speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Super Mario Bros.
Super Mario Bros. (1985)
Super Mario series
NES, SNES, WiiVC, GBA, Wii, 3DSVC +
FDS, WiiUVC, NESClassic, Switch, SNESClassic
Leaderboards
    Full Game Leaderboard Category Extensions
News Guides Resources Streams Forum Statistics Boosters ROM Hacks
Super Mario Bros. Forum  /  1-2 to 8-1 wrong warp??
  • <
  • 1
  • 2
  • >
  • Previous
  • Page 1 of 2
  • Next

JAjeJAje

(He/Him)

Calgary, AB, Canada

  JAjeJAje
30 May 2021, 03:57 (edited: 31 May 2021, 02:31)

I know I have no experience speedrunning this game, so take my theory as you will, however, I had an idea. I do not have a sophisticated understanding of programming, so I am not at all sure if what I am suggesting is possible, but if it is, it could lead to a huge time save.
The reason the minus world spawns is because when you go past a certain position on the screen, it parses a scroll lock object which increments the value at $06D6 from 00 to 01. All of the game’s warp zones are technically the same, but just send you to different places based on where you are. 01 corresponds to the warp zone which sends you to world 5, and because the values on what are normally invisible pipes next to it are blank (value 36), the game sends you to world 36-1, or -1. The specifics aren’t super important here, but all that is is that the value 02 corresponds to the warp zone that takes you to world 8. So, if you could somehow parse the scroll lock object, clip back out, parse it again, and clip through the wall to enter the furthest left pipe (like in getting to the minus world), the value would be incrementes twice, to 02, and therefore, if you enter the pipe before the regular warp zone loads in, the game would send you to world 8. I’m not sure if you can parse a scroll lock object twice; maybe it’s like a barrier where you can clip in and out, or maybe it’s an object that you pick up that cannot be picked up again; I’m not sure, but if it’s possible to increment twice, and it’s not too precise, this would save two levels worth of time. Please let me know if my idea is bogus or if I’m onto something.

Cookie1284Cookie1284, linny356linny356 and 2 others
Liked by

Cookie1284Cookie1284

linny356linny356

Crudmuffin64Crudmuffin64

AndreiSas01AndreiSas01

Close
like this. 

The_EndermanThe_Enderman

(He/Him)

  The_EndermanThe_Enderman
30 May 2021, 03:59

no because the loaded warp zone early will take you to world 5 or the minus world not world 8

 

The_EndermanThe_Enderman

(He/Him)

  The_EndermanThe_Enderman
30 May 2021, 04:00

and also you can't walk beck through the wall because of the screen not scrolling back

 

JAjeJAje

(He/Him)

Calgary, AB, Canada

  JAjeJAje
30 May 2021, 04:01

If the scroll lock object is like a wall, you should be able to clip back through it.
I’m trying to figure out if it is.

 

repuSoiraMrepuSoiraM

New York, USA

  repuSoiraMrepuSoiraM
30 May 2021, 04:07

The screen doesn't scroll backwards. Wall or not. Interesting idea though.

LDAMANLDAMAN, linny356linny356 and 5 others
Liked by

LDAMANLDAMAN

linny356linny356

TrenttheN642TrenttheN642

Cookie1284Cookie1284

AndreiSas01AndreiSas01

SigNastyTVSigNastyTV

CyanogenSm64CyanogenSm64

Close
like this. 

QDog422QDog422

Illinois, USA

  QDog422QDog422
30 May 2021, 04:32

I don't think that it is possible to unload a warpzone, however there may be some way that you can load it then die and keep it loaded to maybe come back with a pipe clip and load it for a second time? This may theoretically let you double the value in the original minus world pipe sending you to world 72, but I have no clue what world 72 would even be. It may just be the same as the minus world, or maybe -2 which could save time in MWE.

Crudmuffin64Crudmuffin64 likes this. 

Gorillax4054Gorillax4054

(He/Him)

Georgia, USA

  Gorillax4054Gorillax4054
30 May 2021, 04:43

"I know have no experience speedrunning this game" is kind of a massive red flag but this is really interesting in concept

elijahelijah, DagamerboiDagamerboi and 9 others
Liked by

elijahelijah

DagamerboiDagamerboi

LDAMANLDAMAN

linny356linny356

TrenttheN642TrenttheN642

JAjeJAje

Cookie1284Cookie1284

SpeedInSpeedIn

AndreiSas01AndreiSas01

SigNastyTVSigNastyTV

QDog422QDog422

Close
like this. 

JAjeJAje

(He/Him)

Calgary, AB, Canada

  JAjeJAje
30 May 2021, 14:55

Based on my knowledge, the value wouldn’t double to 72, it would change the warp zone, but you’re probably right that you can’t parse it twice; thank you for the interest though.

 

KilleDragonKilleDragon

Basque Country

  KilleDragonKilleDragon
30 May 2021, 16:07

in case of world 72 i imagine a few reasons to think it would send you to minus world
but interesting concept to look at

 

JackJugglerJackJuggler

(He/Him)

Greater Sudbury, ON, Canada

  JackJugglerJackJuggler
30 May 2021, 18:17

Why not TAS it and find out?

 

JAjeJAje

(He/Him)

Calgary, AB, Canada

  JAjeJAje
30 May 2021, 21:26

Okay so to be clear it would not double the value of the warp zone from 36 to 72, it would increase the value at $06D6 from 01 to 02. All of the games warp zones are the same, the game just loads different warp pipe values based on the value at $06D6. 01 corresponds to the warp zone beneath ground in 4-2, which has world 36 (blank tile), world 5, and world 36 (blank tile) pipes. Since you increment it once when you clip through the wall to get to the warp zone, the value is 01, and so the value of the pipe on the left is world 36. If you increment it twice, the value is now 02, which corresponds to the aboveground warp zone in 4-2 with world 8, 7, and 6 pipes, so the left pipe would then send you to world 8. The issue is figuring out how to parse the scrollock object twice.

elijahelijah, Cookie1284Cookie1284 and 2 others
Liked by

elijahelijah

Cookie1284Cookie1284

linny356linny356

Crudmuffin64Crudmuffin64

Close
like this. 

JAjeJAje

(He/Him)

Calgary, AB, Canada

  JAjeJAje
30 May 2021, 22:24

So I did a proof of concept where I manually set the value to 02, and it did warp me to world 8-1. Therefore, if the value can be incremented twice, then you can warp from 1-2 to 8-1

elijahelijah, Cookie1284Cookie1284 and 2 others
Liked by

elijahelijah

Cookie1284Cookie1284

linny356linny356

Crudmuffin64Crudmuffin64

Close
like this. 

imarandomspeedrunnerimarandomspeedrunner

(He/Him)

New Brunswick, Canada

  imarandomspeedrunnerimarandomspeedrunner
30 May 2021, 23:43

if you could possibly set the value AND find a way to get back,then it might be possible

 

JackJugglerJackJuggler

(He/Him)

Greater Sudbury, ON, Canada

  JackJugglerJackJuggler
31 May 2021, 14:19

The value changes to 1 before clipping into the wall? Also the value changes to 4 when the numbers load.

 

108Pi108Pi

Washington, USA

  108Pi108Pi
31 May 2021, 17:00 (edited: 31 May 2021, 17:05)

I've looked into how the game loads warpzones before. When a warpzone is loaded, it doesn't just increment the value. It runs a section of code that determins what that number should be. It goes something along the line of "if you're in world 1, load the first warpzone. Else if the palette is above ground, load the second. Else load the third." Even if you could load the warpzone multiple times, it would still be the same. Interesting idea though.

 

JAjeJAje

(He/Him)

Calgary, AB, Canada

  JAjeJAje
31 May 2021, 18:15

Yes, that’s true, but only after you hit the second scroll lock object. It sets the value to 4, the alters it based on the conditions, and subtracts 4 from it. That subroutine sets the value and alters it, and results in either 00, 01, or 02. The pipe clip avoids that subroutine, so the value isn’t influenced by the conditions. Therefore, the value is set independent of that subroutine, which is why the independently set 01 takes you to the minus world (using the underground 4-2 warp zone values), and isn’t changed by the subroutine to the correct value, as that routine is never triggered.

 

JAjeJAje

(He/Him)

Calgary, AB, Canada

  JAjeJAje
31 May 2021, 18:54 (edited: 31 May 2021, 18:55)

So if you can increment the value twice (and avoid the subroutine which would otherwise change the value; the subroutine is skipped via the clip), you’ll get to value 02, and warp to world 8.

 

JackJugglerJackJuggler

(He/Him)

Greater Sudbury, ON, Canada

  JackJugglerJackJuggler
31 May 2021, 20:37

Do you have any ideas how to increment the value twice?

 

JAjeJAje

(He/Him)

Calgary, AB, Canada

  JAjeJAje
1 Jun 2021, 01:45 (edited: 1 Jun 2021, 01:46)

I’ve done some experimentation, and, unfortunately, as far as I can tell, you can’t parse the object twice, and thus you cannot increment the value twice. Therefore, unless someone discovers a way to do so, then we are unable to warp to world 8 from world 1-2.

 

pensrock_12pensrock_12

United States

  pensrock_12pensrock_12
1 Jun 2021, 10:20

The reason this wouldn't work (backwards scroll or not) is because you're in the underground section of the warpzone, when the scroll lock is passed, it looks at where mario is, if he is in an above ground level or a below ground level, and then the appropriate warpzone is loaded from there. This can be proven by hacking the game to make 1-2 an above ground level or have the game treat 1-2 as an above ground level, the warpzone will load the 6-7-8 warpzone

 
  • <
  • 1
  • 2
  • >
  • Previous
  • Page 1 of 2
  • Next
Latest News
View all
7 May 2023
Category Rearrangement
Recent Threads
View all
Thread Author
How to make 8-4 WJ more contestant??
Last post 5 Jun 2023
LordTheWallLordTheWall
2 replies
Can I use burrito edition emulator?
Last post 4 Jun 2023
PerfectMistakePerfectMistake
2 replies
Useless 1-1 FPG Stuff
Last post 30 May 2023
RealTPVRealTPV
4 replies
what rom i can use
Last post 28 May 2023
kasdkasd
5 replies
Why Is It Called 1-2G?
Last post 24 May 2023
KalaphantKalaphant
2 replies
Moderators
roopert83roopert83  BismuthBismuth  somewessomewes  KosmicKosmic  scalpelscalpel  eddiecatgamingeddiecatgaming  SeraphmIIISeraphmIII  jscarbojscarbo  GTAceGTAce  Validusername16Validusername16  ThelxinoeThelxinoe  NiftskiNiftski  Sawyer0622Sawyer0622  Simplistic6502Simplistic6502 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.