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				<attributes>
					<string name="Name" value="OverrideAnimations" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="999" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="AutomateArmsAnimation" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="FrozenAnimation" />
					<enum name="OnTriggerEvent" value="Change Character State" />
					<enum name="RotationFacing" value="No Change" />
					<ids name="CharacterID" value="30" />
					<enum name="BehaviorID" value="" />
					<enum name="CharacterState" value="No Change" />
					<float name="CharacterSpeed" value="0.000000" />
					<float name="CharacterAcceleration" value="0.000000" />
					<float name="CharacterRotateSpeed" value="0.000000" />
					<ids name="NavMeshID" value="" />
					<enum name="PathBehavior" value="No Change" />
					<enum name="MovementMode" value="No Change" />
					<ids name="TargetWaypointID" value="" />
					<bool name="StartAtClosestWaypoint" value="false" />
					<expression name="Target1" value="" />
					<float name="Target1Distance" value="0.000000" />
					<float name="Target1Priority" value="0.000000" />
					<float name="Target1StoppingDistance" value="-1.000000" />
					<float name="TargetLostScalar" value="1.100000" />
					<string name="ExcludedVarObjID" value="" />
					<string name="LookDistance" value="" />
					<ids name="EyeLookatID" value="" />
					<enum name="WalkingAnimName" value="Freeze" />
					<enum name="StoppedAnimName" value="Freeze" />
					<enum name="ReactingAnimName" value="" />
					<enum name="FlyingAnimName" value="" />
					<enum name="StrafeLeftAnimName" value="" />
					<enum name="StrafeRightAnimName" value="" />
					<enum name="DefaultBehaviorID" value="" />
					<bool name="StopForPlayer" value="true" />
					<bool name="ChangePlayerControlled" value="false" />
					<float name="StoppingDistance" value="-1.000000" />
					<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
					<float name="CharacterHeight" value="0.000000" />
					<vector2d name="TimeRange" value="-1.000000, -1.000000" />
					<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
					<bool name="ForceAnimationStart" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ChangeDiffuseTexture" />
					<enum name="OnTriggerEvent" value="Change Material" />
					<expression name="ObjectIDs" value="30" />
					<bool name="ApplyToAllMaterials" value="true" />
					<enum name="MaterialAction" value="Set Diffuse Color" />
					<color name="NewColor" value="ff00d5d5" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="FrozenScreen" />
					<enum name="OnTriggerEvent" value="Run Transition" />
					<enum name="TransitionType" value="CameraFrozen" />
					<path name="TransitionTexturePath" value="Content/Screens/Backgrounds/Frozen.dds" />
					<path name="TransitionTexturePath2" value="Content/Screens/Backgrounds/FrozenNormal.dds" />
					<path name="TransitionTexturePath3" value="Screen" />
					<path name="TransitionTexturePath4" value="Content/Screens/Backgrounds/FrozenCracks.dds" />
					<float name="TransitionInLength" value="0.500000" />
					<float name="HoldLength" value="999999.000000" />
					<float name="TransitionOutLength" value="1.500000" />
					<bool name="CameraTransition" value="true" />
					<bool name="SplitTimer" value="false" />
					<enum name="TransitionLogic" value="None" />
					<ids name="UserDataVarID" value="6660" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ResetBreakoutVar" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="6660" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="0" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Music" />
					<enum name="MusicAction" value="Set Parameter" />
					<string name="MusicParameterName" value="Slowed" />
					<float name="MusicParameterValue" value="1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play" />
					<expression name="ObjectIDs" value="10005" />
					<float name="FadeInDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RumbleController" />
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Rumble Controller" />
					<float name="LeftStart" value="1.000000" />
					<float name="LeftEnd" value="1.000000" />
					<float name="RightStart" value="1.000000" />
					<float name="RightEnd" value="1.000000" />
					<float name="Duration" value="0.300000" />
					<float name="Delay" value="0.000000" />
					<enum name="EaseCurve" value="Linear" />
					<enum name="EaseType" value="Ease In/Out" />
					<bool name="Preview" value="false" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="BreakoutAtMax" />
				<int name="Id" value="6661" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Variable Condition" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="VariableID" value="6660" />
				<enum name="CompareAction" value="Greater Than Or Equal" />
				<string name="CompareValue" value="5" />
				<ids name="CompareVariableID" value="" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="BreakFrozen" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="1027 &amp;&amp; !6661" />
				<enum name="TriggerCondition" value="On Player Input" />
				<enum name="PlayerInput" value="Player Action" />
				<enum name="PlayerActionName" value="Menu Skip" />
				<enum name="InputCondition" value="On Pressed" />
				<bool name="IgnoreLocks" value="true" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Custom Logic" />
					<enum name="CustomLogic" value="Forward minimum until met timer on trigger." />
					<ids name="TriggerObjectID" value="1043" />
					<float name="TimeToAdd" value="3.500000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddFreezeResist" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#Elements" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="FreezeResist" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="999" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="CameraShakeTimer" />
					<enum name="AttributeType" value="float" />
					<enum name="ValueSource" value="Literal Value" />
					<float name="AttributeValue" value="0.400000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play Event" />
					<string name="SoundEventName" value="event:/GameAudio/Sfx/Player/Foley/BreakIce" />
					<expression name="SoundPositionID" value="999" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RumbleController" />
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Rumble Controller" />
					<float name="LeftStart" value="1.000000" />
					<float name="LeftEnd" value="1.000000" />
					<float name="RightStart" value="1.000000" />
					<float name="RightEnd" value="1.000000" />
					<float name="Duration" value="0.200000" />
					<float name="Delay" value="0.000000" />
					<enum name="EaseCurve" value="Linear" />
					<enum name="EaseType" value="Ease In/Out" />
					<bool name="Preview" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="IncrementBreakoutVar" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="6660" />
					<enum name="VariableAction" value="Add" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="VariableValue" value="1" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SubractFreezeResist" />
					<float name="EventDelay" value="3.000000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#Elements" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="FreezeResist" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="IfFrozenTooLong" />
				<int name="Id" value="1043" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="999" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Contains" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<enum name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="Frozen" />
				<float name="MinimumTimeUntilMet" value="10.000000" />
				<bool name="ResetTimerIfUnmet" value="true" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddFreezeResist" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#Elements" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="FreezeResist" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagFrozen" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#Elements" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Frozen" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SubractFreezeResist" />
					<float name="EventDelay" value="3.000000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="#Elements" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="FreezeResist" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="LosesFrozen" />
				<int name="Id" value="1039" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="On Condition" />
				<expression name="CompareObjectIDs" value="999" />
				<bool name="ApplyEventPerObject" value="false" />
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				<enum name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="Frozen" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="StopOverrideAnimations" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="999" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="AutomateArmsAnimation" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ChangeDiffuseTexture" />
					<enum name="OnTriggerEvent" value="Change Material" />
					<expression name="ObjectIDs" value="30" />
					<bool name="ApplyToAllMaterials" value="true" />
					<enum name="MaterialAction" value="Set Diffuse Color" />
					<color name="NewColor" value="ffffffff" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="FrozenScreen" />
					<enum name="OnTriggerEvent" value="Run Transition" />
					<enum name="TransitionType" value="CameraFrozen" />
					<path name="TransitionTexturePath" value="Content/Screens/Backgrounds/Frozen.dds" />
					<path name="TransitionTexturePath2" value="Content/Screens/Backgrounds/FrozenNormal.dds" />
					<path name="TransitionTexturePath3" value="Screen" />
					<path name="TransitionTexturePath4" value="Content/Screens/Backgrounds/FrozenCracks.dds" />
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					<bool name="CameraTransition" value="true" />
					<bool name="SplitTimer" value="false" />
					<enum name="TransitionLogic" value="None" />
					<ids name="UserDataVarID" value="" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play" />
					<expression name="ObjectIDs" value="10004" />
					<float name="FadeInDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Music" />
					<enum name="MusicAction" value="Set Parameter" />
					<string name="MusicParameterName" value="Slowed" />
					<float name="MusicParameterValue" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Stop" />
					<expression name="ObjectIDs" value="10005" />
				</attributes>

			</node>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="FrozenBreakout" />
				<int name="Id" value="6660" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Float" />
				<float name="VariableValue" value="0.000000" />
				<vector2d name="VariableRange" value="0.000000, 5.000000" />
			</attributes>

		</node>

		<node type="SoundObject">
			<attributes>
				<int name="Id" value="10003" />
				<vector3d name="Position" value="161.421539, 33.067585, 199.035416" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<string name="EventName" value="GameAudio/Sfx/Player/Foley/Freeze" />
			</attributes>

		</node>

		<node type="SoundObject">
			<attributes>
				<int name="Id" value="10004" />
				<vector3d name="Position" value="161.421539, 33.067585, 199.035416" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<string name="EventName" value="GameAudio/Sfx/Player/Foley/UnFreeze" />
			</attributes>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="IsOnFire" />
				<int name="Id" value="1026" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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				<expression name="TriggerStartExpression" value="6001.409" />
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				<enum name="OnTriggerEvent" value="Nothing" />
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				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="HoldingObject" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="4140" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
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					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RunDrop" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="4143" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play" />
					<expression name="ObjectIDs" value="10002" />
					<float name="FadeInDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="OverrideAnimations" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="999" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="AutomateArmsAnimation" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="OnFireAnimation" />
					<enum name="OnTriggerEvent" value="Change Character State" />
					<enum name="RotationFacing" value="No Change" />
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					<enum name="BehaviorID" value="" />
					<enum name="CharacterState" value="No Change" />
					<float name="CharacterSpeed" value="0.000000" />
					<float name="CharacterAcceleration" value="0.000000" />
					<float name="CharacterRotateSpeed" value="0.000000" />
					<ids name="NavMeshID" value="" />
					<enum name="PathBehavior" value="No Change" />
					<enum name="MovementMode" value="No Change" />
					<ids name="TargetWaypointID" value="" />
					<bool name="StartAtClosestWaypoint" value="false" />
					<expression name="Target1" value="" />
					<float name="Target1Distance" value="0.000000" />
					<float name="Target1Priority" value="0.000000" />
					<float name="Target1StoppingDistance" value="-1.000000" />
					<float name="TargetLostScalar" value="1.100000" />
					<string name="ExcludedVarObjID" value="" />
					<string name="LookDistance" value="" />
					<ids name="EyeLookatID" value="" />
					<enum name="WalkingAnimName" value="OnFire" />
					<enum name="StoppedAnimName" value="OnFire" />
					<enum name="ReactingAnimName" value="" />
					<enum name="FlyingAnimName" value="" />
					<enum name="StrafeLeftAnimName" value="" />
					<enum name="StrafeRightAnimName" value="" />
					<enum name="DefaultBehaviorID" value="" />
					<bool name="StopForPlayer" value="true" />
					<bool name="ChangePlayerControlled" value="false" />
					<float name="StoppingDistance" value="-1.000000" />
					<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
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					<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
					<bool name="ForceAnimationStart" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="OnFireAnimation" />
					<enum name="OnTriggerEvent" value="Change Character State" />
					<enum name="RotationFacing" value="No Change" />
					<ids name="CharacterID" value="30" />
					<enum name="BehaviorID" value="" />
					<enum name="CharacterState" value="No Change" />
					<float name="CharacterSpeed" value="0.000000" />
					<float name="CharacterAcceleration" value="0.000000" />
					<float name="CharacterRotateSpeed" value="0.000000" />
					<ids name="NavMeshID" value="" />
					<enum name="PathBehavior" value="No Change" />
					<enum name="MovementMode" value="No Change" />
					<ids name="TargetWaypointID" value="" />
					<bool name="StartAtClosestWaypoint" value="false" />
					<expression name="Target1" value="" />
					<float name="Target1Distance" value="0.000000" />
					<float name="Target1Priority" value="0.000000" />
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					<float name="TargetLostScalar" value="1.100000" />
					<string name="ExcludedVarObjID" value="" />
					<string name="LookDistance" value="" />
					<ids name="EyeLookatID" value="" />
					<enum name="WalkingAnimName" value="OnFire" />
					<enum name="StoppedAnimName" value="OnFire" />
					<enum name="ReactingAnimName" value="" />
					<enum name="FlyingAnimName" value="" />
					<enum name="StrafeLeftAnimName" value="" />
					<enum name="StrafeRightAnimName" value="" />
					<enum name="DefaultBehaviorID" value="" />
					<bool name="StopForPlayer" value="true" />
					<bool name="ChangePlayerControlled" value="false" />
					<float name="StoppingDistance" value="-1.000000" />
					<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
					<float name="CharacterHeight" value="0.000000" />
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					<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
					<bool name="ForceAnimationStart" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="OnFireScreen" />
					<enum name="OnTriggerEvent" value="Run Transition" />
					<enum name="TransitionType" value="CameraBurning" />
					<path name="TransitionTexturePath" value="Content/Screens/Backgrounds/Fire.dds" />
					<path name="TransitionTexturePath2" value="Content/Screens/Backgrounds/FireGradient.dds" />
					<path name="TransitionTexturePath3" value="Content/Screens/Backgrounds/FireNormal.dds" />
					<path name="TransitionTexturePath4" value="Screen" />
					<float name="TransitionInLength" value="0.250000" />
					<float name="HoldLength" value="1000.000000" />
					<float name="TransitionOutLength" value="5.000000" />
					<bool name="CameraTransition" value="true" />
					<bool name="SplitTimer" value="true" />
					<enum name="TransitionLogic" value="None" />
					<ids name="UserDataVarID" value="" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Music" />
					<enum name="MusicAction" value="Set Parameter" />
					<string name="MusicParameterName" value="OnFire" />
					<float name="MusicParameterValue" value="1.000000" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="RemoveOnFire" />
				<int name="Id" value="1038" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="On Condition" />
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				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Does Not Contain" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<enum name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="OnFire" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IfWet" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
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					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Contains" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<enum name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="Wet" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="TurnOnSteamFace" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="1020" />
						<enum name="PropertyName" value="Visible" />
						<bool name="PropertyValue" value="true" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlaySteamSound" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Event" />
						<string name="SoundEventName" value="GameAudio/Sfx/Player/Foley/FirePutOut" />
						<expression name="SoundPositionID" value="999" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="OnFireScreen" />
					<enum name="OnTriggerEvent" value="Run Transition" />
					<enum name="TransitionType" value="CameraBurning" />
					<path name="TransitionTexturePath" value="Content/Screens/Backgrounds/Fire.dds" />
					<path name="TransitionTexturePath2" value="Content/Screens/Backgrounds/FireGradient.dds" />
					<path name="TransitionTexturePath3" value="Content/Screens/Backgrounds/FireNormal.dds" />
					<path name="TransitionTexturePath4" value="Screen" />
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					<float name="HoldLength" value="0.000000" />
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					<bool name="CameraTransition" value="true" />
					<bool name="SplitTimer" value="true" />
					<enum name="TransitionLogic" value="None" />
					<ids name="UserDataVarID" value="" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="StopOverrideAnimations" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
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					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="AutomateArmsAnimation" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Fade Out" />
					<expression name="ObjectIDs" value="10002" />
					<float name="FadeOutDuration" value="1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Music" />
					<enum name="MusicAction" value="Set Parameter" />
					<string name="MusicParameterName" value="OnFire" />
					<float name="MusicParameterValue" value="0.000000" />
				</attributes>

			</node>

		</node>

		<node type="SoundObject">
			<attributes>
				<int name="Id" value="10002" />
				<vector3d name="Position" value="161.421539, 33.067585, 199.035416" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<string name="EventName" value="GameAudio/Sfx/Player/Foley/Fire" />
			</attributes>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="Slow" />
				<int name="Id" value="1021" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="Manual Activation Only" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Character State" />
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					<float name="CharacterSpeed" value="10.000000" />
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					<enum name="StrafeLeftAnimName" value="" />
					<enum name="StrafeRightAnimName" value="" />
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					<bool name="ForceAnimationStart" value="false" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
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				<string name="Name" value="CancelSlow" />
				<int name="Id" value="1024" />
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			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Character State" />
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					<bool name="ForceAnimationStart" value="false" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
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				<string name="Name" value="IfTaggedStickable" />
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			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
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			</node>

			<node type="TriggerEventObject">
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RunSlow" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="StickyFootsteps" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Change Music" />
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				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
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		<node type="TriggerObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="RunCancelSlow" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="StickyFootstepsOff" />
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			<node type="TriggerEventObject">
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					<enum name="OnTriggerEvent" value="Change Music" />
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			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
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		<node type="TriggerObject">
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				<string name="Name" value="IfElementsTimerTooLong" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="SetLower" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="Reset" />
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		<node type="SoundObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="HaveTripwire?" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="SetRightRemoteVisible" />
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					<bool name="PropertyValue" value="true" />
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		<node type="TriggerObject">
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				<string name="Name" value="HaveLeftRemote" />
				<int name="Id" value="1002" />
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			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="HaveLaunchpad?" />
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				<node type="TriggerEventObject">
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						<enum name="OnTriggerEvent" value="Change Material" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetGlassVisible" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetLeftRemoteVisible" />
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		<node type="SceneObject">
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				<string name="Name" value="HandAttach" />
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				<attributes>
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			<node type="SceneObject">
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					<string name="Name" value="MiscItem" />
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		<node type="VariableObject">
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				<string name="Name" value="PickUpObject" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="TurnOffSheen" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="CopyTempObjectToHandVariable" />
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			<node type="TriggerEventObject">
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					<bool name="PropertyValue" value="false" />
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			<node type="ConditionalTrigger">
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayGrabAnim" />
						<enum name="OnTriggerEvent" value="Change Character State" />
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						<enum name="MovementMode" value="No Change" />
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						<enum name="StrafeRightAnimName" value="" />
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				</node>

			</node>

			<node type="ConditionalTrigger">
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					<string name="Name" value="ReachHand" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RunFakeCollisionWithPlayer" />
						<enum name="OnTriggerEvent" value="Custom Logic" />
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				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="MoveObjectToPlayerHand" />
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					<enum name="EaseCurve" value="None" />
					<enum name="EaseType" value="Ease In/Out" />
					<bool name="StopOnTriggerCancelled" value="false" />
					<bool name="DropIfGrabbed" value="false" />
					<bool name="SetAsNewRespawnPoint" value="false" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="BreakAllTempJoints" />
					<float name="EventDelay" value="0.200000" />
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					<enum name="AttributeType" value="ids" />
					<enum name="ValueSource" value="Literal Value" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectRenderTop" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="IgnoreRaycastCollisions" />
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					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="true" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectKinematic" />
					<float name="EventDelay" value="0.200000" />
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					<expression name="ObjectIDs" value="TempObject" />
					<enum name="PropertyName" value="Kinematic" />
					<bool name="PropertyValue" value="true" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectKinematic" />
					<float name="EventDelay" value="0.200000" />
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					<enum name="AttributeType" value="int" />
					<enum name="ValueSource" value="Literal Value" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddHeldTag" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Held" />
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			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsBug" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000002" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="TempObject" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Contains" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="Bug" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.200000, 0.200000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="CatchBug" />
						<enum name="OnTriggerEvent" value="Custom Logic" />
						<enum name="CustomLogic" value="Force player to pickup item." />
						<ids name="PickupObjectID" value="TempObject" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="Drop" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="4143" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsPizzaSnack" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000002" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="TempObject" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Contains" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="PizzaSnack" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.200000, 0.200000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ChangeBehavior" />
						<enum name="OnTriggerEvent" value="Change Character State" />
						<enum name="RotationFacing" value="No Change" />
						<ids name="CharacterID" value="TempObject" />
						<ids name="BehaviorID" value="PlayerHeld" />
						<bool name="ForceBehaviorStart" value="true" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AnimateAttachPoint" />
					<float name="EventDelay" value="0.400000" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="TempObject" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="False" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<int name="Id" value="4145" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
					<vector2d name="TimeSpan" value="0.400000, 0.400000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="Reset Trigger" />
					<float name="EventDelay" value="0.400000" />
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="4141" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="UseObject" />
				<int name="Id" value="4158" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="360.000000, 0.000005, 360.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="4140 &amp;&amp; 4152 &amp;&amp; 4145" />
				<enum name="TriggerCondition" value="On Player Input" />
				<enum name="PlayerInput" value="Player Action" />
				<enum name="PlayerActionName" value="Temp Secondary" />
				<enum name="InputCondition" value="Is Pressed" />
				<bool name="IgnoreLocks" value="false" />
				<float name="MinimumTimeUntilMet" value="0.100000" />
				<bool name="ResetTimerIfUnmet" value="true" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="TempObject.class.#PrimaryFire" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="NotUseObject" />
				<int name="Id" value="4159" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="360.000000, 0.000005, 360.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="!4158" />
				<enum name="TriggerCondition" value="Immediately" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="TempObject.class.#PrimaryRelease" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="WindupObject_Primary" />
				<int name="Id" value="1103" />
				<vector3d name="Position" value="0.000000, 4.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000514, 359.999512, 0.000032" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="4140 &amp;&amp; 4145" />
				<enum name="TriggerCondition" value="On Player Input" />
				<enum name="PlayerInput" value="Player Action" />
				<enum name="PlayerActionName" value="Temp Primary" />
				<enum name="InputCondition" value="Is Pressed" />
				<bool name="IgnoreLocks" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="999.1000" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
			</animators>
			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ShowTrajectory" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="700" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="VisualizeTrajectory" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="true" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="HasWoundUp1" />
					<int name="Id" value="4155" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="true" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LaserVisible" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="222" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

		</node>

		<node type="PhysicsObject">
			<attributes>
				<string name="Name" value="RollDestinationVisualization" />
				<int name="Id" value="222" />
				<vector3d name="Position" value="84.545044, 26.178089, -96.624695" />
				<vector3d name="Rotation" value="0.000000, 0.000003, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="false" />
				<path name="MeshFileName" value="" />
				<float name="UseRimShading" value="0.000000" />
				<bool name="CastShadow" value="false" />
				<bool name="ReceiveShadow" value="false" />
				<bool name="ClipObject" value="false" />
				<bool name="ClipTransparent" value="false" />
				<enum name="BoundType" value="None" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="false" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="false" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="220" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="false" />
				</attributes>
			</animators>
			<node type="SceneObject">
				<attributes>
					<string name="Name" value="Billboards" />
					<int name="Id" value="225" />
					<vector3d name="Position" value="-0.000003, 0.000000, -0.000018" />
					<vector3d name="Rotation" value="0.000000, 360.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
				</attributes>

				<node type="BillboardObject">
					<attributes>
						<string name="Name" value="Circle" />
						<int name="Id" value="226" />
						<vector3d name="Position" value="0.000000, 0.100000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="false" />
						<enum name="BillboardType" value="Default" />
						<float name="Width" value="2.000000" />
						<float name="Height" value="2.000000" />
						<color name="Shade_Top" value="ffffffff" />
						<color name="Shade_Down" value="ffffffff" />
						<bool name="FaceCamera" value="true" />
						<bool name="ScaleToCamera" value="false" />
						<bool name="IsDrawnLast" value="false" />
						<bool name="UseAbsoluteScale" value="false" />
						<enum name="BillboardEffect" value="None" />
					</attributes>

					<materials>
						<attributes>
							<enum name="Type" value="trans_alphach" />
							<color name="Ambient" value="ffffffff" />
							<color name="Diffuse" value="ffffffff" />
							<color name="Emissive" value="00000000" />
							<color name="Specular" value="ffffffff" />
							<float name="Shininess" value="0.000000" />
							<texture name="Texture1" value="Content/Particles/ShineTarget_White.dds" />
							<bool name="Lighting" value="false" />
							<int name="ZBuffer" value="0" />
							<bool name="ZWriteEnable" value="false" />
							<enum name="BlendOperation" value="Add" />
						</attributes>
					</materials>
					<animators>
						<attributes>
							<string name="Type" value="animateAttribute" />
							<string name="Name" value="GrowHeight" />
							<int name="ID" value="0" />
							<bool name="Enabled" value="false" />
							<bool name="Reversed" value="false" />
							<bool name="EnabledInEditor" value="true" />
							<ids name="OverrideObjectID" value="226" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Height" />
							<enum name="AttributeType" value="float" />
							<bool name="StartFromOriginalValue" value="false" />
							<float name="StartValue" value="2.000000" />
							<float name="EndValue" value="5.000000" />
							<ids name="StartValueID" value="" />
							<ids name="EndValueID" value="" />
							<float name="SpawnTime" value="0.000000" />
							<float name="TimeToComplete" value="1.000000" />
							<bool name="Loop" value="false" />
							<bool name="PingPong" value="false" />
							<enum name="EaseCurve" value="Elastic" />
							<enum name="EaseType" value="Ease Out" />
							<bool name="ResetOnDisable" value="true" />
							<bool name="AnimateOnVariableRange" value="false" />
						</attributes>
						<attributes>
							<string name="Type" value="animateAttribute" />
							<string name="Name" value="GrowWidth" />
							<int name="ID" value="0" />
							<bool name="Enabled" value="false" />
							<bool name="Reversed" value="false" />
							<bool name="EnabledInEditor" value="true" />
							<ids name="OverrideObjectID" value="226" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Width" />
							<enum name="AttributeType" value="float" />
							<bool name="StartFromOriginalValue" value="false" />
							<float name="StartValue" value="2.000000" />
							<float name="EndValue" value="5.000000" />
							<ids name="StartValueID" value="" />
							<ids name="EndValueID" value="" />
							<float name="SpawnTime" value="0.000000" />
							<float name="TimeToComplete" value="1.000000" />
							<bool name="Loop" value="false" />
							<bool name="PingPong" value="false" />
							<enum name="EaseCurve" value="Elastic" />
							<enum name="EaseType" value="Ease Out" />
							<bool name="ResetOnDisable" value="true" />
							<bool name="AnimateOnVariableRange" value="false" />
						</attributes>
						<attributes>
							<string name="Type" value="animateAttribute" />
							<string name="Name" value="ShineHeight" />
							<int name="ID" value="1" />
							<bool name="Enabled" value="false" />
							<bool name="Reversed" value="false" />
							<bool name="EnabledInEditor" value="true" />
							<ids name="OverrideObjectID" value="226" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Height" />
							<enum name="AttributeType" value="float" />
							<bool name="StartFromOriginalValue" value="false" />
							<float name="StartValue" value="5.000000" />
							<float name="EndValue" value="4.500000" />
							<ids name="StartValueID" value="" />
							<ids name="EndValueID" value="" />
							<float name="SpawnTime" value="0.000000" />
							<float name="TimeToComplete" value="0.500000" />
							<bool name="Loop" value="true" />
							<bool name="PingPong" value="true" />
							<enum name="EaseCurve" value="Sine" />
							<enum name="EaseType" value="Ease In/Out" />
							<bool name="ResetOnDisable" value="true" />
							<bool name="AnimateOnVariableRange" value="false" />
						</attributes>
						<attributes>
							<string name="Type" value="animateAttribute" />
							<string name="Name" value="ShineWidth" />
							<int name="ID" value="1" />
							<bool name="Enabled" value="false" />
							<bool name="Reversed" value="false" />
							<bool name="EnabledInEditor" value="true" />
							<ids name="OverrideObjectID" value="226" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Width" />
							<enum name="AttributeType" value="float" />
							<bool name="StartFromOriginalValue" value="false" />
							<float name="StartValue" value="5.000000" />
							<float name="EndValue" value="4.500000" />
							<ids name="StartValueID" value="" />
							<ids name="EndValueID" value="" />
							<float name="SpawnTime" value="0.000000" />
							<float name="TimeToComplete" value="0.500000" />
							<bool name="Loop" value="true" />
							<bool name="PingPong" value="true" />
							<enum name="EaseCurve" value="Sine" />
							<enum name="EaseType" value="Ease In/Out" />
							<bool name="ResetOnDisable" value="true" />
							<bool name="AnimateOnVariableRange" value="false" />
						</attributes>
					</animators>
				</node>

				<node type="BillboardObject">
					<attributes>
						<string name="Name" value="Lock" />
						<int name="Id" value="227" />
						<vector3d name="Position" value="0.000000, 0.100000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="false" />
						<enum name="BillboardType" value="Default" />
						<float name="Width" value="2.000000" />
						<float name="Height" value="2.000000" />
						<color name="Shade_Top" value="ffffffff" />
						<color name="Shade_Down" value="ffffffff" />
						<bool name="FaceCamera" value="true" />
						<bool name="ScaleToCamera" value="false" />
						<bool name="IsDrawnLast" value="false" />
						<bool name="UseAbsoluteScale" value="false" />
						<enum name="BillboardEffect" value="None" />
					</attributes>

					<materials>
						<attributes>
							<enum name="Type" value="trans_alphach" />
							<color name="Ambient" value="ffffffff" />
							<color name="Diffuse" value="ffffffff" />
							<color name="Emissive" value="00000000" />
							<color name="Specular" value="ffffffff" />
							<float name="Shininess" value="0.000000" />
							<texture name="Texture1" value="Content/Particles/ShineLockedOn_Blue.dds" />
							<bool name="Lighting" value="false" />
							<int name="ZBuffer" value="0" />
							<bool name="ZWriteEnable" value="false" />
							<enum name="BlendOperation" value="Add" />
						</attributes>
					</materials>
					<animators>
						<attributes>
							<string name="Type" value="animateAttribute" />
							<string name="Name" value="GrowHeight" />
							<int name="ID" value="0" />
							<bool name="Enabled" value="false" />
							<bool name="Reversed" value="false" />
							<bool name="EnabledInEditor" value="true" />
							<ids name="OverrideObjectID" value="227" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Height" />
							<enum name="AttributeType" value="float" />
							<bool name="StartFromOriginalValue" value="false" />
							<float name="StartValue" value="2.000000" />
							<float name="EndValue" value="5.000000" />
							<ids name="StartValueID" value="" />
							<ids name="EndValueID" value="" />
							<float name="SpawnTime" value="0.000000" />
							<float name="TimeToComplete" value="1.000000" />
							<bool name="Loop" value="false" />
							<bool name="PingPong" value="false" />
							<enum name="EaseCurve" value="Elastic" />
							<enum name="EaseType" value="Ease Out" />
							<bool name="ResetOnDisable" value="true" />
							<bool name="AnimateOnVariableRange" value="false" />
						</attributes>
						<attributes>
							<string name="Type" value="animateAttribute" />
							<string name="Name" value="GrowWidth" />
							<int name="ID" value="0" />
							<bool name="Enabled" value="false" />
							<bool name="Reversed" value="false" />
							<bool name="EnabledInEditor" value="true" />
							<ids name="OverrideObjectID" value="227" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Width" />
							<enum name="AttributeType" value="float" />
							<bool name="StartFromOriginalValue" value="false" />
							<float name="StartValue" value="2.000000" />
							<float name="EndValue" value="5.000000" />
							<ids name="StartValueID" value="" />
							<ids name="EndValueID" value="" />
							<float name="SpawnTime" value="0.000000" />
							<float name="TimeToComplete" value="1.000000" />
							<bool name="Loop" value="false" />
							<bool name="PingPong" value="false" />
							<enum name="EaseCurve" value="Elastic" />
							<enum name="EaseType" value="Ease Out" />
							<bool name="ResetOnDisable" value="true" />
							<bool name="AnimateOnVariableRange" value="false" />
						</attributes>
						<attributes>
							<string name="Type" value="animateAttribute" />
							<string name="Name" value="ShineHeight" />
							<int name="ID" value="1" />
							<bool name="Enabled" value="false" />
							<bool name="Reversed" value="false" />
							<bool name="EnabledInEditor" value="true" />
							<ids name="OverrideObjectID" value="227" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="Height" />
							<enum name="AttributeType" value="float" />
							<bool name="StartFromOriginalValue" value="false" />
							<float name="StartValue" value="5.000000" />
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							<ids name="StartValueID" value="" />
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							<string name="Name" value="ShineWidth" />
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						<string name="Type" value="animateColor" />
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					<attributes>
						<string name="Type" value="animateColor" />
						<string name="Name" value="FlipColorOff" />
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		<node type="TriggerObject">
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				<string name="Name" value="ThrowObject_Primary" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="TurnOffRaycast" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="UnAnimateAttachPoint" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<enum name="PropertyName" value="Kinematic" />
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			<node type="TriggerEventObject">
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					<string name="AttributeValue" value="Projectile" />
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			<node type="ConditionalTrigger">
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					<string name="Name" value="IsHookableAndHookshotEquipped" />
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				<node type="TriggerEventObject">
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				</node>

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			<node type="ConditionalTrigger">
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					<string name="Name" value="IsRaycastClose?" />
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				<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="ResetPickup" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="ResetWindUp" />
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			<node type="ConditionalTrigger">
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					<string name="Name" value="IsIceBlock" />
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				<node type="TriggerEventObject">
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			<node type="ConditionalTrigger">
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					<string name="Name" value="IsPizzaSnack" />
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				<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="VisualizeTrajectory" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PositionalTrajectory_Off" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="700" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="ShowTrajectoryLine" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LaserVisible" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="222" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ClearTempObjectHand" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="4144" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<ids name="VariableValue" value="0" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveHeldTag" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Held" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="CollideOnlyTriggersOff" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="CollideOnlyTriggers" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectCollide" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="IgnoreRaycastCollision" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="StopOverrideAnimations" />
					<float name="EventDelay" value="0.500000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="999" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="AutomateArmsAnimation" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="true" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsMaxAngularVelocityZero" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000015, 0.000005" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="TempObject" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Equal To" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="MaxAngularVelocity" />
					<enum name="CompareAttributeType" value="float" />
					<float name="CompareAttributeValue" value="0.000000" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.500000, 0.500000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ResetMaxAngularVelocity" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="TempObject" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<string name="AttributeName" value="MaxAngularVelocity" />
						<enum name="AttributeType" value="float" />
						<enum name="ValueSource" value="Literal Value" />
						<float name="AttributeValue" value="7.000000" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ClearTempObject" />
					<float name="EventDelay" value="0.500000" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="4140" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<ids name="VariableValue" value="0" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="ThrowObject_Fallback" />
				<int name="Id" value="4154" />
				<vector3d name="Position" value="0.000005, -5.000000, -0.000080" />
				<vector3d name="Rotation" value="179.999481, 0.000480, 180.000031" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="4140 &amp;&amp; 4155 &amp;&amp; 6002 &amp;&amp; !@999.1027 &amp;&amp; !1103" />
				<enum name="TriggerCondition" value="Immediately" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="999.1036" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
			</animators>
			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="TurnOffRaycast" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="4146, 220" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="false" />
					<enum name="ReverseAnimation" value="Unchanged" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="StopOverrideAnimations" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="999" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="AutomateArmsAnimation" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PlayArmsAnimation" />
					<enum name="OnTriggerEvent" value="Change Character State" />
					<enum name="RotationFacing" value="No Change" />
					<ids name="CharacterID" value="30" />
					<enum name="BehaviorID" value="" />
					<enum name="CharacterState" value="No Change" />
					<float name="CharacterSpeed" value="0.000000" />
					<float name="CharacterAcceleration" value="0.000000" />
					<float name="CharacterRotateSpeed" value="0.000000" />
					<ids name="NavMeshID" value="" />
					<enum name="PathBehavior" value="No Change" />
					<enum name="MovementMode" value="No Change" />
					<ids name="TargetWaypointID" value="" />
					<bool name="StartAtClosestWaypoint" value="false" />
					<expression name="Target1" value="" />
					<float name="Target1Distance" value="0.000000" />
					<float name="Target1Priority" value="0.000000" />
					<float name="Target1StoppingDistance" value="-1.000000" />
					<float name="TargetLostScalar" value="1.100000" />
					<string name="ExcludedVarObjID" value="" />
					<string name="LookDistance" value="" />
					<ids name="EyeLookatID" value="" />
					<enum name="WalkingAnimName" value="LureThrow" />
					<enum name="StoppedAnimName" value="LureThrow" />
					<enum name="ReactingAnimName" value="" />
					<enum name="FlyingAnimName" value="" />
					<enum name="StrafeLeftAnimName" value="" />
					<enum name="StrafeRightAnimName" value="" />
					<enum name="DefaultBehaviorID" value="" />
					<bool name="StopForPlayer" value="true" />
					<bool name="ChangePlayerControlled" value="false" />
					<float name="StoppingDistance" value="-1.000000" />
					<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
					<float name="CharacterHeight" value="0.000000" />
					<vector2d name="TimeRange" value="-1.000000, -1.000000" />
					<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
					<bool name="ForceAnimationStart" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="UnAnimateAttachPoint" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="TempObject" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="false" />
					<enum name="ReverseAnimation" value="Unchanged" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectNoRenderTop" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="RenderTopLayer" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectDynamic" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="PropertyName" value="Kinematic" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddProjectileTag" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Add" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Projectile" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsRaycastClose?" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000015, 0.000005" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="4147" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="TempObject" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Equal To" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="MaxAngularVelocity" />
					<enum name="CompareAttributeType" value="float" />
					<float name="CompareAttributeValue" value="7.000000" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetMaxAngularVelocityZero" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="TempObject" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<string name="AttributeName" value="MaxAngularVelocity" />
						<enum name="AttributeType" value="float" />
						<enum name="ValueSource" value="Literal Value" />
						<float name="AttributeValue" value="0.000000" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RunAddForce" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="431" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ResetPickup" />
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="4145" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ResetWindUp" />
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="4155, 4156" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsIceBlock" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="360.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="TempObject" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Contains" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="IceBlock" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ApplyForceToBug" />
						<int name="Id" value="703" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000010, 0.000015, 0.000005" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<enum name="OnTriggerEvent" value="Add Force" />
						<float name="MaxTargetDistance" value="0.000000" />
						<float name="MinMassToScaleForce" value="10.000000" />
						<vector3d name="LinearForce" value="0.000000, 30.000000, 60.000000" />
						<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
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						<bool name="ShowTrajectoryLine" value="true" />
						<ids name="TrajectoryEndObjectID" value="222" />
						<bool name="TrajectoryInvalid" value="false" />
						<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
						<bool name="ZeroOutPreviousVelocity" value="false" />
						<bool name="SetDynamic" value="false" />
						<string name="TrajectoryIgnoreTags" value="Lure || Tool || Bug || Player || Base" />
						<string name="TrajectoryInvalidTags" value="" />
						<expression name="ObjectIDs" value="TempObject.class.3001" />
						<enum name="LinearForceMode" value="Velocity Change" />
						<enum name="AngularForceMode" value="Force" />
						<ids name="VariableObjectMultID" value="" />
						<bool name="AddContinuously" value="false" />
						<bool name="ApplyLocally" value="true" />
						<enum name="ForceSource" value="Target" />
						<bool name="RepelObjects" value="false" />
						<bool name="ApplyBuoyancy" value="false" />
						<float name="ForceDuration" value="0.000000" />
						<ids name="TargetID" value="220" />
						<bool name="ScaleYForceWithRotation" value="false" />
					</attributes>

					<materials>
						<attributes>
							<color name="Ambient" value="ffffffff" />
							<color name="Diffuse" value="ffffffff" />
							<color name="Emissive" value="00000000" />
							<color name="Specular" value="ffffffff" />
							<float name="Shininess" value="0.000000" />
							<texture name="Texture1" value="Content/Models/Editor/Laser.dds" />
							<bool name="Lighting" value="false" />
							<bool name="ZWriteEnable" value="false" />
							<bool name="BackfaceCulling" value="false" />
							<enum name="BlendOperation" value="Add" />
						</attributes>
					</materials>
				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsPizzaSnack" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="360.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="TempObject" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Contains" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="PizzaSnack" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ChangeBehavior" />
						<enum name="OnTriggerEvent" value="Change Character State" />
						<enum name="RotationFacing" value="No Change" />
						<ids name="CharacterID" value="TempObject" />
						<ids name="BehaviorID" value="Falling" />
						<bool name="ForceBehaviorStart" value="true" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PositionalTrajectory_Off" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="700" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="VisualizeTrajectory" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LockOnTrajectory_Off" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="35" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="ShowTrajectoryLine" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LockOnTrajectory_Off" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="35" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="VisualizeTrajectory" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PositionalTrajectory_Off" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="700" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
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					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LaserVisible" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="222" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ClearTempObjectHand" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="4144" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<ids name="VariableValue" value="0" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveHeldTag" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Held" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="CollideOnlyTriggersOff" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="CollideOnlyTriggers" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectCollide" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="IgnoreRaycastCollision" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="StopOverrideAnimations" />
					<float name="EventDelay" value="0.500000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="999" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="AutomateArmsAnimation" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="true" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsMaxAngularVelocityZero" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000015, 0.000005" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="TempObject" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Equal To" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="MaxAngularVelocity" />
					<enum name="CompareAttributeType" value="float" />
					<float name="CompareAttributeValue" value="0.000000" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.500000, 0.500000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ResetMaxAngularVelocity" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="TempObject" />
						<enum name="ChangeAttributeAction" value="Set Value" />
						<enum name="AttributeCategory" value="SceneNode" />
						<string name="AttributeName" value="MaxAngularVelocity" />
						<enum name="AttributeType" value="float" />
						<enum name="ValueSource" value="Literal Value" />
						<float name="AttributeValue" value="7.000000" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ClearTempObject" />
					<float name="EventDelay" value="0.500000" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="4140" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<ids name="VariableValue" value="0" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="AddForce" />
				<int name="Id" value="431" />
				<vector3d name="Position" value="2.000000, 3.500000, 0.000013" />
				<vector3d name="Rotation" value="179.999512, 0.000491, 180.000046" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="Manual Activation Only" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="true" />
				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="999.1028" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
			</animators>
			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="MoveToPosition" />
					<int name="Id" value="39" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="360.000000, 360.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="5051" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<enum name="ReweightCondTriggers" value="None" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="true" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IsPizzaSnack" />
						<int name="Id" value="42" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="360.000000, 360.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="TempObject" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Contains" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="PizzaSnack" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<enum name="OnTriggerEvent" value="Set Object Property" />
							<bool name="UndoOnTriggerRevert" value="false" />
							<expression name="ObjectIDs" value="TempObject" />
							<enum name="PropertyName" value="Kinematic" />
							<bool name="PropertyValue" value="true" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="SetObjectCollide" />
							<bool name="Visible" value="false" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="TempObject" />
							<enum name="ChangeAttributeAction" value="Set Value" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="IgnoreRaycastCollision" />
							<enum name="AttributeType" value="bool" />
							<enum name="ValueSource" value="Literal Value" />
							<bool name="AttributeValue" value="false" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="CollideOnlyTriggersOff" />
							<bool name="Visible" value="false" />
							<enum name="OnTriggerEvent" value="Change Attribute" />
							<expression name="ObjectIDs" value="TempObject" />
							<enum name="ChangeAttributeAction" value="Set Value" />
							<enum name="AttributeCategory" value="SceneNode" />
							<string name="AttributeName" value="CollideOnlyTriggers" />
							<enum name="AttributeType" value="bool" />
							<enum name="ValueSource" value="Literal Value" />
							<bool name="AttributeValue" value="false" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="MoveObject" />
							<int name="Id" value="706" />
							<vector3d name="Position" value="0.000000, -0.000002, 0.000002" />
							<vector3d name="Rotation" value="0.000010, 0.000005, 0.000001" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<enum name="OnTriggerEvent" value="Move Object" />
							<expression name="ObjectIDs" value="TempObject" />
							<enum name="MoveMode" value="Reference Node" />
							<ids name="TargetID" value="5052" />
							<bool name="FollowTarget" value="true" />
							<float name="MoveDuration" value="0.500000" />
							<bool name="IgnorePosition" value="false" />
							<bool name="IgnoreRotation" value="true" />
							<bool name="DisableColWhileMoving" value="true" />
							<enum name="EaseCurve" value="Quad" />
							<enum name="EaseType" value="Ease In/Out" />
							<bool name="CollideTriggersWhileMoving" value="false" />
							<bool name="StopOnTriggerCancelled" value="false" />
							<bool name="DropIfGrabbed" value="false" />
							<bool name="SetAsNewRespawnPoint" value="false" />
							<bool name="MoveBottomNotCenter" value="true" />
							<bool name="ResolveCharacterColWhileMoving" value="true" />
							<bool name="ApplyGravityToCharacters" value="false" />
							<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="ClearLockTarget" />
							<enum name="OnTriggerEvent" value="Change Variable" />
							<ids name="ObjectIDs" value="105" />
							<enum name="VariableAction" value="Set Value" />
							<enum name="ValueSource" value="Literal Value" />
							<ids name="VariableValue" value="0" />
						</attributes>

					</node>

				</node>

				<node type="ConditionalTrigger">
					<attributes>
						<string name="Name" value="IsNotPizzaSnack" />
						<int name="Id" value="43" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="360.000000, 360.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<bool name="Visible" value="true" />
						<expression name="TriggerStartExpression" value="" />
						<enum name="TriggerCondition" value="On Object Attribute" />
						<enum name="AttributeAction" value="Is Condition" />
						<expression name="CompareObjectIDs" value="TempObject" />
						<bool name="ApplyEventPerObject" value="false" />
						<enum name="CompareAction" value="Does Not Contain" />
						<enum name="CompareAttributeCategory" value="SceneNode" />
						<string name="CompareAttributeName" value="Tags" />
						<enum name="CompareAttributeType" value="string" />
						<string name="CompareAttributeValue" value="PizzaSnack" />
						<enum name="OnTriggerEvent" value="Nothing" />
						<bool name="OnceCondMetAlwaysMet" value="false" />
						<vector2d name="TimeSpan" value="0.000000, 0.000000" />
						<bool name="BreakIfTrue" value="false" />
						<float name="Randomness" value="1.000000" />
						<bool name="UseObjectFromParent" value="false" />
					</attributes>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="MoveObject" />
							<int name="Id" value="705" />
							<vector3d name="Position" value="0.000000, -0.000002, 0.000002" />
							<vector3d name="Rotation" value="0.000010, 0.000005, 0.000001" />
							<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
							<enum name="OnTriggerEvent" value="Move Object" />
							<expression name="ObjectIDs" value="TempObject" />
							<enum name="MoveMode" value="Reference Node" />
							<ids name="TargetID" value="220" />
							<bool name="FollowTarget" value="true" />
							<float name="MoveDuration" value="0.500000" />
							<bool name="IgnorePosition" value="false" />
							<bool name="IgnoreRotation" value="false" />
							<bool name="DisableColWhileMoving" value="false" />
							<enum name="EaseCurve" value="Quad" />
							<enum name="EaseType" value="Ease In/Out" />
							<bool name="StopOnTriggerCancelled" value="false" />
							<bool name="DropIfGrabbed" value="false" />
							<bool name="SetAsNewRespawnPoint" value="false" />
							<bool name="MoveBottomNotCenter" value="true" />
							<bool name="ResolveCharacterColWhileMoving" value="true" />
							<bool name="ApplyGravityToCharacters" value="true" />
							<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
						</attributes>

					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="ClearLockTarget" />
							<enum name="OnTriggerEvent" value="Change Variable" />
							<ids name="ObjectIDs" value="105" />
							<enum name="VariableAction" value="Set Value" />
							<enum name="ValueSource" value="Literal Value" />
							<ids name="VariableValue" value="0" />
						</attributes>

					</node>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="LaunchAtPosition" />
					<int name="Id" value="37" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="360.000000, 360.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!105" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ApplyForce" />
						<int name="Id" value="700" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="360.000000, 360.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<enum name="OnTriggerEvent" value="Add Force" />
						<float name="MaxTargetDistance" value="30.000000" />
						<float name="MinMassToScaleForce" value="0.000000" />
						<vector3d name="LinearForce" value="0.000000, 20.000000, 50.000000" />
						<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
						<bool name="VisualizeTrajectory" value="false" />
						<bool name="ShowTrajectoryLine" value="false" />
						<ids name="TrajectoryEndObjectID" value="222" />
						<bool name="TrajectoryInvalid" value="false" />
						<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
						<bool name="ZeroOutPreviousVelocity" value="false" />
						<bool name="SetDynamic" value="false" />
						<string name="TrajectoryIgnoreTags" value="Tornado || Lure || Tool || Bug || Player || Held" />
						<string name="TrajectoryInvalidTags" value="" />
						<expression name="ObjectIDs" value="TempObject" />
						<enum name="LinearForceMode" value="Velocity Change" />
						<enum name="AngularForceMode" value="Force" />
						<ids name="VariableObjectMultID" value="" />
						<bool name="AddContinuously" value="false" />
						<bool name="ApplyLocally" value="true" />
						<enum name="ForceSource" value="Target" />
						<bool name="RepelObjects" value="false" />
						<bool name="ApplyBuoyancy" value="false" />
						<float name="ForceDuration" value="0.000000" />
						<ids name="TargetID" value="220" />
						<bool name="ScaleYForceWithRotation" value="true" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="LaunchAtLockTarget" />
					<int name="Id" value="41" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="105" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddForce" />
						<int name="Id" value="35" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<enum name="OnTriggerEvent" value="Add Force" />
						<float name="MaxTargetDistance" value="30.000000" />
						<float name="MinMassToScaleForce" value="0.000000" />
						<vector3d name="LinearForce" value="0.000000, 20.000000, 50.000000" />
						<bool name="VisualizeTrajectory" value="false" />
						<bool name="ShowTrajectoryLine" value="true" />
						<ids name="TrajectoryEndObjectID" value="222" />
						<bool name="TrajectoryInvalid" value="false" />
						<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
						<bool name="ZeroOutPreviousVelocity" value="false" />
						<bool name="SetDynamic" value="false" />
						<string name="TrajectoryIgnoreTags" value="(Tornado || Lure || Tool || Bug || Player || Held) &amp;&amp; !LockTarget" />
						<string name="TrajectoryInvalidTags" value="" />
						<expression name="ObjectIDs" value="TempObject" />
						<enum name="LinearForceMode" value="Velocity Change" />
						<enum name="AngularForceMode" value="Force" />
						<ids name="VariableObjectMultID" value="" />
						<bool name="AddContinuously" value="false" />
						<bool name="ApplyLocally" value="false" />
						<enum name="ForceSource" value="Target" />
						<bool name="RepelObjects" value="false" />
						<bool name="ApplyBuoyancy" value="false" />
						<float name="ForceDuration" value="0.000000" />
						<ids name="TargetID" value="LockTarget" />
						<bool name="ScaleYForceWithRotation" value="true" />
					</attributes>

					<materials>
						<attributes>
							<color name="Ambient" value="ffffffff" />
							<color name="Diffuse" value="c000deff" />
							<color name="Emissive" value="00000000" />
							<color name="Specular" value="ffffffff" />
							<float name="Shininess" value="0.000000" />
							<texture name="Texture1" value="Content/Models/Editor/Laser.dds" />
							<bool name="Lighting" value="false" />
							<bool name="ZWriteEnable" value="false" />
							<bool name="BackfaceCulling" value="false" />
							<enum name="BlendOperation" value="Add" />
						</attributes>
					</materials>
				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ClearLockTarget" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="105" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<ids name="VariableValue" value="0" />
					</attributes>

				</node>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="ForceDropObject" />
				<int name="Id" value="4143" />
				<vector3d name="Position" value="0.000000, 4.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000514, 359.999512, 0.000032" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="Manual Activation Only" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="999.1000" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
			</animators>
			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="TurnOffRaycast" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="4146, 220" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="false" />
					<enum name="ReverseAnimation" value="Unchanged" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="CancelPickUpObject" />
					<enum name="OnTriggerEvent" value="Cancel Trigger" />
					<expression name="ObjectIDs" value="4141" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="StopOverrideAnimations" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="999" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="AutomateArmsAnimation" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="UnAnimateAttachPoint" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="TempObject" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="false" />
					<enum name="ReverseAnimation" value="Unchanged" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectNoRenderTop" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="RenderTopLayer" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveHeldTag" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Held" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectDynamic" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="PropertyName" value="Kinematic" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Add Force" />
					<float name="MinMassToScaleForce" value="0.000000" />
					<vector3d name="LinearForce" value="0.000000, 2000.000000, 700.000000" />
					<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
					<bool name="VisualizeTrajectory" value="false" />
					<bool name="ShowTrajectoryLine" value="false" />
					<ids name="TrajectoryEndObjectID" value="" />
					<bool name="TrajectoryInvalid" value="false" />
					<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
					<bool name="ZeroOutPreviousVelocity" value="false" />
					<bool name="SetDynamic" value="false" />
					<string name="TrajectoryIgnoreTags" value="" />
					<string name="TrajectoryInvalidTags" value="" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="LinearForceMode" value="Acceleration" />
					<enum name="AngularForceMode" value="Force" />
					<ids name="VariableObjectMultID" value="" />
					<bool name="AddContinuously" value="false" />
					<bool name="ApplyLocally" value="true" />
					<enum name="ForceSource" value="Default" />
					<bool name="RepelObjects" value="false" />
					<bool name="ApplyBuoyancy" value="false" />
					<float name="ForceDuration" value="0.000000" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ResetPickup" />
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="4145" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsIceBlock" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="360.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="TempObject" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Contains" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="IceBlock" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ApplyForceToBug" />
						<int name="Id" value="702" />
						<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
						<vector3d name="Rotation" value="0.000010, 0.000015, 0.000005" />
						<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
						<enum name="OnTriggerEvent" value="Add Force" />
						<float name="MinMassToScaleForce" value="0.000000" />
						<vector3d name="LinearForce" value="0.000000, 2000.000000, 700.000000" />
						<vector3d name="GlobalLinearForce" value="0.000000, 0.000000, 0.000000" />
						<bool name="VisualizeTrajectory" value="false" />
						<bool name="ShowTrajectoryLine" value="true" />
						<ids name="TrajectoryEndObjectID" value="" />
						<bool name="TrajectoryInvalid" value="false" />
						<vector3d name="AngularForce" value="0.000000, 0.000000, 0.000000" />
						<bool name="ZeroOutPreviousVelocity" value="false" />
						<bool name="SetDynamic" value="false" />
						<string name="TrajectoryIgnoreTags" value="" />
						<string name="TrajectoryInvalidTags" value="" />
						<expression name="ObjectIDs" value="TempObject.class.3001" />
						<enum name="LinearForceMode" value="Acceleration" />
						<enum name="AngularForceMode" value="Force" />
						<ids name="VariableObjectMultID" value="" />
						<bool name="AddContinuously" value="false" />
						<bool name="ApplyLocally" value="true" />
						<enum name="ForceSource" value="Default" />
						<bool name="RepelObjects" value="false" />
						<bool name="ApplyBuoyancy" value="false" />
						<float name="ForceDuration" value="0.000000" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IsPizzaSnack" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="360.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="TempObject" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Contains" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<string name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="PizzaSnack" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ChangeBehavior" />
						<enum name="OnTriggerEvent" value="Change Character State" />
						<enum name="RotationFacing" value="No Change" />
						<ids name="CharacterID" value="TempObject" />
						<ids name="BehaviorID" value="Falling" />
						<bool name="ForceBehaviorStart" value="true" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ShowTrajectory" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="700, 35" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="VisualizeTrajectory" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LaserVisible" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="222" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ClearTempObjectHand" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="4144" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<ids name="VariableValue" value="0" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ResetPickUp" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Reset Trigger" />
					<ids name="ObjectIDs" value="4141" />
					<bool name="IgnoreExistingCollisions" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="CollideOnlyTriggersOff" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="CollideOnlyTriggers" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetObjectCollide" />
					<float name="EventDelay" value="0.100000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="TempObject" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<string name="AttributeName" value="IgnoreRaycastCollision" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="StopOverrideAnimations" />
					<float name="EventDelay" value="0.500000" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="999" />
					<enum name="ChangeAttributeAction" value="Set Value" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="AutomateArmsAnimation" />
					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ClearTempObject" />
					<float name="EventDelay" value="0.500000" />
					<enum name="OnTriggerEvent" value="Change Variable" />
					<ids name="ObjectIDs" value="4140" />
					<enum name="VariableAction" value="Set Value" />
					<enum name="ValueSource" value="Literal Value" />
					<ids name="VariableValue" value="0" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="TempObjectIsNotVisible" />
				<int name="Id" value="4150" />
				<vector3d name="Position" value="0.000000, 4.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000514, 359.999512, 0.000032" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
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				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="TempObject" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Equal To" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<string name="CompareAttributeName" value="Visible" />
				<enum name="CompareAttributeType" value="bool" />
				<bool name="CompareAttributeValue" value="false" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="999.1000" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
			</animators>
			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RunDrop" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="4143" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="TempObjectIsOnFire" />
				<int name="Id" value="4151" />
				<vector3d name="Position" value="0.000000, 4.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000241, 0.000077, 0.000019" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="false" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="TempObject" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Contains" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<string name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="OnFire" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="999.1000" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
			</animators>
			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RunDrop" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="4143" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="TempObjectHasAltUse" />
				<int name="Id" value="4152" />
				<vector3d name="Position" value="0.000000, 4.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000514, 359.999512, 0.000032" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="TempObject" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Contains" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<string name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="AltUse" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="true" />
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					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="999.1000" />
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					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="true" />
					<string name="ExcludeRotationAxes" value="" />
				</attributes>
			</animators>
		</node>

		<node type="PhysicsObject">
			<attributes>
				<string name="Name" value="DistanceCast" />
				<int name="Id" value="4146" />
				<vector3d name="Position" value="2.053000, -7.543000, 39.243000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<path name="MeshFileName" value="" />
				<enum name="BoundType" value="None" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
					<bool name="Enabled" value="false" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Raycast" />
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					<float name="RaycastRadius" value="0.000000" />
					<string name="IgnoreTagExpression" value="" />
					<ids name="RaycastStartID" value="" />
					<ids name="RaycastEndID" value="" />
					<bool name="FindNearestLedge" value="false" />
					<bool name="UsePlayerCameraToCast" value="false" />
					<bool name="RaycastMoveToFloor" value="true" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="false" />
				</attributes>
			</animators>
			<node type="SceneObject">
				<attributes>
					<string name="Name" value="DropObjectPosition" />
					<int name="Id" value="4148" />
					<vector3d name="Position" value="0.000000, 1.000000, 0.000000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
				</attributes>

			</node>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="LockTarget" />
				<int name="Id" value="105" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Object ID" />
				<expression name="VariableValue" value="" />
				<bool name="AllowMultiple" value="false" />
			</attributes>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="RaycastIsClose" />
				<int name="Id" value="4147" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="18.000000, 18.000000, 18.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Distance" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="4146" />
				<bool name="ApplyEventPerObject" value="false" />
				<float name="DistanceRangeStart" value="0.000000" />
				<float name="DistanceRangeEnd" value="18.000000" />
				<expression name="CenterObjectIDs" value="999" />
				<ids name="VariableMultiplierID" value="" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<animators>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="0" />
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					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="999.999" />
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					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="false" />
				</attributes>
			</animators>
		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="ThrowToHere" />
				<int name="Id" value="220" />
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				<attributes>
					<string name="Type" value="parentToObject" />
					<string name="Name" value="ParentToRaycast" />
					<int name="ID" value="0" />
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					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
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					<ids name="RaycastEndID" value="" />
					<bool name="FindNearestLedge" value="false" />
					<bool name="UsePlayerCameraToCast" value="false" />
					<bool name="RaycastMoveToFloor" value="false" />
					<bool name="UseParentPosition" value="true" />
					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="false" />
				</attributes>
				<attributes>
					<string name="Type" value="parentToObject" />
					<string name="Name" value="ParentToBug" />
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					<bool name="Enabled" value="false" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="LockTarget.class.3001" />
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					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="false" />
				</attributes>
				<attributes>
					<string name="Type" value="parentToObject" />
					<string name="Name" value="ParentToLure" />
					<int name="ID" value="2" />
					<bool name="Enabled" value="false" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="LockTarget.class.7001" />
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					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="false" />
				</attributes>
				<attributes>
					<string name="Type" value="parentToObject" />
					<string name="Name" value="ParentToTool" />
					<int name="ID" value="4" />
					<bool name="Enabled" value="false" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="LockTarget.class.64000" />
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					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="false" />
				</attributes>
				<attributes>
					<string name="Type" value="parentToObject" />
					<int name="ID" value="3" />
					<bool name="Enabled" value="false" />
					<bool name="Reversed" value="false" />
					<bool name="EnabledInEditor" value="true" />
					<enum name="ParentAction" value="Object" />
					<ids name="ParentObjectID" value="LockTarget.class.7000" />
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					<string name="ExcludePositionAxes" value="" />
					<bool name="UseMeshCenterPosition" value="false" />
					<bool name="UseParentRotation" value="false" />
				</attributes>
			</animators>
			<node type="SceneObject">
				<attributes>
					<string name="Name" value="CharacterDontGoThroughFloor" />
					<int name="Id" value="5052" />
					<vector3d name="Position" value="0.000000, 2.000000, 0.000000" />
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					<bool name="Visible" value="true" />
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			</node>

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		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="IsTempNotSticky" />
				<int name="Id" value="6002" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="On Object Attribute" />
				<enum name="AttributeAction" value="Is Condition" />
				<expression name="CompareObjectIDs" value="TempObject" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="CompareAction" value="Does Not Contain" />
				<enum name="CompareAttributeCategory" value="SceneNode" />
				<string name="CompareAttributeName" value="Tags" />
				<enum name="CompareAttributeType" value="string" />
				<string name="CompareAttributeValue" value="Stickable" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="OnHasTempObject" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="4140" />
				<enum name="TriggerCondition" value="Immediately" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="DisableInteract" />
					<enum name="OnTriggerEvent" value="Player Controls" />
					<bool name="UndoOnTriggerRevert" value="true" />
					<enum name="ToggleControlType" value="By Category" />
					<string name="ControlCategory" value="Interact" />
					<bool name="ControlEnabled" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="DisableTools" />
					<enum name="OnTriggerEvent" value="Player Controls" />
					<bool name="UndoOnTriggerRevert" value="true" />
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					<string name="ControlCategory" value="Tool" />
					<bool name="ControlEnabled" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="DisableScope" />
					<enum name="OnTriggerEvent" value="Player Controls" />
					<bool name="UndoOnTriggerRevert" value="true" />
					<enum name="ToggleControlType" value="By Category" />
					<string name="ControlCategory" value="Scope" />
					<bool name="ControlEnabled" value="false" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="LockOn" />
				<int name="Id" value="1012" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<expression name="TriggerStartExpression" value="1103 &amp;&amp; !4142 &amp;&amp; !4143" />
				<enum name="TriggerCondition" value="On Object Picked" />
				<string name="RequiredTags" value="!Holdable" />
				<float name="MinPickDistance" value="0.000000" />
				<float name="MaxPickDistance" value="30.000000" />
				<expression name="PhysicsObjectIDs" value="@#Tool || @#Bug || @#Base || @#SauceLockTarget" />
				<bool name="ApplyEventPerObject" value="false" />
				<enum name="PickAction" value="Is Picked" />
				<bool name="InteractRequired" value="false" />
				<bool name="UseThrowDistanceCylinder" value="true" />
				<float name="LeniencyDuration" value="0.000000" />
				<ids name="TriggeredObjectStoreVarID" value="105" />
				<enum name="OnTriggerEvent" value="Nothing" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ResetAnimations" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="226,227,229" />
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					<string name="AnimatorIDs" value="1,0" />
					<bool name="AnimatorEnabled" value="false" />
					<enum name="ReverseAnimation" value="Unchanged" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HideObjects" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="226" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ShowObjects" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<expression name="ObjectIDs" value="227" />
					<enum name="PropertyName" value="Visible" />
					<bool name="PropertyValue" value="true" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AnimateCircle" />
					<enum name="OnTriggerEvent" value="Change Animation" />
					<enum name="AnimationType" value="Animator" />
					<expression name="AnimatedObjectIDs" value="227" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="Unchanged" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AnimateLight" />
					<enum name="OnTriggerEvent" value="Change Animation" />
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					<expression name="AnimatedObjectIDs" value="229" />
					<bool name="ApplyToAllAnimators" value="false" />
					<string name="AnimatorIDs" value="0" />
					<bool name="AnimatorEnabled" value="true" />
					<enum name="ReverseAnimation" value="Unchanged" />
				</attributes>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="AnimateCircle" />
					<vector3d name="Position" value="-30.563000, -2.431000, 13.205000" />
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					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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					<expression name="TriggerStartExpression" value="1012" />
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					<enum name="OnTriggerEvent" value="Change Animation" />
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					<vector2d name="TimeSpan" value="1.000000, 1.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="UnparentTargetToRaycast" />
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					<string name="AnimatorIDs" value="0" />
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					<enum name="ReverseAnimation" value="Unchanged" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PositionTrajectory_Off" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
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					<enum name="AttributeCategory" value="SceneNode" />
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					<enum name="AttributeType" value="bool" />
					<enum name="ValueSource" value="Literal Value" />
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			</node>

			<node type="TriggerEventObject">
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					<string name="Name" value="PositionTrajectory_Off" />
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					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="false" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="LockOnTrajectory_On" />
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					<enum name="ValueSource" value="Literal Value" />
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			</node>

			<node type="TriggerEventObject">
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					<string name="Name" value="LockOnTrajectory_On" />
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					<enum name="ValueSource" value="Literal Value" />
					<bool name="AttributeValue" value="true" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ParentLockOn" />
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				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ParentLockOn" />
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					<enum name="ReverseAnimation" value="Unchanged" />
				</attributes>

			</node>

		</node>

		<node type="TriggerObject">
			<attributes>
				<string name="Name" value="StopLockOn" />
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				<float name="MinimumTimeUntilMet" value="0.100000" />
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				<enum name="OnTriggerEvent" value="Nothing" />
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				<enum name="ReweightCondTriggers" value="None" />
			</attributes>

			<node type="TriggerEventObject">
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					<string name="Name" value="ResetAnimations" />
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			</node>

			<node type="TriggerEventObject">
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					<string name="Name" value="HideObjects" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="AnimateCircle" />
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			</node>

			<node type="TriggerEventObject">
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					<string name="Name" value="AnimateLight" />
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				</attributes>

			</node>

			<node type="ConditionalTrigger">
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					<string name="Name" value="AnimateCircle" />
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			<node type="TriggerEventObject">
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					<enum name="ValueSource" value="Literal Value" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			</node>

			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="ParentTargetToRaycast" />
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			</node>

			<node type="ConditionalTrigger">
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					<string name="Name" value="IfNotReleased" />
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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						<path name="NewTextureFileName1" value="Content/Models/Grumpus/Player/SmoothPlayerG_D.dds" />
						<path name="NewTextureFileName2" value="" />
						<path name="NewTextureFileName3" value="" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ChangeVariable" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="300" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="VariableValue" value="4" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="4" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Variable Condition" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="VariableID" value="300" />
					<enum name="CompareAction" value="Equal To" />
					<string name="CompareValue" value="4" />
					<ids name="CompareVariableID" value="" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="true" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="Yellow" />
						<enum name="OnTriggerEvent" value="Change Material" />
						<expression name="ObjectIDs" value="999.30,999.999" />
						<bool name="ApplyToAllMaterials" value="true" />
						<enum name="MaterialAction" value="Set Texture" />
						<bool name="PreloadAssets" value="true" />
						<path name="NewTextureFileName1" value="Content/Models/Grumpus/Player/SmoothPlayerY_D.dds" />
						<path name="NewTextureFileName2" value="" />
						<path name="NewTextureFileName3" value="" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ChangeVariable" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="300" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="VariableValue" value="5" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="5" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Variable Condition" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="VariableID" value="300" />
					<enum name="CompareAction" value="Equal To" />
					<string name="CompareValue" value="5" />
					<ids name="CompareVariableID" value="" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="true" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="Red" />
						<enum name="OnTriggerEvent" value="Change Material" />
						<expression name="ObjectIDs" value="999.30,999.999" />
						<bool name="ApplyToAllMaterials" value="true" />
						<enum name="MaterialAction" value="Set Texture" />
						<bool name="PreloadAssets" value="true" />
						<path name="NewTextureFileName1" value="Content/Models/Grumpus/Player/SmoothPlayerR_D.dds" />
						<path name="NewTextureFileName2" value="" />
						<path name="NewTextureFileName3" value="" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="ChangeVariable" />
						<enum name="OnTriggerEvent" value="Change Variable" />
						<ids name="ObjectIDs" value="300" />
						<enum name="VariableAction" value="Set Value" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="VariableValue" value="0" />
					</attributes>

				</node>

			</node>

		</node>

		<node type="VariableObject">
			<attributes>
				<string name="Name" value="Color" />
				<int name="Id" value="300" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
				<enum name="VariableObjectType" value="Default" />
				<enum name="VariableType" value="Integer" />
				<int name="VariableValue" value="1" />
				<vector2d name="VariableRange" value="0.000000, 5.000000" />
			</attributes>

		</node>

		<node type="TriggerObject">
			<attributes>
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="false" />
				<expression name="TriggerStartExpression" value="" />
				<enum name="TriggerCondition" value="Immediately" />
				<enum name="OnTriggerEvent" value="Run Trigger" />
				<expression name="ObjectIDs" value="500" />
				<bool name="OnceCondMetAlwaysMet" value="false" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="StartedFromCamera" />
			<int name="Id" value="5000" />
			<vector3d name="Position" value="-0.000002, 0.000000, -0.000006" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="On Object Attribute" />
			<enum name="AttributeAction" value="Is Condition" />
			<expression name="CompareObjectIDs" value="999" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="CompareAction" value="Equal To" />
			<enum name="CompareAttributeCategory" value="SceneNode" />
			<enum name="CompareAttributeName" value="StartedFromCamera" />
			<enum name="CompareAttributeType" value="bool" />
			<bool name="CompareAttributeValue" value="true" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="OnBugCapturedByHand" />
			<int name="Id" value="5050" />
			<vector3d name="Position" value="-0.000002, 0.000000, -0.000006" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="Manual Activation Only" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="Reset" />
				<float name="EventDelay" value="0.010000" />
				<enum name="OnTriggerEvent" value="Reset Trigger" />
				<ids name="ObjectIDs" value="5050" />
				<bool name="IgnoreExistingCollisions" value="true" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsOccupiedFalse" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="On Object Attribute" />
			<enum name="AttributeAction" value="Is Condition" />
			<expression name="CompareObjectIDs" value="999" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="CompareAction" value="Equal To" />
			<enum name="CompareAttributeCategory" value="SceneNode" />
			<enum name="CompareAttributeName" value="IsOccupied" />
			<enum name="CompareAttributeType" value="bool" />
			<bool name="CompareAttributeValue" value="false" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<enum name="OnTriggerEvent" value="Run Trigger" />
				<expression name="ObjectIDs" value="@#ApplyGreetingCooldown" />
			</attributes>

		</node>

	</node>

</irr_scene>

