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Massachusetts, USAGorillax40543 years ago

Here's a video I made of doing the vine clip, super easy

AndreiSas01 нравится это
Massachusetts, USAGorillax40543 years ago

ACE is an incredibly powerful glitch, but there is no realistic way to edit memory in valuable ways. Plus, the run is so short that it's possible that warping to 8-1 wouldn't even be faster, depending on what's found. That's assuming that ACE is ever found in SMB1 which is unlikely.

тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

Copy+pasted from the official rules

Allowed Emulators: Project64 v1.6.x OpenEmu (for Mac users) Mupen64Plus (for Linux users) All other emulators and versions (such as Mupen64 and Project64 v1.7 & v2.0+) are banned.

Massachusetts, USAGorillax40543 years ago

I'm not sure, but a 5:03 would behave like a 5:03.99 if there is another 5:03 with miliseconds. So a 5:03.23 would go above a 5:03 because of the way src tracks times. But yes, if there were multiple 5:03s, then the one posted first would be on top.

Massachusetts, USAGorillax40543 years ago

Really it depends on if either the runner submits the miliseconds as part of the time, or to break a tie of multple 5:05s for example to see which is a lower milisecond. Hope this answers your question.

Massachusetts, USAGorillax40543 years ago

The best that humans can do right now is to tie the human sum of best, which is still unbelievably difficult seeing as 4-1 (I believe) has a TAS only fast accel that a human did to be the first to save the framerule. So even with theoretically perfect gameplay, you still would be a framerule or 2 behind even the no R+L TAS.

тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

nvm that was a tas whoops

тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

people have gotten some crazy pause buffer strats, just look at the wild blue single star record

Massachusetts, USAGorillax40543 years ago

I would imagine that the NES Classic runs at a slower framerate like all the other ports which would make it run slower, but don't take my word for it

тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

I doubt this is a crash, but probably some sort of weird emu glitch

Massachusetts, USAGorillax40543 years ago

Oh that's interesting, I didn't know that about PAL.

Massachusetts, USAGorillax40543 years ago

All your muscle memory is gonna be fucked if you start running on NTSC. Since PAL runs at 50fps and 50htz, it is slower in real time than NTSC. Essentially, if you switch from PAL to NTSC, you'll feel like you're playing at hyperspeed.

cpb212 нравится это
Massachusetts, USAGorillax40543 years ago

According to the absolute Chads in youtube comments, Niftski cheated because you're not allowed to clip into walls

grnts нравится это
тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

All my homies skip ledge grabs

Akatsukisupersaiyan нравится это
тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

This is kind of a side thing, but low% wouldn't really involve an A press counter because the game doesn't track how many times you've pressed it. I could be wrong, I'm not a part of the low% guys.

тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

OoT also has low A press rta

тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

I believe the category you're describing is low A press RTA

pepsiopen нравится это
тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

Just ask mods on the discord, jesus. They'll give you a final answer. https://discord.gg/0Si1OtnB7Ylmwkwr

тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

15 hour run monkaS

тема: Super Mario 64
Massachusetts, USAGorillax40543 years ago

15 hour run monkaS

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