In-Game Time
7 years ago
Scotland

This game seems very suited towards using the in-game timer, particularly for Individual Level speedruns. Using IGT opens up several interesting routing options, such as waiting on pause blocks or using bubbles in an interesting fashion. For example, you can use a bubble in 1-2 to move forwards, and I was able to save a second from the record: https://twitter.com/Really_Tall/status/845822269003829248

Using IGT also eliminates the problem of inconsistent loading/lag spikes. In that same video, I get a massive lag spike at about 0:28, and by using IGT that doesn't affect my time.

IGT could also be applied to full game runs, by adding up the IGT of each level and having that as the final time, similar to what is done with some Sonic games. I'm more interested in ILs but it would be worth considering.

All in all I think IGT would make ILs a lot more interesting, easier to time, and fairer between devices. The only downside is re-timing runs, but there are currently not too many so that should be easy enough to do. I really hope the IL leaderboards can be switched to IGT, and maybe the full game ones too :)

P.S. Please add android as a platform, the game recently released on it.

Western Australia, Australia

I completely agree with Really. I was going to do some IL runs, but my tablet lags while recording, and I was thinking about giving up, as I'll be heavily disadvantaged. IGT is used for the IL runs in Super Mario Bros, so why not here too? And no Android platform yet? It's been a few days since Android release, honestly kinda disappointed in the moderators for this game.

IvanderLatidjan likes this
British Columbia, Canada

we need in game time its like a 5 min difference from iOS to android

Québec
Avasam
He/Him, They/Them
6 years ago

Given the sheer number of different hardware and OS the game is run on. In my opinion it only makes sense to use in-game time. Plus, after current runs get converted to igt, it'll be easier and faster for mods to tally up full game runs just like in some Sonic Games.

Edited by the author 6 years ago
Malta

It would be easier for us mods but unfair towards runners since when a player is standing on a pause block the timer stops and that could create new opportunities for some runners which other's didn't have. What I mean is that IRL the ones who waste time on pause blocks are supposed to be worse since they wasted time but since the IGT Doesn't count it they could still get better time because of the IGT.

Edited by the author 6 years ago
Scotland

There are barely any pause blocks in the game, it's not a big deal for older runs. Saving IGT using bubbles is probably a slightly bigger factor, but still doesn't affect many levels; there are a great amount of levels that don't even have submissions yet anyway. "supposed to be worse" is not how it works: if the run is timed using IGT, then the real-time is irrelevant. There is no "wasted time". It's a completely different criteria to time runs. Changing to using IGT so things such as lag are not an issue is the most important thing here, and in this thread there are 5 people supporting this change, while you are the only one against, and don't even run the game. I appreciate your efforts timing and verifying full game runs, but the choice for IL runs seems clear here, and my offer to retime all current IL runs still stands.

Game stats
Followers
417
Runs
1,127
Players
287
Latest threads
Posted 2 months ago
0 replies
Posted 3 years ago
8 replies
Posted 4 years ago
17 replies
Posted 6 years ago
0 replies
Posted 4 months ago
0 replies
Posted 7 months ago
4 replies