
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

	<Subtitle id="1001" character="Shelda" nextDialogueID="1002"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest1/SheldaSidequest1_001_Shelda_YouWhoContinues"
	setEmotion="Shelda,0,Angry;Shelda,4.8,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,0,GestureForward"
text="You, who continues to spread the
Toxins' dark influence, are lost." />

	<Subtitle id="1002" character="Shelda" nextDialogueID="1003"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest1/SheldaSidequest1_002_Shelda_ButOneWill"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0.5,GestureToSelf"
text="But, one will guide you
to the true path." />

	<Subtitle id="1003" character="Shelda" nextDialogueID="1004" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest1/SheldaSidequest1_003_Shelda_BeholdTheBox"
	setEmotion="Shelda,0,Surprised" emotionEnd="Surprised"
	setAnimation="Shelda,0,Doom" setTarget="Shelda,0,@41.103"
text="Behold! The Box of Purity!" />

	<Subtitle id="1004" character="Shelda" nextDialogueID="1005"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest1/SheldaSidequest1_004_Shelda_ThoseBugsnaxPlaced"
	setEmotion="Shelda,0,Suspicious;Shelda,5,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,DoomEnd;Shelda,5,GestureToCosmos" setTarget="Shelda,0,@999.999"
text="Those Bugsnax placed inside
shall be purged by the
light of Mother Naturae!" />

	<Subtitle id="1005" character="Shelda" quest="SheldaSideQuest1" questState="Active"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest1/SheldaSidequest1_005_Shelda_MakeAnOffering"
	setEmotion="Shelda,0,Suspicious;Shelda,2.5,Surprised" emotionEnd="Suspicious"
	setAnimation="Shelda,2.5,GestureForward"
text="Make an offering to the Box.
Show that you are willing to
walk this path." />

	<Subtitle id="1006" character="Shelda" nextDialogueID="1007"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest1/SheldaSidequest1_006_Shelda_AWiseChoice"
	setEmotion="Shelda,0,Neutral;Shelda,3,Smug" emotionEnd="Smug"
	setAnimation="Shelda,3,GestureToCosmos"
text="A wise choice was made.
So it is, the light that shines within
darkness shines brightest of all." />

	<Subtitle id="1007" character="Shelda" 
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest1/SheldaSidequest1_007_Shelda_MeditateOnThis"
	setEmotion="Shelda,0,Unamused;Shelda,1.5,Surprised" emotionEnd="Neutral"
	setAnimation="Shelda,1.5,GestureForward"
text="Meditate on this,
and return one day hence." />

	<Subtitle id="1008" character="Shelda" nextDialogueID="1009"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_001_Shelda_SoItIs"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,1.5,GestureToCosmos"
text="So it is, the Toxins are no more!" />

	<Subtitle id="1009" character="Shelda" nextDialogueID="1010,1010"
option0="Did you eat those Bugsnax?" option1="You ate those Bugsnax." />

	<Subtitle id="1010" character="Shelda" nextDialogueID="1011"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_002_Shelda_OneIsPure"
	setEmotion="Shelda,0,Surprised;Shelda,5,Angry;Shelda,7,Disgust" emotionEnd="Disgust"
	setAnimation="Shelda,0,Doom;Shelda,1.5,StoppedDefault,0.5;Shelda,3,GestureToSelf;Shelda,5,DismissiveWave"
text="One is pure!
One would never be tempted
by such poison!" />

	<Subtitle id="1011" character="Shelda" nextDialogueID="1012"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_003_Shelda_ThisIsWhy"
	setEmotion="Shelda,0,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,1,SitDown"
text="This is why one sits in meditation
every day for six hours repeating the mantra:" />

	<Subtitle id="1012" character="Shelda" nextDialogueID="1013"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_003a_Shelda_DontThinkAbout"
	setEmotion="Shelda,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,0,SittingPraying"
text="Don't think about Bugsnax,
Don't think about Bugsnax,
Don't think about Bugsnax." />

	<Subtitle id="1013" character="Shelda" nextDialogueID="1014"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_004_Shelda_AndSoIt"
	setEmotion="Shelda,0,Judging;Shelda,2,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,SittingPrayingEnd" setTrigger="2,9012"
text="And so it is,
one never thinks about Bugsnax." />

	<Subtitle id="1014" character="Shelda" nextDialogueID="1015,1015"
option0="Wow ok. Does that work?" option1="Clearly. What's next?" />

	<Subtitle id="1015" character="Shelda" nextDialogueID="1016"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_005_Shelda_EverTheSun"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,1.5,GestureToCosmos"
text="Ever the sun rises, ever are
more Toxins left to be purified." />

	<Subtitle id="1016" character="Shelda" nextDialogueID="1017" quest="SheldaSideQuest2" questState="Active"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_006_Shelda_InDreamsEach"
	setEmotion="Shelda,0,Unamused;Shelda,1,Suspicious;Shelda,10,Surprised" emotionEnd="Surprised"
	setAnimation="Shelda,3,LookLeftAndRight"
text="In dreams each night, one sees
Inchwraps, Cheezers, and Peelbugs.
This vision must be the will of the Mother!" />

	<Subtitle id="1017" character="Shelda"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_007_Shelda_SoItIs"
	setEmotion="Shelda,0,Judging;Shelda,4.5,Surprised" emotionEnd="Judging"
	setAnimation="Shelda,2,GestureForward"
text="So it is, you must bring 
them to the Box of Purity." />

	<Subtitle id="1018" character="Shelda" nextDialogueID="1019"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_008_Shelda_GreatAhemOne"
	setEmotion="Shelda,0,Happy;Shelda,1,Suspicious;Shelda,2,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0,Relaxed;Shelda,1,RelaxedEnd,0.5"
text="Great! *ahem*
One is pleased. Another step
taken along the path." />

	<Subtitle id="1019" character="Shelda" 
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest2/SheldaSidequest2_009_Shelda_ReturnOneDay"
	setEmotion="Shelda,0,Surprised;Shelda,2.5,Suspicious" emotionEnd="Neutral"
	setAnimation="Shelda,0,GestureForward"
text="Return one day hence...
*ahem* Again." />

	<Subtitle id="1020" character="Shelda" nextDialogueID="1021"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_010_Shelda_OneIsNot"
	setEmotion="Shelda,0,Smug;Shelda,1,Judging" emotionEnd="Judging"
	setAnimation="Shelda,0.4,GestureToSelf"
text="Oho, one is not so easily lead astray." />

	<Subtitle id="1021" character="Shelda" nextDialogueID="1022"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_011_Shelda_SoItIs"
	setEmotion="Shelda,0,Suspicious;Shelda,2,Smug" emotionEnd="Smug"
	setAnimation="Shelda,1.5,GestureToCosmos;Shelda,4,GestureToCosmos,1"
text="So it is, the greatest temptation
begets the greatest faith." />

	<Subtitle id="1022" character="Shelda" nextDialogueID="1023"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_012_Shelda_SprinklepedePaletossAnd"
	setEmotion="Shelda,0,Suspicious;Shelda,4.5,Angry;Shelda,8.5,Surprised" emotionEnd="Angry"
	setAnimation="Shelda,1,LookLeftAndRight,0.5;Shelda,8.5,GestureForward"
text="Sprinklepede, Paletoss, and Flapjackarak.
These heinous Toxins must
be brought to the Box!" />

	<Subtitle id="11022" character="Shelda" quest="SheldaSideQuest3" questState="Active"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_012_Shelda_SprinklepedePaletossAnd"
	setEmotion="Shelda,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Shelda,0,GestureForward"
text="Sprinklepede, Paletoss, and Flapjackarak.
These heinous Toxins must
be brought to the Box!" />

	<Subtitle id="1023" character="Shelda" nextDialogueID="1024,1024"
option0="Are you sure?" option1="Cut the act." />

	<Subtitle id="1024" character="Shelda" 
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_013_Shelda_OneWhoIs"
	setEmotion="Shelda,0,Unamused;Shelda,2.5,Disgust" emotionEnd="Disgust"
	setAnimation="Shelda,0,Relaxed;Shelda,2.5,RelaxedEnd"
text="One who is me is certain
yadda yadda just get 
the grumping Snax already!" />

	<Subtitle id="1025" character="Shelda"  nextDialogueID="11025"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_014_Shelda_ThanksIGuess"
	setEmotion="Shelda,0,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0,Relaxed"
text="Thanks, I guess." />

	<Subtitle id="11025" character="Shelda" nextDialogueID="1026,1026"
option0="Are you okay?" option1="No wisdom to share?" />

	<Subtitle id="1026" character="Shelda" nextDialogueID="1027"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_015_Shelda_OhWhatsThe"
	setEmotion="Shelda,0,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,3,RelaxedEnd"
text="Oh, what's the point?
You already know I'm a fraud." />

	<Subtitle id="1027" character="Shelda" nextDialogueID="1028"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_015a_Shelda_IMightAs"
	setEmotion="Shelda,0,Bummed" emotionEnd="Bummed"
	setAnimation="Shelda,0.5,DismissiveWave"
text="I might as well save my energy..." />

	<Subtitle id="1028" character="Shelda" nextDialogueID="1029,1029"
option0="Why put on an act?" option1="I deserve the truth." />

	<Subtitle id="1029" character="Shelda" nextDialogueID="1030"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_016_Shelda_ItsNotEntirely"
	setEmotion="Shelda,0,Confused;" emotionEnd="Confused"
	setAnimation=""
text="Well, it's not entirely an act!
I really do mean everything I say." />

	<Subtitle id="1030" character="Shelda" nextDialogueID="1031"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_016a_Shelda_ItsJustNobody"
	setEmotion="Shelda,0,Confused;Shelda,1.5,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,0,Relaxed"
text="It's just...
Nobody's gonna listen to Shellsy
Woolbag from nowheresville." />

	<Subtitle id="1031" character="Shelda" nextDialogueID="1032"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_017_Shelda_ButTheyWill"
	setEmotion="Shelda,0,Suspicious;Shelda,2,Surprised" emotionEnd="Surprised"
	setAnimation="Shelda,0.7,Doom,0.5"
text="But they will listen to SHELDA!" />

	<Subtitle id="1032" character="Shelda" nextDialogueID="1033"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_017a_Shelda_OneWhois"
	setEmotion="Shelda,0,Surprised;Shelda,6,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
text="One who is wise!
One who is pure!
One who is invincible!" />

	<Subtitle id="1033" character="Shelda" nextDialogueID="1034"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_018_Shelda_IHaveTo"
	setEmotion="Shelda,0,Confused;Shelda,3,Unamused;Shelda,7,Confused" emotionEnd="Confused"
	setAnimation="Shelda,0,DoomEnd"
text="I have to set an example for 
the others! I can't let Bugsnax have power 
over me, I'm supposed to be better than that!" />

	<Subtitle id="1034" character="Shelda" nextDialogueID="1035,1035"
option0="But you ate them anyway." option1="..." />

	<Subtitle id="1035" character="Shelda" nextDialogueID="1036"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_019_Shelda_IAteThem"
	setEmotion="Shelda,0,Unamused;Shelda,1.5,Sad" emotionEnd="Sad"
	setAnimation="Shelda,1,Relaxed"
text="I ate them...
because I'm NOT better than that." />

	<Subtitle id="1036" character="Shelda" nextDialogueID="1037"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_019a_Shelda_DespiteAllMy"
	setEmotion="Shelda,0,Bummed" emotionEnd="Bummed"
	setAnimation=""
text="Despite all my years,
I'm still weak and clueless." />

	<Subtitle id="1037" character="Shelda"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_020_Shelda_IfIveGot"
	setEmotion="Shelda,0,Unamused" emotionEnd="Unamused"
	setAnimation="Shelda,2,RelaxedEnd"
text="If I've got any wisdom left to share,
it's how not to end up like me." />

<!-- GROUP SCENE -->

	<Subtitle id="1101" character="Chandlo" nextDialogueID="1102"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_001_Chandlo_WeAreReady"
	setEmotion="Chandlo,0,Smug" emotionEnd="Smug" setTarget="Chandlo,0,Shelda;Gramble,0,Shelda;Wiggle,0,Shelda"
	setAnimation="Chandlo,0,PunchHand"
text="We are ready to receive your
wisdom, oh great Shelda." />

	<Subtitle id="1102" character="Shelda" nextDialogueID="1103"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_002_Shelda_OneWhoStands"
	setEmotion="Shelda,0,Smug" emotionEnd="Smug"
	setAnimation="Shelda,0.3,GestureToCosmos;Chandlo,0,PunchHandEnd"
text="One who stands atop the mountain 
cannot see beneath the waves." />

	<Subtitle id="1103" character="Shelda" nextDialogueID="1104"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_002a_Shelda_SoItIs"
	setEmotion="Shelda,0,Suspicious;Shelda,3,Smug" emotionEnd="Smug"
	setAnimation="Shelda,1.3,GestureForward"
text="So it is one must dive
to see the mountaintop clearly-" />

	<Subtitle id="1104" character="Gramble" nextDialogueID="1105"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_003_Gramble_WaitAMinute"
	setEmotion="Gramble,0,Smug" emotionEnd="Smug"
	setAnimation="Gramble,1,Point"
text="Wait a minute,
you got Bugsnax in you!" />

	<Subtitle id="1105" character="Shelda" nextDialogueID="1106"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_004_Shelda_NoIDont"
	setEmotion="Shelda,0,Surprised" emotionEnd="Surprised"
	setAnimation="Shelda,0,LookLeftAndRight;Gramble,0,PointEnd"
text="No I don't!" />

	<Subtitle id="1106" character="Wiggle" nextDialogueID="1107"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_005_Wiggle_DarlingItsClear"
	setEmotion="Wiggle,0,Smug" emotionEnd="Smug"
	setAnimation="Wiggle,1,PointToSelf;Wiggle,5,PointToSelfEnd"
text="Darling, it's clear as day!
Good for you, change things up a little!" />

	<Subtitle id="1107" character="Shelda" nextDialogueID="1108"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_006_Shelda_AhUhUmmThe"
	setEmotion="Shelda,0,Confused" emotionEnd="Confused"
	setAnimation="Shelda,1,Doom"
text="Ah, uh, ummm-" />

	<Subtitle id="1108" character="Shelda" nextDialogueID="1109"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_006a_Shelda_TheToxinIs"
	setEmotion="Shelda,0,Surprised;Shelda,7,Suspicious;Shelda,9.5,Surprised;Shelda,12.5,Suspicious" emotionEnd="Suspicious"
	setAnimation=""
text="THE TOXIN IS SPREADING THROUGH THE VERY 
AIR! ONE IS TAINTED BY YOUR MIASMA OF SNAX!
LEAVE NOW SO THAT ONE MAY BE PURIFIED!" />

	<Subtitle id="1109" character="Gramble" nextDialogueID="1110"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_007_Gramble_IDontThink"
	setEmotion="Gramble,0,Judging" emotionEnd="Judging"
	setAnimation="Gramble,0,LeanForward;Shelda,0,DoomEnd"
text="I don't think that's how it works." />

	<Subtitle id="1110" character="Chandlo" nextDialogueID="1111"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_008_Chandlo_ChillBroIts"
	setEmotion="Chandlo,0,Surprised;Chandlo,1,Smug" emotionEnd="Smug"
	setAnimation="Chandlo,1,ThumpChest;Gramble,1,LeanForwardEnd"
text="Chill, bro.
It's a metaphor." />

	<Subtitle id="1111" character="Shelda"
eventName="event:/GameAudio/Voiceovers/Sidequests/SheldaSidequest3/SheldaSidequest3_009_Shelda_YesThatWalk"
	setEmotion="Shelda,0,Judging;Shelda,2,Surprised" emotionEnd="Unamused"
	setAnimation="Shelda,1.7,GestureToCosmos"
text="Yes...That.
Walk in the light of
the Mother, my children!" />

</SubtitleCollection>
