Forums  /  Super Mario Sunshine  /  Min. Jump Category
  StrongmanLinStrongmanLin

Well this was fun to read. Lots of confidence in an attempt to cover up ignorance.

A.R.A.R. and GamingLandGamingLand like this. 
  NokiDokiNokiDoki

Anyway, I don't have my Wii rn but I found a few strats before I left.

Noki 1 can be done entirely without bouncing on Glorpedos using rollouts, wallkicks and the pulleys, the hard part is the last series of wallkicks next to the second pulley's wheel. It seems doable but instead, I went to the right at the bottom of the slope and used a rollout, wallkick and hover to reach the spring under the rocket nozzle. From the platform it sends you to, you can just barely waterslide and hover around the cliff to a ledge, then you can either use the other spring or just hover up the last few steps to the mole.

In Sirena 2, the sand block path can be cleared with only dives but that's fairly precise and not really viable. It's also hard to get the spacing right to clear each gap with a rollout, so I start by hanging off the ledge next to the first block, let go, spin-wallkick, dive past the first gap and rollout over the second one. From there I just run up to the next gap, dive-rollout over it, then dive-rollout to the low brick blocks.

hakuwalkhakuwalk likes this. 
  TicTacBeanTicTacBean

@StrongmanLin I sure am ignorant! Wow i hate when i'm like that. But i can be better than that for sure right? Well sorta.

hakuwalkhakuwalk likes this. 
  TicTacBeanTicTacBean

Also i am pretty much ranting on myself heh.

hakuwalkhakuwalk and NokiDokiNokiDoki like this. 
  hakuwalkhakuwalk

Now here is something I wanna hear: Which levels do y'all know are 110 percent impossible?

 
  NokiDokiNokiDoki

Well if rollouts and wallkicks are allowed, every level is possible afaict

 
  hakuwalkhakuwalk

I can guarentee you, there is at least one.

 
  NokiDokiNokiDoki

There could be one unreachable red coin at the end of Pinna 6 and some other secret reds might be pretty tight but any% is definitely possible jumpless (unless the title screen counts)

hakuwalkhakuwalk likes this. 
  hakuwalkhakuwalk

Well, since it is any%, the timer would not start until the save is selected and the player hits play. So I don't see a reason why the title screen should count.

NokiDokiNokiDoki likes this. 
  NokiDokiNokiDoki

Makes sense. I usually take the Ricco late route so I save and reset after Pinna but I guess that would count as a jump

 
  TicTacBeanTicTacBean

@NokiDoki Yes that makes some sense there with some red coins being pretty much impossible jumpless. Also how many shines are possible jumpless?

 
  NokiDokiNokiDoki

Assuming you get enough time for secret reds, all 120 Shines are jumpless. I managed to get the highest red coin in Pinna 6 by ledgegrabbing the block under it at its peak (it’s tricky because you can’t stay on the ledge while it’s moving), wallkicking off of it and hovering into the coin. The new hardest coin is the last one in Sirena 4, the only way to get it jumpless afaict is with infinite wallkicks up the walls of the previous section and a waterslide on top.

Edit: Actually you can reach it with a wallkick off of the yellow peg, but I have yet to get that wallkick from a rollout. At least that looks like it could become consistent with a good setup

 
  hakuwalkhakuwalk

As Milk would say right about now, "y'all are doing god's work."

MilkMilk likes this. 
  NokiDokiNokiDoki

So, SMS Category Extensions are a thing now, and Jumpless is on there: https://www.speedrun.com/smsce#Jumpless