Forum posts

Forum: Super Smash Flash 2

Thread: Discord Server?

Started by: amhsamieamhsamie

Also, the Discord link is always in the Discord tab on the left side of the SSF2 page on SRC.

 

Forum: Super Smash Flash 2

Thread: Discord Server?

Started by: amhsamieamhsamie

Just wanted to reply to this thread and make it sticky so it's at the top of the forums.

Click that link that MeleeWaluigi posted to join the SSF2 SRC Discord and chat with the mods and other members of the community. It's the best way to get in touch with everyone, as it's quite easy to miss an SRC notification.

 

Forum: Super Smash Flash 2

Thread: RTA times

Started by: TrialsOfDeathTrialsOfDeath

If your split starts on 1 or 2? It doesn't matter as long as the video starts before hitting start on character select or restart on the first character. It can always be re-timed if the splits aren't accurate.

 

Forum: Super Smash Flash 2

Thread: RTA times

Started by: TrialsOfDeathTrialsOfDeath

Either pressing start on the character select screen, or restarting from the first character. Doesn't really matter. Not on GO, though.

 

Forum: Super Smash Flash 2

Thread: Are there any TAS or frame advance tools?

Started by: TrialsOfDeathTrialsOfDeath

Unfortunately no. None that we know of. I'd love to be able to TAS the game. Me and TSobey want to TAS the All Events speedrun if we're ever able to.

 

Forum: Super Smash Flash 2

Thread: New Version New leader board

Started by: nablue259nablue259

This version still has the same basic mechanics/physics of the other versions of Beta. It isn't a drastic change like 9b to Beta. All the game modes are the same. There's new user interfaces, new characters, and some balance changes. I still don't think the changes are enough to warrant new categories or a new leaderboard. Nothing is set in stone though. We could change this in the future.

The point about Sora, however, is pretty valid. His moveset is different. Maybe we could add a new character slot for 1.2 Sora, especially if he's found to be overall slower than the older version. I think he's better than before, and all the Sora records can probably be beaten using the current patch Sora, but I don't know for sure. More testing needs to be done.

KinosukeKinosuke likes this. 

Forum: Super Smash Flash 2

Thread: New Version New leader board

Started by: nablue259nablue259

You can still use an older version of Beta for running a specific character if they were better before. We never banned that. Making new categories/boards just doesn't make any sense. People ask us to do this every time there's a new update. It would be such a mess if we did. This is an issue with any game that's continually updated. Someone's gonna be upset no matter what we choose to do. There's no pleasing everyone. For now, we're keeping the leaderboard as is.

KinosukeKinosuke likes this. 

Forum: Super Smash Flash 2

Thread: New Version New leader board

Started by: nablue259nablue259

No. It's not different enough to need a new leaderboard. It would be super arbitrary to add new boards every time there's a new version. It would add so much clutter. The boards are already cluttered as they are. Maybe when version 2.0 comes out we will.

 

Forum: Scratchnapped

Thread: The WR may be invalid

Started by: TolerableDruid6TolerableDruid6

It did appear that the in-game time provided seemed inconsistent. This is why I decided to use real time for timing runs.

 

Forum: Scratchnapped

Thread: Is WR free?

Started by: CuboeCuboe

Sorry. I'm just now seeing this. No. It's pretty optimized. I wouldn't say it's free, but that's just my opinion. The most annoying thing is getting all the frame-perfect jumps at the end of each level to maintain momentum and speed up the level end animation. I mistimed a few of those jump on level 1 and 3.

At the end of level 2, you can boost yourself to the right off of the boulder with a precise jump, and trigger the level end before you even get up. I also had an unnecessary ledge-grab in this level.

In level 4, I didn't fall straight down to the moving platform. I hit one of the wooden platforms by mistake. I could have made some earlier jumps in the ending section too.

So there are a few more time-saves, but it's hard to get everything just right. I think it could go down about 3 more seconds if everything is absolutely perfect.

 

Forum: Scratchnapped

Thread: The WR may be invalid

Started by: TolerableDruid6TolerableDruid6

I had no idea about the different version of Scratch, honestly. I just googled the game and played it on the 1st link that came up. My game seems to be running the same as the other players on the boards. Aren't we all on the same version?

 

Forum: Super Smash Flash 2

Thread: Updated Level 1 BTT as of 2/1/2017

Started by: Model-ZeroModel-Zero

I was looking through the old forum posts and saw this one. I noticed most of these times weren't updated. Do videos exist for these times?

 

Forum: Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled

Thread: FYI: I Don't Know Who The Best Character Is

Started by: slippy318slippy318

This is pretty much a dead speedgame, so idk if anyone still cares. I don't know for sure if Raphael is the best or not for speedruns. I used him cause the SNES speedrun of the game uses him. This version is based more on the arcade version, so Michelangelo might be the better character. I really have no idea.

This is something that was never tested. If anyone is able to test it, it would be appreciated. I probably won't. I don't even have my 360 hooked up anymore. I probably won't run this game again. I just wanted to throw it out there that it's unknown who the best character is.

 

Forum: Brawlout

Thread: Always Attack The Penguin Immediately On Olaf Boss

Started by: slippy318slippy318

On the 2nd phase of the Olaf Boss (when the penguin starts flying around), you cannot hurt Olaf while the penguin is air the air.

This is something I didn't realize at first when doing runs that cost me a lot of time. Don't make the same dumb mistake I did. Attack the penguin's balloons as soon as it gets off of Olaf's back.

InprisonedShadowInprisonedShadow likes this. 

Forum: Brawlout

Thread: Changing Language To Save Time In Arcade

Started by: slippy318slippy318

Changing your in-game language to Japanese saves some time in the Arcade Towers. Japanese text has less characters, thus having less text-boxes. It saves a few seconds on Easy, and even more on Medium and Hard, since there are more stages.

I don't know if this affects Trials, but I keep it in Japanese for that too, just in case. I'll update this if I find out it does.

 

Forum: Super Smash Flash 2

Thread: View All

Started by: th3pr0fil3th3pr0fil3

(edited: )

I honestly don't know. That's something I noticed recently and have been trying to figure out. It didn't used to be that way. Both "view all" and the character specific boards used to show all the times. Could be some sort of site glitch that makes them hidden on specific boards. This only happens on the times for version 9b for some reason.

 

Forum: Mario Kills Tanooki

Thread: Rule Change for Death%

Started by: slippy318slippy318

I've changed the rules for Death% to allow getting coins to reset the timer and then dying. Disallowing this in the 1st place didn't make much sense anyway, to be honest. This makes the category more optimizable and competitive. Now 2s, 1s, and even 0s times are possible. Enjoy the meme, everyone.

Otterstone_GamerOtterstone_Gamer likes this. 

Forum: Mario Kills Tanooki

Thread: is not valid to get coins to 0 second death% why?

Started by: KilleDragonKilleDragon

Good point. Making resetting the timer with coins not allowed wasn't the best choice, looking back. It makes the category a complete meme and not very competitive.

I'll change the rules to allow resetting the timer with coins. It makes a lot more sense. Thank you for bringing this up.

AntBlueRAntBlueR, Otterstone_GamerOtterstone_Gamer and KilleDragonKilleDragon like this. 

Forum: Super Smash Flash 2

Thread: Phantom Hits?

Started by: MutedMikeMutedMike

Yes, Yoshi's super armor protects against all those attacks. A certain amount of damage will break the super armor. Some characters' spiking moves will cancel it, for example. Idk about Mega Man having it. Never really played him. (Sorry about the late reply. I missed the notifications for your replies.)

MutedMikeMutedMike likes this. 

Forum: Super Smash Flash 2

Thread: Phantom Hits?

Started by: MutedMikeMutedMike

I don't think phantoms exist in this game. Maybe what you're talking about is super-armor? Yoshi has "super-armor" during his double-jump. During the jump he takes damage but not knockback if he gets hit.