Описание

EH1- [20] The Standard. Anything more is a reset. EH2- [38] With this route I would accept a 38 or a 39. Nice to save the 1. CP1- [23] 23-24 is alright.
CP2- [40] Its a 40. Reset if it isn't. Unless a 39. AR1- [25] One of the worst stages in the run. 22-23 is my goal here. I almost reset. AR2- [43] Not sure if the bad capsule jump cost a second. The way I see it, I must get pillar jump or boss kill glitch.
CN1- [32] My slow consistent time. CN2- [61] Again this time is not fast, but reliable.
HT1- [42] 40-43 is passable.
HT2- [63] This time is the highest time I would accept. NOT good.
MC1- [36] Not great. Kept the run going. MC2- [42] Really want a 42 here all day. 43 isn't bad however.
OO1- [35] With how this stage goes, anything under a 37 isn't to bad. 33 and 43 are rare for me. OO2- [43] I saved a boatload of time here. Its not that the stage was great. The previous PB split was awful. M1- [66] This time is garbage. Lucky the previous PB was too.
M2- [17] 17 is the standard. If I don't get one, I probably failed the wrap in some way.
M3- [48] WOW. Slow wrap, but extremely LUCKY boss fight. Have never personally had the boss behave this way.
SC- [2:06]] ... WF- [1:47] THE FRIGGIN HANDLE BAR DE- [51] Saved the second here I needed. The 15 has arrived.

Таблица лидеров
Категория
Sonic
Categories
Beat the Game
Время
Ранг
22nd
Время
20m 33s
In-Game Time
15m 59s
Дата
5 years ago
Платформа
Genesis
Детали
Игрок
Проверенный
5 years ago
Отправлено
5 years ago
Статистика игры
Подписчики
876
Времена
1,288
Игроки
281
Последние новости
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!

Hello Everyone!

Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp

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