<SubtitleCollection type="Character">

	<Subtitle id="1100" character="Floofty" allowBack="1" option0="$EmojiQuest 뭘 하면 좋을지 물어볼까?" option1="소문에 관해 이야기한다." option2="리즈버트에 관해 이야기한다." option3="버그스낵스에 관해 이야기한다." option4="나중에 다시 봐요." />

	<Subtitle id="1101" character="Floofty" nextDialogueID="1102" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_001_Floofty_YouTookYour" setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,2,ReactionLLeg,1" text="당신은 귀중한 시간을 여기서 너무 많이 낭비하는군요.
이대로 가다간 제 다리가 썩고 말 거예요." />

	<Subtitle id="1102" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002a_Floofty_ComeLetsFinish" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd,0.5" text="자, 어서 일을 끝마치죠." />

	<Subtitle id="1103" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002_Floofty_MyExperimentCost" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="전 실험을 하다가 다리와 팔을 하나씩 잃었어요.
다른 그럼푸스들은 아무것도 내주지 않았죠." />

	<Subtitle id="1104" character="Floofty" nextDialogueID="1105" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_003_Floofty_AbsolutelyNotIm" setEmotion="Floofty,0,Disgust;Floofty,1.5,Surprised;Floofty,3,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd" text="절대 아니에요!
이제 돌파구를 거의 다 마련했다고요.
도와줄 거 아니면 썩 물러가요!" />

	<Subtitle id="1105" character="Floofty" allowBack="1" nextDialogueID="1106,1106" option0="제가 뭘 도우면 되죠?" option1="위대한 플루프티, 당신의 소원이 뭐죠?" />

	<Subtitle id="1106" character="Floofty" nextDialogueID="1107" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_001_Floofty_AhhhAlwaysA" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,Pondering" text="오호, 정말 만족스러운 질문이군요." />

	<Subtitle id="1107" character="Floofty" nextDialogueID="1108" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_002_Floofty_PreparationsForMy" setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" text="제 위대한 실험을 시작할 준비가
거의 다 끝났어요. 곧
제 걸음을 도와줄 장비가 탄생할지 확인할 수 있겠죠." />

	<Subtitle id="1108" character="Floofty" quest="FlooftyMainQuest1" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_003_Floofty_ButForNow" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,1,PonderingGestureForward" text="하지만 지금은 제 손을
빨간 바나뚜기로 바꾸는 것부터 해야 해요." />

	<Subtitle id="1109" character="Floofty" nextDialogueID="1110" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_001_Floofty_ExcellentThereIs" setEmotion="Floofty,0,Smug;Floofty,1,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingEnd;Floofty,2,Snacktivator" setTrigger="4.1,331" text="훌륭해요.
해야 할 일이 하나 더 있어요.
스낵 변환기 좀 건네주세요." />

	<Subtitle id="1110" character="Floofty" nextDialogueID="1111" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_002_Floofty_YourOldSnaktivator" setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Unamused" setAnimation="Floofty,0,SnacktivatorEnd" text="구형 스낵 변환기는 아무런 쓸모도 없었죠.
이건 제가 개량한 거예요." />

	<Subtitle id="1111" character="Floofty" nextDialogueID="1112" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_003_Floofty_ItIsNow" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setTrigger="3.2,332" setAnimation="Floofty,0,Snacktivator;Floofty,3,SnacktivatorEnd" text="그래서 스낵 물질을 음향 회상처리를 거쳐서
다른 물질로 변환할 수 있죠..." />

	<Subtitle id="1112" character="Floofty" nextDialogueID="1113" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_004_Floofty_MyBodyRemembers" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.5,LeanForward" text="*한숨* 제 몸은 제가 먹은 것을 '기억'해요.
스낵 변환기는 스낵화된
팔과 다리를 제가 먹었던 물질로 변환할 수 있죠." />

	<Subtitle id="1113" character="Floofty" quest="FlooftyMainQuest2" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_005_Floofty_UseItChange" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering" text="사용해 보세요. 제 팔을 바나뚜기에서 딸기진디로 바꾸는 거예요." />

	<Subtitle id="1114" character="Floofty" nextDialogueID="1115" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_006_Floofty_AreYouAmazed" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingGestureForward" text="놀라셨나요?
이건 맛보기에 불과하답니다." />

	<Subtitle id="1115" character="Floofty" nextDialogueID="1116" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_007_Floofty_IfMyHypothesis" setEmotion="Floofty,0,Judging;Floofty,2,Neutral" emotionEnd="Neutral" setAnimation="Floofty,2,PonderingLeanForward" text="제 가설이 맞다면 버그스낵스는
제 몸의 형태를 '기억'할 수 있어요." />

	<Subtitle id="1116" character="Floofty" nextDialogueID="1117" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008_Floofty_ItIsTime" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForwardEnd" text="이제 제 가설을 시험할 차례예요!" />

	<Subtitle id="1117" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008a_Floofty_UseTheSnaktivator" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,PonderingEnd" text="제 사라진 다리에 스낵 변환기를 사용해 보세요!" />

	<Subtitle id="1118" character="Floofty" nextDialogueID="1140" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_001_Floofty_MyLegIs" setEmotion="Floofty,0,Happy;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,ReactionLLeg,0.5" text="야호! 다리가 돌아왔군요." />

---

	<Subtitle id="1120" character="Floofty" speakerText="$Unknown" nextDialogueID="1121" setEmotion="Floofty,0,Neutral;Floofty,2,Judging" emotionEnd="Judging" setAnimation="Floofty,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_001_Floofty_SnaxburgIsInhabited" text="스낵스버그에 그럼푸스들이 돌아왔어요. 정말 놀라운 발견이군요." />

	<Subtitle id="1121" character="Floofty" speakerText="$Unknown" setEmotion="Floofty,0,Unamused;Floofty,1,Judging" emotionEnd="Judging" setAnimation="Floofty,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002_Floofty_YouYouAre" text="당신. 당신은 이전까지 기자였죠." />

	<Subtitle id="1122" character="Floofty" speakerText="$Unknown" nextDialogueID="1123" emotionStart="Smug" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,Pondering;Floofty,2.5,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002a_Floofty_DespiteYourLack" text="당신에겐 쓸만한 재능이 하나도 없지만
그래도 당신의 도움이 필요해요." />

	<Subtitle id="1123" character="Floofty" option0="저널리즘도 유용한 재능이에요!" option1="당신은 누구죠?" option2="제가 뭘 도우면 되죠?" />

	<Subtitle id="1124" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_003_Floofty_AsIsExtracting" text="화장실에서 배설물을 추출하는 것처럼 말이죠." />

	<Subtitle id="1125" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Disgust" emotionEnd="Disgust" setAnimation="Floofty,0,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_004_Floofty_WhatAMeritless" text="정말 영양가 없는 질문이군요." />

	<Subtitle id="1126" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0.5,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_005_Floofty_AhObedienceIs" text="복종은 유능함의 좋은 대체재죠." />

	<Subtitle id="1127" character="Floofty" speakerText="$Unknown" nextDialogueID="11127" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.5,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006_Floofty_NowMyExperiments" text="지금 제 실험은 유감스럽게도 에가벨이 사라지는 바람에
정지된 상태예요." />

	<Subtitle id="11127" character="Floofty" speakerText="$Unknown" nextDialogueID="1128" setEmotion="Floofty,0,Angry" emotionEnd="Angry" setAnimation="" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006a_Floofty_SinceTheSettlements" text="캠프가 해산된 상태라
새로운 실험 대상을 찾기도 힘들죠." />

	<Subtitle id="1128" character="Floofty" option0="무슨 실험이요?" option1="에가벨이 누구죠?" option2="진지하게 묻는 거예요, 당신은 누구죠?" />

	<Subtitle id="1129" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_007_Floofty_ABitOf" text="미식 생화학 실험이라 할 수 있죠.
자세한 건 알 필요 없어요." />

	<Subtitle id="1130" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Unamused;Floofty,3,Bummed" emotionEnd="Bummed" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_008_Floofty_TheLocalPhysician" text="우리 캠프의 내과 의사예요. 리즈버트의 친구죠. 사망했을 확률이 높아요." />

	<Subtitle id="1131" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_009_Floofty_SomebodyWhoAsks" text="전 질문에 답하기보다는
질문을 던지는 그럼푸스예요." />

	<Subtitle id="1132" character="Floofty" speakerText="$Unknown" nextDialogueID="11132" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,1.5,PonderingChop" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010_Floofty_SilenceYourselfAnd" text="조용히 하고 잘 들어요." />

	<Subtitle id="11132" character="Floofty" speakerText="$Unknown" nextDialogueID="11332" setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingGestureForward;Floofty,3,PonderingArmTwirl" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010a_Floofty_YouveLikelyWitnessed" text="당신은 그럼푸스의
팔과 다리가 버그스낵스로 변하는 모습을 봤을 거예요.
전 이 과정을 스낵화라고 불러요." />

	<Subtitle id="11332" character="Floofty" speakerText="$Unknown" nextDialogueID="1133" setEmotion="Floofty,0,Unamused;Floofty,4,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward,0.5;Floofty,4.1,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010b_Floofty_UnderNormalCirumstances" text="일반적인 상황에서 이 과정은
무작위한 결과를 내요. 하지만 전 특별한 방법을 통해
원하는 팔과 다리의 제작법을 개발했죠. " />

	<Subtitle id="1133" character="Floofty" speakerText="$Unknown" nextDialogueID="11133" emotionStart="Smug" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,4,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010c_Floofty_ItsSimpleOnce" text="스낵 입자의 분자 전파와
내부 구조를 이해하기만 하면
간단한 일이에요-" />

	<Subtitle id="11133" character="Floofty" speakerText="$Unknown" nextDialogueID="1134" emotionStart="Unamused" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010d_Floofty_Sigh" text="...*한숨*" />

	<Subtitle id="1134" character="Floofty" speakerText="$Unknown" nextDialogueID="1135" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,Snacktivator" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011_Floofty_ThisIsThe" text="바로 이게 스낵 변환기예요!" />

	<Subtitle id="1135" character="Floofty" speakerText="$Unknown" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.2,SnacktivatorEnd;Floofty,3.5,LeanForward;Floofty,6,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011a_Floofty_FeedMeStrabby" text="저한테 딸기진디를 먹여요.
그리고 스낵 변환기로 다리를 가리켜요.
그럼 다리가 딸기진디로 변하죠. 이해하셨죠?" />

	<Subtitle id="1136" character="Floofty" speakerText="$Unknown" nextDialogueID="1137" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012_Floofty_VeryGoodI" setEmotion="Floofty,0,Smug;Floofty,1,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,1,LeanForwardEnd" text="아주 좋아요.
그럼 당분간 당신에게
스낵 변환기를 실제로 현장에서 사용할 기회를 드리죠." />

	<Subtitle id="1137" character="Floofty" speakerText="$Unknown" nextDialogueID="1138" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012a_Floofty_IMeanwhileHave" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="전 그동안 제 다리를 새로 만들
아주 흥미로운 계획을 짤게요." />

	<Subtitle id="1138" character="Floofty" speakerText="$Unknown" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012b_Floofty_ILookForward" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,6,StoppedDefault" text="당신과 앞으로도 계속 일하고 싶네요." />

	<Subtitle id="1139" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IfYouSee" setEmotion="Floofty,0,Neutral;Floofty,4,Smug" emotionEnd="Smug" setAnimation="Floofty,1,LeanForward;Floofty,4,LeanForwardEnd" text="트리파니 양을 만나면 그녀에게
골아세포가 골세포에게 뭐라고 했는지 들려주세요.
정말 웃긴 이야기거든요!" />

	<Subtitle id="1160" character="Floofty" nextDialogueID="1161" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA" setEmotion="Floofty,0,Judging;Floofty,4.5,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,Pondering;Floofty,4.5,PonderingLeanForward" text="제 가설에 따르면 화산에서 유출되는
물질은 용암이 아니라 엄청나게
뜨거워진 퐁듀예요." />

	<Subtitle id="1161" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA_002" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,4,PonderingEnd" text="하지만 표본 채집 장비가 녹는 바람에
연구를 중단할 수밖에 없었죠." />

---

	<Subtitle id="1140" character="Floofty" nextDialogueID="1141" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_002_Floofty_BugsnaxCanCure" setEmotion="Floofty,0,Surprised;Floofty,3.5,Suspicious" emotionEnd="Suspicious" setAnimation="Floofty,0,Clipboard;Floofty,3,ClipboardWrite" text="버그스낵스는 병을 치료하고
젊음을 되찾아주죠.
이 발견은 전 세계를 새롭게 만들 거예요." />

	<Subtitle id="1141" character="Floofty" nextDialogueID="1142" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_003_Floofty_ToThinkElizabert" setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" emotionEnd="Disgust" setAnimation="Floofty,0,ClipboardReact,0.5" text="엘리자버트와 에가벨은
그 멋진 일을 외면했어요. 정말 유감이죠." />

	<Subtitle id="1142" character="Floofty" nextDialogueID="1143" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_004_Floofty_AhemButI" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd" text="*에헴* 하지만 지금은 개인적인
이야기는 사양하겠어요. 아직 해야 할 일이 태산이거든요." />

	<Subtitle id="1143" character="Floofty" quest="FlooftyMainQuest3" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_005_Floofty_UseTheSnaktivator" setEmotion="Floofty,0,Unamused;Floofty,2,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,2,Pondering,0.5" text="스낵 변환기를 다시 사용해요.
제 팔다리를 코코진드기로 만드는 거예요." />

	<Subtitle id="1144" character="Floofty" nextDialogueID="1145" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_001_Floofty_MyBodyHas" setEmotion="Floofty,0,Suspicious;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingArmTwirl" text="흐음... 제 몸이
제가 먹은 코코진드기보다 더 많게 변했네요." />

	<Subtitle id="1145" character="Floofty" nextDialogueID="1146" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_002_Floofty_CanYouEven" setEmotion="Floofty,0,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingLeanForward,0.5" text="지금 무슨 일이 벌어진 건지 이해하시나요!?" />

	<Subtitle id="1146" character="Floofty" nextDialogueID="1147" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003_Floofty_ThisMeansThat" setEmotion="Floofty,0,Surprised;Floofty,3,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,3,PonderingEnd" text="즉 모든 버그스낵스는
하나이자 같은 존재라는 뜻이에요. 적절한 자극만 가하면
얼마든지 서로 다른 버그스낵스로 변할 수 있다는 뜻이죠." />

	<Subtitle id="1147" character="Floofty" nextDialogueID="1148" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003a_Floofty_AndNowThat" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,1,GestureToSelf" text="또한 저의 진실이기도 하죠." />

	<Subtitle id="1148" character="Floofty" nextDialogueID="1149" quest="FlooftyMainQuest4" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004_Floofty_NowUseThe" setEmotion="Floofty,0,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,LeanForward" text="이제 스낵 변환기를 최고 성능으로 사용해 보죠." />

	<Subtitle id="1149" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004a_Floofty_IWantLimbs" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForwardEnd" text="전 팔다리를 바꿔서 면발거미, 코코진드기,
바나뚜기, 딸기진디를 동시에 갖고 싶어요." />

	<Subtitle id="1170" character="Floofty" nextDialogueID="1171" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001_Floofty_IHaveLearned" setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,3.5,GestureToSelf" text="정말 많이 배웠어요.
당신의 전반적인 무지에도 불구하고
지금까지 아주 큰 도움이 되고 있어요." />

	<Subtitle id="1171" character="Floofty" nextDialogueID="1172" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001a_Floofty_GoodJob" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward,0.5" text="잘했어요!" />

	<Subtitle id="1172" character="Floofty" nextDialogueID="1173" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002_Floofty_NoMatterHow" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd;Floofty,2,Clipboard" text="제가 아무리 많은 버그스낵스로 변해도
제 몸은 아무런 차이도 느끼지 못 해요." />

	<Subtitle id="1173" character="Floofty" nextDialogueID="1174" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002a_Floofty_IsThereA" setEmotion="Floofty,0,Suspicious;Floofty,6,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,ClipboardWrite" text="그럼푸스다움의 경계선이라는 게 있을까요?
제 몸의 세포가 전부 버그스낵스로 변해도
여전히 플루프티 피즐빈으로 남을 수 있을까요?" />

	<Subtitle id="1174" character="Floofty" nextDialogueID="11174" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002b_Floofty_OrWillI" setEmotion="Floofty,0,Judging;Floofty,4,Suspicious" emotionEnd="Suspicious" setAnimation="Floofty,0,ClipboardWriteEnd,0.5;Floofty,4,ClipboardWrite" text="아니면 저는 맛까지 완전히
버그스낵스로 변해버릴까요?
그 진실을 꼭 밝혀내고 싶어요." />

	<Subtitle id="11174" character="Floofty" nextDialogueID="1175" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_003_Floofty_" setEmotion="Floofty,0,Smug;Floofty,2,Happy;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,ClipboardReact,0.5" text="흠....하하하하하하하하!
흐음..." />

	<Subtitle id="1175" character="Floofty" nextDialogueID="1176" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004_Floofty_TheAnswersWont" setEmotion="Floofty,0,Suspicious;Floofty,3,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd" text="에헴, 앞으로 계속 실험하지 않는다면
그 답은 알 수 없겠죠. 하지만
일단 연구는 이쯤에서 마무리해야 할 것 같아요." />

	<Subtitle id="1176" character="Floofty" nextDialogueID="1177" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004a_Floofty_IWillExperiment" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="나머지 실험을 스낵스버그에서 진행해야죠." />

	<Subtitle id="1177" character="Floofty" allowBack="1" nextDialogueID="1178,1178" option0="스낵스버그 내에서 실험하겠다는 뜻인가요?" option1="대답하지 않겠어요." />

	<Subtitle id="1178" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_005_Floofty_ILookForward" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" text="당신과 앞으로도 계속 일하고 싶네요." />



	<Subtitle id="1150" character="Floofty" allowBack="1" nextDialogueID="Quest" option0="뭐가 필요하다고 했죠?" />

	<Subtitle id="16000" character="Floofty" isEat="1" option0="식사를 하죠." />

	<Subtitle id="1151" character="Floofty" allowBack="1" option0="대화 좀 하죠." />

	<Subtitle id="1152" character="Floofty" allowBack="1" isBack="1" option0="잘 있어요." />

	<Subtitle id="1153" character="Floofty" allowBack="1" option0="$EmojiQuest 캠프로 돌아올 건가요?" />

	<Subtitle id="1154" character="Floofty" allowBack="1" option0="$EmojiInterview 잠깐 인터뷰 좀 해도 될까요?" />

	<Subtitle id="1155" character="Floofty" allowBack="1" option0="당신의 다리는 어떻게 된 거죠?" />

	<Subtitle id="1156" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="Available" option0="$EmojiSidequest 뭐 하고 있어요?" />

	<Subtitle id="1157" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="ConditionMet" option0="$EmojiSidequest 지원자가 아무도 없군요..." />

	<Subtitle id="1158" character="Floofty" allowBack="1" quest="FlooftySideQuest2" questState="ConditionMet" option0="$EmojiSidequest 제가 당신의 버그스낵스를 가지고 있어요." />

	<Subtitle id="1159" character="Floofty" allowBack="1" quest="FlooftySideQuest3" questState="Available" option0="$EmojiSidequest 대체 이게 다 뭐죠?" />

	<Subtitle id="11159" character="Floofty" allowBack="1" quest="FlooftySideQuestTemp" questState="Active" option0="$EmojiSidequest 이야기 좀 할까요?" />

	<Subtitle id="1190" character="Floofty" enableControls="1" emotionEnd="Ignore" eventName="GameAudio/Voiceovers/General/Floofty/Ow" text="앗!" />



	<Subtitle id="1500" character="Floofty" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1315,1306,1307,1308,1309,1310,1311,1312,1313" />

	<Subtitle id="1301" character="Floofty" nextDialogueID="1203" afterSelectionUnhide="1302" option0="당신은 누구죠?" />

	<Subtitle id="1302" character="Floofty" hiddenByDefault="1" nextDialogueID="1204" option0="미식곤충학자가 정확히 뭐죠?" indent="1" />

	<Subtitle id="1303" character="Floofty" nextDialogueID="1205" afterSelectionUnhide="1304" option0="스낵투스섬에 온 이유가 뭐죠?" />

	<Subtitle id="1304" character="Floofty" hiddenByDefault="1" nextDialogueID="1206" option0="하지만 당신은 여기 오기 전까진 버그스낵스가 뭔지 잘 몰랐잖아요." indent="1" />

	<Subtitle id="1305" character="Floofty" nextDialogueID="1208" afterSelectionUnhide="1315" option0="버그스낵스에 대해 어떻게 생각하세요?" />

	<Subtitle id="1306" character="Floofty" nextDialogueID="1209" afterSelectionUnhide="1307,1308" option0="마을을 떠난 이유가 뭐죠?" />

	<Subtitle id="1307" character="Floofty" hiddenByDefault="1" nextDialogueID="1211" option0="당신은 그럼푸스를 먹는다던데 사실인가요?" indent="1" />

	<Subtitle id="1308" character="Floofty" hiddenByDefault="1" nextDialogueID="1212" option0="어째서 당신의 오두막 안에 잘린 다리가 있는 거죠?" indent="1" />

	<Subtitle id="1309" character="Floofty" nextDialogueID="1213" afterSelectionUnhide="1310" option0="리즈버트에 관해 뭔가 아는 사실 없나요?" />

	<Subtitle id="1310" character="Floofty" hiddenByDefault="1" nextDialogueID="1214" afterSelectionUnhide="1311,1312" option0="그럼 에가벨은요?" indent="1" />

	<Subtitle id="1311" character="Floofty" hiddenByDefault="1" nextDialogueID="1216" option0="누가 방해했는데요?" indent="2" />

	<Subtitle id="1312" character="Floofty" hiddenByDefault="1" nextDialogueID="1218" option0="그래서 어떻게 됐죠?" indent="2" />

	<Subtitle id="1313" character="Floofty" hiddenByDefault="1" unHideOnQuestConditionMet="FlooftyInterview" nextDialogueID="1219" option0="$EmojiInterviewComplete 마지막 소감은요?" />

	<Subtitle id="1314" character="Floofty" nextDialogueID="1202,1202" option0="전 오로지 진실만을 추구해요." option1="마을에서 가장 똑똑한 그럼프에게서 듣고 싶네요." allowBack="1" />

	<Subtitle id="1315" character="Floofty" hiddenByDefault="1" nextDialogueID="11208" option0="감정의 기생충이라고요!?" indent="1" />

	<Subtitle id="1350" character="Floofty" option0="$EmojiInterview 인터뷰 시작" option1="아니, 됐어요" />

	<Subtitle id="1510" character="Floofty" allowBack="1" isBack="1" nextDialogueID="1500" option0="돌아가기" />



	<Subtitle id="1201" character="Floofty" emotionEnd="Disgust" nextDialogueID="1314" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_001_Floofty_IAmNot" text="전 당신이 신문이라고 부르는
독에 푹 절은 걸레 조각에
가십거리나 제공할 생각이 없어요." />

	<Subtitle id="1202" character="Floofty" emotionEnd="Smug" nextDialogueID="1350" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_002_Floofty_VeryWellIf" text="그렇군요.
그렇다면 제가 한 수 가르쳐드리죠." />

	<Subtitle id="1203" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_003_Floofty_IAmFloofty" text="전 플루프티 피즐빈이에요.
세계 최초의 미식곤충학자죠." />

	<Subtitle id="1204" character="Floofty" emotionEnd="Neutral" nextDialogueID="1500" setEmotion="Floofty,0,Smug;Floofty,2,Neutral" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_004_Floofty_InBabyLanguage" text="어린이 말로 풀어서 설명하자면 버그스낵스와
이들이 그럼푸스에 미치는 영향을 연구해요." />

	<Subtitle id="1205" character="Floofty" emotionEnd="Unamused" nextDialogueID="1500" setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingLeanForward;Floofty,2,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_005_Floofty_ToStudyBugsnax" text="버그스낵스를 연구하기 위해서죠.
당연한 거 아닌가요." />

	<Subtitle id="1206" character="Floofty" emotionEnd="Judging" nextDialogueID="1207" setEmotion="Floofty,0,Unamused;Floofty,5,Judging" setAnimation="Floofty,0,PonderingEnd;Floofty,4.5,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006_Floofty_SighsWhenElizabert" text="엘리자버트 메가피그가
자기 자신을 추종할 사람들을 모으고 있을 때, 전
그녀의 팔에서 뭔가 이상한 점을 발견했어요." />

	<Subtitle id="1207" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewHere" setEmotion="Floofty,0,Judging;Floofty,4.5,Smug" setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd;Floofty,4.5,Pondering" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006a_Floofty_SheWasKeeping" text="그녀는 그걸 계속 감추고 있었지만
그건 분명 스낵화의 첫 단계였어요.
그게 제 관심을 끌었죠." />

	<Subtitle id="1208" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,3,Judging;Floofty,5,Disgust" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd;Floofty,5,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_007_Floofty_YouAreAsking" text="당신은 사실 대신 제 의견을
요구하는군요. 당신에게 제 감정을 털어놓을 생각은
없어요, 감정의 기생충 씨." />

	<Subtitle id="11208" character="Floofty" emotionEnd="Disgust" nextDialogueID="11209" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingGestureForward,0.5;Floofty,5,PonderingArmTwirl" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008_Floofty_EveryTimeI" text="충격적인 연구 결과를
출판하려 할 때마다 언제나 당신 같은 기자가 나타나
'위험한' 방법이라느니-" />

	<Subtitle id="11209" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,3,PonderingArmTwirlEnd;Floofty,5,PonderingChop;Floofty,5.3,PonderingChop,0.1;Floofty,5.7,PonderingChop,0.1" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008a_Floofty_DangerousMethodsOr" text="-'의문스러운' 행동이라느니
하며 중상모략을 일삼잖아요!
과학을 마음대로 재단하고 평가하는 짓은 그만둬요!" />

	<Subtitle id="1209" character="Floofty" emotionEnd="Unamused" nextDialogueID="1210" setEmotion="Floofty,0,Unamused;Floofty,3,Angry;Floofty,5,Unamused" setAnimation="Floofty,3,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009_Floofty_ISimplyWanted" text="전 단지 연구를 계속하고 싶었을 뿐이에요.
에가벨이 있든지 없든지요. 하지만 쉘다는
에가벨이 사라졌다며 절 비난했죠." />

	<Subtitle id="1210" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLeave" setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" setAnimation="Floofty,2,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009a_Floofty_ImNoStranger" text="전 마녀 사냥이라면 당할 만큼 당했어요.
쇠스랑이 나타나기 전에
서둘러 떠났죠." />

	<Subtitle id="1211" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,2,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_010_Floofty_DontBeRidiculous" text="무슨 소리예요.
그럼푸스는 여태까지 한 명밖에 안 먹었어요." />

	<Subtitle id="1212" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_011_Floofty_WouldYouPrefer" text="그럼 제 잘린 다리를
밖에 놔둘까요?" />

	<Subtitle id="1213" character="Floofty" emotionEnd="Judging" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,1,Smug;Floofty,2,Judging" setAnimation="Floofty,2,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_012_Floofty_TheTruthLaughing" text="진실이죠. 핫.
엘리자버트는 에가벨과 달리
오만한 겁쟁이였어요." />

	<Subtitle id="1214" character="Floofty" emotionEnd="Neutral" nextDialogueID="1215" setEmotion="Floofty,0,Neutral" setAnimation="Floofty,2,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013_Floofty_EggabellTrulyUnderstood" text="에가벨은 제 연구를 진정으로 이해했죠.
참가하고 싶다는 열의로 가득 차 있었죠." />

	<Subtitle id="1215" character="Floofty" emotionStart="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Neutral;Floofty,3,Disgust" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013a_Floofty_OurWorkTogether" text="우리의 공동 연구는 성과가 있었고
즐겁기까지 했죠. 누군가가 끼어들기 전까지는 말이에요." />

	<Subtitle id="1216" character="Floofty" emotionEnd="Disgust" nextDialogueID="1217" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,0,PonderingEnd;Floofty,3,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014_Floofty_SheldaThatMummified" text="쉘다요. 그 산 송장 같은 사기꾼이
엘리자버트에게 겁을 주고
그녀와 에가벨 사이의 '관계'를 무기로 삼았죠." />

	<Subtitle id="1217" character="Floofty" emotionEnd="Angry" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,2,Angry" setAnimation="Floofty,0,LeanForward;Floofty,3,Pondering,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014a_Floofty_ScramblingHerFragile" text="이들의 위태로운 감정을 부추겼어요.
저와 엘리자버트 둘 중 하나를 택해야만
한다고 거짓 선택지를 만들었죠." />

	<Subtitle id="1218" character="Floofty" emotionEnd="Bummed" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLizbert" setEmotion="Floofty,0,Unamused;Floofty,4,Bummed" setAnimation="Floofty,0,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_015_Floofty_UltimatelyEggabellChose" text="결국 에가벨은
과학보다 자신의 우정을 택했어요. 전
그로서 에가벨은 사실상 사망했다고 결론을 내렸죠." />

	<Subtitle id="1219" character="Floofty" emotionEnd="Unamused" nextDialogueID="1221" setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingEnd;Floofty,3,Snacktivator" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_016_Floofty_YesIHave" text="네, 제가 에가벨의 개인
보관함 비밀번호를 가지고 있어요.
당신한테 꽤 쓸모 있는 정보가 되겠죠." />

	<Subtitle id="1221" character="Floofty" emotionEnd="Angry" setEmotion="Floofty,0,Angry" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_017_Floofty_YouveWastedEnough" text="벌써 당신 때문에
시간을 많이 낭비했어요. 어서 나가요." />



<Subtitle id="10001" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_001" text="또 당신이군요." />

<Subtitle id="10002" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_002" text="또 당신이군요." />

<Subtitle id="10003" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_003" text="네?" />

<Subtitle id="10004" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_004" text="네?" />

<Subtitle id="10005" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_005" text="반가워요." />

<Subtitle id="10006" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_006" text="반가워요." />

<Subtitle id="10007" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_007" text="오, 안녕." />

<Subtitle id="10008" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_008" text="안녕하세요." />

<Subtitle id="10009" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_009" text="잘 만났네요." />

<Subtitle id="10010" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_010" text="안녕." />



<Subtitle id="10051" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_001" text="그게 전부예요." />

<Subtitle id="10052" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_002" text="그게 전부예요." />

<Subtitle id="10053" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_003" text="속이 다 시원하네요." />

<Subtitle id="10054" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_004" text="속이 다 시원하네요." />

<Subtitle id="10055" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_005" text="제가 어디 있었죠?" />

<Subtitle id="10056" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_006" text="제가 어디 있었죠?" />

<Subtitle id="10057" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_007" text="잘 가요." />

<Subtitle id="10058" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_008" text="다시 일하러 갈게요." />

<Subtitle id="10059" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_009" text="제가 하지 않은 일은 하지 말아요." />

<Subtitle id="10060" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010" text="바보 같은 짓은 아무것도 하지 마요." />

<Subtitle id="11011" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT01" text="이제 다 끝났으니까..." />

<Subtitle id="11012" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT02" text="그만 저리 가요!" />

<Subtitle id="11013" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT03" text="그만 방해해요!" />

</SubtitleCollection>