
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

<!--	<Subtitle id="400" character="Wiggle" nextTriggerID="9007" quest="TriffanyMainQuest1" questState="Completed"
eventName="GameAudio/Voiceovers/General/Mayor/Talking"
text="Nothing else for now!" /> -->

	<Subtitle id="401" character="Triffany" nextDialogueID="402" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyMeet/MeetTriffany_001_Triffany_HmYesOh"
	setEmotion="Triffany,0,Suspicious;Triffany,1,Surprised;Triffany,3,Happy" emotionEnd="Happy"
	setAnimation="Triffany,2,BoneEmphasis,0.5;Triffany,3,StoppedDefault,0.5" 
text="Hm - yes? Oh, goodness, I didn't notice
ya there. Hi, how are ya?" />

	<Subtitle id="402" character="Triffany" nextDialogueID="403" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyMeet/MeetTriffany_001a_Triffany_ImTriffanyLottablog"
	setEmotion="Triffany,0,Happy" emotionEnd="Happy"
	setAnimation="Triffany,0,HandsTogether"
text="I'm Triffany Lottablog.
Ya caught me doin' some archaeology!" />

	<Subtitle id="403" character="Triffany" nextTriggerID="9007"  promptChatFeed="1"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyMeet/MeetTriffany_001b_Triffany_TryNotTo"
	setEmotion="Triffany,0,Judging;Triffany,2,Happy" emotionEnd="Happy"
	setAnimation="Triffany,0,HandsTogetherEnd" 
text="Try not to step on the skulls, yeah?" />

	<Subtitle id="404" character="Triffany" nextDialogueID="1404"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_001_Triffany_YouWantMe"
setTrigger="1.5,@201.319"
	setEmotion="Triffany,0,Disgust;Triffany,3,Confused" emotionEnd="Confused"
	setAnimation=""
text="Ya want me to come back to Snaxburg?
Gosh, look around ya." />

	<Subtitle id="1404" character="Triffany" nextDialogueID="1405" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_001a_Triffany_TheresAWhole"
	setEmotion="Triffany,0,Judging;Triffany,3,Surprised" emotionEnd="Surprised"
	setAnimation="Triffany,0,Bone;Triffany,3,BoneEmphasis"
text="There's a whole civilization buried
here and I barely dug one hole!" />

	<Subtitle id="1405" character="Triffany" nextDialogueID="405"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_002_Triffany_BuuutICould"
	setEmotion="Triffany,0,Smug;Triffany,1,Neutral" emotionEnd="Neutral"
	setAnimation="Triffany,0,BoneEmphasisEnd"
text="...But I could use a trip to the ol'
research tent once I get a few samples." />

	<Subtitle id="405" character="Triffany" nextDialogueID="406" nextTriggerID="@201.317" quest="TriffanyMainQuest1" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_003_Triffany_SeeTheseSkeletons"
	setEmotion="Triffany,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Triffany,0,BonePoint;Triffany,4.5,BonePointEnd"
setTarget="Triffany,0.0,@204;Player,1.5,@204;Player,3.5,0"
text="See these skeletons? Somethin's
fossilized in their stomachs.
Looks a bit like a local Bugsnak." />

	<Subtitle id="406" character="Triffany"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest1/TriffanyQuest1_004_Triffany_IllNeedSome"
	setEmotion="Triffany,0,Neutral" emotionEnd="Neutral"
	setAnimation="Triffany,1,BoneEmphasis;Triffany,2,BoneEmphasisEnd;Triffany,5,BoneEnd"
setTarget="Triffany,0.0,Player;"
text="I'll need some live Ribblepedes!
If you wouldn't mind, could ya help me find some?
They like to hide on the walls in these here ruins." />

	<Subtitle id="407" character="Triffany" nextDialogueID="408"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_001_Triffany_OhThatsCurious"
	setEmotion="Triffany,0,Surprised;Triffany,2,Judging" emotionEnd="Judging"
	setAnimation="Triffany,0,HandsTogether;Triffany,2,HandsTogetherEnd;Triffany,5,Bone"
setTrigger="0.5,@201.319"
text="Oh, that's curious!
Ribblepedes only look like they have bones.
They're squishy all the way through." />

	<Subtitle id="408" character="Triffany" nextDialogueID="1408"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_002_Triffany_SoWhatdThese"
	setEmotion="Triffany,0,Confused" emotionEnd="Confused"
	setAnimation="Triffany,0,BoneTapIdle"
text="So what did these fellas eat, then?..." />

	<Subtitle id="1408" character="Triffany" nextDialogueID="409"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_003_Triffany_WellLikeGramma"
	setEmotion="Triffany,0,Neutral;Triffany,3.5,Happy" emotionEnd="Happy"
	setAnimation="Triffany,0,BoneIdle;Triffany,3.5,BoneEmphasis;Triffany,4.5,BoneEmphasisEnd"
text="Well, like Gramma always said:
If ya want answers, dig through their sock drawer." />

	<Subtitle id="409" character="Triffany" nextDialogueID="410" quest="TriffanyMainQuest2" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_004_Triffany_IWannaGet"
setTrigger="0,@201.319"
	setEmotion="Triffany,0,Suspicious" emotionEnd="Suspicious"
	setAnimation="Triffany,0,BonePoint"
setTarget="Triffany,0.0,@320.315"
text="I wanna get into that dwelling 
over there, but the door's blocked up." />

	<Subtitle id="410" character="Triffany"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest2/TriffanyQuest2_005_Triffany_IfYouCould"
setTarget="Triffany,0.0,Player"
	setEmotion="Triffany,0,Happy" emotionEnd="Happy"
	setAnimation="Triffany,1,BonePointEnd;Triffany,3,BoneEnd"
text="If you could do somethin' to get
that door open, that'd be real swell." />

<!--	<Subtitle id="1410" character="Triffany" nextDialogueID="411"
eventName="event:/GameAudio/Voiceovers/Dynamic/Triffany/NevermindYaGot"
	setEmotion="Triffany,0,Surprised;Triffany,1,Happy" emotionEnd="Happy"
	setAnimation=""
text="...Never mind, ya got ahead of me there!" /> -->

	<Subtitle id="411" character="Triffany"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_001_Triffany_OhYoureToo"
	setEmotion="Triffany,0,Happy" emotionEnd="Happy"
	setAnimation="Triffany,0,HandsTogether;Triffany,2,HandsTogetherEnd"
text="Oh, you're too kind!
Meet me inside." />

	<Subtitle id="412" character="Triffany" nextDialogueID="413" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_002_Triffany_CheckItOut"
	setEmotion="Triffany,0,Smug;Triffany,2,Surprised" emotionEnd="Surprised"
	setAnimation="Triffany,0,InspectingWallPoint"
setTarget="Triffany,0.0,@206;Player,1,@206"
text="Check it out!
These murals are still preserved!" />

	<Subtitle id="413" character="Triffany" nextDialogueID="414" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_003_Triffany_AsFarAs"
	setEmotion="Triffany,0,Judging;Triffany,5,Surprised" emotionEnd="Surprised"
	setAnimation="Triffany,1.5,InspectingWallPointEnd" setTarget="Player,0,Triffany"
text="As far as I knew, we were the first Grumps
to settle this island. But here we got a
thousand years of history unaccounted for!" />

	<Subtitle id="414" character="Triffany" nextDialogueID="415"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_003a_Triffany_GenerationsOfGrumpuses"
	setEmotion="Triffany,0,Suspicious;Triffany,2,Happy;Triffany,4,Smug" emotionEnd="Smug"
	setAnimation=""
text="Generations of Grumpuses who hunted and ate Bugsnax!
Just a cosmic reminder that nothin' really lasts, eh?" />

	<Subtitle id="415" character="Triffany" nextDialogueID="416"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_004_Triffany_HmWhatsThis"
setTarget="Triffany,0.0,@205;Player,1,@205"
	setEmotion="Triffany,0,Judging;Triffany,2,Happy;Triffany,5.5,Judging" emotionEnd="Judging"
	setAnimation="Triffany,0,InspectingWallPoint;Triffany,5,InspectingWallPointEnd"
text="Hm, what's this? Looks like there's a hidden
chamber somewhere in the canyon.
Could that be where they stored Bugsnax?" />

	<Subtitle id="416" character="Triffany" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_005_Triffany_WouldjaMindFinding"
	setEmotion="Triffany,0,Neutral" emotionEnd="Neutral"
	setAnimation="Triffany,0,InspectingWallEnd;Triffany,1,HandsTogether;Triffany,5,HandsTogetherEnd"
setTarget="Triffany,1,Player;Player,0,Triffany"
text="Wouldja mind finding that chamber?
And if there's Bugsnax there, please bring 'em to me!" />

	<Subtitle id="1416" character="Triffany" quest="TriffanyMainQuest3" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyQuest3/TriffanyQuest3_005_Triffany_WouldjaMindFinding"
	setEmotion="Triffany,0,Neutral" emotionEnd="Neutral"
	setAnimation="Triffany,0,HandsTogether;Triffany,5,HandsTogetherEnd"
text="Wouldja mind finding that chamber?
And if there's Bugsnax there, please bring 'em to me!" />

	<Subtitle id="417" character="Triffany" nextDialogueID="418" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_001_Triffany_TheTasteIs"
	setEmotion="Triffany,0,Suspicious;Triffany,3,Confused" emotionEnd="Confused"
	setAnimation="Triffany,3,Bone"
setTrigger="0.5,@201.319"
text="The taste is a little off.
I'm wonderin' how long those
Snax were in there." />

	<Subtitle id="418" character="Triffany" nextDialogueID="419" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_001a_Triffany_DidjaFindAnything"
	setEmotion="Triffany,0,Neutral" emotionEnd="Neutral"
	setAnimation="Triffany,0,BoneLeanForward"
text="Didja find anything else in the chamber?" />

	<Subtitle id="419" character="Triffany"
option0="A massive trap pit." option1="A lot of corpses." />

	<Subtitle id="420" character="Triffany" nextDialogueID="1430" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_002_Triffany_HmmThatsA"
	setEmotion="Triffany,0,Suspicious;Triffany,1,Judging;Triffany,4,Happy" emotionEnd="Happy"
	setAnimation="Triffany,0.5,BoneLeanForwardEnd;Triffany,6,BoneEmphasis;Triffany,7,BoneEmphasisEnd"
text="Hmm. That's a little intense for an
ancient storage shed. Ya know, that just
mighta been a burial chamber!" />

	<Subtitle id="1430" character="Triffany" nextDialogueID="1431" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_003_Triffany_ButIfThats"
	setEmotion="Triffany,0,Suspicious;Triffany,2,Unamused" emotionEnd="Unamused"
	setAnimation="Triffany,0,BoneThinking"
text="But if that's where they put
their dead, why're all these bones
out in the open?" />

	<Subtitle id="1431" character="Triffany" nextDialogueID="1420" 
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_004_Triffany_HmmIGotta"
	setEmotion="Triffany,0,Suspicious;Triffany,1,Happy" emotionEnd="Happy"
	setAnimation="Triffany,1,BoneThinkingEnd"
text="Hmmm...Well, I gotta solve this mystery!
Sorry, but I won't be goin' back to Snaxburg!" />

	<Subtitle id="1420" character="Triffany"
option0="What about Wambus?" option1="Filbo needs your help." />

	<Subtitle id="1421" character="Triffany" nextDialogueID="421"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_005_Triffany_IfWambusWants"
	setEmotion="Triffany,0,Angry" emotionEnd="Angry"
	setAnimation="Triffany,2,BoneLeanForward"
text="If Wambus wants me back, well,
he can come out here n' tell me himself!" />

	<Subtitle id="1422" character="Triffany" nextDialogueID="421"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_006_Triffany_OhIHate"
	setEmotion="Triffany,0,Confused;Triffany,7,Bummed" emotionEnd="Bummed"
	setAnimation="Triffany,1,BoneTapIdle;Triffany,6,BoneLeanForward"
text="Oh, I hate to leave poor Filbo hanging. 
Poor fella can't hardly take care of himself.
But...Wambus is back in town." />

	<Subtitle id="421" character="Triffany" nextDialogueID="422"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_007_Triffany_YaMightveHeard"
	setEmotion="Triffany,0,Sad" emotionEnd="Sad"
	setAnimation="Triffany,0,BoneLeanForwardEnd"
text="Ya might've heard things
haven't been too good between us." />

	<Subtitle id="422" character="Triffany" nextDialogueID="1424"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_007a_Triffany_IKeepTellin"
	setEmotion="Triffany,0,Unamused;Triffany,5,Bummed" emotionEnd="Bummed"
	setAnimation="Triffany,0,BoneTapIdle;Triffany,6,BoneEnd"
text="I keep tellin' myself I'll get around
to seein' him, but it's just easier to...
stay out here with the bones." />

	<Subtitle id="1424" character="Triffany"
option0="What about your research tent?" option1="You have to come back eventually." option2="Wambus dressed a cactus to look like you." />

	<Subtitle id="1425" character="Triffany" nextDialogueID="1428"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_008_Triffany_YaGotA"
	setEmotion="Triffany,0,Unamused;Triffany,5,Neutral" emotionEnd="Neutral"
	setAnimation="Triffany,2,InspectingWall;Triffany,5,InspectingWallEnd"
text="You got a point there.
If I happen to see Wambus while I'm
workin', maybe we can catch up..." />

	<Subtitle id="1426" character="Triffany" nextDialogueID="1428"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_009_Triffany_IDoDont"
	setEmotion="Triffany,0,Bummed;Triffany,2,Sad" emotionEnd="Sad"
	setAnimation="Triffany,2,HandsTogether;Triffany,5.5,HandsTogetherEnd"
text="I do, don't I?
If only cuz there's nowhere else to go.
I just wish it were easier to talk to him..." />

	<Subtitle id="1427" character="Triffany" nextDialogueID="1428"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_010_Triffany_OhMySweet"
	setEmotion="Triffany,0,Surprised;Triffany,2,Bummed;Triffany,6,Unamused" emotionEnd="Unamused"
	setAnimation="Triffany,2,HandsTogether;Triffany,4.5,HandsTogetherEnd"
text="Oh, my sweet dear.
I guess the big lug really misses me.
I miss him, too, but I'm still mad..." />

	<Subtitle id="1428" character="Triffany" nextDialogueID="1429"
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_011_Triffany_IThoughtMaybe"
	setEmotion="Triffany,0,Bummed;Triffany,3,Confused" emotionEnd="Confused"
	setAnimation="Triffany,2,LookDown"
text="...I thought maybe time would help.
But time's just pushin' me closer to the grave,
and I'm not feelin' any better." />

	<Subtitle id="1429" character="Triffany" emotionStart=""
eventName="event:/GameAudio/Voiceovers/Quests/TriffanyHeadsHome/TriffanyHeadsHome_012_Triffany_ISupposeI"
	setEmotion="Triffany,0,Bummed" emotionEnd="Bummed"
	setAnimation="Triffany,0,LookDownEnd"
text="I suppose I could try bein' among
the livin' for a while." />

<!-- Tidbits -->

	<Subtitle id="431" character="Triffany" nextTriggerID="9007" 
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_YouHaventRun"
	setEmotion="Triffany,0,Judging;Triffany,3,Unamused" emotionEnd="Unamused"
	setAnimation="Triffany,3,LookDown;Triffany,5,LookDownEnd"
text="You haven't run into Wambus, have ya?
I swear that man has a head harder than
granite." />

	<Subtitle id="432" character="Triffany" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_IGottaAdmit"
	setEmotion="Triffany,0,Neutral;Triffany,2,Happy;Triffany,5,Judging" emotionEnd="Judging"
	setAnimation="Triffany,0,HandsTogether;Triffany,5,HandsTogetherEnd"
text="I gotta admit, it's nice havin' Wamby
around again. We'll just have to wait and see
if he's really learned his lesson." />

	<Subtitle id="433" character="Triffany" nextDialogueID="1433" 
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_YaKnowIve"
	setEmotion="Triffany,0,Suspicious;Triffany,1,Judging" emotionEnd="Judging"
	setAnimation="Triffany,1,InspectingWall"
text="Ya know, I've never seen any 
sorta cryptid mentioned in the 
ancient Grumps' writing." />

	<Subtitle id="1433" character="Triffany" nextTriggerID="9007" 
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_YaKnowIve_002"
	setEmotion="Triffany,0,Suspicious;Triffany,4,Happy" emotionEnd="Happy"
	setAnimation="Triffany,4,InspectingWallEnd"
text="Means we're dealing with something new...
isn't that kinda exciting?" />

	<Subtitle id="434" character="Triffany" nextDialogueID="435"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_ITryTo_002"
	setEmotion="Triffany,0,Confused;Triffany,3,Judging;Triffany,5.5,Angry" emotionEnd="Angry"
	setAnimation="Triffany,0,Bone;Triffany,5.5,BoneEmphasis;Triffany,6.5,BoneEmphasisEnd"
text="I try to be nice to everybody, 
but sometimes that Cromdo 
just rattles my bones!" />

	<Subtitle id="435" character="Triffany" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_ITryTo"
	setEmotion="Triffany,0,Disgust;Triffany,2.5,Unamused" emotionEnd="Unamused"
	setAnimation="Triffany,0,BoneLeanForward;Triffany,2,BoneLeanForwardEnd;Triffany,3,BoneEnd"
text="I swear he'd sell off his own
gramma if that'd make him a few bucks." />

	<Subtitle id="436" character="Triffany" nextTriggerID="9007" 
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_YaKnowWere"
	setEmotion="Triffany,0,Judging;Triffany,4,Suspicious;Triffany,6,Surprised" emotionEnd="Happy"
	setAnimation="Triffany,0,InspectingWall;Triffany,4,InspectingWallEnd"
text="Ya know, we're the fifth major group
to settle here. Looks like Grumpuses have been
re-discoverin' Bugsnax for millennia." />

	<Subtitle id="437" character="Triffany" nextTriggerID="9007" quest="TriffanyMainQuest1" questState="ConditionMet"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_IGottaEat"
	setEmotion="Triffany,0,Happy" emotionEnd="Happy"
	setAnimation=""
text="I gotta eat those Ribblepedes, ya know!" />

	<Subtitle id="438" character="Triffany" nextTriggerID="9007" quest="TriffanyMainQuest2" questState="ConditionMet"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_OhDidjaBring"
	setEmotion="Triffany,0,Happy" emotionEnd="Happy"
	setAnimation=""
text="Oh, didja bring me somethin' from the ruins?" />


<!-- Menu Dialogue -->

	<Subtitle id="450" character="Triffany" allowBack="1" nextDialogueID="Quest"
option0="What was I doing again?" />

	<Subtitle id="16000" character="Triffany" isEat="1"
option0="Let's eat." />

	<Subtitle id="451" character="Triffany" allowBack="1"
option0="Let's chat." />

	<Subtitle id="452" character="Triffany" allowBack="1" isBack="1"
option0="Goodbye." />

	<Subtitle id="453" character="Triffany" allowBack="1"
option0="$EmojiQuest Will you come back to Snaxburg?" />

	<Subtitle id="454" character="Triffany" allowBack="1" quest="TriffanyMainQuest2" questStage="1" questState="Active"
option0="$EmojiQuestComplete I opened the ruins." />

	<Subtitle id="455" character="Triffany" allowBack="1" quest="TriffanyMainQuest2" questStage="1" questState="ConditionMet"
option0="$EmojiQuest What are you looking at?" />

	<Subtitle id="456" character="Triffany" allowBack="1"
option0="$EmojiInterview Have time for an interview?" />

	<Subtitle id="457" character="Triffany" allowBack="1" quest="TriffanySideQuest1" questState="Available"
option0="$EmojiSidequest How's your research?" />

	<Subtitle id="458" character="Triffany" allowBack="1" quest="TriffanySideQuest1a" questState="ConditionMet"
option0="$EmojiSidequest I found the stone Grumpus." />

	<Subtitle id="459" character="Triffany" allowBack="1" quest="TriffanySideQuest2" questState="Available"
option0="$EmojiSidequest Ready to go exploring?" />

	<Subtitle id="460" character="Triffany" allowBack="1" quest="TriffanySideQuest2a" questState="ConditionMet"
option0="$EmojiSidequest I found the treasure." />

	<Subtitle id="461" character="Triffany" allowBack="1" quest="TriffanySideQuest3" questState="Available"
option0="$EmojiSidequest Ready to explore again?" />

	<Subtitle id="462" character="Triffany" allowBack="1" quest="TriffanySideQuest3" questStage="1" questState="ConditionMet"
option0="$EmojiSidequest Is this it?" />

	<Subtitle id="463" character="Triffany" allowBack="1" quest="TriffanySideQuest3" questState="Complete"
option0="$EmojiSidequest Are you okay?" />

	<Subtitle id="464" character="Triffany" allowBack="1" quest="TriffanySideQuest1" questState="ConditionMet"
option0="$EmojiSidequest That's everything, right?" />

	<Subtitle id="465" character="Triffany" allowBack="1" quest="TriffanySideQuest2" questState="ConditionMet"
option0="$EmojiSidequest Anything else?" />

	<Subtitle id="466" character="Triffany" allowBack="1" quest="TriffanySideQuest3" questStage="1" questState="Active"
option0="$EmojiSidequest Is this what you were looking for?" />

	<Subtitle id="467" character="Triffany" allowBack="1" quest="TriffanySideQuest3a" questStage="1" questState="Available"
option0="$EmojiSidequest Are you okay?" />

	<Subtitle id="490" character="Triffany" enableControls="1" emotionEnd="Ignore"
eventName="GameAudio/Voiceovers/General/Triffany/Ow"
text="Ow!"/>

<!-- TRIFFANY INTERVIEW QUESTIONS -->

	<Subtitle id="1500" character="Triffany" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1306,1307,1308,1309,1310,1311" />

	<Subtitle id="1301" character="Triffany" nextDialogueID="1202" afterSelectionUnhide="1302"
option0="Who are you?" />

	<Subtitle id="1302" character="Triffany" hiddenByDefault="1" nextDialogueID="1204"
option0="Um. And your name?" indent="1" />

	<Subtitle id="1303" character="Triffany" nextDialogueID="1205" afterSelectionUnhide="1304"
option0="Why come to Snaktooth Island?" />

	<Subtitle id="1304" character="Triffany" hiddenByDefault="1" nextDialogueID="1207"
option0="Who is Gramma?" indent="1" />

	<Subtitle id="1305" character="Triffany" nextDialogueID="1209"
option0="Thoughts on Bugsnax?" />

	<Subtitle id="1306" character="Triffany" nextDialogueID="1211" afterSelectionUnhide="1307"
option0="Why did you leave town?" />

	<Subtitle id="1307" character="Triffany" hiddenByDefault="1" nextDialogueID="1213"
option0="Is that why you and Wambus split?" indent="1" />

	<Subtitle id="1308" character="Triffany" nextDialogueID="1215" afterSelectionUnhide="1309,1310"
option0="Any info on Lizbert?" />

	<Subtitle id="1309" character="Triffany" hiddenByDefault="1" nextDialogueID="1218"
option0="You two got injured that often?" indent="1" />

	<Subtitle id="1310" character="Triffany" hiddenByDefault="1" nextDialogueID="1220"
option0="What happened to Lizbert?" indent="1" />

	<Subtitle id="1311" character="Triffany" hiddenByDefault="1" unHideOnQuestConditionMet="TriffanyInterview" nextDialogueID="1223"
option0="$EmojiInterviewComplete Thanks, Triffany, I learned a lot." allowBack="1" />

	<Subtitle id="1312" character="Triffany" nextDialogueID="1224,1224"
option0="You have something for me?" option1="Did you figure something out?" />

	<Subtitle id="1313" character="Triffany" allowBack="1" isBack="1" nextDialogueID="1500"
option0="Back" />

	<Subtitle id="1350" character="Triffany"
option0="$EmojiInterview Start Interview" option1="Never mind" />

<!-- TRIFFANY INTERVIEW ANSWERS -->

	<Subtitle id="1201" character="Triffany" emotionEnd="Happy" nextDialogueID="1350"
	setEmotion="Triffany,0,Happy"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_001_Triffany_OhSureSounds"
text="Oh sure, sounds like a real hoot!" />

	<Subtitle id="1202" character="Triffany" emotionEnd="Happy" nextDialogueID="1203"
	setEmotion="Triffany,0,Neutral;Triffany,2,Happy" setAnimation="Triffany,2,BoneEmphasis"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_002_Triffany_OhIGo"
text="Oh, I go diggin' up bits of history
and try to piece 'em back together!" />

	<Subtitle id="1203" character="Triffany" emotionEnd="Happy" nextDialogueID="1500"
	setEmotion="Triffany,0,Neutral;Triffany,2,Judging;Triffany,6,Happy" 
	setAnimation="Triffany,0,BoneEmphasisEnd;Triffany,2,BoneTapIdle;Triffany,6,BonePoint;Triffany,8,BonePointEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_002a_Triffany_ItsUsuallyNot"
text="It's usually not so dramatic,
just an old coin or a severed toe under a rock,
but this island's chock-full of finds!" />

	<Subtitle id="1204" character="Triffany" emotionEnd="Neutral" nextDialogueID="1500"
	setEmotion="Triffany,0,Surprised;Triffany,0.5,Neutral" setAnimation="Triffany,0,BoneEmphasis;Triffany,1,BoneEmphasisEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_003_Triffany_OhGoodnessMy"
text="Oh goodness, my name!
I'm Triffany Lottablog!" />

	<Subtitle id="1205" character="Triffany" emotionEnd="Judging" nextDialogueID="1206"
	setEmotion="Triffany,0,Neutral;Triffany,2.7,Judging" setAnimation="Triffany,3.5,BoneThinking"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_004_Triffany_IHeardAbout"
text="I heard about the trip to Snaktooth and 
thought, well, I could keep scrapin' at odds 
and ends till the day I die-" />

	<Subtitle id="1206" character="Triffany" emotionEnd="Happy" nextDialogueID="1500" setQuestRequirement="TriffanyInterviewHere"
	setEmotion="Triffany,0,Neutral;Triffany,1.5,Surprised;Triffany,2.5,Happy" setAnimation="Triffany,1,BoneThinkingEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_004a_Triffany_OrICouldReally"
text="-or I could really get out there.
Try followin' in Gramma's footsteps." />

	<Subtitle id="1207" character="Triffany" emotionEnd="Happy" nextDialogueID="1208"
	setEmotion="Triffany,0,Smug;Triffany,3,Happy" setAnimation="Triffany,0,BoneTapIdle;Triffany,4,BonePoint"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_005_Triffany_YaMightaHeard"
text="Ya mighta heard of Bronica Lottablog?
An adventurin' type just like Lizbert!" />

	<Subtitle id="1208" character="Triffany" emotionEnd="Neutral" nextDialogueID="1500"
	setEmotion="Triffany,0,Happy;Triffany,4,Neutral"
	setAnimation="Triffany,0,BonePointEnd;Triffany,4,HandsTogether,0.5;Triffany,6,BoneIdle,0.5"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_005a_Triffany_SheFilledUp"
text="She filled up our ol' house with relics and sketches,
taught me to love history, bless her heart." />

	<Subtitle id="1209" character="Triffany" emotionEnd="Surprised" nextDialogueID="1210"
	setEmotion="Triffany,0,Surprised;Triffany,2.5,Judging;Triffany,4.5,Surprised" 
	setAnimation="Triffany,2.5,BonePoint;Triffany,4.5,BoneEmphasis,1"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_006_Triffany_AmazingDonchaThink"
text="Amazing, doncha think?
We got paintings of Bugsnax
from a thousand years ago." />

	<Subtitle id="1210" character="Triffany" emotionEnd="Happy" nextDialogueID="1500"
	setEmotion="Triffany,0,Judging;Triffany,3,Surprised;Triffany,4.5,Happy" 
	setAnimation="Triffany,0,BoneEmphasisEnd;Triffany,1,BoneTapIdle;Triffany,4,HandsTogether,0.5;Triffany,8,BoneIdle,0.5"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_006a_Triffany_GrumpusCivilzation"
text="Grumpus civilization rises, collapses,
and turns to dust but the Bugsnax, they always stay.
They're walkin' records of history." />

	<Subtitle id="1211" character="Triffany" emotionEnd="Sad" nextDialogueID="1212"
	setEmotion="Triffany,0,Bummed;Triffany,3,Sad" 
	setAnimation="Triffany,0,BoneThinking;Triffany,2,BoneThinkingEnd;Triffany,4,BoneEnd,0.5"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_007_Triffany_ItsLessI"
text="It's less I left and more I
stopped coming back. I wasn't even
there when the fight broke out." />

	<Subtitle id="1212" character="Triffany" emotionEnd="Unamused" nextDialogueID="1500" setQuestRequirement="TriffanyInterviewLeave"
	setEmotion="Triffany,0,Unamused" 
	setAnimation="Triffany,0,LookDown;Triffany,3,LookDownEnd;Triffany,5,Bone,1"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_007a_Triffany_ImagineMeComin"
text="Imagine me coming home to find Wambus
all red in the face and at Gramble's throat." />

	<Subtitle id="1213" character="Triffany" emotionEnd="Surprised" nextDialogueID="1214"
	setEmotion="Triffany,0,Bummed;Triffany,5.4,Surprised" setAnimation="Triffany,0,BoneTapIdle;Triffany,5,BoneEmphasis"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_008_Triffany_NoNoNothin"
text="No, no, nothin' so simple as that.
I wanted him to come with me to the ruins, honest." />

	<Subtitle id="1214" character="Triffany" emotionEnd="Angry" nextDialogueID="1500"
	setEmotion="Triffany,0,Unamused;Triffany,4,Angry" setAnimation="Triffany,0,BoneEmphasisEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_008a_Triffany_ButHeWouldnt"
text="But he wouldn't give up his farm,
not even for me. Stubborn fool." />

	<Subtitle id="1215" character="Triffany" emotionEnd="Neutral" nextDialogueID="1216"
	setEmotion="Triffany,0,Neutral" setAnimation="Triffany,0.5,BonePoint;Triffany,2,BonePointEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_009_Triffany_LovelyGalThat"
text="Lovely gal, that Lizbert! Wasn't often 
we'd both be in town at the same time..." />

	<Subtitle id="1216" character="Triffany" emotionEnd="Happy" nextDialogueID="1217"
	setEmotion="Triffany,0,Happy" setAnimation="Triffany,0,BoneTapIdle;Triffany,2,BoneThinking"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_009a_Triffany_AndWhenWe"
text="...and when we were, we'd usually
be in the medical tent, gettin'
treated by Eggabell." />

	<Subtitle id="1217" character="Triffany" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Triffany,0,Happy;Triffany,3,Smug" setAnimation="Triffany,0,BoneThinkingEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_009b_WedSwapStories"
text="We'd swap stories about what we
found and show off our grisliest scars!" />

	<Subtitle id="1218" character="Triffany" emotionEnd="Neutral" nextDialogueID="1219"
	setEmotion="Triffany,0,Surprised;Triffany,2,Judging;Triffany,5,Neutral"
	setAnimation="Triffany,0,BoneEmphasis;Triffany,2,BoneEmphasisEnd;Triffany,4,BoneTapIdle"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_010_Triffany_AdventurinIsA"
text="Adventurin' is a dangerous business!
Archaeology less so, but the Lottablog
method can be unconventional." />

	<Subtitle id="1219" character="Triffany" emotionEnd="Bummed" nextDialogueID="1500"
	setEmotion="Triffany,0,Bummed" setAnimation="Triffany,1,BoneIdle"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_010a_Triffany_BuggedTheHeck"
text="Bugged the heck outta Eggabell.
She never liked to see anyone hurt,
least of all Liz." />

	<Subtitle id="1220" character="Triffany" emotionEnd="Unamused" nextDialogueID="1221"
	setEmotion="Triffany,0,Unamused;Triffany,3,Surprised" setAnimation="Triffany,0,BoneTapIdle;Triffany,4,BoneEnd,0.5"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_011_Triffany_YaKnowOut"
text="Ya know, out here it's only a matter
of time before you fall in a hole or
get wedged in a crevice." />

	<Subtitle id="1221" character="Triffany" emotionEnd="Judging" nextDialogueID="1222"
	setEmotion="Triffany,0,Judging" 
	setAnimation="Triffany,0,InspectingWall;Triffany,3,InspectingWallEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_011a_Triffany_EspeciallyWithAll"
text="Especially with all these earthquakes
shiftin' the geography around..." />

	<Subtitle id="1222" character="Triffany" emotionEnd="Bummed" nextDialogueID="1500" setQuestRequirement="TriffanyInterviewLizbert"
	setEmotion="Triffany,0,Bummed" 
	setAnimation="Triffany,0,LookDown;Triffany,2,LookDownEnd;Triffany,5,Bone"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_011b_Triffany_NotToBeMorbid"
text="Not to be morbid, but it could be
a thousand years before somebody
finds out where Lizbert wound up." />

	<Subtitle id="1223" character="Triffany" emotionEnd="Smug" nextDialogueID="1312"
	setEmotion="Triffany,0,Neutral;Triffany,2,Happy;Triffany,6,Smug" 
	setAnimation="Triffany,0,BoneEnd;Triffany,2,HandsTogether;Triffany,6,HandsTogetherEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_012_Triffany_OhYoureToo"
text="Oh, you're too kind. I'm just happy
to chip in and solve a mystery or two.
Speaking of mysteries..." />

	<Subtitle id="1224" character="Triffany" emotionEnd="Happy" nextDialogueID="" unskippable="1"
	setEmotion="Triffany,0,Happy" setAnimation=""
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_013_Triffany_YouBetchaLizbert"
text="You betcha! Lizbert stashed a journal 
in the ruins for safekeepin'." />

	<Subtitle id="1225" character="Triffany" emotionEnd="Judging" nextDialogueID="1226"
	setEmotion="Triffany,0,Judging" 
	setAnimation="Triffany,0,InspectingWall"
	setTarget="Triffany,0,@30310,7001;Triffany,3.5,@999.999"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_013a_Triffany_ICantGet"
text="I can't get it open without damaging
whatever's inside. I'm thinkin' you might
have better luck with it." />

	<Subtitle id="1226" character="Triffany" emotionEnd="Neutral"
	setEmotion="Triffany,0,Happy;Triffany,3,neutral" setAnimation="Triffany,1,InspectingWallEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Triffany/InterviewTriffany_013b_Triffany_AnywhoIveNearly"
text="Anywho, I've nearly 
talked your ear off!
Better get back to work, eh?" />

<!-- Triffany Greets Player -->

<Subtitle id="10001" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_001"
text="Oh hi there." />

<Subtitle id="10002" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_002"
text="Oh hi there." />

<Subtitle id="10003" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_003"
text="Nice to see ya." />

<Subtitle id="10004" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_004"
text="Nice to see ya." />

<Subtitle id="10005" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_005"
text="Doing good?" />

<Subtitle id="10006" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_006"
text="Doing good?" />

<Subtitle id="10007" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_007"
text="Oh hey hun!" />

<Subtitle id="10008" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_008"
text="Ey! How ya doin'?" />

<Subtitle id="10009" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_009"
text="Hey, how's it goin'?" />

<Subtitle id="10010" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Greet_Player_010"
text="Ya doin' alright?" />

<!-- Triffany Say Goobye to Player -->

<Subtitle id="10051" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_001"
text="Talk to ya later." />

<Subtitle id="10052" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_002"
text="Talk to ya later." />

<Subtitle id="10053" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_003"
text="Have a good'n." />

<Subtitle id="10054" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_004"
text="Have a good'n." />

<Subtitle id="10055" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_005"
text="Bye bye now." />

<Subtitle id="10056" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_006"
text="Bye bye now." />

<Subtitle id="10057" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_007"
text="Take care." />

<Subtitle id="10058" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_008"
text="Bye!" />

<Subtitle id="10059" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_009"
text="See ya later." />

<Subtitle id="10060" character="Triffany" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Greetings/Tidbit_Triffany_Bye_Player_010"
text="Buh-bye!" />

</SubtitleCollection>
