exec WON.cfg // Don't remove this

clockwindow 0 // Removes "stutter" after loadings which aren't present in original engine

mp3volume 0
cl_bob 0
bxt_autopause 1
fps_max 99.5
fps_override 1
gl_vsync 0
hud_smallhud 1
default_fov 120

room_off 1 //turns off echos and other effects on sounds
net_graph 0
cl_showfps 1
bxt_hud_timer 1
skill 1
volume 0.015
bxt_autojump 0

cl_pitchdown 89
cl_pitchup 89


bind p "map city2a; bxt_hud_timer 1; bxt_timer_reset; bxt_timer_start; bxt_autorecord a; decalfrequency 0.01" 

bind k "bind mwheeldown +jump"
bind l "bind mwheeldown +duck"
bind mwheeldown +jump
bind e +use
bind mouse3 "save temp"
bind ins "load temp"
default_fov 120
bind mwheeldown +jump
bind mwheelup +duck
bind space +jump
bind 1 weapon_fists
bind 2 weapon_gausspistol
bind 3 weapon_shotgun
bind 4 weapon_beamgun
bind 5 weapon_dmlGrenade
bind mouse3 weapon_SPchemicalgun
bind tab "cust_23"
bind alt "cust_24"
bind f1 "cust_13"
bind z "cust_12"
bind r +custom
bind f invprev
bind g invnext
bind t "impulse 201" 
bind end "load autosave"
bind h "bind mwheelup +jump"
bind j "bind mwheelup +duck"
bind space +jump
bind shift +speed
bind x "fps_max 4"
bind mouse5 "save quick"
bind mouse4 "load quick"
bxt_fade_remove 0
bind mouse2 cust_13
bind ctrl +duck
unbind k 
unbind f2
unbind l

bind f5 cust_15
bind f6 cust_21
bind f7 cust_31
bind f8 cust_41

bxt_autopause 0
unpause

skill 1
bxt_hud_incorrect_fps_indicator 0
bxt_hud_jumpspeed 1
cl_showfps 1
gl_texturemode GL_NEAREST_MIPMAP_NEAREST
sensitivity 1.7
sv_aim 0
cl_bob 0
decalfrequency 0.01
bxt_hud_timer_anchor "0 0.5"
bxt_hud_timer_offset 9 



