Forum posts

Forum: World of Warcraft

Thread: Only self buff category

Started by: Warjun11Warjun11

Without a clear cut "ironman" mode, there's no great way to keep things to a self-buffed run. This would mean if, at any point in a run you receive a buff that helps in any way, it becomes null and void. Imagine you have a route that takes you through Goldshire, and some random dude is just buffing everybody for fun. Your run, no matter how strict you were following the rules up to that point, it becomes invalid. There's no meaningful way to enforce self-buffs either, because what happens when a character has a limited time xp boost item like from Christmas events? Are they allowed to use that item if it is mailed to them? If we say no, then what about the Draenor xp potions? Theoretically that would be ok, but do you allow other people to scout supply drops for you and have you world hop so you can afford a large amount of xp potions? It's a very tricky area to nail down hard rules on.

My suggestion is if you want to speedrun a self-buff category, go for it! Make a video, get some other people interested, and if there's enough support for that kind of run, there's no reason it can't be added. There is a 1-20 no heirlooms category I haven't seen get a lot of love, and I personally haven't been playing wow for about 2 years, but I assume you can find a good, clear cut end goal that fits within a time span you want to run. 1-20 used to be "Time stops when the player is able to ride a normal speed mount", and 1-10 was based on unlocking the talent tree. So find a category that already fits your idea for a run, add on your extra restriction, and if it's a fun and enjoyable run, it'll take off. If not, you still were able to have your fun, and you'll have a unique video to host on youtube.

 

Forum: Metal Slug X

Thread: Category of a run

Started by: tryrex67tryrex67

(edited: )

The xbox version will go under the "Other" section. As for difficulty, you should be able to open up a settings menu with the "Select" button, the difficulty levels are noted in the level leaderboard header section, and change the difficulty section. It's done in this video, try and follow along would be my best bet:

 

Forum: World of Warcraft

Thread: Can we change rule for Classic WoW Raids?

Started by: MailbringerMailbringer

World of Warcraft: Battle for Azeroth and World of Warcraft: Classic are two different games, so if the mods get around to creating a board (I've already been denied the ability to create the board, so it's out of my hands), the rules will need to be set and updated. The current rules for BFA raids are on raid entrance, because mobs and other things can be manipulated after entering the instance, and before pulling the first trash pack.

Long story short: this is a discussion that needs to be brought up for the Classic rule set (the new board), not for the BFA rule set (this current board).

jimyjimy likes this. 

Forum: World of Warcraft

Thread: Discord Link

Started by: sadrunslivesadrunslive

Activity will probably pick up again when Classic is launched, but you can always tag a mod online or off to get the runner role if you still need it.

 

Forum: Metal Slug X

Thread: Do I need a timer?

Started by: Minitar9898Minitar9898

A timer is not generally required for any speedrun, but adherence to the timing rules is important. You can use a phone timer while streaming gameplay, and if you want to upload the run, you can video edit in a timer, showing the complete start and finish of the run. You can also upload the video without a timer, but the video may take longer to be verified.

vardemirvardemir and Minitar9898Minitar9898 like this. 

Forum: World of Warcraft

Thread: 1-120 (no heirlooms)(no dungeons unless solo)

Started by: YakobiiYakobii

Generally categories keep open the use of in game tools except in cases where using those tools creates an ability for outside influence on a run. Groups are automatically created and put together with the group finder tool, meaning it becomes extremely unlikely to randomly queue into a group of your friends/predetermined players.This creates a more-fair playing field for who the runner will group up with, since every player has the same queuing system

Especially since the current routes don't heavily lean on dungeon finder groups, you would be hard pressed to say that the category you propose and the current 1-20 NH are any different.

 

Forum: World of Warcraft

Thread: Legacy Category Thread

Started by: sadrunslivesadrunslive

(edited: )

This is a thread for all the legacy runs that have been pruned off the leader board:

--------------------------------

Level 1 to 100 (Warlords Patch 6.2, around July 2016)

Rules at time of category:
No use of:
Instant Levels

Timing starts on ANY input/Any UI interaction (Except camera movement) after you skip the cutscene, and ends as you hit level 100.

1st Truffles, 2h14m00s Blood Elf Monk,
2nd Cruadal, 3h17m59s Blood Elf Priest,
3rd BnH247, 3h33m40s Night Elf Druid,

--------------------------------

Level 1 to 110, Old Recruit-A-Friend System (Legion Patch 7.3.5, around January 2018)

Rules at time of category:
No use of:
Instant Levels
XP Potions

Guilds are allowed at this time.

This run allows for the old RAF system (If you have the new RAF with less xp bonus submit your run to the other 1-110 category)

Timing starts on ANY input/Any UI interaction (Except camera movement) after you skip the cutscene, and ends as you hit level 110.

1st Xeronkar, 13h42m23s Blood Elf Monk, &
2nd ShokoWhite, 26h43m17s Blood Elf Paladin, https://www.twitch.tv//v/220484428?t= & https://www.twitch.tv//v/220856725?t=

 

Forum: World of Warcraft

Thread: Category: Level 110 to 120 ?

Started by: CoocoolCoocool

The problem is it's a nice category for each character once, as in you can run the category one time, and then never again, as you will almost never level from 109 to 110 on an exact level with 0 extra xp. There's no standardized start or stop, since characters will be in different places from where they log in, and I'm not sure when in the expansion you're considered "actively progressing" and when it's filler. Plus, we had 100 to 110 for close to 9 months with one person submitting a run, and it was DQ'd because they had level 100 with progress towards the next level because of discovering Dalaran. There's just no good way to set up rules for it, and it's difficult to keep everything equal.

TamlordTamlord likes this. 

Forum: World of Warcraft

Thread: Auto Turn in Legality?

Started by: TiggleTiggle

Yes, auto tun in addon is allowed.

 

Forum: World of Warcraft

Thread: Class Section Ranking

Started by: TiggleTiggle

I've enabled to show multiple classes per runner, the only problem is it's not really relevant. The whole point of speedrunning is to go as fast as possible. If you want to be the fastest goblin mage, then go for it. That's a great goal. But if you want the absolute fastest 1-10, currently, you have to be a warrior.

 

Forum: World of Warcraft

Thread: Issues with allowing LFR difficulty in Any% and All Bosses Raid Speedruns

Started by: VentyVenty

Just to add in my two cents: LFR, on its own, does not make any sense, nor is it any fun, to consider a speedrun. But when used as a teleport device, or a means to get to another instance (Highmaul unloaded zone, Kara out of bounds, etc.), it is akin to using a wrong warp in OoT. The game intends for you to clear X raid in LFR, but we use it for our own devices, be it out of bounds, unloaded zones, what have you.

My main goal is to make categories fun and engaging to run, and I try to avoid "baby food" runs and categories as much as humanly possible.

VentyVenty likes this. 

Forum: World of Warcraft

Thread: 1-60 Heirlooms category?

Started by: SaspatoonSaspatoon

Generally, all the wow runs are considered RTA (real time attack), which means you count the real time it takes to finish the run. If that means going to the bathroom, getting food, or just stretches, they need to be planned in advance and take advantage of down times in the run. For an example, you can look up 0xa101s animal crossing 100% in 70 hours, in which she goes to sleep and leaves the stream and timer running, or if you can find it, my 1-100 no heirlooms run that I did in 115 hours (the vod was deleted off twitch and I don't remember uploading it anywhere else). I planned out in my run when I would have time to go take care of real life things, like long flight paths, or when I knew a dungeon que would be long, or when I am in an escort quest that I can toggle walk and auto run, and when I get back I'll be at the end of the quest.

TL;DR: It will be an RTA, single segment run, so use the down time to your advantage.

jimyjimy and SaspatoonSaspatoon like this. 

Forum: World of Warcraft

Thread: 1-60 Heirlooms category?

Started by: SaspatoonSaspatoon

(edited: )

I think this would be a neat run to have. As long as it followed the rules for 1-20 heirlooms, this should be fine. I'm not sure when flying is unlocked anymore (I think it's 58? or maybe that's when you can first go to outlands, or possibly both). If you want, you can join the discord and we can get the rules figured out, otherwise I'll let cdg chime in on what needs to be changed rules-wise.

SaspatoonSaspatoon likes this. 

Forum: World of Warcraft

Thread: awaiting approval for summoning used at 1:35:17 ????

Started by: MargotNekoMargotNeko

The reason we had to verify it is because it states in the rules that it is a solo run. While it is not against the rules to use summoning stones, it is against the rules to be grouped. We've allowed it for now since the rules were unclear, but moving forward, this may not be the case.

 

Forum: World of Warcraft

Thread: Priest Shadow Word: Pain information

Started by: sadrunslivesadrunslive

I found this simulationcraft code snippet that basically calculates what each stat will give you. For instance, "Crit - Spell", at level one, each crit will give 1/x (in this case, 1/0.538462, or ~1.86% crit).

https://pastebin.com/m4HxhZmr

 

Forum: World of Warcraft

Thread: Priest Shadow Word: Pain information

Started by: sadrunslivesadrunslive

This is all straight from the heirloom tab with no added enchants. I was going to take tonight and log out how each stat effected each level (i.e. 1 crit at level 1 provides x% bonus, level 2 y%, etc.) for all the enchants we can use.

I haven't used the tendrils yet in a run, but I would assume putting them on the east most island would net the greatest yield, as each murloc respawn is between 12 and 16 seconds, theoretically, you could catch 1 new wave spawning in, a wave already on the island, and then a second respawn of the first killed. example:

Murloc A is spawning in
Murloc A is hit with SW:P, and tendrils are used after damage is applied
Murloc A dies to Tendrils, Murloc B is engaged by Tendrils
Murloc B dies as Murloc A spawns in, and is aggroed back to the character

I wanted to test if versatility was better or equal to crit or haste, but from my understanding, it would increase the dot damage by, for example, 5%, meaning a level 6 SW:P will do 312.9/18sec, compared to 298/18sec (or 18/tick vs 16/tick, from quick testing I believe the damage is rounded up most of the time.)

 

Forum: World of Warcraft

Thread: Priest Shadow Word: Pain information

Started by: sadrunslivesadrunslive

(edited: )

This is information collected pertaining to the spell "Shadow Word: Pain" that I have collected. I am mostly writing this since I can't find a straight answer anywhere lol.

SW:P has a modifier of 342% spell damage (int in legion?)
Critical hits deal 3.5x the damage listed.

Empty Character:
Level 1 : -
Level 2 : -
Level 3 : 18 instantly, 162 over 18.
Level 4 : 11 inst, 99 over 18.
Level 5 : 12 inst, 108 over 18.
Level 6 : 22 inst, 198 over 18.
Level 7 : 22 inst, 198 over 18.
Level 8 : 25 inst, 225 over 18.
Level 9 : 25 inst, 225 over 18.
Level 10 : 28 inst, 252 over 18.

Using the following set up (heirloom screen including for item names) http://i.imgur.com/E2n5nbY.png:
Level 1 : -
Level 2 : -
Level 3: 28 Instantly, 288 over 18.
Level 4 : 28 inst, 288 over 18.
Level 5 : 29 inst, 298 over 18.
Level 6 : 32 inst, 329 over 18.
Level 7 : 33 inst, 340 over 18.
Level 8 : 37 inst, 388 over 18.
Level 9 : 37 inst, 388 over 18.
Level 10 : 42 inst, 464 over 18.

 

Forum: Degen Dash 2

Thread: World of Warcraft Racial Bias

Started by: sadrunslivesadrunslive

Could smell your bad attitude a mile away when you start with "Could smell this bad meme". Try a little harder next time, jabrony

MilkMilk likes this. 

Forum: Degen Dash 2

Thread: World of Warcraft Racial Bias

Started by: sadrunslivesadrunslive

I will take it seriously

 

Forum: Degen Dash 2

Thread: World of Warcraft Racial Bias

Started by: sadrunslivesadrunslive

Speed Commun Ity is three words and you fucking know it. I understand you are trying to "troll" me for the "lol"s, but it's not going to work. WoW Speed Runs will be taken seriously.

HikageHikage likes this.