Forums  /  Super Stickman Golf 3  /  Rules??????
  KeondibsKeondibs

I was wondering if the mods are going to put any rules in for the full game runs because I wanted to do some runs. I would like it if I knew what I had to do to create a run. Thanks.

 
  KeondibsKeondibs

I just realized that the level leaderboard also has no rules. If you'd like me to do some runs I will post them here.

 
  MsbmteamMsbmteam

Sorry, the majority of our moderation work is done over at Flappy Golf 2. I'll work on porting over rules and stuff.

 
  KeondibsKeondibs

I noticed you put in some rules and I am very thankful for that. I do have a couple of questions about the timing however. I do not understand what you mean by the first frame of movement. What movement? I am also wondering if the same timing methods apply for the il leaderboard. Thank you again for making some rules.

 
  KeondibsKeondibs

Also, would a full game run also include the downloadable courses?

 
  MsbmteamMsbmteam

I think I'll change the timing to start on the first frame all the buttons appear onscreen. As for downloadable courses... it looks like Noodlecake adds new courses from time to time (most recently being December 2017) so I'm thinking for now we don't include downloadable courses in full game runs, although we will have them on the IL leaderboards

 
  OxkniferOxknifer

Hey @msbmteam, please change the timing rules as you said you would above ^^
Also, please add timing rules to individual level rules, as well, so there is no confusion.

Finally, its not clear that downloadable courses aren't included in the Full Game run. Please update the rules to reflect that.

Thanks! Expect a bunch of submissions from me after timing rules are set and clear!

 
  MsbmteamMsbmteam

@Oxknifer for the "without powerups" category how do you feel about restricting which golfer you can choose? I remember some golfers can change your base stats (I always used to play Zombie because of the power boost)