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(He/Him)
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hello. i don't have sonic adventure yet, but i would like to speedrun it. i was just wondering if i could use the d-pad instead of analog. (the version im getting is the og dreamcast version) also is there glitchless sonic story? |
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(He/Him)
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(edited: ) |
hey! This game does not control with the d-pad, on the Dreamcast version the d-pad actually allows you to move the camera, so this game is only with analog controls. We do not have glitchless categories, as most skips are just based on using basic movement mechanics, and many level designs are very open and all that most skips do is make use of environmental level geometry. So there's no clear distinction that we can draw between what is intended and what isn't for the majority of the run (in fact, I'd argue the base story categories are pretty much glitchless already, despite having skips). You are of course welcome to speedrun the game in any way you want and make up your own ruleset for yourself, just based on which strategies feel okay to use to and which you don't want to do, but we don't have a separate leaderboard for it, as that would require coordinating the entire community around a hundred arbitrary decisions to get a ruleset on where to draw the lines |
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(He/Him)
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oh ok thanks |
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Swordkiller55623Swordkiller55623
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(edited: ) |
I'm with Nimputs on the whole Glitchless thing. All the skips in the game, including the gravity manipulation and wall clips are Exploits and not Glitches due to using mechanics that are intended in an intended way to get an unintended result (I.E. use Spindash from ledge with slope, but the unintended result is getting the slanted gravity used for WVskip or Spindash in front of a door to abuse the fact that you can clip through the door and killplanes by being on one side in one frame and on the other side in the next frame (You see this a lot in Mario 64 and even in SA2B with some of the skips)) I don't even know if there are any glitches that are used at all in this game to begin with to be honest. |
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