speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter Speedrun Shop
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Super Mario 64
Super Mario 64 (1996)
Super Mario series
N64, WiiVC, WiiUVC, Switch
Leaderboards
    Full Game Leaderboard Category Extensions Level Leaderboard     All     Bob-omb Battlefield     Whomp's Fortress     Jolly Roger Bay     Cool, Cool Mountain     Big Boo's Haunt     Hazy Maze Cave     Lethal Lava Land     Shifting Sand Land     Dire, Dire Docks     Snowman's Land     Wet-Dry World     Tall, Tall Mountain     Tiny-Huge Island     Tick Tock Clock     Rainbow Ride
News Guides Resources Streams Forum Statistics Boosters ROM Hacks
21 Oct 2022
EMU Rules Update: ‘Limit FPS’ Unchecked Banned For PJ64
By KymanKyman

We are updating the emulator rules to explicitly ban the ‘Limit FPS’ setting from being unchecked. Normally, this setting is easily detectable (PJ64 would run at an absurd FPS), and it was commonly accepted that this wasn't allowed. It has since been discovered that with multiple different audio plugins (Shunyuan HLE Audio, or azimer 0.70 with prevent buffer overruns enabled are two known examples) and having the 'Limit FPS' setting unchecked, the game runs at a normal frame rate EXCEPT for during the loading zones, where it wasn’t operating under the FPS cap.

As a result of these circumstances, some runners were artificially gaining time on every loading zone, which over the course of a run adds up to quite an unfair advantage. It is important to understand that this setting could be enabled by complete accident through the F4 hotkey, and the game would be seemingly running normally everywhere that wasn't a loading zone. We want to make this distinction clear, as we don't want anyone to think we are accusing them of intentionally breaking the rules. Here is an example video that visualizes this issue/provides proof of the advantage (1:05 shows the direct comparison):

Going forward, we have decided that the only fair course of action is to remove any runs from the leaderboards that have been found to have this loading advantage from the FPS being uncapped. Our reasoning for this is the following:

-it is essentially overclocking the emulator during loads, which conceptually would not be allowed if discovered on any platform, regardless of the previous verification status
-it is 100% conclusively and consistently detectable in any run, as it provides the same advantages every time when compared to normal loads, and is enough of a difference on each load that it simply cannot be argued as a recording related issue

Since there is several thousand emulator runs currently on the leaderboards, in the interest of getting this announcement out there, we have only checked runs that have either been noticed by us, or are below certain threshold times: 0 Star and 1 Star sub 9:xx, 16 Star sub 17:xx, 70 Star sub 52:xx, and 120 Star sub 1:55:xx. If you come across a verified run that you believe to have this issue, feel free to contact one of the moderators and we will look into it. Additionally, we will be checking every newly submitted emulator run for this issue, and have updated the emulator setup guide to provide specific warnings/discourage the use of the affected plugins.

21 Oct 2022 (Edited On: 4 Feb 2023)
By KymanKyman
Edit Post
Preview
3 May 2022
SM64 Summer League **Entry Closed 5/27**
Read More
30 Mar 2022
Emulator Rules Update: Counter Factor 2 Banned for Project64
Read More
Latest News
View all
21 Oct 2022
EMU Rules Update: ‘Limit FPS’ Unchecked Banned For PJ64
Recent Threads
View all
Thread Author
hey
Last post 3 Feb 2023
KallyKally
496 replies
3D All Stars Valid For Emu Runs?
Last post 3 Feb 2023
Adamj93Adamj93
2 replies
Radioshack splitter not working
Last post 27 Jan 2023
TTRISTTRIS
3 replies
Inputs for replay?
Last post 27 Jan 2023
snaredsnared
1 replies
Is a 64 controller required on Switch to perform a BLJ?
Last post 13 Jan 2023
CleverFox2CleverFox2
4 replies
Moderators
KymanKyman  alarisalaris  Perna64Perna64  MalkierianMalkierian  SM64ModerationBotSM64ModerationBot  SaySurpriseSaySurprise  TakiTaki  VonJimVonJim 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Speedrun Shop Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.