<SubtitleCollection type="Character">

	<Subtitle id="1100" character="Floofty" allowBack="1" option0="$EmojiQuest Zapytaj, co robić." option1="Porozmawiaj o plotkach." option2="Porozmawiaj o Lizbert." option3="Porozmawiaj o Bugsnaxach." option4="Do widzenia." />

	<Subtitle id="1101" character="Floofty" nextDialogueID="1102" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_001_Floofty_YouTookYour" setEmotion="Floofty,0,Disgust;Floofty,2,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,2,ReactionLLeg,1" text="Za bardzo ci się tu nie spieszyło.
Jeszcze trochę, a noga zupełnie by mi zgniła." />

	<Subtitle id="1102" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002a_Floofty_ComeLetsFinish" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd,0.5" text="Chodź. Pora dokończyć pracę." />

	<Subtitle id="1103" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_002_Floofty_MyExperimentCost" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="Do moich eksperymentów potrzebne były ręka i noga.
Nikt inny nie zgłosił się na ochotnika." />

	<Subtitle id="1104" character="Floofty" nextDialogueID="1105" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyMeet/MeetingFloofty_003_Floofty_AbsolutelyNotIm" setEmotion="Floofty,0,Disgust;Floofty,1.5,Surprised;Floofty,3,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd" text="Absolutnie NIE!
Jestem tak blisko przełomu.
A teraz pomóż mi, albo odejdź!" />

	<Subtitle id="1105" character="Floofty" allowBack="1" nextDialogueID="1106,1106" option0="Jak mogę ci pomóc?" option1="Czego pragniesz, o wielku Floofty!" />

	<Subtitle id="1106" character="Floofty" nextDialogueID="1107" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_001_Floofty_AhhhAlwaysA" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,Pondering" text="Pytanie, które zawsze warto zadać." />

	<Subtitle id="1107" character="Floofty" nextDialogueID="1108" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_002_Floofty_PreparationsForMy" setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" text="Przygotowania do mojego wielkiego eksperymentu
prawie dobiegły końca. Niebawem zobaczymy,
czy dam radę poprawić to, jak się poruszam." />

	<Subtitle id="1108" character="Floofty" quest="FlooftyMainQuest1" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest1/FlooftyQuest1_003_Floofty_ButForNow" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,1,PonderingGestureForward" text="A teraz zmień moją rękę
w Czerwonego Nanka." />

	<Subtitle id="1109" character="Floofty" nextDialogueID="1110" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_001_Floofty_ExcellentThereIs" setEmotion="Floofty,0,Smug;Floofty,1,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingEnd;Floofty,2,Snacktivator" setTrigger="4.1,331" text="Doskonale.
Zostało już tylko jedno.
Daj mi Snaktywator." />

	<Subtitle id="1110" character="Floofty" nextDialogueID="1111" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_002_Floofty_YourOldSnaktivator" setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Unamused" setAnimation="Floofty,0,SnacktivatorEnd" text="Stary Snaktywator to rzęch.
Ulepszyłum go." />

	<Subtitle id="1111" character="Floofty" nextDialogueID="1112" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_003_Floofty_ItIsNow" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setTrigger="3.2,332" setAnimation="Floofty,0,Snacktivator;Floofty,3,SnacktivatorEnd" text="Może teraz zmieniać materię, z której zbudowany jest
dany Bugsnax w procesie anamnezy sonicznej…" />

	<Subtitle id="1112" character="Floofty" nextDialogueID="1113" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_004_Floofty_MyBodyRemembers" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.5,LeanForward" text="*WZDYCHA* Moje ciało 'pamięta' zjedzone Bugsnaxy.
Snaktywator może zmienić zesnaxowane
kończyny w cokolwiek, co kiedyś jadłum." />

	<Subtitle id="1113" character="Floofty" quest="FlooftyMainQuest2" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_005_Floofty_UseItChange" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering" text="Wypróbuj go. Zmień moją rękę z Nanka w Truskawnika." />

	<Subtitle id="1114" character="Floofty" nextDialogueID="1115" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_006_Floofty_AreYouAmazed" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingGestureForward" text="Już odebrało ci mowę?
To jeszcze nic." />

	<Subtitle id="1115" character="Floofty" nextDialogueID="1116" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_007_Floofty_IfMyHypothesis" setEmotion="Floofty,0,Judging;Floofty,2,Neutral" emotionEnd="Neutral" setAnimation="Floofty,2,PonderingLeanForward" text="Jeśli mam rację, Bugsnaxy mogą
'zapamiętywać' kształt mojego ciała." />

	<Subtitle id="1116" character="Floofty" nextDialogueID="1117" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008_Floofty_ItIsTime" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForwardEnd" text="Pora zweryfikować hipotezę!" />

	<Subtitle id="1117" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest2/FlooftyQuest2_008a_Floofty_UseTheSnaktivator" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,PonderingEnd" text="Użyj Snaktywatora na mojej brakującej nodze!" />

	<Subtitle id="1118" character="Floofty" nextDialogueID="1140" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_001_Floofty_MyLegIs" setEmotion="Floofty,0,Happy;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,ReactionLLeg,0.5" text="A-ha! Znowu mam nogę." />

---

	<Subtitle id="1120" character="Floofty" speakerText="$Unknown" nextDialogueID="1121" setEmotion="Floofty,0,Neutral;Floofty,2,Judging" emotionEnd="Judging" setAnimation="Floofty,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_001_Floofty_SnaxburgIsInhabited" text="Mieszkańcy wrócili do Snaxburga. Zaskakujące odkrycie." />

	<Subtitle id="1121" character="Floofty" speakerText="$Unknown" setEmotion="Floofty,0,Unamused;Floofty,1,Judging" emotionEnd="Judging" setAnimation="Floofty,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002_Floofty_YouYouAre" text="To ty. Z gazety." />

	<Subtitle id="1122" character="Floofty" speakerText="$Unknown" nextDialogueID="1123" emotionStart="Smug" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,Pondering;Floofty,2.5,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_002a_Floofty_DespiteYourLack" text="Mimo że brak ci jakichkolwiek przydatnych zdolności,
potrzebuję twojej pomocy." />

	<Subtitle id="1123" character="Floofty" option0="Umiejętności dziennikarskie są przydatne!" option1="Kim jesteś?" option2="Jak mogę ci pomóc?" />

	<Subtitle id="1124" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_003_Floofty_AsIsExtracting" text="Tak samo, jak talent do opróżniania latryn." />

	<Subtitle id="1125" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Disgust" emotionEnd="Disgust" setAnimation="Floofty,0,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_004_Floofty_WhatAMeritless" text="Co za bezwartościowe pytanie." />

	<Subtitle id="1126" character="Floofty" speakerText="$Unknown" nextDialogueID="1127" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0.5,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_005_Floofty_AhObedienceIs" text="Ach. Posłuszeństwo dobrze kompensuje brak kwalifikacji." />

	<Subtitle id="1127" character="Floofty" speakerText="$Unknown" nextDialogueID="11127" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.5,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006_Floofty_NowMyExperiments" text="Moje eksperymenty zostały wstrzymane z chwilą
niefortunnego zaginięcia Eggabell." />

	<Subtitle id="11127" character="Floofty" speakerText="$Unknown" nextDialogueID="1128" setEmotion="Floofty,0,Angry" emotionEnd="Angry" setAnimation="" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_006a_Floofty_SinceTheSettlements" text="Od momentu, gdy obóz poszedł w rozsypkę,
znajdowanie nowych obiektów stało się problematyczne." />

	<Subtitle id="1128" character="Floofty" option0="Jakie eksperymenty?" option1="Eggabell? Kto to?" option2="Nie, serio. Kim ty jesteś?" />

	<Subtitle id="1129" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_007_Floofty_ABitOf" text="Gastronomiczno-biochemiczne.
Szczegóły są nieistotne." />

	<Subtitle id="1130" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Unamused;Floofty,3,Bummed" emotionEnd="Bummed" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_008_Floofty_TheLocalPhysician" text="Lekarka z tego obozu. Towarzyszka Lizbert. Prawdopodobnie martwa." />

	<Subtitle id="1131" character="Floofty" speakerText="$Unknown" nextDialogueID="1132" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,1.5,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_009_Floofty_SomebodyWhoAsks" text="Kimś, kto zadaje pytania,
zamiast na nie odpowiadać." />

	<Subtitle id="1132" character="Floofty" speakerText="$Unknown" nextDialogueID="11132" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,1.5,PonderingChop" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010_Floofty_SilenceYourselfAnd" text="Ucisz się i słuchaj." />

	<Subtitle id="11132" character="Floofty" speakerText="$Unknown" nextDialogueID="11332" setEmotion="Floofty,0,Unamused;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingGestureForward;Floofty,3,PonderingArmTwirl" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010a_Floofty_YouveLikelyWitnessed" text="Jak pewnie już wiesz,
kończyny grumpów zmieniają się w Bugsnaxy.
Nazywam ten proces snaxyzacją." />

	<Subtitle id="11332" character="Floofty" speakerText="$Unknown" nextDialogueID="1133" setEmotion="Floofty,0,Unamused;Floofty,4,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingLeanForward,0.5;Floofty,4.1,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010b_Floofty_UnderNormalCirumstances" text="Zwykle dzieje się to losowo.
Udało mi się jednak opracować metodę,
dzięki której efekt obejmuje wskazane kończyny. " />

	<Subtitle id="1133" character="Floofty" speakerText="$Unknown" nextDialogueID="11133" emotionStart="Smug" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,4,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010c_Floofty_ItsSimpleOnce" text="To łatwe, gdy już się rozumie wewnętrzne
mechanizmy rozprzestrzeniania cząsteczek Bugsnaxów
na poziomie molekularnym…" />

	<Subtitle id="11133" character="Floofty" speakerText="$Unknown" nextDialogueID="1134" emotionStart="Unamused" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_010d_Floofty_Sigh" text="*wzdycha*" />

	<Subtitle id="1134" character="Floofty" speakerText="$Unknown" nextDialogueID="1135" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,Snacktivator" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011_Floofty_ThisIsThe" text="To Snaktywator!" />

	<Subtitle id="1135" character="Floofty" speakerText="$Unknown" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0.2,SnacktivatorEnd;Floofty,3.5,LeanForward;Floofty,6,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_011a_Floofty_FeedMeStrabby" text="Nakarm mnie Truskawnikiem.
Wyceluj Snaktywatorem w stopę.
Stopa zmieni się w Truskawnika. Jasne?" />

	<Subtitle id="1136" character="Floofty" speakerText="$Unknown" nextDialogueID="1137" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012_Floofty_VeryGoodI" setEmotion="Floofty,0,Smug;Floofty,1,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,1,LeanForwardEnd" text="Bardzo dobrze.
Pozwolę ci póki co przetestować
Snaktywator w terenie." />

	<Subtitle id="1137" character="Floofty" speakerText="$Unknown" nextDialogueID="1138" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012a_Floofty_IMeanwhileHave" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="Ja tymczasem zajmę się tym, co zaplanowałum
w związku z moją nogą." />

	<Subtitle id="1138" character="Floofty" speakerText="$Unknown" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyEncounter/EncounterFloofty_012b_Floofty_ILookForward" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,6,StoppedDefault" text="Nie mogę się doczekać dalszej współpracy." />

	<Subtitle id="1139" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IfYouSee" setEmotion="Floofty,0,Neutral;Floofty,4,Smug" emotionEnd="Smug" setAnimation="Floofty,1,LeanForward;Floofty,4,LeanForwardEnd" text="Jeśli zobaczysz gdzieś Triffany, zapytaj ją,
co osteoblast powiedział do osteocytu.
To bardzo śmieszne!" />

	<Subtitle id="1160" character="Floofty" nextDialogueID="1161" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA" setEmotion="Floofty,0,Judging;Floofty,4.5,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,Pondering;Floofty,4.5,PonderingLeanForward" text="Oto moja hipoteza: wyciekająca z wulkanu
substancja to nie lawa,
tylko ekstremalnie rozgrzane fondue." />

	<Subtitle id="1161" character="Floofty" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Tidbit_Floofty_IHaveA_002" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,4,PonderingEnd" text="Niestety, musiałum wstrzymać badania,
gdy narzędzia mi się stopiły." />

---

	<Subtitle id="1140" character="Floofty" nextDialogueID="1141" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_002_Floofty_BugsnaxCanCure" setEmotion="Floofty,0,Surprised;Floofty,3.5,Suspicious" emotionEnd="Suspicious" setAnimation="Floofty,0,Clipboard;Floofty,3,ClipboardWrite" text="Bugsnaxy mogą leczyć choroby
i przywracać zdrowie słabowitym.
To odkrycie zmieni świat." />

	<Subtitle id="1141" character="Floofty" nextDialogueID="1142" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_003_Floofty_ToThinkElizabert" setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" emotionEnd="Disgust" setAnimation="Floofty,0,ClipboardReact,0.5" text="I pomyśleć, że Elizabert i Eggabell po prostu
z tego zrezygnowały. Żałosne." />

	<Subtitle id="1142" character="Floofty" nextDialogueID="1143" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_004_Floofty_AhemButI" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd" text="*EKHEM* Nie będę się jednak zajmowału sprawami
osobistymi, gdy jest jeszcze tyle do zrobienia." />

	<Subtitle id="1143" character="Floofty" quest="FlooftyMainQuest3" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest3/FlooftyQuest3_005_Floofty_UseTheSnaktivator" setEmotion="Floofty,0,Unamused;Floofty,2,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,2,Pondering,0.5" text="Jeszcze raz użyj Snaktywatora.
Zmień moje kończyny w Kokoski." />

	<Subtitle id="1144" character="Floofty" nextDialogueID="1145" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_001_Floofty_MyBodyHas" setEmotion="Floofty,0,Suspicious;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingArmTwirl" text="Hmm… Moje ciało składa się z większej
liczby Kokosków, niż zjadłum." />

	<Subtitle id="1145" character="Floofty" nextDialogueID="1146" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_002_Floofty_CanYouEven" setEmotion="Floofty,0,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingLeanForward,0.5" text="Jesteś w ogóle w stanie pojąć, co się stało?!" />

	<Subtitle id="1146" character="Floofty" nextDialogueID="1147" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003_Floofty_ThisMeansThat" setEmotion="Floofty,0,Surprised;Floofty,3,Judging" emotionEnd="Judging" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,3,PonderingEnd" text="To znaczy, ze wszystkie Bugsnaxy
są takie same. Jeden może zmieniać się w drugiego,
gdy zostanie poddany prawidłowej stymulacji." />

	<Subtitle id="1147" character="Floofty" nextDialogueID="1148" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_003a_Floofty_AndNowThat" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,1,GestureToSelf" text="I ja teraz też." />

	<Subtitle id="1148" character="Floofty" nextDialogueID="1149" quest="FlooftyMainQuest4" questState="Active,ConditionMet" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004_Floofty_NowUseThe" setEmotion="Floofty,0,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,LeanForward" text="Uwolnij pełną moc Snaktywatora." />

	<Subtitle id="1149" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyQuest4/FlooftyQuest4_004a_Floofty_IWantLimbs" setEmotion="Floofty,0,Neutral" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForwardEnd" text="Chcę, by moje kończyny były
jednocześnie Nudlerami, Kokoskami,
Nankami i Truskawnikami!" />

	<Subtitle id="1170" character="Floofty" nextDialogueID="1171" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001_Floofty_IHaveLearned" setEmotion="Floofty,0,Neutral;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,3.5,GestureToSelf" text="Wiele się dowiedziałum.
Mimo twojej głupoty
był z ciebie pożytek." />

	<Subtitle id="1171" character="Floofty" nextDialogueID="1172" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_001a_Floofty_GoodJob" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward,0.5" text="Dobra robota!" />

	<Subtitle id="1172" character="Floofty" nextDialogueID="1173" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002_Floofty_NoMatterHow" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,LeanForwardEnd;Floofty,2,Clipboard" text="Niezależnie od tego, w ile Bugsnaxów się zmienię,
nie czuję żadnych zmian w swoim ciele." />

	<Subtitle id="1173" character="Floofty" nextDialogueID="1174" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002a_Floofty_IsThereA" setEmotion="Floofty,0,Suspicious;Floofty,6,Surprised" emotionEnd="Surprised" setAnimation="Floofty,0,ClipboardWrite" text="Czy grumpowatość ma jakieś granice?
Czy będę mogłu powiedzieć, że jestem Floofty Fizzlebean,
jeśli każda komórka mojego ciała będzie Bugsnaxem?" />

	<Subtitle id="1174" character="Floofty" nextDialogueID="11174" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_002b_Floofty_OrWillI" setEmotion="Floofty,0,Judging;Floofty,4,Suspicious" emotionEnd="Suspicious" setAnimation="Floofty,0,ClipboardWriteEnd,0.5;Floofty,4,ClipboardWrite" text="Czy raczej zmienię się w Bugsnaxa,
łącznie ze smakiem?
MUSZĘ się tego dowiedzieć." />

	<Subtitle id="11174" character="Floofty" nextDialogueID="1175" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_003_Floofty_" setEmotion="Floofty,0,Smug;Floofty,2,Happy;Floofty,3,Smug" emotionEnd="Smug" setAnimation="Floofty,0,ClipboardReact,0.5" text="Hmm.... Ha, ha, ha, ha, ha, ha!
Hmmm..." />

	<Subtitle id="1175" character="Floofty" nextDialogueID="1176" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004_Floofty_TheAnswersWont" setEmotion="Floofty,0,Suspicious;Floofty,3,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,ClipboardReactEnd;Floofty,3,ClipboardEnd" text="*EKHEM*. Odpowiedzi same do mnie nie przyjdą.
Muszę kontynuować testy. Ale tutaj już niczego
nowego się nie dowiem." />

	<Subtitle id="1176" character="Floofty" nextDialogueID="1177" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_004a_Floofty_IWillExperiment" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,GestureToSelf" text="Pora poeksperymentować na Snaxburgu." />

	<Subtitle id="1177" character="Floofty" allowBack="1" nextDialogueID="1178,1178" option0="Chciałuś powiedzieć: 'W Snaxburgu'?" option1="Odmawiam komentarza." />

	<Subtitle id="1178" character="Floofty" eventName="event:/GameAudio/Voiceovers/Quests/FlooftyHeadsHome/FlooftyHeadsHome_005_Floofty_ILookForward" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" text="Nie mogę się doczekać dalszej współpracy." />



	<Subtitle id="1150" character="Floofty" allowBack="1" nextDialogueID="Quest" option0="Przypomnij... Co mam zrobić?" />

	<Subtitle id="16000" character="Floofty" isEat="1" option0="Zjedzmy coś." />

	<Subtitle id="1151" character="Floofty" allowBack="1" option0="Porozmawiajmy." />

	<Subtitle id="1152" character="Floofty" allowBack="1" isBack="1" option0="Do widzenia." />

	<Subtitle id="1153" character="Floofty" allowBack="1" option0="$EmojiQuest Wrócisz do obozu?" />

	<Subtitle id="1154" character="Floofty" allowBack="1" option0="$EmojiInterview Masz chwilę na wywiad?" />

	<Subtitle id="1155" character="Floofty" allowBack="1" option0="Co się stało z twoją nogą?" />

	<Subtitle id="1156" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="Available" option0="$EmojiSidequest Co zamierzasz?" />

	<Subtitle id="1157" character="Floofty" allowBack="1" quest="FlooftySideQuest1" questState="ConditionMet" option0="$EmojiSidequest Żadnych ochotników…" />

	<Subtitle id="1158" character="Floofty" allowBack="1" quest="FlooftySideQuest2" questState="ConditionMet" option0="$EmojiSidequest Mam dla ciebie Bugsnaxa." />

	<Subtitle id="1159" character="Floofty" allowBack="1" quest="FlooftySideQuest3" questState="Available" option0="$EmojiSidequest Co się tu dzieje?" />

	<Subtitle id="11159" character="Floofty" allowBack="1" quest="FlooftySideQuestTemp" questState="Active" option0="$EmojiSidequest Co porabiasz?" />

	<Subtitle id="1190" character="Floofty" enableControls="1" emotionEnd="Ignore" eventName="GameAudio/Voiceovers/General/Floofty/Ow" text="Auć!" />



	<Subtitle id="1500" character="Floofty" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1315,1306,1307,1308,1309,1310,1311,1312,1313" />

	<Subtitle id="1301" character="Floofty" nextDialogueID="1203" afterSelectionUnhide="1302" option0="Kim jesteś?" />

	<Subtitle id="1302" character="Floofty" hiddenByDefault="1" nextDialogueID="1204" option0="Gastrorobaloznawcu'? Czym się zajmujesz?" indent="1" />

	<Subtitle id="1303" character="Floofty" nextDialogueID="1205" afterSelectionUnhide="1304" option0="Skąd decyzja o przybyciu na Snaktooth Island?" />

	<Subtitle id="1304" character="Floofty" hiddenByDefault="1" nextDialogueID="1206" option0="Ale zanim tu przybyłuś, nie wiedziałuś, że Bugsnaxy tu są." indent="1" />

	<Subtitle id="1305" character="Floofty" nextDialogueID="1208" afterSelectionUnhide="1315" option0="Co myślisz o Bugsnaxach?" />

	<Subtitle id="1306" character="Floofty" nextDialogueID="1209" afterSelectionUnhide="1307,1308" option0="Skąd decyzja o opuszczeniu miasteczka?" />

	<Subtitle id="1307" character="Floofty" hiddenByDefault="1" nextDialogueID="1211" option0="Czy to prawda, że jesz grumpy?" indent="1" />

	<Subtitle id="1308" character="Floofty" hiddenByDefault="1" nextDialogueID="1212" option0="Co ucięta noga robi w twojej chacie?" indent="1" />

	<Subtitle id="1309" character="Floofty" nextDialogueID="1213" afterSelectionUnhide="1310" option0="Powiesz mi coś o Lizbert?" />

	<Subtitle id="1310" character="Floofty" hiddenByDefault="1" nextDialogueID="1214" afterSelectionUnhide="1311,1312" option0="A Eggabell?" indent="1" />

	<Subtitle id="1311" character="Floofty" hiddenByDefault="1" nextDialogueID="1216" option0="Kto to był?" indent="2" />

	<Subtitle id="1312" character="Floofty" hiddenByDefault="1" nextDialogueID="1218" option0="To co się stało?" indent="2" />

	<Subtitle id="1313" character="Floofty" hiddenByDefault="1" unHideOnQuestConditionMet="FlooftyInterview" nextDialogueID="1219" option0="$EmojiInterviewComplete Masz jeszcze jakieś przemyślenia?" />

	<Subtitle id="1314" character="Floofty" nextDialogueID="1202,1202" option0="Interesuje mnie wyłącznie prawda." option1="Chcę posłuchać, co ma do powiedzenia najmądrzejszu grump w miasteczku." allowBack="1" />

	<Subtitle id="1315" character="Floofty" hiddenByDefault="1" nextDialogueID="11208" option0="Wampir emocjonalny?" indent="1" />

	<Subtitle id="1350" character="Floofty" option0="$EmojiInterview Rozpocznij wywiad" option1="Nieważne" />

	<Subtitle id="1510" character="Floofty" allowBack="1" isBack="1" nextDialogueID="1500" option0="Wróć" />



	<Subtitle id="1201" character="Floofty" emotionEnd="Disgust" nextDialogueID="1314" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_001_Floofty_IAmNot" text="Nie jestem tu, by babrać się w plotkach
dla tego ohydnego szmatławca,
który nazywasz gazetą." />

	<Subtitle id="1202" character="Floofty" emotionEnd="Smug" nextDialogueID="1350" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,LeanForwardEnd;Floofty,1,Pondering" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_002_Floofty_VeryWellIf" text="Dobrze.
Trochę cię dokształcę, skoro nalegasz." />

	<Subtitle id="1203" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_003_Floofty_IAmFloofty" text="Jestem Floofty Fizzlebean,
pierwszu gastrorobaloznawcu na świecie." />

	<Subtitle id="1204" character="Floofty" emotionEnd="Neutral" nextDialogueID="1500" setEmotion="Floofty,0,Smug;Floofty,2,Neutral" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_004_Floofty_InBabyLanguage" text="Wytłumaczę jak dziecku: badam
Bugsnaxy i to, jak wpływają na grumpy." />

	<Subtitle id="1205" character="Floofty" emotionEnd="Unamused" nextDialogueID="1500" setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingLeanForward;Floofty,2,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_005_Floofty_ToStudyBugsnax" text="Żeby badać Bugsnaxy,
oczywiście." />

	<Subtitle id="1206" character="Floofty" emotionEnd="Judging" nextDialogueID="1207" setEmotion="Floofty,0,Unamused;Floofty,5,Judging" setAnimation="Floofty,0,PonderingEnd;Floofty,4.5,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006_Floofty_SighsWhenElizabert" text="Gdy Elizabert Megafig rekrutowała członków
swojej osobistej sekty, zauważyłum,
że jej ramię jest jakieś dziwne." />

	<Subtitle id="1207" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewHere" setEmotion="Floofty,0,Judging;Floofty,4.5,Smug" setAnimation="Floofty,0,LeanForward;Floofty,3,LeanForwardEnd;Floofty,4.5,Pondering" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_006a_Floofty_SheWasKeeping" text="Ukrywała wczesne
symptomy snaxyzacji. 
To mnie zainteresowało" />

	<Subtitle id="1208" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,3,Judging;Floofty,5,Disgust" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd;Floofty,5,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_007_Floofty_YouAreAsking" text="Pytasz o moje opinie, a nie fakty.
Nie będę opowiadału ci o moich uczuciach,
ty wampirze emocjonalny." />

	<Subtitle id="11208" character="Floofty" emotionEnd="Disgust" nextDialogueID="11209" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingGestureForward,0.5;Floofty,5,PonderingArmTwirl" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008_Floofty_EveryTimeI" text="Za każdym razem, gdy próbuję opublikować
przełomowe wyniki moich badań, wy dziennikarze
piszecie jakieś pomówienia," />

	<Subtitle id="11209" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,3,PonderingArmTwirlEnd;Floofty,5,PonderingChop;Floofty,5.3,PonderingChop,0.1;Floofty,5.7,PonderingChop,0.1" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_008a_Floofty_DangerousMethodsOr" text="oskarżacie mnie o 'niebezpieczne metody',
o 'wątpliwe etycznie' zachowanie! Przestańcie
w końcu redagować bzdury i skupcie się na nauce!" />

	<Subtitle id="1209" character="Floofty" emotionEnd="Unamused" nextDialogueID="1210" setEmotion="Floofty,0,Unamused;Floofty,3,Angry;Floofty,5,Unamused" setAnimation="Floofty,3,PonderingLeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009_Floofty_ISimplyWanted" text="Chciałum kontynuować badania,
z Eggabell lub bez, ale to MNIE Shelda
 obwiniała o ich zniknięcie." />

	<Subtitle id="1210" character="Floofty" emotionEnd="Disgust" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLeave" setEmotion="Floofty,0,Unamused;Floofty,3,Disgust" setAnimation="Floofty,2,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_009a_Floofty_ImNoStranger" text="Polowania na czarownice to dla mnie nie nowość.
Uciekłum, nim zdążyli chwycić za widły." />

	<Subtitle id="1211" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,2,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_010_Floofty_DontBeRidiculous" text="Nie żartuj.
Zjadłum zaledwie jednego grumpa." />

	<Subtitle id="1212" character="Floofty" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Floofty,0,Smug" setAnimation="Floofty,0,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_011_Floofty_WouldYouPrefer" text="Wolisz, żebym trzymału
swoją odrąbaną nogę w wychodku?" />

	<Subtitle id="1213" character="Floofty" emotionEnd="Judging" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,1,Smug;Floofty,2,Judging" setAnimation="Floofty,2,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_012_Floofty_TheTruthLaughing" text="Prawda. Ha.
Elizabert była aroganckim tchórzem.
W przeciwieństwie do Eggabell." />

	<Subtitle id="1214" character="Floofty" emotionEnd="Neutral" nextDialogueID="1215" setEmotion="Floofty,0,Neutral" setAnimation="Floofty,2,PonderingGestureForward" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013_Floofty_EggabellTrulyUnderstood" text="Eggabell naprawdę rozumiała moje badania.
Bardzo chciała wziąć w nich udział." />

	<Subtitle id="1215" character="Floofty" emotionStart="Disgust" nextDialogueID="1500" setEmotion="Floofty,0,Neutral;Floofty,3,Disgust" setAnimation="Floofty,0,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_013a_Floofty_OurWorkTogether" text="Nasza współpraca była owocna,
ba, nawet przyjemna. Ale ktoś nam przeszkodził." />

	<Subtitle id="1216" character="Floofty" emotionEnd="Disgust" nextDialogueID="1217" setEmotion="Floofty,0,Disgust" setAnimation="Floofty,0,PonderingEnd;Floofty,3,GestureToSelf" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014_Floofty_SheldaThatMummified" text="Shelda. Ta oszustka podsyciła w Elizabert
strach przed moimi badaniami
i użyła jej związku z Eggabell jako broni." />

	<Subtitle id="1217" character="Floofty" emotionEnd="Angry" nextDialogueID="1500" setEmotion="Floofty,0,Unamused;Floofty,2,Angry" setAnimation="Floofty,0,LeanForward;Floofty,3,Pondering,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_014a_Floofty_ScramblingHerFragile" text="Namieszała w ich emocjach.
Stworzyła zerojedynkową sytuację,
w której trzeba było wybierać między mną i Elizabert." />

	<Subtitle id="1218" character="Floofty" emotionEnd="Bummed" nextDialogueID="1500" setQuestRequirement="FlooftyInterviewLizbert" setEmotion="Floofty,0,Unamused;Floofty,4,Bummed" setAnimation="Floofty,0,PonderingLeanForward;Floofty,4,PonderingLeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_015_Floofty_UltimatelyEggabellChose" text="Eggabell wybrała uczucia,
a nie naukę. Przypuszczam,
że to ją zgubiło." />

	<Subtitle id="1219" character="Floofty" emotionEnd="Unamused" nextDialogueID="1221" setEmotion="Floofty,0,Unamused" setAnimation="Floofty,0,PonderingEnd;Floofty,3,Snacktivator" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_016_Floofty_YesIHave" text="Tak. Mam hasło do osobistej
skrzyni Eggabell. Może cię
zainteresuje." />

	<Subtitle id="1221" character="Floofty" emotionEnd="Angry" setEmotion="Floofty,0,Angry" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Floofty/InterviewFloofty_017_Floofty_YouveWastedEnough" text="Zmarnowałum już wystarczająco
dużo czasu. Odejdź." />



<Subtitle id="10001" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_001" text="To znowu ty." />

<Subtitle id="10002" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_002" text="To znowu ty." />

<Subtitle id="10003" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_003" text="Co?" />

<Subtitle id="10004" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_004" text="Co?" />

<Subtitle id="10005" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_005" text="Uszanowanie." />

<Subtitle id="10006" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_006" text="Witaj." />

<Subtitle id="10007" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_007" text="O, cześć." />

<Subtitle id="10008" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_008" text="Witam." />

<Subtitle id="10009" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_009" text="Miło cię widzieć." />

<Subtitle id="10010" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Greet_Player_010" text="Cześć." />



<Subtitle id="10051" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_001" text="To wszystko." />

<Subtitle id="10052" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_002" text="To wszystko." />

<Subtitle id="10053" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_003" text="Krzyżyk na drogę." />

<Subtitle id="10054" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_004" text="Krzyżyk na drogę." />

<Subtitle id="10055" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_005" text="O czym to ja…" />

<Subtitle id="10056" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_006" text="O czym to ja…" />

<Subtitle id="10057" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_007" text="Do widzenia." />

<Subtitle id="10058" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_008" text="Wracam do pracy." />

<Subtitle id="10059" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_009" text="Nie rób niczego, czego ja bym nie zrobiłu." />

<Subtitle id="10060" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010" text="Postaraj się nie robić głupstw." />

<Subtitle id="11011" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT01" text="A skoro już po wszystkim…" />

<Subtitle id="11012" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT02" text="To wszystko. Sio!" />

<Subtitle id="11013" character="Floofty" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Floofty/Tidbits/Greetings/Tidbit_Floofty_Bye_Player_010_ALT03" text="Idź sobie!" />

</SubtitleCollection>