100% route improvements and discussion
9 years ago
England

I'm looking into routing this run I've looked at the tags and CDs and without even playing can see 60 or so out of 100 are in places where they can be obtained easily in a mission or activity or on route to one without deviation. Most of the activities are not difficult it would be a matter of chaining them in a nice way.

If you have any input in to how to optimize any activity or possible tricks to speed it up it would be a great help.

England

I've started looking into routing 100% again the new early Tornado makes it more viable to run, the previous would have meant a 90+% chance of reset after a 1hour so. I’m looking at sub 10 to start with and if in time I can go below 9hours and beyond I’ll be happy. Mission + strongholds are not an issue we do them all in any% so that is 4hours or slightly less, tags and CDs again not much of an issue pretty much all of them fit in during a mission or a stronghold a few are slightly inconvenient but workable they add 30mins. The activities are the main sticking point most of them are long with little to no scope to speed up and a few of the level 6’s are both random and difficult meaning fails are likely. I’m going to spend some time plying the activities working on the best way for them to be done and which order but it will be a while before I see myself doing a full run.

Virginia, USA

Hey Sellz, any update on routing this? I've been increasingly interested in trying a run but have been intimidated by the damn activities. I might be ready to give it some sort of shot if you've got a route lying around (or at least I can start practicing).

England

Due to my weird way of routing I have 3 or 4 variations of how each section could work out but nothing that I am 100% happy with:

Like I said before most of the collectable are obvious where they will fit

Most of the activities are fine: drug trafficking is slow I can’t find a good way to do it quickly, the later levels of crowd control are inconsistent, escort is a RNG feast which can make the last levels near impossible at time and again with snatch not sure whether to go with car or heli.

I’ll dig out my notes and start adding to them while derusting (doing so as I’m going to be a tetralogy run soon)

Virginia, USA

A tetralogy run! Ohhhhhh man. That's a freaking marathon. I'm guessing, since it's tetra, it doesn't involve GOOH?

And yeah, the activities are what will really kill this. It'll take some effort to make those all consistent enough.

England

Yer no GOOH, getting a better internet connection in the near future and intend my first stream to be the tetralogy run. 18-20 hours is the target 17:17:14 is sob for all the games but SR1 is so unforgiving and resetting for tornado spawn will be an issue.

I started to look at where all the collectables will generally fit and made decent progress today. Next time off is Sunday I should have them done on Sunday. After that I'll put some thought in where activities will be put in. A few of them chain together reasonably well but it may come down to variable routes for the ones that have random end points such as mayhem.

England

I was messing about with the activities:

Escort is okish until level 4 onwards then It becomes about hoping for nice RNG but you can get really screwed.

Drug Trafficking isn't as bad as I remembered but having vehicle delivery is a must calling in modded supercars is most likely the way to go but they still will be 20-30mins of pure autoscroller.

Crowd control just sucks, plain and simple, after level 1 and 2 you can just forget about any consistency sometimes it goes nicely others you can get trolled over and over

Snatch didn't do much but it seems oppressor is the way to go

As for tags and CDs this is what I have so far

http://s1261.photobucket.com/user/sellz4/media/SR2%20tag.jpg.html?o=0

http://s1261.photobucket.com/user/sellz4/media/SR2%20cd.jpg.html?o=1

Virginia, USA

Awesome. I totally lied about having enough time too. Beginning of my last semester at school and I'm already swamped so maybe in 6 months or so I can get a chance to actually run 100%. I'll still try to practice here and there, though.

As for the tags:

  1. It looks like 14 and 15 can be done during Bleeding Out (R4?) when you're waiting for a ride to the hospital.

  2. 46 and 47 can likely be done while waiting for Dane to circle around in his limo in the last mission. Maybe get 47 after the pyramid scheme and only go for 46 during the last mission. I can't think of anything else taking place around that area.

  3. 24, 25, and 26 will likely be best done during S1. I was thinking maybe around the Samedi stronghold but you don't have a heli during that part and each are pretty out of the way.

  4. It's a tough call cause I'm not positive what ends up close to there but I'd go for 36 after buying a car (After Thank You and Good Night). If you buy the best car, you should be able to drive that pretty easily and then take a taxi to Demo Derby from there.

  5. 2 and 5, I'd get during the Mayhem that always, always, always takes you to the Marina district.

  6. 49 is probably best for Room Service. Either that or Bonding Experience since you might end in that area. That one's a little hit or miss though.

  7. 12 would be best around Three Kings I think

8 ) 48 would probably be before going into the court house in Appointed Defender

  1. 3 should definitely be done at the end of the Science Museum. It's basically right there after jumping out of the building.

Also, now that I wrote this up, I kind of want to go in and validate what I've said and annotate the map further. There's also quite a few missing for the CDs so it'll be best to annotate that instead of listing them here.

England

One positive about the CDs is that we could theoretically pick them up during the escort activity whuch is dead time but that then in turn increases the risk of failing. Possibly level 1 and 2 of either is where we could do that.

Another thing is CD 48 is on the roof so you need to have a heli so if snatch is to be done in the oppressor that is when that would be taken.

If I had to predict how long this run would take right now I would say 11hours is reasonable and considering 7.5 - 9hours was the any% estimate last year that isn’t that bad.

Virginia, USA

Ah I didn't know that about #48. I just started going through some of these today to see where they'd be feasible. I'll likely go through most, if not all, of the ones that aren't marked on your guide.

I thought 11 hours seemed high and then did some math. Assuming each activity takes 20 mins, all 6 levels, that's 6.66 extra hours, or thereabouts. Some might take longer, some might take shorter, and it'll suck if we fail any. That's a decent amount extra. I forgot there were so many activities.

And I thought any% was long...I guess this is why I'm glitch hunting!

Virginia, USA

#48 wasn't on the roof. It was on the glass walkway right next to Snatch, down the stairs there. I've annotated the map here: http://imgur.com/Dyk7Dhs

Let me know if you think things should be rearranged. This was done by going to view them and trying to just think of what missions would be most appropriate.

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