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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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			<node type="TriggerObject">
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				<node type="TriggerEventObject">
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				<node type="TriggerEventObject">
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						<string name="Name" value="ResetThis" />
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			<node type="TriggerObject">
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				<node type="TriggerEventObject">
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			<node type="TriggerObject">
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					<node type="ConditionalTrigger">
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						<node type="ConditionalTrigger">
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							<node type="TriggerEventObject">
								<attributes>
									<string name="Name" value="RemoveElementsTransition" />
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						<node type="ConditionalTrigger">
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								<string name="Name" value="AndInLava" />
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								<string name="CompareAttributeValue" value="InLava" />
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							<node type="TriggerEventObject">
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									<string name="Name" value="RemoveElementsTransition" />
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							</node>

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						<node type="ConditionalTrigger">
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							<node type="TriggerEventObject">
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									<string name="Name" value="RemoveOnFire" />
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							</node>

							<node type="TriggerEventObject">
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									<string name="Name" value="RemoveElementsTransition" />
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					<node type="ConditionalTrigger">
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						<node type="TriggerEventObject">
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								<string name="Name" value="RemoveElementsTransition" />
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								<enum name="ValueSource" value="Literal Value" />
								<string name="AttributeValue" value="ElementsTransition" />
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						<node type="ConditionalTrigger">
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								<string name="Name" value="AndInWater" />
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							<node type="TriggerEventObject">
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									<string name="Name" value="RemoveElementsTransition" />
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							</node>

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						<node type="ConditionalTrigger">
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								<bool name="ApplyEventPerObject" value="false" />
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								<enum name="CompareAttributeType" value="string" />
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								<enum name="OnTriggerEvent" value="Nothing" />
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							<node type="TriggerEventObject">
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									<string name="Name" value="RemoveWet" />
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								<node type="TriggerEventObject">
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										<string name="Name" value="RemoveWet" />
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										<string name="AttributeValue" value="Wet" />
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								</node>

							</node>

							<node type="TriggerEventObject">
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									<string name="Name" value="RemoveElementsTransition" />
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						</node>

						<node type="TriggerEventObject">
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								<string name="AttributeValue" value="ElementsTransition" />
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						</node>

					</node>

					<node type="ConditionalTrigger">
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							<string name="Name" value="AndInWater" />
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						<node type="TriggerEventObject">
							<attributes>
								<string name="Name" value="RemoveOnFire" />
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								<enum name="AttributeType" value="string" />
								<enum name="ValueSource" value="Literal Value" />
								<string name="AttributeValue" value="OnFire" />
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						</node>

						<node type="TriggerEventObject">
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								<string name="Name" value="AddWet" />
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						</node>

						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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								<enum name="AttributeType" value="string" />
								<enum name="ValueSource" value="Literal Value" />
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						<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
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					<node type="ConditionalTrigger">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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								<string name="Name" value="AddWet" />
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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					<node type="TriggerEventObject">
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							<node type="TriggerEventObject">
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							<node type="TriggerEventObject">
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						<node type="ConditionalTrigger">
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								<node type="TriggerEventObject">
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							<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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						<node type="TriggerEventObject">
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	<node type="SceneObject">
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			<string name="Name" value="StunnedFallingEtcLogic" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="ExtendStunTimer" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
				<attributes>
					<string name="Name" value="Falling" />
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		<node type="TriggerObject">
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				<string name="Name" value="RemoveSauces" />
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			<node type="TriggerEventObject">
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		<node type="TriggerObject">
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				<string name="Name" value="Sticky" />
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			<node type="TriggerEventObject">
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					<string name="Name" value="ExtendStickyTimer" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="AddStuck" />
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	<node type="SceneObject">
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			<node type="TriggerEventObject">
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			</node>

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		<node type="TriggerObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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		<node type="TriggerObject">
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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		<node type="TriggerObject">
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				<string name="Name" value="OnBugCollidesThrownOrProjectile" />
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			<node type="TriggerEventObject">
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			<node type="TriggerEventObject">
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					<string name="Name" value="AddPesteredTag" />
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