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Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus (2002)
Sly Cooper series
PS2, PS3, PSVita, PSNow, BCPS3
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    Full Game Leaderboard Level Leaderboard     All     A Stealthy Approach     Into the Machine     High Class Heist     The Fire Down Below     A Cunning Disguise     The Gunboat Graveyard     A Rocky Start     Boneyard Casino     Two to Tango     Back Alley Heist     Straight to the Top     The Dread Swamp Path     The Lair of the Beast     A Grave Undertaking     Descent into Danger     A Perilous Ascent     The Unseen Foe     Flaming Temple of Flame     Duel by the Dragon
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Sly Cooper and the Thievius Raccoonus Forum  /  Sly Cooper "A Desperate Race" Level Skip New Strat?

Nitram2342Nitram2342

United States

  Nitram2342Nitram2342
19 Nov 2015, 04:16

I've just started speed running sly cooper any% a few weeks ago so I don't have any capture card so I apologize for the crappy video quality.

Anyway on to the important info:
Playing on a Slim PS2 with the north american release of Sly Cooper and The Thievius Raccoonus.

I believe I found a new strat.

In Murray's driving level in the panda king's world. I was able to skip the driving portion using a boost to hop over the gate to trigger the end of the level. I found as you can see in the video that if you pick up the first boost that you pass and turn around heading back towards the gate where you pass through once you win the race. As your driving back, once you pass the sharp turn corner use the boost and try to head for the embanked wall/ramp on the other side of the track at a 45 degree angle. It sends you flying in the air. Sometimes it will just send you back onto the track, which you saw on my first two attempts, or send you over the gate. When testing I found that the height required to get over the gate's invisible wall is just above the actual gate model. So the height gained off the wall/ramp just needs to be over that model. But generally what you saw on my third attempt has been working for me so far. Once over the gate if you drive towards the key, Murray's model/animation sometimes get stuck or something. But if you drive to the opposite side of where the key is, I found everything plays out correctly; thats what i did in the video.

Let me know what you guys think. If this is a new strat it will save a good amount of time in any%.

KlagarnKlagarn, GnistGnist and AkagitsuneYukiAkagitsuneYuki like this. 

miklmikl

Copenhagen, Denmark

  miklmikl
19 Nov 2015, 07:34

That does look very useful. It would save time in 100% as well. I will definitely look into this and if it's not too dodgy I wouldnt hesitate it implement it into runs. Great job, finding new shit in this out rescoursed ass game isnt easy!

 
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