Chances of getting 4:54?
3 years ago
England

i was just talking about the wall jump @DaTroll18 but with all the other crap, yeah, 8-4 is hard af, but to get 454, they have like 5-10 frames to spare im pretty sure, since they would have about .110 frames to spare compared to miniland's 8-4, so the fast accels are optional (tho it would make it so they have a bit of leeway if their water section isn't perfect). But im not tryna make it seem like any of levels aren't hard, they are all so hard, its just that compared to pl8-1 and TAS8-2, all the other levels arent as difficult imo.

China

Is human use TAS 4-2 and save a framerule?(why niftski says Human sum of best is now at a whopping 4:54.315?)(I'm Chinese,so,I can't speak English well.)

Ireland

Humans are not using TAS 4-2 yet, it's really really hard. It's only been done once ever.

England

Yeah, and for both the backwards jump and the wall jump, you can get anywhere from 9-11 pixels to the right for the bump and 7-8 pixels for the wall jump, so it adds pseudo RNG back into the run(like how it was with fast 4-2)

England

Not to even mention the fact that it has exactly 0 frames to spare to make it, so the execution has to be PERFECT.

brianb likes this

Plus the fast accel, which is okay but damn, it's insane.

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Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
4 months ago