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			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="502 &amp;&amp; !509" />
			<enum name="TriggerCondition" value="On Object Collision" />
			<string name="RequiredTags" value="!Chandlo &amp;&amp; !ChandloWeight" />
			<expression name="ColliderIDs" value="" />
			<enum name="CollisionAction" value="On Collision" />
			<ids name="TargetObjectIDs" value="410" />
			<expression name="ExcludedObjectIDs" value="" />
			<enum name="ThresholdType" value="All" />
			<enum name="CollisionComparison" value="Velocity" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="true" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<enum name="OnTriggerEvent" value="Play Sound" />
				<bool name="UndoOnTriggerRevert" value="false" />
				<enum name="SoundAction" value="Play Event" />
				<string name="SoundEventName" value="event:/GameAudio/Sfx/Levels/Camp/Sidequests/Chandlo/WeightGround" />
				<expression name="SoundPositionID" value="410" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="410" />
				<enum name="ChangeAttributeAction" value="Add" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="CollideIDsTags" />
				<enum name="AttributeType" value="expression" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="@#Grumpus" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="Reset" />
				<float name="EventDelay" value="3.000000" />
				<enum name="OnTriggerEvent" value="Run Trigger" />
				<expression name="ObjectIDs" value="503" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="KnockLoose" />
			<int name="Id" value="502" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="505" />
			<enum name="TriggerCondition" value="Immediately" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="true" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="BreakJoints" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
				<expression name="ObjectIDs" value="507, 508" />
				<enum name="PropertyName" value="Physics Joint" />
				<bool name="JointEnabled" value="false" />
				<float name="JointBreakForce" value="-1.000000" />
				<float name="JointBreakTorque" value="-1.000000" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RemoveTagHooked" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="410" />
				<enum name="ChangeAttributeAction" value="Subtract" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="Hooked" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SetNotPickable" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
				<bool name="UndoOnTriggerRevert" value="false" />
				<expression name="ObjectIDs" value="410" />
				<enum name="PropertyName" value="Pickable" />
				<bool name="PropertyValue" value="false" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="TagUsed" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="301" />
				<enum name="ChangeAttributeAction" value="Add" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="Used" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="ResetWeight" />
			<int name="Id" value="503" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="Manual Activation Only" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="true" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<enum name="OnTriggerEvent" value="Reset Trigger" />
				<ids name="ObjectIDs" value="504, 502" />
				<bool name="IgnoreExistingCollisions" value="true" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<enum name="OnTriggerEvent" value="Move Object" />
				<expression name="ObjectIDs" value="410" />
				<enum name="MoveMode" value="Reference Node" />
				<ids name="TargetID" value="412" />
				<bool name="FollowTarget" value="false" />
				<float name="MoveDuration" value="0.000000" />
				<bool name="IgnorePosition" value="false" />
				<bool name="IgnoreRotation" value="false" />
				<bool name="DisableColWhileMoving" value="true" />
				<bool name="CollideTriggersWhileMoving" value="false" />
				<bool name="DropIfGrabbed" value="false" />
				<bool name="SetAsNewRespawnPoint" value="false" />
				<bool name="MoveBottomNotCenter" value="false" />
				<bool name="MoveTopNotCenter" value="false" />
				<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<enum name="OnTriggerEvent" value="Move Object" />
				<expression name="ObjectIDs" value="902" />
				<enum name="MoveMode" value="Reference Node" />
				<ids name="TargetID" value="413" />
				<bool name="FollowTarget" value="false" />
				<float name="MoveDuration" value="0.000000" />
				<bool name="IgnorePosition" value="false" />
				<bool name="IgnoreRotation" value="false" />
				<bool name="DisableColWhileMoving" value="true" />
				<bool name="CollideTriggersWhileMoving" value="false" />
				<bool name="DropIfGrabbed" value="false" />
				<bool name="SetAsNewRespawnPoint" value="false" />
				<bool name="MoveBottomNotCenter" value="false" />
				<bool name="MoveTopNotCenter" value="false" />
				<vector3d name="LocalRotation" value="0.000000, 0.000000, 0.000000" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SetPickable" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
				<bool name="UndoOnTriggerRevert" value="false" />
				<expression name="ObjectIDs" value="410" />
				<enum name="PropertyName" value="Pickable" />
				<bool name="PropertyValue" value="true" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="410" />
				<enum name="ChangeAttributeAction" value="Subtract" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="CollideIDsTags" />
				<enum name="AttributeType" value="expression" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="@#Grumpus" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="BreakJoints" />
				<float name="EventDelay" value="0.100000" />
				<enum name="OnTriggerEvent" value="Set Object Property" />
				<expression name="ObjectIDs" value="507, 508" />
				<enum name="PropertyName" value="Physics Joint" />
				<bool name="JointEnabled" value="true" />
				<float name="JointBreakForce" value="-1.000000" />
				<float name="JointBreakTorque" value="-1.000000" />
			</attributes>

		</node>

	</node>

	<node type="VariableObject">
		<attributes>
			<string name="Name" value="TempCollider" />
			<int name="Id" value="8" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="VariableObjectType" value="Default" />
			<enum name="VariableType" value="Object ID" />
			<expression name="VariableValue" value="0" />
			<bool name="AllowMultiple" value="false" />
		</attributes>

	</node>

	<node type="VariableObject">
		<attributes>
			<string name="Name" value="TempTarget" />
			<int name="Id" value="44" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="VariableObjectType" value="Default" />
			<enum name="VariableType" value="Object ID" />
			<expression name="VariableValue" value="" />
			<bool name="AllowMultiple" value="false" />
		</attributes>

	</node>

	<node type="VariableObject">
		<attributes>
			<string name="Name" value="Targets" />
			<int name="Id" value="43" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="VariableObjectType" value="ClosestObject" />
			<enum name="VariableType" value="Object ID" />
			<expression name="VariableValue" value="" />
			<bool name="AllowMultiple" value="true" />
			<ids name="ObjectID" value="50" />
			<expression name="CompareObjectIDs" value="" />
			<expression name="SecondaryCompareObjectIDs" value="" />
			<string name="TagExpression" value="" />
			<bool name="PrioritizeAwayFromPlayer" value="false" />
			<float name="MaxCompareDistance" value="-1.000000" />
			<ids name="ExcludedVarObjID" value="" />
			<bool name="AllowZeroValue" value="false" />
			<bool name="UseObjectIDCollisions" value="true" />
		</attributes>

	</node>

</irr_scene>

