Forums  /  Super Mario Sunshine  /  Min. Jump Category
  TicTacBeanTicTacBean

Also i am pretty much ranting on myself heh.

hakuwalkhakuwalk and NokiDokiNokiDoki like this. 
  hakuwalkhakuwalk

Now here is something I wanna hear: Which levels do y'all know are 110 percent impossible?

 
  NokiDokiNokiDoki

Well if rollouts and wallkicks are allowed, every level is possible afaict

 
  hakuwalkhakuwalk

I can guarentee you, there is at least one.

 
  NokiDokiNokiDoki

There could be one unreachable red coin at the end of Pinna 6 and some other secret reds might be pretty tight but any% is definitely possible jumpless (unless the title screen counts)

hakuwalkhakuwalk likes this. 
  hakuwalkhakuwalk

Well, since it is any%, the timer would not start until the save is selected and the player hits play. So I don't see a reason why the title screen should count.

NokiDokiNokiDoki likes this. 
  NokiDokiNokiDoki

Makes sense. I usually take the Ricco late route so I save and reset after Pinna but I guess that would count as a jump

 
  TicTacBeanTicTacBean

@NokiDoki Yes that makes some sense there with some red coins being pretty much impossible jumpless. Also how many shines are possible jumpless?

 
  NokiDokiNokiDoki

Assuming you get enough time for secret reds, all 120 Shines are jumpless. I managed to get the highest red coin in Pinna 6 by ledgegrabbing the block under it at its peak (it’s tricky because you can’t stay on the ledge while it’s moving), wallkicking off of it and hovering into the coin. The new hardest coin is the last one in Sirena 4, the only way to get it jumpless afaict is with infinite wallkicks up the walls of the previous section and a waterslide on top.

Edit: Actually you can reach it with a wallkick off of the yellow peg, but I have yet to get that wallkick from a rollout. At least that looks like it could become consistent with a good setup

 
  hakuwalkhakuwalk

As Milk would say right about now, "y'all are doing god's work."

MilkMilk likes this. 
  NokiDokiNokiDoki

So, SMS Category Extensions are a thing now, and Jumpless is on there: https://www.speedrun.com/smsce#Jumpless