Star Fox Adventures Memory Leak Discovery
3 years ago
San Francisco, CA, USA

I released a new heap visualizer tool that builds off of Rena's python scripts. Ported to a C# WPF/.NET 5.0 project

Here is a link to the tool if anyone wants it: https://github.com/zcanann/K5E

The visualization for the memory leak is not really what I was expecting though:

It kinda looks like the memory in TTH is always full, but maybe some of these regions are placeholders?

Edited by the author 2 years ago
San Francisco, CA, USA

I mentioned this result in one of my first posts, but now I have a recording. Memory leak can bypass cutscene voids (emulator only, MMU disabled).

Similar to Rocket Boost Warp, this is an emulator only strat. but still worth looking into in case Nintendo releases an emulated version of SFA on a future console.

I've done various testing with MMU enabled (ie console), and as far as I can tell, it's always a soft-lock when the heap memory is exhausted.

Also, it is very hard (impossible?) for the memory leak to effect any other zone except for TTH and CC. Every other map uses considerably less memory as far as I can tell.

Edited by the author 2 years ago
josejavier1158 likes this
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