Spirit of Justice Speedrun Notes *In Progress*
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Spirit of Justice Speedrun Notes *In Progress*
Updated 7 years ago by Pixelkaye

Phoenix Wright - Spirit of Justice Speedrun Notes (These notes are currently a work in progress!)

These notes were written up by pixelkaye in the style previously made by Indykenobi. Here's how to decode the short hand:

Presenting

  • In Court: S# EX.Y (...) - this means on statement #, Present the Evidence (E) on page X in slot Y, where the slots are numbered 1-5 from left to right. The stuff in parentheses is shorthand for the cursor movements; for example, R.RD means to go right, then right-down. Present EX.Y (...) - this means the evidence menu will pop up automatically; present the evidence as described above.
  • In Investigations: Present EX.Y (...) - this means enter the Present Menu, and present the evidence/profile as described above. Sometimes the Present menu will pop up automatically.

Pressing

  • S# P means Press the # statement in the testimony.
  • SN P means Press the new statement (no movement necessary).

Miscellaneous

X/Y means to choose the Xth option out of Y choices; so for example, Opt 2/3 is to choose the second of three choices. This applies to Talk and Opt. Move X.Y means move to the Yth option on the Xth page; for instance, Move 2.1 means 1st option on the 2nd page.

If you have questions or corrections, contact indykenobi or pixelkaye.


The Foreign Turnabout

Skip cutscene Skip cutscene Opt 1/2 - Tell him I'm a lawyer Opt 1/2 - Defend Ahlbi Opt 2/3 - The weapon Opt 2/2 - No CE - Ahlbi Ur'gaid - The Accused's Account S3 1.5 (R) - Present Treasure Box Skip Cutscene Skip Cutscene Opt 1/2 Continue the Defense Skip Cutscene (Insight) DS - Rayfa Padma Khura'in - Victim's Insight S3 - Third Vision - Song of Ceremony (Upper left, Sound) Pause Tutorial (press L) S2 - Fifth Vision - Pain (Bottom Left, Touch) S3 - Fifth Vision - Song of Ceremony (Upper left, Sound) Highlight Holstered Gun Highlight behind victim (leave cursor in default placement) CE - Pees'lubn Andistan'dhin - What I Saw, Baby S4 P - Press Opt 1/2 - Add to Testimony SN 2.1 (U) - Present Notice Highlight Hallway (above Storeroom) Opt 1/2 - Accuse CE - Pees'lubn Andistan'dhin - Soul-Screaming Truth! S1 P - Press S6 P - Press Highlight Breaker Opt 1/2 - I Can Present 1.5 (R.R.R.R) - Treasure Box Opt 3/3 - The Thief Present 1.5 (R.R.R.R) - Treasure Box Highlight Lid (closes the box) Highlight Bloodstain Present 1.4 (R.R.R) - Crime Photo Highlight Bloody Hand Present 2.4 (U.R.R.R) - Dance Photo Highlight Yellow Guitar Opt 3/3 - It was empty CE - Pees'lubn Andistan'dhin - Lying Lawyer S3 P - Press Opt 2/2 - A different way to open it SN P - Press Opt 2/2 - The key SN 2.3 (U.R.R) - Magatama Key Present 1.2 (R) - Song of Ceremony Opt 1/2 - Flip it vertically Highlight backside of Box (butterfly) Skip cutscene

Do Not Save


The Magical Turnabout

Skip cutscene Talk 1/1 - The show 2/2 - Special new trick Move 1.2 - Stage Skip cutscene Move 1.3 - Wright Anything Agency Move 1.2 - Detention Center Talk 1/1 - The incident 2/2 - The magic trick 3/3 - The Great Mr. Reus Perceive - Eyes (Second part "I'm fine!") Present 1.1 (.) - Attorney's Badge Talk 3/3 - The truth Move 1.3 - Penrose Theater Talk 1/2 - The incident 3/3 - The Prosecution 2/3 - Ema Move 1.4 - Dressing Room Examine -Troupe Gramarye Poster (red) -Blue Script (Desk) -Black Notebook (left wall) Move 1.5 - Stage Opt 2/2 - I'm okay Examine -Dragon -Curtain -Camera Skip Cutscene Pan Right -White tape -White tape -Coffin floor trap -Coffin back trap -Sword Opt 2/3 - After the set piece fell Finger Prints -Dust left side -Analyze thumb print Present 1.5 (R.R.R.R) - The Great Mr. Reus -Dust top middle -Analyze thumb print -Dust upper right rim on front (close to emblem) Present 1.3 (R.R) - Bonny de Famme -Rotate Coffin to top -Dust right side by dirt -Analyze thumb print Examine -Back Stage -Broom -Winch -Ladder -Small Pulley -Large Pulley -Mr. Hat -Cushion -Understage Stairs -Man on Stage Talk 2/2 - The incident 1/2 - Roger Retinz 3/3 - Magicians Move 1.4 - Dressing Room Talk 1/2 - Bonny 2/2 - The show Perceive - Hat (Third part "Perform") Opt 3/3 - Messed up Trucy's escape Talk 2/2 - The show Move 1.2 - Detention Center Present 1.5 - Trucy's Notebook Talk 1/3 - The contract 3/3 - Where the notebook was 2/3 - Bonny's mistake Move 1.4 - Dressing Room Examine -Green Clipboard -Open Clipboard -Bottom right screw Rotate clipboard to backside -Back of clipboard -Black paper Move 1.5 - Stage Examine -Backstage -Understage stairs -Sword stand -Stage Life #1 -Stage Lift #2 -X tape -Ladder Move 1.7 - Take-2 TV Studio Examine -Big Screen -Center Staff Member -Desk Move 1.1 Wright Anything Agency Talk 1/1 - Office seizure 2/2 - Where we stand Skip cutscene

Do not save

CE - Ema Skye - The Defendant's Motive S5 P - Press SN 2.2 (D.R) - Present Fingerprinting Results Opt 2/2 - Murder Opt 3/3 - He was killed understage CE - Bonny de Famme - The Understage Passage S4 P - Press S5 P - Press Opt 2/2 - No need MM - Bonny de Famme - The Understage Passage S6 Happy - Pinpoint Happy Opt 3/3 - You messed Trucy up S5 2.5 (D.R.R.R.R) - Present Trucy's Statement Opt 2/3 - There were two Bonnys Present 2.2 (D.R) - Fingerprinting Results CE - Bonny and Betty de Famme - What Happened Understage S3 2.3 (D.R.R) - Present Fire Bucket Opt 2/3 - Knew the show wouldn't go on Present 3.2 (U.U.R) - Sword Stand

CE - Trucy Wright - The Stupendous Sword Switch S5 3.4 (U.U.R.R.R) - Present Show Footage Skip Cutscene Footage - Video 2 (Bonny's tape) select cards flying near end CE - Roger Retinz - It Wasn't Deliberate, I Tell You S4 P - Press Present 3.1 (U.U) - Clipboard SN 4.2 (U.R) - Present Trucy's Note Opt 3/3 - Retinz is a magician, too Present 1.3 (R.R) - Thirteen-Year-Old Poster Present 1.5 (R.R.R.R) - Roger Retinz Point - Scars on Mr. Reus' Arm CE - Roger Retinz - My Perfect Alibi SA P - Press All Statements Opt 2/3 - The culprit was on-scene Footage - Select shadow behind Bonny during switch Present 2.1 (D) - Crime Photo Opt 2/3 - To murder him Opt 2/3 - Bonny's Mistake Opt 3/3 - Mr. Hat's positioning Opt 1/3 - Blood in the coffin hole Opt 2/3 - Swapped the coffin sides Present 2.2 (D.R) - Fingerprinting Results Present 1.1 (.) - Attorney Badge

Do not save


The Rite of Turnabout

Skip cutscene Move 1.2 - Plaza of Devotion Skip cutscene