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Zipping is not a glitch, it's a deliberate subroutine that executes every time you run into a wall. It just has a weird effect when you start from inside it and this is just one of the many reasons why glitchless does not exist as a category in other games.

I'm not sure what glitches are still possible in S3KC, but I would recommend banning only the rare by accident and easily defined instances that you have issue with, like level wrapping for example.


good call. i just wrote that as a rough draft to get some ideas down. does everyone at least agree on the general idea of this speedrun?