(He/Him)
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I just found a glitch on 5-1 where in mario jumped on to 2 goombas which was in a stack of 3. And I clipped in the ground but I suddenly jumped out. Is the anyway that this is faster than jumping the rest or can this improve times? |
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(He/Him)
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Did you play on the European version of smb? Ground clips are only possible on pal what I know |
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Yup, definitely some PAL shenanigans |
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ultra_existsultra_exists likes this. |
(He/Him)
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(edited: ) |
If it wasn't on pal we can probably FFPG but yeah im 99% sure that's on PAL |
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(He/Him)
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probably PAL |
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AbellaBrothers1AbellaBrothers1 (He/Him)
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I think it's PAL too... |
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(He/Him)
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And just for the record, PAL is much slower than NTSC for warpless, even if you could somehow pull off a full flagpole glitch on every level. So there isn't any theoretical time that could be saved by switching to PAL. |
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(He/Him)
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Why don’t we use PAL NES for Any% runs? You can do many glitches which you can’t do on NTSC which save time, so that’s easy timesave then why don’t we use PAL NES to play? |
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(He/Him)
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Is it because it runs on a less framerate or something which makes it slower in timing? |
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(He/Him, They/Them)
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Without TAS FFPGs the fastest time is a 5:01.9, iirc you need 2 FFPGs to get sub 5 on PAL |
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(He/Him)
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(edited: ) |
Pal runs at about 50fps and ntsc runs at about 60. While pal tas is faster, the ffpg inputs are hardly feasible for a human and definitely not feasible for a full game run so in the end ntsc is faster. |
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elijahelijah likes this. |
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(edited: ) |
@PexxioPexxio thanks lol I just exactly at that time asked why and you answered me, so basically PAL runs on less framerate and that’s why it’s slow am I right? |
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(He/Him)
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Thx anyway |
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(He/Him)
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yes exactly |
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