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				<node type="TriggerEventObject">
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			<node type="TriggerObject">
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				<node type="TriggerEventObject">
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			<node type="TriggerObject">
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			</node>

			<node type="TriggerObject">
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					<string name="Name" value="Q2Ready" />
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				<node type="TriggerEventObject">
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						<enum name="OnTriggerEvent" value="Change Quest" />
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						<bool name="ForcePin" value="false" />
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			</node>

			<node type="TriggerObject">
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					<enum name="OnTriggerEvent" value="Nothing" />
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			</node>

			<node type="TriggerObject">
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					<string name="Name" value="Q3Active" />
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			<node type="TriggerObject">
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					<enum name="OnTriggerEvent" value="Nothing" />
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				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
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				</node>

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			<node type="TriggerObject">
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			</node>

			<node type="TriggerObject">
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					<string name="Name" value="Q4Active" />
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			<node type="TriggerObject">
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			<node type="TriggerObject">
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetQ1Available" />
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				<node type="TriggerEventObject">
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						<enum name="OnTriggerEvent" value="Change Quest" />
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					<node type="TriggerEventObject">
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							<string name="Name" value="CromdoRun" />
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							<enum name="CharacterState" value="Walking" />
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							<enum name="StrafeLeftAnimName" value="" />
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					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetDesertWalking" />
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							<ids name="BehaviorID" value="DesertWalking" />
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					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="CromdoNoTalk" />
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							<enum name="ValueSource" value="Literal Value" />
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				</node>

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			<node type="TriggerObject">
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					<string name="Name" value="SetQ1Active" />
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					<enum name="TriggerCondition" value="On Active Voice" />
					<enum name="VoiceAction" value="On Voice Stop" />
					<string name="VoiceTrackName" value="Cromdo" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
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					<enum name="ReweightCondTriggers" value="None" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
						<string name="QuestName" value="CromdoMainQuest1" />
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				<node type="ConditionalTrigger">
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					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetLaunchpadVisible" />
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							<enum name="PropertyName" value="Visible" />
							<bool name="PropertyValue" value="true" />
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					</node>

					<node type="TriggerEventObject">
						<attributes>
							<enum name="OnTriggerEvent" value="Change Inventory" />
							<enum name="InventoryAction" value="Set Quantity" />
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							<ids name="SearchObjectID" value="" />
							<int name="Quantity" value="1" />
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					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="ShowNote" />
							<float name="EventDelay" value="1.000000" />
							<enum name="OnTriggerEvent" value="Change Notification" />
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							<enum name="EndAlignVert" value="Top" />
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					<node type="TriggerEventObject">
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							<enum name="OnTriggerEvent" value="Run Trigger" />
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					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="TrapCannotPickup" />
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			<node type="TriggerObject">
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="Quest1Complete" />
						<enum name="OnTriggerEvent" value="Change Quest" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
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				</node>

				<node type="ConditionalTrigger">
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					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetDesertWalking" />
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					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="CromdoNoTalk" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetQ3Active" />
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					<string name="VoiceTrackName" value="Cromdo" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
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					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
						<string name="QuestName" value="CromdoMainQuest3" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetQ4Active" />
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					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
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				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
						<string name="QuestName" value="CromdoMainQuest4" />
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						<bool name="RedisplayUI" value="false" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="UnlockFeet" />
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						<string name="AttributeValue" value="LowerLegRight;LowerLegLeft" />
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				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="GoToBridge" />
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					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
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					<enum name="OnTriggerEvent" value="Nothing" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="CromdoTalkNotAble" />
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				<node type="TriggerEventObject">
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						<string name="Name" value="CromdoGoToBridge" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetDesertWalking" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="OpenBridge" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AnimateBlocker" />
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				<node type="TriggerEventObject">
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						<string name="Name" value="CromdoLookPlayer" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetLocksInvisible" />
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					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="PlayQuest1" />
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				<node type="ConditionalTrigger">
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					<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="RunShake" />
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					<node type="TriggerEventObject">
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="GoHome" />
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				<node type="TriggerEventObject">
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						<string name="Name" value="CromdoTalkNotAble" />
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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						<string name="Name" value="SetDesertWalking" />
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				<node type="TriggerEventObject">
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						<float name="EventDelay" value="0.500000" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetInterviewAvailable" />
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				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
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					<enum name="TriggerCondition" value="On Quest Condition" />
					<string name="ConditionQuestName" value="CromdoSideQuest3" />
					<enum name="ConditionQuestType" value="Is Condition" />
					<enum name="ConditionQuestState" value="Completed" />
					<int name="ConditionQuestStage" value="0" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
				</attributes>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetSideQuest1Available" />
					<vector3d name="Position" value="-0.000004, 0.000000, -0.000004" />
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					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="325, 327, !314, !315, !316, !$MajorCelebration.Complete" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
						<string name="QuestName" value="CromdoSideQuest1" />
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						<string name="QuestRequirementName" value="" />
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						<bool name="ChangeSilently" value="false" />
						<bool name="RedisplayUI" value="false" />
						<bool name="ForcePin" value="false" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetSideQuest3Available" />
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					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<enum name="ReweightCondTriggers" value="None" />
				</attributes>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="Conditions" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="319, 329, 330, !320, !321, !322, !$MajorCelebration.Complete" />
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						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<enum name="OnTriggerEvent" value="Change Quest" />
							<string name="QuestName" value="CromdoSideQuest3" />
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							<string name="QuestRequirementName" value="" />
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							<bool name="ForcePin" value="false" />
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					</node>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetSQ1Active" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Active Voice" />
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					<string name="VoiceTrackName" value="Cromdo" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
					<int name="SubtitleID" value="508" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
						<string name="QuestName" value="CromdoSideQuest1" />
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						<bool name="ForcePin" value="false" />
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				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetSQ1Complete" />
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					<string name="VoiceTrackName" value="Cromdo" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
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					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetSQ1Complete" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveChickenWing" />
						<enum name="OnTriggerEvent" value="Change Inventory" />
						<enum name="InventoryAction" value="Add/Subtract Quantity" />
						<path name="DefinitionPath" value="Content/Definitions/Bugs/ChickenWing.xml" />
						<ids name="SearchObjectID" value="" />
						<int name="Quantity" value="-1" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetSQ2Active" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<string name="VoiceTrackName" value="Cromdo" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
					<int name="SubtitleID" value="512" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
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				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
						<string name="QuestName" value="CromdoSideQuest2" />
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						<bool name="RedisplayUI" value="false" />
						<bool name="ForcePin" value="false" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="CromdoTriffanyScene" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<string name="VoiceTrackName" value="Cromdo" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
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					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="CromdoTriffany" />
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				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="CromdoCrimeScene" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetSceneVisible" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="CromdoCrime" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="SetSQ2Complete" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetSQ2Complete" />
						<enum name="OnTriggerEvent" value="Change Quest" />
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				</node>

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			<node type="TriggerObject">
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					<string name="Name" value="SetSQ3Active" />
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				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Quest" />
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			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="CromdoGoToDesert" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetNotTalkAble" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SaveGameTime" />
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
					<attributes>
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			<node type="TriggerObject">
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					<string name="Name" value="OnSQ3Complete" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayQuest1" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="EnableSaving" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="DoneAllSideQuests" />
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			<node type="TriggerObject">
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					<string name="Name" value="CromdoReturnToCamp" />
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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						<string name="Name" value="SetInScene" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="CromdoRun" />
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					<string name="VoiceTrackName" value="Cromdo" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
					<int name="SubtitleID" value="1527" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetCromdoLookTarget" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="@202.406" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<ids name="VariableValue" value="@337.100" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Event" />
						<string name="SoundEventName" value="event:/GameAudio/Sfx/Levels/Desert/CromdoSidequest/PullChest" />
						<expression name="SoundPositionID" value="@337.100" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="CromdoSarcophagusLineEnd" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="12.000000, 12.000000, 12.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Active Voice" />
					<enum name="VoiceAction" value="On Voice Stop" />
					<string name="VoiceTrackName" value="Cromdo" />
					<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
					<int name="SubtitleID" value="1527" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Character State" />
						<enum name="RotationFacing" value="No Change" />
						<ids name="CharacterID" value="7201" />
						<ids name="BehaviorID" value="QuestWalking" />
						<bool name="ForceBehaviorStart" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Change Character State" />
						<enum name="RotationFacing" value="No Change" />
						<ids name="CharacterID" value="7201" />
						<ids name="BehaviorID" value="" />
						<enum name="CharacterState" value="No Change" />
						<float name="CharacterSpeed" value="25.000000" />
						<float name="CharacterAcceleration" value="0.000000" />
						<float name="CharacterRotateSpeed" value="0.000000" />
						<ids name="NavMeshID" value="@100" />
						<enum name="PathBehavior" value="No Change" />
						<enum name="MovementMode" value="No Change" />
						<ids name="TargetWaypointID" value="@3182" />
						<bool name="StartAtClosestWaypoint" value="true" />
						<expression name="Target1" value="" />
						<float name="Target1Distance" value="0.000000" />
						<float name="Target1Priority" value="0.000000" />
						<float name="Target1StoppingDistance" value="-1.000000" />
						<float name="TargetLostScalar" value="1.100000" />
						<string name="ExcludedVarObjID" value="" />
						<string name="LookDistance" value="" />
						<ids name="EyeLookatID" value="" />
						<enum name="WalkingAnimName" value="Run" />
						<enum name="StoppedAnimName" value="" />
						<enum name="ReactingAnimName" value="" />
						<enum name="FlyingAnimName" value="" />
						<enum name="StrafeLeftAnimName" value="" />
						<enum name="StrafeRightAnimName" value="" />
						<ids name="DefaultBehaviorID" value="" />
						<bool name="StopForPlayer" value="true" />
						<bool name="ChangePlayerControlled" value="false" />
						<float name="StoppingDistance" value="-1.000000" />
						<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
						<float name="CharacterHeight" value="0.000000" />
						<vector2d name="TimeRange" value="-1.000000, -1.000000" />
						<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
						<bool name="ForceAnimationStart" value="false" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="CromdoReactToAltarRaise" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="30.000000, 30.000000, 30.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="323 &amp;&amp; PizzaAltar.101" />
					<enum name="TriggerCondition" value="Manual Activation Only" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
				</attributes>

				<animators>
					<attributes>
						<string name="Type" value="parentToObject" />
						<int name="ID" value="0" />
						<bool name="Enabled" value="true" />
						<bool name="Reversed" value="false" />
						<bool name="EnabledInEditor" value="true" />
						<enum name="ParentAction" value="Object" />
						<ids name="ParentObjectID" value="7201" />
						<bool name="UseParentPosition" value="true" />
						<string name="ExcludePositionAxes" value="" />
						<bool name="UseMeshCenterPosition" value="false" />
						<bool name="UseParentRotation" value="false" />
					</attributes>
				</animators>
				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Dialogue" />
						<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
						<int name="SubtitleID" value="528" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="FallenDuringBoss" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="(KnockedOut || StunnedFalling) &amp;&amp; $CromdoSideQuest3.Active" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<float name="EventDelay" value="1.000000" />
						<enum name="OnTriggerEvent" value="Move Object" />
						<expression name="ObjectIDs" value="7201" />
						<enum name="MoveMode" value="Reference Node" />
						<ids name="TargetID" value="ClosestCromdoFallSpot" />
						<bool name="FollowTarget" value="true" />
						<float name="MoveDuration" value="0.000000" />
						<bool name="IgnorePosition" value="false" />
						<bool name="IgnoreRotation" value="true" />
						<bool name="DisableColWhileMoving" value="false" />
						<bool name="DropIfGrabbed" value="false" />
						<bool name="SetAsNewRespawnPoint" value="false" />
						<bool name="MoveBottomNotCenter" value="false" />
						<bool name="MoveTopNotCenter" value="false" />
						<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
					</attributes>

				</node>

			</node>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="TalkAfterBattle" />
					<int name="Id" value="101" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="30.000000, 20.000000, 30.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="AfterBattle" />
					<enum name="BoundType" value="Cylinder" />
					<float name="Radius" value="30.000000" />
					<float name="Height" value="20.000000" />
					<enum name="TriggerCondition" value="On Object Inside" />
					<string name="RequiredTags" value="Player" />
					<expression name="PhysicsObjectIDs" value="" />
					<expression name="ExcludedObjectIDs" value="" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
					<bool name="CreateSkin" value="false" />
					<bool name="GetAccurateContacts" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Dialogue" />
						<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
						<int name="SubtitleID" value="531" />
					</attributes>

				</node>

			</node>

		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="CromdoConversation" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
			</attributes>

			<node type="TriggerObject">
				<attributes>
					<string name="Name" value="StartTalk" />
					<int name="Id" value="9007" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="9200 &amp;&amp; !InScene" />
					<enum name="TriggerCondition" value="On Object Picked" />
					<string name="RequiredTags" value="!Unreactive &amp;&amp; !NoTalk" />
					<float name="MinPickDistance" value="0.000000" />
					<float name="MaxPickDistance" value="20.000000" />
					<expression name="PhysicsObjectIDs" value="7201" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="PickAction" value="On Picked" />
					<bool name="InteractRequired" value="true" />
					<enum name="PlayerActionName" value="Interact" />
					<enum name="CursorStyle" value="Talk" />
					<bool name="UseThrowDistanceCylinder" value="false" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<enum name="ReweightCondTriggers" value="None" />
				</attributes>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="ShouldEnterTalking" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000003, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="(@#DoSchedules || !325), 9600, 9200" />
						<enum name="TriggerCondition" value="Immediately" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetTalking" />
							<enum name="OnTriggerEvent" value="Change Character State" />
							<enum name="RotationFacing" value="No Change" />
							<ids name="CharacterID" value="7201" />
							<ids name="BehaviorID" value="Talking" />
							<bool name="ForceBehaviorStart" value="true" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="Q1Available" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="313, !301, !302, !303" />
						<enum name="TriggerCondition" value="Immediately" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="PlayQuest1" />
							<enum name="OnTriggerEvent" value="Play Sound" />
							<bool name="UndoOnTriggerRevert" value="false" />
							<enum name="SoundAction" value="Play Dialogue" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="507" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="Intro" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Variable Condition" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="VariableID" value="9105" />
						<enum name="CompareAction" value="Equal To" />
						<string name="CompareValue" value="0" />
						<ids name="CompareVariableID" value="" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="true" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="PlayStartTalk" />
							<enum name="OnTriggerEvent" value="Play Sound" />
							<bool name="UndoOnTriggerRevert" value="false" />
							<enum name="SoundAction" value="Play Dialogue" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="501" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetIntroSpoken" />
							<enum name="OnTriggerEvent" value="Change Variable" />
							<ids name="ObjectIDs" value="9105" />
							<enum name="VariableAction" value="Set Value" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="VariableValue" value="1" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<float name="EventDelay" value="0.100000" />
							<enum name="OnTriggerEvent" value="Change Quest" />
							<string name="QuestName" value="MeetCromdo" />
							<enum name="QuestState" value="Completed" />
							<string name="QuestRequirementName" value="" />
							<int name="QuestRequirementIndex" value="0" />
							<bool name="ChangeSilently" value="false" />
							<bool name="RedisplayUI" value="false" />
							<bool name="ForcePin" value="false" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="Q1NotAvailable" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="!313, !301, !302, !303" />
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						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="PlayQuest1" />
							<enum name="OnTriggerEvent" value="Play Sound" />
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							<enum name="SoundAction" value="Play Dialogue" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="553" />
						</attributes>

					</node>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayStartTalk" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Quest Dialogue" />
						<string name="CharacterName" value="Cromdo" />
						<bool name="PlayerChoiceOnly" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagGreetingCooldown" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="7201" />
						<enum name="ChangeAttributeAction" value="Add" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="GreetingCooldown" />
					</attributes>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="FlooftyQuest" />
						<vector3d name="Position" value="-0.000008, -0.000000, -0.000011" />
						<vector3d name="Rotation" value="360.000000, 0.000000, 0.000013" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="!331 &amp;&amp; !501" />
						<enum name="TriggerCondition" value="On Quest Condition" />
						<string name="ConditionQuestName" value="FlooftySideQuest1" />
						<enum name="ConditionQuestType" value="Is Condition" />
						<enum name="ConditionQuestState" value="Active" />
						<int name="ConditionQuestStage" value="0" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="PlayStartTalk" />
							<enum name="OnTriggerEvent" value="Play Sound" />
							<bool name="UndoOnTriggerRevert" value="false" />
							<enum name="SoundAction" value="Play Dialogue" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty_Sidequest.xml" />
							<int name="SubtitleID" value="1126" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="Q3Finished" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="322, !9107" />
						<enum name="TriggerCondition" value="Immediately" />
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						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="PlayQuest1" />
							<enum name="OnTriggerEvent" value="Play Sound" />
							<bool name="UndoOnTriggerRevert" value="false" />
							<enum name="SoundAction" value="Play Dialogue" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="561" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="InterviewAvailable" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="10 &amp;&amp; 325 &amp;&amp; !327" />
						<enum name="TriggerCondition" value="Immediately" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="PlayStartTalk" />
							<enum name="OnTriggerEvent" value="Play Sound" />
							<bool name="UndoOnTriggerRevert" value="false" />
							<enum name="SoundAction" value="Play Dialogue" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="555" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="AnyQuestActive" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="360.000000, 360.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="Immediately" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
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						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
					</attributes>

					<node type="ConditionalTrigger">
						<attributes>
							<string name="Name" value="Q1Active" />
							<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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					<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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							<string name="Name" value="PickSQ1" />
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							<enum name="TriggerCondition" value="On Player Input" />
							<enum name="PlayerInput" value="Dialog Response" />
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							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="556" />
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						<node type="TriggerEventObject">
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								<string name="Name" value="PlayQuest1" />
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								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
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						<node type="TriggerEventObject">
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								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
								<int name="SubtitleID" value="509" />
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							<string name="Name" value="PickSQ2" />
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							<bool name="AnyDialogue" value="false" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="558" />
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						<node type="TriggerEventObject">
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								<string name="Name" value="PlayQuest1" />
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								<enum name="SoundAction" value="Play Dialogue" />
								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
								<int name="SubtitleID" value="510" />
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							<string name="Name" value="PickSQ2Complete" />
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							<bool name="AnyDialogue" value="false" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="559" />
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						<node type="TriggerEventObject">
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								<string name="Name" value="PlayQuest1" />
								<enum name="OnTriggerEvent" value="Play Sound" />
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								<enum name="SoundAction" value="Play Dialogue" />
								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
								<int name="SubtitleID" value="517" />
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							<string name="Name" value="PickSQ3" />
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							<bool name="AnyDialogue" value="false" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="560" />
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						<node type="TriggerEventObject">
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								<string name="Name" value="PlayQuest1" />
								<enum name="OnTriggerEvent" value="Play Sound" />
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								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
								<int name="SubtitleID" value="522" />
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					<node type="ConditionalTrigger">
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							<string name="Name" value="PickSQ3Complete" />
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							<bool name="AnyDialogue" value="false" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
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						<node type="TriggerEventObject">
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								<string name="Name" value="PlayQuest1" />
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								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo_Sidequest.xml" />
								<int name="SubtitleID" value="533" />
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						<node type="TriggerEventObject">
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								<string name="Name" value="SetQuestAble" />
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						<node type="TriggerEventObject">
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								<string name="Name" value="SetQuestSaidTrue" />
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						<node type="TriggerEventObject">
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								<string name="Name" value="DoneAllSideQuests" />
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								<bool name="ChangeSilently" value="true" />
								<bool name="RedisplayUI" value="false" />
								<bool name="ForcePin" value="false" />
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					<node type="ConditionalTrigger">
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							<string name="Name" value="PickFloofty" />
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						<node type="TriggerEventObject">
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								<string name="Name" value="PlayQuest" />
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								<enum name="SoundAction" value="Play Dialogue" />
								<path name="SubtitlePath" value="Content/Language/English/Subtitles/Floofty_Sidequest.xml" />
								<int name="SubtitleID" value="1136" />
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								<string name="Name" value="HaveNotResponded" />
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							<node type="TriggerEventObject">
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							<node type="TriggerEventObject">
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									<string name="Name" value="AddVolunteerEvent" />
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					<node type="ConditionalTrigger">
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							<string name="Name" value="PickChat" />
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							<bool name="AnyDialogue" value="false" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
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						<node type="ConditionalTrigger">
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								<string name="Name" value="BeforeCamp" />
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								<expression name="TriggerStartExpression" value="!$CromdoGoToCamp.Complete" />
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							<node type="TriggerEventObject">
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									<string name="Name" value="PlayBugsnax" />
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								<string name="Name" value="AfterCamp" />
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								<expression name="TriggerStartExpression" value="$CromdoGoToCamp.Complete &amp;&amp; !$TheIntruder.Complete" />
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							<node type="TriggerEventObject">
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						<node type="ConditionalTrigger">
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								<expression name="TriggerStartExpression" value="$TheIntruder.Complete" />
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							<node type="TriggerEventObject">
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									<string name="Name" value="PlayBugsnax" />
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									<int name="SubtitleID" value="533" />
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						<node type="TriggerEventObject">
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								<enum name="OnTriggerEvent" value="Change UI" />
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							<bool name="UndoOnTriggerRevert" value="false" />
							<enum name="SoundAction" value="Play Dialogue" />
							<path name="SubtitlePath" value="Content/Language/English/Subtitles/Cromdo.xml" />
							<int name="SubtitleID" value="10060" />
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				<node type="TriggerObject">
					<attributes>
						<string name="Name" value="CancelTalk" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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						<expression name="TriggerStartExpression" value="9010" />
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						<float name="Radius" value="60.000000" />
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						<enum name="TriggerCondition" value="On Object Outside" />
						<expression name="PhysicsObjectIDs" value="@999.999" />
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						<float name="MinimumTimeUntilMet" value="2.000000" />
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						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<bool name="CreateSkin" value="false" />
						<bool name="GetAccurateContacts" value="false" />
						<enum name="ReweightCondTriggers" value="None" />
					</attributes>

					<node type="ConditionalTrigger">
						<attributes>
							<string name="Name" value="IfNotTaggedTalking" />
							<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<bool name="Visible" value="true" />
							<expression name="TriggerStartExpression" value="" />
							<enum name="TriggerCondition" value="On Object Attribute" />
							<enum name="AttributeAction" value="Is Condition" />
							<expression name="CompareObjectIDs" value="7201" />
							<bool name="ApplyEventPerObject" value="false" />
							<enum name="CompareAction" value="Does Not Contain" />
							<enum name="CompareAttributeCategory" value="SceneNode" />
							<enum name="CompareAttributeName" value="Tags" />
							<enum name="CompareAttributeType" value="string" />
							<string name="CompareAttributeValue" value="Talking" />
							<enum name="OnTriggerEvent" value="Nothing" />
							<bool name="OnceCondMetAlwaysMet" value="false" />
							<enum name="ReweightCondTriggers" value="None" />
							<vector2d name="TimeSpan" value="0.000000, 0.000000" />
							<bool name="BreakIfTrue" value="false" />
							<float name="Randomness" value="1.000000" />
							<bool name="UseObjectFromParent" value="false" />
						</attributes>

						<node type="ConditionalTrigger">
							<attributes>
								<string name="Name" value="IfNotTaggedReadyToTalk" />
								<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
								<vector3d name="Rotation" value="0.000000, 359.999969, 0.000000" />
								<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
								<bool name="Visible" value="true" />
								<expression name="TriggerStartExpression" value="" />
								<enum name="TriggerCondition" value="On Object Attribute" />
								<enum name="AttributeAction" value="Is Condition" />
								<expression name="CompareObjectIDs" value="7201" />
								<bool name="ApplyEventPerObject" value="false" />
								<enum name="CompareAction" value="Does Not Contain" />
								<enum name="CompareAttributeCategory" value="SceneNode" />
								<enum name="CompareAttributeName" value="Tags" />
								<enum name="CompareAttributeType" value="string" />
								<string name="CompareAttributeValue" value="ReadyToTalk" />
								<enum name="OnTriggerEvent" value="Nothing" />
								<bool name="OnceCondMetAlwaysMet" value="false" />
								<vector2d name="TimeSpan" value="0.000000, 0.000000" />
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								<float name="Randomness" value="1.000000" />
								<bool name="UseObjectFromParent" value="false" />
							</attributes>

							<node type="TriggerEventObject">
								<attributes>
									<enum name="OnTriggerEvent" value="Reset Trigger" />
									<ids name="ObjectIDs" value="9008, 9009" />
									<bool name="IgnoreExistingCollisions" value="true" />
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							</node>

							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="SubtractTagGreetingCooldown" />
									<enum name="OnTriggerEvent" value="Change Attribute" />
									<expression name="ObjectIDs" value="7201" />
									<enum name="ChangeAttributeAction" value="Subtract" />
									<enum name="AttributeCategory" value="SceneNode" />
									<enum name="AttributeName" value="Tags" />
									<enum name="AttributeType" value="string" />
									<enum name="ValueSource" value="Literal Value" />
									<string name="AttributeValue" value="GreetingCooldown" />
								</attributes>

							</node>

						</node>

					</node>

				</node>

			</node>

			<node type="VariableObject">
				<attributes>
					<string name="Name" value="FlooftyResponse" />
					<int name="Id" value="501" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<bool name="Visible" value="true" />
					<enum name="VariableObjectType" value="Save Attribute" />
					<enum name="VariableType" value="Float" />
					<enum name="SaveCategoryType" value="Save" />
					<bool name="GenerateNameForObject" value="true" />
					<string name="SaveAttributeName" value="Desert_Outer__@202.501_FlooftyResponse" />
					<vector2d name="VariableRange" value="0.000000, 0.000000" />
				</attributes>

			</node>

		</node>

		<node type="SubLevelObject">
			<attributes>
				<vector3d name="Position" value="-0.000002, 0.000000, -0.000006" />
				<vector3d name="Rotation" value="0.000014, 0.000003, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<path name="SubLevelFileName" value="Content/Levels/Grumpuses/GrumpusBaseBehaviors.irr" />
				<bool name="HasRenderables" value="false" />
				<bool name="AllowOutliers" value="true" />
				<ids name="SubLevelBoundsID" value="" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="QuestStartTime" />
				<int name="Id" value="408" />
				<vector3d name="Position" value="-9.118014, -51.186001, 277.087982" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Save Attribute" />
				<enum name="VariableType" value="Float" />
				<enum name="SaveCategoryType" value="Save" />
				<bool name="GenerateNameForObject" value="false" />
				<string name="SaveAttributeName" value="WiggleQuestStartTime" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="DisappearTime" />
				<int name="Id" value="409" />
				<vector3d name="Position" value="-9.118014, -51.186001, 277.087982" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Save Attribute" />
				<enum name="VariableType" value="Float" />
				<enum name="SaveCategoryType" value="Save" />
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				<string name="SaveAttributeName" value="WiggleDisappearTime" />
				<vector2d name="VariableRange" value="0.000000, 0.000000" />
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		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="DesertBehavior" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
			</attributes>

			<node type="CharacterBehaviorObject">
				<attributes>
					<string name="Name" value="DesertWalking" />
					<vector3d name="Position" value="-9.118012, -51.186001, 277.087982" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<float name="TimeUntilStart" value="0.000000" />
					<float name="TimeUntilMet" value="0.000000" />
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					<enum name="StartCondition" value="ManualActivation" />
					<enum name="EndCondition" value="None" />
					<enum name="CharacterState" value="Walking" />
					<float name="CharacterSpeed" value="25.000000" />
					<float name="CharacterAcceleration" value="0.000000" />
					<float name="CharacterRotateSpeed" value="5.000000" />
					<ids name="NavMeshID" value="NavMesh" />
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					<enum name="MovementMode" value="No Change" />
					<ids name="TargetWaypointID" value="" />
					<bool name="StartAtClosestWaypoint" value="true" />
					<expression name="Target1" value="" />
					<float name="Target1Distance" value="0.000000" />
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					<string name="ExcludedVarObjID" value="" />
					<string name="LookDistance" value="" />
					<ids name="EyeLookatID" value="" />
					<enum name="WalkingAnimName" value="" />
					<enum name="StoppedAnimName" value="AngryIdle" />
					<enum name="ReactingAnimName" value="" />
					<enum name="FlyingAnimName" value="" />
					<enum name="StrafeLeftAnimName" value="" />
					<enum name="StrafeRightAnimName" value="" />
					<ids name="DefaultBehaviorID" value="DesertWalking" />
					<bool name="StopForPlayer" value="true" />
					<bool name="ChangePlayerControlled" value="false" />
					<float name="StoppingDistance" value="-1.000000" />
					<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
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					<bool name="ForceAnimationStart" value="false" />
					<bool name="LockOntoFirstTarget" value="false" />
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				<node type="SceneObject">
					<attributes>
						<string name="Name" value="Enter" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddTagAllowIncidental" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="7201" />
							<enum name="ChangeAttributeAction" value="Add" />
							<enum name="AttributeCategory" value="SceneNode" />
							<enum name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="AllowIncidental" />
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					</node>

				</node>

				<node type="SceneObject">
					<attributes>
						<string name="Name" value="Exit" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="RemoveTagAllowIncidental" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="7201" />
							<enum name="ChangeAttributeAction" value="Subtract" />
							<enum name="AttributeCategory" value="SceneNode" />
							<enum name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="AllowIncidental" />
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					</node>

				</node>

			</node>

		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="CampBehavior" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
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			<node type="SceneObject">
				<attributes>
					<string name="Name" value="MorningRoutine" />
					<vector3d name="Position" value="0.000005, 0.000000, -0.000008" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
				</attributes>

			</node>

			<node type="CharacterBehaviorObject">
				<attributes>
					<string name="Name" value="WakeUp" />
					<vector3d name="Position" value="-9.117992, -51.186005, 277.087982" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
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					<expression name="StartExpression" value="10 &amp;&amp; @#DoSchedules &amp;&amp; MorningRoutine &amp;&amp; !GoToWork" />
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					<enum name="EndCondition" value="AnimationEnd" />
					<float name="Timer" value="0.000000" />
					<float name="MinimumTimeUntilMet" value="0.000000" />
					<ids name="NextBehavior" value="GoToWork" />
					<enum name="CharacterState" value="Stopped" />
					<float name="CharacterSpeed" value="12.000000" />
					<float name="CharacterAcceleration" value="0.000000" />
					<float name="CharacterRotateSpeed" value="5.000000" />
					<ids name="NavMeshID" value="NavMesh" />
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					<enum name="MovementMode" value="No Change" />
					<ids name="TargetWaypointID" value="" />
					<bool name="StartAtClosestWaypoint" value="true" />
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					<string name="LookDistance" value="" />
					<ids name="EyeLookatID" value="" />
					<enum name="WalkingAnimName" value="" />
					<enum name="StoppedAnimName" value="WakeUp" />
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					<enum name="FlyingAnimName" value="" />
					<enum name="StrafeLeftAnimName" value="" />
					<enum name="StrafeRightAnimName" value="" />
					<ids name="DefaultBehaviorID" value="WakeUp" />
					<bool name="StopForPlayer" value="true" />
					<bool name="ChangePlayerControlled" value="false" />
					<float name="StoppingDistance" value="-1.000000" />
					<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
					<float name="CharacterHeight" value="0.000000" />
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					<bool name="ForceAnimationStart" value="false" />
					<bool name="LockOntoFirstTarget" value="false" />
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				<node type="SceneObject">
					<attributes>
						<string name="Name" value="Enter" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="AddTagUnreactive" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
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							<enum name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Unreactive" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="RemoveTagSleeping" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
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							<enum name="ChangeAttributeAction" value="Subtract" />
							<enum name="AttributeCategory" value="SceneNode" />
							<enum name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Sleeping" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetBedNotOccupied" />
							<float name="EventDelay" value="0.500000" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="ClosestBed" />
							<enum name="ChangeAttributeAction" value="Subtract" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Tags" />
							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Occupied" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetBedPickable" />
							<float name="EventDelay" value="0.500000" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="ClosestBed" />
							<enum name="ChangeAttributeAction" value="Set Value" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="IsPickable" />
							<enum name="AttributeType" value="bool" />
							<enum name="ValueSource" value="Literal Value" />
							<bool name="AttributeValue" value="true" />
						</attributes>

					</node>

				</node>

				<node type="SceneObject">
					<attributes>
						<string name="Name" value="Exit" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SubtractTagUnreactive" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
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							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Unreactive" />
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					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="RemoveTagNoTalk" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
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							<enum name="AttributeType" value="string" />
							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="NoTalk" />
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					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetTalkAble" />
							<enum name="OnTriggerEvent" value="Change Variable" />
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							<enum name="ValueSource" value="Literal Value" />
							<string name="VariableValue" value="1" />
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					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetFeedAble" />
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							<enum name="ValueSource" value="Literal Value" />
							<string name="VariableValue" value="1" />
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					</node>

				</node>

			</node>

			<node type="CharacterBehaviorObject">
				<attributes>
					<string name="Name" value="GoToWork" />
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					<expression name="StartExpression" value="(MorningRoutine || DayRoutine) &amp;&amp; !WakeUp &amp;&amp; 10 &amp;&amp; @#DoSchedules" />
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					<float name="CharacterSpeed" value="12.000000" />
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					<ids name="TargetWaypointID" value="@3324" />
					<bool name="StartAtClosestWaypoint" value="true" />
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			<node type="TriggerEventObject">
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				<bool name="BreakIfTrue" value="true" />
				<float name="Randomness" value="1.000000" />
				<bool name="UseObjectFromParent" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Move Object" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="MoveMode" value="Reference Node" />
					<ids name="TargetID" value="@3323" />
					<bool name="FollowTarget" value="false" />
					<float name="MoveDuration" value="0.000000" />
					<bool name="IgnorePosition" value="false" />
					<bool name="IgnoreRotation" value="true" />
					<bool name="DisableColWhileMoving" value="false" />
					<bool name="DropIfGrabbed" value="false" />
					<bool name="SetAsNewRespawnPoint" value="false" />
					<bool name="MoveBottomNotCenter" value="true" />
					<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveAllRoutines" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="MorningRoutine, DayRoutine, PoopRoutine, EveningRoutine, NightRoutine, SleepRoutine" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddNightRoutine" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="7201" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="NightRoutine" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Character State" />
					<enum name="RotationFacing" value="No Change" />
					<ids name="CharacterID" value="7201" />
					<ids name="BehaviorID" value="GoToBed" />
					<bool name="ForceBehaviorStart" value="false" />
					<bool name="IgnoreBehaviorStartExpression" value="true" />
				</attributes>

			</node>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="UniqueTalkingRequirements" />
			<int name="Id" value="15" />
			<vector3d name="Position" value="0.000011, 0.442002, -0.469046" />
			<vector3d name="Rotation" value="0.000024, 0.000005, 0.000013" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="Immediately" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

	</node>

	<node type="ClassObject">
		<attributes>
			<int name="Id" value="6001" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<path name="SubLevelFileName" value="Content/Levels/FlavorAndElementsSystem.irr" />
			<bool name="HasRenderables" value="false" />
			<bool name="ClassCollision" value="true" />
			<expression name="RemoveTempJointsTagged" value="" />
			<expression name="TempJointObjects" value="" />
			<string name="TempJointTags" value="" />
			<path name="DefinitionOverridePath" value="" />
			<int name="VariableOverrideCount" value="1" />
			<int name="AttributeOverrideCount" value="1" />
		</attributes>

	</node>

</irr_scene>

