Forums  /  Spyro series  /  Spyro 2: Season of Flame  /  Rule set
  Yadra121Yadra121

In December 2014, Ongnissim and I were working on this game.
Back then (and even now) no one else had shown any major interest (aside from an old SDA run), so the both of us came up with a rule set.
The problem with the any% SDA run was that timing stopped after defeating Ripto, which not only feels very incomplete personally, but was also a bit problematic to bring in concordance with 100%.

So we decided to end timing upon reaching the credits (by talking to the Elder).
This basically makes any% the "bad ending" and 100% the "good ending".

Otherwise, 100% would end as soon as you collect the last Gem and/or Firefly. The internal % counter is not affected by spent money on Moneybags, so you'd never need it back. Bosses and upgrades also do not count towards it.
Now, this is still a bit sketchy, because you can reach 100% and talk to the Elder without talking to Moneybags first (not having 8000 gems).
However, you can only trigger the Good Ending when you talk to the Elder with 8000 gems and 100 Fireflies, making Moneybags a requirement.
So, while this definition does not exactly stick to the 100% in-game definition, it still makes sense as you unlock the true ending.
Because else you wouldn't even need to defeat Ripto, as his only function is to spawn Moneybags and trigger the credits dialogue. And that would be a really lame ending to a run with no final boss and no credits.

Then, there's a trick called "Intro Skip". It requires an existing save file you can overwrite. As the game has no natural option to delete save files (I know of two methods to delete them though) and since you don't run on a prepared file, we decided that using this glitch is no "pre run setup" that should count towards the timer.
You just start the timer when you confirm that you want to overwrite this existing file; the completion of the file you are going to overwrite does not matter at all, just its existence so you can actually overwrite it.

So, summed up:

Any% rules:
Runs must be done on a new file (overwriting an existing save file is allowed).
Defeat Ripto and reach the credits by talking to the Elder (Bad Ending).
Timing starts when you select an Unused file or confirm overwriting an existing save file.
Timing ends upon reaching the credits (triggered through the Elder conversation after defeating Ripto).

The use of the Intro Skip is allowed.

100% rules:
Runs must be done on a new file (overwriting an existing save file is allowed).
Unlock the Good Ending by the talking to the Elder after you have restored all 8000 Gems and 100 Fireflies.
Timing starts when you select an Unused file or confirm overwriting an existing save file.
Timing ends upon reaching the credits (triggered through the Elder conversation after defeating Ripto).

The use of the Intro Skip is allowed.

If anyone has any questions or things to discuss, let's do it.
EDIT: I just remembered that disabling audio reduces lag (quite noticeably in some places) but an entire speedrun without sound is a questionable experience, so we decided against it.

Otherwise, it would be nice to officially add some rules to this game (a mod would have to do it since I can't).