Retiming Runs for Console & Whitescreen Removal Guide
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Retiming Runs for Console & Whitescreen Removal Guide
Обновлено 6 years ago от Jdeem

DEATH Timer stops exactly one second after death (first frame of white fading in or upon visual glitch) Timer restarts exactly one second before respawn (first frame of no-white)

ABORT MISSION Timer stops ~2.1 seconds after hud has reappeared after red pause menu has disappeared Timer starts exactly one second before respawn (first frame of no-white)

SELECTED MISSION Timer stops exactly one second after tab menu has disappeared Timer starts exactly one second before spawn (first frame of no-white) [this is hard to say since the white fade-out glitches and flashes sometimes]

RELOAD CHECKPOINT Timer stops ~2.1 seconds after hud has reappeared after red pause menu has disappeared Timer starts exactly one second before respawn (first frame of no-white)

CUTSCENES Timer stops ~0.5 seconds after first frame of white upon triggering cutscene Timer starts ~1 second after skip button has disappeared

RELEASE From when the "skip scene" icon disappears after entering the door to when when "skip scene" disappears at the end of the walk.

VTOL After grabbing the VTOL with mag, the last frame the reticle is visible to when "Skip scene" disappears.

PX CUTSCENE On the train at the end, when LS starts (for consoles, when cutscene starts) to the first visible frame after the scene skip. ALT. METHOD for PC: Don't skip the scene at the end, LS should resume upon mission end.

SHARD TRAIN Start of LS (first frame of white for Consoles) to when reticle appears on train. For Any%: From when Faith grabs the hatch to when the reticle appears.

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