<?xml version="1.0" encoding="utf-8" ?>
<data>
    <sound linked="music_kp_gameplay1" vol="0.5" bg="1" debug="1"/>
    <sound linked="music_kp_gameplay2" vol="0.5" bg="1" debug="1"/>
    <sound linked="music_kp_gameplay3" vol="0.5" bg="1" debug="1"/>
    <sound linked="music_kp_lose" vol="0.5" bg="0" debug="1"/>
    <sound linked="music_kp_lose_sting" vol="0.5" bg="0" debug="1"/>
    <sound linked="music_kp_titlecard" vol="0.5" bg="1" debug="1"/>
    <sound linked="music_kp_win" vol="0.5" bg="0" debug="1"/>
    <sound linked="music_kp_win_sting" vol="0.5" bg="0" debug="1"/>

    <sound linked="snd_collectibles_health" vol="1" bg="0" debug="1"/>
    <sound linked="snd_collectibles_orbs" vol="1" bg="0" debug="1"/>
    <sound linked="snd_enemies_rangeatk" vol="1" bg="0" debug="1"/>
    <sound linked="snd_interface_button" vol="1" bg="0" debug="1"/>
    <sound linked="snd_enemies_gethit" vol="1" bg="0" debug="1"/>
    <sound linked="snd_interface_play" vol="1" bg="0" debug="1"/>
    <sound linked="snd_player_gethit" vol="1" bg="0" debug="1"/>
    <sound linked="snd_player_throw" vol="1" bg="0" debug="1"/>
    <sound linked="snd_player_glide" vol="1" bg="0" debug="1"/>
    <sound linked="snd_player_grab" vol="1" bg="0" debug="1"/>
    <sound linked="snd_player_jump" vol="1" bg="0" debug="1"/>
    <sound linked="snd_player_land" vol="1" bg="0" debug="1"/>
    <sound linked="snd_scenario_breakables" vol="1" bg="0" debug="1"/>
    <sound linked="snd_scenario_breakball" vol="1" bg="0" debug="1"/>
    <sound linked="snd_scenario_springs" vol="1" bg="0" debug="1"/>
    <sound linked="snd_scenario_teleport_in" vol="1" bg="0" debug="1"/>
    <sound linked="snd_scenario_teleport_out" vol="1" bg="0" debug="1"/>
    <sound linked="snd_player_special" vol="1" bg="0" debug="1"/>
    <sound linked="snd_interface_button_next" vol="1" bg="0" debug="1"/>
    <sound linked="snd_interface_button_prev" vol="1" bg="0" debug="1"/>
</data>

