<SubtitleCollection>

<!-- Eggabell and Filbo approach the door -->

	<Subtitle id="1" character="Filbo" stoppedDefault="TiredIdle"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_001_Filbo_ThatsAThats"
	setEmotion="Filbo,0,Judging;Filbo,3,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
text="This is a...this is a big mountain, huh?
Lotta... *wheeze* lotta steps." />

	<Subtitle id="2" character="Eggabell" nextDialogueID="3"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_002_Eggabell_OhGrumpI"
	setEmotion="Eggabell,0,Bummed" emotionEnd="Bummed"
	setAnimation="Eggabell,0,LookingDown"
text="Oh grump, I knew this was a bad idea." />

	<Subtitle id="3" character="Filbo" nextDialogueID=""
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_003_Filbo_ImFineReally"
	setEmotion="Filbo,0,Smug" emotionEnd="Smug"
	setAnimation="Eggabell,0,LookingDownEnd;Filbo,0,LayingCelebration;Filbo,3,LayingSitUp"
text="I'm fine, really!
Hey, you look just like my friend Eggabell!" />

	<Subtitle id="103" character="Filbo" nextDialogueID="104"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_004_Filbo_EggabellItsReally"
	setEmotion="Filbo,0,Surprised;Filbo,2.5,Happy" emotionEnd="Happy"
	setAnimation="Filbo,0,LayingSitUp,1"
text="EGGABELL!? 
It's really you! You're here!
Alive...and...not dead!" />

	<Subtitle id="104" character="Eggabell" nextDialogueID="105" 
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_005_Eggabell_YesItsMe"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,0.5,GestureToSelf"
text="Yes, it's me, Filbo.
Calm down, you'll hyperventilate." />

	<Subtitle id="105" character="Filbo" nextDialogueID="4"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_006_Filbo_OkayOkayPhew"
	setEmotion="Filbo,0,Confused;Filbo,5,Sad" emotionEnd="Sad"
	setAnimation="Filbo,2.3,LayingSitUpEnd;Filbo,5,LayingSitUp"
text="Huh? Oh. Okay. Okay, uh, yeah, uhm. Phew!
Are you coming back to Snaxburg?" />

	<Subtitle id="4" character="Eggabell" 
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_007_Eggabell_ComeOnGet"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,0,HandsOnHips;Eggabell,4,HandsOnHipsEnd;Filbo,0,LayingSitUpEnd"
	setTarget="Filbo,3.3,Eggabell"
text="Come on, get up. 
Let's get this door open before 
altitude sickness kicks in." />

	<Subtitle id="5" character="Filbo" nextDialogueID="6" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_018_Filbo_WoooahWhatIs"
	setEmotion="Filbo,0,Surprise" emotionEnd="Neutral"
	setAnimation="Filbo,1,Pointing;Filbo,3,PointingEnd"
text="Woooah! What IS that thing?" />

	<Subtitle id="6" character="Eggabell" nextDialogueID="48" enableControls="0" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_019_Eggabell_LizThoughtIt"
	setEmotion="Eggabell,0,Judging" emotionEnd="Judging"
	setAnimation="Eggabell,0,HandsOnHips" setTarget="Filbo,0,Eggabell"
text="Liz thought it might be some kind of ancient
temple to Bugsnax." />

	<Subtitle id="7" character="Filbo" nextDialogueID="8" enableControls="0" faceSpeaker="Eggabell"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_020_Filbo_WellItDefinitely"
	setEmotion="Filbo,0,Neutral;Filbo,3,Suspicious" emotionEnd="Suspicious"
	setAnimation="Filbo,3,HandBehindHead"
text="Well, it definitely looks important!
How do we, uh, get in?" />

	<Subtitle id="8" character="Eggabell" enableControls="0" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_021_Eggabell_RightWeNeed"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
	setAnimation="Eggabell,0,HandsOnHipsEnd;Filbo,0,HandBehindHeadEnd"
text="Right. We need to stand here,
here, and here. On three, we push." />

	<Subtitle id="14" character="Eggabell" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_022_Eggabell_ThisIsIt"
	setEmotion="Eggabell,0,Unamused;Eggabell,5,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
text="This is it. Ready?
One! Two! THREEE!" />

	<Subtitle id="1114" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_023_Filbo_Hnnnggghhhhh"
	setEmotion="Filbo,0,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
text="" />


<!-- Eggabell and Filbo fail the door -->

	<Subtitle id="15" character="Eggabell" nextDialogueID="16"
setTarget="Eggabell,0.0,@803;Filbo,0.5,Eggabell"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_001_Eggabell_OhGrumpI"
	setEmotion="Eggabell,0,Fear;Eggabell,3,Angry" emotionEnd="Angry"
	setAnimation="Eggabell,0,Ready;Eggabell,3,LookingDown"
text="Oh grump, I could've killed us all!
What did I do wrong?" />

	<Subtitle id="16" character="Filbo" nextDialogueID="17" faceSpeaker="Eggabell" nextDialogueDelay="0"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_002_Filbo_HeyItsOkay"
	setEmotion="Filbo,0,Confused;Filbo,2,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,0,GestureForward;Filbo,3.5,GestureTowardSelf;Eggabell,1,LookingDownEnd"
text="Hey, hey, it's okay, Eggabell!
that was kinda scary, but we're fine!
We'll just try it again-" />

	<Subtitle id="17" character="Eggabell" nextDialogueID="18"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_003_Eggabell_NoIllTry"
	setEmotion="Eggabell,0,Angry;Filbo,0,Confused" emotionEnd="Angry"
	setAnimation="Eggabell,0.5,GestureToSelf;Eggabell,2,GestureForward"
text="No, I'LL try it again.
You two are going home." />

	<Subtitle id="18" character="Filbo" nextDialogueID="19"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_004_Filbo_EggabellIWant"
	setEmotion="Filbo,0,Unamused;Filbo,2,Confused" emotionEnd="Confused"
	setAnimation="Filbo,2.75,Pointing,0.5;Filbo,4,PointingEnd"
text="Eggabell, I want to find Lizbert 
just as badly as you do. 
You don't have to do this alone!" />

	<Subtitle id="19" character="Eggabell" nextDialogueID="20"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_005_Eggabell_YesIDo"
	setEmotion="Eggabell,0,Angry;Eggabell,2,Sad" emotionEnd="Sad"
	setAnimation="Eggabell,0,LeanForward;Eggabell,3.5,LookingDown,0.5"
text="Yes I do!
I'm a burden to everybody around me!
That's why she's gone!" />

	<Subtitle id="20" character="Filbo" nextDialogueID="21"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_006_Filbo_WWhatDoYou"
	setEmotion="Filbo,0,Confused" emotionEnd="Confused"
	setAnimation="Filbo,0,TiredIdle,0.5"
text="W-what do you mean?" />

	<Subtitle id="21" character="Eggabell" nextDialogueID="22"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_007_Eggabell_IWasBeing"
	setEmotion="Eggabell,0,Bummed" emotionEnd="Bummed"
	setAnimation="Eggabell,2,LookingDownEnd"
	setTarget="Eggabell,0.5,@6014"
text="I was being stupid...
and slipped up on the cliffs while
I was trying to show off." />

	<Subtitle id="22" character="Eggabell" nextDialogueID="23"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_007a_Eggabell_TheEarthquakeHit"
	setEmotion="Eggabell,0,Sad" emotionEnd="Sad"
	setAnimation="Eggabell,1,LeanForward;Eggabell,3.5,LeanForwardEnd"
	setTarget="Eggabell,0.5,@999.999"
text="The earthquake hit and...
and I was gonna fall, but Liz saved me
...like she always does." />

	<Subtitle id="23" character="Eggabell" nextDialogueID="24"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_007b_Eggabell_SheGotSwept"
	setEmotion="Eggabell,0,Sad" emotionEnd="Sad"
	setAnimation="Eggabell,0,LookingDown,0.5;Eggabell,5,LookingDownEnd,0.5"
	setTarget="Eggabell,0.5,@6014"
text="She got swept away...and the
ground opened beneath her and it...
...it swallowed her up." />

	<Subtitle id="24" character="Filbo" nextDialogueID="25"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_008_Filbo_ImSoSorry"
	setEmotion="Filbo,0,Sad" emotionEnd="Sad"
	setAnimation="Filbo,0,GestureTowardSelf"
text="I'm so sorry, Eggabell." />

	<Subtitle id="25" character="Eggabell" nextDialogueID="26"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_009_Eggabell_DontBeIm"
	setEmotion="Eggabell,0,Bummed" emotionEnd="Bummed"
	setAnimation="Eggabell,0,HandsOnHips"
	setTarget="Eggabell,0.0,Filbo"
text="Don't be. I'm used to it." />

	<Subtitle id="26" character="Eggabell" nextDialogueID="27"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_009a_Eggabell_PleaseJustGo"
	setEmotion="Eggabell,0,Confused;Eggabell,2,Sad" emotionEnd="Sad"
	setAnimation="Eggabell,0.1,GestureForward,0.5"
text="Please, just go.
I can't stand to see anyone else hurt." />

	<Subtitle id="27" character="Filbo" nextDialogueID="28"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_010_Filbo_HaYouKnow"
	setEmotion="Filbo,0,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,0,TiredIdle,0.5"
text="Ha, you know, when I was looking
for Lizbert I got really hungry." />

	<Subtitle id="28" character="Filbo" nextDialogueID="29"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_010a_Filbo_ICouldntCatch"
	setEmotion="Filbo,0,Neutral;Filbo,3,Judging" emotionEnd="Judging"
	setAnimation="Filbo,0.5,HandBehindHead,0.5;Filbo,4.5,HandBehindHeadEnd"
text="I couldn't catch Bugsnax, so I tried eating
this purple flower. But then I threw up, and 
then I went blind for a bit, and then I fell in a hole." />

	<Subtitle id="29" character="Filbo" nextDialogueID="30"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_010b_Filbo_AndByThe"
	setEmotion="Filbo,0,Suspicious;Filbo,3,Surprised" emotionEnd="Surprised"
	setAnimation="Filbo,0.5,GestureTowardSelf"
text="A-and, and by the time I dragged myself 
outta there I was so tired and hungry
I could barely move!" />

	<Subtitle id="30" character="Filbo" nextDialogueID="31"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_010c_Filbo_ThatsWhenWe"
	setEmotion="Filbo,0,Happy" emotionEnd="Happy"
	setAnimation="Filbo,0,Pointing;Filbo,2,PointingEnd"
	setTarget="Filbo,0.0,@999.999"
text="That's when we met, Buddy!" />

	<Subtitle id="31" character="Eggabell" nextDialogueID="32" faceSpeaker="Filbo"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_011_Eggabell_FilboThatsAwful"
	setEmotion="Eggabell,0,Confused" emotionEnd="Confused"
	setAnimation="Eggabell,0,LeanForward"
text="Filbo, th-that's awful." />

	<Subtitle id="32" character="Filbo" nextDialogueID="33"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_012_Filbo_ItWasSheepish"
	setEmotion="Filbo,0,Smug;Filbo,1.5,Bummed" emotionEnd="Bummed"
	setAnimation="Filbo,2,HandBehindHead;Eggabell,0,LeanForwardEnd"
text="It was!
Cuz, y'know, I can't make it on
my own like you and Lizbert." />

	<Subtitle id="33" character="Filbo" nextDialogueID="34"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_012a_Filbo_AndItsTimes"
	setEmotion="Filbo,0,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,1,HandBehindHeadEnd"
text="And it's times like those
when I could really use a doctor." />

	<Subtitle id="34" character="Eggabell" nextDialogueID="1134"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_013_Eggabell_HehAlrightI"
	setEmotion="Eggabell,0,Neutral" emotionEnd="Neutral"
	setAnimation="Eggabell,0,LookingDown"
text="Heh. Alright, I get it..." />

	<Subtitle id="1134" character="Eggabell" nextDialogueID="35"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_014_Eggabell_INeedSome"
	setEmotion="Eggabell,0,Bummed" emotionEnd="Bummed"
	setAnimation="Eggabell,1,LookingDownEnd;Eggabell,8,GestureForward"
text="I need some time to think.
I still wanna figure out what I got wrong.
When I do, I'll come find you." />

	<Subtitle id="35" character="Filbo" nextDialogueID="36"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_015_Filbo_AndThenWell"
	setEmotion="Filbo,0,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,1,GestureTowardSelf"
text="And then we'll 
find Liz together." />

	<Subtitle id="36" character="Eggabell"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellDoesntHeadHome/EggabellDoesntHeadHome_016_Eggabell_ThankYouFilbo"
	setEmotion="Eggabell,0,Bummed;Eggabell,1.5,Neutral" emotionEnd="Neutral"
	setAnimation=""
text="Thank you, Filbo.
Stay safe." />

<!-- Walking to the Door -->

	<Subtitle id="40" character="Filbo" nextDialogueID="42" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_008_Filbo_EggabellItsSo"
	setEmotion="Filbo,0,Happy" emotionEnd="Happy"
text="Oh, Eggabell, it's so good to see you!
I can't believe you've been up here
all this time. You're so...different!" />

	<Subtitle id="42" character="Eggabell" nextDialogueID="43" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_009_Eggabell_ThatsRightThe"
	setEmotion="Eggabell,0,Unamused" emotionEnd="Unamused"
text="That's right. 
The soft little Eggabell you knew is gone." />

	<Subtitle id="43" character="Filbo" nextDialogueID="44" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_010_Filbo_YeahYouReally"
	setEmotion="Filbo,0,Smug" emotionEnd="Smug"
text="Yeah, you really came out 
of your shell! Huh? *Laughs*" />

	<Subtitle id="44" character="Filbo" nextDialogueID="45" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_011_Filbo_HeySoWhy"
	setEmotion="Filbo,0,Neutral" emotionEnd="Neutral"
text="Hey, uhm, so, why do you want my help?
I thought you woulda asked Chandlo..." />

	<Subtitle id="45" character="Eggabell" nextDialogueID="46" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_012_Eggabell_ChandlosGotSnorpy"
	setEmotion="Eggabell,0,Bummed;Eggabell,3,Smug" emotionEnd="Smug"
text="Chandlo's got Snorpy to worry about.
Besides, you've been following Liz
around for years." />

	<Subtitle id="46" character="Filbo" nextDialogueID="47" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_013_Filbo_IDontFollow"
	setEmotion="Filbo,0,Surprised;Filbo,0.5,Disgust" emotionEnd="Disgust"
text="What!? I don't follow her around..." />

	<Subtitle id="47" character="Eggabell" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_014_Eggabell_UhHuhPointIs"
	setEmotion="Eggabell,0,Unamused;Eggabell,1,Neutral;Filbo,1.5,Neutral" emotionEnd="Neutral"
text="Uh-huh. Point is, I know you care.
And since I need three Grumps,
you might as well be one of them." />

	<Subtitle id="48" character="Filbo" nextDialogueID="49" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_015_Filbo_OhWaitA"
	setEmotion="Filbo,0,Confused" emotionEnd="Confused"
	setAnimation="Eggabell,0,HandsOnHipsEnd"
text="Oh...uh...
Wait a minute." />

	<Subtitle id="49" character="Filbo" nextDialogueID="50" enableControls="0" faceSpeaker="Eggabell"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_015a_Filbo_IfThisDoor"
	setEmotion="Filbo,0,Judging;Filbo,6,Confused" emotionEnd="Judging"
	setAnimation="Filbo,1.5,GestureForward;Filbo,5,Pointing;Filbo,6,PointingEnd"
text="If this door takes three of us to open,
how would Lizbert get inside by herself?
What makes you think she's behind it?" />

	<Subtitle id="50" character="Eggabell" nextDialogueID="7" enableControls="0"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_016_Eggabell_BecauseSheHas"
	setEmotion="Eggabell,0,Bummed;Eggabell,2,Sad" emotionEnd="Sad"
	setAnimation="Eggabell,0,HandsOnHips"
text="Because she has to be.
I looked everywhere else!" />

	<Subtitle id="51" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Scenes/TheDoor/TheDoor_017_Filbo_WellIfWere"
	setEmotion="Filbo,0,Happy;Eggabell,2,Happy" emotionEnd="Happy"
text="Well, if we're talking about
Lizbert, anything's possible!" />

	<Subtitle id="52" character="Eggabell" enableControls="1"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
	setEmotion="Eggabell,0,Happy" emotionEnd="Happy"
text="Exactly!" />

<!-- Mountain climb redux -->

	<Subtitle id="60" character="Filbo" nextDialogueID="61" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_005_Filbo_Mountainstilltall"
	setEmotion="Filbo,0,Suspicious" emotionEnd="Suspicious"
text="*pant* Mountain...still...tall" />

	<Subtitle id="61" character="Eggabell" nextDialogueID="62" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_006_Eggabell_DoYouNeed"
	setEmotion="Eggabell,0,Confused" emotionEnd="Confused"
text="Whoa...do you need a break?
H-how about water?
Let me check your vitals-" />

	<Subtitle id="62" character="Filbo" nextDialogueID="63" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_007_Filbo_NoNoIm"
	setEmotion="Filbo,0,Judging;Filbo,1,Neutral" emotionEnd="Neutral"
text="No, no, I'm okay!
Besides, we're almost there, right?" />

	<Subtitle id="63" character="Eggabell" nextDialogueID="64" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_008_Eggabell_Right"
	setEmotion="Eggabell,0,Happy" emotionEnd="Happy"
text="Right!" />

	<Subtitle id="64" character="Eggabell" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_008a_Eggabell_ButInThe"
	setEmotion="Eggabell,0,Judging;Eggabell,4,Happy" emotionEnd="Happy"
text="But, in the future, you could stand
to do some exercise...
Or-or just hang out with Chandlo!" />


	<Subtitle id="65" character="Filbo" nextDialogueID="66" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_009_Filbo_WereHereHow"
	setEmotion="Filbo,0,Happy;Filbo,2.5,Judging" emotionEnd="Judging"
	setAnimation="Filbo,0,Excited;Filbo,2.5,ExcitedEnd"
text="Alright! We're here! Uhm...
How do we get this thing open, Eggabell?" />

	<Subtitle id="66" character="Eggabell" nextDialogueID="67" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_010_Eggabell_TurnsOutShe"
	setEmotion="Eggabell,0,Smug;Eggabell,2,Neutral" emotionEnd="Neutral"
	setAnimation="Eggabell,0,HandsOnHips;Eggabell,4,HandsOnHipsEnd"
text="Turns out she wrote the order backwards.
I guess even the great Elizabert Megafig
can still make mistakes." />

	<Subtitle id="67" character="Filbo" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_011_Filbo_PobodysNerfectRight"
	setEmotion="Filbo,0,Smug;Filbo,4,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,0,HandBehindHead;Filbo,4.5,HandBehindHeadEnd"
text="Well...pobody's nerfect, right?
*laughs*
Okay, I'm ready when you are!" />

	<Subtitle id="68" character="Eggabell" enableControls="1" 
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_012_Eggabell_WereComingLiz"
	setEmotion="Eggabell,0,Neutral;Eggabell,5,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
text="We're coming, Liz!
ONE! TWO! THREEEEEE!" />



	<Subtitle id="69" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_013_Filbo_Aaaaaaahhhh"
	setEmotion="Filbo,0,Surprised" emotionEnd="Surprised"
text="Ahhhhhhhhhhh!" />

	<Subtitle id="70" character="Eggabell" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/OnTheWayUp/OnTheWayUp_014_Eggabell_Aaaaaaahhhh" 
	setEmotion="Eggabell,0,Surprised" emotionEnd="Surprised" />





</SubtitleCollection>
