<SubtitleCollection>




	<Subtitle id="1" character="Filbo" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_001_Filbo_WellhereWeAre" setAnimation="Filbo,0,TiredIdle" setEmotion="Filbo,0,Bummed" text="Bueno... pues aquí estamos." />

	<Subtitle id="2" character="Wambus" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_002_Wambus_HooooweeeItsA" setAnimation="Wambus,0,LeanForward;Wambus,1.5,LeanForwardEnd" text="¡Hooolaaa! Estamos en un pueblo fantasma." />

	<Subtitle id="3" character="Filbo" nextDialogueID="4" emotionStart="Sad" emotionEnd="Sad" setAnimation="Filbo,0,SadIdle,0.5;Filbo,3.75,GestureForward,0.5" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_003_Filbo_IDontKnow" text="No sé qué me esperaba.
Si Lisa no está aquí,
nadie tiene motivos para quedarse..." />

	<Subtitle id="4" character="Filbo" emotionEnd="Bummed" setEmotion="Filbo,0,Unamused;Filbo,2,Neutral" setAnimation="Filbo,0,SadIdle,0.5;Filbo,2,StoppedDefault,0.5;Filbo,4.5,Pointing;Filbo,5.5,PointingEnd" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_003a_Filbo_ItsNotMuch" text="Ay.
No es gran cosa, pero sigue siendo
un hogar. Sigamos adelante." />

	<Subtitle id="5" character="Filbo" nextDialogueID="6" emotionEnd="Bummed" setAnimation="Filbo,0,SadIdle;Filbo,2,HandBehindHead,1" setEmotion="Filbo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_004_Filbo_ImSorryI" text="Me temo que tu entrevista con Lisa
va a tener que esperar un poco más." />

	<Subtitle id="6" character="Filbo" nextDialogueID="7,7" option0="$EmojiInterview ¿Por qué no te entrevisto a ti?" option1="$EmojiInterview Lisa puede esperar, ¡te entrevistaré a ti!" />

	<Subtitle id="7" character="Filbo" nextTriggerID="19" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_005_Filbo_ReallyMeI" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,0.5,GestureTowardSelf;Filbo,2,Excited,0.5;Filbo,5.5,ExcitedEnd" setEmotion="Filbo,0,Confused;Filbo,2,Happy" text="¿A mí? ¿De verdad?
Bueno, si quieres...
¡Pues nada, pregunta!" />

	<Subtitle id="8" character="Filbo" nextDialogueID="9" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_006_Filbo_ImFilboFiddlepie" setAnimation="Filbo,0,GestureTowardSelf,1" setEmotion="Filbo,0,Neutral;Filbo,3,Suspicious;Filbo,5,Neutral" text="Me llamo Canelo Torrija.
Soy algo así como el alcalde adjunto." />

	<Subtitle id="9" character="Filbo" nextDialogueID="1500" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_006a_ImNotGood" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" setEmotion="Filbo,0,Neutral;Filbo,1.5,Happy" text="Soy un poco patoso,
pero intento ayudar en todo." />

	<Subtitle id="10" character="Filbo" nextDialogueID="1500" stoppedAnimation="StoppedDefault" emotionStart="Happy" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_008_Filbo_WellLizbertAsked" setQuestRequirement="FilboInterviewHere" setAnimation="Filbo,0,Excited,1;Filbo,4,ExcitedEnd" text="Lisa me pidió
que la acompañase, así que
lo dejé todo y aquí estoy." />

	<Subtitle id="11" character="Filbo" nextDialogueID="1500" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_009_Filbo_TheyreGreatI" setAnimation="Filbo,1,HandBehindHead;Filbo,4.5,HandBehindHeadEnd" setEmotion="Filbo,0,Happy" text="¡Son geniales! Están deliciosos
y hacen feliz a la gente,
no veo problema con ellos." />

	<Subtitle id="12" character="Filbo" nextDialogueID="13" emotionStart="Happy" emotionEnd="Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_011_Filbo_LizbertAndMe" setAnimation="Filbo,0,Excited,1;Filbo,3,ExcitedEnd" setEmotion="Filbo,0,Happy;Filbo,4,Surprised;Filbo,6,Sad" text="¡Oh! Conozco a Lisa desde hace mucho.
Era... digo, ES asombrosa. Siempre tiene un objetivo
y sabe sacar lo mejor de cada persona." />

	<Subtitle id="13" character="Filbo" nextDialogueID="1500" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_011a_ShedLeaveMe" setAnimation="Filbo,0,GestureTowardSelf,1" setEmotion="Filbo,1,Neutral" text="Cada vez que se iba de caza,
me dejaba a mí a cargo de Snaxburgo." />

	<Subtitle id="14" character="Filbo" nextDialogueID="15" emotionStart="" emotionEnd="Sad" setAnimation="Filbo,4,SadIdle,1" setEmotion="Filbo,0,Confused;Filbo,2,Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_012_Filbo_IMeanI" text="Aunque era como dejar la ciudad sola...
Nadie me tomaba en serio." />

	<Subtitle id="15" character="Filbo" nextDialogueID="1500" emotionStart="Sad" emotionEnd="Sad" setAnimation="Filbo,0,StoppedDefault,1" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_012a_Filbo_ButAsLong" text="Pero, como Lisa siempre volvía
con muchos Bichisnax, no había problema." />

	<Subtitle id="16" character="Filbo" nextDialogueID="18" emotionStart="Sad" emotionEnd="Sad" setQuestRequirement="FilboInterviewLizbert" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_013_Filbo_OneDayLizbert" text="Hasta que un día se fue
y no volvió." />

	<Subtitle id="18" character="Filbo" nextDialogueID="1500" emotionStart="Sad" emotionEnd="Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_013a_Filbo_ITriedTo" setAnimation="Filbo,3,GestureTowardSelf" setEmotion="Filbo,0,Sad;Filbo,3,Confused;Filbo,6,Bummed" text="Intenté que no cundiera el pánico.
¿Quién iba a hacerlo si no?
Pero duró muy poco tiempo..." />

	<Subtitle id="19" character="Filbo" nextDialogueID="20" emotionEnd="Sad" lookAtCharacter="Filbo" setAnimation="Filbo,2.5,SadIdle,1" setEmotion="Filbo,0,Bummed;Filbo,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_014_Filbo_ThereWasA" text="Hubo peleas, luego
un terremoto y al final decidieron
irse cada cual por su cuenta." />

	<Subtitle id="20" character="Filbo" nextDialogueID="1500" lookAtCharacter="Filbo" emotionEnd="Bummed" setAnimation="Filbo,3,SuperSadIdle,1" setEmotion="Filbo,0,Angry;Filbo,2,Bummed" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_014a_Filbo_ICouldntEven" setQuestRequirement="FilboInterviewLeave" text="No conseguí mantener al grupo
unido ni un solo día. No sé por qué
confió Lisa en mí." />

	<Subtitle id="21" character="Filbo" nextDialogueID="22" emotionEnd="Confused" setAnimation="Filbo,1,SadIdle,1" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_015_Filbo_HehSorryBuddy" text="Je. Lo siento, colega,
no quería deprimirte." />

	<Subtitle id="22" character="Filbo" nextDialogueID="23" emotionStart="Neutral" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_016_Filbo_LizbertMightBe" setAnimation="Filbo,0,StoppedDefault,1;Filbo,1.5,Pointing" text="Lisa no está aquí,
¡pero tú sí!" />

	<Subtitle id="23" character="Filbo" nextDialogueID="24" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_016a_NobodyWilListen" setAnimation="Filbo,2,Pointing,0.5;Filbo,5,PointingEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Happy" text="A mí nadie me hace caso...
pero tú tienes talento para ayudar.
¡Además, nadie te odia todavía!" />

	<Subtitle id="24" character="Filbo" nextDialogueID="25" emotionStart="Happy" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_017_Filbo_YouCanCatch" setAnimation="Filbo,2,Excited" text="¡Puedes capturar Bichisnax y...
y traer a todo el mundo a Snaxburgo!" />

	<Subtitle id="25" character="Filbo" nextDialogueID="26" emotionStart="Happy" emotionEnd="Happy" setAnimation="Filbo,2,ExcitedEnd" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_017a_Filbo_OnceTheyreHere" text="Cuando vuelvan, podrás hacerles
tus entrevistas y averiguar
lo que le pasó a Lisa." />

	<Subtitle id="26" character="Filbo" nextDialogueID="27,27" option0="¿Por dónde empiezo?" option1="¿A quién busco?" />

	<Subtitle id="27" character="Filbo" nextDialogueID="28" emotionEnd="Neutral" setTarget="Filbo,0,@3142;Filbo,3,@999.999" setAnimation="Filbo,1,Pointing;Filbo,3,PointingEnd" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018_Filbo_YouShouldFind" text="Busca a $EmojiGramble Pancho en la playa.
Si hacemos que vuelva al rancho,
nos vendrá de perlas." />

	<Subtitle id="28" character="Filbo" nextDialogueID="31" emotionEnd="Unamused" setEmotion="Filbo,0,Neutral;Filbo,2.6,Unamused" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018a_YouCouldAlso" text="Otra opción es volver para 
hablar con $EmojiBeffica Boniata, supongo." />

	<Subtitle id="31" character="Filbo" emotionStart="Neutral" emotionEnd="Neutral" nextDialogueID="32" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_018b_AnywayIllBe" setAnimation="Filbo,0,GestureTowardSelf;Filbo" text="Si necesitas consejo, aquí estaré." />

	<Subtitle id="32" character="Filbo" emotionStart="Happy" emotionEnd="Neutral" eventName="event:/GameAudio/Voiceovers/Quests/ReturnToSnaxburg/ReturnToSnaxburg_019_Filbo_AlrightGoodLuck" setAnimation="Wave" text="¡Te deseo suerte, colega!" />

	<Subtitle id="1500" character="Filbo" style="Interview" nextDialogueID="40,41,42,43,45,44,47,46" />

	<Subtitle id="40" character="Filbo" nextDialogueID="8" option0="¿Quién eres?" />

	<Subtitle id="41" character="Filbo" nextDialogueID="10" option0="¿A qué has venido a Isla Tentempié?" />

	<Subtitle id="42" character="Filbo" nextDialogueID="11" option0="¿Qué opinas de los Bichisnax?" />

	<Subtitle id="43" character="Filbo" nextDialogueID="12" afterSelectionUnhide="45" option0="¿Sabes algo de Lisa?" />

	<Subtitle id="44" character="Filbo" nextDialogueID="16" afterSelectionUnhide="47" option0="¿Qué ha pasado en Snaxburgo?" />

	<Subtitle id="45" character="Filbo" hiddenByDefault="1" nextDialogueID="14" option0="¿Así te convertiste en alcalde?" indent="1" />

	<Subtitle id="46" character="Filbo" hiddenByDefault="1" unHideOnQuestConditionMet="FilboInterview" nextDialogueID="21" option0="$EmojiInterviewComplete Creo que eso es todo." allowBack="1" />

	<Subtitle id="47" character="Filbo" hiddenByDefault="1" nextDialogueID="19" option0="¿Por qué no duró?" indent="1" />

	<Subtitle id="1510" character="Filbo" allowBack="1" isBack="1" nextDialogueID="1500" option0="Atrás" />



	<Subtitle id="50" character="Filbo" enableControls="0" nextDialogueID="51" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,StoppedDefault" setEmotion="Filbo,0,Happy;Beffica,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_004_Filbo_ThanksForComing" faceSpeaker="Beffica" text="¡Gracias por venir a la fiesta, Boni!" />

	<Subtitle id="51" character="Beffica" enableControls="0" nextDialogueID="52" emotionEnd="Smug" focusTargets="Filbo,Beffica" setAnimation="Beffica,2.5,PointToSelf" setEmotion="Beffica,0,Disgust;Beffica,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_005_Beffica_ILikeLive" faceSpeaker="Filbo" text="Ahora vivo aquí, o sea,
la fiesta me ha pillado DENTRO." />

	<Subtitle id="52" character="Filbo" enableControls="0" nextDialogueID="53" emotionEnd="Neutral" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_006_Filbo_WellIllTake" text="¡Igualmente eres bien recibida!
¿Cómo va el Bichizumo?" />

	<Subtitle id="53" character="Beffica" enableControls="0" nextDialogueID="54" emotionEnd="Unamused" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,LeanBack" setEmotion="Beffica,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_007_Beffica_IsntThisJust" text="¿No es, o sea, agua normal?" />

	<Subtitle id="54" character="Filbo" enableControls="0" nextDialogueID="55" emotionEnd="Confused" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,LeanBackEnd;Filbo,0,HandBehindHead" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_008_Filbo_EritsBuginfused" text="Bueno... ¡Tiene Bichiesencia!" />

	<Subtitle id="55" character="Beffica" enableControls="0" emotionEnd="Smug" focusTargets="Filbo,Beffica" setAnimation="Beffica,3,DissmissiveArmWave;Filbo,1,HandBehindHeadEnd" setEmotion="Beffica,0,Judging;Beffica,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_009_Beffica_SoItsAbout" text="O sea, que tiene tan poca fuerza como tú. Pfff..
Le doy a esta fiesta un dos de diez." />

	<Subtitle id="56" character="Filbo" enableControls="0" nextDialogueID="57" emotionEnd="Happy" focusTargets="Filbo,Gramble" setAnimation="Filbo,0,StoppedDefault;Filbo,0.5,Wave" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_016_Filbo_GrambleWelcomeBack" faceSpeaker="Gramble" text="¡Pepenillo! ¡Qué alegría verte! ¿Cómo va el granero?" />

	<Subtitle id="57" character="Gramble" enableControls="0" nextDialogueID="58" emotionEnd="Suspicious" focusTargets="Filbo,Gramble" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Judging;Gramble,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_017_Gramble_ItsGoodN" faceSpeaker="Filbo" text="Listo para cuando haga falta." />

	<Subtitle id="58" character="Filbo" enableControls="0" nextDialogueID="59" emotionEnd="Confused" focusTargets="Filbo,Gramble" setAnimation="Filbo,2,HandBehindHead;Filbo;Gramble,0.5,GuardedEnd" setEmotion="Filbo,0,Fear;Filbo,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_018_Filbo_UhGreatIts" text="¡Bien! Me alegro de tener... ¡esa seguridad!" />

	<Subtitle id="59" character="Gramble" enableControls="0" nextDialogueID="60" emotionEnd="Suspicious" focusTargets="Filbo,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_019_Gramble_WhatHappenedTo" setAnimation="Gramble,0.5,LeanForward" setEmotion="Gramble,0,Judging;Gramble,1,Suspicious" text="¿Qué fue de los Bichis
que estabas cuidando por mí?" />

	<Subtitle id="60" character="Filbo" enableControls="0" emotionEnd="Neutral" focusTargets="Filbo,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_020_Filbo_GreatCatchingUp" setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,Squat;Filbo,0,HandBehindHeadEnd" setEmotion="Filbo,0,Fear;Filbo,2,Neutral" setTarget="Gramble,2,@18" setLookAt="Gramble,2,@18" text="Estooo... ¡Qué alegría volver a verte!" />

	<Subtitle id="61" character="Filbo" enableControls="0" nextDialogueID="62" emotionEnd="Happy" focusTargets="Filbo,Wambus" setAnimation="Filbo,0,StoppedDefault;Filbo,1,Pointing" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_012_Filbo_WelcomeToThe" faceSpeaker="Wambus" text="¡Bienvenido a la fiesta, Panchón!" />

	<Subtitle id="62" character="Wambus" enableControls="0" emotionEnd="Unamused" focusTargets="Filbo,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_013_Wambus_WeAreNot" faceSpeaker="Filbo" setAnimation="Wambus,0,CrossArmsEnd;Filbo,0.5,PointingEnd" setEmotion="Wambus,0,Unamused;Filbo,0.5,Confused" text="No me hables como si fuéramos amigos." />

	<Subtitle id="63" character="Filbo" enableControls="1" nextDialogueID="64" emotionEnd="Bummed" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd;Filbo,4,Excited" setEmotion="Filbo,0,Surprised;Filbo,3,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_024_Filbo_ComeOnEverybody" faceSpeaker="Wambus, Gramble, Beffica" text="¡Vamos, que es una fiesta! ¡Todo el mundo
a bailar y divertirse!" />

	<Subtitle id="64" character="Filbo" enableControls="1" nextDialogueID="65" emotionEnd="Happy" setAnimation="Filbo,0,ExcitedEnd;Filbo,2,Dance" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_024a_Filbo_BefficaDoesntThis" text="Boniata, ¿a que esta música da ganas
de menear el esqueleto?" />

	<Subtitle id="65" character="Beffica" enableControls="1" nextDialogueID="66" emotionEnd="Smug" setAnimation="Beffica,0.5,DissmissiveArmWave;Beffica,4,PointToSelf;Filbo,1,TiredIdle" setEmotion="Beffica,0,Disgust;Beffica,3,Smug;Filbo,1,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_025_Beffica_WithYouAs" text="¿Contigo? Tus ganas.
Si he venido es por mi amigui y punto." />

	<Subtitle id="66" character="Filbo" enableControls="1" nextDialogueID="67" emotionEnd="Happy" setAnimation="Filbo,0,GestureForward" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_026_Filbo_WambusGrambleYou" setTarget="Filbo,0.5,Gramble" setLookAt="Filbo,0.5,Gramble" text="¡Pancho, Pepenillo, seguro que tenéis
mucho de lo que hablar!" />

	<Subtitle id="67" character="Gramble" enableControls="1" nextDialogueID="68" emotionEnd="Suspicious" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Judging;Gramble,2,Suspicious;Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_027_Gramble_IGotNothin" faceSpeaker="Wambus" text="No tengo nada que decirle a alguien como Pancho." />

	<Subtitle id="68" character="Wambus" enableControls="1" nextDialogueID="69" emotionEnd="Angry" setAnimation="Wambus,1,CrossArms" setEmotion="Wambus,0,Disgust;Wambus,1,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_028_Wambus_ThatSoI" faceSpeaker="Gramble, Beffica, Filbo" text="Ah, ¿no? Pues yo sí que quiero decirte un par de cosas." />

	<Subtitle id="69" character="Gramble" enableControls="1" nextDialogueID="70" emotionEnd="Suspicious" setAnimation="Gramble,0,GuardedEnd;Gramble,1,LeanForward" setEmotion="Gramble,0,Surprised;Gramble,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_029_Gramble_OhYeahWell" faceSpeaker="Filbo" text="Ah, ¿sí? ¡Pues venga, atrévete y dilas!" />

	<Subtitle id="70" character="Wambus" enableControls="1" nextDialogueID="71" emotionEnd="Judging" setAnimation="Wambus,0,CrossArmsGestureForward;Wambus,1,CrossArmsEnd;Wambus,3,HandsOnHips;Gramble,1,LeanForwardEnd" setEmotion="Wambus,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_030_Wambus_ItsYourFault" faceSpeaker="Filbo" text="Este lío ha sido culpa tuya.
Si nos hubieras dejado comernos tu ganado,
podríamos habernos quedado aquí." />

	<Subtitle id="71" character="Gramble" enableControls="1" nextDialogueID="72" emotionEnd="Disgust" setAnimation="Gramble,1,No;Gramble,3,HugSelf" setEmotion="Gramble,0,Angry;Gramble,5,Surprised;Wambus,5,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_031_Gramble_TheyWerentLivestock" faceSpeaker="Filbo" text="No son ganado,
¡son mis pequeñuelos!
¡Mi familia!" />

	<Subtitle id="72" character="Gramble" enableControls="1" nextDialogueID="73" emotionEnd="Judging" setAnimation="Gramble,0,HugSelfEnd;Gramble,2.5,Point;Gramble,5,PointEnd" setEmotion="Gramble,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_031a_Gramble_YouLiedAnd" faceSpeaker="Filbo" text="¡Me mentiste y te los llevaste
porque no sabes cultivar tu propia comida!" />

	<Subtitle id="73" character="Wambus" enableControls="1" nextDialogueID="74" emotionEnd="Surprised" setAnimation="Wambus,0,AngryHoe;Wambus,3,StoppedDefault;Wambus,5,LeanForward" setEmotion="Wambus,0,Disgust;Wambus,2,Suspicious;Wambus,5,Surprised;Gramble,5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_032_Wambus_YouThinkThese" faceSpeaker="Filbo" text="¿Crees que esas plantas con patas son tu familia?
Eres ridículo, Pepenillo.
¡Los Bichisnax nunca te querrán!" />

	<Subtitle id="74" character="Gramble" enableControls="1" nextDialogueID="75" emotionEnd="Surprised" setAnimation="Gramble,1,No;Gramble,3,LeanForward;Wambus,3,LeanForwardEnd" setEmotion="Gramble,0,Angry;Gramble,3,Surprised;Wambus,0,Disgust;Wambus,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_033_Gramble_YouDontKnow" faceSpeaker="Filbo" text="¿Qué sabrás tú de cariño y de amor?
¡No me extraña que tu mujer te dejara!" />

	<Subtitle id="75" character="Wambus" enableControls="1" nextDialogueID="76" emotionEnd="Unamused" setAnimation="Wambus,0,CrossArms;Gramble,0,LeanForwardEnd" setEmotion="Wambus,0,Unamused;Gramble,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_034_Wambus_ImGonnaDo" faceSpeaker="Filbo" text="¡Te voy a dar una paliza que...!" />

	<Subtitle id="76" character="Filbo" enableControls="1" nextDialogueID="77" emotionEnd="Bummed" nextDialogueDelay="0" setAnimation="Filbo,0,HandBehindHead" setEmotion="Filbo,0,Fear" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_035_Filbo_HeyLetsAll" faceSpeaker="Wambus, Gramble, Beffica" text="¡Eh, eh, eh, haya paz! Vamos a respirar hondo y..." />

	<Subtitle id="77" character="Wambus" enableControls="1" nextDialogueID="78" emotionEnd="Disgust" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsGestureForward;Filbo,0,HandBehindHeadEnd;Filbo,3,SadIdle" setEmotion="Wambus,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_036_Wambus_DontYouAct" text="Tú no te las des ahora de líder.
Si no hubieras sido un pusilánime,
el pueblo seguiría unido." />

	<Subtitle id="78" character="Beffica" enableControls="1" nextDialogueID="79" emotionEnd="Smug" setAnimation="Wambus,0,CrossArmsEnd;Beffica,0.5,PointForward" setEmotion="Beffica,0,Smug;Wambus,1,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_037_Beffica_DontYouMeantriffany" faceSpeaker="Wambus, Gramble, Filbo" text="¿El pueblo o $EmojiTriffany Trufina y tú?" />

	<Subtitle id="79" character="Wambus" enableControls="1" nextDialogueID="80" emotionEnd="Angry" setAnimation="Wambus,0,Push;Wambus,2,ShakeHead" setEmotion="Wambus,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_038_Wambus_FineAllaYou" text="¿Ahora me criticas tú también?
¡Me da igual, sigo teniendo razón!" />

	<Subtitle id="80" character="Wambus" enableControls="1" emotionEnd="Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_038a_Wambus_YouAllWant" setAnimation="Wambus,0,HandsOnHips" setEmotion="Wambus,0,Angry;Wambus,2,Surprised" text="¡Si tantas ganas tenéis de ver a $EmojiTriffany Trufina,
id a buscarla!" />

	<Subtitle id="81" character="Beffica" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_039_Beffica_OmgThatWas" setAnimation="Beffica,0,LeanForward;Beffica,4,LeanForwardEnd" setEmotion="Beffica,0,Smug;Beffica,1.3,Surprised;Beffica,2.2,Smug" text="¡Tía, flipo con el salseo!
Esta fiesta ha subido a cuatro de diez." />

	<Subtitle id="82" character="Filbo" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_HopeYoureHaving" text="¡Espero que, mmm, te estés divirtiendo, colega!
¡Pásalo bien con tus colegas!" />

	<Subtitle id="83" character="Filbo" nextDialogueID="683" emotionEnd="Happy" setAnimation="Filbo,0,HandBehindHead;Filbo,5,HandBehindHeadEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_042_Filbo_WellThatWasnt" text="Qué mal sabor de boca...
¡Pero, con diez o veinte fiestas más,
volveremos a ser una comunidad!" />

	<Subtitle id="84" character="Filbo" option0="$EmojiQuest Vamos a dormir por hoy." option1="Sigamos avanzando." />

	<Subtitle id="85" character="Beffica" nextDialogueID="86" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_002_Beffica_HeyThereBestie" setAnimation="Beffica,0,SassyIdle;Beffica,2.5,LeanForward" setEmotion="Beffica,0,Happy;Beffica,2.5,Smug" text="¡Holi, amigui! ¡Qué ilu verte!
Por fin alguien con quien vale la pena hablar." />

	<Subtitle id="86" character="Beffica" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_003_Beffica_LivingHereIs" setAnimation="Beffica,0,LeanForwardEnd" setEmotion="Beffica,0,Bummed;Beffica,3,Surprised" text="Estoy mejor aquí que en esa cueva,
pero tampoco estoy bien, bien.
Sin drama no soy persona." />

	<Subtitle id="87" character="Wambus" nextDialogueID="88" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_010_Wambus_HowdyStrangerSeems" setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Happy" text="Buenas.
Parece que te desenvuelves bien por la zona.
Mi granja va bien." />

	<Subtitle id="88" character="Wambus" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_011_Wambus_ShindigsLikeThis" setAnimation="Wambus,0,CrossArms;Wambus,1,CrossArmsShakeHead" setEmotion="Wambus,0,Bummed" text="...
La verdad que estos jaleos no son para mí.
Preferiría estar trabajando." />

	<Subtitle id="89" character="Gramble" nextDialogueID="90" emotionStart="Happy" emotionEnd="Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_014_Gramble_OhHeyYou" setAnimation="Gramble,0,SquatEnd;Gramble,2,LeanForward" text="¿Te acuerdas de Cuchariwito? Está muy bien.
¿Y mi Broti precioso?
¿Me echa de menos?" />

	<Subtitle id="90" character="Gramble" emotionEnd="Happy" setAnimation="Gramble,0,LeanForwardEnd;Gramble,2,FistTapping;Gramble,6,FistTappingEnd" setEmotion="Gramble,0,Smug;Gramble,2,Neutral;Gramble,6,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_015_Gramble_OhhhOfCourse" text="Seguro que sí. ¿Por qué no
me lo traes para que lo cuide un par de días?
O una semanita o... un año entero..." />

	<Subtitle id="91" character="Gramble" emotionStart="Bummed" emotionEnd="Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_041_Gramble_ThereThereCharwee" setTarget="@18" text="Ya está, Cuchariwito.
No tengas miedo. Papá no permitirá
que te coman esos gruñecos malos." />

	<Subtitle id="92" character="Wambus" emotionStart="Angry" emotionEnd="Angry" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_040_Wambus_IKnowAll" text="¡Sé mejor que nadie cómo funciona el amor!
Y no me paso el día llorando, como otros." />

	<Subtitle id="93" character="Beffica" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_021_Beffica_LikeOneTime" setAnimation="Beffica,0,TellingSecret;Beffica,8,TellingSecretEnd" setEmotion="Beffica,0,Smug;Beffica,6.5,Surprised;Beffica,8,Smug" text="O sea, una vez me colé en la despedida de soltera de Ñecardashian.
Resultó que era la boda número 17 de la novia.
Qué. Flipe." />

	<Subtitle id="94" character="Gramble" emotionStart="Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_023_Gramble_IBetterCheck" setAnimation="Gramble,0,SquatEnd;Gramble,10,Squat" setTarget="Gramble,10,@18" setLookAt="Gramble,10,@18" text="Será mejor que me pase por el granero...
Con tanto gruñeco cerca estoy intranquilo." />

	<Subtitle id="95" character="Wambus" emotionStart="Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_022_Wambus_IDontTake" setAnimation="Wambus,0,CrossArms;Wambus,4,CrossArmsGestureForward;Wambus,6,CrossArmsEnd" text="No me gustan los motes.
Llámame Pancho.
O señor Alapancha si eres mi médico." />

	<Subtitle id="683" character="Filbo" nextDialogueID="684" emotionEnd="Happy" setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_043_Filbo_EitherWayThanks" text="Ay... Gracias por estar aquí, colega." />

	<Subtitle id="684" character="Filbo" nextDialogueID="685" emotionEnd="Neutral" setAnimation="Filbo,1.5,Pointing;Filbo,3,PointingEnd" setEmotion="Filbo,1.5,Surprised;Filbo,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_043a_Filbo_OhHeyI" text="¡Acabo de caer en que
aún no has comido Bichisnax!
Te estarás muriendo de hambre." />

	<Subtitle id="685" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Happy" setAnimation="Filbo,0.5,GestureTowardSelf" setEmotion="Filbo,0,Neutral;Filbo,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_044_Filbo_WellHereHaveAStrabby" text="Tengo una Fresichi justo aquí.
¡Venga, ponte las botas!" />

	<Subtitle id="686" character="Filbo" nextDialogueID="687,688,689" option0="Prefiero no comérmela." option1="Mi integridad periodística me lo impide." option2="$EmojiQuest Al centro y a dentro." />

	<Subtitle id="687" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Happy" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Smug;Filbo,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_045_Filbo_ComeOnAtLeastTryIt" text="¿No la vas a probar siquiera?
¿No te pica la curiosidad?" />

	<Subtitle id="688" character="Filbo" nextDialogueID="686" stoppedAnimation="StoppedDefault" emotionStart="" emotionEnd="Confused" setAnimation="Filbo,0,HandBehindHead;Filbo,4,HandBehindHeadEnd" setEmotion="Filbo,0,Surprised;Filbo,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_046_Filbo_HuhHowCanYouWrite" text="¿Qué vas a contar de los Bichisnax
si no pruebas la auténtica experiencia?" />

	<Subtitle id="689" character="Filbo" stoppedAnimation="StoppedDefault" emotionStart="Happy" emotionEnd="Happy" setAnimation="" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_047_Filbo_ThatsTheSpirit" text="¡Ese es el espíritu!" />

	<Subtitle id="670" character="Filbo" nextDialogueID="671" emotionEnd="Surprised" setEmotion="Filbo,0,Fear;Filbo,1,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_048_Filbo_AreYouOkay" text="¿Estás bien?
Lo siento mucho, colega." />

	<Subtitle id="671" character="Filbo" nextDialogueID="672" emotionEnd="Confused" setEmotion="Filbo,0.3,Confused" setAnimation="Filbo,1.5,HandBehindHead" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_048a_Filbo_IUhGuess" text="Parece que le tienes alergia a los Bichisnax...
Si lo llego a saber no te digo nada." />

	<Subtitle id="672" character="Filbo" nextDialogueID="673,673" option0="No tiene importancia." option1="Necesito un poco de aire." />

	<Subtitle id="673" character="Filbo" stoppedAnimation="" setEmotion="Filbo,0,Confused" setAnimation="Filbo,0.5,HandBehindHeadEnd" eventName="event:/GameAudio/Voiceovers/Scenes/AMinorCelebration/AMinorCelebration_049_Filbo_AlrightAsLongAsYoureFine" text="Si ya estás mejor...
Bueno, mejor te dejo en paz." />




	<Subtitle id="101" character="Filbo" enableControls="1" nextDialogueID="102" setAnimation="Filbo,0,Excited;Filbo,2,ExcitedEnd" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_001_Filbo_NothingLikeA" text="Nada como una hoguera, ¿eh, colegas?" />

	<Subtitle id="102" character="Gramble" enableControls="1" nextDialogueID="103" emotionEnd="Confused" setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_002_Gramble_BeatsSittinIn" text="Es mejor que estar a oscuras.
En las sombras acecha
cada monstruo que... ¡Brrr!" />

	<Subtitle id="103" character="Wambus" enableControls="1" nextDialogueID="104" emotionEnd="Smug" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Unamused;Wambus,5,Smug;Gramble,5,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_003_Wambus_TheresNothinOut" text="¡Pero qué dices de acechar!
Solo hay árboles y Bichisnax.
No eres más que un gallina." />

	<Subtitle id="104" character="Gramble" enableControls="1" nextDialogueID="105" emotionEnd="Angry" setAnimation="Gramble,0,LeanForward;Gramble,3,LeanForwardEnd" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_004_Gramble_ImNotYellow" text="¡No soy un gallina; soy un gruñeco!" />

	<Subtitle id="105" character="Gramble" enableControls="1" nextDialogueID="106" emotionEnd="Confused" setAnimation="Gramble,0,HugSelf" setEmotion="Gramble,0,Confused;Gramble,4,Fear;Gramble,6,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_004a_GrambleTheresReallySomething" text="¡Y sí que hay algo que me vigila!
¡Me observa durante la noche
y no me deja dormir!" />

	<Subtitle id="106" character="Triffany" enableControls="1" nextDialogueID="107" emotionEnd="Unamused" setAnimation="Triffany,0,LookDown;Triffany,5,LookDownEnd" setEmotion="Triffany,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_005_Triffany_IveSeenSomethin" text="Yo he visto algo parecido
en lo alto del cañón.
Me inquieta mucho." />

	<Subtitle id="107" character="Wambus" enableControls="1" nextDialogueID="108" emotionEnd="Confused" setAnimation="Wambus,0,CrossArmsGestureForward" setEmotion="Wambus,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_006_Wambus_ProbablyJustA" text="Será un animal salvaje..." />

	<Subtitle id="108" character="Wiggle" enableControls="1" nextDialogueID="109" emotionEnd="Unamused" setAnimation="Wiggle,4,PointToSelf;Wiggle,4.5,PointToSelfEnd" setEmotion="Wiggle,0,Unamused;Wiggle,4,Surprised;Wiggle,5,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_007_Wiggle_DarlingThereAre" text="Querido, aquí no hay animales.
Aparte de los presentes." />

	<Subtitle id="109" character="Filbo" enableControls="1" nextDialogueID="110" emotionEnd="Confused" setAnimation="Filbo,0,HandBehindHead;Filbo,3,HandBehindHeadEnd" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_008_Filbo_IUhI" text="Yo... ¡Yo también lo he visto!" />

	<Subtitle id="110" character="Gramble" enableControls="1" nextDialogueID="111" emotionEnd="Sad" setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Fear;Gramble,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_009_Gramble_CanWeTalk" text="¿Podemos cambiar de tema?" />

	<Subtitle id="111" character="Triffany" enableControls="1" nextDialogueID="112" stoppedAnimation="SitUp" nextTriggerID="@203.319" setEmotion="Triffany,0,Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_010_Triffany_YknowTheDesert" text="Los gruñecos del desierto tienen
costumbres bastante raras." />

	<Subtitle id="112" character="Triffany" enableControls="1" nextDialogueID="113" emotionEnd="Judging" setAnimation="Triffany,0,Bone" setEmotion="Triffany,3,Surprised;Triffany,5,Judging;Beffica,1,Judging;Wambus,1,Judging;Gramble,1,Confused;Filbo,1,Confused;Wiggle,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_010a_Triffany_TheydTakeTheir" text="Dicen que a la gente vieja y enferma
la encierran en unas cuevas." />

	<Subtitle id="113" character="Wiggle" enableControls="1" nextDialogueID="114" emotionEnd="Confused" setAnimation="Wiggle,5,Swoon;Wiggle,6.5,SwoonEnd" setEmotion="Wiggle,0,Surprised;Wiggle,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_011_Wiggle_WhateverForWere" faceSpeaker="Triffany" text="¡Glups! ¿Para qué hacen eso?
¿SALEN de la tumba?" />

	<Subtitle id="114" character="Triffany" enableControls="1" nextDialogueID="115" emotionEnd="Judging" setAnimation="Triffany,0,BoneTapIdle;Triffany,4,BoneEmphasis;Triffany,5,BoneEmphasisEnd" setEmotion="Triffany,0,Judging;Triffany,4,Surprised;Triffany,5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_012_Triffany_NoNotAs" text="No, no es eso.
Resulta que los cuerpos... ¡desaparecen!" />

	<Subtitle id="115" character="Wambus" enableControls="1" nextDialogueID="116" emotionEnd="Judging" setAnimation="Wambus,0,CrossArmsEnd" setEmotion="Wambus,0,Surprised;Wambus,1,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_013_Wambus_HwutHow" text="¿Qué? ¿Cómo?" />

	<Subtitle id="116" character="Triffany" enableControls="1" nextDialogueID="117" setAnimation="Triffany,0,BoneThinking;Triffany,2,BoneThinkingEnd" setEmotion="Triffany,0,Bummed;Triffany,2,Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014_Triffany_TheWritingsKind" text="No lo sé, no pude leerlo bien.
Lo que sí sé es que les desaparecen
un montón de cadáveres." />

	<Subtitle id="117" character="Triffany" enableControls="1" nextDialogueID="118" emotionEnd="Judging" setAnimation="Triffany,0,BoneTapIdle;Triffany,1,BoneEmphasis;Triffany,3,BoneEmphasisEnd;Triffany,4,BoneTapIdle" setEmotion="Triffany,1,Surprised;Triffany,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014a_Triffany_LongAsThey" text="Pero esperad, que hay más.
A algunos los entierran en la arena
pero al día siguiente desaparecen igual." />

	<Subtitle id="118" character="Triffany" enableControls="1" emotionEnd="Neutral" setAnimation="Triffany,0,BoneIdle;Triffany,2.8,BonePoint" setEmotion="Triffany,3,Smug;Triffany,5,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_014b_Triffany_ThoughSommaThe" text="Lo peor es que
a veces queda algo de los cuerpos.
Unos pocos huesos." />

	<Subtitle id="119" character="Gramble" enableControls="1" nextDialogueID="120" emotionEnd="Sad" setAnimation="Gramble,0,HugSelf" setEmotion="Gramble,0,Fear;Gramble,4,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_015_Gramble_ImGettingA" text="Se me pone la felpa de gallina
de pensarlo..." />

	<Subtitle id="120" character="Wambus" enableControls="1" nextDialogueID="121" emotionEnd="Unamused" setAnimation="CrossArms" setEmotion="Wambus,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_016_Wambus_YerGettinA" text="Es porque hay corriente
y se ha apagado el fuego." />

	<Subtitle id="121" character="Filbo" enableControls="1" nextDialogueID="122" emotionEnd="Neutral" setEmotion="Filbo,0,Surprised;Filbo,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_017_Filbo_OhYoureRight" text="¡Uy, es verdad!" />

	<Subtitle id="122" character="Filbo" enableControls="1" lookAtCharacter="Player" emotionEnd="Neutral" setAnimation="Filbo,0,GestureForward" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_017a_Filbo_HeyBuddyWould" text="¿Puedes ir a buscar un poco
de leña al molino?" />

	<Subtitle id="123" character="Filbo" enableControls="1" nextDialogueID="124" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_018_Filbo_OkayWhereWere" text="¿Por dónde íbamos?
Trufina nos estaba hablando
de los zombis, ¿verdad?" />

	<Subtitle id="124" character="Triffany" enableControls="1" nextDialogueID="125" emotionEnd="Unamused" setEmotion="Triffany,0,Angry;Triffany,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_019_Triffany_NoNoZombies" text="¡No, no son zombis! Escuchad." />

	<Subtitle id="125" character="Triffany" enableControls="1" nextDialogueID="126" emotionEnd="Happy" setEmotion="Triffany,0,Neutral;Triffany,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_019a_Triffany_SpookyAsDissapearin" text="La historia da un poco de miedo, pero
la vi grabada en una pared, nada más.
No hay nada que temer." />

	<Subtitle id="126" character="Beffica" enableControls="1" nextDialogueID="127" emotionStart="Smug" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_020_Beffica_ImMoreWorried" stoppedAnimation="SitUp" text="A mí me preocupa más la peña viva, sabes..." />

	<Subtitle id="127" character="Gramble" enableControls="1" nextDialogueID="128" emotionEnd="Confused" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_021_Gramble_TheLiving" text="¡¿Por qué?" />

	<Subtitle id="128" character="Beffica" enableControls="1" nextDialogueID="129" setAnimation="Beffica,3.5,LeanForward;Gramble,0,GuardedEnd;Gramble,2,HugSelf" setEmotion="Beffica,0,Suspicious;Beffica,3.5,Smug;Triffany,1,Confused;Wambus,2,Confused;Filbo,1.2,Confused;Wiggle,1.8,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022_Beffica_ObviouslyWereNot" text="Es OBVIO que ya ha habido gruñecos
antes en Tentempié. ¿Qué nos asegura
que hayan muerto?" />

	<Subtitle id="129" character="Beffica" enableControls="1" nextDialogueID="130" emotionEnd="Disgust" setAnimation="Beffica,0,LeanForwardEnd;Beffica,6.5,LeanBack;Beffica,8,LeanBackEnd" setEmotion="Beffica,0,Judging;Beffica,4,Smug;Beffica,6.5,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022a_Beffica_IveSeenThose" text="Yo he visto huesos supermordisqueados
por la isla, así que sabemos que hay algo
que come gruñecos y que tiene dientes." />

	<Subtitle id="130" character="Beffica" enableControls="1" nextDialogueID="131" emotionEnd="Smug" setAnimation="Beffica,0.5,PointForward;Beffica,6.8,PointToSelf" setEmotion="Beffica,0,Suspicious;Beffica,2,Smug;Beffica,7,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_022b_Beffica_BugsnaxDontHave" text="Los Bichisnax no tienen dientes
y Meneo ya ha dicho que animales no hay.
Solo está... nuestro grupo." />

	<Subtitle id="131" character="Triffany" enableControls="1" nextDialogueID="132" emotionEnd="Judging" setAnimation="Triffany,0,LookDown" setEmotion="Triffany,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_023_Triffany_ShesNotWrong" text="Tiene razón con lo de los huesos..." />

	<Subtitle id="132" character="Filbo" enableControls="1" nextDialogueID="133" emotionEnd="Sad" setEmotion="Filbo,0,Fear;Filbo,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_024_Filbo_AhUmTime" text="¡Eh, tiempo muerto!
Tengo que ir al cuarto de gruñidos." />

	<Subtitle id="133" character="Wambus" enableControls="1" nextDialogueID="135" emotionEnd="Disgust" setLookAt="Wambus,0,Beffica" setAnimation="Wambus,0,HandsOnHips;Wambus,3,HandsOnHipsEnd;Wambus,4.5,ShakeHead;Triffany,1,LookDownEnd" setEmotion="Wambus,0,Angry;Wambus,3,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_025_Wambus_NowHoldOn" faceSpeaker="Beffica" text="¿Qué insinúas, que los gruñecos
se han vuelto caníbales? Eso es ridículo,
nuestros estómagos no lo tolerarían." />

	<Subtitle id="135" character="Beffica" enableControls="1" nextDialogueID="136" emotionEnd="Smug" setEmotion="Beffica,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_026_Beffica_FlooftyEatsGrumpus" text="$EmojiFloofty Ñamti come gruñecos." />

	<Subtitle id="136" character="Gramble" enableControls="1" nextDialogueID="137" emotionEnd="Confused" setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_027_Gramble_NoWayThats" faceSpeaker="Beffica" text="¡Eso es imposible!" />

	<Subtitle id="137" character="Beffica" enableControls="1" nextDialogueID="1137" emotionEnd="Suspicious" setAnimation="Gramble,0,FistTapping;Beffica,0,DissmissiveArmWave;Beffica,6,TellingSecret" setEmotion="Beffica,0,Smug;Beffica,3,Judging;Beffica,7,Suspicious;Beffica,10,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_028_Beffica_OhItsTRUE" text="Es muy posible. En plan, yo una noche vi $EmojiFloofty a Ñamti
arrastrando algo en la playa. Me acerqué...
¡y era una pierna cortada!" />

	<Subtitle id="1137" character="Beffica" enableControls="1" nextDialogueID="138" emotionEnd="Smug" setAnimation="Beffica,2,TellingSecretEnd;Beffica,5.5,LeanForward" setEmotion="Beffica,0,Suspicious;Beffica,6,Surprised;Beffica,7.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_028a_Beffica_AndAsI" text="Entonces levantó la pierna...
se la acercó a la boca y...
¡le dio un bocado!" />

	<Subtitle id="138" character="Gramble" enableControls="1" nextDialogueID="139" emotionEnd="Confused" setAnimation="Gramble,0.8,No;Gramble,2.5,Point;Gramble,4,PointEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_029_Gramble_DontMessWith" text="¡Aaah! ¡No digas esas cosas, Fres,
que luego sueño!" />

	<Subtitle id="139" character="Filbo" enableControls="1" nextDialogueID="140" setAnimation="Gramble,0,SitUp;Wambus,0,SitUp;Beffica,0,SitUp;Wiggle,0,SitUp;Triffany,0,SitUp" setEmotion="Gramble,0,Confused;Wambus,0,Confused;Beffica,0,Confused;Wiggle,0,Confused;Triffany,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_029a_Filbo_Scream" text="¡AAAAAAAAAHH!" />

	<Subtitle id="140" character="Gramble" enableControls="1" emotionEnd="Confused" setLookAt="Gramble,3,Player;Wambus,0,@35000.9012" setAnimation="Gramble,3,GestureForward" setEmotion="Gramble,0,Sad;Gramble,3,Surprised;Gramble,6,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_030_Gramble_OhGrumpiisSomebody" text="¡Por todos los gruñidos!
¿Es que nadie va a ver $EmojiFilbo qué le pasa a Canelo?" />

	<Subtitle id="141" character="Filbo" speakerText="$Unknown" nextDialogueID="142" useTriggerForPosition="1" enableControls="1" text="Grgrgrgr..." />

	<Subtitle id="142" character="Filbo" option0="¿Canelo?" option1="¿Quién anda ahí?" />

	<Subtitle id="1142" character="Filbo" speakerText="$Unknown" useTriggerForPosition="1" enableControls="1" text="¡GRRR!" />

	<Subtitle id="143" character="Filbo" nextDialogueID="144" emotionEnd="Sad" setAnimation="Filbo,0,Wave" setEmotion="Filbo,0,Happy;Filbo,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_031_Filbo_OhHeyBuddy" text="¡Eh, hola, colega!
Perdona, es que me he asustado un poco
y he venido para tranquilizarme." />

	<Subtitle id="144" character="Filbo" nextDialogueID="145,145,145" option0="¿Qué ha sido eso?" option1="¿Quién está en el baño?" option2="¿Cuándo te has puesto detrás de mí?" />

	<Subtitle id="145" character="Filbo" nextDialogueID="146" emotionEnd="Confused" setAnimation="Filbo,0.5,HandBehindHead" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_032_Filbo_HuhIDont" text="¿Qué? N-n-no entiendo lo que dices,
colega." />

	<Subtitle id="146" character="Filbo" nextDialogueID="1146" emotionEnd="Smug" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,1.5,GestureForward" setEmotion="Filbo,2,Surprised;Filbo,3.2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_033_Filbo_AreYouFeeling" text="¿Te encuentras bien?
¡Parece que hayas visto un fantasma!
Je, je, je..." />

	<Subtitle id="1146" character="Filbo" emotionEnd="Neutral" setAnimation="Filbo,0,GestureTowardSelf" setEmotion="Filbo,0,Suspicious;Filbo,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_033a_Filbo_WellLetsKeep" text="Ejem.
Ahora que nos hemos serenado,
¡volvamos a la hoguera!" />

	<Subtitle id="147" character="Filbo" enableControls="1" nextDialogueID="148" emotionEnd="Confused" setAnimation="Filbo,0,TiredIdle;Filbo,1,StoppedDefault" setEmotion="Filbo,0,Bummed;Filbo,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_034_Filbo_SorryAboutThat" text="¡Perdonad que me fuera!
¿Qué me he perdido?" />

	<Subtitle id="148" character="Gramble" enableControls="1" nextDialogueID="149" setLookAt="Gramble,0,@35000.9012" emotionEnd="Confused" setAnimation="Gramble,0,GestureForward;Gramble,3,HugSelf" setEmotion="Gramble,0,Sad;Gramble,3,Fear;Gramble,5,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_035_Gramble_CanWweJust" text="¡No quiero seguir oyendo historias de miedo!
¡Al final verás que esta noche no duermo!" />

	<Subtitle id="149" character="Wiggle" enableControls="1" nextDialogueID="150" emotionEnd="Judging" nextDialogueDelay="0" unskippable="1" setEmotion="Wiggle,0,Judging" stoppedAnimation="SitUp" setAnimation="Wiggle,3,PointToSelf;Wiggle,7,PointToSelfEnd" setTrigger="0,10045" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_001_DarlingCalm" text="Tranquilízate, querido.
Yo sé lo que se esconde en la oscuridad." />

	<Subtitle id="150" character="Wiggle" enableControls="1" nextDialogueID="151" emotionEnd="Suspicious" nextDialogueDelay="0" unskippable="1" setAnimation="Wiggle,0,Presenting;Wiggle,4.2,PointForward;Wiggle,8,PointForwardEnd;Wiggle,9,GetOutBanjo" setEmotion="Wiggle,0.5,Surprised;Wiggle,4,Suspicious" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_002_ItsTheQueen" text="¡Es la Reina de los Bichisnax!
El Bichisnax más grande de toda la creación." />

	<Subtitle id="151" character="Wiggle" enableControls="1" nextDialogueID="152" emotionEnd="Smug" nextDialogueDelay="0" unskippable="1" setAnimation="" setEmotion="Wiggle,0,Smug" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_003_SheConducts" text="Es la directora de esta orquesta,
crea sabrosas melodías en nuestro paladar" />

	<Subtitle id="152" character="Wiggle" enableControls="1" nextDialogueID="153" emotionEnd="Suspicious" setAnimation="Wiggle,1.5,BanjoLeanForward;Gramble,0,HugSelfEnd" setEmotion="Wiggle,0,Suspicious" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_004_AndOnceWereAll" unskippable="1" text="y, cuando nos tiene
bailando a su son..." />

	<Subtitle id="153" character="Gramble" enableControls="1" nextDialogueID="154" emotionEnd="Confused" setAnimation="Gramble,0,FistTapping;Wiggle,0,BanjoLeanForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_038_Gramble_SheGobblesUs" faceSpeaker="Wiggle" text="¿Nos come?" />

	<Subtitle id="154" character="Wiggle" enableControls="1" nextDialogueID="155" emotionEnd="Happy" setEmotion="Wiggle,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_039_Wiggle_ThatsPreciselyRight" text="¡Tú lo has dicho, querido!" />

	<Subtitle id="155" character="Wambus" enableControls="1" nextDialogueID="156" emotionEnd="Judging" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Disgust;Wambus,3,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_040_Wambus_ThisStoryMakes" faceSpeaker="Wiggle" text="Esa historia no tiene sentido.
¿Desde cuándo tienen una monarquía los Bichisnax?" />

	<Subtitle id="156" character="Wiggle" enableControls="1" nextDialogueID="157" emotionEnd="Judging" setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_041_Wiggle_OhWambusIts" text="Vamos, Pancho, es solo un nombre." />

	<Subtitle id="157" character="Wiggle" enableControls="1" nextDialogueID="158" emotionEnd="Judging" setAnimation="Wiggle,2.2,Presenting" setEmotion="Wiggle,0,Surprised;Wiggle,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_041a_Wiggle_IveSeenBugsnax" text="¡Pero yo he visto Bichisnax
tan grandes que tapaban el cielo!
¿Cómo explicáis eso?" />

	<Subtitle id="158" character="Wambus" enableControls="1" nextDialogueID="159" emotionEnd="Judging" setAnimation="Wambus,1,CrossArmsGestureForward" setEmotion="Wambus,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_042_Wambus_AHallucination" text="Estarías alucinando." />

	<Subtitle id="159" character="Wiggle" enableControls="1" nextDialogueID="160" emotionEnd="Unamused" nextDialogueDelay="0" setAnimation="Wiggle,2,PointToSelf;Wiggle,5,PointToSelfEnd" setEmotion="Wiggle,0,Judging;Wiggle,2,Surprised" setTrigger="0,10046" unskippable="1" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_005_BelieveWhatYou" text="Tú dirás lo que quieras, Pancho.
Pero yo sé muy bien lo que vi." />

	<Subtitle id="160" character="Wiggle" enableControls="1" nextDialogueID="161" emotionEnd="Unamused" nextDialogueDelay="0" unskippable="1" setAnimation="Wiggle,3.5,LeanForward;Wiggle,7,LeanForwardEnd;Wiggle,8,GetOutBanjo" setEmotion="Wiggle,0,Unamused;Wiggle,3.5,Suspicious;Wiggle,5,Unamused" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_006_AndRegardless" text="Llámalo monstruo o llámalo equis,
¡pero ahí fuera hay ALGO!
Y es solo cuestión de tiempo que..." />

	<Subtitle id="161" character="Wiggle" enableControls="1" emotionEnd="Suspicious" setAnimation="Wiggle,1.2,BanjoLeanForward" setEmotion="Wiggle,0,Suspicious" unskippable="1" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_007_BeforeItComes" text="¡venga a devorarnos!" />

	<Subtitle id="162" character="Gramble" enableControls="1" nextDialogueID="11162" setAnimation="Gramble,0,LeanForward;Gramble,2,LeanForwardEnd;Wiggle,0,BanjoLeanForwardEnd" setEmotion="Gramble,0,Surprised;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Confused;Beffica,1,Confused;Filbo,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_044_Gramble_GrumpinSnaxIts" text="¡Nos va a comer!
¡Nadie está a salvo!" />


	<Subtitle id="11162" character="Wiggle" enableControls="1" nextDialogueID="163" setTrigger="0,10047" setEmotion="Gramble,0,Surprised;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Suspicious;Beffica,1,Confused;Filbo,1,Confused" setAnimation="Wiggle,0,BanjoLeanForward;Wiggle,5,BanjoLeanForwardEnd" emotionEnd="Confused" eventName="event:/GameAudio/Music/Levels/WiggleBanjo/Ballad_008_ISaidIts" text="¡He dicho que viene derecha a por nosotros!
¡Sí, sí! ¡Nos va a pillar!
Ohhhhh, ¡uuu!" />

	<Subtitle id="163" character="Wambus" enableControls="1" nextDialogueID="1163" emotionEnd="Confused" setAnimation="Wambus,0,ShakeHead;Wambus,2,LookDown;Wambus,4,LookDownEnd;Wiggle,0,PutAwayBanjo" setEmotion="Wambus,0,Confused" setTarget="Gramble,0,Wambus;Wambus,0,@35000.9012;Beffica,0,@35000.9012;Triffany,0,@35000.9012;Wiggle,0,@35000.9012;Filbo,0,@35000.9012;" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_045_Wambus_NoNeedTo" text="Venga, venga, seguro que
no es tan peligroso.
No os asustéis." />

	<Subtitle id="1163" character="Gramble" enableControls="1" nextDialogueID="164" emotionEnd="Confused" setAnimation="Gramble,0,No;Gramble,2,Guarded;Gramble,4,GuardedEnd;Gramble,5,Point;Gramble,6,PointEnd" setEmotion="Gramble,0,Surprised;Gramble,2,Angry;Gramble,6,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_046_Gramble_ImFreakinOut" text="¡A buenas horas, Pancho!
¡No dejaré que me coma un monstruo ni Ñamti
solo porque no quieres admitir que tienes miedo!" />

	<Subtitle id="164" character="Filbo" enableControls="1" nextDialogueID="165" emotionEnd="Neutral" setAnimation="Filbo,1,GestureTowardSelf;Filbo,3,StoppedDefault;Gramble,0,HugSelf" setEmotion="Filbo,0,Neutral;Wambus,1,Confused;Triffany,1,Confused;Wiggle,1,Confused;Beffica,1,Confused" faceSpeaker="Gramble,Beffica,Wiggle,Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_047_Filbo_DontWorryGramble" text="¡Tranquilo, Pepenillo!
Iremos a investigar." />

	<Subtitle id="165" character="Beffica" enableControls="1" emotionEnd="Confused" setAnimation="Beffica,1,DissmissiveArmWave" setEmotion="Beffica,0,Smug;Beffica,2,Confused" setTarget="Beffica,0,Player" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_048_Beffica_IfSomethingGoes" text="¡Si algo sale mal,
o sea, sacrificamos a Canelo!" />

	<Subtitle id="166" character="Filbo" nextDialogueID="167" setEmotion="Filbo,0,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_049_Filbo_Chandlo" text="¿Fortacho?" />

	<Subtitle id="167" character="Chandlo" nextDialogueID="168" emotionEnd="Happy" setAnimation="Chandlo,0,OpenArms;Chandlo,1.5,OpenArmsEnd;Chandlo,4,Point;Chandlo,5.5,PointEnd" setEmotion="Chandlo,0,Happy" setTarget="Chandlo,2,Player" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_050_Chandlo_WoahItsFilbo" text="¡Pero si es Canelo!
Y alguien que no conozco.
¿Cómo estás?" />

	<Subtitle id="168" character="Filbo" nextDialogueID="169" emotionEnd="Happy" setAnimation="Filbo,0,Excited;Filbo,4,ExcitedEnd" setEmotion="Filbo,0,Happy" setTarget="Chandlo,0,Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_051_Filbo_DoingBetterThese" text="Mejor cada día.
¡Estamos reconstruyendo Snaxburgo!" />

	<Subtitle id="169" character="Chandlo" nextDialogueID="170" emotionEnd="Smug" setAnimation="Chandlo,0,HandsOnHips;Chandlo,4,HandsOnHipsEnd" setEmotion="Chandlo,0,Smug;Chandlo,3,Surprised;Chandlo,5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_052_Chandlo_INoticedI" text="¡Ya me he dado cuenta! Vi el fuego
y pensé que había un incendio,
por eso vine por si había que ayudar." />

	<Subtitle id="170" character="Chandlo" nextDialogueID="171" emotionEnd="Confused" setAnimation="Chandlo,0,PunchHand;Chandlo,3,PunchHandEnd" setEmotion="Chandlo,5,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_052a_Chandlo_ThenIRemembered" text="Luego me acordé de una cosa
que me dejé en el molino y aquí estoy.
¿$EmojiShelda Yerba está por aquí?" />

	<Subtitle id="171" character="Filbo" nextDialogueID="172" emotionEnd="Bummed" setAnimation="Filbo,0,HandBehindHead" setEmotion="Filbo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_053_Filbo_NonobodysSeenShelda" text="Me temo que no...
Nadie ha visto a Yerba desde... la pelea." />

	<Subtitle id="172" character="Chandlo" nextDialogueID="173" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead;Chandlo,2,HandsOnHips;Filbo,1,HandBehindHeadEnd" setEmotion="Chandlo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_054_Chandlo_MajorBummerBro" text="Qué faena, criatura.
Me vendrían bien sus consejos." />

	<Subtitle id="173" character="Chandlo" nextDialogueID="174" emotionEnd="Smug" setAnimation="Chandlo,0,HandsOnHipsEnd;Chandlo,2,RightFlex;Chandlo,5,RightFlexEnd" setEmotion="Chandlo,0,Neutral;Chandlo,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_055_Chandlo_AnywayCantStay" text="Bueno, no puedo quedarme a charlar,
tengo que llevarle esto a Zuki.
Ya sabes cómo se pone si no." />

	<Subtitle id="174" character="Filbo" nextDialogueID="175" emotionEnd="Confused" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_056_Filbo_DontYouAt" text="¿No quieres pasarte a saludar
a todo el mundo?" />

	<Subtitle id="175" character="Chandlo" nextDialogueID="176" emotionEnd="Smug" unskippable="1" setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed;Chandlo,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_057_Chandlo_NahIfI" text="No, que luego me liais
y me convencéis para que me quede.
¡Nos vemos, criaturas!" />

	<Subtitle id="176" character="Filbo" nextDialogueID="177" emotionEnd="Neutral" setAnimation="Filbo,2,SuperSadIdle" setEmotion="Filbo,0,Neutral" setTarget="Filbo,2,Player" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_058_Filbo_ButIDo" text="¡Pero queremos que te quedes!
Ay, mecachis..." />

	<Subtitle id="177" character="Filbo" emotionEnd="Bummed" setAnimation="Filbo,1,StoppedDefault" setEmotion="Filbo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_058a_Filbo_OhWellLets" text="Lo intenté.
Volvamos con los demás." />

	<Subtitle id="178" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Filbo/Tidbits/Tidbit_Filbo_IThinkThat" text="Creo que ese ruido ha venido del molino.
¿Habrá un camino que podamos seguir?" />

	<Subtitle id="179" character="Filbo" enableControls="1" emotionEnd="Happy" setAnimation="Filbo,0.5,GestureTowardSelf" setEmotion="Filbo,0,Happy" setTarget="Gramble,0,Filbo;Wiggle,0,Filbo;Wambus,0,Filbo;Beffica,0,Filbo;Triffany,0,Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_059_Filbo_DontWorryFolks" text="¡No os preocupéis, estoy bien!
Je, je, je, je..." />

	<Subtitle id="180" character="Filbo" enableControls="1" nextDialogueID="181" emotionEnd="Bummed" setEmotion="Filbo,0,Bummed;Triffany,1,Neutral;Wambus,1,Neutral;Beffica,1,Neutral;Wiggle,1,Neutral;Gramble,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_060_Filbo_OhAndThe" text="Ah, el r-r-ruido era cosa de Fortacho." />

	<Subtitle id="181" character="Gramble" enableControls="1" nextDialogueID="182" emotionEnd="Neutral" setAnimation="Gramble,0,Relaxed" setEmotion="Gramble,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_061_Gramble_ThatsARelief" text="¡Pues me dejas más tranquilo!" />

	<Subtitle id="182" character="Wambus" enableControls="1" nextDialogueID="183" emotionEnd="Neutral" setAnimation="Wambus,0,TipHat;Wambus,2,HandsOnHips" setEmotion="Wambus,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_062_Wambus_SoThatSettles" text="Ya lo habéis visto.
Es seguro estar aquí. Y muy aburrido." />

	<Subtitle id="183" character="Gramble" enableControls="1" nextDialogueID="184" emotionEnd="Suspicious" setAnimation="Gramble,0,RelaxedEnd;Gramble,1,LeanForward" setEmotion="Gramble,0,Surprised;Gramble,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_063_Gramble_ButWaitWhat" text="A no ser...
¡que Fortacho sea la Reina de los Bichisnax!" />

	<Subtitle id="184" character="Wiggle" enableControls="1" nextDialogueID="185" emotionEnd="Smug" setAnimation="Wiggle,1,Swoon" setEmotion="Wiggle,0,Disgust;Wiggle,1,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_064_Wiggle_OhPleaseThat" text="¡Ya quisiera tener ese cernícalo
el refinamiento de una reina como yo!" />

	<Subtitle id="185" character="Beffica" enableControls="1" nextDialogueID="186" emotionEnd="Smug" setAnimation="Beffica,2.5,PointToSelf;Wiggle,0,SwoonEnd" setEmotion="Beffica,0,Neutral;Beffica,2.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_065_Beffica_IfAnybodysKween" text="Mira, bonita, aquí la única reina que hay soy yo." />

	<Subtitle id="186" character="Triffany" enableControls="1" nextDialogueID="187" emotionEnd="Happy" setAnimation="Triffany,0.5,InspectingWall;Triffany,3,InspectingWallPoint;Triffany,5,InspectingWallPointEnd" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_066_Triffany_YaKnowThe" text="O sea, los gruñecos del desierto
tienen una sociedad matriarcal.
¡Y el sistema es que flipas de efectivo!" />

	<Subtitle id="187" character="Triffany" enableControls="1" emotionEnd="Happy" setAnimation="Triffany,1,InspectingWallEnd;Triffany,4,HandsTogether;Triffany,6,HandTogetherEnd" setEmotion="Triffany,0,Neutral;Triffany,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/GhostStories/GhostStories_066a_Triffany_EveryYearThe" text="Todos los años las mujeres salen
a cazar y la que traiga el Bichisnax
más grande se convierte en jefa." />


	<Subtitle id="190" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Beffica/Tidbits/Tidbit_Beffica_OohIThink" text="Estooo... ¡Bum, plas!
¡Oh, oh! Creo que he oído algo,
en plan, en el bosque." />

	<Subtitle id="191" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wambus/Tidbits/Tidbit_Wambus_HmphZombiesRidiculous" text="¡Hm! Zombis... Ridículo." />

	<Subtitle id="192" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Gramble/Tidbit_Gramble_SoWeJust" text="¿Entonces nos quedamos aquí sin hacer ruido?
Me vale." />

	<Subtitle id="193" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Wiggle/Tidbits/Tidbit_Wiggle_GhostStories" text="*Silba música de miedo*" />

	<Subtitle id="194" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Systemic/Triffany/Tidbits/Tidbit_Triffany_HmmShouldaBrought" text="¡Si lo sé, me traigo algo para picar!" />




	<Subtitle id="200" character="Beffica" enableControls="1" emotionEnd="Confused" setEmotion="Filbo,0,Confused;Wambus,0,Confused;Gramble,0,Confused;Cromdo,0,Confused;Wiggle,0,Confused;Chandlo,0,Confused;Snorpy,0,Confused;Beffica,0,Confused;Triffany,0,Confused" setAnimation="Beffica,0,StoppedDefault;Gramble,0,HugSelf;Wiggle,0,BarelyDancing" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_000_Beffica_Scream" text="*Boniata chilla*" />

	<Subtitle id="201" character="Filbo" emotionEnd="Confused" setAnimation="Filbo,0,TiredIdle" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_001_Filbo_SomethingsWrongBuddy" text="Algo va mal, colega.
Vamos a echar un vistazo." />

	<Subtitle id="202" character="Filbo" enableControls="1" nextDialogueID="203" faceSpeaker="Gramble, Beffica" emotionEnd="Confused" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_002_Filbo_BefficaGrambleWhat" text="Boniata, Pepenillo,
¿qué ha pasado?" />

	<Subtitle id="203" character="Gramble" enableControls="1" nextDialogueID="204" faceSpeaker="Wambus, Triffany, Cromdo, Chandlo, Wiggle, Filbo, Snorpy" emotionEnd="Confused" setAnimation="Gramble,0,FistTapping" setEmotion="Gramble,0,Fear;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_003_Gramble_WweSawSomething" text="¡H-hemos visto algo que daba
mucho miedo! ¡Ha entrado al pueblo!" />

	<Subtitle id="204" character="Beffica" enableControls="1" nextDialogueID="205" emotionEnd="Confused" faceSpeaker="Wambus, Triffany, Cromdo, Chandlo, Wiggle, Filbo, Snorpy" setAnimation="Beffica,0,LookOverShoulder;Beffica,3,LookOverShoulderEnd" setEmotion="Beffica,0,Confused;Beffica,4,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_004_Beffica_IThoughtIt" text="Primero pensábamos que era un gruñeco,
sabes, pero está como en plan... que algo le pasa." />

	<Subtitle id="205" character="Wiggle" enableControls="1" nextDialogueID="206" faceSpeaker="Beffica, Gramble" emotionEnd="Suspicious" setAnimation="Wiggle,0.5,LeanForward" setEmotion="Wiggle,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_005_Wiggle_WasThisCreature" text="¿Por casualidad llevaba
puesta una corona?" />

	<Subtitle id="206" character="Snorpy" enableControls="1" nextDialogueID="207" faceSpeaker="Beffica, Gramble" emotionEnd="Suspicious" setAnimation="Snorpy,0,LeanForward" setEmotion="Snorpy,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_006_Snorpy_OrWasIt" text="¿O llevaba algún tipo de
daga ceremonial?" />

	<Subtitle id="207" character="Gramble" enableControls="1" nextDialogueID="208" emotionEnd="Confused" setTarget="Gramble,4,@4351" setAnimation="Gramble,0,FistTappingEnd;Gramble,4,HugSelf;Wiggle,0.5,LeanForwardEnd;Snorpy,0.8,LeanForwardEnd" setEmotion="Gramble,0,Surprised;Gramble,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_007_Gramble_NoNothingLike" text="¿Qué? No, nada de eso.
Parecía bastante normal hasta que...
Bueno, hasta que..." />

	<Subtitle id="208" character="Beffica" enableControls="1" emotionEnd="Confused" setTarget="Beffica,0,@4351" setAnimation="Beffica,2,LeanForward" setEmotion="Beffica,3,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_008_Beffica_ItTurnedInto" text="¡Se convirtió en mazo de Bichisnax
y se desperdigaron todos!" />

	<Subtitle id="209" character="Wambus" enableControls="1" nextDialogueID="210" faceSpeaker="Beffica, Gramble" emotionEnd="Unamused" setAnimation="Wambus, 1, CrossArms;Beffica,1.5,LeanForwardEnd" setEmotion="Wambus,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_009_Wambus_FranklyIFind" text="Me cuesta creer esa trola." />

	<Subtitle id="210" character="Cromdo" enableControls="1" nextDialogueID="211" emotionStart="Smug" faceSpeaker="Beffica, Gramble" setAnimation="Cromdo, 0, DismissiveThrow;Cromdo,2,PointForward;Cromdo,4,PointForwardEnd" setEmotion="Cromdo,0,Angry;Cromdo,2,Smug;Beffica,0.5,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_010_Cromdo_WhatALoad" text="¡Y ya te vale a ti también, Boni!
¿Qué pasa, que si no hay drama te lo inventas?" />

	<Subtitle id="211" character="Beffica" enableControls="1" nextDialogueID="212" emotionEnd="Disgust" setAnimation="Beffica, 0, DissmissiveArmWave;Beffica,2,LeanForward;Gramble,0,HugSelfEnd" setEmotion="Beffica,0,Angry;Beffica,2,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_011_Beffica_ZonkOffCromdo" text="¡Roco, calladito más guapito! Yo al menos
no me gano la vida mintiendo como tú." />

	<Subtitle id="212" character="Cromdo" enableControls="1" nextDialogueID="214" emotionEnd="Angry" setAnimation="Cromdo,0,Dealmaker;Cromdo,2,DealmakerEnd;Cromdo,3,LeanForward;Beffica,3.1,LeanForwardEnd;Cromdo,8.5,PointForward" setEmotion="Cromdo,0,Surprised;Cromdo,2,Smug;Cromdo,5,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_012_Cromdo_OhHoHo" text="¡Bueno, bueno!
Pues dime qué hacías husmeando por aquí
a medianoche. ¿Te has vuelto a colar en casas ajenas?" />

	<Subtitle id="214" character="Gramble" enableControls="1" nextDialogueID="215" emotionEnd="Confused" faceSpeaker="Wambus" setAnimation="Gramble,0,Point;Gramble,1,PointEnd;Gramble,3,FistTapping;Cromdo,0,PointForwardEnd" setEmotion="Gramble,0,Fear;Gramble,2,Surprised;Beffica,0,Confused" setTarget="Gramble, 1, @4351" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_013_Gramble_ISeenIt" text="¡Yo también lo he visto!
¡Y esta vez no ha sido
una pesadilla!" />

	<Subtitle id="215" character="Wambus" enableControls="1" nextDialogueID="216" emotionEnd="Unamused" faceSpeaker="Gramble,Beffica" setAnimation="Wambus,0,CrossArmsShakeHead;Gramble,2,FistTappingEnd" setEmotion="Wambus,0,Unamused;Gramble,2,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_014_Wambus_GetSomeGrumping" text="Vete a planchar la oreja, Pepenillo." />

	<Subtitle id="216" character="Gramble" enableControls="1" nextDialogueID="217" emotionEnd="Angry" faceSpeaker="Wambus" setAnimation="Gramble,0.25,No;Gramble,2,Guarded" setEmotion="Gramble,0,Angry;Gramble,3.7,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_015_Gramble_ICantNot" text="¡NO PUEDO!
¡No mientras estéis por aquí
con vuestros APETITOS VORACES!" />

	<Subtitle id="217" character="Wiggle" enableControls="1" nextDialogueID="218" faceSpeaker="Gramble,Beffica" setAnimation="Wiggle,0,BarelyDancing;Wiggle,4,PointToSelf;Wiggle,5.5,PointToSelfEnd;Gramble,2,GuardedEnd" setEmotion="Wiggle,0,Judging;Gramble,2,Confused;Wiggle,4,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_016_Wiggle_DontTakeThis" text="No te lo tomes a mal, querido,
pero estás que saltas a la mínima.
Deberías dormir y verás qué rápido se te pasa." />

	<Subtitle id="218" character="Wambus" enableControls="1" nextDialogueID="219" emotionEnd="Angry" faceSpeaker="Gramble,Beffica" setAnimation="Wambus,0,CrossArmsEnd;Wambus,1.5,LeanForward;Wiggle,0,BarelyDancing" setEmotion="Wambus,0,Smug;Wambus,1.5,Angry;Gramble,1,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017_Wambus_MaybeThenYoud" text="A ver si te cambia el humor y nos dejas
comernos a un par de tus mascotas." />

	<Subtitle id="219" character="Gramble" enableControls="1" emotionEnd="Angry" nextDialogueID="12019, 12020" setAnimation="Gramble,0,Point;Gramble,1,PointEnd" setEmotion="Gramble,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017a_Gramble_YouSayThatAgain" text="¡No vuelvas a decir eso!" />

		<Subtitle id="12019" character="Filbo" speakerText="$Everyone" enableControls="1" emotionStart="Surprised" emotionEnd="Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017b_Gramble_Slapfight" text="*Bofetada*" />

	
	<Subtitle id="12020" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_017c_Wambus_Slapfight" />

	<Subtitle id="220" character="Chandlo" enableControls="1" nextDialogueID="221" emotionEnd="Unamused" setAnimation="Chandlo,2,OpenArms;Chandlo,4,OpenArmsEnd" setEmotion="Chandlo,0,Surprised;Chandlo,2,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_018_Chandlo_WoahHeyChill" text="¡Eh, criaturas!
¡Nada de malos gruños!" />

	<Subtitle id="221" character="Triffany" enableControls="1" nextDialogueID="222" emotionEnd="Unamused" setAnimation="Triffany,0,HandsTogether" setEmotion="Triffany,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_019_Triffany_TheresNoNeed" text="Eso ha sido innecesario." />

	<Subtitle id="222" character="Triffany" enableControls="1" nextDialogueID="223" emotionEnd="Unamused" setTarget="Triffany,0,@4351" setAnimation="Triffany,0,HandsTogetherEnd;Triffany,2,InspectingWall" setEmotion="Triffany,0,Suspicious;Triffany,3.5,Surprised;Triffany,4,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_019a_Triffany_IfWhatGramble" text="Si lo que dicen Pepenillo y Boniata
es cierto, tiene que haber alguna
prueba física que lo demuestre." />

	<Subtitle id="223" character="Snorpy" enableControls="1" nextDialogueID="224" emotionEnd="Suspicious" setTarget="Snorpy,0,@4351" setAnimation="Snorpy,0,TummyTap;Snorpy,2,HeadBack;Snorpy,3.5,HeadBackEnd;Triffany,0,InspectingWallEnd" setEmotion="Snorpy,0,Surprised;Snorpy,1,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_020_Snorpy_IndeedWeShould" text="¡Bien pensado! Vamos a barrer el perímetro,
pero estad alerta por si vuelve la criatura." />

	<Subtitle id="224" character="Filbo" enableControls="1" nextDialogueID="225" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_021_Filbo_UmGoodIdea" text="Sí, buena idea." />

	<Subtitle id="225" character="Filbo" enableControls="1" emotionEnd="Confused" setAnimation="Filbo,0.5,GestureForward;" setEmotion="Filbo,1,Surprised;Filbo,2.5,Confused" setTarget="Filbo,0,Player" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_021a_Filbo_BuddyDoYou" text="Colega, ¿puedes mirar por la zona
del baño? A ver si encuentras
el monstruo en cuestión." />

---

	<Subtitle id="230" character="Triffany" nextDialogueID="231" emotionEnd="Bummed" setAnimation="Triffany,0,InspectingWallEnd;Triffany,2.5,LookDown" setEmotion="Triffany,0,Confused;Triffany,2.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_022_Triffany_MightWannaGet" text="Igual sería mejor salir del pueblo
un par de minutos para calmarnos." />

	<Subtitle id="231" character="Triffany" emotionEnd="Bummed" setAnimation="Triffany,1,HandsTogether,1;Triffany,4,HandsTogetherEnd" setEmotion="Triffany,0,Confused;Triffany,2.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_022a_Triffany_JudginByHistory" text="Sí, porque a este paso lo siguiente
es una pelea de puñetazos." />

	<Subtitle id="232" character="Wambus" nextDialogueID="233" emotionEnd="Unamused" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_023_Wambus_ThisWholeMess" text="Cómo os gusta perder el tiempo." />

	<Subtitle id="233" character="Wambus" emotionEnd="Unamused" setAnimation="Wambus,1.5,CrossArmsShakeHead;Wambus,3,CrossArmsGestureForward;Wambus,5,CrossArmsEnd" setEmotion="Wambus,1.5,Disgust;Wambus,3,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_023a_Wambus_IBetGramble" text="Yo lo que creo es que Pepenillo ha tenido
una pesadilla y ha asustado a Boniata." />

	<Subtitle id="234" character="Wiggle" nextDialogueID="235" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing,1;Wiggle,3,Presenting" setEmotion="Wiggle,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_024_Wiggle_IBelieveOur" text="Y yo creo que se nos acaba el tiempo, querido.
Si no encuentro algo que me inspire..." />

	<Subtitle id="235" character="Wiggle" emotionEnd="Bummed" setAnimation="Wiggle,0.5,Swoon;Wiggle,2,SwoonEnd;Wiggle,4,BarelyDancing" setEmotion="Wiggle,0.5,Fear;Wiggle,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_024a_Wiggle_IJustHope" text="Ay, solo espero que mi pobre Pepenillo
y sus Bichisnax estén bien." />

	<Subtitle id="236" character="Chandlo" emotionEnd="Bummed" setAnimation="Chandlo,0,HandsOnHips;Chandlo,2,ShakingHead;Chandlo,4.5,HandsOnHipsEnd" setEmotion="Chandlo,0,Bummed;Chandlo,2,Confused;Chandlo,4.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_025_Chandlo_WhatABummer" text="Qué palo, criatura.
Pensaba que Snaxburgo estaría en mejores condiciones." />

	<Subtitle id="238" character="Filbo" emotionEnd="Sad" setAnimation="Filbo,0,HandBehindHead;Filbo,2.5,HandBehindHeadEnd;Filbo,4,TiredIdle;Filbo,7,StoppedDefault" setEmotion="Filbo,0,Bummed;Filbo,2.5,Confused;Filbo,4,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_030_Filbo_HeyUhBuddysorry" text="Eh, colega...
No soporto que la gente se pelee.
Espero que se les pase pronto." />

	<Subtitle id="239" character="Snorpy" nextDialogueID="240" emotionEnd="Judging" setAnimation="Snorpy,0,LeanForward;Snorpy,2.5,LeanForwardEnd" setEmotion="Snorpy,0,Unamused;Snorpy,2.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_026_Snorpy_ImNotBack" text="¡No llevo aquí ni cinco minutos y ya hay una crisis!
¡Los Gruñequinati nos está saboteando!" />

	<Subtitle id="240" character="Snorpy" emotionEnd="Judging" setAnimation="Snorpy,0,HeadBack;Snorpy,2,HeadBackEnd" setEmotion="Snorpy,0,Judging;Snorpy,2,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_026a_Snorpy_HasFloofty" text="¿Ñamti anda por aquí?
Soy su hermano y sé que tiene
costumbres un poco siniestras." />

	<Subtitle id="241" character="Beffica" emotionEnd="Sad" setAnimation="Beffica,0,PointToSelf;Beffica,1.5,LeanForward;Beffica,3,LeanForwardEnd" setEmotion="Beffica,0,Confused;Beffica,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_027_Beffica_MyHeartsPounding" text="¡Se me va a salir el corazón del pecho!
¿Verdad que tú me crees, amigui?" />

	<Subtitle id="243" character="Cromdo" nextDialogueID="244" emotionEnd="Smug" setAnimation="Cromdo,0,DismissiveThrow" setEmotion="Cromdo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_028_Cromdo_HoaxesAreA" text="¡Ja! A mí nadie me toma el pelo." />

	<Subtitle id="244" character="Cromdo" emotionEnd="Judging" setAnimation="Cromdo,1.5,Excited;Cromdo,4,ExcitedEnd;Cromdo,6,GestureToSelf" setEmotion="Cromdo,0,Judging;Cromdo,1.5,Disgust;Cromdo,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_028a_Cromdo_AndEvenIf" text="Es que, aunque fuera verdad,
no son precisamente los testigos
más fiables del mundo, ¿sabes lo que te digo?" />

	<Subtitle id="245" character="Gramble" emotionEnd="Confused" setAnimation="Gramble,0,FistTappingEnd;Gramble,1,HugSelf;Gramble,4,HugSelfEnd" setEmotion="Gramble,0,Bummed;Gramble,1.5,Fear;Gramble,3,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_029_Gramble_ImSoTiredbut" text="Estoy muy cansado...
Pero tengo mucho, mucho miedo.
Solo quiero descansar tranquilamente." />

	<Subtitle id="247" character="Filbo" nextDialogueID="248" setAnimation="Filbo,0,TiredIdle;Filbo,1.5,StoppedDefault,0.75;Filbo,2.5,GestureTowardSelf" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_031_Filbo_YouFoundWhat" text="¿Has encontrado lo que buscabas?
¡Avisaré a todo el mundo!" />

	<Subtitle id="248" character="Filbo" option0="$EmojiQuest Sí, cuando quieras." option1="No, aún no." />

---

	<Subtitle id="249" character="Filbo" nextDialogueID="250" emotionEnd="Confused" setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_032_Filbo_WellWhatDid" text="¿Y bien? ¿Q-q-qué has encontrado?" />

	<Subtitle id="250" character="Filbo" option0="Esas huellas no parecen de gruñeco." option1="Algo o alguien ha dejado un mensaje terrorífico." option2="Yo digo que son alienígenas." />

	<Subtitle id="251" character="Wambus" enableControls="1" nextDialogueID="252" emotionEnd="Confused" faceSpeaker="Cromdo" setAnimation="Wambus,0,HandsOnHips;Wambus,2,HandsOnHipsEnd;Wambus,2.5,LookDown" setEmotion="Wambus,0,Judging;Wambus,1,Fear;Wambus,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_033_Wambus_WellThatsiReckon" text="E-e-esto no... Yo digo que...
¡Tiene que haber una explicación!" />

	<Subtitle id="252" character="Cromdo" enableControls="1" nextDialogueID="253" emotionEnd="Angry" faceSpeaker="Wambus,Triffany" setAnimation="Cromdo,0,PointForward;Cromdo,0.5,PointForwardEnd;Cromdo,1,GroundExcited;Cromdo,3,GroundExcitedEnd;Wambus,0,LookDownEnd" setEmotion="Wambus,0.5,Angry;Cromdo,0,Angry;Cromdo,1.8,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_034_Cromdo_CramItWambone" text="¡Venga ya, Panchón!
¡Tenemos un monstruo en la ciudad!" />

	<Subtitle id="253" character="Triffany" enableControls="1" nextDialogueID="254" emotionEnd="Judging" setAnimation="Triffany,0,InspectingWall;Triffany,2.5,InspectingWallEnd;Triffany,5,HandsTogether;Triffany,7,BoneEmphasis,0.5;Triffany,8,StoppedDefault,0.5" setEmotion="Triffany,0,Judging;Triffany,3.8,Surprised;Triffany,4.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_035_Triffany_HmMonstersA" text="El término monstruo denota prejuicios.
Yo opto por llamarlo críptido o
animal no identificado." />

	<Subtitle id="254" character="Wiggle" enableControls="1" nextDialogueID="255" emotionEnd="Suspicious" setAnimation="Wiggle,2,LeanForward;Wiggle,5.5,PointForward;Wiggle,6.5,PointForwardEnd" setEmotion="Wiggle,0,Bummed;Wiggle,2.5,Surprised;Wiggle,5.5,Suspicious" setTarget="Filbo,6,Wiggle;Cromdo,6,Wiggle;Chandlo,6,Wiggle;Wambus,6,Wiggle;Beffica,6,Wiggle;Triffany,6,Wiggle;Snorpy,6,Wiggle" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_036_Wiggle_ItsNoAnimal" text="No es ningún animal, querida.
Estamos ante la Reina de los Bichisnax.
No ha hecho más que advertirnos." />

	<Subtitle id="255" character="Snorpy" enableControls="1" nextDialogueID="256" emotionEnd="Suspicious" setTarget="Snorpy,0,Wiggle; Wiggle,1,Snorpy" setAnimation="Snorpy,0,ArmSwing;Snorpy,5,HeadBack" setEmotion="Snorpy,0,Disgust;Snorpy,2,Judging;Snorpy,5,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_037_Snorpy_ThatsAbsurdWhich" text="¡Venga ya, eso es absurdo!
¿Qué es más probable? ¿Que un Bichisnax gigante
que nadie ha visto nos deje una nota?" />

	<Subtitle id="256" character="Snorpy" enableControls="1" nextDialogueID="257" nextDialogueDelay="-0.5" emotionEnd="Surprised" setAnimation="Snorpy,0,HeadBackEnd;Snorpy,1.5,WavingArms" setEmotion="Snorpy,0,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_037a_Snorpy_OrThatThis" text="¿O que ciertos gruñecos estén
confabulando para hacernos creer que...?" />

	<Subtitle id="257" character="Wiggle" enableControls="1" nextDialogueID="258" emotionEnd="Smug" setAnimation="Snorpy,0.5,WavingArmsEnd;Wiggle,2,PointForward;Wiggle,3,PointForwardEnd" setEmotion="Wiggle,0,Smug;Snorpy,1,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_038_Wiggle_WhatsMoreLikely" text="Lo más probable, querido,
es que hayas visto demasiadas películas." />

	<Subtitle id="258" character="Snorpy" enableControls="1" nextDialogueID="259" emotionEnd="Disgust" setAnimation="Snorpy,0,TummyTap;Snorpy,2.5,LeanForward" setEmotion="Snorpy,0,Angry;Snorpy,2.5,Disgust;Wiggle,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_039_Snorpy_AtLeastMy" text="¡Por lo menos mi teoría tiene una
base científica! ¿La vuestra qué?
¡Ni un triste gráfico!" />

	<Subtitle id="259" character="Wiggle" enableControls="1" nextDialogueID="260" emotionEnd="Angry" setAnimation="Wiggle,0,Swoon;Wiggle,2,SwoonEnd;Snorpy,1,LeanForwardEnd" setEmotion="Wiggle,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_040_Wiggle_IWasTop" text="¿Más gráfico que estas huellas?" />

	<Subtitle id="260" character="Cromdo" enableControls="1" nextDialogueID="261" emotionEnd="Smug" faceSpeaker="Snorpy, Wiggle" setTarget="Cromdo,0,Wiggle;Triffany,0,@4373;Wambus,0,@4373;Filbo,0,Cromdo;Beffica,0,@4373;Chandlo,0,@4373" setAnimation="Cromdo,0,DismissiveWave;Cromdo,3,Dealmaker;Cromdo,4,DealmakerEnd" setEmotion="Cromdo,0,Surprised;Cromdo,1,Judging;Cromdo,3,Smug;Wiggle,0,Unamused;Snorpy,0,Unamused;Snorpy,3,Angry;Wiggle,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_041_Cromdo_YouKnowWhat" text="¡Calma, calma, calma!
No discutáis. Además, ¡ninguna de
las dos teorías es correcta!" />

	<Subtitle id="261" character="Beffica" enableControls="1" nextDialogueID="262" emotionEnd="Sad" faceSpeaker="Filbo" setAnimation="Beffica,0,DissmissiveArmWave;Beffica,2,LeanForward;Beffica,3.5,LeanForwardEnd" setEmotion="Beffica,0,Disgust;Beffica,2,Angry;Beffica,3.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_042_Beffica_UrghWhatDoes" text="Mira, ¿qué más da lo que sea?
Obvio que quiere matarnos." />

	<Subtitle id="262" character="Triffany" enableControls="1" nextDialogueID="263" emotionEnd="Bummed" faceSpeaker="Filbo" setAnimation="Triffany,2,LookDown" setEmotion="Triffany,0,Sad;Triffany,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_043_Triffany_BetweenThisAnd" text="Entre eso y los terremotos,
es imposible vivir en Snaxburgo." />

	<Subtitle id="263" character="Chandlo" enableControls="1" nextDialogueID="264" emotionEnd="Bummed" faceSpeaker="Filbo" setAnimation="Chandlo,0,ShakingHead;Chandlo,4,HandsOnHipsEnd;Chandlo,5,PunchHand" setEmotion="Chandlo,0,Sad;Chandlo,4,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_044_Chandlo_IHateTo" text="Odio decir esto, criatura, pero me arrepiento
de haber bajado de la montaña. Zuki y yo
estábamos más protegidos ahí arriba." />

	<Subtitle id="264" character="Gramble" enableControls="1" nextDialogueID="265" emotionEnd="Confused" faceSpeaker="Filbo" setAnimation="Gramble,0,Guarded" setEmotion="Gramble,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_045_Gramble_SameGoesFor" text="¡Mis pequeñines y yo también!" />

	<Subtitle id="265" character="Filbo" enableControls="1" nextDialogueID="266" emotionEnd="Sad" faceSpeaker="Beffica, Cromdo, Chandlo, Wambus, Triffany, Gramble, Snorpy" setAnimation="Gramble,1.2,GuardedEnd;Triffany,1,LookDownEnd;Chandlo,0.8,PunchHandEnd;Filbo,4.5,GestureTowardSelf" setEmotion="Filbo,0,Fear;Filbo,1.5,Sad;Wiggle,1,Bummed;Snorpy,1,Bummed;" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_046_Filbo_NoweShouldntSplit" text="¡Oh, no, no! No volvamos a separarnos.
¡Es mejor permanecer unidos!" />

	<Subtitle id="266" character="Wambus" enableControls="1" nextDialogueID="267" emotionEnd="Sad" faceSpeaker="Filbo" setAnimation="Wambus,0,CrossArms;Wambus,2.5,CrossArmsLookDown" setEmotion="Wambus,0,Unamused;Wambus,2.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_047_Wambus_ThatMightaBeen" text="Eso funcionaba cuando estábamos
con Lisa. Pero no va a volver." />

	<Subtitle id="267" character="Filbo" enableControls="1" nextDialogueID="268" emotionEnd="Sad" faceSpeaker="Beffica, Cromdo, Chandlo, Wambus, Triffany, Gramble, Snorpy" setAnimation="Filbo,0,Pointing;Filbo,1.5,SadIdle;Wambus,0.5,CrossArmsLookDownEnd" setEmotion="Filbo,0,Angry;Filbo,1.5,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_048_Filbo_YyouDontKnow" text="E-eso no lo sabes.
¡Seguro que vuelve!" />

	<Subtitle id="268" character="Cromdo" enableControls="1" nextDialogueID="269" faceSpeaker="Filbo" emotionEnd="Unamused" setAnimation="Cromdo,0.5,LeanForward;Cromdo,2,LeanForwardEnd" setEmotion="Cromdo,0,Disgust;Cromdo,1,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_049_Cromdo_DontHoldYour" text="Pues espera sentado, compi." />

	<Subtitle id="269" character="Beffica" enableControls="1" nextDialogueID="270" faceSpeaker="Filbo" emotionEnd="Disgust" setAnimation="Beffica,0,LeanForward;Beffica,2.5,DissmissiveArmWave,0.5" setEmotion="Beffica,0,Unamused;Beffica,2,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_050_Beffica_FaceItFilbo" text="Acéptalo, Canelo.
Sin Lisa, solo te tenemos... o sea, a ti." />

	<Subtitle id="270" character="Filbo" enableControls="1" nextDialogueID="271" emotionEnd="Bummed" setAnimation="Filbo,0.5,SuperSadIdle" setEmotion="Filbo,0,Fear;Filbo,0.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_051_Filbo_ThatsthatsNotTrue" text="No. Solo a mí no." />

	<Subtitle id="271" character="Filbo" enableControls="1" nextDialogueID="272" emotionEnd="Unamused" setAnimation="Filbo,0.5,StoppedDefault,1;Filbo,3,GestureTowardSelf;Filbo,5,Pointing" setEmotion="Filbo,0,Unamused" setTarget="Filbo, 1.5,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052_Filbo_IDontKnow" text="Escuchadme bien. No sé por qué
me puso Lisa al mando, pero sí se esto.
Fuera de aquí no erais felices." />

	<Subtitle id="272" character="Filbo" enableControls="1" nextDialogueID="273" emotionEnd="Happy" setAnimation="Filbo,0,PointingEnd;Filbo,2.5,GestureForward" setEmotion="Filbo,0,Bummed;Filbo,2,Happy" setTarget="Filbo,0.5,Chandlo;Filbo,2.5,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052a_Filbo_WeDontHave" text="Puede que no esté Lisa...
Pero nos tenemos unos a otros." />

	<Subtitle id="273" character="Filbo" enableControls="1" nextDialogueID="274" emotionEnd="Neutral" setTarget="Filbo, 0.5,@999.999" setAnimation="Filbo,0.5,HandBehindHead;Filbo,3.5,HandBehindHeadEnd" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_052b_Filbo_MaybeIfWe" text="Tenemos que poner de nuestra parte.
Se lo debemos. Hacedlo por ella." />

	<Subtitle id="274" character="Beffica" enableControls="1" nextDialogueID="275" emotionStart="Unamused" faceSpeaker="Filbo" setEmotion="Beffica,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_053_Beffica_UghIGuess" text="Ay... A ver, tienes toda la razón, sabes..." />

	<Subtitle id="275" character="Triffany" enableControls="1" nextDialogueID="276" faceSpeaker="Filbo" emotionEnd="Judging" setAnimation="Triffany,0.5,HandsTogether;Beffica,0,LookOverShoulderEnd" setEmotion="Triffany,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_054_Triffany_SooooooWereAll" text="Entonces... ¿nos quedamos en el pueblo?" />

	<Subtitle id="276" character="Wambus" enableControls="1" nextDialogueID="277" faceSpeaker="Filbo" emotionEnd="Neutral" setAnimation="Wambus,0,CrossArmsEnd;Wambus,2,TipHat;Triffany,2.5,HandTogetherEnd" setEmotion="Wambus,0,Unamused;Wambus,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_055_Wambus_SeemsLikeIt" text="Eso parece. Al menos
aquí tenemos más seguridad." />

	<Subtitle id="277" character="Filbo" enableControls="1" nextDialogueID="278" emotionEnd="Confused" setAnimation="Filbo,5,HandBehindHead" setEmotion="Filbo,0,Judging;Filbo,2.5,Unamused;Filbo,5,Confused" setTarget="Filbo,2.5,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_056_Filbo_IfWereGonna" text="Pero, si queremos prosperar, necesitamos
que venga todo el mundo. Ñamti y Yerba siguen
ahí fuera, esperemos que fuera de peligro." />

	<Subtitle id="278" character="Snorpy" enableControls="1" nextDialogueID="279" faceSpeaker="Filbo" emotionEnd="Unamused" setAnimation="Filbo,0,HandBehindHeadEnd;Snorpy,3,HeadBack;Snorpy,5,HeadBackEnd" setEmotion="Snorpy,0,Disgust;Snorpy,2,Unamused" setTarget="Snorpy,4,@3142" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_057_Snorpy_IfYouMust" text="Si buscas a Ñamti, yo puedo ayudarte.
Le puse un dispositivo de rastreo,
está en Bahía Ebullición." />

	<Subtitle id="279" character="Chandlo" enableControls="1" nextDialogueID="280" faceSpeaker="Filbo" setAnimation="Chandlo,3,Point" setEmotion="Chandlo,0,Suspicious;Chandlo,2,Neutral" setTarget="Chandlo,3,@3141;Snorpy,1,@201.7201" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_058_Chandlo_AndLastTime" text="Yo la última vez que vi a Yerba
estaba meditando en Arenas Chisporroteantes." />

	<Subtitle id="280" character="Chandlo" enableControls="1" nextDialogueID="281" setAnimation="Chandlo,0,PointEnd;Chandlo,3,PunchHand" setEmotion="Chandlo,0,Surprised;Chandlo,2,Bummed" setTarget="Chandlo,0,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_058a_Chandlo_ButDontForget" text="¡Y no os olvidéis de Huevabel!
Si no está con Lisa, la encontraremos también." />

	<Subtitle id="281" character="Filbo" enableControls="1" emotionEnd="Happy" nextDialogueID="282, 28200, 28201, 28202, 28203, 28204, 28205, 28206, 28207" setAnimation="Filbo,2.5,Excited;Filbo,5,ExcitedEnd;Chandlo,1,PunchHandEnd" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059_Filbo_WeWillChandlo" text="Por supuesto, Fortacho. ¡Y luego
haremos una señora fiesta de bienvenida!
¿Qué os parece?" />

	<Subtitle id="282" character="Chandlo" speakerText="$Everyone" enableControls="1" nextDialogueID="283" text="*Murmullos de aprobación*" />


	<Subtitle id="28200" character="Beffica" enableControls="1" setAnimation="Beffica,0,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Beffica_Grumbling" />

	<Subtitle id="28201" character="Chandlo" enableControls="1" setAnimation="Chandlo,0,ThumpChest" setEmotion="Chandlo,0,Smug" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Chandlo_Grumbling" />

	<Subtitle id="28202" character="Cromdo" enableControls="1" setAnimation="Cromdo,0,DismissiveWave" setEmotion="Cromod,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Cromdo_Grumbling" />

	<Subtitle id="28203" character="Gramble" enableControls="1" setAnimation="Gramble,0,Relaxed" setEmotion="Gramble,0,Confused" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Gramble_Grumbling" />

	<Subtitle id="28204" character="Snorpy" enableControls="1" setAnimation="Snorpy,1,ArmSwing" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Snorpy_Grumbling" />

	<Subtitle id="28205" character="Triffany" enableControls="1" setAnimation="Triffany,1,LookDown" setEmotion="Triffany,0,Judging" emotionEnd="Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Triffany_Grumbling" />

	<Subtitle id="28206" character="Wambus" enableControls="1" setAnimation="Wambus,0,LookDown" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Wambus_Grumbling" />

	<Subtitle id="28207" character="Wiggle" enableControls="1" setAnimation="Wiggle,1,LeanForward" setEmotion="Wiggle,0,Suspicious;Wiggle,1,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_059a_Wiggle_Grumbling" />


	<Subtitle id="283" character="Filbo" enableControls="1" emotionEnd="Neutral" setAnimation="Wambus,0,LookDownEnd;Triffany,0,LookDownEnd;Wiggle,0,LeanForwardEnd;Filbo,0,Excited;Filbo,1,TiredIdle,1" setEmotion="Filbo,0,Happy;Filbo,1,Neutral" setLookAt="Filbo,0,@999.999" eventName="event:/GameAudio/Voiceovers/Scenes/TheIntruder/TheIntruder_060_Filbo_GreatNowLets" text="Pues ya está todo dicho. Por ahora a dormir." />




	<Subtitle id="300" character="Filbo" emotionEnd="Happy" setAnimation="Filbo,0,Excited;Filbo,4.5,ExcitedEnd" setEmotion="Filbo,0,Happy;Filbo,4.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_003_Filbo_ThisIsAwesome" text="¡Qué gran avance!
¡Pero no descansaré hasta que esté
todo el pueblo bailando a tope!" />

	
	<Subtitle id="301" character="Beffica" option0="¡Deberías salir a bailar!" option1="Que siga la fiesta..." />

	<Subtitle id="302" character="Beffica" nextDialogueID="301" emotionEnd="Neutral" setAnimation="Beffica,3,LookOverShoulder;Beffica,5,LookOverShoulderEnd" setEmotion="Beffica,0,Suspicious;Beffica,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_011_Beffica_IGiveThis" text="A esta le doy un siete de diez.
Está en plan que se sale. O sea, para ser de Canelo." />

	<Subtitle id="303" character="Beffica" nextDialogueID="304" emotionEnd="Smug" setAnimation="Beffica,0,LeanBack;Beffica,1.5,LeanBackEnd" setEmotion="Beffica,0,Unamused;Beffica,1.5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_012_Beffica_MeDanceI" text="¿Que baile yo?
¡Ya te gustaría ver bailar a esta diva!" />

	<Subtitle id="304" character="Beffica" setAnimation="Beffica,0.5,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" emotionEnd="Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_012a_Beffica_BesidesThisIsnt" text="Además, esta canción no es mi estilo." />

	<Subtitle id="305" character="Beffica" emotionEnd="Smug" setAnimation="Beffica,1.7,PointToSelf" setEmotion="Beffica,0,Happy; Beffica,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_013_Beffica_OmgTheyrePlaying" text="¡Esta es mi canción, me caigo muerta!
Os vais a enterar de lo que es
una fiesta de verdad." />

	
	<Subtitle id="306" character="Cromdo" option0="¡Deberías salir a bailar!" option1="Que siga la fiesta..." />

	<Subtitle id="307" character="Cromdo" nextDialogueID="306" setAnimation="Cromdo,0,Dealmaker;Cromdo,5,DealmakerEnd" setEmotion="Cromdo,0,Happy;Cromdo,6,Smug" emotionEnd="Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_050_Cromdo_SnakwaterGetchaSnakwater" text="¡Aguasnak! ¡Que rule el aguasnak!
¡Fresquito, orgánico y libre de crue...! ¡Que está muy rico!" />

	<Subtitle id="308" character="Cromdo" emotionEnd="Unamused" setAnimation="Cromdo,1,GroundExcited;Cromdo,3,GroundExcitedEnd;Cromdo,5,GestureToSelf" setEmotion="Cromdo,0,Surprised;Cromdo,3,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_051_Cromdo_HeyTheresBusiness" text="¿Estás de guasa? Tengo trabajo que hacer.
No abandonaré mi puesto hasta que
se empiecen a desmelenar los gruñecos." />

	<Subtitle id="309" character="Cromdo" emotionEnd="Happy" setAnimation="Cromdo,0,DismissiveWave;Cromdo,5.5,WavingArms,0.25;Cromdo,6.5,GroundExcited;Cromdo,7,DealmakerIdle,0.25" setEmotion="Cromdo,0,Neutral;Cromdo,4,Smug;Cromdo,5.5,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_052_Cromdo_AlrightThatsEnough" text="¡Se acabó trabajar por hoy!
¡Ahora a darlo todo en la pista!
¡Oooh, baby! ¡Na, na, na, na, na, baby!" />

	
	<Subtitle id="310" character="Floofty" option0="¡Deberías salir a bailar!" option1="Que siga la fiesta..." />

	<Subtitle id="311" character="Floofty" nextDialogueID="310" emotionEnd="Disgust" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd" setEmotion="Floofty,0,Unamused;Floofty,2,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_018_Floofty_YoureInterruptingPersonal" text="Estoy resolviendo un asunto
personal. Si no tienes nada inteligente
que decir, DA MEDIA VUELTA." />

	<Subtitle id="312" character="Floofty" emotionEnd="Smug" setAnimation="" setEmotion="Floofty,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_019_Floofty_RhythmicGyrationHas" text="Las rotaciones rítmicas son superfluas." />

	<Subtitle id="313" character="Floofty" emotionEnd="Neutral" setAnimation="Floofty,0,LeanForward;Floofty,2,LeanForwardEnd,0.5;Floofty,4.5,GestureToSelf" setEmotion="Floofty,0,Neutral;Floofty,4.5,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_020_Floofty_MissTriffanyHas" text="Trufina me ha convencido del valor
cultural e histórico de este movimiento expresivo.
Me gustaría vivirlo en mis propias telas." />

	
	<Subtitle id="314" character="Snorpy" option0="¡Deberías salir a bailar!" option1="Que siga la fiesta..." />

	<Subtitle id="315" character="Snorpy" nextDialogueID="314" emotionEnd="Smug" setAnimation="Snorpy,0,ArmSwing;Snorpy,3,TummyTap" setEmotion="Snorpy,0,Happy;Snorpy,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_021_Snorpy_BeAtEase" text="¡No te alarmes!
Las luces de la fiesta actúan a modo
de inhibidor de ondas. Es segura." />

	<Subtitle id="316" character="Snorpy" emotionEnd="Bummed" setAnimation="Snorpy,0,LookDown;Snorpy,2.5,LookDownEnd" setEmotion="Snorpy,0,Bummed;Snorpy,3.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_022_Snorpy_IHaveSomething" text="Tengo que preguntarle algo importante a Fortacho,
pero cierta personita de mi familia
no me deja en paz." />

	<Subtitle id="317" character="Snorpy" emotionEnd="Bummed" setAnimation="Snorpy,0,LookDown;Snorpy,2.5,LookDownEnd" setEmotion="Snorpy,0,Bummed;Snorpy,3.5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_023_Snorpy_IWantTo" text="Quiero decirle a Fortacho cómo me siento...
pero no para de hablar
con esa dichosa jipi." />

	<Subtitle id="318" character="Snorpy" emotionEnd="Confused" setAnimation="Snorpy,1,TummyTap" setEmotion="Snorpy,0,Surprised;Snorpy,1,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_024_Snorpy_MyChanceHas" text="¡Es mi oportunidad!
No la fastidies, Bichorraro…" />

	
	<Subtitle id="319" character="Chandlo" option0="¡Deberías salir a bailar!" option1="Que siga la fiesta..." />

	<Subtitle id="320" character="Chandlo" nextDialogueID="319" emotionEnd="Smug" setAnimation="Chandlo,1.5,OpenArms;Chandlo,4,OpenArmsEnd" setEmotion="Chandlo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_027_Chandlo_IfIKnew" text="¡Si hubiera sabido lo de esta fiesta,
habría vuelto hace semanas!" />

	<Subtitle id="321" character="Chandlo" emotionEnd="Neutral" setAnimation="Chandlo,0,ShakingHead;Chandlo,3,ThumpChest" setEmotion="Chandlo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_028_Chandlo_MaybeLaterBro" text="Igual más tarde, criatura,
¡estoy recibiendo las enseñanzas de Yerba!" />

	<Subtitle id="327" character="Chandlo" emotionEnd="Bummed" setAnimation="Chandlo,1,RightFlex;Chandlo,3,RightUpFlex;Chandlo,5,ShakingHead,1;Chandlo,8,HandsOnHipsEnd" setEmotion="Chandlo,0,Happy;Chandlo,3,Smug;Chandlo,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_029_Chandlo_DawgYouKnow" text="Yo siempre estoy LPB: listo para bailar,
pero sin Zuki no entro
en la pista de baile." />

	
	<Subtitle id="322" character="Shelda" option0="¡Deberías salir a bailar!" option2="Que siga la fiesta..." />

	<Subtitle id="323" character="Shelda" nextDialogueID="322" emotionEnd="Sad" setAnimation="Shelda,0,GestureForward;Shelda,4.5,LookLeftAndRight" setEmotion="Shelda,0,Suspicious;Shelda,2.5,Surprised;Shelda,6.5,Suspicious;Shelda,10,Sad,1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_030_Shelda_OurDoomIs" text="Nuestro fin se acerca.
Una lluvia venen, ¡hip!
Un flujo de dolor." />

	<Subtitle id="324" character="Shelda" nextDialogueID="325" emotionEnd="Smug" setAnimation="Shelda,2.5,GestureToCosmos" setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious;Shelda,5,Neutral;Shelda,9,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_031_Shelda_AnOrbCleaved" text="¡Ah! Un orbe partido.
Una ventisca de papelitos.
Así debe ser antes del baile." />

	<Subtitle id="326" character="Shelda" emotionEnd="Happy" setAnimation="Shelda,0,Doom;Shelda,4,DoomEnd;Shelda,7,Dance,1" setEmotion="Shelda,0,Happy;Shelda,5,Suspicious;Shelda,6,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_032_Shelda_AHeartEnraptured" text="Mi corazón está fascinado.
Ahora... ¡lloraré en la pista de baile!
¡A menear el esqueñeco!" />

	
	<Subtitle id="330" character="Wiggle" option0="¡Deberías salir a bailar!" option3="Que siga la fiesta..." />

	<Subtitle id="331" character="Wiggle" nextDialogueID="330" emotionEnd="Neutral" setAnimation="Wiggle,0,Presenting;Wiggle,3,PointToSelf;Wiggle,5,PointToSelfEnd" setEmotion="Wiggle,0,Happy;Wiggle,2,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_035_Wiggle_WhatAFabulous" text="Esta fiesta es fa-bu-lo-sa.
No es el festival de Lollapelusa, pero me vale." />

	<Subtitle id="332" character="Wiggle" nextDialogueID="333" emotionEnd="Smug" setAnimation="Wiggle,0,PointToSelf;Wiggle,2,PointToSelfEnd" setEmotion="Wiggle,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_036_Wiggle_MyDarlingI" text="Pero cari, ¡yo SIEMPRE estoy bailando!" />

	<Subtitle id="333" character="Wiggle" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing;Wiggle,4,Swoon;Wiggle,6,SwoonEnd" setEmotion="Wiggle,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_037_Wiggle_IdLoveTo" text="Me encantaría arrasar en la pista,
pero soy más de cantar. ¡Por desgracia,
tengo las cuerdas muy ásperas!" />

	<Subtitle id="334" character="Wiggle" emotionEnd="Happy" setAnimation="Wiggle,0,HoldDrinkEnd;Wiggle,2.5,PointForward;Wiggle,4,PointForwardEnd" setEmotion="Wiggle,0,Happy;Wiggle,3,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_038_Wiggle_AtLastBeverage" text="¡Por fin algo de beber!
¡Ahora sí, a bailar toda la noche!" />

	
	<Subtitle id="337" character="Gramble" option0="¡Deberías salir a bailar!" option1="Que siga la fiesta..." />

	<Subtitle id="338" character="Gramble" nextDialogueID="337" emotionEnd="Bummed" setAnimation="Gramble,0,Relaxed;Gramble,2,RelaxedEnd;Gramble,3,FistTapping;Gramble,5,FistTappingEnd" setEmotion="Gramble,0,Surprised;Gramble,3,Fear;Gramble,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_039_Gramble_NeverSeenEverybody" text="Nunca había visto al personal
tan animado. Y eso me hace pensar
que va a pasar algo malo." />

	<Subtitle id="339" character="Gramble" emotionEnd="Bummed" setAnimation="Gramble,1,GestureForward;Gramble,3,Guarded;Gramble,6,GuardedEnd" setEmotion="Gramble,0,Confused;Gramble,3,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_040_Gramble_IDunnoI" text="Quita, quita, que me acuerdo de
la última fiesta. Con Pancho por aquí,
no me fío ni un pelo." />

	
	<Subtitle id="342" character="Wambus" option0="¡Deberías salir a bailar!" option2="Que siga la fiesta..." />

	<Subtitle id="343" character="Wambus" nextDialogueID="342" emotionEnd="Unamused" setAnimation="Wambus,0,TipHat;Wambus,2,LookDown;Wambus,4,LookDownEnd" setEmotion="Wambus,0,Happy;Wambus,2.5,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_047_Wambus_MightyFineShindig" text="Habéis montado un buen guateque,
¡mejor que el último desde luego!" />

	<Subtitle id="344" character="Wambus" nextDialogueID="345" emotionEnd="Sad" setAnimation="Wambus,0,CrossArms;Wambus,4,CrossArmsShakeHead" setEmotion="Wambus,0,Confused;Wambus,3,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_048_Wambus_ImThinkinI" text="Me gustaría disculparme
con Pepenillo antes de hacer nada,
pero no encuentro las palabras." />

	<Subtitle id="345" character="Wambus" emotionEnd="Confused" setAnimation="Wambus,0.5,CrossArmsGestureForward;Wambus,3,CrossArmsEnd" setEmotion="Wambus,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_048a_Wambus_MaybeICould" text="A lo mejor encuentro el valor
con un poco de... coraje líquido." />

	<Subtitle id="341" character="Wambus" emotionEnd="Confused" setAnimation="Wambus,1,HoldDrinkEnd" setEmotion="Wambus,0,Suspicious;Wambus,1,Neutral;Wambus,4,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_049_Wambus_MuchObligedStranger" text="*Eructo* Muchas gracias.
Iré a hablar con Pepenillo
mientras me dure." />

	
	<Subtitle id="348" character="Triffany" option0="¡Deberías salir a bailar!" option1="¡Deberías hablar con Ñamti!" option2="Que siga la fiesta..." />

	<Subtitle id="1348" character="Triffany" option0="¡Deberías salir a bailar!" option1="Que siga la fiesta..." />

	<Subtitle id="349" character="Triffany" nextDialogueID="1348" emotionEnd="Happy" setAnimation="" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_043_Triffany_ThisPartysA" text="¡Esta fiesta es la bomba!" />

	<Subtitle id="351" character="Triffany" emotionEnd="Happy" setAnimation="Triffany,0,LookDown;Triffany,3,HandsTogether,1;Triffany,6,HandsTogetherEnd" setEmotion="Triffany,0,Confused;Triffany,3,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_044_Triffany_IDunnoI" text="Bailo como si tuviera las piernas de velcro.
¿No prefieres que te cuente
la apasionante historia del baile?" />

	<Subtitle id="352" character="Triffany" emotionEnd="Happy" setAnimation="Triffany,0,HandsTogether,0.25;Triffany,2,InspectingWall,1;Triffany,5.5,InspectingWallEnd" setEmotion="Triffany,0,Surprised;Triffany,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_045_Triffany_OhIBet" text="¡Hay un baile del desierto que
SEGURO que a Ñamti le encantaría!
El baile de la muerte pronosticada." />

	<Subtitle id="353" character="Triffany" enableControls="1" emotionEnd="Happy" setAnimation="Triffany,2,Dance,1" setEmotion="Triffany,0,Neutral;Triffany,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_046_Triffany_PhewImAll" text="¡Ya he hablado demasiado
¡Vamos a mover el coxis!" />

	
	<Subtitle id="354" character="Floofty" nextDialogueID="355" enableControls="0" emotionEnd="Bummed" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,GestureToSelf" setEmotion="Floofty,0,Unamused;Floofty,4,Bummed;Snorpy,0,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_014_Floofty_IOweYou" text="Te debo una disculpa, hermano.
Mis insultos de antes han sido... excesivos." />

	<Subtitle id="355" character="Floofty" nextDialogueID="356" enableControls="0" emotionEnd="Neutral" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,Pondering;Floofty,4,PonderingGestureForward" setEmotion="Floofty,0,Neutral;Snorpy,4,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_014a_Floofty_YourInventionsAre" text="Tus inventos resultan de gran ayuda
para recoger muestras y... aprecio
mucho que los lleves a cabo." />

	<Subtitle id="356" character="Snorpy" nextDialogueID="357" enableControls="0" emotionEnd="Neutral" focusTargets="Floofty,Snorpy" setAnimation="Snorpy,0,HeadBack;Snorpy,3,HeadBackEnd" setEmotion="Snorpy,0,Suspicious;Snorpy,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_015_Snorpy_YourApologyIs" text="Tu disculpa está más vacía
que tu código ético,
pero es un comienzo." />

	<Subtitle id="357" character="Floofty" nextDialogueID="1357" enableControls="0" emotionEnd="Unamused" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,PonderingChop;Floofty,2,PonderingLeanForward" setEmotion="Floofty,0,Smug;Floofty,1,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_016_Floofty_ExcellentNowThat" text="Excelente. Ahora que nos hemos
reconciliado, tengo una montaña de tesis
que requieren de tu revisión exhaustiva." />

	<Subtitle id="1357" character="Floofty" nextDialogueID="358" enableControls="0" emotionEnd="Smug" focusTargets="Floofty,Snorpy" setAnimation="Floofty,0,PonderingLeanForwardEnd;Floofty,2,PonderingEnd" setEmotion="Floofty,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_016a_Floofty_AsYouSeem" text="En vista de que dispones
de tiempo libre..." />

	<Subtitle id="358" character="Snorpy" enableControls="0" emotionEnd="Disgust" focusTargets="Floofty,Snorpy" setAnimation="" setEmotion="Snorpy,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_017_Snorpy_ITakeIt" text="Retiro lo dicho." />

	
	<Subtitle id="359" character="Shelda" nextDialogueID="360" enableControls="0" emotionEnd="Judging" focusTargets="Shelda,Chandlo" setAnimation="Shelda,7.2,DismissiveWave;Shelda,11.5,GestureToCosmos" setEmotion="Shelda,0,Suspicious;Shelda,4,Surprised;Shelda,7,Judging;Shelda,11,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_025_Shelda_OneWhoIs" text="La verdad se ha revelado ante mí.
El camino a la iluminación no lo han de recorrer
las piernas, sino las mentes." />

	<Subtitle id="360" character="Chandlo" nextDialogueID="1360" enableControls="0" emotionEnd="Happy" unskippable="1" focusTargets="Shelda,Chandlo" setAnimation="Chandlo,2,PunchHand;Chandlo,6,PunchHandEnd;Chandlo,8,HoldDrink" setEmotion="Chandlo,0,Suspicious;Chandlo,4,Smug;Chandlo,8,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_026_Chandlo_IUnderstandYour" text="Comprendo tu sabiduría, oh, gran Yerba.
¿Entonces lo que tengo que hacer es beber aguasnak
BOCABAJO?" />

	<Subtitle id="1360" character="Shelda" enableControls="1" emotionEnd="Happy" unskippable="1" focusTargets="Shelda,Chandlo" setAnimation="Chandlo,0,Drink;Shelda,0,GestureForward" setEmotion="Shelda,0,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_026a_Shelda_Yes_ADD" text="¡¡¡SÍ!!!" />

	
	<Subtitle id="361" character="Gramble" nextDialogueID="362" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wiggle" setAnimation="Gramble,1.5,Relaxed;Gramble,3.5,RelaxedEnd" setEmotion="Gramble,0,Suspicious;Gramble,1.5,Surprised;Gramble,3.5,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_033_Gramble_ThisSongsAmazin" text="Estaba un poco preocupado al principio,
¡pero esta fiesta mola!
Hasta los más peques se divierten." />

	<Subtitle id="362" character="Wiggle" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wiggle" setAnimation="Wiggle,1,LeanForward;Wiggle,4,LeanForwardEnd" setEmotion="Wiggle,0,Smug;Wiggle,3,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_034_Wiggle_ItsAmazingMy" text="¡Ja, ja, ja! ¡Todavía no has sacado
a tu animal interior, cariño! ¡Vamos a
practicar esos pasos de baile!" />

	
	<Subtitle id="363" character="Triffany" nextDialogueID="364" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Wambus" setAnimation="Triffany,0,InspectingWall;Triffany,4,InspectingWallEnd" setEmotion="Triffany,0,Happy;Triffany,2.5,Smug;Triffany,5.5,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_041_Triffany_SoTheOsteoblast" text="Así que el fémur le dice...
'¡No seas tan duro!'.
¡Ja, ja, ja, ja, ja!" />

	<Subtitle id="364" character="Wambus" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Wambus" setAnimation="Wambus,0,HandsOnHips;Wambus,2,LeanForward,0.5;Wambus,4,ShakeHead,1" setEmotion="Wambus,0,Smug;Wambus,1,Happy;Wambus,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_042_Wambus_AwTriffyYer" text="¡Ja, ja, ja, tan duro!
Me parto.
¡Trufi, eres de lo que no hay!" />

	
	<Subtitle id="365" character="Gramble" nextDialogueID="366" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus" setAnimation="Gramble,1,Guarded" setEmotion="Gramble,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_053_Gramble_HeyNowI" text="Eh, Pancho, no quiero tener más problemas..." />

	<Subtitle id="366" character="Wambus" nextDialogueID="367" enableControls="0" emotionEnd="Bummed" focusTargets="Gramble,Wambus" setAnimation="Wambus,0,LookDown;Wambus,3,LookDownEnd;Gramble,2,GuardedEnd" setEmotion="Wambus,0,Bummed;Gramble,2,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_054_Wambus_GrambleImSorry" text="Quiero pedirte perdón, Pepenillo.
He sido un grosero contigo
y un monstruo con tus pequeñines." />

	<Subtitle id="367" character="Gramble" nextDialogueID="368" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus" setAnimation="Gramble,0,Point;Gramble,2,PointEnd" setEmotion="Gramble,0,Confused;Gramble,1.5,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_055_Gramble_YouyoureSeriousNo" text="¿Me lo dices en serio? ¿¿Me tomas el pelo??" />

	<Subtitle id="368" character="Wambus" nextDialogueID="369" enableControls="0" emotionEnd="Suspicious" focusTargets="Gramble,Wambus" setAnimation="Wambus,0,CrossArms;Wambus,2,CrossArmsShakeHead" setEmotion="Wambus,0,Unamused;Wambus,2,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_056_Wambus_IDontTell" text="Yo no bromeo, Pepenillo.
No tengo la capacidad." />

	<Subtitle id="369" character="Gramble" nextDialogueID="370" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wambus" setAnimation="Gramble,0,Relaxed;Gramble,4.5,SquatArmsWide,1" setEmotion="Gramble,0,Surprised;Gramble,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_057_Gramble_ApologyAcceptedOcourse" text="Pues... ¡disculpas aceptadas!
¡Ven aquí y dame
un abrazo!" />

	<Subtitle id="370" character="Wambus" nextDialogueID="371" enableControls="0" emotionEnd="Judging" focusTargets="Gramble,Wambus" setAnimation="Gramble,0,StoppedDefault,1" setEmotion="Wambus,0,Judging;Gramble,0,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_058_Wambus_No" text="No." />

	<Subtitle id="371" character="Wambus" enableControls="0" emotionEnd="Happy" focusTargets="Gramble,Wambus" setAnimation="Wambus,0,CrossArmsEnd" setEmotion="Wambus,0,Happy;Gramble,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_058a_Wambus_ButISuppose" text="Pero un buen baile no hace daño a nadie." />

	
	<Subtitle id="374" character="Triffany" nextDialogueID="375" enableControls="0" emotionEnd="Happy" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Triffany,0,StoppedDefault;Triffany,2,Dance,1;Triffany,5.5,StoppedDefault,0.5;Triffany,7,HandsTogether,0.5" setEmotion="Triffany,0,Happy;Triffany,3,Suspicious;Triffany,5,Neutral;Triffany,7,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_059_Triffany_SoYaSee" text="... y por eso el baile del desierto
imita el combate cuerpo a cuerpo contra
los Bichisnax. ¡Así enseñaban a combatir a la gente joven!" />

	<Subtitle id="375" character="Floofty" nextDialogueID="376" enableControls="0" emotionEnd="Smug" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Floofty,0,Pondering;Floofty,1,PonderingArmTwirl;Floofty,3,PonderingArmTwirlEnd" setEmotion="Floofty,0,Surprised;Floofty,1,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_060_Floofty_FascinatingHidingPurpose" text="¡Fascinante!
Una costumbre ridícula con un propósito oculto.
Haré uso de esta disciplina." />

	<Subtitle id="376" character="Snorpy" nextDialogueID="377" enableControls="0" emotionEnd="Disgust" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Snorpy,0,HeadBack;Snorpy,1.5,HeadBackEnd" setEmotion="Snorpy,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_061_Snorpy_OhYouBelieve" text="¡Ah, muy bonito, a ella sí que le haces caso!" />

	<Subtitle id="377" character="Floofty" nextDialogueID="353" enableControls="0" emotionEnd="Neutral" focusTargets="Triffany,Floofty,Snorpy" setAnimation="Floofty,0,PonderingGestureForward;Floofty,3,PonderingEnd;Floofty,5,GestureToSelf" setEmotion="Floofty,0,Neutral;Floofty,5,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_020_Floofty_MissTriffanyHas" text="Trufina me ha convencido
del valor histórico y cultural de un movimiento expresivo.
Tal vez deba experimentarlo." />

	
	<Subtitle id="378" character="Snorpy" nextDialogueID="1378" enableControls="0" emotionEnd="Confused" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,5.5,LookDown;Snorpy,9,LookDownEnd" setEmotion="Snorpy,0,Suspicious;Snorpy,1,Confused" setTarget="Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_062_Snorpy_ChandloiweveBeenTogether" text="Ejem. Fortacho... Yo... Llevamos mucho
tiempo juntos y siempre me he preguntado si me correspondías...
¿T-te gustaría que fuéramos novios?" />

	<Subtitle id="1378" character="Chandlo" nextDialogueID="1379" enableControls="0" emotionEnd="Confused" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,1,ShakingHead" setEmotion="Chandlo,0,Judging;Chandlo,1,Confused" setTarget="Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_063_Chandlo_WhatBroThat" text="¿Qué tontería estás diciendo, criatura?" />

	<Subtitle id="1379" character="Snorpy" nextDialogueID="1380" enableControls="0" emotionEnd="Bummed" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,3,HeadBack" setEmotion="Snorpy,0,Sad;Snorpy,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_064_Snorpy_AhISee" text="Ah... Ya entiendo.
Perdona.
Olvida lo que te he dicho." />

	<Subtitle id="1380" character="Chandlo" nextDialogueID="1381" enableControls="0" emotionEnd="Judging" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,0,HeadBackEnd;Chandlo,2,OpenArms" setEmotion="Chandlo,0,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_065_Chandlo_SnorpyWeveBeen" text="Zuki, llevamos AÑOS saliendo." />

	<Subtitle id="1381" character="Snorpy" nextDialogueID="1382" enableControls="0" emotionEnd="Judging" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,0,OpenArmsEnd" setEmotion="Snorpy,0,Surprised;Snorpy,2,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_066_Snorpy_WhatHowIs" text="¿Q-q-qué? ¿Cómo es eso posible?" />

	<Subtitle id="1382" character="Chandlo" nextDialogueID="1383" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,2,LeanForward;Chandlo,5,LeanForwardEnd" setEmotion="Chandlo,0,Happy;Chandlo,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_067_Chandlo_DudeRememberThat" text="Tío, ¿no te acuerdas de cuando nos subimos
a la noria y te dije que quería
irme a vivir contigo?" />

	<Subtitle id="1383" character="Snorpy" nextDialogueID="1384" enableControls="0" emotionEnd="Neutral" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,2,LookDown,1;Snorpy,5,LookDownEnd" setEmotion="Snorpy,0,Surprised;Snorpy,5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_068_Snorpy_WwellIJust" text="Sí, pero pensaba que solo éramos
compañeros de piso con beneficios...
¡A mí me tienes que decir las cosas claras!" />

	<Subtitle id="1384" character="Chandlo" nextDialogueID="379" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo" setAnimation="Snorpy,2,LeanForward;Chandlo,2,LeanForward" setEmotion="Chandlo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_069_Chandlo_SorrySnorpdawg" text="¿Eso quieres, Zuki?
*beso*" />

	<Subtitle id="379" character="Chandlo" enableControls="0" nextDialogueID="3790" emotionEnd="Smug" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,0,LeanForwardEnd;Snorpy,1,LeanForwardEnd" setEmotion="Chandlo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_070_Chandlo_IsThatClear" text="¿He sido lo bastante claro?" />

	<Subtitle id="3790" character="Snorpy" enableControls="0" nextDialogueID="3791" emotionEnd="Smug" focusTargets="Snorpy,Chandlo" setAnimation="" setEmotion="Snorpy,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_071_Snorpy_Yuhhuh" text="Uy... S-s-sí..." />

	<Subtitle id="3791" character="Chandlo" enableControls="0" emotionEnd="Happy" focusTargets="Snorpy,Chandlo" setAnimation="Chandlo,0,ThumpChest" setEmotion="Chandlo,0,Smug;Chandlo,2,Happy" setTarget="Snorpy,0,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_072_Chandlo_ILoveYou" text="Te quiero, colega.
¡Y ahora vamos a bailar!" />

	
	<Subtitle id="381" character="Filbo" nextDialogueID="382" enableControls="0" emotionEnd="Neutral" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,GestureForward" setEmotion="Filbo,0,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_004_Filbo_HowsTheParty" text="¿Qué te parece la fiesta, Boni?" />

	<Subtitle id="382" character="Beffica" nextDialogueID="383" enableControls="0" emotionEnd="Unamused" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,DissmissiveArmWave" setEmotion="Beffica,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_005_Beffica_OhIveSeen" text="Las he visto peores." />

	<Subtitle id="383" character="Filbo" nextDialogueID="384" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Filbo,1,HandBehindHead,1;Filbo,4,HandBehindHeadEnd" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_006_Filbo_YeahItsReally" text="¡La cosa mejora por momentos!
Me alegro de ver lo bien que se llevan." />

	<Subtitle id="384" character="Beffica" nextDialogueID="385" enableControls="0" emotionEnd="Judging" focusTargets="Filbo,Beffica" setAnimation="Beffica,1.5,PointForward;Beffica,4,LeanForward" setEmotion="Beffica,0,Bummed;Beffica,4,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_007_Beffica_ListenFilboI" text="Ay... Mira, Canelo, me parece superbién
lo que estás haciendo, en plan,
para juntarnos y que no estemos aburridos." />

	<Subtitle id="385" character="Beffica" nextDialogueID="386" enableControls="0" emotionEnd="Judging" focusTargets="Filbo,Beffica" setAnimation="Beffica,0,LeanForwardEnd;Beffica,3,LeanBack" setEmotion="Beffica,0,Suspicious;Beffica,2,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_007a_Beffica_ButTheseGrumps" text="Pero estos gruñecos no son amigos.
Solo han venido porque no quieren
estar solos." />

	<Subtitle id="386" character="Filbo" nextDialogueID="387" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Beffica,0.5,LeanBackEnd;Filbo,0.5,GestureTowardSelf" setEmotion="Beffica,0.5,Neutral;Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_008_Filbo_SureButWho" text="Pues claro. Nadie quiere estar solo." />

	<Subtitle id="387" character="Beffica" nextDialogueID="388" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Beffica,1,DissmissiveArmWave" setEmotion="Beffica,0,Smug;Beffica,3,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_009_Beffica_YoureSuchA" text="¡Ji, ji, ji! Eres mazo de tonto.
Pero en plan bien, ¿sabes?" />

	<Subtitle id="388" character="Filbo" enableControls="0" emotionEnd="Happy" focusTargets="Filbo,Beffica" setAnimation="Filbo,0,HandBehindHead,1;Filbo,2,HandBehindHeadEnd;Filbo,4,Wave" setEmotion="Filbo,0,Smug;Filbo2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_010_Filbo_AwThanksIm" text="Me lo tomaré como un halago.
Voy a la pista de baile,
¡espero verte allí!" />

	
	<Subtitle id="389" character="Filbo" nextDialogueID="390" emotionEnd="Bummed" unskippable="1" setAnimation="Filbo,4,HandBehindHead,1" setEmotion="Filbo,0,Happy;Filbo,4,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_073_Filbo_WeDidIt" text="Uf... Lo logramos, colega.
Hemos juntado a todo el mundo.
Bueno... A casi todo." />

	<Subtitle id="390" character="Filbo" nextDialogueID="391" emotionEnd="Happy" unskippable="1" setAnimation="Filbo,1,HandBehindHeadEnd,1" setEmotion="Filbo,0,Neutral;Filbo,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_074_Filbo_ButKnowingEggabell" text="Pero estoy convencido
de que Huevabel está ahí fuera
y seguro que Lisa no anda muy lejos de ella." />

	<Subtitle id="391" character="Filbo" nextDialogueID="392" emotionEnd="Neutral" setAnimation="Filbo,2,Pointing" setEmotion="Filbo,0,Neutral" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075_Filbo_NoneOfThis" text="Nada de esto
habría sido posible
sin ti, compi." />

	<Subtitle id="392" character="Filbo" nextDialogueID="393" emotionEnd="Confused" unskippable="1" setAnimation="Filbo,0,PointingEnd,1;Filbo,3.5,GestureTowardSelf" setEmotion="Filbo,0,Bummed;Filbo,3,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075a_Filbo_IKnowYou" text="Sé que un día te irás
para volver al trabajo.
Te echaré mucho de menos." />

	<Subtitle id="393" character="Filbo" emotionEnd="Neutral" unskippable="1" setAnimation="Filbo,1,HandBehindHead,1" setEmotion="Filbo,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_075b_Filbo_AndYouStill" text="Y b-bueno, todavía tienes
que entrevistar a Lisa, ¿no es así?" />

	<Subtitle id="394" character="Shelda" nextDialogueID="395" emotionEnd="Suspicious" setAnimation="Shelda,0,LookLeftAndRight" setEmotion="Shelda,0,Suspicious;Shelda,1.5,Surprised" setTarget="Filbo,0,Shelda" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_076_Shelda_OurEndIs" text="El fin se aproxima." />

	<Subtitle id="395" character="Filbo" emotionEnd="Judging" unskippable="1" setAnimation="Filbo,0,HandBehindHeadEnd;Filbo,3,GestureForward" setEmotion="Filbo,0,Surprised;Filbo,3,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_077_Filbo_WhuhEndIs" text="¿QUÉ? ¿El fin? 
¿Es una metáfora o...?" /> 

	<Subtitle id="396" character="Filbo" enableControls="1" unskippable="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/ImagineAReallyBig" text="Imagina que se está produciendo
un terremoto muy fuerte." />

	<Subtitle id="397" character="Filbo" enableControls="1" emotionEnd="Suspicious" setAnimation="" setEmotion="Filbo,0,Suspicious;Filbo,1,Surprised" unskippable="1" eventName="event:/GameAudio/Voiceovers/Scenes/AMajorCelebration/MajorCelebration_078_Filbo_WeGottaMove" text="¡TENEMOS QUE IRNOS
YA!" />

	
	<Subtitle id="550" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/IveGotAParty" text="¡Hay una fiesta en mi boca y estoy invitado!" />

	<Subtitle id="551" character="Filbo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WooYeah" text="¡Yuju! ¡Genial!" />

	<Subtitle id="552" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/IPutTheHoeInHoedown" text="¡Me voy a dejar la felpa bailando!" />

	<Subtitle id="553" character="Wambus" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Yeehaw" text="¡Yiiija!" />

	<Subtitle id="554" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/SendsShiversDownYourSpine" text="¡Me da escalofríos!" />

	<Subtitle id="555" character="Triffany" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Wahoo" text="¡Yuju!" />

	<Subtitle id="556" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/DJTurnThatMusic" text="¡Sube la música!" />

	<Subtitle id="557" character="Beffica" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/OMG" text="¡Ay, madre!" />

	<Subtitle id="558" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/DanceLikeItllPay" text="¡Baila como si te pagaran por ello!" />

	<Subtitle id="559" character="Cromdo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/AhahahCromdo" text="¡Ja, ja, ja!" />

	<Subtitle id="560" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/YoureAShiningStar" text="¡Brillarás vayas donde vayas!" />

	<Subtitle id="561" character="Wiggle" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Ohoho" text="¡Jo, jo, jo, jo!" />

	<Subtitle id="562" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/GoGramble" text="¡Vamos, Pepenillo, que es tu cumple!" />

	<Subtitle id="563" character="Gramble" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Whee" text="¡Wiii!" />

	<Subtitle id="564" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WatchMeBreakThisWholeThingDown" text="¡Os voy a enseñar cómo se baila!" />

	<Subtitle id="565" character="Chandlo" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/AwYeah" text="¡Toma ya!" />

	<Subtitle id="566" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WeAllBecomeOne" text="¡Juntémonos en una sola entidad!" />

	<Subtitle id="567" character="Shelda" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/HaHmmm" text="¡Oooh...! ¡Mmm...!" />

	<Subtitle id="568" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/ILookRidiculous" text="Sé que estoy ridículo, ¡pero me da igual!" />

	<Subtitle id="569" character="Snorpy" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/OohAha" text="¡Oooh! ¡Ajá!" />

	<Subtitle id="570" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/WhatAFascinating" text="¡Una actuación tan fascinante como malgastada!" />

	<Subtitle id="571" character="Floofty" enableControls="1" eventName="event:/GameAudio/Voiceovers/Conversation/Camp/MajorCelebration/Indeed" text="¡Por supuesto!" />




	
	<Subtitle id="400" character="Filbo" enableControls="1" emotionEnd="Confused" setAnimation="Filbo,0,Crouched,1" setEmotion="Filbo,0,Fear;Beffica,0,Confused;Wambus,0,Confused;Triffany,0,Confused;Cromdo,0,Confused;Wiggle,0,Confused;Gramble,0,Confused;
 Shelda,0,Confused;Floofty,0,Confused;Snorpy,0,Confused;Chandlo,0,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_001_Filbo_AreYouOkay" text="Uf... ¿E-e-estás bien, compi?" />

	<Subtitle id="401" character="Filbo" enableControls="1" nextDialogueID="402" emotionEnd="Neutral" setAnimation="Filbo,0,HandBehindHead,1;Filbo,3,HandBehindHeadEnd,1" setEmotion="Filbo,0,Confused;Filbo,2,Neutral" faceSpeaker="Beffica,Wambus,Triffany,Gramble,Wiggle,Cromdo,Chandlo,Snorpy,Floofty,Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_002_Filbo_AlrightIKnow" text="Sé que esto pinta muy mal,
pero si mantenemos la calma..." />

	<Subtitle id="402" character="Shelda" enableControls="1" nextDialogueID="403" emotionEnd="Fear" setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,4,Fear" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_003_Shelda_OurDoomApproaches" text="¡ES EL APOCALIPSIS!
¡REZAD A VUESTRAS DIVINIDADES!" />

	<Subtitle id="403" character="Wiggle" enableControls="1" nextDialogueID="404" emotionEnd="Confused" setAnimation="Wiggle,0,PointToSelf;Wiggle,4.5,PointForward" setEmotion="Wiggle,0,Fear;Wiggle,3,Surprised" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_004_Wiggle_ItsTheQueen" text="¡Es la Reina de los Bichisnax!
¡Ha surgido de las profundidades
para devorarnos!" />

	<Subtitle id="404" character="Snorpy" enableControls="1" nextDialogueID="405" emotionEnd="Confused" setAnimation="Snorpy,0,LeanForward;Snorpy,2,WavingArms" setEmotion="Snorpy,0,Fear;Snorpy,2,Surprised" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_005_Snorpy_TheGrumpinatiAim" text="¡Los Gruñequinati quieren
hacernos callar! ¡Sus maquinaciones
se van a volver realidad!" />

	<Subtitle id="405" character="Wambus" enableControls="1" nextDialogueID="406" emotionEnd="Unamused" setAnimation="Snorpy,0,WavingArmsEnd;Wiggle,0,PointForwardEnd;Wambus,0,CrossArms;Wambus,1,CrossArmsShakeHead" setEmotion="Wambus,0,Unamused" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_006_Wambus_NowHoldOn" text="¡De eso nada!
No vamos a morir por culpa
de ninguna secta ni de su monstruo." />

	<Subtitle id="406" character="Filbo" enableControls="1" nextDialogueID="407" emotionEnd="Happy" setAnimation="Filbo,0,Pointing" setEmotion="Filbo,0,Happy" setTarget="Filbo,0,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_007_Filbo_ThatsRight" text="¡Exacto!" />

	<Subtitle id="407" character="Wambus" enableControls="1" nextDialogueID="408" emotionEnd="Angry" setAnimation="Filbo,0,PointingEnd;Wambus,1,CrossArmsGestureForward" setEmotion="Wambus,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_008_Wambus_WereGonnaDie" text="¡Vamos a morir porque el volcán
ha entrado en erupción!" />

	<Subtitle id="408" character="Filbo" enableControls="1" nextDialogueID="409" emotionEnd="Confused" setAnimation="Filbo,0,Pointing;Filbo,0.8,HandBehindHead,0.5" setEmotion="Filbo,0,Happy;Filbo,0.8,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_009_Filbo_ThatsRightwaitWhat" text="¡Así se hab...! ¡¿Qué?!" />

	<Subtitle id="409" character="Triffany" enableControls="1" nextDialogueID="410" emotionEnd="Bummed" setAnimation="Triffany,2,LookDown" setEmotion="Triffany,0,Unamused;Triffany,2,Bummed" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_010_Triffany_OpeBadTiming" text="Qué faena.
Supongo que acabaremos, o sea,
enterrados como los demás." />

	<Subtitle id="410" character="Chandlo" enableControls="1" nextDialogueID="411" emotionEnd="Smug" setAnimation="Triffany,0.5,LookDownEnd;Filbo,0,HandBehindHeadEnd;Chandlo,0,LeanForward;Chandlo,3,LeanForwardEnd;Chandlo,5,ThumpChest" setEmotion="Chandlo,0,Surprised;Chandlo,2,Smug" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_011_Chandlo_CmonBroWe" text="¡Vamos, tíos, podemos sobrevivir!
¡Mientras tengamos Bichisnax,
no nos pasará nada!" />

	<Subtitle id="411" character="Gramble" enableControls="1" nextDialogueID="412" emotionEnd="Sad" setAnimation="Gramble,0,No;Gramble,1.5,HugSelf" setEmotion="Gramble,0,Surprised;Gramble,1.5,Fear" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_012_Gramble_MyBarnCollapsed" text="¡MI GRANERO SE HA DERRUMBADO!
¡MIS CHIQUITINES SE HAN ESCAPADO!" />

	<Subtitle id="412" character="Chandlo" enableControls="1" nextDialogueID="413" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_013_Chandlo_Bummer" text="Por hablar." />

	<Subtitle id="413" character="Cromdo" enableControls="1" nextDialogueID="414" emotionEnd="Disgust" setAnimation="Cromdo,0,DismissiveWave;Cromdo,3,PointForward;Cromdo,5,PointForwardEnd" setEmotion="Cromdo,0,Surprised;Cromdo,3,Disgust" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_014_Cromdo_WereHomelessAnd" text="A ver, a ver, a ver,
¿nos hemos quedado sin hogar Y sin Bichisnax?
¿Ahora qué comeremos? ¿A nosotros mismos?" />

	<Subtitle id="414" character="Beffica" enableControls="1" nextDialogueID="415" emotionEnd="Confused" setAnimation="Beffica,1,LeanBack;Beffica,2.5,LeanBackEnd" setEmotion="Beffica,0,Fear;Beffica,1,Confused" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_015_Beffica_DibsOnEating" text="Ji, ji, ji... ¡Yo me pido comerme a Canelo!" />

	<Subtitle id="415" character="Floofty" enableControls="1" nextDialogueID="416" emotionEnd="Happy" setAnimation="Floofty,0.5,GestureToSelf;Floofty,3,LeanForward;Floofty,5,LeanForwardEnd;Floofty,6,Clipboard" setEmotion="Floofty,0,Smug;Floofty,3,Suspicious;Floofty,6,Happy" setTrigger="6,@211.329" faceSpeaker="Filbo" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_016_Floofty_PleaseDoIm" text="Adelante, por favor, me encantaría presenciar el resultado.
¿Se convertirá Boniata en Canelo? ¿En los Bichisnax
que este comió? ¡Debo tomar nota!" />

	<Subtitle id="416" character="Filbo" enableControls="1" nextDialogueID="417" emotionEnd="Confused" setAnimation="Filbo,0,Wave;Filbo,4,GestureTowardSelf" setEmotion="Filbo,0,Unamused;Filbo,2,Confused" faceSpeaker="Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" setTarget="Filbo,0,@9004" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_017_Filbo_HeyDontGive" text="¡Eh, eh, eh! ¡No os rindáis tan rápido!
No tenemos casas ni comida,
¡pero nos tenemos unos a otros!" />

	<Subtitle id="417" character="Filbo" enableControls="1" nextDialogueID="418" emotionEnd="Unamused" setAnimation="Filbo,2.5,AngryIdle,1;Gramble,1,HugSelfEnd" setEmotion="Filbo,0,Bummed;Filbo,2,Unamused" setTarget="Filbo,0,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_018_Filbo_IKnowIts" text="Sé que tenéis miedo,
¡pero no podemos venirnos abajo
cada vez que pasa algo malo!" />

	<Subtitle id="418" character="Filbo" enableControls="1" nextDialogueID="1418" emotionEnd="Neutral" setAnimation="" setEmotion="Neutral" setTarget="Filbo,0,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_018a_Filbo_WeHaveTo" text="¡Tenemos que permanecer juntos!" />

	<Subtitle id="1418" character="Eggabell" enableControls="1" emotionEnd="Unamused" setAnimation="Filbo,0,StoppedDefault,1" setEmotion="Eggabell,0,Unamused" nextDialogueID="1419, 10412, 10422, 10423, 10424, 10425, 10426, 10427, 10428, 10429, 10430" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_019_Eggabell_WellSaidFilbo" text="Bien dicho, Canelo." />

	<Subtitle id="1419" character="Filbo" speakerText="$Everyone" enableControls="1" nextDialogueID="1420" emotionStart="Surprised" emotionEnd="Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_020_Filbo_Adlib_Eggabell" text="¿¿HUEVABEL??" />

	
	<Subtitle id="10421" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_021_Wambus_Adlib_Eggabell" />

	<Subtitle id="10422" character="Beffica" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_022_Beffica_Adlib_Eggabell" />

	<Subtitle id="10423" character="Floofty" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_023_Floofty_Adlib_Eggabell" />

	<Subtitle id="10424" character="Gramble" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_024_Gramble_Adlib_Eggabell" />

	<Subtitle id="10425" character="Wiggle" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_025_Wiggle_Adlib_Eggabell" />

	<Subtitle id="10426" character="Triffany" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_026_Triffany_Adlib_Eggabell" />

	<Subtitle id="10427" character="Cromdo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_027_Cromdo_Adlib_Eggabell" />

	<Subtitle id="10427" character="Wambus" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_021_Wambus_Adlib_Eggabell" />

	<Subtitle id="10428" character="Chandlo" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_028_Chandlo_Adlib_Eggabell" />

	<Subtitle id="10429" character="Snorpy" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_029_Snorpy_Adlib_Eggabell" />

	<Subtitle id="10430" character="Shelda" enableControls="1" emotionStart="Surprised" emotionEnd="Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_030_Shelda_Adlib_Eggabell" />

	
	<Subtitle id="1420" character="Chandlo" enableControls="1" nextDialogueID="1421" emotionEnd="Happy" setAnimation="Chandlo,0,OpenArms;Chandlo,2,OpenArmsEnd" setEmotion="Chandlo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_031_Chandlo_EggabroYoureAlright" text="¡Huevi, estás a salvo!" />

	<Subtitle id="1421" character="Floofty" enableControls="1" nextDialogueID="1422" emotionEnd="Happy" setAnimation="Floofty,0,ClipboardReact;Floofty,1.5,ClipboardEnd" setEmotion="Floofty,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_032_Floofty_WhatAPleasant" text="Qué agradable sorpresa.
Bienvenida, doctora Zampanuggets." />

	<Subtitle id="1422" character="Eggabell" enableControls="1" nextDialogueID="1423" emotionEnd="Neutral" setAnimation="" setEmotion="Eggabell,0,Happy;Eggabell,3,Neutral" setTarget="Eggabell,1.5,Chandlo;Eggabell,2.2,Floofty;Eggabell,3.2,Wambus" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_033_Eggabell_HheyEverybodyChandlo" text="¡Atención, pueblo!
¡Fortacho! ¡Ñamti!
Señor Alaplancha." />

	<Subtitle id="1423" character="Wambus" enableControls="1" nextDialogueID="1424" emotionEnd="Smug" setAnimation="Wambus,0,TipHat" setEmotion="Wambus,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_034_Wambus_Doc" text="Doctora." />

	<Subtitle id="1424" character="Filbo" enableControls="1" nextDialogueID="1425" faceSpeaker="Eggabell" emotionEnd="Happy" setAnimation="Filbo,1,GestureForward" setEmotion="Filbo,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_035_Filbo_ImGladYou" text="Me alegro de que hayas venido.
¿Significa que lo has descubierto?" />

	<Subtitle id="1425" character="Eggabell" enableControls="1" nextDialogueID="1426" emotionEnd="Unamused" setAnimation="Eggabell,1,AngryIdle,1" setEmotion="Eggabell,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_036_Eggabell_ThatsRightFilbo" text="Exacto, Canelo.
Sé cómo encontrar a Lisa." />

	<Subtitle id="1426" character="Filbo" enableControls="1" nextDialogueID="1427" emotionEnd="Happy" setAnimation="Filbo,1,Excited" setEmotion="Filbo,0,Surprised;Filbo,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_037_Filbo_ThatsAmazingWe" text="¡Fantástico!
¡Vamos ahora mismo a buscarla!" />

	<Subtitle id="1427" character="Triffany" enableControls="1" nextDialogueID="1428" emotionEnd="Judging" setAnimation="Filbo,1,ExcitedEnd;Triffany,2,HandsTogether" setEmotion="Triffany,0,Sad;Triffany,2,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_038_Triffany_SorryToSay" text="Siento ser una aguafiestas,
pero, o sea, no es buen momento." />

	<Subtitle id="1428" character="Eggabell" enableControls="1" nextDialogueID="1429" emotionEnd="Unamused" setAnimation="Triffany,0.5,HandsTogetherEnd" setEmotion="Eggabell,0,Angry;Eggabell,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_039_Eggabell_ThisMightBe" text="Si no vamos ahora, no habrá otra oportunidad.
Lisa corre peligro y este desastre
no ha hecho más que empezar." />

	<Subtitle id="1429" character="Shelda" enableControls="1" nextDialogueID="1430" emotionEnd="Surprised" setAnimation="Shelda,3,Doom" setEmotion="Shelda,0,Suspicious;Shelda,3,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_040_Shelda_TheWorstIs" text="¡Lo peor está por venir!
¡LA PESTE LE SEGUÍA Y TRAERÁ SU TOXINA!" />

	<Subtitle id="1430" character="Floofty" enableControls="1" nextDialogueID="1431" emotionEnd="Disgust" setAnimation="Shelda,0,DoomEnd" setEmotion="Floofty,0,Disgust;Shelda,0,Unamused" setTarget="Floofty,0,Shelda" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_041_Floofty_QuietYou" text="¡Guarda silencio!" />

	<Subtitle id="1431" character="Floofty" enableControls="1" nextDialogueID="1432" emotionEnd="Bummed" setAnimation="Floofty,3,Snacktivator;Floofty,4,SnacktivatorEnd" setEmotion="Floofty,0,Unamused;Floofty,3,Bummed" setTarget="Floofty,0,Eggabell" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_041a_Floofty_DoctorYouAre" text="Doctora, tu proposición entraña
riesgos innecesarios. ¡Es más que
probable que Elisaberta haya fallecido!" />

	<Subtitle id="1432" character="Chandlo" enableControls="1" nextDialogueID="1433" emotionEnd="Unamused" setAnimation="Chandlo,0.5,PunchHand;Chandlo,3,PunchHandEnd" setEmotion="Chandlo,0,Surprised;Chandlo,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_042_Chandlo_DawgLizbertIs" text="¡Colega, que Lisa está viva!
Y no la vamos a dejar aquí." />

	<Subtitle id="1433" character="Eggabell" enableControls="1" nextDialogueID="1434" emotionEnd="Bummed" setAnimation="" setEmotion="Eggabell,0,Unamused;Eggabell,1.5,Confused;Eggabell,3.5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_043_Eggabell_IJustNeed" text="Solo necesito la ayuda de Canelo
y de su acompañante. Pero gracias, Fortacho." />

	<Subtitle id="1434" character="Chandlo" enableControls="1" nextDialogueID="419" emotionEnd="Bummed" setAnimation="Chandlo,0,ShakingHead" setEmotion="Chandlo,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_044_Chandlo_Bummer" text="Jo, macho." />

	<Subtitle id="419" character="Gramble" enableControls="1" nextDialogueID="420" emotionEnd="Confused" setAnimation="Gramble,2,Point;Gramble,3,PointEnd" setEmotion="Gramble,0,Judging;Gramble,2,Confused" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_045_Gramble_WellWhatAre" text="Bueno, ¿y qué esperáis que hagamos aquí
mientras os vais de expedición?" />

	<Subtitle id="420" character="Filbo" enableControls="1" nextDialogueID="421" emotionEnd="Neutral" setAnimation="Filbo,2,GestureForward" setEmotion="Filbo,0,Unamused;Filbo,1.5,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_046_Filbo_YouPrepareFor" text="Preparaos para lo peor.
¿Qué tenemos que hacer ahora?" />

	<Subtitle id="421" character="Beffica" enableControls="1" nextDialogueID="422" emotionEnd="Confused" setAnimation="Beffica,0,PointToSelf;Beffica,2,LeanForward;Beffica,3.5,LeanForwardEnd" setEmotion="Beffica,0,Disgust;Beffica,2,Confused" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_047_Beffica_WellImSick" text="Yo, o sea, estoy harta de vivir en la ignorancia.
¡Quiero saber qué hay más allá!" />

	<Subtitle id="422" character="Chandlo" enableControls="1" nextDialogueID="423" faceSpeaker="Beffica" emotionEnd="Smug" setAnimation="Chandlo,1,HandsOnHips;Chandlo,6,HandsOnHipsEnd;Chandlo,7,ThumpChest" setEmotion="Chandlo,0,Happy;Chandlo,6,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_048_Chandlo_NoWorriesBeff" text="Sin problema, Boni.
Montaré un par de fogatas y un puesto de vigilancia.
Si viene algo, nos enteraremos." />

	<Subtitle id="423" character="Wiggle" enableControls="1" nextDialogueID="424" emotionEnd="Confused" setAnimation="Wiggle,1,PointToSelf" setEmotion="Wiggle,0,Confused" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_049_Wiggle_ButWhatDo" text="¿Pero qué haremos cuando llegue
la reina para devorarnos?" />

	<Subtitle id="424" character="Snorpy" enableControls="1" nextDialogueID="425" faceSpeaker="Wiggle" emotionEnd="Neutral" setAnimation="Wiggle,0,PointToSelfEnd;Snorpy,0,LeanForward;Snorpy,3,LeanForwardEnd" setEmotion="Snorpy,0,Neutral;Snorpy,1,Suspicious;Snorpy,3,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_050_Snorpy_IHaveA" text="Yo tengo un par de... prototipos de trampa
que podríamos usar." />

	<Subtitle id="425" character="Triffany" enableControls="1" nextDialogueID="426" emotionEnd="Confused" setAnimation="Triffany,0,Bone;Triffany,1,BoneTapIdle;Triffany,2,BoneLeanForward;Triffany,3.5,BoneEmphasis,1;Triffany,4.5,BoneEmphasisEnd" setEmotion="Triffany,0,Surprised;Triffany,2,Confused" setTrigger="0,@203.319" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_051_Triffany_HowAboutThe" text="¿Y qué pasa con las amenazas naturales?
O sea, los terremotos, el volcán,
etcétera." />

	<Subtitle id="426" character="Floofty" enableControls="1" nextDialogueID="427" faceSpeaker="Triffany" emotionEnd="Neutral" setAnimation="Floofty,1,LeanForward;Floofty,3,LeanForwardEnd" setEmotion="Floofty,0,Smug;Floofty,1,Neutral" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_052_Floofty_SimpleWeFind" text="Muy fácil. Basta con encontrar el modo
de elevarse del suelo cuando surja la necesidad." />

	<Subtitle id="427" character="Cromdo" enableControls="1" nextDialogueID="428" emotionEnd="" setAnimation="Cromdo,0.7,GestureToSelf" setEmotion="Cromdo,0,Angry" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_053_Cromdo_WellNoneOf" text="¡Y qué importa eso
si nos morimos de hambre...!" />

	<Subtitle id="428" character="Wambus" enableControls="1" nextDialogueID="429" faceSpeaker="Cromdo" emotionEnd="Neutral" setAnimation="" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_054_Wambus_WeGotMy" text="Tenemos mi salsa." />

	<Subtitle id="429" character="Cromdo" enableControls="1" emotionEnd="Disgust" setAnimation="Cromdo,0.5,DismissiveWave;Cromdo,2,DismissiveThrow" setEmotion="Cromdo,0,Smug;Cromdo,1,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_055_Cromdo_NoWayPal" text="Je, je. Ni hablar, colega. No pienso rebajarme
a comer ese líquido de tus plantas." />

	<Subtitle id="430" character="Cromdo" enableControls="1" nextDialogueID="433" emotionEnd="Unamused" setAnimation="Cromdo,0,AngryIdle" setEmotion="Cromdo,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_056_Cromdo_IStandCorrected" text="Mmm... Retiro lo dicho." />

	<Subtitle id="433" character="Filbo" enableControls="1" emotionEnd="Happy" setAnimation="Filbo,1.5,Excited;Filbo,3,ExcitedEnd" setEmotion="Filbo,0,Happy" faceSpeaker="Filbo, Wambus, Beffica, Gramble, Wiggle, Cromdo, Triffany, Snorpy, Chandlo, Shelda, Floofty" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_057_Filbo_NoMoreConcerns" text="¿Todo resuelto
¡Pues venga, ya sabéis qué hacer!" />


	
	<Subtitle id="440" character="Wambus" nextDialogueID="441" emotionEnd="Bummed" setAnimation="Wambus,0,CrossArms" setEmotion="Wambus,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_058_Wambus_WithoutThemBugsnax" text="Sin Bichisnax por aquí, mi jardín
es nuestra única fuente de comida." />

	<Subtitle id="441" character="Wambus" emotionStart="Angry" emotionEnd="Sad" setAnimation="Wambus,0,CrossArmsShakeHead;Wambus,2,CrossArmsLookDown;Wambus,5,CrossArmsLookDownEnd" setEmotion="Wambus,0,Unamused;Wambus,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_058a_Wambus_CantGoLosin" text="No podemos perderlo.
¿Cómo voy a proteger a nadie
si no puedo proteger mi jardín?" />

	<Subtitle id="442" character="Triffany" nextDialogueID="443" emotionStart="Bummed" emotionEnd="Bummed" setAnimation="Triffany,0,BoneTapIdle" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_059_Triffany_LooksLikeWere" text="Parece que estamos
al borde de la aniquilación." />

	<Subtitle id="443" character="Triffany" emotionEnd="Sad" setAnimation="Triffany,0,BoneLeanForward;Triffany,2,BoneLeanForwardEnd;Triffany,3,BoneTapIdle;Triffany,5,BoneIdle" setEmotion="Triffany,0,Unamused;Triffany,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_059a_Triffany_ShameWeOnly" text="Qué mal que solo hayamos pasado un año aquí.
No ha dado tiempo a aprender nada." />

	<Subtitle id="444" character="Wiggle" nextDialogueID="445" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Confused;Wiggle,3,Surprised;Wiggle,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_060_Wiggle_TheQueenOf" text="La Reina de los Bichisnax.
Qué figura tan aterradora
y, a la vez, inspiradora." />

	<Subtitle id="445" character="Wiggle" emotionStart="Smug" emotionEnd="Bummed" setAnimation="Wiggle,1,Presenting" setEmotion="Wiggle,0,Smug;Wiggle,2,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_060a_Wiggle_IBetI" text="Seguro que su sabor me inspira
para componer miles de canciones." />

	<Subtitle id="446" character="Gramble" nextDialogueID="447" emotionEnd="Confused" setAnimation="Gramble,1,HugSelf;Gramble,3.5,HugSelfEnd" setEmotion="Gramble,0,Fear;Gramble,4,Surprised;Gramble,5,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_061_Gramble_IIThink" text="Creo que vi una cosa antes
del temblor. Era la sombra de siempre,
la que me acecha." />

	<Subtitle id="447" character="Gramble" emotionStart="Confused" emotionEnd="Sad" setAnimation="Gramble,0,FistTapping;Gramble,2,FistTappingEnd;Gramble,3,GestureForward" setEmotion="Gramble,0,Confused;Gramble,2,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_061a_Gramble_DidItTake" text="¿Se llevó a mis chiquitines adrede?
¡Por favor, devuélvemelos!" />

	<Subtitle id="448" character="Beffica" nextDialogueID="449" emotionStart="Bummed" emotionEnd="Bummed" setAnimation="Beffica,2,LookOverShoulder" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_062_Beffica_WithoutBugsnaxIts" text="Pero, o sea, sin Bichisnax nos acabaremos
lanzando al cuello unos a otros." />

	<Subtitle id="449" character="Beffica" emotionEnd="Bummed" setAnimation="Beffica,0,LookOverShoulderEnd;Beffica,5,TellingSecret;Beffica,6.5,TellingSecretEnd" setEmotion="Beffica,1,Smug;Beffica,5,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_062a_Beffica_NowIMight" text="Ay... Supongo que será díver ver
quién la palma primero.
Yo digo que Meneo." />

	<Subtitle id="450" character="Cromdo" nextDialogueID="451" emotionEnd="Disgust" setAnimation="Cromdo,1,LeanForward;Cromdo,3,LeanForwardEnd" setEmotion="Cromdo,0,Angry;Cromdo,1,Surprised;Cromdo,3,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_063_Cromdo_GrumpMeThis" text="¡Santa felpa, esta isla nos quiere matar!
Pero yo no pienso irme
sin encontrar un nido." />

	<Subtitle id="451" character="Cromdo" emotionStart="Disgust" emotionEnd="Disgust" setAnimation="Cromdo,1,DismissiveThrow" setEmotion="Cromdo,0,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_063a_Cromdo_SoonAsI" text="En cuanto pille un puñado de Bichisnax,
me las piro, criatura." />

	<Subtitle id="452" character="Snorpy" nextDialogueID="453" emotionStart="Bummed" emotionEnd="" setAnimation="" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_064_Snorpy_IFearThat" text="Temo que mis investigaciones hayan alterado
a los Gruñequinati. ¿O sería este su plan
desde el principio...?" />

	<Subtitle id="453" character="Snorpy" emotionStart="Angry" emotionEnd="" setAnimation="" setEmotion="" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_064a_Snorpy_WhateverTheCase" text="Sea cual sea el caso,
protegeré a Fortacho de sus maquinaciones
a cualquier precio." />

	<Subtitle id="454" character="Chandlo" nextDialogueID="455" emotionEnd="Bummed" setAnimation="Chandlo,0,OpenArms;Chandlo,2,OpenArmsEnd;Chandlo,5,HandsOnHips" setEmotion="Chandlo,0,Surprised;Chandlo,2,Bummed;Chandlo,6,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_065_Chandlo_ThisIsIt" text="Eso es, colega. Esta isla es
su prueba final. ¡Hay que esforzarse a tope
si queremos sobrevivir!" />

	<Subtitle id="455" character="Chandlo" emotionEnd="Angry" setAnimation="Chandlo,0,ShakingHead,1;Chandlo,3,HandsOnHipsEnd;Chandlo,5,PunchHand,0.25;Chandlo,6.3,PunchHandEnd" setEmotion="Chandlo,0,Bummed;Chandlo,3,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_065a_Chandlo_IDontKnow" text="No sé si Azucarías será capaz...
Por eso me aseguraré de que sobreviva
aunque me cueste la vida." />

	<Subtitle id="456" character="Shelda" nextDialogueID="457" emotionEnd="Disgust" setAnimation="" setEmotion="Shelda,0,Sad;Shelda,2.5,Surprised;Shelda,6,Disgust" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_066_Shelda_DoomIsYet" text="Se avecina una hecatombe.
¡Rechazad la toxina!
¡No dejéis que entre en vuestro cerebro!" />

	<Subtitle id="457" character="Shelda" emotionEnd="Suspicious" setAnimation="" setEmotion="Shelda,0,Unamused;Shelda,4,Suspicious" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_066a_Shelda_OneNeedNot" text="No debemos comprender la toxina.
Solo temerla." />

	<Subtitle id="458" character="Floofty" nextDialogueID="459" emotionEnd="Unamused" setAnimation="Floofty,2,LeanForward;Floofty,5,LeanForwardEnd" setEmotion="Floofty,0,Unamused;Floofty,2,Disgust;Floofty,5,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_067_Floofty_ThisIsA" text="Menuda contrariedad.
Sin embargo, al contrario que vosotros, ignorantes,
yo mantendré mi calma emocional." />

	<Subtitle id="459" character="Floofty" emotionEnd="Angry" setAnimation="Floofty,0,GestureToSelf" setEmotion="Floofty,0,Angry" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_067a_Floofty_IWillContinue" text="Proseguiré con mi trabajo
al margen del riesgo." />


	
	
	
	<Subtitle id="480" character="Triffany" enableControls="1" nextDialogueID="481" emotionEnd="Confused" setAnimation="Triffany,0,BoneTapIdle;Triffany,3.5,BoneEmphasis;Triffany,5,BoneEmphasisEnd" setEmotion="Triffany,0,Bummed;Triffany,1.5,Surprised;Triffany,4,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_068_Triffany_ImThinkinSomething" text="Creo que se avecina
algo muy grande, Panchi.
Es el fin." />

	<Subtitle id="481" character="Wambus" enableControls="1" nextDialogueID="482" emotionEnd="Confused" setAnimation="Wambus,1,ShakeHead;Wambus,3,HandsOnHips" setEmotion="Wambus,0,Bummed;Wambus,3,Confused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_069_Wambus_IKnowDont" text="Lo sé. Pero no te rindas.
Y esta vez no huyas, por favor." />

	<Subtitle id="482" character="Triffany" enableControls="1" nextDialogueID="483" emotionEnd="Happy" setAnimation="Triffany,0,BoneTapIdle;Triffany,2,BoneIdle;Triffany,4,BonePoint;Triffany,6,BonePointEnd" setEmotion="Triffany,0,Bummed;Triffany,2,Unamused;Triffany,4,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_070_Triffany_SometimesItsSmart" text="A veces, huir es lo más sensato.
Pero no huiré.
No si tú no vienes conmigo." />

	<Subtitle id="483" character="Wambus" enableControls="1" nextDialogueID="1483" emotionEnd="Happy" setAnimation="Wambus,0,HandsOnHipsEnd;Wambus,1,TipHat" setEmotion="Wambus,0,Unamused;Wambus,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_071_Wambus_AlrightTriffyWe" text="Gracias, Trufi.
Estaré siempre a tu lado." />

	<Subtitle id="1483" character="Triffany" enableControls="1" emotionEnd="Happy" setAnimation="" setEmotion="Triffany,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_072_Triffany_EvenIfWere" text="Aunque ocurra lo peor." />

	
	<Subtitle id="484" character="Wiggle" enableControls="1" nextDialogueID="485" emotionEnd="Bummed" setAnimation="Wiggle,0,BarelyDancing" setEmotion="Wiggle,0,Bummed" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_073_Wiggle_GrambleDarlingYou" text="Pepenillo, querido, tienes
que despedirte de ellos." />

	<Subtitle id="485" character="Gramble" enableControls="1" nextDialogueID="486" emotionEnd="Sad" setAnimation="Gramble,0.5,HugSelf" setEmotion="Gramble,0,Sad" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_074_Gramble_BbutItHurts" text="P-p-pero es horrible
tener que dejarlos tirados." />

	<Subtitle id="486" character="Wiggle" enableControls="1" nextDialogueID="487" emotionEnd="" setAnimation="Wiggle,2,LeanForward" setEmotion="Wiggle,0,Bummed;Wiggle,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_075_Wiggle_ItsOkayTo" text="Es normal que te duela,
pero no necesitas a los Bichisnax,
ni yo tampoco." />

	<Subtitle id="487" character="Gramble" enableControls="1" emotionEnd="Happy" setAnimation="Wiggle,0.5,LeanForwardEnd;Gramble,0,HugSelfEnd;Gramble,2.5,Point;Gramble,3.5,PointEnd" setEmotion="Gramble,0,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_076_Gramble_YyoureRightWell" text="Tienes razón.
Tenemos una familia de verdad." />

	
	<Subtitle id="488" character="Cromdo" enableControls="1" nextDialogueID="489" emotionEnd="Unamused" setAnimation="Cromdo,0,LeanForward;Cromdo,2.5,DismissiveThrow" setEmotion="Cromdo,0,Suspicious;Cromdo,2,Surprised" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_077_Cromdo_ISayWe" text="¡Yo digo que reparemos el globo!
¡Preparadlo para el viaje
y que se suba todo el mundo!" />

	<Subtitle id="489" character="Beffica" enableControls="1" nextDialogueID="490" emotionEnd="Smug" setAnimation="Beffica,0,LeanBack;Beffica,1,LeanBackEnd;Beffica,2,PointForward" setEmotion="Beffica,0,Surprised;Beffica,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_078_Beffica_AllOfUs" text="¿Todos?
¡¿GRATIS?!
¿Quién eres y qué has hecho con Roco?" />

	<Subtitle id="490" character="Cromdo" enableControls="1" nextDialogueID="491" emotionEnd="Smug" setAnimation="Cromdo,0,GestureToSelf" setEmotion="Cromdo,0,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_079_Cromdo_IAintAll" text="Tengo mi corazoncito, Boni." />

	<Subtitle id="491" character="Beffica" enableControls="1" emotionEnd="Happy" setAnimation="Beffica,0,LeanForward;Beffica,2,LeanForwardEnd" setEmotion="Beffica,0,Surprised;Beffica,1,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_080_Beffica_WowYouActually" text="Pues hoy me has sorprendido." />

	
	<Subtitle id="492" character="Snorpy" enableControls="1" nextDialogueID="493" emotionEnd="Smug" setAnimation="Snorpy,0,TummyTap;Snorpy,2,LeanForward" setEmotion="Snorpy,0,Suspicious;Snorpy,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_081_Snorpy_ICanMake" text="Puedo hacer la trampa
un veinte por ciento más mortal.
 Si me apuro, un veinticinco." />

	<Subtitle id="493" character="Chandlo" enableControls="1" nextDialogueID="494" emotionEnd="Smug" setAnimation="Chandlo,2,PunchHand;Snorpy,0,LeanForwardEnd" setEmotion="Chandlo,0,Judging;Chandlo,2,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_082_Chandlo_ThinkIShould" text="¿Debería echar abajo los puentes?
¡De un puñetazo me los cargo!" />

	<Subtitle id="494" character="Snorpy" enableControls="1" nextDialogueID="495" emotionEnd="Judging" setAnimation="Chandlo,0.5,PunchHandEnd;Snorpy,0,ArmSwing;Snorpy,3,HeadBack;Snorpy,5,HeadBackEnd" setEmotion="Snorpy,0,Happy;Snorpy,1,Suspicious;Snorpy,5,Judging" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_083_Snorpy_GoodThinkingWe" text="Bien pensado. Aún no sabemos
a cuántos nos enfrentamos. Tenemos que prepararnos
para literalmente cualquier cosa." />

	<Subtitle id="495" character="Chandlo" enableControls="1" emotionEnd="Happy" setAnimation="Chandlo,0,ShakingHead;Chandlo,4,ThumpChest" setEmotion="Chandlo,0,Happy;Snorpy,2,Happy" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_084_Chandlo_DoesntMatterWhat" text="Que pase lo que tenga que pasar, Zuki.
Estamos juntos
y nadie puede hacernos daño." />

	
	<Subtitle id="496" character="Shelda" enableControls="1" nextDialogueID="497" emotionEnd="Smug" setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,3.5,Unamused;Shelda,8,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_085_Shelda_SoItIs" text="¿Entonces la toxina...? Ejem. Tenía razón
en lo de que estamos condenados. Por curiosidad,
¿has reconsiderado vuestra posición sobre los Bichisnax, eh?" />

	<Subtitle id="497" character="Floofty" enableControls="1" nextDialogueID="498" emotionEnd="Unamused" setAnimation="Floofty,2,Snacktivator;Floofty,3,SnacktivatorEnd" setEmotion="Floofty,0,Judging;Floofty,2,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_086_Floofty_WhileIDont" text="Si bien no estoy de acuerdo contigo,
admito que hay más misterios en torno
a los Bichisnax de lo que pensé originalmente." />

	<Subtitle id="498" character="Shelda" enableControls="1" nextDialogueID="499" emotionEnd="Smug" setAnimation="" setEmotion="Shelda,0,Surprised;Shelda,3,Smug" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_087_Shelda_ThatIsThe" text="Nunca me habías dedicado
tantas palabras seguidas sin insultarme." />

	<Subtitle id="499" character="Floofty" enableControls="1" emotionEnd="Unamused" setAnimation="Floofty,0.5,GestureToSelf" setEmotion="Floofty,0,Unamused" eventName="event:/GameAudio/Voiceovers/Scenes/TheQuake/TheQuake_088_Floofty_ThankYouIm" text="Gracias.
Lo intento con todas mis fuerzas." />






	<Subtitle id="1000" character="Wambus" enableControls="0" nextDialogueID="1001" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_001_Wambus_YerBack" setEmotion="Wambus,0,Confused" emotionEnd="Confused" setTarget="Wambus,0,Triffany;Triffany,0,Wambus" setAnimation="Triffany,0,Bone" text="Has vuelto." />

	<Subtitle id="1001" character="Triffany" enableControls="0" nextDialogueID="1002" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_002_Triffany_HadToCome" setEmotion="Triffany,0,Unamused" emotionEnd="Unamused" setAnimation="Triffany,0,BoneTapIdle;Triffany,3,BonePoint;Triffany,6,BonePointEnd" text="Tengo que venir a por provisiones.
¿Estás montando un jardín nuevo?" />

	<Subtitle id="1002" character="Wambus" enableControls="0" nextDialogueID="1003" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_003_Wambus_YepAreYa" setEmotion="Wambus,0,Bummed;Wambus,1.5,Confused" emotionEnd="Confused" setAnimation="Wambus,0,CrossArms;Wambus,1.5,CrossArmsGestureForward" text="Sí.
¿Te vas a quedar mucho rato?" />

	<Subtitle id="1003" character="Triffany" enableControls="0" nextDialogueID="1004" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_004_Triffany_ThatDependsThere" setEmotion="Triffany,0,Judging" emotionEnd="Judging" setAnimation="Triffany,2,BoneLeanForward" text="Eso depende.
¿Me vas a dar motivos para quedarme?" />

	<Subtitle id="1004" character="Wambus" enableControls="0" nextDialogueID="1005" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_005_Wambus_TriffyImSorry" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,1,CrossArmsLookDown" text="Tía... Trufi... Lo siento.
Me comporté como un idiota." />

	<Subtitle id="1005" character="Triffany" enableControls="0" nextDialogueID="1006" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_006_Triffany_Yep" setEmotion="Triffany,0,Unamused" emotionEnd="Unamused" setAnimation="Triffany,0,BoneLeanForwardEnd" text="Sí." />

	<Subtitle id="1006" character="Wambus" enableControls="0" nextDialogueID="1007" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_007_Wambus_ItsJustI" setEmotion="Wambus,0,Sad" emotionEnd="Sad" setAnimation="Wambus,0,CrossArmsLookDownEnd;Wambus,1,CrossArmsShakeHead" text="Es que... en el desierto
no crecía nada y, claro..." />

	<Subtitle id="1007" character="Triffany" enableControls="0" nextDialogueID="1008" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_008_Triffany_AndYouGot" setEmotion="Triffany,0,Angry;Triffany,4,Bummed" emotionEnd="Bummed" setAnimation="Triffany,0.5,BoneEmphasis;Triffany,3,BoneEmphasisEnd" text="Sí, tenías mucho que cultivar.
Uf...
Yo tampoco podía renunciar a mis excavaciones." />

	<Subtitle id="1008" character="Triffany" enableControls="0" nextDialogueID="1011" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_008a_Triffany_WeMayHave" setEmotion="Triffany,0,Bummed;Triffany,5.6,Neutral" emotionEnd="Neutral" setAnimation="Triffany,0,BoneTapIdle;Triffany,3,BoneEnd;Triffany,5.6,HandsTogether" text="Puede que sigamos metas distintas
y que estemos en zonas separadas,
pero eso no quiere decir que no estemos juntos." />

	<Subtitle id="1011" character="Wambus" enableControls="0" nextDialogueID="1012" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_009_Wambus_IGuessI" setEmotion="Wambus,0,Sad;Wambus,4.5,Neutral" emotionEnd="Neutral" setAnimation="Wambus,0,CrossArmsEnd;Wambus,4.5,HandsOnHips" text="Puedo abandonar la granja
y volver a empezar y a lo mejor hasta puedo
ayudarte en las excavaciones." />

	<Subtitle id="1012" character="Triffany" enableControls="0" nextDialogueID="10013" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_010_Triffany_YouBetterNow" setEmotion="Triffany,0,Judging;Triffany,1,Happy" emotionEnd="Happy" setAnimation="Triffany,0,HandsTogetherEnd" text="¡Más te vale!
Ahora bésame, bandido." />

	<Subtitle id="10013" character="Wambus" enableControls="0" nextDialogueID="1013" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_010a_Wambus_GladlySmooch" setEmotion="Wambus,0,Happy" emotionEnd="Happy" setAnimation="Wambus,1,LeanForward,0.5" text="Con alegría. *Besuqueo*" />

	<Subtitle id="1013" character="Wambus" enableControls="0" nextDialogueID="1014" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_011_Wambus_WelcomeHomeTriffy" setEmotion="Wambus,0,Smug;Wambus,2,Suspicious" emotionEnd="Suspicious" setAnimation="Wambus,0,LeanForwardEnd;Wambus,2,LookDown" text="Bienvenida a casa, Trufi...
Espero que los cactus no se pongan celosos." />

	<Subtitle id="1014" character="Triffany" enableControls="0" nextDialogueID="1015" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_012_Triffany_WhuzzatNow" setEmotion="Triffany,0,Suspicious" emotionEnd="Neutral" setAnimation="Wambus,0,LookDownEnd" text="¿Los qué?" />

	<Subtitle id="1015" character="Wambus" enableControls="0" focusTargets="Wambus,Triffany" eventName="event:/GameAudio/Voiceovers/Scenes/WambusTriffanyMakeUp/WambusTriffanyMakeUp_013_Wambus_Nothin" setEmotion="Wambus,0,Judging" emotionEnd="Neutral" setAnimation="" text="Nada." />



	<Subtitle id="1100" character="Wambus" enableControls="0" nextDialogueID="1101" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_001_Wambus_WellLookWhat" setEmotion="Wambus,0,Smug" emotionEnd="Smug" setTarget="Wambus,0,Gramble;Gramble,0,Wambus" setAnimation="Wambus,0,CrossArms" text="Bueno, bueno, bueno, mira 
quién se ha dignado en aparecer." />

	<Subtitle id="1101" character="Gramble" enableControls="0" nextDialogueID="1102" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_002_Gramble_OhIWouldnt" setEmotion="Gramble,0,Disgust" emotionEnd="Disgust" setAnimation="Gramble,1,Guarded" text="Si hubiera sabido que tú estarías aquí,
NO habría venido." />

	<Subtitle id="1102" character="Wambus" enableControls="0" nextDialogueID="1103" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_003_Wambus_ThatSoWell" setEmotion="Wambus,0,Unamused" emotionEnd="Unamused" setAnimation="Wambus,2,CrossArmsShakeHead" text="Ah, ¿no?
Pues yo no pienso irme todavía." />

	<Subtitle id="1103" character="Gramble" enableControls="0" nextDialogueID="1104" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_004_Gramble_OhYeahMe" setEmotion="Gramble,0,Suspicious;Gramble,1,Angry" emotionEnd="Angry" setAnimation="Gramble,0,GuardedEnd;Gramble,1,LeanForward" text="¿No?
Pues yo tampoco." />

	<Subtitle id="1104" character="Wambus" enableControls="0" nextDialogueID="1105" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_005_Wambus_ThenIReckon" setEmotion="Wambus,0,Smug" emotionEnd="Smug" setAnimation="Wambus,0,CrossArmsEnd;Wambus,3,TipHat" text="Entonces volvemos a ser vecinos.
Que tengas un buen día, vecino." />

	<Subtitle id="1105" character="Gramble" enableControls="0" nextDialogueID="1106" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_006_Gramble_IGotMy" setEmotion="Gramble,0,Suspicious" emotionEnd="Suspicious" setAnimation="Gramble,0.5,Point;Gramble,2,PointEnd" text="¡No pienso quitarte los ojos de encima, Pancho Alaplancha!" />

	<Subtitle id="1106" character="Wambus" enableControls="0" nextDialogueID="1107" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_007_Wambus_YouBestKeep" setEmotion="Wambus,0,Unamused;Wambus,3,Smug" emotionEnd="Smug" setAnimation="Wambus,0,LeanForward;Wambus,3,LeanForwardEnd" text="Más te valdría no quitárselos a tus bichos,
que parece que se te escapan." />

	<Subtitle id="1107" character="Gramble" enableControls="0" focusTargets="Wambus,Gramble" eventName="event:/GameAudio/Voiceovers/Scenes/GrambleWambusFeud/GrambleAndWambusFeud_008_Gramble_OoooCharweeWhered" setEmotion="Gramble,0,Confused" emotionEnd="Confused" setAnimation="Gramble,0.5,LeanForwardEnd" text="¡Porras! Cuchariwito, ¿dónde te has ido?" />



	<Subtitle id="1200" character="Cromdo" enableControls="0" nextDialogueID="1201" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_001_Cromdo_BefficaToWhat" setEmotion="Cromdo,0,Smug" emotionEnd="Smug" setTarget="Cromdo,0,Beffica;Beffica,0,Cromdo" setAnimation="Cromdo,1,LeanForward" text="¡Boniata! ¿A qué debo el honor?" />

	<Subtitle id="1201" character="Beffica" enableControls="0" nextDialogueID="1202" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_002_Beffica_OhImJust" setEmotion="Beffica,0,Smug;Beffica,1,Disgust" emotionEnd="Disgust" setAnimation="Beffica,1,LeanForward" text="No, que tenía curiosidad
por saber qué haces." />

	<Subtitle id="1202" character="Cromdo" enableControls="0" nextDialogueID="1203" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_003_Cromdo_WhatAmI" setEmotion="Cromdo,0,Judging;Cromdo,2,Smug" emotionEnd="Smug" setAnimation="Cromdo,1,Dealmaker,0.5;Cromdo,4,DealmakerEnd" text="¿Qué te parece que hago?
¡Estoy atendiendo!
El mercado Roco abre sus puertas." />

	<Subtitle id="1203" character="Beffica" enableControls="0" nextDialogueID="1204" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_004_Beffica_DontActAll" setEmotion="Beffica,0,Suspicious" emotionEnd="Suspicious" setAnimation="Beffica,0,DissmissiveArmWave,0.5;Beffica,2.5,PointToSelf" text="No te hagas el tonto.
Como empieces a timar al personal,
o sea, lo sabré." />

	<Subtitle id="1204" character="Cromdo" enableControls="0" nextDialogueID="1205" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_005_Cromdo_YeahYeahCuz" setEmotion="Cromdo,0,Disgust" emotionEnd="Disgust" setAnimation="Cromdo,0,DismissiveWave" text="Claro, claro. Tú lo sabes todo." />

	<Subtitle id="1205" character="Cromdo" enableControls="0" nextDialogueID="1206" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_005a_Cromdo_AndHeresWhat" setEmotion="Cromdo,0,Smug;Cromdo,1,Judging" emotionEnd="Judging" setAnimation="Cromdo,1.5,PointForward;Cromdo,3.5,PointForwardEnd" text="Pues te diré lo que sé yo, Boni.
No eres mejor que yo.
A nadie le gusta que metas las narices." />

	<Subtitle id="1206" character="Beffica" enableControls="0" nextDialogueID="1207" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_006_Beffica_IDontCare" setEmotion="Beffica,0,Smug" emotionEnd="Smug" setAnimation="Beffica,0,LeanBack;Beffica,1,LeanBackEnd;Beffica,2.5,PointForward" text="¡Ja! Me da igual lo que piensen
de mí siempre y cuando
tú te lleves tu merecido.~" />

	<Subtitle id="1207" character="Cromdo" enableControls="0" nextDialogueID="1208" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_007_Cromdo_DontIAlways" setEmotion="Cromdo,0,Unamused;Cromdo,1,Angry" emotionEnd="Angry" setAnimation="Cromdo,1,LeanForward" text="Siempre me lo llevo.
¿Y ahora vas a comprar algo o qué?" />

	<Subtitle id="1208" character="Beffica" enableControls="0" nextDialogueID="1209" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_008_Beffica_YeahIllTake" setEmotion="Beffica,0,Neutral" emotionEnd="Neutral" setAnimation="Beffica,0,LeanForward;Beffica,1.5,LeanForwardEnd" text="Venga, un aguasnak, ¡pero con mazo de gas!" />

	<Subtitle id="1209" character="Cromdo" enableControls="0" focusTargets="Cromdo,Beffica" eventName="event:/GameAudio/Voiceovers/Scenes/CromdoBefficaShop/CromdoBefficaShop_009_Cromdo_CominRightUp" setEmotion="Cromdo,0,Neutral" emotionEnd="Neutral" setAnimation="Cromdo,0,LeanForwardEnd" text="¡Marchando!" />



	<Subtitle id="1300" character="Chandlo" enableControls="0" nextDialogueID="1301" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_001_Chandlo_WoahSheldasBack" setEmotion="Chandlo,0,Surprised;Chandlo,2,Happy" emotionEnd="Happy" setTarget="Chandlo,0,Shelda;Shelda,0,Chandlo" setAnimation="Chandlo,2,OpenArms" text="¡Yerba ha vuelto!
¡Meneo y Pepenillo no se lo
van a creer!" />

	<Subtitle id="1301" character="Shelda" enableControls="0" nextDialogueID="1302" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_002_Shelda_OneHasReturned" setEmotion="Shelda,0,Surprised;Shelda,5,Unamused" emotionEnd="Unamused" setAnimation="Shelda,1.5,GestureToCosmos;Chandlo,0,OpenArmsEnd" text="He puesto fin a mi largo
periplo espiritual. Es por ello que me gustaría
tomar asiento y..." />

	<Subtitle id="1302" character="Chandlo" enableControls="0" nextDialogueID="1303" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_003_Chandlo_SoundsIntenseI" setEmotion="Chandlo,0,Happy" emotionEnd="Happy" setAnimation="Chandlo,0,PunchHand;Chandlo,3,PunchHandEnd;Chandlo,5.5,ThumpChest" text="¡Qué movida! Seguro que vienes
plagadita de conocimientos. ¡Pues venga,
viértelos en mí!" />

	<Subtitle id="1303" character="Shelda" enableControls="0" nextDialogueID="1304" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_004_Shelda_AhYesWisdom" setEmotion="Shelda,0,Judging" emotionEnd="Judging" setAnimation="Shelda,0,LookLeftAndRight" text="Ah, sí... Mis conocimientos." />

	<Subtitle id="1304" character="Shelda" enableControls="0" nextDialogueID="1305" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_004a_Shelda_TheStrengthYou" setEmotion="Shelda,0,Surprised;Shelda,3,Suspicious" emotionEnd="Suspicious" setAnimation="Shelda,3,DismissiveWave;Shelda,9.5,GestureForward" text="No hallarás la fuerza que buscas
en toxinas, pues la auténtica fuerza
es la voluntad de la resistencia." />

	<Subtitle id="1305" character="Chandlo" enableControls="0" nextDialogueID="1306" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_005_Chandlo_WoahIGet" setEmotion="Chandlo,0,Surprised;Chandlo,1.5,Happy" emotionEnd="Happy" setAnimation="Chandlo,0,LeanBack;Chandlo,1.5,LeanBackEnd;Chandlo,6,ShakingHead" text="Ya lo pillo.
O sea, que si los Bichis parecen
venenosos, mejor no me los como." />

	<Subtitle id="1306" character="Shelda" enableControls="0" nextDialogueID="1307" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_006_Shelda_OneIsNot" setEmotion="Shelda,0,Angry;Shelda,3,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,Relaxed;Shelda,5,RelaxedEnd" text="¡No! No se trata de...
Oh...
Salta a la vista que necesitas una mayor guía." />

	<Subtitle id="1307" character="Chandlo" enableControls="0" nextDialogueID="1308" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_007_Chandlo_GrumpYeahI" setEmotion="Chandlo,0,Happy" emotionEnd="Happy" setAnimation="Chandlo,1.5,HandsOnHipsEnd" text="¡Pues guíame!
¡Iré a buscar a todo el mundo!" />

	<Subtitle id="1308" character="Shelda" enableControls="0" focusTargets="Shelda,Chandlo" eventName="event:/GameAudio/Voiceovers/Scenes/SheldasFollowers/SheldasFollowers_008_Shelda_OneIsSure" setEmotion="Shelda,0,Unamused" emotionEnd="Unamused" setAnimation="Shelda,0,GestureToCosmos" text="Que la iluminación me guíe..." />



	<Subtitle id="1400" character="Snorpy" enableControls="0" nextDialogueID="1401" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_001_Snorpy_Floofty" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setTarget="Snorpy,0,Floofty;Floofty,0,Snorpy" setAnimation="" text="Ñamti." />

	<Subtitle id="1401" character="Floofty" enableControls="0" nextDialogueID="1402" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_002_Floofty_Snorpington" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="" text="Azucarías." />

	<Subtitle id="1402" character="Snorpy" enableControls="0" nextDialogueID="1403" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_003_Snorpy_SoYouveSlithered" setEmotion="Snorpy,0,Unamused" emotionEnd="Unamused" setAnimation="Snorpy,0,LeanForward;Snorpy,2,HeadBack,0.5" text="Así que has vuelto a la ciudad.
¿Estás planeando otra conspiración Gruñequinati?" />

	<Subtitle id="1403" character="Floofty" enableControls="0" nextDialogueID="1404" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_004_Floofty_ImNotParticipating" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,Pondering" text="No seré partícipe
de tus delirios, hermano." />

	<Subtitle id="1404" character="Floofty" enableControls="0" nextDialogueID="1405" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_004a_Floofty_YouWasteYour" setEmotion="Floofty,0,Disgust" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingLeanForward;Floofty,3,PonderingLeanForwardEnd" text="Desperdicias tu talentosa mente
jugando a los espías cuando podrías
ser un valioso asistente para mí." />

	<Subtitle id="1405" character="Snorpy" enableControls="0" nextDialogueID="1406" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_005_Snorpy_ImNeverAssisting" setEmotion="Snorpy,0,Suspicious;Snorpy,2,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward,0.5;Snorpy,2,WavingArms" text="No voy a volver a ayudarte nunca.
No mientras seas tan amoral.
Ni mientras trabajes para el HOMBRE." />

	<Subtitle id="1406" character="Floofty" enableControls="0" nextDialogueID="1407" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_006_Floofty_OhPleaseDont" setEmotion="Floofty,0,Unamused;Floofty,1,Smug" emotionEnd="Smug" setAnimation="Floofty,1,PonderingArmTwirl;Snorpy,0,WavingArmsEnd" text="Oh, vamos.
No ocultes tu cobardía." />

	<Subtitle id="1407" character="Snorpy" enableControls="0" nextDialogueID="1408" nextDialogueDelay="0" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_007_Snorpy_ImNoCoward" setEmotion="Snorpy,0,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LeanForward" text="¡No soy ningún cobarde!" />

	<Subtitle id="1408" character="Floofty" enableControls="0" nextDialogueID="1409" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_008_Floofty_YouStillHavent" setEmotion="Floofty,0,Unamused" emotionEnd="Unamused" setAnimation="Floofty,0,PonderingGestureForward,0.5;Snorpy,0,LeanForwardEnd" text="Aún no le has explicado tus
sentimientos al cernícalo verde." />

	<Subtitle id="1409" character="Snorpy" enableControls="0" nextDialogueID="1410" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_009_Snorpy_WWellTThatsDifferent" setEmotion="Snorpy,0,Surprised;Snorpy,1.3,Angry" emotionEnd="Angry" setAnimation="Snorpy,0,LookDown;Snorpy,1.3,LookDownEnd" text="¡Eso es otro tema distinto!
¡No mezcles las cosas!" />

	<Subtitle id="1410" character="Floofty" enableControls="0" focusTargets="Floofty,Snorpy" eventName="event:/GameAudio/Voiceovers/Scenes/FlooftySnorpyRivalry/FlooftySnorpyRivalry_010_Floofty_IThoughtSo" setEmotion="Floofty,0,Smug" emotionEnd="Smug" setAnimation="Floofty,0,PonderingEnd;Floofty,1,GestureToSelf" text="Eso pensaba.
No interfieras en mis asuntos
y yo tampoco lo haré en los tuyos." />



	<Subtitle id="10001" character="Player" speakerText="$AlertLoseProgress" useTriggerForPosition="1" option0="$EmojiQuest Abandonar misión" option1="Volver..." />

	<Subtitle id="10002" character="Player" speakerText="$AlertBossReplay" useTriggerForPosition="1" option0="$EmojiQuest ¡Invoca al Bichisnax!" option1="No..." />

</SubtitleCollection>