
<!-- Color definitions can be edited in Content/Definitions/Colors.xml" -->

<SubtitleCollection type="Character" >

	<Subtitle id="700" character="Gramble"  allowBack="1"
option0="$EmojiQuest Ask what I should do." option1="Talk about gossip." option2="Talk about Lizbert." option3="Talk about Bugsnax." option4="Goodbye for now." />
 
	<Subtitle id="701" character="Gramble" nextDialogueID="702"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleMeet/MeetingGramble_001_Gramble_WhoreYouHavent"
setEmotion="Gramble,0,Judging" emotionEnd="Judging"
setAnimation="Gramble,0,LeanForward"
text="Who're you?
Haven't seen you around here before..." />

	<Subtitle id="702" character="Gramble" nextDialogueID="1702"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleMeet/MeetingGramble_002_Gramble_IfYoureHere"
setEmotion="Gramble,0,Suspicious" emotionEnd="Suspicious"
setAnimation="Gramble,0,Guarded,0.5"
text="If you're here lookin' for Bugsnax, you best
turn back! These little ones are my kin!" />

	<Subtitle id="1702" character="Gramble" nextDialogueID="703,703"
option0="I was looking for you, actually." option1="Calm down. I don't want your Snax." />

	<Subtitle id="703" character="Gramble" nextDialogueID="1703"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleMeet/MeetingGramble_003_Gramble_WellThatsA"
setEmotion="Gramble,0,Confused;Gramble,2,Bummed" emotionEnd="Bummed"
setAnimation="Gramble,0,GuardedEnd;Gramble,2,FistTapping"
text="Well, that's a relief!
Sorry to be short with you,
I haven't slept much lately." />

	<Subtitle id="1703" character="Gramble" nextTriggerID="9007" promptChatFeed="1"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleMeet/MeetingGramble_003a_Gramble_ImGrambleGigglefunny"
setEmotion="Gramble,0,Neutral" emotionEnd="Neutral"
setAnimation="Gramble,0,Relaxed,0.5;Gramble,2.5,RelaxedEnd"
text="I'm Gramble Gigglefunny.
I'm an aspirin' Bugsnax breeder." />

	<Subtitle id="704" character="Gramble" nextDialogueID="705" 
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest1/GrambleQuest1_001_Gramble_ImNotToo"
setEmotion="Gramble,0,Judging;Gramble,2,Confused" emotionEnd="Confused"
setAnimation="Gramble,0,Guarded;Gramble,2,GuardedEnd"
text="I'm not too keen on goin' to town,
but I'm runnin' outta room down here.
I wanna to get back to my barn." />

	<Subtitle id="705" character="Gramble" nextDialogueID="706"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest1/GrambleQuest1_002_Gramble_TroubleIsSome"
setEmotion="Gramble,0,Judging;Gramble,3,Unamused" emotionEnd="Unamused"
setAnimation="Gramble,0,FistTapping;Gramble,3,LeanForward"
text="Trouble is, some of my Snax went missin'...
I'm not goin' back till they're all home!" />

	<Subtitle id="706" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest1/GrambleQuest1_003_Gramble_IfYouWanna"
setEmotion="Gramble,0,Neutral;Gramble,2,Happy" emotionEnd="Happy"
setAnimation="Gramble,1,LeanForwardEnd;Gramble,3.5,GestureForward"
text="If you wanna help me, then I got
a friend to introduce you to.
Follow me!" />

	<Subtitle id="707" character="Gramble" unskippable="1"	
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest1/GrambleQuest1_004_Gramble_SeeThatStrabby"
setEmotion="Gramble,0,Happy" emotionEnd="Happy"
setAnimation="Gramble,0,Point;Gramble,2,PointEnd"
text="See that Strabby?
That there's Sprout!
I been trainin' him to follow my pointer in his Buggy Ball!" />

	<Subtitle id="1707" character="Gramble" unskippable="1"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest1/GrambleQuest1_005_Gramble_WeWereIn"
setEmotion="Gramble,0,Neutral" emotionEnd="Neutral"
setAnimation="Gramble,0,GetRemote;Gramble,2.3,StoppedDefault,0.5"
text="We were in the middle of trainin'.
See if you can guide Sprout back here to us!" />

	<Subtitle id="11707" character="Gramble" nextDialogueID="11708" quest="GrambleMainQuest1" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest1/GrambleQuest1_004_Gramble_SeeThatStrabby"
setTarget="Gramble,0,@6001.7000;Gramble,6,Player"
setEmotion="Gramble,0,Happy" emotionEnd="Happy"
setAnimation="Gramble,0,Point;Gramble,2,PointEnd"
text="See that Strabby?
That there's Sprout!
I been trainin' him to follow my pointer in his Buggy Ball!" />

	<Subtitle id="11708" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest1/GrambleQuest1_005_Gramble_WeWereIn"
setEmotion="Gramble,0,Neutral" emotionEnd="Neutral"
setAnimation=""
text="We were in the middle of trainin'.
See if you can guide Sprout back here to us!" />

	<Subtitle id="1708" character="Gramble" quest="GrambleMainQuest1" questState="ConditionMet"
eventName="event:/GameAudio/Voiceovers/Dynamic/Gramble/July2019/DontBeShy"
setEmotion="Gramble,0,Happy" emotionEnd="Happy"
setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd"
text="Don't be shy! Pick up Sprout!" />

	<Subtitle id="708" character="Gramble" nextDialogueID="709"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest2/GrambleQuest2_001_Gramble_HeLikesYou"
setEmotion="Gramble,0,Happy;Gramble,1.5,Smug" emotionEnd="Smug"
setAnimation="Gramble,0,GestureForward"
text="He likes you!
Sprout's always been a good judge of character." />

	<Subtitle id="709" character="Gramble" nextDialogueID="710"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest2/GrambleQuest2_002_Gramble_SproutLovesAdventure"
setEmotion="Gramble,0,Neutral;Gramble,2,Sad" emotionEnd="Sad"
setAnimation="Gramble,2,HugSelf"
text="Sprout loves adventure, always got along
well with Lizbert, too...*sniff*" />

	<Subtitle id="710" character="Gramble" nextDialogueID="711" quest="GrambleMainQuest2" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest2/GrambleQuest2_003_Gramble_AnywayImMissin"
setEmotion="Gramble,0,Neutral;Gramble,3,Judging" emotionEnd="Judging"
setAnimation="Gramble,1,HugSelfEnd;Gramble,3,LeanForward"
text="Anyway, I'm missin' my three Peelbugs.
They like to hide out inside little holes
around the beach." />

	<Subtitle id="711" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest2/GrambleQuest2_004_Gramble_PleaseFindThem"
setEmotion="Gramble,0,Confused" emotionEnd="Confused"
setAnimation="Gramble,0,HugSelf,0.5;Gramble,3,HugSelfEnd"
text="Please find them!
Those lil' cuties must be 
so scared without me!" />

	<Subtitle id="712" character="Gramble" nextDialogueID="713"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest3/GrambleQuest3_001_Gramble_YouGotMy"
setEmotion="Gramble,0,Happy" emotionEnd="Happy"
setAnimation="Gramble,0,LeanForward"
text="You got my little ones back!" />

	<Subtitle id="713" character="Gramble" nextDialogueID="714" nextDialogueDelay="1"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest3/GrambleQuest3_002_Gramble_ButJeezYou"
setEmotion="Gramble,0,Confused;Gramble,5.5,Bummed" emotionEnd="Bummed"
setAnimation="Gramble,0,LeanForwardEnd;Gramble,1,FistTapping;Gramble,5.5,FistTappingEnd"
text="But...jeez, you spooked 'em real good.
They don't even wanna unroll...
They don't like bein' in your trap much." />

	<Subtitle id="714" character="Gramble" nextDialogueID="715" quest="GrambleMainQuest3" questState="Active"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest3/GrambleQuest3_003_Gramble_IStillGot"
setEmotion="Gramble,0,Confused;Gramble,2,Unamused" emotionEnd="Unamused"
setAnimation="Gramble,0,LeanForward;Gramble,3,No,0.5"
text="I still got two Kweebles missin'
but I want you to bring them to me without
catchin' them in your trap." />

	<Subtitle id="715" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest3/GrambleQuest3_004_Gramble_LuckyYouGot"
setEmotion="Gramble,0,Happy;Gramble,4,Smug" emotionEnd="Smug"
setAnimation="Gramble,0,Point;Gramble,2,PointEnd"
text="Lucky you got Sprout to help out.
Smother him in chocolate and those
Kweebles will follow him til the end of time!" />

	<Subtitle id="716" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest3/GrambleQuest3_005_Gramble_JoeweeYoureBack"
setEmotion="Gramble,0,Smug;Gramble,2,Sad" emotionEnd="Sad"
setAnimation="Gramble,0,Squat;Gramble,1,SquatArmsWide;Gramble,4,SquatEnd,0.5"
text="Joewee, you're back!
*sniffs* Oh, grump, I missed you so muuuuch!" />

	<Subtitle id="718" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest3/GrambleQuest3_006_Gramble_AshweeYoureBack"
setEmotion="Gramble,0,Smug;Gramble,2,Sad" emotionEnd="Sad"
setAnimation="Gramble,0,Squat;Gramble,1,SquatArmsWide;Gramble,4,SquatEnd,0.5"
text="Ashwee, you're back!
*Sniffs* Don't you ever leave me agaaaain!" />

	<Subtitle id="719" character="Gramble" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleQuest3/GrambleQuest3_007_Gramble_CharweeYoureBack"
setEmotion="Gramble,0,Smug;Gramble,2,Sad" emotionEnd="Sad"
setAnimation="Gramble,0,Squat;Gramble,1,SquatArmsWide;Gramble,3,SquatEnd,0.5"
text="Charwee, you're back!
*Sniffs* I don't know what I'd do without you!" />

	<Subtitle id="730" character="Gramble" nextDialogueID="1730"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleHeadsHome/GrambleHeadsHome_001_Gramble_YouDidIt"
setEmotion="Gramble,0,Smug" emotionEnd="Smug"
setAnimation="Gramble,1,HugSelf"
text="You did it! *sniff*
My kin are all together again.
I'm so happy I could cry!" />

	<Subtitle id="1730" character="Gramble" nextDialogueID="731"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleHeadsHome/GrambleHeadsHome_001a_Gramble_HereGoes"
setEmotion="Gramble,0,Neutral;Gramble,1,Fear;Gramble,4,Bummed" emotionEnd="Bummed"
setAnimation="Gramble,0,HugSelfEnd;Gramble,1,Relaxed;Gramble,4,RelaxedEnd"
text="Here Goes
WAAAAHHHHHHH!!!!
*sniff....sniff*" />

	<Subtitle id="731" character="Gramble" nextDialogueID="732" 
eventName="event:/GameAudio/Voiceovers/Quests/GrambleHeadsHome/GrambleHeadsHome_001b_Gramble_ImReadyTo"
setEmotion="Gramble,0,Neutral" emotionEnd="Neutral"
setAnimation="Gramble,0,LeanForward;Gramble,3,LeanForwardEnd"
text="I'm ready to head back to the ranch.
Thanks fer all your help." />

	<Subtitle id="732" character="Gramble" nextDialogueID="733" nextDialogueDelay="1"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleHeadsHome/GrambleHeadsHome_001c_Gramble_IWantYou"
setEmotion="Gramble,0,Neutral;Gramble,2,Confused" emotionEnd="Confused"
setAnimation="Gramble,0,GestureForward;Gramble,2,FistTapping;Gramble,4,FistTappingEnd"
text="I want you to take Sprout with you.
He's always wanted a life of adventure.
I'm just holdin' him back." />

	<Subtitle id="733" character="Gramble" nextDialogueID="734" nextDialogueDelay="1"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleHeadsHome/GrambleHeadsHome_002_Gramble_SproutYourPapas"
setTarget="@512.7000"
setLookAt="@512.7000"
setEmotion="Gramble,0,Neutral" emotionEnd="Neutral"
setAnimation="Gramble,0,Squat"
text="Sprout, your papa's gotta job to do.
All your friends are goin' to a new home.
You're goin' with this nice Grumpus right here." />

	<Subtitle id="734" character="Gramble" nextDialogueID="735" nextDialogueDelay="1"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleHeadsHome/GrambleHeadsHome_002a_Gramble_IllMissYou"
setEmotion="Gramble,0,Confused;Gramble,2,Happy" emotionEnd="Happy"
setAnimation="Gramble,0,SquatArmsWide;Gramble,3,SquatArmsWideEnd"
text="I'll miss you somethin' fierce,
but it's okay, 
you can come see Papa any time." />

	<Subtitle id="735" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Quests/GrambleHeadsHome/GrambleHeadsHome_003_Gramble_SniffYouTake" emotionStart="Sad"
setTarget="Gramble,0,Player"
setLookAt="Gramble,0,Player"
setEmotion="Gramble,0,Sad;Gramble,4,Angry" emotionEnd="Angry"
setAnimation="Gramble,0,SquatEnd;Gramble,1,LeanForward;Gramble,4,LeanForwardEnd"
text="*Sniff* You take care of Sprout...
Or else!" />

	<Subtitle id="736" character="Gramble" nextTriggerID="9007" 
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_OhThatOl"
setEmotion="Gramble,0,Angry;Gramble,4,Judging" emotionEnd="Judging"
setAnimation="Gramble,0,Guarded;Gramble,3,GuardedEnd"
text="Oh, that ol' coot $EmojiWambus Wambus. 
He thinks Bugsnax grow if you plant 'em in dirt. 
How's that make any sense?" />

	<Subtitle id="737" character="Gramble" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_HaveYouTalked"
setEmotion="Gramble,0,Neutral;Gramble,2,Happy;Gramble,5,Judging" emotionEnd="Judging"
setAnimation="Gramble,0,LeanForward;Gramble,3,FistTapping,0.5;Gramble,5,FistTappingEnd"
text="Have you talked to $EmojiWiggle Wiggle yet? 
She’s real nice. Though, she can 
come off a bit *ahem* strong." />

	<Subtitle id="738" character="Gramble" nextDialogueID="1738"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_SometimesIWake"
setEmotion="Gramble,0,Unamused;Gramble,2,Confused" emotionEnd="Confused"
setAnimation="Gramble,2,HugSelf"
text="Sometimes I wake up at night, 
and I see somethin’ out there. 
Like, a shadow watchin’ me from the tree line." />

	<Subtitle id="1738" character="Gramble" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_SometimesIWake_002"
setEmotion="Gramble,0,Fear;Gramble,2,Bummed" emotionEnd="Bummed"
setAnimation="Gramble,2,HugSelfEnd"
text="I try callin’ out to it, 
but it disappears before I 
get a good look at it." />

	<Subtitle id="1739" character="Gramble" nextDialogueID="1740"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_YouEverNotice"
setEmotion="Gramble,0,Judging;Gramble,4,Neutral" emotionEnd="Neutral"
setAnimation="Gramble,0,Relaxed;Gramble,4,RelaxedEnd"
text="You ever noticed how the real big
Bugsnax break up into little ones?
I been wondering why that is." />

	<Subtitle id="1740" character="Gramble" nextTriggerID="9007"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_YouEverNotice_002"
setEmotion="Gramble,0,Judging;Gramble,4,Happy" emotionEnd="Happy"
setAnimation="Gramble,0,LeanForward;Gramble,4,LeanForwardEnd"
text="Do the little ones stick
together to make big ones?
C-can I teach them to do that?" />

	<Subtitle id="739" character="Gramble" nextTriggerID="9007" 
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_IveBeenTryin"
setEmotion="Gramble,0,Judging" emotionEnd="Judging"
setAnimation="Gramble,3.3,FistTapping;Gramble,7,FistTappingEnd"
text="I've been tryin' to breed Bugsnax together.
It's been real tricky cuz they don't 
have any, uhm, obvious bits to 'em." />

	<Subtitle id="740" character="Gramble" 
eventName="GameAudio/Voiceovers/Dynamic/Gramble/Snore"
text="Z z Z z Z z Z" />

	<Subtitle id="741" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_ImLockedUp"
setEmotion="Gramble,0,Neutral" emotionEnd="Neutral"
setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd"
text="I'm locked up for the night.
Maybe come back tomorrow?" />

	<Subtitle id="742" character="Gramble" nextDialogueID="743"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_OhNoNot"
setEmotion="Gramble,0,Fear" emotionEnd="Fear"
setAnimation="Gramble,1,No"
text="Oh no, not again!" />

	<Subtitle id="743" character="Gramble" nextDialogueID="744" 
	setTarget="Gramble,0.0,Player"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_HeyUmCould"
setEmotion="Gramble,0,Confused" emotionEnd="Confused"
setAnimation="Gramble,0,LeanForward"
text="Hey, um, could you help me with something?" />

	<Subtitle id="744" character="Gramble" nextDialogueID="745"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_SeeIveGot"
setEmotion="Gramble,0,Bummed;Gramble,4,Confused" emotionEnd="Confused"
setAnimation="Gramble,0.5,LeanForwardEnd;Gramble,4,FistTapping"
text="See, I've got a bad habit of walking
around in my sleep. And, uh...looks like
I've been eating in my sleep, too." />

	<Subtitle id="745" character="Gramble"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_SoIfYou"
setEmotion="Gramble,0,Judging;Gramble,2,Confused" emotionEnd="Confused"
setAnimation="Gramble,0,FistTappingEnd;Gramble,3,Point;Gramble,4,PointEnd"
text="So if you see me sleepwalking,
be sure to wake me up, okay?" />

	<Subtitle id="746" character="Gramble" nextTriggerID="9011"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_WhuWhereAm"
setEmotion="Gramble,0,Confused;Gramble,3,Neutral" emotionEnd="Neutral"
setAnimation=""
text="Whu, where am I?
...Huh. Thanks for waking me." />

	<Subtitle id="747" character="Gramble" nextTriggerID="9011"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_SproutHuh"
setEmotion="Gramble,0,Surprised;Gramble,1,Confused" emotionEnd="Confused"
setAnimation=""
text="Sprout! Huh!?
...Just a bad dream." />

	<Subtitle id="748" character="Gramble" nextTriggerID="9011"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Tidbit_Gramble_AhOhhhhNot"
setEmotion="Gramble,0,Fear;Gramble,2,Confused" emotionEnd="Confused"
setAnimation=""
text="AH! Ohhhh, not again...
Should tie myself down..." />

<!-- Menu Questions -->

	<Subtitle id="749" character="Gramble"
option0="Wake Gramble." option1="Don't wake Gramble." />

	<Subtitle id="750" character="Gramble"  allowBack="1" nextDialogueID="Quest"
option0="What was I doing again?" />

	<Subtitle id="16000" character="Gramble" isEat="1"
option0="Let's eat." />

	<Subtitle id="751" character="Gramble"  allowBack="1"
option0="Let's chat." />

	<Subtitle id="752" character="Gramble"  allowBack="1" isBack="1"
option0="Goodbye." />

	<Subtitle id="753" character="Gramble"  allowBack="1"
option0="$EmojiQuest Filbo told me to come see you." />

	<Subtitle id="754" character="Gramble"  allowBack="1" quest="GrambleMainQuest1" questState="ConditionMet"
option0="$EmojiQuestComplete I got the Buggy Ball, now what?" />

	<Subtitle id="755" character="Gramble"  allowBack="1" quest="GrambleMainQuest2" questState="ConditionMet"
option0="$EmojiQuestComplete I got your Bugsnax back." />

	<Subtitle id="756" character="Gramble"  allowBack="1" quest="GrambleMainQuest3" questState="ConditionMet"
option0="$EmojiQuestComplete I got your Bugsnax back. Again." />

	<Subtitle id="757" character="Gramble"  allowBack="1"
option0="$EmojiInterview Have time for an interview?" />

	<Subtitle id="758" character="Gramble"  allowBack="1" quest="GrambleSideQuest1" questState="Available"
option0="$EmojiSidequest Do you need help?" />

	<Subtitle id="759" character="Gramble"  allowBack="1" quest="GrambleSideQuest1" questState="ConditionMet"
option0="$EmojiSidequest I made my donation." />

	<Subtitle id="760" character="Gramble"  allowBack="1" quest="GrambleSideQuest3" questState="Available"
option0="$EmojiSidequest What's going on?" />

	<Subtitle id="761" character="Gramble"  allowBack="1" quest="GrambleSideQuest3" questState="ConditionMet"
option0="$EmojiSidequest I have your big Bugsnak." />

	<Subtitle id="762" character="Gramble"  allowBack="1" quest="GrambleSideQuest2" questState="Available"
option0="$EmojiSidequest About that training..." />

	<Subtitle id="790" character="Gramble" enableControls="1" emotionEnd="Ignore"
eventName="GameAudio/Voiceovers/General/Gramble/Ow"
text="Ow!"/>

<!-- GRAMBLE INTERVIEW QUESTIONS -->

	<Subtitle id="1500" character="Gramble" style="Interview" nextDialogueID="1301,1302,1303,1304,1305,1306,1312,1307,1308,1309,1310,1311" />

	<Subtitle id="1301" character="Gramble" nextDialogueID="1202"
option0="Who are you?" />

	<Subtitle id="1302" character="Gramble" nextDialogueID="1203" afterSelectionUnhide="1303"
option0="Why come to Snaktooth Island?" />

	<Subtitle id="1303" character="Gramble" hiddenByDefault="1" nextDialogueID="1204"
option0="You don't have a family?" indent="1" />

	<Subtitle id="1304" character="Gramble" nextDialogueID="1205" afterSelectionUnhide="1305"
option0="Thoughts on Bugsnax?" />

	<Subtitle id="1305" character="Gramble" hiddenByDefault="1" nextDialogueID="1207"
option0="But everybody DOES eat Bugsnax." indent="1" />

	<Subtitle id="1306" character="Gramble" nextDialogueID="1208" afterSelectionUnhide="1312"
option0="Why did you leave town?" />

	<Subtitle id="1312" character="Gramble" hiddenByDefault="1" nextDialogueID="1230" afterSelectionUnhide="1307"
option0="What did Wambus do?" indent="1" />

	<Subtitle id="1307" character="Gramble" hiddenByDefault="1" nextDialogueID="1210"
option0="Are your Bugsnax safe from Wiggle?" indent="2" />

	<Subtitle id="1308" character="Gramble" nextDialogueID="1212" afterSelectionUnhide="1309,1310"
option0="Any info on Lizbert?" />

	<Subtitle id="1309" character="Gramble" hiddenByDefault="1" nextDialogueID="1214"
option0="What would she do with the Bugsnax?" indent="1" />

	<Subtitle id="1310" character="Gramble" hiddenByDefault="1" nextDialogueID="1216"
option0="What happened to Lizbert?" indent="1" />

	<Subtitle id="1311" character="Gramble" hiddenByDefault="1" unHideOnQuestConditionMet="GrambleInterview" nextDialogueID="1218"
option0="$EmojiInterviewComplete We're done. You can relax." />

	<Subtitle id="1350" character="Gramble"
option0="$EmojiInterview Start Interview" option1="Never mind" />

	<Subtitle id="1510" character="Beffica" allowBack="1" isBack="1" nextDialogueID="1500"
option0="Back" />

<!-- GRAMBLE INTERVIEW ANSWERS -->

	<Subtitle id="1201" character="Gramble" emotionEnd="Judging" nextDialogueID="1350"
	setEmotion="Gramble,0,Bummed;Gramble,3,Judging" setAnimation="Gramble,0.5,FistTapping;Gramble,3,FistTappingEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_001_Gramble_IveNeverDone"
text="I've, uh, never done an interview before.
Um...how's it work?" />

	<Subtitle id="1202" character="Gramble" emotionEnd="Happy" nextDialogueID="1500"
	setEmotion="Gramble,0,Neutral;Gramble,2,Happy" setAnimation="Gramble,0.2,Relaxed;Gramble,2.1,RelaxedEnd;Gramble,4.5,GestureForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_002_Gramble_GrambleGigglefunnyI"
text="Uh, Gramble Gigglefunny.
I look after all the Bugsnax in town and
make sure they don't wander off." />

	<Subtitle id="1203" character="Gramble" emotionEnd="Happy" nextDialogueID="1500" setQuestRequirement="GrambleInterviewHere"
	setEmotion="Gramble,0,Neutral;Gramble,5,Happy" setAnimation="Gramble,0,LeanForward;Gramble,2,HugSelf,0.5;Gramble,5,HugSelfEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_003_Gramble_IHeardLizbert"
text="I heard Lizbert was gatherin' up some Grumps
to be part of her new family. And I thought
I could really use one of those..." />

	<Subtitle id="1204" character="Gramble" emotionEnd="Bummed" nextDialogueID="1500"
	setEmotion="Gramble,0,Confused;Gramble,2,Bummed" setAnimation="Gramble,1.5,FistTapping;Gramble,4,FistTappingEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_004_Gramble_IDidBut"
text="I did, but then they...uhm...
can we talk about somethin' else?" />

	<Subtitle id="1205" character="Gramble" emotionEnd="Happy" nextDialogueID="1206"
	setEmotion="Gramble,0,Happy" setAnimation="Gramble,0,LeanForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_005_Gramble_WellTheyreJust"
text="Well they're just the cutest 
lil' things aren't they? " />

	<Subtitle id="1206" character="Gramble" emotionEnd="Smug" nextDialogueID="1500"
	setEmotion="Gramble,0,Happy;Gramble,2.7,Smug" setAnimation="Gramble,0.5,HugSelf,0.5;Gramble,4.5,HugSelfEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_005a_Gramble_IDontUnderstand"
text="I don't understand how anybody
could look into their googly 
lil' eyes and want to eat 'em!" />

	<Subtitle id="1207" character="Gramble" emotionEnd="Unamused" nextDialogueID="1500"
	setEmotion="Gramble,0,Surprised;Gramble,0.7,Fear;Gramble,1.5,Unamused" 
	setAnimation="Gramble,1.5,No;Gramble,3,Point;Gramble,4.5,PointEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_006_Gramble_UhUmmmWell"
text="Uh. Mmmmmm!
Well, they don't eat none of MINE
and that's what counts!" />

	<Subtitle id="1208" character="Gramble" emotionEnd="Surprised" nextDialogueID="1209"
	setEmotion="Gramble,0,Bummed;Gramble,4,Unamused;Gramble,5.5,Surprised" setAnimation="Gramble,1.5,FistTapping;Gramble,4,Guarded,0.5"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_007_Gramble_WithoutLizTo"
text="Without Liz to bring in Snax, 
everybody got mighty hungry. They done
treated my barn like a grocery store!" />

	<Subtitle id="1209" character="Gramble" emotionEnd="Angry" nextDialogueID="1500"
	setEmotion="Gramble,0,Bummed;Gramble,4,Angry" setAnimation="Gramble,2.5,GuardedEnd;Gramble,4,No"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_007a_Gramble_IHeldEm"
text="I held 'em off for a while
but I shoulda known, Wambus never quits." />

	<Subtitle id="1230" character="Gramble" emotionEnd="Surprised" nextDialogueID="1231"
	setEmotion="Gramble,0,Bummed;Gramble,3,Surprised" setAnimation="Gramble,3,LeanForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_008_Gramble_TheNextNight"
text="*sighs* The next night,
I woke up to him throwin my Snax into a sack!" />

	<Subtitle id="1231" character="Gramble" emotionEnd="Unamused" nextDialogueID="1500" setQuestRequirement="GrambleInterviewLeave"
	setEmotion="Gramble,0,Confused;Gramble,3,Sad;Gramble,5,Angry;Gramble,7,Unamused" 
	setAnimation="Gramble,0,LeanForwardEnd;Gramble,3,HugSelf;Gramble,7,HugSelfEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_008a_Gramble_IPanickedAnd"
text="I panicked and I let the rest go free. Broke 
my heart, but it's better than them getting eaten...
I left that night for the beach and started rebuilding my family." />

	<Subtitle id="1210" character="Gramble" emotionEnd="Confused" nextDialogueID="1211"
	setEmotion="Gramble,0,Suspicious;Gramble,2,Confused" setAnimation="Gramble,0,Relaxed;Gramble,2,RelaxedEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_009_Gramble_MmmmmaybeWigglesA"
text="...Mmmmmaybe.
Wiggle's a lot, but she's got a good heart." />

	<Subtitle id="1211" character="Gramble" emotionEnd="Neutral" nextDialogueID="1500"
	setEmotion="Gramble,0,Neutral" setAnimation="Gramble,0.5,FistTapping;Gramble,3,FistTappingEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_009a_Gramble_IfSheReally"
text="If she really likes me, she'll
learn to love Bugsnax the way I do." />

	<Subtitle id="1212" character="Gramble" emotionEnd="Neutral" nextDialogueID="1213"
	setEmotion="Gramble,0,Confused;Gramble,5,Neutral" 
	setAnimation="Gramble,1.5,LeanForward;Gramble,5,Relaxed,0.5"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_010_Gramble_LLizbertShedBring"
text="L-Lizbert? She'd bring me lots of new
friends to take care of. Sometimes we'd
work together, training my little ones." />

	<Subtitle id="1213" character="Gramble" emotionEnd="Sad" nextDialogueID="1500"
	setEmotion="Gramble,0,Fear;Gramble,3,Sad" setAnimation="Gramble,0,HugSelf,0.5;Gramble,3,HugSelfEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_010a_Gramble_SometimesShedAsk"
text="Sometimes she'd ask for one
and I'd have to...say goodbye." />

	<Subtitle id="1214" character="Gramble" emotionEnd="Bummed" nextDialogueID="1215"
	setEmotion="Gramble,0,Neutral;Gramble,3,Smug;Gramble,5,Bummed" 
	setAnimation="Gramble,0,LeanForward;Gramble,3,LeanForwardEnd;Gramble,5,FistTapping"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_011_Gramble_ILikeTo"
text="I like to think they're all like Sprout!
Helpin' out like lil' sidekicks.
But sometimes she didn't get enough on the hunt..." />

	<Subtitle id="1215" character="Gramble" emotionEnd="Confused" nextDialogueID="1500"
	setEmotion="Gramble,0,Confused;Gramble,4,Fear" setAnimation="Gramble,4,FistTappingEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_011a_Gramble_AndSheAlways"
text="...and she always liked to bring
somethin' back for Eggabell.
Can we talk about somethin' else?" />

	<Subtitle id="1216" character="Gramble" emotionEnd="Surprised" nextDialogueID="1217"
	setEmotion="Gramble,0,Confused;Gramble,3,Surprised" setAnimation="Gramble,3,LeanForward"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_012_Gramble_SometimesIWake"
text="Sometimes I wake up at night, and
I'm outta bed, lost in the woods." />

	<Subtitle id="1217" character="Gramble" emotionEnd="Confused" nextDialogueID="1500" setQuestRequirement="GrambleInterviewLizbert"
	setEmotion="Gramble,0,Confused;Gramble,4.5,Fear;Gramble,5.5,Confused;Gramble,7,Fear" 
	setAnimation="Gramble,2,HugSelf,0.5;Gramble,7,HugSelfEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_012a_Gramble_IThinkI"
text="I think I see Lizbert out there,
watchin' me like a vengeful spirit.
C-can we talk about something else?" />

	<Subtitle id="1218" character="Gramble" emotionEnd="Bummed" nextDialogueID="1219"
	setEmotion="Gramble,0,Surprised;Gramble,1,Bummed" setAnimation="Gramble,1,FistTapping;Gramble,3,FistTappingEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_013_Gramble_IDontThink"
text="*phew* I don't think I like interviews very much." />

	<Subtitle id="1219" character="Gramble" emotionEnd="Bummed" nextDialogueID="1220"
	setEmotion="Gramble,0,Neutral;Gramble,4,Bummed" setAnimation="Gramble,0,GetRemote"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_014_Gramble_HereLizbertDropped"
text="Here. Lizbert dropped this in my
barn back when. I never got around to
givin' it back." />

	<Subtitle id="1220" character="Gramble" emotionEnd="Unamused"
	setEmotion="Gramble,0,Judging;Gramble,3,Unamused" setAnimation="Gramble,1.5,Point;Gramble,2.5,PointEnd"
eventName="event:/GameAudio/Voiceovers/Interviews/Gramble/InterviewGramble_014a_Gramble_IDunnoWhat"
text="I dunno what it's for, but
you can have it if you promise
never to interview me again." />

<!-- Gramble Greets Player -->

<Subtitle id="10001" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_001"
text="Oh hi!" />

<Subtitle id="10002" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_002"
text="Oh hi!" />

<Subtitle id="10003" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_003"
text="How ya doing?" />

<Subtitle id="10004" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_004"
text="How ya doing?" />

<Subtitle id="10005" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_005"
text="Hello." />

<Subtitle id="10006" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_006"
text="Hello." />

<Subtitle id="10007" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_007"
text="Hey!" />

<Subtitle id="10008" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_008"
text="Hey there!" />

<Subtitle id="10009" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_009"
text="How's it goin'?" />

<Subtitle id="10010" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Greet_Player_010"
text="Well, howdy!" />

<!-- Gramble Say Goobye to Player -->

<Subtitle id="10051" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_001"
text="Bye now." />

<Subtitle id="10052" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_002"
text="Bye now." />

<Subtitle id="10053" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_003"
text="So long." />

<Subtitle id="10054" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_004"
text="So long." />

<Subtitle id="10055" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_005"
text="Take care." />

<Subtitle id="10056" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_006"
text="Take care." />

<Subtitle id="10057" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_007"
text="Bye!" />

<Subtitle id="10058" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_008"
text="See ya later!" />

<Subtitle id="10059" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_009"
text="Bye bye!" />

<Subtitle id="10060" character="Gramble" emotionStart="Happy" enableControls="1"
eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbits/Greetings/Tidbit_Gramble_Bye_Player_010"
text="See ya!" />

</SubtitleCollection>
