<?xml version='1.0' encoding="windows-1251"?>

<xml>

	<specific_character id="ivan" team_default = "1">
		<name>ivan</name>
		<icon>ui_npc_u_green_stalker_1</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>ivan</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>125</rank>
		<reputation>52</reputation>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\novice\green_stalker_1</visual>
		<supplies>
			[spawn] \n
                        wpn_toz34 \n
                        ammo_12x70_buck \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

	<specific_character id="master_ohotnik" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>master_ohotnik</class>
		<community>stalker</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>35</rank>
		<reputation>-132</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
                        wpn_toz34 \n
                        ammo_12x70_buck \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="veteran_ohotnik" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>veteran_ohotnik</class>
		<community>stalker</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>21</rank>
		<reputation>-128</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
                        wpn_bm16 \n
                        ammo_12x70_buck \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="ohotnik_barmen" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<money min="99999999" max="99999999" infinitive="1"/>
		<class>ohotnik_barmen</class>
		<community>stalker</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>32</rank>
		<reputation>-132</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
                        wpn_toz34 \n
                        ammo_12x70_buck \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="dengy" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>dengy</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>85</rank>
		<reputation>52</reputation>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

		<start_dialog>hello_dialog</start_dialog>
                <actor_dialog>dengy</actor_dialog>	
	</specific_character>
	
</xml>