<SubtitleCollection type="Character">

	<Subtitle id="901" character="Snorpy" nextDialogueID="902" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,Hug;Snorpy,1,HugEnd;Snorpy,3,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_001_Snorpy_AhChumGood" text="Ah, colega, que bom te ver neste dia pacato
e livre de tiranias. Conversemos
agradavelmente sobre as condições climáticas." />

	<Subtitle id="902" character="Snorpy" nextDialogueID="903,903" option0="O que está acontecendo?" option1="Sim. As 'condições climáticas'. *piscadela*" />

	<Subtitle id="903" character="Snorpy" nextDialogueID="904" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_002_Snorpy_IveDiscoveredSomething" text="Descobri uma coisa terrível!" />

	<Subtitle id="904" character="Snorpy" nextDialogueID="905" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Angry" emotionEnd="Angry" setAnimation="Snorpy,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_002a_Snorpy_MySeismicReadings" text="Minhas medições sísmicas mostram que a
atividade na montanha está ficando
mais forte e mais frequente com o tempo!" />

	<Subtitle id="905" character="Snorpy" nextDialogueID="906" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_003_Snorpy_WeMustFind" text="Precisamos encontrar a fonte dos terremotos
antes que a situação fuja do controle." />

	<Subtitle id="906" character="Snorpy" nextDialogueID="907" quest="SnorpySideQuest1" questState="Active,ConditionMet" setEmotion="Snorpy,0,Judging;Snorpy,2.5,Surprised;Snorpy,5,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,HeadBack;Snorpy,5,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_004_Snorpy_TheresAnUnusually" text="Tenho certeza de que um grande Bugsnak na montanha
está envolvido:
a formidável Barbeirana Split." />

	<Subtitle id="907" character="Snorpy" setEmotion="Snorpy,0,Judging;Snorpy,2,Smug;Snorpy,3,Happy" emotionEnd="Happy" setAnimation="Snorpy,2,TummyTap;Snorpy,4,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_005_Snorpy_DisassembleItAnd" text="Desmonte-a e descarte todos os componentes
diretamente na minha boca. E, assim,
atrapalharemos os Grumpinati mais uma vez!" />



	<Subtitle id="910" character="Snorpy" nextDialogueID="911" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_006_Snorpy_IApologizeFor" text="Peço desculpas por arrastar você
de volta para essa confusão." />

	<Subtitle id="911" character="Snorpy" nextDialogueID="912" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_007_Snorpy_IWouldTake" text="Eu mesmo resolveria esse problema,
se eu não fosse tão frágil e recluso." />

	<Subtitle id="912" character="Snorpy" nextDialogueID="913" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_008_Snorpy_IKnowWhat" text="Eu sei o que você está pensando:
por que eu só não pedi pro Chandlo?" />

	<Subtitle id="913" character="Snorpy" nextDialogueID="914" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_009_Snorpy_ButICould" text="Mas eu nunca poderia fazer isso.
O Chandlo é puro demais. Ele não está pronto
para este mundo de caos e torpeza." />

	<Subtitle id="914" character="Chandlo" nextDialogueID="915" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_010_Chandlo_DidIHear" text="Eu ouvi meu nome, irmão?
Alguma coisa sobre a minha destreza?" />

	<Subtitle id="915" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_011_Snorpy_ChandloUuhhhFwooshing" text="CHANDLO! Hummm...
Olha só, o rádio tá pegando fogo!" />



	<Subtitle id="916" character="Snorpy" nextDialogueID="917" setEmotion="Snorpy,0,Smug;Snorpy,1,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,TummyTap;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_012_Snorpy_DeliciousThankYou" text="Delícia! Obrigado, colega, por me dar de comer
esse Bugsnak aleatório, por motivo nenhum!" />

	<Subtitle id="917" character="Snorpy" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3.5,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest1/SnorpySidequest1_013_Snorpy_AndWhileWere" text="E já que estamos falando de atividades fúteis,
eu tenho mais uma pra você.
Me encontra lá nos fundos!" />

	<Subtitle id="920" character="Snorpy" nextDialogueID="921" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_001_Snorpy_ImAfraidThat" text="Tenho medo de que nosso sucesso possa
provocar um contra-ataque
dos Grumpinati." />

	<Subtitle id="921" character="Snorpy" nextDialogueID="922" setEmotion="Snorpy,0,Smug;Snorpy,3,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_002_Snorpy_HoweverIHave" text="Entretanto, eu preparei defesas!
Ou, bem, quase preparei." />

	<Subtitle id="922" character="Snorpy" nextDialogueID="923" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd;Snorpy,3,LookUp" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_003_Snorpy_IveSetUp" text="Distribuí sinalizadores pela cidade.
Eles devem afastar qualquer snak predador
que queira agir contra nós." />

	<Subtitle id="923" character="Snorpy" nextDialogueID="924,924" option0="O que eu preciso fazer?" option1="Como eles funcionam?" />

	<Subtitle id="924" character="Snorpy" nextDialogueID="925" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LookUpEnd;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004_Snorpy_ImSoGlad" text="Que bom que perguntou!
Sabia que o meu Lança-fio
faz mais do que, bem, lançar fio?" />

	<Subtitle id="925" character="Snorpy" nextDialogueID="926" setEmotion="Snorpy,0,Happy;Snorpy,2.3,Judging;Snorpy,3.8,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004a_Snorpy_ItCanAlso" text="Ele também pode alastrar fogo... Ou alastrar água.
Manipular os elementos da natureza,
por assim dizer." />

	<Subtitle id="926" character="Snorpy" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_005_Snorpy_WithThatIn" text="Com isso, você deve
conseguir acender os sinalizadores restantes!" />



	<Subtitle id="1924" character="Snorpy" nextDialogueID="1925" quest="SnorpySideQuest2" questState="Active" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LookUpEnd;Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004_Snorpy_ImSoGlad" text="Que bom que perguntou!
Sabia que o meu Lança-fio
faz mais do que, bem, lançar fio?" />

	<Subtitle id="1925" character="Snorpy" nextDialogueID="1926" setEmotion="Snorpy,0,Happy;Snorpy,2.3,Judging;Snorpy,3.8,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,3,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_004a_Snorpy_ItCanAlso" text="Ele também pode alastrar fogo... Ou alastrar água.
Manipular os elementos da natureza,
por assim dizer." />

	<Subtitle id="1926" character="Snorpy" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_005_Snorpy_WithThatIn" text="Use o Lança-fio para acender
todos os sinalizadores da cidade." />

	<Subtitle id="930" character="Chandlo" nextDialogueID="931" setEmotion="Chandlo,0,Surprised;Chandlo,1,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,LeanBack;Chandlo,1,LeanBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_006_Chandlo_WoahBroYoure" text="Uôu, irmandade, você vai incendiar
toda Snaxburgo com essas coisas!" />

	<Subtitle id="931" character="Chandlo" nextDialogueID="932" setEmotion="Chandlo,0,Judging" emotionEnd="Judging" setAnimation="Chandlo,0,HandsOnHips" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_006a_Chandlo_WhyAreYou" text="Por que você tá acendendo
tudo isso?" />

	<Subtitle id="932" character="Chandlo" nextDialogueID="933,933" option0="Informação confidencial." option1="Não tem nada a ver com o Snorpy!" />

	<Subtitle id="933" character="Chandlo" nextDialogueID="934" setEmotion="Chandlo,0,Suspicious" emotionEnd="Suspicious" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,1,LeanForward,0.5" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_007_Chandlo_BroISaw" text="Irmandade, eu vi o Snorpy montando essas coisas." />

	<Subtitle id="934" character="Chandlo" setEmotion="Chandlo,0,Judging;Chandlo,4,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,ShakingHead;Chandlo,2.5,HandsOnHipsEnd;Chandlo,4,PunchHand;Chandlo,5.5,PunchHandEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_007a_Chandlo_IfYouDontWanna" text="Se você não quer me contar o que ele tá fazendo,
eu vou respeitar. Mas não me trata
como se eu fosse um idiota, beleza?" />

	<Subtitle id="935" character="Snorpy" nextDialogueID="936" setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_008_Snorpy_ExcellentWereProtected" text="Excelente!
Estamos protegidos por ora." />

	<Subtitle id="936" character="Snorpy" nextDialogueID="937" option0="O Chandlo está questionando as coisas." />

	<Subtitle id="937" character="Snorpy" nextDialogueID="938" setEmotion="Snorpy,0,Unamused;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,2,LookDown" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_009_Snorpy_YesHeDoes" text="É, ele faz isso às vezes...
Ele é adoravelmente curioso." />

	<Subtitle id="938" character="Snorpy" nextDialogueID="939" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LookDownEnd;Snorpy,1.5,TummyTap" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_009a_Snorpy_YouLetMe" text="Deixa que eu me preocupo com isso!
Estou muitíssimo acostumado com preocupações." />

	<Subtitle id="939" character="Snorpy" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest2/SnorpySidequest2_010_Snorpy_ForNowEase" text="Por ora, relaxe a mente.
Eu te aviso se
qualquer problema surgir..." />

	<Subtitle id="940" character="Snorpy" nextDialogueID="941" setEmotion="Snorpy,0,Confused;Snorpy,2,Fear" emotionEnd="Confused" setAnimation="Snorpy,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_001_Snorpy_ImAfraidWe" text="Infelizmente, acredito que fomos atrás dos
alvos errados. A montanha está mais
ativa do que nunca!" />

	<Subtitle id="941" character="Snorpy" nextDialogueID="942" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_002_Snorpy_ButTheGood" text="Mas a boa notícia é:
eu isolei a fonte da
atividade sísmica!" />

	<Subtitle id="942" character="Snorpy" nextDialogueID="943" quest="SnorpySideQuest3" questState="Active" setEmotion="Snorpy,0,Judging;Snorpy,3,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_002_Snorpy_TheBadNews" text="A má notícia é: ela está no Pico Glaceado.
E, dessa vez, não faço ideia do que possa ser." />

	<Subtitle id="943" character="Snorpy" setEmotion="Snorpy,0,Confused;Snorpy,1,Suspicious" emotionEnd="Suspicious" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_003_Snorpy_BeOnYour" text="Fique alerta, colega.
A situação pode ficar feia." />





	<Subtitle id="945" character="Snorpy" nextDialogueID="946" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_004_Snorpy_ThatsTheWorst" text="Essa é a pior parte dos Grumpinati." />

	<Subtitle id="946" character="Snorpy" nextDialogueID="947" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_005_Snorpy_NoMatterHow" text="Não importa quantas vitórias pequenas eu consiga,
sempre há outro plano doentio
a ser desmascarado." />

	<Subtitle id="947" character="Snorpy" nextDialogueID="948" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_005a_Snorpy_AlwaysAnotherDanger" text="Sempre há mais um perigo
em cada esquina." />

	<Subtitle id="948" character="Snorpy" nextDialogueID="949" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_006_Snorpy_IRefusedTo" text="Eu me recusei a obedecer as regras deles
e, desde então, eles têm interferido em
todos os passos da minha vida!" />

	<Subtitle id="949" character="Snorpy" nextDialogueID="950" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_006a_Snorpy_TheyBlacklisted" text="Eles me eliminaram da minha área de trabalho,
hipotecaram a minha casa, e até
cancelaram a minha série favorita, Grump Peaks!" />

	<Subtitle id="950" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_007_Snorpy_ButNowThat" text="Mas agora que descobri o segredo do poder deles...
os Bugsnax...
finalmente posso revidar!" />

	<Subtitle id="951" character="Snorpy" nextDialogueID="952" enableControls="1" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_008_Snorpy_YoureAlmostThere" text="Você está quase chegando, colega!
Há alguns sinalizadores no caminho." />

	<Subtitle id="952" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_008a_Snorpy_ThoughYouMay" text="Mas acho que você vai precisar acendê-los." />



	<Subtitle id="953" character="Snorpy" nextDialogueID="954,954" option0="Snorpy, por que você tá aqui?" option1="Achei que você odiasse sair de casa..." />

	<Subtitle id="954" character="Snorpy" nextDialogueID="955" setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" emotionEnd="Smug" setAnimation="Snorpy,1,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_009_Snorpy_AhaItsThe" text="A-rá! Os Grumpinati nunca esperariam
me encontrar aqui!" />

	<Subtitle id="955" character="Snorpy" setEmotion="Snorpy,0,Neutral;Snorpy,1.4,Sad" emotionEnd="Sad" setAnimation="Snorpy,0,HeadBack,0.5;Snorpy,1.4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_010_Snorpy_ThatAndId" text="Além disso, eu odiaria forçar você
a fazer essa missão por conta própria." />



	<Subtitle id="956" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Surprised;Snorpy,2.5,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,WavingArms;Snorpy,2.5,WavingArmsEnd;Snorpy,5.5,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_013_Snorpy_ThatsItThe" text="Aí está: a arma secreta dos Grumpinati!
Rápido, colega, elimine esta ardilosa sobremesa
antes que ela derrube a montanha inteira!" />

	<Subtitle id="957" character="Snorpy" nextDialogueID="958" setEmotion="Snorpy,0,Smug;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,TummyTap;Snorpy,2,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_024_Snorpy_AHappyBirthday" text="Feliz aniversário mesmo, hein!
Graças a você, nós salvamos a ilha!" />

	<Subtitle id="958" character="Snorpy" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2.4,LookDown;Snorpy,4,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_025_Snorpy_NowLetsHurry" text="Agora vamos voltar para Snaxburgo rapidamente!
Minhas patas estão quase congelando." />

	<Subtitle id="1901" character="Snorpy" nextDialogueID="1902" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward;Snorpy,3,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_011_Snorpy_HereWeAre" text="Chegamos na fonte das medições sísmicas.
Mas onde está a causa?" />

	<Subtitle id="1902" character="Snorpy" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_012_Snorpy_HmmitsStillA" text="Hummm...
Ainda tá um pouco escuro aqui.
Talvez você devesse acender aquela vela suspeita." />

	<Subtitle id="1903" character="Snorpy" nextDialogueID="1904" setEmotion="Snorpy,0,Angry;Snorpy,1,Surprised" emotionEnd="Surprised" setAnimation="Snorpy,0,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_015_Snorpy_BlastItThat" text="Que droga,
aquele bolo esperto sumiu!" />

	<Subtitle id="1904" character="Snorpy" setEmotion="Snorpy,0,Neutral;Snorpy,1.5,Judging;Snorpy,4.5,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,1.5,LeanForward;Snorpy,4.5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_016_Snorpy_WellNotTo" text="Bem, não se preocupe.
De acordo com as minhas medições, ele ainda está
por perto. Melhor encontrar ele e finalizar isso." />

	<Subtitle id="1905" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward;Snorpy,1,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_019_Snorpy_AhThereIt" text="Ah, lá está!
Sem escapatória agora, seu confeito astuto!" />

	<Subtitle id="1906" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Disgust;Snorpy,3,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,HeadBack;Snorpy,1.7,HeadBackEnd;Snorpy,3,ArmSwing" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_018_Snorpy_AnotherTacticalRetreat" text="Mais uma retirada estratégica.
*suspiros cansados*
Animação, colega, estamos quase lá." />

	<Subtitle id="1907" character="Snorpy" enableControls="1" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Smug" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,2.5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_017_Snorpy_AhaIveGot" text="A-rá! Já vejo ele!
Você gosta de levar bolo?" />

	<Subtitle id="1908" character="Snorpy" nextDialogueID="1909" enableControls="0" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" setTarget="Snorpy,0,@999.999" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_020_Snorpy_BrilliantWorkThe" text="Trabalho brilhante!
A atividade sísmica cessou
por enquanto." />

	<Subtitle id="1909" character="Snorpy" nextDialogueID="1910" enableControls="0" setEmotion="Snorpy,0,Judging;Snorpy,1,Suspicious;Snorpy,5,Angry" emotionEnd="Angry" setAnimation="Snorpy,1,HeadBack;Snorpy,5,LeanForward,0.5" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_021_Snorpy_YouKnowFor" text="Sabe, faltou um pouco de sutileza pra essa
'arma secreta'...
Quem os Grumpinati acham que tão enganando?" />

	<Subtitle id="1910" character="Snorpy" nextDialogueID="1911" enableControls="0" setEmotion="Snorpy,0,Surprised;Snorpy,1,Judging;Snorpy,3,Surprised;Snorpy,4,Disgust" emotionEnd="Disgust" setAnimation="Snorpy,4,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_022_Snorpy_IMeanHonestly" text="Sério, que tipo de processo evolutivo natural
poderia resultar
em um bolo de aniversário?!" />

	<Subtitle id="1911" character="Snorpy" setEmotion="Snorpy,0,Judging;Snorpy,1,Happy" emotionEnd="Happy" setAnimation="Snorpy,1.5,TummyTap" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_023_Snorpy_ButNoMatter" enableControls="0" text="Mas não importa. Me dê as Boloranhas de comer
pra gente poder deixar
esta montanha terrível!" />



	<Subtitle id="960" character="Chandlo" nextDialogueID="961" setEmotion="Chandlo,0,Surprised" emotionEnd="Surprised" setAnimation="Chandlo,0,HandsOnHips" setTarget="Chandlo,0,Snorpy;Snorpy,0,Chandlo" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_026_Chandlo_SnorpyWhatThe" text="Snorpy, que GRUMP é essa?!" />

	<Subtitle id="961" character="Chandlo" nextDialogueID="962" setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Confused;Chandlo,3,Angry" emotionEnd="Angry" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,3,OpenArms" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_027_Chandlo_YouClimbedUp" text="Você subiu a montanha?!
Sem MIM?!
POR QUE, GRUMPALHO?" />

	<Subtitle id="962" character="Snorpy" nextDialogueID="963" setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,0,LookDown;Chandlo,0.5,OpenArmsEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_028_Snorpy_IIIWish" text="Eu... Eu queria poder te contar." />

	<Subtitle id="963" character="Chandlo" nextDialogueID="964" setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Confused;Chandlo,4,Surprised;Chandlo,5.8,Sad" emotionEnd="Sad" setAnimation="Chandlo,0,LeanForward;Chandlo,2,LeanForwardEnd;Chandlo,4,PunchHand;Chandlo,6,PunchHandEnd;Snorpy,0,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_029_Chandlo_ThenTellMe" text="Então me conta! Cansei desses joguinhos, cara.
Você podia ter morrido lá!
E aí, o que eu ia fazer, hein?" />

	<Subtitle id="964" character="Snorpy" nextDialogueID="965" setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_030_Snorpy_ImSorryChandlo" text="Desculpa, Chandlo." />

	<Subtitle id="965" character="Chandlo" nextDialogueID="966" setEmotion="Chandlo,0,Disgust;Chandlo,3,Bummed" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead;Chandlo,3,HandsOnHipsEnd;Snorpy,0,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_031_Chandlo_ThatWasNot" text="Isso NÃO foi legal.
Eu... preciso dar uma relaxada." />

	<Subtitle id="966" character="Chandlo" setEmotion="Chandlo,0,Unamused" emotionEnd="Unamused" setAnimation="Chandlo,0,LeanForward;Chandlo,2,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_031a_Chandlo_YouFigureOut" text="Depois vê aí quando você
se sentir pronto pra falar comigo." />

	<Subtitle id="970" character="Snorpy" nextDialogueID="971" setEmotion="Snorpy,0,Sad;Snorpy,5,Confused" emotionEnd="Confused" setAnimation="Snorpy,0.5,LeanForward;Snorpy,5,LeanForwardEnd" setTarget="Snorpy,0,@999.999" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_032_Snorpy_IIKnow" text="Eu... Eu sei que ele odeia não saber das coisas.
E eu odeio não falar as coisas pra ele.
Eu quero contar tudo pra ele." />

	<Subtitle id="971" character="Snorpy" nextDialogueID="972" setEmotion="Snorpy,0,Sad" emotionEnd="Sad" setAnimation="" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_032a_Snorpy_ButIDont" text="... Mas não quero perdê-lo." />

	<Subtitle id="972" character="Snorpy" nextDialogueID="973,973" option0="Se ele ficar sabendo, ele vai virar um alvo?" option1="Ele não suportaria a verdade?" />

	<Subtitle id="973" character="Snorpy" nextDialogueID="974" setEmotion="Snorpy,0,Confused" emotionEnd="Confused" setAnimation="Snorpy,0,HeadBack" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_033_Snorpy_IsThatReally" text="Será que é isso mesmo?" />

	<Subtitle id="974" character="Snorpy" nextDialogueID="975" setEmotion="Snorpy,1,Surprised;Snorpy,2,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_033a_Snorpy_NoNoThe" text="... Não... Não. A verdade é
que eu acho que ele não vai acreditar em mim." />

	<Subtitle id="975" character="Snorpy" nextDialogueID="976" setEmotion="Snorpy,0,Bummed" emotionEnd="Bummed" setAnimation="Snorpy,0,LeanForward" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_034_Snorpy_ButNowIt" text="Mas agora parece que eu vou acabar perdendo ele,
mesmo que eu resolva contar." />

	<Subtitle id="976" character="Snorpy" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,2.5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Sidequests/SnorpySidequest3/SnorpySidequest3_035_Snorpy_SoCongratulationsGrumpinati" text="Então, meus parabéns, Grumpinati.
Vocês venceram." />

</SubtitleCollection>