General Questions about Clipping Through Textures
5 years ago
United States

I'm a big fan of SMB1 speedrunning! (I'm watching somewes stream right now.)

I apologize in advance for my ignorance, but I was wondering why in Kosmic's WR for SMB1 All-Stars Any% run, he doesn't clip through as many textures as done in the original. I suspect that this is due to the difficulty of getting a clip to work and the competition between the game versions.

I was just curious if there were fundamental differences that made the actual glitches into textures more difficult - or even impossible - in SMB1 All-Stars, or if it was merely the other factors I mentioned. (I do remember watching video a SMB1 All-Stars fpg, so I understand some of the glitches are still there.)

I got this to happen unintentionally:

(Also, sorry if I posted this in the wrong place.)

Colorado, USA

The All-Stars leaderboard basically covers runs that span all four or five games.

The best place for this would actually be in the SMB1 forums as it covers both the NES and All-Stars versions, but I'll go ahead and answer some of this here. This is pretty much the same with the rest of the games as well, just go to the individual game leaderboard forums to ask your questions as those are much more active.

First of all, this version of the game is not nearly as popular to speedrun, so one could say the drive to push it as hard as the NES version may not be there.

There are a few differences on how the mechanics work on this version. For instance, if you attempt the bullet bill glitch on the All-Stars version, you're likely to softlock the game. The reason for that is there's an invisible block that Mario touches behind the castle at the end of the stage that will trigger the ending sequence, but if Mario never gets there, it won't start.

Edited by the author 5 years ago
New Hampshire, USA

I've done BBG on All-Stars version. Other things to point out (Which is probably NOT related to what we're talking about.) is that the piranha plants have "bigger" hitboxes, so it's much harder to jump on the lip of the pipe and makes it impossible to simply jump over them as you can do on the NES version. And that the first pipe's piranha doesn't disappear in SNES version. The same is for SMB3, I clip into one of the blocks sometimes in the first level. Did you press left right before you collided with the block? If you did that's most likely the reason that Mario clipped though the block.

Edited by the author 5 years ago
United States

Would it be frowned upon to repost in the other forum, roopert83?

Mars02, did you get the BBG without crashing the game? The hitboxes make it seem like it would make a run more difficult on the SNES version. I can't remember the exact inputs, as it was totally by mistake.

That being said, I have a lot of interest in looking for setups for glitches, I just wasn't sure how thorough this field has been explored in All-Stars. I read a thread about Judges in 8-2 for the NES version, so it seems like that version has a lot of ongoing investigation.

Is pressing left just before making contact with the block the cause of clipping in SMB3, as you described?

Colorado, USA

I mind if you repost it there. I moderate that game as well. You'll likely get a lot more responses from the community over there.

New Hampshire, USA

The game didn't crash.

United States

Sorry, just to clarify, it is okay to repost? Thank you so much!

Nova Scotia, Canada

BBG in all stars softlocks the game

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