SMB1 Speedrun Tips PAL
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no, in pal it's possible to clip through the floor, which the pal tas does to save time in 1-2
I think it doesn't have to do with subpixels, only Y pos. So I guess it's just jumping off the elevator at the right time. I'll try to recreate it later
Well you have to jump for a specific number of frames off the elevator when it's at the correct height.. There are a few spots and number of jump frames that work, but, not very many. You can see an example here: .. see the inputs on the right, and the exact jump spot he used.
Requirements for High-Level Any% Runs
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
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