Anti-Framerule things. A dumb title for a dumb post.
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5 years ago
Dolnośląskie, Poland

Best thread 2018.

zsjetu9 нравится это
Antarctica

noooooo the fooooodd

Baden-Württemberg, Germany

Some time ago I noticed that if you don't take the pipe in 1-1 you will enter 1-2 exactly 145 frames later (compared to taking the pipe). But 145 is not divisible by 21. So my guess is that the framerule timer is also paused during pipe transitions.

Baden-Württemberg, Germany

I just tested it again on BizHawk, the difference is 145 frames. I don't know what causes it to be not a multiple of 21 then.

Baden-Württemberg, Germany

I compared the frames on which the screen turn blue (frame number 2109 vs. frame number 1964). Also, the 400 under "TIME" in 1-2 appears exactly 145 frames later.

Texas, USA

i knew taking damage or powerups had something to do with it. I always noticed in my Beat 5-4 Attempt whenever i took damage but finished on the same in game second i was behind exactly .55 seconds instead of something according to framerules. So i ended up getting the same framerule and then add the time taken from damage.

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Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
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