Should level transitions be removed from the timing of the game?
6 years ago
Canada

So basically, level transition times vary from player-to-player, probably due to lag. Since gameplay doesn't actually occur during these transitions, I think it would be more fair to remove them from the timing of the run entirely.

To showcase this disparity, here's my PB:

My transitions between levels (periods between completing the level and getting to make an input in the next one) consistently take around 7 seconds.

For comparison, here's Deffar's WR run:

His 1-2 transition takes ~4 seconds, and his 2-3/3-4 transitions take ~5-6 seconds.

Of course, there are some downsides to only timing the gameplay. It would be harder to actually figure out the time of the runs, and the verification process would be a lot less streamlined. I'm also pretty biased because my PC is a potato, therefore I would stand to gain the most from this change.

My suggestion to implement this would be to create two separate time columns on the leaderboard, one for real time and one for in-level gameplay only.

Edited by the author 6 years ago
British Columbia, Canada

I have noticed this issue (especially in Yolo_Kappa's run) and considered implementing a second column when I first made the page just before Getting Over It with Bennett Foddy was released ad didn't think there would be many runs so this wouldn't become an issue.

Of course now that there is more people and runs I will talk to soullesspig and probably have this implemented by tomorrow.or sooner.

British Columbia, Canada

A second column for time without loads has been added unfortunately the actual game speed seems to vary very slightly but there is not much I can do there.

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