Thoughts on Any% Damageless?
2 years ago
Pennsylvania, USA

Hey all, Yesterday I did a damageless run of Rygar. I thought is was fun! At just over 10 minutes it is a nice short route. It has Airwalks, a clip, a point grind so it checks all the boxes for a Rygar run. In the end it will be a risky Ligar fight that will be fastest. Let me know if you all think it would be a fun category.

polsvoice, peco_de_guile and 4 others like this
Washington, USA

I like it. Making damageless the only requirement made for an interesting route which is a good reason to add it as a category imo.

North Dakota, USA

Any excuse to play Rygar in different ways is a good idea to me!

South Carolina, USA

Lets do it!

Ohio, USA

with the new any% damageless category technically being the new deathless WR, I propose a name change of the deathless category to be "deathless no w/w" or something to that effect. Not "glitchless" as glitches are still used via cave skip etc

Slackanater likes this
North Dakota, USA

I don't think it's necessary - the Any% Damage-Less would be rejected from the Deathless category because it violates the rules posted for Deathless. Deathless rules don't mention glitches in the rules anywhere just that death warps and wrong warps are not allowed. As long as you view the rules it seems pretty clear to me but maybe it's confusing others? Or is the ambiguity between the glitched deathless and the any% damage-less? I could see someone holding the same record in glitched deathless and the new any% damage-less with the same run now.

Slackanater likes this
Pennsylvania, USA

For Noise Polices question I don't think that it would hurt to put No WW in the cat for deathless as that is what it is and we have it in the title of the any% No WW. But when it comes down to it that run technically should just be no WW because it is not any%. but in the end the title doesn't matter so much as long as the category is clearly explained in the rules.

Daddio does point out some weird overlap in Any % damageless and glitched deathless. It gets a bit weird because of the difference in the PAL version. Glitched deathless is run on PAL and as far as we know PAL will continue to be faster for that category. That run has been on the boards for 2 years without another runner. I just don't think there are many PAL runners. So if we allow PAL to be used for the any% damageless I'm afraid that you will see a decrease in the amount of people that will want to run it. Although I do agree with Daddio that in the end the PAL would be faster to run any% damageless.

Maryland, USA

Yeah deathless was more to just eliminate wrong warps and death warps and make a "no miss category". The glitches for getting through the ground, while not really known at the time doesn't put you into a completely different area. You are still in the bounds of the level itself and not breaking the wall to get to other completely different chunks. So you still need to play through the game basically normally but can take a shortcut or two just like the older bug jump, or abuse a mechanic in order to beat the game a little faster. I could just rename it Any% No WW/Deaths to make it more obvious? Or No OOB/Deaths

In regards to the second i'm not sure. I didn't realize the pal difference for that one. I guess the US version doesn't allow the left sided screen scroll to get to Ligar into that easy to dodge glitch state. I could make Pal Damageless (I think he didn't take damage?) and NTSC Damageless

It all depends on the board it seems if they consider Pal a different game. For this one due to some funniness the pixel placement seems displaced, allowing for jumps that normally can't be made and screen scrolls that normally can't be made. So you can argue that the changes allow for the creation of two categories.

Edited by the author 2 years ago
Slackanater likes this
Pennsylvania, USA

Its the overworld clip after the grappling hook that saves a bunch of time in the PAL we have yet to find a way to use the overworld out of bounds stuff to work in our advantage on the NTSC. In the Glitched deathless he does take damage to Ligar but that glitched version of Ligar will eventually stop attacking so if you wait him out you could finish without damage. I think that the way everything is now works good. The rules a clearly explained for the categories and yes there are some weird overlaps with those two runs but the NTSC players can run any% damageless and the PAL runners can run glitched deathless. You never know what will be found next in this game so I say for now if it is not "broke" don't fix it.

Maryland, USA

Sounds good to me. If we get a ton more submissions to that we can always readjust. But NES speedruns overall are kind of dying a bit. Sadly I'm not helping in that regards haha. So little extra time after getting married, especially with kid 2 on the way lol.

Ohio, USA

Dragoon man you are a great help! Thanks for always modding our runs and responding to our threads.

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