
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

	<Subtitle id="701" character="Gramble" nextDialogueID="702" 
	setEmotion="Gramble,0,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0.5,FistTapping"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_001_Gramble_ISposeSo"
text="*sighs* I s'pose so." />

	<Subtitle id="702" character="Gramble" nextDialogueID="703"
	setEmotion="Gramble,0,Confused;Gramble,1,Surprised;Gramble,3.5,Sad" emotionEnd="Sad"
	setAnimation="Gramble,1,FistTappingEnd;Gramble,3.5,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_002_Gramble_EvenThoughWere"
text="Even though we're home, the little ones
are still restless! I think they might be
getting lonely." />

	<Subtitle id="703" character="Gramble" nextDialogueID="704"
	setEmotion="Gramble,0,Confused;Gramble,1,Happy" emotionEnd="Happy"
	setAnimation="Gramble,1,LeanForwardEnd;"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_003_Gramble_AfterAllThe"
text="After all, the barn used
to be chock fulla Bugsnax!" />

	<Subtitle id="704" character="Gramble" quest="GrambleSideQuest1" questState="Active"
	setEmotion="Gramble,0,Confused;Gramble,3.5,Happy" emotionEnd="Happy"
	setAnimation="Gramble,0,FistTapping;Gramble,3.5,FistTappingEnd;Gramble,6,GestureForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_004_Gramble_IdBeReal"
text="I'd be real grateful if you'd
donate a few more Bugsnax to my barn.
M'maybe a half dozen or so." />

	<Subtitle id="705" character="Gramble" nextDialogueID="706"
	setEmotion="Gramble,0,Smug;Gramble,3,Happy" emotionEnd="Happy"
	setAnimation="Gramble,0,HugSelf"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_012_Gramble_AwwwTheyreAll"
text="Awww, they're all so cute!
Thank you so much!" />

	<Subtitle id="706" character="Gramble"
	setEmotion="Gramble,0,Neutral;Gramble,2.5,Happy" emotionEnd="Happy"
	setAnimation="Gramble,0,HugSelfEnd;Gramble,2.5,LeanForward;Gramble,4.5,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_013_Gramble_HopefullyMyLittle"
text="Hopefully my little ones'll settle down.
Maybe I can even start trainin' 'em again!" />

	<Subtitle id="707" character="Gramble" nextDialogueID="708"
	setEmotion="Gramble,0,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0,Squat;Gramble,1.5,Point,0.5"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_001_Gramble_GoOnCharwee"
text="Go on, Charwee!
Just follow Papa's pointer..." />

	<Subtitle id="708" character="Gramble" nextDialogueID="709"
	setEmotion="Gramble,0,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0.5,PointEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_001a_Gramble_OrDontThats"
text="...or don't, that's fine, too!" />

	<Subtitle id="709" character="Gramble"  nextDialogueID="710,710"
option0="How's training?" option1="Having trouble?" />

	<Subtitle id="710" character="Gramble" nextDialogueID="711"
	setEmotion="Gramble,0,Fear;Gramble,1,Confused" emotionEnd="Confused"
	setAnimation="Gramble,1,FistTapping" setTarget="Gramble,0,@999.999"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_002_Gramble_WereOffTo"
text="We're off to a bit of a slow start." />

	<Subtitle id="711" character="Gramble" nextDialogueID="712"
	setEmotion="Gramble,0,Unamused;Gramble,2,Sad" emotionEnd="Sad"
	setAnimation="Gramble,0,FistTappingEnd;Gramble,2,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_003_Gramble_ItWentSo"
text="It went so easy with Sprout,
I just don't know what's going wrong now!" />

	<Subtitle id="712" character="Gramble" nextDialogueID="713"
	setEmotion="Gramble,0,Suspicious;Gramble,1,Happy" emotionEnd="Happy"
	setAnimation="Gramble,0,LeanForwardEnd;Gramble,1,Point;Gramble,2,PointEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_004_Gramble_MaybeMaybeSprout"
text="Maybe...maybe Sprout can help!
I'm sure he could show Charwee the ropes!
What do you say?" />

<!--	<Subtitle id="1712" character="Gramble" nextDialogueID="713"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Oh! You ready to try trainin' Charwee?" /> -->

	<Subtitle id="713" character="Gramble" 
option0="Maybe later." option1="$EmojiSidequest Sounds good to me!" />

	<Subtitle id="714" character="Gramble" quest="GrambleSideQuest2" questState="Active"
	setEmotion="Gramble,0,Happy" emotionEnd="Happy"
	setAnimation="Gramble,0,LeanForward;Gramble,1,Relaxed,0.5;Gramble,3,RelaxedEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_005_Gramble_AlrightyNowJust"
text="Alrighty, now just use Sprout to
lead Charwee back to my barn!" />

	<Subtitle id="715" character="Gramble"
	setEmotion="Gramble,0,Happy;Gramble,1,Smug" emotionEnd="Smug"
	setAnimation="Gramble,0,Squat;Gramble,1,SquatArmsWide;Gramble,3,SquatArmsWideEnd;Gramble,4,SquatEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_006_Gramble_CharweeWhosA"
text="Charwee!
Who's a good boy?
Charwee's a good boy, yes he is!" />

	<Subtitle id="716" character="Gramble" nextDialogueID="717"
	setEmotion="Gramble,0,Neutral;Gramble,2,Bummed" emotionEnd="Bummed"
	setAnimation="Gramble,2,FistTapping"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_007_Gramble_WellItsA"
text="Well, it's a start!
But I'm a long ways off from teaching them
to spell out 'We Love U Papa &lt;3'" />

	<Subtitle id="717" character="Gramble" nextDialogueID="718"
	setEmotion="Gramble,0,Unamused;Gramble,3,Surprised" emotionEnd="Surprised"
	setAnimation="Gramble,0,FistTappingEnd;Gramble,3,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_008_Gramble_WhyIHave"
text="Why, I have to cover myself in
sauce every morning just to get them
to pay attention to me." />

	<Subtitle id="718" character="Gramble" nextDialogueID="719"
	setEmotion="Gramble,0,Neutral" emotionEnd="Neutral"
	setAnimation="Gramble,0,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_009_Gramble_ButThatsJust"
text="But that's just the way it goes!" />

	<Subtitle id="719" character="Gramble"
	setEmotion="Gramble,0,Happy;Gramble,3.5,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0,HugSelf;Gramble,2,HugSelfEnd;Gramble,3,LeanForward;Gramble,4,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest2/GrambleSidequest2_009a_Gramble_YouPourEvery"
text="You pour every lil' bit of 
love you got into somebody and 
you just HOPE they notice!" />

	<Subtitle id="720" character="Gramble" nextDialogueID="721"
	setEmotion="Gramble,0,Unamused;Gramble,2,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0,FistTapping;Gramble,2,FistTappingEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_007_Gramble_IHateTo"
text="I hate to say it, but Wambus has a point." />

	<Subtitle id="721" character="Gramble" nextDialogueID="722"
	setEmotion="Gramble,0,Neutral;Gramble,2.5,Unamused;Gramble,4,Judging;Gramble,5.5,Happy" emotionEnd="Happy"
	setAnimation="Gramble,1,SquatArmsWide,0.5;Gramble,2.5,SquatEnd,0.5;Gramble,6,Relaxed"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_008_Gramble_BiggerSnaxMeans"
text="Bigger Snax means more to love!
And, they might be a bit...smarter.
Might respond better to my training, too." />

	<Subtitle id="722" character="Gramble" quest="GrambleSideQuest3" questState="Active"
	setEmotion="Gramble,0,Neutral;Gramble,4,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0,RelaxedEnd;Gramble,1,LeanForward;Gramble,4,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_009_Gramble_PleaseGetMe"
text="Please get me the biggest, snakkiest
Bugsnax you can find! Please!" />

	<Subtitle id="723" character="Gramble" nextDialogueID="724"
	setEmotion="Gramble,0,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0,FistTapping"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_010_Gramble_TThoseSureAre"
text="T-those sure are big'ns." />

	<Subtitle id="724" character="Gramble"
	setEmotion="Gramble,0,Neutral;Gramble,2,Happy;Gramble,4.5,Judging;Gramble,5.5,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0,FistTappingEnd;Gramble,2,LeanForward;Gramble,5,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_010a_Gramble_WellNoMatter"
text="Well, no matter what the size,
there's always room for more in my family.
I'm sure they'll fit in just fine!" />

	<Subtitle id="725" character="Gramble" nextDialogueID="1725"
	setEmotion="Gramble,0,Confused;Gramble,5.5,Surprised" emotionEnd="Surprised"
	setAnimation="Gramble,2.5,Point;Gramble,5,No" setTrigger="5,@6072"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_011_Gramble_AAlrightNowManny"
text="A-alright now, Manny,
now just follow the pointer and- whoa!" />
	
	<Subtitle id="1725" character="Gramble"
	setEmotion="Gramble,0,Sad;Gramble,1,Fear" emotionEnd="Fear"
	setAnimation="Gramble,0,SquatArmsWide"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_012_Gramble_WaitComeBack"
text="Wait, come back!
Manny, Banatalie, STEEEEVE!" />

	<Subtitle id="726" character="Gramble" nextDialogueID="727"
	setEmotion="Gramble,0,Sad" emotionEnd="Sad"
	setAnimation="Gramble,0,SquatEnd,0.5" setTarget="Gramble,1,@999.999"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_013_Gramble_TheyTheyLeftMe"
text="...They- they left me..." />

	<Subtitle id="727" character="Gramble" nextDialogueID="728"
	setEmotion="Gramble,0,Bummed" emotionEnd="Bummed"
	setAnimation="Gramble,1,HugSelf"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_014_Gramble_IGuessThats"
text="I guess that's just what family does." />

	<Subtitle id="728" character="Gramble" nextDialogueID="729"
	setEmotion="Gramble,0,Confused;Gramble,3,Bummed" emotionEnd="Bummed"
	setAnimation="Gramble,3.5,HugSelfEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_015_Gramble_TheyreNeverAround"
text="They're never around, barely ever talk to ya,
then one morning you wake up and they're gone 
without so much as sayin' goodbye." />

	<Subtitle id="729" character="Gramble" nextDialogueID="730"
	setEmotion="Gramble,0,Confused" emotionEnd="Confused"
	setAnimation="Gramble,2,FistTapping"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_016_Gramble_IThoughtBugsnax"
text="I thought Bugsnax would be simple.
They don't have it in 'em to be cruel." />

	<Subtitle id="730" character="Gramble" nextDialogueID="731"
	setEmotion="Gramble,0,Confused;Gramble,1,Sad" emotionEnd="Sad"
	setAnimation="Gramble,1.5,Relaxed,0.5"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_017_Gramble_ButTheCruelest"
text="But...the cruelest thing you can
do is not care at all." />

	<Subtitle id="731" character="Gramble"
	setEmotion="Gramble,0,Confused;Gramble,1.5,Bummed;Gramble,4,Surprised" emotionEnd="Confused"
	setAnimation="Gramble,1.5,LeanForward,0.5;Gramble,4,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_018_Gramble_OhMaybeI"
text="Oh...maybe I should pay Wiggle a visit.
A-after I fix the fence, of course." />

<!-- Scene 1 -->

	<Subtitle id="801" character="Wiggle" nextDialogueID="802"
	setEmotion="Wiggle,0,Smug" emotionEnd="Smug"
	setAnimation="Wiggle,1,LeanForward;Wiggle,3.5,Presenting,0.5" setTarget="Wiggle,0,Gramble;Gramble,0,Wiggle"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_005_Wiggle_GrambleDearAre"
text="Gramble dear, are you free for 
a little stargazing tonight?" />

	<Subtitle id="802" character="Gramble" nextDialogueID="803"
	setEmotion="Gramble,0,Confused" emotionEnd="Confused"
	setAnimation="Gramble,0.5,FistTapping;Gramble,3,FistTappingEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_006_Gramble_SSorryICant"
text="S-sorry, I can't.
I gotta watch my little ones." />

	<Subtitle id="803" character="Wiggle" nextDialogueID="804"
	setEmotion="Wiggle,0,Unamused" emotionEnd="Unamused"
	setAnimation="Wiggle,0,BarelyDancing,0.5;Wiggle,2.5,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_007_Wiggle_SighsOfCourse"
text="*sighs* Of course you do.
Come on, Gramble, surely
you can take a night off?" />

	<Subtitle id="804" character="Wiggle" nextDialogueID="805"
	setEmotion="Wiggle,0,Judging" emotionEnd="Judging"
	setAnimation="Wiggle,3,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_007a_NobodysDesperateEnough"
text="Nobody's desperate enough to
steal from you...Anymore." />

	<Subtitle id="805" character="Gramble" nextDialogueID="806"
	setEmotion="Gramble,0,Suspicious;Gramble,1.5,Confused" emotionEnd="Confused"
	setAnimation="Gramble,3,LeanForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_008_Gramble_MaybeButEven"
text="...Maybe. But even still, my kin
might wander off if I'm not here." />

	<Subtitle id="806" character="Wiggle" nextDialogueID="807"
	setEmotion="Wiggle,0,Happy" emotionEnd="Happy"
	setAnimation="Wiggle,3.5,PointToSelf;Wiggle,7,PointToSelfEnd;Gramble,1,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_009_Wiggle_ItsOnlyNatural"
text="It's only natural, dear.
I'm sure they long to
return to the wild." />

	<Subtitle id="807" character="Gramble" nextDialogueID="808"
	setEmotion="Gramble,0,Fear;Gramble,2,Confused;Gramble,5,Bummed" emotionEnd="Bummed"
	setAnimation="Gramble,0,No;Gramble,2,LeanForward;Gramble,5,HugSelf,0.5"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_010_Gramble_DDontSayThat"
text="D-don't say that! This is their home!
T-they love it here. They just
get lost sometimes is all..." />

	<Subtitle id="808" character="Wiggle" 
	setEmotion="Wiggle,0,Unamused" emotionEnd="Unamused"
	setAnimation="Wiggle,0,BarelyDancing,0.5;Wiggle,2,StoppedDefault,0.5;Gramble,1,HugSelfEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest1/GrambleSidequest1_011_Wiggle_WhateverYouSay"
text="Whatever you say, darling.
Let me know if you're EVER free." />

<!-- Scene 2 -->

	<Subtitle id="809" character="Wambus" nextDialogueID="810"
	setEmotion="Wambus,0,Smug" emotionEnd="Smug"
	setAnimation="Wambus,0,LeanForward" setTarget="Wambus,0,Gramble;Gramble,0,Wambus"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_001_Wambus_HavinTroubleWith"
text="Havin' trouble with yer pets, there?" />

	<Subtitle id="810" character="Gramble" nextDialogueID="811"
	setEmotion="Gramble,0,Angry;Gramble,1.5,Unamused" emotionEnd="Unamused"
	setAnimation="Gramble,0,Point;Gramble,1.5,LeanForward,0.5"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_002_Gramble_ShutItWambus"
text="Shut it, Wambus!
My little ones are just excited to see me!" />

	<Subtitle id="811" character="Wambus" nextDialogueID="812"
	setEmotion="Wambus,0,Unamused" emotionEnd="Unamused"
	setAnimation="Wambus,0,LeanForwardEnd;Wambus,1.5,CrossArms;Wambus,4,CrossArmsGestureForward"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_003_Wambus_ThatSoBet"
text="That so?
Bet it's easy to keep 'em in 
line when they're half your size." />

	<Subtitle id="812" character="Gramble" nextDialogueID="813"
	setEmotion="Gramble,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Gramble,0,Guarded,0.5"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_004_Gramble_WhatreYouSaying"
text="What're you saying?" />

	<Subtitle id="813" character="Wambus" nextDialogueID="814"
	setEmotion="Wambus,0,Suspicious;Wambus,3,Smug" emotionEnd="Smug"
	setAnimation="Wambus,0,CrossArmsEnd;Wambus,3,LeanForward;Wambus,5,LeanForwardEnd"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_005_Wambus_YouReallyLove"
text="You really love Bugsnax so bad?
Go big or go home." />

	<Subtitle id="814" character="Gramble"
	setEmotion="Gramble,0,Judging;Gramble,1,Angry" emotionEnd="Angry"
	setAnimation="Gramble,0,GuardedEnd;Gramble,2,No"
eventName="event:/GameAudio/Voiceovers/Sidequests/GrambleSidequest3/GrambleSidequest3_006_Gramble_YouOhGo"
text="You- Oh, go on back to 
your cactus, you old coot!" />

</SubtitleCollection>
