Hey, Sekanor here.
So the decision has recently been taken to modify the timinjg methods due to a new glitch that prerequires action from the level designer.
Before, we would time our runs from the Z input that reads the first sign, to the first frame the launch star is being exit on.
Now, we are timing our runs from the press of the start button after the intro loading, to the first frame the credits cutscene starts on.
Reasons for this are described here: https://docs.google.com/document/d/1hUD3FudI3PCR5ysCzyoM1lU9KRSi0Jz8AdVK2roFWV0/edit?usp=sharing
Feel free to talk about it here if you want.
Runs which are • Sub 6:45 in Any% • Sub 26 in NMS • Sub 52 in 100% • WR in any other main game category will be required to have audio. Background music doesn't have to be enabled, but sound effects should be audible in the video.