Since everyone is throwing stuff at me from everywhere (see: twitter, twitch, Discord etc.), let's just put it all here for everyone to see, yeh?
Hulla's new wolf strat:
Guards might be a problem, snipe them?
I think I'll post every new optimization I come across here, that way I have a reference point if people ask.
Ersen found Bomb Boosting in Sly 3. Idk how precise it is, as I haven't done it myself yet. It could be useful if you ever have to do a small jump as Bentley, as it should carry the running speed into a jump, similar to Square Boosting in Sly 2. Speaking of Sly 2, Bomb Boosting also works there but the height gained is inconsistent, making it fairly useless in actual runs.
in Sly 2/3 , you can defy Gravity by holding down triangle when jumping down a building with Bentley lol
This might be something!
All the new Disguise Jump strats that I'll post first (running edits):
This new tower strat which is pretty easy imo saves 1.3 seconds in this clip where I compare it to the old route which was much harder imo.
This is not worth it tbh. It's consistent only when you get spotted by a guard so that the cane whip locks in opposite direction and you get a small sliding boost forwards from the rock.
Doing this usually saves time but lets say that you can grab the rail from the highest possible spot with old strats then that movement breaks even with this one so I guess still worth it. But lets be real here, most importantly it looks cool.
This next one is just a thing you can do and it definately saves time when the cycles are bad.