New Timing Methods
7 years ago
France

Hey, Sekanor here.

So the decision has recently been taken to modify the timinjg methods due to a new glitch that prerequires action from the level designer.

Before, we would time our runs from the Z input that reads the first sign, to the first frame the launch star is being exit on.

Now, we are timing our runs from the press of the start button after the intro loading, to the first frame the credits cutscene starts on.

Reasons for this are described here: https://docs.google.com/document/d/1hUD3FudI3PCR5ysCzyoM1lU9KRSi0Jz8AdVK2roFWV0/edit?usp=sharing

Feel free to talk about it here if you want.

Portland, OR, USA

"August 3rd or before"

France

Well times need to be updated, if you could help doing it that'd be very cool by the way

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