Forum posts
Forum: Bishoujo Senshi Sailor Moon: Another Story Thread: A couple questions before picking up the run. Started by: |
Hey Palmer! Do I see more interest in this game? Nice! First, here are my own personal notes that I can't guarantee will be helpful to you. It also may have some incorrect information, but it's what I used to get through the game. In addition, I believe I provided these same notes to MyOhMyke and he got a couple finished runs with them just fine. Here they are: https://pastebin.com/iSNwYYpr Second, I was under the same assumption that Japanese is faster, but I only based that assumption on feeling and not actual evidence. It's very possible that they are quite similar or the opposite even, but I couldn't be bothered to go through hours of footage to get that definitive answer. You can use either version and it shouldn't be a huge deal either way. Lastly, BizHawk should be fine as far as emulators go. As long as it's not ZSNES or SNES9x versions 1.4x and lower, then it should be A-OK. Also, it's important to note that since this is a Super Famicom exclusive game, in addition to the fact that it does not have a super competitive leaderboard, we agreed that turbo is allowed for this game to save our wrists. There are a TON of cutscenes in this game and mashing all of it got super tiring. GL on learning/runs! Looking forward to see what you can do with this speedrun |
Forum: European Speedrunner Assembly Thread: ESA Summer 2019 Feedback Thread Started by: |
First time attending from overseas and overall, it was an amazing experience! I'll probably end up repeating a lot of what was said, but I'm just grabbing this from a pros/cons list I wrote up just shortly after the event. Pros: Cons: TL;DR: Experience as an attendee was phenomenal, experience as a runner was a complete nightmare. |
Forum: The Smurfs (NES) Thread: New categories ? Started by: TomygoodTomygood |
I also was interested in learning this game for the 12-Hour Challenge with friends this weekend, but I have the same issue where I do not have a PAL NES to run at the correct speed. I know for other games, such as Gameboy games being ran on a Super Gameboy with higher framerate, sometimes they allow runs, but with the time converted to proper framerate. Nudua made a handy tool to convert times that you can find here: http://nudua.com/convert So, for this game, we would convert our NTSC 60.09881387708959 framerate to PAL's 50.006978908189 framerate to get the right time. Of course, if that is too weird/complicated, we could also just go with another category, but it would be nice to be on the same leaderboard with this method (in this case, record would be 7:23 on an NTSC console). |
Forum: The Messenger Thread: Overlap Started by: |
Does the webcam have to be that big? The game should be the primary focus IMO. I would just shrink your webcam to the same width as your splits (can also maybe get a bit more width if you push your game feed a bit more left). If you absolutely want the cam to be about that size though, why not just overlap the other way? I think the game feed is more important than seeing your drawer in the background 😛 |
Forum: Little Red Hood Thread: Why not use the Taiwanese version? Started by: |
So, I'll be honest, I never even tried out the Taiwanese version until now. We've all been running this game on flashcarts and I timed out both and they run the exact same. The 50/60 Hz difference probably only applies with the actual games on their respective PAL/NTSC consoles. So, sure, with the real games, you're probably right, go with the NTSC version. Otherwise, no difference as far as I can tell just messing with it quickly. |
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Forum: MOTHER (EarthBound Beginnings) Thread: Any% English Timing Change Started by: skateman222skateman222 |
To keep consistent with the typical, non-RTA MOTHER series speedrun timing, we have decided to remove the 2-3 seconds it takes to name your characters. Timing now begins when you select "Yes" on the "Is this OK?" screen after naming your characters and food. The times in this category have been changed to reflect this new timing change. |
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Forum: The Site Thread: Site Statistics Started by: |
Oh cool, that's great news! I am quite looking forward to that update then. 🙂 I remember seeing that 1st spreadsheet and loved digging through that. If you could add other criteria to your new one, such as consoles, year, etc, that would be cool as well, but it's just a random thought. Could be interesting to see what's trending in speedruns on retro consoles like NES, SNES, PS, etc., considering no new games are coming out for them ignoring homebrew. Thanks, ROMaster2! |
Forum: The Site Thread: Site Statistics Started by: |
Hey there! Hopefully I am posting in the correct thread, but I am really interested in the Activity stat on an individual game's statistics page, mostly just to see which games are trending at any given time. Is there any possible way we can add an activity filter/sort on the "All Games" page so that anyone can check this out without the need to wait for whoever has access to this to post in this thread, please? I feel like I may have seen a screenshot of that feature being a thing in an older thread last year, but not sure if that was on the site temporarily and then removed or if it was just something tested locally. Thanks! 🙂 |
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Forum: EarthBound Thread: Mother 2 Leaderboards Started by: lltemplelltemple |
I'm honestly fine either way. Considering us non-Japanese runners have only really tried Glitchless Mother 2, it probably wouldn't hurt to just put it under Earthbound as the category of "Any% Glitchless (JP)" or something along those lines. |
Forum: No Reset Marathon Thread: Feedback for Metroidvaniathon Started by: TMTM |
Hey TM and No Reset Staff! A lot of what I will say here has already been shared with staff, but I thought I'd drop it in here just to document them and to look back at this thread for next time. - Apparently, really long HDMI cords were needed to capture HD games, so either have those on hand for next time or find a better set up that allows for any kind of cord to be used. - If it can even be fixed for next time, the whole streaming from OBS preview was kinda gimmicky because of the mouse hovering on taskbar showing the desktop wallpaper. I think most people just kind of accidentally did that out of habit when using the mouse, which is totally understandable. If there's an alternate way of streaming so that can be avoided, that'd be wonderful. - Sound issues plagued the first day, but that's mainly due to unfamiliarity with the hardware, but as far as I could tell, it was pretty much fixed from Saturday onwards, so huge props for picking up and adjusting on the fly like that. I'm a little sad my great VVVVVV run was ruined due to that, but it's all good. 🙂 - Dedicated practice setups for runners, at least 2 PCs and 2 CRTs, along with an HDTV and powerbars for all this. I think this was pretty much a given for next time, but just thought I'd throw that in there. - Better lighting in the runner/commentator area so it's not almost pitch black and only lit by the TVs and I guess the party lights or whatever they are. I think Deln was the one who pointed this one out right away. - I know this will probably happen for next time, but more than a month's notice would be great to allow more time for runners learning the game for the marathon and for giving enough time for people to plan for that weekend to be free, especially for people travelling from quite a bit away (Elminster MVP). Overall though, you all did a great job organizing this event in such a short amount of time. Just having the venue at a bar alone is such a chill environment. Having a drink or two or twenty while watching everyone beast mode their game or after your run's over is so cool (well, unless you're Fozzy who makes the brilliant decision to get wasted before his run, ayy lmao <3). Thanks to all the staff for making it an enjoyable event. Really excited for future marathons at that venue, along with LAN ETS and Dreamhack. See you all again soon! 😃 |
FozzyFozzy, Dracula013Dracula013 and 4 others |