<?xml version="1.0" ?>
<xmlData version="1.0">
  <general>
    <speed>0.05</speed>
    <health>80</health>
    <damage>12</damage>
    <state2Hp>0.75</state2Hp>
    <state3Hp>0.5</state3Hp>
    <state4Hp>0.25</state4Hp>
    <drillSpeedSlow>0.2</drillSpeedSlow>
    <drillSpeedNormal>0.4</drillSpeedNormal>
    <drillSpeedFast>0.6</drillSpeedFast>
    <fireballHeight1>0.2</fireballHeight1>
    <fireballHeight2>0.5</fireballHeight2>
    <fireballHeight3>0.7</fireballHeight3>
    <shieldCooldown>10000</shieldCooldown>
  </general>

  <state1>
    <idle idle_time="2000" horizontal_side="" horizontal_speed="" horizontal_quantity="" arc_side="" arc_speed="" arc_quantity="" mov_time_wait="" mov_damage="" spike_duration="" spike_speed="" spike_damage="" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
    <movement_1_2 idle_time="" horizontal_side="left" horizontal_speed="0.6" horizontal_quantity="2" arc_side="right" arc_speed="0.02" arc_quantity="2" mov_time_wait="1000" mov_damage="10" spike_duration="" spike_speed="" spike_damage="" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
  </state1>

  <state2>
    <spike_shoot idle_time="" horizontal_side="" horizontal_speed="" horizontal_quantity="" arc_side="" arc_speed="" arc_quantity="" mov_time_wait="" mov_damage="" spike_duration="1500" spike_speed="1.1" spike_damage="20" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
    <movement_1_2 idle_time="" horizontal_side="left" horizontal_speed="0.8" horizontal_quantity="2" arc_side="right" arc_speed="0.04" arc_quantity="2" mov_time_wait="1000" mov_damage="10" spike_duration="" spike_speed="" spike_damage="" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
    <idle idle_time="2000" horizontal_side="" horizontal_speed="" horizontal_quantity="" arc_side="" arc_speed="" arc_quantity="" mov_time_wait="" mov_damage="" spike_duration="" spike_speed="" spike_damage="" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
  </state2>

  <state3>
    <spike_shoot idle_time="" horizontal_side="" horizontal_speed="" horizontal_quantity="" arc_side="" arc_speed="" arc_quantity="" mov_time_wait="" mov_damage="" spike_duration="20000" spike_speed="1.1" spike_damage="20" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
    <movement_1_2 idle_time="" horizontal_side="left" horizontal_speed="0.8" horizontal_quantity="2" arc_side="right" arc_speed="0.04" arc_quantity="2" mov_time_wait="1000" mov_damage="10" spike_duration="" spike_speed="" spike_damage="" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
    <idle idle_time="2000" horizontal_side="" horizontal_speed="" horizontal_quantity="" arc_side="" arc_speed="" arc_quantity="" mov_time_wait="" mov_damage="" spike_duration="" spike_speed="" spike_damage="" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
    <movement_1_2 idle_time="" horizontal_side="left" horizontal_speed="1.2" horizontal_quantity="2" arc_side="right" arc_speed="0.06" arc_quantity="2" mov_time_wait="1000" mov_damage="10" spike_duration="" spike_speed="" spike_damage="" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
  </state3>

  <state4>
    <spike_shoot idle_time="" horizontal_side="" horizontal_speed="" horizontal_quantity="" arc_side="" arc_speed="" arc_quantity="" mov_time_wait="" mov_damage="" spike_duration="20000" spike_speed="1.1" spike_damage="20" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
    <movement_1_2 idle_time="" horizontal_side="left" horizontal_speed="1.2" horizontal_quantity="2" arc_side="right" arc_speed="0.06" arc_quantity="2" mov_time_wait="1000" mov_damage="10" spike_duration="" spike_speed="" spike_damage="" drill_orientation="" drill_speed="" drill_fall_speed="" drill_enter_distance="" drill_damage="" fireball_position="" fireball_orientation="" fireball_speed="" />
  </state4>

</xmlData>
