I have an idea for a new category, Any% No Hitbox Manipulation. This is basically the same as standard Any%, except any glitch or trick or jump which takes advantage of the games broken hitboxes would be banned. Basically if at any point in the game your sprite overlaps with an enemies in a way that should cause you to take damage, then said run becomes absolute. It would completely reimagine the gameplay and make the game slower and harder to complete. The fangame Super Mario Bros. Crossover has fixed hitboxes, so if you wanted to test this with slightly different physics then head there. I predict the FPT is probably around a 6:30. Just a request. Thanks!
So you verify that no "hitbox manipulation" took place by going over the run frame by frame and looking for any pixel overlap?
This would basically be super Mario all stars as they fix the hit boxes in that game
Hey Folks!
Just wanted to announce a new change to timing methods for both 11x categories. The new timing standards are as follows:
- Timing starts from power-on/reset (or game select if you're using one of the combo cartridges).
- Timing ends on grabbing the axe on the 11th run.
- Time betw