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				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="Thrown" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsOnSoil" />
			<int name="Id" value="250" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="" />
			<enum name="TriggerCondition" value="On Object Collision" />
			<string name="RequiredTags" value="MaterialDirt || MaterialGrass" />
			<expression name="ColliderIDs" value="@#Ground" />
			<enum name="CollisionAction" value="Is Colliding" />
			<ids name="TargetObjectIDs" value="#Base" />
			<expression name="ExcludedObjectIDs" value="" />
			<enum name="ThresholdType" value="All" />
			<bool name="ApplyEventPerObject" value="false" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="AddTagOnSoil" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="#Base" />
				<enum name="ChangeAttributeAction" value="Add" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="OnSoil" />
			</attributes>

		</node>

	</node>

	<node type="TriggerObject">
		<attributes>
			<string name="Name" value="IsNotOnSoil" />
			<int name="Id" value="251" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<expression name="TriggerStartExpression" value="!250" />
			<enum name="TriggerCondition" value="Immediately" />
			<float name="MinimumTimeUntilMet" value="0.100000" />
			<bool name="ResetTimerIfUnmet" value="true" />
			<enum name="OnTriggerEvent" value="Nothing" />
			<bool name="OnceCondMetAlwaysMet" value="false" />
		</attributes>

		<node type="TriggerEventObject">
			<attributes>
				<string name="Name" value="SubtractTagOnSoil" />
				<enum name="OnTriggerEvent" value="Change Attribute" />
				<expression name="ObjectIDs" value="#Base" />
				<enum name="ChangeAttributeAction" value="Subtract" />
				<enum name="AttributeCategory" value="SceneNode" />
				<enum name="AttributeName" value="Tags" />
				<enum name="AttributeType" value="string" />
				<enum name="ValueSource" value="Literal Value" />
				<string name="AttributeValue" value="OnSoil" />
			</attributes>

		</node>

	</node>

</irr_scene>

