Analogue Super NT
5 years ago
Utah, USA

So I was wondering if Super NT is/would be approved for running Super Mario All-Stars. The NT Mini (as far as I can see in the rules) has been approved for running SMB and wanted to know if that extended to the Super NT.

Unsure if I need to provide additional details, but the Super NT is a FPGA. I borrowed this from Reddit as to the framerate options. [quote]"Fully Buffered" runs the SNES core at its original speed (~60.08 FPS), which renders to an offscreen framebuffer; the most-recently finished framebuffer is displayed on the screen . This adds "no more than" one frame of lag, or 16ms; the lag cycles between 0 and 16ms in a repeatable "sawtooth" pattern. It also drops a frame every ten seconds, although this is only a visual artifact relevant to the HDMI rendering--internally the SNES itself experiences no dropped frames.

"Zero Delay", where the SNES is downclocked to exactly 60Hz, syncing it exactly with the HDMI output. This means there's no display lag, but gameplay is sliiiightly slower--you lose roughly 1 second every ten minutes.

"Single Buffer", where the internal SNES core is run at its original speed, and output is piped directly to the screen. This is the most accurate mode: the game is run at the correct speed, and there's no display lag. The downside is that there's some screen tearing, one tear rolling up the screen every ten seconds.[/quote]

Obviously not SMB, but it has been approved for runs in ALTTP, but you have to clarify that you are using the Super NT and which of the framerates you use.

Edited by the author 5 years ago
Game stats
Followers
7,810
Runs
8,824
Players
1,793
Latest news
Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
4 months ago