<?xml version="1.0"?>
<irr_scene>
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		<string name="Name" value="root" />
		<int name="Id" value="-1" />
		<colorf name="AmbientLight" value="0.862700, 0.874500, 0.894100, 0.000000" />
		<enum name="FogType" value="" />
		<colorf name="FogColor" value="0.125490, 0.517647, 0.019608, 0.152941" />
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		<float name="FogDensity" value="0.001000" />
		<bool name="FogPixel" value="false" />
		<bool name="FogRange" value="false" />
	</attributes>

	<node type="CharacterBehaviorObject">
		<attributes>
			<string name="Name" value="Falling" />
			<int name="Id" value="91003" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<float name="TimeUntilStart" value="0.000000" />
			<float name="TimeUntilMet" value="0.000000" />
			<bool name="RevertToDefaultOnTargetLost" value="false" />
			<enum name="RotationFacing" value="Default" />
			<enum name="StartCondition" value="Expression" />
			<expression name="StartExpression" value="!3001.class.#HeldByClass" />
			<expression name="StartRequiredTags" value="(Frosty &amp;&amp; Falling &amp;&amp; !Stunned &amp;&amp; !Trapped) || (!Stuck &amp;&amp; !InIceBlock &amp;&amp; !Frosty &amp;&amp; !Trapped &amp;&amp; !Frozen &amp;&amp; !Held &amp;&amp; !Stunned &amp;&amp; Falling)" />
			<float name="MinimumTimeUntilStart" value="0.000000" />
			<enum name="EndCondition" value="None" />
			<enum name="CharacterState" value="Stopped" />
			<float name="CharacterSpeed" value="10.000000" />
			<float name="CharacterAcceleration" value="0.000000" />
			<float name="CharacterRotateSpeed" value="10.000000" />
			<ids name="NavMeshID" value="" />
			<enum name="PathBehavior" value="Wander" />
			<enum name="MovementMode" value="No Change" />
			<ids name="TargetWaypointID" value="0" />
			<bool name="StartAtClosestWaypoint" value="false" />
			<expression name="Target1" value="0" />
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			<float name="Target1Priority" value="0.000000" />
			<float name="Target1StoppingDistance" value="-1.000000" />
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			<float name="Target2Priority" value="0.000000" />
			<float name="Target2StoppingDistance" value="-1.000000" />
			<float name="TargetLostScalar" value="1.100000" />
			<string name="ExcludedVarObjID" value="" />
			<string name="LookDistance" value="" />
			<ids name="EyeLookatID" value="" />
			<enum name="WalkingAnimName" value="Falling" />
			<enum name="StoppedAnimName" value="Falling" />
			<enum name="ReactingAnimName" value="Falling" />
			<enum name="FlyingAnimName" value="Falling" />
			<enum name="StrafeLeftAnimName" value="StrafeLeft" />
			<enum name="StrafeRightAnimName" value="StrafeRight" />
			<enum name="DefaultBehaviorID" value="" />
			<bool name="StopForPlayer" value="false" />
			<bool name="ChangePlayerControlled" value="false" />
			<float name="StoppingDistance" value="-1.000000" />
			<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
			<float name="CharacterHeight" value="0.000000" />
			<vector2d name="TimeRange" value="-1.000000, -1.000000" />
			<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
			<bool name="ForceAnimationStart" value="true" />
			<bool name="LockOntoFirstTarget" value="false" />
		</attributes>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="Enter" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
			</attributes>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="NotInIceBlock" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!16" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetBugDynamic" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="PropertyName" value="Kinematic" />
						<bool name="PropertyValue" value="false" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Character" />
						<string name="CharacterSoundName" value="Launched" />
						<expression name="CharacterObjectID" value="3001" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="NotStickable" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!6001.446" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="DropHeld" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="class.12" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveFlying" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Flying" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagJumping" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Jumping" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveBurrowed" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Burrowed" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveEvasive" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Evasive" />
				</attributes>

			</node>

		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="Exit" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
			</attributes>

		</node>

	</node>

	<node type="CharacterBehaviorObject">
		<attributes>
			<string name="Name" value="StunnedFalling" />
			<int name="Id" value="91002" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<float name="TimeUntilStart" value="0.000000" />
			<float name="TimeUntilMet" value="0.000000" />
			<bool name="RevertToDefaultOnTargetLost" value="false" />
			<enum name="RotationFacing" value="Default" />
			<enum name="StartCondition" value="Expression" />
			<expression name="StartExpression" value="!3001.class.#HeldByClass" />
			<expression name="StartRequiredTags" value="Stunned &amp;&amp; !Trapped &amp;&amp; Falling &amp;&amp; !InIceBlock &amp;&amp; !Stuck" />
			<float name="MinimumTimeUntilStart" value="0.000000" />
			<enum name="EndCondition" value="None" />
			<enum name="CharacterState" value="Stopped" />
			<float name="CharacterSpeed" value="10.000000" />
			<float name="CharacterAcceleration" value="0.000000" />
			<float name="CharacterRotateSpeed" value="10.000000" />
			<ids name="NavMeshID" value="" />
			<enum name="PathBehavior" value="Wander" />
			<enum name="MovementMode" value="No Change" />
			<ids name="TargetWaypointID" value="0" />
			<bool name="StartAtClosestWaypoint" value="false" />
			<expression name="Target1" value="0" />
			<float name="Target1Distance" value="0.000000" />
			<float name="Target1Priority" value="0.000000" />
			<float name="Target1StoppingDistance" value="-1.000000" />
			<expression name="Target2" value="" />
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			<float name="Target2Priority" value="0.000000" />
			<float name="Target2StoppingDistance" value="-1.000000" />
			<float name="TargetLostScalar" value="1.100000" />
			<string name="ExcludedVarObjID" value="" />
			<string name="LookDistance" value="" />
			<ids name="EyeLookatID" value="" />
			<enum name="WalkingAnimName" value="Falling" />
			<enum name="StoppedAnimName" value="Falling" />
			<enum name="ReactingAnimName" value="Falling" />
			<enum name="FlyingAnimName" value="Falling" />
			<enum name="StrafeLeftAnimName" value="" />
			<enum name="StrafeRightAnimName" value="" />
			<enum name="DefaultBehaviorID" value="" />
			<bool name="StopForPlayer" value="false" />
			<bool name="ChangePlayerControlled" value="false" />
			<float name="StoppingDistance" value="-1.000000" />
			<vector3d name="Jump" value="-1.000000, -1.000000, -1.000000" />
			<float name="CharacterHeight" value="0.000000" />
			<vector2d name="TimeRange" value="-1.000000, -1.000000" />
			<vector3d name="MaxAngleChange" value="-1.000000, -1.000000, -1.000000" />
			<bool name="ForceAnimationStart" value="true" />
			<bool name="LockOntoFirstTarget" value="false" />
		</attributes>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="Enter" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
			</attributes>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="NotInIceBlock" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="!16" />
					<enum name="TriggerCondition" value="Immediately" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="false" />
					<float name="Randomness" value="1.000000" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="SetBugDynamic" />
						<enum name="OnTriggerEvent" value="Set Object Property" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="PropertyName" value="Kinematic" />
						<bool name="PropertyValue" value="false" />
					</attributes>

				</node>

			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IfNotBoss" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
					<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
					<bool name="Visible" value="true" />
					<expression name="TriggerStartExpression" value="" />
					<enum name="TriggerCondition" value="On Object Attribute" />
					<enum name="AttributeAction" value="Is Condition" />
					<expression name="CompareObjectIDs" value="3001" />
					<bool name="ApplyEventPerObject" value="false" />
					<enum name="CompareAction" value="Does Not Contain" />
					<enum name="CompareAttributeCategory" value="SceneNode" />
					<enum name="CompareAttributeName" value="Tags" />
					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="Boss" />
					<enum name="OnTriggerEvent" value="Nothing" />
					<bool name="OnceCondMetAlwaysMet" value="false" />
					<vector2d name="TimeSpan" value="0.000000, 0.000000" />
					<bool name="BreakIfTrue" value="true" />
					<float name="Randomness" value="1.000000" />
					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagVulnerable" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Add" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Vulnerable" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagBug" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Add" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Bug" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagHookable" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Add" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Hookable" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagDestroyer" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Destroyer" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagEvasive" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Evasive" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagAttacking" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Attacking" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagFlying" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Flying" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagJumping" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
						<expression name="ObjectIDs" value="3001" />
						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Jumping" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="DropHeld" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="class.12" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayVoiceSound" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Character" />
						<string name="CharacterSoundName" value="Stunned" />
						<expression name="CharacterObjectID" value="3001" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagAttacking" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Attacking" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagFlying" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Flying" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagJumping" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Jumping" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagStealth" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Stealth" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="DropHeld" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="class.12" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PlayVoiceSound" />
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play Character" />
					<string name="CharacterSoundName" value="Stunned" />
					<expression name="CharacterObjectID" value="3001" />
				</attributes>

			</node>

		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="Exit" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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				<attributes>
					<string name="Name" value="SubtractTagVulnerable" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SubtractTagHookable" />
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					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Hookable" />
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			</node>

		</node>

	</node>

	<node type="CharacterBehaviorObject">
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			<string name="Name" value="Stunned" />
			<int name="Id" value="91001" />
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			<ids name="EyeLookatID" value="" />
			<enum name="WalkingAnimName" value="Stunned" />
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			<enum name="DefaultBehaviorID" value="" />
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			<bool name="LockOntoFirstTarget" value="false" />
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		<node type="SceneObject">
			<attributes>
				<string name="Name" value="Enter" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<bool name="Visible" value="true" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetBugKinematic" />
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					<enum name="PropertyName" value="Kinematic" />
					<bool name="PropertyValue" value="true" />
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			</node>

			<node type="ConditionalTrigger">
				<attributes>
					<string name="Name" value="IfNotBoss" />
					<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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					<enum name="CompareAttributeType" value="string" />
					<string name="CompareAttributeValue" value="Boss" />
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					<bool name="UseObjectFromParent" value="false" />
				</attributes>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagVulnerable" />
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						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Vulnerable" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagBug" />
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						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Bug" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagHookable" />
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						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Hookable" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagDestroyer" />
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						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Destroyer" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagEvasive" />
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						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Evasive" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagFlying" />
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						<string name="AttributeValue" value="Flying" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagJumping" />
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						<enum name="ValueSource" value="Literal Value" />
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				</node>

				<node type="TriggerEventObject">
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="DropHeld" />
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						<expression name="ObjectIDs" value="class.12" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayVoiceSound" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="AttributeValue" value="Attacking" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="RemoveTagStealth" />
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					<enum name="ValueSource" value="Literal Value" />
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			<node type="TriggerEventObject">
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PlayVoiceSound" />
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					<expression name="CharacterObjectID" value="3001" />
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		</node>

		<node type="SceneObject">
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				<string name="Name" value="Exit" />
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			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
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				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SubtractTagVulnerable" />
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					<string name="AttributeValue" value="Vulnerable" />
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			</node>

			<node type="TriggerEventObject">
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					<string name="Name" value="SubtractTagHookable" />
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			</node>

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			<string name="Name" value="StunnedStuck" />
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			<bool name="LockOntoFirstTarget" value="false" />
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		<node type="SceneObject">
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				<string name="Name" value="Enter" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SetBugDynamic" />
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			<node type="ConditionalTrigger">
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					<string name="Name" value="IfNotBoss" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagVulnerable" />
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						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Vulnerable" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagBug" />
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						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Bug" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="AddTagHookable" />
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						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Hookable" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagDestroyer" />
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						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Destroyer" />
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				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagEvasive" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
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						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Evasive" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagFlying" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
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						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Flying" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagJumping" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
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						<enum name="ChangeAttributeAction" value="Subtract" />
						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Jumping" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="RemoveTagAttacking" />
						<enum name="OnTriggerEvent" value="Change Attribute" />
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						<enum name="AttributeCategory" value="SceneNode" />
						<enum name="AttributeName" value="Tags" />
						<enum name="AttributeType" value="string" />
						<enum name="ValueSource" value="Literal Value" />
						<string name="AttributeValue" value="Attacking" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="DropHeld" />
						<enum name="OnTriggerEvent" value="Run Trigger" />
						<expression name="ObjectIDs" value="class.12" />
					</attributes>

				</node>

				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayVoiceSound" />
						<enum name="OnTriggerEvent" value="Play Sound" />
						<bool name="UndoOnTriggerRevert" value="false" />
						<enum name="SoundAction" value="Play Character" />
						<string name="CharacterSoundName" value="Stunned" />
						<expression name="CharacterObjectID" value="3001" />
					</attributes>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagFlying" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Flying" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagJumping" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
					<expression name="ObjectIDs" value="3001" />
					<enum name="ChangeAttributeAction" value="Subtract" />
					<enum name="AttributeCategory" value="SceneNode" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Jumping" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagAttacking" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
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					<enum name="AttributeCategory" value="SceneNode" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Attacking" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagStealth" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
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					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Stealth" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="DropHeld" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="class.12" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="PlayVoiceSound" />
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Play Character" />
					<string name="CharacterSoundName" value="Stunned" />
					<expression name="CharacterObjectID" value="3001" />
				</attributes>

			</node>

		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="Exit" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<enum name="OnTriggerEvent" value="Play Sound" />
					<bool name="UndoOnTriggerRevert" value="false" />
					<enum name="SoundAction" value="Stop" />
					<expression name="ObjectIDs" value="3001" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SubtractTagVulnerable" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Vulnerable" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="SubtractTagHookable" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
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					<enum name="AttributeName" value="Tags" />
					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Hookable" />
				</attributes>

			</node>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="StunnedFallingToStunned" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="StunnedFalling &amp;&amp; 34 &amp;&amp; !652" />
			<enum name="TriggerCondition" value="Immediately" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="ChangeBehavior" />
				<enum name="OnTriggerEvent" value="Change Character State" />
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				<ids name="CharacterID" value="3001" />
				<enum name="BehaviorID" value="Stunned" />
				<bool name="ForceBehaviorStart" value="true" />
			</attributes>

		</node>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="RemoveTagLaunchAchievemnt" />
				<float name="EventDelay" value="0.100000" />
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				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="LaunchAchievement" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="StunnedToStunnedFalling" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<bool name="Visible" value="true" />
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			<enum name="OnTriggerEvent" value="Nothing" />
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		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="ChangeBehavior" />
				<enum name="OnTriggerEvent" value="Change Character State" />
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				<ids name="CharacterID" value="3001" />
				<enum name="BehaviorID" value="StunnedFalling" />
				<bool name="ForceBehaviorStart" value="true" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="StunnedToStunnedFalling" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="ChangeBehavior" />
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				<bool name="ForceBehaviorStart" value="true" />
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		</node>

	</node>

	<node type="TriggerObject">
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			<string name="Name" value="StunnedToFalling" />
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		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="ChangeBehavior" />
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				<enum name="BehaviorID" value="StunnedFalling" />
				<bool name="ForceBehaviorStart" value="true" />
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		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="FallingToStunnedFalling" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="ChangeBehavior" />
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		</node>

	</node>

	<node type="TriggerObject">
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			<string name="Name" value="StunnedToDefault" />
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		<node type="TriggerEventObject">
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	</node>

	<node type="TriggerObject">
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			<string name="Name" value="FallingToDefault" />
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		<node type="TriggerEventObject">
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				<string name="Name" value="ChangeBehavior" />
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			</attributes>

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		<node type="TriggerEventObject">
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				<string name="Name" value="RemoveTagLaunchAchievemnt" />
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			<string name="Name" value="Die" />
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		<node type="SceneObject">
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				<string name="Name" value="Enter" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="ClearAllTags" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HideDizzyParticle" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="DropHeld" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="BugInvisible" />
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		<node type="SceneObject">
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				<string name="Name" value="Exit" />
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				<bool name="Visible" value="true" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="BugVisible" />
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					<bool name="PropertyValue" value="true" />
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			</node>

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	</node>

	<node type="CharacterBehaviorObject">
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			<string name="Name" value="ThreateningGrumpus" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="SetBugDynamic" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="AddTagVulnerable" />
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				<node type="ConditionalTrigger">
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						<string name="Name" value="IfNotBoss" />
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					<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="RemoveTagDestroyer" />
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							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Destroyer" />
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					<node type="TriggerEventObject">
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							<string name="Name" value="RemoveTagEvasive" />
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					<node type="TriggerEventObject">
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							<string name="Name" value="RemoveTagFlying" />
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							<enum name="ValueSource" value="Literal Value" />
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					<node type="TriggerEventObject">
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							<enum name="ValueSource" value="Literal Value" />
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					<node type="TriggerEventObject">
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							<string name="Name" value="RemoveTagAttacking" />
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							<enum name="ValueSource" value="Literal Value" />
							<string name="AttributeValue" value="Attacking" />
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					</node>

					<node type="TriggerEventObject">
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							<string name="Name" value="DropHeld" />
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							<expression name="ObjectIDs" value="class.12" />
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					</node>

					<node type="TriggerEventObject">
						<attributes>
							<string name="Name" value="PlayVoiceSound" />
							<enum name="OnTriggerEvent" value="Play Sound" />
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							<enum name="SoundAction" value="Play Character" />
							<string name="CharacterSoundName" value="Stunned" />
							<expression name="CharacterObjectID" value="3001" />
						</attributes>

					</node>

				</node>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="CancelAllMoveEvents" />
					<enum name="OnTriggerEvent" value="Cancel Trigger" />
					<expression name="ObjectIDs" value="#MoveEvent" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagFalling" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Falling" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagDestroyer" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Destroyer" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagEvasive" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Evasive" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagAttacking" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Attacking" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagBurrowed" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Burrowed" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="TagHeld" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Held" />
				</attributes>

			</node>

		</node>

		<node type="SceneObject">
			<attributes>
				<string name="Name" value="Exit" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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				<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
				<bool name="Visible" value="true" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="UntagHeld" />
					<enum name="OnTriggerEvent" value="Change Attribute" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
					<string name="AttributeValue" value="Held" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="AddTagFalling" />
					<enum name="OnTriggerEvent" value="Run Trigger" />
					<expression name="ObjectIDs" value="@#GlobalFalling" />
					<ids name="PhysicsObjectID" value="3001" />
				</attributes>

			</node>

		</node>

	</node>

	<node type="CharacterBehaviorObject">
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			<string name="Name" value="Trapped" />
			<int name="Id" value="91005" />
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			<float name="TimeUntilMet" value="0.000000" />
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			<enum name="CharacterState" value="Stopped" />
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			<bool name="LockOntoFirstTarget" value="false" />
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		<node type="SceneObject">
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				<string name="Name" value="Enter" />
				<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="DropHeld" />
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					<expression name="ObjectIDs" value="12" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="TagTrapped" />
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					<enum name="AttributeType" value="string" />
					<enum name="ValueSource" value="Literal Value" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="BreakTempJoints" />
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					<enum name="AttributeType" value="int" />
					<enum name="ValueSource" value="Literal Value" />
					<int name="AttributeValue" value="0" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveSauces" />
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					<expression name="ObjectIDs" value="@#GlobalRemoveSauces" />
					<ids name="PhysicsObjectID" value="3001" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HideDizzyParticle" />
					<enum name="OnTriggerEvent" value="Set Object Property" />
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					<bool name="PropertyValue" value="false" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="ShrinkBug" />
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					<enum name="EaseType" value="Ease In/Out" />
				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="FadeBug" />
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					<enum name="EaseType" value="Ease In/Out" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="UnFadeBug" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="UnshrinkBug" />
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					<enum name="AttributeType" value="vector3d" />
					<enum name="ValueSource" value="VariableObject" />
					<ids name="SourceVariableID" value="191919" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="HideBug" />
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					<bool name="PropertyValue" value="false" />
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			</node>

		</node>

		<node type="SceneObject">
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				<string name="Name" value="Exit" />
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				<bool name="Visible" value="true" />
			</attributes>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="UnshrinkBug" />
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					<enum name="AttributeType" value="vector3d" />
					<enum name="ValueSource" value="VariableObject" />
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				</attributes>

			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="UnFadeBug" />
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					<enum name="AttributeType" value="float" />
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					<float name="AttributeValue" value="1.000000" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="BugVisible" />
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					<bool name="PropertyValue" value="true" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="RemoveTagTrapped" />
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			</node>

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			<string name="Name" value="Poof" />
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		<node type="SceneObject">
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					<string name="Name" value="IfNotSilenced" />
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				<node type="TriggerEventObject">
					<attributes>
						<string name="Name" value="PlayScurrySound" />
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				</node>

			</node>

			<node type="TriggerEventObject">
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					<string name="Name" value="SpawnParticle" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="HideDizzyParticle" />
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			</node>

			<node type="TriggerEventObject">
				<attributes>
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