(He/Him)
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Hey, Before I spend more time on it, has anyone done any memory address mappings in Bizhawk they could share? I’m interested in finding the actual speed of the standard/special/shinobin boards for each rider to double check the in game displayed stats are accurate. Cheers |
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I have not. I have only dabbled with the SBK2 item numbers so maybe some kind of manip or patterns could be found ;o; I'd love to see streams of this happening though if you're going to do that...!? |
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(He/Him)
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These are the interesting ones I've found so far (all numbers I have listed are unsigned 1-byte): 121D85 - Character ID 1121E5 - I think it's something like percent of max speed. 12201D - Board speed? Whole number (don't know where the fraction value is) https://docs.google.com/spreadsheets/d/1U1rHQYOiwVavRJRuvrvssmzrvMY_LVt5CiGU_tOCFqM/edit I think I should redo this test on Night Highway as you can build a little more speed in a straight line from the start. |
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(He/Him)
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I still haven't cracked the value that controls speed (ie. if you freeze 12201D it has no impact on their speed) which is disappointing but I went through and mapped a bunch of other things which can be found here: With those values you can do some funky things like getting Sinobin riding a Star Board, or tricking the game into playing Trick Mode on a track other than the Animal one only. Without the real speed value though, it's hard to find things that would be useful for speed running. |
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