Motion controls
Deleted
3 years ago
England

i'd say about 1-2 minutes? it isn't an insane part of the run, but all the motion control roll cancels and spinthrows and upthrows definitely add up. The room with the most time save in any% would prolly be the forks sub area bc of like the 3 upthrows that together prolly save like 10 seconds all together. but that's just my estimate.

Basque Country

motion controls are used constantly for just rolling, is lot slower to roll without motion controls by the way this post is duplicated lol

England

oh, im an idiot, sry

England

also for not remembering that there are motion control shakes

United States

I've actually thought about trying a no-motion-controls run with a 3rd-party controller. Haven't actually done it yet--but I've thought about it. (I'd be more motivated to do it if there was maybe...a leaderboard for it...)

The biggest differences I can think of are:

  • Rolling will be slower
  • Capturing things will be slower and more difficult because you can't shake to home in
    • As a result, boss battles (Broode, Bowser) will be more difficult
  • The captures themselves will all be slower (Bullet Bill, Onion Boi, Lava Bubble, Pokio)
  • Dram strats won't work
  • Lake Clip won't work
  • Left Side Cap will be more difficult, depending on how you usually do it
  • Forks sub-area will feel super weird

I'd be happy to try a run like this and give an update. It's not going to be super scientific or anything though.

Bahrain

ive actually done a no motion run but it was really hard 1:the speed was soo bad 2:i had to do the stuff legit and cant do glitches :and i wasted5min of the run without shakes or motion

Ocarinist_Drew likes this
United States

Can we talk about how dumb it is that you can't disable motion controls anywhere in the Switch menu or in SMO? You can turn off gyro aiming for the camera/tanks in the SMO options menu, but that's it. (It's also very misleadingly just called "Motion Controls On/Off".) As it stands now, the best way to do a no-motion-controls run is to buy a 3rd-party Procon that doesn't have motion controls. Fortunately, these go for like $30 usually, but still, that kinda sucks. Or you could just...try really hard not to shake the controller. (I had to do this because it turns out my 3rd-party Procon is broken.) I feel like we should be able to completely disable motion controls as an accessibility feature. (God forbid somebody with Parkinson's tries to play.)

Anyway, I went through a couple of Kingdoms without motion controls last night and it was interesting. Timing your roll boosts is much more important because you only get a big roll boost every third boost or so. I actually think it's more interesting than shaking, because you aren't just mashing/spamming the roll-button--you're very deliberately timing all your Roll Boosts off of slopes. Every section of rolling has its own rhythm to learn. (Kinda reminds me of Rollouts from SM64/SMS.) In some places it may be faster to repeatedly Jump-Dive (climbing slopes like "Top of a Dune") or Long Jump (short distances like the end of Lost).

Capturing things isn't has hard as I thought it would be. You get used to having to aim your Cap Throws. Onion Boys are significantly nerfed though. Climbing the inside of the tower in Wooded is like 5-10 seconds slower. "Atop a Tall Tree" is also slower, so Tree Route might not be worth it. I'm not sure about the Goryuya Backup / Intermediate No-Nut-Clip Route. (With "Atop a Tall Tree" nerfed, you're probably saving like 5 seconds at most over the Beginner Route.)

I think it would be really cool to have an Any% No Motion Controls leaderboard. I know a lot of casuals and speedrunners of other Mario games HATE the motion controls in this game. So, in that sense, having a No Motion Controls leaderboard would actually make this a more accessible speedrun to them. (Plus, it's actually a pretty fun challenge to play without them.) However, as I said before, the best way to do a run like this would be to use a controller that doesn't have motion controls. I must admit that I'm not sure how "accessible" that is. I suspect a lot of people would be running on a regular Procon/Joycons with motion controls set to Low in the game's settings, and just trying not to shake at all. A mod would have to comb through the whole run to make sure there was no accidental use of motion controls.

Edited by the author 3 years ago