<?xml version="1.0" ?>
<xmlData version="1.0">
  <player>
    <gravity>0.0025</gravity>
    <elasticity>0.02</elasticity>
    <friction>0.013</friction>
    <slopeFriction>-0.5</slopeFriction>
    <maxVerletUpDisplace>20</maxVerletUpDisplace>
    <maxVerletDownDisplace>20</maxVerletDownDisplace>
    <maxVerletHorizontalDisplace>20</maxVerletHorizontalDisplace>
    <debugSpeed>1.0</debugSpeed>
    <walkSpeed>0.0050</walkSpeed>
    <airSpeed>0.0040</airSpeed>
    <runFactor>1.6</runFactor>
    <maxSpeedFloor>0.8</maxSpeedFloor>
    <maxSpeedAir>0.4</maxSpeedAir>
    <jumpInitSpeed>1.15</jumpInitSpeed>
    <jumpRunInitSpeed>1.15</jumpRunInitSpeed>
    <smallJumpTime>200</smallJumpTime>
    <smallJumpSpeed>1.1</smallJumpSpeed>
    <canRun>0</canRun>
    <doubleJumpStart>0</doubleJumpStart>
    <doubleJumpEnd>0</doubleJumpEnd>
    <doubleJumpSpeed>0</doubleJumpSpeed>
    <jumpDownTime>0</jumpDownTime>
    <throwStrength>0.11</throwStrength>
    <cmdCircle>c</cmdCircle>
    <cmdCross>x</cmdCross>
    <widthPixels>0</widthPixels>
    <heightPixels>0</heightPixels>
  </player>

  <camera>
    <vMax>6.5</vMax>
    <firstLimit>0.3</firstLimit>
    <secondLimit>0.5</secondLimit>
  </camera>

  <game>
    <respawnX>8435</respawnX>
    <respawnY>680</respawnY>
  </game>

  <objects>
    <zoneDoorPreTime>3000</zoneDoorPreTime>
    <zoneDoorTimer>30000</zoneDoorTimer>
    <basicProjectileMass>0.2</basicProjectileMass>
    <explosiveProjectileMass>0.2</explosiveProjectileMass>
    <explosiveProjectileRadius>200</explosiveProjectileRadius>
    <freezingProjectileMass>0.2</freezingProjectileMass>
    <projectileGeneratorTime>1000</projectileGeneratorTime>
  </objects>

  <boss>
    <speed>0.05</speed>
    <timeRest>2000</timeRest>
    <damage>30</damage>
    <walkRange>200</walkRange>
    <hitTimer>600</hitTimer>
    <squashFactor>0.7</squashFactor>
    <distanceAttack>80</distanceAttack>
    <healt>100</healt>
  </boss>

  <enemyEngine>
    <replaceStringAnimations>blue</replaceStringAnimations>
    <damageMeele>10</damageMeele>
    <damageSpecial>10</damageSpecial>
    <damageBullet>10</damageBullet>
    <healt>100</healt>
    <magic>100</magic>
    <enabledBodyCollision>100</enabledBodyCollision>
    <squashFactor>0.7</squashFactor>
  </enemyEngine>

</xmlData>
