Linny356Linny356

What if you bounce off Cappy midair, then on the frame that you land, you jump. Maybe that will count as you jumping, idk. This might come out n handy in min caps.

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  ItsJunDoeItsJunDoe

Not quite sure what you mean, but I know there was some recently discovered water tech that allowed you to do infinite cap throw dives

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  SuperMarioGuy4SuperMarioGuy4

I don't think Cappy is counted as ground, so it probably wouldn't work.

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  Linny356Linny356

Oh. Just thought that you could fake a Cappy return jump and skip the spark pylon in Ruined to get a grand total of 2 required captures. We’ll see if an emulator or TAS comes out, then we can proof test this theory.

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  ItsJunDoeItsJunDoe

Oh, you're talking about jumping off of cappy so it doesnt count as a cappy bounce? Clever idea, but might not be possible for humans

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  TobyTechTobyTech

Jumping on the frame you land after a cap bounce doesn’t do anything like that

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  SuperMarioGuy4SuperMarioGuy4

"We'll see if an emulator or TAS comes out"
Both of those exist already lmao

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  JiggsGuyJiggsGuy

adding onto what toby said jumping the first frame you touch the ground after a cap bounce just makes you unable to cap bounce

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  Linny356Linny356

@SuperMarioGuy4SuperMarioGuy4, if a TAS exists for SMO, why is there a BTT and not a TAS out yet? Or am I just stupid?

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  Linny356Linny356

@SuperMarioGuy4SuperMarioGuy4, if a TAS exists for SMO, why is there a BTT and not a TAS out yet? Or am I just stupid?

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  SuperMarioGuy4SuperMarioGuy4

@Linny356Linny356 It's because the current TAS software is really time-consuming to use. (You have to write every input individually) There are TASes, but most of them are just small ones.

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  Mars2030Mars2030

@Linny356Linny356 Exactly what SuperMarioGuy4 said, with the addition that there are no motion controls available for TAS yet. They are coming soon.

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