Samurai Shodown IV Amakusa's Revenge Leaderboards and Discussion.
3 years ago
Kumamoto, Japan

A fantastic entry into the Samurai Shodown series, currently this game has been seeing increased play thanks to Fightcade 2 and the rerelease on the Samurai Spirits NEO GEO Collection.

I took this time to correctly add in all categories, and the standard for SNK difficulty sets, LEVEL1, LEVEL 4, and LEVEL 8, Difficulties. The reasoning is that old high scores and arcade standards match with these times. I have never seen an arcade set to level 6 for example its always one of the above.

I chose to add the Class/Grades because they drastically impact the way the game is played, however the AI remains only affected by difficulty switch.

All timing has been switched to In game time, but I hope runners still use a timer just in case. This is to double check the frames, and also in case a version or game had a fast timer. So far the timer seems to be fine. No speedruns were removed.

Added was a PS4/Switch/PC(Steam) options as well, but it should be noted the game is simply running arcade emulation. I also didn't make a variable for Slash or Bust, but if it was requested I will add. If there are any mistakes please alert me to them, I have only played Samurai Shodown IV at the arcade.

Added character variable, I did not include Cham Cham, because I believe the playstation version has some major differences.

Aside from formatting with the current rules that are used for other leaderboards, in accordance with fighting games, I think that should include everything to set this leaderboard up for past and future runs.

If anyone want's to make icons/and or banners for this game, I would be happy to add it. Any other discussions, feel free to post below or private message.

Edited by the author 3 years ago