Clarification of the ship's position
4 years ago
Champagne-Ardenne, France

I wanted to have a clarification of the rules

1st rule: "All the riders must be on the ship within range of the starting island or on the island for which the tale is voted."

If I translate it into my language, I understand that we must be on the ship within range of the departure island at the start of the quest or on the island we start the tall tales. (I understood that the boat must be glued to the starting island whether there is someone on board or not) That why we have more than one video to confirm that the anchor is upped after the start of the tale and to show that the boat is in the range. By doing this we were sure that there were no cheating in the rules. It's sure unfair for peoples who run alone but we have to be clear on the rules and their interpretations.

I wanted to know if the boat had to be on the starting island necessarily? or if we could place it on another island? or just make it sail? the vagueness of this precision can reduce from 4 to 5 minutes the run of tall tall 1 and tall talls 10 and I'm not talking about tall talls 8 and 9 which could lose 10-15m.

England

This rule was set by Smoosh so I might be wrong, but when I verify runs, I don't mind where the ship is too much if obody is on it. I believe the rule started because people used to start the tale with someone on a different island so they could skip sailing there. As far as I'm concerned it's okay to set your ship sailing in the right direction while you vote if nobody is on it. You're also allowed to scuttle just after voting in the hopes the ship spawns closer to the island you want. I allow these 2 things because the player isn't really in control of what happens. So parking your ship at the right island then swimming to the starting island so you can mermaid back sounds like what the rule was trying to prevent, I'll clarify this in the rules. Thanks for bringing this up though.

England

I've updated the rules, you cannot be parked at another island before you vote for a tale. If your ship isn't within the range of the starting island you can't be on it. If you want, you can set it sailing in a certain direction on its own, but if it changes direction or crashes you cant go fix it until the tale is voted for.

Champagne-Ardenne, France

So, is the timer start at the moment the ship start moving or at the vote of the tale? How to prevent "cheat " of the rule and not game break in this case? An exemple of the rule break can be to post the ship close to an island but not on it with a bit of sail, meanwhile someone stay on the island to start the tale, the other close the game the only the one who left is able to vote the tale. The video start and a the tale is voted, the other mates join and the ship is magically at the good place. Also how to prevent rule break like other crew that help by driving your boat without being visible in the video meanwhioel you wait in the island and you show taht you "randomly launch" the boat? An other way to cheat this rule could be to have to ship of the same size in the same server, you dress them as identical, your crew the number 1 post his ship to a spot then the crew 1 use the ship of the crew 2 to be at the start island, show "their" ship launching to a direction, wait .... then launch the quest and start the timer use the mermaid to tp to the boat and one member of the crew 2 just release the sails. It can't be spoted In my opinion this allow to much self interpretation and rule break. The problem here is the limit of the distance or time your ship can travel before you vote the tale or when to start the video and the timer start?

If the rule where the start is when the anchor is up and the ship must be to the island of the start with each member of the crew in it, it will not allow break and set a fair rule for each size of boat.

An other rule that will be fair for each boat could be that "The boat must be anchored, the tale is launch and so the timer, you cannot start moving the boat until each member of the crew is on it".

Anyway for any change of the rule we would have to redo our runs but we want to clarify it so the crews that will crushed our time will do this by skill not cheat of the rule.

England

Oh man, you raise some good points. Okay, time always starts after the final vote for the voyage. No other crews can help or I'll reject the run, rules say only 1 crew/ship. As for the ship position, yeah that needs to change. I'll set the rule so the ship itself HAS to be in range of the starting island when the tale starts. It doesn't need to be anchored but it has to be in range. You don't need to redo your runs unless you want to, in which case i can remove them. Old runs don't get removed because of new rules due to the ever-changing nature of the game. You can still scuttle to try and spawn near a better island after votes though.

lyran likes this
France

I understand the rules about quests start like this :

  • All players and the boat must be "at the beginning location" when the quest starts. Meaning they are either near the NPC quest giver, somewhere on the island or waiting on the boat.
  • The boat must not be moving when the quest starts. But it doesn't matter if your anchor is lowered or not nor if you have already prep the sails and the anchor for a faster departure.

To me this is to give a more even start between different crew size, but more importantly to limit the amount of setup you can do before starting a run.

For example if this rule did not exist you could "run" Shores of Gold in a mere ten minutes on a 3-men crew by making one of your crewmate wait at the end of the underground section. Then cancel the quest, do a trip back to the outpost, put one vote in the quest, and leave another member at the outpost and activate the quest when you are about to enter the red sea. (player grabbing the quest leave the party). Or simply have another crew helping you to get one of your mate at the end before starting....

Of course that's an extreme case but it's to show that a lot of timesaves can be obtained by doing an absurd amount of setup before each attempt which kinda defeat the purpose of speedrunning in my opinion.

As for receiving any form of help from another crew during a speedrun it should be strictly forbidden imo.

EDIT : Took too long too write my post. I agree with what Toastie just said.

Edited by the author 4 years ago
lyran and Toastiewaffles like this
France

100% agree. (with both of you) Should be clearly writed so people won't last time to thoss brain fuck set up, or trying to do run that won't be validate.

England

I've changed rules for all tall tales that the ship and the crew must be in range of the starting island so there's no need to worry anymore

OldHarvey likes this