Regarding splitting for load times
5 years ago

I was speaking with some event coordinators about hosting speedruns of this game and the consensus is that manually splitting for load times is generally seen as convoluted, sketchy, and unprofessional. That's the case especially without an autosplitter which has problems of its own.

I think this board should take console into account instead of load times if there's a high demand to draw a distinction. Load times are generally part of Speedruns as different consoles tend to have their own little advantages and disadvantages (like Ocarina of Time runners are just now switching over to VC after years of working on N64 because the perks of the N64 version compensated for the lag reduction in VC until new glitch discoveries were made).

Having to retime every run in post is going to absolutely kill any appeal there is to speedrunning this and prevent this game from being run at major events.

Xur нравится это
Canada

i cant imagine this game ever being in a gdq event or anything even like that

Kumamoto, Japan

I think depending on how the other modes are released, I think it may be a possibility.

Wales

times were turn back to RTA after a little discussion the ease of RTA is just generally more appealing than switching to no loads and it messed up the boards because so many runs were left as RTA times anyway, this way is just better for people to enjoy I think, I must admit I was a bit advocate for having non RTA runs to even out the difference but it just didn't seem as appealing to run later on.

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