
<!-- Grumpus Color definitions can be edited in Content/Definitions/Colors.xml" 
<Subtitle id="12003" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ChillyTonightHuh_03"
text="*sighs* Another fine day behind us!" />
id="100"										ID reference of subtitle 
character="Filbo"				 				CharacterObject name attached to this line.
option0="Talk about Gossip" 					Dialogue choices: option1,option2,option3,option4 also available.
eventName="FindTheOtherGrumpuses"				FMOD Sound path.
text="Find the others"							The actual subtitles to be shown (and translated).

nextDialogueID="100"							Dialogue to play immediately after playing. Can do comma separated now, like "100,101" for player options.
													Can optionally be 'Quest' to play Quest-filtered dialogue. or 'Chat' to play Chat-filtered dialogue.
nextDialogueDelay="-1.5"						How long until next dialogue plays. Hidden default is 0.5. Negatives work.

nextTriggerID="@999.50"							Will use local context to figure out class trigger and run it on complete.

allowBack="1"									Whether 'B' for back can be pressed to get out of dialogue.
isBack="1"										Whether this option activates when pressing 'B' on a controller.
isEat="1"										Specifies as Eat command.
enableControls="1"								Enable controls allows player to continue moving while character is talking.
unskippable="1"									Whether to disallow players from skipping dialogue (important for any animation events).
useTriggerForPosition="1"						Uses the trigger position to determine sound location to get around subtitle distance limits.
focusTarget="1"									Turns the player towards this grumpus speaking.
focusTargets="Filbo,Filbo,Wambus"				Averages the look position based on characters listed.

faceSpeaker="Wambus,Beffica"					[Deprecated] Turns other characters to this grumpus speaking.
lookAtCharacter="Player"						[Deprecated] Causes the character to look at the character without turning. Set character name to itself to have it respect animation / look forward.

hideBeforeShow="200,201"						Hides options when this subtitle is displayed.
afterSelectionUnhide="200,201"					Unhides options that are previously hidden.
afterSelectionHide="200,201"					Hides options that are previously hidden.  Can use it on itself!

hiddenByDefault="1"								A player choice option dialogue that's hidden by default. It will be ignored until unhidden. Note, this is NOT saved out!
hideOnQuestConditionMet="WambusInterview"		Keeps hidden an option if quest is met.
unHideOnQuestConditionMet="WambusInterview"		Unhides an option if quest is met.
allowUnHideOnQuestConditionMet="WambusInterview" If a subtitle tries to unhide quest, requires this quest to be condition met or completed.

hideIfRead="201,202"							Hides this subtitle if dialogue ID 201 AND 202 has been seen.
clearRead="201,202,203"							Resets the 'have read' flag on this list of IDs before playing.

stoppedAnimation="AngryHoe"						Body animation to play when subtitle plays.
emotionStart="Happy"							Changes facial animation while speaking. Reverts if emotionEnd is not specified.
emotionEnd="Happy"								Facial animation to either hold or change to when line has finished. 
													Set to "Ignore" while not setting an emotionStart for things like 'Ow!' reactions to not revert previous emotion.

quest="FilboMainQuest1"							Name of the quest for a conditional line.
questState="Active"								Active, ConditionMet, Completed
questStage="1"									Requires quest stage be at this level.  Can put 1,2,3 if you want 1 and higher.				 					

chat="FilboMainQuest1"							Name of the quest for a conditional line.
chatState="Active"								Active, ConditionMet, Completed
chatStage="1"									Requires quest stage be at this level.  Can put 1,2,3 if you want 1 and higher.		

style="Interview"								Changes the dialogue style to a different form (ie; Interview in journal)
indent="1"										Specifies indentation for journal style layout.

setEmotion="Filbo,0.3,Sad;Wambus,1.4,Sad"		Ability to change character emotions mid-sentence.
	alt: setEmotion="Sad"							Alternative: You can set the speaking character emotion persistently at 0.0 to sad. 
setAnimation="Filbo,0.5,TalkingGesture,0.5" 	Same deal, but with body transformations. Name, time to start, animation name, blend time.  Separated by semi-colon.
	alt: setAnimation="TalkingGesture"				Alternative: Set speaking character gesture.
setTarget="Filbo,0.0,Wambus;Wambus,0.5,@1004"	Change character direction towards a target. Filbo rotates towards Wambus at 0.0 seconds.
	alt: setTarget="Wambus"							Alternative: Set speaking character target.
setLookAt="Filbo,0.0,Player;Filbo,0.5,@1004"	Change character eye lookat towards a target. Filbo eye looks at Wambus at 0.0 seconds.
	alt: setLookAt="Player"							Alternative: Set speaking character look at.
setTrigger="0.0,@1004;0.5,@1005"				Runs trigger at specified time on specified ID. Runs from the context of the speaking character if not a global ID (uses @ symbol).
setQuestRequirement="WambusInterviewPt1"		Sets quest requirement immediately upon play.
-->

<SubtitleCollection type="Character" >

	<Subtitle id="100" character="Filbo" allowBack="1"
option0="$EmojiQuest Ask what I should do." option1="Talk about Gossip." option2="Talk about Lizbert." option3="Talk about Bugsnax." option4="Goodbye for now." />

	<Subtitle id="101" character="Filbo" nextTriggerID="9007" quest="FilboReturnToCamp" questState="Completed"
setEmotion="Filbo,1.4,Neutral;Filbo,2.8,Happy;Filbo,5.0,Neutral"
setAnimation="Filbo,1.75,Excited;Filbo,10,ExcitedEnd"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_FindTheOther"
text="Find the other Grumpuses,
find out what they know,
and convince them to come back to town!" />

	<Subtitle id="1234321" character="Filbo"
setEmotion="Filbo,1.4,Neutral;Filbo,2.8,Happy;Filbo,5.0,Neutral"
setAnimation="Filbo,1.75,Excited;Filbo,10,ExcitedEnd"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Test of degree symbol º
ºººººººººº" />

<!-- Chats -->

	<Subtitle id="102" character="Filbo" nextDialogueID="103" nextDialogueDelay="0"
setEmotion="Filbo,0.3,Happy" setAnimation="Filbo,0.1,Excited"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_JustYouWatch"
text="Just you watch, Buddy, soon 
Snaxburg will be good as new!" />

	<Subtitle id="103" character="Filbo" nextTriggerID="9007"
setEmotion="Filbo,6.5,Smug;Filbo,9,Neutral" setAnimation="Filbo,0,ExcitedEnd;Filbo,3,HandBehindHead;Filbo,8,HandBehindHeadEnd"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_JustYouWatch_002"
text="I'm still repainting all the huts 
but it's taking a while cuz I don't have a lotta paint 
and the last batch made me pretty dizzy..." />

	<Subtitle id="104" character="Filbo" nextDialogueID="105"
setEmotion="Filbo,0,Sad" setAnimation="Filbo,0,SadIdle"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IWishI"
text="I wish I could be like Lizbert...
She always knew what to do, what to say." />

	<Subtitle id="105" character="Filbo" nextTriggerID="9007"
setEmotion="Filbo,0,Neutral;Filbo,5,Bummed"	setAnimation="Filbo,0,StoppedDefault,1;Filbo,5,GestureTowardSelf"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IWishI_002"
text="When she made a plan, I knew 
I could just follow it and I'd be okay...
...but now it's just up to me." />

	<Subtitle id="106" character="Filbo" nextDialogueID="107"
	setEmotion="Filbo,2,Suspicious" setAnimation="Filbo,4,GestureForward"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_EveryTimeI"
text="Every time I go home, 
all my stuff is moved around,
and there are new paw prints on the floor." />

	<Subtitle id="107" character="Filbo" nextTriggerID="9007"
	setEmotion="Filbo,3.7,Surprised"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_EveryTimeI_002"
text="I'm starting to think...
...maybe ghosts ARE real!" />

	<Subtitle id="108" character="Filbo" nextTriggerID="9007"
	setEmotion="Filbo,0,Happy" setAnimation="Filbo,0,Pointing;Filbo,1,PointingEnd;Filbo,5,Excited;Filbo,8.5,ExcitedEnd"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_DontWorryBuddy"
text="Don't worry, Buddy! Soon everybody will be back in town
and all our troubles will be over. A-and then I'll
be able to throw a REAL welcome back party!" />

<!-- Chats End -->

<!-- eventName="GameAudio/Voiceovers/General/Mayor/Talking" -->
	<Subtitle id="109" character="Filbo" nextDialogueID="110" 
eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_004_Filbo_ImJustHappy"
setAnimation="Filbo,3.5,LayingSitUpEnd"
text="I'm just happy you're getting along
with Wambus. He's having a hard time,
and his wife isn't around much these days..."/>

	<Subtitle id="110" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_005_Filbo_SoJustSee"
setAnimation="Filbo,0,LayingSitUp;Filbo,4,LayingSitUpEnd"
text="So, uh, just see if you can help
him out! I'll stay here until my
brain stops hurting."/>

	<Subtitle id="111" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ICanSee"
text="I can see $EmojiWambus Wambus is warming up to you!
Keep it up, Buddy!"/>

<!-- eventName="event:/GameAudio/Voiceovers/Dynamic/Mayor/July2019/YoureDoingGoodBuddy" -->
	<Subtitle id="113" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_YoureDoingGood"
setAnimation="Filbo,0,GestureForward"
text="You're doing good, Buddy!
Uh...Don't forget your SnaxScope and your sauce!"/>

	<Subtitle id="115" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Woozy"
text="*groan*"/>

	<Subtitle id="120" character="Filbo" nextDialogueID="121" 
setLookAt="Player"	
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_001_Filbo_YoureReallyDoing"
setEmotion="Filbo,0,Happy" emotionEnd="Happy"
setAnimation="Filbo,1.2,Excited"
text="You're really doing it!
You're bringing everybody back!"/>

	<Subtitle id="121" character="Filbo" nextDialogueID="122" 
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_001a_Filbo_YouEvenGot"
setEmotion="Filbo,0,Surprised;Filbo,1.5,Smug" emotionEnd="Smug"
setAnimation="Filbo,1.5,ExcitedEnd"
text="You even got $EmojiBeffica Beffica here,
and she's awful!"/>

	<Subtitle id="122" character="Filbo" nextDialogueID="123" 
eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_001b_Filbo_YouKnowWhat"
setEmotion="Filbo,0,Judging;Filbo,1.5,Happy" emotionEnd="Happy"
setAnimation="Filbo,0,Pointing;Filbo,1.5,GestureTowardSelf,0.5"
text="You know what we should do?
We should throw a welcome back party!"/>

	<Subtitle id="123" character="Filbo"
option0="I'm not ready yet..." option1="$EmojiQuest Yeah, let's do it!" />
	
	<Subtitle id="124" character="Filbo" nextDialogueID="125" 
setLookAt="Player"	
setEmotion="Filbo,0,Neutral;Filbo,1.5,Smug;Filbo,3,Neutral" emotionEnd="Neutral"
setAnimation="Filbo,0,HandBehindHead"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_SnaxburgIsLooking"
text="Snaxburg is looking pretty busy tonight!"/>

	<Subtitle id="125" character="Filbo" nextDialogueID="126" 
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_SeemsLikeA"
setEmotion="Filbo,0,Happy" emotionEnd="Happy"
setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,1.8,GestureForward"
text="Seems like a great time to
gather everybody around the ol' campfire!"/>

	<Subtitle id="126" character="Filbo"
option0="I'm not ready yet..." option1="$EmojiQuest Yeah, let's do it!" />
	
	<Subtitle id="127" character="Filbo" nextDialogueID="128" 
setLookAt="Player"	
setEmotion="Filbo,0,Happy;Filbo,2,Judging" emotionEnd="Judging"
setAnimation="Filbo,0,Pointing;Filbo,1,PointingEnd"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_YoureDoingSuch"
text="You're doin' a great job, Buddy!
But hey, don't forget to take care of yourself."/>

	<Subtitle id="128" character="Filbo" nextDialogueID="129" 
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ButHeyDont"
setEmotion="Filbo,0,Judging;Filbo,2.6,Happy" emotionEnd="Happy"
setAnimation="Filbo,0.8,GestureForward"
text="In fact, maybe you should turn in
early today and just relax!"/>

	<Subtitle id="129" character="Filbo"
option0="Maybe later..." option1="$EmojiQuest Good idea!" />

	<Subtitle id="130" character="Filbo" nextDialogueID="134" 
setLookAt="Player"	
setEmotion="Filbo,0,Surprised;Filbo,1,Smug;Filbo,3,Happy" emotionEnd="Happy"
setAnimation="Filbo,3,Excited"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_001_Filbo_WowItsGetting"
text="Wow! It's gettin' crowded around here!
I can't believe it!
We gotta celebrate big time!"/>

	<Subtitle id="134" character="Filbo" nextDialogueID="131" 
setEmotion="Filbo,0,Happy;Filbo,3,Neutral" emotionEnd="Neutral"
setAnimation="Filbo,3,ExcitedEnd"
eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_002_Filbo_ThisPartysGonna"
text="This party's gonna change everything, Buddy!!
Are you sure you're ready?"/>

	<Subtitle id="131" character="Filbo"
option0="I'm not ready yet..." option1="$EmojiQuest Let's party!" />

	<Subtitle id="132" character="Filbo" nextDialogueID="133,133"
option0="Are you alright, Filbo?" option1="Don't go to sleep, you're probably concussed." />

	<Subtitle id="133" character="Filbo" nextDialogueID="109"
eventName="event:/GameAudio/Voiceovers/Quests/WambusQuest2/WambusQuest2_003_Filbo_DontYouWorry"
setAnimation="Filbo,0,LayingSitUp"
text="Ooh..ugh..Don't you worry!
I'm a little sore but, uh, I'll be a-okay!" />


	<Subtitle id="135" character="Filbo" nextDialogueID="136" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_001_EggabellIsThat"
	setEmotion="Filbo,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Filbo,0,LayingSitUp"
text="E-Eggabell, is that you?" />

	<Subtitle id="136" character="Filbo" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_002_OhSorryBuddy_FOLLOWUP_"
	setEmotion="Filbo,0,Surprised;Filbo,1,Judging;Filbo,5,Suspicious;Filbo,11,Surprised" emotionEnd="Unamused"
	setAnimation="Filbo,3,LayingSitUpEnd;Filbo,8.5,LayingSitUp;Filbo,10,LayingSitUpEnd;Filbo,11,LayingSitUp"
text="Oh- Sorry, Buddy! Head hurt...bad.
Not dream time yet. Gotta save...friends?
Yes, SAVE FRIENDS!!" />

	<Subtitle id="137" character="Filbo" nextDialogueID="138" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_003_WeveGottaGet"
	setEmotion="Filbo,0,Confused" emotionEnd="Confused"
text="We've gotta get back to 
Snaxburg as fast as we can!" />

	<Subtitle id="138" character="Filbo" nextDialogueID="139" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_004_WeCantLet"
	setEmotion="Filbo,0,Unamused;Filbo,2,Fear;Filbo,4,Confused" emotionEnd="Confused"
text="We can't let the others eat any more
Bugsnax! I-if they transform all the way
then...then who KNOWS what'll happen?!" />

	<Subtitle id="139" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_005_OhWhyDid"
	setEmotion="Filbo,0,Fear;Filbo,3,Confused" emotionEnd="Confused"
text="Ohhh, why did we feed them so many
already!? I just hope they can resist
until we're all out of here..." />

	<Subtitle id="1139" character="Filbo" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/BackToSnaxburg/BackToSnaxBurg_Filbo_006_NoTimeTo"
	setEmotion="Filbo,0,Unamused" emotionEnd="Unamused"
	setAnimation="Filbo,1,GestureTowardSelf"
text="No time to talk, Buddy,
we've gotta keep moving." />


	<Subtitle id="140" character="Filbo" allowBack="1" nextDialogueID="Quest"
option0="What should I do?" />

	<Subtitle id="16000" character="Filbo" isEat="1" option0="Let's eat." />

	<Subtitle id="141" character="Filbo" allowBack="1"
option0="Let's chat." />

	<Subtitle id="142" character="Filbo" allowBack="1" isBack="1"
option0="Goodbye." />

	<Subtitle id="143" character="Filbo" allowBack="1" quest="SmallCelebration" questState="Active"
option0="$EmojiQuest You look excited." />

	<Subtitle id="144" character="Filbo" allowBack="1" quest="GhostStories" questState="Active"
option0="$EmojiQuest You've got that 'party' look again." />

	<Subtitle id="145" character="Filbo" allowBack="1" quest="TheIntruder" questState="Active"
option0="$EmojiQuest We've almost got everybody." />

	<Subtitle id="146" character="Filbo" allowBack="1" quest="MajorCelebration" questState="Active"
option0="$EmojiQuest Everybody is back." />

	<Subtitle id="147" character="Filbo" allowBack="1" quest="EggabellMainQuest3" questState="Active"
option0="$EmojiQuest I need your help." />

	<Subtitle id="170" character="Filbo" nextDialogueID="171" emotionStart="Surprised"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_009_Filbo_YouDoWith"
text="You do!? With what?" />

	<Subtitle id="171" character="Filbo" nextDialogueID="172, 172"
option0="I think I know where Lizbert is." option1="There's a mystery that needs solving." />

	<Subtitle id="172" character="Filbo" nextDialogueID="173" emotionStart="Happy"
eventName="event:/GameAudio/Voiceovers/Quests/EggabellQuest3/EggabellQuest3_010_Filbo_ReallyBuddySay"
text="Really!? Buddy, say no more, I am there!" />

	<Subtitle id="173" character="Filbo"
option0="$EmojiQuest I'll explain on the way." option1="I'll get back to you on that." />


	<Subtitle id="180" character="Filbo" nextDialogueID="181"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_HeyBuddyGlad"
	setEmotion="Filbo,0,Happy;Filbo,2,Neutral;Filbo,5,Judging" emotionEnd="Judging"
	setAnimation="Filbo,0,Wave;Filbo,3,GestureTowardSelf"
text="Hey Buddy, glad you're here.
I've been talking to the other Grumpuses,
and I think they could use your help." />

	<Subtitle id="181" character="Filbo" nextDialogueID="182"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_NotJustWith"
	setEmotion="Filbo,0,Judging;Filbo,3,Suspicious" emotionEnd="Suspicious"
	setAnimation="Filbo,2.5,GestureForward"
text="Not just with chores and stuff,
but, y'know...personal issues?" />

	<Subtitle id="182" character="Filbo" nextDialogueID="183"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ItCanBe_FOLLOWUP_"
	setEmotion="Filbo,0,Confused" emotionEnd="Confused"
	setAnimation="Filbo,0,SadIdle,0.5;Filbo,1,HandBehindHead,1"
text="*sighs* I-it can be hard dealing with
your problems alone, y'know?" />

	<Subtitle id="183" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ItCanBe_FOLLOWUP_002"
	setEmotion="Filbo,0,Judging;Filbo,3,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,2,HandBehindHeadEnd;Filbo,3,Pointing;Filbo,5,PointingEnd"
text="It won't get you closer to 
Lizbert, but...it'd mean a lot 
if you could help the others." />


	<Subtitle id="184" character="Filbo" nextDialogueID="185"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_OhWowHowd"
	setEmotion="Filbo,0,Surprised;Filbo,1,Happy" emotionEnd="Happy" setTarget="Filbo,0,@38"
	setAnimation="Filbo,1,Pointing;Filbo,2.5,Excited,0.5"
text="Oh wow!
How'd this ship get here?
*gasp* There's a balloon!?" />

	<Subtitle id="185" character="Filbo" nextDialogueID="188"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ItLooksJust_FOLLOWUP_"
	setEmotion="Filbo,0,Judging;Filbo,4,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,0,ExcitedEnd;Filbo,1.5,HandBehindHead;Filbo,4,HandBehindHeadEnd"  setTarget="Filbo,0,@999.999"
text="Huh. Y'know i-it looks just a little bit...
um, exploded. But I'm sure we can
patch that up. Eventually." />

	<Subtitle id="188" character="Filbo" nextDialogueID="186,186"
option0="That's mine, actually." option1="I wondered where that went..." />

	<Subtitle id="186" character="Filbo" nextDialogueID="187"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_OhItsYours"
	setEmotion="Filbo,0,Surprised;Filbo,1.5,Smug" emotionEnd="Smug"
	setAnimation="Filbo,1.5,Pointing;Filbo,4,PointingEnd"
text="Oh, it's yours? 
You travel in style, Buddy!" />

	<Subtitle id="187" character="Filbo"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_OhItsYours002"
	setEmotion="Filbo,0,Neutral" emotionEnd="Neutral"
	setAnimation="Filbo,2,GestureTowardSelf"
text="Well, if you don't mind,
I'd love to fly it someday!" />

	<Subtitle id="190" character="Filbo" enableControls="1" emotionEnd="Ignore" setAnimation="Filbo,0,Shocked"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Ow"
text="Ow!"/>


<!-- Filbo Greets Player -->

<Subtitle id="10001" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_001"
text="Hey, Buddy!" />

<Subtitle id="10002" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_002"
text="Heeey, Buddy!" />

<Subtitle id="10003" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_003"
text="How's it goin'?" />

<Subtitle id="10004" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_004"
text="How's it goin'?" />

<Subtitle id="10005" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_005"
text="Heeey!" />

<Subtitle id="10006" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_006"
text="Hi!" />

<Subtitle id="10007" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_007"
text="Hi there!" />

<Subtitle id="10008" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_008"
text="How's it goin'?" />

<Subtitle id="10009" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_009"
text="How ya doin'?" />

<Subtitle id="10010" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Player_010"
text="Hey, Buddy!" />

<!-- Filbo Says goodbye to Player -->

<Subtitle id="10051" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_001"
text="Have a good one!" />

<Subtitle id="10052" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_002"
text="Have a good one!" />

<Subtitle id="10053" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_003"
text="Goodbye!" />

<Subtitle id="10054" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_004"
text="Goodbye!" />

<Subtitle id="10055" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_005"
text="Til' next time!" />

<Subtitle id="10056" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_006"
text="Til' next time!" />

<Subtitle id="10057" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_007"
text="Byeeeeee!" />

<Subtitle id="10058" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_008"
text="Later!" />

<Subtitle id="10059" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_009"
text="I'll see ya!" />

<Subtitle id="10060" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Bye_010"
text="Til' Next time!" />






<!-- Filbo Greets Other Grumpuses -->

<Subtitle id="11001" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Beffica_001"
text="Hey, Beffica!" />

<Subtitle id="11002" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Beffica_002"
text="Well, hi, Beffica!" />

<Subtitle id="11003" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Beffica_003"
text="Oh, Beff, what's up?" />

<Subtitle id="11004" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Chandlo_001"
text="Hey Chandlo!" />

<Subtitle id="11005" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Chandlo_002"
text="Hi, Chandlo!" />

<Subtitle id="11006" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Chandlo_003"
text="Chandlo! How's it goin'?" />

<Subtitle id="11007" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Cromdo_001"
text="Cromdo...hi..." />

<Subtitle id="11008" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Cromdo_002"
text="Hey there, Cromdo!" />

<Subtitle id="11009" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Cromdo_003"
text="Cromdo, how are you...today?" />

<Subtitle id="11011" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Gramble_001"
text="Hey, Gramble!" />

<Subtitle id="11012" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Gramble_002"
text="Hi, Gramble!" />

<Subtitle id="11013" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Gramble_003"
text="Hey, how's it goin', Gramble?" />

<Subtitle id="11014" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Floofty_001"
text="Hi, Floofty!" />

<Subtitle id="11015" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Floofty_002"
text="Hey, Floofty!" />

<Subtitle id="11016" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Floofty_003"
text="Flooftyyyyy!" />

<Subtitle id="11017" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Eggabell_001"
text="Hi, Eggabell!" />

<Subtitle id="11018" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Eggabell_002"
text="Heeey, Eggabell!" />

<Subtitle id="10019" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Eggabell_003"
text="Eggabell, how's it goin'?" />

<Subtitle id="11021" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Shelda_001"
text="Hi, Shelda!" />

<Subtitle id="11022" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Shelda_002"
text="What's goin' on, Shelda?" />

<Subtitle id="11023" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Shelda_003"
text="Hi there, Shelda!" />

<Subtitle id="11031" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Snorpy_001"
text="Hey, Snorpy!" />

<Subtitle id="11032" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Snorpy_002"
text="How's it goin', Snorpy?" />

<Subtitle id="11033" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Snorpy_003"
text="Heeey, Snorpy!" />

<Subtitle id="11034" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Triffany_001"
text="Triffany, hello!" />

<Subtitle id="11035" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Triffany_002"
text="Hello, Triffany!" />

<Subtitle id="11036" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Triffany_003"
text="Hey Triffany, what's goin' on?" />


<Subtitle id="11041" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wambus_001"
text="Hey, Wambus!" />

<Subtitle id="11042" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wambus_002"
text="Hi, Wambus!" />

<Subtitle id="11043" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wambus_003"
text="Wambooone!" />

<Subtitle id="11051" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wiggle_001"
text="a-Wiggle-Wiggle-Wiggle-Wiggle!" />

<Subtitle id="11052" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wiggle_002"
text="Heeeey, Wiggle!" />

<Subtitle id="11053" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Greetings/Tidbit_Filbo_Greet_Wiggle_003"
text="What's goin' on, Wiggle?" />



<!-- Filbo Sitting around campfire -->
<Subtitle id="12001" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ChillyTonightHuh_01"
text="Hoooo, it's chilly tonight, huh?" />

<Subtitle id="12002" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ChillyTonightHuh_02"
text="Nothin' like a campfire!" />

<Subtitle id="12003" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_ChillyTonightHuh_03"
text="*sighs* Another fine day behind us!" />


<!-- Filbo Pushing Tree -->
<Subtitle id="13000" character="Filbo" emotionStart="Suspicious" emotionEnd="Neutral" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Push" 
text="*grunts*"/>
	
	
<!-- Filbo Groaning from being woozy -->
<Subtitle id="13001" character="Filbo" emotionStart="Bummed" emotionEnd="Bummed" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Woozy" 
text="*groan*"/>

<!-- Filbo dances -->
<Subtitle id="14000" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Dance_001"
text="Ha ha ha! There's a party in my mouth
and I'm invited!" />

<Subtitle id="14001" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Dance_002"
text="Wooo!" />

<Subtitle id="14002" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Dance_003_FOLLOWUP"
text="Oh yeah! Uh-huh!" />

<Subtitle id="14003" character="Filbo" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Misc_Filbo_Dance_004"
text="Uh-huh, Look at this!
Uh-huh!" />


</SubtitleCollection>
