Any% in 1h 44m 52s by
Description
Twitch version:
10 sec PB that lost a minute to controller issues (got trolled by my joycons), won't play this game for a bit so this will stay as my PB until I get back to this. Was part of a Console Series run I had to abort as I was in the process of falling ill, which is a full blown illness by the time of me submitting this. But I played pretty damn well despite that for this game.
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | -Flower Kingdom [1, 2, 3] | 1m 45s 630ms | 1m 45s 630ms |
2 | -Piranha Parade [2, 3] | 1m 07s 970ms | 2m 53s 600ms |
3 | -Skedaddlers (WF) [1] (P2 win) | 2m 23s 500ms | 5m 17s 100ms |
4 | -Badge House | 2m 09s 780ms | 7m 26s 880ms |
5 | {World 1}World 1 skip Gold | 1m 08s 490ms | 8m 35s 370ms |
6 | -Angler House Gold | 1m 30s 710ms | 10m 06s 080ms |
7 | -Dolphin Kick I [1, 2, 3] Gold | 1m 34s 700ms | 11m 40s 780ms |
8 | -(Swim) Smackerel (WS) | 2m 33s 680ms | 14m 14s 460ms |
9 | -Robbird Cove (WS) [3] | 2m 06s 400ms | 16m 20s 860ms |
10 | -[Shop] (Cap) Blewbird (WS) [1] | 2m 12s 740ms | 18m 33s 600ms |
11 | {Petal Isles I}(Swim) Wiggler (P2 win) Gold | 3m 00s 330ms | 21m 33s 930ms |
12 | -Sunbaked Desert House | 2m 55s 540ms | 24m 29s 470ms |
13 | -(Cap) Snootles (WS) [2, 3] | 2m 16s 140ms | 26m 45s 610ms |
14 | -Crouching High Jump II [1, 2, 3] Gold | 1m 09s 340ms | 27m 54s 950ms |
15 | -Bouncy Tunes Gold | 0m 39s 770ms | 28m 34s 720ms |
16 | -[Shop] Bloomps [1, 3] (WS) Gold | 2m 21s 830ms | 30m 56s 550ms |
17 | -Floating Wonder Tokens Gold | 0m 36s 520ms | 31m 33s 070ms |
18 | -(Dash) Ninji Jump (WS) [1, 2, 3] Gold | 1m 44s 210ms | 33m 17s 280ms |
19 | -(Cap) Armads on the Roll (WS) | 1m 42s 420ms | 34m 59s 700ms |
20 | -Treasure Vault Gold | 0m 37s 450ms | 35m 37s 150ms |
21 | -(Crouch) Raise the Stage | 0m 32s 470ms | 36m 09s 620ms |
22 | {World 4}(Dash) Desert Palace | 2m 55s 170ms | 39m 04s 790ms |
23 | -Flying Battleship (WS) [1, 3] | 5m 48s 160ms | 44m 52s 950ms |
24 | -(Cap) Maw-Maw Mouthful [1] | 1m 26s 120ms | 46m 19s 070ms |
25 | {Petal Isles II}Boosting Spin Jump I [2] Gold | 0m 51s 920ms | 47m 10s 990ms |
26 | -Loyal Poplin's House Gold | 1m 14s 520ms | 48m 25s 510ms |
27 | -(Spin) UpDownshroom (WS) [2] | 2m 21s 660ms | 50m 47s 170ms |
28 | -Beware of the Rifts (WS) [3] | 2m 01s 500ms | 52m 48s 670ms |
29 | -[Shop] Tumble House | 0m 50s 830ms | 53m 39s 500ms |
30 | -Wubba Ruins (WS) Gold | 2m 09s 030ms | 55m 48s 530ms |
31 | -Swaying Ruins (WS) [2] | 2m 35s 130ms | 58m 23s 660ms |
32 | -(Cap) Poison Ruins (WS) [1, 2] Gold | 4m 15s 970ms | 1h 02m 39s 630ms |
33 | {World 5}Poplin Rescue | 1m 09s 450ms | 1h 03m 49s 080ms |
34 | Muncher Fields (WS) Gold | 3m 10s 890ms | 1h 06m 59s 970ms |
35 | -Observatory #1 Gold | 1m 20s 250ms | 1h 08m 20s 220ms |
36 | -(Spin) Item Park | 1m 33s 830ms | 1h 09m 54s 050ms |
37 | -Floating High Jump II [1, 2, 3] | 1m 14s 700ms | 1h 11m 08s 750ms |
38 | -Observatory #2 | 0m 52s 280ms | 1h 12m 01s 030ms |
39 | -(Dash) Rrrumbas Secret | 1m 07s 090ms | 1h 13m 08s 120ms |
40 | -Rrrumbas Regular (WS) Gold | 2m 03s 690ms | 1h 15m 11s 810ms |
41 | -Boosting Spin Jump II [1, 2, 3] | 1m 06s 850ms | 1h 16m 18s 660ms |
42 | -(Spin) Raarghs Ruins (WS) [1] Gold | 2m 35s 600ms | 1h 18m 54s 260ms |
43 | -[Shop] Grappling Vine II | 1m 22s 270ms | 1h 20m 16s 530ms |
44 | -Pull, Turn, Burn (WS) | 3m 02s 090ms | 1h 23m 18s 620ms |
45 | -Observatory #4 | 0m 28s 730ms | 1h 23m 47s 350ms |
46 | {World 6}(Dash) Magma Palace Gold | 3m 08s 130ms | 1h 26m 55s 480ms |
47 | -Missile Meg Mayhem | 4m 00s 450ms | 1h 30m 55s 930ms |
48 | -(Nabbit) High-Voltage Gauntlet Gold | 1m 18s 150ms | 1h 32m 14s 080ms |
49 | -Evade the Seeker Bullet Bills! | 1m 54s 610ms | 1h 34m 08s 690ms |
50 | -(Spin) KnuckleFest (WS) | 2m 56s 030ms | 1h 37m 04s 720ms |
51 | {Petal Isles IV}Bowser's Rage Stage | 7m 48s 270ms | 1h 44m 52s 990ms |
Version 1.0.1 released - Overworld OOB patched
Super Mario Bros. Wonder has finally received its first update, and as many would have expected: the "Overworld Out of Bounds" exploit has been patched. Check #announcements in the discord () for further details.
If you have any interest in using the glitch, you should
Recent runs
Level: Break Time! Hurry, Hurry
Level: Scram, Skedaddlers!