Fast accel
a perfect fast accel (no l+r) holds left for one frame, nothing on the 2nd frame, a for one frame on the third. Immediately after you jump, you need to hold right.
eddiecatgaming likes this
Frame 1 (the frame before the time appears in the top right corner): L + R 2: R + B + A Then wait until the first frame you land on the floor, and do a full jump. This is to insure that X sub pixel speed is kept the same.
Requirements for High-Level Any% Runs
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
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