"USA: Text boxes scroll faster. 15 star MIPS runs slower. Faster for 0 Star and 70 Star JP: Shorter intro. Less text overall. Small differences in a few stages. Faster for 1 Star, 16 Star, and 120 Star JP Shindou Version: Less lag. Longer loading times. BLJs patched out of game. Faster for a variety of single star runs, not to be used in RTA PAL: European/Australian Version of the game. Not suitable for speedrunning since the framerate is locked to 25fps
For RTA runs, the difference between USA and JP versions is minimal enough that it doesn't really matter what version you run on until you are at a top level.
Exact differences can be found in this spreadsheet: https://docs.google.com/spreadsheets/d/16oPkb3dESBR3RQ1DthNDV5ECu5zIM3kc4ZVMwdN7_DI/ "
We would like to make everyone aware that one of our video requirements is that dynamic HUD elements should not be covered or obscured. These HUD elements, especially coin count, life count and star count can be useful for verifying the integrity of a run. If your layout includes an object (like an
