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				<enum name="StrafeRightAnimName" value="StrafeRight" />
				<enum name="DefaultBehaviorID" value="Crawl" />
				<path name="EmojiPath" value="Content/Screens/Stickers/Emoji/EmojiScared.dds" />
				<bool name="StopForPlayer" value="false" />
				<bool name="ChangePlayerControlled" value="false" />
				<float name="StoppingDistance" value="-1.000000" />
				<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
				<float name="CharacterHeight" value="0.000000" />
				<vector2d name="TimeRange" value="-1.000000, -1.000000" />
				<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
				<bool name="ForceAnimationStart" value="false" />
				<bool name="LockOntoFirstTarget" value="false" />
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			<node type="SceneObject">
				<attributes>
					<string name="Name" value="Enter" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagFleeing" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Add" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Fleeing" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="DropHeld" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="624" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="DontAvoidObstacle" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Obstacles" />
						<enum name="AttributeType" value="expression" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="@#TrapObstacle" />
					</attributes>

				</node>

			</node>

			<node type="SceneObject">
				<attributes>
					<string name="Name" value="Exit" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagDestroyer" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Destroyer" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagFleeing" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
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						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Fleeing" />
					</attributes>

				</node>

			</node>

		</node>

		<node type="CharacterBehaviorObject">
			<attributes>
				<string name="Name" value="Frozen" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<float name="TimeUntilStart" value="0.000000" />
				<float name="TimeUntilMet" value="0.000000" />
				<enum name="RotationFacing" value="Default" />
				<enum name="StartCondition" value="Expression" />
				<expression name="StartExpression" value="6001.410" />
				<float name="MinimumTimeUntilStart" value="0.000000" />
				<enum name="EndCondition" value="Expression" />
				<float name="Timer" value="0.000000" />
				<expression name="EndExpression" value="!6001.410" />
				<float name="MinimumTimeUntilMet" value="0.000000" />
				<enum name="NextBehavior" value="[Previous]" />
				<enum name="CharacterState" value="No Change" />
				<float name="CharacterSpeed" value="10.000000" />
				<float name="CharacterAcceleration" value="-1.000000" />
				<float name="CharacterRotateSpeed" value="8.000000" />
				<ids name="NavMeshID" value="" />
				<enum name="PathBehavior" value="No Change" />
				<enum name="MovementMode" value="No Change" />
				<ids name="TargetWaypointID" value="" />
				<bool name="StartAtClosestWaypoint" value="false" />
				<expression name="Target1" value="0" />
				<float name="Target1Distance" value="0.000000" />
				<float name="Target1Priority" value="0.000000" />
				<float name="Target1StoppingDistance" value="-1.000000" />
				<expression name="Target2" value="" />
				<float name="Target2Distance" value="0.000000" />
				<float name="Target2Priority" value="0.000000" />
				<float name="Target2StoppingDistance" value="-1.000000" />
				<float name="TargetLostScalar" value="1.100000" />
				<string name="ExcludedVarObjID" value="" />
				<string name="LookDistance" value="" />
				<ids name="EyeLookatID" value="" />
				<enum name="WalkingAnimName" value="" />
				<enum name="StoppedAnimName" value="" />
				<enum name="ReactingAnimName" value="" />
				<enum name="FlyingAnimName" value="" />
				<enum name="StrafeLeftAnimName" value="" />
				<enum name="StrafeRightAnimName" value="" />
				<enum name="DefaultBehaviorID" value="" />
				<path name="EmojiPath" value="Content/Screens/Stickers/Emoji/EmojiScared.dds" />
				<bool name="StopForPlayer" value="false" />
				<bool name="ChangePlayerControlled" value="false" />
				<float name="StoppingDistance" value="-1.000000" />
				<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
				<float name="CharacterHeight" value="0.000000" />
				<vector2d name="TimeRange" value="1.000000, 2.000000" />
				<vector3d name="MaxAngleChange" value="180.000000, 180.000000, 180.000000" />
				<bool name="ForceAnimationStart" value="false" />
				<bool name="LockOntoFirstTarget" value="false" />
			</attributes>

			<node type="SceneObject">
				<attributes>
					<string name="Name" value="Enter" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagEvasive" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Evasive" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="DropObject" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="12" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ChangeMaterial" />
						<enum name="OnTriggerEvent" value="Change Material" />
						<expression name="ObjectIDs" value="3001" />
						<bool name="ApplyToAllMaterials" value="true" />
						<enum name="MaterialAction" value="Set Diffuse Color" />
						<color name="NewColor" value="ff0080ff" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="NoFriction" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Friction" />
						<enum name="AttributeType" value="float" />
						<enum name="ValueSource" value="Literal Value" />
						<float name="AttributeValue" value="-1.000000" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="FreezeAnimation" />
						<enum name="OnTriggerEvent" value="Change Animation" />
						<enum name="AnimationType" value="Frame Change" />
						<expression name="AnimatedObjectIDs" value="3001" />
						<path name="UseAnimationFrom" value="" />
						<path name="CharAnimationName" value="" />
						<int name="StartFrame" value="0" />
						<int name="EndFrame" value="0" />
						<float name="BlendTime" value="1.000000" />
						<enum name="LoopFrames" value="Unchanged" />
						<bool name="ChangeFPS" value="true" />
						<float name="NewFPS" value="0.000000" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayVoiceSound" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Character" />
						<string name="CharacterSoundName" value="Frozen" />
						<expression name="CharacterObjectID" value="3001" />
					</attributes>

				</node>

			</node>

			<node type="SceneObject">
				<attributes>
					<string name="Name" value="Exit" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ChangeMaterial" />
						<enum name="OnTriggerEvent" value="Change Material" />
						<expression name="ObjectIDs" value="3001" />
						<bool name="ApplyToAllMaterials" value="true" />
						<enum name="MaterialAction" value="Set Diffuse Color" />
						<color name="NewColor" value="ffffffff" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RestoreFriction" />
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						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
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						<enum name="AttributeType" value="float" />
						<enum name="ValueSource" value="Literal Value" />
						<float name="AttributeValue" value="0.500000" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="UnFreezeAnimation" />
						<enum name="OnTriggerEvent" value="Change Animation" />
						<enum name="AnimationType" value="Frame Change" />
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						<path name="UseAnimationFrom" value="" />
						<path name="CharAnimationName" value="" />
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						<float name="BlendTime" value="1.000000" />
						<enum name="LoopFrames" value="Unchanged" />
						<bool name="ChangeFPS" value="true" />
						<float name="NewFPS" value="30.000000" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayVoiceSound" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Stop" />
						<expression name="ObjectIDs" value="3001" />
					</attributes>

				</node>

			</node>

		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="Interactions" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<bool name="Visible" value="true" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetInitialAnimations" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ChangeAnimationsOnBehaviors" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="91001" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="StoppedAnimName" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<enum name="AttributeValue" value="Stunned" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="HitObject" />
					<int name="Id" value="18" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="OnFire || LeaveLava || OnFleeFireToWater || SeekSauce || Attack || SeekPartner" />
					<enum name="TriggerCondition" value="On Object Collision" />
					<string name="RequiredTags" value="(Tool &amp;&amp; !Retracted &amp;&amp; !TrapBroken) || Player || Knockable || Bug || Base || Breakable &amp;&amp; !Ground &amp;&amp; !Hidden &amp;&amp; !Burrowed" />
					<expression name="ColliderIDs" value="" />
					<enum name="CollisionAction" value="On Collision" />
					<ids name="TargetObjectIDs" value="3001" />
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					<enum name="ThresholdType" value="All" />
					<enum name="CollisionComparison" value="Velocity" />
					<bool name="ApplyEventPerObject" value="true" />
					<ids name="TriggeredObjectStoreVarID" value="8" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<enum name="ReweightCondTriggers" value="None" />
					<float name="LimitPerObjectDuration" value="0.200000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayVoiceSound" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Character" />
						<string name="CharacterSoundName" value="Hit" />
						<expression name="CharacterObjectID" value="3001" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayBump" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Event" />
						<string name="SoundEventName" value="Collide" />
						<expression name="SoundPositionID" value="3001" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddToRecentTargets" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="444" />
						<enum name="VariableAction" value="Add" />
						<enum name="ValueSource" value="Literal Value" />
						<ids name="VariableValue" value="" />
					</attributes>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfBreakable" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Breakable" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="TagTargetBroken" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
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							<enum name="ChangeAttributeAction" value="Add" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Broken" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfKnockable" />
						<int name="Id" value="417" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Knockable" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<float name="LimitPerObjectDuration" value="0.200000" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="TagKnocked" />
							<enum name="OnTriggerEvent" value="Run Trigger" />
							<expression name="ObjectIDs" value="SecondaryTarget.class.#Knocked" />
							<bool name="SetConditionMet" value="true" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddToRecentTargets" />
							<enum name="OnTriggerEvent" value="Change Variable" />
							<ids name="ObjectIDs" value="444" />
							<enum name="VariableAction" value="Add" />
							<enum name="ValueSource" value="Literal Value" />
							<ids name="VariableValue" value="" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="RunGlobalFalling" />
							<enum name="OnTriggerEvent" value="Run Trigger" />
							<expression name="ObjectIDs" value="@#GlobalFalling" />
							<ids name="PhysicsObjectID" value="3001" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddForce" />
							<enum name="OnTriggerEvent" value="Add Force" />
							<float name="MinMassToScaleForce" value="0.000000" />
							<vector3d name="LinearForce" value="0.000000, 2000.000000, 2000.000000" />
							<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
							<bool name="VisualizeTrajectory" value="false" />
							<bool name="ShowTrajectoryLine" value="true" />
							<ids name="TrajectoryEndObjectID" value="" />
							<bool name="TrajectoryInvalid" value="false" />
							<vector3d name="AngularForce" value="300.000000, 0.000000, 0.000000" />
							<bool name="ZeroOutPreviousVelocity" value="false" />
							<bool name="SetDynamic" value="true" />
							<string name="TrajectoryIgnoreTags" value="" />
							<string name="TrajectoryInvalidTags" value="" />
							<expression name="ObjectIDs" value="3001" />
							<enum name="LinearForceMode" value="Acceleration" />
							<enum name="AngularForceMode" value="Acceleration" />
							<ids name="VariableObjectMultID" value="" />
							<bool name="AddContinuously" value="false" />
							<bool name="ApplyLocally" value="true" />
							<enum name="ForceSource" value="Default" />
							<bool name="RepelObjects" value="false" />
							<bool name="ApplyBuoyancy" value="false" />
							<float name="ForceDuration" value="0.000000" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfTool" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<string name="RequiredTags" value="!Retracted" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Tool" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="NoDamping" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="SecondaryTarget.class.#Tool" />
							<enum name="ChangeAttributeAction" value="Set Value" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="LinearDamping" />
							<enum name="AttributeType" value="float" />
							<enum name="ValueSource" value="Literal Value" />
							<float name="AttributeValue" value="0.000000" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddForce" />
							<enum name="OnTriggerEvent" value="Add Force" />
							<float name="MinMassToScaleForce" value="0.000000" />
							<vector3d name="LinearForce" value="0.000000, 2200.000000, -2200.000000" />
							<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
							<bool name="VisualizeTrajectory" value="false" />
							<bool name="ShowTrajectoryLine" value="true" />
							<ids name="TrajectoryEndObjectID" value="" />
							<bool name="TrajectoryInvalid" value="false" />
							<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
							<bool name="ZeroOutPreviousVelocity" value="false" />
							<bool name="SetDynamic" value="false" />
							<string name="TrajectoryIgnoreTags" value="" />
							<string name="TrajectoryInvalidTags" value="" />
							<expression name="ObjectIDs" value="SecondaryTarget.class.#Tool" />
							<enum name="LinearForceMode" value="Acceleration" />
							<enum name="AngularForceMode" value="Force" />
							<ids name="VariableObjectMultID" value="" />
							<bool name="AddContinuously" value="false" />
							<bool name="ApplyLocally" value="true" />
							<enum name="ForceSource" value="Default" />
							<bool name="RepelObjects" value="false" />
							<bool name="ApplyBuoyancy" value="false" />
							<float name="ForceDuration" value="0.000000" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfEnvironmentObjectBase" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<string name="RequiredTags" value="!Tool" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Base" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<enum name="ReweightCondTriggers" value="None" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddForce" />
							<enum name="OnTriggerEvent" value="Add Force" />
							<float name="MinMassToScaleForce" value="0.000000" />
							<vector3d name="LinearForce" value="0.000000, 2200.000000, -2200.000000" />
							<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
							<bool name="VisualizeTrajectory" value="false" />
							<bool name="ShowTrajectoryLine" value="true" />
							<ids name="TrajectoryEndObjectID" value="" />
							<bool name="TrajectoryInvalid" value="false" />
							<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
							<bool name="ZeroOutPreviousVelocity" value="false" />
							<bool name="SetDynamic" value="false" />
							<string name="TrajectoryIgnoreTags" value="" />
							<string name="TrajectoryInvalidTags" value="" />
							<expression name="ObjectIDs" value="SecondaryTarget" />
							<enum name="LinearForceMode" value="Acceleration" />
							<enum name="AngularForceMode" value="Force" />
							<ids name="VariableObjectMultID" value="" />
							<bool name="AddContinuously" value="false" />
							<bool name="ApplyLocally" value="true" />
							<enum name="ForceSource" value="Default" />
							<bool name="RepelObjects" value="false" />
							<bool name="ApplyBuoyancy" value="false" />
							<float name="ForceDuration" value="0.000000" />
						</attributes>

					</node>

					<node type="ConditionalTrigger">
						<attributes>
							<string name="Name" value="IfIceBlock" />
							<vector3d name="Position" value="0.000015, -0.000002, -0.000015" />
							<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<bool name="Visible" value="true" />
							<expression name="TriggerStartExpression" value="" />
							<enum name="TriggerCondition" value="On Object Attribute" />
							<enum name="AttributeAction" value="Is Condition" />
							<expression name="CompareObjectIDs" value="SecondaryTarget" />
							<bool name="ApplyEventPerObject" value="false" />
							<enum name="CompareAction" value="Contains" />
							<enum name="CompareAttributeCategory" value="SceneNode" />
							<string name="CompareAttributeName" value="Tags" />
							<enum name="CompareAttributeType" value="string" />
							<string name="CompareAttributeValue" value="IceBlock" />
							<enum name="OnTriggerEvent" value="Nothing" />
							<bool name="OnceCondMetAlwaysMet" value="false" />
							<vector2d name="TimeSpan" value="0.000000, 0.000000" />
							<bool name="BreakIfTrue" value="false" />
							<float name="Randomness" value="1.000000" />
							<bool name="UseObjectFromParent" value="false" />
						</attributes>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="Dynamic" />
								<enum name="OnTriggerEvent" value="Set Object Property" />
								<bool name="UndoOnTriggerRevert" value="false" />
								<expression name="ObjectIDs" value="3001" />
								<enum name="PropertyName" value="Kinematic" />
								<bool name="PropertyValue" value="false" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="RunGlobalFalling" />
								<enum name="OnTriggerEvent" value="Run Trigger" />
								<expression name="ObjectIDs" value="@#GlobalFalling" />
								<ids name="PhysicsObjectID" value="3001" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="AddForce" />
								<enum name="OnTriggerEvent" value="Add Force" />
								<float name="MinMassToScaleForce" value="0.000000" />
								<vector3d name="LinearForce" value="0.000000, 3000.000000, 2000.000000" />
								<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
								<bool name="VisualizeTrajectory" value="false" />
								<bool name="ShowTrajectoryLine" value="true" />
								<ids name="TrajectoryEndObjectID" value="" />
								<bool name="TrajectoryInvalid" value="false" />
								<vector3d name="AngularForce" value="300.000000, 0.000000, 0.000000" />
								<bool name="ZeroOutPreviousVelocity" value="false" />
								<bool name="SetDynamic" value="false" />
								<string name="TrajectoryIgnoreTags" value="" />
								<string name="TrajectoryInvalidTags" value="" />
								<expression name="ObjectIDs" value="3001" />
								<enum name="LinearForceMode" value="Acceleration" />
								<enum name="AngularForceMode" value="Acceleration" />
								<ids name="VariableObjectMultID" value="" />
								<bool name="AddContinuously" value="false" />
								<bool name="ApplyLocally" value="true" />
								<enum name="ForceSource" value="Default" />
								<bool name="RepelObjects" value="false" />
								<bool name="ApplyBuoyancy" value="false" />
								<float name="ForceDuration" value="0.000000" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="TagKnocked" />
								<enum name="OnTriggerEvent" value="Change Attribute" />
								<expression name="ObjectIDs" value="3001" />
								<enum name="ChangeAttributeAction" value="Add" />
								<enum name="AttributeCategory" value="SceneNode" />
								<enum name="AttributeName" value="Tags" />
								<enum name="AttributeType" value="string" />
								<enum name="ValueSource" value="Literal Value" />
								<string name="AttributeValue" value="Knocked" />
							</attributes>

						</node>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfPlayer" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Variable Condition" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="VariableID" value="8" />
						<enum name="CompareAction" value="Equal To" />
						<string name="CompareValue" value="@999.999" />
						<ids name="CompareVariableID" value="" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<enum name="ReweightCondTriggers" value="None" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="ConditionalTrigger">
						<attributes>
							<string name="Name" value="IfTaggedPlayer" />
							<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<bool name="Visible" value="true" />
							<expression name="TriggerStartExpression" value="" />
							<enum name="TriggerCondition" value="On Object Attribute" />
							<enum name="AttributeAction" value="Is Condition" />
							<expression name="CompareObjectIDs" value="SecondaryTarget" />
							<bool name="ApplyEventPerObject" value="false" />
							<enum name="CompareAction" value="Contains" />
							<enum name="CompareAttributeCategory" value="SceneNode" />
							<string name="CompareAttributeName" value="Tags" />
							<enum name="CompareAttributeType" value="string" />
							<string name="CompareAttributeValue" value="Player" />
							<enum name="OnTriggerEvent" value="Nothing" />
							<bool name="OnceCondMetAlwaysMet" value="false" />
							<vector2d name="TimeSpan" value="0.000000, 0.000000" />
							<bool name="BreakIfTrue" value="true" />
							<float name="Randomness" value="1.000000" />
							<bool name="UseObjectFromParent" value="false" />
						</attributes>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="AddForce" />
								<enum name="OnTriggerEvent" value="Add Force" />
								<float name="MinMassToScaleForce" value="0.000000" />
								<vector3d name="LinearForce" value="0.000000, 3000.000000, -2000.000000" />
								<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
								<bool name="VisualizeTrajectory" value="false" />
								<bool name="ShowTrajectoryLine" value="true" />
								<ids name="TrajectoryEndObjectID" value="" />
								<bool name="TrajectoryInvalid" value="false" />
								<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
								<bool name="ZeroOutPreviousVelocity" value="false" />
								<bool name="SetDynamic" value="false" />
								<string name="TrajectoryIgnoreTags" value="" />
								<string name="TrajectoryInvalidTags" value="" />
								<expression name="ObjectIDs" value="SecondaryTarget" />
								<enum name="LinearForceMode" value="Acceleration" />
								<enum name="AngularForceMode" value="Force" />
								<ids name="VariableObjectMultID" value="" />
								<bool name="AddContinuously" value="false" />
								<bool name="ApplyLocally" value="true" />
								<enum name="ForceSource" value="Default" />
								<bool name="RepelObjects" value="false" />
								<bool name="ApplyBuoyancy" value="false" />
								<float name="ForceDuration" value="0.000000" />
							</attributes>

						</node>

						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="AddTagKnocked" />
								<enum name="OnTriggerEvent" value="Change Attribute" />
								<expression name="ObjectIDs" value="SecondaryTarget" />
								<enum name="ChangeAttributeAction" value="Add" />
								<enum name="AttributeCategory" value="SceneNode" />
								<string name="AttributeName" value="Tags" />
								<enum name="AttributeType" value="string" />
								<enum name="ValueSource" value="Literal Value" />
								<string name="AttributeValue" value="Knocked" />
							</attributes>

						</node>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IfBug" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="SecondaryTarget" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="Bug" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<enum name="ReweightCondTriggers" value="None" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="ConditionalTrigger">
						<attributes>
							<string name="Name" value="IfTargetIsCoconut" />
							<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<bool name="Visible" value="true" />
							<expression name="TriggerStartExpression" value="" />
							<enum name="TriggerCondition" value="On Object Attribute" />
							<enum name="AttributeAction" value="Is Condition" />
							<expression name="CompareObjectIDs" value="SecondaryTarget" />
							<bool name="ApplyEventPerObject" value="false" />
							<enum name="CompareAction" value="Contains" />
							<enum name="CompareAttributeCategory" value="SceneNode" />
							<string name="CompareAttributeName" value="Tags" />
							<enum name="CompareAttributeType" value="string" />
							<string name="CompareAttributeValue" value="Coconut" />
							<enum name="OnTriggerEvent" value="Nothing" />
							<bool name="OnceCondMetAlwaysMet" value="false" />
							<enum name="ReweightCondTriggers" value="None" />
							<vector2d name="TimeSpan" value="0.000000, 0.000000" />
							<bool name="BreakIfTrue" value="true" />
							<float name="Randomness" value="1.000000" />
							<bool name="UseObjectFromParent" value="false" />
						</attributes>

						<node type="ConditionalTrigger">
							<attributes>
								<string name="Name" value="IfTargetAttacking" />
								<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
								<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
								<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
								<bool name="Visible" value="true" />
								<expression name="TriggerStartExpression" value="" />
								<enum name="TriggerCondition" value="On Object Attribute" />
								<enum name="AttributeAction" value="Is Condition" />
								<expression name="CompareObjectIDs" value="SecondaryTarget" />
								<bool name="ApplyEventPerObject" value="false" />
								<enum name="CompareAction" value="Contains" />
								<enum name="CompareAttributeCategory" value="SceneNode" />
								<string name="CompareAttributeName" value="Tags" />
								<enum name="CompareAttributeType" value="string" />
								<string name="CompareAttributeValue" value="Attacking" />
								<enum name="OnTriggerEvent" value="Nothing" />
								<bool name="OnceCondMetAlwaysMet" value="false" />
								<vector2d name="TimeSpan" value="0.000000, 0.000000" />
								<bool name="BreakIfTrue" value="true" />
								<float name="Randomness" value="1.000000" />
								<bool name="UseObjectFromParent" value="false" />
							</attributes>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="RunGlobalFalling" />
									<enum name="OnTriggerEvent" value="Run Trigger" />
									<expression name="ObjectIDs" value="@#GlobalFalling" />
									<ids name="PhysicsObjectID" value="3001" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="RunGlobalFalling" />
									<enum name="OnTriggerEvent" value="Run Trigger" />
									<expression name="ObjectIDs" value="@#GlobalFalling" />
									<ids name="PhysicsObjectID" value="SecondaryTarget" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="Dynamic" />
									<enum name="OnTriggerEvent" value="Set Object Property" />
									<bool name="UndoOnTriggerRevert" value="false" />
									<expression name="ObjectIDs" value="3001" />
									<enum name="PropertyName" value="Kinematic" />
									<bool name="PropertyValue" value="false" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="Dynamic" />
									<enum name="OnTriggerEvent" value="Set Object Property" />
									<bool name="UndoOnTriggerRevert" value="false" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="PropertyName" value="Kinematic" />
									<bool name="PropertyValue" value="false" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="AddForce" />
									<enum name="OnTriggerEvent" value="Add Force" />
									<float name="MinMassToScaleForce" value="0.000000" />
									<vector3d name="LinearForce" value="0.000000, 0.000000, 1300.000000" />
									<vector3d name="GlobalLinearForce" value="0.000000, 1300.000000, 0.000000" />
									<bool name="VisualizeTrajectory" value="false" />
									<bool name="ShowTrajectoryLine" value="true" />
									<ids name="TrajectoryEndObjectID" value="" />
									<bool name="TrajectoryInvalid" value="false" />
									<vector3d name="AngularForce" value="300.000000, 0.000000, 0.000000" />
									<bool name="ZeroOutPreviousVelocity" value="false" />
									<bool name="SetDynamic" value="false" />
									<string name="TrajectoryIgnoreTags" value="" />
									<string name="TrajectoryInvalidTags" value="" />
									<expression name="ObjectIDs" value="3001, 510" />
									<enum name="LinearForceMode" value="Acceleration" />
									<enum name="AngularForceMode" value="Acceleration" />
									<ids name="VariableObjectMultID" value="" />
									<bool name="AddContinuously" value="false" />
									<bool name="ApplyLocally" value="true" />
									<enum name="ForceSource" value="Default" />
									<bool name="RepelObjects" value="true" />
									<bool name="ApplyBuoyancy" value="false" />
									<float name="ForceDuration" value="0.000000" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="AddForce" />
									<enum name="OnTriggerEvent" value="Add Force" />
									<float name="MinMassToScaleForce" value="0.000000" />
									<vector3d name="LinearForce" value="0.000000, 0.000000, 1300.000000" />
									<vector3d name="GlobalLinearForce" value="0.000000, 1300.000000, 0.000000" />
									<bool name="VisualizeTrajectory" value="false" />
									<bool name="ShowTrajectoryLine" value="true" />
									<ids name="TrajectoryEndObjectID" value="" />
									<bool name="TrajectoryInvalid" value="false" />
									<vector3d name="AngularForce" value="-300.000000, 0.000000, 0.000000" />
									<bool name="ZeroOutPreviousVelocity" value="false" />
									<bool name="SetDynamic" value="false" />
									<string name="TrajectoryIgnoreTags" value="" />
									<string name="TrajectoryInvalidTags" value="" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="LinearForceMode" value="Acceleration" />
									<enum name="AngularForceMode" value="Acceleration" />
									<ids name="VariableObjectMultID" value="" />
									<bool name="AddContinuously" value="false" />
									<bool name="ApplyLocally" value="true" />
									<enum name="ForceSource" value="Default" />
									<bool name="RepelObjects" value="true" />
									<bool name="ApplyBuoyancy" value="false" />
									<float name="ForceDuration" value="0.000000" />
								</attributes>

							</node>

						</node>

						<node type="ConditionalTrigger">
							<attributes>
								<string name="Name" value="IfTargetNotAttacking" />
								<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
								<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
								<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
								<bool name="Visible" value="true" />
								<expression name="TriggerStartExpression" value="" />
								<enum name="TriggerCondition" value="On Object Attribute" />
								<enum name="AttributeAction" value="Is Condition" />
								<expression name="CompareObjectIDs" value="SecondaryTarget" />
								<bool name="ApplyEventPerObject" value="false" />
								<enum name="CompareAction" value="Does Not Contain" />
								<enum name="CompareAttributeCategory" value="SceneNode" />
								<string name="CompareAttributeName" value="Tags" />
								<enum name="CompareAttributeType" value="string" />
								<string name="CompareAttributeValue" value="Attacking" />
								<enum name="OnTriggerEvent" value="Nothing" />
								<bool name="OnceCondMetAlwaysMet" value="false" />
								<vector2d name="TimeSpan" value="0.000000, 0.000000" />
								<bool name="BreakIfTrue" value="true" />
								<float name="Randomness" value="1.000000" />
								<bool name="UseObjectFromParent" value="false" />
							</attributes>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="RunGlobalFalling" />
									<enum name="OnTriggerEvent" value="Run Trigger" />
									<expression name="ObjectIDs" value="@#GlobalFalling" />
									<ids name="PhysicsObjectID" value="SecondaryTarget" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="Dynamic" />
									<enum name="OnTriggerEvent" value="Set Object Property" />
									<bool name="UndoOnTriggerRevert" value="false" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="PropertyName" value="Kinematic" />
									<bool name="PropertyValue" value="false" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="AddForce" />
									<enum name="OnTriggerEvent" value="Add Force" />
									<float name="MinMassToScaleForce" value="0.000000" />
									<vector3d name="LinearForce" value="0.000000, 0.000000, 1300.000000" />
									<vector3d name="GlobalLinearForce" value="0.000000, 1300.000000, 0.000000" />
									<bool name="VisualizeTrajectory" value="false" />
									<bool name="ShowTrajectoryLine" value="true" />
									<ids name="TrajectoryEndObjectID" value="" />
									<bool name="TrajectoryInvalid" value="false" />
									<vector3d name="AngularForce" value="-300.000000, 0.000000, 0.000000" />
									<bool name="ZeroOutPreviousVelocity" value="false" />
									<bool name="SetDynamic" value="false" />
									<string name="TrajectoryIgnoreTags" value="" />
									<string name="TrajectoryInvalidTags" value="" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="LinearForceMode" value="Acceleration" />
									<enum name="AngularForceMode" value="Acceleration" />
									<ids name="VariableObjectMultID" value="" />
									<bool name="AddContinuously" value="false" />
									<bool name="ApplyLocally" value="true" />
									<enum name="ForceSource" value="Default" />
									<bool name="RepelObjects" value="true" />
									<bool name="ApplyBuoyancy" value="false" />
									<float name="ForceDuration" value="0.000000" />
								</attributes>

							</node>

						</node>

					</node>

					<node type="ConditionalTrigger">
						<attributes>
							<string name="Name" value="IfTargetIsNotCoconut" />
							<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<bool name="Visible" value="true" />
							<expression name="TriggerStartExpression" value="" />
							<enum name="TriggerCondition" value="On Object Attribute" />
							<enum name="AttributeAction" value="Is Condition" />
							<expression name="CompareObjectIDs" value="SecondaryTarget" />
							<bool name="ApplyEventPerObject" value="false" />
							<enum name="CompareAction" value="Does Not Contain" />
							<enum name="CompareAttributeCategory" value="SceneNode" />
							<string name="CompareAttributeName" value="Tags" />
							<enum name="CompareAttributeType" value="string" />
							<string name="CompareAttributeValue" value="Coconut" />
							<enum name="OnTriggerEvent" value="Nothing" />
							<bool name="OnceCondMetAlwaysMet" value="false" />
							<enum name="ReweightCondTriggers" value="None" />
							<vector2d name="TimeSpan" value="0.000000, 0.000000" />
							<bool name="BreakIfTrue" value="true" />
							<float name="Randomness" value="1.000000" />
							<bool name="UseObjectFromParent" value="false" />
						</attributes>

						<node type="ConditionalTrigger">
							<attributes>
								<string name="Name" value="IfTargetAttacking" />
								<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
								<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
								<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
								<bool name="Visible" value="true" />
								<expression name="TriggerStartExpression" value="" />
								<enum name="TriggerCondition" value="On Object Attribute" />
								<enum name="AttributeAction" value="Is Condition" />
								<expression name="CompareObjectIDs" value="SecondaryTarget" />
								<bool name="ApplyEventPerObject" value="false" />
								<enum name="CompareAction" value="Contains" />
								<enum name="CompareAttributeCategory" value="SceneNode" />
								<string name="CompareAttributeName" value="Tags" />
								<enum name="CompareAttributeType" value="string" />
								<string name="CompareAttributeValue" value="Attacking" />
								<enum name="OnTriggerEvent" value="Nothing" />
								<bool name="OnceCondMetAlwaysMet" value="false" />
								<vector2d name="TimeSpan" value="0.000000, 0.000000" />
								<bool name="BreakIfTrue" value="true" />
								<float name="Randomness" value="1.000000" />
								<bool name="UseObjectFromParent" value="false" />
							</attributes>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="RunGlobalFalling" />
									<enum name="OnTriggerEvent" value="Run Trigger" />
									<expression name="ObjectIDs" value="@#GlobalFalling" />
									<ids name="PhysicsObjectID" value="3001" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="RunGlobalFalling" />
									<enum name="OnTriggerEvent" value="Run Trigger" />
									<expression name="ObjectIDs" value="@#GlobalFalling" />
									<ids name="PhysicsObjectID" value="SecondaryTarget" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="TagKnocked" />
									<enum name="OnTriggerEvent" value="Change Attribute" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="ChangeAttributeAction" value="Add" />
									<enum name="AttributeCategory" value="SceneNode" />
									<string name="AttributeName" value="Tags" />
									<enum name="AttributeType" value="string" />
									<enum name="ValueSource" value="Literal Value" />
									<string name="AttributeValue" value="Knocked" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="TagKnocked" />
									<enum name="OnTriggerEvent" value="Change Attribute" />
									<expression name="ObjectIDs" value="3001" />
									<enum name="ChangeAttributeAction" value="Add" />
									<enum name="AttributeCategory" value="SceneNode" />
									<enum name="AttributeName" value="Tags" />
									<enum name="AttributeType" value="string" />
									<enum name="ValueSource" value="Literal Value" />
									<string name="AttributeValue" value="Knocked" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="Dynamic" />
									<enum name="OnTriggerEvent" value="Set Object Property" />
									<bool name="UndoOnTriggerRevert" value="false" />
									<expression name="ObjectIDs" value="3001" />
									<enum name="PropertyName" value="Kinematic" />
									<bool name="PropertyValue" value="false" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="Dynamic" />
									<enum name="OnTriggerEvent" value="Set Object Property" />
									<bool name="UndoOnTriggerRevert" value="false" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="PropertyName" value="Kinematic" />
									<bool name="PropertyValue" value="false" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="AddForce" />
									<enum name="OnTriggerEvent" value="Add Force" />
									<float name="MinMassToScaleForce" value="0.000000" />
									<vector3d name="LinearForce" value="0.000000, 1000.000000, 1000.000000" />
									<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
									<bool name="VisualizeTrajectory" value="false" />
									<bool name="ShowTrajectoryLine" value="true" />
									<ids name="TrajectoryEndObjectID" value="" />
									<bool name="TrajectoryInvalid" value="false" />
									<vector3d name="AngularForce" value="300.000000, 0.000000, 0.000000" />
									<bool name="ZeroOutPreviousVelocity" value="false" />
									<bool name="SetDynamic" value="false" />
									<string name="TrajectoryIgnoreTags" value="" />
									<string name="TrajectoryInvalidTags" value="" />
									<expression name="ObjectIDs" value="3001, 510" />
									<enum name="LinearForceMode" value="Acceleration" />
									<enum name="AngularForceMode" value="Acceleration" />
									<ids name="VariableObjectMultID" value="" />
									<bool name="AddContinuously" value="false" />
									<bool name="ApplyLocally" value="true" />
									<enum name="ForceSource" value="Default" />
									<bool name="RepelObjects" value="false" />
									<bool name="ApplyBuoyancy" value="false" />
									<float name="ForceDuration" value="0.000000" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="AddForce" />
									<enum name="OnTriggerEvent" value="Add Force" />
									<float name="MinMassToScaleForce" value="0.000000" />
									<vector3d name="LinearForce" value="0.000000, 1000.000000, -1000.000000" />
									<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
									<bool name="VisualizeTrajectory" value="false" />
									<bool name="ShowTrajectoryLine" value="true" />
									<ids name="TrajectoryEndObjectID" value="" />
									<bool name="TrajectoryInvalid" value="false" />
									<vector3d name="AngularForce" value="-300.000000, 0.000000, 0.000000" />
									<bool name="ZeroOutPreviousVelocity" value="false" />
									<bool name="SetDynamic" value="false" />
									<string name="TrajectoryIgnoreTags" value="" />
									<string name="TrajectoryInvalidTags" value="" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="LinearForceMode" value="Acceleration" />
									<enum name="AngularForceMode" value="Acceleration" />
									<ids name="VariableObjectMultID" value="" />
									<bool name="AddContinuously" value="false" />
									<bool name="ApplyLocally" value="true" />
									<enum name="ForceSource" value="Default" />
									<bool name="RepelObjects" value="false" />
									<bool name="ApplyBuoyancy" value="false" />
									<float name="ForceDuration" value="0.000000" />
								</attributes>

							</node>

						</node>

						<node type="ConditionalTrigger">
							<attributes>
								<string name="Name" value="IfTargetNotAttacking" />
								<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
								<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
								<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
								<bool name="Visible" value="true" />
								<expression name="TriggerStartExpression" value="" />
								<enum name="TriggerCondition" value="On Object Attribute" />
								<enum name="AttributeAction" value="Is Condition" />
								<expression name="CompareObjectIDs" value="SecondaryTarget" />
								<bool name="ApplyEventPerObject" value="false" />
								<enum name="CompareAction" value="Does Not Contain" />
								<enum name="CompareAttributeCategory" value="SceneNode" />
								<string name="CompareAttributeName" value="Tags" />
								<enum name="CompareAttributeType" value="string" />
								<string name="CompareAttributeValue" value="Attacking" />
								<enum name="OnTriggerEvent" value="Nothing" />
								<bool name="OnceCondMetAlwaysMet" value="false" />
								<vector2d name="TimeSpan" value="0.000000, 0.000000" />
								<bool name="BreakIfTrue" value="true" />
								<float name="Randomness" value="1.000000" />
								<bool name="UseObjectFromParent" value="false" />
							</attributes>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="RunGlobalFalling" />
									<enum name="OnTriggerEvent" value="Run Trigger" />
									<expression name="ObjectIDs" value="@#GlobalFalling" />
									<ids name="PhysicsObjectID" value="SecondaryTarget" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="TagKnocked" />
									<enum name="OnTriggerEvent" value="Change Attribute" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="ChangeAttributeAction" value="Add" />
									<enum name="AttributeCategory" value="SceneNode" />
									<string name="AttributeName" value="Tags" />
									<enum name="AttributeType" value="string" />
									<enum name="ValueSource" value="Literal Value" />
									<string name="AttributeValue" value="Knocked" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="Dynamic" />
									<enum name="OnTriggerEvent" value="Set Object Property" />
									<bool name="UndoOnTriggerRevert" value="false" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="PropertyName" value="Kinematic" />
									<bool name="PropertyValue" value="false" />
								</attributes>

							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="AddForce" />
									<enum name="OnTriggerEvent" value="Add Force" />
									<float name="MinMassToScaleForce" value="0.000000" />
									<vector3d name="LinearForce" value="0.000000, 2000.000000, -2000.000000" />
									<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
									<bool name="VisualizeTrajectory" value="false" />
									<bool name="ShowTrajectoryLine" value="true" />
									<ids name="TrajectoryEndObjectID" value="" />
									<bool name="TrajectoryInvalid" value="false" />
									<vector3d name="AngularForce" value="-300.000000, 0.000000, 0.000000" />
									<bool name="ZeroOutPreviousVelocity" value="false" />
									<bool name="SetDynamic" value="false" />
									<string name="TrajectoryIgnoreTags" value="" />
									<string name="TrajectoryInvalidTags" value="" />
									<expression name="ObjectIDs" value="SecondaryTarget" />
									<enum name="LinearForceMode" value="Acceleration" />
									<enum name="AngularForceMode" value="Acceleration" />
									<ids name="VariableObjectMultID" value="" />
									<bool name="AddContinuously" value="false" />
									<bool name="ApplyLocally" value="true" />
									<enum name="ForceSource" value="Default" />
									<bool name="RepelObjects" value="false" />
									<bool name="ApplyBuoyancy" value="false" />
									<float name="ForceDuration" value="0.000000" />
								</attributes>

							</node>

						</node>

					</node>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SeekingSaucedBush" />
					<int name="Id" value="24" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="CurrentTarget" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Contains" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="HidingBush" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="ChangeDefaultBehaviorWhenFalling" />
					<int name="Id" value="29" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="Falling" />
					<enum name="TriggerCondition" value="Immediately" />
					<float name="MinimumTimeUntilMet" value="0.100000" />
					<bool name="ResetTimerIfUnmet" value="false" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="DefaultWander" />
						<enum name="OnTriggerEvent" value="Change Character State" />
						<enum name="RotationFacing" value="No Change" />
						<ids name="CharacterID" value="3001" />
						<enum name="BehaviorID" value="" />
						<enum name="CharacterState" value="No Change" />
						<float name="CharacterSpeed" value="0.000000" />
						<float name="CharacterAcceleration" value="0.000000" />
						<float name="CharacterRotateSpeed" value="0.000000" />
						<ids name="NavMeshID" value="" />
						<enum name="PathBehavior" value="No Change" />
						<enum name="MovementMode" value="No Change" />
						<ids name="TargetWaypointID" value="" />
						<bool name="StartAtClosestWaypoint" value="false" />
						<expression name="Target1" value="" />
						<float name="Target1Distance" value="0.000000" />
						<float name="Target1Priority" value="0.000000" />
						<float name="Target1StoppingDistance" value="-1.000000" />
						<float name="TargetLostScalar" value="1.100000" />
						<string name="ExcludedVarObjID" value="" />
						<string name="LookDistance" value="" />
						<ids name="EyeLookatID" value="" />
						<enum name="WalkingAnimName" value="" />
						<enum name="StoppedAnimName" value="" />
						<enum name="ReactingAnimName" value="" />
						<enum name="FlyingAnimName" value="" />
						<enum name="StrafeLeftAnimName" value="" />
						<enum name="StrafeRightAnimName" value="" />
						<enum name="DefaultBehaviorID" value="Wander" />
						<bool name="StopForPlayer" value="true" />
						<bool name="ChangePlayerControlled" value="false" />
						<float name="StoppingDistance" value="-1.000000" />
						<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
						<float name="CharacterHeight" value="0.000000" />
						<vector2d name="TimeRange" value="-1.000000, -1.000000" />
						<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
						<bool name="ForceAnimationStart" value="false" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="PartnerFarAway" />
					<int name="Id" value="25" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="60.000000, 60.000000, 60.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="BoundType" value="Sphere" />
					<float name="Radius" value="60.000000" />
					<enum name="TriggerCondition" value="On Object Outside" />
					<expression name="PhysicsObjectIDs" value="PartnerBug" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<bool name="CreateSkin" value="false" />
					<bool name="GetAccurateContacts" value="false" />
				</attributes>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="PartnerClose" />
					<int name="Id" value="27" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="25.000000, 25.000000, 25.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="BoundType" value="Sphere" />
					<float name="Radius" value="25.000000" />
					<enum name="TriggerCondition" value="On Object Inside" />
					<expression name="PhysicsObjectIDs" value="PartnerBug" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<bool name="CreateSkin" value="false" />
					<bool name="GetAccurateContacts" value="false" />
				</attributes>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="PartnerVisible" />
					<int name="Id" value="26" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="PartnerBug" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Equal To" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="Visible" />
					<enum name="CompareAttributeType" value="bool" />
					<bool name="CompareAttributeValue" value="true" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="PartnerAttacking" />
					<int name="Id" value="28" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="PartnerBug" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Contains" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="Attacking" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="AllowCoconutCollision" />
					<int name="Id" value="647" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000010, 359.999969, 0.000010" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="Wander || Falling" />
					<enum name="TriggerCondition" value="Immediately" />
					<float name="MinimumTimeUntilMet" value="0.500000" />
					<bool name="ResetTimerIfUnmet" value="true" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="CollideIDsTags" />
						<enum name="AttributeType" value="expression" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="" />
					</attributes>

				</node>

			</node>

		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="LockOn" />
				<int name="Id" value="64000" />
				<vector3d name="Position" value="0.000000, 2.384000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
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