Been poking at this game and finding data values
7 years ago
Victoria, Australia

EDIT: These are on the PAL version because Australian. Done on the ePSXe emulator.

In case you ever want to actually see exactly what your in-duel stats are with a memory viewer or something while dueling I guess?

Here is what I found:

800EAE59 - number of turns played 800EAE5A - own effective attacks 800EAE5B - own defensive wins 800EAE5C - own facedown plays 800EAE5D - own number of pure magic cards played 800EAE5E - number of own traps that opponent triggered 800EAE60 - own number of combo plays 800EAE61 - own number of initiated fusions 800EAE62 - own equip magic used 800EAE63 - own number of field changes (field cards such as Umi or mountain) 800EAE64 - own card destruction 800EAE65 - own defensive losses 800EAE66 and 800EAE67 - own average atk factor (small and large byte respectively) 800EAE68 and 800EAE69 - own average def factor (small and large byte respectively) 800EAE6A and 800EAE6B - own displayed LP (for LP changes) (small and large byte respectively) 800EAE6C and 800EAE6D - own actual LP (small and large byte respectively) 800EAE6D through 800EAE6E are unknown 800EAE70 - own number of cards used 800EAE71 throughh 800EAE79 are unknown 800EAE7A - opponent effective attacks 800EAE7B - opponent defensive wins 800EAE7C - opponent face down plays 800EAE7D - opponent number of pure magic cards played 800EAE7E - number of opponent's traps you triggered 800EAE7F - opponent combo plays 800EAE80 - opponent number of initiatied fusions 800EAE81 - opponent equip magic used 800EAE82 - opponent number of field changes (field cards such as Umi or mountain) 800EAE83 - opponent card destruction 800EAE84 - opponent defensive losses 800EAE85 and 800EAE86 - opponent average atk factor (small and large byte respectively) 800EAE87 and 800EAE88 - opponent average def factor (small and large byte respectively) 800EAE89 is unknown - possibly something to do with the opponent AI you are facing since there's no value here in the player stats 800EAE8A and 800EAE8B - opponent's displayed LP (for LP changes) (small and large byte respectively) 800EAE8C and 800EAE8D - opponent's actual LP (small and large byte respectively)

Or just the important set:

800EAE59 - number of turns played 800EAE5A - own effective attacks 800EAE5B - own defensive wins 800EAE5C - own facedown plays 800EAE5D - own number of pure magic cards played 800EAE5E - number of own traps that opponent triggered 800EAE60 - own number of combo plays (NOT the number of fusions initiated) 800EAE62 - own equip magic used 800EAE6C and 800EAE6D - own actual LP (small and large byte respectively) 800EAE70 - own number of cards used

Отредактировано пользователем автор 7 years ago
Missouri, USA

This feels like the most appropriate place to add a value I found in NTSC-U:

(from BizHawk) 1D07E0-1D07E3 - total starchips

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