<SubtitleCollection type="Character">



	<Subtitle id="901" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_001_Snorpy_MoveAlongInterloper" setEmotion="Snorpy,0,Disgust" emotionEnd="Disgust" setAnimation="Snorpy,0,HeadBack;Snorpy,5,HeadBackEnd" text="Idź sobie, intruzie.
Nie nabierzesz mnie na swoje sztuczki,
niezależnie od tego, dla kogo szpiegujesz." />

	<Subtitle id="902" character="Snorpy" nextDialogueID="903" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_002_Snorpy_HeDidDid" setEmotion="Snorpy,0,Judging;Snorpy,3,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" text="Czyżby?
Biedny Chandlo.
Zawsze był zbyt ufny." />

	<Subtitle id="903" character="Snorpy" nextDialogueID="1903" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_002a_Snorpy_WhatIsYour" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward" text="Czego ode mnie chcesz?" />

	<Subtitle id="1903" character="Snorpy" nextDialogueID="904, 904" option0="Wrócisz do obozu?" option1="Mogę jakoś pomóc?" />

	<Subtitle id="904" character="Snorpy" nextDialogueID="905" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_003_Snorpy_HmmImNot" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForwardEnd" text="Nie żebym nie był zainteresowany,
ale podejrzane z ciebie indywiduum." />

	<Subtitle id="905" character="Snorpy" nextDialogueID="906" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_004_Snorpy_IProposeA" setTarget="Snorpy,0,@10002;Snorpy,2,Player" setTrigger="1.5,202.312" setEmotion="Snorpy,0,Smug;Snorpy,1,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,1,Grappler" text="Przejdziesz test.
Łap mój ostatni wynalazek:
Snaxochwytak." />

	<Subtitle id="906" character="Snorpy" nextDialogueID="907" unskippable="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_005_Snorpy_IBuiltIt" setTrigger="2,999.701;2.15,202.313" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,2.15,GrapplerEnd" text="Chandlo ma problemy z piłkami do kosza,
więc zbudowałem to, żeby mu pomóc." />

	<Subtitle id="907" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_005a_Snorpy_ButIForgot" setEmotion="Snorpy,0,Unamused;Snorpy,3,Judging" emotionEnd="Judging" setAnimation="Snorpy,3,LeanForward;Snorpy,5,LeanForwardEnd" text="Tyle że zapomniałem, że do tego trzeba
wyjść na zewnątrz. Więc ty się tym zajmij,
a potem może porozmawiamy." />

	<Subtitle id="908" character="Snorpy" quest="GetHook" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyMeeting/MeetingSnorpy_006_Snorpy_HelpChandloThen" setEmotion="Snorpy,0,Unamused;Snorpy,1,Judging" emotionEnd="Judging" setAnimation="" text="Pomóż Chandlo.
Potem może z tobą pogadam." />

	<Subtitle id="910" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_IveKnownChandlo" setEmotion="Snorpy,0,Neutral;Snorpy,6,Smug;Snorpy,10,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,0,TummyTap;Snorpy,6,LookDown;Snorpy,10,LookDownEnd" text="Znamy się z Chandlo od lat.
Świat oszalał, ale on nadal jest nieskomplikowany,
godny zaufania i… zaskakująco delikatny." />

	<Subtitle id="911" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_TheOutdoorsAre" setEmotion="Snorpy,0,Disgust;Snorpy,4,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,4,LeanForward;Snorpy,6,LeanForwardEnd" text="Świat zewnętrzny jest niebezpieczny, nieprzewidywalny
i śmierdzi. Przynieś mi wystarczająco dużo materiałów,
a zbuduję dach nad całą wyspą." />

	<Subtitle id="912" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_BugsnaxLookLike" setEmotion="Snorpy,0,Unamused;Snorpy,5,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,2,HeadBack;Snorpy,5,LeanForward,0.5;Snorpy,9,LeanForwardEnd" text="Bugsnaxy wyglądają jak żywe stworzenia,
ale zachowują się bardziej jak maszynki.
Zbudowane specjalnie, żeby podobać się masom." />

	<Subtitle id="1912" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_OfAllThe" setEmotion="Snorpy,0,Judging;Snorpy,5,Confused" emotionEnd="Confused" setAnimation="Snorpy,2,LeanForward;Snorpy,5,HeadBack;Snorpy,8,HeadBackEnd" text="Spośród wszystkich niewiadomych tego świata,
jedna męczy mnie bardziej niż inne. Co Chandlo
do mnie czuje? Czy chce, żebyśmy byli… bliżej?" />

	<Subtitle id="1913" character="Snorpy" nextTriggerID="9007" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_RestAssuredChum" setEmotion="Snorpy,0,Unamused;Snorpy,1,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward;Snorpy,2,LeanForwardEnd" text="Nie martw się.
Obserwuję Floofty'enu." />

	<Subtitle id="913" character="Snorpy" nextDialogueID="914" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_002_Snorpy_AnywayYouHave" setEmotion="Snorpy,0,Neutral;Snorpy,3,Judging" emotionEnd="Judging" setAnimation="Snorpy,1,LeanForward;Snorpy,3,HeadBack,0.5" text="Dzięki za pomoc udzieloną Chandlo.
Może jednak mogę ci zaufać?" />

	<Subtitle id="914" character="Snorpy" nextDialogueID="915" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_003_Snorpy_IAmSnorpington" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,TummyTap,0.5" text="Nazywam się Snorpington Fizzlebean.
Jestem inżynierem i poszukiwaczem prawdy." />

	<Subtitle id="915" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_003a_Snorpy_HereNewChum" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,1.5,Hug" text="Zbliż się,
niechże cię przytulę." />

	<Subtitle id="916" character="Snorpy" nextDialogueID="918" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_004_Snorpy_AhWhatAn" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,ArmSwing" text="Ach, co za fantastyczne doświadczenie. Wrażenia
z przytulania wręcz idealne! Musimy to robić częściej." />

	<Subtitle id="917" character="Snorpy" nextDialogueID="913" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_001_Snorpy_AhYesI" setEmotion="Snorpy,0,Bummed;Snorpy,4,Confused" emotionEnd="Confused" setAnimation="Snorpy,1,HeadBack;Snorpy,4,HeadBackEnd,0.5" text="Ach… tak. Chciałbym o wszystkim
opowiedzieć Chandlo, ale byłby tylko
w jeszcze większym niebezpieczeństwie." />

	<Subtitle id="918" character="Snorpy" nextDialogueID="1918" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_005_Snorpy_NowINeed" setEmotion="Snorpy,0,Neutral;Snorpy,3,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,3,LeanForwardEnd" text="Potrzebuję twojej pomocy.
Zaryzykujesz życiem
dla wyższego dobra?" />

	<Subtitle id="1918" character="Snorpy" nextDialogueID="919, 919" option0="Jasne, czemu nie." option1="Mogę oddać za ciebie życie." />

	<Subtitle id="919" character="Snorpy" nextDialogueID="1919" quest="SnorpyMainQuest1" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_006_Snorpy_SplendidThereIs" setEmotion="Snorpy,0,Neutral;Snorpy,4,Smug" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing" text="Wybornie! Będziesz potrzebować
kolejnego urządzenia. Ukryłem je
w wieży do obserwacji Bugsnaxów." />

	<Subtitle id="1919" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_006a_Snorpy_OnceYouHave" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" text="Gdy już je zdobędziesz, powiem ci więcej…" />

	<Subtitle id="920" character="Snorpy" nextDialogueID="921" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_007_Snorpy_CanYouHear" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,PullOutRadio" text="Halo? Haaloo. Słyszysz mnie?" />

	<Subtitle id="921" character="Snorpy" nextDialogueID="922" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_008_Snorpy_ThatsRightI" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" text="A, właśnie! Gdy się przytulaliśmy,
przyczepiłem ci urządzenie śledzące!" />

	<Subtitle id="922" character="Snorpy" nextDialogueID="923" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_009_Snorpy_NowWeCan" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" text="Teraz możemy się bezpiecznie porozumiewać!" />

	<Subtitle id="923" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_009a_Snorpy_BewareTheGrumpanati" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="Strzeż się. Grumpinati słyszą wszystko." />

	<Subtitle id="924" character="Snorpy" enableControls="1" nextDialogueID="926" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_011_Snorpy_AlthoughYouSeem" setEmotion="Snorpy,0,Neutral;Snorpy,3,Smug" emotionEnd="Smug" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="Wygląda na to, że udało ci się
uniknąć pułapki. Mądrala, hę?" />

	<Subtitle id="925" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_010_Snorpy_AhAFlying" setEmotion="Snorpy,0,Surprised;Snorpy,1,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,PullOutRadio" text="Ach! Jeden z latających Bugsnaxów
uruchomił system alarmowy wieży!" />

	<Subtitle id="1925" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_012_Snorpy_NotToWorry" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="Nie martw się. Dzięki Zawadzaczowi możesz
zatrzymywać poruszające się Bugsnaxy." />

	<Subtitle id="926" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest1/SnorpyQuest1_013_Snorpy_AlrightReturnTo" setEmotion="Snorpy,0,Neutral" emotionEnd="Neutral" text="Wróć do mnie.
Pora na kolejną część planu." />

	<Subtitle id="927" character="Snorpy" nextDialogueID="928" quest="SnorpyMainQuest2" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_001_Snorpy_AhChumI" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,1,TummyTap" text="Ach, taki mam apetyt na Ciachuny." />

	<Subtitle id="928" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_002_Snorpy_WhyMyCraving" setEmotion="Snorpy,0,Neutral;Snorpy,4.5,Smug" emotionEnd="Smug" setAnimation="Snorpy,1,LeanForward;Snorpy,4.5,LeanForwardEnd" text="Tak mnie przyszpiliło, że chciałbym,
by moje zęby zmieniły się w Ciachuny. Wtedy mógłbym
czuć smak swoich zębów." />

	<Subtitle id="1928" character="Snorpy" nextDialogueID="1929" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_003_Snorpy_OhDoBe" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,PullOutRadio" text="A. Pamiętaj, że Zawadzacza nie przyczepisz
do śniegu, piasku ani ziemi." />

	<Subtitle id="1929" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_004_Snorpy_AMinorDesign" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="Mała skaza w projekcie. Ale tak to się kończy,
jak się wybiera przyssawki zamiast noży." />

	<Subtitle id="929" character="Snorpy" nextDialogueID="930" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_005_Snorpy_MyRequestWas" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="Snorpy,0,PullOutRadio" text="Moja prośba to oczywiście podstęp." />

	<Subtitle id="930" character="Snorpy" nextDialogueID="1930" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_006_Snorpy_TheGrumpinatiAre" setEmotion="Snorpy,0,Angry" emotionEnd="Angry" setAnimation="" text="Grumpinati używają Ciachunów,
żeby śledzić moje plomby." />

	<Subtitle id="1930" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest2/SnorpyQuest2_007_Snorpy_ButIfMy" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,3,PutAwayRadio" setTrigger="3.5,202.344" text="Gdy WSZYSTKIE moje zęby będą Ciachunami,
sygnały nałożą się
i nie da się wyśledzić, gdzie jestem!" />

	<Subtitle id="931" character="Snorpy" nextDialogueID="932" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_001_Snorpy_SplendidINo" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" text="Doskonale! Nie muszę się już martwić
torturami psychotronicznymi… ani próchnicą!" />

	<Subtitle id="932" character="Snorpy" quest="SnorpyMainQuest3" questState="Active" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_002_Snorpy_ButNowI" setEmotion="Snorpy,0,Smug;Snorpy,2,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,TummyTap" text="Ale nabrałem apetytu na Skwierliki Czekoladowe.
Zawsze mogę zjeść ich więcej!" />

	<Subtitle id="933" character="Snorpy" nextDialogueID="934" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_003_Snorpy_TheCharmallowsGive" setEmotion="Snorpy,0,Suspicious" emotionEnd="Suspicious" setAnimation="Snorpy,0,PullOutRadio" text="Sygnał Skwierlików jest nietypowy." />

	<Subtitle id="934" character="Snorpy" nextDialogueID="935" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_003a_Snorpy_IBelieveThey" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="" text="Uważam, że mogą być kluczem do systemu
obserwacyjnego Grumpinatów, chociaż póki co
nie wiem, jak miałoby to działać." />

	<Subtitle id="935" character="Snorpy" nextDialogueID="936" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_004_Snorpy_TheirSignalShould" setEmotion="Snorpy,0,Smug" emotionEnd="Smug" setAnimation="" text="Moje soki żołądkowe powinny
ograniczyć rozprzestrzenianie się sygna…" />

	<Subtitle id="936" character="Chandlo" nextDialogueID="937" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_005_Chandlo_WoahSnorpDawgYou" setEmotion="Chandlo,0,Happy" emotionEnd="Happy" text="Łoł, Snorp, mordeczko,
uruchomiłeś radio?
Zapuśćmy jakąś nutkę!" />

	<Subtitle id="937" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_006_Snorpy_ErUhNot" setEmotion="Snorpy,0,Fear;Snorpy,3,Judging" emotionEnd="Judging" setAnimation="Snorpy,2,PutAwayRadio" setTrigger="3.5,202.344" text="Nie teraz, Chandlo!
Radio jest, um… *TRACH* …zepsute!" />

	<Subtitle id="938" character="Snorpy" nextDialogueID="939" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_007_Snorpy_ExcellentWeveDisrupted" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,ArmSwing" text="Doskonale! Zakłóciliśmy najważniejsze
operacje Grumpinatów w okolicy góry!" />

	<Subtitle id="939" character="Snorpy" eventName="event:/GameAudio/Voiceovers/Quests/SnorpyQuest3/SnorpyQuest3_007a_Snorpy_WithThatBlindSpot" setEmotion="Snorpy,0,Smug;Snorpy,3.5,Happy" emotionEnd="Happy" setAnimation="Snorpy,0,LeanForward;Snorpy,3.5,LeanForwardEnd" text="Nie wyśledzą mnie,
dlatego mogę wracać do Snaxburga.
Spotkajmy się na zewnątrz!" />

	<Subtitle id="941" character="Snorpy" nextTriggerID="9007" promptChatFeed="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_AhISee" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" text="Ach! Ciachun złapany!" />

	<Subtitle id="942" character="Snorpy" nextTriggerID="9007" promptChatFeed="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_AhISeeCharmallow" setEmotion="Snorpy,0,Happy" emotionEnd="Happy" text="Ach! Widzę Skwierliki Czekoladowe!" />

	<Subtitle id="943" character="Snorpy" nextTriggerID="9007" quest="SnorpyMainQuest2" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_QuicklyFeedMeKwookie" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="" text="Szybko! Nakarm mnie tym Ciachunem!" />

	<Subtitle id="944" character="Snorpy" nextTriggerID="9007" quest="SnorpyMainQuest3" questState="ConditionMet" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Tidbit_Snorpy_QuicklyFeedMeCharmallows" setEmotion="Snorpy,0,Judging" emotionEnd="Judging" setAnimation="" text="Szybko! Nakarm mnie tymi Skwierlikami!" />


	<Subtitle id="950" character="Snorpy" allowBack="1" nextDialogueID="Quest" option0="Przypomnisz, co mam zrobić?" />

	<Subtitle id="16000" character="Snorpy" isEat="1" option0="Zjedzmy coś." />

	<Subtitle id="951" character="Snorpy" allowBack="1" option0="Porozmawiajmy." />

	<Subtitle id="952" character="Snorpy" allowBack="1" isBack="1" option0="Do widzenia." />

	<Subtitle id="953" character="Snorpy" allowBack="1" quest="GetHook" questState="Active" option0="$EmojiQuest Chandlo mnie przysłał." />

	<Subtitle id="954" character="Snorpy" allowBack="1" quest="SnorpyMainQuest1" questState="ConditionMet" option0="$EmojiQuestComplete Mam twoje urządzenie." />

	<Subtitle id="955" character="Snorpy" allowBack="1" option0="$EmojiInterview Masz chwilę na wywiad?" />

	<Subtitle id="956" character="Snorpy" allowBack="1" nextDialogueID="917" quest="SnorpyMainQuest1" questState="Available" option0="$EmojiQuest Chandlo powiedział, że pracujesz nad tajnym projektem." />

	<Subtitle id="957" character="Snorpy" allowBack="1" quest="SnorpySideQuest1" questState="Available" option0="$EmojiSidequest Jak leci, Snorpy?" />

<Subtitle id="958" character="Snorpy" allowBack="1" quest="SnorpySideQuest2" questState="Available" option0="$EmojiSidequest I co teraz?" />

	<Subtitle id="959" character="Snorpy" allowBack="1" quest="SnorpySideQuest2" questState="ConditionMet" option0="$EmojiSidequest Paleniska już płoną." />

	<Subtitle id="960" character="Snorpy" allowBack="1" quest="SnorpySideQuest3" questState="Available" option0="$EmojiSidequest Jak tam wykresy?" />

	<Subtitle id="961" character="Snorpy" allowBack="1" quest="SnorpySideQuest3" questState="Complete" option0="$EmojiSidequest Co zamierzasz?" />

	<Subtitle id="990" character="Snorpy" enableControls="1" emotionEnd="Ignore" eventName="GameAudio/Voiceovers/General/Snorpy/Ow" text="Auć!" />



	<Subtitle id="1500" character="Snorpy" style="Interview" nextDialogueID="1302,1303,1304,1305,1306,1307,1308,1309,1310,1311" />


	<Subtitle id="1301" character="Snorpy" nextDialogueID="1202,1203" option0="Nie chcesz odnaleźć Lizbert?" option1="A gdyby wszystko było anonimowe?" />

	<Subtitle id="1302" character="Snorpy" nextDialogueID="1204" option0="Kim jesteś?" />

	<Subtitle id="1303" character="Snorpy" nextDialogueID="1206" afterSelectionUnhide="1304" option0="Skąd decyzja o przybyciu na Snaktooth Island?" />

	<Subtitle id="1304" character="Snorpy" hiddenByDefault="1" nextDialogueID="1208" option0="Jak długo jesteście z *OCENZUROWANO* w związku?" indent="1" />

	<Subtitle id="1305" character="Snorpy" nextDialogueID="1210" afterSelectionUnhide="1306" option0="Co myślisz o Bugsnaxach?" />

	<Subtitle id="1306" character="Snorpy" hiddenByDefault="1" nextDialogueID="1211" option0="Jeśli Bugsnaxy są sztuczne, to skąd się wzięły?" indent="1" />

	<Subtitle id="1307" character="Snorpy" nextDialogueID="1213" afterSelectionUnhide="1308" option0="Skąd decyzja o opuszczeniu miasteczka?" />

	<Subtitle id="1308" character="Snorpy" hiddenByDefault="1" nextDialogueID="1215" option0="Spisek Grumpinatów?" indent="1" />

	<Subtitle id="1309" character="Snorpy" nextDialogueID="1217" afterSelectionUnhide="1310" option0="Powiesz mi coś o Lizbert?" />

	<Subtitle id="1310" character="Snorpy" hiddenByDefault="1" nextDialogueID="1219" option0="Jakimi sekretami?" indent="1" />

	<Subtitle id="1311" character="Snorpy" hiddenByDefault="1" unHideOnQuestConditionMet="SnorpyInterview" nextDialogueID="1220" option0="$EmojiInterviewComplete To już chyba wszystko." allowBack="1" />

	<Subtitle id="1350" character="Snorpy" option0="$EmojiInterview Rozpocznij wywiad" option1="Nieważne" />

	<Subtitle id="1510" character="Snorpy" allowBack="1" isBack="1" nextDialogueID="1500" option0="Wróć" />



	<Subtitle id="1201" character="Snorpy" emotionEnd="Disgust" nextDialogueID="1301" setEmotion="Snorpy,0,Surprised;Snorpy,1,Disgust" setAnimation="Snorpy,1,LeanForward,0.5" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_001_Snorpy_AreYouMad" text="Nie masz mózgu?! Nie mogę pozwolić,
żeby moje sekrety były na pierwszych stronach gazet!" />

	<Subtitle id="1202" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1203" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Surprised" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,2,LeanForward;" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_002_Snorpy_OfCourseI" text="Oczywiście, że tak!
Ale nie chcę, żeby ONI MNIE znaleźli!" />

	<Subtitle id="1203" character="Snorpy" emotionEnd="Judging" nextDialogueID="1350" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Judging" setAnimation="Snorpy,0,LeanForwardEnd;Snorpy,1,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_003_Snorpy_HmISuppose" text="Hm… Chyba mogę co nieco zdradzić,
pod warunkiem, że ukryjesz moją tożsamość." />

	<Subtitle id="1204" character="Snorpy" emotionStart="Surprised" nextDialogueID="1205" setEmotion="Snorpy,0,Suspicious;Snorpy,0.5,Surprised" setAnimation="" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_004_Snorpy_IAmAutomated_REDACTED" text="Nazywam się… *OCENZUROWANO*" />

	<Subtitle id="1205" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Snorpy,0,Smug" setAnimation="Snorpy,0,TummyTap" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_004a_Snorpy_AndIHave" text="Poświęciłem życie wynajdywaniu
urządzeń, które ujawnią knowania Grumpinatów." />

	<Subtitle id="1206" character="Snorpy" emotionEnd="Happy" nextDialogueID="1207" setEmotion="Snorpy,0,Judging;Snorpy,1.5,Happy" setAnimation="Snorpy,1,HeadBack" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_005_Snorpy_IWasDragged_REDACED" text="Mój najlepszy przyjaciel Cha…*OCENZUROWANO*
mnie tu ściągnął." />

	<Subtitle id="1207" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewHere" setEmotion="Snorpy,0,Judging;Snorpy,3,Smug" setAnimation="Snorpy,1,HeadBackEnd;Snorpy,4,LookDown;Snorpy,5.5,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_005a_HeThoughtI" text="Stwierdził, że przyda mi się trochę 'świeżego powietrza'
Nienawidzę być na zewnątrz,
ale nie umiałem mu odmówić." />

	<Subtitle id="1208" character="Snorpy" emotionEnd="Smug" nextDialogueID="1209" setEmotion="Snorpy,0,Surprised;Snorpy,4.5,Smug" setAnimation="Snorpy,0,WavingArms;Snorpy,1.5,StoppedDefault;Snorpy,4,LookDown" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_006_Snorpy_WellAhaI" text="C-c-cóż! Ha! Z-z-znaczy…
Od czasów przedszkola byliśmy nierozłączni.
Prawdziwy związek miałby sens." />

	<Subtitle id="1209" character="Snorpy" emotionEnd="Confused" nextDialogueID="1500" setEmotion="Snorpy,0,Bummed;Snorpy,1,Confused" setAnimation="Snorpy,1,LookDownEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_006a_Snorpy_HesNeverSaid" text="Ale nigdy… nie powiedział, że jesteśmy w związku.
Prawda?" />

	<Subtitle id="1210" character="Snorpy" emotionEnd="Judging" nextDialogueID="1500" setEmotion="Snorpy,0,Judging;Snorpy,2.5,Surprised;Snorpy,3.2,Judging" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_007_Snorpy_ISurmiseThey" text="Domyślam się, że są jakąś
syntetyczną formą życia, stworzoną po to,
by mamić nasze kubki smakowe." />

	<Subtitle id="1211" character="Snorpy" emotionEnd="Judging" nextDialogueID="1212" setEmotion="Snorpy,0,Happy;Snorpy,4,Judging" setAnimation="Snorpy,0.1,ArmSwing;Snorpy,1.5,LeanForward" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_008_Snorpy_ImSoGlad" text="Cieszę się, że pytasz! Uważam,
że gdzieś na tej wyspie może być ich fabryka…
Schowana głęboko pod ziemią." />

	<Subtitle id="1212" character="Snorpy" emotionEnd="Smug" nextDialogueID="1500" setEmotion="Snorpy,0,Happy;Snorpy,1,Smug" setAnimation="Snorpy,0,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_008a_Snorpy_IHaveCharts" text="Mam wykresy!
Potem ci pokażę." />

	<Subtitle id="1213" character="Snorpy" emotionEnd="Bummed" nextDialogueID="1214" setEmotion="Snorpy,0,Bummed;Snorpy,2,Disgust;Snorpy,4,Bummed" setAnimation="Snorpy,2,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_009_Snorpy_IWasToo" text="Byłem narażony na atak.
Gdy Lizbert i Eggabell zniknęły, Floofty próbowału
wciągnąć mnie w swoje eksperymenty." />

	<Subtitle id="1214" character="Snorpy" emotionStart="Suspicious" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewLeave" setEmotion="Snorpy,0,Unamused;Snorpy,1.5,Suspicious" setAnimation="Snorpy,1.5,LeanForward;Snorpy,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_009a_Snorpy_ICouldSee" text="Zorientowałem się, że to kolejny etap
wymierzonego we mnie spisku Grumpinatów." />

	<Subtitle id="1215" character="Snorpy" emotionEnd="Disgust" nextDialogueID="1216" setEmotion="Snorpy,0,Suspicious;Snorpy,4,Disgust" setAnimation="Snorpy,0,WavingArms;Snorpy,4,HeadBack" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_010_Snorpy_LizbertDisappearsWe" text="Lizbert znika, następuje trzęsienie ziemi, a potem
mamy problemy z zaopatrzeniem w Bugsnaxy.
I to wszystko w jeden dzień." />

	<Subtitle id="1216" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1500" setEmotion="Snorpy,0,Surprised;Snorpy,2,Suspicious" setAnimation="Snorpy,2,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_010a_Snorpy_DoYouReally" text="Naprawdę myślisz, że to przypadek?
Rozpiskę godzinową znajdziesz na moich wykresach." />

	<Subtitle id="1217" character="Snorpy" emotionEnd="Happy" nextDialogueID="1218" setEmotion="Snorpy,0,Happy;Snorpy,5,Smug;Snorpy,7,Happy" setAnimation="Snorpy,5,TummyTap;Snorpy,8.5,ArmSwing" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_011_Snorpy_ElizabertMegafigWas_REDACTED" text="Elizabert Megafig była ciekawska
a jej inteligencja dorównywała mojej.
Dawała też radę siłować się na rękę z *OCENZUROWANO*." />

	<Subtitle id="1218" character="Snorpy" emotionEnd="Confused" nextDialogueID="1500" setEmotion="Snorpy,0,Happy;Snorpy,2.5,Confused" setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_011a_Snorpy_WeWouldShare" text="Dzieliliśmy się czasami sekretami.
Strasznymi, potwornymi tajemnicami." />

	<Subtitle id="1219" character="Snorpy" emotionEnd="Judging" nextDialogueID="1500" setQuestRequirement="SnorpyInterviewLizbert" setEmotion="Snorpy,0,Happy;Snorpy,1,Surprised;Snorpy,2,Judging;Snorpy,4,Surprised;Snorpy,5,Judging" setAnimation="Snorpy,0,LookUp;Snorpy,1,LeanForward;Snorpy,5,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_012_Snorpy_HaHaHa" text="Ha, ha, ha! Nie POWIEM ci jakimi,
bo to TAJEMNICE,
na dodatek POTWORNE!" />

	<Subtitle id="1220" character="Snorpy" emotionEnd="Happy" setEmotion="Snorpy,0,Happy" setAnimation="Snorpy,0,ArmSwing;Snorpy,4,Hug" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_013_Snorpy_ExcellentInterrogationChum" text="Doskonały wywiad!
Tak dobry, że zasługujesz na to,
by znowu cię przytulić!" />

	<Subtitle id="1221" character="Snorpy" emotionEnd="Suspicious" nextDialogueID="1222" setEmotion="Snorpy,0,Happy;Snorpy,1.5,Suspicious" setAnimation="Snorpy,0,HugEnd;Snorpy,5,TummyTap" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014_Snorpy_ThisMustNot" text="He, he, he. A tego nie możesz zapisać:
Elizabert Megafig odkryła coś na tej wyspie
i przybiegła do mnie po pomoc." />

	<Subtitle id="1222" character="Snorpy" emotionStart="Surprised" nextDialogueID="1223" setEmotion="Snorpy,0,Suspicious;Snorpy,6,Surprised" setAnimation="Snorpy,2,HeadBack;Snorpy,4,HeadBackEnd" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014a_Snorpy_AnEntrance" text="Wejście do podziemi. Zablokowane przez jakieś
dziwne ustrojstwo. Pomogłem jej rozwiązać
tę zagadkę, a niedługo potem zniknęła." />

	<Subtitle id="1223" character="Snorpy" emotionEnd="Unamused" setEmotion="Snorpy,0,Confused;Snorpy,2,Unamused" setAnimation="Snorpy,3.5,GetMap;Snorpy,5,GiveMap" eventName="event:/GameAudio/Voiceovers/Interviews/Snorpy/InterviewSnorpy_014b_Snorpy_YouMustTake" text="Musisz bardzo na siebie uważać!
Powiem ci, gdzie je znaleźć,
ale reszta należy do ciebie!" />



<Subtitle id="10001" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_001" text="Witam!" />

<Subtitle id="10002" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_002" text="Witam!" />

<Subtitle id="10003" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_003" text="Ach, cześć." />

<Subtitle id="10004" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_004" text="Ach, cześć." />

<Subtitle id="10005" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_005" text="Miło cię widzieć." />

<Subtitle id="10006" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_006" text="Miło cię widzieć." />

<Subtitle id="10007" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_007" text="O, część." />

<Subtitle id="10008" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_008" text="Ach, dobrze cię widzieć." />

<Subtitle id="10009" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_009" text="Tak, tak, cześć. Mhm." />

<Subtitle id="10010" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Greet_Player_010" text="Tak, cześć." />



<Subtitle id="10051" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_001" text="Hej." />

<Subtitle id="10052" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_002" text="Hej." />

<Subtitle id="10053" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_003" text="Trzymaj się." />

<Subtitle id="10054" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_004" text="Trzymaj się." />

<Subtitle id="10055" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_005" text="Miłego dnia." />

<Subtitle id="10056" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_006" text="Miłego dnia." />

<Subtitle id="10057" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_007" text="Pa, pa." />

<Subtitle id="10058" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_008" text="Do widzenia." />

<Subtitle id="10059" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_009" text="Do widzenia." />

<Subtitle id="10060" character="Snorpy" emotionStart="Happy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Snorpy/Tidbits/Greetings/Tidbit_Snorpy_Bye_Player_010" text="Do zobaczenia." />

</SubtitleCollection>