Proposed changes for run timing
1 year ago
Bulgaria

I suggest some slight changes to run timing conventions and definitions. I've edited this guide to my proposal: https://www.speedrun.com/sotn/guide/eho60

This includes a change in how we define loadless timing to better suit how we do it. Instead of defining the loading period, I think it is better to define the gameplay segments.

I've made a tool that can hopefully help make the process of timing runs with or without loads less cumbersome: Segmented Timer

Additionally I think it makes sense to round milliseconds to the second decimal point since encoding and capture methods make the thousands effectively meaningless.

Edited by the author 1 year ago
MASH, Sestren, and Turbodog702 like this
Illinois, USA

I agree completely with the change to round away milliseconds, although this only affects Maria runs, correct? Would we need to retime already existing Maria runs (wouldn't be a gigantic ordeal, since it's a smaller category) or would this only be in effect moving forward?

Bulgaria

Well no everything that has milliseconds should be rounded to hundredths is what I'm saying. No need to retime.

Sestren likes this
Illinois, USA

Which rounding method is most conventional? Round nearest or round up?

Bulgaria

I imagine either nearest or just removing the last digit.

Illinois, USA

Do we need a mod to weigh in on this before it can become official?