Loadingtimes in Karamari Hospital
6 years ago

I noticed it for a few months but barely tried to analyze it further as i first throught that i may get some hallucinations. However, it seems to be true.

From what i can tell, it seems like that the loadingtimes in Spooky´s House of Jumpscares HDR are more unstable as i first throught. This barely affects the normal categories on the first view, but sums up in the duration of the run.

I actually noticed it by coincidence doing the "Karamari Hospital" Category. Unlike the Original-Game, HDR calculates the loadingtimes based on Sections instead of loading all necessary files directly on the start (since HDR is bigger, this dynamic loading is necessary).

Sideeffects: As the Memory can reuse files, the actual loadingtimes slightly improve when doing several runs in the row. However, what at the first sounds like a simply further safe, is not completely reproduceable for every system.

Systems with older Memory Technic or without "Dual Channel" Mode are affected from this since they usually have a larger timeframe to deal with, when the game dynamically loading the files first, if they are required.

For a comparision, i started to render the current WR from SeriousSean into a comperable run from me during a livestream. The link can be found here:

The actual interesting part in the given Video is the timeframe from 1:10 - End. As you can see, the loadingtimes between the WR (in the corner) and my actual run are different and the player builds up a time advantage on the doors itself, summing up in the duration of a possible run.

SeriousSean itself confirmed, that he got the time after several times, which is probably a result from the dynamic loading and reusage of files. However, during my current DDR3 Single Channel Setup, it seems to be unreproduceable to get even close to the given Time for the run, which maybe also affected other players in the category (such as the Player called "Cheats"), and also affects the other categories when it comes to bigger loads. A timesave especially occurs here, if a Specimen appears.

Unfortunally, the game´s speedrunning is to small in order to find a obvious solution for that or setting up an Autosplit which would remove the Loadingtimes between the doors. As i don't want to hear that i created this post as in frustration or something like that, i actually withdrawed my actual submitted Runs on HDR (& my Mirror where i uploaded them went down, rip Vid.me).

Edited by the author 6 years ago