</attributes>

			<materials>
				<attributes>
					<color name="Ambient" value="ffffffff" />
					<color name="Diffuse" value="ffffffff" />
					<color name="Emissive" value="00000000" />
					<color name="Specular" value="ffffffff" />
					<float name="Shininess" value="0.000000" />
					<float name="Param2" value="1.000000" />
					<texture name="Texture1" value="Content/Particles/CheeseParticle.dds" />
					<bool name="ZWriteEnable" value="false" />
					<enum name="BlendOperation" value="Add" />
				</attributes>
			</materials>
		</node>

		<node type="SoundObject">
			<attributes>
				<int name="Id" value="3541" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<string name="EventName" value="GameAudio/Sfx/Levels/Forest/ScarecrowShake" />
			</attributes>

		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="ScopeFocus" />
				<vector3d name="Position" value="0.000000, 11.051000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
			</attributes>

		</node>

	</node>

	<node type="PhysicsObject">
		<attributes>
			<string name="Name" value="NavHelper" />
			<int name="Id" value="3512" />
			<vector3d name="Position" value="0.030000, 4.571000, -0.033000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<string name="Tags" value="NavPickle" />
			<bool name="Visible" value="true" />
			<path name="MeshFileName" value="" />
			<bool name="HasTransparency" value="true" />
			<bool name="UseRimShading" value="false" />
			<path name="SauceMapPath" value="Content/Models/Environment/Structures/ScarecrowSauced.dds" />
			<colorf name="SauceColor" value="0.376500, 0.376500, 0.949000, 1.000000" />
			<enum name="BoundType" value="Cylinder" />
			<float name="Height" value="10.000000" />
			<float name="Radius" value="3.000000" />
			<enum name="PhysicsState" value="Kinematic" />
			<float name="Mass" value="10.000000" />
			<float name="Friction" value="0.500000" />
			<enum name="CollideMode" value="Ignore Collision" />
			<expression name="CollideIDsTags" value="@#Bug" />
			<bool name="CollideOnlyTriggers" value="true" />
			<bool name="IgnoreRaycastCollision" value="true" />
		</attributes>

		<animators>
			<attributes>
				<string name="Type" value="moveSpline" />
				<int name="ID" value="0" />
				<bool name="Enabled" value="false" />
				<bool name="Reversed" value="false" />
				<bool name="EnabledInEditor" value="true" />
				<float name="SpawnTime" value="0.000000" />
				<float name="TimeToComplete" value="1.000000" />
				<float name="Tightness" value="0.500000" />
				<bool name="Loop" value="false" />
				<bool name="PingPong" value="false" />
				<bool name="LinearMovement" value="false" />
				<bool name="AnimatePosition" value="false" />
				<bool name="AnimateRotation" value="true" />
				<bool name="AnimateScale" value="false" />
				<bool name="ResetOnDisable" value="true" />
				<bool name="DisableOnComplete" value="false" />
				<vector3d name="Point1" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation1" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Point2" value="10.000000, 5.000000, 10.000000" />
				<vector3d name="Rotation2" value="-30.000000, 0.000000, 0.000000" />
				<vector3d name="Point3" value="0.000000, 0.100000, 0.000000" />
				<vector3d name="Rotation3" value="9.999982, 0.000000, 0.000000" />
				<vector3d name="Point4" value="0.000000, 0.100000, 0.000000" />
				<vector3d name="Rotation4" value="-4.999998, 0.000000, 0.000000" />
				<vector3d name="Point5" value="0.000000, 0.100000, 0.000000" />
				<vector3d name="Rotation5" value="4.999998, 0.000000, 0.000000" />
				<vector3d name="Point6" value="0.000000, 0.100000, 0.000000" />
				<vector3d name="Rotation6" value="0.000000, 0.000000, 0.000000" />
			</attributes>
		</animators>
		<node type="ParticleObject">
			<attributes>
				<string name="Name" value="Hay" />
				<int name="Id" value="3522" />
				<vector3d name="Position" value="-0.255000, 8.864000, 0.135000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="false" />
				<vector2d name="MinStartSize" value="2.500000, 2.500000" />
				<vector2d name="MaxStartSize" value="3.000000, 3.000000" />
				<vector3d name="StartDirection" value="0.000000, 9.999999, 0.000000" />
				<float name="DirectionNoise" value="0.000000" />
				<float name="SineAmplitude" value="0.000000" />
				<float name="SinePeriod" value="20.000000" />
				<dimension2d name="ParticlesPerSecond" value="130, 140" />
				<vector2d name="ParticlesPerDistance" value="0.000000, 0.000000" />
				<color name="MinStartColor" value="00ffffff" />
				<color name="MaxStartColor" value="ffffffff" />
				<int name="MinLifeTime" value="500" />
				<int name="MaxLifeTime" value="600" />
				<int name="MaxAngleDegrees" value="360" />
				<vector2d name="StartRotation" value="0.000000, 90.000000" />
				<bool name="BurstSpawn" value="false" />
				<float name="DepthFade" value="1.000000" />
				<ids name="TrailParticleSystemID" value="" />
				<ids name="DeathParticleSystemID" value="" />
				<ids name="PostRenderParticleSystemID" value="" />
				<bool name="GlobalParticles" value="true" />
				<bool name="TransformDirection" value="false" />
				<float name="RotationSpeed" value="1.000000" />
				<bool name="RotateToVelocity" value="false" />
				<float name="ScaleVelocityBySize" value="0.000000" />
				<enum name="EmitterType" value="Point" />
				<enum name="BlendType" value="Alpha Blend" />
				<enum name="SortType" value="None" />
				<int name="FadeInTime" value="0" />
				<int name="FadeOutTime" value="125" />
				<enum name="ScaleType" value="Size Over Time" />
				<vector2d name="MaxEndSize" value="1.500000, 1.500000" />
				<vector3d name="Gravity" value="0.000000, -0.030000, 0.000000" />
				<int name="GravityFullEffectMS" value="1000" />
				<enum name="Face" value="Camera" />
				<bool name="HasAttractPoint" value="false" />
				<vector3d name="PivotRotationSpeed" value="0.000000, 0.000000, 0.000000" />
				<ids name="PivotRotationObjectID" value="" />
				<vector3d name="PivotRotationPosition" value="0.000000, 0.000000, 0.000000" />
				<float name="DurationTimer" value="0.500000" />
				<enum name="ScaleVelocityEaseCurve" value="None" />
				<enum name="ScaleVelocityEaseType" value="Ease In" />
				<int name="ScaleVelocityEaseTime" value="0" />
				<float name="ScaleVelocityEndAmount" value="0.000000" />
				<bool name="Prewarm" value="false" />
			</attributes>

			<materials>
				<attributes>
					<color name="Ambient" value="ffffffff" />
					<color name="Diffuse" value="ffffffff" />
					<color name="Emissive" value="00000000" />
					<color name="Specular" value="ffffffff" />
					<float name="Shininess" value="0.000000" />
					<float name="Param2" value="1.000000" />
					<texture name="Texture1" value="Content/Particles/CheeseParticle.dds" />
					<bool name="ZWriteEnable" value="false" />
					<enum name="BlendOperation" value="Add" />
				</attributes>
			</materials>
		</node>

		<node type="SoundObject">
			<attributes>
				<int name="Id" value="3542" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<string name="EventName" value="GameAudio/Sfx/Levels/Forest/ScarecrowShake" />
			</attributes>

		</node>

	</node>

	<node type="PhysicsObject">
		<attributes>
			<string name="Name" value="Hat" />
			<int name="Id" value="3611" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<string name="Tags" value="Elements" />
			<bool name="Visible" value="true" />
			<path name="MeshFileName" value="Content/Models/Environment/Structures/ScarecrowHat.obj" />
			<bool name="HasTransparency" value="true" />
			<bool name="UseRimShading" value="false" />
			<enum name="BoundType" value="Convex" />
			<path name="ColMeshFileName" value="Content/Models/Environment/Structures/ScarecrowHat.obj" />
			<enum name="PhysicsState" value="Kinematic" />
			<float name="Mass" value="1.000000" />
			<float name="Friction" value="0.500000" />
			<enum name="SoundMaterial01" value="Wood" />
		</attributes>

		<materials>
			<attributes>
				<color name="Ambient" value="ff000000" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ff808080" />
				<float name="Shininess" value="128.000000" />
				<texture name="Texture1" value="Content/Models/Environment/Structures/Scarecrow_D.dds" />
				<texture name="Texture2" value="Content/Models/Environment/Structures/Scarecrow_N.dds" />
				<texture name="Texture3" value="Content/Models/Environment/Structures/Scarecrow_S.dds" />
				<enum name="BlendOperation" value="Add" />
			</attributes>
		</materials>
		<animators>
			<attributes>
				<string name="Type" value="animateColor" />
				<int name="ID" value="0" />
				<bool name="Enabled" value="false" />
				<bool name="Reversed" value="false" />
				<bool name="EnabledInEditor" value="true" />
				<float name="TimeToComplete" value="1.000000" />
				<float name="SpawnTime" value="0.000000" />
				<bool name="StartFromOriginalColor" value="false" />
				<color name="OriginalColor" value="ffffffff" />
				<color name="TargetColor" value="00ffffff" />
				<bool name="ApplyToAllMaterials" value="true" />
				<bool name="Loop" value="false" />
				<bool name="PingPong" value="false" />
				<bool name="ResetOnDisable" value="true" />
			</attributes>
		</animators>
	</node>

	<node type="DataObject">
		<attributes>
			<string name="Name" value="Lure" />
			<int name="Id" value="9100" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<path name="DefinitionPath" value="Content/Definitions/Environment/Scarecrow.xml" />
		</attributes>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="JiggleScaresnax" />
			<int name="Id" value="3531" />
			<vector3d name="Position" value="-0.263000, 9.136000, 0.139000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<string name="Tags" value="Knocked" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="On Object Collision" />
			<expression name="ColliderIDs" value="@#Projectile" />
			<enum name="CollisionAction" value="On Collision" />
			<ids name="TargetObjectIDs" value="3511" />
			<expression name="ExcludedObjectIDs" value="" />
			<enum name="ThresholdType" value="Colliders" />
			<enum name="CollisionComparison" value="Velocity" />
			<float name="CollisionThreshold" value="1.000000" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="true" />
			<enum name="ReweightCondTriggers" value="None" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="ScaresnaxShakeAnimation" />
				<enum name="OnTriggerEvent" value="Change Animation" />
				<enum name="AnimationType" value="Animator" />
				<expression name="AnimatedObjectIDs" value="3511" />
				<bool name="ApplyToAllAnimators" value="false" />
				<string name="AnimatorIDs" value="0" />
				<bool name="AnimatorEnabled" value="true" />
				<enum name="ReverseAnimation" value="False" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="PlayShakeSound" />
				<enum name="OnTriggerEvent" value="Play Sound" />
				<bool name="UndoOnTriggerRevert" value="false" />
				<enum name="SoundAction" value="Play" />
				<expression name="ObjectIDs" value="3541" />
				<float name="FadeInDuration" value="0.000000" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SetParticleVisible" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
				<bool name="UndoOnTriggerRevert" value="false" />
				<expression name="ObjectIDs" value="3521" />
				<enum name="PropertyName" value="Visible" />
				<bool name="PropertyValue" value="true" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="DisableShakeAnimation" />
				<float name="EventDelay" value="1.000000" />
				<enum name="OnTriggerEvent" value="Change Animation" />
				<enum name="AnimationType" value="Animator" />
				<expression name="AnimatedObjectIDs" value="3511" />
				<bool name="ApplyToAllAnimators" value="false" />
				<string name="AnimatorIDs" value="0" />
				<bool name="AnimatorEnabled" value="false" />
				<enum name="ReverseAnimation" value="False" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="ResetSelf" />
				<float name="EventDelay" value="1.000000" />
				<enum name="OnTriggerEvent" value="Reset Trigger" />
				<ids name="ObjectIDs" value="3531" />
				<bool name="IgnoreExistingCollisions" value="true" />
			</attributes>

		</node>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="DoOnce" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Physics State" />
				<expression name="PhysicsObjectIDs" value="3611" />
				<enum name="PhysicsState" value="Kinematic" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="true" />
				<vector2d name="TimeSpan" value="0.000000, 0.000000" />
				<bool name="BreakIfTrue" value="false" />
				<float name="Randomness" value="1.000000" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetHatDynamic" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="3611" />
					<enum name="PropertyName" value="Kinematic" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddForceToHat" />
					<enum name="OnTriggerEvent" value="Add Force" />
					<float name="MinMassToScaleForce" value="0.000000" />
					<vector3d name="LinearForce" value="0.000000, 1000.000000, -1500.000000" />
					<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
					<bool name="VisualizeTrajectory" value="false" />
					<bool name="ShowTrajectoryLine" value="true" />
					<ids name="TrajectoryEndObjectID" value="" />
					<bool name="TrajectoryInvalid" value="false" />
					<vector3d name="AngularForce" value="-1500.000000, 1000.000000, 0.000000" />
					<bool name="ZeroOutPreviousVelocity" value="false" />
					<bool name="SetDynamic" value="false" />
					<string name="TrajectoryIgnoreTags" value="" />
					<string name="TrajectoryInvalidTags" value="" />
					<expression name="ObjectIDs" value="3611" />
					<enum name="LinearForceMode" value="Force" />
					<enum name="AngularForceMode" value="Force" />
					<ids name="VariableObjectMultID" value="" />
					<bool name="AddContinuously" value="false" />
					<bool name="ApplyLocally" value="true" />
					<enum name="ForceSource" value="Default" />
					<bool name="RepelObjects" value="false" />
					<bool name="ApplyBuoyancy" value="false" />
					<float name="ForceDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HatFadeAnimation" />
					<float name="EventDelay" value="3.000000" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="3611" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="False" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetHatInvisible" />
					<float name="EventDelay" value="4.000000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="3611" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="JiggleScaresnaxHat" />
			<int name="Id" value="3532" />
			<vector3d name="Position" value="-0.263000, 9.136000, 0.139000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="On Object Collision" />
			<expression name="ColliderIDs" value="@#Projectile" />
			<enum name="CollisionAction" value="On Collision" />
			<ids name="TargetObjectIDs" value="3611" />
			<expression name="ExcludedObjectIDs" value="" />
			<enum name="ThresholdType" value="Colliders" />
			<enum name="CollisionComparison" value="Velocity" />
			<float name="CollisionThreshold" value="1.000000" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="true" />
			<enum name="ReweightCondTriggers" value="None" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="ScaresnaxShakeAnimation" />
				<enum name="OnTriggerEvent" value="Change Animation" />
				<enum name="AnimationType" value="Animator" />
				<expression name="AnimatedObjectIDs" value="3511" />
				<bool name="ApplyToAllAnimators" value="false" />
				<string name="AnimatorIDs" value="0" />
				<bool name="AnimatorEnabled" value="true" />
				<enum name="ReverseAnimation" value="False" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="PlayShakeSound" />
				<enum name="OnTriggerEvent" value="Play Sound" />
				<bool name="UndoOnTriggerRevert" value="false" />
				<enum name="SoundAction" value="Play" />
				<expression name="ObjectIDs" value="3541" />
				<float name="FadeInDuration" value="0.000000" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SetParticleVisible" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
				<bool name="UndoOnTriggerRevert" value="false" />
				<expression name="ObjectIDs" value="3521" />
				<enum name="PropertyName" value="Visible" />
				<bool name="PropertyValue" value="true" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="DisableShakeAnimation" />
				<float name="EventDelay" value="1.000000" />
				<enum name="OnTriggerEvent" value="Change Animation" />
				<enum name="AnimationType" value="Animator" />
				<expression name="AnimatedObjectIDs" value="3511" />
				<bool name="ApplyToAllAnimators" value="false" />
				<string name="AnimatorIDs" value="0" />
				<bool name="AnimatorEnabled" value="false" />
				<enum name="ReverseAnimation" value="False" />
			</attributes>

		</node>

		<node type="ConditionalTrigger">
			<attributes>
				<string name="Name" value="DoOnce" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Physics State" />
				<expression name="PhysicsObjectIDs" value="3611" />
				<enum name="PhysicsState" value="Kinematic" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="true" />
				<vector2d name="TimeSpan" value="0.000000, 0.000000" />
				<bool name="BreakIfTrue" value="false" />
				<float name="Randomness" value="1.000000" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="IncrementQuestVar" />
					<enum name="OnTriggerEvent" value="Change Quest" />
					<string name="QuestName" value="WambusMainQuest1" />
					<enum name="QuestState" value="ConditionMet" />
					<string name="QuestRequirementName" value="" />
					<int name="QuestRequirementIndex" value="0" />
					<bool name="ChangeSilently" value="false" />
					<bool name="RedisplayUI" value="false" />
					<bool name="ForcePin" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetHatDynamic" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="3611" />
					<enum name="PropertyName" value="Kinematic" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddForceToHat" />
					<enum name="OnTriggerEvent" value="Add Force" />
					<float name="MinMassToScaleForce" value="0.000000" />
					<vector3d name="LinearForce" value="0.000000, 1000.000000, -1500.000000" />
					<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
					<bool name="VisualizeTrajectory" value="false" />
					<bool name="ShowTrajectoryLine" value="true" />
					<ids name="TrajectoryEndObjectID" value="" />
					<bool name="TrajectoryInvalid" value="false" />
					<vector3d name="AngularForce" value="-1500.000000, 1000.000000, 0.000000" />
					<bool name="ZeroOutPreviousVelocity" value="false" />
					<bool name="SetDynamic" value="false" />
					<string name="TrajectoryIgnoreTags" value="" />
					<string name="TrajectoryInvalidTags" value="" />
					<expression name="ObjectIDs" value="3611" />
					<enum name="LinearForceMode" value="Force" />
					<enum name="AngularForceMode" value="Force" />
					<ids name="VariableObjectMultID" value="" />
					<bool name="AddContinuously" value="false" />
					<bool name="ApplyLocally" value="true" />
					<enum name="ForceSource" value="Default" />
					<bool name="RepelObjects" value="false" />
					<bool name="ApplyBuoyancy" value="false" />
					<float name="ForceDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HatFadeAnimation" />
					<float name="EventDelay" value="3.000000" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="3611" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="False" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetHatInvisible" />
					<float name="EventDelay" value="4.000000" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="3611" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="Knocked" />
			<vector3d name="Position" value="-0.000004, 0.000001, 0.000001" />
			<vector3d name="Rotation" value="0.000000, 360.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<string name="Tags" value="Knocked" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="Manual Activation Only" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RemoveSauces" />
				<enum name="OnTriggerEvent" value="Run Trigger" />
				<expression name="ObjectIDs" value="@#GlobalRemoveSauces" />
				<ids name="PhysicsObjectID" value="3511" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RunJiggle" />
				<enum name="OnTriggerEvent" value="Run Trigger" />
				<expression name="ObjectIDs" value="3531" />
				<bool name="SetConditionMet" value="true" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RemoveKnockedTag" />
				<float name="EventDelay" value="1.000000" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="3511" />
				<enum name="ChangeAttributeAction" value="Subtract" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="Knocked" />
			</attributes>

		</node>

	</node>

	<node type="ClassObject">
		<attributes>
			<int name="Id" value="6001" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<path name="SubLevelFileName" value="Content/Levels/FlavorAndElementsSystem.irr" />
			<bool name="HasRenderables" value="false" />
			<bool name="ClassCollision" value="true" />
			<expression name="RemoveTempJointsTagged" value="" />
			<expression name="TempJointObjects" value="" />
			<string name="TempJointTags" value="" />
			<path name="DefinitionOverridePath" value="" />
			<int name="VariableOverrideCount" value="1" />
			<int name="AttributeOverrideCount" value="1" />
		</attributes>

	</node>

</irr_scene>

