<?xml version="1.0" ?>
<xmlData version="1.0">
  <game>
    <timeResetComboAttack>4000</timeResetComboAttack>
    <scoreToAddLife>10000</scoreToAddLife>
  </game>

  <player>
    <timeHitTint value="1500" />
    <initLives value="3" />
  </player>

  <paths>
    <path id="1" text="world_demo_1.ss" />
    <path id="2" text="gui_elements.ss" />
    <path id="3" text="basic_enemies.ss" />
    <path id="4" text="heavy_enemies.ss" />
    <path id="5" text="player.ss" />
    <path id="6" text="scn_hazards.ss" />
    <path id="7" text="fx_animations.ss" />
  </paths>

  <items>
    <item id="0" name="itemHealth" value="50" speed="0" scale="1" skin="mcGuiPowerupHp" />
    <item id="1" name="itemCoin" value="100" speed="0" scale="1" skin="mcGuiPowerupCoin" />
    <item id="2" name="itemLifeUp" value="1" speed="0" scale="1" skin="mcGuiPowerup1up" />
    <item id="3" name="itemInvincibility" value="10000" speed="0.5" scale="1" skin="mcGuiPowerupInvincibility" />
    <item id="4" name="itemSuperCoin" value="5" speed="0" scale="1" skin="mcGuiPowerupCoin_02" />
    <item id="5" name="itemGlide" value="1" speed="0" scale="1" skin="mcGuiPowerupGlide" />
    <item id="6" name="itemDecoration" value="1" speed="0" scale="1" skin="mcGuiDecoration" />
    <item id="7" name="hiddenPart" value="1" speed="0" scale="1" skin="mcGuiPowerupHidden" />
    <item id="8" name="shipPiece" value="1" speed="0" scale="1" skin="mcGuiShipPieces" />
  </items>

  <scores>
    <score id="0" event="CoinCollected" value="100" />
    <score id="1" event="EnemyDefeatedByStomp" value="200" />
    <score id="2" event="EnemyDefeatedByProjectile" value="350" />
    <score id="3" event="BreakableDestroyed" value="100" />
    <score id="4" event="EnemyDefeatedByInvincibility" value="500" />
    <score id="5" event="BreakableDestroyedByInvincibility" value="200" />
    <score id="6" event="ConsecutiveDeaths" value="100" />
    <score id="7" event="BossHitByStomp" value="500" />
    <score id="8" event="BossHitByProjectile" value="200" />
    <score id="9" event="BossDefeated" value="2000" />
  </scores>

  <missions>
    <mission id="1" key="turn" amount="all" object="enemy" objectType="any" weapon="projectile" weaponType="any" />
    <mission id="2" key="defeat" amount="all" object="enemy" objectType="any" weapon="" weaponType="" />
    <mission id="3" key="collect" amount="all" object="item" objectType="orbs" weapon="" weaponType="" />
    <mission id="4" key="defeat" amount="all" object="enemy" objectType="any" weapon="stomp" weaponType="any" />
    <mission id="5" key="destroy" amount="all" object="breakable" objectType="any" weapon="projectile" weaponType="any" />
    <mission id="6" key="defeat" amount="only" object="enemy" objectType="melee" weapon="" weaponType="" />
    <mission id="7" key="collect" amount="all" object="item" objectType="orbs" weapon="" weaponType="" />
    <mission id="8" key="defeat" amount="only" object="enemy" objectType="flying" weapon="" weaponType="" />
    <mission id="9" key="turn" amount="5" object="enemy" objectType="flying" weapon="projectile" weaponType="any" />
    <mission id="10" key="use" amount="only" object="projectile" objectType="explosive" weapon="" weaponType="" />
    <mission id="11" key="receiveDamage" amount="0" object="enemy" objectType="flying" weapon="" weaponType="" />
    <mission id="12" key="break" amount="all" object="breakable" objectType="platform" weapon="" weaponType="" />
    <mission id="13" key="defeat" amount="all" object="enemy" objectType="any" weapon="" weaponType="" />
    <mission id="14" key="collect" amount="all" object="item" objectType="orbs" weapon="" weaponType="" />
    <mission id="15" key="destroy" amount="all" object="breakable" objectType="normal" weapon="projectile" weaponType="explosive" />
    <mission id="16" key="defeat" amount="all" object="enemy" objectType="shield" weapon="" weaponType="" />
    <mission id="17" key="defeat" amount="all" object="enemy" objectType="flying" weapon="projectile" weaponType="any" />
    <mission id="18" key="destroy" amount="only" object="breakable" objectType="heavy" weapon="" weaponType="" />
    <mission id="19" key="break" amount="all" object="breakable" objectType="platform" weapon="" weaponType="" />
    <mission id="20" key="use" amount="only" object="projectile" objectType="normal" weapon="" weaponType="" />
    <mission id="21" key="receiveDamage" amount="0" object="enemy" objectType="shield" weapon="" weaponType="" />
    <mission id="22" key="defeat" amount="all" object="enemy" objectType="flying" weapon="projectile" weaponType="explosive" />
    <mission id="23" key="defeat" amount="all" object="enemy" objectType="any" weapon="projectile" weaponType="explosive" />
    <mission id="24" key="turn" amount="all" object="enemy" objectType="any" weapon="projectile" weaponType="any" />
    <mission id="25" key="use" amount="only" object="projectile" objectType="freeze" weapon="" weaponType="" />
    <mission id="26" key="destroy" amount="only" object="breakable" objectType="normal" weapon="" weaponType="" />
    <mission id="27" key="defeat" amount="all" object="enemy" objectType="any" weapon="projectile" weaponType="explosive" />
    <mission id="28" key="destroy" amount="only" object="breakable" objectType="heavy" weapon="" weaponType="" />
    <mission id="29" key="use" amount="only" object="projectile" objectType="explosive" weapon="" weaponType="" />
    <mission id="30" key="destroy" amount="all" object="breakable" objectType="any" weapon="projectile" weaponType="any" />
    <mission id="31" key="receiveDamage" amount="0" object="spike" objectType="movable" weapon="" weaponType="" />
    <mission id="32" key="turn" amount="all" object="enemy" objectType="any" weapon="projectile" weaponType="any" />
    <mission id="33" key="defeat" amount="all" object="enemy" objectType="fire" weapon="" weaponType="" />
    <mission id="34" key="defeat" amount="all" object="enemy" objectType="melee" weapon="" weaponType="" />
    <mission id="35" key="receiveDamage" amount="0" object="enemy" objectType="fire" weapon="" weaponType="" />
    <mission id="36" key="defeat" amount="all" object="enemy" objectType="any" weapon="" weaponType="" />
  </missions>

  <achievements>
    <achieve id="1" key="swing" amount="30" object="rope" objectType="any" weapon="" weaponType="" scopeLevels="all" />
    <achieve id="2" key="turn" amount="50" object="enemy" objectType="any" weapon="projectile" weaponType="any" scopeLevels="all" />
    <achieve id="3" key="stompRow" amount="6" object="enemy" objectType="any" weapon="" weaponType="" scopeLevels="current" />
    <achieve id="4" key="stomp" amount="8" object="enemy" objectType="shield" weapon="" weaponType="" scopeLevels="all" />
    <achieve id="5" key="turn" amount="30" object="enemy" objectType="fire" weapon="projectile" weaponType="freeze" scopeLevels="all" />
    <achieve id="6" key="glide" amount="15000" object="player" objectType="any" weapon="" weaponType="" scopeLevels="current" />
    <achieve id="7" key="collect" amount="3" object="item" objectType="orbs" weapon="" weaponType="" scopeLevels="3" />
    <achieve id="8" key="loseLives" amount="2" object="player" objectType="any" weapon="" weaponType="" scopeLevels="2" />
    <achieve id="9" key="findRoom" amount="all" object="hiddenzone" objectType="any" weapon="" weaponType="" scopeLevels="current" />
    <achieve id="10" key="defeat" amount="all" object="enemy" objectType="any" weapon="stomp" weaponType="" scopeLevels="current" />
  </achievements>

</xmlData>
