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Sin and Punishment
Sin and Punishment (2000)
N64, WiiVC, WiiUVC, iQuePlayer, Switch
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Sin and Punishment Forum  /  Switch Attempt - Practice Runs

XanderDRylieXanderDRylie

United States

  XanderDRylieXanderDRylie
6 Feb 2022, 18:26 (edited: 6 Feb 2022, 18:29)

Hey, I am practicing runs on the Switch version. Sort of really bad at the Polestar fight and the dumb Rat jumping pillars. Getting better.

Sort of goofed on putting the Time on the right OBS layer, but this was sort of practice. So I'm not super worried about it.

Have to say, this game is loads of fun. I just need to remember I can jump and slash lol. I need to keep practicing for sure, but my first attempt was 59~ minutes. and this was a lil over 49~ minutes. So I am improving. Just need to keep at it.

Also, I think the final level before the Earth Mimic, you can die and move ahead in the check points. I'll test it. But might be faster dying if you actually jump ahead in the check points on that final level to meet Achi.

(Video is processing upload still. So I'll link the twitch VOD below it )

 

BostonBrewBostonBrew

Massachusetts, USA

  BostonBrewBostonBrew
7 Feb 2022, 03:31

Yeah you can death warp at the end, always happens to me anyway because I suck and die XD. It's a banger game. Not a lot of active runners but I am here if you have runs you'd like to submit 🙂

 

XanderDRylieXanderDRylie

United States

  XanderDRylieXanderDRylie
7 Feb 2022, 22:42

Awesome. I'm hoping to submit a few runs soon. Once I can get a decent time.
So weird to have 2 joysticks, and both control aiming.

But great to know there is death warp at the end. Might be faster than the slow run through the level.
and it is a fun game, can't wait for more on-rail shooters to hit switch. like The House of the Dead remake that was announce a while back.
Curious if we might get more ports?

Anyways, hope to submit some good times and maybe bring some more runners to the game if the switch version can show to get good times.

peachy_zzzpeachy_zzz and BostonBrewBostonBrew like this. 
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